WAW - Whack bad, dawg good! x2

  • '20 '18 '17 '15

    TripleA Turn Summary: Italians round 11

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 11
    
        Combat Move - Italians
            2 Infantrys and 1 Tank moved from French Sudan to French Equatorial Africa
            1 Tank moved from Mauritania to French Equatorial Africa
            2 Tanks moved from Kufra to French Equatorial Africa
            3 Infantrys moved from Mauritania to French Sudan
            2 Infantrys and 1 Tank moved from Liberia to French Sudan
            3 Infantrys moved from S.Algeria to E.Morocco
            2 Infantrys moved from E.Morocco to W.Morocco
            3 Mot.Infs moved from Tunis to E.Morocco
            1 Infantry moved from E.Morocco to W.Morocco
            1 Infantry moved from N.Tunisia to N.Algeria
            1 Fighter moved from Tunis to W.Morocco
            1 Adv.Fighter moved from E.Morocco to W.Morocco
            1 Tank moved from Kenya to South Africa
            3 HeavyTanks moved from Cairo to Lower Egypt
            1 Transport moved from 56 Sea Zone to 51 Sea Zone
            1 Infantry and 1 Tank moved from Greece to 51 Sea Zone
            1 Infantry, 1 Tank and 1 Transport moved from 51 Sea Zone to 56 Sea Zone
            1 Infantry and 1 Tank moved from 56 Sea Zone to Lower Egypt
            1 Adv.Fighter moved from Nubia to Lower Egypt
            4 Infantrys and 2 Tanks moved from Campania to 48 Sea Zone
            4 Infantrys, 2 Tanks and 3 Transports moved from 48 Sea Zone to 56 Sea Zone
            4 Infantrys and 2 Tanks moved from 56 Sea Zone to Lower Egypt
            1 Transport moved from 51 Sea Zone to 48 Sea Zone
            2 Infantrys moved from Campania to 48 Sea Zone
            2 Infantrys and 1 Transport moved from 48 Sea Zone to 51 Sea Zone
            2 Infantrys moved from 51 Sea Zone to Mersa Matruh
            1 S.Submarine moved from 56 Sea Zone to 48 Sea Zone
            1 Infantry moved from Campania to 48 Sea Zone
            1 Infantry and 1 S.Submarine moved from 48 Sea Zone to 51 Sea Zone
            1 Infantry moved from 51 Sea Zone to Mersa Matruh
            1 Destroyer moved from 51 Sea Zone to 56 Sea Zone
    
        Purchase Units - Italians
            Italians buy 2 ArmoredCars, 11 Infantrys, 1 JetFighter, 4 Mot.Infs, 2 S.Submarines and 5 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Italians
            Battle in Lower Egypt
                Italians attack with 1 Adv.Fighter, 3 HeavyTanks, 5 Infantrys and 3 Tanks
                French defend with 1 Tank; Russians defend with 3 HeavyTanks and 1 Infantry
                    Italians roll dice for 1 Battleship in Lower Egypt, round 2 : 1/1 hits, 0.67 expected hits
                    1 Infantry owned by the Russians lost in Lower Egypt
                    Italians roll dice for 1 Adv.Fighter, 3 HeavyTanks, 5 Infantrys and 3 Tanks in Lower Egypt, round 2 : 5/12 hits, 4.83 expected hits
                    British roll dice for 3 HeavyTanks and 1 Tank in Lower Egypt, round 2 : 3/4 hits, 2.50 expected hits
                    1 Tank owned by the French, 3 Infantrys owned by the Italians and 3 HeavyTanks owned by the Russians lost in Lower Egypt
                Italians win, taking Lower Egypt from British with 1 Adv.Fighter, 3 HeavyTanks, 2 Infantrys and 3 Tanks remaining. Battle score for attacker is 22
                Casualties for Russians: 3 HeavyTanks and 1 Infantry
                Casualties for Italians: 3 Infantrys
                Casualties for French: 1 Tank
            Battle in French Equatorial Africa
                Italians attack with 2 Infantrys and 4 Tanks
                French defend with 1 Factory; Americans defend with 3 ArmoredCars and 1 Marine
                    Italians roll dice for 2 Infantrys and 4 Tanks in French Equatorial Africa, round 2 : 2/6 hits, 2.33 expected hits
                    French roll dice for 3 ArmoredCars and 1 Marine in French Equatorial Africa, round 2 : 1/4 hits, 0.83 expected hits
                    1 Infantry owned by the Italians and 2 ArmoredCars owned by the Americans lost in French Equatorial Africa
                    Italians roll dice for 1 Infantry and 4 Tanks in French Equatorial Africa, round 3 : 3/5 hits, 2.17 expected hits
                    French roll dice for 1 ArmoredCar and 1 Marine in French Equatorial Africa, round 3 : 0/2 hits, 0.50 expected hits
                    1 Marine owned by the Americans and 1 ArmoredCar owned by the Americans lost in French Equatorial Africa
                Italians win, taking French Equatorial Africa from French with 1 Infantry and 4 Tanks remaining. Battle score for attacker is 14
                Casualties for Italians: 1 Infantry
                Casualties for Americans: 3 ArmoredCars and 1 Marine
    
        Non Combat Move - Italians
            1 Adv.Fighter moved from Lower Egypt to Mersa Matruh
    
        Place Units - Italians
            4 Infantrys placed in E.Morocco
            2 Tanks placed in Kufra
            3 Mot.Infs placed in Italian East Africa
            3 Tanks placed in Campania
            2 ArmoredCars placed in Crete
            6 Infantrys placed in Cairo
            1 Infantry, 1 JetFighter and 1 Mot.Inf placed in Tunis
            2 S.Submarines placed in 46 Sea Zone
    
        Turn Complete - Italians
            Italians collect 108 PUs; end with 108 PUs
    

    Combat Hit Differential Summary :

    Italians : 1.00
    British : 0.50
    French : -0.33
    

    Savegame


  • TripleA Turn Summary: French round 11

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 11
    
        Purchase Units - French
            French buy 1 Adv.Fighter and 1 Fighter; Remaining resources: 0 PUs; 
    
        Place Units - French
            1 Adv.Fighter and 1 Fighter placed in Syria
    
        Turn Complete - French
            French collect 18 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 11

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 11
    
        Purchase Units - French
            French buy 1 Adv.Fighter and 1 Fighter; Remaining resources: 0 PUs; 
    
        Place Units - French
            1 Adv.Fighter and 1 Fighter placed in Syria
    
        Turn Complete - French
            French collect 18 PUs; end with 18 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by French from Palestine: 1 Adv.Fighter
            EDIT: Adding units owned by French to Syria: 1 Adv.Fighter
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Yamamoto round 11

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 11
    
        Combat Move - Yamamoto
            2 Bombers moved from Kunashir to 71 Sea Zone
            2 Marines and 1 Tank moved from Townsville to Northern Territory
                  Yamamoto take Northern Territory from Anzac
            1 Infantry moved from South Australia to Northern Territory
            1 Infantry moved from South Australia to Northern Territory
            1 Tank moved from Townsville to South Australia
    
        Purchase Units - Yamamoto
            Yamamoto buy 1 Adv.Fighter, 2 Artillerys, 2 Bunkers, 5 Fighters and 12 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in 71 Sea Zone
                Yamamoto attack with 2 Bombers
                Americans defend with 1 S.Submarine and 1 Submarine
                    Yamamoto roll dice for 2 Bombers in 71 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits
                    1 Submarine owned by the Americans and 1 S.Submarine owned by the Americans lost in 71 Sea Zone
                Yamamoto win with 2 Bombers remaining. Battle score for attacker is 17
                Casualties for Americans: 1 S.Submarine and 1 Submarine
    
        Non Combat Move - Yamamoto
            2 Bombers moved from 71 Sea Zone to Iturup
            1 Fighter moved from Tokyo to Saipan
            2 Adv.Fighters moved from Davao to Ponape
            1 Adv.Fighter moved from Davao to Saipan
            1 Adv.Fighter moved from Davao to Ponape
            1 Infantry moved from Aroe to 113 Sea Zone
            1 Infantry moved from Merauke to 113 Sea Zone
            4 Marines moved from Townsville to 113 Sea Zone
            1 B.Transport, 2 Cruisers, 2 Infantrys and 4 Marines moved from 113 Sea Zone to 66 Sea Zone
            2 Infantrys and 4 Marines moved from 66 Sea Zone to Sumatra
            2 Transports moved from 66 Sea Zone to 110 Sea Zone
            3 Infantrys moved from East And South Borneo to 110 Sea Zone
            1 AAGun moved from Banjarmasin to 110 Sea Zone
            1 AAGun, 3 Infantrys and 2 Transports moved from 110 Sea Zone to 66 Sea Zone
            1 AAGun and 3 Infantrys moved from 66 Sea Zone to Sumatra
            1 Battleship and 1 Submarine moved from 67 Sea Zone to 66 Sea Zone
            1 Elite moved from Hokkaido to Tohoku
            3 Infantrys moved from Tokyo to Tohoku
            3 Infantrys moved from Tokyo to Chubu
            1 Mech.Inf moved from Tokyo to Chubu
    
