OwenToo (Axis) vs Shin-Ji (Allies) BM3

  • '21 '20 '19 '18 '17

    then for the second round, sub submerges

  • '15

    TripleA Turn Summary: Americans round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 4 artilleries, 1 destroyer, 6 infantry and 4 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 37 Sea Zone to 35 Sea Zone
            1 submarine moved from 37 Sea Zone to 44 Sea Zone
            1 bomber moved from Malaya to Kweichow
            1 fighter moved from Malaya to Yunnan
            4 fighters moved from 37 Sea Zone to Yunnan
            3 fighters moved from 37 Sea Zone to 44 Sea Zone
            3 fighters moved from 37 Sea Zone to 35 Sea Zone
            6 fighters moved from 91 Sea Zone to Gibraltar
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 carrier, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry moved from Southeast Mexico to 64 Sea Zone
            1 transport moved from 64 Sea Zone to 101 Sea Zone
            1 artillery, 1 carrier, 1 destroyer, 2 infantry, 1 mech_infantry and 2 transports moved from 64 Sea Zone to 91 Sea Zone
            4 fighters moved from Eastern United States to 91 Sea Zone
            2 artilleries, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
            1 destroyer moved from 41 Sea Zone to 37 Sea Zone
    
        Combat - Americans
            Battle in Yunnan
                Americans attack with 5 fighters
                Japanese defend with 1 infantry
                    Americans roll dice for 5 fighters in Yunnan, round 2 : 1/5 hits, 2.50 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                Americans win with 5 fighters remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Kweichow
                Americans attack with 1 bomber
                Japanese defend with 1 infantry
                    Americans roll dice for 1 bomber in Kweichow, round 2 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                Americans win with 1 bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Gibraltar
                Americans attack with 2 artilleries, 6 fighters, 3 infantry and 1 mech_infantry
                Germans defend with 1 artillery; Italians defend with 1 airfield, 2 artilleries, 1 harbour and 1 marine
                    Americans roll dice for 2 artilleries, 6 fighters, 3 infantry and 1 mech_infantry in Gibraltar, round 2 : 4/12 hits, 4.67 expected hits
                    Italians roll dice for 3 artilleries and 1 marine in Gibraltar, round 2 : 3/4 hits, 1.33 expected hits
                    1 marine owned by the Italians, 1 artillery owned by the Germans, 3 infantry owned by the Americans and 2 artilleries owned by the Italians lost in Gibraltar
                Americans win, taking Gibraltar from Italians with 2 artilleries, 6 fighters and 1 mech_infantry remaining. Battle score for attacker is 8
                Casualties for Americans: 3 infantry
                Casualties for Italians: 2 artilleries and 1 marine
                Casualties for Germans: 1 artillery
            Battle in 44 Sea Zone
                Americans attack with 3 fighters and 1 submarine
                Japanese defend with 1 destroyer and 1 submarine
                    Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 3 fighters in 44 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 44 Sea Zone
                 retreated to 44 Sea Zone
                Japanese win with 1 submarine remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in 35 Sea Zone
                Americans attack with 3 fighters and 1 submarine
                Japanese defend with 1 destroyer and 1 submarine
                    Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 3 fighters in 35 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 35 Sea Zone
                1 submarine owned by the Americans retreated to 43 Sea Zone
                Japanese win with 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            3 fighters moved from 35 Sea Zone to 37 Sea Zone
            3 fighters moved from 44 Sea Zone to 37 Sea Zone
            1 fighter moved from Yunnan to Malaya
            4 fighters moved from Yunnan to 37 Sea Zone
            1 bomber moved from Kweichow to Malaya
            1 submarine moved from 43 Sea Zone to 37 Sea Zone
            6 fighters moved from Gibraltar to 91 Sea Zone
    
        Place Units - Americans
            4 artilleries and 6 infantry placed in Eastern United States
            1 destroyer and 4 transports placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 50 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    Italians : 1.67
    Americans : 0.50
    Japanese : -0.67
    

    Savegame

  • '15

    TripleA Turn Summary: Chinese round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 12
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
            Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
            2 infantry moved from Szechwan to Shensi
    
        Combat - Chinese
            Chinese creates battle in territory Yunnan
            Chinese creates battle in territory Kweichow
            Battle in Shensi
                Chinese attack with 2 infantry
                Japanese defend with 1 artillery
                    Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery in Shensi, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Shensi
                1 infantry owned by the Chinese retreated to Szechwan
                Japanese win, taking Yunnan from Japanese, taking Kweichow from Japanese with 1 artillery remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 3 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 6 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0.33
    Japanese : 0.67
    

    Savegame

  • '15

    TripleA Turn Summary: UK_Pacific round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 4 artilleries, 1 destroyer, 6 infantry and 4 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 37 Sea Zone to 35 Sea Zone
            1 submarine moved from 37 Sea Zone to 44 Sea Zone
            1 bomber moved from Malaya to Kweichow
            1 fighter moved from Malaya to Yunnan
            4 fighters moved from 37 Sea Zone to Yunnan
            3 fighters moved from 37 Sea Zone to 44 Sea Zone
            3 fighters moved from 37 Sea Zone to 35 Sea Zone
            6 fighters moved from 91 Sea Zone to Gibraltar
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 carrier, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry moved from Southeast Mexico to 64 Sea Zone
            1 transport moved from 64 Sea Zone to 101 Sea Zone
            1 artillery, 1 carrier, 1 destroyer, 2 infantry, 1 mech_infantry and 2 transports moved from 64 Sea Zone to 91 Sea Zone
            4 fighters moved from Eastern United States to 91 Sea Zone
            2 artilleries, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
            1 destroyer moved from 41 Sea Zone to 37 Sea Zone
    
        Combat - Americans
            Battle in Yunnan
                Americans attack with 5 fighters
                Japanese defend with 1 infantry
                    Americans roll dice for 5 fighters in Yunnan, round 2 : 1/5 hits, 2.50 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                Americans win with 5 fighters remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Kweichow
                Americans attack with 1 bomber
                Japanese defend with 1 infantry
                    Americans roll dice for 1 bomber in Kweichow, round 2 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                Americans win with 1 bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Gibraltar
                Americans attack with 2 artilleries, 6 fighters, 3 infantry and 1 mech_infantry
                Germans defend with 1 artillery; Italians defend with 1 airfield, 2 artilleries, 1 harbour and 1 marine
                    Americans roll dice for 2 artilleries, 6 fighters, 3 infantry and 1 mech_infantry in Gibraltar, round 2 : 4/12 hits, 4.67 expected hits
                    Italians roll dice for 3 artilleries and 1 marine in Gibraltar, round 2 : 3/4 hits, 1.33 expected hits
                    1 marine owned by the Italians, 1 artillery owned by the Germans, 3 infantry owned by the Americans and 2 artilleries owned by the Italians lost in Gibraltar
                Americans win, taking Gibraltar from Italians with 2 artilleries, 6 fighters and 1 mech_infantry remaining. Battle score for attacker is 8
                Casualties for Americans: 3 infantry
                Casualties for Italians: 2 artilleries and 1 marine
                Casualties for Germans: 1 artillery
            Battle in 44 Sea Zone
                Americans attack with 3 fighters and 1 submarine
                Japanese defend with 1 destroyer and 1 submarine
                    Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 3 fighters in 44 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 44 Sea Zone
                 retreated to 44 Sea Zone
                Japanese win with 1 submarine remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in 35 Sea Zone
                Americans attack with 3 fighters and 1 submarine
                Japanese defend with 1 destroyer and 1 submarine
                    Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 3 fighters in 35 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 35 Sea Zone
                1 submarine owned by the Americans retreated to 43 Sea Zone
                Japanese win with 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            3 fighters moved from 35 Sea Zone to 37 Sea Zone
            3 fighters moved from 44 Sea Zone to 37 Sea Zone
            1 fighter moved from Yunnan to Malaya
            4 fighters moved from Yunnan to 37 Sea Zone
            1 bomber moved from Kweichow to Malaya
            1 submarine moved from 43 Sea Zone to 37 Sea Zone
            6 fighters moved from Gibraltar to 91 Sea Zone
    
