WAW - Whack bad, dawg good! x2
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TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 11 Combat Move - Italians 2 Infantrys and 1 Tank moved from French Sudan to French Equatorial Africa 1 Tank moved from Mauritania to French Equatorial Africa 2 Tanks moved from Kufra to French Equatorial Africa 3 Infantrys moved from Mauritania to French Sudan 2 Infantrys and 1 Tank moved from Liberia to French Sudan 3 Infantrys moved from S.Algeria to E.Morocco 2 Infantrys moved from E.Morocco to W.Morocco 3 Mot.Infs moved from Tunis to E.Morocco 1 Infantry moved from E.Morocco to W.Morocco 1 Infantry moved from N.Tunisia to N.Algeria 1 Fighter moved from Tunis to W.Morocco 1 Adv.Fighter moved from E.Morocco to W.Morocco 1 Tank moved from Kenya to South Africa 3 HeavyTanks moved from Cairo to Lower Egypt 1 Transport moved from 56 Sea Zone to 51 Sea Zone 1 Infantry and 1 Tank moved from Greece to 51 Sea Zone 1 Infantry, 1 Tank and 1 Transport moved from 51 Sea Zone to 56 Sea Zone 1 Infantry and 1 Tank moved from 56 Sea Zone to Lower Egypt 1 Adv.Fighter moved from Nubia to Lower Egypt 4 Infantrys and 2 Tanks moved from Campania to 48 Sea Zone 4 Infantrys, 2 Tanks and 3 Transports moved from 48 Sea Zone to 56 Sea Zone 4 Infantrys and 2 Tanks moved from 56 Sea Zone to Lower Egypt 1 Transport moved from 51 Sea Zone to 48 Sea Zone 2 Infantrys moved from Campania to 48 Sea Zone 2 Infantrys and 1 Transport moved from 48 Sea Zone to 51 Sea Zone 2 Infantrys moved from 51 Sea Zone to Mersa Matruh 1 S.Submarine moved from 56 Sea Zone to 48 Sea Zone 1 Infantry moved from Campania to 48 Sea Zone 1 Infantry and 1 S.Submarine moved from 48 Sea Zone to 51 Sea Zone 1 Infantry moved from 51 Sea Zone to Mersa Matruh 1 Destroyer moved from 51 Sea Zone to 56 Sea Zone Purchase Units - Italians Italians buy 2 ArmoredCars, 11 Infantrys, 1 JetFighter, 4 Mot.Infs, 2 S.Submarines and 5 Tanks; Remaining resources: 0 PUs; Combat - Italians Battle in Lower Egypt Italians attack with 1 Adv.Fighter, 3 HeavyTanks, 5 Infantrys and 3 Tanks French defend with 1 Tank; Russians defend with 3 HeavyTanks and 1 Infantry Italians roll dice for 1 Battleship in Lower Egypt, round 2 : 1/1 hits, 0.67 expected hits 1 Infantry owned by the Russians lost in Lower Egypt Italians roll dice for 1 Adv.Fighter, 3 HeavyTanks, 5 Infantrys and 3 Tanks in Lower Egypt, round 2 : 5/12 hits, 4.83 expected hits British roll dice for 3 HeavyTanks and 1 Tank in Lower Egypt, round 2 : 3/4 hits, 2.50 expected hits 1 Tank owned by the French, 3 Infantrys owned by the Italians and 3 HeavyTanks owned by the Russians lost in Lower Egypt Italians win, taking Lower Egypt from British with 1 Adv.Fighter, 3 HeavyTanks, 2 Infantrys and 3 Tanks remaining. Battle score for attacker is 22 Casualties for Russians: 3 HeavyTanks and 1 Infantry Casualties for Italians: 3 Infantrys Casualties for French: 1 Tank Battle in French Equatorial Africa Italians attack with 2 Infantrys and 4 Tanks French defend with 1 Factory; Americans defend with 3 ArmoredCars and 1 Marine Italians roll dice for 2 Infantrys and 4 Tanks in French Equatorial Africa, round 2 : 2/6 hits, 2.33 expected hits French roll dice for 3 ArmoredCars and 1 Marine in French Equatorial Africa, round 2 : 1/4 hits, 0.83 expected hits 1 Infantry owned by the Italians and 2 ArmoredCars owned by the Americans lost in French Equatorial Africa Italians roll dice for 1 Infantry and 4 Tanks in French Equatorial Africa, round 3 : 3/5 hits, 2.17 expected hits French roll dice for 1 ArmoredCar and 1 Marine in French Equatorial Africa, round 3 : 0/2 hits, 0.50 expected hits 1 Marine owned by the Americans and 1 ArmoredCar owned by the Americans lost in French Equatorial Africa Italians win, taking French Equatorial Africa from French with 1 Infantry and 4 Tanks remaining. Battle score for attacker is 14 Casualties for Italians: 1 Infantry Casualties for Americans: 3 ArmoredCars and 1 Marine Non Combat Move - Italians 1 Adv.Fighter moved from Lower Egypt to Mersa Matruh Place Units - Italians 4 Infantrys placed in E.Morocco 2 Tanks placed in Kufra 3 Mot.Infs placed in Italian East Africa 3 Tanks placed in Campania 2 ArmoredCars placed in Crete 6 Infantrys placed in Cairo 1 Infantry, 1 JetFighter and 1 Mot.Inf placed in Tunis 2 S.Submarines placed in 46 Sea Zone Turn Complete - Italians Italians collect 108 PUs; end with 108 PUs
Combat Hit Differential Summary :
Italians : 1.00 British : 0.50 French : -0.33
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TripleA Turn Summary: French round 11
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 11 Purchase Units - French French buy 1 Adv.Fighter and 1 Fighter; Remaining resources: 0 PUs; Place Units - French 1 Adv.Fighter and 1 Fighter placed in Syria Turn Complete - French French collect 18 PUs; end with 18 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 11
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 11 Purchase Units - French French buy 1 Adv.Fighter and 1 Fighter; Remaining resources: 0 PUs; Place Units - French 1 Adv.Fighter and 1 Fighter placed in Syria Turn Complete - French French collect 18 PUs; end with 18 PUs Turning on Edit Mode EDIT: Removing units owned by French from Palestine: 1 Adv.Fighter EDIT: Adding units owned by French to Syria: 1 Adv.Fighter EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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TripleA Turn Summary: Yamamoto round 11
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 11 Combat Move - Yamamoto 2 Bombers moved from Kunashir to 71 Sea Zone 2 Marines and 1 Tank moved from Townsville to Northern Territory Yamamoto take Northern Territory from Anzac 1 Infantry moved from South Australia to Northern Territory 1 Infantry moved from South Australia to Northern Territory 1 Tank moved from Townsville to South Australia Purchase Units - Yamamoto Yamamoto buy 1 Adv.Fighter, 2 Artillerys, 2 Bunkers, 5 Fighters and 12 Infantrys; Remaining resources: 0 PUs; Combat - Yamamoto Battle in 71 Sea Zone Yamamoto attack with 2 Bombers Americans defend with 1 S.Submarine and 1 Submarine Yamamoto roll dice for 2 Bombers in 71 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits 1 Submarine owned by the Americans and 1 S.Submarine owned by the Americans lost in 71 Sea Zone Yamamoto win with 2 Bombers remaining. Battle score for attacker is 17 Casualties for Americans: 1 S.Submarine and 1 Submarine Non Combat Move - Yamamoto 2 Bombers moved from 71 Sea Zone to Iturup 1 Fighter moved from Tokyo to Saipan 2 Adv.Fighters moved from Davao to Ponape 1 Adv.Fighter moved from Davao to Saipan 1 Adv.Fighter moved from Davao to Ponape 1 Infantry moved from Aroe to 113 Sea Zone 1 Infantry moved from Merauke to 113 Sea Zone 4 Marines moved from Townsville to 113 Sea Zone 1 B.Transport, 2 Cruisers, 2 Infantrys and 4 Marines moved from 113 Sea Zone to 66 Sea Zone 2 Infantrys and 4 Marines moved from 66 Sea Zone to Sumatra 2 Transports moved from 66 Sea Zone to 110 Sea Zone 3 Infantrys moved from East And South Borneo to 110 Sea Zone 1 AAGun moved from Banjarmasin to 110 Sea Zone 1 AAGun, 3 Infantrys and 2 Transports moved from 110 Sea Zone to 66 Sea Zone 1 AAGun and 3 Infantrys moved from 66 Sea Zone to Sumatra 1 Battleship and 1 Submarine moved from 67 Sea Zone to 66 Sea Zone 1 Elite moved from Hokkaido to Tohoku 3 Infantrys moved from Tokyo to Tohoku 3 Infantrys moved from Tokyo to Chubu 1 Mech.Inf moved from Tokyo to Chubu Place Units - Yamamoto 1 Bunker placed in Saipan 1 Bunker placed in Ponape 1 Adv.Fighter, 1 Fighter and 6 Infantrys placed in Tokyo 4 Infantrys placed in Banjarmasin 4 Fighters placed in Davao 2 Artillerys and 1 Infantry placed in Townsville 1 Infantry placed in Canberra Turn Complete - Yamamoto Yamamoto collect 93 PUs; end with 93 PUs
