WAW - Whack bad, dawg good! x2

  • '20 '18 '17 '15

    You’re doing very well in this game. It’s still 50/50 to me. My Germany offensive has stalled, Thai is done, and Hisaichi is really being pushed back. My upsides are Italy is a beast, and ANZAC is out of the picture.


  • TripleA Turn Summary: British round 8

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 8
    
        Combat Move - British
            2 ArmoredCars moved from Hunan to Kwangtung
            2 ArmoredCars moved from Hunan to Kiangsi
            4 Adv.Fighters and 2 Fighters moved from Malaya to 107 Sea Zone
            1 Tank moved from Kwangsi to Hunan
            1 Tank moved from Yunnan to Hunan
            2 Artillerys and 10 Infantrys moved from N.French Indochina to Hunan
            5 ArmoredCars moved from Assam to Kweichow
            2 Artillerys and 6 Infantrys moved from Assam to Yunnan
            1 ArmoredCar, 2 Artillerys and 4 Infantrys moved from Hyderabad to Bihar
            1 ArmoredCar moved from Bihar to Assam
            5 Infantrys moved from Delhi to Bihar
            5 Infantrys moved from Madras to Hyderabad
            6 Infantrys moved from Bombay to Rajputana
            3 Infantrys moved from Zhigansk to Yakutsk
            1 Infantry moved from Kolyma to Zhigansk
            1 T.Boat moved from 22 Sea Zone to 21 Sea Zone
            1 Submarine moved from 21 Sea Zone to 23 Sea Zone
            1 T.Boat moved from 11 Sea Zone to 21 Sea Zone
            2 Tanks moved from Manchester to 21 Sea Zone
            6 Infantrys moved from Manchester to 21 Sea Zone
            1 Bomber and 1 Fighter moved from Manchester to Netherlands
            6 Infantrys and 2 Tanks moved from 21 Sea Zone to Netherlands
            4 Infantrys moved from Wales to Dover
            8 Infantrys moved from London to Dover
            2 Infantrys moved from Northern Ireland to Scotland
            4 Adv.Fighters, 4 ArmoredCars, 4 Artillerys, 5 Fighters, 2 Infantrys and 12 Tanks moved from Cairo to Lower Egypt
    
        Purchase Units - British
            British buy 2 Adv.Fighters, 2 ArmoredCars, 2 Artillerys, 2 Bunkers, 9 Infantrys and 6 Tanks; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in Lower Egypt
                British attack with 4 Adv.Fighters, 4 ArmoredCars, 4 Artillerys, 5 Fighters, 2 Infantrys and 12 Tanks
                Italians defend with 1 AAGun, 4 ArmoredCars, 4 Artillerys, 6 Elites, 7 Infantrys, 1 Mech.Inf and 6 Tanks
                    AA fire in Lower Egypt : 2/9 hits, 1.50 expected hits
                    1 Fighter owned by the British and 1 Adv.Fighter owned by the British lost in Lower Egypt
                    British roll dice for 3 Adv.Fighters, 4 ArmoredCars, 4 Artillerys, 4 Fighters, 2 Infantrys and 12 Tanks in Lower Egypt, round 2 : 11/29 hits, 12.17 expected hits
                    Italians roll dice for 4 ArmoredCars, 4 Artillerys, 6 Elites, 7 Infantrys, 1 Mech.Inf and 6 Tanks in Lower Egypt, round 2 : 12/28 hits, 9.67 expected hits
                    4 ArmoredCars owned by the Italians, 4 ArmoredCars owned by the British, 2 Fighters owned by the British, 7 Infantrys owned by the Italians, 4 Artillerys owned by the British and 2 Infantrys owned by the British lost in Lower Egypt
                    British roll dice for 3 Adv.Fighters, 2 Fighters and 12 Tanks in Lower Egypt, round 3 : 12/17 hits, 8.17 expected hits
                    Italians roll dice for 4 Artillerys, 6 Elites, 1 Mech.Inf and 6 Tanks in Lower Egypt, round 3 : 7/17 hits, 6.67 expected hits
                    6 Elites owned by the Italians, 2 Fighters owned by the British, 1 Tank owned by the Italians, 5 Tanks owned by the British, 4 Artillerys owned by the Italians and 1 Mech.Inf owned by the Italians lost in Lower Egypt
                    British roll dice for 3 Adv.Fighters and 7 Tanks in Lower Egypt, round 4 : 8/10 hits, 5.00 expected hits
                    Italians roll dice for 5 Tanks in Lower Egypt, round 4 : 2/5 hits, 2.50 expected hits
                    5 Tanks owned by the Italians and 2 Tanks owned by the British lost in Lower Egypt
                British win, taking Lower Egypt from Italians with 3 Adv.Fighters and 5 Tanks remaining. Battle score for attacker is -21
                Casualties for British: 1 Adv.Fighter, 4 ArmoredCars, 4 Artillerys, 5 Fighters, 2 Infantrys and 7 Tanks
                Casualties for Italians: 4 ArmoredCars, 4 Artillerys, 6 Elites, 7 Infantrys, 1 Mech.Inf and 6 Tanks
            Battle in Kiangsi
                British attack with 2 ArmoredCars
                Hisaichi defend with 1 Infantry
                    British roll dice for 2 ArmoredCars in Kiangsi, round 2 : 1/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Kiangsi
                British win, taking Kiangsi from Hisaichi with 2 ArmoredCars remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
            Battle in 107 Sea Zone
                British attack with 4 Adv.Fighters and 2 Fighters
                Yamamoto defend with 1 B.Transport, 1 Battleship and 2 Cruisers
                    British roll dice for 4 Adv.Fighters and 2 Fighters in 107 Sea Zone, round 2 : 2/6 hits, 2.67 expected hits
                Units damaged: 1 Battleship owned by the Yamamoto
                    Yamamoto roll dice for 1 B.Transport, 1 Battleship and 2 Cruisers in 107 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits
                    2 Fighters owned by the British, 1 B.Transport owned by the Yamamoto and 1 Adv.Fighter owned by the British lost in 107 Sea Zone
                    British roll dice for 3 Adv.Fighters in 107 Sea Zone, round 3 : 2/3 hits, 1.50 expected hits
                    Yamamoto roll dice for 1 Battleship and 2 Cruisers in 107 Sea Zone, round 3 : 2/3 hits, 1.67 expected hits
                    2 Cruisers owned by the Yamamoto and 2 Adv.Fighters owned by the British lost in 107 Sea Zone
                    British roll dice for 1 Adv.Fighter in 107 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits
                    Yamamoto roll dice for 1 Battleship in 107 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
                1 Adv.Fighter owned by the British lost in 107 Sea Zone
                Yamamoto win with 1 Battleship remaining. Battle score for attacker is -24
                Casualties for British: 4 Adv.Fighters and 2 Fighters
                Casualties for Yamamoto: 1 B.Transport and 2 Cruisers
            Battle in Kwangtung
                British attack with 2 ArmoredCars
                Hisaichi defend with 1 Infantry
                    British roll dice for 2 ArmoredCars in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Infantry in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Kwangtung
                British win, taking Kwangtung from Hisaichi with 2 ArmoredCars remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
            Battle in Netherlands
                British attack with 1 Bomber, 1 Fighter, 6 Infantrys and 2 Tanks
                Germans defend with 1 AAGun and 7 Infantrys; Italians defend with 1 Tank
                    AA fire in Netherlands : 1/2 hits, 0.33 expected hits
                    1 Bomber owned by the British lost in Netherlands
                    British roll dice for 1 Battleship in Netherlands, round 2 : 1/1 hits, 0.67 expected hits
                    1 Infantry owned by the Germans lost in Netherlands
                    British roll dice for 1 Fighter, 6 Infantrys and 2 Tanks in Netherlands, round 2 : 4/9 hits, 2.33 expected hits
                    Germans roll dice for 6 Infantrys and 1 Tank in Netherlands, round 2 : 1/7 hits, 2.50 expected hits
                    4 Infantrys owned by the Germans and 1 Infantry owned by the British lost in Netherlands
                    British roll dice for 1 Fighter, 5 Infantrys and 2 Tanks in Netherlands, round 3 : 2/8 hits, 2.17 expected hits
                    Germans roll dice for 2 Infantrys and 1 Tank in Netherlands, round 3 : 0/3 hits, 1.17 expected hits
                    2 Infantrys owned by the Germans lost in Netherlands
                    British roll dice for 1 Fighter, 5 Infantrys and 2 Tanks in Netherlands, round 4 : 3/8 hits, 2.17 expected hits
                    Germans roll dice for 1 Tank in Netherlands, round 4 : 1/1 hits, 0.50 expected hits
                    1 Tank owned by the Italians and 1 Infantry owned by the British lost in Netherlands
                British win, taking Netherlands from Germans with 1 Fighter, 4 Infantrys and 2 Tanks remaining. Battle score for attacker is 1
                Casualties for British: 1 Bomber and 2 Infantrys
                Casualties for Germans: 7 Infantrys
                Casualties for Italians: 1 Tank
    