        Place Units - Yamamoto
            1 Bunker placed in Saipan
            1 Bunker placed in Ponape
            1 Adv.Fighter, 1 Fighter and 6 Infantrys placed in Tokyo
            4 Infantrys placed in Banjarmasin
            4 Fighters placed in Davao
            2 Artillerys and 1 Infantry placed in Townsville
            1 Infantry placed in Canberra
    
        Turn Complete - Yamamoto
            Yamamoto collect 93 PUs; end with 93 PUs
    

    Combat Hit Differential Summary :

    Yamamoto : 0.67
    

    Savegame


  • TripleA Turn Summary: Chinese round 11

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 11
    
        Combat Move - Chinese
            2 ArmoredCars, 9 Infantrys and 2 Tanks moved from Shantung to Peking
            1 Adv.Fighter, 1 Artillery, 1 Fighter and 3 Infantrys moved from Chahar to Peking
            1 Artillery and 3 Infantrys moved from Anhwei to Shantung
            1 Tank moved from Shansi to Peking
            1 Elite and 1 Infantry moved from Shansi to Shantung
            4 Infantrys moved from Suiyuan to Chahar
            1 Mech.Inf moved from Suiyuan to Peking
            1 Artillery, 1 Elite, 2 Infantrys and 1 Marine moved from Shensi to Shansi
            3 ArmoredCars moved from Hupeh to Shantung
            2 Artillerys, 1 Elite and 5 Infantrys moved from Ningsia to Suiyuan
            2 Artillerys and 2 Infantrys moved from E.Qinghai to Ningsia
            4 Infantrys moved from Gobi Altai to Ningsia
            6 ArmoredCars moved from Hsining to Ningsia
            4 Infantrys moved from E.Sinkiang to Gobi Altai
            1 ArmoredCar and 3 Infantrys moved from Urumqi to E.Sinkiang
            1 ArmoredCar moved from E.Sinkiang to Gobi Altai
    
        Purchase Units - Chinese
            Chinese buy 12 ArmoredCars and 1 Mech.Inf; Remaining resources: 1 PUs; 
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            3 ArmoredCars placed in Hupeh
            6 ArmoredCars placed in Hsining
            3 ArmoredCars and 1 Mech.Inf placed in Urumqi
    
        Turn Complete - Chinese
            Chinese collect 49 PUs; end with 50 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Hisaichi round 11

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 11
    
        Combat Move - Hisaichi
            2 Fighters and 1 L.Fighter moved from Ayan to Hulunbuir
            2 Infantrys moved from Heilungchiang to Hulunbuir
            1 Infantry moved from Heilungchiang to Ayan
            7 Infantrys moved from Kirin to Liaoning
            1 Infantry moved from Kirin to Khabarovsk
            1 Infantry moved from Kirin to Heilungchiang
            1 Infantry moved from Heilungchiang to Chita
            1 Fighter moved from Changchun to Ayan
            7 Infantrys moved from Changchun to Kirin
    
        Purchase Units - Hisaichi
            Hisaichi buy 1 Bunker and 21 Infantrys; Remaining resources: 2 PUs; 
    
        Combat - Hisaichi
            Battle in Hulunbuir
                Hisaichi attack with 2 Fighters, 2 Infantrys and 1 L.Fighter
                British defend with 1 Tank
                    Hisaichi roll dice for 2 Fighters, 2 Infantrys and 1 L.Fighter in Hulunbuir, round 2 : 1/5 hits, 1.50 expected hits
                    British roll dice for 1 Tank in Hulunbuir, round 2 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the British lost in Hulunbuir
                Hisaichi win, taking Hulunbuir from British with 2 Fighters, 2 Infantrys and 1 L.Fighter remaining. Battle score for attacker is 5
                Casualties for British: 1 Tank
    
        Non Combat Move - Hisaichi
            2 Fighters and 1 L.Fighter moved from Hulunbuir to Liaoning
    
        Place Units - Hisaichi
            1 Bunker and 4 Infantrys placed in Liaoning
            3 Infantrys placed in Kirin
            8 Infantrys placed in Changchun
            6 Infantrys placed in Hong Kong
    
        Turn Complete - Hisaichi
            Hisaichi collect 47 PUs; end with 49 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : -0.50
    British : -0.50
    

    Savegame


  • TripleA Turn Summary: British round 11

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 11
    
        Combat Move - British
            1 T.Boat moved from 21 Sea Zone to 12 Sea Zone
            2 Adv.Fighters and 4 Tanks moved from Cape Town to South Africa
            1 ArmoredCar and 2 Infantrys moved from Hunan to Kwangtung
            1 ArmoredCar moved from Kiangsi to Fukien
                  Chinese take Fukien from Yamamoto
            1 ArmoredCar moved from Fukien to Kiangsi
            1 Infantry moved from Hunan to Kiangsi
            1 Tank moved from Hunan to Kwangtung
            2 Infantrys moved from Hunan to Kiangsi
            2 Infantrys moved from Hunan to Kwangtung
            2 Artillerys moved from Hunan to Kiangsi
            1 ArmoredCar and 1 Artillery moved from Hunan to Kwangtung
            1 ArmoredCar moved from Hunan to Kwangtung
            1 ArmoredCar moved from Hunan to Kiangsi
            3 Artillerys and 10 Infantrys moved from N.French Indochina to Hunan
            2 Artillerys and 9 Infantrys moved from Yunnan to Kweichow
            10 Infantrys moved from Assam to Yunnan
            1 Submarine moved from 60 Sea Zone to 63 Sea Zone
    
        Purchase Units - British
            British buy 2 Bunkers, 7 Infantrys, 2 Submarines, 3 T.Boats and 6 Tanks; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in South Africa
                British attack with 2 Adv.Fighters and 4 Tanks
                Germans defend with 1 Bunker, 1 Infantry and 1 Tank; Italians defend with 2 Infantrys and 1 Tank
                    British roll dice for 2 Adv.Fighters and 4 Tanks in South Africa, round 2 : 2/6 hits, 3.00 expected hits
                Units damaged: 1 Bunker owned by the Germans
                    Germans roll dice for 1 Bunker, 3 Infantrys and 2 Tanks in South Africa, round 2 : 1/6 hits, 2.50 expected hits
                    1 Tank owned by the British and 1 Infantry owned by the Germans lost in South Africa
                    British roll dice for 2 Adv.Fighters and 3 Tanks in South Africa, round 3 : 4/5 hits, 2.50 expected hits
                    Germans roll dice for 1 Bunker, 2 Infantrys and 2 Tanks in South Africa, round 3 : 3/5 hits, 2.17 expected hits
                    1 Tank owned by the Italians, 3 Tanks owned by the British, 2 Infantrys owned by the Italians and 1 Tank owned by the Germans lost in South Africa
                 retreated to South Africa
                Germans win with 1 Bunker remaining. Battle score for attacker is -4
                Casualties for British: 4 Tanks
                Casualties for Germans: 1 Infantry and 1 Tank
                Casualties for Italians: 2 Infantrys and 1 Tank
    
        Non Combat Move - British
            2 Adv.Fighters moved from South Africa to Cape Town
    
        Place Units - British
            1 Bunker placed in Malaya
            1 Bunker placed in Bangkok
            6 Tanks placed in Bangkok
            2 Submarines and 3 T.Boats placed in 60 Sea Zone
            2 Infantrys placed in Bombay
            5 Infantrys placed in Delhi
    
        Turn Complete - British
            British collect 84 PUs; end with 84 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.67
    British : 0.50
    

    Savegame


  • TripleA Turn Summary: Anzac round 11

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 11
    
        Non Combat Move - Anzac
            1 Infantry moved from Hunan to Kwangtung
    
        Turn Complete - Anzac
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Dutch round 11

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 11
    
        Combat Move - Dutch
            1 Elite and 1 Tank moved from Argentina to 39 Sea Zone
            1 Elite, 1 Tank and 1 Transport moved from 39 Sea Zone to 40 Sea Zone
            1 Elite and 1 Tank moved from 40 Sea Zone to South Africa
            2 Elites moved from Suriname to 32 Sea Zone
            2 Elites and 1 Transport moved from 32 Sea Zone to 39 Sea Zone
            2 Elites moved from 39 Sea Zone to S.Chile
            1 ArmoredCar and 3 Mech.Infs moved from Argentina to S.Chile
    
