WAW - Whack bad, dawg good! x2


  • TripleA Turn Summary: Chinese round 13

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 13
    
        Combat Move - Chinese
            1 Adv.Fighter, 4 ArmoredCars, 2 Artillerys, 1 Elite, 1 Fighter, 18 Infantrys, 1 Mech.Inf and 3 Tanks moved from Peking to Liaoning
            9 ArmoredCars moved from Chahar to Liaoning
            3 Artillerys, 2 Elites, 7 Infantrys and 1 Marine moved from Chahar to Peking
            1 ArmoredCar, 2 Artillerys and 6 Infantrys moved from Suiyuan to Chahar
            3 ArmoredCars moved from Hupeh to Chahar
            1 Mech.Inf moved from Ningsia to Peking
            6 ArmoredCars moved from Ningsia to Chahar
            4 Infantrys moved from Ningsia to Suiyuan
            1 ArmoredCar moved from Chahar to Peking
            3 ArmoredCars and 3 Infantrys moved from Gobi Altai to Ningsia
            3 ArmoredCars moved from Ningsia to Suiyuan
            6 ArmoredCars moved from Hsining to Ningsia
            3 ArmoredCars and 1 Mech.Inf moved from Urumqi to Gobi Altai
            1 Mech.Inf moved from Gobi Altai to Ningsia
    
        Purchase Units - Chinese
            Chinese buy 8 ArmoredCars, 2 Mech.Infs and 3 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Liaoning
                Chinese attack with 1 Adv.Fighter, 13 ArmoredCars, 2 Artillerys, 1 Elite, 1 Fighter, 18 Infantrys, 1 Mech.Inf and 3 Tanks
                Hisaichi defend with 2 Artillerys, 2 Bunkers, 1 Factory, 2 Fighters, 25 Infantrys and 1 L.Fighter
                    Chinese roll dice for 1 Adv.Fighter, 13 ArmoredCars, 2 Artillerys, 1 Elite, 1 Fighter, 18 Infantrys, 1 Mech.Inf and 3 Tanks in Liaoning, round 2 : 10/40 hits, 11.50 expected hits
                Units damaged: 2 Bunkers owned by the Hisaichi
                    Hisaichi roll dice for 2 Artillerys, 2 Bunkers, 2 Fighters, 25 Infantrys and 1 L.Fighter in Liaoning, round 2 : 8/32 hits, 11.67 expected hits
                    8 Infantrys owned by the Hisaichi and 8 Infantrys owned by the Chinese lost in Liaoning
                    Chinese roll dice for 1 Adv.Fighter, 13 ArmoredCars, 2 Artillerys, 1 Elite, 1 Fighter, 10 Infantrys, 1 Mech.Inf and 3 Tanks in Liaoning, round 3 : 11/32 hits, 10.17 expected hits
                    Hisaichi roll dice for 2 Artillerys, 2 Bunkers, 2 Fighters, 17 Infantrys and 1 L.Fighter in Liaoning, round 3 : 10/24 hits, 9.00 expected hits
                    11 Infantrys owned by the Hisaichi and 10 Infantrys owned by the Chinese lost in Liaoning
                    Chinese roll dice for 1 Adv.Fighter, 13 ArmoredCars, 2 Artillerys, 1 Elite, 1 Fighter, 1 Mech.Inf and 3 Tanks in Liaoning, round 4 : 7/22 hits, 8.17 expected hits
                    Hisaichi roll dice for 2 Artillerys, 2 Bunkers, 2 Fighters, 6 Infantrys and 1 L.Fighter in Liaoning, round 4 : 6/13 hits, 5.33 expected hits
                    6 ArmoredCars owned by the Chinese, 6 Infantrys owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Liaoning
                    Chinese roll dice for 1 Adv.Fighter, 7 ArmoredCars, 2 Artillerys, 1 Elite, 1 Fighter, 1 Mech.Inf and 3 Tanks in Liaoning, round 5 : 3/16 hits, 6.17 expected hits
                    Hisaichi roll dice for 1 Artillery, 2 Bunkers, 2 Fighters and 1 L.Fighter in Liaoning, round 5 : 3/6 hits, 3.00 expected hits
                    2 Bunkers owned by the Hisaichi, 3 ArmoredCars owned by the Chinese and 1 Artillery owned by the Hisaichi lost in Liaoning
                    Chinese roll dice for 1 Adv.Fighter, 4 ArmoredCars, 2 Artillerys, 1 Elite, 1 Fighter, 1 Mech.Inf and 3 Tanks in Liaoning, round 6 : 5/13 hits, 5.17 expected hits
                    Hisaichi roll dice for 2 Fighters and 1 L.Fighter in Liaoning, round 6 : 2/3 hits, 1.67 expected hits
                1 L.Fighter owned by the Hisaichi, 2 Fighters owned by the Hisaichi and 2 ArmoredCars owned by the Chinese lost in Liaoning
                Chinese win, taking Liaoning from Hisaichi with 1 Adv.Fighter, 2 ArmoredCars, 2 Artillerys, 1 Elite, 1 Fighter, 1 Mech.Inf and 3 Tanks remaining. Battle score for attacker is 18
                Casualties for Chinese: 11 ArmoredCars and 18 Infantrys
                Casualties for Hisaichi: 2 Artillerys, 2 Bunkers, 2 Fighters, 25 Infantrys and 1 L.Fighter
    
        Non Combat Move - Chinese
            1 Fighter moved from Liaoning to Peking
            1 Adv.Fighter moved from Liaoning to Peking
    
        Place Units - Chinese
            3 Tanks placed in Hupeh
            6 ArmoredCars placed in Hsining
            2 ArmoredCars and 2 Mech.Infs placed in Urumqi
    
        Turn Complete - Chinese
            Chinese collect 54 PUs; end with 54 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : -1.67
    Chinese : -5.17
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Hisaichi round 13

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 13
    
        Combat Move - Hisaichi
            19 Infantrys moved from Kirin to Liaoning
    
        Purchase Units - Hisaichi
            Hisaichi buy 2 Bunkers, 7 Infantrys and 4 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Liaoning
                Hisaichi attack with 19 Infantrys
                Chinese defend with 2 ArmoredCars, 2 Artillerys, 1 Elite, 1 Factory, 1 Mech.Inf and 3 Tanks
                    Hisaichi roll dice for 19 Infantrys in Liaoning, round 2 : 1/19 hits, 3.17 expected hits
                    Chinese roll dice for 2 ArmoredCars, 2 Artillerys, 1 Elite, 1 Mech.Inf and 3 Tanks in Liaoning, round 2 : 3/9 hits, 3.17 expected hits
                    1 ArmoredCar owned by the Chinese and 3 Infantrys owned by the Hisaichi lost in Liaoning
                    Hisaichi roll dice for 16 Infantrys in Liaoning, round 3 : 2/16 hits, 2.67 expected hits
                    Chinese roll dice for 1 ArmoredCar, 2 Artillerys, 1 Elite, 1 Mech.Inf and 3 Tanks in Liaoning, round 3 : 3/8 hits, 3.00 expected hits
                    1 ArmoredCar owned by the Chinese, 1 Elite owned by the Chinese and 3 Infantrys owned by the Hisaichi lost in Liaoning
                    Hisaichi roll dice for 13 Infantrys in Liaoning, round 4 : 4/13 hits, 2.17 expected hits
                    Chinese roll dice for 2 Artillerys, 1 Mech.Inf and 3 Tanks in Liaoning, round 4 : 1/6 hits, 2.50 expected hits
                1 Mech.Inf owned by the Chinese, 1 Tank owned by the Chinese, 1 Infantry owned by the Hisaichi and 2 Artillerys owned by the Chinese lost in Liaoning
                    Hisaichi roll dice for 12 Infantrys in Liaoning, round 5 : 0/12 hits, 2.00 expected hits
                    Chinese roll dice for 2 Tanks in Liaoning, round 5 : 1/2 hits, 1.00 expected hits
                    1 Infantry owned by the Hisaichi lost in Liaoning
                    Hisaichi roll dice for 11 Infantrys in Liaoning, round 6 : 1/11 hits, 1.83 expected hits
                    Chinese roll dice for 2 Tanks in Liaoning, round 6 : 1/2 hits, 1.00 expected hits
                    1 Tank owned by the Chinese and 1 Infantry owned by the Hisaichi lost in Liaoning
                    Hisaichi roll dice for 10 Infantrys in Liaoning, round 7 : 2/10 hits, 1.67 expected hits
                    Chinese roll dice for 1 Tank in Liaoning, round 7 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Chinese lost in Liaoning
                Hisaichi win, taking Liaoning from Chinese with 10 Infantrys remaining. Battle score for attacker is 22
                Casualties for Hisaichi: 9 Infantrys
                Casualties for Chinese: 2 ArmoredCars, 2 Artillerys, 1 Elite, 1 Mech.Inf and 3 Tanks
    
