OwenToo (Axis) vs Shin-Ji (Allies) BM3

  • '21 '20 '19 '18 '17

    TripleA Turn Summary: Japanese round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 11
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 destroyer, 3 fighters, 2 infantry, 1 marine, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 fighter moved from Japan to 21 Sea Zone
            1 destroyer moved from 19 Sea Zone to 21 Sea Zone
                  Japanese take 19 Sea Zone from Americans
            1 submarine moved from 35 Sea Zone to 47 Sea Zone
            1 submarine moved from 6 Sea Zone to 21 Sea Zone
                  Japanese take 6 Sea Zone from Americans
            1 submarine moved from 39 Sea Zone to 41 Sea Zone
            2 armour moved from Kwangsi to French Indo China
            2 mech_infantrys moved from Kwangsi to French Indo China
            1 artillery moved from Philippines to 35 Sea Zone
            1 artillery and 1 transport moved from 35 Sea Zone to 20 Sea Zone
            1 infantry moved from Kwangtung to 20 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
            1 artillery moved from 36 Sea Zone to French Indo China
            1 infantry moved from 36 Sea Zone to French Indo China
            1 marine moved from Philippines to 35 Sea Zone
            1 battleship moved from 35 Sea Zone to 36 Sea Zone
            2 cruisers and 1 marine moved from 35 Sea Zone to 36 Sea Zone
            1 marine moved from 36 Sea Zone to French Indo China
            9 fighters moved from 35 Sea Zone to French Indo China
            1 fighter moved from Kwangtung to French Indo China
            5 tactical_bombers moved from 35 Sea Zone to French Indo China
            1 fighter moved from Manchuria to 21 Sea Zone
    
        Combat - Japanese
            Battle in 41 Sea Zone
                Japanese attack with 1 submarine
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 41 Sea Zone
                    Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Japanese win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 47 Sea Zone
                Japanese attack with 1 submarine
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 47 Sea Zone
                    Japanese roll dice for 1 submarine in 47 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Japanese win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 21 Sea Zone
                Japanese attack with 1 destroyer, 2 fighters and 1 submarine
                Americans defend with 1 submarine
                    Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans lost in 21 Sea Zone
                Japanese win with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in French Indo China
                Japanese attack with 2 armour, 1 artillery, 10 fighters, 1 infantry, 1 marine, 2 mech_infantrys and 5 tactical_bombers
                British defend with 11 armour; UK_Pacific defend with 1 airfield and 1 factory_minor
                    Japanese roll dice for 1 battleship and 2 cruisers in French Indo China, round 2 : 1/3 hits, 1.67 expected hits
                    Japanese roll dice for 2 armour, 1 artillery, 10 fighters, 1 infantry, 1 marine, 2 mech_infantrys and 5 tactical_bombers in French Indo China, round 2 : 9/22 hits, 10.67 expected hits
                    UK_Pacific roll dice for 11 armour in French Indo China, round 2 : 2/11 hits, 5.50 expected hits
                    1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 10 armour owned by the British lost in French Indo China
                    Japanese roll dice for 2 armour, 1 artillery, 10 fighters, 1 marine, 1 mech_infantry and 5 tactical_bombers in French Indo China, round 3 : 10/20 hits, 10.33 expected hits
                    UK_Pacific roll dice for 1 armour in French Indo China, round 3 : 1/1 hits, 0.50 expected hits
                    1 mech_infantry owned by the Japanese and 1 armour owned by the British lost in French Indo China
                Japanese win, taking French Indo China from UK_Pacific with 2 armour, 1 artillery, 10 fighters, 1 marine and 5 tactical_bombers remaining. Battle score for attacker is 55
                Casualties for Japanese: 1 infantry and 2 mech_infantrys
                Casualties for British: 11 armour
    
        Non Combat Move - Japanese
            1 destroyer moved from 35 Sea Zone to 36 Sea Zone
            7 carriers moved from 35 Sea Zone to 36 Sea Zone
            1 carrier moved from 19 Sea Zone to 36 Sea Zone
            1 submarine moved from 35 Sea Zone to 36 Sea Zone
            2 fighters moved from 21 Sea Zone to 36 Sea Zone
            1 fighter moved from French Indo China to Kwangtung
            5 tactical_bombers moved from French Indo China to 36 Sea Zone
            9 fighters moved from French Indo China to 36 Sea Zone
            1 infantry moved from Anhwe to Kweichow
            1 infantry moved from Anhwe to Hunan
            1 artillery moved from Kweichow to Hopei
            1 mech_infantry moved from Hunan to Kwangsi
            1 infantry moved from Shantung to Anhwe
            1 mech_infantry moved from Tsinghai to Vologda
            1 mech_infantry moved from Hopei to Tsinghai
            2 artilleries moved from Manchuria to Jehol
            4 infantry moved from Manchuria to Jehol
            1 infantry moved from Shantung to Anhwe
    
        Place Units - Japanese
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from 87 Sea Zone: 1 submarine
            EDIT: Adding units owned by Germans to 92 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
            1 artillery, 1 infantry and 1 marine placed in Kwangtung
            1 infantry placed in Shantung
            1 destroyer and 1 transport placed in 19 Sea Zone
            1 submarine placed in 6 Sea Zone
            3 fighters placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 51 PUs; end with 51 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 54 PUs
    

    Combat Hit Differential Summary :

