Sovietishcat (allies +6) vs Samuel06 (axis) BM3 1st game

  • '19

    @samuel06 Scramble sz 91?


  • @Sovietishcat No thanks. If the battles are like 10 vs 3 you can totally assume that I will not defend it.

  • '19

    TripleA Turn Summary: Americans round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 3 artilleries, 4 destroyers, 3 infantry and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            4 bombers moved from Burma to 43 Sea Zone
            2 infantry moved from Eastern United States to 101 Sea Zone
            2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Morocco
            2 infantry moved from Eastern United States to 101 Sea Zone
            2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            2 submarines moved from 91 Sea Zone to 105 Sea Zone
    
        Combat - Americans
            Battle in Morocco
            Battle in 43 Sea Zone
                Americans attack with 4 bombers
                Japanese defend with 1 battleship
                    Americans roll dice for 4 bombers in 43 Sea Zone, round 2 : 2/4 hits, 2,67 expected hits
                    Japanese roll dice for 1 battleship in 43 Sea Zone, round 2 : 0/1 hits, 0,67 expected hits
                    1 battleship owned by the Japanese lost in 43 Sea Zone
                Americans win, taking Morocco from Italians with 4 bombers remaining. Battle score for attacker is 20
                Casualties for Japanese: 1 battleship
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            4 bombers moved from 43 Sea Zone to Burma
            2 bombers moved from Eastern United States to British Guiana
            2 infantry moved from French Central Africa to French Equatorial Africa
            1 cruiser and 1 marine moved from 54 Sea Zone to 44 Sea Zone
            1 carrier moved from 26 Sea Zone to 54 Sea Zone
            1 destroyer moved from 26 Sea Zone to 25 Sea Zone
            1 carrier moved from 10 Sea Zone to 26 Sea Zone
            1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
            1 marine moved from 91 Sea Zone to Morocco
            5 infantry moved from 91 Sea Zone to Morocco
    
        Place Units - Americans
            3 destroyers and 3 transports placed in 101 Sea Zone
            3 artilleries and 3 infantry placed in Central United States
            1 destroyer placed in 10 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 91 Sea Zone: 4 mech_infantrys and 5 transports
            EDIT: Adding units owned by Americans to 91 Sea Zone: 5 transports
            EDIT: Adding units owned by Americans to Morocco: 2 mech_infantrys
            EDIT: Turning off Edit Mode
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 5,2
                Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 1,1
            Americans collect 51 PUs (3 lost to blockades); end with 51 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
    

    Combat Hit Differential Summary :

    Americans : -0,67
    Japanese : -0,67
    

    Savegame

  • '19

    TripleA Turn Summary: Chinese round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 4 PUs; 
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 4 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19

    TripleA Move Summary: British round 9

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Combat Move - British
            1 armour and 2 mech_infantrys moved from Northwest Persia to Volgograd
            2 armour and 1 mech_infantry moved from Northwest Persia to Rostov
            1 tactical_bomber moved from Northwest Persia to Rostov
            1 armour moved from Northwest Persia to Rostov
            1 fighter moved from Burma to 41 Sea Zone
            1 infantry and 1 mech_infantry moved from India to Burma
            1 mech_infantry moved from West India to Burma
            1 infantry moved from Egypt to Alexandria
    

    Savegame

  • '19

    TripleA Turn Summary: UK_Pacific round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 3 artilleries, 4 destroyers, 3 infantry and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            4 bombers moved from Burma to 43 Sea Zone
            2 infantry moved from Eastern United States to 101 Sea Zone
            2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Morocco
            2 infantry moved from Eastern United States to 101 Sea Zone
            2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            2 submarines moved from 91 Sea Zone to 105 Sea Zone
    