        Non Combat Move - Hisaichi
    
        Place Units - Hisaichi
            1 Bunker and 3 Tanks placed in Kirin
            1 Bunker, 7 Infantrys and 1 Tank placed in Changchun
            Turning on Edit Mode
            EDIT: Removing units owned by Hisaichi from Changchun: 8 Infantrys
            EDIT: Adding units owned by Hisaichi to Kirin: 8 Infantrys
            EDIT: Turning off Edit Mode
    
        Turn Complete - Hisaichi
            Hisaichi collect 29 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : -3.50
    Chinese : -2.17
    

    Savegame


  • TripleA Turn Summary: British round 13

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 13
    
        Combat Move - British
            10 Infantrys and 6 Tanks moved from Bangkok to S.Thailand
            6 Tanks moved from S.Thailand to N.Thailand
            2 Infantrys moved from Malaya to S.Thailand
            1 Infantry moved from Cape Town to South Africa
                  British take South Africa from Italians
            1 Artillery and 3 Infantrys moved from Manchester to Scotland
            2 Artillerys, 2 Elites and 4 Infantrys moved from London to Wales
            1 Transport moved from 80 Sea Zone to 71 Sea Zone
    
        Purchase Units - British
            British buy 8 ArmoredCars, 2 Artillerys, 1 Bunker, 8 Infantrys and 5 Tanks; Remaining resources: 0 PUs; 
    
        Combat - British
    
        Non Combat Move - British
            2 Artillerys and 9 Infantrys moved from Hunan to Kiangsi
            10 Infantrys moved from Kweichow to Hunan
            2 Tanks moved from Khabarovsk to Hulunbuir
            4 Infantrys moved from Ayan to Heilungchiang
    
        Place Units - British
            2 ArmoredCars placed in Vancouver
            6 ArmoredCars placed in Bangkok
            1 Bunker and 2 Infantrys placed in Cape Town
            5 Tanks placed in Madras
            2 Artillerys and 3 Infantrys placed in Delhi
            2 Infantrys placed in Bombay
            1 Infantry placed in Manchester
    
        Turn Complete - British
            British collect 82 PUs; end with 82 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Anzac round 13

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 13
    
        Turn Complete - Anzac
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Dutch round 13

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 13
    
        Combat Move - Dutch
            1 Elite moved from Angola to 40 Sea Zone
            1 Elite and 1 Transport moved from 40 Sea Zone to 125 Sea Zone
            1 Elite moved from 125 Sea Zone to S.Chile
            1 Elite and 2 Mech.Infs moved from N.Chile to Bolivia
            2 ArmoredCars and 1 Tank moved from Suriname to Bolivia
            2 Transports moved from 39 Sea Zone to 32 Sea Zone
    
        Purchase Units - Dutch
            Dutch buy 1 Adv.Fighter and 2 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Dutch
            Battle in Bolivia
                Dutch attack with 2 ArmoredCars, 1 Elite, 2 Mech.Infs and 1 Tank
                Neutral defend with 3 Infantrys
                    Dutch roll dice for 2 ArmoredCars, 1 Elite, 2 Mech.Infs and 1 Tank in Bolivia, round 2 : 1/6 hits, 2.33 expected hits
                    Neutral roll dice for 3 Infantrys in Bolivia, round 2 : 0/3 hits, 1.00 expected hits
                    1 Infantry owned by the Neutral lost in Bolivia
                    Dutch roll dice for 2 ArmoredCars, 1 Elite, 2 Mech.Infs and 1 Tank in Bolivia, round 3 : 2/6 hits, 2.33 expected hits
                    Neutral roll dice for 2 Infantrys in Bolivia, round 3 : 1/2 hits, 0.67 expected hits
                    1 Elite owned by the Dutch and 2 Infantrys owned by the Neutral lost in Bolivia
                Dutch loses 0 PUs for violating Bolivias neutrality.
                Dutch win, taking Bolivia from Neutral with 2 ArmoredCars, 2 Mech.Infs and 1 Tank remaining. Battle score for attacker is 3
                Casualties for Neutral: 3 Infantrys
                Casualties for Dutch: 1 Elite
    
        Non Combat Move - Dutch
            2 Elites moved from S.Chile to N.Chile
    
        Place Units - Dutch
            1 Adv.Fighter and 2 Mech.Infs placed in Suriname
    
        Turn Complete - Dutch
            Dutch collect 20 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Neutral : -0.67
    Dutch : -1.67
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Finns round 13

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 13
    
        Combat Move - Finns
            1 Artillery and 1 Elite moved from Vyborg to S.Karelia
            1 Fighter moved from Oulu to S.Karelia
            2 Artillerys, 2 Elites and 2 Infantrys moved from Lapland to N.Karelia
            1 Tank moved from Lapland to N.Karelia
            2 ArmoredCars, 1 Elite, 2 Infantrys and 1 Tank moved from Oulu to N.Karelia
            2 Infantrys moved from Tampere to Oulu
            2 Artillerys and 2 Infantrys moved from Helsinki to Tampere
            1 Artillery, 1 Elite and 7 Infantrys moved from Murmansk to N.Karelia
    
        Purchase Units - Finns
            Finns buy 1 Elite, 3 Infantrys and 2 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Finns
            Battle in S.Karelia
                Finns attack with 1 Artillery, 1 Elite and 1 Fighter
                Russians defend with 1 Infantry
                    Finns roll dice for 1 Artillery, 1 Elite and 1 Fighter in S.Karelia, round 2 : 1/3 hits, 1.17 expected hits
                    Russians roll dice for 1 Infantry in S.Karelia, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 Fighter owned by the Finns lost in S.Karelia
                Finns win, taking S.Karelia from Russians with 1 Artillery and 1 Elite remaining. Battle score for attacker is -6
                Casualties for Finns: 1 Fighter
                Casualties for Russians: 1 Infantry
            Battle in N.Karelia
                Finns attack with 2 ArmoredCars, 3 Artillerys, 4 Elites, 11 Infantrys and 2 Tanks
                Russians defend with 1 Infantry
                    Finns roll dice for 2 ArmoredCars, 3 Artillerys, 4 Elites, 11 Infantrys and 2 Tanks in N.Karelia, round 2 : 4/22 hits, 6.33 expected hits
                    Russians roll dice for 1 Infantry in N.Karelia, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in N.Karelia
                Finns win, taking N.Karelia from Russians with 2 ArmoredCars, 3 Artillerys, 4 Elites, 11 Infantrys and 2 Tanks remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
    
        Non Combat Move - Finns
            Turning on Edit Mode
            EDIT: Removing units owned by Finns from S.Karelia: 1 Elite
            EDIT: Adding units owned by Finns to N.Karelia: 1 Fighter
            EDIT: Turning off Edit Mode
            1 Fighter moved from N.Karelia to Oulu
    
