OOL
e6e4447f-c870-4c6b-8227-cf494e50f597-image.png
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 3 fighters; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 infantry moved from Egypt to Trans-Jordan
British take Trans-Jordan from Italians
Combat - ANZAC
ANZAC creates battle in territory 19 Sea Zone
Non Combat Move - ANZAC
1 fighter moved from Malaya to Shensi
1 fighter moved from Yunnan to Kansu
2 fighters moved from Queensland to Malaya
Place Units - ANZAC
3 fighters placed in Queensland
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 18 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 3 fighters; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 infantry moved from Egypt to Trans-Jordan
British take Trans-Jordan from Italians
Combat - ANZAC
ANZAC creates battle in territory 19 Sea Zone
Non Combat Move - ANZAC
1 fighter moved from Malaya to Shensi
1 fighter moved from Yunnan to Kansu
2 fighters moved from Queensland to Malaya
Place Units - ANZAC
3 fighters placed in Queensland
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 18 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 2 artilleries, 3 fighters and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Volgograd to Kazakhstan
1 infantry moved from Volgograd to Samara
1 infantry moved from Archangel to Smolensk
Germans take Smolensk from Russians
2 infantry moved from Nenetsia to Urals
1 bomber moved from Nenetsia to Urals
1 bomber moved from Archangel to Urals
3 fighters and 1 tactical_bomber moved from Ukraine to Samara
1 fighter and 1 tactical_bomber moved from Archangel to Kazakhstan
1 tactical_bomber moved from Novgorod to Samara
1 fighter moved from 127 Sea Zone to Samara
1 bomber moved from Ukraine to Urals
1 armour and 1 mech_infantry moved from Nenetsia to Urals
1 artillery moved from Nenetsia to Urals
1 fighter and 1 tactical_bomber moved from Novgorod to Samara
2 bombers moved from Ukraine to Kazakhstan
Combat - Germans
Battle in Urals
Germans attack with 1 armour, 1 artillery, 3 bombers, 2 infantry and 1 mech_infantry
British defend with 2 armour
Germans roll dice for 1 armour, 1 artillery, 3 bombers, 2 infantry and 1 mech_infantry in Urals, round 2 : 4/8 hits, 3,50 expected hits
Russians roll dice for 2 armour in Urals, round 2 : 1/2 hits, 1,00 expected hits
1 infantry owned by the Germans and 2 armour owned by the British lost in Urals
Germans win, taking Urals from Russians with 1 armour, 1 artillery, 3 bombers, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for Germans: 1 infantry
Casualties for British: 2 armour
Battle in Kazakhstan
Germans attack with 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 armour
Germans roll dice for 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 0/5 hits, 2,67 expected hits
Russians roll dice for 1 armour in Kazakhstan, round 2 : 1/1 hits, 0,50 expected hits
1 infantry owned by the Germans lost in Kazakhstan
retreated to Kazakhstan
Russians win with 1 armour remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Battle in Samara
Germans attack with 5 fighters, 1 infantry and 3 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 5 fighters, 1 infantry and 3 tactical_bombers in Samara, round 2 : 6/9 hits, 4,67 expected hits
Russians roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara
Germans win with 5 fighters and 3 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
28 infantry moved from Volgograd to Tambov
9 artilleries moved from Volgograd to Tambov
2 aaGuns moved from Volgograd to Tambov
3 infantry moved from Rostov to Tambov
1 infantry moved from Bryansk to Tambov
1 artillery moved from Western Ukraine to Bryansk
2 artilleries and 2 infantry moved from Ukraine to Bryansk
1 aaGun, 3 artilleries and 5 infantry moved from Archangel to Vologda
2 artilleries and 2 infantry moved from Nenetsia to Vologda
1 bomber moved from Urals to Archangel
3 infantry moved from Novgorod to 127 Sea Zone
2 infantry moved from Western Germany to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 91 Sea Zone
8 armour and 1 mech_infantry moved from Northwest Persia to Volgograd
1 fighter and 1 tactical_bomber moved from Kazakhstan to Volgograd
2 infantry moved from 91 Sea Zone to Morocco
1 carrier, 3 infantry and 5 transports moved from 127 Sea Zone to 112 Sea Zone
3 infantry moved from 112 Sea Zone to Western Germany
1 cruiser moved from 91 Sea Zone to 112 Sea Zone
2 armour moved from Volgograd to Tambov
5 fighters and 3 tactical_bombers moved from Samara to Tambov
2 aaGuns moved from Volgograd to Tambov
2 bombers moved from Kazakhstan to Ukraine
2 bombers moved from Urals to Ukraine
2 submarines moved from 91 Sea Zone to 109 Sea Zone
1 fighter moved from Western Germany to Novgorod
1 fighter and 1 tactical_bomber moved from Western Germany to Novgorod
3 armour and 4 mech_infantrys moved from Eastern Poland to Archangel
Place Units - Germans
3 armour placed in Volgograd
3 armour placed in Ukraine
