Test summary from TripleA, engine version: 2.6.14470, time: 12:33:08 PM
Savegame
WAW - Whack bad, dawg good! x2
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You’re doing very well in this game. It’s still 50/50 to me. My Germany offensive has stalled, Thai is done, and Hisaichi is really being pushed back. My upsides are Italy is a beast, and ANZAC is out of the picture.
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TripleA Turn Summary: British round 8
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8 Combat Move - British 2 ArmoredCars moved from Hunan to Kwangtung 2 ArmoredCars moved from Hunan to Kiangsi 4 Adv.Fighters and 2 Fighters moved from Malaya to 107 Sea Zone 1 Tank moved from Kwangsi to Hunan 1 Tank moved from Yunnan to Hunan 2 Artillerys and 10 Infantrys moved from N.French Indochina to Hunan 5 ArmoredCars moved from Assam to Kweichow 2 Artillerys and 6 Infantrys moved from Assam to Yunnan 1 ArmoredCar, 2 Artillerys and 4 Infantrys moved from Hyderabad to Bihar 1 ArmoredCar moved from Bihar to Assam 5 Infantrys moved from Delhi to Bihar 5 Infantrys moved from Madras to Hyderabad 6 Infantrys moved from Bombay to Rajputana 3 Infantrys moved from Zhigansk to Yakutsk 1 Infantry moved from Kolyma to Zhigansk 1 T.Boat moved from 22 Sea Zone to 21 Sea Zone 1 Submarine moved from 21 Sea Zone to 23 Sea Zone 1 T.Boat moved from 11 Sea Zone to 21 Sea Zone 2 Tanks moved from Manchester to 21 Sea Zone 6 Infantrys moved from Manchester to 21 Sea Zone 1 Bomber and 1 Fighter moved from Manchester to Netherlands 6 Infantrys and 2 Tanks moved from 21 Sea Zone to Netherlands 4 Infantrys moved from Wales to Dover 8 Infantrys moved from London to Dover 2 Infantrys moved from Northern Ireland to Scotland 4 Adv.Fighters, 4 ArmoredCars, 4 Artillerys, 5 Fighters, 2 Infantrys and 12 Tanks moved from Cairo to Lower Egypt Purchase Units - British British buy 2 Adv.Fighters, 2 ArmoredCars, 2 Artillerys, 2 Bunkers, 9 Infantrys and 6 Tanks; Remaining resources: 0 PUs; Combat - British Battle in Lower Egypt British attack with 4 Adv.Fighters, 4 ArmoredCars, 4 Artillerys, 5 Fighters, 2 Infantrys and 12 Tanks Italians defend with 1 AAGun, 4 ArmoredCars, 4 Artillerys, 6 Elites, 7 Infantrys, 1 Mech.Inf and 6 Tanks AA fire in Lower Egypt : 2/9 hits, 1.50 expected hits 1 Fighter owned by the British and 1 Adv.Fighter owned by the British lost in Lower Egypt British roll dice for 3 Adv.Fighters, 4 ArmoredCars, 4 Artillerys, 4 Fighters, 2 Infantrys and 12 Tanks in Lower Egypt, round 2 : 11/29 hits, 12.17 expected hits Italians roll dice for 4 ArmoredCars, 4 Artillerys, 6 Elites, 7 Infantrys, 1 Mech.Inf and 6 Tanks in Lower Egypt, round 2 : 12/28 hits, 9.67 expected hits 4 ArmoredCars owned by the Italians, 4 ArmoredCars owned by the British, 2 Fighters owned by the British, 7 Infantrys owned by the Italians, 4 Artillerys owned by the British and 2 Infantrys owned by the British lost in Lower Egypt British roll dice for 3 Adv.Fighters, 2 Fighters and 12 Tanks in Lower Egypt, round 3 : 12/17 hits, 8.17 expected hits Italians roll dice for 4 Artillerys, 6 Elites, 1 Mech.Inf and 6 Tanks in Lower Egypt, round 3 : 7/17 hits, 6.67 expected hits 6 Elites owned by the Italians, 2 Fighters owned by the British, 1 Tank owned by the Italians, 5 Tanks owned by the British, 4 Artillerys owned by the Italians and 1 Mech.Inf owned by the Italians lost in Lower Egypt British roll dice for 3 Adv.Fighters and 7 Tanks in Lower Egypt, round 4 : 8/10 hits, 5.00 expected hits Italians roll dice for 5 Tanks in Lower Egypt, round 4 : 2/5 hits, 2.50 expected hits 5 Tanks owned by the Italians and 2 Tanks owned by the British lost in Lower Egypt British win, taking Lower Egypt from Italians with 3 Adv.Fighters and 5 Tanks remaining. Battle score for attacker is -21 Casualties for British: 1 Adv.Fighter, 4 ArmoredCars, 4 Artillerys, 5 Fighters, 2 Infantrys and 7 Tanks Casualties for Italians: 4 ArmoredCars, 4 Artillerys, 6 Elites, 7 Infantrys, 1 Mech.Inf and 6 Tanks Battle in Kiangsi British attack with 2 ArmoredCars Hisaichi defend with 1 Infantry British roll dice for 2 ArmoredCars in Kiangsi, round 2 : 1/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Kiangsi British win, taking Kiangsi from Hisaichi with 2 ArmoredCars remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Infantry Battle in 107 Sea Zone British attack with 4 Adv.Fighters and 2 Fighters Yamamoto defend with 1 B.Transport, 1 Battleship and 2 Cruisers British roll dice for 4 Adv.Fighters and 2 Fighters in 107 Sea Zone, round 2 : 2/6 hits, 2.67 expected hits Units damaged: 1 Battleship owned by the Yamamoto Yamamoto roll dice for 1 B.Transport, 1 Battleship and 2 Cruisers in 107 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits 2 Fighters owned by the British, 1 B.Transport owned by the Yamamoto and 1 Adv.Fighter owned by the British lost in 107 Sea Zone British roll dice for 3 Adv.Fighters in 107 Sea Zone, round 3 : 2/3 hits, 1.50 expected hits Yamamoto roll dice for 1 Battleship and 2 Cruisers in 107 Sea Zone, round 3 : 2/3 hits, 1.67 expected hits 2 Cruisers owned by the Yamamoto and 2 Adv.Fighters owned by the British lost in 107 Sea Zone British roll dice for 1 Adv.Fighter in 107 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits Yamamoto roll dice for 1 Battleship in 107 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits 1 Adv.Fighter owned by the British lost in 107 Sea Zone Yamamoto win with 1 Battleship remaining. Battle score for attacker is -24 Casualties for British: 4 Adv.Fighters and 2 Fighters Casualties for Yamamoto: 1 B.Transport and 2 Cruisers Battle in Kwangtung British attack with 2 ArmoredCars Hisaichi defend with 1 Infantry British roll dice for 2 ArmoredCars in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Infantry in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Kwangtung British win, taking Kwangtung from Hisaichi with 2 ArmoredCars remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Infantry Battle in Netherlands British attack with 1 Bomber, 1 Fighter, 6 Infantrys and 2 Tanks Germans defend with 1 AAGun and 7 Infantrys; Italians defend with 1 Tank AA fire in Netherlands : 1/2 hits, 0.33 expected hits 1 Bomber owned by the British lost in Netherlands British roll dice for 1 Battleship in Netherlands, round 2 : 1/1 hits, 0.67 expected hits 1 Infantry owned by the