        Non Combat Move - British
            1 Fighter moved from Netherlands to Dover
            3 Adv.Fighters moved from Lower Egypt to Cairo
            2 Artillerys and 10 Infantrys moved from Bangkok to S.Thailand
            1 Artillery and 7 Infantrys moved from Malaya to S.Thailand
    
        Place Units - British
            1 Bunker and 6 Tanks placed in Cairo
            2 Adv.Fighters and 1 Bunker placed in Cape Town
            2 Artillerys placed in Manchester
            2 ArmoredCars and 4 Infantrys placed in Bangkok
            5 Infantrys placed in Delhi
    
        Turn Complete - British
            British collect 94 PUs; end with 94 PUs
    

    Combat Hit Differential Summary :

    Germans : -2.17
    AA fire in Netherlands : : 0.67
    British : 8.33
    Italians : 2.17
    Hisaichi : -0.67
    Yamamoto : 1.83
    AA fire in Lower Egypt : : 0.50
    

    Savegame


  • TripleA Turn Summary: Anzac round 8

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 8
    
        Combat Move - Anzac
            2 Adv.Fighters moved from Broome to 107 Sea Zone
            1 Infantry moved from Broome to Western Australia
            1 Infantry moved from Western Australia to Northern Territory
            1 Infantry moved from Broome to Western Australia
            1 Tank moved from N.Thailand to Hunan
            1 Infantry moved from S.Thailand to N.Thailand
    
        Combat - Anzac
            Battle in 107 Sea Zone
                Anzac attack with 2 Adv.Fighters
                Yamamoto defend with 1 Battleship
                    Anzac roll dice for 2 Adv.Fighters in 107 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    Yamamoto roll dice for 1 Battleship in 107 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    1 Battleship owned by the Yamamoto and 1 Adv.Fighter owned by the Anzac lost in 107 Sea Zone
                Anzac win with 1 Adv.Fighter remaining. Battle score for attacker is 10
                Casualties for Anzac: 1 Adv.Fighter
                Casualties for Yamamoto: 1 Battleship
    
        Non Combat Move - Anzac
            1 Adv.Fighter moved from 107 Sea Zone to Hollandia
    
        Turn Complete - Anzac
    

    Combat Hit Differential Summary :

    Yamamoto : 0.33
    Anzac : 0.00
    

    Savegame


  • TripleA Turn Summary: Dutch round 8

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 8
    
        Combat Move - Dutch
            2 ArmoredCars moved from Suriname to Bahia
            1 Elite moved from Suriname to Amazon
    
        Purchase Units - Dutch
            Dutch buy 1 Mech.Inf and 1 Tank; Remaining resources: 0 PUs; 
    
        Non Combat Move - Dutch
    
        Place Units - Dutch
            1 Mech.Inf and 1 Tank placed in Suriname
    
        Turn Complete - Dutch
            Dutch collect 10 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Finns round 8

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 8
    
        Combat Move - Finns
            1 Fighter and 2 Infantrys moved from Tampere to Kotka
            2 Artillerys, 2 Elites and 12 Infantrys moved from Tampere to Oulu
            2 Artillerys moved from Helsinki to Tampere
    
        Purchase Units - Finns
            Finns buy 2 ArmoredCars; Remaining resources: 0 PUs; 
    
        Combat - Finns
            Battle in Kotka
                Finns attack with 1 Fighter and 2 Infantrys
                Russians defend with 1 Infantry
                    Finns roll dice for 1 Fighter and 2 Infantrys in Kotka, round 2 : 0/3 hits, 0.67 expected hits
                    Russians roll dice for 1 Infantry in Kotka, round 2 : 0/1 hits, 0.33 expected hits
                    Finns roll dice for 1 Fighter and 2 Infantrys in Kotka, round 3 : 1/3 hits, 0.67 expected hits
                    Russians roll dice for 1 Infantry in Kotka, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Finns lost in Kotka
                Finns win, taking Kotka from Russians with 1 Fighter and 1 Infantry remaining. Battle score for attacker is 0
                Casualties for Finns: 1 Infantry
                Casualties for Russians: 1 Infantry
            Battle in Oulu
                Finns attack with 2 Artillerys, 2 Elites and 12 Infantrys
                Russians defend with 1 Infantry
                    Finns roll dice for 2 Artillerys, 2 Elites and 12 Infantrys in Oulu, round 2 : 4/16 hits, 3.67 expected hits
                    Russians roll dice for 1 Infantry in Oulu, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Oulu
                Finns win, taking Oulu from Russians with 2 Artillerys, 2 Elites and 12 Infantrys remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
    
        Non Combat Move - Finns
            1 Fighter moved from Kotka to Tampere
    
        Place Units - Finns
            2 ArmoredCars placed in Helsinki
    
        Turn Complete - Finns
            Finns collect 10 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Finns : 0.00
    Russians : 0.00
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Romanians round 8

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 8
    
        Combat Move - Romanians
            1 Elite moved from Brest to Minsk
            2 Mot.Infs moved from Donetsk to Kiev
            2 ArmoredCars and 2 Elites moved from Bucharest to E.Romania
    
        Purchase Units - Romanians
            Romanians buy 2 ArmoredCars, 1 Elite and 1 Infantry; Remaining resources: 1 PUs; 
    
        Non Combat Move - Romanians
            2 Elites, 2 Fighters, 1 Mech.Inf and 2 Tanks moved from Donetsk to Kiev
            1 AAGun, 2 Artillerys and 2 Elites moved from Odessa to Vinnytsia
    
        Place Units - Romanians
            2 ArmoredCars, 1 Elite and 1 Infantry placed in Bucharest
    
        Turn Complete - Romanians
            Romanians collect 13 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Thai round 8

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 8
    
        Combat Move - Thai
            1 T.Boat moved from 66 Sea Zone to 110 Sea Zone
    
        Non Combat Move - Thai
    
        Turn Complete - Thai
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Americans round 8