3 fighters placed in Novgorod
2 artilleries and 2 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Morocco: 2 infantry
EDIT: Adding units owned by Germans to Gibraltar: 2 infantry
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 59 PUs; end with 59 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 66 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUs
Combat Hit Differential Summary :
Germans : -0,83
Russians : 1,17
@trulpenplay Wow, Russia is in a world of hurt… I have no idea what I am going to do… lol…
An eye for an eye and tooth for a tooth. A Russia for a Japan. 😉
@trulpen Yeah it looks like it may be… Thats not good for me…
@trulpen I wanted to do a spoiling attack either in the north or south and I could, but you have such overwhelming odds with all the troops that you have that I dont think it will make a difference… I think I just gotta hold out and hope the dice go my way… lol…
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10
Purchase Units - Russians
Russians repair damage of 16x factory_major; Remaining resources: 20 PUs;
Russians buy 1 aaGun and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Persia to Russia
Place Units - Russians
1 aaGun and 5 infantry placed in Russia
Turn Complete - Russians
Russians collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 infantry; Remaining resources: 0 PUs; 5 SuicideAttackTokens;
Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Malaya
Combat - Japanese
Battle in Malaya
Japanese attack with 2 fighters and 2 tactical_bombers
ANZAC defend with 2 fighters; UK_Pacific defend with 1 factory_minor and 1 harbour
Japanese roll dice for 2 fighters and 2 tactical_bombers in Malaya, round 2 : 4/4 hits, 2,33 expected hits
UK_Pacific roll dice for 2 fighters in Malaya, round 2 : 2/2 hits, 1,33 expected hits
1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese and 2 fighters owned by the ANZAC lost in Malaya
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 fighter and 1 tactical_bomber
Casualties for ANZAC: 2 fighters
Non Combat Move - Japanese
2 battleships, 5 carriers, 1 cruiser, 1 destroyer and 5 transports moved from 35 Sea Zone to 37 Sea Zone
1 bomber moved from Paulau Island to Caroline Islands
1 fighter and 1 tactical_bomber moved from Malaya to 37 Sea Zone
Place Units - Japanese
1 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,4
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,3,6,4,2,5,6,3,2,4,1,2,5,3,6,1,6,6,2,1,6,2,2,3,4,6,3,2,2,4,2,3,6,4,2,6
Japanese collect 1 PU (10 lost to blockades); end with 1 PU
Combat Hit Differential Summary :
UK_Pacific : 0,67
Japanese : 1,67
@trulpenplay I just noticed something wrong with TripleA… The game did not roll for Convoy Blockage Damage in sea zone 17. Interesting I wonder why? There are 2 US submarines there.
That’s strange. I don’t have the map available atm, but if it’s a glitch you can just roll that manually and adjust by edit.
Also, one thing, I’d like to check if you can kill my sb in the Carolines in some way. Think I checked, but is not sure I was as thorough as need be. If there’s any risk, I’d like to just put it in Japan instead.
@AAGamer said in trulpen (Axis) vs AAGamer (Allies), G40 OOB, bid 28:
@trulpenplay I just noticed something wrong with TripleA… The game did not roll for Convoy Blockage Damage in sea zone 17. Interesting I wonder why? There are 2 US submarines there.
Sea zone 17 is no convoy disruption zone. The map does not show the “Convoy” image there.
@Panther oh, ok Panther I didn’t realize that… @trulpen Go ahead and do what you want… I can get you at Caroline Islands with naval and air… I dont think you can make it to Japan from Philipines seazone… Take your time and check the map and post any changes you need to make… I have an idea of my turn so no worry on your part I can just adjust as need be. Thanks again @Panther for clarifying.
What I can see no air can attack the Carolines and no transports are in the vicinity, so the sb can stay there safe and sound. Just pray I didn’t mess up with my analysis. On the other hand Japan is nothing more than an empty shell atm, merely trying to desperately hold on in order to be a nail in the eye for the allies and helping Germany that way.
@trulpen I was reading sb as a sub… duh… haha that is why i said that it couldnt make it to japan lol and that i could hit it in caroline sz… lol… you meant the bomber and i was reading it as a sub… i feel like such a goof… Btw sorry i havent been around i am not feeling the greatest right now… Will get the turn out shortly.
Hehe, no worries. My own nomenclature. 😉 Take your time.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 artillery, 4 fighters, 2 infantry and 4 transports; Remaining resources: 1 PUs;
Combat Move - Americans
Combat - Americans
Americans creates battle in territory 17 Sea Zone
Non Combat Move - Americans
1 mech_infantry moved from Buryatia to Yakut S.S.R.