Germans lost in Netherlands British roll dice for 1 Fighter, 6 Infantrys and 2 Tanks in Netherlands, round 2 : 4/9 hits, 2.33 expected hits Germans roll dice for 6 Infantrys and 1 Tank in Netherlands, round 2 : 1/7 hits, 2.50 expected hits 4 Infantrys owned by the Germans and 1 Infantry owned by the British lost in Netherlands British roll dice for 1 Fighter, 5 Infantrys and 2 Tanks in Netherlands, round 3 : 2/8 hits, 2.17 expected hits Germans roll dice for 2 Infantrys and 1 Tank in Netherlands, round 3 : 0/3 hits, 1.17 expected hits 2 Infantrys owned by the Germans lost in Netherlands British roll dice for 1 Fighter, 5 Infantrys and 2 Tanks in Netherlands, round 4 : 3/8 hits, 2.17 expected hits Germans roll dice for 1 Tank in Netherlands, round 4 : 1/1 hits, 0.50 expected hits 1 Tank owned by the Italians and 1 Infantry owned by the British lost in Netherlands British win, taking Netherlands from Germans with 1 Fighter, 4 Infantrys and 2 Tanks remaining. Battle score for attacker is 1 Casualties for British: 1 Bomber and 2 Infantrys Casualties for Germans: 7 Infantrys Casualties for Italians: 1 Tank Non Combat Move - British 1 Fighter moved from Netherlands to Dover 3 Adv.Fighters moved from Lower Egypt to Cairo 2 Artillerys and 10 Infantrys moved from Bangkok to S.Thailand 1 Artillery and 7 Infantrys moved from Malaya to S.Thailand Place Units - British 1 Bunker and 6 Tanks placed in Cairo 2 Adv.Fighters and 1 Bunker placed in Cape Town 2 Artillerys placed in Manchester 2 ArmoredCars and 4 Infantrys placed in Bangkok 5 Infantrys placed in Delhi Turn Complete - British British collect 94 PUs; end with 94 PUs
Combat Hit Differential Summary :
Germans : -2.17 AA fire in Netherlands : : 0.67 British : 8.33 Italians : 2.17 Hisaichi : -0.67 Yamamoto : 1.83 AA fire in Lower Egypt : : 0.50
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TripleA Turn Summary: Anzac round 8
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8 Combat Move - Anzac 2 Adv.Fighters moved from Broome to 107 Sea Zone 1 Infantry moved from Broome to Western Australia 1 Infantry moved from Western Australia to Northern Territory 1 Infantry moved from Broome to Western Australia 1 Tank moved from N.Thailand to Hunan 1 Infantry moved from S.Thailand to N.Thailand Combat - Anzac Battle in 107 Sea Zone Anzac attack with 2 Adv.Fighters Yamamoto defend with 1 Battleship Anzac roll dice for 2 Adv.Fighters in 107 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Yamamoto roll dice for 1 Battleship in 107 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 Battleship owned by the Yamamoto and 1 Adv.Fighter owned by the Anzac lost in 107 Sea Zone Anzac win with 1 Adv.Fighter remaining. Battle score for attacker is 10 Casualties for Anzac: 1 Adv.Fighter Casualties for Yamamoto: 1 Battleship Non Combat Move - Anzac 1 Adv.Fighter moved from 107 Sea Zone to Hollandia Turn Complete - Anzac
Combat Hit Differential Summary :
Yamamoto : 0.33 Anzac : 0.00
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TripleA Turn Summary: Dutch round 8
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8 Combat Move - Dutch 2 ArmoredCars moved from Suriname to Bahia 1 Elite moved from Suriname to Amazon Purchase Units - Dutch Dutch buy 1 Mech.Inf and 1 Tank; Remaining resources: 0 PUs; Non Combat Move - Dutch Place Units - Dutch 1 Mech.Inf and 1 Tank placed in Suriname Turn Complete - Dutch Dutch collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Finns round 8
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8 Combat Move - Finns 1 Fighter and 2 Infantrys moved from Tampere to Kotka 2 Artillerys, 2 Elites and 12 Infantrys moved from Tampere to Oulu 2 Artillerys moved from Helsinki to Tampere Purchase Units - Finns Finns buy 2 ArmoredCars; Remaining resources: 0 PUs; Combat - Finns Battle in Kotka Finns attack with 1 Fighter and 2 Infantrys Russians defend with 1 Infantry Finns roll dice for 1 Fighter and 2 Infantrys in Kotka, round 2 : 0/3 hits, 0.67 expected hits Russians roll dice for 1 Infantry in Kotka, round 2 : 0/1 hits, 0.33 expected hits Finns roll dice for 1 Fighter and 2 Infantrys in Kotka, round 3 : 1/3 hits, 0.67 expected hits Russians roll dice for 1 Infantry in Kotka, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians and 1 Infantry owned by the Finns lost in Kotka Finns win, taking Kotka from Russians with 1 Fighter and 1 Infantry remaining. Battle score for attacker is 0 Casualties for Finns: 1 Infantry Casualties for Russians: 1 Infantry Battle in Oulu Finns attack with 2 Artillerys, 2 Elites and 12 Infantrys Russians defend with 1 Infantry Finns roll dice for 2 Artillerys, 2 Elites and 12 Infantrys in Oulu, round 2 : 4/16 hits, 3.67 expected hits Russians roll dice for 1 Infantry in Oulu, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Oulu Finns win, taking Oulu from Russians with 2 Artillerys, 2 Elites and 12 Infantrys remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Non Combat Move - Finns 1 Fighter moved from Kotka to Tampere Place Units - Finns 2 ArmoredCars placed in Helsinki Turn Complete - Finns Finns collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
Finns : 0.00 Russians : 0.00
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TripleA Turn Summary: Romanians round 8
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8 Combat Move - Romanians 1 Elite moved from Brest to Minsk 2 Mot.Infs moved from Donetsk to Kiev 2 ArmoredCars and 2 Elites moved from Bucharest to E.Romania Purchase Units - Romanians Romanians buy 2 ArmoredCars, 1 Elite and 1 Infantry; Remaining resources: 1 PUs; Non Combat Move - Romanians 2 Elites, 2 Fighters, 1 Mech.Inf and 2 Tanks moved from Donetsk to Kiev 1 AAGun, 2 Artillerys and 2 Elites moved from Odessa to Vinnytsia Place Units - Romanians 2 ArmoredCars, 1 Elite and 1 Infantry placed in Bucharest Turn Complete - Romanians Romanians collect 13 PUs; end with 14 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Thai round 8
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8 Combat Move - Thai 1 T.Boat moved from 66 Sea Zone to 110 Sea Zone Non Combat Move - Thai Turn Complete - Thai
Combat Hit Differential Summary :