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 8
    
        Combat Move - Americans
            2 Destroyers moved from 17 Sea Zone to 29 Sea Zone
            2 Destroyers and 1 Submarine moved from 13 Sea Zone to 32 Sea Zone
            2 ArmoredCars and 1 Tank moved from Washington to 13 Sea Zone
            2 ArmoredCars, 1 B.Transport and 1 Tank moved from 13 Sea Zone to 32 Sea Zone
            2 ArmoredCars and 1 Tank moved from 32 Sea Zone to Bahia
            3 Infantrys moved from British Columbia to Yukon
            1 Infantry moved from Yukon to Alaska
            1 Submarine moved from 72 Sea Zone to 76 Sea Zone
            1 Transport moved from 72 Sea Zone to 71 Sea Zone
            1 S.Submarine moved from 72 Sea Zone to 71 Sea Zone
            5 ArmoredCars and 1 Tank moved from Alaska to 71 Sea Zone
            3 ArmoredCars, 1 Tank and 2 Transports moved from 71 Sea Zone to 72 Sea Zone
            2 ArmoredCars and 2 S.Submarines moved from 71 Sea Zone to 72 Sea Zone
            1 Destroyer and 1 Submarine moved from 71 Sea Zone to 72 Sea Zone
            1 Submarine moved from 88 Sea Zone to 86 Sea Zone
            2 Adv.Fighters and 2 Fighters moved from 88 Sea Zone to 86 Sea Zone
            4 Infantrys moved from Wake to 88 Sea Zone
            4 Infantrys and 2 Transports moved from 88 Sea Zone to 72 Sea Zone
            5 ArmoredCars, 4 Infantrys and 1 Tank moved from 72 Sea Zone to Koryakia
            1 S.Submarine moved from 88 Sea Zone to 96 Sea Zone
            1 ArmoredCar moved from Jaluit to 96 Sea Zone
            1 ArmoredCar and 1 S.Submarine moved from 96 Sea Zone to 88 Sea Zone
            1 Transport moved from 88 Sea Zone to 96 Sea Zone
            1 Artillery moved from Kwajalein to 96 Sea Zone
            1 ArmoredCar moved from Kwajalein to 96 Sea Zone
            1 ArmoredCar, 1 Artillery and 1 Transport moved from 96 Sea Zone to 88 Sea Zone
            1 S.Submarine moved from 88 Sea Zone to 97 Sea Zone
            1 Infantry moved from Johnston to 97 Sea Zone
            1 Infantry and 1 S.Submarine moved from 97 Sea Zone to 88 Sea Zone
            1 B.Carrier, 3 Fighters and 1 Submarine moved from 98 Sea Zone to 88 Sea Zone
            2 ArmoredCars, 1 Artillery and 1 Infantry moved from 88 Sea Zone to Wake
    
        Purchase Units - Americans
            Americans buy 4 ArmoredCars, 2 Artillerys, 1 Marine, 6 S.Submarines and 1 Submarine; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in 86 Sea Zone
                Americans attack with 2 Adv.Fighters, 2 Fighters and 1 Submarine
                Yamamoto defend with 1 Submarine
                    Americans roll dice for 1 Submarine in 86 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Submarine in 86 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 Submarine owned by the Yamamoto lost in 86 Sea Zone
                Americans win with 2 Adv.Fighters, 2 Fighters and 1 Submarine remaining. Battle score for attacker is 7
                Casualties for Yamamoto: 1 Submarine
    
        Non Combat Move - Americans
            2 Adv.Fighters and 2 Fighters moved from 86 Sea Zone to 88 Sea Zone
    
        Place Units - Americans
            2 Artillerys placed in Alaska
            1 ArmoredCar placed in Alaska
            4 S.Submarines placed in 13 Sea Zone
            3 ArmoredCars and 1 Marine placed in Washington
            2 S.Submarines and 1 Submarine placed in 98 Sea Zone
            Americans undo move 5.
            2 S.Submarines placed in 88 Sea Zone
            Americans undo move 5.
            1 S.Submarine placed in 98 Sea Zone
            1 S.Submarine and 1 Submarine placed in 88 Sea Zone
    
        Turn Complete - Americans
            Americans collect 92 PUs; end with 92 PUs
    

    Combat Hit Differential Summary :

    Yamamoto : -0.33
    Americans : 0.67
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Germans round 9

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9
    
        Combat Move - Germans
            1 ArmoredCar moved from Donetsk to Rostov
            4 Tanks moved from Warsaw to Kiev
            4 Infantrys moved from Brest to Kiev
            4 Tanks moved from Vinnytsia to Kiev
            1 Infantry moved from Latvia to Lithuania
            1 Artillery moved from Latvia to East Prussia
            1 Artillery moved from Estonia to Latvia
            4 Destroyers and 3 Submarines moved from 24 Sea Zone to 23 Sea Zone
            3 Battleships moved from 24 Sea Zone to 23 Sea Zone
            8 Infantrys moved from Belgium to Netherlands
            4 Infantrys moved from Rhine to Netherlands
            2 Artillerys moved from Hamburg to Netherlands
            4 Tanks moved from Bohemia to Vinnytsia
            1 Infantry moved from Bohemia to Krakow
            1 Infantry moved from Angola to South Africa
            1 Elite and 1 Infantry moved from Nordland to Upper Norrland
            1 Fighter and 1 Stuka moved from Oslo to Upper Norrland
    
        Purchase Units - Germans
            Germans buy 2 ArmoredCars, 2 Artillerys, 4 Bunkers, 3 Destroyers, 2 Elites, 11 Infantrys, 1 Mech.Inf, 3 Mot.Infs and 4 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in Upper Norrland
                Germans attack with 1 Elite, 1 Fighter, 1 Infantry and 1 Stuka
                Neutral defend with 2 Infantrys
                    Germans roll dice for 1 Elite, 1 Fighter, 1 Infantry and 1 Stuka in Upper Norrland, round 2 : 0/4 hits, 1.50 expected hits
                    Neutral roll dice for 2 Infantrys in Upper Norrland, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Germans lost in Upper Norrland
                    Germans roll dice for 1 Elite, 1 Fighter and 1 Stuka in Upper Norrland, round 3 : 1/3 hits, 1.33 expected hits
                    Neutral roll dice for 2 Infantrys in Upper Norrland, round 3 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Neutral lost in Upper Norrland
                    Germans roll dice for 1 Elite, 1 Fighter and 1 Stuka in Upper Norrland, round 4 : 1/3 hits, 1.33 expected hits
                    Neutral roll dice for 1 Infantry in Upper Norrland, round 4 : 1/1 hits, 0.33 expected hits
                    1 Elite owned by the Germans and 1 Infantry owned by the Neutral lost in Upper Norrland
                Germans win with 1 Fighter and 1 Stuka remaining. Battle score for attacker is -1
                Casualties for Germans: 1 Elite and 1 Infantry
                Casualties for Neutral: 2 Infantrys
            Battle in 23 Sea Zone
                Germans attack with 3 Battleships, 4 Destroyers and 3 Submarines
                British defend with 1 Submarine
                    Germans roll dice for 3 Submarines in 23 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
                    British roll dice for 1 Submarine in 23 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 Battleship owned by the Germans
                    Germans roll dice for 3 Battleships and 4 Destroyers in 23 Sea Zone, round 2 : 3/7 hits, 3.33 expected hits
                    1 Submarine owned by the British lost in 23 Sea Zone
                Germans win with 3 Battleships, 4 Destroyers and 3 Submarines remaining. Battle score for attacker is 7
                Casualties for British: 1 Submarine
            Battle in Netherlands
                Germans attack with 2 Artillerys and 12 Infantrys
                British defend with 1 AAGun, 4 Infantrys and 2 Tanks
                    Germans roll dice for 2 Artillerys and 12 Infantrys in Netherlands, round 2 : 1/14 hits, 3.00 expected hits
                    British roll dice for 4 Infantrys and 2 Tanks in Netherlands, round 2 : 3/6 hits, 2.33 expected hits
                    3 Infantrys owned by the Germans and 1 Infantry owned by the British lost in Netherlands
                    Germans roll dice for 2 Artillerys and 9 Infantrys in Netherlands, round 3 : 1/11 hits, 2.50 expected hits
                    British roll dice for 3 Infantrys and 2 Tanks in Netherlands, round 3 : 0/5 hits, 2.00 expected hits
                    1 Infantry owned by the British lost in Netherlands
                    Germans roll dice for 2 Artillerys and 9 Infantrys in Netherlands, round 4 : 1/11 hits, 2.50 expected hits
                    British roll dice for 2 Infantrys and 2 Tanks in Netherlands, round 4 : 2/4 hits, 1.67 expected hits
                    2 Infantrys owned by the Germans and 1 Infantry owned by the British lost in Netherlands
                    Germans roll dice for 2 Artillerys and 7 Infantrys in Netherlands, round 5 : 2/9 hits, 2.17 expected hits
                    British roll dice for 1 Infantry and 2 Tanks in Netherlands, round 5 : 1/3 hits, 1.33 expected hits
                    1 Tank owned by the British, 1 Infantry owned by the Germans and 1 Infantry owned by the British lost in Netherlands
                    Germans roll dice for 2 Artillerys and 6 Infantrys in Netherlands, round 6 : 2/8 hits, 2.00 expected hits
                    British roll dice for 1 Tank in Netherlands, round 6 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the British lost in Netherlands
                Germans win, taking Netherlands from British with 2 Artillerys and 6 Infantrys remaining. Battle score for attacker is 6
                Casualties for Germans: 6 Infantrys
                Casualties for British: 4 Infantrys and 2 Tanks
            Battle in Rostov
                Germans attack with 1 ArmoredCar
                Russians defend with 1 Infantry
                    Germans roll dice for 1 ArmoredCar in Rostov, round 2 : 1/1 hits, 0.33 expected hits
                    Russians roll dice for 1 Infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Rostov
                Germans win, taking Rostov from Russians with 1 ArmoredCar remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
    
