Sovietishcat (allies +6) vs Samuel06 (axis) BM3 1st game

  • '19

    @samuel06 Please use second post I had to make an edit for a non combat movement!


  • TripleA Turn Summary: Japanese round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Japanese
            Japanese buy 3 armour, 1 artillery, 1 bomber, 2 fighters, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 destroyer moved from 35 Sea Zone to 44 Sea Zone
            1 destroyer moved from 35 Sea Zone to 41 Sea Zone
            1 bomber moved from French Indo China to India
            1 bomber moved from French Indo China to 41 Sea Zone
            1 bomber moved from French Indo China to 44 Sea Zone
            2 fighters, 1 infantry and 3 tactical_bombers moved from French Indo China to Shan State
            5 fighters and 5 tactical_bombers moved from 35 Sea Zone to Yunnan
            2 infantry moved from French Indo China to Yunnan
    
        Combat - Japanese
            Strategic bombing raid in India
                    AA fire in India : 0/1 hits, 0.17 expected hits
                Bombing raid in India rolls: 3 and causes: 3 damage to unit: factory_minor
                Bombing raid in India causes 3 damage total. 
            Battle in 41 Sea Zone
                Japanese attack with 1 bomber and 1 destroyer
                ANZAC defend with 1 submarine
                    Japanese roll dice for 1 bomber and 1 destroyer in 41 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                    ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 bomber and 1 destroyer in 41 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
                    ANZAC roll dice for 1 submarine in 41 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
                    1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 41 Sea Zone
                Japanese win with 1 bomber remaining. Battle score for attacker is -2
                Casualties for Japanese: 1 destroyer
                Casualties for ANZAC: 1 submarine
            Battle in 44 Sea Zone
                Japanese attack with 1 bomber and 1 destroyer
                ANZAC defend with 1 submarine
                    Japanese roll dice for 1 bomber and 1 destroyer in 44 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                    ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 bomber and 1 destroyer in 44 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
                    ANZAC roll dice for 1 submarine in 44 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
                    1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 44 Sea Zone
                Japanese win with 1 bomber remaining. Battle score for attacker is -2
                Casualties for Japanese: 1 destroyer
                Casualties for ANZAC: 1 submarine
            Battle in Yunnan
                Japanese attack with 5 fighters, 2 infantry and 5 tactical_bombers
                Chinese defend with 2 artilleries and 1 infantry
                    Japanese roll dice for 5 fighters, 2 infantry and 5 tactical_bombers in Yunnan, round 2 : 4/12 hits, 6.17 expected hits
                    Chinese roll dice for 2 artilleries and 1 infantry in Yunnan, round 2 : 0/3 hits, 1.00 expected hits
                    1 infantry owned by the Chinese and 2 artilleries owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 5 fighters, 2 infantry and 5 tactical_bombers remaining. Battle score for attacker is 11
                Casualties for Chinese: 2 artilleries and 1 infantry
            Battle in Shan State
                Japanese attack with 2 fighters, 1 infantry and 3 tactical_bombers
                British defend with 2 infantry
                    Japanese roll dice for 2 fighters, 1 infantry and 3 tactical_bombers in Shan State, round 2 : 1/6 hits, 3.00 expected hits
                    UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
                 retreated to Shan State
                UK_Pacific win with 1 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 infantry
    
        Non Combat Move - Japanese
            2 fighters and 3 tactical_bombers moved from Shan State to 36 Sea Zone
            1 infantry moved from Philippines to 35 Sea Zone
            1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
            1 artillery moved from Celebes to 44 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
            1 cruiser moved from 35 Sea Zone to 43 Sea Zone
            1 marine moved from Borneo to 43 Sea Zone
            1 cruiser and 1 marine moved from 43 Sea Zone to 36 Sea Zone
            1 marine moved from 36 Sea Zone to French Indo China
            1 battleship, 5 carriers, 1 cruiser and 1 submarine moved from 35 Sea Zone to 36 Sea Zone
            1 bomber moved from 41 Sea Zone to French Indo China
            1 bomber moved from 44 Sea Zone to French Indo China
            5 fighters and 5 tactical_bombers moved from Yunnan to French Indo China
            3 armour and 1 mech_infantry moved from Kweichow to French Indo China
            1 aaGun moved from Kwangsi to French Indo China
            1 armour and 2 mech_infantrys moved from Kwangtung to French Indo China
            1 infantry moved from Kwangsi to French Indo China
            1 mech_infantry moved from Anhwe to Kweichow
            1 armour moved from Hopei to Hunan
            1 mech_infantry moved from Anhwe to Hopei
            1 infantry moved from Hunan to Anhwe
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
            1 artillery, 1 infantry and 1 marine moved from Japan to 6 Sea Zone
            1 artillery, 1 battleship, 1 destroyer, 1 infantry, 1 marine and 1 transport moved from 6 Sea Zone to 36 Sea Zone
            1 submarine moved from 21 Sea Zone to 36 Sea Zone
            1 artillery, 1 infantry and 1 marine moved from 36 Sea Zone to French Indo China
            1 bomber moved from India to French Indo China
    
