WAW - Whack bad, dawg good! x2


  • TripleA Turn Summary: British round 12

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 12
    
        Combat Move - British
            1 T.Boat moved from 12 Sea Zone to 22 Sea Zone
            3 Artillerys and 10 Infantrys moved from Hunan to Kwangtung
            2 Artillerys and 9 Infantrys moved from Kweichow to Hunan
            1 Submarine moved from 60 Sea Zone to 66 Sea Zone
            1 Submarine moved from 60 Sea Zone to 64 Sea Zone
            6 Infantrys moved from Madras to 60 Sea Zone
            1 Battleship, 2 Cruisers, 6 Infantrys, 4 Submarines, 3 T.Boats and 2 Transports moved from 60 Sea Zone to 65 Sea Zone
            6 Infantrys moved from 65 Sea Zone to Malaya
            10 Infantrys moved from Yunnan to Kweichow
            5 Infantrys moved from Delhi to Hyderabad
            2 Tanks moved from Yakutsk to Khabarovsk
            4 Infantrys moved from Yakutsk to Ayan
    
        Purchase Units - British
            British buy 2 ArmoredCars, 2 Artillerys, 3 Bunkers, 2 Elites, 20 Infantrys and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in Khabarovsk
                British attack with 2 Tanks
                Hisaichi defend with 1 Infantry
                    British roll dice for 2 Tanks in Khabarovsk, round 2 : 1/2 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 Infantry in Khabarovsk, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Khabarovsk
                British win, taking Khabarovsk from Hisaichi with 2 Tanks remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
    
        Non Combat Move - British
    
        Place Units - British
            1 Bunker placed in Malaya
            1 Bunker and 6 Infantrys placed in Bangkok
            4 Infantrys placed in Wales
            4 Infantrys placed in Manchester
            2 Artillerys, 2 Elites and 4 Infantrys placed in London
            1 Bunker and 2 Infantrys placed in Cape Town
            1 Transport placed in 80 Sea Zone
            2 ArmoredCars placed in Madras
    
        Turn Complete - British
            British collect 82 PUs; end with 82 PUs
    

    Combat Hit Differential Summary :

    British : 0.00
    Hisaichi : -0.33
    

    Savegame


  • TripleA Turn Summary: Anzac round 12

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 12
    
        Combat Move - Anzac
            4 Infantrys moved from Western Australia to South Australia
                  Anzac take South Australia from Yamamoto
            1 Infantry moved from Port Moresby to West Papua
            1 Infantry moved from Kwangtung to Kiangsi
    
        Combat - Anzac
    
        Non Combat Move - Anzac
            1 Infantry moved from Guadalcanal to New Georgia
    
        Turn Complete - Anzac
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Dutch round 12

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 12
    
        Combat Move - Dutch
            1 Tank moved from South Africa to Mozambique
                  Dutch take Mozambique from Germans
            1 Tank moved from Mozambique to Rhodesia
                  British take Rhodesia from Italians
            1 Elite moved from S.Chile to 39 Sea Zone
            1 Elite and 1 Transport moved from 39 Sea Zone to 40 Sea Zone
            1 Elite moved from 40 Sea Zone to Angola
                  Dutch take Angola from Germans
            2 Elites moved from Suriname to 32 Sea Zone
            2 Elites and 1 Transport moved from 32 Sea Zone to 39 Sea Zone
            2 Elites moved from 39 Sea Zone to S.Chile
            1 Elite and 3 Mech.Infs moved from S.Chile to N.Chile
            1 Tank moved from Port Moresby to Merauke
                  Dutch take Merauke from Yamamoto
            1 Transport moved from 40 Sea Zone to 39 Sea Zone
    
        Purchase Units - Dutch
            Dutch buy 2 ArmoredCars and 1 Tank; Remaining resources: 2 PUs; 
    
        Combat - Dutch
            Battle in N.Chile
                Dutch attack with 1 Elite and 3 Mech.Infs
                Neutral defend with 1 Artillery and 2 Infantrys
                    Dutch roll dice for 1 Elite and 3 Mech.Infs in N.Chile, round 2 : 2/4 hits, 1.50 expected hits
                    Neutral roll dice for 1 Artillery and 2 Infantrys in N.Chile, round 2 : 1/3 hits, 1.00 expected hits
                1 Mech.Inf owned by the Dutch and 2 Infantrys owned by the Neutral lost in N.Chile
                    Dutch roll dice for 1 Elite and 2 Mech.Infs in N.Chile, round 3 : 2/3 hits, 1.17 expected hits
                    Neutral roll dice for 1 Artillery in N.Chile, round 3 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Neutral lost in N.Chile
                Dutch loses 0 PUs for violating N.Chiles neutrality.
                Dutch win, taking N.Chile from Neutral with 1 Elite and 2 Mech.Infs remaining. Battle score for attacker is 2
                Casualties for Dutch: 1 Mech.Inf
                Casualties for Neutral: 1 Artillery and 2 Infantrys
    
        Non Combat Move - Dutch
    
        Place Units - Dutch
            2 ArmoredCars and 1 Tank placed in Suriname
    
        Turn Complete - Dutch
            Dutch collect 20 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Neutral : -0.33
    Dutch : 1.33
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Finns round 12

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 12
    
        Combat Move - Finns
            1 Artillery, 1 Elite, 1 Fighter and 1 Infantry moved from N.Karelia to Vyborg
            2 Artillerys, 2 Elites, 2 Infantrys and 1 Tank moved from Oulu to Lapland
            1 Artillery, 1 Elite and 7 Infantrys moved from N.Karelia to Murmansk
            1 Tank moved from Helsinki to Oulu
            2 ArmoredCars moved from Helsinki to Oulu
            1 Elite and 2 Infantrys moved from Tampere to Oulu
            2 Infantrys moved from Helsinki to Tampere
    
        Purchase Units - Finns
            Finns buy 2 Artillerys and 2 Infantrys; Remaining resources: 5 PUs; 
    
        Combat - Finns
            Battle in Murmansk
                Finns attack with 1 Artillery, 1 Elite and 7 Infantrys
                Russians defend with 1 Infantry
                    Finns roll dice for 1 Artillery, 1 Elite and 7 Infantrys in Murmansk, round 2 : 0/9 hits, 2.00 expected hits
                    Russians roll dice for 1 Infantry in Murmansk, round 2 : 0/1 hits, 0.33 expected hits
                    Finns roll dice for 1 Artillery, 1 Elite and 7 Infantrys in Murmansk, round 3 : 2/9 hits, 2.00 expected hits
                    Russians roll dice for 1 Infantry in Murmansk, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Murmansk
                Finns win, taking Murmansk from Russians with 1 Artillery, 1 Elite and 7 Infantrys remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
            Battle in Vyborg
                Finns attack with 1 Artillery, 1 Elite, 1 Fighter and 1 Infantry
                Russians defend with 1 Elite and 1 Infantry
                    Finns roll dice for 1 Artillery, 1 Elite, 1 Fighter and 1 Infantry in Vyborg, round 2 : 2/4 hits, 1.33 expected hits
                    Russians roll dice for 1 Elite and 1 Infantry in Vyborg, round 2 : 1/2 hits, 0.67 expected hits
                    1 Elite owned by the Russians, 1 Infantry owned by the Russians and 1 Infantry owned by the Finns lost in Vyborg
                Finns win, taking Vyborg from Russians with 1 Artillery, 1 Elite and 1 Fighter remaining. Battle score for attacker is 3
                Casualties for Finns: 1 Infantry
                Casualties for Russians: 1 Elite and 1 Infantry
            Battle in Lapland
                Finns attack with 2 Artillerys, 2 Elites, 2 Infantrys and 1 Tank
                Russians defend with 2 Infantrys
                    Finns roll dice for 2 Artillerys, 2 Elites, 2 Infantrys and 1 Tank in Lapland, round 2 : 2/7 hits, 2.50 expected hits
                    Russians roll dice for 2 Infantrys in Lapland, round 2 : 0/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Russians lost in Lapland
                Finns win, taking Lapland from Russians with 2 Artillerys, 2 Elites, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 4
                Casualties for Russians: 2 Infantrys
    