Combat Hit Differential Summary :
Yamamoto : 0.67
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TripleA Turn Summary: Chinese round 11
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 11 Combat Move - Chinese 2 ArmoredCars, 9 Infantrys and 2 Tanks moved from Shantung to Peking 1 Adv.Fighter, 1 Artillery, 1 Fighter and 3 Infantrys moved from Chahar to Peking 1 Artillery and 3 Infantrys moved from Anhwei to Shantung 1 Tank moved from Shansi to Peking 1 Elite and 1 Infantry moved from Shansi to Shantung 4 Infantrys moved from Suiyuan to Chahar 1 Mech.Inf moved from Suiyuan to Peking 1 Artillery, 1 Elite, 2 Infantrys and 1 Marine moved from Shensi to Shansi 3 ArmoredCars moved from Hupeh to Shantung 2 Artillerys, 1 Elite and 5 Infantrys moved from Ningsia to Suiyuan 2 Artillerys and 2 Infantrys moved from E.Qinghai to Ningsia 4 Infantrys moved from Gobi Altai to Ningsia 6 ArmoredCars moved from Hsining to Ningsia 4 Infantrys moved from E.Sinkiang to Gobi Altai 1 ArmoredCar and 3 Infantrys moved from Urumqi to E.Sinkiang 1 ArmoredCar moved from E.Sinkiang to Gobi Altai Purchase Units - Chinese Chinese buy 12 ArmoredCars and 1 Mech.Inf; Remaining resources: 1 PUs; Non Combat Move - Chinese Place Units - Chinese 3 ArmoredCars placed in Hupeh 6 ArmoredCars placed in Hsining 3 ArmoredCars and 1 Mech.Inf placed in Urumqi Turn Complete - Chinese Chinese collect 49 PUs; end with 50 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Hisaichi round 11
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 11 Combat Move - Hisaichi 2 Fighters and 1 L.Fighter moved from Ayan to Hulunbuir 2 Infantrys moved from Heilungchiang to Hulunbuir 1 Infantry moved from Heilungchiang to Ayan 7 Infantrys moved from Kirin to Liaoning 1 Infantry moved from Kirin to Khabarovsk 1 Infantry moved from Kirin to Heilungchiang 1 Infantry moved from Heilungchiang to Chita 1 Fighter moved from Changchun to Ayan 7 Infantrys moved from Changchun to Kirin Purchase Units - Hisaichi Hisaichi buy 1 Bunker and 21 Infantrys; Remaining resources: 2 PUs; Combat - Hisaichi Battle in Hulunbuir Hisaichi attack with 2 Fighters, 2 Infantrys and 1 L.Fighter British defend with 1 Tank Hisaichi roll dice for 2 Fighters, 2 Infantrys and 1 L.Fighter in Hulunbuir, round 2 : 1/5 hits, 1.50 expected hits British roll dice for 1 Tank in Hulunbuir, round 2 : 0/1 hits, 0.50 expected hits 1 Tank owned by the British lost in Hulunbuir Hisaichi win, taking Hulunbuir from British with 2 Fighters, 2 Infantrys and 1 L.Fighter remaining. Battle score for attacker is 5 Casualties for British: 1 Tank Non Combat Move - Hisaichi 2 Fighters and 1 L.Fighter moved from Hulunbuir to Liaoning Place Units - Hisaichi 1 Bunker and 4 Infantrys placed in Liaoning 3 Infantrys placed in Kirin 8 Infantrys placed in Changchun 6 Infantrys placed in Hong Kong Turn Complete - Hisaichi Hisaichi collect 47 PUs; end with 49 PUs
Combat Hit Differential Summary :
Hisaichi : -0.50 British : -0.50
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TripleA Turn Summary: British round 11
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 11 Combat Move - British 1 T.Boat moved from 21 Sea Zone to 12 Sea Zone 2 Adv.Fighters and 4 Tanks moved from Cape Town to South Africa 1 ArmoredCar and 2 Infantrys moved from Hunan to Kwangtung 1 ArmoredCar moved from Kiangsi to Fukien Chinese take Fukien from Yamamoto 1 ArmoredCar moved from Fukien to Kiangsi 1 Infantry moved from Hunan to Kiangsi 1 Tank moved from Hunan to Kwangtung 2 Infantrys moved from Hunan to Kiangsi 2 Infantrys moved from Hunan to Kwangtung 2 Artillerys moved from Hunan to Kiangsi 1 ArmoredCar and 1 Artillery moved from Hunan to Kwangtung 1 ArmoredCar moved from Hunan to Kwangtung 1 ArmoredCar moved from Hunan to Kiangsi 3 Artillerys and 10 Infantrys moved from N.French Indochina to Hunan 2 Artillerys and 9 Infantrys moved from Yunnan to Kweichow 10 Infantrys moved from Assam to Yunnan 1 Submarine moved from 60 Sea Zone to 63 Sea Zone Purchase Units - British British buy 2 Bunkers, 7 Infantrys, 2 Submarines, 3 T.Boats and 6 Tanks; Remaining resources: 0 PUs; Combat - British Battle in South Africa British attack with 2 Adv.Fighters and 4 Tanks Germans defend with 1 Bunker, 1 Infantry and 1 Tank; Italians defend with 2 Infantrys and 1 Tank British roll dice for 2 Adv.Fighters and 4 Tanks in South Africa, round 2 : 2/6 hits, 3.00 expected hits Units damaged: 1 Bunker owned by the Germans Germans roll dice for 1 Bunker, 3 Infantrys and 2 Tanks in South Africa, round 2 : 1/6 hits, 2.50 expected hits 1 Tank owned by the British and 1 Infantry owned by the Germans lost in South Africa British roll dice for 2 Adv.Fighters and 3 Tanks in South Africa, round 3 : 4/5 hits, 2.50 expected hits Germans roll dice for 1 Bunker, 2 Infantrys and 2 Tanks in South Africa, round 3 : 3/5 hits, 2.17 expected hits 1 Tank owned by the Italians, 3 Tanks owned by the British, 2 Infantrys owned by the Italians and 1 Tank owned by the Germans lost in South Africa retreated to South Africa Germans win with 1 Bunker remaining. Battle score for attacker is -4 Casualties for British: 4 Tanks Casualties for Germans: 1 Infantry and 1 Tank Casualties for Italians: 2 Infantrys and 1 Tank Non Combat Move - British 2 Adv.Fighters moved from South Africa to Cape Town Place Units - British 1 Bunker placed in Malaya 1 Bunker placed in Bangkok 6 Tanks placed in Bangkok 2 Submarines and 3 T.Boats placed in 60 Sea Zone 2 Infantrys placed in Bombay 5 Infantrys placed in Delhi Turn Complete - British British collect 84 PUs; end with 84 PUs
Combat Hit Differential Summary :
Germans : -0.67 British : 0.50
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TripleA Turn Summary: Anzac round 11
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 11 Non Combat Move - Anzac 1 Infantry moved from Hunan to Kwangtung Turn Complete - Anzac
Combat Hit Differential Summary :
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TripleA Turn Summary: Dutch round 11
