Test summary from TripleA, engine version: 2.6.14470, time: 8:36:13 AM
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WAW - Whack bad, dawg good! x2
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TripleA Turn Summary: French round 12
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 12 Combat Move - French 1 Elite, 2 Infantrys and 1 Tank moved from Canarians to 34 Sea Zone 1 Elite, 2 Infantrys, 1 Tank and 2 Transports moved from 34 Sea Zone to 38 Sea Zone 1 Elite, 2 Infantrys and 1 Tank moved from 38 Sea Zone to Belgian Congo Purchase Units - French French buy 1 Adv.Fighter and 1 Fighter; Remaining resources: 0 PUs; Combat - French Battle in Belgian Congo French attack with 1 Elite, 2 Infantrys and 1 Tank Italians defend with 1 Infantry, 1 Mot.Inf and 2 Tanks French roll dice for 1 Elite, 2 Infantrys and 1 Tank in Belgian Congo, round 2 : 0/4 hits, 1.17 expected hits Italians roll dice for 1 Infantry, 1 Mot.Inf and 2 Tanks in Belgian Congo, round 2 : 3/4 hits, 1.83 expected hits 1 Elite owned by the French and 2 Infantrys owned by the French lost in Belgian Congo French roll dice for 1 Tank in Belgian Congo, round 3 : 0/1 hits, 0.50 expected hits Italians roll dice for 1 Infantry, 1 Mot.Inf and 2 Tanks in Belgian Congo, round 3 : 2/4 hits, 1.83 expected hits 1 Tank owned by the French lost in Belgian Congo Italians win with 1 Infantry, 1 Mot.Inf and 2 Tanks remaining. Battle score for attacker is -12 Casualties for French: 1 Elite, 2 Infantrys and 1 Tank Non Combat Move - French Place Units - French 1 Adv.Fighter and 1 Fighter placed in Syria Turn Complete - French French collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
Italians : 1.33 French : -1.67
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TripleA Turn Summary: Yamamoto round 12
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 12 Combat Move - Yamamoto 3 Adv.Fighters moved from Ponape to 95 Sea Zone 1 Adv.Fighter and 1 Fighter moved from Saipan to 95 Sea Zone 2 Bombers moved from Iturup to 71 Sea Zone 1 B.Transport moved from 66 Sea Zone to 70 Sea Zone 3 Infantrys moved from South Australia to 70 Sea Zone 1 Transport moved from 66 Sea Zone to 70 Sea Zone 1 Tank moved from South Australia to 70 Sea Zone 1 B.Transport, 3 Infantrys, 1 Tank and 1 Transport moved from 70 Sea Zone to 67 Sea Zone 2 Marines moved from Northern Territory to 67 Sea Zone 3 Infantrys, 1 Marine and 1 Tank moved from 67 Sea Zone to Broome 1 Marine moved from 67 Sea Zone to Broome 1 Transport moved from 66 Sea Zone to 67 Sea Zone 1 Infantry and 1 Tank moved from Northern Territory to 67 Sea Zone 1 Infantry and 1 Tank moved from 67 Sea Zone to Broome 2 Cruisers moved from 66 Sea Zone to 110 Sea Zone 4 Infantrys moved from Banjarmasin to 110 Sea Zone 2 Cruisers, 4 Infantrys and 2 S.Submarines moved from 110 Sea Zone to 67 Sea Zone 4 Infantrys moved from 67 Sea Zone to Broome 1 Battleship, 1 Carrier, 1 Destroyer and 1 Submarine moved from 66 Sea Zone to 67 Sea Zone 2 Fighters moved from Davao to Ponape 2 Fighters moved from Davao to Ponape 1 Adv.Fighter and 1 Fighter moved from Tokyo to Saipan Purchase Units - Yamamoto Yamamoto buy 1 Bunker, 4 Fighters, 7 Infantrys, 1 L.Fighter, 2 Marines and 2 S.Submarines; Remaining resources: 1 PUs; Combat - Yamamoto Battle in 71 Sea Zone Yamamoto attack with 2 Bombers Americans defend with 2 B.Transports Yamamoto roll dice for 2 Bombers in 71 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits Americans roll dice for 2 B.Transports in 71 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits 2 B.Transports owned by the Americans lost in 71 Sea Zone Yamamoto win with 2 Bombers remaining. Battle score for attacker is 16 Casualties for Americans: 2 B.Transports Battle in 95 Sea Zone Yamamoto attack with 4 Adv.Fighters and 1 Fighter Americans defend with 1 B.Transport, 1 Destroyer, 1 S.Submarine, 2 Submarines and 2 Transports Yamamoto roll dice for 4 Adv.Fighters and 1 Fighter in 95 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits Americans roll dice for 1 B.Transport, 1 Destroyer and 2 Transports in 95 Sea Zone, round 2 : 1/4 hits, 0.83 expected hits 2 Transports owned by the Americans and 1 Fighter owned by the Yamamoto lost in 95 Sea Zone 2 Submarines owned by the Americans and 1 S.Submarine owned by the Americans Submerged Yamamoto roll dice for 4 Adv.Fighters in 95 Sea Zone, round 3 : 1/4 hits, 2.00 expected hits Americans roll dice for 1 B.Transport and 1 Destroyer in 95 Sea Zone, round 3 : 0/2 hits, 0.50 expected hits 1 B.Transport owned by the Americans lost in 95 Sea Zone Yamamoto roll dice for 4 Adv.Fighters in 95 Sea Zone, round 4 : 3/4 hits, 2.00 expected hits Americans roll dice for 1 Destroyer in 95 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits 1 Destroyer owned by the Americans lost in 95 Sea Zone Yamamoto win with 4 Adv.Fighters remaining. Battle score for attacker is 20 Casualties for Yamamoto: 1 Fighter Casualties for Americans: 1 B.Transport, 1 Destroyer and 2 Transports Battle in Broome Yamamoto attack with 8 Infantrys, 2 Marines and 2 Tanks Anzac defend with 1 AAGun, 1 Bunker, 1 Factory and 7 Infantrys Yamamoto roll dice for 1 Battleship and 2 Cruisers in Broome, round 2 : 1/3 hits, 1.67 expected hits Units damaged: 1 Bunker owned by the Anzac Yamamoto roll dice for 8 Infantrys, 2 Marines and 2 Tanks in Broome, round 2 : 4/12 hits, 3.33 expected hits Anzac roll dice for 1 Bunker and 7 Infantrys in Broome, round 2 : 4/8 hits, 2.83 expected hits 4 Infantrys owned by the Anzac and 4 Infantrys owned by the Yamamoto lost in Broome Yamamoto roll dice for 4 Infantrys, 2 Marines and 2 Tanks in Broome, round 3 : 2/8 hits, 2.67 expected hits Anzac roll dice for 1 Bunker and 3 Infantrys in Broome, round 3 : 1/4 hits, 1.50 expected hits 2 Infantrys owned by the Anzac and 1 Infantry owned by the Yamamoto lost in Broome Yamamoto roll dice for 3 Infantrys, 2 Marines and 2 Tanks in Broome, round 4 : 2/7 hits, 2.50 expected hits Anzac roll dice for 1 Bunker and 1 Infantry in Broome, round 4 : 1/2 hits, 0.83 expected hits 1 Infantry owned by the Anzac, 1 Infantry owned by the Yamamoto and 1 Bunker owned by the Anzac lost in Broome Yamamoto win, taking Broome from Anzac with 2 Infantrys, 2 Marines and 2 Tanks remaining. Battle score for attacker is 8 Casualties for Yamamoto: 6 Infantrys Casualties for Anzac: 1 Bunker and 7 Infantrys Non Combat Move - Yamamoto 2 Artillerys and 1 Infantry moved from Townsville to Northern Territory 2 Bombers moved from 71 Sea Zone to Kunashir 2 Adv.Fighters moved from 95 Sea Zone to Saipan 2 Adv.Fighters moved from 95 Sea Zone to Ponape Place Units - Yamamoto 1 Bunker placed in Sumatra 2 Marines placed in Banjarmasin 2 S.Submarines placed in 110 Sea Zone 4 Fighters placed in Davao Turning on Edit Mode EDIT: Removing units owned by Yamamoto from Tokyo: 3 Infantrys EDIT: Adding units owned by Yamamoto to Kyushu: 3 Infantrys EDIT: Removing units owned by Yamamoto from Tokyo: 3 Infantrys EDIT: Adding units owned by Yamamoto to Hokkaido: 3 Infantrys EDIT: Turning off Edit Mode 7 Infantrys and 1 L.Fighter placed in Tokyo Turn Complete - Yamamoto Yamamoto collect 91 PUs; end with 92 PUs
