Initial test. First time tries.
WAW - Whack bad, dawg good! x2
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TripleA Turn Summary: Anzac round 7
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7 Combat Move - Anzac 2 Adv.Fighters moved from Broome to 111 Sea Zone Combat - Anzac Battle in 111 Sea Zone Anzac attack with 2 Adv.Fighters Yamamoto defend with 2 B.Transports and 1 Transport Anzac roll dice for 2 Adv.Fighters in 111 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits Yamamoto roll dice for 2 B.Transports and 1 Transport in 111 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits 1 Transport owned by the Yamamoto and 1 B.Transport owned by the Yamamoto lost in 111 Sea Zone Anzac roll dice for 2 Adv.Fighters in 111 Sea Zone, round 3 : 0/2 hits, 1.00 expected hits Yamamoto roll dice for 1 B.Transport in 111 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Anzac roll dice for 2 Adv.Fighters in 111 Sea Zone, round 4 : 1/2 hits, 1.00 expected hits Yamamoto roll dice for 1 B.Transport in 111 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits 1 B.Transport owned by the Yamamoto lost in 111 Sea Zone Anzac win with 2 Adv.Fighters remaining. Battle score for attacker is 22 Casualties for Yamamoto: 2 B.Transports and 1 Transport Non Combat Move - Anzac 1 Infantry moved from Broome to Western Australia 2 Adv.Fighters moved from 111 Sea Zone to Broome 2 Infantrys moved from Townsville to Northern Territory 1 Infantry moved from Broome to Western Australia 1 Infantry moved from Broome to Western Australia 1 Infantry moved from Townsville to Northern Territory 1 Tank moved from Malaya to N.Thailand 1 Infantry moved from Malaya to S.Thailand Turn Complete - Anzac
Combat Hit Differential Summary :
Yamamoto : -0.83 Anzac : 0.00
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TripleA Turn Summary: Dutch round 7
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7 Combat Move - Dutch 2 Mech.Infs moved from Suriname to Bahia 1 Artillery, 2 Infantrys and 1 Tank moved from West Papua to Port Moresby Purchase Units - Dutch Dutch buy 2 ArmoredCars and 1 Elite; Remaining resources: 0 PUs; Combat - Dutch Battle in Bahia Dutch attack with 2 Mech.Infs Neutral defend with 1 Tank Dutch roll dice for 2 Mech.Infs in Bahia, round 2 : 1/2 hits, 0.67 expected hits Neutral roll dice for 1 Tank in Bahia, round 2 : 0/1 hits, 0.50 expected hits 1 Tank owned by the Neutral lost in Bahia Dutch loses 0 PUs for violating Bahias neutrality. Dutch win, taking Bahia from Neutral with 2 Mech.Infs remaining. Battle score for attacker is 5 Casualties for Neutral: 1 Tank Non Combat Move - Dutch Place Units - Dutch 2 ArmoredCars and 1 Elite placed in Suriname Turn Complete - Dutch Dutch collect 11 PUs; end with 11 PUs
Combat Hit Differential Summary :
Neutral : -0.50 Dutch : 0.33
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TripleA Turn Summary: Finns round 7
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7 Combat Move - Finns 1 Infantry moved from Helsinki to Tampere Purchase Units - Finns Finns buy 2 Artillerys; Remaining resources: 0 PUs; Non Combat Move - Finns Place Units - Finns 2 Artillerys placed in Helsinki Turn Complete - Finns Finns collect 7 PUs; end with 7 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Romanians round 7
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7 Combat Move - Romanians 1 Mech.Inf and 2 Mot.Infs moved from Bucharest to Donetsk 2 Artillerys and 2 Elites moved from E.Romania to Odessa 3 Elites and 2 Tanks moved from Odessa to Donetsk 2 Fighters moved from Odessa to Donetsk Purchase Units - Romanians Romanians buy 2 ArmoredCars and 2 Elites; Remaining resources: 0 PUs; Non Combat Move - Romanians 1 AAGun moved from E.Romania to Odessa Place Units - Romanians 2 ArmoredCars and 2 Elites placed in Bucharest Turn Complete - Romanians Romanians collect 13 PUs; end with 13 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Thai round 7
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7 Combat Move - Thai 1 Submarine moved from 64 Sea Zone to 110 Sea Zone 1 T.Boat moved from 64 Sea Zone to 66 Sea Zone Non Combat Move - Thai Turn Complete - Thai
Combat Hit Differential Summary :
