Test summary from TripleA, engine version: 2.6.14470, time: 8:36:13 AM
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WAW - Whack bad, dawg good! x2
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TripleA Turn Summary: Yamamoto round 7
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7 Combat Move - Yamamoto 1 S.Submarine moved from 86 Sea Zone to 96 Sea Zone 1 Adv.Fighter and 1 Fighter moved from 86 Sea Zone to 96 Sea Zone 2 Bombers moved from New South Wales to 104 Sea Zone 1 S.Submarine moved from 86 Sea Zone to 104 Sea Zone 1 Destroyer moved from 85 Sea Zone to 77 Sea Zone 1 Destroyer moved from 86 Sea Zone to 87 Sea Zone 1 Adv.Fighter and 1 Fighter moved from 85 Sea Zone to 95 Sea Zone 1 Destroyer moved from 86 Sea Zone to 95 Sea Zone 1 Submarine moved from 86 Sea Zone to 102 Sea Zone 2 Tanks moved from Canberra to New South Wales 2 Tanks moved from New South Wales to South Australia Yamamoto take South Australia from Anzac 3 Marines moved from Sumatra to 66 Sea Zone 2 Adv.Fighters, 1 Carrier, 3 Marines and 2 Transports moved from 66 Sea Zone to 68 Sea Zone 1 Destroyer moved from 59 Sea Zone to 68 Sea Zone 2 Adv.Fighters and 3 Marines moved from 68 Sea Zone to Madagascar 1 B.Transport moved from 66 Sea Zone to 110 Sea Zone 4 Marines moved from Banjarmasin to 110 Sea Zone 1 B.Transport and 4 Marines moved from 110 Sea Zone to 111 Sea Zone 4 Marines moved from 111 Sea Zone to Celebes 1 B.Transport and 1 Transport moved from 66 Sea Zone to 111 Sea Zone 1 Fighter moved from 85 Sea Zone to 87 Sea Zone 2 Fighters moved from Tokyo to 102 Sea Zone 2 Battleships moved from 85 Sea Zone to 102 Sea Zone 2 Carriers and 2 Cruisers moved from 86 Sea Zone to 102 Sea Zone 1 B.Carrier moved from 85 Sea Zone to 102 Sea Zone 4 Marines moved from Canberra to New South Wales Purchase Units - Yamamoto Yamamoto buy 1 B.Carrier, 1 Battleship, 1 Destroyer, 4 Fighters, 11 Infantrys and 2 Submarines; Remaining resources: 1 PUs; Combat - Yamamoto Battle in 96 Sea Zone Yamamoto attack with 1 Adv.Fighter, 1 Fighter and 1 S.Submarine Americans defend with 3 Transports Yamamoto roll dice for 1 S.Submarine in 96 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 Transport owned by the Americans lost in 96 Sea Zone Yamamoto roll dice for 1 Adv.Fighter and 1 Fighter in 96 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Americans roll dice for 2 Transports in 96 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits 1 Transport owned by the Americans and 1 Fighter owned by the Yamamoto lost in 96 Sea Zone Yamamoto roll dice for 1 S.Submarine in 96 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits 1 Transport owned by the Americans lost in 96 Sea Zone Yamamoto win with 1 Adv.Fighter and 1 S.Submarine remaining. Battle score for attacker is 10 Casualties for Americans: 3 Transports Casualties for Yamamoto: 1 Fighter Battle in 104 Sea Zone Yamamoto attack with 2 Bombers and 1 S.Submarine Americans defend with 3 Destroyers Yamamoto roll dice for 1 S.Submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Yamamoto roll dice for 2 Bombers in 104 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits Americans roll dice for 3 Destroyers in 104 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits 1 Destroyer owned by the Americans lost in 104 Sea Zone Yamamoto roll dice for 1 S.Submarine in 104 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits Yamamoto roll dice for 2 Bombers in 104 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits Americans roll dice for 2 Destroyers in 104 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits 2 Destroyers owned by the Americans lost in 104 Sea Zone Yamamoto win with 2 Bombers and 1 S.Submarine remaining. Battle score for attacker is 24 Casualties for Americans: 3 Destroyers Battle in 95 Sea Zone Yamamoto attack with 1 Adv.Fighter, 1 Destroyer and 1 Fighter Americans defend with 1 Submarine Americans roll dice for 1 Submarine in 95 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Adv.Fighter, 1 Destroyer and 1 Fighter in 95 Sea Zone, round 2 : 0/3 hits, 1.17 expected hits Americans roll dice for 1 Submarine in 95 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Adv.Fighter, 1 Destroyer and 1 Fighter in 95 Sea Zone, round 3 : 2/3 hits, 1.17 expected hits 1 Submarine owned by the Americans lost in 95 Sea Zone Yamamoto win with 1 Adv.Fighter, 1 Destroyer and 1 Fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 Submarine Battle in 102 Sea Zone Yamamoto attack with 1 B.Carrier, 2 Battleships, 2 Carriers, 2 Cruisers, 2 Fighters and 1 Submarine Americans defend with 1 Submarine Yamamoto roll dice for 1 Submarine in 102 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 Submarine in 102 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 B.Carrier, 2 Battleships, 2 Carriers, 2 Cruisers and 2 Fighters in 102 Sea Zone, round 2 : 3/9 hits, 3.50 expected hits 1 Submarine owned by the Americans lost in 102 Sea Zone Yamamoto win with 1 B.Carrier, 2 Battleships, 2 Carriers, 2 Cruisers, 2 Fighters and 1 Submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 Submarine Battle in 87 Sea Zone Yamamoto attack with 1 Destroyer and 1 Fighter Americans defend with 1 Submarine Americans roll dice for 1 Submarine in 87 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Destroyer and 1 Fighter in 87 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 Submarine in 87 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Destroyer and 1 Fighter in 87 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits 1 Destroyer owned by the Yamamoto lost in 87 Sea Zone 1 Submarine owned by the Americans Submerged Yamamoto win with 1 Fighter remaining. Battle score for attacker is -8 Casualties for Yamamoto: 1 Destroyer Battle in Madagascar Yamamoto attack with 2 Adv.Fighters and 3 Marines French defend with 1 Infantry Yamamoto roll dice for 2 Adv.Fighters and 3 Marines in Madagascar, round 2 : 3/5 hits, 2.50 expected hits French roll dice for 1 Infantry in Madagascar, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the French lost in Madagascar Yamamoto win, taking Madagascar from French with 2 Adv.Fighters and 3 Marines remaining. Battle score for attacker is 2 Casualties for French: 1 Infantry Battle in Celebes Yamamoto attack with 4 Marines Dutch defend with 1 Infantry Yamamoto roll dice for 4 Marines in Celebes, round 2 : 3/4 hits, 2.00 expected hits Dutch roll dice for 1 Infantry in Celebes, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Dutch lost in Celebes Yamamoto win, taking Celebes from Dutch with 4 Marines remaining. Battle score for attacker is 2 Casualties for Dutch: 1 Infantry Non Combat Move - Yamamoto Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 1 Cruiser moved from 102 Sea Zone to 86 Sea Zone EDIT: Yamamoto undo move 1. 1 Adv.Fighter moved from 96 Sea Zone to 102 Sea Zone 1 Adv.Fighter moved from 95 Sea Zone to 85 Sea Zone 1 Fighter moved from 95 Sea Zone to 102 Sea Zone 1 Fighter moved from 87 Sea Zone to 102 Sea Zone EDIT: Yamamoto undo move 4. EDIT: 1 Fighter moved from 87 Sea Zone to 85 Sea Zone EDIT: 1 B.Carrier moved from 102 Sea Zone to 85 Sea Zone 2 Bombers moved from 104 Sea Zone to Ponape 2 Adv.Fighters moved from Madagascar to 68 Sea Zone Place Units - Yamamoto 1 B.Carrier, 1 Battleship, 1 Destroyer, 3 Fighters and 2 Submarines placed in 85 Sea Zone Yamamoto undo move 1. 1 B.Carrier, 1 Battleship, 1 Destroyer, 4 Fighters and 1 Submarine placed in 85 Sea Zone 4 Infantrys placed in Banjarmasin 4 Infantrys placed in Davao Turning on Edit Mode EDIT: Adding units owned by Yamamoto to Chubu: 1 Factory 1 Submarine placed in 85 Sea Zone 3 Infantrys placed in Chubu EDIT: Removing units owned by Yamamoto from 85 Sea Zone: 1 Submarine EDIT: Removing units owned by Yamamoto from Chubu: 3 Infantrys EDIT: Removing units owned by Yamamoto from Banjarmasin: 1 Infantry EDIT: Removing units owned by Yamamoto from Chubu: 1 Factory EDIT: Adding units owned by Yamamoto to Kyushu: 1 Factory EDIT: Turning off Edit Mode Turn Complete - Yamamoto Yamamoto collect 85 PUs; end with 86 PUs