        Non Combat Move - Germans
            1 AAGun moved from Greece to 51 Sea Zone
            1 AAGun moved from 51 Sea Zone to Mersa Matruh
            6 T.Boats and 2 Transports moved from 24 Sea Zone to 23 Sea Zone
            8 Infantrys moved from Hamburg to 23 Sea Zone
            1 AAGun, 2 Artillerys, 3 Elites and 2 Infantrys moved from Oslo to Nordland
            8 Infantrys moved from 23 Sea Zone to Oslo
            1 Fighter and 1 Stuka moved from Upper Norrland to Nordland
            1 AAGun moved from Belgium to Rhine
    
        Place Units - Germans
            3 Destroyers placed in 23 Sea Zone
            1 Bunker placed in Nordland
            1 Bunker placed in Oslo
            1 Bunker and 6 Infantrys placed in Hamburg
            1 Bunker placed in Kiev
            4 Infantrys placed in Vinnytsia
            2 Artillerys and 2 Elites placed in Rhine
            2 ArmoredCars placed in Bavaria
            4 Tanks placed in Warsaw
            1 Infantry, 1 Mech.Inf and 3 Mot.Infs placed in Bohemia
    
        Turn Complete - Germans
            Germans collect 125 PUs; end with 125 PUs
    

    Combat Hit Differential Summary :

    Germans : -8.00
    Neutral : 0.33
    British : -1.17
    Russians : -0.33
    

    Savegame


  • TripleA Turn Summary: Russians round 9

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9
    
        Combat Move - Russians
            6 Infantrys moved from Georgia to Rostov
            2 Infantrys moved from Uzbekistan to 126 Sea Zone
            2 Infantrys moved from 126 Sea Zone to W.Iran
            2 Infantrys moved from Tashkent to Uzbekistan
            5 Infantrys moved from W.Iran to Iraq
            5 Infantrys moved from Iraq to Palestine
            9 Infantrys moved from Stalingrad to Rostov
            1 Bomber moved from Moscow to Donetsk
            2 Infantrys moved from Kursk to Donetsk
            1 Bomber moved from Moscow to Minsk
            2 Infantrys moved from Novgorod to Minsk
            8 Infantrys moved from Yaroslavl to Kursk
            1 Artillery, 8 Infantrys and 1 Tank moved from Moscow to Yaroslavl
            1 Tank moved from Yaroslavl to Kursk
            1 Infantry moved from Yaroslavl to Smolensk
                  Russians take Smolensk from Germans
            7 Infantrys moved from Finnmark to Lapland
            1 Artillery and 3 Infantrys moved from Arkhangelsk to 6 Sea Zone
            1 Artillery and 3 Infantrys moved from 6 Sea Zone to Lapland
            1 Infantry moved from Novgorod to Minsk
            1 Artillery and 2 Infantrys moved from Leningrad to Estonia
            1 Infantry moved from S.Karelia to N.Karelia
            1 Infantry moved from Leningrad to Vyborg
            1 Artillery moved from S.Karelia to Leningrad
            1 Fighter moved from Leningrad to Latvia
            1 Fighter moved from Leningrad to Estonia
            1 Artillery and 2 Infantrys moved from Leningrad to Latvia
            1 Artillery and 2 Infantrys moved from Leningrad to S.Karelia
            1 Infantry moved from Leningrad to S.Karelia
            9 Infantrys moved from Olyokminsk to Yakutsk
            1 HeavyTank moved from Olyokminsk to Yakutsk
            5 Infantrys moved from Evenkia to Olyokminsk
            1 HeavyTank moved from Sibirsky to Olyokminsk
            5 Infantrys moved from Sibirsky to Evenkia
            4 Infantrys moved from Krasnoyarsk to Irkutsk
            5 Infantrys moved from Novosibirsk to Krasnoyarsk
            4 Infantrys moved from Sverdlovsk to Novosibirsk
    
        Purchase Units - Russians
            Russians buy 2 ArmoredCars, 1 Cruiser, 1 Destroyer, 28 Infantrys and 3 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Estonia
                Russians attack with 1 Artillery, 1 Fighter and 2 Infantrys
                Germans defend with 1 Infantry
                    Russians roll dice for 1 Artillery, 1 Fighter and 2 Infantrys in Estonia, round 2 : 0/4 hits, 1.17 expected hits
                    Germans roll dice for 1 Infantry in Estonia, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 Artillery, 1 Fighter and 2 Infantrys in Estonia, round 3 : 1/4 hits, 1.17 expected hits
                    Germans roll dice for 1 Infantry in Estonia, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Germans lost in Estonia
                Russians win, taking Estonia from Germans with 1 Artillery, 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Germans: 1 Infantry
            Battle in Rostov
                Russians attack with 15 Infantrys
                Germans defend with 1 ArmoredCar
                    Russians roll dice for 15 Infantrys in Rostov, round 2 : 2/15 hits, 2.50 expected hits
                    Germans roll dice for 1 ArmoredCar in Rostov, round 2 : 0/1 hits, 0.17 expected hits
                    1 ArmoredCar owned by the Germans lost in Rostov
                Russians win, taking Rostov from Germans with 15 Infantrys remaining. Battle score for attacker is 4
                Casualties for Germans: 1 ArmoredCar
            Battle in Donetsk
                Russians attack with 1 Bomber and 2 Infantrys
                Romanians defend with 1 Elite
                    Russians roll dice for 1 Bomber and 2 Infantrys in Donetsk, round 2 : 1/3 hits, 1.00 expected hits
                    Germans roll dice for 1 Elite in Donetsk, round 2 : 0/1 hits, 0.33 expected hits
                    1 Elite owned by the Romanians lost in Donetsk
                Russians win, taking Donetsk from Germans with 1 Bomber and 2 Infantrys remaining. Battle score for attacker is 3
                Casualties for Romanians: 1 Elite
            Battle in Minsk
                Russians attack with 1 Bomber and 3 Infantrys
                Romanians defend with 1 Elite
                    Russians roll dice for 1 Bomber and 3 Infantrys in Minsk, round 2 : 1/4 hits, 1.17 expected hits
                    Germans roll dice for 1 Elite in Minsk, round 2 : 0/1 hits, 0.33 expected hits
                    1 Elite owned by the Romanians lost in Minsk
                Russians win, taking Minsk from Germans with 1 Bomber and 3 Infantrys remaining. Battle score for attacker is 3
                Casualties for Romanians: 1 Elite
            Battle in Latvia
                Russians attack with 1 Artillery, 1 Fighter and 2 Infantrys
                Germans defend with 1 Artillery
                    Russians roll dice for 1 Artillery, 1 Fighter and 2 Infantrys in Latvia, round 2 : 0/4 hits, 1.17 expected hits
                    Germans roll dice for 1 Artillery in Latvia, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 Artillery, 1 Fighter and 2 Infantrys in Latvia, round 3 : 2/4 hits, 1.17 expected hits
                    Germans roll dice for 1 Artillery in Latvia, round 3 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Germans lost in Latvia
                Russians win, taking Latvia from Germans with 1 Artillery, 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 4
                Casualties for Germans: 1 Artillery
    