Combat Hit Differential Summary :
Yamamoto : -0.83 Americans : -1.00 Anzac : 0.83
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TripleA Turn Summary: Chinese round 12
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 12 Combat Move - Chinese 2 Infantrys moved from Peking to Hulunbuir 1 ArmoredCar moved from Peking to Hulunbuir 1 Adv.Fighter and 1 Fighter moved from Peking to Hulunbuir 4 Infantrys moved from Chahar to Peking 1 Artillery, 1 Elite, 2 Infantrys and 1 Marine moved from Shansi to Chahar 3 ArmoredCars, 1 Artillery, 1 Elite and 4 Infantrys moved from Shantung to Peking 3 ArmoredCars moved from Hupeh to Chahar 2 Artillerys, 1 Elite and 5 Infantrys moved from Suiyuan to Chahar 6 ArmoredCars moved from Ningsia to Chahar 2 Artillerys and 6 Infantrys moved from Ningsia to Suiyuan 1 ArmoredCar and 4 Infantrys moved from Gobi Altai to Ningsia 1 ArmoredCar moved from Ningsia to Suiyuan 6 ArmoredCars moved from Hsining to Ningsia 3 Infantrys moved from E.Sinkiang to Gobi Altai 3 ArmoredCars and 1 Mech.Inf moved from Urumqi to Gobi Altai 1 Mech.Inf moved from Gobi Altai to Ningsia Purchase Units - Chinese Chinese buy 12 ArmoredCars and 1 Mech.Inf; Remaining resources: 2 PUs; Combat - Chinese Battle in Hulunbuir Chinese attack with 1 Adv.Fighter, 1 ArmoredCar, 1 Fighter and 2 Infantrys Hisaichi defend with 2 Infantrys Chinese roll dice for 1 Adv.Fighter, 1 ArmoredCar, 1 Fighter and 2 Infantrys in Hulunbuir, round 2 : 1/5 hits, 1.50 expected hits Hisaichi roll dice for 2 Infantrys in Hulunbuir, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Hulunbuir Chinese roll dice for 1 Adv.Fighter, 1 ArmoredCar, 1 Fighter and 1 Infantry in Hulunbuir, round 3 : 0/4 hits, 1.33 expected hits Hisaichi roll dice for 1 Infantry in Hulunbuir, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 Adv.Fighter, 1 ArmoredCar, 1 Fighter and 1 Infantry in Hulunbuir, round 4 : 1/4 hits, 1.33 expected hits Hisaichi roll dice for 1 Infantry in Hulunbuir, round 4 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Hulunbuir Chinese win, taking Hulunbuir from Hisaichi with 1 Adv.Fighter, 1 ArmoredCar and 1 Fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 2 Infantrys Casualties for Hisaichi: 2 Infantrys Non Combat Move - Chinese 1 Adv.Fighter and 1 Fighter moved from Hulunbuir to Peking Place Units - Chinese 3 ArmoredCars placed in Hupeh 6 ArmoredCars placed in Hsining 3 ArmoredCars and 1 Mech.Inf placed in Urumqi Turn Complete - Chinese Chinese collect 53 PUs; end with 55 PUs
Combat Hit Differential Summary :
Hisaichi : 0.67 Chinese : -2.17
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TripleA Turn Summary: Hisaichi round 12
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 12 Combat Move - Hisaichi 1 Infantry moved from Heilungchiang to Hulunbuir 1 Elite moved from Chita to Hulunbuir 1 Fighter moved from Liaoning to Hulunbuir 1 Infantry moved from Kirin to Heilungchiang 8 Infantrys moved from Changchun to Kirin 1 Infantry moved from Kirin to Liaoning Purchase Units - Hisaichi Hisaichi buy 1 Bunker and 21 Infantrys; Remaining resources: 1 PUs; Combat - Hisaichi Battle in Hulunbuir Hisaichi attack with 1 Elite, 1 Fighter and 1 Infantry Chinese defend with 1 ArmoredCar Hisaichi roll dice for 1 Elite, 1 Fighter and 1 Infantry in Hulunbuir, round 2 : 0/3 hits, 0.83 expected hits Chinese roll dice for 1 ArmoredCar in Hulunbuir, round 2 : 0/1 hits, 0.17 expected hits Hisaichi roll dice for 1 Elite, 1 Fighter and 1 Infantry in Hulunbuir, round 3 : 1/3 hits, 0.83 expected hits Chinese roll dice for 1 ArmoredCar in Hulunbuir, round 3 : 0/1 hits, 0.17 expected hits 1 ArmoredCar owned by the Chinese lost in Hulunbuir Hisaichi win, taking Hulunbuir from Chinese with 1 Elite, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 4 Casualties for Chinese: 1 ArmoredCar Non Combat Move - Hisaichi 1 Fighter moved from Hulunbuir to Liaoning Place Units - Hisaichi 1 Bunker and 4 Infantrys placed in Liaoning 3 Infantrys placed in Kirin 6 Infantrys placed in Hong Kong 8 Infantrys placed in Changchun Turning on Edit Mode EDIT: Removing units owned by Hisaichi from 66 Sea Zone: 2 Destroyers EDIT: Adding units owned by Hisaichi to 67 Sea Zone: 2 Destroyers EDIT: Turning off Edit Mode Turn Complete - Hisaichi Hisaichi collect 45 PUs; end with 46 PUs
Combat Hit Differential Summary :
Hisaichi : -0.67 Chinese : -0.33
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TripleA Turn Summary: British round 12
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 12 Combat Move - British 1 T.Boat moved from 12 Sea Zone to 22 Sea Zone 3 Artillerys and 10 Infantrys moved from Hunan to Kwangtung 2 Artillerys and 9 Infantrys moved from Kweichow to Hunan 1 Submarine moved from 60 Sea Zone to 66 Sea Zone 1 Submarine moved from 60 Sea Zone to 64 Sea Zone 6 Infantrys moved from Madras to 60 Sea Zone 1 Battleship, 2 Cruisers, 6 Infantrys, 4 Submarines, 3 T.Boats and 2 Transports moved from 60 Sea Zone to 65 Sea Zone 6 Infantrys moved from 65 Sea Zone to Malaya 10 Infantrys moved from Yunnan to Kweichow 5 Infantrys moved from Delhi to Hyderabad 2 Tanks moved from Yakutsk to Khabarovsk 4 Infantrys moved from Yakutsk to Ayan Purchase Units - British British buy 2 ArmoredCars, 2 Artillerys, 3 Bunkers, 2 Elites, 20 Infantrys and 1 Transport; Remaining resources: 0 PUs; Combat - British Battle in Khabarovsk British attack with 2 Tanks Hisaichi defend with 1 Infantry British roll dice for 2 Tanks in Khabarovsk, round 2 : 1/2 hits, 1.00 expected hits Hisaichi roll dice for 1 Infantry in Khabarovsk, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Khabarovsk British win, taking Khabarovsk from Hisaichi with 2 Tanks remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Infantry Non Combat Move - British Place Units - British 1 Bunker placed in Malaya 1 Bunker and 6 Infantrys placed in Bangkok 4 Infantrys placed in Wales 4 Infantrys placed in Manchester 2 Artillerys, 2 Elites and 4 Infantrys placed in London 1 Bunker and 2 Infantrys placed in Cape Town 1 Transport placed in 80 Sea Zone 2 ArmoredCars placed in Madras Turn Complete - British British collect 82 PUs; end with 82 PUs
Combat Hit Differential Summary :
British : 0.00 Hisaichi : -0.33
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TripleA Turn Summary: Anzac round 12
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 12 Combat Move - Anzac 4 Infantrys moved from Western Australia to South Australia Anzac take South Australia from Yamamoto 1 Infantry moved from Port Moresby to West Papua 1 Infantry moved from Kwangtung to Kiangsi Combat - Anzac Non Combat Move - Anzac 1 Infantry moved from Guadalcanal to New Georgia Turn Complete - Anzac
Combat Hit Differential Summary :
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TripleA Turn Summary: Dutch round 12