        Place Units - Finns
            1 Elite, 3 Infantrys and 2 Mech.Infs placed in Helsinki
    
        Turn Complete - Finns
            Finns collect 18 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Finns : -2.50
    Russians : 0.33
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Romanians round 13

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 13
    
        Combat Move - Romanians
            2 Tanks moved from E.Romania to Donetsk
            1 Fighter moved from Vinnytsia to Donetsk
            1 Tank moved from Kiev to Donetsk
            2 Infantrys moved from E.Romania to Vinnytsia
            2 ArmoredCars and 2 Tanks moved from Bucharest to Vinnytsia
    
        Purchase Units - Romanians
            Romanians buy 2 ArmoredCars, 1 Elite and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Romanians
            Battle in Donetsk
                Romanians attack with 1 Fighter and 3 Tanks
                Russians defend with 1 Elite and 2 Infantrys
                    Romanians roll dice for 1 Fighter and 3 Tanks in Donetsk, round 2 : 2/4 hits, 1.83 expected hits
                    Russians roll dice for 1 Elite and 2 Infantrys in Donetsk, round 2 : 1/3 hits, 1.00 expected hits
                    2 Infantrys owned by the Russians and 1 Tank owned by the Romanians lost in Donetsk
                    Romanians roll dice for 1 Fighter and 2 Tanks in Donetsk, round 3 : 1/3 hits, 1.33 expected hits
                    Russians roll dice for 1 Elite in Donetsk, round 3 : 0/1 hits, 0.33 expected hits
                    1 Elite owned by the Russians lost in Donetsk
                Romanians win, taking Donetsk from Russians with 1 Fighter and 2 Tanks remaining. Battle score for attacker is 2
                Casualties for Romanians: 1 Tank
                Casualties for Russians: 1 Elite and 2 Infantrys
    
        Non Combat Move - Romanians
            1 Fighter moved from Donetsk to Kiev
    
        Place Units - Romanians
            2 ArmoredCars, 1 Elite and 1 Tank placed in Bucharest
    
        Turn Complete - Romanians
            Romanians collect 15 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Romanians : -0.17
    Russians : -0.33
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Thai round 13

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 13
    
        Combat Move - Thai
            1 Submarine and 1 T.Boat moved from 66 Sea Zone to 64 Sea Zone
    
        Combat - Thai
            Battle in 64 Sea Zone
                Thai attack with 1 Submarine and 1 T.Boat
                British defend with 1 Submarine
                    Thai roll dice for 1 Submarine in 64 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    British roll dice for 1 Submarine in 64 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                1 T.Boat owned by the Thai lost in 64 Sea Zone
                    1 Submarine owned by the British lost in 64 Sea Zone
                Thai win with 1 Submarine remaining. Battle score for attacker is 1
                Casualties for Thai: 1 T.Boat
                Casualties for British: 1 Submarine
    
        Non Combat Move - Thai
    
        Turn Complete - Thai
    

    Combat Hit Differential Summary :

    British : 0.67
    Thai : 0.67
    

    Savegame


  • TripleA Turn Summary: Americans round 13

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 13
    
        Combat Move - Americans
            9 ArmoredCars and 2 Tanks moved from Ayan to Kirin
            1 ArmoredCar and 4 Tanks moved from Chita to Kirin
            1 ArmoredCar and 1 Tank moved from Heilungchiang to Kirin
            1 Tank moved from Alaska to 74 Sea Zone
            2 Artillerys moved from Alaska to 74 Sea Zone
            3 Infantrys moved from Alaska to 74 Sea Zone
            2 Artillerys, 2 B.Transports, 3 Infantrys and 1 Tank moved from 74 Sea Zone to 71 Sea Zone
            1 Artillery and 1 Infantry moved from Northwest USA to British Columbia
            4 S.Submarines moved from 38 Sea Zone to 34 Sea Zone
            1 B.Transport moved from 38 Sea Zone to 35 Sea Zone
            1 Destroyer, 1 S.Submarine and 1 Submarine moved from 13 Sea Zone to 8 Sea Zone
            2 Artillerys, 2 B.Transports, 3 Infantrys and 1 Tank moved from 71 Sea Zone to 72 Sea Zone
            2 Artillerys, 3 Infantrys and 1 Tank moved from 72 Sea Zone to Koryakia
            2 Artillerys and 1 Marine moved from Pearl Harbor to 98 Sea Zone
            2 Artillerys, 1 B.Transport, 3 Battleships and 1 Marine moved from 98 Sea Zone to 88 Sea Zone
            2 Battleships, 1 Cruiser, 1 Destroyer and 2 Submarines moved from 103 Sea Zone to 88 Sea Zone
            2 Artillerys and 1 Marine moved from 88 Sea Zone to Wake
            1 Artillery and 4 Infantrys moved from Okhotsk to Ayan
            2 Artillerys and 7 Infantrys moved from Ayan to Heilungchiang
    
        Purchase Units - Americans
            Americans buy 2 Battleships, 1 Destroyer, 6 Infantrys, 2 Marines, 3 S.Submarines and 1 Submarine; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in Kirin
                Americans attack with 11 ArmoredCars and 7 Tanks
                Hisaichi defend with 1 Bunker, 1 Factory, 8 Infantrys and 3 Tanks
                    Americans roll dice for 11 ArmoredCars and 7 Tanks in Kirin, round 2 : 8/18 hits, 7.17 expected hits
                Units damaged: 1 Bunker owned by the Hisaichi
                    Hisaichi roll dice for 1 Bunker, 8 Infantrys and 3 Tanks in Kirin, round 2 : 5/12 hits, 4.67 expected hits
                    7 Infantrys owned by the Hisaichi and 5 ArmoredCars owned by the Americans lost in Kirin
                    Americans roll dice for 6 ArmoredCars and 7 Tanks in Kirin, round 3 : 6/13 hits, 5.50 expected hits
                    Hisaichi roll dice for 1 Bunker, 1 Infantry and 3 Tanks in Kirin, round 3 : 3/5 hits, 2.33 expected hits
                    3 Tanks owned by the Hisaichi, 1 Bunker owned by the Hisaichi, 1 Infantry owned by the Hisaichi and 3 ArmoredCars owned by the Americans lost in Kirin
                Americans win, taking Kirin from Hisaichi with 3 ArmoredCars and 7 Tanks remaining. Battle score for attacker is 5
                Casualties for Americans: 8 ArmoredCars
                Casualties for Hisaichi: 1 Bunker, 8 Infantrys and 3 Tanks
    
        Non Combat Move - Americans
    
        Place Units - Americans
            2 Battleships, 1 Destroyer, 1 S.Submarine and 1 Submarine placed in 13 Sea Zone
            2 S.Submarines placed in 98 Sea Zone
            2 Marines placed in Salvador
            3 Infantrys placed in Alaska
            1 Infantry placed in Pearl Harbor
            2 Infantrys placed in San Francisco
    
        Turn Complete - Americans
            Americans collect 108 PUs; end with 108 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : 1.00
    Americans : 1.33
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Germans round 14

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 14
    
        Combat Move - Germans
            5 Mech.Infs moved from Bohemia to Kiev
            4 HeavyTanks moved from Vinnytsia to Kiev
            4 HeavyTanks moved from Warsaw to Kiev
            1 Artillery and 1 Elite moved from Brest to Minsk
            1 Artillery moved from East Prussia to Lithuania
            2 Mech.Infs moved from Danzig to Latvia
            1 Mech.Inf moved from Danzig to Lithuania
            2 Mech.Infs moved from Bavaria to Vinnytsia
            2 Artillerys, 2 Elites and 1 Infantry moved from Krakow to Brest
            4 Artillerys, 3 Elites and 1 Infantry moved from Netherlands to Belgium
            1 Bomber, 1 Fighter, 2 JetFighters and 1 Stuka moved from Vyborg to 6 Sea Zone
            4 Artillerys, 1 Elite and 5 Infantrys moved from Leningrad to Novgorod
            1 Elite moved from Leningrad to Latvia
    