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TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7 Combat Move - Americans 1 Adv.Fighter and 1 Fighter moved from 88 Sea Zone to 96 Sea Zone 1 Adv.Fighter and 1 Fighter moved from 88 Sea Zone to 104 Sea Zone 1 Submarine moved from 87 Sea Zone to 77 Sea Zone 1 Adv.Fighter and 1 Fighter moved from 88 Sea Zone to 77 Sea Zone 1 Destroyer moved from 88 Sea Zone to 86 Sea Zone 1 Destroyer moved from 88 Sea Zone to 76 Sea Zone 2 Artillerys and 7 Infantrys moved from Zhigansk to Yakutsk 2 Destroyers moved from 18 Sea Zone to 21 Sea Zone 2 Destroyers moved from 15 Sea Zone to 17 Sea Zone 1 Infantry moved from British Columbia to Yukon 3 Infantrys moved from Northwest USA to British Columbia 4 ArmoredCars moved from Yukon to Alaska 2 Infantrys moved from Quebec to Montreal 1 Artillery moved from Oahu to Pearl Harbor 1 Infantry moved from Kauai to Oahu Purchase Units - Americans Americans buy 2 ArmoredCars, 1 B.Transport, 1 Bunker, 4 Destroyers, 4 Submarines, 1 Tank and 1 Transport; Remaining resources: 0 PUs; Combat - Americans Battle in 77 Sea Zone Americans attack with 1 Adv.Fighter, 1 Fighter and 1 Submarine Yamamoto defend with 1 Destroyer Americans roll dice for 1 Submarine in 77 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 Adv.Fighter and 1 Fighter in 77 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits Yamamoto roll dice for 1 Destroyer in 77 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 Submarine owned by the Americans and 1 Destroyer owned by the Yamamoto lost in 77 Sea Zone Americans win with 1 Adv.Fighter and 1 Fighter remaining. Battle score for attacker is 1 Casualties for Americans: 1 Submarine Casualties for Yamamoto: 1 Destroyer Battle in 104 Sea Zone Americans attack with 1 Adv.Fighter and 1 Fighter Yamamoto defend with 1 S.Submarine Americans roll dice for 1 Adv.Fighter and 1 Fighter in 104 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits 1 S.Submarine owned by the Yamamoto lost in 104 Sea Zone Americans win with 1 Adv.Fighter and 1 Fighter remaining. Battle score for attacker is 10 Casualties for Yamamoto: 1 S.Submarine Battle in 96 Sea Zone Americans attack with 1 Adv.Fighter and 1 Fighter Yamamoto defend with 1 S.Submarine Americans roll dice for 1 Adv.Fighter and 1 Fighter in 96 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits 1 S.Submarine owned by the Yamamoto lost in 96 Sea Zone Americans win with 1 Adv.Fighter and 1 Fighter remaining. Battle score for attacker is 10 Casualties for Yamamoto: 1 S.Submarine Non Combat Move - Americans 1 Adv.Fighter and 1 Fighter moved from 96 Sea Zone to 88 Sea Zone 1 Adv.Fighter and 1 Fighter moved from 104 Sea Zone to 88 Sea Zone 1 Carrier moved from 88 Sea Zone to 72 Sea Zone 1 Adv.Fighter and 1 Fighter moved from 77 Sea Zone to 72 Sea Zone 1 Tank moved from Alaska to 71 Sea Zone 2 ArmoredCars moved from Alaska to 71 Sea Zone 2 ArmoredCars, 1 Destroyer, 1 S.Submarine, 1 Tank and 1 Transport moved from 71 Sea Zone to 72 Sea Zone 2 ArmoredCars and 1 Tank moved from 72 Sea Zone to Koryakia 1 Infantry moved from Midway to 88 Sea Zone 1 Infantry moved from 88 Sea Zone to Wake 1 S.Submarine moved from 88 Sea Zone to 71 Sea Zone 1 B.Carrier and 3 Fighters moved from 83 Sea Zone to 98 Sea Zone Place Units - Americans 1 Bunker placed in Wake 1 Destroyer and 1 Submarine placed in 88 Sea Zone 2 Destroyers and 1 Submarine placed in 71 Sea Zone 2 ArmoredCars and 1 Tank placed in Washington 1 B.Transport, 1 Destroyer and 1 Submarine placed in 13 Sea Zone 1 Submarine placed in 98 Sea Zone Americans undo move 3. 1 Destroyer, 1 Submarine and 1 Transport placed in 71 Sea Zone 1 Destroyer placed in 13 Sea Zone Turn Complete - Americans Americans collect 92 PUs; end with 92 PUs
Combat Hit Differential Summary :
Yamamoto : 0.67 Americans : 2.17
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8 Combat Move - Germans Germans loses 0 PUs for violating Mozambiques neutrality. 1 ArmoredCar moved from Donetsk to Crimea Germans take Crimea from Russians 1 ArmoredCar moved from Crimea to Donetsk 2 ArmoredCars moved from Donetsk to Tula 2 Artillerys and 2 Infantrys moved from Hamburg to 23 Sea Zone 2 Artillerys, 2 Infantrys and 2 Transports moved from 23 Sea Zone to 24 Sea Zone 3 Battleships, 3 Destroyers, 1 Submarine and 5 T.Boats moved from 23 Sea Zone to 24 Sea Zone 1 Artillery moved from 24 Sea Zone to Latvia 1 Artillery moved from 24 Sea Zone to Estonia Germans take Estonia from Russians 1 Infantry moved from 24 Sea Zone to Latvia 1 Infantry moved from 24 Sea Zone to Estonia 2 ArmoredCars moved from Minsk to Novgorod 1 Tank moved from Smolensk to Novgorod 1 Tank moved from Smolensk to Yaroslavl 1 Tank moved from Kursk to Tula 1 Tank moved from Kursk to S.Karelia 1 ArmoredCar moved from Minsk to S.Karelia 1 ArmoredCar moved from Minsk to Yaroslavl 1 Tank moved from Kursk to Yaroslavl 4 Tanks moved from Vinnytsia to Kursk 