        Non Combat Move - Finns
            1 Fighter moved from Vyborg to Oulu
    
        Place Units - Finns
            2 Artillerys and 2 Infantrys placed in Helsinki
    
        Turn Complete - Finns
            Finns collect 16 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Finns : -1.83
    Russians : -1.00
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Romanians round 12

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 12
    
        Combat Move - Romanians
            2 Elites and 2 Infantrys moved from E.Romania to Bulgaria
            2 Infantrys and 2 Tanks moved from Bucharest to E.Romania
            2 Tanks moved from Odessa to Donetsk
            1 Tank moved from Odessa to Kiev
            2 Fighters moved from Kiev to Minsk
    
        Purchase Units - Romanians
            Romanians buy 2 ArmoredCars and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Romanians
            Battle in Minsk
                Romanians attack with 2 Fighters
                Russians defend with 1 Infantry
                    Romanians roll dice for 2 Fighters in Minsk, round 2 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 Infantry in Minsk, round 2 : 1/1 hits, 0.33 expected hits
                    1 Fighter owned by the Romanians and 1 Infantry owned by the Russians lost in Minsk
                Romanians win with 1 Fighter remaining. Battle score for attacker is -6
                Casualties for Romanians: 1 Fighter
                Casualties for Russians: 1 Infantry
            Battle in Donetsk
                Romanians attack with 2 Tanks
                Russians defend with 1 Infantry
                    Romanians roll dice for 2 Tanks in Donetsk, round 2 : 2/2 hits, 1.00 expected hits
                    Russians roll dice for 1 Infantry in Donetsk, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 Tank owned by the Romanians lost in Donetsk
                Romanians win, taking Donetsk from Russians with 1 Tank remaining. Battle score for attacker is -3
                Casualties for Romanians: 1 Tank
                Casualties for Russians: 1 Infantry
            Battle in Bulgaria
                Romanians attack with 2 Elites and 2 Infantrys
                Russians defend with 1 Infantry
                    Romanians roll dice for 2 Elites and 2 Infantrys in Bulgaria, round 2 : 1/4 hits, 1.00 expected hits
                    Russians roll dice for 1 Infantry in Bulgaria, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Bulgaria
                Romanians win, taking Bulgaria from Russians with 2 Elites and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
    
        Non Combat Move - Romanians
            1 Fighter moved from Minsk to Vinnytsia
    
        Place Units - Romanians
            2 ArmoredCars and 2 Tanks placed in Bucharest
    
        Turn Complete - Romanians
            Romanians collect 15 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Romanians : 1.33
    Russians : 1.00
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Thai round 12

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 12
    
        Combat Move - Thai
            1 Submarine and 1 T.Boat moved from 63 Sea Zone to 66 Sea Zone
    
        Combat - Thai
            Battle in 66 Sea Zone
                Thai attack with 1 Submarine and 1 T.Boat
                British defend with 1 Submarine
                    Thai roll dice for 1 Submarine in 66 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 Submarine in 66 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Thai roll dice for 1 T.Boat in 66 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 Submarine owned by the British lost in 66 Sea Zone
                Thai win with 1 Submarine and 1 T.Boat remaining. Battle score for attacker is 7
                Casualties for British: 1 Submarine
    
        Non Combat Move - Thai
    
        Turn Complete - Thai
    

    Combat Hit Differential Summary :

    British : -0.33
    Thai : 0.33
    

    Savegame


  • TripleA Turn Summary: Americans round 12

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 12
    
        Combat Move - Americans
            4 Marines moved from Salvador to 35 Sea Zone
            4 Marines and 4 S.Submarines moved from 35 Sea Zone to 38 Sea Zone
            4 Marines moved from 38 Sea Zone to Belgian Congo
            1 Destroyer moved from 13 Sea Zone to 8 Sea Zone
            1 Submarine moved from 4 Sea Zone to 8 Sea Zone
            1 S.Submarine moved from 13 Sea Zone to 7 Sea Zone
            1 S.Submarine moved from 7 Sea Zone to 2 Sea Zone
            1 Infantry moved from Montreal to 2 Sea Zone
            1 Infantry and 1 S.Submarine moved from 2 Sea Zone to 8 Sea Zone
            1 Infantry moved from 8 Sea Zone to Greenland
            1 ArmoredCar moved from Minamitori to 95 Sea Zone
            1 ArmoredCar and 1 S.Submarine moved from 95 Sea Zone to 93 Sea Zone
            1 ArmoredCar moved from 93 Sea Zone to Formosa
                  Americans take Formosa from Hisaichi
            2 Battleships, 1 Cruiser and 1 Destroyer moved from 88 Sea Zone to 103 Sea Zone
            2 Submarines moved from 95 Sea Zone to 103 Sea Zone
            1 ArmoredCar moved from Rongelap to 103 Sea Zone
            1 ArmoredCar moved from 103 Sea Zone to Kusaie
                  Americans take Kusaie from Yamamoto
            2 Artillerys moved from Southwest USA to 83 Sea Zone
            1 Artillery moved from Southwest USA to 83 Sea Zone
            1 Marine moved from Southwest USA to 83 Sea Zone
            2 Infantrys moved from Southwest USA to 83 Sea Zone
            3 Artillerys, 2 B.Transports, 2 Infantrys and 1 Marine moved from 83 Sea Zone to 74 Sea Zone
            3 Artillerys, 2 Infantrys and 1 Marine moved from 74 Sea Zone to Umnak
            1 Artillery and 1 Infantry moved from Southwest USA to Northwest USA
            1 ArmoredCar and 1 Tank moved from Yakutsk to Heilungchiang
            6 ArmoredCars and 4 Tanks moved from Yakutsk to Chita
            9 ArmoredCars and 2 Tanks moved from Zhigansk to Ayan
            2 Artillerys and 7 Infantrys moved from Yakutsk to Ayan
            1 Artillery and 4 Infantrys moved from Kolyma to Okhotsk
            2 Marines moved from Canarians to 34 Sea Zone
            2 Elites moved from Canarians to 34 Sea Zone
            1 B.Transport, 2 Elites and 2 Marines moved from 34 Sea Zone to 38 Sea Zone
            2 Elites and 2 Marines moved from 38 Sea Zone to Belgian Congo
    
        Purchase Units - Americans
            Americans buy 2 ArmoredCars, 3 Battleships, 1 Destroyer, 3 Infantrys, 1 S.Submarine and 1 Submarine; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in Heilungchiang
                Americans attack with 1 ArmoredCar and 1 Tank
                Hisaichi defend with 1 Infantry
                    Americans roll dice for 1 ArmoredCar and 1 Tank in Heilungchiang, round 2 : 1/2 hits, 0.83 expected hits
                    Hisaichi roll dice for 1 Infantry in Heilungchiang, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Heilungchiang
                Americans win, taking Heilungchiang from Hisaichi with 1 ArmoredCar and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
            Battle in Belgian Congo
                Americans attack with 2 Elites and 6 Marines
                Italians defend with 1 Infantry, 1 Mot.Inf and 2 Tanks
                    Americans roll dice for 2 Elites and 6 Marines in Belgian Congo, round 2 : 2/8 hits, 3.67 expected hits
                    Italians roll dice for 1 Infantry, 1 Mot.Inf and 2 Tanks in Belgian Congo, round 2 : 4/4 hits, 1.83 expected hits
                    2 Marines owned by the Americans, 1 Mot.Inf owned by the Italians, 2 Elites owned by the Americans and 1 Infantry owned by the Italians lost in Belgian Congo
                    Americans roll dice for 4 Marines in Belgian Congo, round 3 : 1/4 hits, 2.00 expected hits
                    Italians roll dice for 2 Tanks in Belgian Congo, round 3 : 1/2 hits, 1.00 expected hits
                    1 Marine owned by the Americans and 1 Tank owned by the Italians lost in Belgian Congo
                    Americans roll dice for 3 Marines in Belgian Congo, round 4 : 3/3 hits, 1.50 expected hits
                    Italians roll dice for 1 Tank in Belgian Congo, round 4 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Italians lost in Belgian Congo
                Americans win, taking Belgian Congo from Italians with 3 Marines remaining. Battle score for attacker is -1
                Casualties for Americans: 2 Elites and 3 Marines
                Casualties for Italians: 1 Infantry, 1 Mot.Inf and 2 Tanks
            Battle in Chita
                Americans attack with 6 ArmoredCars and 4 Tanks
                Hisaichi defend with 2 Artillerys, 2 Bunkers and 3 Infantrys
                    Americans roll dice for 6 ArmoredCars and 4 Tanks in Chita, round 2 : 4/10 hits, 4.00 expected hits
                Units damaged: 2 Bunkers owned by the Hisaichi
                    Hisaichi roll dice for 2 Artillerys, 2 Bunkers and 3 Infantrys in Chita, round 2 : 2/7 hits, 2.67 expected hits
                    2 Infantrys owned by the Hisaichi and 2 ArmoredCars owned by the Americans lost in Chita
                    Americans roll dice for 4 ArmoredCars and 4 Tanks in Chita, round 3 : 4/8 hits, 3.33 expected hits
                    Hisaichi roll dice for 2 Artillerys, 2 Bunkers and 1 Infantry in Chita, round 3 : 3/5 hits, 2.00 expected hits
                    1 Bunker owned by the Hisaichi, 1 Infantry owned by the Hisaichi, 2 Artillerys owned by the Hisaichi and 3 ArmoredCars owned by the Americans lost in Chita
                    Americans roll dice for 1 ArmoredCar and 4 Tanks in Chita, round 4 : 2/5 hits, 2.33 expected hits
                    Hisaichi roll dice for 1 Bunker in Chita, round 4 : 0/1 hits, 0.50 expected hits
                    1 Bunker owned by the Hisaichi lost in Chita
                Americans win, taking Chita from Hisaichi with 1 ArmoredCar and 4 Tanks remaining. Battle score for attacker is 6
                Casualties for Americans: 5 ArmoredCars
                Casualties for Hisaichi: 2 Artillerys, 2 Bunkers and 3 Infantrys
    
