Test summary from TripleA, engine version: 2.6.14470, time: 8:36:13 AM
Savegame
WAW - Whack bad, dawg good! x2
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TripleA Turn Summary: Chinese round 13
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 13 Combat Move - Chinese 1 Adv.Fighter, 4 ArmoredCars, 2 Artillerys, 1 Elite, 1 Fighter, 18 Infantrys, 1 Mech.Inf and 3 Tanks moved from Peking to Liaoning 9 ArmoredCars moved from Chahar to Liaoning 3 Artillerys, 2 Elites, 7 Infantrys and 1 Marine moved from Chahar to Peking 1 ArmoredCar, 2 Artillerys and 6 Infantrys moved from Suiyuan to Chahar 3 ArmoredCars moved from Hupeh to Chahar 1 Mech.Inf moved from Ningsia to Peking 6 ArmoredCars moved from Ningsia to Chahar 4 Infantrys moved from Ningsia to Suiyuan 1 ArmoredCar moved from Chahar to Peking 3 ArmoredCars and 3 Infantrys moved from Gobi Altai to Ningsia 3 ArmoredCars moved from Ningsia to Suiyuan 6 ArmoredCars moved from Hsining to Ningsia 3 ArmoredCars and 1 Mech.Inf moved from Urumqi to Gobi Altai 1 Mech.Inf moved from Gobi Altai to Ningsia Purchase Units - Chinese Chinese buy 8 ArmoredCars, 2 Mech.Infs and 3 Tanks; Remaining resources: 0 PUs; Combat - Chinese Battle in Liaoning Chinese attack with 1 Adv.Fighter, 13 ArmoredCars, 2 Artillerys, 1 Elite, 1 Fighter, 18 Infantrys, 1 Mech.Inf and 3 Tanks Hisaichi defend with 2 Artillerys, 2 Bunkers, 1 Factory, 2 Fighters, 25 Infantrys and 1 L.Fighter Chinese roll dice for 1 Adv.Fighter, 13 ArmoredCars, 2 Artillerys, 1 Elite, 1 Fighter, 18 Infantrys, 1 Mech.Inf and 3 Tanks in Liaoning, round 2 : 10/40 hits, 11.50 expected hits Units damaged: 2 Bunkers owned by the Hisaichi Hisaichi roll dice for 2 Artillerys, 2 Bunkers, 2 Fighters, 25 Infantrys and 1 L.Fighter in Liaoning, round 2 : 8/32 hits, 11.67 expected hits 8 Infantrys owned by the Hisaichi and 8 Infantrys owned by the Chinese lost in Liaoning Chinese roll dice for 1 Adv.Fighter, 13 ArmoredCars, 2 Artillerys, 1 Elite, 1 Fighter, 10 Infantrys, 1 Mech.Inf and 3 Tanks in Liaoning, round 3 : 11/32 hits, 10.17 expected hits Hisaichi roll dice for 2 Artillerys, 2 Bunkers, 2 Fighters, 17 Infantrys and 1 L.Fighter in Liaoning, round 3 : 10/24 hits, 9.00 expected hits 11 Infantrys owned by the Hisaichi and 10 Infantrys owned by the Chinese lost in Liaoning Chinese roll dice for 1 Adv.Fighter, 13 ArmoredCars, 2 Artillerys, 1 Elite, 1 Fighter, 1 Mech.Inf and 3 Tanks in Liaoning, round 4 : 7/22 hits, 8.17 expected hits Hisaichi roll dice for 2 Artillerys, 2 Bunkers, 2 Fighters, 6 Infantrys and 1 L.Fighter in Liaoning, round 4 : 6/13 hits, 5.33 expected hits 6 ArmoredCars owned by the Chinese, 6 Infantrys owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Liaoning Chinese roll dice for 1 Adv.Fighter, 7 ArmoredCars, 2 Artillerys, 1 Elite, 1 Fighter, 1 Mech.Inf and 3 Tanks in Liaoning, round 5 : 3/16 hits, 6.17 expected hits Hisaichi roll dice for 1 Artillery, 2 Bunkers, 2 Fighters and 1 L.Fighter in Liaoning, round 5 : 3/6 hits, 3.00 expected hits 2 Bunkers owned by the Hisaichi, 3 ArmoredCars owned by the Chinese and 1 Artillery owned by the Hisaichi lost in Liaoning Chinese roll dice for 1 Adv.Fighter, 4 ArmoredCars, 2 Artillerys, 1 Elite, 1 Fighter, 1 Mech.Inf and 3 Tanks in Liaoning, round 6 : 5/13 hits, 5.17 expected hits Hisaichi roll dice for 2 Fighters and 1 L.Fighter in Liaoning, round 6 : 2/3 hits, 1.67 expected hits 1 L.Fighter owned by the Hisaichi, 2 Fighters owned by the Hisaichi and 2 ArmoredCars owned by the Chinese lost in Liaoning Chinese win, taking Liaoning from Hisaichi with 1 Adv.Fighter, 2 ArmoredCars, 2 Artillerys, 1 Elite, 1 Fighter, 1 Mech.Inf and 3 Tanks remaining. Battle score for attacker is 18 Casualties for Chinese: 11 ArmoredCars and 18 Infantrys Casualties for Hisaichi: 2 Artillerys, 2 Bunkers, 2 Fighters, 25 Infantrys and 1 L.Fighter Non Combat Move - Chinese 1 Fighter moved from Liaoning to Peking 1 Adv.Fighter moved from Liaoning to Peking Place Units - Chinese 3 Tanks placed in Hupeh 6 ArmoredCars placed in Hsining 2 ArmoredCars and 2 Mech.Infs placed in Urumqi Turn Complete - Chinese Chinese collect 54 PUs; end with 54 PUs
Combat Hit Differential Summary :
Hisaichi : -1.67 Chinese : -5.17
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TripleA Turn Summary: Hisaichi round 13
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 13 Combat Move - Hisaichi 19 Infantrys moved from Kirin to Liaoning Purchase Units - Hisaichi Hisaichi buy 2 Bunkers, 7 Infantrys and 4 Tanks; Remaining resources: 0 PUs; Combat - Hisaichi Battle in Liaoning Hisaichi attack with 19 Infantrys Chinese defend with 2 ArmoredCars, 2 Artillerys, 1 Elite, 1 Factory, 1 Mech.Inf and 3 Tanks Hisaichi roll dice for 19 Infantrys in Liaoning, round 2 : 1/19 hits, 3.17 expected hits Chinese roll dice for 2 ArmoredCars, 2 Artillerys, 1 Elite, 1 Mech.Inf and 3 Tanks in Liaoning, round 2 : 3/9 hits, 3.17 expected hits 1 ArmoredCar owned by the Chinese and 3 Infantrys owned by the Hisaichi lost in Liaoning Hisaichi roll dice for 16 Infantrys in Liaoning, round 3 : 2/16 hits, 2.67 expected hits Chinese roll dice for 1 ArmoredCar, 2 Artillerys, 1 Elite, 1 Mech.Inf and 3 Tanks in Liaoning, round 3 : 3/8 hits, 3.00 expected hits 1 ArmoredCar owned by the Chinese, 1 Elite owned by the Chinese and 3 Infantrys owned by the Hisaichi lost in Liaoning Hisaichi roll dice for 13 Infantrys in Liaoning, round 4 : 4/13 hits, 2.17 expected hits Chinese roll dice for 2 Artillerys, 1 Mech.Inf and 3 Tanks in Liaoning, round 4 : 1/6 hits, 2.50 expected hits 1 Mech.Inf owned by the Chinese, 1 Tank owned by the Chinese, 1 Infantry owned by the Hisaichi and 2 Artillerys owned by the Chinese lost in Liaoning Hisaichi roll dice for 12 Infantrys in Liaoning, round 5 : 0/12 hits, 2.00 expected hits Chinese roll dice for 2 Tanks in Liaoning, round 5 : 1/2 hits, 1.00 expected hits 1 Infantry owned by the Hisaichi lost in Liaoning Hisaichi roll dice for 11 Infantrys in Liaoning, round 6 : 1/11 hits, 1.83 expected hits Chinese roll dice for 2 Tanks in Liaoning, round 6 : 1/2 hits, 1.00 expected hits 1 Tank owned by the Chinese and 1 Infantry owned by the Hisaichi lost in Liaoning Hisaichi roll dice for 10 Infantrys in Liaoning, round 7 : 2/10 hits, 1.67 expected hits Chinese roll dice for 1 Tank in Liaoning, round 7 : 0/1 hits, 0.50 expected hits 1 Tank owned by the Chinese lost in Liaoning Hisaichi win, taking Liaoning from Chinese with 10 Infantrys remaining. Battle score for attacker is 22 Casualties for Hisaichi: 9 Infantrys Casualties for Chinese: 2 ArmoredCars, 2 Artillerys, 1 Elite, 1 Mech.Inf and 3 Tanks Non Combat Move - Hisaichi Place Units - Hisaichi 1 Bunker and 3 Tanks placed in Kirin 1 Bunker, 7 Infantrys and 1 Tank placed in Changchun Turning on Edit Mode EDIT: Removing units owned by Hisaichi from Changchun: 8 Infantrys EDIT: Adding units owned by Hisaichi to Kirin: 8 Infantrys EDIT: Turning off Edit Mode Turn Complete - Hisaichi Hisaichi collect 29 PUs; end with 29 PUs