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 11 Combat Move - Dutch 1 Elite and 1 Tank moved from Argentina to 39 Sea Zone 1 Elite, 1 Tank and 1 Transport moved from 39 Sea Zone to 40 Sea Zone 1 Elite and 1 Tank moved from 40 Sea Zone to South Africa 2 Elites moved from Suriname to 32 Sea Zone 2 Elites and 1 Transport moved from 32 Sea Zone to 39 Sea Zone 2 Elites moved from 39 Sea Zone to S.Chile 1 ArmoredCar and 3 Mech.Infs moved from Argentina to S.Chile Purchase Units - Dutch Dutch buy 2 Elites and 1 Transport; Remaining resources: 0 PUs; Combat - Dutch Battle in South Africa Dutch attack with 1 Elite and 1 Tank Germans defend with 1 Bunker Dutch roll dice for 1 Elite and 1 Tank in South Africa, round 2 : 0/2 hits, 0.83 expected hits Germans roll dice for 1 Bunker in South Africa, round 2 : 0/1 hits, 0.50 expected hits Dutch roll dice for 1 Elite and 1 Tank in South Africa, round 3 : 0/2 hits, 0.83 expected hits Germans roll dice for 1 Bunker in South Africa, round 3 : 0/1 hits, 0.50 expected hits Dutch roll dice for 1 Elite and 1 Tank in South Africa, round 4 : 1/2 hits, 0.83 expected hits Germans roll dice for 1 Bunker in South Africa, round 4 : 1/1 hits, 0.50 expected hits 1 Elite owned by the Dutch and 1 Bunker owned by the Germans lost in South Africa Dutch win, taking South Africa from Germans with 1 Tank remaining. Battle score for attacker is 3 Casualties for Dutch: 1 Elite Casualties for Germans: 1 Bunker Battle in S.Chile Dutch attack with 1 ArmoredCar, 2 Elites and 3 Mech.Infs Neutral defend with 1 Fighter and 2 Infantrys Dutch roll dice for 1 ArmoredCar, 2 Elites and 3 Mech.Infs in S.Chile, round 2 : 2/6 hits, 2.33 expected hits Neutral roll dice for 1 Fighter and 2 Infantrys in S.Chile, round 2 : 1/3 hits, 1.17 expected hits 1 ArmoredCar owned by the Dutch and 2 Infantrys owned by the Neutral lost in S.Chile Dutch roll dice for 2 Elites and 3 Mech.Infs in S.Chile, round 3 : 3/5 hits, 2.00 expected hits Neutral roll dice for 1 Fighter in S.Chile, round 3 : 0/1 hits, 0.50 expected hits 1 Fighter owned by the Neutral lost in S.Chile Dutch loses 0 PUs for violating S.Chiles neutrality. Dutch win, taking S.Chile from Neutral with 2 Elites and 3 Mech.Infs remaining. Battle score for attacker is 8 Casualties for Dutch: 1 ArmoredCar Casualties for Neutral: 1 Fighter and 2 Infantrys Non Combat Move - Dutch Place Units - Dutch 1 Transport placed in 32 Sea Zone 2 Elites placed in Suriname Turn Complete - Dutch Dutch collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
Germans : -0.50 Neutral : -0.67 Dutch : -0.83
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TripleA Turn Summary: Finns round 11
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 11 Combat Move - Finns 2 ArmoredCars moved from Vyborg to Lapland 1 Infantry moved from Oulu to Vyborg 2 Elites and 2 Infantrys moved from Tampere to Oulu 1 Tank moved from Helsinki to Oulu 1 Elite and 2 Infantrys moved from Helsinki to Tampere 1 Fighter moved from Helsinki to Lapland 1 Artillery, 1 Elite and 3 Infantrys moved from Murmansk to N.Karelia Purchase Units - Finns Finns buy 2 ArmoredCars, 2 Infantrys and 1 Tank; Remaining resources: 0 PUs; Combat - Finns Battle in Lapland Finns attack with 2 ArmoredCars and 1 Fighter Russians defend with 1 Infantry Finns roll dice for 2 ArmoredCars and 1 Fighter in Lapland, round 2 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 Infantry in Lapland, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians and 1 ArmoredCar owned by the Finns lost in Lapland Finns win, taking Lapland from Russians with 1 ArmoredCar and 1 Fighter remaining. Battle score for attacker is -2 Casualties for Finns: 1 ArmoredCar Casualties for Russians: 1 Infantry Non Combat Move - Finns 1 Fighter moved from Lapland to N.Karelia Place Units - Finns 2 ArmoredCars, 2 Infantrys and 1 Tank placed in Helsinki Turn Complete - Finns Finns collect 16 PUs; end with 16 PUs
Combat Hit Differential Summary :
Finns : 0.00 Russians : 0.67
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TripleA Turn Summary: Romanians round 11
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 11 Combat Move - Romanians 1 Elite moved from Bulgaria to E.Romania 1 Elite moved from Bucharest to E.Romania 3 Tanks moved from Bucharest to Odessa 2 Mot.Infs moved from Kiev to Lithuania 2 Mot.Infs moved from Lithuania to Latvia 1 Fighter moved from Kiev to Latvia 1 Artillery and 1 Elite moved from Kiev to Minsk 1 Elite and 1 Fighter moved from Kiev to Donetsk Purchase Units - Romanians Romanians buy 2 Infantrys and 2 Tanks; Remaining resources: 2 PUs; Combat - Romanians Battle in Minsk Romanians attack with 1 Artillery and 1 Elite Russians defend with 2 Infantrys Romanians roll dice for 1 Artillery and 1 Elite in Minsk, round 2 : 0/2 hits, 0.83 expected hits Russians roll dice for 2 Infantrys in Minsk, round 2 : 1/2 hits, 0.67 expected hits 1 Elite owned by the Romanians lost in Minsk Romanians roll dice for 1 Artillery in Minsk, round 3 : 1/1 hits, 0.33 expected hits Russians roll dice for 2 Infantrys in Minsk, round 3 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Russians and 1 Artillery owned by the Romanians lost in Minsk Russians win with 1 Infantry remaining. Battle score for attacker is -5 Casualties for Romanians: 1 Artillery and 1 Elite Casualties for Russians: 1 Infantry Battle in Latvia Romanians attack with 1 Fighter and 2 Mot.Infs Russians defend with 1 Artillery Romanians roll dice for 1 Fighter and 2 Mot.Infs in Latvia, round 2 : 0/3 hits, 0.67 expected hits Russians roll dice for 1 Artillery in Latvia, round 2 : 0/1 hits, 0.33 expected hits Romanians roll dice for 1 Fighter and 2 Mot.Infs in Latvia, round 3 : 1/3 hits, 0.67 expected hits Russians roll dice for 1 Artillery in Latvia, round 3 : 1/1 hits, 0.33 expected hits 1 Mot.Inf owned by the Romanians and 1 Artillery owned by the Russians lost in Latvia Romanians win, taking Latvia from Russians with 1 Fighter and 1 Mot.Inf remaining. Battle score for attacker is -1 Casualties for Romanians: 1 Mot.Inf Casualties for Russians: 1 Artillery Battle in Donetsk Romanians attack with 1 Elite and 1 Fighter Russians defend with 2 Infantrys Romanians roll dice for 1 Elite and 1 Fighter in Donetsk, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 2 Infantrys in Donetsk, round 2 : 0/2 hits, 0.67 expected hits Romanians roll dice for 1 Elite and 1 Fighter in Donetsk, round 3 : 1/2 hits, 0.67 expected hits Russians roll dice for 2 Infantrys in Donetsk, round 3 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Russians and 1 Elite owned by the Romanians lost in Donetsk Romanians roll dice for 1 Fighter in Donetsk, round 4 : 1/1 hits, 0.33 expected hits Russians roll dice for 1 Infantry in Donetsk, round 4 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Donetsk Romanians win with 1 Fighter remaining. Battle score for attacker is 1 Casualties for Romanians: 1 Elite Casualties for Russians: 2 Infantrys Non Combat Move - Romanians 1 Fighter moved from Donetsk to Kiev 1 Fighter moved from Latvia to Kiev Place Units - Romanians 2 Infantrys and 2 Tanks placed in Bucharest Turn Complete - Romanians Romanians collect 15 PUs; end with 17 PUs
Combat Hit Differential Summary :
Romanians : -0.17 Russians : 0.33
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TripleA Turn Summary: Thai round 11