        Non Combat Move - Americans
    
        Place Units - Americans
            3 Battleships placed in 98 Sea Zone
            1 Destroyer, 1 S.Submarine and 1 Submarine placed in 13 Sea Zone
            2 ArmoredCars placed in Salvador
            3 Infantrys placed in Alaska
    
        Turn Complete - Americans
            Americans collect 107 PUs; end with 107 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : -0.50
    Italians : 1.67
    Americans : -0.67
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Germans round 13

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 13
    
        Combat Move - Germans
            3 units repaired.
            2 Transports moved from 24 Sea Zone to 23 Sea Zone
            4 Artillerys and 4 Infantrys moved from Hamburg to 23 Sea Zone
            1 S.Submarine moved from 24 Sea Zone to 23 Sea Zone
            1 Infantry moved from Hamburg to 23 Sea Zone
            1 Elite and 1 Infantry moved from Danzig to 24 Sea Zone
            4 Artillerys, 2 Destroyers, 5 Infantrys, 1 S.Submarine and 4 Transports moved from 23 Sea Zone to 24 Sea Zone
            4 Artillerys, 1 Elite and 6 Infantrys moved from 24 Sea Zone to Leningrad
            7 Infantrys moved from Estonia to Leningrad
            1 Bomber moved from Netherlands to Leningrad
            1 Fighter and 1 Stuka moved from Nordland to Leningrad
            2 JetFighters moved from 21 Sea Zone to Leningrad
            1 Elite moved from Netherlands to 21 Sea Zone
            1 Elite and 1 S.Submarine moved from 21 Sea Zone to 24 Sea Zone
            1 Elite moved from 24 Sea Zone to Leningrad
            1 Artillery moved from Danzig to East Prussia
            2 Mot.Infs moved from Kiev to Crimea
                  Germans take Crimea from Russians
            2 HeavyTanks moved from Rostov to Kiev
            1 Elite, 1 HeavyTank, 2 Infantrys and 3 Tanks moved from Vinnytsia to Kiev
            2 Tanks moved from Warsaw to Kiev
            1 Artillery and 1 Elite moved from Warsaw to Brest
            2 Artillerys, 2 Elites and 1 Infantry moved from Bohemia to Krakow
            1 Infantry moved from Hamburg to Netherlands
            3 Destroyers moved from 21 Sea Zone to 22 Sea Zone
    
        Purchase Units - Germans
            Germans buy 8 HeavyTanks and 10 Mech.Infs; Remaining resources: 2 PUs; 
    
        Combat - Germans
            Battle in Leningrad
                Germans attack with 4 Artillerys, 1 Bomber, 2 Elites, 1 Fighter, 13 Infantrys, 2 JetFighters and 1 Stuka
                Russians defend with 1 AAGun, 1 ArmoredCar, 4 Bunkers, 1 Factory, 2 Fighters, 1 HeavyTank, 5 Infantrys and 1 Tank
                    AA fire in Leningrad : 0/5 hits, 0.83 expected hits
                    Germans roll dice for 4 Artillerys, 1 Bomber, 2 Elites, 1 Fighter, 13 Infantrys, 2 JetFighters and 1 Stuka in Leningrad, round 2 : 12/24 hits, 7.83 expected hits
                Units damaged: 3 Bunkers owned by the Russians
                    Russians roll dice for 1 ArmoredCar, 4 Bunkers, 2 Fighters, 1 HeavyTank, 5 Infantrys and 1 Tank in Leningrad, round 2 : 4/14 hits, 6.00 expected hits
                    1 ArmoredCar owned by the Russians, 5 Infantrys owned by the Russians, 4 Infantrys owned by the Germans, 1 Bunker owned by the Russians and 1 Tank owned by the Russians lost in Leningrad
                    Germans roll dice for 4 Artillerys, 1 Bomber, 2 Elites, 1 Fighter, 9 Infantrys, 2 JetFighters and 1 Stuka in Leningrad, round 3 : 7/20 hits, 7.17 expected hits
                    Russians roll dice for 3 Bunkers, 2 Fighters and 1 HeavyTank in Leningrad, round 3 : 4/6 hits, 3.17 expected hits
                    2 Fighters owned by the Russians, 4 Infantrys owned by the Germans, 3 Bunkers owned by the Russians and 1 HeavyTank owned by the Russians lost in Leningrad
                Germans win, taking Leningrad from Russians with 4 Artillerys, 1 Bomber, 2 Elites, 1 Fighter, 5 Infantrys, 2 JetFighters and 1 Stuka remaining. Battle score for attacker is 50
                Casualties for Germans: 8 Infantrys
                Casualties for Russians: 1 ArmoredCar, 4 Bunkers, 2 Fighters, 1 HeavyTank, 5 Infantrys and 1 Tank
            Battle in 22 Sea Zone
                Germans attack with 3 Destroyers
                British defend with 1 T.Boat
                    Germans roll dice for 3 Destroyers in 22 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits
                    British roll dice for 1 T.Boat in 22 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                1 T.Boat owned by the British lost in 22 Sea Zone
                Germans win with 3 Destroyers remaining. Battle score for attacker is 6
                Casualties for British: 1 T.Boat
    
        Non Combat Move - Germans
            1 Battleship moved from 21 Sea Zone to 22 Sea Zone
            2 JetFighters moved from Leningrad to Vyborg
            1 Bomber, 1 Fighter and 1 Stuka moved from Leningrad to Vyborg
            1 AAGun moved from Rhine to Belgium
            1 Destroyer and 1 Transport moved from 46 Sea Zone to 42 Sea Zone
            1 AAGun moved from Mersa Matruh to New Valley
    
        Place Units - Germans
            4 HeavyTanks placed in Vinnytsia
            4 HeavyTanks placed in Warsaw
            5 Mech.Infs placed in Bohemia
            3 Mech.Infs placed in Danzig
            2 Mech.Infs placed in Bavaria
    
        Turn Complete - Germans
            Germans collect 117 PUs; end with 119 PUs
    

    Combat Hit Differential Summary :

    Germans : 5.00
    British : -0.17
    Russians : -1.17
    AA fire in Leningrad : : -0.83
    