Combat Hit Differential Summary :
French : -0.33 Yamamoto : -0.50 Americans : -1.67 Dutch : -0.33
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TripleA Turn Summary: Yamamoto round 7
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7 Combat Move - Yamamoto 1 S.Submarine moved from 86 Sea Zone to 96 Sea Zone 1 Adv.Fighter and 1 Fighter moved from 86 Sea Zone to 96 Sea Zone 2 Bombers moved from New South Wales to 104 Sea Zone 1 S.Submarine moved from 86 Sea Zone to 104 Sea Zone 1 Destroyer moved from 85 Sea Zone to 77 Sea Zone 1 Destroyer moved from 86 Sea Zone to 87 Sea Zone 1 Adv.Fighter and 1 Fighter moved from 85 Sea Zone to 95 Sea Zone 1 Destroyer moved from 86 Sea Zone to 95 Sea Zone 1 Submarine moved from 86 Sea Zone to 102 Sea Zone 2 Tanks moved from Canberra to New South Wales 2 Tanks moved from New South Wales to South Australia Yamamoto take South Australia from Anzac 3 Marines moved from Sumatra to 66 Sea Zone 2 Adv.Fighters, 1 Carrier, 3 Marines and 2 Transports moved from 66 Sea Zone to 68 Sea Zone 1 Destroyer moved from 59 Sea Zone to 68 Sea Zone 2 Adv.Fighters and 3 Marines moved from 68 Sea Zone to Madagascar 1 B.Transport moved from 66 Sea Zone to 110 Sea Zone 4 Marines moved from Banjarmasin to 110 Sea Zone 1 B.Transport and 4 Marines moved from 110 Sea Zone to 111 Sea Zone 4 Marines moved from 111 Sea Zone to Celebes 1 B.Transport and 1 Transport moved from 66 Sea Zone to 111 Sea Zone 1 Fighter moved from 85 Sea Zone to 87 Sea Zone 2 Fighters moved from Tokyo to 102 Sea Zone 2 Battleships moved from 85 Sea Zone to 102 Sea Zone 2 Carriers and 2 Cruisers moved from 86 Sea Zone to 102 Sea Zone 1 B.Carrier moved from 85 Sea Zone to 102 Sea Zone 4 Marines moved from Canberra to New South Wales Purchase Units - Yamamoto Yamamoto buy 1 B.Carrier, 1 Battleship, 1 Destroyer, 4 Fighters, 11 Infantrys and 2 Submarines; Remaining resources: 1 PUs; Combat - Yamamoto Battle in 96 Sea Zone Yamamoto attack with 1 Adv.Fighter, 1 Fighter and 1 S.Submarine Americans defend with 3 Transports Yamamoto roll dice for 1 S.Submarine in 96 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 Transport owned by the Americans lost in 96 Sea Zone Yamamoto roll dice for 1 Adv.Fighter and 1 Fighter in 96 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Americans roll dice for 2 Transports in 96 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits 1 Transport owned by the Americans and 1 Fighter owned by the Yamamoto lost in 96 Sea Zone Yamamoto roll dice for 1 S.Submarine in 96 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits 1 Transport owned by the Americans lost in 96 Sea Zone Yamamoto win with 1 Adv.Fighter and 1 S.Submarine remaining. Battle score for attacker is 10 Casualties for Americans: 3 Transports Casualties for Yamamoto: 1 Fighter Battle in 104 Sea Zone Yamamoto attack with 2 Bombers and 1 S.Submarine Americans defend with 3 Destroyers Yamamoto roll dice for 1 S.Submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Yamamoto roll dice for 2 Bombers in 104 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits Americans roll dice for 3 Destroyers in 104 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits 1 Destroyer owned by the Americans lost in 104 Sea Zone Yamamoto roll dice for 1 S.Submarine in 104 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits Yamamoto roll dice for 2 Bombers in 104 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits Americans roll dice for 2 Destroyers in 104 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits 2 Destroyers owned by the Americans lost in 104 Sea Zone Yamamoto win with 2 Bombers and 1 S.Submarine remaining. Battle score for attacker is 24 Casualties for Americans: 3 Destroyers Battle in 95 Sea Zone Yamamoto attack with 1 Adv.Fighter, 1 Destroyer and 1 Fighter Americans defend with 1 Submarine Americans roll dice for 1 Submarine in 95 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Adv.Fighter, 1 Destroyer and 1 Fighter in 95 Sea Zone, round 2 : 0/3 hits, 1.17 expected hits Americans roll dice for 1 Submarine in 95 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Adv.Fighter, 1 Destroyer and 1 Fighter in 95 Sea Zone, round 3 : 2/3 hits, 1.17 expected hits 1 Submarine owned by the Americans lost in 95 Sea Zone Yamamoto win with 1 Adv.Fighter, 1 Destroyer and 1 Fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 Submarine Battle in 102 Sea Zone Yamamoto attack with 1 B.Carrier, 2 Battleships, 2 Carriers, 2 Cruisers, 2 Fighters and 1 Submarine Americans defend with 1 Submarine Yamamoto roll dice for 1 Submarine in 102 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 Submarine in 102 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 B.Carrier, 2 Battleships, 2 Carriers, 2 Cruisers and 2 Fighters in 102 Sea Zone, round 2 : 3/9 hits, 3.50 expected hits 1 Submarine owned by the Americans lost in 102 Sea Zone Yamamoto win with 1 B.Carrier, 2 Battleships, 2 Carriers, 2 Cruisers, 2 Fighters and 1 Submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 Submarine Battle in 87 Sea Zone Yamamoto attack with 1 Destroyer and 1 Fighter Americans defend with 1 Submarine Americans roll dice for 1 Submarine in 87 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Destroyer and 1 Fighter in 87 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 Submarine in 87 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Destroyer and 1 Fighter in 87 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits 1 Destroyer owned by the Yamamoto lost in 87 Sea Zone 1 Submarine owned by the Americans Submerged Yamamoto win with 1 Fighter remaining. Battle score for attacker is -8 Casualties for Yamamoto: 1 Destroyer Battle in Madagascar Yamamoto attack with 2 Adv.Fighters and 3 Marines French defend with 1 Infantry Yamamoto roll dice for 2 Adv.Fighters and 3 Marines in Madagascar, round 2 : 3/5 hits, 2.50 expected hits French roll dice for 1 Infantry in Madagascar, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the French lost in Madagascar Yamamoto win, taking Madagascar from French with 2 Adv.Fighters and 3 Marines remaining. Battle score for attacker is 2 Casualties for French: 1 Infantry Battle in Celebes Yamamoto attack with 4 Marines Dutch defend with 1 Infantry Yamamoto roll dice for 4 Marines in Celebes, round 2 : 3/4 hits, 2.00 expected hits Dutch roll dice for 1 Infantry in Celebes, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Dutch lost in Celebes Yamamoto win, taking Celebes from Dutch with 4 Marines remaining. Battle score for attacker is 2 Casualties for Dutch: 1 Infantry Non Combat Move - Yamamoto Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 1 Cruiser moved from 102 Sea Zone to 86 Sea Zone EDIT: Yamamoto undo move 1. 1 Adv.Fighter moved from 96 Sea Zone to 102 Sea Zone 1 Adv.Fighter moved from 95 Sea Zone to 85 Sea Zone 1 Fighter moved from 95 Sea Zone to 102 Sea Zone 1 Fighter moved from 87 Sea Zone to 102 Sea Zone EDIT: Yamamoto undo move 4. EDIT: 1 Fighter moved from 87 Sea Zone to 85 Sea Zone EDIT: 1 B.Carrier moved from 102 Sea Zone to 85 Sea Zone 2 Bombers moved from 104 Sea Zone to Ponape 2 Adv.Fighters moved from Madagascar to 68 Sea Zone Place Units - Yamamoto 1 B.Carrier, 1 Battleship, 1 Destroyer, 3 Fighters and 2 Submarines placed in 85 Sea Zone Yamamoto undo move 1. 1 B.Carrier, 1 Battleship, 1 Destroyer, 4 Fighters and 1 Submarine placed in 85 Sea Zone 4 Infantrys placed in Banjarmasin 4 Infantrys placed in Davao Turning on Edit Mode EDIT: Adding units owned by Yamamoto to Chubu: 1 Factory 1 Submarine placed in 85 Sea Zone 3 Infantrys placed in Chubu EDIT: Removing units owned by Yamamoto from 85 Sea Zone: 1 Submarine EDIT: Removing units owned by Yamamoto from Chubu: 3 Infantrys EDIT: Removing units owned by Yamamoto from Banjarmasin: 1 Infantry EDIT: Removing units owned by Yamamoto from Chubu: 1 Factory EDIT: Adding units owned by Yamamoto to Kyushu: 1 Factory EDIT: Turning off Edit Mode Turn Complete - Yamamoto Yamamoto collect 85 PUs; end with 86 PUs Turning on Edit Mode EDIT: Removing units owned by Yamamoto from Kyushu: 1 Factory EDIT: Adding units owned by Yamamoto to Canberra: 3 Infantrys EDIT: Adding units owned by Yamamoto to 122 Sea Zone: 1 Submarine EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