1 Bomber moved from Kursk to S.Karelia 1 Stuka moved from Kursk to Latvia 1 Elite and 2 Infantrys moved from Middle Norrland to Nordland 1 Fighter and 1 Stuka moved from Oslo to Nordland 1 Infantry moved from Rhine to Netherlands 2 Infantrys moved from Rhine to Belgium 1 Infantry moved from Rhine to Hamburg 1 Tank moved from Kenya to Mozambique Germans take Mozambique from Neutral 1 Tank moved from Mozambique to South Africa Germans take South Africa from British 1 Infantry moved from Belgian Congo to Angola Germans take Angola from British 4 Infantrys moved from Warsaw to Brest Purchase Units - Germans Germans buy 2 Artillerys, 2 Bunkers, 1 Destroyer, 12 Infantrys, 2 Submarines and 12 Tanks; Remaining resources: 0 PUs; Combat - Germans Battle in Tula Germans attack with 2 ArmoredCars and 1 Tank Russians defend with 2 Infantrys Germans roll dice for 2 ArmoredCars and 1 Tank in Tula, round 2 : 1/3 hits, 1.17 expected hits Russians roll dice for 2 Infantrys in Tula, round 2 : 1/2 hits, 0.67 expected hits 1 ArmoredCar owned by the Germans and 1 Infantry owned by the Russians lost in Tula Germans roll dice for 1 ArmoredCar and 1 Tank in Tula, round 3 : 0/2 hits, 0.83 expected hits Russians roll dice for 1 Infantry in Tula, round 3 : 1/1 hits, 0.33 expected hits 1 ArmoredCar owned by the Germans lost in Tula Germans roll dice for 1 Tank in Tula, round 4 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 Infantry in Tula, round 4 : 1/1 hits, 0.33 expected hits 1 Tank owned by the Germans lost in Tula Russians win with 1 Infantry remaining. Battle score for attacker is -11 Casualties for Germans: 2 ArmoredCars and 1 Tank Casualties for Russians: 1 Infantry Battle in Latvia Germans attack with 1 Artillery, 1 Infantry and 1 Stuka Russians defend with 1 Elite Germans roll dice for 3 Battleships in Latvia, round 2 : 1/3 hits, 2.00 expected hits 1 Elite owned by the Russians lost in Latvia Germans win, taking Latvia from Russians with 1 Artillery, 1 Infantry and 1 Stuka remaining. Battle score for attacker is 3 Casualties for Russians: 1 Elite Battle in Yaroslavl Germans attack with 1 ArmoredCar and 2 Tanks Russians defend with 3 Infantrys Germans roll dice for 1 ArmoredCar and 2 Tanks in Yaroslavl, round 2 : 2/3 hits, 1.33 expected hits Russians roll dice for 3 Infantrys in Yaroslavl, round 2 : 1/3 hits, 1.00 expected hits 1 ArmoredCar owned by the Germans and 2 Infantrys owned by the Russians lost in Yaroslavl Germans roll dice for 2 Tanks in Yaroslavl, round 3 : 1/2 hits, 1.00 expected hits Russians roll dice for 1 Infantry in Yaroslavl, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians and 1 Tank owned by the Germans lost in Yaroslavl Germans win, taking Yaroslavl from Russians with 1 Tank remaining. Battle score for attacker is -3 Casualties for Germans: 1 ArmoredCar and 1 Tank Casualties for Russians: 3 Infantrys Battle in Nordland Germans attack with 1 Elite, 1 Fighter, 2 Infantrys and 1 Stuka Neutral defend with 1 Infantry Germans roll dice for 1 Elite, 1 Fighter, 2 Infantrys and 1 Stuka in Nordland, round 2 : 2/5 hits, 1.67 expected hits Neutral roll dice for 1 Infantry in Nordland, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Germans and 1 Infantry owned by the Neutral lost in Nordland Germans loses 0 PUs for violating Nordlands neutrality. Germans win, taking Nordland from Neutral with 1 Elite, 1 Fighter, 1 Infantry and 1 Stuka remaining. Battle score for attacker is 0 Casualties for Germans: 1 Infantry Casualties for Neutral: 1 Infantry Battle in S.Karelia Germans attack with 1 ArmoredCar, 1 Bomber and 1 Tank Russians defend with 1 Infantry Germans roll dice for 1 ArmoredCar, 1 Bomber and 1 Tank in S.Karelia, round 2 : 3/3 hits, 1.50 expected hits Russians roll dice for 1 Infantry in S.Karelia, round 2 : 1/1 hits, 0.33 expected hits 1 ArmoredCar owned by the Germans and 1 Infantry owned by the Russians lost in S.Karelia Germans win, taking S.Karelia from Russians with 1 Bomber and 1 Tank remaining. Battle score for attacker is -2 Casualties for Germans: 1 ArmoredCar Casualties for Russians: 1 Infantry Battle in Novgorod Germans attack with 2 ArmoredCars and 1 Tank Russians defend with 2 Infantrys Germans roll dice for 2 ArmoredCars and 1 Tank in Novgorod, round 2 : 2/3 hits, 1.17 expected hits Russians roll dice for 2 Infantrys in Novgorod, round 2 : 0/2 hits, 0.67 expected hits 2 Infantrys owned by the Russians lost in Novgorod Germans win, taking Novgorod from Russians with 2 ArmoredCars and 1 Tank remaining. Battle score for attacker is 4 Casualties for Russians: 2 Infantrys Non Combat Move - Germans 1 Stuka moved from Latvia to Kiev 1 Bomber moved from S.Karelia to Kiev 1 Fighter and 1 Stuka moved from Nordland to Oslo Place Units - Germans 1 Destroyer and 2 Submarines placed in 24 Sea Zone 2 Artillerys, 1 Bunker and 4 Infantrys placed in Hamburg 1 Bunker placed in Oslo 4 Infantrys placed in Rhine 4 Tanks placed in Vinnytsia 3 Infantrys placed in Kursk 4 Tanks placed in Warsaw 1 Infantry and 4 Tanks placed in Bohemia Turn Complete - Germans Germans collect 131 PUs; end with 131 PUs