    Savegame


  • TripleA Turn Summary: Russians round 13

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 13
    
        Combat Move - Russians
            1 Infantry moved from S.Karelia to N.Karelia
                  Russians take N.Karelia from Finns
            1 Infantry moved from Arkhangelsk to S.Karelia
            8 Infantrys moved from Yaroslavl to Smolensk
            1 Infantry moved from Kursk to Minsk
            1 Infantry moved from Latvia to Lithuania
                  Russians take Lithuania from Germans
            1 Infantry moved from Novgorod to Latvia
            2 Infantrys moved from Novgorod to Smolensk
            1 Infantry moved from Novgorod to Smolensk
            1 Infantry moved from Tula to Rostov
                  Russians take Rostov from Germans
            1 Transport moved from 53 Sea Zone to 54 Sea Zone
            2 Infantrys moved from Georgia to 54 Sea Zone
            2 Infantrys moved from 54 Sea Zone to Donetsk
            1 Destroyer and 1 Submarine moved from 53 Sea Zone to 54 Sea Zone
            3 Infantrys moved from Georgia to Rostov
            1 Elite moved from Kursk to Donetsk
            6 Infantrys moved from Stalingrad to Rostov
            2 Infantrys moved from Uzbekistan to 126 Sea Zone
            2 Infantrys moved from Tashkent to Uzbekistan
            2 Infantrys moved from 126 Sea Zone to W.Iran
            2 Infantrys moved from Astrakhan to Georgia
            1 Infantry moved from Saratov to Rostov
            1 Mech.Inf moved from Ayan to Vladivostok
                  Russians take Vladivostok from Hisaichi
            1 Mech.Inf moved from Ayan to Hulunbuir
            1 Tank moved from Ayan to Hulunbuir
            1 HeavyTank moved from Ayan to Hulunbuir
            1 Fighter moved from N.Buryat Mongolia to Hulunbuir
    
        Purchase Units - Russians
            Russians buy 1 Bunker, 3 HeavyTanks, 8 Infantrys and 12 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Hulunbuir
                Russians attack with 1 Fighter, 1 HeavyTank, 1 Mech.Inf and 1 Tank
                Hisaichi defend with 1 Elite and 1 Infantry
                    Russians roll dice for 1 Fighter, 1 HeavyTank, 1 Mech.Inf and 1 Tank in Hulunbuir, round 2 : 2/4 hits, 1.83 expected hits
                    Hisaichi roll dice for 1 Elite and 1 Infantry in Hulunbuir, round 2 : 0/2 hits, 0.67 expected hits
                    1 Elite owned by the Hisaichi and 1 Infantry owned by the Hisaichi lost in Hulunbuir
                Russians win, taking Hulunbuir from Hisaichi with 1 Fighter, 1 HeavyTank, 1 Mech.Inf and 1 Tank remaining. Battle score for attacker is 5
                Casualties for Hisaichi: 1 Elite and 1 Infantry
            Battle in Donetsk
                Russians attack with 1 Elite and 2 Infantrys
                Romanians defend with 1 Tank
                    Russians roll dice for 1 Elite and 2 Infantrys in Donetsk, round 2 : 0/3 hits, 0.67 expected hits
                    Romanians roll dice for 1 Tank in Donetsk, round 2 : 0/1 hits, 0.50 expected hits
                    Russians roll dice for 1 Elite and 2 Infantrys in Donetsk, round 3 : 1/3 hits, 0.67 expected hits
                    Romanians roll dice for 1 Tank in Donetsk, round 3 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Romanians lost in Donetsk
                Russians win, taking Donetsk from Romanians with 1 Elite and 2 Infantrys remaining. Battle score for attacker is 5
                Casualties for Romanians: 1 Tank
    
        Non Combat Move - Russians
            10 Infantrys moved from Tula to Kursk
            1 AAGun moved from Tula to Moscow
            1 Elite and 9 Infantrys moved from Moscow to Yaroslavl
            1 Infantry moved from Penza to Tula
            4 Infantrys moved from Iraq to W.Iran
            15 Infantrys moved from N.Buryat Mongolia to Chita
            1 AAGun, 6 Artillerys, 1 Elite, 2 HeavyTanks, 1 Mot.Inf and 4 Tanks moved from Ayan to Chita
            1 Fighter moved from Hulunbuir to Chita
            1 Infantry moved from S.Buryat Mongolia to Chita
            5 Infantrys and 1 Tank moved from Olyokminsk to N.Buryat Mongolia
            1 Tank moved from N.Buryat Mongolia to Chita
            5 Infantrys moved from Evenkia to Olyokminsk
            5 Infantrys moved from Krasnoyarsk to Irkutsk
            5 Infantrys moved from Sverdlovsk to Perm
            5 Infantrys moved from Novosibirsk to Ufa
    
        Place Units - Russians
            1 Bunker and 3 HeavyTanks placed in Kursk
            2 Infantrys and 2 Tanks placed in Arkhangelsk
            1 Infantry and 2 Tanks placed in W.Iran
            2 Infantrys and 8 Tanks placed in Moscow
            3 Infantrys placed in Stalingrad
    
        Turn Complete - Russians
            Russians collect 104 PUs; end with 104 PUs
    

    Combat Hit Differential Summary :

    Romanians : -1.00
    Hisaichi : -0.67
    Russians : -0.17
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Italians round 13

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 13
    
        Combat Move - Italians
            4 ArmoredCars, 2 Artillerys and 7 Infantrys moved from Normandy to Brittany
            5 Tanks moved from Campania to 48 Sea Zone
            5 Infantrys moved from Malta to 48 Sea Zone
            1 Infantry moved from Campania to 48 Sea Zone
            1 Battleship, 6 Infantrys, 1 S.Submarine, 5 Tanks and 5 Transports moved from 48 Sea Zone to 55 Sea Zone
            6 Infantrys and 5 Tanks moved from 55 Sea Zone to Syria
            2 ArmoredCars, 3 HeavyTanks, 6 Infantrys and 3 Tanks moved from Palestine to Syria
            6 Infantrys moved from Cairo to 56 Sea Zone
            6 Infantrys and 3 Transports moved from 56 Sea Zone to 55 Sea Zone
            6 Infantrys moved from 55 Sea Zone to Syria
            4 Destroyers and 1 Submarine moved from 56 Sea Zone to 55 Sea Zone
            1 Adv.Fighter moved from Lower Egypt to Syria
            2 Tanks moved from Kufra to French Equatorial Africa
            5 Infantrys moved from Lower Egypt to Nubia
            1 Mot.Inf moved from Kenya to Mozambique
                  Italians take Mozambique from Dutch
            1 Mot.Inf moved from Mozambique to South Africa
                  Italians take South Africa from British
            1 Mot.Inf moved from South Africa to Rhodesia
            2 Infantrys and 1 Mot.Inf moved from Kenya to Rhodesia
            3 Mot.Infs moved from French Equatorial Africa to Kenya
            3 Mot.Infs moved from Kenya to Rhodesia
            3 Infantrys and 3 Tanks moved from French Equatorial Africa to Belgian Congo
            1 Tank moved from French Sudan to Belgian Congo
            4 Infantrys moved from E.Morocco to W.Morocco
            4 Infantrys moved from W.Morocco to Mauritania
            2 Infantrys moved from Mauritania to Rio de Oro
            1 Infantry moved from Mauritania to French Sudan
            1 Elite moved from Mauritania to French Sudan
            2 Infantrys moved from French Sudan to French Equatorial Africa
            2 Infantrys moved from Corsica to 46 Sea Zone
            2 Infantrys and 2 S.Submarines moved from 46 Sea Zone to 55 Sea Zone
            2 Infantrys moved from 55 Sea Zone to Syria
            1 Infantry and 1 Tank moved from Corsica to 46 Sea Zone
            1 Destroyer and 2 Submarines moved from 51 Sea Zone to 46 Sea Zone
            1 Destroyer moved from 46 Sea Zone to 42 Sea Zone
            1 Infantry, 1 Tank and 1 Transport moved from 46 Sea Zone to 51 Sea Zone
            1 Infantry and 1 Tank moved from 51 Sea Zone to Crete
    
        Purchase Units - Italians
            Italians buy 3 Bunkers, 2 Carriers, 15 Infantrys, 1 JetFighter, 2 Mech.Infs and 3 Mot.Infs; Remaining resources: 2 PUs; 
    