French : -0.33 Yamamoto : -0.50 Americans : -1.67 Dutch : -0.33
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TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7 Combat Move - Chinese 1 ArmoredCar moved from Shansi to Shantung Chinese take Shantung from Hisaichi 1 Tank moved from Bangkok to S.French Indochina 2 Infantrys moved from Hunan to Kwangsi 1 ArmoredCar moved from Hupeh to Shanghai 1 Tank moved from Hupeh to Shanghai 2 Infantrys and 1 Marine moved from Hunan to Kiangsi 1 ArmoredCar moved from Hupeh to Kiangsi 3 Adv.Fighters moved from Hunan to Kiangsi 1 Fighter moved from Hunan to Shanghai 3 Infantrys moved from Suiyuan to Chahar 1 Marine moved from Shansi to Anhwei 1 Infantry moved from Shensi to Shansi Purchase Units - Chinese Chinese buy 4 ArmoredCars, 5 Infantrys, 1 Marine and 3 Tanks; Remaining resources: 0 PUs; Combat - Chinese Battle in Kwangsi Chinese attack with 2 Infantrys Hisaichi defend with 1 Artillery Chinese roll dice for 2 Infantrys in Kwangsi, round 2 : 0/2 hits, 0.33 expected hits Hisaichi roll dice for 1 Artillery in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 Infantrys in Kwangsi, round 3 : 0/2 hits, 0.33 expected hits Hisaichi roll dice for 1 Artillery in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 Infantrys in Kwangsi, round 4 : 1/2 hits, 0.33 expected hits Hisaichi roll dice for 1 Artillery in Kwangsi, round 4 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Hisaichi lost in Kwangsi Chinese win, taking Kwangsi from Hisaichi with 2 Infantrys remaining. Battle score for attacker is 4 Casualties for Hisaichi: 1 Artillery Battle in Kiangsi Chinese attack with 3 Adv.Fighters, 1 ArmoredCar, 2 Infantrys and 1 Marine Hisaichi defend with 1 Artillery, 1 Elite and 1 Infantry Chinese roll dice for 3 Adv.Fighters, 1 ArmoredCar, 2 Infantrys and 1 Marine in Kiangsi, round 2 : 3/7 hits, 2.67 expected hits Hisaichi roll dice for 1 Artillery, 1 Elite and 1 Infantry in Kiangsi, round 2 : 2/3 hits, 1.00 expected hits 1 Elite owned by the Hisaichi, 1 Infantry owned by the Hisaichi, 1 Artillery owned by the Hisaichi and 2 Infantrys owned by the Chinese lost in Kiangsi Chinese win, taking Kiangsi from Hisaichi with 3 Adv.Fighters, 1 ArmoredCar and 1 Marine remaining. Battle score for attacker is 5 Casualties for Chinese: 2 Infantrys Casualties for Hisaichi: 1 Artillery, 1 Elite and 1 Infantry Battle in Shanghai Chinese attack with 1 ArmoredCar, 1 Fighter and 1 Tank Hisaichi defend with 1 Elite Chinese roll dice for 1 ArmoredCar, 1 Fighter and 1 Tank in Shanghai, round 2 : 0/3 hits, 1.17 expected hits Hisaichi roll dice for 1 Elite in Shanghai, round 2 : 1/1 hits, 0.33 expected hits 1 ArmoredCar owned by the Chinese lost in Shanghai Chinese roll dice for 1 Fighter and 1 Tank in Shanghai, round 3 : 1/2 hits, 0.83 expected hits Hisaichi roll dice for 1 Elite in Shanghai, round 3 : 1/1 hits, 0.33 expected hits 1 Elite owned by the Hisaichi and 1 Fighter owned by the Chinese lost in Shanghai Chinese win, taking Shanghai from Hisaichi with 1 Tank remaining. Battle score for attacker is -9 Casualties for Chinese: 1 ArmoredCar and 1 Fighter Casualties for Hisaichi: 1 Elite Non Combat Move - Chinese 3 Adv.Fighters moved from Kiangsi to Hunan 3 Infantrys moved from Kweichow to Hunan 2 Infantrys moved from Szechwan to Kweichow 3 Infantrys moved from Lanchow to Szechwan 1 Infantry moved from Lanchow to Shensi 3 Infantrys moved from Ningsia to Suiyuan 1 Infantry moved from Ningsia to Suiyuan 4 Infantrys moved from E.Qinghai to Lanchow 1 Artillery moved from E.Qinghai to Lanchow 1 Artillery moved from E.Qinghai to Ningsia 4 Infantrys moved from Gobi Altai to Ningsia 1 Adv.Fighter, 2 Artillerys, 2 Elites and 1 Infantry moved from Hsining to E.Qinghai 1 Adv.Fighter moved from E.Qinghai to Hupeh 4 Infantrys moved from E.Sinkiang to W.Qinghai 4 Infantrys moved from Urumqi to E.Sinkiang 3 Adv.Fighters moved from Hunan to Hupeh Place Units - Chinese 2 ArmoredCars and 1 Tank placed in Hupeh 2 ArmoredCars, 1 Infantry, 1 Marine and 2 Tanks placed in Hsining Turning on Edit Mode EDIT: Removing units owned by Chinese from W.Qinghai: 4 Infantrys EDIT: Adding units owned by Chinese to Gobi Altai: 4 Infantrys EDIT: Turning off Edit Mode 4 Infantrys placed in Urumqi Turn Complete - Chinese Chinese collect 45 PUs; end with 45 PUs
Combat Hit Differential Summary :
Hisaichi : 1.33 Chinese : -0.67
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TripleA Turn Summary: Hisaichi round 7
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7 Combat Move - Hisaichi 2 Destroyers, 2 Submarines and 1 Transport moved from 110 Sea Zone to 70 Sea Zone 1 T.Boat moved from 92 Sea Zone to 84 Sea Zone 2 Artillerys and 3 Infantrys moved from Peking to Chahar 1 Fighter moved from 84 Sea Zone to Chahar 1 Artillery and 1 Elite moved from Changchun to 84 Sea Zone 1 Artillery and 1 Elite moved from 84 Sea Zone to Shantung 1 Artillery and 1 Infantry moved from Changchun to 84 Sea Zone 1 Artillery and 1 Infantry moved from 84 Sea Zone to Shanghai 1 Infantry moved from Kirin to 84 Sea Zone 1 Infantry moved from 84 Sea Zone to Shanghai 1 Artillery, 1 Elite and 1 Infantry moved from Hong Kong to Kiangsi 1 Artillery and 1 Elite moved from Kwangtung to Kwangsi 1 Bomber moved from Hong Kong to Kwangsi 1 Fighter moved from Hong Kong to Kwangsi 1 Artillery, 1 Elite and 1 Infantry moved from Hong Kong to Kiangsi 2 Infantrys moved from Changchun to 84 Sea Zone 2 Infantrys moved from 84 Sea Zone to Kiangsi 3 Tanks moved from Kirin to Ayan 4 Infantrys moved from Heilungchiang to Ayan 1 Elite and 1 Infantry moved from Heilungchiang to Chita 1 Infantry moved from Changchun to Kirin Purchase Units - Hisaichi Hisaichi buy 6 Artillerys, 2 Bunkers, 2 Elites and 13 Infantrys; Remaining resources: 2 PUs; Combat - Hisaichi Battle in Shanghai Hisaichi attack with 1 Artillery and 2 Infantrys Chinese defend with 1 Tank Hisaichi roll dice for 1 Artillery and 2 Infantrys in Shanghai, round 2 : 1/3 hits, 0.83 expected hits Chinese roll dice for 1 Tank in Shanghai, round 2 : 0/1 hits, 0.50 expected hits 1 Tank owned by the Chinese lost in Shanghai Hisaichi win, taking Shanghai from Chinese with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 5 Casualties for Chinese: 1 Tank Battle in 70 Sea Zone Hisaichi attack with 2 Destroyers, 2 Submarines and 1 Transport Americans defend with 2 Destroyers and 1 Submarine Hisaichi roll dice for 2 Submarines in 70 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 Submarine in 70 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Hisaichi roll dice for 2 Destroyers and 1 Transport in 70 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 2 Destroyers in 70 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits 1 Submarine owned by the Americans, 1 Transport owned by the Hisaichi and 1 Submarine owned by the Hisaichi lost in 70 Sea Zone Hisaichi roll dice for 1 Submarine in 70 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Hisaichi roll dice for 2 Destroyers in 70 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits Americans roll dice for 2 Destroyers in 70 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits 2 Destroyers owned by the Americans and 1 Submarine owned by the Hisaichi lost in 70 Sea Zone Hisaichi win with 2 Destroyers remaining. Battle score for attacker is 3 Casualties for Hisaichi: 2 Submarines and 1 Transport Casualties for Americans: 2 Destroyers and 1 Submarine Battle in Kwangsi Hisaichi attack with 1 Artillery, 1 Bomber, 1 Elite and 1 Fighter Chinese defend with 2 Infantrys Hisaichi roll dice for 1 Artillery, 1 Bomber, 1 Elite and 1 Fighter in Kwangsi, round 2 : 1/4 hits, 1.83 expected hits Chinese roll dice for 2 Infantrys in Kwangsi, round 2 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Chinese lost in Kwangsi Hisaichi roll dice for 1 Artillery, 1 Bomber, 1 Elite and 1 Fighter in Kwangsi, round 3 : 1/4 