trulpen (Axis) vs AAGamer (Allies), G40 OOB, bid 28

  • '19 '18 '17

    TripleA Turn Summary: ANZAC round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 3 fighters; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Egypt to Trans-Jordan
                  British take Trans-Jordan from Italians
    
        Combat - ANZAC
            ANZAC creates battle in territory 19 Sea Zone
    
        Non Combat Move - ANZAC
            1 fighter moved from Malaya to Shensi
            1 fighter moved from Yunnan to Kansu
            2 fighters moved from Queensland to Malaya
    
        Place Units - ANZAC
            3 fighters placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 18 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '18 '17

    TripleA Turn Summary: French round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 3 fighters; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Egypt to Trans-Jordan
                  British take Trans-Jordan from Italians
    
        Combat - ANZAC
            ANZAC creates battle in territory 19 Sea Zone
    
        Non Combat Move - ANZAC
            1 fighter moved from Malaya to Shensi
            1 fighter moved from Yunnan to Kansu
            2 fighters moved from Queensland to Malaya
    
        Place Units - ANZAC
            3 fighters placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 18 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 6 armour, 2 artilleries, 3 fighters and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Volgograd to Kazakhstan
            1 infantry moved from Volgograd to Samara
            1 infantry moved from Archangel to Smolensk
                  Germans take Smolensk from Russians
            2 infantry moved from Nenetsia to Urals
            1 bomber moved from Nenetsia to Urals
            1 bomber moved from Archangel to Urals
            3 fighters and 1 tactical_bomber moved from Ukraine to Samara
            1 fighter and 1 tactical_bomber moved from Archangel to Kazakhstan
            1 tactical_bomber moved from Novgorod to Samara
            1 fighter moved from 127 Sea Zone to Samara
            1 bomber moved from Ukraine to Urals
            1 armour and 1 mech_infantry moved from Nenetsia to Urals
            1 artillery moved from Nenetsia to Urals
            1 fighter and 1 tactical_bomber moved from Novgorod to Samara
            2 bombers moved from Ukraine to Kazakhstan
    
        Combat - Germans
            Battle in Urals
                Germans attack with 1 armour, 1 artillery, 3 bombers, 2 infantry and 1 mech_infantry
                British defend with 2 armour
                    Germans roll dice for 1 armour, 1 artillery, 3 bombers, 2 infantry and 1 mech_infantry in Urals, round 2 : 4/8 hits, 3,50 expected hits
                    Russians roll dice for 2 armour in Urals, round 2 : 1/2 hits, 1,00 expected hits
                    1 infantry owned by the Germans and 2 armour owned by the British lost in Urals
                Germans win, taking Urals from Russians with 1 armour, 1 artillery, 3 bombers, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
                Casualties for Germans: 1 infantry
                Casualties for British: 2 armour
            Battle in Kazakhstan
                Germans attack with 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber
                British defend with 1 armour
                    Germans roll dice for 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 0/5 hits, 2,67 expected hits
                    Russians roll dice for 1 armour in Kazakhstan, round 2 : 1/1 hits, 0,50 expected hits
                    1 infantry owned by the Germans lost in Kazakhstan
                 retreated to Kazakhstan
                Russians win with 1 armour remaining. Battle score for attacker is -3
                Casualties for Germans: 1 infantry
            Battle in Samara
                Germans attack with 5 fighters, 1 infantry and 3 tactical_bombers
                Russians defend with 1 infantry
                    Germans roll dice for 5 fighters, 1 infantry and 3 tactical_bombers in Samara, round 2 : 6/9 hits, 4,67 expected hits
                    Russians roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara
                Germans win with 5 fighters and 3 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            28 infantry moved from Volgograd to Tambov
            9 artilleries moved from Volgograd to Tambov
            2 aaGuns moved from Volgograd to Tambov
            3 infantry moved from Rostov to Tambov
            1 infantry moved from Bryansk to Tambov
            1 artillery moved from Western Ukraine to Bryansk
            2 artilleries and 2 infantry moved from Ukraine to Bryansk
            1 aaGun, 3 artilleries and 5 infantry moved from Archangel to Vologda
            2 artilleries and 2 infantry moved from Nenetsia to Vologda
            1 bomber moved from Urals to Archangel
            3 infantry moved from Novgorod to 127 Sea Zone
            2 infantry moved from Western Germany to 112 Sea Zone
            2 infantry and 1 transport moved from 112 Sea Zone to 91 Sea Zone
            8 armour and 1 mech_infantry moved from Northwest Persia to Volgograd
            1 fighter and 1 tactical_bomber moved from Kazakhstan to Volgograd
            2 infantry moved from 91 Sea Zone to Morocco
            1 carrier, 3 infantry and 5 transports moved from 127 Sea Zone to 112 Sea Zone
            3 infantry moved from 112 Sea Zone to Western Germany
            1 cruiser moved from 91 Sea Zone to 112 Sea Zone
            2 armour moved from Volgograd to Tambov
            5 fighters and 3 tactical_bombers moved from Samara to Tambov
            2 aaGuns moved from Volgograd to Tambov
            2 bombers moved from Kazakhstan to Ukraine
            2 bombers moved from Urals to Ukraine
            2 submarines moved from 91 Sea Zone to 109 Sea Zone
            1 fighter moved from Western Germany to Novgorod
            1 fighter and 1 tactical_bomber moved from Western Germany to Novgorod
            3 armour and 4 mech_infantrys moved from Eastern Poland to Archangel
    