Combat Hit Differential Summary :
Germans : 0.83 Neutral : 0.67 Russians : 2.33
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8 Combat Move - Russians 2 Infantrys moved from Arkhangelsk to S.Karelia 4 Infantrys moved from Arkhangelsk to 6 Sea Zone 4 Infantrys moved from 6 Sea Zone to Finnmark 4 Infantrys moved from Lapland to Finnmark 1 Infantry moved from Vologda to S.Karelia 2 Infantrys moved from Moscow to Yaroslavl 2 Bombers, 1 HeavyTank and 11 Tanks moved from Moscow to Kursk 10 Infantrys moved from Rostov to Kursk 1 Infantry moved from Stalingrad to Rostov 1 Fighter moved from Leningrad to Yaroslavl 4 Infantrys moved from Leningrad to Novgorod 1 Artillery moved from Vyborg to S.Karelia 2 HeavyTanks moved from Leningrad to Novgorod 1 Fighter moved from Leningrad to Novgorod 3 Artillerys and 11 Infantrys moved from Vyborg to Leningrad 3 Infantrys moved from Iraq to Syria 5 Infantrys moved from W.Iran to Iraq 2 Infantrys moved from Uzbekistan to 126 Sea Zone 2 Infantrys moved from 126 Sea Zone to W.Iran 2 Infantrys moved from Tashkent to Uzbekistan 11 Infantrys moved from Olyokminsk to Yakutsk 1 Infantry moved from Irkutsk to S.Buryat Mongolia 1 Infantry moved from S.Buryat Mongolia to N.Buryat Mongolia 1 Infantry moved from N.Buryat Mongolia to Yakutsk 3 Infantrys moved from Irkutsk to Olyokminsk 6 Infantrys moved from Evenkia to Olyokminsk 1 HeavyTank moved from Sibirsky to Olyokminsk 5 Infantrys moved from Sibirsky to Evenkia 4 Infantrys moved from Novosibirsk to Krasnoyarsk 5 Infantrys moved from Sverdlovsk to Novosibirsk Purchase Units - Russians Russians buy 2 Artillerys, 1 Bunker, 1 HeavyTank, 37 Infantrys and 1 Tank; Remaining resources: 0 PUs; Combat - Russians Battle in Yaroslavl Russians attack with 1 Fighter and 2 Infantrys Germans defend with 1 Tank Russians roll dice for 1 Fighter and 2 Infantrys in Yaroslavl, round 2 : 0/3 hits, 0.67 expected hits Germans roll dice for 1 Tank in Yaroslavl, round 2 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Russians lost in Yaroslavl Russians roll dice for 1 Fighter and 1 Infantry in Yaroslavl, round 3 : 1/2 hits, 0.50 expected hits Germans roll dice for 1 Tank in Yaroslavl, round 3 : 0/1 hits, 0.50 expected hits 1 Tank owned by the Germans lost in Yaroslavl Russians win, taking Yaroslavl from Germans with 1 Fighter and 1 Infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 Infantry Casualties for Germans: 1 Tank Battle in Kursk Russians attack with 2 Bombers, 1 HeavyTank, 10 Infantrys and 11 Tanks Germans defend with 1 AAGun, 1 Bunker, 1 Factory, 3 HeavyTanks, 3 Infantrys and 5 Tanks AA fire in Kursk : 0/2 hits, 0.33 expected hits Russians roll dice for 2 Bombers, 1 HeavyTank, 10 Infantrys and 11 Tanks in Kursk, round 2 : 14/24 hits, 9.17 expected hits Germans roll dice for 1 Bunker, 3 HeavyTanks, 3 Infantrys and 5 Tanks in Kursk, round 2 : 5/12 hits, 6.00 expected hits 3 HeavyTanks owned by the Germans, 5 Infantrys owned by the Russians, 3 Infantrys owned by the Germans, 5 Tanks owned by the Germans and 1 Bunker owned by the Germans lost in Kursk Russians win, taking Kursk from Germans with 2 Bombers, 1 HeavyTank, 5 Infantrys and 11 Tanks remaining. Battle score for attacker is 48 Casualties for Russians: 5 Infantrys Casualties for Germans: 1 Bunker, 3 HeavyTanks, 3 Infantrys and 5 Tanks Battle in Finnmark Russians attack with 8 Infantrys Neutral defend with 1 Infantry Russians roll dice for 8 Infantrys in Finnmark, round 2 : 3/8 hits, 1.33 expected hits Neutral roll dice for 1 Infantry in Finnmark, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians and 1 Infantry owned by the Neutral lost in Finnmark Russians loses 0 PUs for violating Finnmarks neutrality. Russians win, taking Finnmark from Neutral with 7 Infantrys remaining. Battle score for attacker is 0 Casualties for Russians: 1 Infantry Casualties for Neutral: 1 Infantry Battle in S.Karelia Russians attack with 1 Artillery and 3 Infantrys Germans defend with 1 Tank Russians roll dice for 1 Artillery and 3 Infantrys in S.Karelia, round 