        Place Units - Japanese
            1 bomber and 2 fighters placed in Japan
            3 mech_infantrys placed in Manchuria
            3 armour placed in Kwangtung
            1 artillery and 2 infantry placed in French Indo China
    
        Turn Complete - Japanese
            Japanese collect 63 PUs; end with 63 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 1.33
    Chinese : -1.00
    UK_Pacific : 0.33
    AA fire in India : : -0.17
    Japanese : -6.17
    

    Savegame

  • '19

    TripleA Move Summary: Americans round 11

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 2 armour, 4 fighters, 2 infantry and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Algeria to Tunisia
                  Americans take Tunisia from Italians
            1 destroyer moved from 91 Sea Zone to 85 Sea Zone
            1 destroyer moved from 91 Sea Zone to 119 Sea Zone
            1 fighter moved from 91 Sea Zone to 119 Sea Zone
            1 destroyer moved from 91 Sea Zone to 82 Sea Zone
            1 bomber moved from French West Africa to 82 Sea Zone
            1 bomber moved from French West Africa to 85 Sea Zone
    

    Savegame

  • '19

    TripleA Turn Summary: Americans round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 2 armour, 4 fighters, 2 infantry and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Algeria to Tunisia
                  Americans take Tunisia from Italians
            1 destroyer moved from 91 Sea Zone to 85 Sea Zone
            1 destroyer moved from 91 Sea Zone to 119 Sea Zone
            1 fighter moved from 91 Sea Zone to 119 Sea Zone
            1 destroyer moved from 91 Sea Zone to 82 Sea Zone
            1 bomber moved from French West Africa to 82 Sea Zone
            1 bomber moved from French West Africa to 85 Sea Zone
    
        Combat - Americans
            Battle in 85 Sea Zone
                Americans attack with 1 bomber and 1 destroyer
                Germans defend with 1 submarine
                    Americans roll dice for 1 bomber and 1 destroyer in 85 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits
                    Germans roll dice for 1 submarine in 85 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Americans roll dice for 1 bomber and 1 destroyer in 85 Sea Zone, round 3 : 2/2 hits, 1,00 expected hits
                    Germans roll dice for 1 submarine in 85 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Germans lost in 85 Sea Zone
                Americans win, taking 85 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Battle in 82 Sea Zone
                Americans attack with 1 bomber and 1 destroyer
                Italians defend with 1 submarine
                    Americans roll dice for 1 bomber and 1 destroyer in 82 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
                    Italians roll dice for 1 submarine in 82 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Italians lost in 82 Sea Zone
                Americans win, taking 82 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Italians: 1 submarine
            Battle in 119 Sea Zone
                Americans attack with 1 destroyer and 1 fighter
                Germans defend with 1 submarine
                    Americans roll dice for 1 destroyer and 1 fighter in 119 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
                    Germans roll dice for 1 submarine in 119 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Germans lost in 119 Sea Zone
                Americans win, taking 119 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
    
        Non Combat Move - Americans
            1 fighter moved from 119 Sea Zone to Scotland
            4 infantry moved from Central United States to 101 Sea Zone
            4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            4 infantry moved from 91 Sea Zone to Morocco
            1 bomber moved from 82 Sea Zone to French West Africa
            1 bomber moved from French West Africa to Morocco
            1 bomber moved from 85 Sea Zone to British Guiana
            1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
            1 battleship, 4 carriers, 2 destroyers, 5 fighters, 1 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            4 bombers moved from Queensland to Burma
            1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
            2 submarines moved from 105 Sea Zone to 91 Sea Zone
            2 infantry moved from Anglo Egyptian Sudan to Egypt
            1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
    
        Place Units - Americans
            3 transports placed in 101 Sea Zone
            2 armour and 2 infantry placed in Central United States
            4 fighters placed in Western United States
    
        Turn Complete - Americans
            Americans collect 56 PUs; end with 56 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
    

    Combat Hit Differential Summary :

    Germans : -0,50
    Italians : -0,17
    Americans : 0,17
    

    Savegame

  • '19

    TripleA Move Summary: Chinese round 11

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 5 PUs; 
    
        Combat Move - Chinese
            2 artilleries moved from Burma to Yunnan
            1 fighter moved from Burma to Yunnan
    

    Savegame

  • '19

    TripleA Move Summary: Chinese round 11

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            2 artilleries moved from Burma to Yunnan
            1 fighter moved from Burma to Yunnan
    