        Purchase Units - Germans
            Germans buy 1 Destroyer, 5 Elites, 1 Factory, 3 HeavyTanks, 9 Infantrys, 2 S.Submarines, 1 Submarine and 3 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in 6 Sea Zone
                Germans attack with 1 Bomber, 1 Fighter, 2 JetFighters and 1 Stuka
                Russians defend with 1 Cruiser, 2 Destroyers and 2 Transports
                    Germans roll dice for 1 Bomber, 1 Fighter, 2 JetFighters and 1 Stuka in 6 Sea Zone, round 2 : 4/5 hits, 2.83 expected hits
                    Russians roll dice for 1 Cruiser, 2 Destroyers and 2 Transports in 6 Sea Zone, round 2 : 2/5 hits, 1.50 expected hits
                    1 Fighter owned by the Germans, 2 Transports owned by the Russians, 1 Stuka owned by the Germans and 2 Destroyers owned by the Russians lost in 6 Sea Zone
                    Germans roll dice for 1 Bomber and 2 JetFighters in 6 Sea Zone, round 3 : 1/3 hits, 2.00 expected hits
                    Russians roll dice for 1 Cruiser in 6 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
                    1 Cruiser owned by the Russians and 1 JetFighter owned by the Germans lost in 6 Sea Zone
                Germans win with 1 Bomber and 1 JetFighter remaining. Battle score for attacker is 12
                Casualties for Germans: 1 Fighter, 1 JetFighter and 1 Stuka
                Casualties for Russians: 1 Cruiser, 2 Destroyers and 2 Transports
            Battle in Latvia
                Germans attack with 1 Elite and 2 Mech.Infs
                Russians defend with 1 Infantry
                    Germans roll dice for 1 Elite and 2 Mech.Infs in Latvia, round 2 : 2/3 hits, 1.17 expected hits
                    Russians roll dice for 1 Infantry in Latvia, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 Mech.Inf owned by the Germans lost in Latvia
                Germans win, taking Latvia from Russians with 1 Elite and 1 Mech.Inf remaining. Battle score for attacker is -4
                Casualties for Germans: 1 Mech.Inf
                Casualties for Russians: 1 Infantry
            Battle in Minsk
                Germans attack with 1 Artillery and 1 Elite
                Russians defend with 1 Infantry
                    Germans roll dice for 1 Artillery and 1 Elite in Minsk, round 2 : 1/2 hits, 0.83 expected hits
                    Russians roll dice for 1 Infantry in Minsk, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Minsk
                Germans win, taking Minsk from Russians with 1 Artillery and 1 Elite remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
            Battle in Lithuania
                Germans attack with 1 Artillery and 1 Mech.Inf
                Russians defend with 1 Infantry
                    Germans roll dice for 1 Artillery and 1 Mech.Inf in Lithuania, round 2 : 2/2 hits, 0.67 expected hits
                    Russians roll dice for 1 Infantry in Lithuania, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Lithuania
                Germans win, taking Lithuania from Russians with 1 Artillery and 1 Mech.Inf remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
            Battle in Novgorod
                Germans attack with 4 Artillerys, 1 Elite and 5 Infantrys
                Russians defend with 1 Infantry
                    Germans roll dice for 4 Artillerys, 1 Elite and 5 Infantrys in Novgorod, round 2 : 2/10 hits, 3.17 expected hits
                    Russians roll dice for 1 Infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Novgorod
                Germans win, taking Novgorod from Russians with 4 Artillerys, 1 Elite and 5 Infantrys remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
    
        Non Combat Move - Germans
            1 Bomber and 1 JetFighter moved from 6 Sea Zone to Leningrad
    
        Place Units - Germans
            4 Elites placed in Leningrad
            1 Factory placed in Kiev
            4 Infantrys placed in Vinnytsia
            4 Infantrys placed in Warsaw
            2 S.Submarines placed in 48 Sea Zone
            1 Elite and 1 Infantry placed in Greece
            2 HeavyTanks and 3 Tanks placed in Bohemia
            1 HeavyTank placed in Danzig
            Germans undo move 7.
            2 HeavyTanks placed in Danzig
            3 Tanks placed in Bohemia
            1 Destroyer and 1 Submarine placed in 22 Sea Zone
    
        Turn Complete - Germans
            Germans collect 120 PUs; end with 120 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.33
    Russians : 0.67
    

    Savegame


  • TripleA Turn Summary: Russians round 14

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 14
    
        Combat Move - Russians
            1 Artillery and 1 Infantry moved from Arkhangelsk to S.Karelia
            2 Infantrys moved from Rostov to Donetsk
            1 Artillery moved from Kursk to Donetsk
            2 Infantrys moved from Rostov to Donetsk
            1 Infantry moved from Georgia to 54 Sea Zone
            1 Destroyer, 1 Infantry, 1 Submarine and 1 Transport moved from 54 Sea Zone to 53 Sea Zone
            1 Infantry moved from 53 Sea Zone to E.Romania
                  Russians take E.Romania from Romanians
            1 Infantry moved from Iraq to Palestine
                  British take Palestine from Italians
            2 Tanks moved from W.Iran to Syria
            7 Infantrys moved from W.Iran to Iraq
            2 Infantrys moved from Uzbekistan to 126 Sea Zone
            2 Infantrys moved from 126 Sea Zone to W.Iran
            5 Infantrys moved from Perm to Kirov
            5 Infantrys moved from Ufa to Kuybyshev
            3 Infantrys moved from Smolensk to Minsk
            1 Infantry moved from Smolensk to Minsk
            1 Elite moved from Yaroslavl to Kursk
            1 Infantry moved from Tula to Kursk
            1 HeavyTank, 1 Mech.Inf and 1 Tank moved from Hulunbuir to Kirin
            1 Fighter, 2 HeavyTanks, 1 Mot.Inf and 5 Tanks moved from Chita to Kirin
            6 Artillerys, 1 Elite and 16 Infantrys moved from Chita to Heilungchiang
            1 Mech.Inf moved from Vladivostok to Kirin
            5 Infantrys moved from N.Buryat Mongolia to Chita
            5 Infantrys moved from Irkutsk to N.Buryat Mongolia
            5 Infantrys moved from Olyokminsk to N.Buryat Mongolia
            1 Mot.Inf moved from Kirin to Korea
                  Russians take Korea from Hisaichi
    