        Non Combat Move - Russians
            1 Bomber moved from Minsk to Leningrad
            2 HeavyTanks moved from Novgorod to Kursk
            1 Fighter moved from Latvia to Kursk
            1 Fighter moved from Estonia to Kursk
            1 Bomber moved from Donetsk to Moscow
    
        Place Units - Russians
            1 Cruiser and 1 Destroyer placed in 6 Sea Zone
            2 ArmoredCars placed in Arkhangelsk
            4 Infantrys placed in Leningrad
            3 Infantrys placed in Georgia
            5 Infantrys and 1 Tank placed in Sibirsky
            5 Infantrys placed in Stalingrad
            2 Infantrys placed in Tashkent
            3 Infantrys placed in Kursk
            6 Infantrys and 2 Tanks placed in Moscow
    
        Turn Complete - Russians
            Russians collect 102 PUs; end with 102 PUs
    

    Combat Hit Differential Summary :

    Germans : -2.17
    Russians : -2.33
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Italians round 9

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9
    
        Combat Move - Italians
            4 Mech.Infs moved from El Agheila to Lower Egypt
            7 Infantrys and 5 Tanks moved from Mersa Matruh to Lower Egypt
            2 Tanks moved from Crete to 51 Sea Zone
            2 Tanks and 6 Transports moved from 51 Sea Zone to 48 Sea Zone
            2 Tanks moved from Campania to 48 Sea Zone
            1 Tank moved from Campania to 48 Sea Zone
            7 Infantrys moved from Campania to 48 Sea Zone
            6 Infantrys, 4 Tanks and 5 Transports moved from 48 Sea Zone to 51 Sea Zone
            1 Infantry, 1 Tank and 1 Transport moved from 48 Sea Zone to 51 Sea Zone
            7 Infantrys and 5 Tanks moved from 51 Sea Zone to Mersa Matruh
            1 Tank moved from Belgian Congo to South Africa
            2 Infantrys moved from Rhodesia to South Africa
            4 Mot.Infs moved from Tunis to E.Morocco
            4 Infantrys moved from E.Morocco to W.Morocco
            2 Infantrys moved from W.Morocco to Mauritania
            2 Infantrys moved from Mauritania to French Sudan
            1 Tank moved from Rio de Oro to French Sudan
            2 Infantrys moved from Mauritania to Rio de Oro
            1 Tank moved from Rio de Oro to Mauritania
            10 Infantrys moved from Rome to Campania
            2 HeavyTanks moved from Kufra to Lower Egypt
    
        Purchase Units - Italians
            Italians buy 1 Destroyer, 1 Elite, 2 HeavyTanks, 11 Infantrys, 1 JetFighter, 2 Mech.Infs, 1 S.Submarine and 3 Tanks; Remaining resources: 2 PUs; 
    
        Combat - Italians
            Battle in Lower Egypt
                Italians attack with 2 HeavyTanks, 7 Infantrys, 4 Mech.Infs and 5 Tanks
                British defend with 1 AAGun and 5 Tanks
                    Italians roll dice for 2 HeavyTanks, 7 Infantrys, 4 Mech.Infs and 5 Tanks in Lower Egypt, round 2 : 6/18 hits, 7.00 expected hits
                    British roll dice for 5 Tanks in Lower Egypt, round 2 : 3/5 hits, 2.50 expected hits
                    5 Tanks owned by the British and 3 Infantrys owned by the Italians lost in Lower Egypt
                Italians win, taking Lower Egypt from British with 2 HeavyTanks, 4 Infantrys, 4 Mech.Infs and 5 Tanks remaining. Battle score for attacker is 19
                Casualties for Italians: 3 Infantrys
                Casualties for British: 5 Tanks
    
        Non Combat Move - Italians
    
        Place Units - Italians
            2 HeavyTanks placed in Crete
            2 Mech.Infs placed in Kufra
            3 Tanks placed in Campania
            1 Elite and 1 JetFighter placed in Rome
            1 Destroyer and 1 S.Submarine placed in 46 Sea Zone
            4 Infantrys placed in E.Morocco
            4 Infantrys placed in Tunis
            3 Infantrys placed in Rome
            Italians undo move 7.
            3 Infantrys placed in Rome
            1 Infantry placed in Tunis
    
        Turn Complete - Italians
            Italians collect 98 PUs; end with 100 PUs
    

    Combat Hit Differential Summary :

    Italians : -1.00
    British : 0.50
    

    Savegame


  • TripleA Turn Summary: French round 9

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9
    
        Combat Move - French
            5 Adv.Fighters moved from Syria to 56 Sea Zone
            5 Adv.Fighters moved from 56 Sea Zone to Cairo
            1 Tank moved from Cape Verde to 33 Sea Zone
            1 Tank and 1 Transport moved from 33 Sea Zone to 38 Sea Zone
            1 Tank moved from 38 Sea Zone to Belgian Congo
                  French take Belgian Congo from Germans
            1 Infantry, 1 Tank and 1 Transport moved from 8 Sea Zone to 29 Sea Zone
    
        Purchase Units - French
            French buy 1 Adv.Fighter, 1 Infantry and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - French
    
        Non Combat Move - French
    
        Place Units - French
            1 Infantry placed in Churchill
            1 Adv.Fighter and 1 Tank placed in Syria
    
        Turn Complete - French
            French collect 18 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Yamamoto round 9

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9
    
        Combat Move - Yamamoto
            1 Carrier, 1 Destroyer and 2 Transports moved from 40 Sea Zone to 69 Sea Zone
            3 Infantrys, 4 Marines and 2 Tanks moved from New South Wales to Queensland
            6 Infantrys moved from Canberra to New South Wales
            1 Submarine moved from 122 Sea Zone to 114 Sea Zone
            1 Adv.Fighter and 3 Fighters moved from 85 Sea Zone to 76 Sea Zone
            1 Adv.Fighter and 4 Fighters moved from Ponape to 86 Sea Zone
            1 Fighter moved from 85 Sea Zone to 76 Sea Zone
            1 Fighter moved from 85 Sea Zone to 76 Sea Zone
    
        Purchase Units - Yamamoto
            Yamamoto buy 2 B.Carriers, 2 B.Transports, 2 Cruisers and 1 Destroyer; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in 76 Sea Zone
                Yamamoto attack with 1 Adv.Fighter and 5 Fighters
                Americans defend with 1 Submarine
                    Yamamoto roll dice for 1 Adv.Fighter and 5 Fighters in 76 Sea Zone, round 2 : 3/6 hits, 2.17 expected hits
                    1 Submarine owned by the Americans lost in 76 Sea Zone
                Yamamoto win with 1 Adv.Fighter and 5 Fighters remaining. Battle score for attacker is 7
                Casualties for Americans: 1 Submarine
            Battle in 86 Sea Zone
                Yamamoto attack with 1 Adv.Fighter and 4 Fighters
                Americans defend with 1 Submarine
                    Yamamoto roll dice for 1 Adv.Fighter and 4 Fighters in 86 Sea Zone, round 2 : 1/5 hits, 1.83 expected hits
                    1 Submarine owned by the Americans lost in 86 Sea Zone
                Yamamoto win with 1 Adv.Fighter and 4 Fighters remaining. Battle score for attacker is 7
                Casualties for Americans: 1 Submarine
    
        Non Combat Move - Yamamoto
            1 Adv.Fighter moved from 86 Sea Zone to 85 Sea Zone
            2 Fighters moved from 86 Sea Zone to 85 Sea Zone
            2 Fighters moved from 86 Sea Zone to 85 Sea Zone
            1 Adv.Fighter moved from 76 Sea Zone to 85 Sea Zone
            3 Fighters moved from 76 Sea Zone to 85 Sea Zone
            2 Fighters moved from 76 Sea Zone to 85 Sea Zone
            1 Destroyer moved from 95 Sea Zone to 85 Sea Zone
            1 Battleship moved from 85 Sea Zone to 107 Sea Zone
    