        Purchase Units - Dutch
            Dutch buy 2 Elites and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - Dutch
            Battle in South Africa
                Dutch attack with 1 Elite and 1 Tank
                Germans defend with 1 Bunker
                    Dutch roll dice for 1 Elite and 1 Tank in South Africa, round 2 : 0/2 hits, 0.83 expected hits
                    Germans roll dice for 1 Bunker in South Africa, round 2 : 0/1 hits, 0.50 expected hits
                    Dutch roll dice for 1 Elite and 1 Tank in South Africa, round 3 : 0/2 hits, 0.83 expected hits
                    Germans roll dice for 1 Bunker in South Africa, round 3 : 0/1 hits, 0.50 expected hits
                    Dutch roll dice for 1 Elite and 1 Tank in South Africa, round 4 : 1/2 hits, 0.83 expected hits
                    Germans roll dice for 1 Bunker in South Africa, round 4 : 1/1 hits, 0.50 expected hits
                    1 Elite owned by the Dutch and 1 Bunker owned by the Germans lost in South Africa
                Dutch win, taking South Africa from Germans with 1 Tank remaining. Battle score for attacker is 3
                Casualties for Dutch: 1 Elite
                Casualties for Germans: 1 Bunker
            Battle in S.Chile
                Dutch attack with 1 ArmoredCar, 2 Elites and 3 Mech.Infs
                Neutral defend with 1 Fighter and 2 Infantrys
                    Dutch roll dice for 1 ArmoredCar, 2 Elites and 3 Mech.Infs in S.Chile, round 2 : 2/6 hits, 2.33 expected hits
                    Neutral roll dice for 1 Fighter and 2 Infantrys in S.Chile, round 2 : 1/3 hits, 1.17 expected hits
                    1 ArmoredCar owned by the Dutch and 2 Infantrys owned by the Neutral lost in S.Chile
                    Dutch roll dice for 2 Elites and 3 Mech.Infs in S.Chile, round 3 : 3/5 hits, 2.00 expected hits
                    Neutral roll dice for 1 Fighter in S.Chile, round 3 : 0/1 hits, 0.50 expected hits
                    1 Fighter owned by the Neutral lost in S.Chile
                Dutch loses 0 PUs for violating S.Chiles neutrality.
                Dutch win, taking S.Chile from Neutral with 2 Elites and 3 Mech.Infs remaining. Battle score for attacker is 8
                Casualties for Dutch: 1 ArmoredCar
                Casualties for Neutral: 1 Fighter and 2 Infantrys
    
        Non Combat Move - Dutch
    
        Place Units - Dutch
            1 Transport placed in 32 Sea Zone
            2 Elites placed in Suriname
    
        Turn Complete - Dutch
            Dutch collect 14 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.50
    Neutral : -0.67
    Dutch : -0.83
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Finns round 11

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 11
    
        Combat Move - Finns
            2 ArmoredCars moved from Vyborg to Lapland
            1 Infantry moved from Oulu to Vyborg
            2 Elites and 2 Infantrys moved from Tampere to Oulu
            1 Tank moved from Helsinki to Oulu
            1 Elite and 2 Infantrys moved from Helsinki to Tampere
            1 Fighter moved from Helsinki to Lapland
            1 Artillery, 1 Elite and 3 Infantrys moved from Murmansk to N.Karelia
    
        Purchase Units - Finns
            Finns buy 2 ArmoredCars, 2 Infantrys and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Finns
            Battle in Lapland
                Finns attack with 2 ArmoredCars and 1 Fighter
                Russians defend with 1 Infantry
                    Finns roll dice for 2 ArmoredCars and 1 Fighter in Lapland, round 2 : 1/3 hits, 1.00 expected hits
                    Russians roll dice for 1 Infantry in Lapland, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 ArmoredCar owned by the Finns lost in Lapland
                Finns win, taking Lapland from Russians with 1 ArmoredCar and 1 Fighter remaining. Battle score for attacker is -2
                Casualties for Finns: 1 ArmoredCar
                Casualties for Russians: 1 Infantry
    
        Non Combat Move - Finns
            1 Fighter moved from Lapland to N.Karelia
    
        Place Units - Finns
            2 ArmoredCars, 2 Infantrys and 1 Tank placed in Helsinki
    
        Turn Complete - Finns
            Finns collect 16 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Finns : 0.00
    Russians : 0.67
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Romanians round 11

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 11
    
        Combat Move - Romanians
            1 Elite moved from Bulgaria to E.Romania
            1 Elite moved from Bucharest to E.Romania
            3 Tanks moved from Bucharest to Odessa
            2 Mot.Infs moved from Kiev to Lithuania
            2 Mot.Infs moved from Lithuania to Latvia
            1 Fighter moved from Kiev to Latvia
            1 Artillery and 1 Elite moved from Kiev to Minsk
            1 Elite and 1 Fighter moved from Kiev to Donetsk
    
        Purchase Units - Romanians
            Romanians buy 2 Infantrys and 2 Tanks; Remaining resources: 2 PUs; 
    
        Combat - Romanians
            Battle in Minsk
                Romanians attack with 1 Artillery and 1 Elite
                Russians defend with 2 Infantrys
                    Romanians roll dice for 1 Artillery and 1 Elite in Minsk, round 2 : 0/2 hits, 0.83 expected hits
                    Russians roll dice for 2 Infantrys in Minsk, round 2 : 1/2 hits, 0.67 expected hits
                    1 Elite owned by the Romanians lost in Minsk
                    Romanians roll dice for 1 Artillery in Minsk, round 3 : 1/1 hits, 0.33 expected hits
                    Russians roll dice for 2 Infantrys in Minsk, round 3 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Russians and 1 Artillery owned by the Romanians lost in Minsk
                Russians win with 1 Infantry remaining. Battle score for attacker is -5
                Casualties for Romanians: 1 Artillery and 1 Elite
                Casualties for Russians: 1 Infantry
            Battle in Latvia
                Romanians attack with 1 Fighter and 2 Mot.Infs
                Russians defend with 1 Artillery
                    Romanians roll dice for 1 Fighter and 2 Mot.Infs in Latvia, round 2 : 0/3 hits, 0.67 expected hits
                    Russians roll dice for 1 Artillery in Latvia, round 2 : 0/1 hits, 0.33 expected hits
                    Romanians roll dice for 1 Fighter and 2 Mot.Infs in Latvia, round 3 : 1/3 hits, 0.67 expected hits
                    Russians roll dice for 1 Artillery in Latvia, round 3 : 1/1 hits, 0.33 expected hits
                1 Mot.Inf owned by the Romanians and 1 Artillery owned by the Russians lost in Latvia
                Romanians win, taking Latvia from Russians with 1 Fighter and 1 Mot.Inf remaining. Battle score for attacker is -1
                Casualties for Romanians: 1 Mot.Inf
                Casualties for Russians: 1 Artillery
            Battle in Donetsk
                Romanians attack with 1 Elite and 1 Fighter
                Russians defend with 2 Infantrys
                    Romanians roll dice for 1 Elite and 1 Fighter in Donetsk, round 2 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 2 Infantrys in Donetsk, round 2 : 0/2 hits, 0.67 expected hits
                    Romanians roll dice for 1 Elite and 1 Fighter in Donetsk, round 3 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 2 Infantrys in Donetsk, round 3 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Russians and 1 Elite owned by the Romanians lost in Donetsk
                    Romanians roll dice for 1 Fighter in Donetsk, round 4 : 1/1 hits, 0.33 expected hits
                    Russians roll dice for 1 Infantry in Donetsk, round 4 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Donetsk
                Romanians win with 1 Fighter remaining. Battle score for attacker is 1
                Casualties for Romanians: 1 Elite
                Casualties for Russians: 2 Infantrys
    
        Non Combat Move - Romanians
            1 Fighter moved from Donetsk to Kiev
            1 Fighter moved from Latvia to Kiev
    
        Place Units - Romanians
            2 Infantrys and 2 Tanks placed in Bucharest
    
        Turn Complete - Romanians
            Romanians collect 15 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Romanians : -0.17
    Russians : 0.33
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Thai round 11

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 11
    
        Combat Move - Thai
            1 Submarine and 1 T.Boat moved from 66 Sea Zone to 63 Sea Zone
    
        Combat - Thai
            Battle in 63 Sea Zone
                Thai attack with 1 Submarine and 1 T.Boat
                British defend with 1 Submarine
                    Thai roll dice for 1 Submarine in 63 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 Submarine in 63 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Thai roll dice for 1 T.Boat in 63 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 Submarine owned by the British lost in 63 Sea Zone
                Thai win with 1 Submarine and 1 T.Boat remaining. Battle score for attacker is 7
                Casualties for British: 1 Submarine
    
        Non Combat Move - Thai
    
        Turn Complete - Thai
    

    Combat Hit Differential Summary :