        Purchase Units - Russians
            Russians buy 1 Bunker, 5 HeavyTanks, 29 Infantrys and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Syria
                Russians attack with 2 Tanks
                Italians defend with 1 AAGun, 1 Factory and 1 HeavyTank
                    Russians roll dice for 2 Tanks in Syria, round 2 : 1/2 hits, 1.00 expected hits
                    Italians roll dice for 1 HeavyTank in Syria, round 2 : 0/1 hits, 0.67 expected hits
                    1 HeavyTank owned by the Italians lost in Syria
                Russians win, taking Syria from Italians with 2 Tanks remaining. Battle score for attacker is 7
                Casualties for Italians: 1 HeavyTank
            Battle in Donetsk
                Russians attack with 1 Artillery and 4 Infantrys
                Romanians defend with 2 Tanks
                    Russians roll dice for 1 Artillery and 4 Infantrys in Donetsk, round 2 : 1/5 hits, 1.17 expected hits
                    Romanians roll dice for 2 Tanks in Donetsk, round 2 : 0/2 hits, 1.00 expected hits
                    1 Tank owned by the Romanians lost in Donetsk
                    Russians roll dice for 1 Artillery and 4 Infantrys in Donetsk, round 3 : 1/5 hits, 1.17 expected hits
                    Romanians roll dice for 1 Tank in Donetsk, round 3 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Romanians lost in Donetsk
                Russians win, taking Donetsk from Romanians with 1 Artillery and 4 Infantrys remaining. Battle score for attacker is 10
                Casualties for Romanians: 2 Tanks
            Battle in S.Karelia
                Russians attack with 1 Artillery and 1 Infantry
                Finns defend with 1 Artillery
                    Russians roll dice for 1 Artillery and 1 Infantry in S.Karelia, round 2 : 1/2 hits, 0.67 expected hits
                    Finns roll dice for 1 Artillery in S.Karelia, round 2 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Finns lost in S.Karelia
                Russians win, taking S.Karelia from Finns with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 4
                Casualties for Finns: 1 Artillery
            Battle in Minsk
                Russians attack with 4 Infantrys
                Germans defend with 1 Artillery and 1 Elite
                    Russians roll dice for 4 Infantrys in Minsk, round 2 : 1/4 hits, 0.67 expected hits
                    Germans roll dice for 1 Artillery and 1 Elite in Minsk, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Russians and 1 Elite owned by the Germans lost in Minsk
                    Russians roll dice for 3 Infantrys in Minsk, round 3 : 0/3 hits, 0.50 expected hits
                    Germans roll dice for 1 Artillery in Minsk, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 3 Infantrys in Minsk, round 4 : 0/3 hits, 0.50 expected hits
                    Germans roll dice for 1 Artillery in Minsk, round 4 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Minsk
                    Russians roll dice for 2 Infantrys in Minsk, round 5 : 1/2 hits, 0.33 expected hits
                    Germans roll dice for 1 Artillery in Minsk, round 5 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 Artillery owned by the Germans lost in Minsk
                Russians win, taking Minsk from Germans with 1 Infantry remaining. Battle score for attacker is 1
                Casualties for Russians: 3 Infantrys
                Casualties for Germans: 1 Artillery and 1 Elite
    
        Non Combat Move - Russians
            5 Infantrys moved from Yaroslavl to Smolensk
            4 Infantrys moved from Yaroslavl to Kursk
            7 Infantrys moved from Rostov to Kursk
            8 Tanks moved from Moscow to Kursk
            2 Infantrys moved from Moscow to Yaroslavl
            3 Infantrys moved from Stalingrad to Rostov
            1 Infantry moved from Georgia to Rostov
    
        Place Units - Russians
            1 Bunker and 3 HeavyTanks placed in Kursk
            3 Infantrys placed in Georgia
            4 Infantrys placed in Arkhangelsk
            2 HeavyTanks, 7 Infantrys and 1 Tank placed in Moscow
            5 Infantrys placed in Stalingrad
            2 Infantrys placed in Tashkent
            5 Infantrys placed in Sverdlovsk
            3 Infantrys placed in W.Iran
    
        Turn Complete - Russians
            Russians collect 103 PUs; end with 103 PUs
    

    Combat Hit Differential Summary :

    Romanians : -1.50
    Germans : 1.33
    Italians : -0.67
    Finns : -0.33
    Russians : 0.00
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Italians round 14

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 14
    
        Combat Move - Italians
            1 JetFighter moved from Mauritania to 35 Sea Zone
            2 Carriers, 1 Destroyer and 2 Submarines moved from 46 Sea Zone to 42 Sea Zone
            3 Tanks moved from Italian East Africa to Rhodesia
            1 Infantry moved from Belgian Congo to Angola
                  Italians take Angola from Dutch
            4 Tanks moved from Belgian Congo to South Africa
            2 Infantrys and 5 Mot.Infs moved from Rhodesia to South Africa
            3 Tanks moved from French Equatorial Africa to Rhodesia
            5 Infantrys moved from Nubia to Darfur
            1 Infantry moved from French Sudan to French Equatorial Africa
            1 Infantry moved from Mauritania to Rio de Oro
            2 Infantrys moved from W.Morocco to Mauritania
            2 Infantrys moved from W.Morocco to Mauritania
            1 Infantry moved from Mauritania to French Sudan
            2 Mot.Infs moved from French Sudan to Rhodesia
            4 ArmoredCars, 2 Artillerys and 7 Infantrys moved from Brittany to Aquitaine
            1 Infantry and 1 Tank moved from Crete to 55 Sea Zone
            3 Transports moved from 55 Sea Zone to 56 Sea Zone
            6 Infantrys moved from Cairo to 56 Sea Zone
            6 Infantrys and 3 Transports moved from 56 Sea Zone to 55 Sea Zone
            2 Mech.Infs moved from Kufra to Palestine
            7 Infantrys and 1 Tank moved from 55 Sea Zone to Syria
            3 S.Submarines moved from 55 Sea Zone to 46 Sea Zone
            7 Infantrys moved from Tunis to N.Tunisia
            4 Destroyers and 1 Submarine moved from 55 Sea Zone to 48 Sea Zone
            4 Destroyers moved from 56 Sea Zone to 55 Sea Zone
            1 Submarine moved from 56 Sea Zone to 48 Sea Zone
            1 Transport moved from 55 Sea Zone to 48 Sea Zone
            1 Transport moved from 55 Sea Zone to 48 Sea Zone
            2 Tanks moved from Malta to 48 Sea Zone
            2 Tanks moved from 48 Sea Zone to Tobruk
            1 Adv.Fighter, 1 Fighter and 1 JetFighter moved from W.Morocco to Mauritania
            1 JetFighter moved from E.Morocco to Mauritania
            1 Mot.Inf moved from Mauritania to French Equatorial Africa
            1 Mot.Inf moved from French Equatorial Africa to Belgian Congo
    
        Purchase Units - Italians
            Italians buy 1 Carrier, 1 Fighter, 7 Infantrys, 4 JetFighters, 2 Mech.Infs and 5 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Italians
            Battle in 35 Sea Zone
                Italians attack with 1 JetFighter
                Americans defend with 1 B.Transport
                    Italians roll dice for 1 JetFighter in 35 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    Americans roll dice for 1 B.Transport in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                1 B.Transport owned by the Americans lost in 35 Sea Zone
                Italians win with 1 JetFighter remaining. Battle score for attacker is 8
                Casualties for Americans: 1 B.Transport
            Battle in Syria
                Italians attack with 7 Infantrys and 1 Tank
                French defend with 1 AAGun and 1 Factory; Russians defend with 2 Tanks
                    Italians roll dice for 1 Battleship in Syria, round 2 : 1/1 hits, 0.67 expected hits
                    1 Tank owned by the Russians lost in Syria
                    Italians roll dice for 7 Infantrys and 1 Tank in Syria, round 2 : 1/8 hits, 1.67 expected hits
                    French roll dice for 1 Tank in Syria, round 2 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Italians and 1 Tank owned by the Russians lost in Syria
                Italians win, taking Syria from French with 6 Infantrys and 1 Tank remaining. Battle score for attacker is 8
                Casualties for Russians: 2 Tanks
                Casualties for Italians: 1 Infantry
            Battle in South Africa
                Italians attack with 2 Infantrys, 5 Mot.Infs and 4 Tanks
                British defend with 1 Infantry
                    Italians roll dice for 2 Infantrys, 5 Mot.Infs and 4 Tanks in South Africa, round 2 : 4/11 hits, 3.17 expected hits
                    British roll dice for 1 Infantry in South Africa, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in South Africa
                Italians win, taking South Africa from British with 2 Infantrys, 5 Mot.Infs and 4 Tanks remaining. Battle score for attacker is 2
                Casualties for British: 1 Infantry
            Battle in Palestine
                Italians attack with 2 Mech.Infs
                Russians defend with 1 Infantry
                    Italians roll dice for 2 Mech.Infs in Palestine, round 2 : 1/2 hits, 0.67 expected hits
                    British roll dice for 1 Infantry in Palestine, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Palestine
                Italians win, taking Palestine from British with 2 Mech.Infs remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
    