Combat Hit Differential Summary :
Hisaichi : -3.50 Chinese : -2.17
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TripleA Turn Summary: British round 13
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 13 Combat Move - British 10 Infantrys and 6 Tanks moved from Bangkok to S.Thailand 6 Tanks moved from S.Thailand to N.Thailand 2 Infantrys moved from Malaya to S.Thailand 1 Infantry moved from Cape Town to South Africa British take South Africa from Italians 1 Artillery and 3 Infantrys moved from Manchester to Scotland 2 Artillerys, 2 Elites and 4 Infantrys moved from London to Wales 1 Transport moved from 80 Sea Zone to 71 Sea Zone Purchase Units - British British buy 8 ArmoredCars, 2 Artillerys, 1 Bunker, 8 Infantrys and 5 Tanks; Remaining resources: 0 PUs; Combat - British Non Combat Move - British 2 Artillerys and 9 Infantrys moved from Hunan to Kiangsi 10 Infantrys moved from Kweichow to Hunan 2 Tanks moved from Khabarovsk to Hulunbuir 4 Infantrys moved from Ayan to Heilungchiang Place Units - British 2 ArmoredCars placed in Vancouver 6 ArmoredCars placed in Bangkok 1 Bunker and 2 Infantrys placed in Cape Town 5 Tanks placed in Madras 2 Artillerys and 3 Infantrys placed in Delhi 2 Infantrys placed in Bombay 1 Infantry placed in Manchester Turn Complete - British British collect 82 PUs; end with 82 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Anzac round 13
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 13 Turn Complete - Anzac
Combat Hit Differential Summary :
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TripleA Turn Summary: Dutch round 13
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 13 Combat Move - Dutch 1 Elite moved from Angola to 40 Sea Zone 1 Elite and 1 Transport moved from 40 Sea Zone to 125 Sea Zone 1 Elite moved from 125 Sea Zone to S.Chile 1 Elite and 2 Mech.Infs moved from N.Chile to Bolivia 2 ArmoredCars and 1 Tank moved from Suriname to Bolivia 2 Transports moved from 39 Sea Zone to 32 Sea Zone Purchase Units - Dutch Dutch buy 1 Adv.Fighter and 2 Mech.Infs; Remaining resources: 0 PUs; Combat - Dutch Battle in Bolivia Dutch attack with 2 ArmoredCars, 1 Elite, 2 Mech.Infs and 1 Tank Neutral defend with 3 Infantrys Dutch roll dice for 2 ArmoredCars, 1 Elite, 2 Mech.Infs and 1 Tank in Bolivia, round 2 : 1/6 hits, 2.33 expected hits Neutral roll dice for 3 Infantrys in Bolivia, round 2 : 0/3 hits, 1.00 expected hits 1 Infantry owned by the Neutral lost in Bolivia Dutch roll dice for 2 ArmoredCars, 1 Elite, 2 Mech.Infs and 1 Tank in Bolivia, round 3 : 2/6 hits, 2.33 expected hits Neutral roll dice for 2 Infantrys in Bolivia, round 3 : 1/2 hits, 0.67 expected hits 1 Elite owned by the Dutch and 2 Infantrys owned by the Neutral lost in Bolivia Dutch loses 0 PUs for violating Bolivias neutrality. Dutch win, taking Bolivia from Neutral with 2 ArmoredCars, 2 Mech.Infs and 1 Tank remaining. Battle score for attacker is 3 Casualties for Neutral: 3 Infantrys Casualties for Dutch: 1 Elite Non Combat Move - Dutch 2 Elites moved from S.Chile to N.Chile Place Units - Dutch 1 Adv.Fighter and 2 Mech.Infs placed in Suriname Turn Complete - Dutch Dutch collect 20 PUs; end with 20 PUs
Combat Hit Differential Summary :
Neutral : -0.67 Dutch : -1.67
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TripleA Turn Summary: Finns round 13
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 13 Combat Move - Finns 1 Artillery and 1 Elite moved from Vyborg to S.Karelia 1 Fighter moved from Oulu to S.Karelia 2 Artillerys, 2 Elites and 2 Infantrys moved from Lapland to N.Karelia 1 Tank moved from Lapland to N.Karelia 2 ArmoredCars, 1 Elite, 2 Infantrys and 1 Tank moved from Oulu to N.Karelia 2 Infantrys moved from Tampere to Oulu 2 Artillerys and 2 Infantrys moved from Helsinki to Tampere 1 Artillery, 1 Elite and 7 Infantrys moved from Murmansk to N.Karelia Purchase Units - Finns Finns buy 1 Elite, 3 Infantrys and 2 Mech.Infs; Remaining resources: 0 PUs; Combat - Finns Battle in S.Karelia Finns attack with 1 Artillery, 1 Elite and 1 Fighter Russians defend with 1 Infantry Finns roll dice for 1 Artillery, 1 Elite and 1 Fighter in S.Karelia, round 2 : 1/3 hits, 1.17 expected hits Russians roll dice for 1 Infantry in S.Karelia, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians and 1 Fighter owned by the Finns lost in S.Karelia Finns win, taking S.Karelia from Russians with 1 Artillery and 1 Elite remaining. Battle score for attacker is -6 Casualties for Finns: 1 Fighter Casualties for Russians: 1 Infantry Battle in N.Karelia Finns attack with 2 ArmoredCars, 3 Artillerys, 4 Elites, 11 Infantrys and 2 Tanks Russians defend with 1 Infantry Finns roll dice for 2 ArmoredCars, 3 Artillerys, 4 Elites, 11 Infantrys and 2 Tanks in N.Karelia, round 2 : 4/22 hits, 6.33 expected hits Russians roll dice for 1 Infantry in N.Karelia, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in N.Karelia Finns win, taking N.Karelia from Russians with 2 ArmoredCars, 3 Artillerys, 4 Elites, 11 Infantrys and 2 Tanks remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Non Combat Move - Finns Turning on Edit Mode EDIT: Removing units owned by Finns from S.Karelia: 1 Elite EDIT: Adding units owned by Finns to N.Karelia: 1 Fighter EDIT: Turning off Edit Mode 1 Fighter moved from N.Karelia to Oulu Place Units - Finns 1 Elite, 3 Infantrys and 2 Mech.Infs placed in Helsinki Turn Complete - Finns Finns collect 18 PUs; end with 18 PUs
Combat Hit Differential Summary :
Finns : -2.50 Russians : 0.33
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TripleA Turn Summary: Romanians round 13
