Test summary from TripleA, engine version: 2.6.14470, time: 8:36:13 AM
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WAW - Whack bad, dawg good! x2
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TripleA Turn Summary: British round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - British 1 T.Boat moved from 9 Sea Zone to 10 Sea Zone 1 Destroyer moved from 18 Sea Zone to 21 Sea Zone 1 Destroyer moved from 30 Sea Zone to 34 Sea Zone 1 Mech.Inf moved from Angola to Kordofan British take Belgian Congo from Germans British take Equatoria from Germans 2 Mech.Infs moved from Cape Town to Mozambique 4 ArmoredCars and 7 Infantrys moved from Assam to Yunnan 4 ArmoredCars moved from Bihar to Yunnan 2 ArmoredCars moved from N.Thailand to Kwangsi French take N.French Indochina from Hisaichi 1 Artillery and 2 Infantrys moved from N.Thailand to S.French Indochina 4 Infantrys moved from Bangkok to Malaya 5 Tanks moved from Bangkok to S.French Indochina 1 Artillery and 2 Infantrys moved from S.Thailand to S.French Indochina 2 Infantrys moved from Rajputana to Bombay 1 Tank moved from Madras to Bihar 2 Artillerys and 3 Infantrys moved from Delhi to Bihar 2 Tanks moved from Koryakia to Zhigansk 4 Infantrys moved from Koryakia to Kolyma 3 Infantrys moved from Yukon to Alaska 2 Tanks moved from Northern Ireland to Manchester 2 Infantrys moved from Dublin to Northern Ireland 1 Infantry moved from Wales to Dover 4 Adv.Fighters, 5 Fighters and 4 Infantrys moved from Cairo to Lower Egypt 1 Cruiser moved from 61 Sea Zone to 64 Sea Zone Purchase Units - British British buy 4 Adv.Fighters, 12 ArmoredCars, 2 Fighters and 4 Infantrys; Remaining resources: 0 PUs; Combat - British Battle in S.French Indochina British attack with 2 Artillerys, 4 Infantrys and 5 Tanks Hisaichi defend with 1 Infantry British roll dice for 2 Artillerys, 4 Infantrys and 5 Tanks in S.French Indochina, round 2 : 3/11 hits, 4.17 expected hits Hisaichi roll dice for 1 Infantry in S.French Indochina, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in S.French Indochina British win, taking S.French Indochina from Hisaichi with 2 Artillerys, 4 Infantrys and 5 Tanks remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Infantry Battle in 34 Sea Zone British attack with 1 Destroyer Germans defend with 2 Submarines Germans roll dice for 2 Submarines in 34 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits British roll dice for 1 Destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 Submarines in 34 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits British roll dice for 1 Destroyer in 34 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 Submarine owned by the Germans lost in 34 Sea Zone Germans roll dice for 1 Submarine in 34 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits British roll dice for 1 Destroyer in 34 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits 1 Submarine owned by the Germans and 1 Destroyer owned by the British lost in 34 Sea Zone Germans win with no units remaining. Battle score for attacker is 6 Casualties for Germans: 2 Submarines Casualties for British: 1 Destroyer Battle in Lower Egypt British attack with 4 Adv.Fighters, 5 Fighters and 4 Infantrys Italians defend with 2 Artillerys and 2 Infantrys British roll dice for 4 Adv.Fighters, 5 Fighters and 4 Infantrys in Lower Egypt, round 2 : 5/13 hits, 4.33 expected hits Italians roll dice for 2 Artillerys and 2 Infantrys in Lower Egypt, round 2 : 1/4 hits, 1.33 expected hits 2 Infantrys owned by the Italians, 2 Artillerys owned by the Italians and 1 Infantry owned by the British lost in Lower Egypt British win, taking Lower Egypt from Italians with 4 Adv.Fighters, 5 Fighters and 3 Infantrys remaining. Battle score for attacker is 10 Casualties for British: 1 Infantry Casualties for Italians: 2 Artillerys and 2 Infantrys Battle in Kwangsi British attack with 2 ArmoredCars Hisaichi defend with 1 Artillery and 1 Infantry British roll dice for 2 ArmoredCars in Kwangsi, round 2 : 0/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Artillery and 1 Infantry in Kwangsi, round 2 : 0/2 hits, 0.67 expected hits British roll dice for 2 ArmoredCars in Kwangsi, round 3 : 0/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Artillery and 1 Infantry in Kwangsi, round 3 : 1/2 hits, 0.67 expected hits 1 ArmoredCar owned by the British lost in Kwangsi British roll dice for 1 ArmoredCar in Kwangsi, round 4 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Artillery and 1 Infantry in Kwangsi, round 4 : 0/2 hits, 0.67 expected hits British roll dice for 1 ArmoredCar in Kwangsi, round 5 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Artillery and 1 Infantry in Kwangsi, round 5 : 0/2 hits, 0.67 expected hits British roll dice for 1 ArmoredCar in Kwangsi, round 6 : 1/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Artillery and 1 Infantry in Kwangsi, round 6 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Hisaichi lost in Kwangsi British roll dice for 1 ArmoredCar in Kwangsi, round 7 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Artillery in Kwangsi, round 7 : 1/1 hits, 0.33 expected hits 1 ArmoredCar owned by the British lost in Kwangsi Hisaichi win with 1 Artillery remaining. Battle score for attacker is -6 Casualties for British: 2 ArmoredCars Casualties for Hisaichi: 1 Infantry Battle in Yunnan British attack with 8 ArmoredCars and 7 Infantrys Hisaichi defend with 2 Artillerys British roll dice for 8 ArmoredCars and 7 Infantrys in Yunnan, round 2 : 6/15 hits, 3.83 expected hits Hisaichi roll dice for 2 Artillerys in Yunnan, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the British and 2 Artillerys owned by the Hisaichi lost in Yunnan British win, taking Yunnan from Hisaichi with 8 ArmoredCars and 6 Infantrys remaining. Battle score for attacker is 6 Casualties for British: 1 Infantry Casualties for Hisaichi: 2 Artillerys Battle in Mozambique British attack with 2 Mech.Infs Neutral defend with 1 Infantry British roll dice for 2 Mech.Infs in Mozambique, round 2 : 0/2 hits, 0.67 expected hits Neutral roll dice for 1 Infantry in Mozambique, round 2 : 1/1 hits, 0.33 expected hits 1 Mech.Inf owned by the British lost in Mozambique British roll dice for 1 Mech.Inf in Mozambique, round 3 : 1/1 hits, 0.33 expected hits Neutral roll dice for 1 Infantry in Mozambique, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Neutral and 1 Mech.Inf owned by the British lost in Mozambique Neutral win with no units remaining. Battle score for attacker is -10 Casualties for British: 2 Mech.Infs Casualties for Neutral: 1 Infantry Battle in Kordofan British attack with 1 Mech.Inf Italians defend with 1 Infantry British roll dice for 1 Mech.Inf in Kordofan, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 Infantry in Kordofan, round 2 : 1/1 hits, 0.33 expected hits 1 Mech.Inf owned by the British lost in Kordofan Italians win with 1 Infantry remaining. Battle score for attacker is -6 Casualties for British: 1 Mech.Inf Non Combat Move - British 4 Adv.Fighters and 5 Fighters moved from Lower Egypt to Cairo Place Units - British 4 Adv.Fighters and 2 Fighters placed in Bangkok 5 ArmoredCars placed in Delhi 2 Infantrys placed in Madras 4 ArmoredCars and 2 Infantrys placed in Cairo 2 ArmoredCars placed in Cape Town 1 ArmoredCar placed in Madras Turn Complete - British British collect 101 PUs; end with 101 PUs
Combat Hit Differential Summary :
Germans : -0.67 Neutral : 1.33 British : 0.67 Hisaichi : -1.67 Italians : 0.33
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TripleA Turn Summary: Anzac round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Anzac 1 Artillery and 4 Infantrys moved from West Papua to Port Moresby Non Combat Move - Anzac Turn Complete - Anzac
Combat Hit Differential Summary :
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TripleA Turn Summary: Dutch round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Dutch 2 ArmoredCars and 1 Tank moved from Suriname to Bahia 1 Tank moved from Amazon to Bahia Purchase Units - Dutch Dutch buy 2 Mech.Infs; Remaining resources: 0 PUs; Combat - Dutch Battle in Bahia Dutch attack with 2 ArmoredCars and 2 Tanks Neutral defend with 3 Infantrys and 1 Tank Dutch roll dice for 2 ArmoredCars and 2 Tanks in Bahia, round 2 : 1/4 hits, 1.67 expected hits Neutral roll dice for 3 Infantrys and 1 Tank in Bahia, round 2 : 1/4 hits, 1.50 expected hits 1 ArmoredCar owned by the Dutch and 1 Infantry owned by the Neutral lost in Bahia Dutch roll dice for 1 ArmoredCar and 2 Tanks in Bahia, round 3 : 1/3 hits, 1.33 expected hits Neutral roll dice for 2 Infantrys and 1 Tank in Bahia, round 3 : 1/3 hits, 1.17 expected hits 1 ArmoredCar owned by the Dutch and 1 Infantry owned by the Neutral lost in Bahia Dutch roll dice for 2 Tanks in Bahia, round 4 : 1/2 hits, 1.00 expected hits Neutral roll dice for 1 Infantry and 1 Tank in Bahia, round 4 : 1/2 hits, 0.83 expected hits 1 Infantry owned by the Neutral and 1 Tank owned by the Dutch lost in Bahia Dutch roll dice for 1 Tank in Bahia, round 5 : 0/1 hits, 0.50 expected hits Neutral roll dice for 1 Tank in Bahia, round 5 : 1/1 hits, 0.50 expected hits 1 Tank owned by the Dutch lost in Bahia Neutral win with 1 Tank remaining. Battle score for attacker is -12 Casualties for Dutch: 2 ArmoredCars and 2 Tanks Casualties for Neutral: 3 Infantrys Non Combat Move - Dutch Place Units - Dutch 2 Mech.Infs placed in Suriname Turn Complete - Dutch Dutch collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