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TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8 Combat Move - Americans 2 Destroyers moved from 17 Sea Zone to 29 Sea Zone 2 Destroyers and 1 Submarine moved from 13 Sea Zone to 32 Sea Zone 2 ArmoredCars and 1 Tank moved from Washington to 13 Sea Zone 2 ArmoredCars, 1 B.Transport and 1 Tank moved from 13 Sea Zone to 32 Sea Zone 2 ArmoredCars and 1 Tank moved from 32 Sea Zone to Bahia 3 Infantrys moved from British Columbia to Yukon 1 Infantry moved from Yukon to Alaska 1 Submarine moved from 72 Sea Zone to 76 Sea Zone 1 Transport moved from 72 Sea Zone to 71 Sea Zone 1 S.Submarine moved from 72 Sea Zone to 71 Sea Zone 5 ArmoredCars and 1 Tank moved from Alaska to 71 Sea Zone 3 ArmoredCars, 1 Tank and 2 Transports moved from 71 Sea Zone to 72 Sea Zone 2 ArmoredCars and 2 S.Submarines moved from 71 Sea Zone to 72 Sea Zone 1 Destroyer and 1 Submarine moved from 71 Sea Zone to 72 Sea Zone 1 Submarine moved from 88 Sea Zone to 86 Sea Zone 2 Adv.Fighters and 2 Fighters moved from 88 Sea Zone to 86 Sea Zone 4 Infantrys moved from Wake to 88 Sea Zone 4 Infantrys and 2 Transports moved from 88 Sea Zone to 72 Sea Zone 5 ArmoredCars, 4 Infantrys and 1 Tank moved from 72 Sea Zone to Koryakia 1 S.Submarine moved from 88 Sea Zone to 96 Sea Zone 1 ArmoredCar moved from Jaluit to 96 Sea Zone 1 ArmoredCar and 1 S.Submarine moved from 96 Sea Zone to 88 Sea Zone 1 Transport moved from 88 Sea Zone to 96 Sea Zone 1 Artillery moved from Kwajalein to 96 Sea Zone 1 ArmoredCar moved from Kwajalein to 96 Sea Zone 1 ArmoredCar, 1 Artillery and 1 Transport moved from 96 Sea Zone to 88 Sea Zone 1 S.Submarine moved from 88 Sea Zone to 97 Sea Zone 1 Infantry moved from Johnston to 97 Sea Zone 1 Infantry and 1 S.Submarine moved from 97 Sea Zone to 88 Sea Zone 1 B.Carrier, 3 Fighters and 1 Submarine moved from 98 Sea Zone to 88 Sea Zone 2 ArmoredCars, 1 Artillery and 1 Infantry moved from 88 Sea Zone to Wake Purchase Units - Americans Americans buy 4 ArmoredCars, 2 Artillerys, 1 Marine, 6 S.Submarines and 1 Submarine; Remaining resources: 0 PUs; Combat - Americans Battle in 86 Sea Zone Americans attack with 2 Adv.Fighters, 2 Fighters and 1 Submarine Yamamoto defend with 1 Submarine Americans roll dice for 1 Submarine in 86 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Submarine in 86 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 Submarine owned by the Yamamoto lost in 86 Sea Zone Americans win with 2 Adv.Fighters, 2 Fighters and 1 Submarine remaining. Battle score for attacker is 7 Casualties for Yamamoto: 1 Submarine Non Combat Move - Americans 2 Adv.Fighters and 2 Fighters moved from 86 Sea Zone to 88 Sea Zone Place Units - Americans 2 Artillerys placed in Alaska 1 ArmoredCar placed in Alaska 4 S.Submarines placed in 13 Sea Zone 3 ArmoredCars and 1 Marine placed in Washington 2 S.Submarines and 1 Submarine placed in 98 Sea Zone Americans undo move 5. 2 S.Submarines placed in 88 Sea Zone Americans undo move 5. 1 S.Submarine placed in 98 Sea Zone 1 S.Submarine and 1 Submarine placed in 88 Sea Zone Turn Complete - Americans Americans collect 92 PUs; end with 92 PUs
Combat Hit Differential Summary :
Yamamoto : -0.33 Americans : 0.67
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9 Combat Move - Germans 1 ArmoredCar moved from Donetsk to Rostov 4 Tanks moved from Warsaw to Kiev 4 Infantrys moved from Brest to Kiev 4 Tanks moved from Vinnytsia to Kiev 1 Infantry moved from Latvia to Lithuania 1 Artillery moved from Latvia to East Prussia 1 Artillery moved from Estonia to Latvia 4 Destroyers and 3 Submarines moved from 24 Sea Zone to 23 Sea Zone 3 Battleships moved from 24 Sea Zone to 23 Sea Zone 8 Infantrys moved from Belgium to Netherlands 4 Infantrys moved from Rhine to Netherlands 2 Artillerys moved from Hamburg to Netherlands 4 Tanks moved from Bohemia to Vinnytsia 1 Infantry moved from Bohemia to Krakow 1 Infantry moved from Angola to South Africa 1 Elite and 1 Infantry moved from Nordland to Upper Norrland 1 Fighter and 1 Stuka moved from Oslo to Upper Norrland Purchase Units - Germans Germans buy 2 ArmoredCars, 2 Artillerys, 4 Bunkers, 3 Destroyers, 2 Elites, 11 Infantrys, 1 Mech.Inf, 3 Mot.Infs and 4 Tanks; Remaining resources: 0 PUs; Combat - Germans Battle in Upper Norrland Germans attack with 1 Elite, 1 Fighter, 1 Infantry and 1 Stuka Neutral defend with 2 Infantrys Germans roll dice for 1 Elite, 1 Fighter, 1 Infantry and 1 Stuka in Upper Norrland, round 2 : 0/4 hits, 1.50 expected hits Neutral roll dice for 2 Infantrys in Upper Norrland, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Germans lost in Upper Norrland Germans roll dice for 1 Elite, 1 Fighter and 1 Stuka in Upper Norrland, round 3 : 1/3 hits, 1.33 expected hits Neutral roll dice for 2 Infantrys in Upper Norrland, round 3 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Neutral lost in Upper Norrland Germans roll dice for 1 Elite, 1 Fighter and 1 Stuka in Upper Norrland, round 4 : 1/3 hits, 1.33 expected hits Neutral roll dice for 1 Infantry in Upper Norrland, round 4 : 1/1 hits, 0.33 expected hits 1 Elite owned by the Germans and 1 Infantry owned by the Neutral lost in Upper Norrland Germans win with 1 Fighter and 1 Stuka remaining. Battle score for attacker is -1 Casualties for Germans: 1 Elite and 1 Infantry Casualties for Neutral: 2 Infantrys Battle in 23 Sea Zone Germans attack with 3 Battleships, 4 Destroyers and 3 Submarines British defend with 1 Submarine Germans roll dice for 3 Submarines in 23 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits British roll dice for 1 Submarine in 23 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 Battleship owned by the Germans Germans roll dice for 3 Battleships and 4 Destroyers in 23 Sea Zone, round 2 : 3/7 hits, 3.33 expected hits 1 Submarine owned by the British lost in 23 Sea Zone Germans win with 3 Battleships, 4 Destroyers and 3 Submarines remaining. Battle score for attacker is 7 Casualties for British: 1 Submarine Battle in Netherlands Germans attack with 2 Artillerys and 12 Infantrys British defend with 1 AAGun, 4 Infantrys and 2 Tanks Germans roll dice for 2 Artillerys and 12 Infantrys in Netherlands, round 2 : 1/14 hits, 3.00 expected hits British roll dice for 4 Infantrys and 2 Tanks in Netherlands, round 2 : 3/6 hits, 2.33 expected hits 3 Infantrys owned by the Germans and 1 Infantry owned by the British lost in Netherlands Germans roll dice for 2 Artillerys and 9 Infantrys in Netherlands, round 3 : 1/11 hits, 2.50 expected hits British roll dice for 3 Infantrys and 2 