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 13 Combat Move - Romanians 2 Tanks moved from E.Romania to Donetsk 1 Fighter moved from Vinnytsia to Donetsk 1 Tank moved from Kiev to Donetsk 2 Infantrys moved from E.Romania to Vinnytsia 2 ArmoredCars and 2 Tanks moved from Bucharest to Vinnytsia Purchase Units - Romanians Romanians buy 2 ArmoredCars, 1 Elite and 1 Tank; Remaining resources: 0 PUs; Combat - Romanians Battle in Donetsk Romanians attack with 1 Fighter and 3 Tanks Russians defend with 1 Elite and 2 Infantrys Romanians roll dice for 1 Fighter and 3 Tanks in Donetsk, round 2 : 2/4 hits, 1.83 expected hits Russians roll dice for 1 Elite and 2 Infantrys in Donetsk, round 2 : 1/3 hits, 1.00 expected hits 2 Infantrys owned by the Russians and 1 Tank owned by the Romanians lost in Donetsk Romanians roll dice for 1 Fighter and 2 Tanks in Donetsk, round 3 : 1/3 hits, 1.33 expected hits Russians roll dice for 1 Elite in Donetsk, round 3 : 0/1 hits, 0.33 expected hits 1 Elite owned by the Russians lost in Donetsk Romanians win, taking Donetsk from Russians with 1 Fighter and 2 Tanks remaining. Battle score for attacker is 2 Casualties for Romanians: 1 Tank Casualties for Russians: 1 Elite and 2 Infantrys Non Combat Move - Romanians 1 Fighter moved from Donetsk to Kiev Place Units - Romanians 2 ArmoredCars, 1 Elite and 1 Tank placed in Bucharest Turn Complete - Romanians Romanians collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
Romanians : -0.17 Russians : -0.33
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TripleA Turn Summary: Thai round 13
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 13 Combat Move - Thai 1 Submarine and 1 T.Boat moved from 66 Sea Zone to 64 Sea Zone Combat - Thai Battle in 64 Sea Zone Thai attack with 1 Submarine and 1 T.Boat British defend with 1 Submarine Thai roll dice for 1 Submarine in 64 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits British roll dice for 1 Submarine in 64 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 T.Boat owned by the Thai lost in 64 Sea Zone 1 Submarine owned by the British lost in 64 Sea Zone Thai win with 1 Submarine remaining. Battle score for attacker is 1 Casualties for Thai: 1 T.Boat Casualties for British: 1 Submarine Non Combat Move - Thai Turn Complete - Thai
Combat Hit Differential Summary :
British : 0.67 Thai : 0.67
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TripleA Turn Summary: Americans round 13
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 13 Combat Move - Americans 9 ArmoredCars and 2 Tanks moved from Ayan to Kirin 1 ArmoredCar and 4 Tanks moved from Chita to Kirin 1 ArmoredCar and 1 Tank moved from Heilungchiang to Kirin 1 Tank moved from Alaska to 74 Sea Zone 2 Artillerys moved from Alaska to 74 Sea Zone 3 Infantrys moved from Alaska to 74 Sea Zone 2 Artillerys, 2 B.Transports, 3 Infantrys and 1 Tank moved from 74 Sea Zone to 71 Sea Zone 1 Artillery and 1 Infantry moved from Northwest USA to British Columbia 4 S.Submarines moved from 38 Sea Zone to 34 Sea Zone 1 B.Transport moved from 38 Sea Zone to 35 Sea Zone 1 Destroyer, 1 S.Submarine and 1 Submarine moved from 13 Sea Zone to 8 Sea Zone 2 Artillerys, 2 B.Transports, 3 Infantrys and 1 Tank moved from 71 Sea Zone to 72 Sea Zone 2 Artillerys, 3 Infantrys and 1 Tank moved from 72 Sea Zone to Koryakia 2 Artillerys and 1 Marine moved from Pearl Harbor to 98 Sea Zone 2 Artillerys, 1 B.Transport, 3 Battleships and 1 Marine moved from 98 Sea Zone to 88 Sea Zone 2 Battleships, 1 Cruiser, 1 Destroyer and 2 Submarines moved from 103 Sea Zone to 88 Sea Zone 2 Artillerys and 1 Marine moved from 88 Sea Zone to Wake 1 Artillery and 4 Infantrys moved from Okhotsk to Ayan 2 Artillerys and 7 Infantrys moved from Ayan to Heilungchiang Purchase Units - Americans Americans buy 2 Battleships, 1 Destroyer, 6 Infantrys, 2 Marines, 3 S.Submarines and 1 Submarine; Remaining resources: 0 PUs; Combat - Americans Battle in Kirin Americans attack with 11 ArmoredCars and 7 Tanks Hisaichi defend with 1 Bunker, 1 Factory, 8 Infantrys and 3 Tanks Americans roll dice for 11 ArmoredCars and 7 Tanks in Kirin, round 2 : 8/18 hits, 7.17 expected hits Units damaged: 1 Bunker owned by the Hisaichi Hisaichi roll dice for 1 Bunker, 8 Infantrys and 3 Tanks in Kirin, round 2 : 5/12 hits, 4.67 expected hits 7 Infantrys owned by the Hisaichi and 5 ArmoredCars owned by the Americans lost in Kirin Americans roll dice for 6 ArmoredCars and 7 Tanks in Kirin, round 3 : 6/13 hits, 5.50 expected hits Hisaichi roll dice for 1 Bunker, 1 Infantry and 3 Tanks in Kirin, round 3 : 3/5 hits, 2.33 expected hits 3 Tanks owned by the Hisaichi, 1 Bunker owned by the Hisaichi, 1 Infantry owned by the Hisaichi and 3 ArmoredCars owned by the Americans lost in Kirin Americans win, taking Kirin from Hisaichi with 3 ArmoredCars and 7 Tanks remaining. Battle score for attacker is 5 Casualties for Americans: 8 ArmoredCars Casualties for Hisaichi: 1 Bunker, 8 Infantrys and 3 Tanks Non Combat Move - Americans Place Units - Americans 2 Battleships, 1 Destroyer, 1 S.Submarine and 1 Submarine placed in 13 Sea Zone 2 S.Submarines placed in 98 Sea Zone 2 Marines placed in Salvador 3 Infantrys placed in Alaska 1 Infantry placed in Pearl Harbor 2 Infantrys placed in San Francisco Turn Complete - Americans Americans collect 108 PUs; end with 108 PUs
Combat Hit Differential Summary :
Hisaichi : 1.00 Americans : 1.33