        Place Units - Germans
            3 armour placed in Volgograd
            3 armour placed in Ukraine
            3 fighters placed in Novgorod
            2 artilleries and 2 infantry placed in Western Germany
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Morocco: 2 infantry
            EDIT: Adding units owned by Germans to Gibraltar: 2 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - Germans
            Germans collect 59 PUs; end with 59 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 66 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUs
    

    Combat Hit Differential Summary :

    Germans : -0,83
    Russians : 1,17
    

    Savegame

  • '19 '18 '17

    @trulpenplay Wow, Russia is in a world of hurt… I have no idea what I am going to do… lol…


  • An eye for an eye and tooth for a tooth. A Russia for a Japan. 😉

  • '19 '18 '17

    @trulpen Yeah it looks like it may be… Thats not good for me…

  • '19 '18 '17

    @trulpen I wanted to do a spoiling attack either in the north or south and I could, but you have such overwhelming odds with all the troops that you have that I dont think it will make a difference… I think I just gotta hold out and hope the dice go my way… lol…

  • '19 '18 '17

    TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 10
    
        Purchase Units - Russians
            Russians repair damage of 16x factory_major; Remaining resources: 20 PUs; 
            Russians buy 1 aaGun and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
    
        Non Combat Move - Russians
            2 fighters and 1 tactical_bomber moved from Persia to Russia
    
        Place Units - Russians
            1 aaGun and 5 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 15 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 1 infantry; Remaining resources: 0 PUs; 5 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Malaya
    
        Combat - Japanese
            Battle in Malaya
                Japanese attack with 2 fighters and 2 tactical_bombers
                ANZAC defend with 2 fighters; UK_Pacific defend with 1 factory_minor and 1 harbour
                    Japanese roll dice for 2 fighters and 2 tactical_bombers in Malaya, round 2 : 4/4 hits, 2,33 expected hits
                    UK_Pacific roll dice for 2 fighters in Malaya, round 2 : 2/2 hits, 1,33 expected hits
                    1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese and 2 fighters owned by the ANZAC lost in Malaya
                Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 fighter and 1 tactical_bomber
                Casualties for ANZAC: 2 fighters
    
        Non Combat Move - Japanese
            2 battleships, 5 carriers, 1 cruiser, 1 destroyer and 5 transports moved from 35 Sea Zone to 37 Sea Zone
            1 bomber moved from Paulau Island to Caroline Islands
            1 fighter and 1 tactical_bomber moved from Malaya to 37 Sea Zone
    
        Place Units - Japanese
            1 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 10
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,4
                Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,1
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,3,6,4,2,5,6,3,2,4,1,2,5,3,6,1,6,6,2,1,6,2,2,3,4,6,3,2,2,4,2,3,6,4,2,6
            Japanese collect 1 PU (10 lost to blockades); end with 1 PU
    

    Combat Hit Differential Summary :

    UK_Pacific : 0,67
    Japanese : 1,67
    

    Savegame

  • '19 '18 '17

    @trulpenplay I just noticed something wrong with TripleA… The game did not roll for Convoy Blockage Damage in sea zone 17. Interesting I wonder why? There are 2 US submarines there.