2 : 0/4 hits, 1.00 expected hits Germans roll dice for 1 Tank in S.Karelia, round 2 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Russians lost in S.Karelia Russians roll dice for 1 Artillery and 2 Infantrys in S.Karelia, round 3 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 Tank in S.Karelia, round 3 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Russians and 1 Tank owned by the Germans lost in S.Karelia Russians win, taking S.Karelia from Germans with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 1 Casualties for Russians: 2 Infantrys Casualties for Germans: 1 Tank Battle in Novgorod Russians attack with 1 Fighter, 2 HeavyTanks and 4 Infantrys Germans defend with 2 ArmoredCars and 1 Tank Russians roll dice for 1 Fighter, 2 HeavyTanks and 4 Infantrys in Novgorod, round 2 : 2/7 hits, 2.33 expected hits Germans roll dice for 2 ArmoredCars and 1 Tank in Novgorod, round 2 : 1/3 hits, 0.83 expected hits 2 ArmoredCars owned by the Germans and 1 Infantry owned by the Russians lost in Novgorod Russians roll dice for 1 Fighter, 2 HeavyTanks and 3 Infantrys in Novgorod, round 3 : 1/6 hits, 2.17 expected hits Germans roll dice for 1 Tank in Novgorod, round 3 : 0/1 hits, 0.50 expected hits 1 Tank owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 1 Fighter, 2 HeavyTanks and 3 Infantrys remaining. Battle score for attacker is 11 Casualties for Russians: 1 Infantry Casualties for Germans: 2 ArmoredCars and 1 Tank Non Combat Move - Russians 1 Fighter moved from Novgorod to Leningrad 1 Fighter moved from Yaroslavl to Leningrad 8 Infantrys moved from Moscow to Yaroslavl 1 Infantry moved from Tula to Kursk 2 Bombers moved from Kursk to Moscow Place Units - Russians 1 HeavyTank and 5 Infantrys placed in Sibirsky 1 Bunker and 4 Infantrys placed in Leningrad 1 Artillery and 3 Infantrys placed in Arkhangelsk 1 Artillery, 8 Infantrys and 1 Tank placed in Moscow 5 Infantrys placed in Stalingrad 3 Infantrys placed in Georgia 3 Infantrys placed in W.Iran 2 Infantrys placed in Tashkent 4 Infantrys placed in Sverdlovsk Turn Complete - Russians Russians collect 98 PUs; end with 98 PUs
Combat Hit Differential Summary :
Germans : -0.33 Neutral : 0.67 Russians : 4.00 AA fire in Kursk : : -0.33
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TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8 Combat Move - Italians 1 Artillery and 2 Infantrys moved from Nubia to Lower Egypt 1 Adv.Fighter moved from Mersa Matruh to Lower Egypt 1 Infantry moved from Mersa Matruh to Lower Egypt 1 Infantry moved from Kenya to Rhodesia Italians take Rhodesia from British 1 Infantry moved from Kenya to Rhodesia 1 Tank moved from Nigeria to Belgian Congo 1 Tank moved from Gold Coast to French Equatorial Africa 4 Infantrys moved from E.Morocco to W.Morocco 4 Infantrys moved from W.Morocco to Mauritania 4 Mech.Infs moved from Tunis to El Agheila 2 Tanks moved from Kufra to Mersa Matruh 2 Tanks moved from Crete to 51 Sea Zone 2 Tanks and 6 Transports moved from 51 Sea Zone to 48 Sea Zone 7 Infantrys and 3 Tanks moved from Campania to 48 Sea Zone 7 Infantrys, 5 Tanks and 6 Transports moved from 48 Sea Zone to 51 Sea Zone 7 Infantrys and 5 Tanks moved from 51 Sea Zone to Mersa Matruh 4 ArmoredCars, 3 Artillerys, 6 Elites, 6 Infantrys, 1 Mech.Inf and 6 Tanks moved from Mersa Matruh to Lower Egypt 8 Infantrys moved from Rome to Campania Purchase Units - Italians Italians buy 1 Adv.Fighter, 2 HeavyTanks, 14 Infantrys, 4 Mot.Infs and 5 Tanks; Remaining resources: 0 PUs; Combat - Italians Battle in Lower Egypt Italians attack with 1 Adv.Fighter, 4 ArmoredCars, 4 Artillerys, 6 Elites, 9 Infantrys, 1 Mech.Inf and 6 Tanks British defend with 3 Infantrys Italians roll dice for 1 Adv.Fighter, 4 ArmoredCars, 4 Artillerys, 6 Elites, 9 Infantrys, 1 Mech.Inf and 6 Tanks in Lower Egypt, round 2 : 12/31 hits, 10.83 expected hits British roll dice for 3 Infantrys in Lower Egypt, round 2 : 2/3 hits, 1.00 expected hits 2 Infantrys owned by the Italians and 3 Infantrys owned by the British lost in Lower Egypt Italians win, taking Lower Egypt from British with 1 Adv.Fighter, 4 ArmoredCars, 4 Artillerys, 6 Elites, 7 Infantrys, 1 Mech.Inf and 6 Tanks remaining. Battle score for attacker is 2 Casualties for Italians: 2 Infantrys Casualties for British: 3 Infantrys Non Combat Move - Italians 1 Adv.Fighter moved from Lower Egypt to Mersa Matruh 1 AAGun moved from Mersa Matruh to Lower Egypt Place Units - Italians 2 HeavyTanks placed in Kufra 2 Tanks placed in Crete 3 Tanks placed in Campania 4 Infantrys placed in E.Morocco 10 Infantrys placed in Rome 4 Mot.Infs placed in Tunis 1 Adv.Fighter placed in Provence Turn Complete - Italians Italians collect 98 PUs; end with 98 PUs