        Place Units - Yamamoto
            1 B.Transport and 2 Cruisers placed in 107 Sea Zone
            2 B.Carriers, 1 B.Transport and 1 Destroyer placed in 85 Sea Zone
    
        Turn Complete - Yamamoto
            Yamamoto collect 87 PUs; end with 87 PUs
    

    Combat Hit Differential Summary :

    Yamamoto : 0.00
    

    Savegame


  • TripleA Turn Summary: Chinese round 9

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9
    
        Combat Move - Chinese
            4 Adv.Fighters moved from Hunan to 84 Sea Zone
            1 Artillery and 3 Infantrys moved from Suiyuan to Chahar
            2 Infantrys moved from Shensi to Shansi
            2 ArmoredCars, 3 Infantrys and 1 Tank moved from Hupeh to Anhwei
            2 Infantrys and 1 Tank moved from Hunan to Anhwei
            1 Tank moved from S.French Indochina to Hunan
            1 ArmoredCar and 1 Tank moved from Ningsia to Chahar
            1 Infantry moved from Ningsia to Shensi
            1 Artillery and 3 Infantrys moved from Ningsia to Suiyuan
            1 Elite moved from Lanchow to Shensi
            1 Artillery and 3 Infantrys moved from Szechwan to Hupeh
            1 ArmoredCar and 1 Tank moved from Lanchow to Shansi
            1 Artillery, 1 Elite and 1 Infantry moved from Lanchow to Szechwan
            1 Infantry and 1 Marine moved from E.Qinghai to Lanchow
            4 Infantrys moved from Gobi Altai to Ningsia
            1 Tank moved from Hsining to Lanchow
            1 Fighter moved from Hsining to Hupeh
            2 Artillerys, 1 Elite and 1 Infantry moved from Hsining to E.Qinghai
            4 Infantrys moved from E.Sinkiang to Gobi Altai
            4 Infantrys moved from Urumqi to E.Sinkiang
    
        Purchase Units - Chinese
            Chinese buy 1 Adv.Fighter, 2 ArmoredCars, 2 Artillerys, 6 Infantrys, 1 Mech.Inf and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in 84 Sea Zone
                Chinese attack with 4 Adv.Fighters
                Hisaichi defend with 1 Carrier, 1 T.Boat and 3 Transports
                    Chinese roll dice for 4 Adv.Fighters in 84 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
                    Hisaichi roll dice for 1 Carrier, 1 T.Boat and 3 Transports in 84 Sea Zone, round 2 : 1/5 hits, 1.17 expected hits
                1 Adv.Fighter owned by the Chinese, 1 Transport owned by the Hisaichi and 1 T.Boat owned by the Hisaichi lost in 84 Sea Zone
                    Chinese roll dice for 3 Adv.Fighters in 84 Sea Zone, round 3 : 1/3 hits, 1.50 expected hits
                    Hisaichi roll dice for 1 Carrier and 2 Transports in 84 Sea Zone, round 3 : 0/3 hits, 0.83 expected hits
                    1 Transport owned by the Hisaichi lost in 84 Sea Zone
                    Chinese roll dice for 3 Adv.Fighters in 84 Sea Zone, round 4 : 1/3 hits, 1.50 expected hits
                    Hisaichi roll dice for 1 Carrier and 1 Transport in 84 Sea Zone, round 4 : 2/2 hits, 0.67 expected hits
                2 Adv.Fighters owned by the Chinese and 1 Transport owned by the Hisaichi lost in 84 Sea Zone
                    Chinese roll dice for 1 Adv.Fighter in 84 Sea Zone, round 5 : 0/1 hits, 0.50 expected hits
                    Hisaichi roll dice for 1 Carrier in 84 Sea Zone, round 5 : 0/1 hits, 0.50 expected hits
                    Chinese roll dice for 1 Adv.Fighter in 84 Sea Zone, round 6 : 0/1 hits, 0.50 expected hits
                    Hisaichi roll dice for 1 Carrier in 84 Sea Zone, round 6 : 0/1 hits, 0.50 expected hits
                    Chinese roll dice for 1 Adv.Fighter in 84 Sea Zone, round 7 : 1/1 hits, 0.50 expected hits
                    Hisaichi roll dice for 1 Carrier in 84 Sea Zone, round 7 : 1/1 hits, 0.50 expected hits
                    1 Carrier owned by the Hisaichi and 1 Adv.Fighter owned by the Chinese lost in 84 Sea Zone
                Hisaichi win with no units remaining. Battle score for attacker is -2
                Casualties for Chinese: 4 Adv.Fighters
                Casualties for Hisaichi: 1 Carrier, 1 T.Boat and 3 Transports
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 Artillerys and 1 Infantry placed in Hupeh
            1 Adv.Fighter, 2 ArmoredCars, 1 Infantry, 1 Mech.Inf and 1 Tank placed in Hsining
            Chinese undo move 2.
            Chinese undo move 1.
            2 ArmoredCars and 1 Tank placed in Hupeh
            1 Adv.Fighter, 2 Artillerys, 2 Infantrys and 1 Mech.Inf placed in Hsining
            4 Infantrys placed in Urumqi
    
        Turn Complete - Chinese
            Chinese collect 41 PUs; end with 41 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : -0.17
    Chinese : -1.50
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Hisaichi round 9

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9
    
        Combat Move - Hisaichi
            3 Infantrys moved from Heilungchiang to Ayan
            1 Tank moved from Liaoning to Ayan
            1 Infantry moved from Chita to Ayan
            2 Destroyers moved from 70 Sea Zone to 113 Sea Zone
            1 Artillery and 1 Infantry moved from Hong Kong to Kwangtung
            1 Artillery and 1 Infantry moved from Hong Kong to Kiangsi
            1 Infantry moved from Liaoning to Hulunbuir
            1 Infantry moved from Kirin to Heilungchiang
            2 Infantrys moved from Liaoning to Peking
            2 Infantrys moved from Kirin to Heilungchiang
            1 Infantry moved from Kirin to Heilungchiang
            1 Infantry moved from Kirin to Liaoning
            8 Infantrys moved from Changchun to Kirin
            1 Bomber moved from Changchun to Kiangsi
    
        Purchase Units - Hisaichi
            Hisaichi buy 2 Bunkers, 1 Fighter and 19 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Kiangsi
                Hisaichi attack with 1 Artillery, 1 Bomber and 1 Infantry
                British defend with 2 ArmoredCars
                    Hisaichi roll dice for 1 Artillery, 1 Bomber and 1 Infantry in Kiangsi, round 2 : 1/3 hits, 1.33 expected hits
                    Chinese roll dice for 2 ArmoredCars in Kiangsi, round 2 : 0/2 hits, 0.33 expected hits
                    1 ArmoredCar owned by the British lost in Kiangsi
                    Hisaichi roll dice for 1 Artillery, 1 Bomber and 1 Infantry in Kiangsi, round 3 : 1/3 hits, 1.33 expected hits
                    Chinese roll dice for 1 ArmoredCar in Kiangsi, round 3 : 0/1 hits, 0.17 expected hits
                    1 ArmoredCar owned by the British lost in Kiangsi
                Hisaichi win, taking Kiangsi from Chinese with 1 Artillery, 1 Bomber and 1 Infantry remaining. Battle score for attacker is 8
                Casualties for British: 2 ArmoredCars
            Battle in Kwangtung
                Hisaichi attack with 1 Artillery and 1 Infantry
                British defend with 2 ArmoredCars
                    Hisaichi roll dice for 1 Artillery and 1 Infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 2 ArmoredCars in Kwangtung, round 2 : 0/2 hits, 0.33 expected hits
                    1 ArmoredCar owned by the British lost in Kwangtung
                    Hisaichi roll dice for 1 Artillery and 1 Infantry in Kwangtung, round 3 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 ArmoredCar in Kwangtung, round 3 : 0/1 hits, 0.17 expected hits
                    1 ArmoredCar owned by the British lost in Kwangtung
                Hisaichi win, taking Kwangtung from Chinese with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 8
                Casualties for British: 2 ArmoredCars
    