Neutral : -0.00 Dutch : -1.50
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TripleA Turn Summary: Finns round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Finns 3 Infantrys moved from Helsinki to Tampere Purchase Units - Finns Finns buy 1 Bunker and 1 Infantry; Remaining resources: 0 PUs; Non Combat Move - Finns Place Units - Finns 1 Bunker placed in Tampere 1 Infantry placed in Helsinki Turn Complete - Finns Finns collect 7 PUs; end with 7 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Romanians round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Romanians 1 Infantry moved from Odessa to Donetsk 2 Fighters moved from E.Romania to Donetsk 3 Elites moved from E.Romania to Odessa 2 Artillerys and 2 Elites moved from Bucharest to E.Romania 2 Tanks moved from Bulgaria to Odessa Purchase Units - Romanians Romanians buy 1 Mech.Inf and 2 Mot.Infs; Remaining resources: 0 PUs; Combat - Romanians Battle in Donetsk Romanians attack with 2 Fighters and 1 Infantry Russians defend with 2 Infantrys Romanians roll dice for 2 Fighters and 1 Infantry in Donetsk, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 2 Infantrys in Donetsk, round 2 : 0/2 hits, 0.67 expected hits Romanians roll dice for 2 Fighters and 1 Infantry in Donetsk, round 3 : 0/3 hits, 0.83 expected hits Russians roll dice for 2 Infantrys in Donetsk, round 3 : 0/2 hits, 0.67 expected hits Romanians roll dice for 2 Fighters and 1 Infantry in Donetsk, round 4 : 0/3 hits, 0.83 expected hits Russians roll dice for 2 Infantrys in Donetsk, round 4 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Romanians lost in Donetsk retreated to Donetsk Russians win with 2 Infantrys remaining. Battle score for attacker is -2 Casualties for Romanians: 1 Infantry Non Combat Move - Romanians 2 Fighters moved from Donetsk to Odessa Place Units - Romanians 1 Mech.Inf and 2 Mot.Infs placed in Bucharest Turn Complete - Romanians Romanians collect 13 PUs; end with 13 PUs
Combat Hit Differential Summary :
Romanians : -2.50 Russians : -1.00
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TripleA Turn Summary: Thai round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Thai 1 T.Boat moved from 66 Sea Zone to 64 Sea Zone 1 Submarine moved from 65 Sea Zone to 64 Sea Zone 1 Destroyer and 1 Transport moved from 65 Sea Zone to 61 Sea Zone 1 Transport moved from 65 Sea Zone to 64 Sea Zone Combat - Thai Battle in 61 Sea Zone Thai attack with 1 Destroyer and 1 Transport British defend with 1 Transport Thai roll dice for 1 Destroyer and 1 Transport in 61 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 Transport in 61 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Thai roll dice for 1 Destroyer and 1 Transport in 61 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits British roll dice for 1 Transport in 61 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 Transport owned by the British lost in 61 Sea Zone Thai win with 1 Destroyer and 1 Transport remaining. Battle score for attacker is 6 Casualties for British: 1 Transport Battle in 64 Sea Zone Thai attack with 1 Submarine, 1 T.Boat and 1 Transport British defend with 1 Cruiser Thai roll dice for 1 Submarine in 64 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Thai roll dice for 1 T.Boat and 1 Transport in 64 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 Cruiser in 64 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 Transport owned by the Thai lost in 64 Sea Zone Thai roll dice for 1 Submarine in 64 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 Cruiser owned by the British lost in 64 Sea Zone Thai win with 1 Submarine and 1 T.Boat remaining. Battle score for attacker is 6 Casualties for Thai: 1 Transport Casualties for British: 1 Cruiser Non Combat Move - Thai Turn Complete - Thai
Combat Hit Differential Summary :
British : 0.17 Thai : 0.33
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Americans 1 Submarine moved from 71 Sea Zone to 72 Sea Zone 1 Submarine moved from 88 Sea Zone to 95 Sea Zone 1 Submarine moved from 88 Sea Zone to 87 Sea Zone 1 Adv.Fighter and 1 Fighter moved from 88 Sea Zone to 95 Sea Zone 1 Adv.Fighter and 1 Fighter moved from 88 Sea Zone to 87 Sea Zone 1 Adv.Fighter and 1 Fighter moved from 88 Sea Zone to 72 Sea Zone 1 ArmoredCar moved from Wake to 88 Sea Zone 1 ArmoredCar and 1 Transport moved from 88 Sea Zone to 96 Sea Zone 1 ArmoredCar moved from 96 Sea Zone to Jaluit Americans take Jaluit from Yamamoto 2 Artillerys moved from Wake to 88 Sea Zone 1 ArmoredCar moved from Wake to 88 Sea Zone 1 ArmoredCar, 2 Artillerys and 2 Transports moved from 88 Sea Zone to 96 Sea Zone 1 ArmoredCar and 2 Artillerys moved from 96 Sea Zone to Kwajalein 2 Destroyers and 1 Submarine moved from 120 Sea Zone to 70 Sea Zone 3 Destroyers moved from 98 Sea Zone to 104 Sea Zone 2 Infantrys moved from Southwest USA to 83 Sea Zone 2 Infantrys and 2 S.Submarines moved from 83 Sea Zone to 88 Sea Zone 2 Infantrys moved from 88 Sea Zone to Wake 2 Destroyers moved from 30 Sea Zone to 18 Sea Zone 2 Destroyers moved from 13 Sea Zone to 15 Sea Zone 2 Infantrys moved from Northeast USA to Quebec 11 ArmoredCars and 1 Tank moved from Yukon to Alaska 4 ArmoredCars and 1 Infantry moved from Northwest USA to British Columbia 4 ArmoredCars moved from British Columbia to Yukon 3 Infantrys moved from Southwest USA to Northwest USA Purchase Units - Americans Americans buy 1 B.Carrier, 1 Battleship, 2 Destroyers, 3 Fighters and 1 S.Submarine; Remaining resources: 0 PUs; Combat - Americans Battle in Kwajalein Americans attack with 1 ArmoredCar and 2 Artillerys Yamamoto defend with 1 Artillery and 1 Infantry Americans roll dice for 1 ArmoredCar and 2 Artillerys in Kwajalein, round 2 : 1/3 hits, 1.00 expected hits Yamamoto roll dice for 1 Artillery and 1 Infantry in Kwajalein, round 2 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Yamamoto lost in Kwajalein Americans roll dice for 1 ArmoredCar and 2 Artillerys in Kwajalein, round 3 : 2/3 hits, 1.00 expected hits Yamamoto roll dice for 1 Artillery in Kwajalein, round 3 : 1/1 hits, 0.33 expected hits 1 Artillery owned by the Yamamoto and 1 Artillery owned by the Americans lost in Kwajalein Americans win, taking Kwajalein from Yamamoto with 1 ArmoredCar and 1 Artillery remaining. Battle score for attacker is 2 Casualties for Yamamoto: 1 Artillery and 1 Infantry Casualties for Americans: 1 Artillery Battle in 95 Sea Zone Americans attack with 1 Adv.Fighter, 1 Fighter and 1 Submarine Yamamoto defend with 1 T.Boat Americans roll dice for 1 Submarine in 95 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 Adv.Fighter and 1 Fighter in 95 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits Yamamoto roll dice for 1 T.Boat in 95 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 Submarine in 95 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 Adv.Fighter and 1 Fighter in 95 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits Yamamoto roll dice for 1 T.Boat in 95 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 T.Boat owned by the Yamamoto lost in 95 Sea Zone Americans win with 1 Adv.Fighter, 1 Fighter and 1 Submarine remaining. Battle score for attacker is 6 Casualties for Yamamoto: 1 T.Boat Battle in 87 Sea Zone Americans attack with 1 Adv.Fighter, 1 Fighter and 1 Submarine Yamamoto defend with 1 Destroyer Americans roll dice for 1 Submarine in 87 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 Adv.Fighter and 1 Fighter in 87 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits Yamamoto roll dice for 1 Destroyer in 87 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 Destroyer owned by the Yamamoto lost in 87 Sea Zone Americans win with 1 Adv.Fighter, 1 Fighter and 1 Submarine remaining. Battle score for attacker is 8 Casualties for Yamamoto: 1 Destroyer Battle in 72 Sea Zone Americans attack with 1 Adv.Fighter, 1 Fighter and 1 Submarine Yamamoto defend with 1 Destroyer Americans roll dice for 1 Submarine in 72 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Destroyer in 72 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 Destroyer owned by the Yamamoto lost in 72 Sea Zone Americans win with 1 Adv.Fighter, 1 Fighter and 1 Submarine remaining. Battle score for attacker is 8 Casualties for Yamamoto: 1 Destroyer Non Combat Move - Americans 1 Adv.Fighter and 1 Fighter moved from 72 Sea Zone to 88 Sea Zone 1 Adv.Fighter and 1 Fighter moved from 87 Sea Zone to 88 Sea Zone 1 Adv.Fighter and 1 Fighter moved from 95 Sea Zone to 88 Sea Zone 1 Submarine moved from 88 Sea Zone to 102 Sea Zone 1 Infantry moved from Alaska to 71 Sea Zone 1 Infantry and 3 S.Submarines moved from 71 Sea Zone to 88 Sea Zone 1 Infantry moved from 88 Sea Zone to Wake Place Units - Americans 1 Battleship and 1 Destroyer placed in 88 Sea Zone 1 B.Carrier placed in 98 Sea Zone Americans undo move 2. 1 B.Carrier placed in 83 Sea Zone 3 Fighters placed in 83 Sea Zone 1 Destroyer and 1 S.Submarine placed in 71 Sea Zone Turn Complete - Americans Americans collect 92 PUs; end with 92 PUs