        Non Combat Move - Italians
            1 Transport moved from 51 Sea Zone to 46 Sea Zone
            1 JetFighter moved from 35 Sea Zone to Mauritania
            1 Elite moved from Mauritania to French Sudan
    
        Place Units - Italians
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Mauritania: 1 Adv.Fighter, 1 Fighter and 3 JetFighters
            EDIT: Adding units owned by Italians to French Sudan: 1 Adv.Fighter, 1 Fighter and 3 JetFighters
            EDIT: Turning off Edit Mode
            1 Carrier placed in 43 Sea Zone
            3 JetFighters placed in Italian East Africa
            1 Fighter, 1 Infantry and 1 JetFighter placed in French Equatorial Africa
            2 Mech.Infs placed in Kufra
            3 Infantrys and 3 Tanks placed in Cairo
            1 Infantry and 1 Tank placed in Crete
            2 Infantrys and 1 Tank placed in Campania
    
        Turn Complete - Italians
            Italians collect 120 PUs; end with 120 PUs
    

    Combat Hit Differential Summary :

    Italians : 1.17
    British : -0.67
    French : 0.50
    Americans : -0.17
    

    Savegame


  • TripleA Turn Summary: French round 14

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 14
    
        Combat Move - French
            2 Transports moved from 34 Sea Zone to 15 Sea Zone
            1 Elite and 1 Infantry moved from Churchill to 1 Sea Zone
            1 Elite, 1 Infantry and 1 Transport moved from 1 Sea Zone to 8 Sea Zone
    
        Purchase Units - French
            French buy 1 Tank and 1 Transport; Remaining resources: 8 PUs; 
    
        Non Combat Move - French
    
        Place Units - French
            1 Transport placed in 1 Sea Zone
            1 Tank placed in Churchill
    
        Turn Complete - French
            French collect 13 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Yamamoto round 14

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 14
    
        Combat Move - Yamamoto
            1 unit repaired.
            2 Bombers moved from Ponape to 72 Sea Zone
            4 Infantrys moved from Kyushu to 84 Sea Zone
            2 Infantrys moved from Chubu to 84 Sea Zone
            2 Infantrys moved from Chubu to 84 Sea Zone
            2 Fighters moved from Townsville to Ponape
            7 Infantrys moved from 84 Sea Zone to Changchun
            1 Infantry moved from 84 Sea Zone to Changchun
            1 Infantry moved from Western Australia to Perth
                  Yamamoto take Perth from Anzac
            1 Battleship, 1 Carrier and 1 Destroyer moved from 65 Sea Zone to 70 Sea Zone
            2 Cruisers moved from 65 Sea Zone to 70 Sea Zone
            2 Marines moved from Western Australia to 70 Sea Zone
            2 Marines moved from 70 Sea Zone to Tasmania
            4 Marines moved from Sumatra to 65 Sea Zone
            4 Marines and 4 S.Submarines moved from 65 Sea Zone to 122 Sea Zone
            4 Marines moved from 122 Sea Zone to Wellington
            1 Infantry moved from Bougainville to New Georgia
            1 Elite moved from Hokkaido to 84 Sea Zone
            1 Elite and 1 S.Submarine moved from 84 Sea Zone to 102 Sea Zone
            1 Elite moved from 102 Sea Zone to Kusaie
            1 L.Fighter moved from Ponape to Formosa
            1 Elite moved from Kyushu to 84 Sea Zone
            1 Elite moved from 84 Sea Zone to Formosa
            1 Adv.Fighter and 2 Fighters moved from Ponape to New Georgia
            2 Fighters moved from Ponape to Kusaie
            1 Adv.Fighter moved from Ponape to New Georgia
            3 Infantrys moved from Tokyo to Chubu
    
        Purchase Units - Yamamoto
            Yamamoto buy 1 B.Carrier, 2 B.Transports, 2 Bunkers, 1 Destroyer, 1 Factory, 6 Infantrys and 1 Submarine; Remaining resources: 1 PUs; 
    
        Combat - Yamamoto
            Battle in 72 Sea Zone
                Yamamoto attack with 2 Bombers
                Americans defend with 2 B.Transports
                    Yamamoto roll dice for 2 Bombers in 72 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits
                    Americans roll dice for 2 B.Transports in 72 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                1 B.Transport owned by the Americans lost in 72 Sea Zone
                    Yamamoto roll dice for 2 Bombers in 72 Sea Zone, round 3 : 2/2 hits, 1.33 expected hits
                    Americans roll dice for 1 B.Transport in 72 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
                1 B.Transport owned by the Americans and 1 Bomber owned by the Yamamoto lost in 72 Sea Zone
                Yamamoto win with 1 Bomber remaining. Battle score for attacker is 2
                Casualties for Americans: 2 B.Transports
                Casualties for Yamamoto: 1 Bomber
            Battle in Kusaie
                Yamamoto attack with 1 Elite and 2 Fighters
                Americans defend with 1 ArmoredCar
                    Yamamoto roll dice for 1 Elite and 2 Fighters in Kusaie, round 2 : 0/3 hits, 1.00 expected hits
                    Americans roll dice for 1 ArmoredCar in Kusaie, round 2 : 1/1 hits, 0.17 expected hits
                    1 Elite owned by the Yamamoto lost in Kusaie
                    Yamamoto roll dice for 2 Fighters in Kusaie, round 3 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 ArmoredCar in Kusaie, round 3 : 1/1 hits, 0.17 expected hits
                    1 Fighter owned by the Yamamoto lost in Kusaie
                    Yamamoto roll dice for 1 Fighter in Kusaie, round 4 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 ArmoredCar in Kusaie, round 4 : 0/1 hits, 0.17 expected hits
                Americans win with 1 ArmoredCar remaining. Battle score for attacker is -11
                Casualties for Yamamoto: 1 Elite and 1 Fighter
                1 Fighter owned by the Yamamoto retreated
            Battle in Tasmania
                Yamamoto attack with 2 Marines
                Anzac defend with 1 Infantry
                    Yamamoto roll dice for 1 Battleship and 2 Cruisers in Tasmania, round 2 : 0/3 hits, 1.67 expected hits
                    Yamamoto roll dice for 2 Marines in Tasmania, round 2 : 1/2 hits, 1.00 expected hits
                    Anzac roll dice for 1 Infantry in Tasmania, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Anzac and 1 Marine owned by the Yamamoto lost in Tasmania
                Yamamoto win, taking Tasmania from Anzac with 1 Marine remaining. Battle score for attacker is -2
                Casualties for Yamamoto: 1 Marine
                Casualties for Anzac: 1 Infantry
            Battle in New Georgia
                Yamamoto attack with 2 Adv.Fighters, 2 Fighters and 1 Infantry
                Anzac defend with 1 Infantry and 1 Tank
                    Yamamoto roll dice for 2 Adv.Fighters, 2 Fighters and 1 Infantry in New Georgia, round 2 : 3/5 hits, 1.83 expected hits
                    Anzac roll dice for 1 Infantry and 1 Tank in New Georgia, round 2 : 0/2 hits, 0.83 expected hits
                    1 Infantry owned by the Anzac and 1 Tank owned by the Anzac lost in New Georgia
                Yamamoto win, taking New Georgia from Anzac with 2 Adv.Fighters, 2 Fighters and 1 Infantry remaining. Battle score for attacker is 7
                Casualties for Anzac: 1 Infantry and 1 Tank
            Battle in Formosa
                Yamamoto attack with 1 Elite and 1 L.Fighter
                Americans defend with 1 ArmoredCar
                    Yamamoto roll dice for 1 Cruiser in Formosa, round 2 : 0/1 hits, 0.50 expected hits
                    Yamamoto roll dice for 1 Elite and 1 L.Fighter in Formosa, round 2 : 0/2 hits, 0.83 expected hits
                    Americans roll dice for 1 ArmoredCar in Formosa, round 2 : 0/1 hits, 0.17 expected hits
                    Yamamoto roll dice for 1 Elite and 1 L.Fighter in Formosa, round 3 : 1/2 hits, 0.83 expected hits
                    Americans roll dice for 1 ArmoredCar in Formosa, round 3 : 0/1 hits, 0.17 expected hits
                    1 ArmoredCar owned by the Americans lost in Formosa
                Yamamoto win, taking Formosa from Americans with 1 Elite and 1 L.Fighter remaining. Battle score for attacker is 4
                Casualties for Americans: 1 ArmoredCar
            Battle in Wellington
                Yamamoto attack with 4 Marines
                Anzac defend with 1 AAGun, 1 Artillery, 1 Factory and 3 Infantrys
                    Yamamoto roll dice for 4 Marines in Wellington, round 2 : 2/4 hits, 2.00 expected hits
                    Anzac roll dice for 1 Artillery and 3 Infantrys in Wellington, round 2 : 2/4 hits, 1.33 expected hits
                    2 Infantrys owned by the Anzac and 2 Marines owned by the Yamamoto lost in Wellington
                    Yamamoto roll dice for 2 Marines in Wellington, round 3 : 1/2 hits, 1.00 expected hits
                    Anzac roll dice for 1 Artillery and 1 Infantry in Wellington, round 3 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Anzac and 1 Marine owned by the Yamamoto lost in Wellington
                    Yamamoto roll dice for 1 Marine in Wellington, round 4 : 0/1 hits, 0.50 expected hits
                    Anzac roll dice for 1 Artillery in Wellington, round 4 : 1/1 hits, 0.33 expected hits
                    1 Marine owned by the Yamamoto lost in Wellington
                Anzac win with 1 Artillery remaining. Battle score for attacker is -10
                Casualties for Yamamoto: 4 Marines
                Casualties for Anzac: 3 Infantrys
    