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TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 14 Combat Move - Germans 5 Mech.Infs moved from Bohemia to Kiev 4 HeavyTanks moved from Vinnytsia to Kiev 4 HeavyTanks moved from Warsaw to Kiev 1 Artillery and 1 Elite moved from Brest to Minsk 1 Artillery moved from East Prussia to Lithuania 2 Mech.Infs moved from Danzig to Latvia 1 Mech.Inf moved from Danzig to Lithuania 2 Mech.Infs moved from Bavaria to Vinnytsia 2 Artillerys, 2 Elites and 1 Infantry moved from Krakow to Brest 4 Artillerys, 3 Elites and 1 Infantry moved from Netherlands to Belgium 1 Bomber, 1 Fighter, 2 JetFighters and 1 Stuka moved from Vyborg to 6 Sea Zone 4 Artillerys, 1 Elite and 5 Infantrys moved from Leningrad to Novgorod 1 Elite moved from Leningrad to Latvia Purchase Units - Germans Germans buy 1 Destroyer, 5 Elites, 1 Factory, 3 HeavyTanks, 9 Infantrys, 2 S.Submarines, 1 Submarine and 3 Tanks; Remaining resources: 0 PUs; Combat - Germans Battle in 6 Sea Zone Germans attack with 1 Bomber, 1 Fighter, 2 JetFighters and 1 Stuka Russians defend with 1 Cruiser, 2 Destroyers and 2 Transports Germans roll dice for 1 Bomber, 1 Fighter, 2 JetFighters and 1 Stuka in 6 Sea Zone, round 2 : 4/5 hits, 2.83 expected hits Russians roll dice for 1 Cruiser, 2 Destroyers and 2 Transports in 6 Sea Zone, round 2 : 2/5 hits, 1.50 expected hits 1 Fighter owned by the Germans, 2 Transports owned by the Russians, 1 Stuka owned by the Germans and 2 Destroyers owned by the Russians lost in 6 Sea Zone Germans roll dice for 1 Bomber and 2 JetFighters in 6 Sea Zone, round 3 : 1/3 hits, 2.00 expected hits Russians roll dice for 1 Cruiser in 6 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits 1 Cruiser owned by the Russians and 1 JetFighter owned by the Germans lost in 6 Sea Zone Germans win with 1 Bomber and 1 JetFighter remaining. Battle score for attacker is 12 Casualties for Germans: 1 Fighter, 1 JetFighter and 1 Stuka Casualties for Russians: 1 Cruiser, 2 Destroyers and 2 Transports Battle in Latvia Germans attack with 1 Elite and 2 Mech.Infs Russians defend with 1 Infantry Germans roll dice for 1 Elite and 2 Mech.Infs in Latvia, round 2 : 2/3 hits, 1.17 expected hits Russians roll dice for 1 Infantry in Latvia, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians and 1 Mech.Inf owned by the Germans lost in Latvia Germans win, taking Latvia from Russians with 1 Elite and 1 Mech.Inf remaining. Battle score for attacker is -4 Casualties for Germans: 1 Mech.Inf Casualties for Russians: 1 Infantry Battle in Minsk Germans attack with 1 Artillery and 1 Elite Russians defend with 1 Infantry Germans roll dice for 1 Artillery and 1 Elite in Minsk, round 2 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 Infantry in Minsk, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Minsk Germans win, taking Minsk from Russians with 1 Artillery and 1 Elite remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Battle in Lithuania Germans attack with 1 Artillery and 1 Mech.Inf Russians defend with 1 Infantry Germans roll dice for 1 Artillery and 1 Mech.Inf in Lithuania, round 2 : 2/2 hits, 0.67 expected hits Russians roll dice for 1 Infantry in Lithuania, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Lithuania Germans win, taking Lithuania from Russians with 1 Artillery and 1 Mech.Inf remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Battle in Novgorod Germans attack with 4 Artillerys, 1 Elite and 5 Infantrys Russians defend with 1 Infantry Germans roll dice for 4 Artillerys, 1 Elite and 5 Infantrys in Novgorod, round 2 : 2/10 hits, 3.17 expected hits Russians roll dice for 1 Infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Novgorod Germans win, taking Novgorod from Russians with 4 Artillerys, 1 Elite and 5 Infantrys remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Non Combat Move - Germans 1 Bomber and 1 JetFighter moved from 6 Sea Zone to Leningrad Place Units - Germans 4 Elites placed in Leningrad 1 Factory placed in Kiev 4 Infantrys placed in Vinnytsia 4 Infantrys placed in Warsaw 2 S.Submarines placed in 48 Sea Zone 1 Elite and 1 Infantry placed in Greece 2 HeavyTanks and 3 Tanks placed in Bohemia 1 HeavyTank placed in Danzig Germans undo move 7. 2 HeavyTanks placed in Danzig 3 Tanks placed in Bohemia 1 Destroyer and 1 Submarine placed in 22 Sea Zone Turn Complete - Germans Germans collect 120 PUs; end with 120 PUs
Combat Hit Differential Summary :
Germans : 1.33 Russians : 0.67
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TripleA Turn Summary: Russians round 14
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 14 Combat Move - Russians 1 Artillery and 1 Infantry moved from Arkhangelsk to S.Karelia 2 Infantrys moved from Rostov to Donetsk 1 Artillery moved from Kursk to Donetsk 2 Infantrys moved from Rostov to Donetsk 1 Infantry moved from Georgia to 54 Sea Zone 1 Destroyer, 1 Infantry, 1 Submarine and 1 Transport moved from 54 Sea Zone to 53 Sea Zone 1 Infantry moved from 53 Sea Zone to E.Romania Russians take E.Romania from Romanians 1 Infantry moved from Iraq to Palestine British take Palestine from Italians 2 Tanks moved from W.Iran to Syria 7 Infantrys moved from W.Iran to Iraq 2 Infantrys moved from Uzbekistan to 126 Sea Zone 2 Infantrys moved from 126 Sea Zone to W.Iran 5 Infantrys moved from Perm to Kirov 5 Infantrys moved from Ufa to Kuybyshev 3 Infantrys moved from Smolensk to Minsk 1 Infantry moved from Smolensk to Minsk 1 Elite moved from Yaroslavl to Kursk 1 Infantry moved from Tula to Kursk 1 HeavyTank, 1 Mech.Inf and 1 Tank moved from Hulunbuir to Kirin 1 Fighter, 2 HeavyTanks, 1 Mot.Inf and 5 Tanks moved from Chita to Kirin 6 Artillerys, 1 Elite and 16 Infantrys moved from Chita to Heilungchiang 1 Mech.Inf moved from Vladivostok to Kirin 5 Infantrys moved from N.Buryat Mongolia to Chita 5 Infantrys moved from Irkutsk to N.Buryat Mongolia 5 Infantrys moved from Olyokminsk to N.Buryat Mongolia 1 Mot.Inf moved from Kirin to Korea Russians take Korea from Hisaichi Purchase Units - Russians Russians buy 1 Bunker, 5 HeavyTanks, 29 Infantrys and 1 Tank; Remaining resources: 0 PUs; Combat - Russians Battle in Syria Russians attack with 2 Tanks Italians defend with 1 AAGun, 1 Factory and 1 HeavyTank Russians roll dice for 2 Tanks in Syria, round 2 : 1/2 hits, 1.00 expected hits Italians roll dice for 1 HeavyTank in Syria, round 2 : 0/1 hits, 0.67 expected hits 1 HeavyTank owned by the Italians lost in Syria Russians win, taking Syria from Italians with 2 Tanks remaining. Battle score for attacker is 7 Casualties for Italians: 1 HeavyTank Battle in Donetsk Russians attack with 1 Artillery and 4 Infantrys Romanians defend with 2 Tanks Russians roll dice for 1 Artillery and 4 Infantrys in Donetsk, round 2 : 1/5 hits, 1.17 expected hits Romanians roll dice for 2 Tanks in Donetsk, round 2 : 0/2 hits, 1.00 expected hits 1 Tank owned by the Romanians lost in Donetsk Russians roll dice for 1 Artillery and 4 Infantrys in Donetsk, round 3 : 1/5 hits, 1.17 expected hits Romanians roll dice for 1 Tank in Donetsk, round 3 : 0/1 hits, 0.50 expected hits 1 