hits, 1.83 expected hits Chinese roll dice for 1 Infantry in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Kwangsi Hisaichi win, taking Kwangsi from Chinese with 1 Artillery, 1 Bomber, 1 Elite and 1 Fighter remaining. Battle score for attacker is 4 Casualties for Chinese: 2 Infantrys Battle in Kiangsi Hisaichi attack with 2 Artillerys, 2 Elites and 4 Infantrys Chinese defend with 1 ArmoredCar and 1 Marine Hisaichi roll dice for 2 Artillerys, 2 Elites and 4 Infantrys in Kiangsi, round 2 : 0/8 hits, 2.33 expected hits Chinese roll dice for 1 ArmoredCar and 1 Marine in Kiangsi, round 2 : 0/2 hits, 0.50 expected hits Hisaichi roll dice for 2 Artillerys, 2 Elites and 4 Infantrys in Kiangsi, round 3 : 1/8 hits, 2.33 expected hits Chinese roll dice for 1 ArmoredCar and 1 Marine in Kiangsi, round 3 : 0/2 hits, 0.50 expected hits 1 ArmoredCar owned by the Chinese lost in Kiangsi Hisaichi roll dice for 2 Artillerys, 2 Elites and 4 Infantrys in Kiangsi, round 4 : 4/8 hits, 2.33 expected hits Chinese roll dice for 1 Marine in Kiangsi, round 4 : 0/1 hits, 0.33 expected hits 1 Marine owned by the Chinese lost in Kiangsi Hisaichi win, taking Kiangsi from Chinese with 2 Artillerys, 2 Elites and 4 Infantrys remaining. Battle score for attacker is 8 Casualties for Chinese: 1 ArmoredCar and 1 Marine Battle in Shantung Hisaichi attack with 1 Artillery and 1 Elite Chinese defend with 1 ArmoredCar Hisaichi roll dice for 1 Artillery and 1 Elite in Shantung, round 2 : 1/2 hits, 0.83 expected hits Chinese roll dice for 1 ArmoredCar in Shantung, round 2 : 0/1 hits, 0.17 expected hits 1 ArmoredCar owned by the Chinese lost in Shantung Hisaichi win, taking Shantung from Chinese with 1 Artillery and 1 Elite remaining. Battle score for attacker is 4 Casualties for Chinese: 1 ArmoredCar Battle in Chahar Hisaichi attack with 2 Artillerys, 1 Fighter and 3 Infantrys Chinese defend with 5 Infantrys Hisaichi roll dice for 2 Artillerys, 1 Fighter and 3 Infantrys in Chahar, round 2 : 1/6 hits, 1.83 expected hits Chinese roll dice for 5 Infantrys in Chahar, round 2 : 2/5 hits, 1.67 expected hits 2 Infantrys owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Chahar Hisaichi roll dice for 2 Artillerys, 1 Fighter and 1 Infantry in Chahar, round 3 : 0/4 hits, 1.33 expected hits Chinese roll dice for 4 Infantrys in Chahar, round 3 : 0/4 hits, 1.33 expected hits Hisaichi roll dice for 2 Artillerys, 1 Fighter and 1 Infantry in Chahar, round 4 : 1/4 hits, 1.33 expected hits Chinese roll dice for 4 Infantrys in Chahar, round 4 : 1/4 hits, 1.33 expected hits 1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Chahar Hisaichi roll dice for 2 Artillerys and 1 Fighter in Chahar, round 5 : 2/3 hits, 1.00 expected hits Chinese roll dice for 3 Infantrys in Chahar, round 5 : 2/3 hits, 1.00 expected hits 2 Infantrys owned by the Chinese and 2 Artillerys owned by the Hisaichi lost in Chahar retreated to Chahar Chinese win with 1 Infantry remaining. Battle score for attacker is -6 Casualties for Hisaichi: 2 Artillerys and 3 Infantrys Casualties for Chinese: 4 Infantrys Non Combat Move - Hisaichi 1 Fighter moved from Chahar to 84 Sea Zone 1 L.Fighter moved from 84 Sea Zone to Ayan 1 Bomber and 1 Fighter moved from Kwangsi to Hong Kong Place Units - Hisaichi 2 Artillerys, 2 Elites and 2 Infantrys placed in Hong Kong 1 Bunker placed in Chita 1 Bunker placed in Ayan 1 Artillery and 2 Infantrys placed in Liaoning 1 Artillery and 2 Infantrys placed in Kirin 2 Artillerys and 6 Infantrys placed in Changchun 1 Infantry placed in Liaoning Turn Complete - Hisaichi Hisaichi collect 61 PUs; end with 63 PUs
Combat Hit Differential Summary :
Hisaichi : -4.17 Americans : 1.33 Chinese : -3.33
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TripleA Turn Summary: British round 7
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7 Combat Move - British 3 Infantrys moved from Kolyma to Zhigansk 2 Tanks moved from Zhigansk to Yakutsk 1 T.Boat moved from 10 Sea Zone to 11 Sea Zone 3 Infantrys moved from Cairo to Lower Egypt 4 Adv.Fighters moved from Cairo to Lower Egypt 5 Fighters moved from Cairo to Lower Egypt 4 Tanks moved from S.French Indochina to Hunan 2 ArmoredCars moved from Yunnan to Kwangsi 1 Tank moved from S.French Indochina to Kwangsi 1 ArmoredCar moved from Yunnan to Kwangsi 5 ArmoredCars moved from Yunnan to Hunan 2 Artillerys and 4 Infantrys moved from S.French Indochina to N.French Indochina 6 Infantrys moved from Yunnan to N.French Indochina 3 Adv.Fighters moved from Bangkok to 61 Sea Zone 2 Fighters moved from Bangkok to 61 Sea Zone 1 Adv.Fighter moved from Bangkok to 61 Sea Zone Purchase Units - British British buy 38 Infantrys and 5 Tanks; Remaining resources: 0 PUs; Combat - British Battle in Lower Egypt British attack with 4 Adv.Fighters, 5 Fighters and 3 Infantrys Italians defend with 1 Artillery and 2 Infantrys British roll dice for 4 Adv.Fighters, 5 Fighters and 3 Infantrys in Lower Egypt, round 2 : 5/12 hits, 4.17 expected hits Italians roll dice for 1 Artillery and 2 Infantrys in Lower Egypt, round 2 : 0/3 hits, 1.00 expected hits 2 Infantrys owned by the Italians and 1 Artillery owned by the Italians lost in Lower Egypt British win, taking Lower Egypt from Italians with 4 Adv.Fighters, 5 Fighters and 3 Infantrys remaining. Battle score for attacker is 8 Casualties for Italians: 1 Artillery and 2 Infantrys Battle in Kwangsi British attack with 3 ArmoredCars and 1 Tank Hisaichi defend with 1 Artillery and 1 Elite British roll dice for 3 ArmoredCars and 1 Tank in Kwangsi, round 2 : 0/4 hits, 1.50 expected hits Hisaichi roll dice for 1 Artillery and 1 Elite in Kwangsi, round 2 : 2/2 hits, 0.67 expected hits 2 ArmoredCars owned by the British lost in Kwangsi British roll dice for 1 ArmoredCar and 1 Tank in Kwangsi, round 3 : 0/2 hits, 0.83 expected hits Hisaichi roll dice for 1 Artillery and 1 Elite in Kwangsi, round 3 : 0/2 hits, 0.67 expected hits British roll dice for 1 ArmoredCar and 1 Tank in Kwangsi, round 4 : 1/2 hits, 0.83 expected hits Hisaichi roll dice for 1 Artillery and 1 Elite in Kwangsi, round 4 : 0/2 hits, 0.67 expected hits 1 Elite owned by the Hisaichi lost in Kwangsi British roll dice for 1 ArmoredCar and 1 Tank in Kwangsi, round 5 : 1/2 hits, 0.83 expected hits Hisaichi roll dice for 1 Artillery in Kwangsi, round 5 : 1/1 hits, 0.33 expected hits 1 ArmoredCar owned by the British and 1 Artillery owned by the Hisaichi lost in Kwangsi British win, taking Kwangsi from Hisaichi with 1 Tank remaining. Battle score for attacker is -5 Casualties for British: 3 ArmoredCars Casualties for Hisaichi: 1 Artillery and 1 Elite Battle in 61 Sea Zone British attack with 4 Adv.Fighters and 2 Fighters Thai defend with 1 Destroyer and 1 Transport British roll dice for 4 Adv.Fighters and 2 Fighters in 61 Sea Zone, round 2 : 3/6 hits, 2.67 expected hits Thai roll dice for 1 Destroyer and 1 Transport in 61 Sea Zone, round 2 : 0/2 hits, 0.50 expected hits 1 Transport owned by the Thai and 1 Destroyer owned by the Thai lost in 61 Sea Zone British win with 4 Adv.Fighters and 2 Fighters remaining. Battle score for attacker is 14 Casualties for Thai: 1 Destroyer and 1 Transport Non Combat Move - British 4 Adv.Fighters and 2 Fighters moved from 61 Sea Zone to Malaya 2 Artillerys, 6 Infantrys and 1 Tank moved from Bihar to Assam 1 Tank moved from Assam to Yunnan 1 ArmoredCar, 2 Artillerys and 4 Infantrys moved from Madras to Hyderabad 5 ArmoredCars moved from Delhi to Assam 4 Adv.Fighters and 5 Fighters moved from Lower Egypt to Cairo Place Units - British 6 Infantrys placed in Bangkok 5 Infantrys placed in Delhi 2 Infantrys and 4 Tanks placed in Cairo 1 Infantry and 1 Tank placed in Cape Town 2 Infantrys placed in Bombay 4 Infantrys placed in Manchester 4 Infantrys placed in Wales 8 Infantrys placed in London 5 Infantrys placed in Madras 1 Infantry placed in Montreal Turn Complete - British British collect 94 PUs; end with 94 PUs
Combat Hit Differential Summary :
British : -0.83 Italians : -1.00 Hisaichi : 0.67 Thai : -0.50
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Anzac and Dutch?