    Savegame

  • '19

    TripleA Turn Summary: Chinese round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            2 artilleries moved from Burma to Yunnan
            1 fighter moved from Burma to Yunnan
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 2 artilleries and 1 fighter
                Japanese defend with 2 infantry
                    Chinese roll dice for 2 artilleries and 1 fighter in Yunnan, round 2 : 0/3 hits, 1,17 expected hits
                    Japanese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0,67 expected hits
                    1 artillery owned by the Chinese lost in Yunnan
                    Chinese roll dice for 1 artillery and 1 fighter in Yunnan, round 3 : 0/2 hits, 0,83 expected hits
                    Japanese roll dice for 2 infantry in Yunnan, round 3 : 0/2 hits, 0,67 expected hits
                    Chinese roll dice for 1 artillery and 1 fighter in Yunnan, round 4 : 0/2 hits, 0,83 expected hits
                    Japanese roll dice for 2 infantry in Yunnan, round 4 : 2/2 hits, 0,67 expected hits
                    1 fighter owned by the Chinese and 1 artillery owned by the Chinese lost in Yunnan
                Japanese win with 2 infantry remaining. Battle score for attacker is -18
                Casualties for Chinese: 2 artilleries and 1 fighter
    
        Non Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 2 PUs
    

    Combat Hit Differential Summary :

    Chinese : -2,83
    Japanese : 1,00
    

    Savegame

  • '19

    TripleA Move Summary: British round 11

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Combat Move - British
            2 artilleries and 16 infantry moved from Egypt to Alexandria
            1 fighter moved from Egypt to Alexandria
            1 mech_infantry moved from Egypt to Alexandria
            2 infantry moved from Burma to Yunnan
            1 infantry moved from Shan State to Malaya
                  UK_Pacific take Malaya from Japanese
            1 artillery moved from Burma to Yunnan
            1 fighter moved from Burma to Yunnan
            1 armour moved from Egypt to Alexandria
            1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
    

    Savegame

  • '19

    TripleA Turn Summary: UK_Pacific round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 2 armour, 4 fighters, 2 infantry and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Algeria to Tunisia
                  Americans take Tunisia from Italians
            1 destroyer moved from 91 Sea Zone to 85 Sea Zone
            1 destroyer moved from 91 Sea Zone to 119 Sea Zone
            1 fighter moved from 91 Sea Zone to 119 Sea Zone
            1 destroyer moved from 91 Sea Zone to 82 Sea Zone
            1 bomber moved from French West Africa to 82 Sea Zone
            1 bomber moved from French West Africa to 85 Sea Zone
    
        Combat - Americans
            Battle in 85 Sea Zone
                Americans attack with 1 bomber and 1 destroyer
                Germans defend with 1 submarine
                    Americans roll dice for 1 bomber and 1 destroyer in 85 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits
                    Germans roll dice for 1 submarine in 85 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Americans roll dice for 1 bomber and 1 destroyer in 85 Sea Zone, round 3 : 2/2 hits, 1,00 expected hits
                    Germans roll dice for 1 submarine in 85 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Germans lost in 85 Sea Zone
                Americans win, taking 85 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Battle in 82 Sea Zone
                Americans attack with 1 bomber and 1 destroyer
                Italians defend with 1 submarine
                    Americans roll dice for 1 bomber and 1 destroyer in 82 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
                    Italians roll dice for 1 submarine in 82 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Italians lost in 82 Sea Zone
                Americans win, taking 82 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Italians: 1 submarine
            Battle in 119 Sea Zone
                Americans attack with 1 destroyer and 1 fighter
                Germans defend with 1 submarine
                    Americans roll dice for 1 destroyer and 1 fighter in 119 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
                    Germans roll dice for 1 submarine in 119 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Germans lost in 119 Sea Zone
                Americans win, taking 119 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
    
        Non Combat Move - Americans
            1 fighter moved from 119 Sea Zone to Scotland
            4 infantry moved from Central United States to 101 Sea Zone
            4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            4 infantry moved from 91 Sea Zone to Morocco
            1 bomber moved from 82 Sea Zone to French West Africa
            1 bomber moved from French West Africa to Morocco
            1 bomber moved from 85 Sea Zone to British Guiana
            1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
            1 battleship, 4 carriers, 2 destroyers, 5 fighters, 1 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            4 bombers moved from Queensland to Burma
            1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
            2 submarines moved from 105 Sea Zone to 91 Sea Zone
            2 infantry moved from Anglo Egyptian Sudan to Egypt
            1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
    
        Place Units - Americans
            3 transports placed in 101 Sea Zone
            2 armour and 2 infantry placed in Central United States
            4 fighters placed in Western United States
    