        Place Units - Americans
            4 artilleries and 6 infantry placed in Eastern United States
            1 destroyer and 4 transports placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 50 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
            Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
            2 infantry moved from Szechwan to Shensi
    
        Combat - Chinese
            Chinese creates battle in territory Yunnan
            Chinese creates battle in territory Kweichow
            Battle in Shensi
                Chinese attack with 2 infantry
                Japanese defend with 1 artillery
                    Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery in Shensi, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Shensi
                1 infantry owned by the Chinese retreated to Szechwan
                Japanese win, taking Yunnan from Japanese, taking Kweichow from Japanese with 1 artillery remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 3 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 6 PUs
    
        Purchase Units - British
            British buy 1 armour, 1 artillery, 1 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            4 fighters moved from United Kingdom to Gibraltar
            1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
            1 infantry moved from Egypt to Alexandria
            1 mech_infantry moved from Trans-Jordan to Northwest Persia
            3 mech_infantrys moved from Iraq to Northwest Persia
            3 mech_infantrys moved from Belgian Congo to Egypt
            2 mech_infantrys moved from Union of South Africa to Belgian Congo
            1 infantry moved from Egypt to Alexandria
            1 artillery moved from Egypt to Alexandria
            3 mech_infantrys moved from Persia to Northwest Persia
            2 destroyers moved from 39 Sea Zone to 37 Sea Zone
            2 fighters and 1 tactical_bomber moved from Malaya to French Indo China
            3 mech_infantrys moved from Malaya to French Indo China
            1 armour moved from Burma to Malaya
    
        Combat - British
            Battle in French Indo China
                British attack with 2 fighters, 3 mech_infantrys and 1 tactical_bomber
                Japanese defend with 1 airfield, 1 artillery, 1 factory_minor and 1 marine
                    British roll dice for 2 fighters, 3 mech_infantrys and 1 tactical_bomber in French Indo China, round 2 : 2/6 hits, 2.17 expected hits
                    Japanese roll dice for 1 artillery and 1 marine in French Indo China, round 2 : 0/2 hits, 0.67 expected hits
                    1 marine owned by the Japanese and 1 artillery owned by the Japanese lost in French Indo China
                British win, taking French Indo China from Japanese with 2 fighters, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 9
                Casualties for Japanese: 1 artillery and 1 marine
    
        Non Combat Move - British
            2 fighters and 1 tactical_bomber moved from French Indo China to Malaya
            2 aaGuns and 1 infantry moved from Burma to Shan State
            3 mech_infantrys moved from India to Shan State
            1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
    
        Place Units - British
            1 armour and 2 mech_infantrys placed in Persia
            1 artillery and 1 infantry placed in Quebec
            1 transport placed in 106 Sea Zone
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,6,5,4
            British collect 35 PUs; end with 35 PUs
    
        Place Units - UK_Pacific
            1 armour and 2 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,6,5,6,1,5,6,1,4,6,4,4,3,1,2,1,3,6,1,2,1,3,5,6,5,6,2,4,2,1,2,4,3,5,1,5,5,6,3
            UK_Pacific collect 11 PUs (2 lost to blockades); end with 11 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
            Some Units in India change ownership: 1 armour and 2 mech_infantrys
    

    Combat Hit Differential Summary :

    Italians : 1.67
    British : -0.17
    Americans : 0.50
    Chinese : -0.33
    Japanese : -0.67
    

    Savegame

  • '21 '20 '19 '18 '17

    TripleA Turn Summary: Italians round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 12
    
        Purchase Units - Italians
            Italians buy 1 artillery, 1 fighter, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 mech_infantry moved from Smolensk to Vologda
            1 fighter moved from Rostov to Vologda
    
        Combat - Italians
            Battle in Vologda
                Italians attack with 1 fighter and 1 mech_infantry
                Russians defend with 1 infantry
                    Italians roll dice for 1 fighter and 1 mech_infantry in Vologda, round 2 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Italians lost in Vologda
                 retreated to Vologda
                Russians win with 1 infantry remaining. Battle score for attacker is -4
                Casualties for Italians: 1 mech_infantry
    
        Non Combat Move - Italians
            1 fighter moved from Vologda to Archangel
            1 destroyer moved from 95 Sea Zone to 92 Sea Zone
            1 submarine moved from 96 Sea Zone to 95 Sea Zone
            1 infantry moved from Tobruk to Libya
            1 armour moved from Ukraine to Tambov
            1 infantry moved from Rostov to Caucasus
            1 infantry moved from Ukraine to Rostov
            2 mech_infantrys moved from Ukraine to Tambov
            1 infantry moved from Rostov to Tambov
            1 fighter moved from Rostov to Southern Italy
            2 fighters moved from Western Germany to Southern Italy
            1 submarine moved from 95 Sea Zone to 97 Sea Zone
            3 transports moved from 95 Sea Zone to 97 Sea Zone
            1 artillery moved from 95 Sea Zone to Southern Italy
            2 destroyers moved from 95 Sea Zone to 97 Sea Zone
    
        Place Units - Italians
            1 fighter and 1 infantry placed in Southern Italy
            1 infantry and 2 mech_infantrys placed in Ukraine
            1 infantry placed in Southern Italy
            1 artillery and 3 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 26 PUs; end with 26 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.67
    Russians : 0.67
    

    Savegame

  • '15

    TripleA Turn Summary: French round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 12
    
        Purchase Units - ANZAC
            ANZAC buy 2 destroyers and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 transport moved from 62 Sea Zone to 63 Sea Zone
            1 infantry moved from New Zealand to 63 Sea Zone
            1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
            1 infantry moved from 54 Sea Zone to Queensland
            1 armour, 1 artillery and 2 infantry moved from New South Wales to Queensland
            1 destroyer, 1 submarine and 1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 infantry moved from Queensland to New South Wales
            1 mech_infantry moved from Queensland to New South Wales
    
        Place Units - ANZAC
            2 destroyers and 1 transport placed in 54 Sea Zone
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,4
            ANZAC collect 18 PUs (3 lost to blockades); end with 18 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17

    TripleA Turn Summary: Germans round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 13
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 3 artilleries, 1 destroyer, 1 fighter, 7 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour and 1 mech_infantry moved from Novosibirsk to Volgograd
                  Germans take Kazakhstan from Russians
            1 mech_infantry moved from Caucasus to Volgograd
            2 artilleries moved from Bryansk to Russia
            2 infantry moved from Bryansk to Russia
            1 tactical_bomber moved from Novgorod to Volgograd
            1 destroyer moved from 112 Sea Zone to 104 Sea Zone
            1 bomber moved from Bryansk to Russia
            3 fighters moved from Bryansk to Russia
            1 infantry moved from Bryansk to Russia
            1 fighter moved from Bryansk to Volgograd
            2 tactical_bombers moved from Novgorod to Russia
            1 mech_infantry moved from Bryansk to Vologda
            2 bombers moved from Novgorod to Vologda
            1 mech_infantry moved from Bryansk to Vologda
            1 fighter moved from Bryansk to Vologda
    