    British : -0.33
    Thai : 0.33
    

    Savegame


  • TripleA Turn Summary: Americans round 11

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 11
    
        Combat Move - Americans
            2 units repaired.
            4 S.Submarines moved from 38 Sea Zone to 35 Sea Zone
            1 Destroyer and 1 Submarine moved from 8 Sea Zone to 4 Sea Zone
            1 Destroyer and 1 Submarine moved from 13 Sea Zone to 8 Sea Zone
            2 Elites and 2 Marines moved from Bahia to 32 Sea Zone
            1 B.Transport, 2 Elites and 2 Marines moved from 32 Sea Zone to 34 Sea Zone
            2 Elites and 2 Marines moved from 34 Sea Zone to Canarians
            4 Artillerys, 3 Infantrys and 1 Marine moved from San Francisco to Southwest USA
            1 ArmoredCar, 2 Artillerys and 4 Infantrys moved from Wake to 88 Sea Zone
            1 ArmoredCar moved from Koryakia to 72 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 88 Sea Zone to 95 Sea Zone
            1 Artillery and 1 Infantry moved from 95 Sea Zone to Minamitori
            1 Artillery, 1 Infantry and 1 Transport moved from 88 Sea Zone to 95 Sea Zone
            1 Artillery and 1 Infantry moved from 95 Sea Zone to Eniwetok
                  Americans take Eniwetok from Yamamoto
            1 ArmoredCar, 1 B.Transport and 2 Infantrys moved from 88 Sea Zone to 95 Sea Zone
            1 ArmoredCar and 2 Infantrys moved from 95 Sea Zone to Rongelap
            1 ArmoredCar and 1 S.Submarine moved from 72 Sea Zone to 95 Sea Zone
            1 ArmoredCar moved from 95 Sea Zone to Minamitori
            1 Destroyer and 2 Submarines moved from 88 Sea Zone to 95 Sea Zone
            2 Battleships moved from 72 Sea Zone to 88 Sea Zone
    
        Purchase Units - Americans
            Americans buy 5 B.Transports, 1 Cruiser, 2 Destroyers, 4 Marines and 1 S.Submarine; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in Minamitori
                Americans attack with 1 ArmoredCar, 1 Artillery and 1 Infantry
                Yamamoto defend with 1 Infantry
                    Americans roll dice for 1 ArmoredCar, 1 Artillery and 1 Infantry in Minamitori, round 2 : 1/3 hits, 1.00 expected hits
                    Yamamoto roll dice for 1 Infantry in Minamitori, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto and 1 Infantry owned by the Americans lost in Minamitori
                Americans win, taking Minamitori from Yamamoto with 1 ArmoredCar and 1 Artillery remaining. Battle score for attacker is 0
                Casualties for Americans: 1 Infantry
                Casualties for Yamamoto: 1 Infantry
            Battle in Rongelap
                Americans attack with 1 ArmoredCar and 2 Infantrys
                Yamamoto defend with 1 Infantry
                    Americans roll dice for 1 ArmoredCar and 2 Infantrys in Rongelap, round 2 : 0/3 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Infantry in Rongelap, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 ArmoredCar and 2 Infantrys in Rongelap, round 3 : 1/3 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Infantry in Rongelap, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto and 1 Infantry owned by the Americans lost in Rongelap
                Americans win, taking Rongelap from Yamamoto with 1 ArmoredCar and 1 Infantry remaining. Battle score for attacker is 0
                Casualties for Americans: 1 Infantry
                Casualties for Yamamoto: 1 Infantry
    
        Non Combat Move - Americans
    
        Place Units - Americans
            2 Marines placed in Salvador
            2 Marines placed in Pearl Harbor
            1 B.Transport placed in 98 Sea Zone
            2 B.Transports placed in 71 Sea Zone
            2 B.Transports placed in 83 Sea Zone
            1 Cruiser and 1 Destroyer placed in 88 Sea Zone
            1 Destroyer and 1 S.Submarine placed in 13 Sea Zone
    
        Turn Complete - Americans
            Americans collect 98 PUs; end with 98 PUs
    

    Combat Hit Differential Summary :

    Yamamoto : 1.00
    Americans : -0.33
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Germans round 12

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 12
    
        Combat Move - Germans
            3 Battleships, 1 Carrier, 1 Cruiser, 9 Destroyers, 1 S.Submarine, 5 Submarines and 2 T.Boats moved from 22 Sea Zone to 21 Sea Zone
            1 Bomber and 1 JetFighter moved from Kiev to 21 Sea Zone
            1 JetFighter moved from Bohemia to 21 Sea Zone
            1 Fighter and 1 Stuka moved from Nordland to 4 Sea Zone
            2 Artillerys and 3 Elites moved from Nordland to Finnmark
            2 Infantrys moved from Upper Norrland to Nordland
            1 Transport moved from 24 Sea Zone to 23 Sea Zone
            2 Infantrys moved from Oslo to 23 Sea Zone
            1 Transport moved from 24 Sea Zone to 23 Sea Zone
            2 Infantrys moved from Oslo to 23 Sea Zone
            4 Infantrys and 2 Transports moved from 23 Sea Zone to 24 Sea Zone
            4 Infantrys moved from 24 Sea Zone to Estonia
                  Germans take Estonia from Russians
            1 Infantry moved from East Prussia to 24 Sea Zone
            2 Infantrys moved from Danzig to 24 Sea Zone
            3 Infantrys moved from 24 Sea Zone to Estonia
            4 Tanks moved from Warsaw to Kiev
            3 Mot.Infs moved from Bohemia to Kiev
            1 Elite and 1 Infantry moved from Krakow to Vinnytsia
            4 Artillerys and 4 Elites moved from Belgium to Netherlands
            2 Artillerys and 6 Infantrys moved from Netherlands to Hamburg
            1 Destroyer and 1 Transport moved from 51 Sea Zone to 46 Sea Zone
            4 HeavyTanks, 1 Stuka and 2 Tanks moved from Kiev to Rostov
                  Germans take Donetsk from Russians
            1 Tank moved from Kiev to Rostov
    
        Purchase Units - Germans
            Germans buy 6 Artillerys, 1 Bunker, 2 Destroyers, 4 Elites, 1 Factory, 1 HeavyTank, 2 Infantrys, 5 Tanks and 2 Transports; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in Finnmark
                Germans attack with 2 Artillerys and 3 Elites
                Russians defend with 1 Infantry
                    Germans roll dice for 2 Artillerys and 3 Elites in Finnmark, round 2 : 1/5 hits, 2.00 expected hits
                    Russians roll dice for 1 Infantry in Finnmark, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Finnmark
                Germans win, taking Finnmark from Russians with 2 Artillerys and 3 Elites remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
            Battle in 4 Sea Zone
                Germans attack with 1 Fighter and 1 Stuka
                Americans defend with 1 Destroyer and 1 Submarine
                    Germans roll dice for 1 Fighter and 1 Stuka in 4 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                    Americans roll dice for 1 Destroyer in 4 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 Destroyer owned by the Americans lost in 4 Sea Zone
                1 Submarine owned by the Americans Submerged
                Germans win with 1 Fighter and 1 Stuka remaining. Battle score for attacker is 8
                Casualties for Americans: 1 Destroyer
            Battle in 21 Sea Zone
                Germans attack with 3 Battleships, 1 Bomber, 1 Carrier, 1 Cruiser, 9 Destroyers, 2 JetFighters, 1 S.Submarine, 5 Submarines and 2 T.Boats
                British defend with 1 Battleship, 4 Destroyers, 7 Submarines, 2 T.Boats and 2 Transports; Americans defend with 2 Destroyers
                    Germans roll dice for 1 S.Submarine and 5 Submarines in 21 Sea Zone, round 2 : 3/6 hits, 2.17 expected hits
                Units damaged: 1 Battleship owned by the British
                    British roll dice for 7 Submarines in 21 Sea Zone, round 2 : 1/7 hits, 2.33 expected hits
                Units damaged: 1 Battleship owned by the Germans
                    Germans roll dice for 3 Battleships, 1 Bomber, 1 Carrier, 1 Cruiser, 9 Destroyers, 2 JetFighters and 2 T.Boats in 21 Sea Zone, round 2 : 11/19 hits, 8.33 expected hits
                    British roll dice for 1 Battleship, 6 Destroyers, 2 T.Boats and 2 Transports in 21 Sea Zone, round 2 : 6/11 hits, 3.33 expected hits
                Units damaged: 2 Battleships owned by the Germans
                    2 Submarines owned by the Germans, 7 Submarines owned by the British, 2 Transports owned by the British, 2 Destroyers owned by the British, 2 T.Boats owned by the British and 2 T.Boats owned by the Germans lost in 21 Sea Zone
                    Germans roll dice for 1 S.Submarine and 3 Submarines in 21 Sea Zone, round 3 : 1/4 hits, 1.50 expected hits
                    Germans roll dice for 3 Battleships, 1 Bomber, 1 Carrier, 1 Cruiser, 9 Destroyers and 2 JetFighters in 21 Sea Zone, round 3 : 7/17 hits, 7.67 expected hits
                    British roll dice for 1 Battleship and 4 Destroyers in 21 Sea Zone, round 3 : 3/5 hits, 2.00 expected hits
                    2 Destroyers owned by the Americans, 3 Submarines owned by the Germans, 1 Battleship owned by the British and 2 Destroyers owned by the British lost in 21 Sea Zone
                Germans win with 3 Battleships, 1 Bomber, 1 Carrier, 1 Cruiser, 9 Destroyers, 2 JetFighters and 1 S.Submarine remaining. Battle score for attacker is 94
                Casualties for Germans: 5 Submarines and 2 T.Boats
                Casualties for British: 1 Battleship, 4 Destroyers, 7 Submarines, 2 T.Boats and 2 Transports
                Casualties for Americans: 2 Destroyers
            Battle in Rostov
                Germans attack with 4 HeavyTanks, 1 Stuka and 3 Tanks
                Russians defend with 2 Bombers and 8 Infantrys
                    Germans roll dice for 4 HeavyTanks, 1 Stuka and 3 Tanks in Rostov, round 2 : 5/8 hits, 4.67 expected hits
                    Russians roll dice for 2 Bombers and 8 Infantrys in Rostov, round 2 : 3/10 hits, 3.00 expected hits
                    3 Infantrys owned by the Russians, 2 Bombers owned by the Russians and 3 Tanks owned by the Germans lost in Rostov
                    Germans roll dice for 4 HeavyTanks and 1 Stuka in Rostov, round 3 : 4/5 hits, 3.17 expected hits
                    Russians roll dice for 5 Infantrys in Rostov, round 3 : 2/5 hits, 1.67 expected hits
                    4 Infantrys owned by the Russians, 1 HeavyTank owned by the Germans and 1 Stuka owned by the Germans lost in Rostov
                    Germans roll dice for 3 HeavyTanks in Rostov, round 4 : 2/3 hits, 2.00 expected hits
                    Russians roll dice for 1 Infantry in Rostov, round 4 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 HeavyTank owned by the Germans lost in Rostov
                Germans win, taking Rostov from Russians with 2 HeavyTanks remaining. Battle score for attacker is 7
                Casualties for Germans: 2 HeavyTanks, 1 Stuka and 3 Tanks
                Casualties for Russians: 2 Bombers and 8 Infantrys
    