Tank owned by the Romanians lost in Donetsk Russians win, taking Donetsk from Romanians with 1 Artillery and 4 Infantrys remaining. Battle score for attacker is 10 Casualties for Romanians: 2 Tanks Battle in S.Karelia Russians attack with 1 Artillery and 1 Infantry Finns defend with 1 Artillery Russians roll dice for 1 Artillery and 1 Infantry in S.Karelia, round 2 : 1/2 hits, 0.67 expected hits Finns roll dice for 1 Artillery in S.Karelia, round 2 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Finns lost in S.Karelia Russians win, taking S.Karelia from Finns with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 4 Casualties for Finns: 1 Artillery Battle in Minsk Russians attack with 4 Infantrys Germans defend with 1 Artillery and 1 Elite Russians roll dice for 4 Infantrys in Minsk, round 2 : 1/4 hits, 0.67 expected hits Germans roll dice for 1 Artillery and 1 Elite in Minsk, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Russians and 1 Elite owned by the Germans lost in Minsk Russians roll dice for 3 Infantrys in Minsk, round 3 : 0/3 hits, 0.50 expected hits Germans roll dice for 1 Artillery in Minsk, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 3 Infantrys in Minsk, round 4 : 0/3 hits, 0.50 expected hits Germans roll dice for 1 Artillery in Minsk, round 4 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Minsk Russians roll dice for 2 Infantrys in Minsk, round 5 : 1/2 hits, 0.33 expected hits Germans roll dice for 1 Artillery in Minsk, round 5 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians and 1 Artillery owned by the Germans lost in Minsk Russians win, taking Minsk from Germans with 1 Infantry remaining. Battle score for attacker is 1 Casualties for Russians: 3 Infantrys Casualties for Germans: 1 Artillery and 1 Elite Non Combat Move - Russians 5 Infantrys moved from Yaroslavl to Smolensk 4 Infantrys moved from Yaroslavl to Kursk 7 Infantrys moved from Rostov to Kursk 8 Tanks moved from Moscow to Kursk 2 Infantrys moved from Moscow to Yaroslavl 3 Infantrys moved from Stalingrad to Rostov 1 Infantry moved from Georgia to Rostov Place Units - Russians 1 Bunker and 3 HeavyTanks placed in Kursk 3 Infantrys placed in Georgia 4 Infantrys placed in Arkhangelsk 2 HeavyTanks, 7 Infantrys and 1 Tank placed in Moscow 5 Infantrys placed in Stalingrad 2 Infantrys placed in Tashkent 5 Infantrys placed in Sverdlovsk 3 Infantrys placed in W.Iran Turn Complete - Russians Russians collect 103 PUs; end with 103 PUs
Combat Hit Differential Summary :
Romanians : -1.50 Germans : 1.33 Italians : -0.67 Finns : -0.33 Russians : 0.00
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TripleA Turn Summary: Italians round 14
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 14 Combat Move - Italians 1 JetFighter moved from Mauritania to 35 Sea Zone 2 Carriers, 1 Destroyer and 2 Submarines moved from 46 Sea Zone to 42 Sea Zone 3 Tanks moved from Italian East Africa to Rhodesia 1 Infantry moved from Belgian Congo to Angola Italians take Angola from Dutch 4 Tanks moved from Belgian Congo to South Africa 2 Infantrys and 5 Mot.Infs moved from Rhodesia to South Africa 3 Tanks moved from French Equatorial Africa to Rhodesia 5 Infantrys moved from Nubia to Darfur 1 Infantry moved from French Sudan to French Equatorial Africa 1 Infantry moved from Mauritania to Rio de Oro 2 Infantrys moved from W.Morocco to Mauritania 2 Infantrys moved from W.Morocco to Mauritania 1 Infantry moved from Mauritania to French Sudan 2 Mot.Infs moved from French Sudan to Rhodesia 4 ArmoredCars, 2 Artillerys and 7 Infantrys moved from Brittany to Aquitaine 1 Infantry and 1 Tank moved from Crete to 55 Sea Zone 3 Transports moved from 55 Sea Zone to 56 Sea Zone 6 Infantrys moved from Cairo to 56 Sea Zone 6 Infantrys and 3 Transports moved from 56 Sea Zone to 55 Sea Zone 2 Mech.Infs moved from Kufra to Palestine 7 Infantrys and 1 Tank moved from 55 Sea Zone to Syria 3 S.Submarines moved from 55 Sea Zone to 46 Sea Zone 7 Infantrys moved from Tunis to N.Tunisia 4 Destroyers and 1 Submarine moved from 55 Sea Zone to 48 Sea Zone 4 Destroyers moved from 56 Sea Zone to 55 Sea Zone 1 Submarine moved from 56 Sea Zone to 48 Sea Zone 1 Transport moved from 55 Sea Zone to 48 Sea Zone 1 Transport moved from 55 Sea Zone to 48 Sea Zone 2 Tanks moved from Malta to 48 Sea Zone 2 Tanks moved from 48 Sea Zone to Tobruk 1 Adv.Fighter, 1 Fighter and 1 JetFighter moved from W.Morocco to Mauritania 1 JetFighter moved from E.Morocco to Mauritania 1 Mot.Inf moved from Mauritania to French Equatorial Africa 1 Mot.Inf moved from French Equatorial Africa to Belgian Congo Purchase Units - Italians Italians buy 1 Carrier, 1 Fighter, 7 Infantrys, 4 JetFighters, 2 Mech.Infs and 5 Tanks; Remaining resources: 0 PUs; Combat - Italians Battle in 35 Sea Zone Italians attack with 1 JetFighter Americans defend with 1 B.Transport Italians roll dice for 1 JetFighter in 35 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Americans roll dice for 1 B.Transport in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 B.Transport owned by the Americans lost in 35 Sea Zone Italians win with 1 JetFighter remaining. Battle score for attacker is 8 Casualties for Americans: 1 B.Transport Battle in Syria Italians attack with 7 Infantrys and 1 Tank French defend with 1 AAGun and 1 Factory; Russians defend with 2 Tanks Italians roll dice for 1 Battleship in Syria, round 2 : 1/1 hits, 0.67 expected hits 1 Tank owned by the Russians lost in Syria Italians roll dice for 7 Infantrys and 1 Tank in Syria, round 2 : 1/8 hits, 1.67 expected hits French roll dice for 1 Tank in Syria, round 2 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Italians and 1 Tank owned by the Russians lost in Syria Italians win, taking Syria from French with 6 Infantrys and 1 Tank remaining. Battle score for attacker is 8 Casualties for Russians: 2 Tanks Casualties for Italians: 1 Infantry Battle in South Africa Italians attack with 2 Infantrys, 5 Mot.Infs and 4 Tanks British defend with 1 Infantry Italians roll dice for 2 Infantrys, 5 Mot.Infs and 4 Tanks in South Africa, round 2 : 4/11 hits, 3.17 expected hits British roll dice for 1 Infantry in South Africa, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the British lost in South Africa Italians