        Combat - Germans
            Battle in Volgograd
                Germans attack with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                Russians defend with 1 artillery and 1 factory_minor
                    Germans roll dice for 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 1/5 hits, 2.00 expected hits
                    Russians roll dice for 1 artillery in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians lost in Volgograd
                Germans win, taking Volgograd from Russians with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Russians: 1 artillery
            Battle in Vologda
                Germans attack with 2 bombers, 1 fighter and 2 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 2 bombers, 1 fighter and 2 mech_infantrys in Vologda, round 2 : 2/5 hits, 2.17 expected hits
                    Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Vologda
                Germans win, taking Vologda from Russians with 2 bombers, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Russia
                Germans attack with 2 artilleries, 1 bomber, 3 fighters, 3 infantry and 2 tactical_bombers
                Russians defend with 1 airfield, 1 factory_major and 3 infantry
                    Germans roll dice for 2 artilleries, 1 bomber, 3 fighters, 3 infantry and 2 tactical_bombers in Russia, round 2 : 4/11 hits, 5.00 expected hits
                    Russians roll dice for 3 infantry in Russia, round 2 : 1/3 hits, 1.00 expected hits
                    3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Russia
                Germans captures 21PUs while taking Russians capital
                Germans converts factory_major into different units
                Germans win, taking Russia from Russians with 2 artilleries, 1 bomber, 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Germans: 1 infantry
                Casualties for Russians: 3 infantry
            triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
    
        Non Combat Move - Germans
            13 armour, 20 artilleries, 24 infantry and 30 mech_infantrys moved from Bryansk to Tambov
            1 fighter moved from Vologda to Tambov
            2 bombers moved from Vologda to Germany
            1 aaGun moved from Novgorod to Archangel
            2 tactical_bombers moved from Russia to Tambov
            2 fighters moved from Russia to Novgorod
            1 fighter moved from Russia to Tambov
            1 bomber moved from Russia to Germany
            5 aaGuns moved from Bryansk to Tambov
            3 infantry moved from Western Ukraine to Bryansk
            1 armour moved from Eastern Poland to Bryansk
            2 mech_infantrys moved from Eastern Poland to Bryansk
            2 fighters moved from Southern Italy to Western Germany
            1 battleship, 2 carriers, 1 cruiser and 1 transport moved from 95 Sea Zone to 97 Sea Zone
            2 infantry moved from Northern Italy to Southern Italy
            1 tactical_bomber moved from Volgograd to Tambov
            1 fighter moved from Volgograd to Tambov
    
        Place Units - Germans
            1 fighter placed in Western Germany
            1 destroyer placed in 112 Sea Zone
            2 armour and 1 mech_infantry placed in Novgorod
            1 artillery and 2 infantry placed in France
            1 artillery and 3 mech_infantrys placed in Western Germany
            1 artillery and 5 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 61 PUs; end with 82 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 87 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 89 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 94 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 109 PUs
    

    Combat Hit Differential Summary :

    Germans : -2.17
    Russians : -0.67
    

    Savegame

  • '15

    TripleA Manual Gamesave Post: Russians round 13

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 13
    
        Combat Move - Russians
            1 infantry moved from Yakut S.S.R. to Yenisey
                  Russians take Yenisey from Germans
            2 fighters moved from Northwest Persia to Volgograd
            1 armour and 1 mech_infantry moved from Samara to Kazakhstan
                  Russians take Kazakhstan from Germans
            1 armour and 1 mech_infantry moved from Kazakhstan to Caucasus
            1 armour moved from Samara to Timguska
                  Russians take Novosibirsk from Japanese
                  Russians take Timguska from Germans
            2 armour and 2 mech_infantrys moved from Samara to Kansu
            17 infantry moved from Yakut S.S.R. to Yenisey
            1 artillery and 2 infantry moved from Samara to Volgograd
            9 artilleries, 53 infantry and 13 mech_infantrys moved from Samara to Novosibirsk
    
        Combat - Russians
            Battle in Kansu
                Russians attack with 2 armour and 2 mech_infantrys
                Japanese defend with 1 infantry
                    Russians roll dice for 2 armour and 2 mech_infantrys in Kansu, round 2 : 0/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 2 armour and 2 mech_infantrys in Kansu, round 3 : 2/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 mech_infantry owned by the Russians lost in Kansu
                Russians win, taking Kansu from Japanese with 2 armour and 1 mech_infantry remaining. Battle score for attacker is -1
                Casualties for Russians: 1 mech_infantry
                Casualties for Japanese: 1 infantry
            Battle in Volgograd
                Russians attack with 1 artillery, 2 fighters and 2 infantry
                Germans defend with 1 armour, 1 factory_minor and 2 mech_infantrys
                    Russians roll dice for 1 artillery, 2 fighters and 2 infantry in Volgograd, round 2 : 2/5 hits, 1.83 expected hits
                    Germans roll dice for 1 armour and 2 mech_infantrys in Volgograd, round 2 : 2/3 hits, 1.17 expected hits
                    2 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Volgograd
                    Russians roll dice for 1 artillery and 2 fighters in Volgograd, round 3 : 2/3 hits, 1.33 expected hits
                    Germans roll dice for 1 armour in Volgograd, round 3 : 1/1 hits, 0.50 expected hits
                    1 artillery owned by the Russians and 1 armour owned by the Germans lost in Volgograd
                Russians win with 2 fighters remaining. Battle score for attacker is 4
                Casualties for Russians: 1 artillery and 2 infantry
                Casualties for Germans: 1 armour and 2 mech_infantrys
            Battle in Caucasus
                Russians attack with 1 armour and 1 mech_infantry
                Italians defend with 1 infantry
                    Russians roll dice for 1 armour and 1 mech_infantry in Caucasus, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 armour and 1 mech_infantry in Caucasus, round 3 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Caucasus, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 armour and 1 mech_infantry in Caucasus, round 4 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Caucasus, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Caucasus
                Russians win, taking Caucasus from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
    
        Non Combat Move - Russians
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 5 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
            2 fighters moved from Volgograd to Northwest Persia
            2 aaGuns moved from Yakut S.S.R. to Yenisey
            1 fighter moved from Yakut S.S.R. to Amur
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Germans : 0.33
    Russians : -0.83
    Japanese : 0.33
    

    Savegame

  • '21 '20 '19 '18 '17

    TripleA Turn Summary: Japanese round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 13
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 destroyer, 2 fighters, 3 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            4 infantry moved from Manchuria to Amur
            1 fighter moved from Japan to Amur
            1 infantry moved from Siberia to Soviet Far East
                  Japanese take Soviet Far East from Russians
            1 infantry moved from Siberia to Sakha
                  Japanese take Sakha from Russians
            3 fighters moved from Kwangtung to French Indo China
            1 infantry moved from Kwangsi to French Indo China
            1 mech_infantry moved from Hunan to French Indo China
            1 mech_infantry moved from Kwangtung to French Indo China
            1 artillery moved from Shensi to Kweichow
            2 infantry moved from Anhwe to Kweichow
            1 transport moved from 36 Sea Zone to 20 Sea Zone
            1 infantry moved from Kwangtung to 20 Sea Zone
            1 marine moved from Kwangtung to 20 Sea Zone
            1 infantry, 1 marine and 1 transport moved from 20 Sea Zone to 36 Sea Zone
            1 infantry moved from 36 Sea Zone to French Indo China
            1 marine moved from 36 Sea Zone to French Indo China
            10 fighters moved from 36 Sea Zone to Malaya
            5 tactical_bombers moved from 36 Sea Zone to Malaya
    