        Non Combat Move - Germans
            1 Bomber moved from 21 Sea Zone to Netherlands
            1 Fighter and 1 Stuka moved from 4 Sea Zone to Nordland
    
        Place Units - Germans
            1 Bunker placed in Kiev
            1 Factory placed in Greece
            1 HeavyTank and 3 Tanks placed in Vinnytsia
            1 Artillery, 1 Elite and 2 Tanks placed in Warsaw
            2 Artillerys, 2 Elites and 1 Infantry placed in Bohemia
            1 Artillery, 1 Elite and 1 Infantry placed in Danzig
            2 Destroyers and 2 Transports placed in 23 Sea Zone
            2 Artillerys placed in Hamburg
    
        Turn Complete - Germans
            Germans collect 118 PUs; end with 118 PUs
    

    Combat Hit Differential Summary :

    Germans : 2.67
    British : 2.33
    Americans : -0.33
    Russians : 0.67
    

    Savegame


  • TripleA Turn Summary: Russians round 12

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 12
    
        Combat Move - Russians
            5 Infantrys moved from Stalingrad to Rostov
            1 Infantry moved from Crimea to Donetsk
                  Russians take Donetsk from Germans
            1 Infantry moved from Crimea to 54 Sea Zone
            1 Destroyer, 1 Infantry, 1 Submarine and 1 Transport moved from 54 Sea Zone to 53 Sea Zone
            1 Infantry moved from 53 Sea Zone to Bulgaria
                  Russians take Bulgaria from Romanians
            3 Infantrys moved from Arkhangelsk to 6 Sea Zone
            1 Infantry moved from 6 Sea Zone to Murmansk
                  Russians take Murmansk from Finns
            2 Infantrys moved from 6 Sea Zone to Lapland
            1 Infantry moved from S.Karelia to Vyborg
            1 Elite moved from Leningrad to Vyborg
            2 Infantrys moved from Smolensk to Novgorod
            1 Fighter moved from Leningrad to Novgorod
            2 Infantrys moved from Leningrad to Latvia
            1 Fighter moved from Leningrad to Latvia
            5 Infantrys moved from Iraq to Syria
            1 Artillery and 10 Infantrys moved from Palestine to Syria
            5 Infantrys moved from W.Iran to Iraq
            2 Infantrys moved from Uzbekistan to 126 Sea Zone
            2 Infantrys moved from 126 Sea Zone to Astrakhan
            2 Infantrys moved from Tashkent to Uzbekistan
            5 Infantrys moved from Novosibirsk to Krasnoyarsk
            5 Infantrys moved from Sverdlovsk to Novosibirsk
            6 Artillerys, 1 Elite, 1 Fighter, 2 HeavyTanks, 63 Infantrys, 2 Mech.Infs, 1 Mot.Inf and 5 Tanks moved from Yakutsk to Ayan
            1 Infantry moved from Okhotsk to Ayan
            1 HeavyTank moved from Olyokminsk to Ayan
    
        Purchase Units - Russians
            Russians buy 2 Artillerys, 1 Bunker, 1 Elite, 2 HeavyTanks, 29 Infantrys and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Vyborg
                Russians attack with 1 Elite and 1 Infantry
                Finns defend with 1 Infantry
                    Russians roll dice for 1 Elite and 1 Infantry in Vyborg, round 2 : 0/2 hits, 0.50 expected hits
                    Finns roll dice for 1 Infantry in Vyborg, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 Elite and 1 Infantry in Vyborg, round 3 : 1/2 hits, 0.50 expected hits
                    Finns roll dice for 1 Infantry in Vyborg, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Finns lost in Vyborg
                Russians win, taking Vyborg from Finns with 1 Elite and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Finns: 1 Infantry
            Battle in Ayan
                Russians attack with 6 Artillerys, 1 Elite, 1 Fighter, 3 HeavyTanks, 64 Infantrys, 2 Mech.Infs, 1 Mot.Inf and 5 Tanks
                Hisaichi defend with 1 AAGun, 4 Artillerys, 6 Bunkers, 1 Fighter, 19 Infantrys, 3 Mech.Infs and 20 Tanks
                    AA fire in Ayan : 0/1 hits, 0.17 expected hits
                    Russians roll dice for 6 Artillerys, 1 Elite, 1 Fighter, 3 HeavyTanks, 64 Infantrys, 2 Mech.Infs, 1 Mot.Inf and 5 Tanks in Ayan, round 2 : 18/83 hits, 20.00 expected hits
                Units damaged: 6 Bunkers owned by the Hisaichi
                    Hisaichi roll dice for 4 Artillerys, 6 Bunkers, 1 Fighter, 19 Infantrys, 3 Mech.Infs and 20 Tanks in Ayan, round 2 : 24/53 hits, 22.17 expected hits
                    24 Infantrys owned by the Russians and 12 Infantrys owned by the Hisaichi lost in Ayan
                    Russians roll dice for 6 Artillerys, 1 Elite, 1 Fighter, 3 HeavyTanks, 40 Infantrys, 2 Mech.Infs, 1 Mot.Inf and 5 Tanks in Ayan, round 3 : 14/59 hits, 16.00 expected hits
                    Hisaichi roll dice for 4 Artillerys, 6 Bunkers, 1 Fighter, 7 Infantrys, 3 Mech.Infs and 20 Tanks in Ayan, round 3 : 17/41 hits, 18.17 expected hits
                    17 Infantrys owned by the Russians, 3 Mech.Infs owned by the Hisaichi, 7 Infantrys owned by the Hisaichi and 4 Artillerys owned by the Hisaichi lost in Ayan
                    Russians roll dice for 6 Artillerys, 1 Elite, 1 Fighter, 3 HeavyTanks, 23 Infantrys, 2 Mech.Infs, 1 Mot.Inf and 5 Tanks in Ayan, round 4 : 14/42 hits, 13.17 expected hits
                    Hisaichi roll dice for 6 Bunkers, 1 Fighter and 20 Tanks in Ayan, round 4 : 12/27 hits, 13.50 expected hits
                    12 Infantrys owned by the Russians and 14 Tanks owned by the Hisaichi lost in Ayan
                    Russians roll dice for 6 Artillerys, 1 Elite, 1 Fighter, 3 HeavyTanks, 11 Infantrys, 2 Mech.Infs, 1 Mot.Inf and 5 Tanks in Ayan, round 5 : 15/30 hits, 11.17 expected hits
                    Hisaichi roll dice for 6 Bunkers, 1 Fighter and 6 Tanks in Ayan, round 5 : 11/13 hits, 6.50 expected hits
                    11 Infantrys owned by the Russians, 6 Tanks owned by the Hisaichi, 6 Bunkers owned by the Hisaichi and 1 Fighter owned by the Hisaichi lost in Ayan
                Russians win, taking Ayan from Hisaichi with 6 Artillerys, 1 Elite, 1 Fighter, 3 HeavyTanks, 2 Mech.Infs, 1 Mot.Inf and 5 Tanks remaining. Battle score for attacker is 88
                Casualties for Russians: 64 Infantrys
                Casualties for Hisaichi: 4 Artillerys, 6 Bunkers, 1 Fighter, 19 Infantrys, 3 Mech.Infs and 20 Tanks
            Battle in Lapland
                Russians attack with 2 Infantrys
                Finns defend with 1 ArmoredCar
                    Russians roll dice for 1 Cruiser in Lapland, round 2 : 1/1 hits, 0.50 expected hits
                    1 ArmoredCar owned by the Finns lost in Lapland
                Russians win, taking Lapland from Finns with 2 Infantrys remaining. Battle score for attacker is 4
                Casualties for Finns: 1 ArmoredCar
            Battle in Rostov
                Russians attack with 5 Infantrys
                Germans defend with 2 HeavyTanks
                    Russians roll dice for 5 Infantrys in Rostov, round 2 : 0/5 hits, 0.83 expected hits
                    Germans roll dice for 2 HeavyTanks in Rostov, round 2 : 2/2 hits, 1.33 expected hits
                    2 Infantrys owned by the Russians lost in Rostov
                    Russians roll dice for 3 Infantrys in Rostov, round 3 : 0/3 hits, 0.50 expected hits
                    Germans roll dice for 2 HeavyTanks in Rostov, round 3 : 2/2 hits, 1.33 expected hits
                    2 Infantrys owned by the Russians lost in Rostov
                1 Infantry retreated to Stalingrad
                Germans win with 2 HeavyTanks remaining. Battle score for attacker is -8
                Casualties for Russians: 4 Infantrys
            Battle in Latvia
                Russians attack with 1 Fighter and 2 Infantrys
                Romanians defend with 1 Mot.Inf
                    Russians roll dice for 1 Fighter and 2 Infantrys in Latvia, round 2 : 0/3 hits, 0.67 expected hits
                    Romanians roll dice for 1 Mot.Inf in Latvia, round 2 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Russians lost in Latvia
                    Russians roll dice for 1 Fighter and 1 Infantry in Latvia, round 3 : 1/2 hits, 0.50 expected hits
                    Romanians roll dice for 1 Mot.Inf in Latvia, round 3 : 0/1 hits, 0.50 expected hits
                1 Mot.Inf owned by the Romanians lost in Latvia
                Russians win, taking Latvia from Romanians with 1 Fighter and 1 Infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 Infantry
                Casualties for Romanians: 1 Mot.Inf
            Battle in Novgorod
                Russians attack with 1 Fighter and 2 Infantrys
                Germans defend with 1 Artillery
                    Russians roll dice for 1 Fighter and 2 Infantrys in Novgorod, round 2 : 0/3 hits, 0.67 expected hits
                    Germans roll dice for 1 Artillery in Novgorod, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 Fighter and 2 Infantrys in Novgorod, round 3 : 0/3 hits, 0.67 expected hits
                    Germans roll dice for 1 Artillery in Novgorod, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 Fighter and 2 Infantrys in Novgorod, round 4 : 1/3 hits, 0.67 expected hits
                    Germans roll dice for 1 Artillery in Novgorod, round 4 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 Artillery owned by the Germans lost in Novgorod
                Russians win, taking Novgorod from Germans with 1 Fighter and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
                Casualties for Germans: 1 Artillery
    