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 12 Combat Move - Dutch 1 Tank moved from South Africa to Mozambique Dutch take Mozambique from Germans 1 Tank moved from Mozambique to Rhodesia British take Rhodesia from Italians 1 Elite moved from S.Chile to 39 Sea Zone 1 Elite and 1 Transport moved from 39 Sea Zone to 40 Sea Zone 1 Elite moved from 40 Sea Zone to Angola Dutch take Angola from Germans 2 Elites moved from Suriname to 32 Sea Zone 2 Elites and 1 Transport moved from 32 Sea Zone to 39 Sea Zone 2 Elites moved from 39 Sea Zone to S.Chile 1 Elite and 3 Mech.Infs moved from S.Chile to N.Chile 1 Tank moved from Port Moresby to Merauke Dutch take Merauke from Yamamoto 1 Transport moved from 40 Sea Zone to 39 Sea Zone Purchase Units - Dutch Dutch buy 2 ArmoredCars and 1 Tank; Remaining resources: 2 PUs; Combat - Dutch Battle in N.Chile Dutch attack with 1 Elite and 3 Mech.Infs Neutral defend with 1 Artillery and 2 Infantrys Dutch roll dice for 1 Elite and 3 Mech.Infs in N.Chile, round 2 : 2/4 hits, 1.50 expected hits Neutral roll dice for 1 Artillery and 2 Infantrys in N.Chile, round 2 : 1/3 hits, 1.00 expected hits 1 Mech.Inf owned by the Dutch and 2 Infantrys owned by the Neutral lost in N.Chile Dutch roll dice for 1 Elite and 2 Mech.Infs in N.Chile, round 3 : 2/3 hits, 1.17 expected hits Neutral roll dice for 1 Artillery in N.Chile, round 3 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Neutral lost in N.Chile Dutch loses 0 PUs for violating N.Chiles neutrality. Dutch win, taking N.Chile from Neutral with 1 Elite and 2 Mech.Infs remaining. Battle score for attacker is 2 Casualties for Dutch: 1 Mech.Inf Casualties for Neutral: 1 Artillery and 2 Infantrys Non Combat Move - Dutch Place Units - Dutch 2 ArmoredCars and 1 Tank placed in Suriname Turn Complete - Dutch Dutch collect 20 PUs; end with 22 PUs
Combat Hit Differential Summary :
Neutral : -0.33 Dutch : 1.33
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TripleA Turn Summary: Finns round 12
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 12 Combat Move - Finns 1 Artillery, 1 Elite, 1 Fighter and 1 Infantry moved from N.Karelia to Vyborg 2 Artillerys, 2 Elites, 2 Infantrys and 1 Tank moved from Oulu to Lapland 1 Artillery, 1 Elite and 7 Infantrys moved from N.Karelia to Murmansk 1 Tank moved from Helsinki to Oulu 2 ArmoredCars moved from Helsinki to Oulu 1 Elite and 2 Infantrys moved from Tampere to Oulu 2 Infantrys moved from Helsinki to Tampere Purchase Units - Finns Finns buy 2 Artillerys and 2 Infantrys; Remaining resources: 5 PUs; Combat - Finns Battle in Murmansk Finns attack with 1 Artillery, 1 Elite and 7 Infantrys Russians defend with 1 Infantry Finns roll dice for 1 Artillery, 1 Elite and 7 Infantrys in Murmansk, round 2 : 0/9 hits, 2.00 expected hits Russians roll dice for 1 Infantry in Murmansk, round 2 : 0/1 hits, 0.33 expected hits Finns roll dice for 1 Artillery, 1 Elite and 7 Infantrys in Murmansk, round 3 : 2/9 hits, 2.00 expected hits Russians roll dice for 1 Infantry in Murmansk, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Murmansk Finns win, taking Murmansk from Russians with 1 Artillery, 1 Elite and 7 Infantrys remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Battle in Vyborg Finns attack with 1 Artillery, 1 Elite, 1 Fighter and 1 Infantry Russians defend with 1 Elite and 1 Infantry Finns roll dice for 1 Artillery, 1 Elite, 1 Fighter and 1 Infantry in Vyborg, round 2 : 2/4 hits, 1.33 expected hits Russians roll dice for 1 Elite and 1 Infantry in Vyborg, round 2 : 1/2 hits, 0.67 expected hits 1 Elite owned by the Russians, 1 Infantry owned by the Russians and 1 Infantry owned by the Finns lost in Vyborg Finns win, taking Vyborg from Russians with 1 Artillery, 1 Elite and 1 Fighter remaining. Battle score for attacker is 3 Casualties for Finns: 1 Infantry Casualties for Russians: 1 Elite and 1 Infantry Battle in Lapland Finns attack with 2 Artillerys, 2 Elites, 2 Infantrys and 1 Tank Russians defend with 2 Infantrys Finns roll dice for 2 Artillerys, 2 Elites, 2 Infantrys and 1 Tank in Lapland, round 2 : 2/7 hits, 2.50 expected hits Russians roll dice for 2 Infantrys in Lapland, round 2 : 0/2 hits, 0.67 expected hits 2 Infantrys owned by the Russians lost in Lapland Finns win, taking Lapland from Russians with 2 Artillerys, 2 Elites, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 4 Casualties for Russians: 2 Infantrys Non Combat Move - Finns 1 Fighter moved from Vyborg to Oulu Place Units - Finns 2 Artillerys and 2 Infantrys placed in Helsinki Turn Complete - Finns Finns collect 16 PUs; end with 21 PUs
Combat Hit Differential Summary :
Finns : -1.83 Russians : -1.00
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TripleA Turn Summary: Romanians round 12
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 12 Combat Move - Romanians 2 Elites and 2 Infantrys moved from E.Romania to Bulgaria 2 Infantrys and 2 Tanks moved from Bucharest to E.Romania 2 Tanks moved from Odessa to Donetsk 1 Tank moved from Odessa to Kiev 2 Fighters moved from Kiev to Minsk Purchase Units - Romanians Romanians buy 2 ArmoredCars and 2 Tanks; Remaining resources: 0 PUs; Combat - Romanians Battle in Minsk Romanians attack with 2 Fighters Russians defend with 1 Infantry Romanians roll dice for 2 Fighters in Minsk, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 Infantry in Minsk, round 2 : 1/1 hits, 0.33 expected hits 1 Fighter owned by the Romanians and 1 Infantry owned by the Russians lost in Minsk Romanians win with 1 Fighter remaining. Battle score for attacker is -6 Casualties for Romanians: 1 Fighter Casualties for Russians: 1 Infantry Battle in Donetsk Romanians attack with 2 Tanks Russians defend with 1 Infantry Romanians roll dice for 2 Tanks in Donetsk, round 2 : 2/2 hits, 1.00 expected hits Russians roll dice for 1 Infantry in Donetsk, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians and 1 Tank owned by the Romanians lost in Donetsk Romanians win, taking Donetsk from Russians with 1 Tank remaining. Battle score for attacker is -3 Casualties for Romanians: 1 Tank Casualties for Russians: 1 Infantry Battle in Bulgaria Romanians attack with 2 Elites and 2 Infantrys Russians defend with 1 Infantry Romanians roll dice for 2 Elites and 2 Infantrys in Bulgaria, round 2 : 1/4 hits, 1.00 expected hits Russians roll dice for 1 Infantry in Bulgaria, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Bulgaria Romanians win, taking Bulgaria from Russians with 2 Elites and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Non Combat Move - Romanians 1 Fighter moved from Minsk to Vinnytsia Place Units - Romanians 2 ArmoredCars and 2 Tanks placed in Bucharest Turn Complete - Romanians Romanians collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
Romanians : 1.33 Russians : 1.00
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TripleA Turn Summary: Thai round 12
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 12 Combat Move - Thai 1 Submarine and 1 T.Boat moved from 63 Sea Zone to 66 Sea Zone Combat - Thai Battle in 66 Sea Zone Thai attack with 1 Submarine and 1 T.Boat British defend with 1 Submarine Thai roll dice for 1 Submarine in 66 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 Submarine in 66 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Thai roll dice for 1 T.Boat in 66 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 Submarine owned by the British lost in 66 Sea Zone Thai win with 1 Submarine and 1 T.Boat remaining. Battle score for attacker is 7 Casualties for British: 1 Submarine Non Combat Move - Thai Turn Complete - Thai