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 11 Combat Move - Thai 1 Submarine and 1 T.Boat moved from 66 Sea Zone to 63 Sea Zone Combat - Thai Battle in 63 Sea Zone Thai attack with 1 Submarine and 1 T.Boat British defend with 1 Submarine Thai roll dice for 1 Submarine in 63 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 Submarine in 63 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Thai roll dice for 1 T.Boat in 63 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 Submarine owned by the British lost in 63 Sea Zone Thai win with 1 Submarine and 1 T.Boat remaining. Battle score for attacker is 7 Casualties for British: 1 Submarine Non Combat Move - Thai Turn Complete - Thai
Combat Hit Differential Summary :
British : -0.33 Thai : 0.33
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TripleA Turn Summary: Americans round 11
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 11 Combat Move - Americans 2 units repaired. 4 S.Submarines moved from 38 Sea Zone to 35 Sea Zone 1 Destroyer and 1 Submarine moved from 8 Sea Zone to 4 Sea Zone 1 Destroyer and 1 Submarine moved from 13 Sea Zone to 8 Sea Zone 2 Elites and 2 Marines moved from Bahia to 32 Sea Zone 1 B.Transport, 2 Elites and 2 Marines moved from 32 Sea Zone to 34 Sea Zone 2 Elites and 2 Marines moved from 34 Sea Zone to Canarians 4 Artillerys, 3 Infantrys and 1 Marine moved from San Francisco to Southwest USA 1 ArmoredCar, 2 Artillerys and 4 Infantrys moved from Wake to 88 Sea Zone 1 ArmoredCar moved from Koryakia to 72 Sea Zone 1 Artillery, 1 Infantry and 1 Transport moved from 88 Sea Zone to 95 Sea Zone 1 Artillery and 1 Infantry moved from 95 Sea Zone to Minamitori 1 Artillery, 1 Infantry and 1 Transport moved from 88 Sea Zone to 95 Sea Zone 1 Artillery and 1 Infantry moved from 95 Sea Zone to Eniwetok Americans take Eniwetok from Yamamoto 1 ArmoredCar, 1 B.Transport and 2 Infantrys moved from 88 Sea Zone to 95 Sea Zone 1 ArmoredCar and 2 Infantrys moved from 95 Sea Zone to Rongelap 1 ArmoredCar and 1 S.Submarine moved from 72 Sea Zone to 95 Sea Zone 1 ArmoredCar moved from 95 Sea Zone to Minamitori 1 Destroyer and 2 Submarines moved from 88 Sea Zone to 95 Sea Zone 2 Battleships moved from 72 Sea Zone to 88 Sea Zone Purchase Units - Americans Americans buy 5 B.Transports, 1 Cruiser, 2 Destroyers, 4 Marines and 1 S.Submarine; Remaining resources: 0 PUs; Combat - Americans Battle in Minamitori Americans attack with 1 ArmoredCar, 1 Artillery and 1 Infantry Yamamoto defend with 1 Infantry Americans roll dice for 1 ArmoredCar, 1 Artillery and 1 Infantry in Minamitori, round 2 : 1/3 hits, 1.00 expected hits Yamamoto roll dice for 1 Infantry in Minamitori, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto and 1 Infantry owned by the Americans lost in Minamitori Americans win, taking Minamitori from Yamamoto with 1 ArmoredCar and 1 Artillery remaining. Battle score for attacker is 0 Casualties for Americans: 1 Infantry Casualties for Yamamoto: 1 Infantry Battle in Rongelap Americans attack with 1 ArmoredCar and 2 Infantrys Yamamoto defend with 1 Infantry Americans roll dice for 1 ArmoredCar and 2 Infantrys in Rongelap, round 2 : 0/3 hits, 0.67 expected hits Yamamoto roll dice for 1 Infantry in Rongelap, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 ArmoredCar and 2 Infantrys in Rongelap, round 3 : 1/3 hits, 0.67 expected hits Yamamoto roll dice for 1 Infantry in Rongelap, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto and 1 Infantry owned by the Americans lost in Rongelap Americans win, taking Rongelap from Yamamoto with 1 ArmoredCar and 1 Infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 Infantry Casualties for Yamamoto: 1 Infantry Non Combat Move - Americans Place Units - Americans 2 Marines placed in Salvador 2 Marines placed in Pearl Harbor 1 B.Transport placed in 98 Sea Zone 2 B.Transports placed in 71 Sea Zone 2 B.Transports placed in 83 Sea Zone 1 Cruiser and 1 Destroyer placed in 88 Sea Zone 1 Destroyer and 1 S.Submarine placed in 13 Sea Zone Turn Complete - Americans Americans collect 98 PUs; end with 98 PUs
Combat Hit Differential Summary :
Yamamoto : 1.00 Americans : -0.33
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TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 12 Combat Move - Germans 3 Battleships, 1 Carrier, 1 Cruiser, 9 Destroyers, 1 S.Submarine, 5 Submarines and 2 T.Boats moved from 22 Sea Zone to 21 Sea Zone 1 Bomber and 1 JetFighter moved from Kiev to 21 Sea Zone 1 JetFighter moved from Bohemia to 21 Sea Zone 1 Fighter and 1 Stuka moved from Nordland to 4 Sea Zone 2 Artillerys and 3 Elites moved from Nordland to Finnmark 2 Infantrys moved from Upper Norrland to Nordland 1 Transport moved from 24 Sea Zone to 23 Sea Zone 2 Infantrys moved from Oslo to 23 Sea Zone 1 Transport moved from 24 Sea Zone to 23 Sea Zone 2 Infantrys moved from Oslo to 23 Sea Zone 4 Infantrys and 2 Transports moved from 23 Sea Zone to 24 Sea Zone 4 Infantrys moved from 24 Sea Zone to Estonia Germans take Estonia from Russians 1 Infantry moved from East Prussia to 24 Sea Zone 2 Infantrys moved from Danzig to 24 Sea Zone 3 Infantrys moved from 24 Sea Zone to Estonia 4 Tanks moved from Warsaw to Kiev 3 Mot.Infs moved from Bohemia to Kiev 1 Elite and 1 Infantry moved from Krakow to Vinnytsia 4 Artillerys and 4 Elites moved from Belgium to Netherlands 2 Artillerys and 6 Infantrys moved from Netherlands to Hamburg 1 Destroyer and 1 Transport moved from 51 Sea Zone to 46 Sea Zone 4 HeavyTanks, 1 Stuka and 2 Tanks moved from Kiev to Rostov Germans take Donetsk from Russians 1 Tank moved from Kiev to Rostov Purchase Units - Germans Germans buy 6 Artillerys, 1 Bunker, 2 Destroyers, 4 Elites, 1 Factory, 1 HeavyTank, 2 Infantrys, 5 Tanks and 2 Transports; Remaining resources: 0 PUs; Combat - Germans Battle in Finnmark Germans attack with 2 Artillerys and 3 Elites Russians defend with 1 Infantry Germans roll dice for 2 Artillerys and 3 Elites in Finnmark, round 2 : 1/5 hits, 2.00 expected hits Russians roll dice for 1 Infantry in Finnmark, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Finnmark Germans win, taking Finnmark from Russians with 2 Artillerys and 3 Elites remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Battle in 4 Sea Zone Germans attack with 1 Fighter and 1 Stuka Americans defend with 1 Destroyer and 1 Submarine Germans roll dice for 1 Fighter and 1 Stuka in 4 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Americans roll dice for 1 Destroyer in 4 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 Destroyer owned by the Americans lost in 4 Sea Zone 1 Submarine owned by the Americans Submerged Germans win with 1 Fighter and 1 Stuka remaining. Battle score for attacker is 8 Casualties for Americans: 1 Destroyer Battle in 21 Sea Zone Germans attack with 3 Battleships, 1 Bomber, 1 Carrier, 1 Cruiser, 9 Destroyers, 2 JetFighters, 1 S.Submarine, 5 Submarines and 2 T.Boats British defend with 1 Battleship, 4 Destroyers, 7 Submarines, 2 T.Boats and 2 Transports; Americans defend with 2 Destroyers Germans roll dice for 1 S.Submarine and 5 Submarines in 21 Sea Zone, round 2 : 3/6 hits, 2.17 expected hits Units damaged: 1 Battleship owned by the British British roll dice for 7 Submarines in 21 Sea Zone, round 2 : 1/7 hits, 2.33 expected hits Units damaged: 1 Battleship owned by the Germans