        Combat - Japanese
            Japanese creates battle in territory 22 Sea Zone
            Battle in Malaya
                Japanese attack with 10 fighters and 5 tactical_bombers
                British defend with 4 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber; Americans defend with 1 bomber and 1 fighter; UK_Pacific defend with 1 airfield and 1 harbour
                    Japanese roll dice for 10 fighters and 5 tactical_bombers in Malaya, round 2 : 9/15 hits, 8.33 expected hits
                    UK_Pacific roll dice for 4 armour, 1 bomber, 3 fighters, 2 mech_infantrys and 1 tactical_bomber in Malaya, round 2 : 4/11 hits, 5.33 expected hits
                    4 fighters owned by the Japanese, 2 mech_infantrys owned by the British, 1 tactical_bomber owned by the British, 1 fighter owned by the Americans, 1 bomber owned by the Americans and 4 armour owned by the British lost in Malaya
                    Japanese roll dice for 6 fighters and 5 tactical_bombers in Malaya, round 3 : 8/11 hits, 6.33 expected hits
                    UK_Pacific roll dice for 2 fighters in Malaya, round 3 : 2/2 hits, 1.33 expected hits
                    2 fighters owned by the Japanese and 2 fighters owned by the British lost in Malaya
                Japanese win, taking 22 Sea Zone from Americans with 4 fighters and 5 tactical_bombers remaining. Battle score for attacker is 25
                Casualties for Japanese: 6 fighters
                Casualties for Americans: 1 bomber and 1 fighter
                Casualties for British: 4 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber
            Battle in French Indo China
                Japanese attack with 3 fighters, 2 infantry, 1 marine and 2 mech_infantrys
                British defend with 3 mech_infantrys; UK_Pacific defend with 1 airfield and 1 factory_minor
                    Japanese roll dice for 1 battleship and 1 cruiser in French Indo China, round 2 : 1/2 hits, 1.17 expected hits
                    Japanese roll dice for 3 fighters, 2 infantry, 1 marine and 2 mech_infantrys in French Indo China, round 2 : 3/8 hits, 2.50 expected hits
                    UK_Pacific roll dice for 3 mech_infantrys in French Indo China, round 2 : 0/3 hits, 1.00 expected hits
                    3 mech_infantrys owned by the British lost in French Indo China
                Japanese win, taking French Indo China from UK_Pacific with 3 fighters, 2 infantry, 1 marine and 2 mech_infantrys remaining. Battle score for attacker is 12
                Casualties for British: 3 mech_infantrys
            Battle in Kweichow
                Japanese attack with 1 artillery and 2 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery and 2 infantry in Kweichow, round 2 : 1/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                Japanese win, taking Kweichow from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Amur
                Japanese attack with 1 fighter and 4 infantry
                Russians defend with 1 fighter
                    Japanese roll dice for 1 fighter and 4 infantry in Amur, round 2 : 0/5 hits, 1.17 expected hits
                    Russians roll dice for 1 fighter in Amur, round 2 : 0/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 fighter and 4 infantry in Amur, round 3 : 1/5 hits, 1.17 expected hits
                    Russians roll dice for 1 fighter in Amur, round 3 : 1/1 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 fighter owned by the Russians lost in Amur
                Japanese win, taking Amur from Russians with 1 fighter and 3 infantry remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 1 fighter
    
        Non Combat Move - Japanese
            5 tactical_bombers moved from Malaya to 36 Sea Zone
            4 fighters moved from Malaya to 36 Sea Zone
            3 fighters moved from French Indo China to 36 Sea Zone
            1 submarine moved from 44 Sea Zone to 36 Sea Zone
            1 submarine moved from 35 Sea Zone to 36 Sea Zone
            2 destroyers moved from 6 Sea Zone to 36 Sea Zone
            1 submarine moved from 6 Sea Zone to 35 Sea Zone
            1 submarine moved from 5 Sea Zone to 6 Sea Zone
            1 submarine moved from 22 Sea Zone to 20 Sea Zone
            1 fighter moved from Amur to Jehol
            1 aaGun moved from Manchuria to Jehol
            1 infantry moved from Hopei to Shensi
            1 infantry moved from Chahar to Hopei
            1 infantry moved from Jehol to Chahar
            3 infantry moved from Jehol to Anhwe
            2 infantry moved from Anhwe to Kiangsi
            1 artillery moved from Anhwe to Kiangsi
            1 artillery moved from Anhwe to Kiangsi
            1 infantry moved from Hunan to Kwangsi
            1 artillery moved from Shantung to Anhwe
            2 infantry moved from Shantung to Anhwe
    
        Place Units - Japanese
            1 destroyer and 1 submarine placed in 6 Sea Zone
            1 fighter and 3 infantry placed in Japan
            1 artillery, 1 fighter and 1 mech_infantry placed in Kwangtung
            Japanese undo move 2.
            3 infantry placed in Shantung
            1 fighter placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,4
            Japanese collect 48 PUs (1 lost to blockades); end with 48 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 51 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0.33
    UK_Pacific : -1.67
    Russians : -0.33
    Japanese : 1.50
    

    Savegame

  • '15

    TripleA Turn Summary: Americans round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 13
    
        Purchase Units - Americans
            Americans buy 1 carrier, 4 fighters, 2 infantry and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 91 Sea Zone to 104 Sea Zone
            10 fighters moved from 91 Sea Zone to 104 Sea Zone
            12 submarines moved from 91 Sea Zone to 92 Sea Zone
            1 artillery and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
            1 mech_infantry and 1 transport moved from 91 Sea Zone to 92 Sea Zone
            1 artillery and 1 transport moved from 91 Sea Zone to 92 Sea Zone
            1 artillery moved from 92 Sea Zone to Algeria
            1 mech_infantry moved from 92 Sea Zone to Morocco
            10 fighters moved from 37 Sea Zone to French Indo China
    
        Combat - Americans
            Battle in 92 Sea Zone
                Americans attack with 12 submarines and 2 transports
                Italians defend with 1 destroyer
                    Americans roll dice for 12 submarines in 92 Sea Zone, round 2 : 6/12 hits, 4.00 expected hits
                    Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Italians lost in 92 Sea Zone
                Americans win with 12 submarines and 2 transports remaining. Battle score for attacker is 8
                Casualties for Italians: 1 destroyer
            Battle in Algeria
            Battle in Morocco
            Battle in 104 Sea Zone
                Americans attack with 1 destroyer and 10 fighters
                Germans defend with 1 destroyer
                    Americans roll dice for 1 destroyer and 10 fighters in 104 Sea Zone, round 2 : 6/11 hits, 5.33 expected hits
                    Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans lost in 104 Sea Zone
                Americans win, taking Algeria from Germans, taking Morocco from Italians with 1 destroyer and 10 fighters remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
            Battle in French Indo China
                Americans attack with 10 fighters
                Japanese defend with 1 airfield, 1 factory_minor, 2 infantry, 1 marine and 2 mech_infantrys
                    Americans roll dice for 10 fighters in French Indo China, round 2 : 5/10 hits, 5.00 expected hits
                    Japanese roll dice for 2 infantry, 1 marine and 2 mech_infantrys in French Indo China, round 2 : 1/5 hits, 1.67 expected hits
                    2 infantry owned by the Japanese, 2 mech_infantrys owned by the Japanese, 1 marine owned by the Japanese and 1 fighter owned by the Americans lost in French Indo China
                Americans win with 9 fighters remaining. Battle score for attacker is 9
                Casualties for Americans: 1 fighter
                Casualties for Japanese: 2 infantry, 1 marine and 2 mech_infantrys
    