1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
2 submarines moved from 17 Sea Zone to 6 Sea Zone
5 artilleries and 5 infantry moved from Western United States to 10 Sea Zone
5 artilleries, 5 infantry and 5 transports moved from 10 Sea Zone to 2 Sea Zone
5 artilleries moved from 2 Sea Zone to Alaska
5 infantry moved from 2 Sea Zone to Alaska
1 carrier moved from 6 Sea Zone to 2 Sea Zone
1 aaGun moved from Western United States to Central United States
1 aaGun moved from Eastern United States to Central United States
Place Units - Americans
1 artillery, 4 fighters and 1 infantry placed in Eastern United States
1 infantry placed in Central United States
1 transport placed in 2 Sea Zone
3 transports placed in 6 Sea Zone
Turn Complete - Americans
Americans collect 55 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
3 infantry moved from Shensi to Tsinghai
2 artilleries moved from Shensi to Tsinghai
Place Units - Chinese
2 artilleries and 5 infantry placed in Kansu
2 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 artillery, 4 fighters, 2 infantry and 4 transports; Remaining resources: 1 PUs;
Combat Move - Americans
Combat - Americans
Americans creates battle in territory 17 Sea Zone
Non Combat Move - Americans
1 mech_infantry moved from Buryatia to Yakut S.S.R.
1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
2 submarines moved from 17 Sea Zone to 6 Sea Zone
5 artilleries and 5 infantry moved from Western United States to 10 Sea Zone
5 artilleries, 5 infantry and 5 transports moved from 10 Sea Zone to 2 Sea Zone
5 artilleries moved from 2 Sea Zone to Alaska
5 infantry moved from 2 Sea Zone to Alaska
1 carrier moved from 6 Sea Zone to 2 Sea Zone
1 aaGun moved from Western United States to Central United States
1 aaGun moved from Eastern United States to Central United States
Place Units - Americans
1 artillery, 4 fighters and 1 infantry placed in Eastern United States
1 infantry placed in Central United States
1 transport placed in 2 Sea Zone
3 transports placed in 6 Sea Zone
Turn Complete - Americans
Americans collect 55 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
3 infantry moved from Shensi to Tsinghai
2 artilleries moved from Shensi to Tsinghai
Place Units - Chinese
2 artilleries and 5 infantry placed in Kansu
2 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
Purchase Units - British
British buy 3 armour, 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 2 fighters and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from Algeria to Morocco
British take Morocco from Italians
1 armour moved from Morocco to Algeria
1 cruiser and 1 destroyer moved from 76 Sea Zone to 80 Sea Zone
1 armour and 1 artillery moved from India to 39 Sea Zone
2 infantry moved from India to 39 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 39 Sea Zone to 80 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 80 Sea Zone to Iraq
1 tactical_bomber moved from Egypt to Iraq
Combat - British
Battle in Iraq
British attack with 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber
Italians defend with 1 infantry
British roll dice for 1 cruiser in Iraq, round 2 : 0/1 hits, 0.50 expected hits
British roll dice for 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber in Iraq, round 2 : 3/5 hits, 2.00 expected hits
Italians roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Iraq
British win, taking Iraq from Italians with 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 tactical_bomber moved from Iraq to Egypt
6 fighters and 1 tactical_bomber moved from Persia to Russia
1 armour moved from Kazakhstan to Russia
3 armour moved from Kansu to Samara
2 armour moved from Turkmenistan to Samara
1 mech_infantry moved from Shensi to Novosibirsk
2 aaGuns and 2 infantry moved from Burma to India
1 artillery moved from Burma to India
EDIT: 3 armour moved from Persia to Caucasus
EDIT: 1 mech_infantry moved from Persia to Northwest Persia
EDIT: 1 mech_infantry moved from Northwest Persia to Caucasus
EDIT: 1 infantry moved from Persia to Northwest Persia
2 destroyers moved from 116 Sea Zone to 106 Sea Zone
Place Units - British
Turning on Edit Mode
EDIT: Changing ownership of Caucasus from Germans to Russians
EDIT: Changing ownership of Northwest Persia from Germans to British
EDIT: Turning off Edit Mode
3 armour placed in Persia
1 fighter and 2 infantry placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,2,4,1
British collect 33 PUs (3 lost to blockades); end with 33 PUs
Place Units - UK_Pacific
1 armour, 2 fighters and 1 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,6,2,6,4,3,4,1
UK_Pacific collect 19 PUs (5 lost to blockades); end with 19 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 24 PUs
Some Units in India change ownership: 1 armour, 2 fighters and 1 infantry
Combat Hit Differential Summary :
British : 0.50
Italians : -0.33