Combat Hit Differential Summary :
Yamamoto : -1.00 Americans : 1.17
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7 Combat Move - Germans 4 ArmoredCars moved from Vinnytsia to Donetsk 1 Tank moved from Kursk to Smolensk 1 Tank moved from Kursk to Yaroslavl 1 Tank moved from Kursk to Tula 1 HeavyTank and 3 Tanks moved from Kursk to Rostov 2 Mech.Infs moved from Lithuania to Latvia 1 Mech.Inf moved from Minsk to Novgorod 1 Stuka moved from Brest to Latvia 1 Bomber moved from Brest to Novgorod 1 Tank moved from Kursk to Smolensk 1 Tank moved from Kursk to Yaroslavl 1 Tank moved from Kursk to Tula 1 Tank moved from French Equatorial Africa to Equatoria Germans take Equatoria from British 1 Tank moved from Equatoria to Kenya Germans take Kenya from British 1 Infantry moved from French Equatorial Africa to Belgian Congo Germans take Belgian Congo from British 3 Infantrys moved from Stockholm to Middle Norrland 1 Fighter and 1 Stuka moved from Oslo to Middle Norrland 1 Elite moved from Oslo to Middle Norrland 2 Artillerys and 2 Elites moved from Hamburg to 23 Sea Zone 2 Artillerys and 2 Elites moved from 23 Sea Zone to Oslo 1 Infantry moved from Rhine to Netherlands 1 Infantry moved from Rhine to Hamburg 1 Infantry moved from Rhine to Belgium Purchase Units - Germans Germans buy 2 Artillerys, 1 Battleship, 1 Bunker, 1 Destroyer, 1 Factory, 10 Infantrys and 7 Tanks; Remaining resources: 0 PUs; Combat - Germans Battle in Tula Germans attack with 2 Tanks Russians defend with 1 Infantry Germans roll dice for 2 Tanks in Tula, round 2 : 0/2 hits, 1.00 expected hits Russians roll dice for 1 Infantry in Tula, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 Tanks in Tula, round 3 : 1/2 hits, 1.00 expected hits Russians roll dice for 1 Infantry in Tula, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians and 1 Tank owned by the Germans lost in Tula Germans win, taking Tula from Russians with 1 Tank remaining. Battle score for attacker is -3 Casualties for Germans: 1 Tank Casualties for Russians: 1 Infantry Battle in Latvia Germans attack with 2 Mech.Infs and 1 Stuka Russians defend with 2 Infantrys Germans roll dice for 2 Mech.Infs and 1 Stuka in Latvia, round 2 : 1/3 hits, 1.17 expected hits Russians roll dice for 2 Infantrys in Latvia, round 2 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Russians lost in Latvia Germans roll dice for 2 Mech.Infs and 1 Stuka in Latvia, round 3 : 1/3 hits, 1.17 expected hits Russians roll dice for 1 Infantry in Latvia, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Latvia Germans win, taking Latvia from Russians with 2 Mech.Infs and 1 Stuka remaining. Battle score for attacker is 4 Casualties for Russians: 2 Infantrys Battle in Donetsk Germans attack with 4 ArmoredCars Russians defend with 2 Infantrys Germans roll dice for 4 ArmoredCars in Donetsk, round 2 : 2/4 hits, 1.33 expected hits Russians roll dice for 2 Infantrys in Donetsk, round 2 : 1/2 hits, 0.67 expected hits 1 ArmoredCar owned by the Germans and 2 Infantrys owned by the Russians lost in Donetsk Germans win, taking Donetsk from Russians with 3 ArmoredCars remaining. Battle score for attacker is 0 Casualties for Germans: 1 ArmoredCar Casualties for Russians: 2 Infantrys Battle in Rostov Germans attack with 1 HeavyTank and 3 Tanks Russians defend with 3 Infantrys Germans roll dice for 1 HeavyTank and 3 Tanks in Rostov, round 2 : 2/4 hits, 2.17 expected hits Russians roll dice for 3 Infantrys in Rostov, round 2 : 1/3 hits, 1.00 expected hits 2 Infantrys owned by the Russians and 1 Tank owned by the Germans lost in Rostov Germans roll dice for 1 HeavyTank and 2 Tanks in Rostov, round 3 : 3/3 hits, 1.67 expected hits Russians roll dice for 1 Infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 1 HeavyTank and 2 Tanks remaining. Battle score for attacker is 1 Casualties for Germans: 1 Tank Casualties for Russians: 3 Infantrys Battle in Middle Norrland Germans attack with 1 Elite, 1 Fighter, 3 Infantrys and 1 Stuka Neutral defend with 1 Artillery and 2 Infantrys Germans roll dice for 1 Elite, 1 Fighter, 3 Infantrys and 1 Stuka in Middle Norrland, round 2 : 1/6 hits, 1.83 expected hits Neutral roll dice for 1 Artillery and 2 Infantrys in Middle Norrland, round 2 : 1/3 hits, 1.00 expected hits 1 Infantry owned by the Germans and 1 Infantry owned by the Neutral lost in Middle Norrland Germans roll dice for 1 Elite, 1 Fighter, 2 Infantrys and 1 Stuka in Middle Norrland, round 3 : 1/5 hits, 1.67 expected hits Neutral roll dice for 1 Artillery and 1 Infantry in Middle Norrland, round 3 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Neutral lost in Middle Norrland Germans roll dice for 1 Elite, 1 Fighter, 2 Infantrys and 1 Stuka in Middle Norrland, round 4 : 2/5 hits, 1.67 expected hits Neutral roll dice for 1 Artillery in Middle Norrland, round 4 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Neutral lost in Middle Norrland Germans loses 0 PUs for violating Middle Norrlands neutrality. Germans win, taking Middle Norrland from Neutral with 1 Elite, 1 Fighter, 2 Infantrys and 1 Stuka remaining. Battle score for attacker is 6 Casualties for Germans: 1 Infantry Casualties for Neutral: 1 Artillery and 2 Infantrys Battle in Smolensk Germans attack with 2 Tanks Russians defend with 1 Infantry Germans roll dice for 2 Tanks in Smolensk, round 2 : 1/2 hits, 1.00 expected hits Russians roll dice for 1 Infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 2 Tanks remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Battle in Yaroslavl Germans attack with 2 Tanks Russians defend with 1 Infantry Germans roll dice for 2 Tanks in Yaroslavl, round 2 : 2/2 hits, 1.00 expected hits Russians roll dice for 1 Infantry in Yaroslavl, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians and 1 Tank owned by the Germans lost in Yaroslavl Germans win, taking Yaroslavl from Russians with 1 Tank remaining. Battle score for attacker is -3 Casualties for Germans: 1 Tank Casualties for Russians: 1 Infantry Battle in Novgorod Germans attack with 1 Bomber and 1 Mech.Inf Russians defend with 1 Infantry Germans roll dice for 1 Bomber and 1 Mech.Inf in Novgorod, round 2 : 1/2 hits, 1.00 expected hits Russians roll dice for 1 Infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Novgorod Germans win, taking Novgorod from Russians with 1 Bomber and 1 Mech.Inf remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Non Combat Move - Germans 1 Bomber moved from Novgorod to Kursk 1 Stuka moved from Latvia to Kursk 4 ArmoredCars moved from Warsaw to Minsk 1 AAGun moved from Vinnytsia to Kiev 1 Fighter and 1 Stuka moved from Middle Norrland to Oslo Place Units - Germans 1 Bunker and 3 Tanks placed in Kursk 4 Tanks placed in Vinnytsia 1 Factory placed in Danzig 2 Artillerys placed in Hamburg 1 Battleship and 1 Destroyer placed in 23 Sea Zone 2 Infantrys placed in Hamburg 4 Infantrys placed in Rhine 4 Infantrys placed in Warsaw Turn Complete - Germans Germans collect 125 PUs; end with 125 PUs
Combat Hit Differential Summary :
Germans : 0.33 Neutral : -1.00 Russians : -0.67