        Non Combat Move - Americans
            9 fighters moved from French Indo China to Yunnan
            6 carriers, 1 cruiser, 2 destroyers, 2 fighters and 8 submarines moved from 37 Sea Zone to 54 Sea Zone
            1 submarine moved from 43 Sea Zone to 20 Sea Zone
            1 transport moved from 91 Sea Zone to 89 Sea Zone
            1 aaGun moved from Southeast Mexico to 89 Sea Zone
            4 artilleries and 6 infantry moved from Eastern United States to 101 Sea Zone
            4 artilleries, 1 destroyer, 6 infantry and 5 transports moved from 101 Sea Zone to 90 Sea Zone
            1 aaGun and 1 transport moved from 89 Sea Zone to 101 Sea Zone
            1 aaGun moved from 101 Sea Zone to Eastern United States
            4 carriers and 3 destroyers moved from 91 Sea Zone to 92 Sea Zone
            4 artilleries, 1 destroyer, 6 infantry and 5 transports moved from 90 Sea Zone to 91 Sea Zone
            4 artilleries and 6 infantry moved from 91 Sea Zone to Gibraltar
            2 fighters moved from 104 Sea Zone to 91 Sea Zone
            8 fighters moved from 104 Sea Zone to Gibraltar
    
        Place Units - Americans
            1 carrier and 1 transport placed in 10 Sea Zone
            4 fighters placed in Western United States
            2 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Italians : -0.33
    Americans : 2.67
    Japanese : -0.67
    

    Savegame

  • '15

    TripleA Turn Summary: UK_Pacific round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 13
    
        Purchase Units - Americans
            Americans buy 1 carrier, 4 fighters, 2 infantry and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 91 Sea Zone to 104 Sea Zone
            10 fighters moved from 91 Sea Zone to 104 Sea Zone
            12 submarines moved from 91 Sea Zone to 92 Sea Zone
            1 artillery and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
            1 mech_infantry and 1 transport moved from 91 Sea Zone to 92 Sea Zone
            1 artillery and 1 transport moved from 91 Sea Zone to 92 Sea Zone
            1 artillery moved from 92 Sea Zone to Algeria
            1 mech_infantry moved from 92 Sea Zone to Morocco
            10 fighters moved from 37 Sea Zone to French Indo China
    
        Combat - Americans
            Battle in 92 Sea Zone
                Americans attack with 12 submarines and 2 transports
                Italians defend with 1 destroyer
                    Americans roll dice for 12 submarines in 92 Sea Zone, round 2 : 6/12 hits, 4.00 expected hits
                    Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Italians lost in 92 Sea Zone
                Americans win with 12 submarines and 2 transports remaining. Battle score for attacker is 8
                Casualties for Italians: 1 destroyer
            Battle in Algeria
            Battle in Morocco
            Battle in 104 Sea Zone
                Americans attack with 1 destroyer and 10 fighters
                Germans defend with 1 destroyer
                    Americans roll dice for 1 destroyer and 10 fighters in 104 Sea Zone, round 2 : 6/11 hits, 5.33 expected hits
                    Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans lost in 104 Sea Zone
                Americans win, taking Algeria from Germans, taking Morocco from Italians with 1 destroyer and 10 fighters remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
            Battle in French Indo China
                Americans attack with 10 fighters
                Japanese defend with 1 airfield, 1 factory_minor, 2 infantry, 1 marine and 2 mech_infantrys
                    Americans roll dice for 10 fighters in French Indo China, round 2 : 5/10 hits, 5.00 expected hits
                    Japanese roll dice for 2 infantry, 1 marine and 2 mech_infantrys in French Indo China, round 2 : 1/5 hits, 1.67 expected hits
                    2 infantry owned by the Japanese, 2 mech_infantrys owned by the Japanese, 1 marine owned by the Japanese and 1 fighter owned by the Americans lost in French Indo China
                Americans win with 9 fighters remaining. Battle score for attacker is 9
                Casualties for Americans: 1 fighter
                Casualties for Japanese: 2 infantry, 1 marine and 2 mech_infantrys
    
        Non Combat Move - Americans
            9 fighters moved from French Indo China to Yunnan
            6 carriers, 1 cruiser, 2 destroyers, 2 fighters and 8 submarines moved from 37 Sea Zone to 54 Sea Zone
            1 submarine moved from 43 Sea Zone to 20 Sea Zone
            1 transport moved from 91 Sea Zone to 89 Sea Zone
            1 aaGun moved from Southeast Mexico to 89 Sea Zone
            4 artilleries and 6 infantry moved from Eastern United States to 101 Sea Zone
            4 artilleries, 1 destroyer, 6 infantry and 5 transports moved from 101 Sea Zone to 90 Sea Zone
            1 aaGun and 1 transport moved from 89 Sea Zone to 101 Sea Zone
            1 aaGun moved from 101 Sea Zone to Eastern United States
            4 carriers and 3 destroyers moved from 91 Sea Zone to 92 Sea Zone
            4 artilleries, 1 destroyer, 6 infantry and 5 transports moved from 90 Sea Zone to 91 Sea Zone
            4 artilleries and 6 infantry moved from 91 Sea Zone to Gibraltar
            2 fighters moved from 104 Sea Zone to 91 Sea Zone
            8 fighters moved from 104 Sea Zone to Gibraltar
    
        Place Units - Americans
            1 carrier and 1 transport placed in 10 Sea Zone
            4 fighters placed in Western United States
            2 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            3 infantry moved from Szechwan to Yunnan
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 artillery placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 5 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 8 PUs
    
        Purchase Units - British
            British buy 1 armour, 1 destroyer and 5 mech_infantrys; Remaining resources: 1 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
            1 infantry moved from 96 Sea Zone to Malta
            1 artillery moved from 96 Sea Zone to Malta
            1 destroyer moved from 91 Sea Zone to 92 Sea Zone
            1 artillery and 2 infantry moved from Alexandria to Egypt
            1 mech_infantry moved from Northwest Persia to Volgograd
                  British take Volgograd from Germans
            1 armour and 3 mech_infantrys moved from Northwest Persia to Rostov
            1 armour and 2 mech_infantrys moved from Persia to Northwest Persia
            3 mech_infantrys moved from Egypt to Iraq
            2 mech_infantrys moved from Belgian Congo to Egypt
            1 infantry moved from Shan State to French Indo China
                  UK_Pacific take French Indo China from Japanese
    
        Combat - British
            Battle in Malta
            Battle in Rostov
                British attack with 1 armour and 3 mech_infantrys
                Italians defend with 1 artillery and 1 infantry
                    British roll dice for 1 armour and 3 mech_infantrys in Rostov, round 2 : 0/4 hits, 1.00 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits
                    British roll dice for 1 armour and 3 mech_infantrys in Rostov, round 3 : 1/4 hits, 1.00 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Rostov, round 3 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Italians lost in Rostov
                    British roll dice for 1 armour and 3 mech_infantrys in Rostov, round 4 : 2/4 hits, 1.00 expected hits
                    Italians roll dice for 1 artillery in Rostov, round 4 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British and 1 artillery owned by the Italians lost in Rostov
                British win, taking Malta from Italians, taking Rostov from Italians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Italians: 1 artillery and 1 infantry
                Casualties for British: 1 mech_infantry
    
        Non Combat Move - British
            1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
            1 infantry moved from 91 Sea Zone to Gibraltar
            1 artillery moved from 91 Sea Zone to Gibraltar
            2 aaGuns and 3 mech_infantrys moved from Shan State to Yunnan
            1 armour and 2 mech_infantrys moved from India to Yunnan
            2 destroyers moved from 37 Sea Zone to 54 Sea Zone
    
        Place Units - British
            1 destroyer placed in 106 Sea Zone
            1 armour and 2 mech_infantrys placed in Persia
            3 mech_infantrys placed in Union of South Africa
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,1,1,6
            British collect 36 PUs (3 lost to blockades); end with 37 PUs
    