Combat Hit Differential Summary :
British : -0.33 Thai : 0.33
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TripleA Turn Summary: Americans round 12
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 12 Combat Move - Americans 4 Marines moved from Salvador to 35 Sea Zone 4 Marines and 4 S.Submarines moved from 35 Sea Zone to 38 Sea Zone 4 Marines moved from 38 Sea Zone to Belgian Congo 1 Destroyer moved from 13 Sea Zone to 8 Sea Zone 1 Submarine moved from 4 Sea Zone to 8 Sea Zone 1 S.Submarine moved from 13 Sea Zone to 7 Sea Zone 1 S.Submarine moved from 7 Sea Zone to 2 Sea Zone 1 Infantry moved from Montreal to 2 Sea Zone 1 Infantry and 1 S.Submarine moved from 2 Sea Zone to 8 Sea Zone 1 Infantry moved from 8 Sea Zone to Greenland 1 ArmoredCar moved from Minamitori to 95 Sea Zone 1 ArmoredCar and 1 S.Submarine moved from 95 Sea Zone to 93 Sea Zone 1 ArmoredCar moved from 93 Sea Zone to Formosa Americans take Formosa from Hisaichi 2 Battleships, 1 Cruiser and 1 Destroyer moved from 88 Sea Zone to 103 Sea Zone 2 Submarines moved from 95 Sea Zone to 103 Sea Zone 1 ArmoredCar moved from Rongelap to 103 Sea Zone 1 ArmoredCar moved from 103 Sea Zone to Kusaie Americans take Kusaie from Yamamoto 2 Artillerys moved from Southwest USA to 83 Sea Zone 1 Artillery moved from Southwest USA to 83 Sea Zone 1 Marine moved from Southwest USA to 83 Sea Zone 2 Infantrys moved from Southwest USA to 83 Sea Zone 3 Artillerys, 2 B.Transports, 2 Infantrys and 1 Marine moved from 83 Sea Zone to 74 Sea Zone 3 Artillerys, 2 Infantrys and 1 Marine moved from 74 Sea Zone to Umnak 1 Artillery and 1 Infantry moved from Southwest USA to Northwest USA 1 ArmoredCar and 1 Tank moved from Yakutsk to Heilungchiang 6 ArmoredCars and 4 Tanks moved from Yakutsk to Chita 9 ArmoredCars and 2 Tanks moved from Zhigansk to Ayan 2 Artillerys and 7 Infantrys moved from Yakutsk to Ayan 1 Artillery and 4 Infantrys moved from Kolyma to Okhotsk 2 Marines moved from Canarians to 34 Sea Zone 2 Elites moved from Canarians to 34 Sea Zone 1 B.Transport, 2 Elites and 2 Marines moved from 34 Sea Zone to 38 Sea Zone 2 Elites and 2 Marines moved from 38 Sea Zone to Belgian Congo Purchase Units - Americans Americans buy 2 ArmoredCars, 3 Battleships, 1 Destroyer, 3 Infantrys, 1 S.Submarine and 1 Submarine; Remaining resources: 0 PUs; Combat - Americans Battle in Heilungchiang Americans attack with 1 ArmoredCar and 1 Tank Hisaichi defend with 1 Infantry Americans roll dice for 1 ArmoredCar and 1 Tank in Heilungchiang, round 2 : 1/2 hits, 0.83 expected hits Hisaichi roll dice for 1 Infantry in Heilungchiang, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Heilungchiang Americans win, taking Heilungchiang from Hisaichi with 1 ArmoredCar and 1 Tank remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Infantry Battle in Belgian Congo Americans attack with 2 Elites and 6 Marines Italians defend with 1 Infantry, 1 Mot.Inf and 2 Tanks Americans roll dice for 2 Elites and 6 Marines in Belgian Congo, round 2 : 2/8 hits, 3.67 expected hits Italians roll dice for 1 Infantry, 1 Mot.Inf and 2 Tanks in Belgian Congo, round 2 : 4/4 hits, 1.83 expected hits 2 Marines owned by the Americans, 1 Mot.Inf owned by the Italians, 2 Elites owned by the Americans and 1 Infantry owned by the Italians lost in Belgian Congo Americans roll dice for 4 Marines in Belgian Congo, round 3 : 1/4 hits, 2.00 expected hits Italians roll dice for 2 Tanks in Belgian Congo, round 3 : 1/2 hits, 1.00 expected hits 1 Marine owned by the Americans and 1 Tank owned by the Italians lost in Belgian Congo Americans roll dice for 3 Marines in Belgian Congo, round 4 : 3/3 hits, 1.50 expected hits Italians roll dice for 1 Tank in Belgian Congo, round 4 : 0/1 hits, 0.50 expected hits 1 Tank owned by the Italians lost in Belgian Congo Americans win, taking Belgian Congo from Italians with 3 Marines remaining. Battle score for attacker is -1 Casualties for Americans: 2 Elites and 3 Marines Casualties for Italians: 1 Infantry, 1 Mot.Inf and 2 Tanks Battle in Chita Americans attack with 6 ArmoredCars and 4 Tanks Hisaichi defend with 2 Artillerys, 2 Bunkers and 3 Infantrys Americans roll dice for 6 ArmoredCars and 4 Tanks in Chita, round 2 : 4/10 hits, 4.00 expected hits Units damaged: 2 Bunkers owned by the Hisaichi Hisaichi roll dice for 2 Artillerys, 2 Bunkers and 3 Infantrys in Chita, round 2 : 2/7 hits, 2.67 expected hits 2 Infantrys owned by the Hisaichi and 2 ArmoredCars owned by the Americans lost in Chita Americans roll dice for 4 ArmoredCars and 4 Tanks in Chita, round 3 : 4/8 hits, 3.33 expected hits Hisaichi roll dice for 2 Artillerys, 2 Bunkers and 1 Infantry in Chita, round 3 : 3/5 hits, 2.00 expected hits 1 Bunker owned by the Hisaichi, 1 Infantry owned by the Hisaichi, 2 Artillerys owned by the Hisaichi and 3 ArmoredCars owned by the Americans lost in Chita Americans roll dice for 1 ArmoredCar and 4 Tanks in Chita, round 4 : 2/5 hits, 2.33 expected hits Hisaichi roll dice for 1 Bunker in Chita, round 4 : 0/1 hits, 0.50 expected hits 1 Bunker owned by the Hisaichi lost in Chita Americans win, taking Chita from Hisaichi with 1 ArmoredCar and 4 Tanks remaining. Battle score for attacker is 6 Casualties for Americans: 5 ArmoredCars Casualties for Hisaichi: 2 Artillerys, 2 Bunkers and 3 Infantrys Non Combat Move - Americans Place Units - Americans 3 Battleships placed in 98 Sea Zone 1 Destroyer, 1 S.Submarine and 1 Submarine placed in 13 Sea Zone 2 ArmoredCars placed in Salvador 3 Infantrys placed in Alaska Turn Complete - Americans Americans collect 107 PUs; end with 107 PUs
Combat Hit Differential Summary :
Hisaichi : -0.50 Italians : 1.67 Americans : -0.67
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TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 13 Combat Move - Germans 3 units repaired. 2 Transports moved from 24 Sea Zone to 23 Sea Zone 4 Artillerys and 4 Infantrys moved from Hamburg to 23 Sea Zone 1 S.Submarine moved from 24 Sea Zone to 23 Sea Zone 1 Infantry moved from Hamburg to 23 Sea Zone 1 Elite and 1 Infantry moved from Danzig to 24 Sea Zone 4 Artillerys, 2 Destroyers, 5 Infantrys, 1 S.Submarine and 4 Transports moved from 23 Sea Zone to 24 Sea Zone 4 Artillerys, 1 Elite and 6 Infantrys moved from 24 Sea Zone to Leningrad 7 Infantrys moved from Estonia to Leningrad 1 Bomber moved from Netherlands to Leningrad 1 Fighter and 1 Stuka moved from Nordland to Leningrad 2 JetFighters moved from 21 Sea Zone to Leningrad 1 Elite moved from Netherlands to 21 Sea Zone 1 Elite and 1 S.Submarine moved from 21 Sea Zone to 24 Sea Zone 1 Elite moved from 24 Sea Zone to Leningrad 1 Artillery moved from Danzig to East Prussia 2 Mot.Infs moved from Kiev to Crimea Germans take Crimea from Russians 2 HeavyTanks moved from Rostov to Kiev 1 Elite, 1 HeavyTank, 2 Infantrys and 3 Tanks moved from Vinnytsia to Kiev 2 Tanks moved from Warsaw to Kiev 1 Artillery and 1 Elite moved from Warsaw to Brest 2 Artillerys, 2 Elites and 1 Infantry moved from Bohemia to Krakow 1 Infantry moved from Hamburg