Germans roll dice for 3 Battleships, 1 Bomber, 1 Carrier, 1 Cruiser, 9 Destroyers, 2 JetFighters and 2 T.Boats in 21 Sea Zone, round 2 : 11/19 hits, 8.33 expected hits British roll dice for 1 Battleship, 6 Destroyers, 2 T.Boats and 2 Transports in 21 Sea Zone, round 2 : 6/11 hits, 3.33 expected hits Units damaged: 2 Battleships owned by the Germans 2 Submarines owned by the Germans, 7 Submarines owned by the British, 2 Transports owned by the British, 2 Destroyers owned by the British, 2 T.Boats owned by the British and 2 T.Boats owned by the Germans lost in 21 Sea Zone Germans roll dice for 1 S.Submarine and 3 Submarines in 21 Sea Zone, round 3 : 1/4 hits, 1.50 expected hits Germans roll dice for 3 Battleships, 1 Bomber, 1 Carrier, 1 Cruiser, 9 Destroyers and 2 JetFighters in 21 Sea Zone, round 3 : 7/17 hits, 7.67 expected hits British roll dice for 1 Battleship and 4 Destroyers in 21 Sea Zone, round 3 : 3/5 hits, 2.00 expected hits 2 Destroyers owned by the Americans, 3 Submarines owned by the Germans, 1 Battleship owned by the British and 2 Destroyers owned by the British lost in 21 Sea Zone Germans win with 3 Battleships, 1 Bomber, 1 Carrier, 1 Cruiser, 9 Destroyers, 2 JetFighters and 1 S.Submarine remaining. Battle score for attacker is 94 Casualties for Germans: 5 Submarines and 2 T.Boats Casualties for British: 1 Battleship, 4 Destroyers, 7 Submarines, 2 T.Boats and 2 Transports Casualties for Americans: 2 Destroyers Battle in Rostov Germans attack with 4 HeavyTanks, 1 Stuka and 3 Tanks Russians defend with 2 Bombers and 8 Infantrys Germans roll dice for 4 HeavyTanks, 1 Stuka and 3 Tanks in Rostov, round 2 : 5/8 hits, 4.67 expected hits Russians roll dice for 2 Bombers and 8 Infantrys in Rostov, round 2 : 3/10 hits, 3.00 expected hits 3 Infantrys owned by the Russians, 2 Bombers owned by the Russians and 3 Tanks owned by the Germans lost in Rostov Germans roll dice for 4 HeavyTanks and 1 Stuka in Rostov, round 3 : 4/5 hits, 3.17 expected hits Russians roll dice for 5 Infantrys in Rostov, round 3 : 2/5 hits, 1.67 expected hits 4 Infantrys owned by the Russians, 1 HeavyTank owned by the Germans and 1 Stuka owned by the Germans lost in Rostov Germans roll dice for 3 HeavyTanks in Rostov, round 4 : 2/3 hits, 2.00 expected hits Russians roll dice for 1 Infantry in Rostov, round 4 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians and 1 HeavyTank owned by the Germans lost in Rostov Germans win, taking Rostov from Russians with 2 HeavyTanks remaining. Battle score for attacker is 7 Casualties for Germans: 2 HeavyTanks, 1 Stuka and 3 Tanks Casualties for Russians: 2 Bombers and 8 Infantrys Non Combat Move - Germans 1 Bomber moved from 21 Sea Zone to Netherlands 1 Fighter and 1 Stuka moved from 4 Sea Zone to Nordland Place Units - Germans 1 Bunker placed in Kiev 1 Factory placed in Greece 1 HeavyTank and 3 Tanks placed in Vinnytsia 1 Artillery, 1 Elite and 2 Tanks placed in Warsaw 2 Artillerys, 2 Elites and 1 Infantry placed in Bohemia 1 Artillery, 1 Elite and 1 Infantry placed in Danzig 2 Destroyers and 2 Transports placed in 23 Sea Zone 2 Artillerys placed in Hamburg Turn Complete - Germans Germans collect 118 PUs; end with 118 PUs
Combat Hit Differential Summary :
Germans : 2.67 British : 2.33 Americans : -0.33 Russians : 0.67
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TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 12 Combat Move - Russians 5 Infantrys moved from Stalingrad to Rostov 1 Infantry moved from Crimea to Donetsk Russians take Donetsk from Germans 1 Infantry moved from Crimea to 54 Sea Zone 1 Destroyer, 1 Infantry, 1 Submarine and 1 Transport moved from 54 Sea Zone to 53 Sea Zone 1 Infantry moved from 53 Sea Zone to Bulgaria Russians take Bulgaria from Romanians 3 Infantrys moved from Arkhangelsk to 6 Sea Zone 1 Infantry moved from 6 Sea Zone to Murmansk Russians take Murmansk from Finns 2 Infantrys moved from 6 Sea Zone to Lapland 1 Infantry moved from S.Karelia to Vyborg 1 Elite moved from Leningrad to Vyborg 2 Infantrys moved from Smolensk to Novgorod 1 Fighter moved from Leningrad to Novgorod 2 Infantrys moved from Leningrad to Latvia 1 Fighter moved from Leningrad to Latvia 5 Infantrys moved from Iraq to Syria 1 Artillery and 10 Infantrys moved from Palestine to Syria 5 Infantrys moved from W.Iran to Iraq 2 Infantrys moved from Uzbekistan to 126 Sea Zone 2 Infantrys moved from 126 Sea Zone to Astrakhan 2 Infantrys moved from Tashkent to Uzbekistan 5 Infantrys moved from Novosibirsk to Krasnoyarsk 5 Infantrys moved from Sverdlovsk to Novosibirsk 6 Artillerys, 1 Elite, 1 Fighter, 2 HeavyTanks, 63 Infantrys, 2 Mech.Infs, 1 Mot.Inf and 5 Tanks moved from Yakutsk to Ayan 1 Infantry moved from Okhotsk to Ayan 1 HeavyTank moved from Olyokminsk to Ayan Purchase Units - Russians Russians buy 2 Artillerys, 1 Bunker, 1 Elite, 2 HeavyTanks, 29 Infantrys and 2 Tanks; Remaining resources: 0 PUs; Combat - Russians Battle in Vyborg Russians attack with 1 Elite and 1 Infantry Finns defend with 1 Infantry Russians roll dice for 1 Elite and 1 Infantry in Vyborg, round 2 : 0/2 hits, 0.50 expected hits Finns roll dice for 1 Infantry in Vyborg, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 Elite and 1 Infantry in Vyborg, round 3 : 1/2 hits, 0.50 expected hits Finns roll dice for 1 Infantry in Vyborg, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Finns lost in Vyborg Russians win, taking Vyborg from Finns with 1 Elite and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Finns: 1 Infantry Battle in Ayan Russians attack with 6 Artillerys, 1 Elite, 1 Fighter, 3 HeavyTanks, 64 Infantrys, 2 Mech.Infs, 1 Mot.Inf and 5 Tanks Hisaichi defend with 1 AAGun, 4 Artillerys, 6 Bunkers, 1 Fighter, 19 Infantrys, 3 Mech.Infs and 20 Tanks AA fire in Ayan : 0/1 hits, 0.17 expected hits Russians roll dice for 6 Artillerys, 1 Elite, 1 Fighter, 3 HeavyTanks, 64 Infantrys, 2 Mech.Infs, 1 Mot.Inf and 5 Tanks in Ayan, round 2 : 18/83 hits, 20.00 expected hits Units damaged: 6 Bunkers owned by the Hisaichi Hisaichi roll dice for 4 Artillerys, 6 Bunkers, 1 Fighter, 19 Infantrys, 3 Mech.Infs and 20 Tanks in Ayan, round 2 : 24/53 hits, 22.17 expected hits 24 Infantrys owned by the Russians and 12 Infantrys owned by the Hisaichi lost in Ayan Russians roll dice for 6 Artillerys, 1 Elite, 1 Fighter, 3 HeavyTanks, 40 Infantrys, 2 Mech.Infs, 1 Mot.Inf and 5 Tanks in Ayan, round 3 : 14/59 hits, 16.00 expected hits Hisaichi roll dice for 4 Artillerys, 6 Bunkers, 1 Fighter, 7 Infantrys, 3 Mech.Infs and 20 Tanks in Ayan, round 3 : 17/41 hits, 18.17 expected hits 17 Infantrys owned by the Russians, 3 Mech.Infs owned by the Hisaichi, 7 Infantrys owned by the Hisaichi and 4 Artillerys owned by the Hisaichi lost in Ayan Russians roll dice for 6 Artillerys, 1 Elite, 1 Fighter, 3 HeavyTanks, 23 Infantrys, 2 Mech.Infs, 1 Mot.Inf and 5 Tanks in Ayan, round 4 : 14/42 hits, 13.17 expected hits Hisaichi roll dice for 6 Bunkers, 1 Fighter and 20 Tanks in Ayan, round 4 : 12/27 hits, 13.50 expected hits 12 Infantrys owned by the Russians and 14 Tanks owned by the Hisaichi lost in Ayan Russians roll dice for 6 Artillerys, 1 