        Combat - Americans
            Battle in Morocco
            Battle in 43 Sea Zone
                Americans attack with 4 bombers
                Japanese defend with 1 battleship
                    Americans roll dice for 4 bombers in 43 Sea Zone, round 2 : 2/4 hits, 2,67 expected hits
                    Japanese roll dice for 1 battleship in 43 Sea Zone, round 2 : 0/1 hits, 0,67 expected hits
                    1 battleship owned by the Japanese lost in 43 Sea Zone
                Americans win, taking Morocco from Italians with 4 bombers remaining. Battle score for attacker is 20
                Casualties for Japanese: 1 battleship
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            4 bombers moved from 43 Sea Zone to Burma
            2 bombers moved from Eastern United States to British Guiana
            2 infantry moved from French Central Africa to French Equatorial Africa
            1 cruiser and 1 marine moved from 54 Sea Zone to 44 Sea Zone
            1 carrier moved from 26 Sea Zone to 54 Sea Zone
            1 destroyer moved from 26 Sea Zone to 25 Sea Zone
            1 carrier moved from 10 Sea Zone to 26 Sea Zone
            1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
            1 marine moved from 91 Sea Zone to Morocco
            5 infantry moved from 91 Sea Zone to Morocco
    
        Place Units - Americans
            3 destroyers and 3 transports placed in 101 Sea Zone
            3 artilleries and 3 infantry placed in Central United States
            1 destroyer placed in 10 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 91 Sea Zone: 4 mech_infantrys and 5 transports
            EDIT: Adding units owned by Americans to 91 Sea Zone: 5 transports
            EDIT: Adding units owned by Americans to Morocco: 2 mech_infantrys
            EDIT: Turning off Edit Mode
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 5,2
                Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 1,1
            Americans collect 51 PUs (3 lost to blockades); end with 51 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 4 PUs; 
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 4 PUs
    
        Purchase Units - British
            British buy 2 armour and 6 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific repair damage of 5x factory_minor; Remaining resources: 11 PUs; 
            UK_Pacific buy 2 infantry and 1 marine; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 armour and 2 mech_infantrys moved from Northwest Persia to Volgograd
            2 armour and 1 mech_infantry moved from Northwest Persia to Rostov
            1 tactical_bomber moved from Northwest Persia to Rostov
            1 armour moved from Northwest Persia to Rostov
            1 fighter moved from Burma to 41 Sea Zone
            1 infantry and 1 mech_infantry moved from India to Burma
            1 mech_infantry moved from West India to Burma
            1 infantry moved from Egypt to Alexandria
    
        Combat - British
            Battle in 41 Sea Zone
                British attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 41 Sea Zone
                British win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Volgograd
                British attack with 1 armour and 2 mech_infantrys
                Germans defend with 1 factory_minor, 1 infantry and 1 mech_infantry
                    British roll dice for 1 armour and 2 mech_infantrys in Volgograd, round 2 : 1/3 hits, 0,83 expected hits
                    Germans roll dice for 1 infantry and 1 mech_infantry in Volgograd, round 2 : 1/2 hits, 0,67 expected hits
                    1 mech_infantry owned by the British and 1 infantry owned by the Germans lost in Volgograd
                    British roll dice for 1 armour and 1 mech_infantry in Volgograd, round 3 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 mech_infantry in Volgograd, round 3 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 armour and 1 mech_infantry in Volgograd, round 4 : 1/2 hits, 0,67 expected hits
                    Germans roll dice for 1 mech_infantry in Volgograd, round 4 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Volgograd
                British win, taking Volgograd from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 mech_infantry
                Casualties for Germans: 1 infantry and 1 mech_infantry
            Battle in Rostov
                British attack with 3 armour, 1 mech_infantry and 1 tactical_bomber
                Germans defend with 1 factory_minor and 3 infantry
                    British roll dice for 3 armour, 1 mech_infantry and 1 tactical_bomber in Rostov, round 2 : 4/5 hits, 2,33 expected hits
                    Germans roll dice for 3 infantry in Rostov, round 2 : 2/3 hits, 1,00 expected hits
                    1 mech_infantry owned by the British, 3 infantry owned by the Germans and 1 armour owned by the British lost in Rostov
                British win, taking Rostov from Germans with 2 armour and 1 tactical_bomber remaining. Battle score for attacker is -1
                Casualties for British: 1 armour and 1 mech_infantry
                Casualties for Germans: 3 infantry
    