        Non Combat Move - Yamamoto
            1 Fighter moved from Kusaie to Ponape
            2 Adv.Fighters and 2 Fighters moved from New Georgia to Ponape
            1 Bomber moved from 72 Sea Zone to Kunashir
            1 L.Fighter moved from Formosa to 84 Sea Zone
    
        Place Units - Yamamoto
            1 B.Carrier, 1 B.Transport, 1 Destroyer and 1 Submarine placed in 84 Sea Zone
            1 B.Transport placed in 122 Sea Zone
            1 Factory placed in Saipan
            1 Bunker placed in Ponape
            1 Bunker placed in Sumatra
            4 Infantrys placed in Tokyo
            2 Infantrys placed in Canberra
    
        Turn Complete - Yamamoto
            Yamamoto collect 94 PUs; end with 95 PUs
    

    Combat Hit Differential Summary :

    Yamamoto : -3.83
    Americans : 1.67
    Anzac : 1.50
    

    Savegame


  • TripleA Turn Summary: Chinese round 14

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 14
    
        Combat Move - Chinese
            9 ArmoredCars moved from Chahar to Liaoning
            1 ArmoredCar, 3 Artillerys, 2 Elites, 7 Infantrys and 1 Marine moved from Peking to Liaoning
            2 Artillerys and 6 Infantrys moved from Chahar to Peking
            3 ArmoredCars and 4 Infantrys moved from Suiyuan to Chahar
            3 ArmoredCars moved from Chahar to Peking
            3 Tanks moved from Hupeh to Chahar
            6 ArmoredCars and 1 Mech.Inf moved from Ningsia to Chahar
            1 Mech.Inf moved from Chahar to Peking
            3 Infantrys moved from Ningsia to Suiyuan
            6 ArmoredCars moved from Hsining to Ningsia
            3 ArmoredCars moved from Gobi Altai to Suiyuan
            2 ArmoredCars and 2 Mech.Infs moved from Urumqi to Gobi Altai
            2 Mech.Infs moved from Gobi Altai to Ningsia
            1 Adv.Fighter and 1 Fighter moved from Peking to Liaoning
            1 Mech.Inf moved from Peking to Heilungchiang
            1 Mech.Inf moved from Heilungchiang to Kirin
    
        Purchase Units - Chinese
            Chinese buy 10 ArmoredCars and 3 Mech.Infs; Remaining resources: 1 PUs; 
    
        Combat - Chinese
            Battle in Liaoning
                Chinese attack with 1 Adv.Fighter, 10 ArmoredCars, 3 Artillerys, 2 Elites, 1 Fighter, 7 Infantrys and 1 Marine
                Hisaichi defend with 1 Factory and 10 Infantrys
                    Chinese roll dice for 1 Adv.Fighter, 10 ArmoredCars, 3 Artillerys, 2 Elites, 1 Fighter, 7 Infantrys and 1 Marine in Liaoning, round 2 : 7/25 hits, 8.00 expected hits
                    Hisaichi roll dice for 10 Infantrys in Liaoning, round 2 : 2/10 hits, 3.33 expected hits
                    7 Infantrys owned by the Hisaichi and 2 Infantrys owned by the Chinese lost in Liaoning
                    Chinese roll dice for 1 Adv.Fighter, 10 ArmoredCars, 3 Artillerys, 2 Elites, 1 Fighter, 5 Infantrys and 1 Marine in Liaoning, round 3 : 5/23 hits, 7.67 expected hits
                    Hisaichi roll dice for 3 Infantrys in Liaoning, round 3 : 2/3 hits, 1.00 expected hits
                    3 Infantrys owned by the Hisaichi and 2 Infantrys owned by the Chinese lost in Liaoning
                Chinese win, taking Liaoning from Hisaichi with 1 Adv.Fighter, 10 ArmoredCars, 3 Artillerys, 2 Elites, 1 Fighter, 3 Infantrys and 1 Marine remaining. Battle score for attacker is 12
                Casualties for Chinese: 4 Infantrys
                Casualties for Hisaichi: 10 Infantrys
    
        Non Combat Move - Chinese
            1 Adv.Fighter and 1 Fighter moved from Liaoning to Kirin
    
        Place Units - Chinese
            3 ArmoredCars placed in Hupeh
            6 ArmoredCars placed in Hsining
            1 ArmoredCar and 3 Mech.Infs placed in Urumqi
    
        Turn Complete - Chinese
            Chinese collect 54 PUs; end with 55 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : -0.33
    Chinese : -3.67
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Hisaichi round 14

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 14
    
        Purchase Units - Hisaichi
            Hisaichi buy 1 Bunker, 6 Infantrys and 2 Tanks; Remaining resources: 1 PUs; 
    
        Place Units - Hisaichi
            1 Bunker, 6 Infantrys and 2 Tanks placed in Changchun
    
        Turn Complete - Hisaichi
            Hisaichi collect 23 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: British round 14

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 14
    
        Combat Move - British
            2 ArmoredCars and 5 Tanks moved from Madras to Bihar
            5 Infantrys moved from Hyderabad to Madras
            2 Artillerys and 3 Infantrys moved from Delhi to Bihar
            6 ArmoredCars moved from Bangkok to N.Thailand
            6 Tanks moved from N.Thailand to Hunan
            12 Infantrys moved from S.Thailand to N.Thailand
            5 Infantrys moved from Bangkok to S.Thailand
            2 ArmoredCars, 4 Artillerys, 14 Infantrys and 1 Tank moved from Kiangsi to Hong Kong
            3 ArmoredCars, 4 Artillerys, 15 Infantrys and 1 Tank moved from Kwangtung to Hong Kong
            4 Infantrys moved from Heilungchiang to Kirin
            2 Tanks moved from Hulunbuir to Kirin
            2 Infantrys moved from Alaska to 71 Sea Zone
            2 Infantrys and 1 Transport moved from 71 Sea Zone to 72 Sea Zone
            2 Infantrys moved from 72 Sea Zone to Koryakia
    