        Place Units - UK_Pacific
            1 armour and 2 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,3,4,1,4,4,4,1,5,2,6,1,4,1,2,2,3,6,3,3,4,1,4,3,3,6,2,1,3,1,3,2,3,5,3,4,5,1,1
            UK_Pacific collect 11 PUs (2 lost to blockades); end with 11 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
            Some Units in India change ownership: 1 armour and 2 mech_infantrys
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Italians : -1.00
    British : 0.00
    Americans : 2.67
    Japanese : -0.67
    

    Savegame

  • '21 '20 '19 '18 '17

    TripleA Turn Summary: Italians round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 13
    
        Purchase Units - Italians
            Italians buy 2 destroyers and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 mech_infantrys moved from Ukraine to Rostov
            2 mech_infantrys moved from Tambov to Rostov
            1 infantry moved from Tambov to Rostov
            1 armour moved from Tambov to Rostov
            1 fighter moved from Archangel to Rostov
            1 infantry moved from Ukraine to Rostov
            1 artillery moved from Southern Italy to 97 Sea Zone
            1 submarine moved from 97 Sea Zone to 96 Sea Zone
            4 fighters moved from Southern Italy to Malta
            1 bomber moved from Southern Italy to Rostov
            1 artillery and 1 transport moved from 97 Sea Zone to 96 Sea Zone
            1 infantry moved from Libya to 96 Sea Zone
            1 artillery moved from 96 Sea Zone to Malta
            1 infantry moved from 96 Sea Zone to Malta
            1 bomber moved from Southern Italy to Malta
            1 submarine moved from 112 Sea Zone to 104 Sea Zone
    
        Combat - Italians
            Battle in 96 Sea Zone
                Italians attack with 1 submarine and 1 transport
                British defend with 1 transport
                    1 transport owned by the British lost in 96 Sea Zone
                    Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Italians win with 1 submarine and 1 transport remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in 104 Sea Zone
                Italians attack with 1 submarine
                Americans defend with 1 destroyer
                    Italians roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 submarine in 104 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 104 Sea Zone
                Italians win with 1 submarine remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Rostov
                Italians attack with 1 armour, 1 bomber, 1 fighter, 2 infantry and 4 mech_infantrys
                British defend with 1 armour and 2 mech_infantrys
                    Italians roll dice for 1 armour, 1 bomber, 1 fighter, 2 infantry and 4 mech_infantrys in Rostov, round 2 : 2/9 hits, 2.67 expected hits
                    British roll dice for 1 armour and 2 mech_infantrys in Rostov, round 2 : 1/3 hits, 1.17 expected hits
                    2 mech_infantrys owned by the British and 1 infantry owned by the Italians lost in Rostov
                    Italians roll dice for 1 armour, 1 bomber, 1 fighter, 1 infantry and 4 mech_infantrys in Rostov, round 3 : 2/8 hits, 2.50 expected hits
                    British roll dice for 1 armour in Rostov, round 3 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the British lost in Rostov
                Italians win, taking Rostov from British with 1 armour, 1 bomber, 1 fighter, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 11
                Casualties for Italians: 1 infantry
                Casualties for British: 1 armour and 2 mech_infantrys
            Battle in Malta
                Italians attack with 1 artillery, 1 bomber, 4 fighters and 1 infantry
                British defend with 1 artillery and 1 infantry
                    Italians roll dice for 1 artillery, 1 bomber, 4 fighters and 1 infantry in Malta, round 2 : 5/7 hits, 3.33 expected hits
                    British roll dice for 1 artillery and 1 infantry in Malta, round 2 : 1/2 hits, 0.67 expected hits
                    1 artillery owned by the British, 1 infantry owned by the British and 1 infantry owned by the Italians lost in Malta
                Italians win, taking Malta from British with 1 artillery, 1 bomber and 4 fighters remaining. Battle score for attacker is 4
                Casualties for Italians: 1 infantry
                Casualties for British: 1 artillery and 1 infantry
    
        Non Combat Move - Italians
            4 fighters moved from Malta to 97 Sea Zone
            1 destroyer moved from 97 Sea Zone to 94 Sea Zone
            1 destroyer moved from 97 Sea Zone to 93 Sea Zone
            1 bomber moved from Malta to Southern Italy
            9 infantry moved from Northern Italy to Southern Italy
            1 marine moved from Northern Italy to Southern Italy
            2 artilleries moved from Northern Italy to Southern Italy
            1 bomber moved from Rostov to Russia
            1 fighter moved from Rostov to Tambov
    
        Place Units - Italians
            2 destroyers placed in 97 Sea Zone
            3 infantry placed in Ukraine
            3 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 25 PUs; end with 25 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Italians : 1.50
    British : -0.33
    Americans : -0.67
    

    Savegame

  • '15

    TripleA Manual Gamesave Post: ANZAC round 13

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 13
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour, 3 infantry, 1 marine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Queensland to 54 Sea Zone
            1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
            1 mech_infantry moved from New Guinea to 46 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 46 Sea Zone to 35 Sea Zone
            1 submarine moved from 54 Sea Zone to 35 Sea Zone
            1 infantry moved from 35 Sea Zone to Philippines
            1 mech_infantry moved from 35 Sea Zone to Philippines
            1 destroyer moved from 54 Sea Zone to 35 Sea Zone
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry and 1 transport moved from 62 Sea Zone to 34 Sea Zone
            1 infantry moved from 34 Sea Zone to Paulau Island
            1 cruiser moved from 37 Sea Zone to 54 Sea Zone
            1 armour and 1 infantry moved from Queensland to 54 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone
            1 armour moved from 21 Sea Zone to Guam
            1 infantry moved from 21 Sea Zone to Guam
            2 fighters moved from 54 Sea Zone to Queensland
            1 mech_infantry moved from New South Wales to Queensland
            1 infantry moved from Queensland to 54 Sea Zone
            1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
            1 infantry moved from 43 Sea Zone to Borneo
    
        Combat - ANZAC
    

    Combat Hit Differential Summary :

    Savegame

  • '15

    How many Kamis against the Dst off Phi, and does your sub fight?

  • '21 '20 '19 '18 '17

    Use 3 Kamis in SZ35, and the sub stays and fights

  • '15

    TripleA Turn Summary: French round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 13
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour, 3 infantry, 1 marine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Queensland to 54 Sea Zone
            1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
            1 mech_infantry moved from New Guinea to 46 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 46 Sea Zone to 35 Sea Zone
            1 submarine moved from 54 Sea Zone to 35 Sea Zone
            1 infantry moved from 35 Sea Zone to Philippines
            1 mech_infantry moved from 35 Sea Zone to Philippines
            1 destroyer moved from 54 Sea Zone to 35 Sea Zone
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry and 1 transport moved from 62 Sea Zone to 34 Sea Zone
            1 infantry moved from 34 Sea Zone to Paulau Island
            1 cruiser moved from 37 Sea Zone to 54 Sea Zone
            1 armour and 1 infantry moved from Queensland to 54 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone
            1 armour moved from 21 Sea Zone to Guam
            1 infantry moved from 21 Sea Zone to Guam
            2 fighters moved from 54 Sea Zone to Queensland
            1 mech_infantry moved from New South Wales to Queensland
            1 infantry moved from Queensland to 54 Sea Zone
            1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
            1 infantry moved from 43 Sea Zone to Borneo
    