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TripleA Turn Summary: Anzac round 7
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7 Combat Move - Anzac 2 Adv.Fighters moved from Broome to 111 Sea Zone Combat - Anzac Battle in 111 Sea Zone Anzac attack with 2 Adv.Fighters Yamamoto defend with 2 B.Transports and 1 Transport Anzac roll dice for 2 Adv.Fighters in 111 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits Yamamoto roll dice for 2 B.Transports and 1 Transport in 111 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits 1 Transport owned by the Yamamoto and 1 B.Transport owned by the Yamamoto lost in 111 Sea Zone Anzac roll dice for 2 Adv.Fighters in 111 Sea Zone, round 3 : 0/2 hits, 1.00 expected hits Yamamoto roll dice for 1 B.Transport in 111 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Anzac roll dice for 2 Adv.Fighters in 111 Sea Zone, round 4 : 1/2 hits, 1.00 expected hits Yamamoto roll dice for 1 B.Transport in 111 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits 1 B.Transport owned by the Yamamoto lost in 111 Sea Zone Anzac win with 2 Adv.Fighters remaining. Battle score for attacker is 22 Casualties for Yamamoto: 2 B.Transports and 1 Transport Non Combat Move - Anzac 1 Infantry moved from Broome to Western Australia 2 Adv.Fighters moved from 111 Sea Zone to Broome 2 Infantrys moved from Townsville to Northern Territory 1 Infantry moved from Broome to Western Australia 1 Infantry moved from Broome to Western Australia 1 Infantry moved from Townsville to Northern Territory 1 Tank moved from Malaya to N.Thailand 1 Infantry moved from Malaya to S.Thailand Turn Complete - Anzac
Combat Hit Differential Summary :
Yamamoto : -0.83 Anzac : 0.00
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TripleA Turn Summary: Dutch round 7
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7 Combat Move - Dutch 2 Mech.Infs moved from Suriname to Bahia 1 Artillery, 2 Infantrys and 1 Tank moved from West Papua to Port Moresby Purchase Units - Dutch Dutch buy 2 ArmoredCars and 1 Elite; Remaining resources: 0 PUs; Combat - Dutch Battle in Bahia Dutch attack with 2 Mech.Infs Neutral defend with 1 Tank Dutch roll dice for 2 Mech.Infs in Bahia, round 2 : 1/2 hits, 0.67 expected hits Neutral roll dice for 1 Tank in Bahia, round 2 : 0/1 hits, 0.50 expected hits 1 Tank owned by the Neutral lost in Bahia Dutch loses 0 PUs for violating Bahias neutrality. Dutch win, taking Bahia from Neutral with 2 Mech.Infs remaining. Battle score for attacker is 5 Casualties for Neutral: 1 Tank Non Combat Move - Dutch Place Units - Dutch 2 ArmoredCars and 1 Elite placed in Suriname Turn Complete - Dutch Dutch collect 11 PUs; end with 11 PUs
Combat Hit Differential Summary :
Neutral : -0.50 Dutch : 0.33
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TripleA Turn Summary: Finns round 7
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7 Combat Move - Finns 1 Infantry moved from Helsinki to Tampere Purchase Units - Finns Finns buy 2 Artillerys; Remaining resources: 0 PUs; Non Combat Move - Finns Place Units - Finns 2 Artillerys placed in Helsinki Turn Complete - Finns Finns collect 7 PUs; end with 7 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Romanians round 7
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7 Combat Move - Romanians 1 Mech.Inf and 2 Mot.Infs moved from Bucharest to Donetsk 2 Artillerys and 2 Elites moved from E.Romania to Odessa 3 Elites and 2 Tanks moved from Odessa to Donetsk 2 Fighters moved from Odessa to Donetsk Purchase Units - Romanians Romanians buy 2 ArmoredCars and 2 Elites; Remaining resources: 0 PUs; Non Combat Move - Romanians 1 AAGun moved from E.Romania to Odessa Place Units - Romanians 2 ArmoredCars and 2 Elites placed in Bucharest Turn Complete - Romanians Romanians collect 13 PUs; end with 13 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Thai round 7
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7 Combat Move - Thai 1 Submarine moved from 64 Sea Zone to 110 Sea Zone 1 T.Boat moved from 64 Sea Zone to 66 Sea Zone Non Combat Move - Thai Turn Complete - Thai
Combat Hit Differential Summary :
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TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7 Combat Move - Americans 1 Adv.Fighter and 1 Fighter moved from 88 Sea Zone to 96 Sea Zone 1 Adv.Fighter and 1 Fighter moved from 88 Sea Zone to 104 Sea Zone 1 Submarine moved from 87 Sea Zone to 77 Sea Zone 1 Adv.Fighter and 1 Fighter moved from 88 Sea Zone to 77 Sea Zone 1 Destroyer moved from 88 Sea Zone to 86 Sea Zone 1 Destroyer moved from 88 Sea Zone to 76 Sea Zone 2 Artillerys and 7 Infantrys moved from Zhigansk to Yakutsk 2 Destroyers moved from 18 Sea Zone to 21 Sea Zone 2 Destroyers moved from 15 Sea Zone to 17 Sea Zone 1 Infantry moved from British Columbia to Yukon 3 Infantrys moved from Northwest USA to British Columbia 4 ArmoredCars moved from Yukon to Alaska 2 Infantrys moved from Quebec to Montreal 1 Artillery moved from Oahu to Pearl Harbor 1 Infantry moved from Kauai to Oahu Purchase Units - Americans Americans buy 2 ArmoredCars, 1 B.Transport, 1 Bunker, 4 Destroyers, 4 Submarines, 1 Tank and 1 Transport; Remaining resources: 0 PUs; Combat - Americans Battle in 77 Sea Zone Americans attack with 1 Adv.Fighter, 1 Fighter and 1 Submarine Yamamoto defend with 1 Destroyer Americans roll dice for 1 Submarine in 77 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 Adv.Fighter and 1 Fighter in 77 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits Yamamoto roll dice for 1 Destroyer in 77 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 Submarine owned by the Americans and 1 Destroyer owned by the Yamamoto lost in 77 Sea Zone Americans win with 1 Adv.Fighter and 1 Fighter remaining. Battle score for attacker is 1 Casualties for Americans: 1 Submarine Casualties for Yamamoto: 1 Destroyer Battle in 104 Sea Zone Americans attack with 1 Adv.Fighter and 1 Fighter Yamamoto defend with 1 S.Submarine Americans roll dice for 1 Adv.Fighter and 1 Fighter in 104 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits 1 S.Submarine owned by the Yamamoto lost in 104 Sea Zone Americans win with 1 Adv.Fighter and 1 Fighter remaining. Battle score for attacker is 10 Casualties for Yamamoto: 1 S.Submarine Battle in 96 Sea Zone Americans attack with 1 Adv.Fighter and 1 Fighter Yamamoto defend with 1 S.Submarine Americans roll dice for 1 Adv.Fighter and 1 Fighter in 96 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits 1 S.Submarine owned by the Yamamoto lost in 96 Sea Zone Americans win with 1 Adv.Fighter and 1 Fighter remaining. Battle score for attacker is 10 Casualties for Yamamoto: 1 S.Submarine Non Combat Move - Americans 1 Adv.Fighter and 1 Fighter moved from 96 Sea Zone to 88 Sea Zone 1 Adv.Fighter and 1 Fighter moved from 104 Sea Zone to 88 Sea Zone 1 Carrier moved from 88 Sea Zone to 72 Sea Zone 1 Adv.Fighter and 1 Fighter moved from 77 Sea Zone to 72 Sea Zone 1 Tank moved from Alaska to 71 Sea Zone 2 ArmoredCars moved from Alaska to 71 Sea Zone 2 ArmoredCars, 1 Destroyer, 1 S.Submarine, 1 Tank and 1 Transport moved from 71 Sea Zone to 72 Sea Zone 2 ArmoredCars and 1 Tank moved from 72 Sea Zone to Koryakia 1 Infantry moved from Midway to 88 Sea Zone 1 Infantry moved from 88 Sea Zone to Wake 1 S.Submarine moved from 88 Sea Zone to 71 Sea Zone 1 B.Carrier and 3 Fighters moved from 83 Sea Zone to 98 Sea Zone Place Units - Americans 1 Bunker placed in Wake 1 Destroyer and 1 Submarine placed in 88 Sea Zone 2 Destroyers and 1 Submarine placed in 71 Sea Zone 2 ArmoredCars and 1 Tank placed in Washington 1 B.Transport, 1 Destroyer and 1 Submarine placed in 13 Sea Zone 1 Submarine placed in 98 Sea Zone Americans undo move 3. 1 Destroyer, 1 Submarine and 1 Transport placed in 71 Sea Zone 1 Destroyer placed in 13 Sea Zone Turn Complete - Americans Americans collect 92 PUs; end with 92 PUs
Combat Hit Differential Summary :
Yamamoto : 0.67 Americans : 2.17