win, taking South Africa from British with 2 Infantrys, 5 Mot.Infs and 4 Tanks remaining. Battle score for attacker is 2 Casualties for British: 1 Infantry Battle in Palestine Italians attack with 2 Mech.Infs Russians defend with 1 Infantry Italians roll dice for 2 Mech.Infs in Palestine, round 2 : 1/2 hits, 0.67 expected hits British roll dice for 1 Infantry in Palestine, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Palestine Italians win, taking Palestine from British with 2 Mech.Infs remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Non Combat Move - Italians 1 Transport moved from 51 Sea Zone to 46 Sea Zone 1 JetFighter moved from 35 Sea Zone to Mauritania 1 Elite moved from Mauritania to French Sudan Place Units - Italians Turning on Edit Mode EDIT: Removing units owned by Italians from Mauritania: 1 Adv.Fighter, 1 Fighter and 3 JetFighters EDIT: Adding units owned by Italians to French Sudan: 1 Adv.Fighter, 1 Fighter and 3 JetFighters EDIT: Turning off Edit Mode 1 Carrier placed in 43 Sea Zone 3 JetFighters placed in Italian East Africa 1 Fighter, 1 Infantry and 1 JetFighter placed in French Equatorial Africa 2 Mech.Infs placed in Kufra 3 Infantrys and 3 Tanks placed in Cairo 1 Infantry and 1 Tank placed in Crete 2 Infantrys and 1 Tank placed in Campania Turn Complete - Italians Italians collect 120 PUs; end with 120 PUs
Combat Hit Differential Summary :
Italians : 1.17 British : -0.67 French : 0.50 Americans : -0.17
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TripleA Turn Summary: French round 14
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 14 Combat Move - French 2 Transports moved from 34 Sea Zone to 15 Sea Zone 1 Elite and 1 Infantry moved from Churchill to 1 Sea Zone 1 Elite, 1 Infantry and 1 Transport moved from 1 Sea Zone to 8 Sea Zone Purchase Units - French French buy 1 Tank and 1 Transport; Remaining resources: 8 PUs; Non Combat Move - French Place Units - French 1 Transport placed in 1 Sea Zone 1 Tank placed in Churchill Turn Complete - French French collect 13 PUs; end with 21 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Yamamoto round 14
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 14 Combat Move - Yamamoto 1 unit repaired. 2 Bombers moved from Ponape to 72 Sea Zone 4 Infantrys moved from Kyushu to 84 Sea Zone 2 Infantrys moved from Chubu to 84 Sea Zone 2 Infantrys moved from Chubu to 84 Sea Zone 2 Fighters moved from Townsville to Ponape 7 Infantrys moved from 84 Sea Zone to Changchun 1 Infantry moved from 84 Sea Zone to Changchun 1 Infantry moved from Western Australia to Perth Yamamoto take Perth from Anzac 1 Battleship, 1 Carrier and 1 Destroyer moved from 65 Sea Zone to 70 Sea Zone 2 Cruisers moved from 65 Sea Zone to 70 Sea Zone 2 Marines moved from Western Australia to 70 Sea Zone 2 Marines moved from 70 Sea Zone to Tasmania 4 Marines moved from Sumatra to 65 Sea Zone 4 Marines and 4 S.Submarines moved from 65 Sea Zone to 122 Sea Zone 4 Marines moved from 122 Sea Zone to Wellington 1 Infantry moved from Bougainville to New Georgia 1 Elite moved from Hokkaido to 84 Sea Zone 1 Elite and 1 S.Submarine moved from 84 Sea Zone to 102 Sea Zone 1 Elite moved from 102 Sea Zone to Kusaie 1 L.Fighter moved from Ponape to Formosa 1 Elite moved from Kyushu to 84 Sea Zone 1 Elite moved from 84 Sea Zone to Formosa 1 Adv.Fighter and 2 Fighters moved from Ponape to New Georgia 2 Fighters moved from Ponape to Kusaie 1 Adv.Fighter moved from Ponape to New Georgia 3 Infantrys moved from Tokyo to Chubu Purchase Units - Yamamoto Yamamoto buy 1 B.Carrier, 2 B.Transports, 2 Bunkers, 1 Destroyer, 1 Factory, 6 Infantrys and 1 Submarine; Remaining resources: 1 PUs; Combat - Yamamoto Battle in 72 Sea Zone Yamamoto attack with 2 Bombers Americans defend with 2 B.Transports Yamamoto roll dice for 2 Bombers in 72 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits Americans roll dice for 2 B.Transports in 72 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits 1 B.Transport owned by the Americans lost in 72 Sea Zone Yamamoto roll dice for 2 Bombers in 72 Sea Zone, round 3 : 2/2 hits, 1.33 expected hits Americans roll dice for 1 B.Transport in 72 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits 1 B.Transport owned by the Americans and 1 Bomber owned by the Yamamoto lost in 72 Sea Zone Yamamoto win with 1 Bomber remaining. Battle score for attacker is 2 Casualties for Americans: 2 B.Transports Casualties for Yamamoto: 1 Bomber Battle in Kusaie Yamamoto attack with 1 Elite and 2 Fighters Americans defend with 1 ArmoredCar Yamamoto roll dice for 1 Elite and 2 Fighters in Kusaie, round 2 : 0/3 hits, 1.00 expected hits Americans roll dice for 1 ArmoredCar in Kusaie, round 2 : 1/1 hits, 0.17 expected hits 1 Elite owned by the Yamamoto lost in Kusaie Yamamoto roll dice for 2 Fighters in Kusaie, round 3 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 ArmoredCar in Kusaie, round 3 : 1/1 hits, 0.17 expected hits 1 Fighter owned by the Yamamoto lost in Kusaie Yamamoto roll dice for 1 Fighter in Kusaie, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 ArmoredCar in Kusaie, round 4 : 0/1 hits, 0.17 expected hits Americans win with 1 ArmoredCar remaining. Battle score for attacker is -11 Casualties for Yamamoto: 1 Elite and 1 Fighter 1 Fighter owned by the Yamamoto retreated Battle in Tasmania Yamamoto attack with 2 Marines Anzac defend with 1 Infantry Yamamoto roll dice for 1 Battleship and 2 Cruisers in Tasmania, round 2 : 0/3 hits, 1.67 expected hits Yamamoto roll dice for 2 Marines in Tasmania, round 2 : 1/2 hits, 1.00 expected hits Anzac roll dice for 1 Infantry in Tasmania, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Anzac and 1 Marine owned by the Yamamoto lost in Tasmania Yamamoto win, taking Tasmania from Anzac with 1 Marine remaining. Battle score for attacker is -2 Casualties for Yamamoto: 1 Marine Casualties for Anzac: 1 Infantry Battle in New Georgia Yamamoto attack with 2 Adv.Fighters, 2 Fighters and 1 Infantry Anzac defend with 1 Infantry and 1 Tank Yamamoto roll dice for 2 Adv.Fighters, 2 Fighters and 1 Infantry in New Georgia, round 2 : 3/5 hits, 1.83 expected hits Anzac roll dice for 1 Infantry and 1 Tank in New Georgia, round 2 : 0/2 hits, 0.83 expected hits 1 Infantry owned by the Anzac