        Combat - Italians
            Battle in Belgian Congo
                Italians attack with 3 Infantrys and 4 Tanks
                Americans defend with 3 Marines
                    Italians roll dice for 3 Infantrys and 4 Tanks in Belgian Congo, round 2 : 2/7 hits, 2.50 expected hits
                    Americans roll dice for 3 Marines in Belgian Congo, round 2 : 1/3 hits, 1.00 expected hits
                    2 Marines owned by the Americans and 1 Infantry owned by the Italians lost in Belgian Congo
                    Italians roll dice for 2 Infantrys and 4 Tanks in Belgian Congo, round 3 : 2/6 hits, 2.33 expected hits
                    Americans roll dice for 1 Marine in Belgian Congo, round 3 : 1/1 hits, 0.33 expected hits
                    1 Marine owned by the Americans and 1 Infantry owned by the Italians lost in Belgian Congo
                Italians win, taking Belgian Congo from Americans with 1 Infantry and 4 Tanks remaining. Battle score for attacker is 8
                Casualties for Italians: 2 Infantrys
                Casualties for Americans: 3 Marines
            Battle in Syria
                Italians attack with 1 Adv.Fighter, 2 ArmoredCars, 3 HeavyTanks, 20 Infantrys and 8 Tanks
                French defend with 1 AAGun, 4 Adv.Fighters, 1 Factory and 3 Fighters; Russians defend with 1 Artillery and 21 Infantrys
                    AA fire in Syria : 0/1 hits, 0.17 expected hits
                    Italians roll dice for 1 Battleship in Syria, round 2 : 1/1 hits, 0.67 expected hits
                    1 Infantry owned by the Russians lost in Syria
                    Italians roll dice for 1 Adv.Fighter, 2 ArmoredCars, 3 HeavyTanks, 20 Infantrys and 8 Tanks in Syria, round 2 : 8/34 hits, 10.50 expected hits
                    French roll dice for 4 Adv.Fighters, 1 Artillery, 3 Fighters and 20 Infantrys in Syria, round 2 : 14/28 hits, 11.17 expected hits
                    8 Infantrys owned by the Russians and 14 Infantrys owned by the Italians lost in Syria
                    Italians roll dice for 1 Adv.Fighter, 2 ArmoredCars, 3 HeavyTanks, 6 Infantrys and 8 Tanks in Syria, round 3 : 10/20 hits, 8.17 expected hits
                    French roll dice for 4 Adv.Fighters, 1 Artillery, 3 Fighters and 12 Infantrys in Syria, round 3 : 7/20 hits, 8.50 expected hits
                    1 ArmoredCar owned by the Italians, 10 Infantrys owned by the Russians and 6 Infantrys owned by the Italians lost in Syria
                    Italians roll dice for 1 Adv.Fighter, 1 ArmoredCar, 3 HeavyTanks and 8 Tanks in Syria, round 4 : 5/13 hits, 6.83 expected hits
                    French roll dice for 4 Adv.Fighters, 1 Artillery, 3 Fighters and 2 Infantrys in Syria, round 4 : 6/10 hits, 5.17 expected hits
                    1 ArmoredCar owned by the Italians, 2 Fighters owned by the French, 2 Infantrys owned by the Russians, 1 Artillery owned by the Russians and 5 Tanks owned by the Italians lost in Syria
                    Italians roll dice for 1 Adv.Fighter, 3 HeavyTanks and 3 Tanks in Syria, round 5 : 3/7 hits, 4.00 expected hits
                    French roll dice for 4 Adv.Fighters and 1 Fighter in Syria, round 5 : 3/5 hits, 3.17 expected hits
                    1 Fighter owned by the French, 3 Tanks owned by the Italians and 2 Adv.Fighters owned by the French lost in Syria
                    Italians roll dice for 1 Adv.Fighter and 3 HeavyTanks in Syria, round 6 : 1/4 hits, 2.50 expected hits
                    French roll dice for 2 Adv.Fighters in Syria, round 6 : 2/2 hits, 1.33 expected hits
                    1 HeavyTank owned by the Italians, 1 Adv.Fighter owned by the French and 1 Adv.Fighter owned by the Italians lost in Syria
                    Italians roll dice for 2 HeavyTanks in Syria, round 7 : 1/2 hits, 1.33 expected hits
                    French roll dice for 1 Adv.Fighter in Syria, round 7 : 1/1 hits, 0.67 expected hits
                    1 HeavyTank owned by the Italians and 1 Adv.Fighter owned by the French lost in Syria
                Italians win, taking Syria from French with 1 HeavyTank remaining. Battle score for attacker is -2
                Casualties for Russians: 1 Artillery and 21 Infantrys
                Casualties for Italians: 1 Adv.Fighter, 2 ArmoredCars, 2 HeavyTanks, 20 Infantrys and 8 Tanks
                Casualties for French: 4 Adv.Fighters and 3 Fighters
            Battle in Rhodesia
                Italians attack with 2 Infantrys and 5 Mot.Infs
                Dutch defend with 1 Tank
                    Italians roll dice for 2 Infantrys and 5 Mot.Infs in Rhodesia, round 2 : 0/7 hits, 1.17 expected hits
                    British roll dice for 1 Tank in Rhodesia, round 2 : 0/1 hits, 0.50 expected hits
                    Italians roll dice for 2 Infantrys and 5 Mot.Infs in Rhodesia, round 3 : 1/7 hits, 1.17 expected hits
                    British roll dice for 1 Tank in Rhodesia, round 3 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Dutch lost in Rhodesia
                Italians win, taking Rhodesia from British with 2 Infantrys and 5 Mot.Infs remaining. Battle score for attacker is 5
                Casualties for Dutch: 1 Tank
    
        Non Combat Move - Italians
            1 AAGun moved from Lower Egypt to Nubia
            1 AAGun moved from Darfur to French Equatorial Africa
            1 AAGun moved from Paris to Orleanais
            1 AAGun moved from Orleanais to Brittany
    
        Place Units - Italians
            1 Bunker and 3 Infantrys placed in French Equatorial Africa
            1 Bunker placed in French Sudan
            1 Bunker placed in Mauritania
            3 Mot.Infs placed in E.Morocco
            2 Mech.Infs placed in Kufra
            1 JetFighter placed in E.Morocco
            3 Infantrys placed in Italian East Africa
            6 Infantrys placed in Cairo
            2 Carriers placed in 46 Sea Zone
            3 Infantrys placed in Tunis
    
        Turn Complete - Italians
            Italians collect 119 PUs; end with 121 PUs
    

    Combat Hit Differential Summary :

    Italians : -7.17
    British : -1.00
    French : 3.00
    Americans : 0.67
    AA fire in Syria : : -0.17
    

    Savegame


  • TripleA Turn Summary: French round 13

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 13
    
        Combat Move - French
            2 Transports moved from 38 Sea Zone to 34 Sea Zone
    
        Purchase Units - French
            French buy 1 Elite and 1 Transport; Remaining resources: 6 PUs; 
    
        Non Combat Move - French
            1 Infantry moved from Colombia to Central America
    
        Place Units - French
            1 Transport placed in 1 Sea Zone
            1 Elite placed in Churchill
    
        Turn Complete - French
            French collect 13 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Yamamoto round 13

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 13
    
        Combat Move - Yamamoto
            1 B.Transport, 1 Battleship, 1 Carrier, 2 Cruisers, 1 Destroyer, 2 S.Submarines, 1 Submarine and 2 Transports moved from 67 Sea Zone to 65 Sea Zone
            2 S.Submarines moved from 110 Sea Zone to 65 Sea Zone
            2 Fighters moved from Davao to 65 Sea Zone
            3 Adv.Fighters and 1 Fighter moved from Saipan to 93 Sea Zone
            1 Bomber moved from Kunashir to Wake
            2 Artillerys and 2 Infantrys moved from Northern Territory to South Australia
            2 Tanks moved from Broome to South Australia
                  Yamamoto take Western Australia from Anzac
            2 Infantrys and 2 Marines moved from Broome to Western Australia
            1 L.Fighter moved from Tokyo to 93 Sea Zone
    