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8 Combat Move - Germans Germans loses 0 PUs for violating Mozambiques neutrality. 1 ArmoredCar moved from Donetsk to Crimea Germans take Crimea from Russians 1 ArmoredCar moved from Crimea to Donetsk 2 ArmoredCars moved from Donetsk to Tula 2 Artillerys and 2 Infantrys moved from Hamburg to 23 Sea Zone 2 Artillerys, 2 Infantrys and 2 Transports moved from 23 Sea Zone to 24 Sea Zone 3 Battleships, 3 Destroyers, 1 Submarine and 5 T.Boats moved from 23 Sea Zone to 24 Sea Zone 1 Artillery moved from 24 Sea Zone to Latvia 1 Artillery moved from 24 Sea Zone to Estonia Germans take Estonia from Russians 1 Infantry moved from 24 Sea Zone to Latvia 1 Infantry moved from 24 Sea Zone to Estonia 2 ArmoredCars moved from Minsk to Novgorod 1 Tank moved from Smolensk to Novgorod 1 Tank moved from Smolensk to Yaroslavl 1 Tank moved from Kursk to Tula 1 Tank moved from Kursk to S.Karelia 1 ArmoredCar moved from Minsk to S.Karelia 1 ArmoredCar moved from Minsk to Yaroslavl 1 Tank moved from Kursk to Yaroslavl 4 Tanks moved from Vinnytsia to Kursk 1 Bomber moved from Kursk to S.Karelia 1 Stuka moved from Kursk to Latvia 1 Elite and 2 Infantrys moved from Middle Norrland to Nordland 1 Fighter and 1 Stuka moved from Oslo to Nordland 1 Infantry moved from Rhine to Netherlands 2 Infantrys moved from Rhine to Belgium 1 Infantry moved from Rhine to Hamburg 1 Tank moved from Kenya to Mozambique Germans take Mozambique from Neutral 1 Tank moved from Mozambique to South Africa Germans take South Africa from British 1 Infantry moved from Belgian Congo to Angola Germans take Angola from British 4 Infantrys moved from Warsaw to Brest Purchase Units - Germans Germans buy 2 Artillerys, 2 Bunkers, 1 Destroyer, 12 Infantrys, 2 Submarines and 12 Tanks; Remaining resources: 0 PUs; Combat - Germans Battle in Tula Germans attack with 2 ArmoredCars and 1 Tank Russians defend with 2 Infantrys Germans roll dice for 2 ArmoredCars and 1 Tank in Tula, round 2 : 1/3 hits, 1.17 expected hits Russians roll dice for 2 Infantrys in Tula, round 2 : 1/2 hits, 0.67 expected hits 1 ArmoredCar owned by the Germans and 1 Infantry owned by the Russians lost in Tula Germans roll dice for 1 ArmoredCar and 1 Tank in Tula, round 3 : 0/2 hits, 0.83 expected hits Russians roll dice for 1 Infantry in Tula, round 3 : 1/1 hits, 0.33 expected hits 1 ArmoredCar owned by the Germans lost in Tula Germans roll dice for 1 Tank in Tula, round 4 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 Infantry in Tula, round 4 : 1/1 hits, 0.33 expected hits 1 Tank owned by the Germans lost in Tula Russians win with 1 Infantry remaining. Battle score for attacker is -11 Casualties for Germans: 2 ArmoredCars and 1 Tank Casualties for Russians: 1 Infantry Battle in Latvia Germans attack with 1 Artillery, 1 Infantry and 1 Stuka Russians defend with 1 Elite Germans roll dice for 3 Battleships in Latvia, round 2 : 1/3 hits, 2.00 expected hits 1 Elite owned by the Russians lost in Latvia Germans win, taking Latvia from Russians with 1 Artillery, 1 Infantry and 1 Stuka remaining. Battle score for attacker is 3 Casualties for Russians: 1 Elite Battle in Yaroslavl Germans attack with 1 ArmoredCar and 2 Tanks Russians defend with 3 Infantrys Germans roll dice for 1 ArmoredCar and 2 Tanks in Yaroslavl, round 2 : 2/3 hits, 1.33 expected hits Russians roll dice for 3 Infantrys in Yaroslavl, round 2 : 1/3 hits, 1.00 expected hits 1 ArmoredCar owned by the Germans and 2 Infantrys owned by the Russians lost in Yaroslavl Germans roll dice for 2 Tanks in Yaroslavl, round 3 : 1/2 hits, 1.00 expected hits Russians roll dice for 1 Infantry in Yaroslavl, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians and 1 Tank owned by the Germans lost in Yaroslavl Germans win, taking Yaroslavl from Russians with 1 Tank remaining. Battle score for attacker is -3 Casualties for Germans: 1 ArmoredCar and 1 Tank Casualties for Russians: 3 Infantrys Battle in Nordland Germans attack with 1 Elite, 1 Fighter, 2 Infantrys and 1 Stuka Neutral defend with 1 Infantry Germans roll dice for 1 Elite, 1 Fighter, 2 Infantrys and 1 Stuka in Nordland, round 2 : 2/5 hits, 1.67 expected hits Neutral roll dice for 1 Infantry in Nordland, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Germans and 1 Infantry owned by the Neutral lost in Nordland Germans loses 0 PUs for violating Nordlands neutrality. Germans win, taking Nordland from Neutral with 1 Elite, 1 Fighter, 1 Infantry and 1 Stuka remaining. Battle score for attacker is 0 Casualties for Germans: 1 Infantry Casualties for Neutral: 1 Infantry Battle in S.Karelia Germans attack with 1 ArmoredCar, 1 Bomber and 1 Tank Russians defend with 1 Infantry Germans roll dice for 1 ArmoredCar, 1 Bomber and 1 Tank in S.Karelia, round 2 : 3/3 hits, 1.50 expected hits Russians roll dice for 1 Infantry in S.Karelia, round 2 : 1/1 hits, 0.33 expected hits 1 ArmoredCar owned by the Germans and 1 Infantry owned by the Russians lost in S.Karelia Germans win, taking S.Karelia from Russians with 1 Bomber and 1 Tank remaining. Battle score for attacker is -2 Casualties for Germans: 1 ArmoredCar Casualties for Russians: 1 Infantry Battle in Novgorod Germans attack with 2 ArmoredCars and 1 Tank Russians defend with 2 Infantrys Germans roll dice for 2 ArmoredCars and 1 Tank in Novgorod, round 2 : 2/3 hits, 1.17 expected hits Russians roll dice for 2 Infantrys in Novgorod, round 2 : 0/2 hits, 0.67 expected hits 2 Infantrys owned by the Russians lost in Novgorod Germans win, taking Novgorod from Russians with 2 ArmoredCars and 1 Tank remaining. Battle score for attacker is 4 Casualties for Russians: 2 Infantrys Non Combat Move - Germans 1 Stuka moved from Latvia to Kiev 1 Bomber moved from S.Karelia to Kiev 1 Fighter and 1 Stuka moved from Nordland to Oslo Place Units - Germans 1 Destroyer and 2 Submarines placed in 24 Sea Zone 2 Artillerys, 1 Bunker and 4 Infantrys placed in Hamburg 1 Bunker placed in Oslo 4 Infantrys placed in Rhine 4 Tanks placed in Vinnytsia 3 Infantrys placed in Kursk 4 Tanks placed in Warsaw 1 Infantry and 4 Tanks placed in Bohemia Turn Complete - Germans Germans collect 131 PUs; end with 131 PUs
Combat Hit Differential Summary :
Germans : 0.83 Neutral : 0.67 Russians : 2.33
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8 Combat Move - Russians 2 Infantrys moved from Arkhangelsk to S.Karelia 4 Infantrys moved from Arkhangelsk to 6 Sea Zone 4 Infantrys moved from 6 Sea Zone to Finnmark 4 Infantrys moved from Lapland to Finnmark 1 Infantry moved from Vologda to S.Karelia 2 Infantrys moved from Moscow to Yaroslavl 2 Bombers, 1 HeavyTank and 11 Tanks moved from Moscow to Kursk 10 Infantrys moved from Rostov to Kursk 1 Infantry moved from Stalingrad to Rostov 1 Fighter moved from Leningrad to Yaroslavl 4 Infantrys moved from Leningrad to Novgorod 1 Artillery moved from Vyborg to S.Karelia 2 HeavyTanks moved from Leningrad to Novgorod 1 Fighter moved from Leningrad to Novgorod 3 Artillerys and 11 Infantrys moved from Vyborg to Leningrad 3 Infantrys moved from Iraq to Syria 5 Infantrys moved from W.Iran to Iraq 2 Infantrys moved from Uzbekistan to 126 Sea Zone 2 Infantrys moved from 126 Sea Zone to W.Iran 2 Infantrys moved from Tashkent to Uzbekistan 11 Infantrys moved from Olyokminsk to Yakutsk 1 Infantry moved from Irkutsk to S.Buryat Mongolia 1 Infantry moved from S.Buryat Mongolia to N.Buryat Mongolia 1 Infantry moved from N.Buryat Mongolia to Yakutsk 3 Infantrys moved from Irkutsk to Olyokminsk 6 Infantrys moved from Evenkia to Olyokminsk 1 HeavyTank moved from Sibirsky to Olyokminsk 5 Infantrys moved from Sibirsky to Evenkia 4 Infantrys moved from Novosibirsk to Krasnoyarsk 5 Infantrys moved from Sverdlovsk to Novosibirsk Purchase Units - Russians Russians buy 2 Artillerys, 1 Bunker, 1 HeavyTank, 37 Infantrys and 1 Tank; Remaining resources: 0 PUs; Combat - Russians Battle in Yaroslavl Russians attack with 1 Fighter and 2 Infantrys Germans defend with 1 Tank Russians roll dice for 1 Fighter and 2 Infantrys in Yaroslavl, round 2 : 0/3 hits, 0.67 expected hits Germans roll dice for 1 Tank in Yaroslavl, round 2 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Russians lost in Yaroslavl Russians roll dice for 1 Fighter and 1 Infantry in Yaroslavl, round 3 : 1/2 hits, 0.50 expected hits Germans roll dice for 1 Tank in Yaroslavl, round 3 : 0/1 hits, 0.50 expected hits 1 Tank owned by the Germans lost in Yaroslavl Russians win, taking Yaroslavl from Germans with 1 Fighter and 1 Infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 Infantry Casualties for Germans: 1 Tank Battle in Kursk Russians attack with 2 Bombers, 1 HeavyTank, 10 Infantrys and 11 Tanks Germans defend with 1 AAGun, 1 Bunker, 1 Factory, 3 HeavyTanks, 3 Infantrys and 5 Tanks AA fire in Kursk : 0/2 hits, 0.33 expected hits Russians roll dice for 2 Bombers, 1 HeavyTank, 10 Infantrys and 11 Tanks in Kursk, round 2 : 14/24 hits, 9.17 expected hits Germans roll dice for 1 Bunker, 3 HeavyTanks, 3 Infantrys and 5 Tanks in Kursk, round 2 : 5/12 hits, 6.00 expected hits 3 HeavyTanks owned by the Germans, 5 Infantrys owned by the Russians, 3 Infantrys owned by the Germans, 5 Tanks owned by the Germans and 1 Bunker owned by the Germans lost in Kursk Russians win, taking Kursk from Germans with 2 Bombers, 1 HeavyTank, 5 Infantrys and 11 Tanks remaining. Battle score for attacker is 48 Casualties for Russians: 5 Infantrys Casualties for Germans: 1 Bunker, 3 HeavyTanks, 3 Infantrys and 5 Tanks Battle in Finnmark Russians attack with 8 Infantrys Neutral defend with 1 Infantry Russians roll dice for 8 Infantrys in Finnmark, round 2 : 3/8 hits, 1.33 expected hits Neutral roll dice for 1 Infantry in Finnmark, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians and 1 Infantry owned by the Neutral lost in Finnmark Russians loses 0 PUs for violating Finnmarks neutrality. Russians win, taking Finnmark from Neutral with 7 Infantrys remaining. Battle score for attacker is 0 Casualties for Russians: 1 Infantry Casualties for Neutral: 1 Infantry Battle in S.Karelia Russians attack with 1 Artillery and 3 Infantrys Germans defend with 1 Tank Russians roll dice for 1 Artillery and 3 Infantrys in S.Karelia, round 2 : 0/4 hits, 1.00 expected hits Germans