        Non Combat Move - British
            1 tactical_bomber moved from Rostov to Northwest Persia
            1 armour and 2 mech_infantrys moved from Iraq to Northwest Persia
            1 armour and 2 mech_infantrys moved from Persia to Northwest Persia
            1 transport moved from 91 Sea Zone to 87 Sea Zone
            1 armour moved from French West Africa to 87 Sea Zone
            1 armour and 1 transport moved from 87 Sea Zone to 91 Sea Zone
            1 armour moved from 91 Sea Zone to Morocco
            2 infantry moved from Anglo Egyptian Sudan to Egypt
            1 fighter moved from 41 Sea Zone to Burma
    
        Place Units - British
            3 infantry placed in Iraq
            British undo move 1.
            1 armour and 2 infantry placed in Iraq
            1 armour and 2 infantry placed in Persia
            2 infantry placed in Egypt
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 3,4
                Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 5,1
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,5
            British collect 31 PUs (3 lost to blockades); end with 31 PUs
    
        Place Units - UK_Pacific
            2 infantry and 1 marine placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,3
            UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 6 PUs
            Some Units in India change ownership: 2 infantry and 1 marine
    

    Combat Hit Differential Summary :

    Germans : 0,67
    British : 1,50
    Americans : -0,67
    Japanese : -0,67
    

    Savegame


  • TripleA Turn Summary: Italians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Italians
            Italians buy 6 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
    
        Non Combat Move - Italians
            1 transport moved from 96 Sea Zone to 94 Sea Zone
            1 artillery moved from Tunisia to 94 Sea Zone
            1 artillery and 1 transport moved from 94 Sea Zone to 96 Sea Zone
            1 artillery moved from 96 Sea Zone to Tobruk
            2 transports moved from 96 Sea Zone to 97 Sea Zone
            1 artillery and 2 infantry moved from Southern Italy to 97 Sea Zone
            1 artillery moved from Northern Italy to 97 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 97 Sea Zone to 96 Sea Zone
            2 artilleries and 2 infantry moved from 96 Sea Zone to Tobruk
            1 destroyer and 1 submarine moved from 95 Sea Zone to 96 Sea Zone
            1 transport moved from 95 Sea Zone to 96 Sea Zone
            2 fighters moved from Southern Italy to Gibraltar
    
        Place Units - Italians
            3 infantry placed in Southern Italy
            3 infantry placed in Northern Italy
            1 submarine placed in 97 Sea Zone
    
        Turn Complete - Italians
            Italians collect 12 PUs; end with 12 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19

    TripleA Move Summary: ANZAC round 9

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery and 2 fighters; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry and 1 marine moved from Queensland to 54 Sea Zone
            1 infantry, 1 marine and 1 transport moved from 54 Sea Zone to 35 Sea Zone
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone
            2 infantry moved from 21 Sea Zone to Guam
            1 infantry and 1 marine moved from 35 Sea Zone to Philippines
            1 marine moved from 44 Sea Zone to Celebes
            1 destroyer moved from 62 Sea Zone to 55 Sea Zone
    

    Savegame

  • '19

    TripleA Turn Summary: ANZAC round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery and 2 fighters; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry and 1 marine moved from Queensland to 54 Sea Zone
            1 infantry, 1 marine and 1 transport moved from 54 Sea Zone to 35 Sea Zone
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone
            2 infantry moved from 21 Sea Zone to Guam
            1 infantry and 1 marine moved from 35 Sea Zone to Philippines
            1 marine moved from 44 Sea Zone to Celebes
            1 destroyer moved from 62 Sea Zone to 55 Sea Zone
    
        Combat - ANZAC
            Battle in Philippines
            Battle in Guam
            Battle in Celebes
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            2 fighters placed in 54 Sea Zone
            1 artillery placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 13 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19