    UK_Pacific : -3.00
    Japanese : -0.67
    

    Savegame

  • '15

    TripleA Turn Summary: Americans round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 4 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 42 Sea Zone to 43 Sea Zone
            1 submarine moved from 42 Sea Zone to 44 Sea Zone
            1 bomber moved from India to Szechwan
            1 destroyer moved from 42 Sea Zone to 41 Sea Zone
            1 fighter moved from Burma to 41 Sea Zone
            6 fighters moved from 42 Sea Zone to 41 Sea Zone
            1 fighter moved from 42 Sea Zone to 41 Sea Zone
            1 fighter moved from 42 Sea Zone to 41 Sea Zone
            1 fighter moved from 42 Sea Zone to 41 Sea Zone
            1 fighter moved from 42 Sea Zone to 37 Sea Zone
            6 carriers, 1 cruiser, 1 destroyer, 2 fighters and 9 submarines moved from 42 Sea Zone to 37 Sea Zone
            1 submarine moved from 42 Sea Zone to 35 Sea Zone
    
        Combat - Americans
            Battle in 37 Sea Zone
                Americans attack with 6 carriers, 1 cruiser, 1 destroyer, 1 fighter and 9 submarines; ANZAC loiter and taunt
                Japanese defend with 1 submarine
                    Americans roll dice for 9 submarines in 37 Sea Zone, round 2 : 6/9 hits, 3.00 expected hits
                    1 submarine owned by the Japanese lost in 37 Sea Zone
                Americans win, taking 37 Sea Zone from Japanese with 6 carriers, 1 cruiser, 1 destroyer, 1 fighter and 9 submarines remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in 41 Sea Zone
                Americans attack with 1 destroyer and 10 fighters
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer and 10 fighters in 41 Sea Zone, round 2 : 2/11 hits, 5.33 expected hits
                    Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 41 Sea Zone
                Americans win, taking 41 Sea Zone from Japanese with 1 destroyer and 10 fighters remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in Szechwan
                Americans attack with 1 bomber
                Japanese defend with 1 infantry
                    Americans roll dice for 1 bomber in Szechwan, round 2 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Szechwan
                Americans win with 1 bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            1 bomber moved from Szechwan to Malaya
            10 fighters moved from 41 Sea Zone to 37 Sea Zone
            1 fighter moved from 37 Sea Zone to Malaya
            1 aaGun, 1 artillery, 2 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
            3 carriers and 3 destroyers moved from 64 Sea Zone to 91 Sea Zone
            12 submarines moved from 101 Sea Zone to 91 Sea Zone
            3 fighters moved from Western United States to 91 Sea Zone
            3 fighters moved from Eastern United States to 91 Sea Zone
            1 aaGun, 1 artillery, 1 carrier, 1 destroyer, 2 infantry, 1 mech_infantry and 3 transports moved from 26 Sea Zone to 64 Sea Zone
            1 aaGun, 1 artillery, 2 infantry and 1 mech_infantry moved from 64 Sea Zone to Southeast Mexico
    
        Place Units - Americans
            1 carrier and 1 transport placed in 101 Sea Zone
            1 artillery, 4 fighters and 1 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 50 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    Americans : 0.00
    Japanese : -0.50
    

    Savegame

  • '15

    TripleA Turn Summary: UK_Pacific round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 4 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 42 Sea Zone to 43 Sea Zone
            1 submarine moved from 42 Sea Zone to 44 Sea Zone
            1 bomber moved from India to Szechwan
            1 destroyer moved from 42 Sea Zone to 41 Sea Zone
            1 fighter moved from Burma to 41 Sea Zone
            6 fighters moved from 42 Sea Zone to 41 Sea Zone
            1 fighter moved from 42 Sea Zone to 41 Sea Zone
            1 fighter moved from 42 Sea Zone to 41 Sea Zone
            1 fighter moved from 42 Sea Zone to 41 Sea Zone
            1 fighter moved from 42 Sea Zone to 37 Sea Zone
            6 carriers, 1 cruiser, 1 destroyer, 2 fighters and 9 submarines moved from 42 Sea Zone to 37 Sea Zone
            1 submarine moved from 42 Sea Zone to 35 Sea Zone
    
        Combat - Americans
            Battle in 37 Sea Zone
                Americans attack with 6 carriers, 1 cruiser, 1 destroyer, 1 fighter and 9 submarines; ANZAC loiter and taunt
                Japanese defend with 1 submarine
                    Americans roll dice for 9 submarines in 37 Sea Zone, round 2 : 6/9 hits, 3.00 expected hits
                    1 submarine owned by the Japanese lost in 37 Sea Zone
                Americans win, taking 37 Sea Zone from Japanese with 6 carriers, 1 cruiser, 1 destroyer, 1 fighter and 9 submarines remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in 41 Sea Zone
                Americans attack with 1 destroyer and 10 fighters
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer and 10 fighters in 41 Sea Zone, round 2 : 2/11 hits, 5.33 expected hits
                    Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 41 Sea Zone
                Americans win, taking 41 Sea Zone from Japanese with 1 destroyer and 10 fighters remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in Szechwan
                Americans attack with 1 bomber
                Japanese defend with 1 infantry
                    Americans roll dice for 1 bomber in Szechwan, round 2 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Szechwan
                Americans win with 1 bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            1 bomber moved from Szechwan to Malaya
            10 fighters moved from 41 Sea Zone to 37 Sea Zone
            1 fighter moved from 37 Sea Zone to Malaya
            1 aaGun, 1 artillery, 2 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
            3 carriers and 3 destroyers moved from 64 Sea Zone to 91 Sea Zone
            12 submarines moved from 101 Sea Zone to 91 Sea Zone
            3 fighters moved from Western United States to 91 Sea Zone
            3 fighters moved from Eastern United States to 91 Sea Zone
            1 aaGun, 1 artillery, 1 carrier, 1 destroyer, 2 infantry, 1 mech_infantry and 3 transports moved from 26 Sea Zone to 64 Sea Zone
            1 aaGun, 1 artillery, 2 infantry and 1 mech_infantry moved from 64 Sea Zone to Southeast Mexico
    