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7 Combat Move - Russians 8 Infantrys moved from Stalingrad to Rostov 3 Infantrys moved from Georgia to Rostov 1 Bomber and 3 Infantrys moved from Moscow to Yaroslavl 3 Infantrys moved from Moscow to Tula 1 Bomber moved from Iraq to Rostov 1 Artillery and 2 Infantrys moved from Iraq to Syria 3 Infantrys moved from W.Iran to Iraq 2 Infantrys moved from Uzbekistan to 126 Sea Zone 2 Infantrys moved from 126 Sea Zone to W.Iran 2 Infantrys moved from Tashkent to Uzbekistan 10 Infantrys moved from Olyokminsk to Yakutsk 6 Infantrys moved from Evenkia to Olyokminsk 5 Infantrys moved from Irkutsk to Olyokminsk 6 Infantrys moved from Sibirsky to Evenkia 4 Infantrys moved from Krasnoyarsk to Irkutsk 4 Infantrys moved from Sverdlovsk to Novosibirsk 1 Infantry moved from Arkhangelsk to Vologda 1 Infantry moved from Arkhangelsk to S.Karelia 2 Infantrys moved from Leningrad to Novgorod 1 Fighter moved from Leningrad to Novgorod 1 Elite moved from Leningrad to Latvia 2 Infantrys moved from Leningrad to Latvia 1 Infantry moved from Leningrad to Novgorod 1 Infantry moved from Leningrad to Latvia 1 Fighter moved from Leningrad to Latvia 4 Artillerys and 11 Infantrys moved from Oulu to Vyborg 1 Bomber moved from Rostov to Tula Purchase Units - Russians Russians buy 3 HeavyTanks, 38 Infantrys and 1 Tank; Remaining resources: 0 PUs; Combat - Russians Battle in Yaroslavl Russians attack with 1 Bomber and 3 Infantrys Germans defend with 1 Tank Russians roll dice for 1 Bomber and 3 Infantrys in Yaroslavl, round 2 : 2/4 hits, 1.17 expected hits Germans roll dice for 1 Tank in Yaroslavl, round 2 : 0/1 hits, 0.50 expected hits 1 Tank owned by the Germans lost in Yaroslavl Russians win, taking Yaroslavl from Germans with 1 Bomber and 3 Infantrys remaining. Battle score for attacker is 5 Casualties for Germans: 1 Tank Battle in Rostov Russians attack with 11 Infantrys Germans defend with 1 HeavyTank and 2 Tanks Russians roll dice for 11 Infantrys in Rostov, round 2 : 5/11 hits, 1.83 expected hits Germans roll dice for 1 HeavyTank and 2 Tanks in Rostov, round 2 : 1/3 hits, 1.67 expected hits 1 HeavyTank owned by the Germans, 1 Infantry owned by the Russians and 2 Tanks owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 10 Infantrys remaining. Battle score for attacker is 15 Casualties for Russians: 1 Infantry Casualties for Germans: 1 HeavyTank and 2 Tanks Battle in Latvia Russians attack with 1 Elite, 1 Fighter and 3 Infantrys Germans defend with 2 Mech.Infs Russians roll dice for 1 Elite, 1 Fighter and 3 Infantrys in Latvia, round 2 : 1/5 hits, 1.17 expected hits Germans roll dice for 2 Mech.Infs in Latvia, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Russians and 1 Mech.Inf owned by the Germans lost in Latvia Russians roll dice for 1 Elite, 1 Fighter and 2 Infantrys in Latvia, round 3 : 0/4 hits, 1.00 expected hits Germans roll dice for 1 Mech.Inf in Latvia, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Latvia Russians roll dice for 1 Elite, 1 Fighter and 1 Infantry in Latvia, round 4 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 Mech.Inf in Latvia, round 4 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians and 1 Mech.Inf owned by the Germans lost in Latvia Russians win, taking Latvia from Germans with 1 Elite and 1 Fighter remaining. Battle score for attacker is 6 Casualties for Russians: 3 Infantrys Casualties for Germans: 2 Mech.Infs Battle in Tula Russians attack with 1 Bomber and 3 Infantrys Germans defend with 1 Tank Russians roll dice for 1 Bomber and 3 Infantrys in Tula, round 2 : 0/4 hits, 1.17 expected hits Germans roll dice for 1 Tank in Tula, round 2 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Russians lost in Tula Russians roll dice for 1 Bomber and 2 Infantrys in Tula, round 3 : 1/3 hits, 1.00 expected hits Germans roll dice for 1 Tank in Tula, round 3 : 0/1 hits, 0.50 expected hits 1 Tank owned by the Germans lost in Tula Russians win, taking Tula from Germans with 1 Bomber and 2 Infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 Infantry Casualties for Germans: 1 Tank Battle in Novgorod Russians attack with 1 Fighter and 3 Infantrys Germans defend with 1 Mech.Inf Russians roll dice for 1 Fighter and 3 Infantrys in Novgorod, round 2 : 0/4 hits, 0.83 expected hits Germans roll dice for 1 Mech.Inf in Novgorod, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 Fighter and 3 Infantrys in Novgorod, round 3 : 1/4 hits, 0.83 expected hits Germans roll dice for 1 Mech.Inf in Novgorod, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians and 1 Mech.Inf owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 4 Casualties for Russians: 1 Infantry Casualties for Germans: 1 Mech.Inf Non Combat Move - Russians 1 Fighter moved from Novgorod to Leningrad 1 Fighter moved from Latvia to Leningrad 1 Bomber moved from Yaroslavl to Moscow 1 Bomber moved from Tula to Moscow Place Units - Russians 4 Infantrys placed in Arkhangelsk 3 Infantrys placed in Georgia 3 Infantrys placed in W.Iran 2 Infantrys placed in Tashkent 5 Infantrys placed in Sverdlovsk 1 HeavyTank and 5 Infantrys placed in Sibirsky 5 Infantrys placed in Stalingrad 1 HeavyTank and 3 Infantrys placed in Leningrad 1 HeavyTank, 8 Infantrys and 1 Tank placed in Moscow Turn Complete - Russians Russians collect 99 PUs; end with 99 PUs
Combat Hit Differential Summary :
Germans : 0.83 Russians : 1.17
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7 Combat Move - Italians 1 Destroyer and 1 Submarine moved from 46 Sea Zone to 51 Sea Zone 1 Tank moved from Mauritania to Gold Coast Italians take French Sudan from French Italians take Gold Coast from British 1 Tank moved from Mauritania to Nigeria Italians take Nigeria from British 2 Mech.Infs and 6 Tanks moved from Mauritania to Rio de Oro 2 Elites moved from W.Morocco to Mauritania 4 Infantrys moved from E.Morocco to W.Morocco 1 Infantry moved from Italian East Africa to French Somaliland Italians take French Somaliland from French 1 Infantry moved from Italian East Africa to British Somaliland Italians take British Somaliland from British 2 Infantrys moved from Italian East Africa to Kenya 1 Infantry moved from Kordofan to Nubia 1 Artillery and 1 Infantry moved from Darfur to Nubia 1 Adv.Fighter and 3 Infantrys moved from Mersa Matruh to Lower Egypt 1 Artillery moved from Mersa Matruh to Lower Egypt 6 Transports moved from 51 Sea Zone to 48 Sea Zone 4 ArmoredCars, 1 Artillery, 4 Elites and 2 Infantrys moved from Campania to 48 Sea Zone 4 ArmoredCars, 1 Artillery, 4 Elites, 2 Infantrys and 6 Transports moved from 48 Sea Zone to 51 Sea Zone 4 ArmoredCars, 1 Artillery, 4 Elites and 2 Infantrys moved from 51 Sea Zone to Mersa Matruh 8 Infantrys moved from Rome to Campania 3 Infantrys moved from Tunis to S.Tunisia Purchase Units - Italians Italians buy 15 Infantrys, 4 Mech.Infs and 7 Tanks; Remaining resources: 0 PUs; Combat - Italians Battle in Lower Egypt Italians attack with 1 Adv.Fighter, 1 Artillery and 3 Infantrys British defend with 3 Infantrys Italians roll dice for 1 Adv.Fighter, 1 Artillery and 3 Infantrys in Lower Egypt, round 2 : 2/5 hits, 1.50 expected hits British roll dice for 3 Infantrys in Lower Egypt, round 2 : 0/3 hits, 1.00 expected hits 2 Infantrys owned by the British lost in Lower Egypt Italians roll dice for 1 Adv.Fighter, 1 Artillery and 3 Infantrys in Lower Egypt, round 3 : 0/5 hits, 1.50 expected hits British roll dice for 1 Infantry in Lower Egypt, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Italians lost in Lower Egypt Italians roll dice for 1 Adv.Fighter, 1 Artillery and 2 Infantrys in Lower Egypt, round 4 : 1/4 hits, 1.33 expected hits British roll dice for 1 Infantry in Lower Egypt, round 4 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the British lost in Lower Egypt Italians win, taking Lower Egypt from British with 1 Adv.Fighter, 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 4 Casualties for British: 3 Infantrys Casualties for Italians: 1 Infantry Battle in Rio de Oro Italians attack with 2 Mech.Infs and 6 Tanks Neutral defend with 3 Infantrys Italians roll dice for 2 Mech.Infs and 6 Tanks in Rio de Oro, round 2 : 3/8 hits, 3.67 expected hits Neutral roll dice for 3 Infantrys in Rio de Oro, round 2 : 2/3 hits, 1.00 expected hits 3 Infantrys owned by the Neutral and 2 Mech.Infs owned by the Italians lost in Rio de Oro Italians loses 0 PUs for violating Rio de Oros neutrality. Italians win, taking Rio de Oro from Neutral with 6 Tanks remaining. Battle score for attacker is -6 Casualties for Italians: 2 Mech.Infs Casualties for Neutral: 3 Infantrys Non Combat Move - Italians 1 AAGun moved from W.Morocco to Mauritania 1 AAGun moved from E.Morocco to W.Morocco 1 Adv.Fighter moved from Lower Egypt to Mersa Matruh Place Units - Italians 2 Tanks placed in Kufra 2 Tanks placed in Crete 3 Tanks placed in Campania 4 Mech.Infs placed in Tunis 4 Infantrys placed in E.Morocco 3 Infantrys placed in Normandy 8 Infantrys placed in Rome Turn Complete - Italians Italians collect 97 PUs; end with 97 PUs
Combat Hit Differential Summary :
Neutral : 1.00 Italians : -2.00 British : -0.67
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7 Combat Move - French 1 Infantry, 1 Tank and 1 Transport moved from 8 Sea Zone to 28 Sea Zone Purchase Units - French French buy 2 Adv.Fighters and 1 Transport; Remaining resources: 1 PUs; Non Combat Move - French Place Units - French 1 Transport placed in 1 Sea Zone 2 Adv.Fighters placed in Syria Turn Complete - French French collect 17 PUs; end with 18 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Yamamoto round 7