    TripleA Turn Summary: French round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery and 2 fighters; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry and 1 marine moved from Queensland to 54 Sea Zone
            1 infantry, 1 marine and 1 transport moved from 54 Sea Zone to 35 Sea Zone
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone
            2 infantry moved from 21 Sea Zone to Guam
            1 infantry and 1 marine moved from 35 Sea Zone to Philippines
            1 marine moved from 44 Sea Zone to Celebes
            1 destroyer moved from 62 Sea Zone to 55 Sea Zone
    
        Combat - ANZAC
            Battle in Philippines
            Battle in Guam
            Battle in Celebes
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            2 fighters placed in 54 Sea Zone
            1 artillery placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 13 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
    
        Combat Move - French
            1 fighter moved from United Kingdom to Morocco
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 6 artilleries, 2 fighters and 2 tactical_bombers; Remaining resources: 5 PUs; 
    
        Combat Move - Germans
            1 armour moved from Sakha to Soviet Far East
                  Germans take Siberia from Russians
                  Germans take Soviet Far East from Russians
            1 mech_infantry moved from Sakha to Amur
                  Germans take Amur from Russians
            1 infantry moved from Kazakhstan to Caucasus
                  Germans take Caucasus from Russians
            2 fighters, 3 infantry and 1 tactical_bomber moved from Bryansk to Rostov
            2 mech_infantrys moved from Bryansk to Volgograd
            1 infantry moved from Tambov to Volgograd
            2 bombers and 1 fighter moved from Bryansk to Volgograd
    
        Combat - Germans
            Germans creates battle in territory 125 Sea Zone
            Battle in Volgograd
                Germans attack with 2 bombers, 1 fighter, 1 infantry and 2 mech_infantrys
                British defend with 1 armour and 1 mech_infantry; Russians defend with 1 factory_minor
                    Germans roll dice for 2 bombers, 1 fighter, 1 infantry and 2 mech_infantrys in Volgograd, round 2 : 4/6 hits, 2.33 expected hits
                    Russians roll dice for 1 armour and 1 mech_infantry in Volgograd, round 2 : 1/2 hits, 0.83 expected hits
                    1 mech_infantry owned by the British, 1 infantry owned by the Germans and 1 armour owned by the British lost in Volgograd
                Germans win, taking Volgograd from Russians with 2 bombers, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 7
                Casualties for Germans: 1 infantry
                Casualties for British: 1 armour and 1 mech_infantry
            Battle in Rostov
                Germans attack with 2 fighters, 3 infantry and 1 tactical_bomber
                British defend with 2 armour; Russians defend with 1 factory_minor
                    Germans roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Rostov, round 2 : 1/6 hits, 2.17 expected hits
                    Russians roll dice for 2 armour in Rostov, round 2 : 1/2 hits, 1.00 expected hits
                    1 infantry owned by the Germans and 1 armour owned by the British lost in Rostov
                    Germans roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Rostov, round 3 : 2/5 hits, 2.00 expected hits
                    Russians roll dice for 1 armour in Rostov, round 3 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Germans and 1 armour owned by the British lost in Rostov
                Germans win, taking Rostov from Russians with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
                Casualties for British: 2 armour
    
        Non Combat Move - Germans
            2 fighters and 1 tactical_bomber moved from Rostov to Bryansk
            2 bombers and 1 fighter moved from Volgograd to Bryansk
            1 infantry moved from Bryansk to Tambov
            3 artilleries moved from Western Ukraine to Bryansk
            3 artilleries moved from Ukraine to Bryansk
            1 mech_infantry moved from Archangel to Bryansk
            3 armour moved from Novgorod to Bryansk
            7 mech_infantrys moved from Poland to Western Ukraine
            2 infantry moved from Northern Italy to 95 Sea Zone
            2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
            2 infantry moved from 92 Sea Zone to Gibraltar
            1 fighter and 1 tactical_bomber moved from 95 Sea Zone to Gibraltar
            2 fighters and 2 tactical_bombers moved from Western Germany to Gibraltar
    