        Combat - ANZAC
            Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 1 hits.  Rolls: 3,2,4
            Battle in Borneo
            Battle in Paulau Island
            Battle in 35 Sea Zone
                ANZAC attack with 1 submarine and 1 transport
                Japanese defend with 1 submarine
                    ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese and 1 submarine owned by the ANZAC lost in 35 Sea Zone
                ANZAC win, taking Borneo from Japanese, taking Paulau Island from Japanese with 1 transport remaining. Battle score for attacker is 0
                Casualties for ANZAC: 1 submarine
                Casualties for Japanese: 1 submarine
            Battle in Philippines
            Battle in Guam
                ANZAC attack with 1 armour and 1 infantry
                Japanese defend with 1 airfield and 1 artillery
                    ANZAC roll dice for 1 armour and 1 infantry in Guam, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Guam, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 armour and 1 infantry in Guam, round 3 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Guam, round 3 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Guam
                ANZAC win, taking Philippines from Japanese, taking Guam from Japanese with 1 armour remaining. Battle score for attacker is 1
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 armour and 1 marine placed in Queensland
            3 infantry placed in New South Wales
            1 transport placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 21 PUs; end with 21 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 0.33
    Japanese : 1.17
    

    Savegame

  • '15

    TripleA Turn Summary: French round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 13
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour, 3 infantry, 1 marine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Queensland to 54 Sea Zone
            1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
            1 mech_infantry moved from New Guinea to 46 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 46 Sea Zone to 35 Sea Zone
            1 submarine moved from 54 Sea Zone to 35 Sea Zone
            1 infantry moved from 35 Sea Zone to Philippines
            1 mech_infantry moved from 35 Sea Zone to Philippines
            1 destroyer moved from 54 Sea Zone to 35 Sea Zone
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry and 1 transport moved from 62 Sea Zone to 34 Sea Zone
            1 infantry moved from 34 Sea Zone to Paulau Island
            1 cruiser moved from 37 Sea Zone to 54 Sea Zone
            1 armour and 1 infantry moved from Queensland to 54 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone
            1 armour moved from 21 Sea Zone to Guam
            1 infantry moved from 21 Sea Zone to Guam
            2 fighters moved from 54 Sea Zone to Queensland
            1 mech_infantry moved from New South Wales to Queensland
            1 infantry moved from Queensland to 54 Sea Zone
            1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
            1 infantry moved from 43 Sea Zone to Borneo
    
        Combat - ANZAC
            Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 1 hits.  Rolls: 3,2,4
            Battle in Borneo
            Battle in Paulau Island
            Battle in 35 Sea Zone
                ANZAC attack with 1 submarine and 1 transport
                Japanese defend with 1 submarine
                    ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese and 1 submarine owned by the ANZAC lost in 35 Sea Zone
                ANZAC win, taking Borneo from Japanese, taking Paulau Island from Japanese with 1 transport remaining. Battle score for attacker is 0
                Casualties for ANZAC: 1 submarine
                Casualties for Japanese: 1 submarine
            Battle in Philippines
            Battle in Guam
                ANZAC attack with 1 armour and 1 infantry
                Japanese defend with 1 airfield and 1 artillery
                    ANZAC roll dice for 1 armour and 1 infantry in Guam, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Guam, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 armour and 1 infantry in Guam, round 3 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Guam, round 3 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Guam
                ANZAC win, taking Philippines from Japanese, taking Guam from Japanese with 1 armour remaining. Battle score for attacker is 1
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 armour and 1 marine placed in Queensland
            3 infantry placed in New South Wales
            1 transport placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 21 PUs; end with 21 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
    
        Combat Move - French
    
        Turn Complete - French
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from Queensland: 1 armour
            EDIT: Removing units owned by ANZAC from New South Wales: 1 infantry
            EDIT: Adding units owned by ANZAC to Queensland: 1 infantry
            EDIT: Adding units owned by ANZAC to New South Wales: 1 armour
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    ANZAC : 0.33
    Japanese : 1.17
    

    Savegame

  • '21 '20 '19 '18 '17

    TripleA Turn Summary: Germans round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 14
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 6x factory_minor; Remaining resources: 103 PUs; 
            Germans buy 1 armour, 3 artilleries, 1 destroyer, 2 fighters, 14 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Germans To War With Chinese
                Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
    
        Combat Move - Germans
            1 armour moved from Tambov to Samara
                  Germans take Samara from Russians
            1 armour moved from Samara to Volgograd
            1 infantry moved from Tambov to Volgograd
            12 armour moved from Tambov to Caucasus
            2 mech_infantrys moved from Bryansk to Caucasus
            1 armour moved from Bryansk to Caucasus
            14 mech_infantrys moved from Tambov to Caucasus
            16 mech_infantrys moved from Tambov to Volgograd
            1 fighter moved from Tambov to Volgograd
            1 tactical_bomber moved from Tambov to Volgograd
            3 bombers moved from Germany to United Kingdom
            1 bomber moved from Western Germany to United Kingdom
    
        Combat - Germans
            Strategic bombing raid in United Kingdom
                    AA fire in United Kingdom : 1/4 hits, 0.67 expected hits
                1 bomber killed by AA
                Bombing raid in United Kingdom rolls: 3,6,3 and causes: 12 damage to unit: factory_major
                Bombing raid in United Kingdom causes 12 damage total. 
            Battle in Volgograd
                Germans attack with 1 armour, 1 fighter, 1 infantry, 16 mech_infantrys and 1 tactical_bomber
                British defend with 1 factory_minor and 1 mech_infantry
                    Germans roll dice for 1 armour, 1 fighter, 1 infantry, 16 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 7/20 hits, 4.50 expected hits
                    British roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in Volgograd
                Germans win, taking Volgograd from British with 1 armour, 1 fighter, 1 infantry, 16 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
            Battle in Caucasus
                Germans attack with 13 armour and 16 mech_infantrys
                Russians defend with 1 armour and 1 mech_infantry
                    Germans roll dice for 13 armour and 16 mech_infantrys in Caucasus, round 2 : 4/29 hits, 9.17 expected hits
                    Russians roll dice for 1 armour and 1 mech_infantry in Caucasus, round 2 : 0/2 hits, 0.83 expected hits
                    1 mech_infantry owned by the Russians and 1 armour owned by the Russians lost in Caucasus
                Germans win, taking Caucasus from Russians with 13 armour and 16 mech_infantrys remaining. Battle score for attacker is 10
                Casualties for Russians: 1 armour and 1 mech_infantry
    
        Non Combat Move - Germans
            1 aaGun moved from Archangel to Smolensk
            2 armour moved from Novgorod to Bryansk
            3 infantry moved from Bryansk to Russia
            1 mech_infantry moved from Novgorod to Bryansk
            2 mech_infantrys moved from Vologda to Bryansk
            5 artilleries moved from Tambov to Russia
            5 infantry moved from Tambov to Russia
            2 fighters moved from Tambov to Russia
            2 tactical_bombers moved from Tambov to Russia
            2 bombers moved from United Kingdom to Holland Belgium
            1 bomber moved from United Kingdom to Western Germany
            3 infantry moved from France to Holland Belgium
            3 artilleries moved from France to Holland Belgium
            2 infantry moved from Western Germany to Holland Belgium
            1 destroyer moved from 112 Sea Zone to 104 Sea Zone
            3 infantry moved from France to Northern Italy
            2 artilleries moved from Western Germany to Northern Italy
            3 infantry moved from Western Germany to Northern Italy
            5 infantry moved from Germany to Western Germany
            1 artillery moved from Germany to Western Germany
            3 fighters moved from Western Germany to Southern Italy
            3 mech_infantrys moved from Western Germany to Poland
            1 fighter moved from Volgograd to Russia
            1 tactical_bomber moved from Volgograd to Russia
            1 aaGun moved from Tambov to Volgograd
            4 aaGuns moved from Tambov to Russia
            1 fighter moved from Novgorod to Western Germany
            1 fighter moved from Novgorod to Russia
    