        Turn Complete - Americans
            Americans collect 56 PUs; end with 56 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            2 artilleries moved from Burma to Yunnan
            1 fighter moved from Burma to Yunnan
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 2 artilleries and 1 fighter
                Japanese defend with 2 infantry
                    Chinese roll dice for 2 artilleries and 1 fighter in Yunnan, round 2 : 0/3 hits, 1,17 expected hits
                    Japanese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0,67 expected hits
                    1 artillery owned by the Chinese lost in Yunnan
                    Chinese roll dice for 1 artillery and 1 fighter in Yunnan, round 3 : 0/2 hits, 0,83 expected hits
                    Japanese roll dice for 2 infantry in Yunnan, round 3 : 0/2 hits, 0,67 expected hits
                    Chinese roll dice for 1 artillery and 1 fighter in Yunnan, round 4 : 0/2 hits, 0,83 expected hits
                    Japanese roll dice for 2 infantry in Yunnan, round 4 : 2/2 hits, 0,67 expected hits
                    1 fighter owned by the Chinese and 1 artillery owned by the Chinese lost in Yunnan
                Japanese win with 2 infantry remaining. Battle score for attacker is -18
                Casualties for Chinese: 2 artilleries and 1 fighter
    
        Non Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 2 PUs
    
        Purchase Units - British
            British buy 2 armour, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific repair damage of 3x factory_minor; Remaining resources: 4 PUs; 
            UK_Pacific buy 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 artilleries and 16 infantry moved from Egypt to Alexandria
            1 fighter moved from Egypt to Alexandria
            1 mech_infantry moved from Egypt to Alexandria
            2 infantry moved from Burma to Yunnan
            1 infantry moved from Shan State to Malaya
                  UK_Pacific take Malaya from Japanese
            1 artillery moved from Burma to Yunnan
            1 fighter moved from Burma to Yunnan
            1 armour moved from Egypt to Alexandria
            1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
    
        Combat - British
            Battle in Yunnan
                British attack with 1 artillery, 1 fighter and 2 infantry
                Japanese defend with 2 infantry
                    British roll dice for 1 artillery, 1 fighter and 2 infantry in Yunnan, round 2 : 2/4 hits, 1,33 expected hits
                    Japanese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0,67 expected hits
                    2 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan
                British win, taking Yunnan from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
                Casualties for Japanese: 2 infantry
            Battle in Alexandria
                British attack with 1 armour, 2 artilleries, 1 fighter, 16 infantry and 1 mech_infantry
                Italians defend with 1 aaGun, 2 armour, 6 artilleries, 4 infantry and 1 mech_infantry
                    AA fire in Alexandria : 1/1 hits, 0,17 expected hits
                    1 fighter owned by the British lost in Alexandria
                    British roll dice for 1 armour, 2 artilleries, 16 infantry and 1 mech_infantry in Alexandria, round 2 : 3/20 hits, 4,33 expected hits
                    Italians roll dice for 1 aaGun, 2 armour, 6 artilleries, 4 infantry and 1 mech_infantry in Alexandria, round 2 : 6/13 hits, 4,67 expected hits
                    1 aaGun owned by the Italians, 2 infantry owned by the Italians and 6 infantry owned by the British lost in Alexandria
                    British roll dice for 1 armour, 2 artilleries, 10 infantry and 1 mech_infantry in Alexandria, round 3 : 2/14 hits, 3,33 expected hits
                    Italians roll dice for 2 armour, 6 artilleries, 2 infantry and 1 mech_infantry in Alexandria, round 3 : 1/11 hits, 4,00 expected hits
                    2 infantry owned by the Italians and 1 infantry owned by the British lost in Alexandria
                    British roll dice for 1 armour, 2 artilleries, 9 infantry and 1 mech_infantry in Alexandria, round 4 : 4/13 hits, 3,17 expected hits
                    Italians roll dice for 2 armour, 6 artilleries and 1 mech_infantry in Alexandria, round 4 : 2/9 hits, 3,33 expected hits
                    1 mech_infantry owned by the Italians, 3 artilleries owned by the Italians and 2 infantry owned by the British lost in Alexandria
                    British roll dice for 1 armour, 2 artilleries, 7 infantry and 1 mech_infantry in Alexandria, round 5 : 1/11 hits, 2,83 expected hits
                    Italians roll dice for 2 armour and 3 artilleries in Alexandria, round 5 : 3/5 hits, 2,00 expected hits
                    1 artillery owned by the Italians and 3 infantry owned by the British lost in Alexandria
                    British roll dice for 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry in Alexandria, round 6 : 4/8 hits, 2,33 expected hits
                    Italians roll dice for 2 armour and 2 artilleries in Alexandria, round 6 : 1/4 hits, 1,67 expected hits
                    2 artilleries owned by the Italians, 1 infantry owned by the British and 2 armour owned by the Italians lost in Alexandria
                British win, taking Alexandria from Italians with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 8
                Casualties for British: 1 fighter and 13 infantry
                Casualties for Italians: 1 aaGun, 2 armour, 6 artilleries, 4 infantry and 1 mech_infantry
    