        Place Units - Americans
            1 carrier and 1 transport placed in 101 Sea Zone
            1 artillery, 4 fighters and 1 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 50 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
    
        Combat - Chinese
            Chinese creates battle in territory Szechwan
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 2 PUs; end with 3 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 6 PUs
    
        Purchase Units - British
            British buy 1 artillery, 1 infantry, 5 mech_infantrys and 1 transport; Remaining resources: 1 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 destroyer moved from 81 Sea Zone to 96 Sea Zone
            1 mech_infantry moved from Alexandria to Trans-Jordan
            9 infantry moved from Yunnan to French Indo China
            2 fighters moved from Burma to French Indo China
            1 tactical_bomber moved from Burma to French Indo China
            2 destroyers moved from 80 Sea Zone to 39 Sea Zone
            1 destroyer moved from 106 Sea Zone to 91 Sea Zone
    
        Combat - British
            Battle in 96 Sea Zone
                British attack with 1 destroyer
                Italians defend with 1 transport
                    1 transport owned by the Italians lost in 96 Sea Zone
                British win with 1 destroyer remaining. Battle score for attacker is 7
                Casualties for Italians: 1 transport
            Battle in French Indo China
                British attack with 2 fighters, 9 infantry and 1 tactical_bomber
                Japanese defend with 1 airfield, 2 armour, 1 artillery, 1 factory_minor and 1 marine
                    British roll dice for 2 fighters, 9 infantry and 1 tactical_bomber in French Indo China, round 2 : 5/12 hits, 3.17 expected hits
                    Japanese roll dice for 2 armour, 1 artillery and 1 marine in French Indo China, round 2 : 2/4 hits, 1.67 expected hits
                    1 marine owned by the Japanese, 1 artillery owned by the Japanese, 2 armour owned by the Japanese and 2 infantry owned by the British lost in French Indo China
                British win, taking French Indo China from Japanese with 2 fighters, 7 infantry and 1 tactical_bomber remaining. Battle score for attacker is 15
                Casualties for British: 2 infantry
                Casualties for Japanese: 2 armour, 1 artillery and 1 marine
    
        Non Combat Move - British
            1 mech_infantry moved from Yunnan to Malaya
            1 armour moved from Burma to Malaya
            2 mech_infantrys moved from Burma to Malaya
            1 armour moved from Siam to Malaya
            2 mech_infantrys moved from Yunnan to Malaya
            1 armour moved from Yunnan to Malaya
            1 aaGun moved from Yunnan to French Indo China
            2 aaGuns moved from Yunnan to Burma
            1 armour moved from India to Burma
            2 fighters and 1 tactical_bomber moved from French Indo China to Malaya
    
        Place Units - British
            3 mech_infantrys placed in Persia
            British undo move 1.
            Turning on Edit Mode
            EDIT: Changing ownership of Northwest Persia from Neutral_Allies to British
            EDIT: Removing units owned by British from Persia: 2 armour and 1 mech_infantry
            EDIT: Adding units owned by British to Northwest Persia: 2 armour and 1 mech_infantry
            EDIT: Removing units owned by British from Iraq: 6 mech_infantrys
            EDIT: Adding units owned by British to Northwest Persia: 6 mech_infantrys
            EDIT: Removing units owned by British from Egypt: 3 mech_infantrys
            EDIT: Adding units owned by British to Iraq: 3 mech_infantrys
            EDIT: Removing units owned by British from Union of South Africa: 3 mech_infantrys
            EDIT: Adding units owned by British to Belgian Congo: 3 mech_infantrys
            EDIT: Turning off Edit Mode
            3 mech_infantrys placed in Persia
            2 mech_infantrys placed in Union of South Africa
            1 transport placed in 106 Sea Zone
            1 artillery and 1 infantry placed in Quebec
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,1,2,5,6,4,5,1,6,2,4,3,6
            British collect 27 PUs (8 lost to blockades); end with 28 PUs
    
        Place Units - UK_Pacific
            3 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,6,3,4,3,5,2,3,4,2,5,5,6,4,5,1,3,2,6,5,6,3,2,5,1,1,1,3,3,4,4,5,5,5,1,2,1,2,4
            UK_Pacific collect 11 PUs (2 lost to blockades); end with 11 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
            Some Units in India change ownership: 3 mech_infantrys
    

    Combat Hit Differential Summary :

    British : 1.83
    Americans : 0.00
    Japanese : -0.17
    

    Savegame

  • '21 '20 '19 '18 '17

    TripleA Turn Summary: Italians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 11
    
        Purchase Units - Italians
            Italians buy 2 destroyers, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Libya to Tobruk
                  Italians take Tobruk from British
            1 mech_infantry moved from Rostov to Caucasus
            1 fighter moved from Ukraine to Tambov
            1 mech_infantry moved from Bryansk to Tambov
            1 armour moved from Bryansk to Tambov
            1 fighter moved from Southern Italy to Caucasus
            1 submarine moved from 95 Sea Zone to 96 Sea Zone
            2 bombers moved from Western Germany to 96 Sea Zone
            1 submarine moved from 95 Sea Zone to 96 Sea Zone
    