and 1 Tank owned by the Anzac lost in New Georgia Yamamoto win, taking New Georgia from Anzac with 2 Adv.Fighters, 2 Fighters and 1 Infantry remaining. Battle score for attacker is 7 Casualties for Anzac: 1 Infantry and 1 Tank Battle in Formosa Yamamoto attack with 1 Elite and 1 L.Fighter Americans defend with 1 ArmoredCar Yamamoto roll dice for 1 Cruiser in Formosa, round 2 : 0/1 hits, 0.50 expected hits Yamamoto roll dice for 1 Elite and 1 L.Fighter in Formosa, round 2 : 0/2 hits, 0.83 expected hits Americans roll dice for 1 ArmoredCar in Formosa, round 2 : 0/1 hits, 0.17 expected hits Yamamoto roll dice for 1 Elite and 1 L.Fighter in Formosa, round 3 : 1/2 hits, 0.83 expected hits Americans roll dice for 1 ArmoredCar in Formosa, round 3 : 0/1 hits, 0.17 expected hits 1 ArmoredCar owned by the Americans lost in Formosa Yamamoto win, taking Formosa from Americans with 1 Elite and 1 L.Fighter remaining. Battle score for attacker is 4 Casualties for Americans: 1 ArmoredCar Battle in Wellington Yamamoto attack with 4 Marines Anzac defend with 1 AAGun, 1 Artillery, 1 Factory and 3 Infantrys Yamamoto roll dice for 4 Marines in Wellington, round 2 : 2/4 hits, 2.00 expected hits Anzac roll dice for 1 Artillery and 3 Infantrys in Wellington, round 2 : 2/4 hits, 1.33 expected hits 2 Infantrys owned by the Anzac and 2 Marines owned by the Yamamoto lost in Wellington Yamamoto roll dice for 2 Marines in Wellington, round 3 : 1/2 hits, 1.00 expected hits Anzac roll dice for 1 Artillery and 1 Infantry in Wellington, round 3 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Anzac and 1 Marine owned by the Yamamoto lost in Wellington Yamamoto roll dice for 1 Marine in Wellington, round 4 : 0/1 hits, 0.50 expected hits Anzac roll dice for 1 Artillery in Wellington, round 4 : 1/1 hits, 0.33 expected hits 1 Marine owned by the Yamamoto lost in Wellington Anzac win with 1 Artillery remaining. Battle score for attacker is -10 Casualties for Yamamoto: 4 Marines Casualties for Anzac: 3 Infantrys Non Combat Move - Yamamoto 1 Fighter moved from Kusaie to Ponape 2 Adv.Fighters and 2 Fighters moved from New Georgia to Ponape 1 Bomber moved from 72 Sea Zone to Kunashir 1 L.Fighter moved from Formosa to 84 Sea Zone Place Units - Yamamoto 1 B.Carrier, 1 B.Transport, 1 Destroyer and 1 Submarine placed in 84 Sea Zone 1 B.Transport placed in 122 Sea Zone 1 Factory placed in Saipan 1 Bunker placed in Ponape 1 Bunker placed in Sumatra 4 Infantrys placed in Tokyo 2 Infantrys placed in Canberra Turn Complete - Yamamoto Yamamoto collect 94 PUs; end with 95 PUs
Combat Hit Differential Summary :
Yamamoto : -3.83 Americans : 1.67 Anzac : 1.50
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TripleA Turn Summary: Chinese round 14
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 14 Combat Move - Chinese 9 ArmoredCars moved from Chahar to Liaoning 1 ArmoredCar, 3 Artillerys, 2 Elites, 7 Infantrys and 1 Marine moved from Peking to Liaoning 2 Artillerys and 6 Infantrys moved from Chahar to Peking 3 ArmoredCars and 4 Infantrys moved from Suiyuan to Chahar 3 ArmoredCars moved from Chahar to Peking 3 Tanks moved from Hupeh to Chahar 6 ArmoredCars and 1 Mech.Inf moved from Ningsia to Chahar 1 Mech.Inf moved from Chahar to Peking 3 Infantrys moved from Ningsia to Suiyuan 6 ArmoredCars moved from Hsining to Ningsia 3 ArmoredCars moved from Gobi Altai to Suiyuan 2 ArmoredCars and 2 Mech.Infs moved from Urumqi to Gobi Altai 2 Mech.Infs moved from Gobi Altai to Ningsia 1 Adv.Fighter and 1 Fighter moved from Peking to Liaoning 1 Mech.Inf moved from Peking to Heilungchiang 1 Mech.Inf moved from Heilungchiang to Kirin Purchase Units - Chinese Chinese buy 10 ArmoredCars and 3 Mech.Infs; Remaining resources: 1 PUs; Combat - Chinese Battle in Liaoning Chinese attack with 1 Adv.Fighter, 10 ArmoredCars, 3 Artillerys, 2 Elites, 1 Fighter, 7 Infantrys and 1 Marine Hisaichi defend with 1 Factory and 10 Infantrys Chinese roll dice for 1 Adv.Fighter, 10 ArmoredCars, 3 Artillerys, 2 Elites, 1 Fighter, 7 Infantrys and 1 Marine in Liaoning, round 2 : 7/25 hits, 8.00 expected hits Hisaichi roll dice for 10 Infantrys in Liaoning, round 2 : 2/10 hits, 3.33 expected hits 7 Infantrys owned by the Hisaichi and 2 Infantrys owned by the Chinese lost in Liaoning Chinese roll dice for 1 Adv.Fighter, 10 ArmoredCars, 3 Artillerys, 2 Elites, 1 Fighter, 5 Infantrys and 1 Marine in Liaoning, round 3 : 5/23 hits, 7.67 expected hits Hisaichi roll dice for 3 Infantrys in Liaoning, round 3 : 2/3 hits, 1.00 expected hits 3 Infantrys owned by the Hisaichi and 2 Infantrys owned by the Chinese lost in Liaoning Chinese win, taking Liaoning from Hisaichi with 1 Adv.Fighter, 10 ArmoredCars, 3 Artillerys, 2 Elites, 1 Fighter, 3 Infantrys and 1 Marine remaining. Battle score for attacker is 12 Casualties for Chinese: 4 Infantrys Casualties for Hisaichi: 10 Infantrys Non Combat Move - Chinese 1 Adv.Fighter and 1 Fighter moved from Liaoning to Kirin Place Units - Chinese 3 ArmoredCars placed in Hupeh 6 ArmoredCars placed in Hsining 1 ArmoredCar and 3 Mech.Infs placed in Urumqi Turn Complete - Chinese Chinese collect 54 PUs; end with 55 PUs
Combat Hit Differential Summary :
Hisaichi : -0.33 Chinese : -3.67
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TripleA Turn Summary: Hisaichi round 14
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 14 Purchase Units - Hisaichi Hisaichi buy 1 Bunker, 6 Infantrys and 2 Tanks; Remaining resources: 1 PUs; Place Units - Hisaichi 1 Bunker, 6 Infantrys and 2 Tanks placed in Changchun Turn Complete - Hisaichi Hisaichi collect 23 PUs; end with 24 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: British round 14