        Non Combat Move - British
            8 infantry moved from Northwest Persia to Iraq
            2 armour moved from Northwest Persia to Iraq
            1 armour and 1 mech_infantry moved from Persia to Iraq
            1 infantry moved from Burma to Shan State
            1 infantry moved from India to Burma
            1 fighter moved from Yunnan to Burma
            1 aaGun moved from Egypt to Alexandria
            1 armour and 1 mech_infantry moved from Iraq to Egypt
            1 infantry moved from Persia to Iraq
            5 infantry moved from United Kingdom to Scotland
            5 aaGuns moved from United Kingdom to Scotland
            2 infantry moved from United Kingdom to Scotland
            2 infantry moved from Eastern United States to 101 Sea Zone
            2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Morocco
    
        Place Units - British
            2 armour and 1 mech_infantry placed in Iraq
            3 infantry placed in Persia
            1 infantry placed in Egypt
            British undo move 3.
            British undo move 2.
            2 infantry placed in Egypt
            2 infantry placed in Persia
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,2
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,6
            British collect 29 PUs (5 lost to blockades); end with 29 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 32 PUs
    
        Place Units - UK_Pacific
            1 mech_infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 10 PUs; end with 10 PUs
            Some Units in India change ownership: 1 mech_infantry
    

    Combat Hit Differential Summary :

    Germans : -0,50
    Italians : -2,83
    British : -1,33
    Americans : 0,17
    AA fire in Alexandria : : 0,83
    Chinese : -2,83
    Japanese : 1,33
    

    Savegame


  • TripleA Turn Summary: Italians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Italians
            Italians buy 1 fighter and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            6 infantry moved from Tobruk to 96 Sea Zone
            6 infantry and 3 transports moved from 96 Sea Zone to 99 Sea Zone
            2 infantry moved from 99 Sea Zone to Cyprus
            2 infantry moved from 99 Sea Zone to Crete
            2 infantry moved from 99 Sea Zone to Syria
            1 armour moved from Bryansk to Caucasus
                  Italians take Caucasus from Russians
    
        Combat - Italians
            Battle in Crete
            Battle in Cyprus
            Battle in Syria
    
        Non Combat Move - Italians
            4 destroyers moved from 96 Sea Zone to 99 Sea Zone
            2 submarines and 1 transport moved from 96 Sea Zone to 97 Sea Zone
            4 infantry moved from Northern Italy to Southern Italy
            2 aaGuns, 1 armour, 2 artilleries and 2 infantry moved from Bryansk to Rostov
    
        Place Units - Italians
            1 fighter and 2 infantry placed in Southern Italy
            2 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 14 PUs; end with 14 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 22 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19

    TripleA Turn Summary: ANZAC round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 destroyer moved from 54 Sea Zone to 37 Sea Zone
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
    
        Place Units - ANZAC
            1 infantry placed in Queensland
            2 transports placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19

    TripleA Turn Summary: French round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 destroyer moved from 54 Sea Zone to 37 Sea Zone
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
    
        Place Units - ANZAC
            1 infantry placed in Queensland
            2 transports placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
    
        Combat Move - French
            1 fighter moved from Morocco to 91 Sea Zone
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 12 armour, 1 destroyer and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 submarine moved from 125 Sea Zone to 110 Sea Zone
            1 mech_infantry moved from Volgograd to Turkmenistan
                  Germans take Turkmenistan from Russians
            1 mech_infantry moved from Volgograd to Northwest Persia
                  Germans take Northwest Persia from Russians
    
        Combat - Germans
    
        Non Combat Move - Germans
            1 infantry moved from Tambov to Bryansk
            1 infantry moved from Samara to Tambov
            1 infantry moved from Novosibirsk to Samara
            1 artillery moved from Rostov to Bryansk
            3 artilleries moved from Ukraine to Bryansk
            3 artilleries moved from Western Ukraine to Bryansk
            3 armour and 4 mech_infantrys moved from Rostov to Bryansk
            5 armour and 3 mech_infantrys moved from Volgograd to Bryansk
            3 armour moved from Novgorod to Bryansk
            3 fighters and 4 tactical_bombers moved from Western Germany to Bryansk
            4 fighters and 4 tactical_bombers moved from Gibraltar to Western Germany
            1 artillery moved from Normandy Bordeaux to France
            2 bombers moved from Bryansk to Western Germany
            1 artillery and 1 infantry moved from Tobruk to Libya
            1 armour and 1 mech_infantry moved from Amur to Jehol
    