        Combat - Italians
            Battle in Caucasus
                Italians attack with 1 fighter and 1 mech_infantry
                Russians defend with 1 artillery
                    Italians roll dice for 1 fighter and 1 mech_infantry in Caucasus, round 2 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 artillery in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 fighter and 1 mech_infantry in Caucasus, round 3 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 artillery in Caucasus, round 3 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Italians and 1 artillery owned by the Russians lost in Caucasus
                Italians win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Italians: 1 mech_infantry
                Casualties for Russians: 1 artillery
            Battle in Tambov
                Italians attack with 1 armour, 1 fighter and 1 mech_infantry
                Russians defend with 1 infantry
                    Italians roll dice for 1 armour, 1 fighter and 1 mech_infantry in Tambov, round 2 : 2/3 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Tambov
                Italians win, taking Tambov from Russians with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in 96 Sea Zone
                Italians attack with 2 bombers and 2 submarines
                British defend with 1 destroyer
                    Italians roll dice for 2 submarines in 96 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Italians roll dice for 2 bombers in 96 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits
                    British roll dice for 1 destroyer in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the British and 1 submarine owned by the Italians lost in 96 Sea Zone
                Italians win with 2 bombers and 1 submarine remaining. Battle score for attacker is 2
                Casualties for Italians: 1 submarine
                Casualties for British: 1 destroyer
    
        Non Combat Move - Italians
            2 fighters moved from 109 Sea Zone to Western Germany
            1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 1 submarine moved from 109 Sea Zone to 112 Sea Zone
            1 fighter moved from Caucasus to Rostov
            2 infantry moved from Ukraine to Rostov
            1 artillery moved from Ukraine to Rostov
            1 armour moved from Romania to Ukraine
            2 infantry moved from Southern France to France
            1 artillery moved from Southern France to France
            1 infantry moved from Morocco to 92 Sea Zone
            2 artilleries moved from Gibraltar to 92 Sea Zone
            1 marine moved from Gibraltar to 92 Sea Zone
            1 infantry moved from Gibraltar to 92 Sea Zone
            1 artillery, 2 infantry, 1 marine and 2 transports moved from 92 Sea Zone to 95 Sea Zone
            1 artillery moved from 95 Sea Zone to Northern Italy
            2 infantry moved from 95 Sea Zone to Northern Italy
            1 marine moved from 95 Sea Zone to Northern Italy
            2 bombers moved from 96 Sea Zone to Southern Italy
            1 mech_infantry moved from Bryansk to Smolensk
            1 mech_infantry moved from Bryansk to Samara
            1 fighter moved from Tambov to Rostov
    
        Place Units - Italians
            2 destroyers placed in 95 Sea Zone
            1 infantry and 2 mech_infantrys placed in Ukraine
            4 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 27 PUs; end with 27 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 35 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 40 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.50
    British : 0.67
    Russians : 0.00
    

    Savegame

  • '15

    TripleA Turn Summary: French round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 1 factory_minor, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Java to 42 Sea Zone
            1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
            1 infantry moved from 44 Sea Zone to Celebes
            1 cruiser moved from 42 Sea Zone to 37 Sea Zone
    
        Combat - ANZAC
            Battle in Celebes
    
        Non Combat Move - ANZAC
            1 artillery moved from Queensland to New South Wales
            1 infantry moved from South Australia to Queensland
            1 infantry moved from South Australia to New South Wales
    
        Place Units - ANZAC
            1 factory_minor placed in Queensland
            1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from Queensland: 1 armour and 1 infantry
            EDIT: Adding units owned by ANZAC to New South Wales: 1 armour and 1 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - ANZAC
            ANZAC collect 21 PUs; end with 21 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '15

    TripleA Turn Summary: French round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 1 factory_minor, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Java to 42 Sea Zone
            1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
            1 infantry moved from 44 Sea Zone to Celebes
            1 cruiser moved from 42 Sea Zone to 37 Sea Zone
    
        Combat - ANZAC
            Battle in Celebes
    
        Non Combat Move - ANZAC
            1 artillery moved from Queensland to New South Wales
            1 infantry moved from South Australia to Queensland
            1 infantry moved from South Australia to New South Wales
    
        Place Units - ANZAC
            1 factory_minor placed in Queensland
            1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from Queensland: 1 armour and 1 infantry
            EDIT: Adding units owned by ANZAC to New South Wales: 1 armour and 1 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - ANZAC
            ANZAC collect 21 PUs; end with 21 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
    
        Combat Move - French
    
        Turn Complete - French
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from New Zealand: 1 infantry
            EDIT: Adding units owned by ANZAC to New South Wales: 1 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17

    TripleA Manual Gamesave Post: Germans round 12

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 12
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 artilleries, 1 bomber, 6 infantry and 3 tactical_bombers; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour moved from Samara to Kazakhstan
            1 fighter moved from Bryansk to Kazakhstan
            2 bombers moved from Bryansk to Russia
            2 fighters moved from Bryansk to Russia
            1 bomber moved from Western Germany to Russia
            1 armour moved from Ukraine to Volgograd
                  Germans take Volgograd from Russians
            1 mech_infantry moved from Ukraine to Caucasus
                  Germans take Caucasus from Russians
            1 submarine moved from 95 Sea Zone to 98 Sea Zone
            1 submarine moved from 92 Sea Zone to 98 Sea Zone
            1 submarine moved from 109 Sea Zone to 124 Sea Zone
            1 destroyer moved from 109 Sea Zone to 112 Sea Zone
    
        Combat - Germans
            Air Battle in Russia
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17

    Intercept Bombing run in Russia?

  • '15

    No thanks!