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 14 Combat Move - British 2 ArmoredCars and 5 Tanks moved from Madras to Bihar 5 Infantrys moved from Hyderabad to Madras 2 Artillerys and 3 Infantrys moved from Delhi to Bihar 6 ArmoredCars moved from Bangkok to N.Thailand 6 Tanks moved from N.Thailand to Hunan 12 Infantrys moved from S.Thailand to N.Thailand 5 Infantrys moved from Bangkok to S.Thailand 2 ArmoredCars, 4 Artillerys, 14 Infantrys and 1 Tank moved from Kiangsi to Hong Kong 3 ArmoredCars, 4 Artillerys, 15 Infantrys and 1 Tank moved from Kwangtung to Hong Kong 4 Infantrys moved from Heilungchiang to Kirin 2 Tanks moved from Hulunbuir to Kirin 2 Infantrys moved from Alaska to 71 Sea Zone 2 Infantrys and 1 Transport moved from 71 Sea Zone to 72 Sea Zone 2 Infantrys moved from 72 Sea Zone to Koryakia Purchase Units - British British buy 3 Adv.Fighters, 12 ArmoredCars, 1 Bunker and 2 Infantrys; Remaining resources: 0 PUs; Combat - British Battle in Hong Kong British attack with 5 ArmoredCars, 8 Artillerys, 29 Infantrys and 2 Tanks Hisaichi defend with 1 AAGun, 1 Artillery, 1 Bunker, 2 Elites, 1 Factory and 19 Infantrys British roll dice for 5 ArmoredCars, 8 Artillerys, 29 Infantrys and 2 Tanks in Hong Kong, round 2 : 13/44 hits, 11.50 expected hits Units damaged: 1 Bunker owned by the Hisaichi Hisaichi roll dice for 1 Artillery, 1 Bunker, 2 Elites and 19 Infantrys in Hong Kong, round 2 : 11/23 hits, 7.83 expected hits 11 Infantrys owned by the British and 12 Infantrys owned by the Hisaichi lost in Hong Kong British roll dice for 5 ArmoredCars, 8 Artillerys, 18 Infantrys and 2 Tanks in Hong Kong, round 3 : 8/33 hits, 9.67 expected hits Hisaichi roll dice for 1 Artillery, 1 Bunker, 2 Elites and 7 Infantrys in Hong Kong, round 3 : 8/11 hits, 3.83 expected hits 1 Elite owned by the Hisaichi, 8 Infantrys owned by the British and 7 Infantrys owned by the Hisaichi lost in Hong Kong British roll dice for 5 ArmoredCars, 8 Artillerys, 10 Infantrys and 2 Tanks in Hong Kong, round 4 : 11/25 hits, 8.33 expected hits Hisaichi roll dice for 1 Artillery, 1 Bunker and 1 Elite in Hong Kong, round 4 : 0/3 hits, 1.17 expected hits 1 Elite owned by the Hisaichi, 1 Bunker owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Hong Kong British win, taking Hong Kong from Hisaichi with 5 ArmoredCars, 8 Artillerys, 10 Infantrys and 2 Tanks remaining. Battle score for attacker is 16 Casualties for British: 19 Infantrys Casualties for Hisaichi: 1 Artillery, 1 Bunker, 2 Elites and 19 Infantrys Non Combat Move - British 10 Infantrys moved from Hunan to Shanghai Place Units - British 2 Adv.Fighters and 1 Bunker placed in Cape Town 5 ArmoredCars placed in Delhi 2 ArmoredCars placed in Bombay 5 ArmoredCars placed in Madras 1 Adv.Fighter and 2 Infantrys placed in Bangkok British undo move 5. 2 Infantrys placed in Bangkok 1 Adv.Fighter placed in London Turn Complete - British British collect 87 PUs; end with 87 PUs
Combat Hit Differential Summary :
British : 2.50 Hisaichi : 6.17
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TripleA Turn Summary: Anzac round 14
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 14 Combat Move - Anzac 1 Infantry moved from West Papua to Port Moresby Non Combat Move - Anzac Turn Complete - Anzac
Combat Hit Differential Summary :
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TripleA Turn Summary: Dutch round 14
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 14 Combat Move - Dutch 2 Mech.Infs moved from Suriname to Peru 2 ArmoredCars, 2 Mech.Infs and 1 Tank moved from Bolivia to Peru 1 Adv.Fighter moved from Suriname to Peru 1 Elite moved from S.Chile to 125 Sea Zone 1 Elite and 1 Transport moved from 125 Sea Zone to 119 Sea Zone 1 Elite moved from N.Chile to 119 Sea Zone 2 Elites moved from 119 Sea Zone to Galapagos 1 Elite moved from N.Chile to Peru Purchase Units - Dutch Dutch buy 1 Fighter and 2 Mech.Infs; Remaining resources: 0 PUs; Combat - Dutch Battle in Peru Dutch attack with 1 Adv.Fighter, 2 ArmoredCars, 1 Elite, 4 Mech.Infs and 1 Tank Neutral defend with 1 Artillery and 1 Infantry Dutch roll dice for 1 Adv.Fighter, 2 ArmoredCars, 1 Elite, 4 Mech.Infs and 1 Tank in Peru, round 2 : 3/9 hits, 3.50 expected hits Neutral roll dice for 1 Artillery and 1 Infantry in Peru, round 2 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Neutral and 1 Artillery owned by the Neutral lost in Peru Dutch loses 0 PUs for violating Perus neutrality. Dutch win, taking Peru from Neutral with 1 Adv.Fighter, 2 ArmoredCars, 1 Elite, 4 Mech.Infs and 1 Tank remaining. Battle score for attacker is 6 Casualties for Neutral: 1 Artillery and 1 Infantry Battle in Galapagos Dutch attack with 2 Elites Neutral defend with 1 Infantry Dutch roll dice for 2 Elites in Galapagos, round 2 : 1/2 hits, 0.67 expected hits Neutral roll dice for 1 Infantry in Galapagos, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Neutral lost in Galapagos Dutch loses 0 PUs for violating Galapagoss neutrality. Dutch win, taking Galapagos from Neutral with 2 Elites remaining. Battle score for attacker is 2 Casualties for Neutral: 1 Infantry Non Combat Move - Dutch 1 Adv.Fighter moved from Peru to Suriname Place Units - Dutch 1 Fighter and 2 Mech.Infs placed in Suriname Turn Complete - Dutch Dutch collect 22 PUs; end with 22 PUs
Combat Hit Differential Summary :
Neutral : -1.00 Dutch : -0.17
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TripleA Turn Summary: Finns round 14
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 14 Combat Move - Finns 2 ArmoredCars, 3 Artillerys, 4 Elites, 11 Infantrys and 2 Tanks moved from N.Karelia to S.Karelia 2 Infantrys moved from Oulu to Vyborg 2 Artillerys and 2 Infantrys moved from Tampere to Oulu 2 Mech.Infs moved from Helsinki to Vyborg 1 Elite and 3 Infantrys moved from Helsinki to Tampere Purchase Units - Finns Finns buy 1 Factory; Remaining resources: 3 PUs; Combat - Finns Battle in S.Karelia Finns attack with 2 ArmoredCars, 3 Artillerys, 4 Elites, 11 Infantrys and 2 Tanks Russians defend with 1 Artillery and 1 Infantry Finns roll dice for 2 ArmoredCars, 3 Artillerys, 4 Elites, 11 Infantrys and 2 Tanks in S.Karelia, round 2 : 6/22 hits, 6.33 expected hits Russians roll dice for 1 Artillery and 1 Infantry in S.Karelia, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Russians, 1 Infantry owned by the Finns and 1 Artillery owned by the Russians lost in S.Karelia Finns win, taking S.Karelia from Russians with 2 ArmoredCars, 3 Artillerys, 4 Elites, 10 Infantrys and 2 Tanks remaining. Battle score for attacker is 4 Casualties for Finns: 1 Infantry Casualties for Russians: 1 Artillery and 1 Infantry Non Combat Move - Finns 1 Fighter moved from Oulu to Murmansk Place Units - Finns 1 Factory placed in Lapland Turn Complete - Finns Finns collect 18 PUs; end with 21 PUs
Combat Hit Differential Summary :
Finns : -0.33 Russians : 0.33