        Non Combat Move - Russians
            1 Infantry moved from Moscow to Penza
            1 Infantry moved from Moscow to Tula
            1 Infantry moved from Georgia to Saratov
            10 Infantrys moved from Yaroslavl to Tula
            1 AAGun moved from Moscow to Tula
            4 Infantrys moved from Smolensk to Novgorod
            1 Fighter moved from Latvia to Leningrad
            1 Fighter moved from Novgorod to Leningrad
            10 Infantrys moved from Olyokminsk to N.Buryat Mongolia
            1 Fighter moved from Ayan to N.Buryat Mongolia
            4 Infantrys moved from Irkutsk to N.Buryat Mongolia
            5 Infantrys moved from Evenkia to Olyokminsk
            1 Tank moved from Sibirsky to Olyokminsk
            5 Infantrys moved from Sibirsky to Evenkia
    
        Place Units - Russians
            1 Bunker placed in Stalingrad
            3 Infantrys placed in Georgia
            5 Infantrys placed in Stalingrad
            1 HeavyTank, 2 Infantrys and 1 Tank placed in Leningrad
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Moscow: 8 Infantrys
            EDIT: Adding units owned by Russians to Yaroslavl: 8 Infantrys
            EDIT: Turning off Edit Mode
            2 Artillerys and 2 Infantrys placed in Arkhangelsk
            1 HeavyTank, 1 Infantry and 1 Tank placed in Kursk
            2 Infantrys placed in Tashkent
            1 Elite and 9 Infantrys placed in Moscow
            5 Infantrys placed in Sibirsky
            Russians undo move 9.
            5 Infantrys placed in Sverdlovsk
    
        Turn Complete - Russians
            Russians collect 103 PUs; end with 103 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.33
    Romanians : 0.00
    Hisaichi : 3.67
    AA fire in Ayan : : -0.17
    Finns : -0.67
    Russians : -1.33
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Italians round 12

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 12
    
        Combat Move - Italians
            1 Infantry moved from French Equatorial Africa to Belgian Congo
                  Italians take Belgian Congo from French
            2 Tanks moved from Kufra to French Equatorial Africa
            2 Infantrys moved from Italian East Africa to Kenya
            2 Tanks moved from French Equatorial Africa to Belgian Congo
            2 Mot.Infs moved from Italian East Africa to Kenya
            1 Mot.Inf moved from Italian East Africa to Belgian Congo
            1 Transport moved from 51 Sea Zone to 46 Sea Zone
            3 Infantrys and 1 Tank moved from Campania to 46 Sea Zone
            3 Infantrys and 1 Tank moved from 46 Sea Zone to Corsica
            4 Transports moved from 56 Sea Zone to 48 Sea Zone
            6 Infantrys and 2 Tanks moved from Campania to 48 Sea Zone
            1 Transport moved from 56 Sea Zone to 48 Sea Zone
            1 Infantry moved from Campania to 48 Sea Zone
            2 ArmoredCars moved from Crete to 56 Sea Zone
            3 Infantrys moved from Mersa Matruh to 56 Sea Zone
            1 Infantry moved from Cairo to 56 Sea Zone
            2 ArmoredCars and 4 Infantrys moved from 56 Sea Zone to Palestine
            2 Destroyers moved from 51 Sea Zone to 56 Sea Zone
            7 Infantrys and 2 Tanks moved from 48 Sea Zone to Malta
            1 Battleship moved from 56 Sea Zone to 48 Sea Zone
            2 Destroyers moved from 51 Sea Zone to 56 Sea Zone
            2 Submarines moved from 51 Sea Zone to 56 Sea Zone
            1 S.Submarine moved from 51 Sea Zone to 47 Sea Zone
            1 Infantry moved from Tunis to 47 Sea Zone
            1 Infantry and 1 S.Submarine moved from 47 Sea Zone to 48 Sea Zone
            1 Infantry moved from 48 Sea Zone to Malta
            1 Mot.Inf moved from Tunis to E.Morocco
            1 Infantry moved from N.Algeria to E.Morocco
            1 Infantry moved from E.Morocco to W.Morocco
            1 Adv.Fighter moved from Mersa Matruh to Palestine
            5 Infantrys moved from Cairo to Lower Egypt
            3 HeavyTanks, 2 Infantrys and 3 Tanks moved from Lower Egypt to Palestine
            5 Tanks moved from Rome to Campania
    
        Purchase Units - Italians
            Italians buy 6 Bunkers, 1 Destroyer, 18 Infantrys and 5 Tanks; Remaining resources: 3 PUs; 
    