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7 Combat Move - Yamamoto 1 S.Submarine moved from 86 Sea Zone to 96 Sea Zone 1 Adv.Fighter and 1 Fighter moved from 86 Sea Zone to 96 Sea Zone 2 Bombers moved from New South Wales to 104 Sea Zone 1 S.Submarine moved from 86 Sea Zone to 104 Sea Zone 1 Destroyer moved from 85 Sea Zone to 77 Sea Zone 1 Destroyer moved from 86 Sea Zone to 87 Sea Zone 1 Adv.Fighter and 1 Fighter moved from 85 Sea Zone to 95 Sea Zone 1 Destroyer moved from 86 Sea Zone to 95 Sea Zone 1 Submarine moved from 86 Sea Zone to 102 Sea Zone 2 Tanks moved from Canberra to New South Wales 2 Tanks moved from New South Wales to South Australia Yamamoto take South Australia from Anzac 3 Marines moved from Sumatra to 66 Sea Zone 2 Adv.Fighters, 1 Carrier, 3 Marines and 2 Transports moved from 66 Sea Zone to 68 Sea Zone 1 Destroyer moved from 59 Sea Zone to 68 Sea Zone 2 Adv.Fighters and 3 Marines moved from 68 Sea Zone to Madagascar 1 B.Transport moved from 66 Sea Zone to 110 Sea Zone 4 Marines moved from Banjarmasin to 110 Sea Zone 1 B.Transport and 4 Marines moved from 110 Sea Zone to 111 Sea Zone 4 Marines moved from 111 Sea Zone to Celebes 1 B.Transport and 1 Transport moved from 66 Sea Zone to 111 Sea Zone 1 Fighter moved from 85 Sea Zone to 87 Sea Zone 2 Fighters moved from Tokyo to 102 Sea Zone 2 Battleships moved from 85 Sea Zone to 102 Sea Zone 2 Carriers and 2 Cruisers moved from 86 Sea Zone to 102 Sea Zone 1 B.Carrier moved from 85 Sea Zone to 102 Sea Zone 4 Marines moved from Canberra to New South Wales Purchase Units - Yamamoto Yamamoto buy 1 B.Carrier, 1 Battleship, 1 Destroyer, 4 Fighters, 11 Infantrys and 2 Submarines; Remaining resources: 1 PUs; Combat - Yamamoto Battle in 96 Sea Zone Yamamoto attack with 1 Adv.Fighter, 1 Fighter and 1 S.Submarine Americans defend with 3 Transports Yamamoto roll dice for 1 S.Submarine in 96 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 Transport owned by the Americans lost in 96 Sea Zone Yamamoto roll dice for 1 Adv.Fighter and 1 Fighter in 96 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Americans roll dice for 2 Transports in 96 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits 1 Transport owned by the Americans and 1 Fighter owned by the Yamamoto lost in 96 Sea Zone Yamamoto roll dice for 1 S.Submarine in 96 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits 1 Transport owned by the Americans lost in 96 Sea Zone Yamamoto win with 1 Adv.Fighter and 1 S.Submarine remaining. Battle score for attacker is 10 Casualties for Americans: 3 Transports Casualties for Yamamoto: 1 Fighter Battle in 104 Sea Zone Yamamoto attack with 2 Bombers and 1 S.Submarine Americans defend with 3 Destroyers Yamamoto roll dice for 1 S.Submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Yamamoto roll dice for 2 Bombers in 104 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits Americans roll dice for 3 Destroyers in 104 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits 1 Destroyer owned by the Americans lost in 104 Sea Zone Yamamoto roll dice for 1 S.Submarine in 104 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits Yamamoto roll dice for 2 Bombers in 104 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits Americans roll dice for 2 Destroyers in 104 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits 2 Destroyers owned by the Americans lost in 104 Sea Zone Yamamoto win with 2 Bombers and 1 S.Submarine remaining. Battle score for attacker is 24 Casualties for Americans: 3 Destroyers Battle in 95 Sea Zone Yamamoto attack with 1 Adv.Fighter, 1 Destroyer and 1 Fighter Americans defend with 1 Submarine Americans roll dice for 1 Submarine in 95 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Adv.Fighter, 1 Destroyer and 1 Fighter in 95 Sea Zone, round 2 : 0/3 hits, 1.17 expected hits Americans roll dice for 1 Submarine in 95 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Adv.Fighter, 1 Destroyer and 1 Fighter in 95 Sea Zone, round 3 : 2/3 hits, 1.17 expected hits 1 Submarine owned by the Americans lost in 95 Sea Zone Yamamoto win with 1 Adv.Fighter, 1 Destroyer and 1 Fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 Submarine Battle in 102 Sea Zone Yamamoto attack with 1 B.Carrier, 2 Battleships, 2 Carriers, 2 Cruisers, 2 Fighters and 1 Submarine Americans defend with 1 Submarine Yamamoto roll dice for 1 Submarine in 102 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 Submarine in 102 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 B.Carrier, 2 Battleships, 2 Carriers, 2 Cruisers and 2 Fighters in 102 Sea Zone, round 2 : 3/9 hits, 3.50 expected hits 1 Submarine owned by the Americans lost in 102 Sea Zone Yamamoto win with 1 B.Carrier, 2 Battleships, 2 Carriers, 2 Cruisers, 2 Fighters and 1 Submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 Submarine Battle in 87 Sea Zone Yamamoto attack with 1 Destroyer and 1 Fighter Americans defend with 1 Submarine Americans roll dice for 1 Submarine in 87 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Destroyer and 1 Fighter in 87 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 Submarine in 87 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Destroyer and 1 Fighter in 87 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits 1 Destroyer owned by the Yamamoto lost in 87 Sea Zone 1 Submarine owned by the Americans Submerged Yamamoto win with 1 Fighter remaining. Battle score for attacker is -8 Casualties for Yamamoto: 1 Destroyer Battle in Madagascar Yamamoto attack with 2 Adv.Fighters and 3 Marines French defend with 1 Infantry Yamamoto roll dice for 2 Adv.Fighters and 3 Marines in Madagascar, round 2 : 3/5 hits, 2.50 expected hits French roll dice for 1 Infantry in Madagascar, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the French lost in Madagascar Yamamoto win, taking Madagascar from French with 2 Adv.Fighters and 3 Marines remaining. Battle score for attacker is 2 Casualties for French: 1 Infantry Battle in Celebes Yamamoto attack with 4 Marines Dutch defend with 1 Infantry Yamamoto roll dice for 4 Marines in Celebes, round 2 : 3/4 hits, 2.00 expected hits Dutch roll dice for 1 Infantry in Celebes, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Dutch lost in Celebes Yamamoto win, taking Celebes from Dutch with 4 Marines remaining. Battle score for attacker is 2 Casualties for Dutch: 1 Infantry Non Combat Move - Yamamoto Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 1 Cruiser moved from 102 Sea Zone to 86 Sea Zone EDIT: Yamamoto undo move 1. 1 Adv.Fighter moved from 96 Sea Zone to 102 Sea Zone 1 Adv.Fighter moved from 95 Sea Zone to 85 Sea Zone 1 Fighter moved from 95 Sea Zone to 102 Sea Zone 1 Fighter moved from 87 Sea Zone to 102 Sea Zone EDIT: Yamamoto undo move 4. EDIT: 1 Fighter moved from 87 Sea Zone to 85 Sea Zone EDIT: 1 B.Carrier moved from 102 Sea Zone to 85 Sea Zone 2 Bombers moved from 104 Sea Zone to Ponape 2 Adv.Fighters moved from Madagascar to 68 Sea Zone Place Units - Yamamoto 1 B.Carrier, 1 Battleship, 1 Destroyer, 3 Fighters and 2 Submarines placed in 85 Sea Zone Yamamoto undo move 1. 1 B.Carrier, 1 Battleship, 1 Destroyer, 4 Fighters and 1 Submarine placed in 85 Sea Zone 4 Infantrys placed in Banjarmasin 4 Infantrys placed in Davao Turning on Edit Mode EDIT: Adding units owned by Yamamoto to Chubu: 1 Factory 1 Submarine placed in 85 Sea Zone 3 Infantrys placed in Chubu EDIT: Removing units owned by Yamamoto from 85 Sea Zone: 1 Submarine EDIT: Removing units owned by Yamamoto from Chubu: 3 Infantrys EDIT: Removing units owned by Yamamoto from Banjarmasin: 1 Infantry EDIT: Removing units owned by Yamamoto from Chubu: 1 Factory EDIT: Adding units owned by Yamamoto to Kyushu: 1 Factory EDIT: Turning off Edit Mode Turn Complete - Yamamoto Yamamoto collect 85 PUs; end with 86 PUs
Combat Hit Differential Summary :
French : -0.33 Yamamoto : -0.50 Americans : -1.67 Dutch : -0.33
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TripleA Turn Summary: Yamamoto round 7