        Purchase Units - Yamamoto
            Yamamoto buy 1 B.Carrier, 2 B.Transports, 2 Bunkers, 1 Cruiser, 1 Destroyer, 2 Elites, 1 Infantry, 1 S.Submarine and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Strategic bombing raid in Wake
                Bombing raid in Wake rolls: 3 and costs: 2 PUs.
                Bombing raid costs 2 PUs
            Battle in 93 Sea Zone
                Yamamoto attack with 3 Adv.Fighters, 1 Fighter and 1 L.Fighter
                Americans defend with 1 S.Submarine
                    Yamamoto roll dice for 3 Adv.Fighters, 1 Fighter and 1 L.Fighter in 93 Sea Zone, round 2 : 4/5 hits, 2.33 expected hits
                1 S.Submarine owned by the Americans lost in 93 Sea Zone
                Yamamoto win with 3 Adv.Fighters, 1 Fighter and 1 L.Fighter remaining. Battle score for attacker is 10
                Casualties for Americans: 1 S.Submarine
            Battle in 65 Sea Zone
                Yamamoto attack with 1 B.Transport, 1 Battleship, 1 Carrier, 2 Cruisers, 1 Destroyer, 2 Fighters, 4 S.Submarines, 1 Submarine and 2 Transports
                British defend with 1 Battleship, 2 Cruisers, 4 Submarines, 3 T.Boats and 2 Transports
                    Yamamoto roll dice for 4 S.Submarines and 1 Submarine in 65 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits
                Units damaged: 1 Battleship owned by the British
                    1 Transport owned by the British lost in 65 Sea Zone
                    British roll dice for 4 Submarines in 65 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits
                Units damaged: 1 Battleship owned by the Yamamoto
                    Yamamoto roll dice for 1 B.Transport, 1 Battleship, 1 Carrier, 2 Cruisers, 1 Destroyer, 2 Fighters and 2 Transports in 65 Sea Zone, round 2 : 2/7 hits, 2.83 expected hits
                    British roll dice for 1 Battleship, 2 Cruisers, 3 T.Boats and 1 Transport in 65 Sea Zone, round 2 : 3/7 hits, 2.33 expected hits
                    1 Transport owned by the British, 1 T.Boat owned by the British, 2 Transports owned by the Yamamoto and 1 B.Transport owned by the Yamamoto lost in 65 Sea Zone
                    Yamamoto roll dice for 4 S.Submarines and 1 Submarine in 65 Sea Zone, round 3 : 4/5 hits, 2.33 expected hits
                2 T.Boats owned by the British lost in 65 Sea Zone
                    British roll dice for 4 Submarines in 65 Sea Zone, round 3 : 1/4 hits, 1.33 expected hits
                    Yamamoto roll dice for 1 Battleship, 1 Carrier, 2 Cruisers, 1 Destroyer and 2 Fighters in 65 Sea Zone, round 3 : 3/7 hits, 2.83 expected hits
                    British roll dice for 1 Battleship and 2 Cruisers in 65 Sea Zone, round 3 : 2/3 hits, 1.67 expected hits
                    4 Submarines owned by the British, 1 Submarine owned by the Yamamoto, 1 Cruiser owned by the British and 2 Fighters owned by the Yamamoto lost in 65 Sea Zone
                    Yamamoto roll dice for 4 S.Submarines in 65 Sea Zone, round 4 : 2/4 hits, 2.00 expected hits
                    1 Battleship owned by the British and 1 Cruiser owned by the British lost in 65 Sea Zone
                Yamamoto win with 1 Battleship, 1 Carrier, 2 Cruisers, 1 Destroyer and 4 S.Submarines remaining. Battle score for attacker is 59
                Casualties for British: 1 Battleship, 2 Cruisers, 4 Submarines, 3 T.Boats and 2 Transports
                Casualties for Yamamoto: 1 B.Transport, 2 Fighters, 1 Submarine and 2 Transports
            Battle in South Australia
                Yamamoto attack with 2 Artillerys, 2 Infantrys and 2 Tanks
                Anzac defend with 4 Infantrys
                    Yamamoto roll dice for 2 Artillerys, 2 Infantrys and 2 Tanks in South Australia, round 2 : 3/6 hits, 2.33 expected hits
                    Anzac roll dice for 4 Infantrys in South Australia, round 2 : 0/4 hits, 1.33 expected hits
                    3 Infantrys owned by the Anzac lost in South Australia
                    Yamamoto roll dice for 2 Artillerys, 2 Infantrys and 2 Tanks in South Australia, round 3 : 4/6 hits, 2.33 expected hits
                    Anzac roll dice for 1 Infantry in South Australia, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Anzac lost in South Australia
                Yamamoto win, taking South Australia from Anzac with 2 Artillerys, 2 Infantrys and 2 Tanks remaining. Battle score for attacker is 8
                Casualties for Anzac: 4 Infantrys
    
        Non Combat Move - Yamamoto
            1 L.Fighter moved from 93 Sea Zone to Ponape
            3 Adv.Fighters and 1 Fighter moved from 93 Sea Zone to Saipan
            2 Fighters moved from Davao to Townsville
            2 Marines moved from Banjarmasin to East And South Borneo
            2 Infantrys moved from Tokyo to Tohoku
            1 Elite and 1 Infantry moved from Tohoku to Hokkaido
            2 Infantrys moved from Tokyo to Chubu
            1 Elite and 1 Infantry moved from Chubu to Kyushu
            1 Bomber moved from Wake to Ponape
            1 Bomber moved from Kunashir to Ponape
    
        Place Units - Yamamoto
            1 Bunker placed in Ponape
            1 Bunker placed in Saipan
            1 B.Carrier, 2 B.Transports, 1 Cruiser, 1 Destroyer, 1 S.Submarine and 1 Transport placed in 84 Sea Zone
            2 Elites and 1 Infantry placed in Canberra
    
        Turn Complete - Yamamoto
            Yamamoto collect 91 PUs; end with 91 PUs
    

    Combat Hit Differential Summary :

    British : 0.33
    Yamamoto : 4.67
    Anzac : -1.67
    

    Savegame


  • TripleA Turn Summary: Chinese round 13

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 13
    
        Combat Move - Chinese
            1 Adv.Fighter, 4 ArmoredCars, 2 Artillerys, 1 Elite, 1 Fighter, 18 Infantrys, 1 Mech.Inf and 3 Tanks moved from Peking to Liaoning
            9 ArmoredCars moved from Chahar to Liaoning
            3 Artillerys, 2 Elites, 7 Infantrys and 1 Marine moved from Chahar to Peking
            1 ArmoredCar, 2 Artillerys and 6 Infantrys moved from Suiyuan to Chahar
            3 ArmoredCars moved from Hupeh to Chahar
            1 Mech.Inf moved from Ningsia to Peking
            6 ArmoredCars moved from Ningsia to Chahar
            4 Infantrys moved from Ningsia to Suiyuan
            1 ArmoredCar moved from Chahar to Peking
            3 ArmoredCars and 3 Infantrys moved from Gobi Altai to Ningsia
            3 ArmoredCars moved from Ningsia to Suiyuan
            6 ArmoredCars moved from Hsining to Ningsia
            3 ArmoredCars and 1 Mech.Inf moved from Urumqi to Gobi Altai
            1 Mech.Inf moved from Gobi Altai to Ningsia
    