Combat Hit Differential Summary :
Italians : 1.17 British : 1.00
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TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8 Combat Move - French 1 Infantry and 1 Tank moved from Churchill to 1 Sea Zone 1 Infantry, 1 Tank and 1 Transport moved from 1 Sea Zone to 8 Sea Zone 1 Infantry, 1 Tank and 1 Transport moved from 28 Sea Zone to 33 Sea Zone 1 Infantry and 1 Tank moved from 33 Sea Zone to Cape Verde Purchase Units - French French buy 1 Adv.Fighter, 1 Infantry and 1 Tank; Remaining resources: 1 PUs; Combat - French Battle in Cape Verde French attack with 1 Infantry and 1 Tank Neutral defend with 1 Infantry French roll dice for 1 Infantry and 1 Tank in Cape Verde, round 2 : 2/2 hits, 0.67 expected hits Neutral roll dice for 1 Infantry in Cape Verde, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Neutral and 1 Infantry owned by the French lost in Cape Verde French loses 0 PUs for violating Cape Verdes neutrality. French win, taking Cape Verde from Neutral with 1 Tank remaining. Battle score for attacker is 0 Casualties for French: 1 Infantry Casualties for Neutral: 1 Infantry Non Combat Move - French 1 Infantry moved from Central America to Colombia Place Units - French 1 Adv.Fighter and 1 Tank placed in Syria 1 Infantry placed in Churchill Turn Complete - French French collect 16 PUs; end with 17 PUs
Combat Hit Differential Summary :
Neutral : 0.67 French : 1.33
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TripleA Turn Summary: Yamamoto round 8
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8 Combat Move - Yamamoto 3 Infantrys moved from Banjarmasin to East And South Borneo 3 Marines moved from Madagascar to 68 Sea Zone 2 Adv.Fighters, 1 Carrier, 1 Destroyer, 3 Marines and 2 Transports moved from 68 Sea Zone to 40 Sea Zone 2 Adv.Fighters and 3 Marines moved from 40 Sea Zone to Cape Town 1 Tank moved from South Australia to Queensland Yamamoto take Queensland from Anzac 1 Tank moved from Queensland to New South Wales 1 Tank moved from South Australia to New South Wales 3 Infantrys moved from Canberra to New South Wales 1 Adv.Fighter and 1 Fighter moved from 85 Sea Zone to 76 Sea Zone 1 Submarine moved from 102 Sea Zone to 86 Sea Zone 1 Submarine moved from 85 Sea Zone to 76 Sea Zone 1 Adv.Fighter and 3 Fighters moved from 102 Sea Zone to 86 Sea Zone 2 Cruisers moved from 102 Sea Zone to 107 Sea Zone 2 Marines moved from Celebes to 107 Sea Zone 2 Marines moved from 107 Sea Zone to Jilolo 1 Battleship moved from 102 Sea Zone to 107 Sea Zone 2 Fighters moved from 85 Sea Zone to 76 Sea Zone 1 Fighter moved from 85 Sea Zone to 76 Sea Zone 1 Fighter moved from 85 Sea Zone to 86 Sea Zone Purchase Units - Yamamoto Yamamoto buy 1 B.Carrier, 1 B.Transport, 2 Destroyers, 1 Fighter, 6 Infantrys and 3 Submarines; Remaining resources: 1 PUs; Combat - Yamamoto Battle in 76 Sea Zone Yamamoto attack with 1 Adv.Fighter, 4 Fighters and 1 Submarine Americans defend with 1 Destroyer Yamamoto roll dice for 1 Submarine in 76 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 Destroyer in 76 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 Destroyer owned by the Americans and 1 Submarine owned by the Yamamoto lost in 76 Sea Zone Yamamoto win with 1 Adv.Fighter and 4 Fighters remaining. Battle score for attacker is 1 Casualties for Yamamoto: 1 Submarine Casualties for Americans: 1 Destroyer Battle in Cape Town Yamamoto attack with 2 Adv.Fighters and 3 Marines British defend with 1 AAGun, 2 ArmoredCars, 1 Factory, 1 Infantry and 1 Tank AA fire in Cape Town : 1/2 hits, 0.33 expected hits 1 Adv.Fighter owned by the Yamamoto lost in Cape Town Yamamoto roll dice for 1 Adv.Fighter and 3 Marines in Cape Town, round 2 : 3/4 hits, 2.00 expected hits British roll dice for 2 ArmoredCars, 1 Infantry and 1 Tank in Cape Town, round 2 : 3/4 hits, 1.17 expected hits 2 ArmoredCars owned by the British, 3 Marines owned by the Yamamoto and 1 Infantry owned by the British lost in Cape Town Yamamoto roll dice for 1 Adv.Fighter in Cape Town, round 3 : 1/1 hits, 0.50 expected hits British roll dice for 1 Tank in Cape Town, round 3 : 1/1 hits, 0.50 expected hits 1 Adv.Fighter owned by the Yamamoto and 1 Tank owned by the British lost in Cape Town British win with no units remaining. Battle score for attacker is -17 Casualties for Yamamoto: 2 Adv.Fighters and 3 Marines Casualties for British: 2 ArmoredCars, 1 Infantry