Elite, 1 Fighter, 3 HeavyTanks, 11 Infantrys, 2 Mech.Infs, 1 Mot.Inf and 5 Tanks in Ayan, round 5 : 15/30 hits, 11.17 expected hits Hisaichi roll dice for 6 Bunkers, 1 Fighter and 6 Tanks in Ayan, round 5 : 11/13 hits, 6.50 expected hits 11 Infantrys owned by the Russians, 6 Tanks owned by the Hisaichi, 6 Bunkers owned by the Hisaichi and 1 Fighter owned by the Hisaichi lost in Ayan Russians win, taking Ayan from Hisaichi with 6 Artillerys, 1 Elite, 1 Fighter, 3 HeavyTanks, 2 Mech.Infs, 1 Mot.Inf and 5 Tanks remaining. Battle score for attacker is 88 Casualties for Russians: 64 Infantrys Casualties for Hisaichi: 4 Artillerys, 6 Bunkers, 1 Fighter, 19 Infantrys, 3 Mech.Infs and 20 Tanks Battle in Lapland Russians attack with 2 Infantrys Finns defend with 1 ArmoredCar Russians roll dice for 1 Cruiser in Lapland, round 2 : 1/1 hits, 0.50 expected hits 1 ArmoredCar owned by the Finns lost in Lapland Russians win, taking Lapland from Finns with 2 Infantrys remaining. Battle score for attacker is 4 Casualties for Finns: 1 ArmoredCar Battle in Rostov Russians attack with 5 Infantrys Germans defend with 2 HeavyTanks Russians roll dice for 5 Infantrys in Rostov, round 2 : 0/5 hits, 0.83 expected hits Germans roll dice for 2 HeavyTanks in Rostov, round 2 : 2/2 hits, 1.33 expected hits 2 Infantrys owned by the Russians lost in Rostov Russians roll dice for 3 Infantrys in Rostov, round 3 : 0/3 hits, 0.50 expected hits Germans roll dice for 2 HeavyTanks in Rostov, round 3 : 2/2 hits, 1.33 expected hits 2 Infantrys owned by the Russians lost in Rostov 1 Infantry retreated to Stalingrad Germans win with 2 HeavyTanks remaining. Battle score for attacker is -8 Casualties for Russians: 4 Infantrys Battle in Latvia Russians attack with 1 Fighter and 2 Infantrys Romanians defend with 1 Mot.Inf Russians roll dice for 1 Fighter and 2 Infantrys in Latvia, round 2 : 0/3 hits, 0.67 expected hits Romanians roll dice for 1 Mot.Inf in Latvia, round 2 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Russians lost in Latvia Russians roll dice for 1 Fighter and 1 Infantry in Latvia, round 3 : 1/2 hits, 0.50 expected hits Romanians roll dice for 1 Mot.Inf in Latvia, round 3 : 0/1 hits, 0.50 expected hits 1 Mot.Inf owned by the Romanians lost in Latvia Russians win, taking Latvia from Romanians with 1 Fighter and 1 Infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 Infantry Casualties for Romanians: 1 Mot.Inf Battle in Novgorod Russians attack with 1 Fighter and 2 Infantrys Germans defend with 1 Artillery Russians roll dice for 1 Fighter and 2 Infantrys in Novgorod, round 2 : 0/3 hits, 0.67 expected hits Germans roll dice for 1 Artillery in Novgorod, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 Fighter and 2 Infantrys in Novgorod, round 3 : 0/3 hits, 0.67 expected hits Germans roll dice for 1 Artillery in Novgorod, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 Fighter and 2 Infantrys in Novgorod, round 4 : 1/3 hits, 0.67 expected hits Germans roll dice for 1 Artillery in Novgorod, round 4 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians and 1 Artillery owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 1 Fighter and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Casualties for Germans: 1 Artillery Non Combat Move - Russians 1 Infantry moved from Moscow to Penza 1 Infantry moved from Moscow to Tula 1 Infantry moved from Georgia to Saratov 10 Infantrys moved from Yaroslavl to Tula 1 AAGun moved from Moscow to Tula 4 Infantrys moved from Smolensk to Novgorod 1 Fighter moved from Latvia to Leningrad 1 Fighter moved from Novgorod to Leningrad 10 Infantrys moved from Olyokminsk to N.Buryat Mongolia 1 Fighter moved from Ayan to N.Buryat Mongolia 4 Infantrys moved from Irkutsk to N.Buryat Mongolia 5 Infantrys moved from Evenkia to Olyokminsk 1 Tank moved from Sibirsky to Olyokminsk 5 Infantrys moved from Sibirsky to Evenkia Place Units - Russians 1 Bunker placed in Stalingrad 3 Infantrys placed in Georgia 5 Infantrys placed in Stalingrad 1 HeavyTank, 2 Infantrys and 1 Tank placed in Leningrad Turning on Edit Mode EDIT: Removing units owned by Russians from Moscow: 8 Infantrys EDIT: Adding units owned by Russians to Yaroslavl: 8 Infantrys EDIT: Turning off Edit Mode 2 Artillerys and 2 Infantrys placed in Arkhangelsk 1 HeavyTank, 1 Infantry and 1 Tank placed in Kursk 2 Infantrys placed in Tashkent 1 Elite and 9 Infantrys placed in Moscow 5 Infantrys placed in Sibirsky Russians undo move 9. 5 Infantrys placed in Sverdlovsk Turn Complete - Russians Russians collect 103 PUs; end with 103 PUs
Combat Hit Differential Summary :
Germans : 1.33 Romanians : 0.00 Hisaichi : 3.67 AA fire in Ayan : : -0.17 Finns : -0.67 Russians : -1.33
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TripleA Turn Summary: Italians round 12
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 12 Combat Move - Italians 1 Infantry moved from French Equatorial Africa to Belgian Congo Italians take Belgian Congo from French 2 Tanks moved from Kufra to French Equatorial Africa 2 Infantrys moved from Italian East Africa to Kenya 2 Tanks moved from French Equatorial Africa to Belgian Congo 2 Mot.Infs moved from Italian East Africa to Kenya 1 Mot.Inf moved from Italian East Africa to Belgian Congo 1 Transport moved from 51 Sea Zone to 46 Sea Zone 3 Infantrys and 1 Tank moved from Campania to 46 Sea Zone 3 Infantrys and 1 Tank moved from 46 Sea Zone to Corsica 4 Transports moved from 56 Sea Zone to 48 Sea Zone 6 Infantrys and 2 Tanks moved from Campania to 48 Sea Zone 1 Transport moved from 56 Sea Zone to 48 Sea Zone 1 Infantry moved from Campania to 48 Sea Zone 2 ArmoredCars moved from Crete to 56 Sea Zone 3 Infantrys moved from Mersa Matruh to 56 Sea Zone 1 Infantry moved from Cairo to 56 Sea Zone 2 ArmoredCars and 4 Infantrys moved from 56 Sea Zone to Palestine 2 Destroyers moved from 51 Sea Zone to 56 Sea Zone 7 Infantrys and 2 Tanks moved from 48 Sea Zone to Malta 1 Battleship moved from 56 Sea Zone to 48 Sea Zone 2 Destroyers moved from 51 Sea Zone to 56 Sea Zone 2 Submarines moved from 51 Sea Zone to 56 Sea Zone 1 S.Submarine moved from 51 Sea Zone to 47 Sea Zone 1 Infantry moved from Tunis to 47 Sea Zone 1 Infantry and 1 S.Submarine moved from 47 Sea Zone to 48 Sea Zone 1 Infantry moved from 48 Sea Zone to Malta 1 Mot.Inf moved from Tunis to E.Morocco 1 Infantry moved from N.Algeria to E.Morocco 1 Infantry moved from E.Morocco to W.Morocco 1 Adv.Fighter moved from Mersa Matruh to Palestine 5 Infantrys moved from Cairo to Lower Egypt 3 HeavyTanks, 2 Infantrys and 3 Tanks moved from Lower Egypt to Palestine 5 Tanks moved from Rome to Campania Purchase Units - Italians Italians buy 6 Bunkers, 1 Destroyer, 18 Infantrys and 5 Tanks; Remaining resources: 3 PUs; Combat - Italians Battle in Malta Italians attack with 8 Infantrys and 2 Tanks British defend with 3 Bunkers Italians roll dice for 1 Battleship in Malta, round 2 : 0/1 hits, 0.67 expected hits Italians roll dice for 8 Infantrys and 2 Tanks in Malta, round 2 : 2/10 hits, 2.33 expected hits Units damaged: 2 Bunkers owned by the British British roll dice for 3 Bunkers in