        Place Units - Germans
            1 destroyer placed in 110 Sea Zone
            2 infantry placed in Western Germany
            3 armour placed in Western Ukraine
            3 armour placed in Ukraine
            3 armour placed in Rostov
            3 armour placed in Volgograd
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,5
            Germans collect 75 PUs (1 lost to blockades); end with 75 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 82 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 84 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 89 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 99 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19

    TripleA Turn Summary: Russians round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Russians
            Russians buy 2 artilleries; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
    
        Place Units - Russians
            2 artilleries placed in Russia
    
        Turn Complete - Russians
            Russians collect 4 PUs; end with 4 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 6 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Japanese round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Japanese
            Japanese buy 5 armour, 3 bombers and 1 mech_infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery and 1 infantry moved from French Indo China to Yunnan
            5 fighters and 5 tactical_bombers moved from French Indo China to Yunnan
            2 marines moved from French Indo China to 36 Sea Zone
            3 bombers moved from French Indo China to Malaya
            1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
            6 armour, 4 artilleries, 3 infantry and 6 mech_infantrys moved from French Indo China to Shan State
            1 artillery, 2 battleships, 5 carriers, 2 cruisers, 1 destroyer, 2 fighters, 1 infantry, 2 marines, 2 submarines, 3 tactical_bombers and 2 transports moved from 36 Sea Zone to 37 Sea Zone
            1 artillery, 1 infantry and 2 marines moved from 37 Sea Zone to Malaya
            1 bomber moved from Japan to Yunnan
    
        Combat - Japanese
            Battle in 37 Sea Zone
                Japanese attack with 2 battleships, 5 carriers, 2 cruisers, 1 destroyer, 2 fighters, 2 submarines, 3 tactical_bombers and 2 transports
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 2 submarines in 37 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 2 battleships, 5 carriers, 2 cruisers, 1 destroyer, 2 fighters, 3 tactical_bombers and 2 transports in 37 Sea Zone, round 2 : 8/10 hits, 5.50 expected hits
                    ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC lost in 37 Sea Zone
                Japanese win with 2 battleships, 5 carriers, 2 cruisers, 1 destroyer, 2 fighters, 2 submarines, 3 tactical_bombers and 2 transports remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in Yunnan
                Japanese attack with 1 artillery, 1 bomber, 5 fighters, 1 infantry and 5 tactical_bombers
                British defend with 1 artillery and 1 infantry
                    Japanese roll dice for 1 artillery, 1 bomber, 5 fighters, 1 infantry and 5 tactical_bombers in Yunnan, round 2 : 7/13 hits, 7.17 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 2/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in Yunnan
                Japanese win with 1 bomber, 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 artillery and 1 infantry
                Casualties for British: 1 artillery and 1 infantry
            Battle in Shan State
                Japanese attack with 6 armour, 4 artilleries, 3 infantry and 6 mech_infantrys
                British defend with 1 infantry
                    Japanese roll dice for 6 armour, 4 artilleries, 3 infantry and 6 mech_infantrys in Shan State, round 2 : 6/19 hits, 6.50 expected hits
                    UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 6 armour, 4 artilleries, 2 infantry and 6 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 infantry
            Battle in Malaya
                Japanese attack with 1 artillery, 3 bombers, 1 infantry and 2 marines
                British defend with 1 infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 1 artillery, 3 bombers, 1 infantry and 2 marines in Malaya, round 2 : 3/7 hits, 3.33 expected hits
                    UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Malaya
                Japanese win, taking Malaya from UK_Pacific with 1 artillery, 3 bombers and 2 marines remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 infantry
    
        Non Combat Move - Japanese
            3 bombers moved from Malaya to French Indo China
            1 bomber, 5 fighters and 5 tactical_bombers moved from Yunnan to French Indo China
            3 armour moved from Kwangtung to French Indo China
            1 infantry moved from Anhwe to Hunan
            1 armour moved from Hunan to Kwangsi
            1 armour moved from Kwangsi to French Indo China
            3 mech_infantrys moved from Manchuria to Anhwe
            1 destroyer moved from 16 Sea Zone to 6 Sea Zone
    
        Place Units - Japanese
            3 armour placed in French Indo China
            2 armour and 1 mech_infantry placed in Kwangtung
            3 bombers placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 63 PUs; end with 64 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0.33
    Chinese : 1.33
    UK_Pacific : 1.33
    Japanese : 0.83
    