to Netherlands 3 Destroyers moved from 21 Sea Zone to 22 Sea Zone Purchase Units - Germans Germans buy 8 HeavyTanks and 10 Mech.Infs; Remaining resources: 2 PUs; Combat - Germans Battle in Leningrad Germans attack with 4 Artillerys, 1 Bomber, 2 Elites, 1 Fighter, 13 Infantrys, 2 JetFighters and 1 Stuka Russians defend with 1 AAGun, 1 ArmoredCar, 4 Bunkers, 1 Factory, 2 Fighters, 1 HeavyTank, 5 Infantrys and 1 Tank AA fire in Leningrad : 0/5 hits, 0.83 expected hits Germans roll dice for 4 Artillerys, 1 Bomber, 2 Elites, 1 Fighter, 13 Infantrys, 2 JetFighters and 1 Stuka in Leningrad, round 2 : 12/24 hits, 7.83 expected hits Units damaged: 3 Bunkers owned by the Russians Russians roll dice for 1 ArmoredCar, 4 Bunkers, 2 Fighters, 1 HeavyTank, 5 Infantrys and 1 Tank in Leningrad, round 2 : 4/14 hits, 6.00 expected hits 1 ArmoredCar owned by the Russians, 5 Infantrys owned by the Russians, 4 Infantrys owned by the Germans, 1 Bunker owned by the Russians and 1 Tank owned by the Russians lost in Leningrad Germans roll dice for 4 Artillerys, 1 Bomber, 2 Elites, 1 Fighter, 9 Infantrys, 2 JetFighters and 1 Stuka in Leningrad, round 3 : 7/20 hits, 7.17 expected hits Russians roll dice for 3 Bunkers, 2 Fighters and 1 HeavyTank in Leningrad, round 3 : 4/6 hits, 3.17 expected hits 2 Fighters owned by the Russians, 4 Infantrys owned by the Germans, 3 Bunkers owned by the Russians and 1 HeavyTank owned by the Russians lost in Leningrad Germans win, taking Leningrad from Russians with 4 Artillerys, 1 Bomber, 2 Elites, 1 Fighter, 5 Infantrys, 2 JetFighters and 1 Stuka remaining. Battle score for attacker is 50 Casualties for Germans: 8 Infantrys Casualties for Russians: 1 ArmoredCar, 4 Bunkers, 2 Fighters, 1 HeavyTank, 5 Infantrys and 1 Tank Battle in 22 Sea Zone Germans attack with 3 Destroyers British defend with 1 T.Boat Germans roll dice for 3 Destroyers in 22 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits British roll dice for 1 T.Boat in 22 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 T.Boat owned by the British lost in 22 Sea Zone Germans win with 3 Destroyers remaining. Battle score for attacker is 6 Casualties for British: 1 T.Boat Non Combat Move - Germans 1 Battleship moved from 21 Sea Zone to 22 Sea Zone 2 JetFighters moved from Leningrad to Vyborg 1 Bomber, 1 Fighter and 1 Stuka moved from Leningrad to Vyborg 1 AAGun moved from Rhine to Belgium 1 Destroyer and 1 Transport moved from 46 Sea Zone to 42 Sea Zone 1 AAGun moved from Mersa Matruh to New Valley Place Units - Germans 4 HeavyTanks placed in Vinnytsia 4 HeavyTanks placed in Warsaw 5 Mech.Infs placed in Bohemia 3 Mech.Infs placed in Danzig 2 Mech.Infs placed in Bavaria Turn Complete - Germans Germans collect 117 PUs; end with 119 PUs
Combat Hit Differential Summary :
Germans : 5.00 British : -0.17 Russians : -1.17 AA fire in Leningrad : : -0.83
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TripleA Turn Summary: Russians round 13
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 13 Combat Move - Russians 1 Infantry moved from S.Karelia to N.Karelia Russians take N.Karelia from Finns 1 Infantry moved from Arkhangelsk to S.Karelia 8 Infantrys moved from Yaroslavl to Smolensk 1 Infantry moved from Kursk to Minsk 1 Infantry moved from Latvia to Lithuania Russians take Lithuania from Germans 1 Infantry moved from Novgorod to Latvia 2 Infantrys moved from Novgorod to Smolensk 1 Infantry moved from Novgorod to Smolensk 1 Infantry moved from Tula to Rostov Russians take Rostov from Germans 1 Transport moved from 53 Sea Zone to 54 Sea Zone 2 Infantrys moved from Georgia to 54 Sea Zone 2 Infantrys moved from 54 Sea Zone to Donetsk 1 Destroyer and 1 Submarine moved from 53 Sea Zone to 54 Sea Zone 3 Infantrys moved from Georgia to Rostov 1 Elite moved from Kursk to Donetsk 6 Infantrys moved from Stalingrad to Rostov 2 Infantrys moved from Uzbekistan to 126 Sea Zone 2 Infantrys moved from Tashkent to Uzbekistan 2 Infantrys moved from 126 Sea Zone to W.Iran 2 Infantrys moved from Astrakhan to Georgia 1 Infantry moved from Saratov to Rostov 1 Mech.Inf moved from Ayan to Vladivostok Russians take Vladivostok from Hisaichi 1 Mech.Inf moved from Ayan to Hulunbuir 1 Tank moved from Ayan to Hulunbuir 1 HeavyTank moved from Ayan to Hulunbuir 1 Fighter moved from N.Buryat Mongolia to Hulunbuir Purchase Units - Russians Russians buy 1 Bunker, 3 HeavyTanks, 8 Infantrys and 12 Tanks; Remaining resources: 0 PUs; Combat - Russians Battle in Hulunbuir Russians attack with 1 Fighter, 1 HeavyTank, 1 Mech.Inf and 1 Tank Hisaichi defend with 1 Elite and 1 Infantry Russians roll dice for 1 Fighter, 1 HeavyTank, 1 Mech.Inf and 1 Tank in Hulunbuir, round 2 : 2/4 hits, 1.83 expected hits Hisaichi roll dice for 1 Elite and 1 Infantry in Hulunbuir, round 2 : 0/2 hits, 0.67 expected hits 1 Elite owned by the Hisaichi and 1 Infantry owned by the Hisaichi lost in Hulunbuir Russians win, taking Hulunbuir from Hisaichi with 1 Fighter, 1 HeavyTank, 1 Mech.Inf and 1 Tank remaining. Battle score for attacker is 5 Casualties for Hisaichi: 1 Elite and 1 Infantry Battle in Donetsk Russians attack with 1 Elite and 2 Infantrys Romanians defend with 1 Tank Russians roll dice for 1 Elite and 2 Infantrys in Donetsk, round 2 : 0/3 hits, 0.67 expected hits Romanians roll dice for 1 Tank in Donetsk, round 2 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 Elite and 2 Infantrys in Donetsk, round 3 : 1/3 hits, 0.67 expected hits Romanians roll dice for 1 Tank in Donetsk, round 3 : 0/1 hits, 0.50 expected hits 1 Tank owned by the Romanians lost in Donetsk Russians win, taking Donetsk from Romanians with 1 Elite and 2 Infantrys remaining. Battle score for attacker is 5 Casualties for Romanians: 1 Tank Non Combat Move - Russians 10 Infantrys moved from Tula to Kursk 1 AAGun moved from Tula to Moscow 1 Elite and 9 Infantrys moved from Moscow to Yaroslavl 1 Infantry moved from Penza to Tula 4 Infantrys moved from Iraq to W.Iran 15 Infantrys moved from N.Buryat Mongolia to Chita 1 AAGun, 6 Artillerys, 1 Elite, 2 HeavyTanks, 1 Mot.Inf and 4 Tanks moved from Ayan to Chita 1 Fighter moved from Hulunbuir to Chita 1 Infantry moved from S.Buryat Mongolia to Chita 5 Infantrys and 1 Tank moved from Olyokminsk to N.Buryat Mongolia 1 Tank moved from N.Buryat Mongolia to Chita 5 Infantrys moved from Evenkia to Olyokminsk 5 Infantrys moved from Krasnoyarsk to Irkutsk 5 Infantrys moved from Sverdlovsk to Perm 5 Infantrys moved from Novosibirsk to Ufa Place Units - Russians 1 Bunker and 3 HeavyTanks placed in Kursk 2 Infantrys and 2 Tanks placed in Arkhangelsk 1 Infantry and 2 Tanks placed in W.Iran 2 Infantrys and 8 Tanks placed in Moscow 3 Infantrys placed in Stalingrad Turn Complete - Russians Russians collect 104 PUs; end with 104 PUs
Combat Hit Differential Summary :
Romanians : -1.00 Hisaichi : -0.67 Russians : -0.17
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TripleA Turn Summary: Italians round 13