roll dice for 1 Tank in S.Karelia, round 2 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Russians lost in S.Karelia Russians roll dice for 1 Artillery and 2 Infantrys in S.Karelia, round 3 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 Tank in S.Karelia, round 3 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Russians and 1 Tank owned by the Germans lost in S.Karelia Russians win, taking S.Karelia from Germans with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 1 Casualties for Russians: 2 Infantrys Casualties for Germans: 1 Tank Battle in Novgorod Russians attack with 1 Fighter, 2 HeavyTanks and 4 Infantrys Germans defend with 2 ArmoredCars and 1 Tank Russians roll dice for 1 Fighter, 2 HeavyTanks and 4 Infantrys in Novgorod, round 2 : 2/7 hits, 2.33 expected hits Germans roll dice for 2 ArmoredCars and 1 Tank in Novgorod, round 2 : 1/3 hits, 0.83 expected hits 2 ArmoredCars owned by the Germans and 1 Infantry owned by the Russians lost in Novgorod Russians roll dice for 1 Fighter, 2 HeavyTanks and 3 Infantrys in Novgorod, round 3 : 1/6 hits, 2.17 expected hits Germans roll dice for 1 Tank in Novgorod, round 3 : 0/1 hits, 0.50 expected hits 1 Tank owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 1 Fighter, 2 HeavyTanks and 3 Infantrys remaining. Battle score for attacker is 11 Casualties for Russians: 1 Infantry Casualties for Germans: 2 ArmoredCars and 1 Tank Non Combat Move - Russians 1 Fighter moved from Novgorod to Leningrad 1 Fighter moved from Yaroslavl to Leningrad 8 Infantrys moved from Moscow to Yaroslavl 1 Infantry moved from Tula to Kursk 2 Bombers moved from Kursk to Moscow Place Units - Russians 1 HeavyTank and 5 Infantrys placed in Sibirsky 1 Bunker and 4 Infantrys placed in Leningrad 1 Artillery and 3 Infantrys placed in Arkhangelsk 1 Artillery, 8 Infantrys and 1 Tank placed in Moscow 5 Infantrys placed in Stalingrad 3 Infantrys placed in Georgia 3 Infantrys placed in W.Iran 2 Infantrys placed in Tashkent 4 Infantrys placed in Sverdlovsk Turn Complete - Russians Russians collect 98 PUs; end with 98 PUs
Combat Hit Differential Summary :
Germans : -0.33 Neutral : 0.67 Russians : 4.00 AA fire in Kursk : : -0.33
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TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8 Combat Move - Italians 1 Artillery and 2 Infantrys moved from Nubia to Lower Egypt 1 Adv.Fighter moved from Mersa Matruh to Lower Egypt 1 Infantry moved from Mersa Matruh to Lower Egypt 1 Infantry moved from Kenya to Rhodesia Italians take Rhodesia from British 1 Infantry moved from Kenya to Rhodesia 1 Tank moved from Nigeria to Belgian Congo 1 Tank moved from Gold Coast to French Equatorial Africa 4 Infantrys moved from E.Morocco to W.Morocco 4 Infantrys moved from W.Morocco to Mauritania 4 Mech.Infs moved from Tunis to El Agheila 2 Tanks moved from Kufra to Mersa Matruh 2 Tanks moved from Crete to 51 Sea Zone 2 Tanks and 6 Transports moved from 51 Sea Zone to 48 Sea Zone 7 Infantrys and 3 Tanks moved from Campania to 48 Sea Zone 7 Infantrys, 5 Tanks and 6 Transports moved from 48 Sea Zone to 51 Sea Zone 7 Infantrys and 5 Tanks moved from 51 Sea Zone to Mersa Matruh 4 ArmoredCars, 3 Artillerys, 6 Elites, 6 Infantrys, 1 Mech.Inf and 6 Tanks moved from Mersa Matruh to Lower Egypt 8 Infantrys moved from Rome to Campania Purchase Units - Italians Italians buy 1 Adv.Fighter, 2 HeavyTanks, 14 Infantrys, 4 Mot.Infs and 5 Tanks; Remaining resources: 0 PUs; Combat - Italians Battle in Lower Egypt Italians attack with 1 Adv.Fighter, 4 ArmoredCars, 4 Artillerys, 6 Elites, 9 Infantrys, 1 Mech.Inf and 6 Tanks British defend with 3 Infantrys Italians roll dice for 1 Adv.Fighter, 4 ArmoredCars, 4 Artillerys, 6 Elites, 9 Infantrys, 1 Mech.Inf and 6 Tanks in Lower Egypt, round 2 : 12/31 hits, 10.83 expected hits British roll dice for 3 Infantrys in Lower Egypt, round 2 : 2/3 hits, 1.00 expected hits 2 Infantrys owned by the Italians and 3 Infantrys owned by the British lost in Lower Egypt Italians win, taking Lower Egypt from British with 1 Adv.Fighter, 4 ArmoredCars, 4 Artillerys, 6 Elites, 7 Infantrys, 1 Mech.Inf and 6 Tanks remaining. Battle score for attacker is 2 Casualties for Italians: 2 Infantrys Casualties for British: 3 Infantrys Non Combat Move - Italians 1 Adv.Fighter moved from Lower Egypt to Mersa Matruh 1 AAGun moved from Mersa Matruh to Lower Egypt Place Units - Italians 2 HeavyTanks placed in Kufra 2 Tanks placed in Crete 3 Tanks placed in Campania 4 Infantrys placed in E.Morocco 10 Infantrys placed in Rome 4 Mot.Infs placed in Tunis 1 Adv.Fighter placed in Provence Turn Complete - Italians Italians collect 98 PUs; end with 98 PUs
Combat Hit Differential Summary :
Italians : 1.17 British : 1.00
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TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8 Combat Move - French 1 Infantry and 1 Tank moved from Churchill to 1 Sea Zone 1 Infantry, 1 Tank and 1 Transport moved from 1 Sea Zone to 8 Sea Zone 1 Infantry, 1 Tank and 1 Transport moved from 28 Sea Zone to 33 Sea Zone 1 Infantry and 1 Tank moved from 33 Sea Zone to Cape Verde Purchase Units - French French buy 1 Adv.Fighter, 1 Infantry and 1 Tank; Remaining resources: 1 PUs; Combat - French Battle in Cape Verde French attack with 1 Infantry and 1 Tank Neutral defend with 1 Infantry French roll dice for 1 Infantry and 1 Tank in Cape Verde, round 2 : 2/2 hits, 0.67 expected hits Neutral roll dice for 1 Infantry in Cape Verde, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Neutral and 1 Infantry owned by the French lost in Cape Verde French loses 0 PUs for violating Cape Verdes neutrality. French win, taking Cape Verde from Neutral with 1 Tank remaining. Battle score for attacker is 0 Casualties for French: 1 Infantry Casualties for Neutral: 1 Infantry Non Combat Move - French 1 Infantry moved from Central America to Colombia Place Units - French 1 Adv.Fighter and 1 Tank placed in Syria 1 Infantry placed in Churchill Turn Complete - French French collect 16 PUs; end with 17 PUs
Combat Hit Differential Summary :
Neutral : 0.67 French : 1.33
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TripleA Turn Summary: Yamamoto round 8
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8 Combat Move - Yamamoto 3 Infantrys moved from Banjarmasin to East And South Borneo 3 Marines moved from Madagascar to 68 Sea Zone 2 Adv.Fighters, 1 Carrier, 1 Destroyer, 3 Marines and 2 Transports moved from 68 Sea Zone to 40 Sea Zone 2 Adv.Fighters and 3 Marines moved from 40 Sea Zone to Cape Town 1 Tank moved from South Australia to Queensland Yamamoto take Queensland from Anzac 1 Tank moved from Queensland to New South Wales 1 Tank moved from South Australia to New South Wales 3 Infantrys moved from Canberra to New South Wales 1 Adv.Fighter and 1 Fighter moved from 85 Sea Zone to 76 Sea Zone 1 Submarine moved from 102 Sea Zone to 86 Sea Zone 1 Submarine moved from 85 Sea Zone to 76 Sea Zone 1 Adv.Fighter and 3 Fighters moved from 102 Sea Zone to 86 Sea Zone 2 Cruisers moved from 102 Sea Zone to 107 Sea Zone 2 Marines moved from Celebes to 107 Sea Zone 2 Marines moved from 107 Sea Zone to Jilolo 1 Battleship moved from 102 Sea Zone to 107 Sea Zone 2 Fighters moved from 85 Sea Zone to 76 Sea Zone 1 Fighter moved from 85 Sea Zone to 76 Sea Zone 1 Fighter moved from 85 Sea Zone to 86 Sea Zone Purchase Units - Yamamoto Yamamoto buy 1 B.Carrier, 1 B.Transport, 2 Destroyers, 1 Fighter, 6 Infantrys and 3 Submarines; Remaining resources: 1 PUs; Combat - Yamamoto Battle in 76 Sea Zone Yamamoto attack with 1 Adv.Fighter, 4 Fighters and 1 Submarine Americans defend with 1 Destroyer Yamamoto roll dice for 1 Submarine in 76 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 Destroyer in 76 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 Destroyer owned by the Americans and 1 Submarine owned by the Yamamoto lost in 76 Sea Zone Yamamoto win with 1 Adv.Fighter and 4 Fighters remaining. Battle score for attacker is 1 Casualties for Yamamoto: 1 Submarine Casualties for Americans: 1 Destroyer Battle in Cape Town Yamamoto attack with 2 Adv.Fighters and 3 Marines British defend with 1 AAGun, 2 ArmoredCars, 1 Factory, 1 Infantry and 1 Tank AA fire in Cape Town : 1/2 hits, 0.33 expected hits 1 Adv.Fighter owned by the Yamamoto lost in Cape Town Yamamoto roll dice for 1 Adv.Fighter and 3 Marines in Cape Town, round 2 : 3/4 hits, 2.00 expected hits British roll dice for 2 ArmoredCars, 1 Infantry and 1 Tank in Cape Town, round 2 : 3/4 hits, 1.17 expected hits 2 ArmoredCars owned by the British, 3 Marines owned by the Yamamoto and 1 Infantry owned by the British lost in Cape Town Yamamoto roll dice for 1 Adv.Fighter in Cape Town, round 3 : 1/1 hits, 0.50 expected hits British roll dice for 1 Tank in Cape Town, round 3 : 1/1 hits, 0.50 expected hits 1 Adv.Fighter owned by the Yamamoto and 1 Tank owned by the British lost in Cape Town British win with no units remaining. Battle score for attacker is -17 Casualties for Yamamoto: 2 Adv.Fighters and 3 Marines Casualties for British: 2 ArmoredCars, 1 Infantry and 1 Tank Battle in 86 Sea Zone Yamamoto attack with 1 Adv.Fighter, 4 Fighters and 1 Submarine Americans defend with 1 Destroyer Yamamoto roll dice for 1 Submarine in 86 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 Destroyer in 86 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 Destroyer owned by the Americans lost in 86 Sea Zone Yamamoto win with 1 Adv.Fighter, 4 Fighters and 1 Submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 Destroyer Battle in Jilolo Yamamoto attack with 2 Marines Dutch defend with 1 Infantry Yamamoto roll dice for 1 Battleship and 2 Cruisers in Jilolo, round 2 : 2/3 hits, 1.67 expected hits 1 Infantry owned by the Dutch lost in Jilolo Yamamoto win, taking Jilolo from Dutch with 2 Marines remaining. Battle score for attacker is 2 Casualties for Dutch: 1 Infantry Non Combat Move - Yamamoto 1 Battleship and 2 Carriers moved from 102 Sea Zone to 85 Sea Zone 1 Adv.Fighter and 4 Fighters moved from 76 Sea Zone to 85 Sea Zone 1 Adv.Fighter and 4 Fighters moved from 86 Sea Zone to Ponape Place Units - Yamamoto 1 B.Transport placed in 107 Sea Zone 1 B.Carrier, 2 Destroyers, 1 Fighter and 3 Submarines placed in 85 Sea Zone 6 Infantrys placed in Canberra Turn Complete - Yamamoto Yamamoto collect 87 PUs; end with 88 PUs