        Place Units - Germans
            3 artilleries placed in Western Ukraine
            3 artilleries placed in Ukraine
            3 armour placed in Novgorod
            2 fighters and 2 tactical_bombers placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,2
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,2,6,3
            Germans collect 74 PUs (5 lost to blockades); end with 79 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 84 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 89 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 99 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.50
    Russians : 0.67
    

    Savegame

  • '19

    TripleA Move Summary: Russians round 10

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Russians
            Russians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Northwest Persia to Caucasus
            1 fighter moved from Russia to Caucasus
    

    Savegame

  • '19

    TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Russians
            Russians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Northwest Persia to Caucasus
            1 fighter moved from Russia to Caucasus
    
        Combat - Russians
            Russians creates battle in territory 125 Sea Zone
            Battle in Caucasus
                Russians attack with 1 fighter and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 1 infantry in Caucasus, round 2 : 1/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Caucasus
                Russians win, taking Caucasus from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 fighter moved from Caucasus to Persia
    
        Place Units - Russians
            1 artillery and 4 infantry placed in Russia
    
        Turn Complete - Russians
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,1
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,4
            Russians collect 6 PUs (1 lost to blockades); end with 6 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 9 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 11 PUs
    

    Combat Hit Differential Summary :

    Germans : -0,33
    Russians : 0,33
    

    Savegame


  • TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 2 artilleries, 1 battleship, 1 destroyer, 2 infantry, 1 marine, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery and 1 infantry moved from Java to 42 Sea Zone
            1 fighter, 1 submarine and 1 tactical_bomber moved from 42 Sea Zone to 44 Sea Zone
            1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 55 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
            1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Celebes
            1 battleship, 5 carriers, 2 cruisers, 2 destroyers and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from French Indo China to Philippines
            1 bomber moved from Malaya to India
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
            2 infantry moved from 35 Sea Zone to Philippines
            1 submarine moved from 6 Sea Zone to 21 Sea Zone
    
        Combat - Japanese
            Strategic bombing raid in India
                    AA fire in India : 0/1 hits, 0.17 expected hits
                Bombing raid in India rolls: 5 and causes: 5 damage to unit: factory_minor
                Bombing raid in India causes 5 damage total. 
            Battle in 35 Sea Zone
                Japanese attack with 1 battleship, 5 carriers, 2 cruisers, 2 destroyers, 1 tactical_bomber and 1 transport
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 35 Sea Zone
                Japanese win with 1 battleship, 5 carriers, 2 cruisers, 2 destroyers, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 21 Sea Zone
                Japanese attack with 1 submarine
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 21 Sea Zone
                    Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Japanese win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 55 Sea Zone
                Japanese attack with 1 fighter and 1 tactical_bomber
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                    ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC lost in 55 Sea Zone
                Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in 44 Sea Zone
                Japanese attack with 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
                Americans defend with 1 cruiser
                    Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 fighter, 1 tactical_bomber and 1 transport in 44 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
                    Americans roll dice for 1 cruiser in 44 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    1 cruiser owned by the Americans and 1 submarine owned by the Japanese lost in 44 Sea Zone
                Japanese win with 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
                Casualties for Americans: 1 cruiser
            Battle in Celebes
                Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                ANZAC defend with 1 marine
                    Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Celebes, round 2 : 3/4 hits, 1.83 expected hits
                    ANZAC roll dice for 1 marine in Celebes, round 2 : 0/1 hits, 0.33 expected hits
                    1 marine owned by the ANZAC lost in Celebes
                Japanese win, taking Celebes from ANZAC with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
                Casualties for ANZAC: 1 marine
            Battle in Philippines
                Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Americans defend with 1 airfield and 1 harbour; ANZAC defend with 1 infantry and 1 marine
                    Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Philippines, round 2 : 3/4 hits, 1.50 expected hits
                    Americans roll dice for 1 infantry and 1 marine in Philippines, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 marine owned by the ANZAC lost in Philippines
                Japanese win, taking Philippines from Americans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 1 infantry and 1 marine
    