Tanks in Netherlands, round 3 : 0/5 hits, 2.00 expected hits 1 Infantry owned by the British lost in Netherlands Germans roll dice for 2 Artillerys and 9 Infantrys in Netherlands, round 4 : 1/11 hits, 2.50 expected hits British roll dice for 2 Infantrys and 2 Tanks in Netherlands, round 4 : 2/4 hits, 1.67 expected hits 2 Infantrys owned by the Germans and 1 Infantry owned by the British lost in Netherlands Germans roll dice for 2 Artillerys and 7 Infantrys in Netherlands, round 5 : 2/9 hits, 2.17 expected hits British roll dice for 1 Infantry and 2 Tanks in Netherlands, round 5 : 1/3 hits, 1.33 expected hits 1 Tank owned by the British, 1 Infantry owned by the Germans and 1 Infantry owned by the British lost in Netherlands Germans roll dice for 2 Artillerys and 6 Infantrys in Netherlands, round 6 : 2/8 hits, 2.00 expected hits British roll dice for 1 Tank in Netherlands, round 6 : 0/1 hits, 0.50 expected hits 1 Tank owned by the British lost in Netherlands Germans win, taking Netherlands from British with 2 Artillerys and 6 Infantrys remaining. Battle score for attacker is 6 Casualties for Germans: 6 Infantrys Casualties for British: 4 Infantrys and 2 Tanks Battle in Rostov Germans attack with 1 ArmoredCar Russians defend with 1 Infantry Germans roll dice for 1 ArmoredCar in Rostov, round 2 : 1/1 hits, 0.33 expected hits Russians roll dice for 1 Infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 1 ArmoredCar remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Non Combat Move - Germans 1 AAGun moved from Greece to 51 Sea Zone 1 AAGun moved from 51 Sea Zone to Mersa Matruh 6 T.Boats and 2 Transports moved from 24 Sea Zone to 23 Sea Zone 8 Infantrys moved from Hamburg to 23 Sea Zone 1 AAGun, 2 Artillerys, 3 Elites and 2 Infantrys moved from Oslo to Nordland 8 Infantrys moved from 23 Sea Zone to Oslo 1 Fighter and 1 Stuka moved from Upper Norrland to Nordland 1 AAGun moved from Belgium to Rhine Place Units - Germans 3 Destroyers placed in 23 Sea Zone 1 Bunker placed in Nordland 1 Bunker placed in Oslo 1 Bunker and 6 Infantrys placed in Hamburg 1 Bunker placed in Kiev 4 Infantrys placed in Vinnytsia 2 Artillerys and 2 Elites placed in Rhine 2 ArmoredCars placed in Bavaria 4 Tanks placed in Warsaw 1 Infantry, 1 Mech.Inf and 3 Mot.Infs placed in Bohemia Turn Complete - Germans Germans collect 125 PUs; end with 125 PUs
Combat Hit Differential Summary :
Germans : -8.00 Neutral : 0.33 British : -1.17 Russians : -0.33
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9 Combat Move - Russians 6 Infantrys moved from Georgia to Rostov 2 Infantrys moved from Uzbekistan to 126 Sea Zone 2 Infantrys moved from 126 Sea Zone to W.Iran 2 Infantrys moved from Tashkent to Uzbekistan 5 Infantrys moved from W.Iran to Iraq 5 Infantrys moved from Iraq to Palestine 9 Infantrys moved from Stalingrad to Rostov 1 Bomber moved from Moscow to Donetsk 2 Infantrys moved from Kursk to Donetsk 1 Bomber moved from Moscow to Minsk 2 Infantrys moved from Novgorod to Minsk 8 Infantrys moved from Yaroslavl to Kursk 1 Artillery, 8 Infantrys and 1 Tank moved from Moscow to Yaroslavl 1 Tank moved from Yaroslavl to Kursk 1 Infantry moved from Yaroslavl to Smolensk Russians take Smolensk from Germans 7 Infantrys moved from Finnmark to Lapland 1 Artillery and 3 Infantrys moved from Arkhangelsk to 6 Sea Zone 1 Artillery and 3 Infantrys moved from 6 Sea Zone to Lapland 1 Infantry moved from Novgorod to Minsk 1 Artillery and 2 Infantrys moved from Leningrad to Estonia 1 Infantry moved from S.Karelia to N.Karelia 1 Infantry moved from Leningrad to Vyborg 1 Artillery moved from S.Karelia to Leningrad 1 Fighter moved from Leningrad to Latvia 1 Fighter moved from Leningrad to Estonia 1 Artillery and 2 Infantrys moved from Leningrad to Latvia 1 Artillery and 2 Infantrys moved from Leningrad to S.Karelia 1 Infantry moved from Leningrad to S.Karelia 9 Infantrys moved from Olyokminsk to Yakutsk 1 HeavyTank moved from Olyokminsk to Yakutsk 5 Infantrys moved from Evenkia to Olyokminsk 1 HeavyTank moved from Sibirsky to Olyokminsk 5 Infantrys moved from Sibirsky to Evenkia 4 Infantrys moved from Krasnoyarsk to Irkutsk 5 Infantrys moved from Novosibirsk to Krasnoyarsk 4 Infantrys moved from Sverdlovsk to Novosibirsk Purchase Units - Russians Russians buy 2 ArmoredCars, 1 Cruiser, 1 Destroyer, 28 Infantrys and 3 Tanks; Remaining resources: 0 PUs; Combat - Russians Battle in Estonia Russians attack with 1 Artillery, 1 Fighter and 2 Infantrys Germans defend with 1 Infantry Russians roll dice for 1 Artillery, 1 Fighter and 2 Infantrys in Estonia, round 2 : 0/4 hits, 1.17 expected hits Germans roll dice for 1 Infantry in Estonia, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 Artillery, 1 Fighter and 2 Infantrys in Estonia, round 3 : 1/4 hits, 1.17 expected hits Germans roll dice for 1 Infantry in Estonia, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Germans lost in Estonia Russians win, taking Estonia from Germans with 1 Artillery, 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Germans: 1 Infantry Battle in Rostov Russians attack with 15 Infantrys Germans defend with 1 ArmoredCar Russians roll dice for 15 Infantrys in Rostov, round 2 : 2/15 hits, 2.50 expected hits Germans roll dice for 1 ArmoredCar in Rostov, round 2 : 0/1 hits, 0.17 expected hits 1 ArmoredCar owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 15 Infantrys remaining. Battle score for attacker is 4 Casualties for Germans: 1 ArmoredCar Battle in Donetsk Russians attack with 1 Bomber and 2 Infantrys Romanians defend with 1 Elite Russians roll dice for 1 Bomber and 2 Infantrys in Donetsk, round 2 : 1/3 hits, 1.00 expected hits Germans roll dice for 1 Elite in Donetsk, round 2 : 0/1 hits, 0.33 expected hits 1 Elite owned by the Romanians lost in Donetsk Russians win, taking Donetsk from Germans with 1 Bomber and 2 Infantrys remaining. Battle score for attacker is 3 Casualties for Romanians: 1 Elite Battle in Minsk Russians attack with 1 Bomber and 3 Infantrys Romanians defend with 1 Elite Russians roll dice for 1 Bomber and 3 Infantrys in Minsk, round 2 : 1/4 hits, 1.17 expected hits Germans roll dice for 1 Elite in Minsk, round 2 : 0/1 hits, 0.33 expected hits 1 Elite owned by the Romanians lost in Minsk Russians win, taking Minsk from Germans with 1 Bomber and 3 Infantrys remaining. Battle score for attacker is 3 Casualties for