        Combat - Italians
            Battle in Malta
                Italians attack with 8 Infantrys and 2 Tanks
                British defend with 3 Bunkers
                    Italians roll dice for 1 Battleship in Malta, round 2 : 0/1 hits, 0.67 expected hits
                    Italians roll dice for 8 Infantrys and 2 Tanks in Malta, round 2 : 2/10 hits, 2.33 expected hits
                Units damaged: 2 Bunkers owned by the British
                    British roll dice for 3 Bunkers in Malta, round 2 : 1/3 hits, 1.50 expected hits
                    1 Infantry owned by the Italians lost in Malta
                    Italians roll dice for 7 Infantrys and 2 Tanks in Malta, round 3 : 3/9 hits, 2.17 expected hits
                Units damaged: 1 Bunker owned by the British
                    British roll dice for 3 Bunkers in Malta, round 3 : 1/3 hits, 1.50 expected hits
                    2 Bunkers owned by the British and 1 Infantry owned by the Italians lost in Malta
                    Italians roll dice for 6 Infantrys and 2 Tanks in Malta, round 4 : 1/8 hits, 2.00 expected hits
                    British roll dice for 1 Bunker in Malta, round 4 : 1/1 hits, 0.50 expected hits
                    1 Bunker owned by the British and 1 Infantry owned by the Italians lost in Malta
                Italians win, taking Malta from British with 5 Infantrys and 2 Tanks remaining. Battle score for attacker is 12
                Casualties for Italians: 3 Infantrys
                Casualties for British: 3 Bunkers
            Battle in Palestine
                Italians attack with 1 Adv.Fighter, 2 ArmoredCars, 3 HeavyTanks, 6 Infantrys and 3 Tanks
                French defend with 1 Tank
                    Italians roll dice for 1 Adv.Fighter, 2 ArmoredCars, 3 HeavyTanks, 6 Infantrys and 3 Tanks in Palestine, round 2 : 5/15 hits, 5.67 expected hits
                    British roll dice for 1 Tank in Palestine, round 2 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the French lost in Palestine
                Italians win, taking Palestine from British with 1 Adv.Fighter, 2 ArmoredCars, 3 HeavyTanks, 6 Infantrys and 3 Tanks remaining. Battle score for attacker is 5
                Casualties for French: 1 Tank
            Battle in Corsica
                Italians attack with 3 Infantrys and 1 Tank
                French defend with 1 Infantry
                    Italians roll dice for 3 Infantrys and 1 Tank in Corsica, round 2 : 1/4 hits, 1.00 expected hits
                    French roll dice for 1 Infantry in Corsica, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the French lost in Corsica
                Italians win, taking Corsica from French with 3 Infantrys and 1 Tank remaining. Battle score for attacker is 2
                Casualties for French: 1 Infantry
    
        Non Combat Move - Italians
            1 JetFighter moved from Tunis to Mauritania
            1 Mot.Inf moved from E.Morocco to Mauritania
            3 Mot.Infs moved from French Sudan to French Equatorial Africa
            2 Mot.Infs moved from E.Morocco to French Sudan
            1 AAGun moved from New Valley to Darfur
            1 AAGun moved from Cairo to Lower Egypt
            1 AAGun moved from W.Morocco to Mauritania
            1 AAGun moved from Mauritania to French Sudan
            1 Adv.Fighter moved from Palestine to Lower Egypt
    
        Place Units - Italians
            1 Bunker and 3 Infantrys placed in French Equatorial Africa
            1 Bunker placed in French Sudan
            1 Bunker placed in Mauritania
            1 Bunker placed in W.Morocco
            1 Bunker and 4 Infantrys placed in E.Morocco
            1 Bunker and 3 Tanks placed in Italian East Africa
            1 Destroyer placed in 46 Sea Zone
            4 Infantrys placed in Tunis
            6 Infantrys placed in Cairo
            2 Tanks placed in Kufra
            1 Infantry placed in Campania
    
        Turn Complete - Italians
            Italians collect 114 PUs; end with 117 PUs
    

    Combat Hit Differential Summary :

    Italians : -1.83
    British : -1.00
    French : -0.33
    

    Savegame


  • TripleA Turn Summary: French round 12

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 12
    
        Combat Move - French
            1 Elite, 2 Infantrys and 1 Tank moved from Canarians to 34 Sea Zone
            1 Elite, 2 Infantrys, 1 Tank and 2 Transports moved from 34 Sea Zone to 38 Sea Zone
            1 Elite, 2 Infantrys and 1 Tank moved from 38 Sea Zone to Belgian Congo
    
        Purchase Units - French
            French buy 1 Adv.Fighter and 1 Fighter; Remaining resources: 0 PUs; 
    
        Combat - French
            Battle in Belgian Congo
                French attack with 1 Elite, 2 Infantrys and 1 Tank
                Italians defend with 1 Infantry, 1 Mot.Inf and 2 Tanks
                    French roll dice for 1 Elite, 2 Infantrys and 1 Tank in Belgian Congo, round 2 : 0/4 hits, 1.17 expected hits
                    Italians roll dice for 1 Infantry, 1 Mot.Inf and 2 Tanks in Belgian Congo, round 2 : 3/4 hits, 1.83 expected hits
                    1 Elite owned by the French and 2 Infantrys owned by the French lost in Belgian Congo
                    French roll dice for 1 Tank in Belgian Congo, round 3 : 0/1 hits, 0.50 expected hits
                    Italians roll dice for 1 Infantry, 1 Mot.Inf and 2 Tanks in Belgian Congo, round 3 : 2/4 hits, 1.83 expected hits
                    1 Tank owned by the French lost in Belgian Congo
                Italians win with 1 Infantry, 1 Mot.Inf and 2 Tanks remaining. Battle score for attacker is -12
                Casualties for French: 1 Elite, 2 Infantrys and 1 Tank
    
        Non Combat Move - French
    
        Place Units - French
            1 Adv.Fighter and 1 Fighter placed in Syria
    
        Turn Complete - French
            French collect 15 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Italians : 1.33
    French : -1.67
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Yamamoto round 12

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 12
    
        Combat Move - Yamamoto
            3 Adv.Fighters moved from Ponape to 95 Sea Zone
            1 Adv.Fighter and 1 Fighter moved from Saipan to 95 Sea Zone
            2 Bombers moved from Iturup to 71 Sea Zone
            1 B.Transport moved from 66 Sea Zone to 70 Sea Zone
            3 Infantrys moved from South Australia to 70 Sea Zone
            1 Transport moved from 66 Sea Zone to 70 Sea Zone
            1 Tank moved from South Australia to 70 Sea Zone
            1 B.Transport, 3 Infantrys, 1 Tank and 1 Transport moved from 70 Sea Zone to 67 Sea Zone
            2 Marines moved from Northern Territory to 67 Sea Zone
            3 Infantrys, 1 Marine and 1 Tank moved from 67 Sea Zone to Broome
            1 Marine moved from 67 Sea Zone to Broome
            1 Transport moved from 66 Sea Zone to 67 Sea Zone
            1 Infantry and 1 Tank moved from Northern Territory to 67 Sea Zone
            1 Infantry and 1 Tank moved from 67 Sea Zone to Broome
            2 Cruisers moved from 66 Sea Zone to 110 Sea Zone
            4 Infantrys moved from Banjarmasin to 110 Sea Zone
            2 Cruisers, 4 Infantrys and 2 S.Submarines moved from 110 Sea Zone to 67 Sea Zone
            4 Infantrys moved from 67 Sea Zone to Broome
            1 Battleship, 1 Carrier, 1 Destroyer and 1 Submarine moved from 66 Sea Zone to 67 Sea Zone
            2 Fighters moved from Davao to Ponape
            2 Fighters moved from Davao to Ponape
            1 Adv.Fighter and 1 Fighter moved from Tokyo to Saipan
    
        Purchase Units - Yamamoto
            Yamamoto buy 1 Bunker, 4 Fighters, 7 Infantrys, 1 L.Fighter, 2 Marines and 2 S.Submarines; Remaining resources: 1 PUs; 
    