  • That’s strange. I don’t have the map available atm, but if it’s a glitch you can just roll that manually and adjust by edit.


  • Also, one thing, I’d like to check if you can kill my sb in the Carolines in some way. Think I checked, but is not sure I was as thorough as need be. If there’s any risk, I’d like to just put it in Japan instead.


  • @AAGamer said in trulpen (Axis) vs AAGamer (Allies), G40 OOB, bid 28:

    @trulpenplay I just noticed something wrong with TripleA… The game did not roll for Convoy Blockage Damage in sea zone 17. Interesting I wonder why? There are 2 US submarines there.

    Sea zone 17 is no convoy disruption zone. The map does not show the “Convoy” image there.

  • '19 '18 '17

    @Panther oh, ok Panther I didn’t realize that… @trulpen Go ahead and do what you want… I can get you at Caroline Islands with naval and air… I dont think you can make it to Japan from Philipines seazone… Take your time and check the map and post any changes you need to make… I have an idea of my turn so no worry on your part I can just adjust as need be. Thanks again @Panther for clarifying.


  • What I can see no air can attack the Carolines and no transports are in the vicinity, so the sb can stay there safe and sound. Just pray I didn’t mess up with my analysis. On the other hand Japan is nothing more than an empty shell atm, merely trying to desperately hold on in order to be a nail in the eye for the allies and helping Germany that way.

  • '19 '18 '17

    @trulpen I was reading sb as a sub… duh… haha that is why i said that it couldnt make it to japan lol and that i could hit it in caroline sz… lol… you meant the bomber and i was reading it as a sub… i feel like such a goof… Btw sorry i havent been around i am not feeling the greatest right now… Will get the turn out shortly.


  • Hehe, no worries. My own nomenclature. 😉 Take your time.

  • '19 '18 '17

    TripleA Turn Summary: Americans round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 1 artillery, 4 fighters, 2 infantry and 4 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
    
        Combat - Americans
            Americans creates battle in territory 17 Sea Zone
    
        Non Combat Move - Americans
            1 mech_infantry moved from Buryatia to Yakut S.S.R.
            1 submarine moved from 6 Sea Zone to 20 Sea Zone
            1 submarine moved from 6 Sea Zone to 19 Sea Zone
            2 submarines moved from 17 Sea Zone to 6 Sea Zone
            5 artilleries and 5 infantry moved from Western United States to 10 Sea Zone
            5 artilleries, 5 infantry and 5 transports moved from 10 Sea Zone to 2 Sea Zone
            5 artilleries moved from 2 Sea Zone to Alaska
            5 infantry moved from 2 Sea Zone to Alaska
            1 carrier moved from 6 Sea Zone to 2 Sea Zone
            1 aaGun moved from Western United States to Central United States
            1 aaGun moved from Eastern United States to Central United States
    
        Place Units - Americans
            1 artillery, 4 fighters and 1 infantry placed in Eastern United States
            1 infantry placed in Central United States
            1 transport placed in 2 Sea Zone
            3 transports placed in 6 Sea Zone
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 56 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 81 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '18 '17

    TripleA Turn Summary: Chinese round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 10
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
    
        Non Combat Move - Chinese
            3 infantry moved from Shensi to Tsinghai
            2 artilleries moved from Shensi to Tsinghai
    
        Place Units - Chinese
            2 artilleries and 5 infantry placed in Kansu
            2 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 23 PUs; end with 23 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '18 '17

    TripleA Turn Summary: UK_Pacific round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 1 artillery, 4 fighters, 2 infantry and 4 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
    