        Non Combat Move - Japanese
            1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from Celebes to 35 Sea Zone
            1 fighter moved from Malaya to 35 Sea Zone
            1 bomber and 1 tactical_bomber moved from Malaya to French Indo China
            1 bomber moved from India to French Indo China
            1 armour and 1 mech_infantry moved from Malaya to French Indo China
            1 artillery moved from Kwangsi to French Indo China
            1 armour and 1 mech_infantry moved from Kwangtung to French Indo China
            1 aaGun moved from Hunan to Kwangsi
            1 mech_infantry moved from Manchuria to Chahar
            1 mech_infantry moved from Manchuria to Anhwe
            1 mech_infantry moved from Manchuria to Anhwe
            1 infantry moved from French Indo China to Kwangsi
            2 armour moved from Anhwe to Kweichow
            1 armour moved from Chahar to Kweichow
            1 submarine moved from 6 Sea Zone to 35 Sea Zone
            1 submarine moved from 39 Sea Zone to 80 Sea Zone
    
        Place Units - Japanese
            1 artillery and 1 infantry placed in Japan
            1 battleship, 1 destroyer and 1 transport placed in 6 Sea Zone
            1 marine placed in Japan
            1 armour and 2 mech_infantrys placed in Kwangtung
            1 artillery, 1 infantry and 1 mech_infantry placed in French Indo China
    
        Turn Complete - Japanese
            Japanese collect 64 PUs; end with 64 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0.67
    Americans : 0.83
    AA fire in India : : -0.17
    Japanese : 2.67
    

    Savegame

  • '19

    TripleA Move Summary: Americans round 10

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 1 harbour, 4 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 submarines moved from 91 Sea Zone to 92 Sea Zone
            2 bombers moved from British Guiana to 92 Sea Zone
            4 fighters and 2 tactical_bombers moved from 91 Sea Zone to 92 Sea Zone
            1 infantry moved from Morocco to Algeria
                  Americans take Algeria from Germans
    

    Savegame

  • '19

    TripleA Turn Summary: Americans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 1 harbour, 4 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 submarines moved from 91 Sea Zone to 92 Sea Zone
            2 bombers moved from British Guiana to 92 Sea Zone
            4 fighters and 2 tactical_bombers moved from 91 Sea Zone to 92 Sea Zone
            1 infantry moved from Morocco to Algeria
                  Americans take Algeria from Germans
    
        Combat - Americans
            Battle in 92 Sea Zone
                Americans attack with 2 bombers, 4 fighters, 2 submarines and 2 tactical_bombers
                Germans defend with 1 transport; Italians defend with 1 destroyer
                    Americans roll dice for 2 submarines in 92 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
                    Americans roll dice for 2 bombers, 4 fighters and 2 tactical_bombers in 92 Sea Zone, round 2 : 4/8 hits, 4,67 expected hits
                    Italians roll dice for 1 destroyer and 1 transport in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Italians and 1 transport owned by the Germans lost in 92 Sea Zone
                Americans win with 2 bombers, 4 fighters, 2 submarines and 2 tactical_bombers remaining. Battle score for attacker is 15
                Casualties for Italians: 1 destroyer
                Casualties for Germans: 1 transport
    
        Non Combat Move - Americans
            4 fighters and 2 tactical_bombers moved from 92 Sea Zone to 91 Sea Zone
            2 bombers moved from 92 Sea Zone to French West Africa
            2 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
            3 artilleries and 3 infantry moved from Central United States to 101 Sea Zone
            3 artilleries, 3 destroyers, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            3 artilleries and 3 infantry moved from 91 Sea Zone to Morocco
            4 bombers moved from Burma to Queensland
            1 battleship, 3 carriers, 5 fighters, 1 submarine and 1 tactical_bomber moved from 54 Sea Zone to 26 Sea Zone
            1 destroyer moved from 10 Sea Zone to 26 Sea Zone
            1 destroyer moved from 25 Sea Zone to 26 Sea Zone
            1 mech_infantry moved from Western United States to British Columbia
    