Combat Hit Differential Summary :
British : 2.33 Yamamoto : 3.17 AA fire in Cape Town : : 0.67 Americans : 0.33
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TripleA Turn Summary: Chinese round 8
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8 Combat Move - Chinese 1 Infantry moved from Chahar to Peking Chinese take Peking from Hisaichi 1 Infantry moved from Shansi to Shantung 1 Marine moved from Anhwei to Shantung 2 Adv.Fighters moved from Hupeh to Shantung 1 Infantry moved from Hunan to Kwangtung Chinese take Kwangtung from Hisaichi 2 Infantrys moved from Hunan to Shanghai 2 ArmoredCars moved from Hupeh to Shanghai 2 Adv.Fighters moved from Hupeh to Shanghai 2 Infantrys moved from Kweichow to Hunan 1 Tank moved from Hupeh to Hunan 3 Infantrys moved from Szechwan to Hupeh 1 Infantry moved from Shensi to Shansi 1 Infantry moved from Suiyuan to Shansi 3 Infantrys moved from Suiyuan to Chahar 1 Artillery and 3 Infantrys moved from Ningsia to Suiyuan 1 Artillery and 3 Infantrys moved from Lanchow to Szechwan 1 Infantry moved from Lanchow to Shensi 1 Infantry moved from Ningsia to Shensi 1 Artillery moved from E.Qinghai to Ningsia 4 Infantrys moved from Gobi Altai to Ningsia 1 Artillery, 2 Elites and 1 Infantry moved from E.Qinghai to Lanchow 1 Tank moved from Hsining to Ningsia 1 ArmoredCar moved from Hsining to Ningsia 1 ArmoredCar and 1 Tank moved from Hsining to Lanchow 1 Infantry and 1 Marine moved from Hsining to E.Qinghai 4 Infantrys moved from E.Sinkiang to Gobi Altai 4 Infantrys moved from Urumqi to E.Sinkiang Purchase Units - Chinese Chinese buy 2 ArmoredCars, 2 Artillerys, 1 Elite, 1 Fighter, 5 Infantrys and 2 Tanks; Remaining resources: 0 PUs; Combat - Chinese Battle in Shantung Chinese attack with 2 Adv.Fighters, 1 Infantry and 1 Marine Hisaichi defend with 1 Artillery and 1 Elite Chinese roll dice for 2 Adv.Fighters, 1 Infantry and 1 Marine in Shantung, round 2 : 2/4 hits, 1.67 expected hits Hisaichi roll dice for 1 Artillery and 1 Elite in Shantung, round 2 : 1/2 hits, 0.67 expected hits 1 Elite owned by the Hisaichi, 1 Artillery owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shantung Chinese win, taking Shantung from Hisaichi with 2 Adv.Fighters and 1 Marine remaining. Battle score for attacker is 5 Casualties for Chinese: 1 Infantry Casualties for Hisaichi: 1 Artillery and 1 Elite Battle in Shanghai Chinese attack with 2 Adv.Fighters, 2 ArmoredCars and 2 Infantrys Hisaichi defend with 1 Artillery and 2 Infantrys Chinese roll dice for 2 Adv.Fighters, 2 ArmoredCars and 2 Infantrys in Shanghai, round 2 : 1/6 hits, 2.00 expected hits Hisaichi roll dice for 1 Artillery and 2 Infantrys in Shanghai, round 2 : 1/3 hits, 1.00 expected hits 1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shanghai Chinese roll dice for 2 Adv.Fighters, 2 ArmoredCars and 1 Infantry in Shanghai, round 3 : 1/5 hits, 1.83 expected hits Hisaichi roll dice for 1 Artillery and 1 Infantry in Shanghai, round 3 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Hisaichi lost in Shanghai Chinese roll dice for 2 Adv.Fighters, 2 ArmoredCars and 1 Infantry in Shanghai, round 4 : 1/5 hits, 1.83 expected hits Hisaichi roll dice for 1 Artillery in Shanghai, round 4 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Hisaichi lost in Shanghai Chinese win, taking Shanghai from Hisaichi with 2 Adv.Fighters, 2 ArmoredCars and 1 Infantry remaining. Battle score for attacker is 6 Casualties for Chinese: 1 Infantry Casualties for Hisaichi: 1 Artillery and 2 Infantrys Non Combat Move - Chinese 2 Adv.Fighters moved from Shanghai to Hunan 2 Adv.Fighters moved from Shantung to Hunan Place Units - Chinese 1 Artillery, 1 Elite and 1 Infantry placed in Hupeh Chinese undo move 1. 2 Artillerys and 1 Elite placed in Hupeh Chinese undo move 1. 2 ArmoredCars and 1 Tank placed in Hupeh 2 Artillerys, 1 Elite, 1 Fighter, 1 Infantry and 1 Tank placed in Hsining 4 Infantrys placed in Urumqi Turn Complete - Chinese Chinese collect 47 PUs; end with 47 PUs
Combat Hit Differential Summary :
Hisaichi : -0.67 Chinese : -2.33
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TripleA Turn Summary: Hisaichi round 8
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8 Combat Move - Hisaichi 1 Artillery and 3 Infantrys moved from Liaoning to Peking 2 Artillerys moved from Changchun to 84 Sea Zone 1 Artillery moved from Kirin to 84 Sea Zone 3 Infantrys moved from Changchun to 84 Sea Zone 2 Artillerys moved from 84 Sea Zone to Shanghai 1 Artillery moved from 84 Sea Zone to Shantung 2 Infantrys moved from 84 Sea Zone to Shanghai 1 Infantry moved from 84 Sea Zone to Shantung 1 Fighter moved from 84 Sea Zone to Shanghai 1 Infantry moved from Changchun to 84 Sea Zone 1 Infantry moved from 84 Sea Zone to Shantung 2 Infantrys moved from Changchun to Kirin 3 Infantrys moved from Kirin to Heilungchiang 2 Infantrys moved from Hong Kong to Kwangtung 1 Bomber moved from Hong Kong to Kwangtung 2 Artillerys, 2 Elites and 3 Infantrys moved from Kiangsi to Hong Kong 2 Tanks moved from Chita to Ayan Purchase Units - Hisaichi Hisaichi buy 3 Bunkers, 20 Infantrys and 1 Tank; Remaining resources: 0 PUs; Combat - Hisaichi Battle in Shanghai Hisaichi attack with 2 Artillerys, 1 Fighter and 2 Infantrys Chinese defend with 2 ArmoredCars and 1 Infantry Hisaichi roll dice for 2 Artillerys, 1 Fighter and 2 Infantrys in Shanghai, round 2 : 2/5 hits, 1.67 expected hits Chinese roll dice for 2 ArmoredCars and 1 Infantry in Shanghai, round 2 : 0/3 hits, 0.67 expected hits 2 ArmoredCars owned by the Chinese lost in Shanghai Hisaichi roll dice for 2 Artillerys, 1 Fighter and 2 Infantrys in Shanghai, round 3 : 1/5 hits, 1.67 expected hits Chinese roll dice for 1 Infantry in Shanghai, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Shanghai Hisaichi win, taking Shanghai from Chinese with 2 Artillerys, 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 10 Casualties for Chinese: 2 ArmoredCars and 1 Infantry Battle in Kwangtung Hisaichi attack with 1 Bomber and 2 Infantrys Chinese defend with 1 Infantry Hisaichi roll dice for 1 Bomber and 2 Infantrys in Kwangtung, round 2 : 1/3 hits, 1.00 expected hits Chinese roll dice for 1 Infantry in Kwangtung, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Kwangtung Hisaichi win, taking Kwangtung from Chinese with 1 Bomber and 1 Infantry remaining. Battle score for attacker is 0 Casualties for Hisaichi: 1 Infantry Casualties for Chinese: 1 Infantry Battle in Shantung Hisaichi attack with 1 Artillery and 2 Infantrys Chinese defend with 1 Marine Hisaichi roll dice for 1 Artillery and 2 Infantrys in Shantung, round 2 : 2/3 hits, 0.83 expected hits Chinese roll dice for 1 Marine in Shantung, round 2 : 0/1 hits, 0.33 expected hits 1 Marine owned by the Chinese lost in Shantung Hisaichi win, taking Shantung from Chinese with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 4 Casualties for Chinese: 1 Marine Battle in Peking Hisaichi attack with 1 Artillery and 3 Infantrys Chinese defend with 1 Infantry Hisaichi roll dice for 1 Artillery and 3 Infantrys in Peking, round 2 : 1/4 hits, 1.00 expected hits Chinese roll dice for 1 Infantry in Peking, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Peking Hisaichi win, taking Peking from Chinese with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 0 Casualties for Hisaichi: 1 Infantry Casualties for Chinese: 1 Infantry Non Combat Move - Hisaichi 1 Fighter moved from Hong Kong to Ayan 1 Fighter moved from Shanghai to Ayan 1 Bomber moved from Kwangtung to Changchun Place Units - Hisaichi 1 Bunker and 6 Infantrys placed in Hong Kong 1 Bunker placed in Ayan 1 Bunker placed in Chita 3 Infantrys and 1 Tank placed in Liaoning 3 Infantrys placed in Kirin 8 Infantrys placed in Changchun Turn Complete - Hisaichi Hisaichi collect 58 PUs; end with 58 PUs
Combat Hit Differential Summary :
Hisaichi : 0.83 Chinese : 0.00