Romanians: 1 Elite Battle in Latvia Russians attack with 1 Artillery, 1 Fighter and 2 Infantrys Germans defend with 1 Artillery Russians roll dice for 1 Artillery, 1 Fighter and 2 Infantrys in Latvia, round 2 : 0/4 hits, 1.17 expected hits Germans roll dice for 1 Artillery in Latvia, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 Artillery, 1 Fighter and 2 Infantrys in Latvia, round 3 : 2/4 hits, 1.17 expected hits Germans roll dice for 1 Artillery in Latvia, round 3 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Germans lost in Latvia Russians win, taking Latvia from Germans with 1 Artillery, 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 4 Casualties for Germans: 1 Artillery Non Combat Move - Russians 1 Bomber moved from Minsk to Leningrad 2 HeavyTanks moved from Novgorod to Kursk 1 Fighter moved from Latvia to Kursk 1 Fighter moved from Estonia to Kursk 1 Bomber moved from Donetsk to Moscow Place Units - Russians 1 Cruiser and 1 Destroyer placed in 6 Sea Zone 2 ArmoredCars placed in Arkhangelsk 4 Infantrys placed in Leningrad 3 Infantrys placed in Georgia 5 Infantrys and 1 Tank placed in Sibirsky 5 Infantrys placed in Stalingrad 2 Infantrys placed in Tashkent 3 Infantrys placed in Kursk 6 Infantrys and 2 Tanks placed in Moscow Turn Complete - Russians Russians collect 102 PUs; end with 102 PUs
Combat Hit Differential Summary :
Germans : -2.17 Russians : -2.33
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9 Combat Move - Italians 4 Mech.Infs moved from El Agheila to Lower Egypt 7 Infantrys and 5 Tanks moved from Mersa Matruh to Lower Egypt 2 Tanks moved from Crete to 51 Sea Zone 2 Tanks and 6 Transports moved from 51 Sea Zone to 48 Sea Zone 2 Tanks moved from Campania to 48 Sea Zone 1 Tank moved from Campania to 48 Sea Zone 7 Infantrys moved from Campania to 48 Sea Zone 6 Infantrys, 4 Tanks and 5 Transports moved from 48 Sea Zone to 51 Sea Zone 1 Infantry, 1 Tank and 1 Transport moved from 48 Sea Zone to 51 Sea Zone 7 Infantrys and 5 Tanks moved from 51 Sea Zone to Mersa Matruh 1 Tank moved from Belgian Congo to South Africa 2 Infantrys moved from Rhodesia to South Africa 4 Mot.Infs moved from Tunis to E.Morocco 4 Infantrys moved from E.Morocco to W.Morocco 2 Infantrys moved from W.Morocco to Mauritania 2 Infantrys moved from Mauritania to French Sudan 1 Tank moved from Rio de Oro to French Sudan 2 Infantrys moved from Mauritania to Rio de Oro 1 Tank moved from Rio de Oro to Mauritania 10 Infantrys moved from Rome to Campania 2 HeavyTanks moved from Kufra to Lower Egypt Purchase Units - Italians Italians buy 1 Destroyer, 1 Elite, 2 HeavyTanks, 11 Infantrys, 1 JetFighter, 2 Mech.Infs, 1 S.Submarine and 3 Tanks; Remaining resources: 2 PUs; Combat - Italians Battle in Lower Egypt Italians attack with 2 HeavyTanks, 7 Infantrys, 4 Mech.Infs and 5 Tanks British defend with 1 AAGun and 5 Tanks Italians roll dice for 2 HeavyTanks, 7 Infantrys, 4 Mech.Infs and 5 Tanks in Lower Egypt, round 2 : 6/18 hits, 7.00 expected hits British roll dice for 5 Tanks in Lower Egypt, round 2 : 3/5 hits, 2.50 expected hits 5 Tanks owned by the British and 3 Infantrys owned by the Italians lost in Lower Egypt Italians win, taking Lower Egypt from British with 2 HeavyTanks, 4 Infantrys, 4 Mech.Infs and 5 Tanks remaining. Battle score for attacker is 19 Casualties for Italians: 3 Infantrys Casualties for British: 5 Tanks Non Combat Move - Italians Place Units - Italians 2 HeavyTanks placed in Crete 2 Mech.Infs placed in Kufra 3 Tanks placed in Campania 1 Elite and 1 JetFighter placed in Rome 1 Destroyer and 1 S.Submarine placed in 46 Sea Zone 4 Infantrys placed in E.Morocco 4 Infantrys placed in Tunis 3 Infantrys placed in Rome Italians undo move 7. 3 Infantrys placed in Rome 1 Infantry placed in Tunis Turn Complete - Italians Italians collect 98 PUs; end with 100 PUs
Combat Hit Differential Summary :
Italians : -1.00 British : 0.50
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9 Combat Move - French 5 Adv.Fighters moved from Syria to 56 Sea Zone 5 Adv.Fighters moved from 56 Sea Zone to Cairo 1 Tank moved from Cape Verde to 33 Sea Zone 1 Tank and 1 Transport moved from 33 Sea Zone to 38 Sea Zone 1 Tank moved from 38 Sea Zone to Belgian Congo French take Belgian Congo from Germans 1 Infantry, 1 Tank and 1 Transport moved from 8 Sea Zone to 29 Sea Zone Purchase Units - French French buy 1 Adv.Fighter, 1 Infantry and 1 Tank; Remaining resources: 0 PUs; Combat - French Non Combat Move - French Place Units - French 1 Infantry placed in Churchill 1 Adv.Fighter and 1 Tank placed in Syria Turn Complete - French French collect 18 PUs; end with 18 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Yamamoto round 9
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9 Combat Move - Yamamoto 1 Carrier, 1 Destroyer and 2 Transports moved from 40 Sea Zone to 69 Sea Zone 3 Infantrys, 4 Marines and 2 Tanks moved from New South Wales to Queensland 6 Infantrys moved from Canberra to New South Wales 1 Submarine moved from 122 Sea Zone to 114 Sea Zone 1 Adv.Fighter and 3 Fighters moved from 85 Sea Zone to 76 Sea Zone 1 Adv.Fighter and 4 Fighters moved from Ponape to 86 Sea Zone 1 Fighter moved from 85 Sea Zone to 76 Sea Zone 1 Fighter moved from 85 Sea Zone to 76 Sea Zone Purchase Units - Yamamoto Yamamoto buy 2 B.Carriers, 2 B.Transports, 2 Cruisers and 1 Destroyer; Remaining resources: 0 PUs; Combat - Yamamoto Battle in 76 Sea Zone Yamamoto attack with 1 Adv.Fighter and 5 Fighters Americans defend with 1 Submarine Yamamoto roll dice for 1 Adv.Fighter and 5 Fighters in 76 Sea Zone, round 2 : 3/6 hits, 2.17 expected hits 1 Submarine owned by the Americans lost in 76 Sea Zone Yamamoto win with 1 Adv.Fighter and 5 Fighters remaining. Battle score for attacker is 7 Casualties for Americans: 1 Submarine Battle in 86 Sea Zone Yamamoto attack with 1 Adv.Fighter and 4 Fighters Americans defend with 1 Submarine Yamamoto roll dice for 1 Adv.Fighter and 4 Fighters in 86 Sea Zone, round 2 : 1/5 hits, 1.83 expected hits 1 Submarine owned by the Americans lost in 86 Sea Zone Yamamoto win with 1 Adv.Fighter and 4 Fighters remaining. Battle score for attacker is 7 Casualties for Americans: 1 Submarine Non Combat Move - Yamamoto 1 Adv.Fighter moved from 86 Sea Zone to 85 Sea Zone 2 Fighters moved from 86 Sea Zone to 85 Sea Zone 2 Fighters moved from 86 Sea Zone to 85 Sea Zone 1 Adv.Fighter moved from 76 Sea Zone to 85 Sea Zone 3 Fighters moved from 76 Sea Zone to 85 Sea Zone 2 Fighters moved from 76 Sea Zone to 85 Sea Zone 1 Destroyer moved from 95 Sea Zone to 85 Sea Zone 1 Battleship moved from 85 Sea Zone to 107 Sea Zone Place Units - Yamamoto 1 B.Transport and 2 Cruisers placed in 107 Sea Zone 2 B.Carriers, 1 B.Transport and 1 Destroyer placed in 85 Sea Zone Turn Complete - Yamamoto Yamamoto collect 87 PUs; end with 87 PUs