  • '21 '20 '19 '18 '17

    TripleA Turn Summary: Germans round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 12
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 artilleries, 1 bomber, 6 infantry and 3 tactical_bombers; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour moved from Samara to Kazakhstan
            1 fighter moved from Bryansk to Kazakhstan
            2 bombers moved from Bryansk to Russia
            2 fighters moved from Bryansk to Russia
            1 bomber moved from Western Germany to Russia
            1 armour moved from Ukraine to Volgograd
                  Germans take Volgograd from Russians
            1 mech_infantry moved from Ukraine to Caucasus
                  Germans take Caucasus from Russians
            1 submarine moved from 95 Sea Zone to 98 Sea Zone
            1 submarine moved from 92 Sea Zone to 98 Sea Zone
            1 submarine moved from 109 Sea Zone to 124 Sea Zone
            1 destroyer moved from 109 Sea Zone to 112 Sea Zone
    
        Combat - Germans
            Air Battle in Russia
                Germans attacks with 5 units heading to Russia
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Russia
                    AA fire in Russia : 0/3 hits, 0.50 expected hits
                Bombing raid in Russia rolls: 5,3,8 and causes: 16 damage to unit: factory_major
                Bombing raid in Russia causes 16 damage total. 
            Battle in Kazakhstan
                Germans attack with 1 armour and 1 fighter
                Russians defend with 1 artillery
                    Germans roll dice for 1 armour and 1 fighter in Kazakhstan, round 2 : 0/2 hits, 1.00 expected hits
                    Russians roll dice for 1 artillery in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits
                    1 armour owned by the Germans lost in Kazakhstan
                 retreated to Kazakhstan
                Russians win with 1 artillery remaining. Battle score for attacker is -6
                Casualties for Germans: 1 armour
            Cleaning up after air battles
    
        Non Combat Move - Germans
            1 fighter moved from Kazakhstan to Samara
            1 mech_infantry moved from Bryansk to Samara
            2 bombers moved from Russia to Novgorod
            2 fighters moved from Russia to Bryansk
            1 mech_infantry moved from Bryansk to Samara
            2 artilleries moved from Western Ukraine to Bryansk
            1 infantry moved from Western Ukraine to Bryansk
            1 artillery and 2 infantry moved from Belarus to Bryansk
            1 armour moved from Novgorod to Bryansk
            2 mech_infantrys moved from Novgorod to Bryansk
            3 infantry moved from Eastern Poland to Western Ukraine
            2 armour moved from Eastern Poland to Bryansk
            2 mech_infantrys moved from Eastern Poland to Bryansk
            1 armour moved from Yenisey to Novosibirsk
            1 mech_infantry moved from Evenkiyskiy to Novosibirsk
            1 mech_infantry moved from Eastern Poland to Bryansk
            1 mech_infantry moved from Germany to Eastern Poland
            1 armour moved from Germany to Eastern Poland
            2 fighters moved from Western Germany to Bryansk
            1 artillery moved from Southern France to France
            2 infantry moved from Southern France to France
            1 infantry moved from Gibraltar to 92 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone
            1 infantry moved from 95 Sea Zone to Northern Italy
            1 battleship moved from 92 Sea Zone to 95 Sea Zone
            2 fighters moved from 92 Sea Zone to Southern Italy
            1 fighter moved from Southern Italy to Bryansk
            2 carriers moved from 92 Sea Zone to 95 Sea Zone
            1 cruiser moved from 92 Sea Zone to 95 Sea Zone
            1 bomber moved from Russia to Bryansk
            1 marine moved from Western Germany to Northern Italy
    
        Place Units - Germans
            1 bomber placed in Western Germany
            3 tactical_bombers placed in Novgorod
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Archangel: 1 aaGun
            EDIT: Adding units owned by Germans to Novgorod: 1 aaGun
            EDIT: Turning off Edit Mode
            1 artillery and 2 infantry placed in Western Germany
            1 artillery and 2 infantry placed in France
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Germany: 1 mech_infantry
            EDIT: Adding units owned by Germans to Eastern Poland: 1 mech_infantry
            EDIT: Turning off Edit Mode
            2 infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 57 PUs; end with 57 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 64 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs
    

    Combat Hit Differential Summary :

    AA fire in Russia : : -0.50
    Germans : -1.00
    Russians : 0.67
    

    Savegame

  • '15

    TripleA Turn Summary: Russians round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 12
    
        Purchase Units - Russians
            Russians repair damage of 13x factory_major; Remaining resources: 9 PUs; 
            Russians buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Russia to Vologda
            1 infantry moved from Russia to Tambov
            1 artillery moved from Russia to Tambov
            1 artillery moved from Kazakhstan to Volgograd
            1 fighter moved from Russia to Vologda
            1 fighter moved from Russia to Tambov
            1 fighter moved from Russia to Volgograd
            4 armour, 10 artilleries, 57 infantry and 16 mech_infantrys moved from Russia to Samara
    