        Place Units - Americans
            1 harbour placed in Morocco
            2 transports placed in 101 Sea Zone
            4 infantry placed in Central United States
            1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 4,4
                Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 2,3
            Americans collect 54 PUs (1 lost to blockades); end with 54 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
    

    Combat Hit Differential Summary :

    Italians : -0,33
    Americans : -0,33
    

    Savegame

  • '19

    TripleA Move Summary: Chinese round 10

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 4 PUs; 
    
        Combat Move - Chinese
            1 artillery and 1 infantry moved from Burma to Yunnan
            1 artillery moved from Burma to Yunnan
    

    Savegame

  • '19

    TripleA Turn Summary: Chinese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 4 PUs; 
    
        Combat Move - Chinese
            1 artillery and 1 infantry moved from Burma to Yunnan
            1 artillery moved from Burma to Yunnan
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 2 artilleries and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 artilleries and 1 infantry in Yunnan, round 2 : 1/3 hits, 1,00 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 1 PU; end with 5 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0,00
    Japanese : -0,33
    

    Savegame

  • '19

    TripleA Move Summary: British round 10

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Combat Move - British
            1 armour and 1 mech_infantry moved from Northwest Persia to Rostov
            1 armour and 3 mech_infantrys moved from Northwest Persia to Volgograd
            1 tactical_bomber moved from Northwest Persia to Rostov
            1 mech_infantry moved from British Somaliland to Italian Somaliland
                  British take Italian Somaliland from Italians
            2 infantry moved from Burma to Shan State
            1 fighter moved from Burma to Shan State
            1 armour moved from Morocco to 91 Sea Zone
            1 armour and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 armour moved from 110 Sea Zone to Normandy Bordeaux
            1 transport moved from 91 Sea Zone to 101 Sea Zone
    

    Savegame

  • '19

    TripleA Turn Summary: UK_Pacific round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 1 harbour, 4 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 submarines moved from 91 Sea Zone to 92 Sea Zone
            2 bombers moved from British Guiana to 92 Sea Zone
            4 fighters and 2 tactical_bombers moved from 91 Sea Zone to 92 Sea Zone
            1 infantry moved from Morocco to Algeria
                  Americans take Algeria from Germans
    
        Combat - Americans
            Battle in 92 Sea Zone
                Americans attack with 2 bombers, 4 fighters, 2 submarines and 2 tactical_bombers
                Germans defend with 1 transport; Italians defend with 1 destroyer
                    Americans roll dice for 2 submarines in 92 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
                    Americans roll dice for 2 bombers, 4 fighters and 2 tactical_bombers in 92 Sea Zone, round 2 : 4/8 hits, 4,67 expected hits
                    Italians roll dice for 1 destroyer and 1 transport in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Italians and 1 transport owned by the Germans lost in 92 Sea Zone
                Americans win with 2 bombers, 4 fighters, 2 submarines and 2 tactical_bombers remaining. Battle score for attacker is 15
                Casualties for Italians: 1 destroyer
                Casualties for Germans: 1 transport
    
        Non Combat Move - Americans
            4 fighters and 2 tactical_bombers moved from 92 Sea Zone to 91 Sea Zone
            2 bombers moved from 92 Sea Zone to French West Africa
            2 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
            3 artilleries and 3 infantry moved from Central United States to 101 Sea Zone
            3 artilleries, 3 destroyers, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            3 artilleries and 3 infantry moved from 91 Sea Zone to Morocco
            4 bombers moved from Burma to Queensland
            1 battleship, 3 carriers, 5 fighters, 1 submarine and 1 tactical_bomber moved from 54 Sea Zone to 26 Sea Zone
            1 destroyer moved from 10 Sea Zone to 26 Sea Zone
            1 destroyer moved from 25 Sea Zone to 26 Sea Zone
            1 mech_infantry moved from Western United States to British Columbia
    