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 13 Combat Move - Italians 4 ArmoredCars, 2 Artillerys and 7 Infantrys moved from Normandy to Brittany 5 Tanks moved from Campania to 48 Sea Zone 5 Infantrys moved from Malta to 48 Sea Zone 1 Infantry moved from Campania to 48 Sea Zone 1 Battleship, 6 Infantrys, 1 S.Submarine, 5 Tanks and 5 Transports moved from 48 Sea Zone to 55 Sea Zone 6 Infantrys and 5 Tanks moved from 55 Sea Zone to Syria 2 ArmoredCars, 3 HeavyTanks, 6 Infantrys and 3 Tanks moved from Palestine to Syria 6 Infantrys moved from Cairo to 56 Sea Zone 6 Infantrys and 3 Transports moved from 56 Sea Zone to 55 Sea Zone 6 Infantrys moved from 55 Sea Zone to Syria 4 Destroyers and 1 Submarine moved from 56 Sea Zone to 55 Sea Zone 1 Adv.Fighter moved from Lower Egypt to Syria 2 Tanks moved from Kufra to French Equatorial Africa 5 Infantrys moved from Lower Egypt to Nubia 1 Mot.Inf moved from Kenya to Mozambique Italians take Mozambique from Dutch 1 Mot.Inf moved from Mozambique to South Africa Italians take South Africa from British 1 Mot.Inf moved from South Africa to Rhodesia 2 Infantrys and 1 Mot.Inf moved from Kenya to Rhodesia 3 Mot.Infs moved from French Equatorial Africa to Kenya 3 Mot.Infs moved from Kenya to Rhodesia 3 Infantrys and 3 Tanks moved from French Equatorial Africa to Belgian Congo 1 Tank moved from French Sudan to Belgian Congo 4 Infantrys moved from E.Morocco to W.Morocco 4 Infantrys moved from W.Morocco to Mauritania 2 Infantrys moved from Mauritania to Rio de Oro 1 Infantry moved from Mauritania to French Sudan 1 Elite moved from Mauritania to French Sudan 2 Infantrys moved from French Sudan to French Equatorial Africa 2 Infantrys moved from Corsica to 46 Sea Zone 2 Infantrys and 2 S.Submarines moved from 46 Sea Zone to 55 Sea Zone 2 Infantrys moved from 55 Sea Zone to Syria 1 Infantry and 1 Tank moved from Corsica to 46 Sea Zone 1 Destroyer and 2 Submarines moved from 51 Sea Zone to 46 Sea Zone 1 Destroyer moved from 46 Sea Zone to 42 Sea Zone 1 Infantry, 1 Tank and 1 Transport moved from 46 Sea Zone to 51 Sea Zone 1 Infantry and 1 Tank moved from 51 Sea Zone to Crete Purchase Units - Italians Italians buy 3 Bunkers, 2 Carriers, 15 Infantrys, 1 JetFighter, 2 Mech.Infs and 3 Mot.Infs; Remaining resources: 2 PUs; Combat - Italians Battle in Belgian Congo Italians attack with 3 Infantrys and 4 Tanks Americans defend with 3 Marines Italians roll dice for 3 Infantrys and 4 Tanks in Belgian Congo, round 2 : 2/7 hits, 2.50 expected hits Americans roll dice for 3 Marines in Belgian Congo, round 2 : 1/3 hits, 1.00 expected hits 2 Marines owned by the Americans and 1 Infantry owned by the Italians lost in Belgian Congo Italians roll dice for 2 Infantrys and 4 Tanks in Belgian Congo, round 3 : 2/6 hits, 2.33 expected hits Americans roll dice for 1 Marine in Belgian Congo, round 3 : 1/1 hits, 0.33 expected hits 1 Marine owned by the Americans and 1 Infantry owned by the Italians lost in Belgian Congo Italians win, taking Belgian Congo from Americans with 1 Infantry and 4 Tanks remaining. Battle score for attacker is 8 Casualties for Italians: 2 Infantrys Casualties for Americans: 3 Marines Battle in Syria Italians attack with 1 Adv.Fighter, 2 ArmoredCars, 3 HeavyTanks, 20 Infantrys and 8 Tanks French defend with 1 AAGun, 4 Adv.Fighters, 1 Factory and 3 Fighters; Russians defend with 1 Artillery and 21 Infantrys AA fire in Syria : 0/1 hits, 0.17 expected hits Italians roll dice for 1 Battleship in Syria, round 2 : 1/1 hits, 0.67 expected hits 1 Infantry owned by the Russians lost in Syria Italians roll dice for 1 Adv.Fighter, 2 ArmoredCars, 3 HeavyTanks, 20 Infantrys and 8 Tanks in Syria, round 2 : 8/34 hits, 10.50 expected hits French roll dice for 4 Adv.Fighters, 1 Artillery, 3 Fighters and 20 Infantrys in Syria, round 2 : 14/28 hits, 11.17 expected hits 8 Infantrys owned by the Russians and 14 Infantrys owned by the Italians lost in Syria Italians roll dice for 1 Adv.Fighter, 2 ArmoredCars, 3 HeavyTanks, 6 Infantrys and 8 Tanks in Syria, round 3 : 10/20 hits, 8.17 expected hits French roll dice for 4 Adv.Fighters, 1 Artillery, 3 Fighters and 12 Infantrys in Syria, round 3 : 7/20 hits, 8.50 expected hits 1 ArmoredCar owned by the Italians, 10 Infantrys owned by the Russians and 6 Infantrys owned by the Italians lost in Syria Italians roll dice for 1 Adv.Fighter, 1 ArmoredCar, 3 HeavyTanks and 8 Tanks in Syria, round 4 : 5/13 hits, 6.83 expected hits French roll dice for 4 Adv.Fighters, 1 Artillery, 3 Fighters and 2 Infantrys in Syria, round 4 : 6/10 hits, 5.17 expected hits 1 ArmoredCar owned by the Italians, 2 Fighters owned by the French, 2 Infantrys owned by the Russians, 1 Artillery owned by the Russians and 5 Tanks owned by the Italians lost in Syria Italians roll dice for 1 Adv.Fighter, 3 HeavyTanks and 3 Tanks in Syria, round 5 : 3/7 hits, 4.00 expected hits French roll dice for 4 Adv.Fighters and 1 Fighter in Syria, round 5 : 3/5 hits, 3.17 expected hits 1 Fighter owned by the French, 3 Tanks owned by the Italians and 2 Adv.Fighters owned by the French lost in Syria Italians roll dice for 1 Adv.Fighter and 3 HeavyTanks in Syria, round 6 : 1/4 hits, 2.50 expected hits French roll dice for 2 Adv.Fighters in Syria, round 6 : 2/2 hits, 1.33 expected hits 1 HeavyTank owned by the Italians, 1 Adv.Fighter owned by the French and 1 Adv.Fighter owned by the Italians lost in Syria Italians roll dice for 2 HeavyTanks in Syria, round 7 : 1/2 hits, 1.33 expected hits French roll dice for 1 Adv.Fighter in Syria, round 7 : 1/1 hits, 0.67 expected hits 1 HeavyTank owned by the Italians and 1 Adv.Fighter owned by the French lost in Syria Italians win, taking Syria from French with 1 HeavyTank remaining. Battle score for attacker is -2 Casualties for Russians: 1 Artillery and 21 Infantrys Casualties for Italians: 1 Adv.Fighter, 2 ArmoredCars, 2 HeavyTanks, 20 Infantrys and 8 Tanks Casualties for French: 4 Adv.Fighters and 3 Fighters Battle in Rhodesia Italians attack with 2 Infantrys and 5 Mot.Infs Dutch defend with 1 Tank Italians roll dice for 2 Infantrys and 5 Mot.Infs in Rhodesia, round 2 : 0/7 hits, 1.17 expected hits British roll dice for 1 Tank in Rhodesia, round 2 : 0/1 hits, 0.50 expected hits Italians roll dice for 2 Infantrys and 5 Mot.Infs in Rhodesia, round 3 : 1/7 hits, 1.17 expected hits British roll dice for 1 Tank in Rhodesia, round 3 : 0/1 hits, 0.50 expected hits 1 Tank owned by the Dutch lost in Rhodesia Italians win, taking Rhodesia from British with 2 Infantrys and 5 Mot.Infs remaining. Battle score for attacker is 5 Casualties for Dutch: 1 Tank Non Combat Move - Italians 1 AAGun moved from Lower Egypt to Nubia 1 AAGun moved from Darfur to French Equatorial Africa 1 AAGun moved from Paris to Orleanais 1 AAGun moved from Orleanais to Brittany Place Units - Italians 1 Bunker and 3 Infantrys placed in French Equatorial Africa 1 Bunker placed in French Sudan 1 Bunker placed in Mauritania 3 Mot.Infs placed in E.Morocco 2 Mech.Infs placed in Kufra 1 JetFighter placed in E.Morocco 3 Infantrys placed in Italian East Africa 6 Infantrys placed in Cairo 2 Carriers placed in 46 Sea Zone 3 Infantrys placed in Tunis Turn Complete - Italians Italians collect 119 PUs; end with 121 PUs
Combat Hit Differential Summary :
Italians : -7.17 British : -1.00 French : 3.00 Americans : 0.67 AA fire in Syria : : -0.17