Combat Hit Differential Summary :
Yamamoto : 0.00
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TripleA Turn Summary: Chinese round 9
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9 Combat Move - Chinese 4 Adv.Fighters moved from Hunan to 84 Sea Zone 1 Artillery and 3 Infantrys moved from Suiyuan to Chahar 2 Infantrys moved from Shensi to Shansi 2 ArmoredCars, 3 Infantrys and 1 Tank moved from Hupeh to Anhwei 2 Infantrys and 1 Tank moved from Hunan to Anhwei 1 Tank moved from S.French Indochina to Hunan 1 ArmoredCar and 1 Tank moved from Ningsia to Chahar 1 Infantry moved from Ningsia to Shensi 1 Artillery and 3 Infantrys moved from Ningsia to Suiyuan 1 Elite moved from Lanchow to Shensi 1 Artillery and 3 Infantrys moved from Szechwan to Hupeh 1 ArmoredCar and 1 Tank moved from Lanchow to Shansi 1 Artillery, 1 Elite and 1 Infantry moved from Lanchow to Szechwan 1 Infantry and 1 Marine moved from E.Qinghai to Lanchow 4 Infantrys moved from Gobi Altai to Ningsia 1 Tank moved from Hsining to Lanchow 1 Fighter moved from Hsining to Hupeh 2 Artillerys, 1 Elite and 1 Infantry moved from Hsining to E.Qinghai 4 Infantrys moved from E.Sinkiang to Gobi Altai 4 Infantrys moved from Urumqi to E.Sinkiang Purchase Units - Chinese Chinese buy 1 Adv.Fighter, 2 ArmoredCars, 2 Artillerys, 6 Infantrys, 1 Mech.Inf and 1 Tank; Remaining resources: 0 PUs; Combat - Chinese Battle in 84 Sea Zone Chinese attack with 4 Adv.Fighters Hisaichi defend with 1 Carrier, 1 T.Boat and 3 Transports Chinese roll dice for 4 Adv.Fighters in 84 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits Hisaichi roll dice for 1 Carrier, 1 T.Boat and 3 Transports in 84 Sea Zone, round 2 : 1/5 hits, 1.17 expected hits 1 Adv.Fighter owned by the Chinese, 1 Transport owned by the Hisaichi and 1 T.Boat owned by the Hisaichi lost in 84 Sea Zone Chinese roll dice for 3 Adv.Fighters in 84 Sea Zone, round 3 : 1/3 hits, 1.50 expected hits Hisaichi roll dice for 1 Carrier and 2 Transports in 84 Sea Zone, round 3 : 0/3 hits, 0.83 expected hits 1 Transport owned by the Hisaichi lost in 84 Sea Zone Chinese roll dice for 3 Adv.Fighters in 84 Sea Zone, round 4 : 1/3 hits, 1.50 expected hits Hisaichi roll dice for 1 Carrier and 1 Transport in 84 Sea Zone, round 4 : 2/2 hits, 0.67 expected hits 2 Adv.Fighters owned by the Chinese and 1 Transport owned by the Hisaichi lost in 84 Sea Zone Chinese roll dice for 1 Adv.Fighter in 84 Sea Zone, round 5 : 0/1 hits, 0.50 expected hits Hisaichi roll dice for 1 Carrier in 84 Sea Zone, round 5 : 0/1 hits, 0.50 expected hits Chinese roll dice for 1 Adv.Fighter in 84 Sea Zone, round 6 : 0/1 hits, 0.50 expected hits Hisaichi roll dice for 1 Carrier in 84 Sea Zone, round 6 : 0/1 hits, 0.50 expected hits Chinese roll dice for 1 Adv.Fighter in 84 Sea Zone, round 7 : 1/1 hits, 0.50 expected hits Hisaichi roll dice for 1 Carrier in 84 Sea Zone, round 7 : 1/1 hits, 0.50 expected hits 1 Carrier owned by the Hisaichi and 1 Adv.Fighter owned by the Chinese lost in 84 Sea Zone Hisaichi win with no units remaining. Battle score for attacker is -2 Casualties for Chinese: 4 Adv.Fighters Casualties for Hisaichi: 1 Carrier, 1 T.Boat and 3 Transports Non Combat Move - Chinese Place Units - Chinese 2 Artillerys and 1 Infantry placed in Hupeh 1 Adv.Fighter, 2 ArmoredCars, 1 Infantry, 1 Mech.Inf and 1 Tank placed in Hsining Chinese undo move 2. Chinese undo move 1. 2 ArmoredCars and 1 Tank placed in Hupeh 1 Adv.Fighter, 2 Artillerys, 2 Infantrys and 1 Mech.Inf placed in Hsining 4 Infantrys placed in Urumqi Turn Complete - Chinese Chinese collect 41 PUs; end with 41 PUs
Combat Hit Differential Summary :
Hisaichi : -0.17 Chinese : -1.50
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TripleA Turn Summary: Hisaichi round 9
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9 Combat Move - Hisaichi 3 Infantrys moved from Heilungchiang to Ayan 1 Tank moved from Liaoning to Ayan 1 Infantry moved from Chita to Ayan 2 Destroyers moved from 70 Sea Zone to 113 Sea Zone 1 Artillery and 1 Infantry moved from Hong Kong to Kwangtung 1 Artillery and 1 Infantry moved from Hong Kong to Kiangsi 1 Infantry moved from Liaoning to Hulunbuir 1 Infantry moved from Kirin to Heilungchiang 2 Infantrys moved from Liaoning to Peking 2 Infantrys moved from Kirin to Heilungchiang 1 Infantry moved from Kirin to Heilungchiang 1 Infantry moved from Kirin to Liaoning 8 Infantrys moved from Changchun to Kirin 1 Bomber moved from Changchun to Kiangsi Purchase Units - Hisaichi Hisaichi buy 2 Bunkers, 1 Fighter and 19 Infantrys; Remaining resources: 0 PUs; Combat - Hisaichi Battle in Kiangsi Hisaichi attack with 1 Artillery, 1 Bomber and 1 Infantry British defend with 2 ArmoredCars Hisaichi roll dice for 1 Artillery, 1 Bomber and 1 Infantry in Kiangsi, round 2 : 1/3 hits, 1.33 expected hits Chinese roll dice for 2 ArmoredCars in Kiangsi, round 2 : 0/2 hits, 0.33 expected hits 1 ArmoredCar owned by the British lost in Kiangsi Hisaichi roll dice for 1 Artillery, 1 Bomber and 1 Infantry in Kiangsi, round 3 : 1/3 hits, 1.33 expected hits Chinese roll dice for 1 ArmoredCar in Kiangsi, round 3 : 0/1 hits, 0.17 expected hits 1 ArmoredCar owned by the British lost in Kiangsi Hisaichi win, taking Kiangsi from Chinese with 1 Artillery, 1 Bomber and 1 Infantry remaining. Battle score for attacker is 8 Casualties for British: 2 ArmoredCars Battle in Kwangtung Hisaichi attack with 1 Artillery and 1 Infantry British defend with 2 ArmoredCars Hisaichi roll dice for 1 Artillery and 1 Infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits Chinese roll dice for 2 ArmoredCars in Kwangtung, round 2 : 0/2 hits, 0.33 expected hits 1 ArmoredCar owned by the British lost in Kwangtung Hisaichi roll dice for 1 Artillery and 1 Infantry in Kwangtung, round 3 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 ArmoredCar in Kwangtung, round 3 : 0/1 hits, 0.17 expected hits 1 ArmoredCar owned by the British lost in Kwangtung Hisaichi win, taking Kwangtung from Chinese with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 8 Casualties for British: 2 ArmoredCars Non Combat Move - Hisaichi 1 Bomber moved from Kiangsi to Hong Kong 2 Artillerys and 2 Infantrys moved from Shanghai to Shantung 1 Artillery and 2 Infantrys moved from Shantung to Peking Place Units - Hisaichi 1 Bunker placed in Peking 1 Bunker placed in Ayan 4 Infantrys placed in Liaoning 3 Infantrys placed in Kirin 6 Infantrys placed in Hong Kong 1 Fighter and 6 Infantrys placed in Changchun Turn Complete - Hisaichi Hisaichi collect 58 PUs; end with 58 PUs