        Purchase Units - Chinese
            Chinese buy 8 ArmoredCars, 2 Mech.Infs and 3 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Liaoning
                Chinese attack with 1 Adv.Fighter, 13 ArmoredCars, 2 Artillerys, 1 Elite, 1 Fighter, 18 Infantrys, 1 Mech.Inf and 3 Tanks
                Hisaichi defend with 2 Artillerys, 2 Bunkers, 1 Factory, 2 Fighters, 25 Infantrys and 1 L.Fighter
                    Chinese roll dice for 1 Adv.Fighter, 13 ArmoredCars, 2 Artillerys, 1 Elite, 1 Fighter, 18 Infantrys, 1 Mech.Inf and 3 Tanks in Liaoning, round 2 : 10/40 hits, 11.50 expected hits
                Units damaged: 2 Bunkers owned by the Hisaichi
                    Hisaichi roll dice for 2 Artillerys, 2 Bunkers, 2 Fighters, 25 Infantrys and 1 L.Fighter in Liaoning, round 2 : 8/32 hits, 11.67 expected hits
                    8 Infantrys owned by the Hisaichi and 8 Infantrys owned by the Chinese lost in Liaoning
                    Chinese roll dice for 1 Adv.Fighter, 13 ArmoredCars, 2 Artillerys, 1 Elite, 1 Fighter, 10 Infantrys, 1 Mech.Inf and 3 Tanks in Liaoning, round 3 : 11/32 hits, 10.17 expected hits
                    Hisaichi roll dice for 2 Artillerys, 2 Bunkers, 2 Fighters, 17 Infantrys and 1 L.Fighter in Liaoning, round 3 : 10/24 hits, 9.00 expected hits
                    11 Infantrys owned by the Hisaichi and 10 Infantrys owned by the Chinese lost in Liaoning
                    Chinese roll dice for 1 Adv.Fighter, 13 ArmoredCars, 2 Artillerys, 1 Elite, 1 Fighter, 1 Mech.Inf and 3 Tanks in Liaoning, round 4 : 7/22 hits, 8.17 expected hits
                    Hisaichi roll dice for 2 Artillerys, 2 Bunkers, 2 Fighters, 6 Infantrys and 1 L.Fighter in Liaoning, round 4 : 6/13 hits, 5.33 expected hits
                    6 ArmoredCars owned by the Chinese, 6 Infantrys owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Liaoning
                    Chinese roll dice for 1 Adv.Fighter, 7 ArmoredCars, 2 Artillerys, 1 Elite, 1 Fighter, 1 Mech.Inf and 3 Tanks in Liaoning, round 5 : 3/16 hits, 6.17 expected hits
                    Hisaichi roll dice for 1 Artillery, 2 Bunkers, 2 Fighters and 1 L.Fighter in Liaoning, round 5 : 3/6 hits, 3.00 expected hits
                    2 Bunkers owned by the Hisaichi, 3 ArmoredCars owned by the Chinese and 1 Artillery owned by the Hisaichi lost in Liaoning
                    Chinese roll dice for 1 Adv.Fighter, 4 ArmoredCars, 2 Artillerys, 1 Elite, 1 Fighter, 1 Mech.Inf and 3 Tanks in Liaoning, round 6 : 5/13 hits, 5.17 expected hits
                    Hisaichi roll dice for 2 Fighters and 1 L.Fighter in Liaoning, round 6 : 2/3 hits, 1.67 expected hits
                1 L.Fighter owned by the Hisaichi, 2 Fighters owned by the Hisaichi and 2 ArmoredCars owned by the Chinese lost in Liaoning
                Chinese win, taking Liaoning from Hisaichi with 1 Adv.Fighter, 2 ArmoredCars, 2 Artillerys, 1 Elite, 1 Fighter, 1 Mech.Inf and 3 Tanks remaining. Battle score for attacker is 18
                Casualties for Chinese: 11 ArmoredCars and 18 Infantrys
                Casualties for Hisaichi: 2 Artillerys, 2 Bunkers, 2 Fighters, 25 Infantrys and 1 L.Fighter
    
        Non Combat Move - Chinese
            1 Fighter moved from Liaoning to Peking
            1 Adv.Fighter moved from Liaoning to Peking
    
        Place Units - Chinese
            3 Tanks placed in Hupeh
            6 ArmoredCars placed in Hsining
            2 ArmoredCars and 2 Mech.Infs placed in Urumqi
    
        Turn Complete - Chinese
            Chinese collect 54 PUs; end with 54 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : -1.67
    Chinese : -5.17
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Hisaichi round 13

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 13
    
        Combat Move - Hisaichi
            19 Infantrys moved from Kirin to Liaoning
    
        Purchase Units - Hisaichi
            Hisaichi buy 2 Bunkers, 7 Infantrys and 4 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Liaoning
                Hisaichi attack with 19 Infantrys
                Chinese defend with 2 ArmoredCars, 2 Artillerys, 1 Elite, 1 Factory, 1 Mech.Inf and 3 Tanks
                    Hisaichi roll dice for 19 Infantrys in Liaoning, round 2 : 1/19 hits, 3.17 expected hits
                    Chinese roll dice for 2 ArmoredCars, 2 Artillerys, 1 Elite, 1 Mech.Inf and 3 Tanks in Liaoning, round 2 : 3/9 hits, 3.17 expected hits
                    1 ArmoredCar owned by the Chinese and 3 Infantrys owned by the Hisaichi lost in Liaoning
                    Hisaichi roll dice for 16 Infantrys in Liaoning, round 3 : 2/16 hits, 2.67 expected hits
                    Chinese roll dice for 1 ArmoredCar, 2 Artillerys, 1 Elite, 1 Mech.Inf and 3 Tanks in Liaoning, round 3 : 3/8 hits, 3.00 expected hits
                    1 ArmoredCar owned by the Chinese, 1 Elite owned by the Chinese and 3 Infantrys owned by the Hisaichi lost in Liaoning
                    Hisaichi roll dice for 13 Infantrys in Liaoning, round 4 : 4/13 hits, 2.17 expected hits
                    Chinese roll dice for 2 Artillerys, 1 Mech.Inf and 3 Tanks in Liaoning, round 4 : 1/6 hits, 2.50 expected hits
                1 Mech.Inf owned by the Chinese, 1 Tank owned by the Chinese, 1 Infantry owned by the Hisaichi and 2 Artillerys owned by the Chinese lost in Liaoning
                    Hisaichi roll dice for 12 Infantrys in Liaoning, round 5 : 0/12 hits, 2.00 expected hits
                    Chinese roll dice for 2 Tanks in Liaoning, round 5 : 1/2 hits, 1.00 expected hits
                    1 Infantry owned by the Hisaichi lost in Liaoning
                    Hisaichi roll dice for 11 Infantrys in Liaoning, round 6 : 1/11 hits, 1.83 expected hits
                    Chinese roll dice for 2 Tanks in Liaoning, round 6 : 1/2 hits, 1.00 expected hits
                    1 Tank owned by the Chinese and 1 Infantry owned by the Hisaichi lost in Liaoning
                    Hisaichi roll dice for 10 Infantrys in Liaoning, round 7 : 2/10 hits, 1.67 expected hits
                    Chinese roll dice for 1 Tank in Liaoning, round 7 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Chinese lost in Liaoning
                Hisaichi win, taking Liaoning from Chinese with 10 Infantrys remaining. Battle score for attacker is 22
                Casualties for Hisaichi: 9 Infantrys
                Casualties for Chinese: 2 ArmoredCars, 2 Artillerys, 1 Elite, 1 Mech.Inf and 3 Tanks
    
        Non Combat Move - Hisaichi
    
        Place Units - Hisaichi
            1 Bunker and 3 Tanks placed in Kirin
            1 Bunker, 7 Infantrys and 1 Tank placed in Changchun
            Turning on Edit Mode
            EDIT: Removing units owned by Hisaichi from Changchun: 8 Infantrys
            EDIT: Adding units owned by Hisaichi to Kirin: 8 Infantrys
            EDIT: Turning off Edit Mode
    
        Turn Complete - Hisaichi
            Hisaichi collect 29 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : -3.50
    Chinese : -2.17
    

    Savegame


  • TripleA Turn Summary: British round 13

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 13
    
        Combat Move - British
            10 Infantrys and 6 Tanks moved from Bangkok to S.Thailand
            6 Tanks moved from S.Thailand to N.Thailand
            2 Infantrys moved from Malaya to S.Thailand
            1 Infantry moved from Cape Town to South Africa
                  British take South Africa from Italians
            1 Artillery and 3 Infantrys moved from Manchester to Scotland
            2 Artillerys, 2 Elites and 4 Infantrys moved from London to Wales
            1 Transport moved from 80 Sea Zone to 71 Sea Zone
    
        Purchase Units - British
            British buy 8 ArmoredCars, 2 Artillerys, 1 Bunker, 8 Infantrys and 5 Tanks; Remaining resources: 0 PUs; 
    
        Combat - British
    
        Non Combat Move - British
            2 Artillerys and 9 Infantrys moved from Hunan to Kiangsi
            10 Infantrys moved from Kweichow to Hunan
            2 Tanks moved from Khabarovsk to Hulunbuir
            4 Infantrys moved from Ayan to Heilungchiang
    