    Savegame

  • '19

    TripleA Move Summary: Americans round 12

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            3 artilleries, 10 infantry, 1 marine and 2 mech_infantrys moved from Morocco to 91 Sea Zone
            3 artilleries, 10 infantry, 1 marine and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar
            3 infantry moved from Morocco to 91 Sea Zone
            3 infantry moved from 91 Sea Zone to Gibraltar
            1 submarine moved from 91 Sea Zone to 92 Sea Zone
            1 submarine moved from 91 Sea Zone to 92 Sea Zone
            2 fighters and 2 tactical_bombers moved from 91 Sea Zone to Gibraltar
            1 fighter moved from 91 Sea Zone to 92 Sea Zone
            1 bomber moved from Morocco to Gibraltar
            1 bomber moved from British Guiana to Gibraltar
            2 submarines moved from 91 Sea Zone to 110 Sea Zone
            1 destroyer moved from 119 Sea Zone to 110 Sea Zone
            1 fighter moved from Scotland to 110 Sea Zone
            1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
            1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
            2 armour and 2 infantry moved from Central United States to 101 Sea Zone
            2 armour, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            2 armour and 2 infantry moved from 91 Sea Zone to Gibraltar
    

    Savegame

  • '19

    TripleA Move Summary: Americans round 12

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            3 bombers moved from Burma to Northwest Persia
            1 bomber moved from Burma to Sumatra
            1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
            1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
            1 destroyer moved from 119 Sea Zone to 110 Sea Zone
            1 fighter moved from Scotland to 110 Sea Zone
            2 submarines moved from 91 Sea Zone to 92 Sea Zone
            2 submarines moved from 91 Sea Zone to 110 Sea Zone
            2 fighters and 2 tactical_bombers moved from 91 Sea Zone to Gibraltar
            1 fighter moved from 91 Sea Zone to 92 Sea Zone
            3 artilleries, 13 infantry, 1 marine and 2 mech_infantrys moved from Morocco to 91 Sea Zone
            3 artilleries, 13 infantry, 1 marine and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar
            2 armour and 2 infantry moved from Central United States to 101 Sea Zone
            2 armour, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            2 armour and 2 infantry moved from 91 Sea Zone to Gibraltar
            1 bomber moved from British Guiana to Gibraltar
            1 bomber moved from Morocco to Gibraltar
    

    Savegame

  • '19

    TripleA Turn Summary: Americans round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            3 bombers moved from Burma to Northwest Persia
            1 bomber moved from Burma to Sumatra
            1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
            1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
            1 destroyer moved from 119 Sea Zone to 110 Sea Zone
            1 fighter moved from Scotland to 110 Sea Zone
            2 submarines moved from 91 Sea Zone to 92 Sea Zone
            2 submarines moved from 91 Sea Zone to 110 Sea Zone
            2 fighters and 2 tactical_bombers moved from 91 Sea Zone to Gibraltar
            1 fighter moved from 91 Sea Zone to 92 Sea Zone
            3 artilleries, 13 infantry, 1 marine and 2 mech_infantrys moved from Morocco to 91 Sea Zone
            3 artilleries, 13 infantry, 1 marine and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar
            2 armour and 2 infantry moved from Central United States to 101 Sea Zone
            2 armour, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            2 armour and 2 infantry moved from 91 Sea Zone to Gibraltar
            1 bomber moved from British Guiana to Gibraltar
            1 bomber moved from Morocco to Gibraltar
    