        Combat - Americans
            Americans creates battle in territory 17 Sea Zone
    
        Non Combat Move - Americans
            1 mech_infantry moved from Buryatia to Yakut S.S.R.
            1 submarine moved from 6 Sea Zone to 20 Sea Zone
            1 submarine moved from 6 Sea Zone to 19 Sea Zone
            2 submarines moved from 17 Sea Zone to 6 Sea Zone
            5 artilleries and 5 infantry moved from Western United States to 10 Sea Zone
            5 artilleries, 5 infantry and 5 transports moved from 10 Sea Zone to 2 Sea Zone
            5 artilleries moved from 2 Sea Zone to Alaska
            5 infantry moved from 2 Sea Zone to Alaska
            1 carrier moved from 6 Sea Zone to 2 Sea Zone
            1 aaGun moved from Western United States to Central United States
            1 aaGun moved from Eastern United States to Central United States
    
        Place Units - Americans
            1 artillery, 4 fighters and 1 infantry placed in Eastern United States
            1 infantry placed in Central United States
            1 transport placed in 2 Sea Zone
            3 transports placed in 6 Sea Zone
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 56 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 81 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
    
        Non Combat Move - Chinese
            3 infantry moved from Shensi to Tsinghai
            2 artilleries moved from Shensi to Tsinghai
    
        Place Units - Chinese
            2 artilleries and 5 infantry placed in Kansu
            2 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 23 PUs; end with 23 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
    
        Purchase Units - British
            British buy 3 armour, 1 fighter and 2 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour, 2 fighters and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 armour moved from Algeria to Morocco
                  British take Morocco from Italians
            1 armour moved from Morocco to Algeria
            1 cruiser and 1 destroyer moved from 76 Sea Zone to 80 Sea Zone
            1 armour and 1 artillery moved from India to 39 Sea Zone
            2 infantry moved from India to 39 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 39 Sea Zone to 80 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 80 Sea Zone to Iraq
            1 tactical_bomber moved from Egypt to Iraq
    
        Combat - British
            Battle in Iraq
                British attack with 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber
                Italians defend with 1 infantry
                    British roll dice for 1 cruiser in Iraq, round 2 : 0/1 hits, 0.50 expected hits
                    British roll dice for 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber in Iraq, round 2 : 3/5 hits, 2.00 expected hits
                    Italians roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Iraq
                British win, taking Iraq from Italians with 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
    
        Non Combat Move - British
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 tactical_bomber moved from Iraq to Egypt
            6 fighters and 1 tactical_bomber moved from Persia to Russia
            1 armour moved from Kazakhstan to Russia
            3 armour moved from Kansu to Samara
            2 armour moved from Turkmenistan to Samara
            1 mech_infantry moved from Shensi to Novosibirsk
            2 aaGuns and 2 infantry moved from Burma to India
            1 artillery moved from Burma to India
            EDIT: 3 armour moved from Persia to Caucasus
            EDIT: 1 mech_infantry moved from Persia to Northwest Persia
            EDIT: 1 mech_infantry moved from Northwest Persia to Caucasus
            EDIT: 1 infantry moved from Persia to Northwest Persia
            2 destroyers moved from 116 Sea Zone to 106 Sea Zone
    
        Place Units - British
            Turning on Edit Mode
            EDIT: Changing ownership of Caucasus from Germans to Russians
            EDIT: Changing ownership of Northwest Persia from Germans to British
            EDIT: Turning off Edit Mode
            3 armour placed in Persia
            1 fighter and 2 infantry placed in Egypt
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,2,4,1
            British collect 33 PUs (3 lost to blockades); end with 33 PUs
    
        Place Units - UK_Pacific
            1 armour, 2 fighters and 1 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,6,2,6,4,3,4,1
            UK_Pacific collect 19 PUs (5 lost to blockades); end with 19 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 24 PUs
            Some Units in India change ownership: 1 armour, 2 fighters and 1 infantry
    

    Combat Hit Differential Summary :

    British : 0.50
    Italians : -0.33
    

    Savegame

Suggested Topics

  • 19
  • 16
  • 73
  • 34
  • 112
  • 167
  • 116
  • 315
Axis & Allies Boardgaming Custom Painted Miniatures

42

Online

17.0k

Users

39.3k

Topics

1.7m

Posts