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TripleA Turn Summary: French round 13
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 13 Combat Move - French 2 Transports moved from 38 Sea Zone to 34 Sea Zone Purchase Units - French French buy 1 Elite and 1 Transport; Remaining resources: 6 PUs; Non Combat Move - French 1 Infantry moved from Colombia to Central America Place Units - French 1 Transport placed in 1 Sea Zone 1 Elite placed in Churchill Turn Complete - French French collect 13 PUs; end with 19 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Yamamoto round 13
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 13 Combat Move - Yamamoto 1 B.Transport, 1 Battleship, 1 Carrier, 2 Cruisers, 1 Destroyer, 2 S.Submarines, 1 Submarine and 2 Transports moved from 67 Sea Zone to 65 Sea Zone 2 S.Submarines moved from 110 Sea Zone to 65 Sea Zone 2 Fighters moved from Davao to 65 Sea Zone 3 Adv.Fighters and 1 Fighter moved from Saipan to 93 Sea Zone 1 Bomber moved from Kunashir to Wake 2 Artillerys and 2 Infantrys moved from Northern Territory to South Australia 2 Tanks moved from Broome to South Australia Yamamoto take Western Australia from Anzac 2 Infantrys and 2 Marines moved from Broome to Western Australia 1 L.Fighter moved from Tokyo to 93 Sea Zone Purchase Units - Yamamoto Yamamoto buy 1 B.Carrier, 2 B.Transports, 2 Bunkers, 1 Cruiser, 1 Destroyer, 2 Elites, 1 Infantry, 1 S.Submarine and 1 Transport; Remaining resources: 0 PUs; Combat - Yamamoto Strategic bombing raid in Wake Bombing raid in Wake rolls: 3 and costs: 2 PUs. Bombing raid costs 2 PUs Battle in 93 Sea Zone Yamamoto attack with 3 Adv.Fighters, 1 Fighter and 1 L.Fighter Americans defend with 1 S.Submarine Yamamoto roll dice for 3 Adv.Fighters, 1 Fighter and 1 L.Fighter in 93 Sea Zone, round 2 : 4/5 hits, 2.33 expected hits 1 S.Submarine owned by the Americans lost in 93 Sea Zone Yamamoto win with 3 Adv.Fighters, 1 Fighter and 1 L.Fighter remaining. Battle score for attacker is 10 Casualties for Americans: 1 S.Submarine Battle in 65 Sea Zone Yamamoto attack with 1 B.Transport, 1 Battleship, 1 Carrier, 2 Cruisers, 1 Destroyer, 2 Fighters, 4 S.Submarines, 1 Submarine and 2 Transports British defend with 1 Battleship, 2 Cruisers, 4 Submarines, 3 T.Boats and 2 Transports Yamamoto roll dice for 4 S.Submarines and 1 Submarine in 65 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits Units damaged: 1 Battleship owned by the British 1 Transport owned by the British lost in 65 Sea Zone British roll dice for 4 Submarines in 65 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits Units damaged: 1 Battleship owned by the Yamamoto Yamamoto roll dice for 1 B.Transport, 1 Battleship, 1 Carrier, 2 Cruisers, 1 Destroyer, 2 Fighters and 2 Transports in 65 Sea Zone, round 2 : 2/7 hits, 2.83 expected hits British roll dice for 1 Battleship, 2 Cruisers, 3 T.Boats and 1 Transport in 65 Sea Zone, round 2 : 3/7 hits, 2.33 expected hits 1 Transport owned by the British, 1 T.Boat owned by the British, 2 Transports owned by the Yamamoto and 1 B.Transport owned by the Yamamoto lost in 65 Sea Zone Yamamoto roll dice for 4 S.Submarines and 1 Submarine in 65 Sea Zone, round 3 : 4/5 hits, 2.33 expected hits 2 T.Boats owned by the British lost in 65 Sea Zone British roll dice for 4 Submarines in 65 Sea Zone, round 3 : 1/4 hits, 1.33 expected hits Yamamoto roll dice for 1 Battleship, 1 Carrier, 2 Cruisers, 1 Destroyer and 2 Fighters in 65 Sea Zone, round 3 : 3/7 hits, 2.83 expected hits British roll dice for 1 Battleship and 2 Cruisers in 65 Sea Zone, round 3 : 2/3 hits, 1.67 expected hits 4 Submarines owned by the British, 1 Submarine owned by the Yamamoto, 1 Cruiser owned by the British and 2 Fighters owned by the Yamamoto lost in 65 Sea Zone Yamamoto roll dice for 4 S.Submarines in 65 Sea Zone, round 4 : 2/4 hits, 2.00 expected hits 1 Battleship owned by the British and 1 Cruiser owned by the British lost in 65 Sea Zone Yamamoto win with 1 Battleship, 1 Carrier, 2 Cruisers, 1 Destroyer and 4 S.Submarines remaining. Battle score for attacker is 59 Casualties for British: 1 Battleship, 2 Cruisers, 4 Submarines, 3 T.Boats and 2 Transports Casualties for Yamamoto: 1 B.Transport, 2 Fighters, 1 Submarine and 2 Transports Battle in South Australia Yamamoto attack with 2 Artillerys, 2 Infantrys and 2 Tanks Anzac defend with 4 Infantrys Yamamoto roll dice for 2 Artillerys, 2 Infantrys and 2 Tanks in South Australia, round 2 : 3/6 hits, 2.33 expected hits Anzac roll dice for 4 Infantrys in South Australia, round 2 : 0/4 hits, 1.33 expected hits 3 Infantrys owned by the Anzac lost in South Australia Yamamoto roll dice for 2 Artillerys, 2 Infantrys and 2 Tanks in South Australia, round 3 : 4/6 hits, 2.33 expected hits Anzac roll dice for 1 Infantry in South Australia, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Anzac lost in South Australia Yamamoto win, taking South Australia from Anzac with 2 Artillerys, 2 Infantrys and 2 Tanks remaining. Battle score for attacker is 8 Casualties for Anzac: 4 Infantrys Non Combat Move - Yamamoto 1 L.Fighter moved from 93 Sea Zone to Ponape 3 Adv.Fighters and 1 Fighter moved from 93 Sea Zone to Saipan 2 Fighters moved from Davao to Townsville 2 Marines moved from Banjarmasin to East And South Borneo 2 Infantrys moved from Tokyo to Tohoku 1 Elite and 1 Infantry moved from Tohoku to Hokkaido 2 Infantrys moved from Tokyo to Chubu 1 Elite and 1 Infantry moved from Chubu to Kyushu 1 Bomber moved from Wake to Ponape 1 Bomber moved from Kunashir to Ponape Place Units - Yamamoto 1 Bunker placed in Ponape 1 Bunker placed in Saipan 1 B.Carrier, 2 B.Transports, 1 Cruiser, 1 Destroyer, 1 S.Submarine and 1 Transport placed in 84 Sea Zone 2 Elites and 1 Infantry placed in Canberra Turn Complete - Yamamoto Yamamoto collect 91 PUs; end with 91 PUs
Combat Hit Differential Summary :
British : 0.33 Yamamoto : 4.67 Anzac : -1.67
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TripleA Turn Summary: Chinese round 13
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 13 Combat Move - Chinese 1 Adv.Fighter, 4 ArmoredCars, 2 Artillerys, 1 Elite, 1 Fighter, 18 Infantrys, 1 Mech.Inf and 3 Tanks moved from Peking to Liaoning 9 ArmoredCars moved from Chahar to Liaoning 3 Artillerys, 2 Elites, 7 Infantrys and 1 Marine moved from Chahar to Peking 1 ArmoredCar, 2 Artillerys and 6 Infantrys moved from Suiyuan to Chahar 3 ArmoredCars moved from Hupeh to Chahar 1 Mech.Inf moved from Ningsia to Peking 6 ArmoredCars moved from Ningsia to Chahar 4 Infantrys moved from Ningsia to Suiyuan 1 ArmoredCar moved from Chahar to Peking 3 ArmoredCars and 3 Infantrys moved from Gobi Altai to Ningsia 3 ArmoredCars moved from Ningsia to Suiyuan 6 ArmoredCars moved from Hsining to Ningsia 3 ArmoredCars and 1 Mech.Inf moved from Urumqi to Gobi Altai 1 Mech.Inf moved from Gobi Altai to Ningsia Purchase Units - Chinese Chinese buy 8 ArmoredCars, 2 Mech.Infs and 3 Tanks; Remaining resources: 0 PUs; Combat - Chinese Battle in Liaoning Chinese attack with 1 Adv.Fighter, 13 ArmoredCars, 2 Artillerys, 1 Elite, 1 Fighter, 18 Infantrys, 1 Mech.Inf and 3 Tanks Hisaichi