        Combat - Americans
            Battle in Philippines
            Battle in Gibraltar
                Americans attack with 2 armour, 3 artilleries, 2 bombers, 2 fighters, 15 infantry, 1 marine, 2 mech_infantrys and 2 tactical_bombers
                Germans defend with 1 artillery and 9 infantry; Italians defend with 1 aaGun, 1 airfield, 1 harbour and 3 infantry
                    AA fire in Gibraltar : 0/3 hits, 0,50 expected hits
                    Americans roll dice for 2 armour, 3 artilleries, 2 bombers, 2 fighters, 15 infantry, 1 marine, 2 mech_infantrys and 2 tactical_bombers in Gibraltar, round 2 : 7/29 hits, 9,33 expected hits
                    Italians roll dice for 1 aaGun, 1 artillery and 12 infantry in Gibraltar, round 2 : 5/13 hits, 4,33 expected hits
                    1 aaGun owned by the Italians, 3 infantry owned by the Germans, 5 infantry owned by the Americans and 3 infantry owned by the Italians lost in Gibraltar
                    Americans roll dice for 2 armour, 3 artilleries, 2 bombers, 2 fighters, 10 infantry, 1 marine, 2 mech_infantrys and 2 tactical_bombers in Gibraltar, round 3 : 4/24 hits, 8,50 expected hits
                    Italians roll dice for 1 artillery and 6 infantry in Gibraltar, round 3 : 2/7 hits, 2,33 expected hits
                    4 infantry owned by the Germans and 2 infantry owned by the Americans lost in Gibraltar
                    Americans roll dice for 2 armour, 3 artilleries, 2 bombers, 2 fighters, 8 infantry, 1 marine, 2 mech_infantrys and 2 tactical_bombers in Gibraltar, round 4 : 7/22 hits, 8,17 expected hits
                    Italians roll dice for 1 artillery and 2 infantry in Gibraltar, round 4 : 1/3 hits, 1,00 expected hits
                    1 artillery owned by the Germans, 2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Gibraltar
                Americans win, taking Philippines from Japanese, taking Gibraltar from Italians with 2 armour, 3 artilleries, 2 bombers, 2 fighters, 7 infantry, 1 marine, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 21
                Casualties for Americans: 8 infantry
                Casualties for Germans: 1 artillery and 9 infantry
                Casualties for Italians: 1 aaGun and 3 infantry
            Battle in Sumatra
                Americans attack with 1 bomber
                Japanese defend with 1 artillery
                    Americans roll dice for 1 bomber in Sumatra, round 2 : 0/1 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery in Sumatra, round 2 : 1/1 hits, 0,33 expected hits
                    1 bomber owned by the Americans lost in Sumatra
                Japanese win with 1 artillery remaining. Battle score for attacker is -12
                Casualties for Americans: 1 bomber
            Battle in 92 Sea Zone
                Americans attack with 1 fighter and 2 submarines
                Italians defend with 1 destroyer
                    Americans roll dice for 2 submarines in 92 Sea Zone, round 2 : 2/2 hits, 0,67 expected hits
                    Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Italians lost in 92 Sea Zone
                Americans win with 1 fighter and 2 submarines remaining. Battle score for attacker is 8
                Casualties for Italians: 1 destroyer
            Battle in 110 Sea Zone
                Americans attack with 1 destroyer, 1 fighter and 2 submarines
                Germans defend with 1 destroyer and 1 submarine
                    Americans roll dice for 2 submarines in 110 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
                    Americans roll dice for 1 destroyer and 1 fighter in 110 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits
                    Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 submarine owned by the Germans lost in 110 Sea Zone
                    Americans roll dice for 2 submarines in 110 Sea Zone, round 3 : 0/2 hits, 0,67 expected hits
                    Americans roll dice for 1 destroyer and 1 fighter in 110 Sea Zone, round 3 : 1/2 hits, 0,83 expected hits
                    Germans roll dice for 1 destroyer in 110 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Germans lost in 110 Sea Zone
                Americans win with 1 destroyer, 1 fighter and 2 submarines remaining. Battle score for attacker is 14
                Casualties for Germans: 1 destroyer and 1 submarine
            Battle in Northwest Persia
                Americans attack with 3 bombers
                Germans defend with 1 mech_infantry
                    Americans roll dice for 3 bombers in Northwest Persia, round 2 : 1/3 hits, 2,00 expected hits
                    Germans roll dice for 1 mech_infantry in Northwest Persia, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Northwest Persia
                Americans win with 3 bombers remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Americans
            3 bombers moved from Northwest Persia to Iraq
            1 fighter moved from 92 Sea Zone to 91 Sea Zone
            2 fighters and 2 tactical_bombers moved from Gibraltar to 91 Sea Zone
            2 bombers moved from Gibraltar to Morocco
            1 carrier, 1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
            4 fighters moved from Western United States to Hawaiian Islands
            1 destroyer moved from 85 Sea Zone to 83 Sea Zone
            1 destroyer moved from 82 Sea Zone to 71 Sea Zone
            1 mech_infantry moved from British Columbia to Western United States
            4 aaGuns moved from Eastern United States to Central United States
            1 fighter moved from 110 Sea Zone to United Kingdom
    
        Place Units - Americans
            1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
            1 fighter and 1 tactical_bomber placed in 10 Sea Zone
            1 destroyer placed in 101 Sea Zone
            2 infantry placed in Central United States
            1 transport placed in 101 Sea Zone
            1 artillery and 1 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 58 PUs; end with 58 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 93 PUs
    

    Combat Hit Differential Summary :

    Germans : -1,17
    AA fire in Gibraltar : : -0,50
    Italians : 0,00
    Americans : -9,33
    Japanese : 0,67
    

    Savegame

  • '19

    TripleA Turn Summary: Chinese round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 1 PU; end with 3 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19

    TripleA Move Summary: British round 12

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Combat Move - British
            2 armour and 2 mech_infantrys moved from Iraq to Caucasus
                  British take Northwest Persia from Germans
            1 armour and 1 mech_infantry moved from Alexandria to Libya
                  British take Tobruk from Italians
            2 infantry moved from Iraq to Syria
            1 armour and 1 infantry moved from Iraq to Syria
            1 infantry moved from Iraq to Syria
            2 infantry moved from Morocco to 91 Sea Zone
            2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            2 infantry moved from 110 Sea Zone to Normandy Bordeaux
    

    Savegame

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