        Purchase Units - British
            British buy 3 Adv.Fighters, 12 ArmoredCars, 1 Bunker and 2 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in Hong Kong
                British attack with 5 ArmoredCars, 8 Artillerys, 29 Infantrys and 2 Tanks
                Hisaichi defend with 1 AAGun, 1 Artillery, 1 Bunker, 2 Elites, 1 Factory and 19 Infantrys
                    British roll dice for 5 ArmoredCars, 8 Artillerys, 29 Infantrys and 2 Tanks in Hong Kong, round 2 : 13/44 hits, 11.50 expected hits
                Units damaged: 1 Bunker owned by the Hisaichi
                    Hisaichi roll dice for 1 Artillery, 1 Bunker, 2 Elites and 19 Infantrys in Hong Kong, round 2 : 11/23 hits, 7.83 expected hits
                    11 Infantrys owned by the British and 12 Infantrys owned by the Hisaichi lost in Hong Kong
                    British roll dice for 5 ArmoredCars, 8 Artillerys, 18 Infantrys and 2 Tanks in Hong Kong, round 3 : 8/33 hits, 9.67 expected hits
                    Hisaichi roll dice for 1 Artillery, 1 Bunker, 2 Elites and 7 Infantrys in Hong Kong, round 3 : 8/11 hits, 3.83 expected hits
                    1 Elite owned by the Hisaichi, 8 Infantrys owned by the British and 7 Infantrys owned by the Hisaichi lost in Hong Kong
                    British roll dice for 5 ArmoredCars, 8 Artillerys, 10 Infantrys and 2 Tanks in Hong Kong, round 4 : 11/25 hits, 8.33 expected hits
                    Hisaichi roll dice for 1 Artillery, 1 Bunker and 1 Elite in Hong Kong, round 4 : 0/3 hits, 1.17 expected hits
                    1 Elite owned by the Hisaichi, 1 Bunker owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Hong Kong
                British win, taking Hong Kong from Hisaichi with 5 ArmoredCars, 8 Artillerys, 10 Infantrys and 2 Tanks remaining. Battle score for attacker is 16
                Casualties for British: 19 Infantrys
                Casualties for Hisaichi: 1 Artillery, 1 Bunker, 2 Elites and 19 Infantrys
    
        Non Combat Move - British
            10 Infantrys moved from Hunan to Shanghai
    
        Place Units - British
            2 Adv.Fighters and 1 Bunker placed in Cape Town
            5 ArmoredCars placed in Delhi
            2 ArmoredCars placed in Bombay
            5 ArmoredCars placed in Madras
            1 Adv.Fighter and 2 Infantrys placed in Bangkok
            British undo move 5.
            2 Infantrys placed in Bangkok
            1 Adv.Fighter placed in London
    
        Turn Complete - British
            British collect 87 PUs; end with 87 PUs
    

    Combat Hit Differential Summary :

    British : 2.50
    Hisaichi : 6.17
    

    Savegame


  • TripleA Turn Summary: Anzac round 14

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 14
    
        Combat Move - Anzac
            1 Infantry moved from West Papua to Port Moresby
    
        Non Combat Move - Anzac
    
        Turn Complete - Anzac
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Dutch round 14

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 14
    
        Combat Move - Dutch
            2 Mech.Infs moved from Suriname to Peru
            2 ArmoredCars, 2 Mech.Infs and 1 Tank moved from Bolivia to Peru
            1 Adv.Fighter moved from Suriname to Peru
            1 Elite moved from S.Chile to 125 Sea Zone
            1 Elite and 1 Transport moved from 125 Sea Zone to 119 Sea Zone
            1 Elite moved from N.Chile to 119 Sea Zone
            2 Elites moved from 119 Sea Zone to Galapagos
            1 Elite moved from N.Chile to Peru
    
        Purchase Units - Dutch
            Dutch buy 1 Fighter and 2 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Dutch
            Battle in Peru
                Dutch attack with 1 Adv.Fighter, 2 ArmoredCars, 1 Elite, 4 Mech.Infs and 1 Tank
                Neutral defend with 1 Artillery and 1 Infantry
                    Dutch roll dice for 1 Adv.Fighter, 2 ArmoredCars, 1 Elite, 4 Mech.Infs and 1 Tank in Peru, round 2 : 3/9 hits, 3.50 expected hits
                    Neutral roll dice for 1 Artillery and 1 Infantry in Peru, round 2 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Neutral and 1 Artillery owned by the Neutral lost in Peru
                Dutch loses 0 PUs for violating Perus neutrality.
                Dutch win, taking Peru from Neutral with 1 Adv.Fighter, 2 ArmoredCars, 1 Elite, 4 Mech.Infs and 1 Tank remaining. Battle score for attacker is 6
                Casualties for Neutral: 1 Artillery and 1 Infantry
            Battle in Galapagos
                Dutch attack with 2 Elites
                Neutral defend with 1 Infantry
                    Dutch roll dice for 2 Elites in Galapagos, round 2 : 1/2 hits, 0.67 expected hits
                    Neutral roll dice for 1 Infantry in Galapagos, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral lost in Galapagos
                Dutch loses 0 PUs for violating Galapagoss neutrality.
                Dutch win, taking Galapagos from Neutral with 2 Elites remaining. Battle score for attacker is 2
                Casualties for Neutral: 1 Infantry
    
        Non Combat Move - Dutch
            1 Adv.Fighter moved from Peru to Suriname
    
        Place Units - Dutch
            1 Fighter and 2 Mech.Infs placed in Suriname
    
        Turn Complete - Dutch
            Dutch collect 22 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Neutral : -1.00
    Dutch : -0.17
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Finns round 14

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 14
    
        Combat Move - Finns
            2 ArmoredCars, 3 Artillerys, 4 Elites, 11 Infantrys and 2 Tanks moved from N.Karelia to S.Karelia
            2 Infantrys moved from Oulu to Vyborg
            2 Artillerys and 2 Infantrys moved from Tampere to Oulu
            2 Mech.Infs moved from Helsinki to Vyborg
            1 Elite and 3 Infantrys moved from Helsinki to Tampere
    
        Purchase Units - Finns
            Finns buy 1 Factory; Remaining resources: 3 PUs; 
    
        Combat - Finns
            Battle in S.Karelia
                Finns attack with 2 ArmoredCars, 3 Artillerys, 4 Elites, 11 Infantrys and 2 Tanks
                Russians defend with 1 Artillery and 1 Infantry
                    Finns roll dice for 2 ArmoredCars, 3 Artillerys, 4 Elites, 11 Infantrys and 2 Tanks in S.Karelia, round 2 : 6/22 hits, 6.33 expected hits
                    Russians roll dice for 1 Artillery and 1 Infantry in S.Karelia, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Russians, 1 Infantry owned by the Finns and 1 Artillery owned by the Russians lost in S.Karelia
                Finns win, taking S.Karelia from Russians with 2 ArmoredCars, 3 Artillerys, 4 Elites, 10 Infantrys and 2 Tanks remaining. Battle score for attacker is 4
                Casualties for Finns: 1 Infantry
                Casualties for Russians: 1 Artillery and 1 Infantry
    
        Non Combat Move - Finns
            1 Fighter moved from Oulu to Murmansk
    
        Place Units - Finns
            1 Factory placed in Lapland
    
        Turn Complete - Finns
            Finns collect 18 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Finns : -0.33
    Russians : 0.33
    

    Savegame

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