Combat Hit Differential Summary :
Hisaichi : 0.00 Chinese : -1.00
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TripleA Turn Summary: Hisaichi round 9
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9 Combat Move - Hisaichi 3 Infantrys moved from Heilungchiang to Ayan 1 Tank moved from Liaoning to Ayan 1 Infantry moved from Chita to Ayan 2 Destroyers moved from 70 Sea Zone to 113 Sea Zone 1 Artillery and 1 Infantry moved from Hong Kong to Kwangtung 1 Artillery and 1 Infantry moved from Hong Kong to Kiangsi 1 Infantry moved from Liaoning to Hulunbuir 1 Infantry moved from Kirin to Heilungchiang 2 Infantrys moved from Liaoning to Peking 2 Infantrys moved from Kirin to Heilungchiang 1 Infantry moved from Kirin to Heilungchiang 1 Infantry moved from Kirin to Liaoning 8 Infantrys moved from Changchun to Kirin 1 Bomber moved from Changchun to Kiangsi Purchase Units - Hisaichi Hisaichi buy 2 Bunkers, 1 Fighter and 19 Infantrys; Remaining resources: 0 PUs; Combat - Hisaichi Battle in Kiangsi Hisaichi attack with 1 Artillery, 1 Bomber and 1 Infantry British defend with 2 ArmoredCars Hisaichi roll dice for 1 Artillery, 1 Bomber and 1 Infantry in Kiangsi, round 2 : 1/3 hits, 1.33 expected hits Chinese roll dice for 2 ArmoredCars in Kiangsi, round 2 : 0/2 hits, 0.33 expected hits 1 ArmoredCar owned by the British lost in Kiangsi Hisaichi roll dice for 1 Artillery, 1 Bomber and 1 Infantry in Kiangsi, round 3 : 1/3 hits, 1.33 expected hits Chinese roll dice for 1 ArmoredCar in Kiangsi, round 3 : 0/1 hits, 0.17 expected hits 1 ArmoredCar owned by the British lost in Kiangsi Hisaichi win, taking Kiangsi from Chinese with 1 Artillery, 1 Bomber and 1 Infantry remaining. Battle score for attacker is 8 Casualties for British: 2 ArmoredCars Battle in Kwangtung Hisaichi attack with 1 Artillery and 1 Infantry British defend with 2 ArmoredCars Hisaichi roll dice for 1 Artillery and 1 Infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits Chinese roll dice for 2 ArmoredCars in Kwangtung, round 2 : 0/2 hits, 0.33 expected hits 1 ArmoredCar owned by the British lost in Kwangtung Hisaichi roll dice for 1 Artillery and 1 Infantry in Kwangtung, round 3 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 ArmoredCar in Kwangtung, round 3 : 0/1 hits, 0.17 expected hits 1 ArmoredCar owned by the British lost in Kwangtung Hisaichi win, taking Kwangtung from Chinese with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 8 Casualties for British: 2 ArmoredCars Non Combat Move - Hisaichi 1 Bomber moved from Kiangsi to Hong Kong 2 Artillerys and 2 Infantrys moved from Shanghai to Shantung 1 Artillery and 2 Infantrys moved from Shantung to Peking Place Units - Hisaichi 1 Bunker placed in Peking 1 Bunker placed in Ayan 4 Infantrys placed in Liaoning 3 Infantrys placed in Kirin 6 Infantrys placed in Hong Kong 1 Fighter and 6 Infantrys placed in Changchun Turn Complete - Hisaichi Hisaichi collect 58 PUs; end with 58 PUs Turning on Edit Mode EDIT: Removing units owned by Yamamoto from Davao: 4 Infantrys EDIT: Adding units owned by Yamamoto to Mindanao: 4 Infantrys EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Hisaichi : 0.00 Chinese : -1.00
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TripleA Turn Summary: British round 9
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9 Combat Move - British 1 T.Boat moved from 21 Sea Zone to 22 Sea Zone 1 T.Boat moved from 21 Sea Zone to 20 Sea Zone 1 Infantry moved from Dover to 20 Sea Zone 1 Infantry moved from 20 Sea Zone to Belgium British take Belgium from Germans 1 Artillery and 3 Infantrys moved from Hunan to Kwangtung 1 Artillery and 3 Infantrys moved from Hunan to Kiangsi 4 Tanks moved from Hunan to Shantung Chinese take Shanghai from Hisaichi 1 ArmoredCar moved from Hunan to Shantung 2 Infantrys moved from Hunan to Kwangtung 2 Infantrys moved from Hunan to Kiangsi 1 Tank moved from Hunan to Kwangtung 1 Tank moved from Hunan to Kiangsi 2 ArmoredCars moved from Kweichow to Kwangtung 3 ArmoredCars moved from Kweichow to Kiangsi 2 Artillerys and 6 Infantrys moved from Yunnan to Kweichow 5 Infantrys moved from S.Thailand to Malaya 2 ArmoredCars moved from Bangkok to N.Thailand 1 Infantry moved from S.Thailand to Malaya 1 Infantry moved from S.Thailand to Bangkok 3 Artillerys and 10 Infantrys moved from S.Thailand to N.Thailand 1 ArmoredCar moved from Assam to Kweichow 2 Artillerys and 9 Infantrys moved from Bihar to Assam 5 Infantrys moved from Hyderabad to Bihar 5 Infantrys moved from Delhi to Bihar 6 Infantrys moved from Rajputana to Hyderabad Purchase Units - British British buy 1 Battleship, 2 Cruisers, 4 Infantrys, 6 Tanks and 2 Transports; Remaining resources: 0 PUs; Combat - British Battle in Shantung British attack with 1 ArmoredCar and 4 Tanks Hisaichi defend with 2 Artillerys and 2 Infantrys British roll dice for 1 ArmoredCar and 4 Tanks in Shantung, round 2 : 2/5 hits, 2.33 expected hits Hisaichi roll dice for 2 Artillerys and 2 Infantrys in Shantung, round 2 : 1/4 hits, 1.33 expected hits 1 ArmoredCar owned by the British and 2 Infantrys owned by the Hisaichi lost in Shantung British roll dice for 4 Tanks in Shantung, round 3 : 1/4 hits, 2.00 expected hits Hisaichi roll dice for 2 Artillerys in Shantung, round 3 : 1/2 hits, 0.67 expected hits 1 Tank owned by the British and 1 Artillery owned by the Hisaichi lost in Shantung British roll dice for 3 Tanks in Shantung, round 4 : 2/3 hits, 1.50 expected hits Hisaichi roll dice for 1 Artillery in Shantung, round 4 : 1/1 hits, 0.33 expected hits 1 Tank owned by the British and 1 Artillery owned by the Hisaichi lost in Shantung British win, taking Shantung from Hisaichi with 2 Tanks remaining. Battle score for attacker is -2 Casualties for British: 1 ArmoredCar