Malta, round 2 : 1/3 hits, 1.50 expected hits 1 Infantry owned by the Italians lost in Malta Italians roll dice for 7 Infantrys and 2 Tanks in Malta, round 3 : 3/9 hits, 2.17 expected hits Units damaged: 1 Bunker owned by the British British roll dice for 3 Bunkers in Malta, round 3 : 1/3 hits, 1.50 expected hits 2 Bunkers owned by the British and 1 Infantry owned by the Italians lost in Malta Italians roll dice for 6 Infantrys and 2 Tanks in Malta, round 4 : 1/8 hits, 2.00 expected hits British roll dice for 1 Bunker in Malta, round 4 : 1/1 hits, 0.50 expected hits 1 Bunker owned by the British and 1 Infantry owned by the Italians lost in Malta Italians win, taking Malta from British with 5 Infantrys and 2 Tanks remaining. Battle score for attacker is 12 Casualties for Italians: 3 Infantrys Casualties for British: 3 Bunkers Battle in Palestine Italians attack with 1 Adv.Fighter, 2 ArmoredCars, 3 HeavyTanks, 6 Infantrys and 3 Tanks French defend with 1 Tank Italians roll dice for 1 Adv.Fighter, 2 ArmoredCars, 3 HeavyTanks, 6 Infantrys and 3 Tanks in Palestine, round 2 : 5/15 hits, 5.67 expected hits British roll dice for 1 Tank in Palestine, round 2 : 0/1 hits, 0.50 expected hits 1 Tank owned by the French lost in Palestine Italians win, taking Palestine from British with 1 Adv.Fighter, 2 ArmoredCars, 3 HeavyTanks, 6 Infantrys and 3 Tanks remaining. Battle score for attacker is 5 Casualties for French: 1 Tank Battle in Corsica Italians attack with 3 Infantrys and 1 Tank French defend with 1 Infantry Italians roll dice for 3 Infantrys and 1 Tank in Corsica, round 2 : 1/4 hits, 1.00 expected hits French roll dice for 1 Infantry in Corsica, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the French lost in Corsica Italians win, taking Corsica from French with 3 Infantrys and 1 Tank remaining. Battle score for attacker is 2 Casualties for French: 1 Infantry Non Combat Move - Italians 1 JetFighter moved from Tunis to Mauritania 1 Mot.Inf moved from E.Morocco to Mauritania 3 Mot.Infs moved from French Sudan to French Equatorial Africa 2 Mot.Infs moved from E.Morocco to French Sudan 1 AAGun moved from New Valley to Darfur 1 AAGun moved from Cairo to Lower Egypt 1 AAGun moved from W.Morocco to Mauritania 1 AAGun moved from Mauritania to French Sudan 1 Adv.Fighter moved from Palestine to Lower Egypt Place Units - Italians 1 Bunker and 3 Infantrys placed in French Equatorial Africa 1 Bunker placed in French Sudan 1 Bunker placed in Mauritania 1 Bunker placed in W.Morocco 1 Bunker and 4 Infantrys placed in E.Morocco 1 Bunker and 3 Tanks placed in Italian East Africa 1 Destroyer placed in 46 Sea Zone 4 Infantrys placed in Tunis 6 Infantrys placed in Cairo 2 Tanks placed in Kufra 1 Infantry placed in Campania Turn Complete - Italians Italians collect 114 PUs; end with 117 PUs
Combat Hit Differential Summary :
Italians : -1.83 British : -1.00 French : -0.33
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TripleA Turn Summary: French round 12
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 12 Combat Move - French 1 Elite, 2 Infantrys and 1 Tank moved from Canarians to 34 Sea Zone 1 Elite, 2 Infantrys, 1 Tank and 2 Transports moved from 34 Sea Zone to 38 Sea Zone 1 Elite, 2 Infantrys and 1 Tank moved from 38 Sea Zone to Belgian Congo Purchase Units - French French buy 1 Adv.Fighter and 1 Fighter; Remaining resources: 0 PUs; Combat - French Battle in Belgian Congo French attack with 1 Elite, 2 Infantrys and 1 Tank Italians defend with 1 Infantry, 1 Mot.Inf and 2 Tanks French roll dice for 1 Elite, 2 Infantrys and 1 Tank in Belgian Congo, round 2 : 0/4 hits, 1.17 expected hits Italians roll dice for 1 Infantry, 1 Mot.Inf and 2 Tanks in Belgian Congo, round 2 : 3/4 hits, 1.83 expected hits 1 Elite owned by the French and 2 Infantrys owned by the French lost in Belgian Congo French roll dice for 1 Tank in Belgian Congo, round 3 : 0/1 hits, 0.50 expected hits Italians roll dice for 1 Infantry, 1 Mot.Inf and 2 Tanks in Belgian Congo, round 3 : 2/4 hits, 1.83 expected hits 1 Tank owned by the French lost in Belgian Congo Italians win with 1 Infantry, 1 Mot.Inf and 2 Tanks remaining. Battle score for attacker is -12 Casualties for French: 1 Elite, 2 Infantrys and 1 Tank Non Combat Move - French Place Units - French 1 Adv.Fighter and 1 Fighter placed in Syria Turn Complete - French French collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
Italians : 1.33 French : -1.67
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TripleA Turn Summary: Yamamoto round 12
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 12 Combat Move - Yamamoto 3 Adv.Fighters moved from Ponape to 95 Sea Zone 1 Adv.Fighter and 1 Fighter moved from Saipan to 95 Sea Zone 2 Bombers moved from Iturup to 71 Sea Zone 1 B.Transport moved from 66 Sea Zone to 70 Sea Zone 3 Infantrys moved from South Australia to 70 Sea Zone 1 Transport moved from 66 Sea Zone to 70 Sea Zone 1 Tank moved from South Australia to 70 Sea Zone 1 B.Transport, 3 Infantrys, 1 Tank and 1 Transport moved from 70 Sea Zone to 67 Sea Zone 2 Marines moved from Northern Territory to 67 Sea Zone 3 Infantrys, 1 Marine and 1 Tank moved from 67 Sea Zone to Broome 1 Marine moved from 67 Sea Zone to Broome 1 Transport moved from 66 Sea Zone to 67 Sea Zone 1 Infantry and 1 Tank moved from Northern Territory to 67 Sea Zone 1 Infantry and 1 Tank moved from 67 Sea Zone to Broome 2 Cruisers moved from 66 Sea Zone to 110 Sea Zone 4 Infantrys moved from Banjarmasin to 110 Sea Zone 2 Cruisers, 4 Infantrys and 2 S.Submarines moved from 110 Sea Zone to 67 Sea Zone 4 Infantrys moved from 67 Sea Zone to Broome 1 Battleship, 1 Carrier, 1 Destroyer and 1 Submarine moved from 66 Sea Zone to 67 Sea Zone 2 Fighters moved from Davao to Ponape 2 Fighters moved from Davao to Ponape 1 Adv.Fighter and 1 Fighter moved from Tokyo to Saipan Purchase Units - Yamamoto Yamamoto buy 1 Bunker, 4 Fighters, 7 Infantrys, 1 L.Fighter, 2 Marines and 2 S.Submarines; Remaining resources: 1 PUs; Combat - Yamamoto Battle in 71 Sea Zone Yamamoto attack with 2 Bombers Americans defend with 2 B.Transports Yamamoto roll dice for 2 Bombers in 71 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits Americans roll dice for 2 B.Transports in 71 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits 2 B.Transports owned by the Americans lost in 71 Sea Zone Yamamoto win with 2 Bombers remaining. Battle score for attacker is 16 Casualties for Americans: 2 B.Transports Battle in 95 Sea Zone Yamamoto attack with 4 Adv.Fighters and 1 Fighter Americans defend with 1 B.Transport, 1 Destroyer, 1 S.Submarine, 2 Submarines and 2 Transports Yamamoto roll dice for 4 Adv.Fighters and 1 Fighter in 95 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits Americans roll dice for 1 B.Transport, 1 Destroyer and 2 Transports in 95 Sea Zone, round 2 : 1/4 hits, 0.83 expected hits 2 Transports owned by the Americans and 1 Fighter owned by the Yamamoto lost in 95 Sea Zone 2 Submarines owned by the Americans and 1 S.Submarine owned by the Americans Submerged Yamamoto roll dice for 4 Adv.Fighters in 95 Sea Zone, round 3 : 1/4 hits, 2.00 expected