        Combat - Russians
            Battle in Vologda
                Russians attack with 1 fighter and 1 infantry
                Japanese defend with 1 mech_infantry
                    Russians roll dice for 1 fighter and 1 infantry in Vologda, round 2 : 0/2 hits, 0.67 expected hits
                    Italians roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 fighter and 1 infantry in Vologda, round 3 : 0/2 hits, 0.67 expected hits
                    Italians roll dice for 1 mech_infantry in Vologda, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 fighter and 1 infantry in Vologda, round 4 : 1/2 hits, 0.67 expected hits
                    Italians roll dice for 1 mech_infantry in Vologda, round 4 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Vologda
                Russians win, taking Vologda from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Battle in Volgograd
                Russians attack with 1 artillery and 1 fighter
                Germans defend with 1 armour and 1 factory_minor
                    Russians roll dice for 1 artillery and 1 fighter in Volgograd, round 2 : 1/2 hits, 0.83 expected hits
                    Germans roll dice for 1 armour in Volgograd, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Germans lost in Volgograd
                Russians win, taking Volgograd from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 6
                Casualties for Germans: 1 armour
            Battle in Tambov
                Russians attack with 1 artillery, 1 fighter and 1 infantry
                Italians defend with 1 armour and 1 mech_infantry
                    Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Tambov, round 2 : 1/3 hits, 1.17 expected hits
                    Italians roll dice for 1 armour and 1 mech_infantry in Tambov, round 2 : 1/2 hits, 0.83 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Tambov
                    Russians roll dice for 1 artillery and 1 fighter in Tambov, round 3 : 1/2 hits, 0.83 expected hits
                    Italians roll dice for 1 armour in Tambov, round 3 : 1/1 hits, 0.50 expected hits
                    1 artillery owned by the Russians and 1 armour owned by the Italians lost in Tambov
                Russians win with 1 fighter remaining. Battle score for attacker is 3
                Casualties for Russians: 1 artillery and 1 infantry
                Casualties for Italians: 1 armour and 1 mech_infantry
            Battle in Samara
                Russians attack with 4 armour, 10 artilleries, 57 infantry and 16 mech_infantrys
                Germans defend with 1 fighter and 2 mech_infantrys; Italians defend with 1 mech_infantry
                    Russians roll dice for 4 armour, 10 artilleries, 57 infantry and 16 mech_infantrys in Samara, round 2 : 17/87 hits, 19.17 expected hits
                    Germans roll dice for 1 fighter and 3 mech_infantrys in Samara, round 2 : 2/4 hits, 1.67 expected hits
                    2 infantry owned by the Russians, 1 mech_infantry owned by the Italians, 1 fighter owned by the Germans and 2 mech_infantrys owned by the Germans lost in Samara
                Russians win, taking Samara from Germans with 4 armour, 10 artilleries, 55 infantry and 16 mech_infantrys remaining. Battle score for attacker is 16
                Casualties for Russians: 2 infantry
                Casualties for Germans: 1 fighter and 2 mech_infantrys
                Casualties for Italians: 1 mech_infantry
    
        Non Combat Move - Russians
            1 fighter moved from Tambov to Northwest Persia
            1 fighter moved from Volgograd to Northwest Persia
            1 fighter moved from Vologda to Yakut S.S.R.
            2 aaGuns and 18 infantry moved from Buryatia to Yakut S.S.R.
    
        Place Units - Russians
            3 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 14 PUs; end with 14 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 17 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 19 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.17
    Italians : -0.33
    Russians : -3.00
    

    Savegame

  • '21 '20 '19 '18 '17

    TripleA Turn Summary: Japanese round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 12
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 2 destroyers, 1 fighter, 3 infantry, 1 marine, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 submarine moved from 35 Sea Zone to 44 Sea Zone
            1 destroyer moved from 21 Sea Zone to 44 Sea Zone
            1 submarine moved from 6 Sea Zone to 35 Sea Zone
            1 destroyer moved from 19 Sea Zone to 35 Sea Zone
            1 submarine moved from 21 Sea Zone to 36 Sea Zone
            1 transport moved from 19 Sea Zone to 6 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
            2 infantry moved from 5 Sea Zone to Siberia
            1 battleship moved from 36 Sea Zone to 20 Sea Zone
            1 marine moved from Kwangtung to 20 Sea Zone
            1 battleship and 1 marine moved from 20 Sea Zone to 36 Sea Zone
            1 marine moved from 36 Sea Zone to French Indo China
            1 mech_infantry moved from Kwangsi to French Indo China
            1 infantry moved from Hunan to Yunnan
                  Japanese take Yunnan from Chinese
            1 transport moved from 36 Sea Zone to 20 Sea Zone
            1 infantry moved from Kwangtung to 20 Sea Zone
            1 artillery moved from Kwangtung to 20 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
            1 artillery moved from 36 Sea Zone to French Indo China
            1 infantry moved from 36 Sea Zone to French Indo China
            5 tactical_bombers moved from 36 Sea Zone to French Indo China
            1 fighter moved from Kwangtung to French Indo China
            9 fighters moved from 36 Sea Zone to French Indo China
            1 fighter moved from 36 Sea Zone to 35 Sea Zone
            1 fighter moved from 36 Sea Zone to 44 Sea Zone
    
        Combat - Japanese
            Battle in Siberia
            Battle in 35 Sea Zone
                Japanese attack with 1 destroyer, 1 fighter and 1 submarine
                Americans defend with 1 submarine
                    Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer and 1 fighter in 35 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
                    Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 35 Sea Zone
                Japanese win, taking Siberia from Russians with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in 44 Sea Zone
                Japanese attack with 1 destroyer, 1 fighter and 1 submarine
                Americans defend with 1 submarine; ANZAC defend with 1 transport
                    Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer and 1 fighter in 44 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
                    Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 transport owned by the ANZAC and 1 submarine owned by the Americans lost in 44 Sea Zone
                Japanese win, taking 44 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 13
                Casualties for Americans: 1 submarine
                Casualties for ANZAC: 1 transport
            Battle in French Indo China
                Japanese attack with 1 artillery, 10 fighters, 1 infantry, 1 marine, 1 mech_infantry and 5 tactical_bombers
                British defend with 1 aaGun and 7 infantry; UK_Pacific defend with 1 airfield and 1 factory_minor
                    AA fire in French Indo China : 2/3 hits, 0.50 expected hits
                    2 fighters owned by the Japanese lost in French Indo China
                    Japanese roll dice for 1 battleship and 2 cruisers in French Indo China, round 2 : 1/3 hits, 1.67 expected hits
                    Japanese roll dice for 1 artillery, 8 fighters, 1 infantry, 1 marine, 1 mech_infantry and 5 tactical_bombers in French Indo China, round 2 : 10/17 hits, 8.50 expected hits
                    UK_Pacific roll dice for 1 aaGun and 7 infantry in French Indo China, round 2 : 2/7 hits, 2.33 expected hits
                    1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 aaGun owned by the British and 7 infantry owned by the British lost in French Indo China
                Japanese win, taking French Indo China from UK_Pacific with 1 artillery, 8 fighters, 1 marine and 5 tactical_bombers remaining. Battle score for attacker is -1
                Casualties for Japanese: 2 fighters, 1 infantry and 1 mech_infantry
                Casualties for British: 1 aaGun and 7 infantry
    