        Non Combat Move - Hisaichi
            1 Bomber moved from Kiangsi to Hong Kong
            2 Artillerys and 2 Infantrys moved from Shanghai to Shantung
            1 Artillery and 2 Infantrys moved from Shantung to Peking
    
        Place Units - Hisaichi
            1 Bunker placed in Peking
            1 Bunker placed in Ayan
            4 Infantrys placed in Liaoning
            3 Infantrys placed in Kirin
            6 Infantrys placed in Hong Kong
            1 Fighter and 6 Infantrys placed in Changchun
    
        Turn Complete - Hisaichi
            Hisaichi collect 58 PUs; end with 58 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : 0.00
    Chinese : -1.00
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Hisaichi round 9

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9
    
        Combat Move - Hisaichi
            3 Infantrys moved from Heilungchiang to Ayan
            1 Tank moved from Liaoning to Ayan
            1 Infantry moved from Chita to Ayan
            2 Destroyers moved from 70 Sea Zone to 113 Sea Zone
            1 Artillery and 1 Infantry moved from Hong Kong to Kwangtung
            1 Artillery and 1 Infantry moved from Hong Kong to Kiangsi
            1 Infantry moved from Liaoning to Hulunbuir
            1 Infantry moved from Kirin to Heilungchiang
            2 Infantrys moved from Liaoning to Peking
            2 Infantrys moved from Kirin to Heilungchiang
            1 Infantry moved from Kirin to Heilungchiang
            1 Infantry moved from Kirin to Liaoning
            8 Infantrys moved from Changchun to Kirin
            1 Bomber moved from Changchun to Kiangsi
    
        Purchase Units - Hisaichi
            Hisaichi buy 2 Bunkers, 1 Fighter and 19 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Kiangsi
                Hisaichi attack with 1 Artillery, 1 Bomber and 1 Infantry
                British defend with 2 ArmoredCars
                    Hisaichi roll dice for 1 Artillery, 1 Bomber and 1 Infantry in Kiangsi, round 2 : 1/3 hits, 1.33 expected hits
                    Chinese roll dice for 2 ArmoredCars in Kiangsi, round 2 : 0/2 hits, 0.33 expected hits
                    1 ArmoredCar owned by the British lost in Kiangsi
                    Hisaichi roll dice for 1 Artillery, 1 Bomber and 1 Infantry in Kiangsi, round 3 : 1/3 hits, 1.33 expected hits
                    Chinese roll dice for 1 ArmoredCar in Kiangsi, round 3 : 0/1 hits, 0.17 expected hits
                    1 ArmoredCar owned by the British lost in Kiangsi
                Hisaichi win, taking Kiangsi from Chinese with 1 Artillery, 1 Bomber and 1 Infantry remaining. Battle score for attacker is 8
                Casualties for British: 2 ArmoredCars
            Battle in Kwangtung
                Hisaichi attack with 1 Artillery and 1 Infantry
                British defend with 2 ArmoredCars
                    Hisaichi roll dice for 1 Artillery and 1 Infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 2 ArmoredCars in Kwangtung, round 2 : 0/2 hits, 0.33 expected hits
                    1 ArmoredCar owned by the British lost in Kwangtung
                    Hisaichi roll dice for 1 Artillery and 1 Infantry in Kwangtung, round 3 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 ArmoredCar in Kwangtung, round 3 : 0/1 hits, 0.17 expected hits
                    1 ArmoredCar owned by the British lost in Kwangtung
                Hisaichi win, taking Kwangtung from Chinese with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 8
                Casualties for British: 2 ArmoredCars
    
        Non Combat Move - Hisaichi
            1 Bomber moved from Kiangsi to Hong Kong
            2 Artillerys and 2 Infantrys moved from Shanghai to Shantung
            1 Artillery and 2 Infantrys moved from Shantung to Peking
    
        Place Units - Hisaichi
            1 Bunker placed in Peking
            1 Bunker placed in Ayan
            4 Infantrys placed in Liaoning
            3 Infantrys placed in Kirin
            6 Infantrys placed in Hong Kong
            1 Fighter and 6 Infantrys placed in Changchun
    
        Turn Complete - Hisaichi
            Hisaichi collect 58 PUs; end with 58 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Yamamoto from Davao: 4 Infantrys
            EDIT: Adding units owned by Yamamoto to Mindanao: 4 Infantrys
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Hisaichi : 0.00
    Chinese : -1.00
    

    Savegame


  • TripleA Turn Summary: British round 9

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9
    
        Combat Move - British
            1 T.Boat moved from 21 Sea Zone to 22 Sea Zone
            1 T.Boat moved from 21 Sea Zone to 20 Sea Zone
            1 Infantry moved from Dover to 20 Sea Zone
            1 Infantry moved from 20 Sea Zone to Belgium
                  British take Belgium from Germans
            1 Artillery and 3 Infantrys moved from Hunan to Kwangtung
            1 Artillery and 3 Infantrys moved from Hunan to Kiangsi
            4 Tanks moved from Hunan to Shantung
                  Chinese take Shanghai from Hisaichi
            1 ArmoredCar moved from Hunan to Shantung
            2 Infantrys moved from Hunan to Kwangtung
            2 Infantrys moved from Hunan to Kiangsi
            1 Tank moved from Hunan to Kwangtung
            1 Tank moved from Hunan to Kiangsi
            2 ArmoredCars moved from Kweichow to Kwangtung
            3 ArmoredCars moved from Kweichow to Kiangsi
            2 Artillerys and 6 Infantrys moved from Yunnan to Kweichow
            5 Infantrys moved from S.Thailand to Malaya
            2 ArmoredCars moved from Bangkok to N.Thailand
            1 Infantry moved from S.Thailand to Malaya
            1 Infantry moved from S.Thailand to Bangkok
            3 Artillerys and 10 Infantrys moved from S.Thailand to N.Thailand
            1 ArmoredCar moved from Assam to Kweichow
            2 Artillerys and 9 Infantrys moved from Bihar to Assam
            5 Infantrys moved from Hyderabad to Bihar
            5 Infantrys moved from Delhi to Bihar
            6 Infantrys moved from Rajputana to Hyderabad
    