and 1 Tank Battle in 86 Sea Zone Yamamoto attack with 1 Adv.Fighter, 4 Fighters and 1 Submarine Americans defend with 1 Destroyer Yamamoto roll dice for 1 Submarine in 86 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 Destroyer in 86 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 Destroyer owned by the Americans lost in 86 Sea Zone Yamamoto win with 1 Adv.Fighter, 4 Fighters and 1 Submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 Destroyer Battle in Jilolo Yamamoto attack with 2 Marines Dutch defend with 1 Infantry Yamamoto roll dice for 1 Battleship and 2 Cruisers in Jilolo, round 2 : 2/3 hits, 1.67 expected hits 1 Infantry owned by the Dutch lost in Jilolo Yamamoto win, taking Jilolo from Dutch with 2 Marines remaining. Battle score for attacker is 2 Casualties for Dutch: 1 Infantry Non Combat Move - Yamamoto 1 Battleship and 2 Carriers moved from 102 Sea Zone to 85 Sea Zone 1 Adv.Fighter and 4 Fighters moved from 76 Sea Zone to 85 Sea Zone 1 Adv.Fighter and 4 Fighters moved from 86 Sea Zone to Ponape Place Units - Yamamoto 1 B.Transport placed in 107 Sea Zone 1 B.Carrier, 2 Destroyers, 1 Fighter and 3 Submarines placed in 85 Sea Zone 6 Infantrys placed in Canberra Turn Complete - Yamamoto Yamamoto collect 87 PUs; end with 88 PUs
Combat Hit Differential Summary :
British : 2.33 Yamamoto : 3.17 AA fire in Cape Town : : 0.67 Americans : 0.33
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TripleA Turn Summary: Chinese round 8
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8 Combat Move - Chinese 1 Infantry moved from Chahar to Peking Chinese take Peking from Hisaichi 1 Infantry moved from Shansi to Shantung 1 Marine moved from Anhwei to Shantung 2 Adv.Fighters moved from Hupeh to Shantung 1 Infantry moved from Hunan to Kwangtung Chinese take Kwangtung from Hisaichi 2 Infantrys moved from Hunan to Shanghai 2 ArmoredCars moved from Hupeh to Shanghai 2 Adv.Fighters moved from Hupeh to Shanghai 2 Infantrys moved from Kweichow to Hunan 1 Tank moved from Hupeh to Hunan 3 Infantrys moved from Szechwan to Hupeh 1 Infantry moved from Shensi to Shansi 1 Infantry moved from Suiyuan to Shansi 3 Infantrys moved from Suiyuan to Chahar 1 Artillery and 3 Infantrys moved from Ningsia to Suiyuan 1 Artillery and 3 Infantrys moved from Lanchow to Szechwan 1 Infantry moved from Lanchow to Shensi 1 Infantry moved from Ningsia to Shensi 1 Artillery moved from E.Qinghai to Ningsia 4 Infantrys moved from Gobi Altai to Ningsia 1 Artillery, 2 Elites and 1 Infantry moved from E.Qinghai to Lanchow 1 Tank moved from Hsining to Ningsia 1 ArmoredCar moved from Hsining to Ningsia 1 ArmoredCar and 1 Tank moved from Hsining to Lanchow 1 Infantry and 1 Marine moved from Hsining to E.Qinghai 4 Infantrys moved from E.Sinkiang to Gobi Altai 4 Infantrys moved from Urumqi to E.Sinkiang Purchase Units - Chinese Chinese buy 2 ArmoredCars, 2 Artillerys, 1 Elite, 1 Fighter, 5 Infantrys and 2 Tanks; Remaining resources: 0 PUs; Combat - Chinese Battle in Shantung Chinese attack with 2 Adv.Fighters, 1 Infantry and 1 Marine Hisaichi defend with 1 Artillery and 1 Elite Chinese roll dice for 2 Adv.Fighters, 1 Infantry and 1 Marine in Shantung, round 2 : 2/4 hits, 1.67 expected hits Hisaichi roll dice for 1 Artillery and 1 Elite in Shantung, round 2 : 1/2 hits, 0.67 expected hits 1 Elite owned by the Hisaichi, 1 Artillery owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shantung Chinese win, taking Shantung from Hisaichi with 2 Adv.Fighters and 1 Marine remaining. Battle score for attacker is 5 Casualties for Chinese: 1 Infantry Casualties for Hisaichi: 1 Artillery and 1 Elite Battle in Shanghai Chinese attack with 2 Adv.Fighters, 2 ArmoredCars and 2 Infantrys Hisaichi defend with 1 Artillery and 2 Infantrys Chinese roll dice for 2 Adv.Fighters, 2 ArmoredCars and 2 Infantrys in Shanghai, round 2 : 1/6 hits, 2.00 expected hits Hisaichi roll dice for 1 Artillery and 2 Infantrys in Shanghai, round 2 : 1/3 hits, 1.00 expected hits 1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shanghai Chinese roll dice for 2 Adv.Fighters, 2 ArmoredCars and 1 Infantry in Shanghai, round 3 : 1/5 hits, 1.83 expected hits Hisaichi roll dice for 1 Artillery and 1 Infantry in Shanghai, round 3 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Hisaichi lost in Shanghai Chinese roll dice for 2 Adv.Fighters, 2 ArmoredCars and 1 Infantry in Shanghai, round 4 : 1/5 hits, 1.83 expected hits Hisaichi roll dice for 1 Artillery in Shanghai, round 4 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Hisaichi lost in Shanghai Chinese win, taking Shanghai from Hisaichi with 2 Adv.Fighters, 2 ArmoredCars and 1 Infantry remaining. Battle score for attacker is 6 Casualties for Chinese: 1 Infantry Casualties for Hisaichi: 1 Artillery and 2 Infantrys Non Combat Move - Chinese 2 Adv.Fighters moved from Shanghai to Hunan 2 Adv.Fighters moved from Shantung to Hunan Place Units - Chinese 1 Artillery, 1 Elite and 1 Infantry placed in Hupeh Chinese undo move 1. 