hits Americans roll dice for 1 B.Transport and 1 Destroyer in 95 Sea Zone, round 3 : 0/2 hits, 0.50 expected hits 1 B.Transport owned by the Americans lost in 95 Sea Zone Yamamoto roll dice for 4 Adv.Fighters in 95 Sea Zone, round 4 : 3/4 hits, 2.00 expected hits Americans roll dice for 1 Destroyer in 95 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits 1 Destroyer owned by the Americans lost in 95 Sea Zone Yamamoto win with 4 Adv.Fighters remaining. Battle score for attacker is 20 Casualties for Yamamoto: 1 Fighter Casualties for Americans: 1 B.Transport, 1 Destroyer and 2 Transports Battle in Broome Yamamoto attack with 8 Infantrys, 2 Marines and 2 Tanks Anzac defend with 1 AAGun, 1 Bunker, 1 Factory and 7 Infantrys Yamamoto roll dice for 1 Battleship and 2 Cruisers in Broome, round 2 : 1/3 hits, 1.67 expected hits Units damaged: 1 Bunker owned by the Anzac Yamamoto roll dice for 8 Infantrys, 2 Marines and 2 Tanks in Broome, round 2 : 4/12 hits, 3.33 expected hits Anzac roll dice for 1 Bunker and 7 Infantrys in Broome, round 2 : 4/8 hits, 2.83 expected hits 4 Infantrys owned by the Anzac and 4 Infantrys owned by the Yamamoto lost in Broome Yamamoto roll dice for 4 Infantrys, 2 Marines and 2 Tanks in Broome, round 3 : 2/8 hits, 2.67 expected hits Anzac roll dice for 1 Bunker and 3 Infantrys in Broome, round 3 : 1/4 hits, 1.50 expected hits 2 Infantrys owned by the Anzac and 1 Infantry owned by the Yamamoto lost in Broome Yamamoto roll dice for 3 Infantrys, 2 Marines and 2 Tanks in Broome, round 4 : 2/7 hits, 2.50 expected hits Anzac roll dice for 1 Bunker and 1 Infantry in Broome, round 4 : 1/2 hits, 0.83 expected hits 1 Infantry owned by the Anzac, 1 Infantry owned by the Yamamoto and 1 Bunker owned by the Anzac lost in Broome Yamamoto win, taking Broome from Anzac with 2 Infantrys, 2 Marines and 2 Tanks remaining. Battle score for attacker is 8 Casualties for Yamamoto: 6 Infantrys Casualties for Anzac: 1 Bunker and 7 Infantrys Non Combat Move - Yamamoto 2 Artillerys and 1 Infantry moved from Townsville to Northern Territory 2 Bombers moved from 71 Sea Zone to Kunashir 2 Adv.Fighters moved from 95 Sea Zone to Saipan 2 Adv.Fighters moved from 95 Sea Zone to Ponape Place Units - Yamamoto 1 Bunker placed in Sumatra 2 Marines placed in Banjarmasin 2 S.Submarines placed in 110 Sea Zone 4 Fighters placed in Davao Turning on Edit Mode EDIT: Removing units owned by Yamamoto from Tokyo: 3 Infantrys EDIT: Adding units owned by Yamamoto to Kyushu: 3 Infantrys EDIT: Removing units owned by Yamamoto from Tokyo: 3 Infantrys EDIT: Adding units owned by Yamamoto to Hokkaido: 3 Infantrys EDIT: Turning off Edit Mode 7 Infantrys and 1 L.Fighter placed in Tokyo Turn Complete - Yamamoto Yamamoto collect 91 PUs; end with 92 PUs
Combat Hit Differential Summary :
Yamamoto : -0.83 Americans : -1.00 Anzac : 0.83
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TripleA Turn Summary: Chinese round 12
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 12 Combat Move - Chinese 2 Infantrys moved from Peking to Hulunbuir 1 ArmoredCar moved from Peking to Hulunbuir 1 Adv.Fighter and 1 Fighter moved from Peking to Hulunbuir 4 Infantrys moved from Chahar to Peking 1 Artillery, 1 Elite, 2 Infantrys and 1 Marine moved from Shansi to Chahar 3 ArmoredCars, 1 Artillery, 1 Elite and 4 Infantrys moved from Shantung to Peking 3 ArmoredCars moved from Hupeh to Chahar 2 Artillerys, 1 Elite and 5 Infantrys moved from Suiyuan to Chahar 6 ArmoredCars moved from Ningsia to Chahar 2 Artillerys and 6 Infantrys moved from Ningsia to Suiyuan 1 ArmoredCar and 4 Infantrys moved from Gobi Altai to Ningsia 1 ArmoredCar moved from Ningsia to Suiyuan 6 ArmoredCars moved from Hsining to Ningsia 3 Infantrys moved from E.Sinkiang to Gobi Altai 3 ArmoredCars and 1 Mech.Inf moved from Urumqi to Gobi Altai 1 Mech.Inf moved from Gobi Altai to Ningsia Purchase Units - Chinese Chinese buy 12 ArmoredCars and 1 Mech.Inf; Remaining resources: 2 PUs; Combat - Chinese Battle in Hulunbuir Chinese attack with 1 Adv.Fighter, 1 ArmoredCar, 1 Fighter and 2 Infantrys Hisaichi defend with 2 Infantrys Chinese roll dice for 1 Adv.Fighter, 1 ArmoredCar, 1 Fighter and 2 Infantrys in Hulunbuir, round 2 : 1/5 hits, 1.50 expected hits Hisaichi roll dice for 2 Infantrys in Hulunbuir, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Hulunbuir Chinese roll dice for 1 Adv.Fighter, 1 ArmoredCar, 1 Fighter and 1 Infantry in Hulunbuir, round 3 : 0/4 hits, 1.33 expected hits Hisaichi roll dice for 1 Infantry in Hulunbuir, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 Adv.Fighter, 1 ArmoredCar, 1 Fighter and 1 Infantry in Hulunbuir, round 4 : 1/4 hits, 1.33 expected hits Hisaichi roll dice for 1 Infantry in Hulunbuir, round 4 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Hulunbuir Chinese win, taking Hulunbuir from Hisaichi with 1 Adv.Fighter, 1 ArmoredCar and 1 Fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 2 Infantrys Casualties for Hisaichi: 2 Infantrys Non Combat Move - Chinese 1 Adv.Fighter and 1 Fighter moved from Hulunbuir to Peking Place Units - Chinese 3 ArmoredCars placed in Hupeh 6 ArmoredCars placed in Hsining 3 ArmoredCars and 1 Mech.Inf placed in Urumqi Turn Complete - Chinese Chinese collect 53 PUs; end with 55 PUs
Combat Hit Differential Summary :
Hisaichi : 0.67 Chinese : -2.17
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TripleA Turn Summary: Hisaichi round 12
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 12 Combat Move - Hisaichi 1 Infantry moved from Heilungchiang to Hulunbuir 1 Elite moved from Chita to Hulunbuir 1 Fighter moved from Liaoning to Hulunbuir 1 Infantry moved from Kirin to Heilungchiang 8 Infantrys moved from Changchun to Kirin 1 Infantry moved from Kirin to Liaoning Purchase Units - Hisaichi Hisaichi buy 1 Bunker and 21 Infantrys; Remaining resources: 1 PUs; Combat - Hisaichi Battle in Hulunbuir Hisaichi attack with 1 Elite, 1 Fighter and 1 Infantry Chinese defend with 1 ArmoredCar Hisaichi roll dice for 1 Elite, 1 Fighter and 1 Infantry in Hulunbuir, round 2 : 0/3 hits, 0.83 expected hits Chinese roll dice for 1 ArmoredCar in Hulunbuir, round 2 : 0/1 hits, 0.17 expected hits Hisaichi roll dice for 1 Elite, 1 Fighter and 1 Infantry in Hulunbuir, round 3 : 1/3 hits, 0.83 expected hits Chinese roll dice for 1 ArmoredCar in Hulunbuir, round 3 : 0/1 hits, 0.17 expected hits 1 ArmoredCar owned by the Chinese lost in Hulunbuir Hisaichi win, taking Hulunbuir from Chinese with 1 Elite, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 4 Casualties for Chinese: 1 ArmoredCar Non Combat Move - Hisaichi 1 Fighter moved from Hulunbuir to Liaoning Place Units - Hisaichi 1 Bunker and 4 Infantrys placed in Liaoning 3 Infantrys placed in Kirin 6 Infantrys placed in Hong Kong 8 Infantrys placed in Changchun Turning on Edit Mode EDIT: Removing units owned by Hisaichi from 66 Sea Zone: 2 Destroyers EDIT: Adding units owned by Hisaichi to 67 Sea Zone: 2 Destroyers EDIT: Turning off Edit Mode Turn Complete - Hisaichi Hisaichi collect 45 PUs; end with 46 PUs
Combat Hit Differential Summary :
Hisaichi : -0.67 Chinese : -0.33