        Place Units - British
            2 ArmoredCars placed in Vancouver
            6 ArmoredCars placed in Bangkok
            1 Bunker and 2 Infantrys placed in Cape Town
            5 Tanks placed in Madras
            2 Artillerys and 3 Infantrys placed in Delhi
            2 Infantrys placed in Bombay
            1 Infantry placed in Manchester
    
        Turn Complete - British
            British collect 82 PUs; end with 82 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Anzac round 13

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 13
    
        Turn Complete - Anzac
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Dutch round 13

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 13
    
        Combat Move - Dutch
            1 Elite moved from Angola to 40 Sea Zone
            1 Elite and 1 Transport moved from 40 Sea Zone to 125 Sea Zone
            1 Elite moved from 125 Sea Zone to S.Chile
            1 Elite and 2 Mech.Infs moved from N.Chile to Bolivia
            2 ArmoredCars and 1 Tank moved from Suriname to Bolivia
            2 Transports moved from 39 Sea Zone to 32 Sea Zone
    
        Purchase Units - Dutch
            Dutch buy 1 Adv.Fighter and 2 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Dutch
            Battle in Bolivia
                Dutch attack with 2 ArmoredCars, 1 Elite, 2 Mech.Infs and 1 Tank
                Neutral defend with 3 Infantrys
                    Dutch roll dice for 2 ArmoredCars, 1 Elite, 2 Mech.Infs and 1 Tank in Bolivia, round 2 : 1/6 hits, 2.33 expected hits
                    Neutral roll dice for 3 Infantrys in Bolivia, round 2 : 0/3 hits, 1.00 expected hits
                    1 Infantry owned by the Neutral lost in Bolivia
                    Dutch roll dice for 2 ArmoredCars, 1 Elite, 2 Mech.Infs and 1 Tank in Bolivia, round 3 : 2/6 hits, 2.33 expected hits
                    Neutral roll dice for 2 Infantrys in Bolivia, round 3 : 1/2 hits, 0.67 expected hits
                    1 Elite owned by the Dutch and 2 Infantrys owned by the Neutral lost in Bolivia
                Dutch loses 0 PUs for violating Bolivias neutrality.
                Dutch win, taking Bolivia from Neutral with 2 ArmoredCars, 2 Mech.Infs and 1 Tank remaining. Battle score for attacker is 3
                Casualties for Neutral: 3 Infantrys
                Casualties for Dutch: 1 Elite
    
        Non Combat Move - Dutch
            2 Elites moved from S.Chile to N.Chile
    
        Place Units - Dutch
            1 Adv.Fighter and 2 Mech.Infs placed in Suriname
    
        Turn Complete - Dutch
            Dutch collect 20 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Neutral : -0.67
    Dutch : -1.67
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Finns round 13

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 13
    
        Combat Move - Finns
            1 Artillery and 1 Elite moved from Vyborg to S.Karelia
            1 Fighter moved from Oulu to S.Karelia
            2 Artillerys, 2 Elites and 2 Infantrys moved from Lapland to N.Karelia
            1 Tank moved from Lapland to N.Karelia
            2 ArmoredCars, 1 Elite, 2 Infantrys and 1 Tank moved from Oulu to N.Karelia
            2 Infantrys moved from Tampere to Oulu
            2 Artillerys and 2 Infantrys moved from Helsinki to Tampere
            1 Artillery, 1 Elite and 7 Infantrys moved from Murmansk to N.Karelia
    
        Purchase Units - Finns
            Finns buy 1 Elite, 3 Infantrys and 2 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Finns
            Battle in S.Karelia
                Finns attack with 1 Artillery, 1 Elite and 1 Fighter
                Russians defend with 1 Infantry
                    Finns roll dice for 1 Artillery, 1 Elite and 1 Fighter in S.Karelia, round 2 : 1/3 hits, 1.17 expected hits
                    Russians roll dice for 1 Infantry in S.Karelia, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 Fighter owned by the Finns lost in S.Karelia
                Finns win, taking S.Karelia from Russians with 1 Artillery and 1 Elite remaining. Battle score for attacker is -6
                Casualties for Finns: 1 Fighter
                Casualties for Russians: 1 Infantry
            Battle in N.Karelia
                Finns attack with 2 ArmoredCars, 3 Artillerys, 4 Elites, 11 Infantrys and 2 Tanks
                Russians defend with 1 Infantry
                    Finns roll dice for 2 ArmoredCars, 3 Artillerys, 4 Elites, 11 Infantrys and 2 Tanks in N.Karelia, round 2 : 4/22 hits, 6.33 expected hits
                    Russians roll dice for 1 Infantry in N.Karelia, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in N.Karelia
                Finns win, taking N.Karelia from Russians with 2 ArmoredCars, 3 Artillerys, 4 Elites, 11 Infantrys and 2 Tanks remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
    
        Non Combat Move - Finns
            Turning on Edit Mode
            EDIT: Removing units owned by Finns from S.Karelia: 1 Elite
            EDIT: Adding units owned by Finns to N.Karelia: 1 Fighter
            EDIT: Turning off Edit Mode
            1 Fighter moved from N.Karelia to Oulu
    
        Place Units - Finns
            1 Elite, 3 Infantrys and 2 Mech.Infs placed in Helsinki
    
        Turn Complete - Finns
            Finns collect 18 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Finns : -2.50
    Russians : 0.33
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Romanians round 13

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 13
    
        Combat Move - Romanians
            2 Tanks moved from E.Romania to Donetsk
            1 Fighter moved from Vinnytsia to Donetsk
            1 Tank moved from Kiev to Donetsk
            2 Infantrys moved from E.Romania to Vinnytsia
            2 ArmoredCars and 2 Tanks moved from Bucharest to Vinnytsia
    
        Purchase Units - Romanians
            Romanians buy 2 ArmoredCars, 1 Elite and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Romanians
            Battle in Donetsk
                Romanians attack with 1 Fighter and 3 Tanks
                Russians defend with 1 Elite and 2 Infantrys
                    Romanians roll dice for 1 Fighter and 3 Tanks in Donetsk, round 2 : 2/4 hits, 1.83 expected hits
                    Russians roll dice for 1 Elite and 2 Infantrys in Donetsk, round 2 : 1/3 hits, 1.00 expected hits
                    2 Infantrys owned by the Russians and 1 Tank owned by the Romanians lost in Donetsk
                    Romanians roll dice for 1 Fighter and 2 Tanks in Donetsk, round 3 : 1/3 hits, 1.33 expected hits
                    Russians roll dice for 1 Elite in Donetsk, round 3 : 0/1 hits, 0.33 expected hits
                    1 Elite owned by the Russians lost in Donetsk
                Romanians win, taking Donetsk from Russians with 1 Fighter and 2 Tanks remaining. Battle score for attacker is 2
                Casualties for Romanians: 1 Tank
                Casualties for Russians: 1 Elite and 2 Infantrys
    
        Non Combat Move - Romanians
            1 Fighter moved from Donetsk to Kiev
    
        Place Units - Romanians
            2 ArmoredCars, 1 Elite and 1 Tank placed in Bucharest
    
        Turn Complete - Romanians
            Romanians collect 15 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Romanians : -0.17
    Russians : -0.33
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Thai round 13

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 13
    
        Combat Move - Thai
            1 Submarine and 1 T.Boat moved from 66 Sea Zone to 64 Sea Zone
    
        Combat - Thai
            Battle in 64 Sea Zone
                Thai attack with 1 Submarine and 1 T.Boat
                British defend with 1 Submarine
                    Thai roll dice for 1 Submarine in 64 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    British roll dice for 1 Submarine in 64 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                1 T.Boat owned by the Thai lost in 64 Sea Zone
                    1 Submarine owned by the British lost in 64 Sea Zone
                Thai win with 1 Submarine remaining. Battle score for attacker is 1
                Casualties for Thai: 1 T.Boat
                Casualties for British: 1 Submarine
    
        Non Combat Move - Thai
    
        Turn Complete - Thai
    

    Combat Hit Differential Summary :

    British : 0.67
    Thai : 0.67
    

    Savegame

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