        Place Units - Americans
            1 harbour placed in Morocco
            2 transports placed in 101 Sea Zone
            4 infantry placed in Central United States
            1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 4,4
                Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 2,3
            Americans collect 54 PUs (1 lost to blockades); end with 54 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 4 PUs; 
    
        Combat Move - Chinese
            1 artillery and 1 infantry moved from Burma to Yunnan
            1 artillery moved from Burma to Yunnan
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 2 artilleries and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 artilleries and 1 infantry in Yunnan, round 2 : 1/3 hits, 1,00 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 1 PU; end with 5 PUs
    
        Purchase Units - British
            British buy 1 aaGun, 2 armour, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific repair damage of 3x factory_minor; Remaining resources: 3 PUs; 
            UK_Pacific buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 armour and 1 mech_infantry moved from Northwest Persia to Rostov
            1 armour and 3 mech_infantrys moved from Northwest Persia to Volgograd
            1 tactical_bomber moved from Northwest Persia to Rostov
            1 mech_infantry moved from British Somaliland to Italian Somaliland
                  British take Italian Somaliland from Italians
            2 infantry moved from Burma to Shan State
            1 fighter moved from Burma to Shan State
            1 armour moved from Morocco to 91 Sea Zone
            1 armour and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 armour moved from 110 Sea Zone to Normandy Bordeaux
            1 transport moved from 91 Sea Zone to 101 Sea Zone
    
        Combat - British
            Battle in Normandy Bordeaux
            Battle in Volgograd
                British attack with 1 armour and 3 mech_infantrys
                Germans defend with 1 factory_minor and 2 mech_infantrys
                    British roll dice for 1 armour and 3 mech_infantrys in Volgograd, round 2 : 2/4 hits, 1,00 expected hits
                    Germans roll dice for 2 mech_infantrys in Volgograd, round 2 : 0/2 hits, 0,67 expected hits
                    2 mech_infantrys owned by the Germans lost in Volgograd
                British win, taking Normandy Bordeaux from Germans, taking Volgograd from Germans with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 8
                Casualties for Germans: 2 mech_infantrys
            Battle in Rostov
                British attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
                Germans defend with 1 factory_minor and 1 infantry
                    British roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Rostov, round 2 : 0/3 hits, 1,33 expected hits
                    Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Rostov, round 3 : 0/3 hits, 1,33 expected hits
                    Germans roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Rostov, round 4 : 3/3 hits, 1,33 expected hits
                    Germans roll dice for 1 infantry in Rostov, round 4 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the British and 1 infantry owned by the Germans lost in Rostov
                British win, taking Rostov from Germans with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -1
                Casualties for British: 1 mech_infantry
                Casualties for Germans: 1 infantry
            Battle in Shan State
                British attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 fighter and 2 infantry in Shan State, round 2 : 2/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Shan State
                British win, taking Shan State from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            1 fighter moved from Shan State to Burma
            2 infantry and 1 marine moved from India to Burma
            2 infantry moved from Persia to Northwest Persia
            2 infantry moved from Iraq to Northwest Persia
            1 armour moved from Iraq to Northwest Persia
            1 armour moved from Persia to Northwest Persia
            1 infantry moved from Alexandria to Egypt
            1 tactical_bomber moved from Rostov to Russia
    
        Place Units - British
            1 aaGun placed in Egypt
            1 armour and 1 mech_infantry placed in Iraq
            1 armour, 1 infantry and 1 mech_infantry placed in Persia
            1 infantry placed in Iraq
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 1,2
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,3
                Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 6,5
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,3
            British collect 28 PUs (8 lost to blockades); end with 28 PUs
    
        Place Units - UK_Pacific
            1 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 7 PUs; end with 7 PUs
            Some Units in India change ownership: 1 infantry
    

    Combat Hit Differential Summary :

    Germans : -0,67
    Italians : -0,33
    British : 1,17
    Americans : -0,33
    Chinese : 0,00
    Japanese : -0,67
    

    Savegame

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