        Combat - Yamamoto
            Battle in 71 Sea Zone
                Yamamoto attack with 2 Bombers
                Americans defend with 2 B.Transports
                    Yamamoto roll dice for 2 Bombers in 71 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits
                    Americans roll dice for 2 B.Transports in 71 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                2 B.Transports owned by the Americans lost in 71 Sea Zone
                Yamamoto win with 2 Bombers remaining. Battle score for attacker is 16
                Casualties for Americans: 2 B.Transports
            Battle in 95 Sea Zone
                Yamamoto attack with 4 Adv.Fighters and 1 Fighter
                Americans defend with 1 B.Transport, 1 Destroyer, 1 S.Submarine, 2 Submarines and 2 Transports
                    Yamamoto roll dice for 4 Adv.Fighters and 1 Fighter in 95 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits
                    Americans roll dice for 1 B.Transport, 1 Destroyer and 2 Transports in 95 Sea Zone, round 2 : 1/4 hits, 0.83 expected hits
                    2 Transports owned by the Americans and 1 Fighter owned by the Yamamoto lost in 95 Sea Zone
                2 Submarines owned by the Americans and 1 S.Submarine owned by the Americans Submerged
                    Yamamoto roll dice for 4 Adv.Fighters in 95 Sea Zone, round 3 : 1/4 hits, 2.00 expected hits
                    Americans roll dice for 1 B.Transport and 1 Destroyer in 95 Sea Zone, round 3 : 0/2 hits, 0.50 expected hits
                1 B.Transport owned by the Americans lost in 95 Sea Zone
                    Yamamoto roll dice for 4 Adv.Fighters in 95 Sea Zone, round 4 : 3/4 hits, 2.00 expected hits
                    Americans roll dice for 1 Destroyer in 95 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    1 Destroyer owned by the Americans lost in 95 Sea Zone
                Yamamoto win with 4 Adv.Fighters remaining. Battle score for attacker is 20
                Casualties for Yamamoto: 1 Fighter
                Casualties for Americans: 1 B.Transport, 1 Destroyer and 2 Transports
            Battle in Broome
                Yamamoto attack with 8 Infantrys, 2 Marines and 2 Tanks
                Anzac defend with 1 AAGun, 1 Bunker, 1 Factory and 7 Infantrys
                    Yamamoto roll dice for 1 Battleship and 2 Cruisers in Broome, round 2 : 1/3 hits, 1.67 expected hits
                Units damaged: 1 Bunker owned by the Anzac
                    Yamamoto roll dice for 8 Infantrys, 2 Marines and 2 Tanks in Broome, round 2 : 4/12 hits, 3.33 expected hits
                    Anzac roll dice for 1 Bunker and 7 Infantrys in Broome, round 2 : 4/8 hits, 2.83 expected hits
                    4 Infantrys owned by the Anzac and 4 Infantrys owned by the Yamamoto lost in Broome
                    Yamamoto roll dice for 4 Infantrys, 2 Marines and 2 Tanks in Broome, round 3 : 2/8 hits, 2.67 expected hits
                    Anzac roll dice for 1 Bunker and 3 Infantrys in Broome, round 3 : 1/4 hits, 1.50 expected hits
                    2 Infantrys owned by the Anzac and 1 Infantry owned by the Yamamoto lost in Broome
                    Yamamoto roll dice for 3 Infantrys, 2 Marines and 2 Tanks in Broome, round 4 : 2/7 hits, 2.50 expected hits
                    Anzac roll dice for 1 Bunker and 1 Infantry in Broome, round 4 : 1/2 hits, 0.83 expected hits
                    1 Infantry owned by the Anzac, 1 Infantry owned by the Yamamoto and 1 Bunker owned by the Anzac lost in Broome
                Yamamoto win, taking Broome from Anzac with 2 Infantrys, 2 Marines and 2 Tanks remaining. Battle score for attacker is 8
                Casualties for Yamamoto: 6 Infantrys
                Casualties for Anzac: 1 Bunker and 7 Infantrys
    
        Non Combat Move - Yamamoto
            2 Artillerys and 1 Infantry moved from Townsville to Northern Territory
            2 Bombers moved from 71 Sea Zone to Kunashir
            2 Adv.Fighters moved from 95 Sea Zone to Saipan
            2 Adv.Fighters moved from 95 Sea Zone to Ponape
    
        Place Units - Yamamoto
            1 Bunker placed in Sumatra
            2 Marines placed in Banjarmasin
            2 S.Submarines placed in 110 Sea Zone
            4 Fighters placed in Davao
            Turning on Edit Mode
            EDIT: Removing units owned by Yamamoto from Tokyo: 3 Infantrys
            EDIT: Adding units owned by Yamamoto to Kyushu: 3 Infantrys
            EDIT: Removing units owned by Yamamoto from Tokyo: 3 Infantrys
            EDIT: Adding units owned by Yamamoto to Hokkaido: 3 Infantrys
            EDIT: Turning off Edit Mode
            7 Infantrys and 1 L.Fighter placed in Tokyo
    
        Turn Complete - Yamamoto
            Yamamoto collect 91 PUs; end with 92 PUs
    

    Combat Hit Differential Summary :

    Yamamoto : -0.83
    Americans : -1.00
    Anzac : 0.83
    

    Savegame


  • TripleA Turn Summary: Chinese round 12

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 12
    
        Combat Move - Chinese
            2 Infantrys moved from Peking to Hulunbuir
            1 ArmoredCar moved from Peking to Hulunbuir
            1 Adv.Fighter and 1 Fighter moved from Peking to Hulunbuir
            4 Infantrys moved from Chahar to Peking
            1 Artillery, 1 Elite, 2 Infantrys and 1 Marine moved from Shansi to Chahar
            3 ArmoredCars, 1 Artillery, 1 Elite and 4 Infantrys moved from Shantung to Peking
            3 ArmoredCars moved from Hupeh to Chahar
            2 Artillerys, 1 Elite and 5 Infantrys moved from Suiyuan to Chahar
            6 ArmoredCars moved from Ningsia to Chahar
            2 Artillerys and 6 Infantrys moved from Ningsia to Suiyuan
            1 ArmoredCar and 4 Infantrys moved from Gobi Altai to Ningsia
            1 ArmoredCar moved from Ningsia to Suiyuan
            6 ArmoredCars moved from Hsining to Ningsia
            3 Infantrys moved from E.Sinkiang to Gobi Altai
            3 ArmoredCars and 1 Mech.Inf moved from Urumqi to Gobi Altai
            1 Mech.Inf moved from Gobi Altai to Ningsia
    
        Purchase Units - Chinese
            Chinese buy 12 ArmoredCars and 1 Mech.Inf; Remaining resources: 2 PUs; 
    
        Combat - Chinese
            Battle in Hulunbuir
                Chinese attack with 1 Adv.Fighter, 1 ArmoredCar, 1 Fighter and 2 Infantrys
                Hisaichi defend with 2 Infantrys
                    Chinese roll dice for 1 Adv.Fighter, 1 ArmoredCar, 1 Fighter and 2 Infantrys in Hulunbuir, round 2 : 1/5 hits, 1.50 expected hits
                    Hisaichi roll dice for 2 Infantrys in Hulunbuir, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Hulunbuir
                    Chinese roll dice for 1 Adv.Fighter, 1 ArmoredCar, 1 Fighter and 1 Infantry in Hulunbuir, round 3 : 0/4 hits, 1.33 expected hits
                    Hisaichi roll dice for 1 Infantry in Hulunbuir, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 Adv.Fighter, 1 ArmoredCar, 1 Fighter and 1 Infantry in Hulunbuir, round 4 : 1/4 hits, 1.33 expected hits
                    Hisaichi roll dice for 1 Infantry in Hulunbuir, round 4 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Hulunbuir
                Chinese win, taking Hulunbuir from Hisaichi with 1 Adv.Fighter, 1 ArmoredCar and 1 Fighter remaining. Battle score for attacker is 0
                Casualties for Chinese: 2 Infantrys
                Casualties for Hisaichi: 2 Infantrys
    
        Non Combat Move - Chinese
            1 Adv.Fighter and 1 Fighter moved from Hulunbuir to Peking
    
        Place Units - Chinese
            3 ArmoredCars placed in Hupeh
            6 ArmoredCars placed in Hsining
            3 ArmoredCars and 1 Mech.Inf placed in Urumqi
    
        Turn Complete - Chinese
            Chinese collect 53 PUs; end with 55 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : 0.67
    Chinese : -2.17
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Hisaichi round 12

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 12
    
        Combat Move - Hisaichi
            1 Infantry moved from Heilungchiang to Hulunbuir
            1 Elite moved from Chita to Hulunbuir
            1 Fighter moved from Liaoning to Hulunbuir
            1 Infantry moved from Kirin to Heilungchiang
            8 Infantrys moved from Changchun to Kirin
            1 Infantry moved from Kirin to Liaoning
    
        Purchase Units - Hisaichi
            Hisaichi buy 1 Bunker and 21 Infantrys; Remaining resources: 1 PUs; 
    
        Combat - Hisaichi
            Battle in Hulunbuir
                Hisaichi attack with 1 Elite, 1 Fighter and 1 Infantry
                Chinese defend with 1 ArmoredCar
                    Hisaichi roll dice for 1 Elite, 1 Fighter and 1 Infantry in Hulunbuir, round 2 : 0/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 ArmoredCar in Hulunbuir, round 2 : 0/1 hits, 0.17 expected hits
                    Hisaichi roll dice for 1 Elite, 1 Fighter and 1 Infantry in Hulunbuir, round 3 : 1/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 ArmoredCar in Hulunbuir, round 3 : 0/1 hits, 0.17 expected hits
                    1 ArmoredCar owned by the Chinese lost in Hulunbuir
                Hisaichi win, taking Hulunbuir from Chinese with 1 Elite, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 4
                Casualties for Chinese: 1 ArmoredCar
    
        Non Combat Move - Hisaichi
            1 Fighter moved from Hulunbuir to Liaoning
    
        Place Units - Hisaichi
            1 Bunker and 4 Infantrys placed in Liaoning
            3 Infantrys placed in Kirin
            6 Infantrys placed in Hong Kong
            8 Infantrys placed in Changchun
            Turning on Edit Mode
            EDIT: Removing units owned by Hisaichi from 66 Sea Zone: 2 Destroyers
            EDIT: Adding units owned by Hisaichi to 67 Sea Zone: 2 Destroyers
            EDIT: Turning off Edit Mode
    
        Turn Complete - Hisaichi
            Hisaichi collect 45 PUs; end with 46 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : -0.67
    Chinese : -0.33
    

    Savegame

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