        Purchase Units - British
            British buy 1 Battleship, 2 Cruisers, 4 Infantrys, 6 Tanks and 2 Transports; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in Shantung
                British attack with 1 ArmoredCar and 4 Tanks
                Hisaichi defend with 2 Artillerys and 2 Infantrys
                    British roll dice for 1 ArmoredCar and 4 Tanks in Shantung, round 2 : 2/5 hits, 2.33 expected hits
                    Hisaichi roll dice for 2 Artillerys and 2 Infantrys in Shantung, round 2 : 1/4 hits, 1.33 expected hits
                    1 ArmoredCar owned by the British and 2 Infantrys owned by the Hisaichi lost in Shantung
                    British roll dice for 4 Tanks in Shantung, round 3 : 1/4 hits, 2.00 expected hits
                    Hisaichi roll dice for 2 Artillerys in Shantung, round 3 : 1/2 hits, 0.67 expected hits
                    1 Tank owned by the British and 1 Artillery owned by the Hisaichi lost in Shantung
                    British roll dice for 3 Tanks in Shantung, round 4 : 2/3 hits, 1.50 expected hits
                    Hisaichi roll dice for 1 Artillery in Shantung, round 4 : 1/1 hits, 0.33 expected hits
                    1 Tank owned by the British and 1 Artillery owned by the Hisaichi lost in Shantung
                British win, taking Shantung from Hisaichi with 2 Tanks remaining. Battle score for attacker is -2
                Casualties for British: 1 ArmoredCar and 2 Tanks
                Casualties for Hisaichi: 2 Artillerys and 2 Infantrys
            Battle in Kiangsi
                British attack with 3 ArmoredCars, 1 Artillery, 5 Infantrys and 1 Tank
                Hisaichi defend with 1 Artillery and 1 Infantry
                    British roll dice for 3 ArmoredCars, 1 Artillery, 5 Infantrys and 1 Tank in Kiangsi, round 2 : 4/10 hits, 2.83 expected hits
                    Hisaichi roll dice for 1 Artillery and 1 Infantry in Kiangsi, round 2 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Kiangsi
                British win, taking Kiangsi from Hisaichi with 3 ArmoredCars, 1 Artillery, 5 Infantrys and 1 Tank remaining. Battle score for attacker is 6
                Casualties for Hisaichi: 1 Artillery and 1 Infantry
            Battle in Kwangtung
                British attack with 2 ArmoredCars, 1 Artillery, 5 Infantrys and 1 Tank
                Hisaichi defend with 1 Artillery and 1 Infantry
                    British roll dice for 2 ArmoredCars, 1 Artillery, 5 Infantrys and 1 Tank in Kwangtung, round 2 : 2/9 hits, 2.50 expected hits
                    Hisaichi roll dice for 1 Artillery and 1 Infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the British, 1 Infantry owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Kwangtung
                British win, taking Kwangtung from Hisaichi with 2 ArmoredCars, 1 Artillery, 4 Infantrys and 1 Tank remaining. Battle score for attacker is 4
                Casualties for British: 1 Infantry
                Casualties for Hisaichi: 1 Artillery and 1 Infantry
    
        Non Combat Move - British
            2 Infantrys moved from Scotland to Manchester
            1 Infantry moved from Zhigansk to Yakutsk
    
        Place Units - British
            2 Tanks placed in Cape Town
            2 Infantrys and 4 Tanks placed in Cairo
            1 Battleship, 2 Cruisers and 2 Transports placed in 60 Sea Zone
            2 Infantrys placed in Manchester
    
        Turn Complete - British
            British collect 93 PUs; end with 93 PUs
    

    Combat Hit Differential Summary :

    British : -0.17
    Hisaichi : 0.33
    

    Savegame


  • TripleA Turn Summary: Anzac round 9

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9
    
        Combat Move - Anzac
            3 Infantrys moved from Northern Territory to Townsville
            1 Infantry moved from Northern Territory to South Australia
                  Anzac take South Australia from Yamamoto
            4 Infantrys moved from Western Australia to Northern Territory
            1 Infantry moved from N.Thailand to N.French Indochina
    
        Combat - Anzac
    
        Non Combat Move - Anzac
    
        Turn Complete - Anzac
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Dutch round 9

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9
    
        Combat Move - Dutch
            1 Elite moved from Amazon to Rio De Janeiro
            1 Mech.Inf and 1 Tank moved from Suriname to Rio De Janeiro
            2 ArmoredCars and 2 Mech.Infs moved from Bahia to Rio De Janeiro
    
        Purchase Units - Dutch
            Dutch buy 2 Infantrys and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - Dutch
            Battle in Rio De Janeiro
                Dutch attack with 2 ArmoredCars, 1 Elite, 3 Mech.Infs and 1 Tank
                Neutral defend with 1 Artillery and 2 Infantrys
                    Dutch roll dice for 2 ArmoredCars, 1 Elite, 3 Mech.Infs and 1 Tank in Rio De Janeiro, round 2 : 2/7 hits, 2.67 expected hits
                    Neutral roll dice for 1 Artillery and 2 Infantrys in Rio De Janeiro, round 2 : 1/3 hits, 1.00 expected hits
                    1 ArmoredCar owned by the Dutch and 2 Infantrys owned by the Neutral lost in Rio De Janeiro
                    Dutch roll dice for 1 ArmoredCar, 1 Elite, 3 Mech.Infs and 1 Tank in Rio De Janeiro, round 3 : 3/6 hits, 2.33 expected hits
                    Neutral roll dice for 1 Artillery in Rio De Janeiro, round 3 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Neutral lost in Rio De Janeiro
                Dutch loses 0 PUs for violating Rio De Janeiros neutrality.
                Dutch win, taking Rio De Janeiro from Neutral with 1 ArmoredCar, 1 Elite, 3 Mech.Infs and 1 Tank remaining. Battle score for attacker is 4
                Casualties for Dutch: 1 ArmoredCar
                Casualties for Neutral: 1 Artillery and 2 Infantrys
    
        Non Combat Move - Dutch
    
        Place Units - Dutch
            Turning on Edit Mode
            EDIT: Removing units owned by Anzac from Hollandia: 1 Adv.Fighter
            EDIT: Adding units owned by Anzac to Townsville: 1 Adv.Fighter
            EDIT: Turning off Edit Mode
            2 Infantrys placed in Suriname
            1 Transport placed in 32 Sea Zone
    
        Turn Complete - Dutch
            Dutch collect 12 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Neutral : -0.33
    Dutch : 0.00
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Finns round 9

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9
    
        Combat Move - Finns
            2 Artillerys, 2 Elites and 12 Infantrys moved from Oulu to Lapland
            1 Fighter moved from Tampere to Lapland
            2 Artillerys moved from Tampere to Kotka
            2 ArmoredCars moved from Helsinki to Kotka
    
        Purchase Units - Finns
            Finns buy 2 Elites and 2 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Finns
            Battle in Lapland
                Finns attack with 2 Artillerys, 2 Elites, 1 Fighter and 12 Infantrys
                Russians defend with 1 Artillery and 10 Infantrys
                    Finns roll dice for 2 Artillerys, 2 Elites, 1 Fighter and 12 Infantrys in Lapland, round 2 : 5/17 hits, 4.00 expected hits
                    Russians roll dice for 1 Artillery and 10 Infantrys in Lapland, round 2 : 0/11 hits, 3.67 expected hits
                    5 Infantrys owned by the Russians lost in Lapland
                    Finns roll dice for 2 Artillerys, 2 Elites, 1 Fighter and 12 Infantrys in Lapland, round 3 : 2/17 hits, 4.00 expected hits
                    Russians roll dice for 1 Artillery and 5 Infantrys in Lapland, round 3 : 3/6 hits, 2.00 expected hits
                    2 Infantrys owned by the Russians and 3 Infantrys owned by the Finns lost in Lapland
                    Finns roll dice for 2 Artillerys, 2 Elites, 1 Fighter and 9 Infantrys in Lapland, round 4 : 3/14 hits, 3.50 expected hits
                    Russians roll dice for 1 Artillery and 3 Infantrys in Lapland, round 4 : 1/4 hits, 1.33 expected hits
                    3 Infantrys owned by the Russians and 1 Infantry owned by the Finns lost in Lapland
                    Finns roll dice for 2 Artillerys, 2 Elites, 1 Fighter and 8 Infantrys in Lapland, round 5 : 3/13 hits, 3.33 expected hits
                    Russians roll dice for 1 Artillery in Lapland, round 5 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Russians lost in Lapland
                Finns win, taking Lapland from Russians with 2 Artillerys, 2 Elites, 1 Fighter and 8 Infantrys remaining. Battle score for attacker is 16
                Casualties for Russians: 1 Artillery and 10 Infantrys
                Casualties for Finns: 4 Infantrys
    
        Non Combat Move - Finns
            1 Fighter moved from Lapland to Kotka
    
        Place Units - Finns
            2 Elites and 2 Infantrys placed in Helsinki
    
        Turn Complete - Finns
            Finns collect 12 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Finns : -1.83
    Russians : -3.33
    

    Savegame

Suggested Topics

  • 9
  • 1
  • 1
  • 110
  • 141
  • 43
  • 149
  • 347
Axis & Allies Boardgaming Custom Painted Miniatures

34

Online

17.0k

Users

39.3k

Topics

1.7m

Posts