        Non Combat Move - Japanese
            1 fighter moved from 35 Sea Zone to 36 Sea Zone
            1 fighter moved from 44 Sea Zone to 36 Sea Zone
            8 fighters moved from French Indo China to 36 Sea Zone
            5 tactical_bombers moved from French Indo China to 36 Sea Zone
            1 mech_infantry moved from Shensi to Hunan
            1 artillery moved from Hopei to Shensi
            1 infantry moved from Chahar to Hopei
            1 infantry moved from Jehol to Chahar
            2 infantry moved from Anhwe to Hunan
            2 artilleries moved from Jehol to Anhwe
            3 infantry moved from Jehol to Anhwe
            4 infantry moved from Manchuria to Jehol
            1 infantry moved from Shantung to Anhwe
            1 infantry moved from Kwangtung to Kwangsi
    
        Place Units - Japanese
            2 destroyers and 1 submarine placed in 6 Sea Zone
            1 infantry, 1 marine and 1 mech_infantry placed in Kwangtung
            1 artillery and 2 infantry placed in Shantung
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Japan: 3 fighters
            EDIT: Adding units owned by Japanese to Kwangtung: 3 fighters
            EDIT: Turning off Edit Mode
            1 fighter placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,1
            Japanese collect 48 PUs (1 lost to blockades); end with 48 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 51 PUs
    

    Combat Hit Differential Summary :

    Americans : -0.33
    UK_Pacific : -0.33
    Japanese : 2.50
    AA fire in French Indo China : : 1.50
    

    Savegame

  • '21 '20 '19 '18 '17

    wait… another edit…

  • '21 '20 '19 '18 '17

    TripleA Turn Summary: Japanese round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 12
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 2 destroyers, 1 fighter, 3 infantry, 1 marine, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 submarine moved from 35 Sea Zone to 44 Sea Zone
            1 destroyer moved from 21 Sea Zone to 44 Sea Zone
            1 submarine moved from 6 Sea Zone to 35 Sea Zone
            1 destroyer moved from 19 Sea Zone to 35 Sea Zone
            1 submarine moved from 21 Sea Zone to 36 Sea Zone
            1 transport moved from 19 Sea Zone to 6 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
            2 infantry moved from 5 Sea Zone to Siberia
            1 battleship moved from 36 Sea Zone to 20 Sea Zone
            1 marine moved from Kwangtung to 20 Sea Zone
            1 battleship and 1 marine moved from 20 Sea Zone to 36 Sea Zone
            1 marine moved from 36 Sea Zone to French Indo China
            1 mech_infantry moved from Kwangsi to French Indo China
            1 infantry moved from Hunan to Yunnan
                  Japanese take Yunnan from Chinese
            1 transport moved from 36 Sea Zone to 20 Sea Zone
            1 infantry moved from Kwangtung to 20 Sea Zone
            1 artillery moved from Kwangtung to 20 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
            1 artillery moved from 36 Sea Zone to French Indo China
            1 infantry moved from 36 Sea Zone to French Indo China
            5 tactical_bombers moved from 36 Sea Zone to French Indo China
            1 fighter moved from Kwangtung to French Indo China
            9 fighters moved from 36 Sea Zone to French Indo China
            1 fighter moved from 36 Sea Zone to 35 Sea Zone
            1 fighter moved from 36 Sea Zone to 44 Sea Zone
    
        Combat - Japanese
            Battle in Siberia
            Battle in 35 Sea Zone
                Japanese attack with 1 destroyer, 1 fighter and 1 submarine
                Americans defend with 1 submarine
                    Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer and 1 fighter in 35 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
                    Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 35 Sea Zone
                Japanese win, taking Siberia from Russians with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in 44 Sea Zone
                Japanese attack with 1 destroyer, 1 fighter and 1 submarine
                Americans defend with 1 submarine; ANZAC defend with 1 transport
                    Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer and 1 fighter in 44 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
                    Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 transport owned by the ANZAC and 1 submarine owned by the Americans lost in 44 Sea Zone
                Japanese win, taking 44 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 13
                Casualties for Americans: 1 submarine
                Casualties for ANZAC: 1 transport
            Battle in French Indo China
                Japanese attack with 1 artillery, 10 fighters, 1 infantry, 1 marine, 1 mech_infantry and 5 tactical_bombers
                British defend with 1 aaGun and 7 infantry; UK_Pacific defend with 1 airfield and 1 factory_minor
                    AA fire in French Indo China : 2/3 hits, 0.50 expected hits
                    2 fighters owned by the Japanese lost in French Indo China
                    Japanese roll dice for 1 battleship and 2 cruisers in French Indo China, round 2 : 1/3 hits, 1.67 expected hits
                    Japanese roll dice for 1 artillery, 8 fighters, 1 infantry, 1 marine, 1 mech_infantry and 5 tactical_bombers in French Indo China, round 2 : 10/17 hits, 8.50 expected hits
                    UK_Pacific roll dice for 1 aaGun and 7 infantry in French Indo China, round 2 : 2/7 hits, 2.33 expected hits
                    1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 aaGun owned by the British and 7 infantry owned by the British lost in French Indo China
                Japanese win, taking French Indo China from UK_Pacific with 1 artillery, 8 fighters, 1 marine and 5 tactical_bombers remaining. Battle score for attacker is -1
                Casualties for Japanese: 2 fighters, 1 infantry and 1 mech_infantry
                Casualties for British: 1 aaGun and 7 infantry
    