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7 Combat Move - Yamamoto 1 S.Submarine moved from 86 Sea Zone to 96 Sea Zone 1 Adv.Fighter and 1 Fighter moved from 86 Sea Zone to 96 Sea Zone 2 Bombers moved from New South Wales to 104 Sea Zone 1 S.Submarine moved from 86 Sea Zone to 104 Sea Zone 1 Destroyer moved from 85 Sea Zone to 77 Sea Zone 1 Destroyer moved from 86 Sea Zone to 87 Sea Zone 1 Adv.Fighter and 1 Fighter moved from 85 Sea Zone to 95 Sea Zone 1 Destroyer moved from 86 Sea Zone to 95 Sea Zone 1 Submarine moved from 86 Sea Zone to 102 Sea Zone 2 Tanks moved from Canberra to New South Wales 2 Tanks moved from New South Wales to South Australia Yamamoto take South Australia from Anzac 3 Marines moved from Sumatra to 66 Sea Zone 2 Adv.Fighters, 1 Carrier, 3 Marines and 2 Transports moved from 66 Sea Zone to 68 Sea Zone 1 Destroyer moved from 59 Sea Zone to 68 Sea Zone 2 Adv.Fighters and 3 Marines moved from 68 Sea Zone to Madagascar 1 B.Transport moved from 66 Sea Zone to 110 Sea Zone 4 Marines moved from Banjarmasin to 110 Sea Zone 1 B.Transport and 4 Marines moved from 110 Sea Zone to 111 Sea Zone 4 Marines moved from 111 Sea Zone to Celebes 1 B.Transport and 1 Transport moved from 66 Sea Zone to 111 Sea Zone 1 Fighter moved from 85 Sea Zone to 87 Sea Zone 2 Fighters moved from Tokyo to 102 Sea Zone 2 Battleships moved from 85 Sea Zone to 102 Sea Zone 2 Carriers and 2 Cruisers moved from 86 Sea Zone to 102 Sea Zone 1 B.Carrier moved from 85 Sea Zone to 102 Sea Zone 4 Marines moved from Canberra to New South Wales Purchase Units - Yamamoto Yamamoto buy 1 B.Carrier, 1 Battleship, 1 Destroyer, 4 Fighters, 11 Infantrys and 2 Submarines; Remaining resources: 1 PUs; Combat - Yamamoto Battle in 96 Sea Zone Yamamoto attack with 1 Adv.Fighter, 1 Fighter and 1 S.Submarine Americans defend with 3 Transports Yamamoto roll dice for 1 S.Submarine in 96 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 Transport owned by the Americans lost in 96 Sea Zone Yamamoto roll dice for 1 Adv.Fighter and 1 Fighter in 96 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Americans roll dice for 2 Transports in 96 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits 1 Transport owned by the Americans and 1 Fighter owned by the Yamamoto lost in 96 Sea Zone Yamamoto roll dice for 1 S.Submarine in 96 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits 1 Transport owned by the Americans lost in 96 Sea Zone Yamamoto win with 1 Adv.Fighter and 1 S.Submarine remaining. Battle score for attacker is 10 Casualties for Americans: 3 Transports Casualties for Yamamoto: 1 Fighter Battle in 104 Sea Zone Yamamoto attack with 2 Bombers and 1 S.Submarine Americans defend with 3 Destroyers Yamamoto roll dice for 1 S.Submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Yamamoto roll dice for 2 Bombers in 104 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits Americans roll dice for 3 Destroyers in 104 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits 1 Destroyer owned by the Americans lost in 104 Sea Zone Yamamoto roll dice for 1 S.Submarine in 104 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits Yamamoto roll dice for 2 Bombers in 104 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits Americans roll dice for 2 Destroyers in 104 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits 2 Destroyers owned by the Americans lost in 104 Sea Zone Yamamoto win with 2 Bombers and 1 S.Submarine remaining. Battle score for attacker is 24 Casualties for Americans: 3 Destroyers Battle in 95 Sea Zone Yamamoto attack with 1 Adv.Fighter, 1 Destroyer and 1 Fighter Americans defend with 1 Submarine Americans roll dice for 1 Submarine in 95 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Adv.Fighter, 1 Destroyer and 1 Fighter in 95 Sea Zone, round 2 : 0/3 hits, 1.17 expected hits Americans roll dice for 1 Submarine in 95 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Adv.Fighter, 1 Destroyer and 1 Fighter in 95 Sea Zone, round 3 : 2/3 hits, 1.17 expected hits 1 Submarine owned by the Americans lost in 95 Sea Zone Yamamoto win with 1 Adv.Fighter, 1 Destroyer and 1 Fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 Submarine Battle in 102 Sea Zone Yamamoto attack with 1 B.Carrier, 2 Battleships, 2 Carriers, 2 Cruisers, 2 Fighters and 1 Submarine Americans defend with 1 Submarine Yamamoto roll dice for 1 Submarine in 102 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 Submarine in 102 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 B.Carrier, 2 Battleships, 2 Carriers, 2 Cruisers and 2 Fighters in 102 Sea Zone, round 2 : 3/9 hits, 3.50 expected hits 1 Submarine owned by the Americans lost in 102 Sea Zone Yamamoto win with 1 B.Carrier, 2 Battleships, 2 Carriers, 2 Cruisers, 2 Fighters and 1 Submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 Submarine Battle in 87 Sea Zone Yamamoto attack with 1 Destroyer and 1 Fighter Americans defend with 1 Submarine Americans roll dice for 1 Submarine in 87 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Destroyer and 1 Fighter in 87 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 Submarine in 87 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Destroyer and 1 Fighter in 87 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits 1 Destroyer owned by the Yamamoto lost in 87 Sea Zone 1 Submarine owned by the Americans Submerged Yamamoto win with 1 Fighter remaining. Battle score for attacker is -8 Casualties for Yamamoto: 1 Destroyer Battle in Madagascar Yamamoto attack with 2 Adv.Fighters and 3 Marines French defend with 1 Infantry Yamamoto roll dice for 2 Adv.Fighters and 3 Marines in Madagascar, round 2 : 3/5 hits, 2.50 expected hits French roll dice for 1 Infantry in Madagascar, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the French lost in Madagascar Yamamoto win, taking Madagascar from French with 2 Adv.Fighters and 3 Marines remaining. Battle score for attacker is 2 Casualties for French: 1 Infantry Battle in Celebes Yamamoto attack with 4 Marines Dutch defend with 1 Infantry Yamamoto roll dice for 4 Marines in Celebes, round 2 : 3/4 hits, 2.00 expected hits Dutch roll dice for 1 Infantry in Celebes, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Dutch lost in Celebes Yamamoto win, taking Celebes from Dutch with 4 Marines remaining. Battle score for attacker is 2 Casualties for Dutch: 1 Infantry Non Combat Move - Yamamoto Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 1 Cruiser moved from 102 Sea Zone to 86 Sea Zone EDIT: Yamamoto undo move 1. 1 Adv.Fighter moved from 96 Sea Zone to 102 Sea Zone 1 Adv.Fighter moved from 95 Sea Zone to 85 Sea Zone 1 Fighter moved from 95 Sea Zone to 102 Sea Zone 1 Fighter moved from 87 Sea Zone to 102 Sea Zone EDIT: Yamamoto undo move 4. EDIT: 1 Fighter moved from 87 Sea Zone to 85 Sea Zone EDIT: 1 B.Carrier moved from 102 Sea Zone to 85 Sea Zone 2 Bombers moved from 104 Sea Zone to Ponape 2 Adv.Fighters moved from Madagascar to 68 Sea Zone Place Units - Yamamoto 1 B.Carrier, 1 Battleship, 1 Destroyer, 3 Fighters and 2 Submarines placed in 85 Sea Zone Yamamoto undo move 1. 1 B.Carrier, 1 Battleship, 1 Destroyer, 4 Fighters and 1 Submarine placed in 85 Sea Zone 4 Infantrys placed in Banjarmasin 4 Infantrys placed in Davao Turning on Edit Mode EDIT: Adding units owned by Yamamoto to Chubu: 1 Factory 1 Submarine placed in 85 Sea Zone 3 Infantrys placed in Chubu EDIT: Removing units owned by Yamamoto from 85 Sea Zone: 1 Submarine EDIT: Removing units owned by Yamamoto from Chubu: 3 Infantrys EDIT: Removing units owned by Yamamoto from Banjarmasin: 1 Infantry EDIT: Removing units owned by Yamamoto from Chubu: 1 Factory EDIT: Adding units owned by Yamamoto to Kyushu: 1 Factory EDIT: Turning off Edit Mode Turn Complete - Yamamoto Yamamoto collect 85 PUs; end with 86 PUs Turning on Edit Mode EDIT: Removing units owned by Yamamoto from Kyushu: 1 Factory EDIT: Adding units owned by Yamamoto to Canberra: 3 Infantrys EDIT: Adding units owned by Yamamoto to 122 Sea Zone: 1 Submarine EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
French : -0.33 Yamamoto : -0.50 Americans : -1.67 Dutch : -0.33