and 2 Tanks Casualties for Hisaichi: 2 Artillerys and 2 Infantrys Battle in Kiangsi British attack with 3 ArmoredCars, 1 Artillery, 5 Infantrys and 1 Tank Hisaichi defend with 1 Artillery and 1 Infantry British roll dice for 3 ArmoredCars, 1 Artillery, 5 Infantrys and 1 Tank in Kiangsi, round 2 : 4/10 hits, 2.83 expected hits Hisaichi roll dice for 1 Artillery and 1 Infantry in Kiangsi, round 2 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Kiangsi British win, taking Kiangsi from Hisaichi with 3 ArmoredCars, 1 Artillery, 5 Infantrys and 1 Tank remaining. Battle score for attacker is 6 Casualties for Hisaichi: 1 Artillery and 1 Infantry Battle in Kwangtung British attack with 2 ArmoredCars, 1 Artillery, 5 Infantrys and 1 Tank Hisaichi defend with 1 Artillery and 1 Infantry British roll dice for 2 ArmoredCars, 1 Artillery, 5 Infantrys and 1 Tank in Kwangtung, round 2 : 2/9 hits, 2.50 expected hits Hisaichi roll dice for 1 Artillery and 1 Infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the British, 1 Infantry owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Kwangtung British win, taking Kwangtung from Hisaichi with 2 ArmoredCars, 1 Artillery, 4 Infantrys and 1 Tank remaining. Battle score for attacker is 4 Casualties for British: 1 Infantry Casualties for Hisaichi: 1 Artillery and 1 Infantry Non Combat Move - British 2 Infantrys moved from Scotland to Manchester 1 Infantry moved from Zhigansk to Yakutsk Place Units - British 2 Tanks placed in Cape Town 2 Infantrys and 4 Tanks placed in Cairo 1 Battleship, 2 Cruisers and 2 Transports placed in 60 Sea Zone 2 Infantrys placed in Manchester Turn Complete - British British collect 93 PUs; end with 93 PUs
Combat Hit Differential Summary :
British : -0.17 Hisaichi : 0.33
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TripleA Turn Summary: Anzac round 9
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9 Combat Move - Anzac 3 Infantrys moved from Northern Territory to Townsville 1 Infantry moved from Northern Territory to South Australia Anzac take South Australia from Yamamoto 4 Infantrys moved from Western Australia to Northern Territory 1 Infantry moved from N.Thailand to N.French Indochina Combat - Anzac Non Combat Move - Anzac Turn Complete - Anzac
Combat Hit Differential Summary :
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TripleA Turn Summary: Dutch round 9
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9 Combat Move - Dutch 1 Elite moved from Amazon to Rio De Janeiro 1 Mech.Inf and 1 Tank moved from Suriname to Rio De Janeiro 2 ArmoredCars and 2 Mech.Infs moved from Bahia to Rio De Janeiro Purchase Units - Dutch Dutch buy 2 Infantrys and 1 Transport; Remaining resources: 0 PUs; Combat - Dutch Battle in Rio De Janeiro Dutch attack with 2 ArmoredCars, 1 Elite, 3 Mech.Infs and 1 Tank Neutral defend with 1 Artillery and 2 Infantrys Dutch roll dice for 2 ArmoredCars, 1 Elite, 3 Mech.Infs and 1 Tank in Rio De Janeiro, round 2 : 2/7 hits, 2.67 expected hits Neutral roll dice for 1 Artillery and 2 Infantrys in Rio De Janeiro, round 2 : 1/3 hits, 1.00 expected hits 1 ArmoredCar owned by the Dutch and 2 Infantrys owned by the Neutral lost in Rio De Janeiro Dutch roll dice for 1 ArmoredCar, 1 Elite, 3 Mech.Infs and 1 Tank in Rio De Janeiro, round 3 : 3/6 hits, 2.33 expected hits Neutral roll dice for 1 Artillery in Rio De Janeiro, round 3 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Neutral lost in Rio De Janeiro Dutch loses 0 PUs for violating Rio De Janeiros neutrality. Dutch win, taking Rio De Janeiro from Neutral with 1 ArmoredCar, 1 Elite, 3 Mech.Infs and 1 Tank remaining. Battle score for attacker is 4 Casualties for Dutch: 1 ArmoredCar Casualties for Neutral: 1 Artillery and 2 Infantrys Non Combat Move - Dutch Place Units - Dutch Turning on Edit Mode EDIT: Removing units owned by Anzac from Hollandia: 1 Adv.Fighter EDIT: Adding units owned by Anzac to Townsville: 1 Adv.Fighter EDIT: Turning off Edit Mode 2 Infantrys placed in Suriname 1 Transport placed in 32 Sea Zone Turn Complete - Dutch Dutch collect 12 PUs; end with 12 PUs
Combat Hit Differential Summary :
Neutral : -0.33 Dutch : 0.00
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TripleA Turn Summary: Finns round 9
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9 Combat Move - Finns 2 Artillerys, 2 Elites and 12 Infantrys moved from Oulu to Lapland 1 Fighter moved from Tampere to Lapland 2 Artillerys moved from Tampere to Kotka 2 ArmoredCars moved from Helsinki to Kotka Purchase Units - Finns Finns buy 2 Elites and 2 Infantrys; Remaining resources: 0 PUs; Combat - Finns Battle in Lapland Finns attack with 2 Artillerys, 2 Elites, 1 Fighter and 12 Infantrys Russians defend with 1 Artillery and 10 Infantrys Finns roll dice for 2 Artillerys, 2 Elites, 1 Fighter and 12 Infantrys in Lapland, round 2 : 5/17 hits, 4.00 expected hits Russians roll dice for 1 Artillery and 10 Infantrys in Lapland, round 2 : 0/11 hits, 3.67 expected hits 5 Infantrys owned by the Russians lost in Lapland Finns roll dice for 2 Artillerys, 2 Elites, 1 Fighter and 12 Infantrys in Lapland, round 3 : 2/17 hits, 4.00 expected hits Russians roll dice for 1 Artillery and 5 Infantrys in Lapland, round 3 : 3/6 hits, 2.00 expected hits 2 Infantrys owned by the Russians and 3 Infantrys owned by the Finns lost in Lapland Finns roll dice for 2 Artillerys, 2 Elites, 1 Fighter and 9 Infantrys in Lapland, round 4 : 3/14 hits, 3.50 expected hits Russians roll dice for 1 Artillery and 3 Infantrys in Lapland, round 4 : 1/4 hits, 1.33 expected hits 3 Infantrys owned by the Russians and 1 Infantry owned by the Finns lost in Lapland Finns roll dice for 2 Artillerys, 2 Elites, 1 Fighter and 8 Infantrys in Lapland, round 5 : 3/13 hits, 3.33 expected hits Russians roll dice for 1 Artillery in Lapland, round 5 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Russians lost in Lapland Finns win, taking Lapland from Russians with 2 Artillerys, 2 Elites, 1 Fighter and 8 Infantrys remaining. Battle score for attacker is 16 Casualties for Russians: 1 Artillery and 10 Infantrys Casualties for Finns: 4 Infantrys Non Combat Move - Finns 1 Fighter moved from Lapland to Kotka Place Units - Finns 2 Elites and 2 Infantrys placed in Helsinki Turn Complete - Finns Finns collect 12 PUs; end with 12 PUs
Combat Hit Differential Summary :
Finns : -1.83 Russians : -3.33