        Non Combat Move - Japanese
            1 fighter moved from 35 Sea Zone to 36 Sea Zone
            1 fighter moved from 44 Sea Zone to 36 Sea Zone
            8 fighters moved from French Indo China to 36 Sea Zone
            5 tactical_bombers moved from French Indo China to 36 Sea Zone
            1 mech_infantry moved from Shensi to Hunan
            1 artillery moved from Hopei to Shensi
            1 infantry moved from Chahar to Hopei
            1 infantry moved from Jehol to Chahar
            2 infantry moved from Anhwe to Hunan
            2 artilleries moved from Jehol to Anhwe
            3 infantry moved from Jehol to Anhwe
            4 infantry moved from Manchuria to Jehol
            1 infantry moved from Shantung to Anhwe
            1 infantry moved from Kwangtung to Kwangsi
    
        Place Units - Japanese
            2 destroyers and 1 submarine placed in 6 Sea Zone
            1 infantry, 1 marine and 1 mech_infantry placed in Kwangtung
            1 artillery and 2 infantry placed in Shantung
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Japan: 3 fighters
            EDIT: Adding units owned by Japanese to Kwangtung: 3 fighters
            EDIT: Turning off Edit Mode
            1 fighter placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,1
            Japanese collect 48 PUs (1 lost to blockades); end with 48 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 51 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 47 Sea Zone: 1 submarine
            EDIT: Adding units owned by Japanese to 22 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Americans : -0.33
    UK_Pacific : -0.33
    Japanese : 2.50
    AA fire in French Indo China : : 1.50
    

    Savegame

  • '15

    TripleA Manual Gamesave Post: Americans round 12

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 4 artilleries, 1 destroyer, 6 infantry and 4 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 37 Sea Zone to 35 Sea Zone
            1 submarine moved from 37 Sea Zone to 44 Sea Zone
            1 bomber moved from Malaya to Kweichow
            1 fighter moved from Malaya to Yunnan
            4 fighters moved from 37 Sea Zone to Yunnan
            3 fighters moved from 37 Sea Zone to 44 Sea Zone
            3 fighters moved from 37 Sea Zone to 35 Sea Zone
            6 fighters moved from 91 Sea Zone to Gibraltar
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 carrier, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry moved from Southeast Mexico to 64 Sea Zone
            1 transport moved from 64 Sea Zone to 101 Sea Zone
            1 artillery, 1 carrier, 1 destroyer, 2 infantry, 1 mech_infantry and 2 transports moved from 64 Sea Zone to 91 Sea Zone
            4 fighters moved from Eastern United States to 91 Sea Zone
            2 artilleries, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
            1 destroyer moved from 41 Sea Zone to 37 Sea Zone
    
        Combat - Americans
    

    Combat Hit Differential Summary :

    Savegame

  • '15

    Would you like your subs to fight?

  • '21 '20 '19 '18 '17

    subs stay and fight

  • '15

    TripleA Manual Gamesave Post: Americans round 12

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 4 artilleries, 1 destroyer, 6 infantry and 4 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 37 Sea Zone to 35 Sea Zone
            1 submarine moved from 37 Sea Zone to 44 Sea Zone
            1 bomber moved from Malaya to Kweichow
            1 fighter moved from Malaya to Yunnan
            4 fighters moved from 37 Sea Zone to Yunnan
            3 fighters moved from 37 Sea Zone to 44 Sea Zone
            3 fighters moved from 37 Sea Zone to 35 Sea Zone
            6 fighters moved from 91 Sea Zone to Gibraltar
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 carrier, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry moved from Southeast Mexico to 64 Sea Zone
            1 transport moved from 64 Sea Zone to 101 Sea Zone
            1 artillery, 1 carrier, 1 destroyer, 2 infantry, 1 mech_infantry and 2 transports moved from 64 Sea Zone to 91 Sea Zone
            4 fighters moved from Eastern United States to 91 Sea Zone
            2 artilleries, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
            1 destroyer moved from 41 Sea Zone to 37 Sea Zone
    
        Combat - Americans
            Battle in Yunnan
                Americans attack with 5 fighters
                Japanese defend with 1 infantry
                    Americans roll dice for 5 fighters in Yunnan, round 2 : 1/5 hits, 2.50 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                Americans win with 5 fighters remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Kweichow
                Americans attack with 1 bomber
                Japanese defend with 1 infantry
                    Americans roll dice for 1 bomber in Kweichow, round 2 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                Americans win with 1 bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Gibraltar
                Americans attack with 2 artilleries, 6 fighters, 3 infantry and 1 mech_infantry
                Germans defend with 1 artillery; Italians defend with 1 airfield, 2 artilleries, 1 harbour and 1 marine
                    Americans roll dice for 2 artilleries, 6 fighters, 3 infantry and 1 mech_infantry in Gibraltar, round 2 : 4/12 hits, 4.67 expected hits
                    Italians roll dice for 3 artilleries and 1 marine in Gibraltar, round 2 : 3/4 hits, 1.33 expected hits
                    1 marine owned by the Italians, 1 artillery owned by the Germans, 3 infantry owned by the Americans and 2 artilleries owned by the Italians lost in Gibraltar
                Americans win, taking Gibraltar from Italians with 2 artilleries, 6 fighters and 1 mech_infantry remaining. Battle score for attacker is 8
                Casualties for Americans: 3 infantry
                Casualties for Italians: 2 artilleries and 1 marine
                Casualties for Germans: 1 artillery
            Battle in 44 Sea Zone
                Americans attack with 3 fighters and 1 submarine
                Japanese defend with 1 destroyer and 1 submarine
                    Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
    

    Combat Hit Differential Summary :

    Italians : 1.67
    Americans : -1.17
    Japanese : -0.83
    

    Savegame

  • '15

    Which one to lose from the sub?

  • '21 '20 '19 '18 '17

    lose the destroyer

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