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TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7 Combat Move - Chinese 1 ArmoredCar moved from Shansi to Shantung Chinese take Shantung from Hisaichi 1 Tank moved from Bangkok to S.French Indochina 2 Infantrys moved from Hunan to Kwangsi 1 ArmoredCar moved from Hupeh to Shanghai 1 Tank moved from Hupeh to Shanghai 2 Infantrys and 1 Marine moved from Hunan to Kiangsi 1 ArmoredCar moved from Hupeh to Kiangsi 3 Adv.Fighters moved from Hunan to Kiangsi 1 Fighter moved from Hunan to Shanghai 3 Infantrys moved from Suiyuan to Chahar 1 Marine moved from Shansi to Anhwei 1 Infantry moved from Shensi to Shansi Purchase Units - Chinese Chinese buy 4 ArmoredCars, 5 Infantrys, 1 Marine and 3 Tanks; Remaining resources: 0 PUs; Combat - Chinese Battle in Kwangsi Chinese attack with 2 Infantrys Hisaichi defend with 1 Artillery Chinese roll dice for 2 Infantrys in Kwangsi, round 2 : 0/2 hits, 0.33 expected hits Hisaichi roll dice for 1 Artillery in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 Infantrys in Kwangsi, round 3 : 0/2 hits, 0.33 expected hits Hisaichi roll dice for 1 Artillery in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 Infantrys in Kwangsi, round 4 : 1/2 hits, 0.33 expected hits Hisaichi roll dice for 1 Artillery in Kwangsi, round 4 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Hisaichi lost in Kwangsi Chinese win, taking Kwangsi from Hisaichi with 2 Infantrys remaining. Battle score for attacker is 4 Casualties for Hisaichi: 1 Artillery Battle in Kiangsi Chinese attack with 3 Adv.Fighters, 1 ArmoredCar, 2 Infantrys and 1 Marine Hisaichi defend with 1 Artillery, 1 Elite and 1 Infantry Chinese roll dice for 3 Adv.Fighters, 1 ArmoredCar, 2 Infantrys and 1 Marine in Kiangsi, round 2 : 3/7 hits, 2.67 expected hits Hisaichi roll dice for 1 Artillery, 1 Elite and 1 Infantry in Kiangsi, round 2 : 2/3 hits, 1.00 expected hits 1 Elite owned by the Hisaichi, 1 Infantry owned by the Hisaichi, 1 Artillery owned by the Hisaichi and 2 Infantrys owned by the Chinese lost in Kiangsi Chinese win, taking Kiangsi from Hisaichi with 3 Adv.Fighters, 1 ArmoredCar and 1 Marine remaining. Battle score for attacker is 5 Casualties for Chinese: 2 Infantrys Casualties for Hisaichi: 1 Artillery, 1 Elite and 1 Infantry Battle in Shanghai Chinese attack with 1 ArmoredCar, 1 Fighter and 1 Tank Hisaichi defend with 1 Elite Chinese roll dice for 1 ArmoredCar, 1 Fighter and 1 Tank in Shanghai, round 2 : 0/3 hits, 1.17 expected hits Hisaichi roll dice for 1 Elite in Shanghai, round 2 : 1/1 hits, 0.33 expected hits 1 ArmoredCar owned by the Chinese lost in Shanghai Chinese roll dice for 1 Fighter and 1 Tank in Shanghai, round 3 : 1/2 hits, 0.83 expected hits Hisaichi roll dice for 1 Elite in Shanghai, round 3 : 1/1 hits, 0.33 expected hits 1 Elite owned by the Hisaichi and 1 Fighter owned by the Chinese lost in Shanghai Chinese win, taking Shanghai from Hisaichi with 1 Tank remaining. Battle score for attacker is -9 Casualties for Chinese: 1 ArmoredCar and 1 Fighter Casualties for Hisaichi: 1 Elite Non Combat Move - Chinese 3 Adv.Fighters moved from Kiangsi to Hunan 3 Infantrys moved from Kweichow to Hunan 2 Infantrys moved from Szechwan to Kweichow 3 Infantrys moved from Lanchow to Szechwan 1 Infantry moved from Lanchow to Shensi 3 Infantrys moved from Ningsia to Suiyuan 1 Infantry moved from Ningsia to Suiyuan 4 Infantrys moved from E.Qinghai to Lanchow 1 Artillery moved from E.Qinghai to Lanchow 1 Artillery moved from E.Qinghai to Ningsia 4 Infantrys moved from Gobi Altai to Ningsia 1 Adv.Fighter, 2 Artillerys, 2 Elites and 1 Infantry moved from Hsining to E.Qinghai 1 Adv.Fighter moved from E.Qinghai to Hupeh 4 Infantrys moved from E.Sinkiang to W.Qinghai 4 Infantrys moved from Urumqi to E.Sinkiang 3 Adv.Fighters moved from Hunan to Hupeh Place Units - Chinese 2 ArmoredCars and 1 Tank placed in Hupeh 2 ArmoredCars, 1 Infantry, 1 Marine and 2 Tanks placed in Hsining Turning on Edit Mode EDIT: Removing units owned by Chinese from W.Qinghai: 4 Infantrys EDIT: Adding units owned by Chinese to Gobi Altai: 4 Infantrys EDIT: Turning off Edit Mode 4 Infantrys placed in Urumqi Turn Complete - Chinese Chinese collect 45 PUs; end with 45 PUs
Combat Hit Differential Summary :
Hisaichi : 1.33 Chinese : -0.67
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TripleA Turn Summary: Hisaichi round 7
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7 Combat Move - Hisaichi 2 Destroyers, 2 Submarines and 1 Transport moved from 110 Sea Zone to 70 Sea Zone 1 T.Boat moved from 92 Sea Zone to 84 Sea Zone 2 Artillerys and 3 Infantrys moved from Peking to Chahar 1 Fighter moved from 84 Sea Zone to Chahar 1 Artillery and 1 Elite moved from Changchun to 84 Sea Zone 1 Artillery and 1 Elite moved from 84 Sea Zone to Shantung 1 Artillery and 1 Infantry moved from Changchun to 84 Sea Zone 1 Artillery and 1 Infantry moved from 84 Sea Zone to Shanghai 1 Infantry moved from Kirin to 84 Sea Zone 1 Infantry moved from 84 Sea Zone to Shanghai 1 Artillery, 1 Elite and 1 Infantry moved from Hong Kong to Kiangsi 1 Artillery and 1 Elite moved from Kwangtung to Kwangsi 1 Bomber moved from Hong Kong to Kwangsi 1 Fighter moved from Hong Kong to Kwangsi 1 Artillery, 1 Elite and 1 Infantry moved from Hong Kong to Kiangsi 2 Infantrys moved from Changchun to 84 Sea Zone 2 Infantrys moved from 84 Sea Zone to Kiangsi 3 Tanks moved from Kirin to Ayan 4 Infantrys moved from Heilungchiang to Ayan 1 Elite and 1 Infantry moved from Heilungchiang to Chita 1 Infantry moved from Changchun to Kirin Purchase Units - Hisaichi Hisaichi buy 6 Artillerys, 2 Bunkers, 2 Elites and 13 Infantrys; Remaining resources: 2 PUs; Combat - Hisaichi Battle in Shanghai Hisaichi attack with 1 Artillery and 2 Infantrys Chinese defend with 1 Tank Hisaichi roll dice for 1 Artillery and 2 Infantrys in Shanghai, round 2 : 1/3 hits, 0.83 expected hits Chinese roll dice for 1 Tank in Shanghai, round 2 : 0/1 hits, 0.50 expected hits 1 Tank owned by the Chinese lost in Shanghai Hisaichi win, taking Shanghai from Chinese with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 5 Casualties for Chinese: 1 Tank Battle in 70 Sea Zone Hisaichi attack with 2 Destroyers, 2 Submarines and 1 Transport Americans defend with 2 Destroyers and 1 Submarine Hisaichi roll dice for 2 Submarines in 70 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 Submarine in 70 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Hisaichi roll dice for 2 Destroyers and 1 Transport in 70 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 2 Destroyers in 70 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits 1 Submarine owned by the Americans, 1 Transport owned by the Hisaichi and 1 Submarine owned by the Hisaichi lost in 70 Sea Zone Hisaichi roll dice for 1 Submarine in 70 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Hisaichi roll dice for 2 Destroyers in 70 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits Americans roll dice for 2 Destroyers in 70 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits 2 Destroyers owned by the Americans and 1 Submarine owned by the Hisaichi lost in 70 Sea Zone Hisaichi win with 2 Destroyers remaining. Battle score for attacker is 3 Casualties for Hisaichi: 2 Submarines and 1 Transport Casualties for Americans: 2 Destroyers and 1 Submarine Battle in Kwangsi Hisaichi attack with 1 Artillery, 1 Bomber, 1 Elite and 1 Fighter Chinese defend with 2 Infantrys Hisaichi roll dice for 1 Artillery, 1 Bomber, 1 Elite and 1 Fighter in Kwangsi, round 2 : 1/4 hits, 1.83 expected hits Chinese roll dice for 2 Infantrys in Kwangsi, round 2 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Chinese lost in Kwangsi Hisaichi roll dice for 1 Artillery, 1 Bomber, 1 Elite and 1 Fighter in Kwangsi, round 3 : 1/4 hits, 1.83 expected hits Chinese roll dice for 1 Infantry in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Kwangsi Hisaichi win, taking Kwangsi from Chinese with 1 Artillery, 1 Bomber, 1 Elite and 1 Fighter remaining. Battle score for attacker is 4 Casualties for Chinese: 2 Infantrys Battle in Kiangsi Hisaichi attack with 2 Artillerys, 2 Elites and 4 Infantrys Chinese defend with 1 ArmoredCar and 1 Marine Hisaichi roll dice for 2 Artillerys, 2 Elites and 4 Infantrys in Kiangsi, round 2 : 0/8 hits, 2.33 expected hits Chinese roll dice for 1 ArmoredCar and 1 Marine in Kiangsi, round 2 : 0/2 hits, 0.50 expected hits Hisaichi roll dice for 2 Artillerys, 2 Elites and 4 Infantrys in Kiangsi, round 3 : 1/8 hits, 2.33 expected hits Chinese roll dice for 1 ArmoredCar and 1 Marine in Kiangsi, round 3 : 0/2 hits, 0.50 expected hits 1 ArmoredCar owned by the Chinese lost in Kiangsi Hisaichi roll dice for 2 Artillerys, 2 Elites and 4 Infantrys in Kiangsi, round 4 : 4/8 hits, 2.33 expected hits Chinese roll dice for 1 Marine in Kiangsi, round 4 : 0/1 hits, 0.33 expected hits 1 Marine owned by the Chinese lost in Kiangsi Hisaichi win, taking Kiangsi from Chinese with 2 Artillerys, 2 Elites and 4 Infantrys remaining. Battle score for attacker is 8 Casualties for Chinese: 1 ArmoredCar and 1 Marine Battle in Shantung Hisaichi attack with 1 Artillery and 1 Elite Chinese defend with 1 ArmoredCar Hisaichi roll dice for 1 Artillery and 1 Elite in Shantung, round 2 : 1/2 hits, 0.83 expected hits Chinese roll dice for 1 ArmoredCar in Shantung, round 2 : 0/1 hits, 0.17 expected hits 1 ArmoredCar owned by the Chinese lost in Shantung Hisaichi win, taking Shantung from Chinese with 1 Artillery and 1 Elite remaining. Battle score for attacker is 4 Casualties for Chinese: 1 ArmoredCar Battle in Chahar Hisaichi attack with 2 Artillerys, 1 Fighter and 3 Infantrys Chinese defend with 5 Infantrys Hisaichi roll dice for 2 Artillerys, 1 Fighter and 3 Infantrys in Chahar, round 2 : 1/6 hits, 1.83 expected hits Chinese roll dice for 5 Infantrys in Chahar, round 2 : 2/5 hits, 1.67 expected hits 2 Infantrys owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Chahar Hisaichi roll dice for 2 Artillerys, 1 Fighter and 1 Infantry in Chahar, round 3 : 0/4 hits, 1.33 expected hits Chinese roll dice for 4 Infantrys in Chahar, round 3 : 0/4 hits, 1.33 expected hits Hisaichi roll dice for 2 Artillerys, 1 Fighter and 1 Infantry in Chahar, round 4 : 1/4 hits, 1.33 expected hits Chinese roll dice for 4 Infantrys in Chahar, round 4 : 1/4 hits, 1.33 expected hits 1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Chahar Hisaichi roll dice for 2 Artillerys and 1 Fighter in Chahar, round 5 : 2/3 hits, 1.00 expected hits Chinese roll dice for 3 Infantrys in Chahar, round 5 : 2/3 hits, 1.00 expected hits 2 Infantrys owned by the Chinese and 2 Artillerys owned by the Hisaichi lost in Chahar retreated to Chahar Chinese win with 1 Infantry remaining. Battle score for attacker is -6 Casualties for Hisaichi: 2 Artillerys and 3 Infantrys Casualties for Chinese: 4 Infantrys Non Combat Move - Hisaichi 1 Fighter moved from Chahar to 84 Sea Zone 1 L.Fighter moved from 84 Sea Zone to Ayan 1 Bomber and 1 Fighter moved from Kwangsi to Hong Kong Place Units - Hisaichi 2 Artillerys, 2 Elites and 2 Infantrys placed in Hong Kong 1 Bunker placed in Chita 1 Bunker placed in Ayan 1 Artillery and 2 Infantrys placed in Liaoning 1 Artillery and 2 Infantrys placed in Kirin 2 Artillerys and 6 Infantrys placed in Changchun 1 Infantry placed in Liaoning Turn Complete - Hisaichi Hisaichi collect 61 PUs; end with 63 PUs
Combat Hit Differential Summary :
Hisaichi : -4.17 Americans : 1.33 Chinese : -3.33
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TripleA Turn Summary: British round 7
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7 Combat Move - British 3 Infantrys moved from Kolyma to Zhigansk 2 Tanks moved from Zhigansk to Yakutsk 1 T.Boat moved from 10 Sea Zone to 11 Sea Zone 3 Infantrys moved from Cairo to Lower Egypt 4 Adv.Fighters moved from Cairo to Lower Egypt 5 Fighters moved from Cairo to Lower Egypt 4 Tanks moved from S.French Indochina to Hunan 2 ArmoredCars moved from Yunnan to Kwangsi 1 Tank moved from S.French Indochina to Kwangsi 1 ArmoredCar moved from Yunnan to Kwangsi 5 ArmoredCars moved from Yunnan to Hunan 2 Artillerys and 4 Infantrys moved from S.French Indochina to N.French Indochina 6 Infantrys moved from Yunnan to N.French Indochina 3 Adv.Fighters moved from Bangkok to 61 Sea Zone 2 Fighters moved from Bangkok to 61 Sea Zone 1 Adv.Fighter moved from Bangkok to 61 Sea Zone Purchase Units - British British buy 38 Infantrys and 5 Tanks; Remaining resources: 0 PUs; Combat - British Battle in Lower Egypt British attack with 4 Adv.Fighters, 5 Fighters and 3 Infantrys Italians defend with 1 Artillery and 2 Infantrys British roll dice for 4 Adv.Fighters, 5 Fighters and 3 Infantrys in Lower Egypt, round 2 : 5/12 hits, 4.17 expected hits Italians roll dice for 1 Artillery and 2 Infantrys in Lower Egypt, round 2 : 0/3 hits, 1.00 expected hits 2 Infantrys owned by the Italians and 1 Artillery owned by the Italians lost in Lower Egypt British win, taking Lower Egypt from Italians with 4 Adv.Fighters, 5 Fighters and 3 Infantrys remaining. Battle score for attacker is 8 Casualties for Italians: 1 Artillery and 2 Infantrys Battle in Kwangsi British attack with 3 ArmoredCars and 1 Tank Hisaichi defend with 1 Artillery and 1 Elite British roll dice for 3 ArmoredCars and 1 Tank in Kwangsi, round 2 : 0/4 hits, 1.50 expected hits Hisaichi roll dice for 1 Artillery and 1 Elite in Kwangsi, round 2 : 2/2 hits, 0.67 expected hits 2 ArmoredCars owned by the British lost in Kwangsi British roll dice for 1 ArmoredCar and 1 Tank in Kwangsi, round 3 : 0/2 hits, 0.83 expected hits Hisaichi roll dice for 1 Artillery and 1 Elite in Kwangsi, round 3 : 0/2 hits, 0.67 expected hits British roll dice for 1 ArmoredCar and 1 Tank in Kwangsi, round 4 : 1/2 hits, 0.83 expected hits Hisaichi roll dice for 1 Artillery and 1 Elite in Kwangsi, round 4 : 0/2 hits, 0.67 expected hits 1 Elite owned by the Hisaichi lost in Kwangsi British roll dice for 1 ArmoredCar and 1 Tank in Kwangsi, round 5 : 1/2 hits, 0.83 expected hits Hisaichi roll dice for 1 Artillery in Kwangsi, round 5 : 1/1 hits, 0.33 expected hits 1 ArmoredCar owned by the British and 1 Artillery owned by the Hisaichi lost in Kwangsi British win, taking Kwangsi from Hisaichi with 1 Tank remaining. Battle score for attacker is -5 Casualties for British: 3 ArmoredCars Casualties for Hisaichi: 1 Artillery and 1 Elite Battle in 61 Sea Zone British attack with 4 Adv.Fighters and 2 Fighters Thai defend with 1 Destroyer and 1 Transport British roll dice for 4 Adv.Fighters and 2 Fighters in 61 Sea Zone, round 2 : 3/6 hits, 2.67 expected hits Thai roll dice for 1 Destroyer and 1 Transport in 61 Sea Zone, round 2 : 0/2 hits, 0.50 expected hits 1 Transport owned by the Thai and 1 Destroyer owned by the Thai lost in 61 Sea Zone British win with 4 Adv.Fighters and 2 Fighters remaining. Battle score for attacker is 14 Casualties for Thai: 1 Destroyer and 1 Transport Non Combat Move - British 4 Adv.Fighters and 2 Fighters moved from 61 Sea Zone to Malaya 2 Artillerys, 6 Infantrys and 1 Tank moved from Bihar to Assam 1 Tank moved from Assam to Yunnan 1 ArmoredCar, 2 Artillerys and 4 Infantrys moved from Madras to Hyderabad 5 ArmoredCars moved from Delhi to Assam 4 Adv.Fighters and 5 Fighters moved from Lower Egypt to Cairo Place Units - British 6 Infantrys placed in Bangkok 5 Infantrys placed in Delhi 2 Infantrys and 4 Tanks placed in Cairo 1 Infantry and 1 Tank placed in Cape Town 2 Infantrys placed in Bombay 4 Infantrys placed in Manchester 4 Infantrys placed in Wales 8 Infantrys placed in London 5 Infantrys placed in Madras 1 Infantry placed in Montreal Turn Complete - British British collect 94 PUs; end with 94 PUs
Combat Hit Differential Summary :
British : -0.83 Italians : -1.00 Hisaichi : 0.67 Thai : -0.50
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Anzac and Dutch?
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TripleA Turn Summary: Anzac round 7
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7 Combat Move - Anzac 2 Adv.Fighters moved from Broome to 111 Sea Zone Combat - Anzac Battle in 111 Sea Zone Anzac attack with 2 Adv.Fighters Yamamoto defend with 2 B.Transports and 1 Transport Anzac roll dice for 2 Adv.Fighters in 111 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits Yamamoto roll dice for 2 B.Transports and 1 Transport in 111 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits 1 Transport owned by the Yamamoto and 1 B.Transport owned by the Yamamoto lost in 111 Sea Zone Anzac roll dice for 2 Adv.Fighters in 111 Sea Zone, round 3 : 0/2 hits, 1.00 expected hits Yamamoto roll dice for 1 B.Transport in 111 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Anzac roll dice for 2 Adv.Fighters in 111 Sea Zone, round 4 : 1/2 hits, 1.00 expected hits Yamamoto roll dice for 1 B.Transport in 111 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits 1 B.Transport owned by the Yamamoto lost in 111 Sea Zone Anzac win with 2 Adv.Fighters remaining. Battle score for attacker is 22 Casualties for Yamamoto: 2 B.Transports and 1 Transport Non Combat Move - Anzac 1 Infantry moved from Broome to Western Australia 2 Adv.Fighters moved from 111 Sea Zone to Broome 2 Infantrys moved from Townsville to Northern Territory 1 Infantry moved from Broome to Western Australia 1 Infantry moved from Broome to Western Australia 1 Infantry moved from Townsville to Northern Territory 1 Tank moved from Malaya to N.Thailand 1 Infantry moved from Malaya to S.Thailand Turn Complete - Anzac
Combat Hit Differential Summary :
Yamamoto : -0.83 Anzac : 0.00
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TripleA Turn Summary: Dutch round 7
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7 Combat Move - Dutch 2 Mech.Infs moved from Suriname to Bahia 1 Artillery, 2 Infantrys and 1 Tank moved from West Papua to Port Moresby Purchase Units - Dutch Dutch buy 2 ArmoredCars and 1 Elite; Remaining resources: 0 PUs; Combat - Dutch Battle in Bahia Dutch attack with 2 Mech.Infs Neutral defend with 1 Tank Dutch roll dice for 2 Mech.Infs in Bahia, round 2 : 1/2 hits, 0.67 expected hits Neutral roll dice for 1 Tank in Bahia, round 2 : 0/1 hits, 0.50 expected hits 1 Tank owned by the Neutral lost in Bahia Dutch loses 0 PUs for violating Bahias neutrality. Dutch win, taking Bahia from Neutral with 2 Mech.Infs remaining. Battle score for attacker is 5 Casualties for Neutral: 1 Tank Non Combat Move - Dutch Place Units - Dutch 2 ArmoredCars and 1 Elite placed in Suriname Turn Complete - Dutch Dutch collect 11 PUs; end with 11 PUs
Combat Hit Differential Summary :
Neutral : -0.50 Dutch : 0.33
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