        Place Units - Germans
            1 armour and 2 mech_infantrys placed in Novgorod
            3 infantry placed in Russia
            1 artillery and 2 infantry placed in France
            1 destroyer, 2 fighters and 1 transport placed in 112 Sea Zone
            1 artillery and 1 infantry placed in Western Germany
            1 artillery and 8 infantry placed in Germany
            Germans undo move 4.
            2 fighters placed in Western Germany
            1 destroyer and 1 transport placed in 112 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from 125 Sea Zone: 1 submarine
            EDIT: Adding units owned by Germans to 112 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
    
        Turn Complete - Germans
            Germans collect 58 PUs; end with 58 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 65 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 85 PUs
    

    Combat Hit Differential Summary :

    Germans : -2.67
    British : -0.33
    Russians : -0.83
    AA fire in United Kingdom : : 0.33
    

    Savegame

  • '15

    TripleA Turn Summary: Russians round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 14
    
        Combat Move - Russians
            1 armour moved from Timguska to Evenkiyskiy
                  Russians take Evenkiyskiy from Germans
            1 armour moved from Evenkiyskiy to Urals
                  Russians take Urals from Germans
            9 artilleries, 53 infantry and 13 mech_infantrys moved from Novosibirsk to Vologda
                  Russians take Vologda from Germans
            2 armour and 1 mech_infantry moved from Kansu to Vologda
            18 infantry moved from Yenisey to Timguska
            2 fighters moved from Northwest Persia to Timguska
    
        Combat - Russians
    
        Non Combat Move - Russians
            2 aaGuns moved from Yenisey to Timguska
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17

    TripleA Turn Summary: Japanese round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 14
    
        Purchase Units - Japanese
            Japanese buy 1 fighter, 2 infantry, 1 marine, 2 mech_infantrys and 3 transports; Remaining resources: 1 PUs; 3 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 fighter moved from Japan to 21 Sea Zone
            1 fighter moved from 36 Sea Zone to 34 Sea Zone
            1 submarine moved from 36 Sea Zone to 39 Sea Zone
                  Japanese take 37 Sea Zone from Americans
            1 submarine moved from 20 Sea Zone to 43 Sea Zone
            1 transport moved from 36 Sea Zone to 20 Sea Zone
            1 artillery moved from Kiangsi to 20 Sea Zone
            1 infantry moved from Kiangsi to 20 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
            1 infantry moved from 35 Sea Zone to Philippines
            1 artillery moved from 35 Sea Zone to Philippines
            1 submarine moved from 6 Sea Zone to 35 Sea Zone
            1 destroyer moved from 6 Sea Zone to 20 Sea Zone
            1 submarine moved from 6 Sea Zone to 20 Sea Zone
            1 fighter moved from Jehol to 20 Sea Zone
            3 tactical_bombers moved from 36 Sea Zone to Philippines
            3 fighters moved from 36 Sea Zone to Philippines
            1 tactical_bomber moved from 36 Sea Zone to 20 Sea Zone
            1 fighter moved from 36 Sea Zone to 20 Sea Zone
            1 mech_infantry moved from Kwangtung to French Indo China
            1 infantry moved from Kwangsi to French Indo China
            1 mech_infantry moved from Tsinghai to Kazakhstan
                  Japanese take Kazakhstan from Russians
            1 infantry moved from Suiyuyan to Kansu
                  Japanese take Kansu from Chinese
            1 infantry moved from Kweichow to Szechwan
                  Japanese take Szechwan from Chinese
            1 infantry moved from Sakha to Buryatia
                  Japanese take Buryatia from Russians
            2 fighters moved from 36 Sea Zone to French Indo China
            1 tactical_bomber moved from 36 Sea Zone to French Indo China
            1 fighter moved from Kwangtung to French Indo China
            2 cruisers moved from 36 Sea Zone to 35 Sea Zone
            1 battleship moved from 36 Sea Zone to 35 Sea Zone
    
        Combat - Japanese
            Battle in 43 Sea Zone
                Japanese attack with 1 submarine
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 43 Sea Zone
                    Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Japanese win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 35 Sea Zone
                Japanese attack with 1 battleship, 2 cruisers, 1 submarine and 1 transport
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 35 Sea Zone
                    Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Japanese win with 1 battleship, 2 cruisers, 1 submarine and 1 transport remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 34 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 34 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 21 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 21 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Philippines
                Japanese attack with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers
                Americans defend with 1 airfield and 1 harbour; ANZAC defend with 1 infantry and 1 mech_infantry
                    Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers in Philippines, round 2 : 3/8 hits, 4.17 expected hits
                    Americans roll dice for 1 infantry and 1 mech_infantry in Philippines, round 2 : 2/2 hits, 0.67 expected hits
                    1 fighter owned by the Japanese, 1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 mech_infantry owned by the ANZAC lost in Philippines
                Japanese win, taking Philippines from Americans with 1 artillery, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is -6
                Casualties for Japanese: 1 fighter and 1 infantry
                Casualties for ANZAC: 1 infantry and 1 mech_infantry
            Battle in 20 Sea Zone
                Japanese attack with 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber
                Americans defend with 1 submarine
                    Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans lost in 20 Sea Zone
                Japanese win with 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in French Indo China
                Japanese attack with 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                British defend with 1 infantry; UK_Pacific defend with 1 airfield and 1 factory_minor
                    Japanese roll dice for 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in French Indo China, round 2 : 2/6 hits, 2.50 expected hits
                    UK_Pacific roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in French Indo China
                Japanese win, taking French Indo China from UK_Pacific with 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Japanese
            1 fighter moved from 34 Sea Zone to 35 Sea Zone
            3 tactical_bombers moved from Philippines to 35 Sea Zone
            2 fighters moved from Philippines to 35 Sea Zone
            8 carriers moved from 36 Sea Zone to 35 Sea Zone
            3 fighters moved from French Indo China to Kwangtung
            1 tactical_bomber moved from French Indo China to Kwangtung
            1 infantry moved from Shensi to Tsinghai
            1 artillery moved from Kweichow to Shensi
            1 infantry moved from Chahar to Suiyuyan
            1 infantry moved from Anhwe to Chahar
            1 infantry moved from Hunan to Kwangsi
            1 infantry moved from Anhwe to Hunan
            1 artillery moved from Kiangsi to Kwangtung
            1 infantry moved from Kiangsi to Kwangtung
            1 artillery moved from Anhwe to Kiangsi
            3 infantry moved from Anhwe to Kiangsi
            3 infantry moved from Shantung to Anhwe
            1 aaGun moved from Jehol to Anhwe
            1 infantry moved from Soviet Far East to Siberia
            3 infantry moved from Amur to Manchuria
            1 fighter moved from 21 Sea Zone to 35 Sea Zone
            1 tactical_bomber moved from 20 Sea Zone to Kwangtung
            1 submarine moved from 36 Sea Zone to 39 Sea Zone
            4 destroyers moved from 36 Sea Zone to 35 Sea Zone
            1 submarine moved from 36 Sea Zone to 37 Sea Zone
            1 submarine moved from 36 Sea Zone to 41 Sea Zone
            1 fighter moved from 20 Sea Zone to 35 Sea Zone
            1 fighter moved from 20 Sea Zone to 35 Sea Zone
    
        Place Units - Japanese
            1 marine and 1 mech_infantry placed in Kwangtung
            2 infantry and 1 mech_infantry placed in Shantung
            1 fighter placed in Japan
            1 transport placed in 20 Sea Zone
            2 transports placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 49 PUs; end with 50 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 53 PUs
    

    Combat Hit Differential Summary :

    Americans : 1.33
    UK_Pacific : -0.33
    Japanese : -0.67
    

    Savegame

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