defend with 2 Artillerys, 2 Bunkers, 1 Factory, 2 Fighters, 25 Infantrys and 1 L.Fighter Chinese roll dice for 1 Adv.Fighter, 13 ArmoredCars, 2 Artillerys, 1 Elite, 1 Fighter, 18 Infantrys, 1 Mech.Inf and 3 Tanks in Liaoning, round 2 : 10/40 hits, 11.50 expected hits Units damaged: 2 Bunkers owned by the Hisaichi Hisaichi roll dice for 2 Artillerys, 2 Bunkers, 2 Fighters, 25 Infantrys and 1 L.Fighter in Liaoning, round 2 : 8/32 hits, 11.67 expected hits 8 Infantrys owned by the Hisaichi and 8 Infantrys owned by the Chinese lost in Liaoning Chinese roll dice for 1 Adv.Fighter, 13 ArmoredCars, 2 Artillerys, 1 Elite, 1 Fighter, 10 Infantrys, 1 Mech.Inf and 3 Tanks in Liaoning, round 3 : 11/32 hits, 10.17 expected hits Hisaichi roll dice for 2 Artillerys, 2 Bunkers, 2 Fighters, 17 Infantrys and 1 L.Fighter in Liaoning, round 3 : 10/24 hits, 9.00 expected hits 11 Infantrys owned by the Hisaichi and 10 Infantrys owned by the Chinese lost in Liaoning Chinese roll dice for 1 Adv.Fighter, 13 ArmoredCars, 2 Artillerys, 1 Elite, 1 Fighter, 1 Mech.Inf and 3 Tanks in Liaoning, round 4 : 7/22 hits, 8.17 expected hits Hisaichi roll dice for 2 Artillerys, 2 Bunkers, 2 Fighters, 6 Infantrys and 1 L.Fighter in Liaoning, round 4 : 6/13 hits, 5.33 expected hits 6 ArmoredCars owned by the Chinese, 6 Infantrys owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Liaoning Chinese roll dice for 1 Adv.Fighter, 7 ArmoredCars, 2 Artillerys, 1 Elite, 1 Fighter, 1 Mech.Inf and 3 Tanks in Liaoning, round 5 : 3/16 hits, 6.17 expected hits Hisaichi roll dice for 1 Artillery, 2 Bunkers, 2 Fighters and 1 L.Fighter in Liaoning, round 5 : 3/6 hits, 3.00 expected hits 2 Bunkers owned by the Hisaichi, 3 ArmoredCars owned by the Chinese and 1 Artillery owned by the Hisaichi lost in Liaoning Chinese roll dice for 1 Adv.Fighter, 4 ArmoredCars, 2 Artillerys, 1 Elite, 1 Fighter, 1 Mech.Inf and 3 Tanks in Liaoning, round 6 : 5/13 hits, 5.17 expected hits Hisaichi roll dice for 2 Fighters and 1 L.Fighter in Liaoning, round 6 : 2/3 hits, 1.67 expected hits 1 L.Fighter owned by the Hisaichi, 2 Fighters owned by the Hisaichi and 2 ArmoredCars owned by the Chinese lost in Liaoning Chinese win, taking Liaoning from Hisaichi with 1 Adv.Fighter, 2 ArmoredCars, 2 Artillerys, 1 Elite, 1 Fighter, 1 Mech.Inf and 3 Tanks remaining. Battle score for attacker is 18 Casualties for Chinese: 11 ArmoredCars and 18 Infantrys Casualties for Hisaichi: 2 Artillerys, 2 Bunkers, 2 Fighters, 25 Infantrys and 1 L.Fighter Non Combat Move - Chinese 1 Fighter moved from Liaoning to Peking 1 Adv.Fighter moved from Liaoning to Peking Place Units - Chinese 3 Tanks placed in Hupeh 6 ArmoredCars placed in Hsining 2 ArmoredCars and 2 Mech.Infs placed in Urumqi Turn Complete - Chinese Chinese collect 54 PUs; end with 54 PUs
Combat Hit Differential Summary :
Hisaichi : -1.67 Chinese : -5.17
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TripleA Turn Summary: Hisaichi round 13
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 13 Combat Move - Hisaichi 19 Infantrys moved from Kirin to Liaoning Purchase Units - Hisaichi Hisaichi buy 2 Bunkers, 7 Infantrys and 4 Tanks; Remaining resources: 0 PUs; Combat - Hisaichi Battle in Liaoning Hisaichi attack with 19 Infantrys Chinese defend with 2 ArmoredCars, 2 Artillerys, 1 Elite, 1 Factory, 1 Mech.Inf and 3 Tanks Hisaichi roll dice for 19 Infantrys in Liaoning, round 2 : 1/19 hits, 3.17 expected hits Chinese roll dice for 2 ArmoredCars, 2 Artillerys, 1 Elite, 1 Mech.Inf and 3 Tanks in Liaoning, round 2 : 3/9 hits, 3.17 expected hits 1 ArmoredCar owned by the Chinese and 3 Infantrys owned by the Hisaichi lost in Liaoning Hisaichi roll dice for 16 Infantrys in Liaoning, round 3 : 2/16 hits, 2.67 expected hits Chinese roll dice for 1 ArmoredCar, 2 Artillerys, 1 Elite, 1 Mech.Inf and 3 Tanks in Liaoning, round 3 : 3/8 hits, 3.00 expected hits 1 ArmoredCar owned by the Chinese, 1 Elite owned by the Chinese and 3 Infantrys owned by the Hisaichi lost in Liaoning Hisaichi roll dice for 13 Infantrys in Liaoning, round 4 : 4/13 hits, 2.17 expected hits Chinese roll dice for 2 Artillerys, 1 Mech.Inf and 3 Tanks in Liaoning, round 4 : 1/6 hits, 2.50 expected hits 1 Mech.Inf owned by the Chinese, 1 Tank owned by the Chinese, 1 Infantry owned by the Hisaichi and 2 Artillerys owned by the Chinese lost in Liaoning Hisaichi roll dice for 12 Infantrys in Liaoning, round 5 : 0/12 hits, 2.00 expected hits Chinese roll dice for 2 Tanks in Liaoning, round 5 : 1/2 hits, 1.00 expected hits 1 Infantry owned by the Hisaichi lost in Liaoning Hisaichi roll dice for 11 Infantrys in Liaoning, round 6 : 1/11 hits, 1.83 expected hits Chinese roll dice for 2 Tanks in Liaoning, round 6 : 1/2 hits, 1.00 expected hits 1 Tank owned by the Chinese and 1 Infantry owned by the Hisaichi lost in Liaoning Hisaichi roll dice for 10 Infantrys in Liaoning, round 7 : 2/10 hits, 1.67 expected hits Chinese roll dice for 1 Tank in Liaoning, round 7 : 0/1 hits, 0.50 expected hits 1 Tank owned by the Chinese lost in Liaoning Hisaichi win, taking Liaoning from Chinese with 10 Infantrys remaining. Battle score for attacker is 22 Casualties for Hisaichi: 9 Infantrys Casualties for Chinese: 2 ArmoredCars, 2 Artillerys, 1 Elite, 1 Mech.Inf and 3 Tanks Non Combat Move - Hisaichi Place Units - Hisaichi 1 Bunker and 3 Tanks placed in Kirin 1 Bunker, 7 Infantrys and 1 Tank placed in Changchun Turning on Edit Mode EDIT: Removing units owned by Hisaichi from Changchun: 8 Infantrys EDIT: Adding units owned by Hisaichi to Kirin: 8 Infantrys EDIT: Turning off Edit Mode Turn Complete - Hisaichi Hisaichi collect 29 PUs; end with 29 PUs
Combat Hit Differential Summary :
Hisaichi : -3.50 Chinese : -2.17
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TripleA Turn Summary: British round 13
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 13 Combat Move - British 10 Infantrys and 6 Tanks moved from Bangkok to S.Thailand 6 Tanks moved from S.Thailand to N.Thailand 2 Infantrys moved from Malaya to S.Thailand 1 Infantry moved from Cape Town to South Africa British take South Africa from Italians 1 Artillery and 3 Infantrys moved from Manchester to Scotland 2 Artillerys, 2 Elites and 4 Infantrys moved from London to Wales 1 Transport moved from 80 Sea Zone to 71 Sea Zone Purchase Units - British British buy 8 ArmoredCars, 2 Artillerys, 1 Bunker, 8 Infantrys and 5 Tanks; Remaining resources: 0 PUs; Combat - British Non Combat Move - British 2 Artillerys and 9 Infantrys moved from Hunan to Kiangsi 10 Infantrys moved from Kweichow to Hunan 2 Tanks moved from Khabarovsk to Hulunbuir 4 Infantrys moved from Ayan to Heilungchiang Place Units - British 2 ArmoredCars placed in Vancouver 6 ArmoredCars placed in Bangkok 1 Bunker and 2 Infantrys placed in Cape Town 5 Tanks placed in Madras 2 Artillerys and 3 Infantrys placed in Delhi 2 Infantrys placed in Bombay 1 Infantry placed in Manchester Turn Complete - British British collect 82 PUs; end with 82 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Anzac round 13
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 13 Turn Complete - Anzac
Combat Hit Differential Summary :