2 Artillerys and 1 Elite placed in Hupeh Chinese undo move 1. 2 ArmoredCars and 1 Tank placed in Hupeh 2 Artillerys, 1 Elite, 1 Fighter, 1 Infantry and 1 Tank placed in Hsining 4 Infantrys placed in Urumqi Turn Complete - Chinese Chinese collect 47 PUs; end with 47 PUs
Combat Hit Differential Summary :
Hisaichi : -0.67 Chinese : -2.33
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TripleA Turn Summary: Hisaichi round 8
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8 Combat Move - Hisaichi 1 Artillery and 3 Infantrys moved from Liaoning to Peking 2 Artillerys moved from Changchun to 84 Sea Zone 1 Artillery moved from Kirin to 84 Sea Zone 3 Infantrys moved from Changchun to 84 Sea Zone 2 Artillerys moved from 84 Sea Zone to Shanghai 1 Artillery moved from 84 Sea Zone to Shantung 2 Infantrys moved from 84 Sea Zone to Shanghai 1 Infantry moved from 84 Sea Zone to Shantung 1 Fighter moved from 84 Sea Zone to Shanghai 1 Infantry moved from Changchun to 84 Sea Zone 1 Infantry moved from 84 Sea Zone to Shantung 2 Infantrys moved from Changchun to Kirin 3 Infantrys moved from Kirin to Heilungchiang 2 Infantrys moved from Hong Kong to Kwangtung 1 Bomber moved from Hong Kong to Kwangtung 2 Artillerys, 2 Elites and 3 Infantrys moved from Kiangsi to Hong Kong 2 Tanks moved from Chita to Ayan Purchase Units - Hisaichi Hisaichi buy 3 Bunkers, 20 Infantrys and 1 Tank; Remaining resources: 0 PUs; Combat - Hisaichi Battle in Shanghai Hisaichi attack with 2 Artillerys, 1 Fighter and 2 Infantrys Chinese defend with 2 ArmoredCars and 1 Infantry Hisaichi roll dice for 2 Artillerys, 1 Fighter and 2 Infantrys in Shanghai, round 2 : 2/5 hits, 1.67 expected hits Chinese roll dice for 2 ArmoredCars and 1 Infantry in Shanghai, round 2 : 0/3 hits, 0.67 expected hits 2 ArmoredCars owned by the Chinese lost in Shanghai Hisaichi roll dice for 2 Artillerys, 1 Fighter and 2 Infantrys in Shanghai, round 3 : 1/5 hits, 1.67 expected hits Chinese roll dice for 1 Infantry in Shanghai, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Shanghai Hisaichi win, taking Shanghai from Chinese with 2 Artillerys, 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 10 Casualties for Chinese: 2 ArmoredCars and 1 Infantry Battle in Kwangtung Hisaichi attack with 1 Bomber and 2 Infantrys Chinese defend with 1 Infantry Hisaichi roll dice for 1 Bomber and 2 Infantrys in Kwangtung, round 2 : 1/3 hits, 1.00 expected hits Chinese roll dice for 1 Infantry in Kwangtung, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Kwangtung Hisaichi win, taking Kwangtung from Chinese with 1 Bomber and 1 Infantry remaining. Battle score for attacker is 0 Casualties for Hisaichi: 1 Infantry Casualties for Chinese: 1 Infantry Battle in Shantung Hisaichi attack with 1 Artillery and 2 Infantrys Chinese defend with 1 Marine Hisaichi roll dice for 1 Artillery and 2 Infantrys in Shantung, round 2 : 2/3 hits, 0.83 expected hits Chinese roll dice for 1 Marine in Shantung, round 2 : 0/1 hits, 0.33 expected hits 1 Marine owned by the Chinese lost in Shantung Hisaichi win, taking Shantung from Chinese with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 4 Casualties for Chinese: 1 Marine Battle in Peking Hisaichi attack with 1 Artillery and 3 Infantrys Chinese defend with 1 Infantry Hisaichi roll dice for 1 Artillery and 3 Infantrys in Peking, round 2 : 1/4 hits, 1.00 expected hits Chinese roll dice for 1 Infantry in Peking, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Peking Hisaichi win, taking Peking from Chinese with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 0 Casualties for Hisaichi: 1 Infantry Casualties for Chinese: 1 Infantry Non Combat Move - Hisaichi 1 Fighter moved from Hong Kong to Ayan 1 Fighter moved from Shanghai to Ayan 1 Bomber moved from Kwangtung to Changchun Place Units - Hisaichi 1 Bunker and 6 Infantrys placed in Hong Kong 1 Bunker placed in Ayan 1 Bunker placed in Chita 3 Infantrys and 1 Tank placed in Liaoning 3 Infantrys placed in Kirin 8 Infantrys placed in Changchun Turn Complete - Hisaichi Hisaichi collect 58 PUs; end with 58 PUs
Combat Hit Differential Summary :
Hisaichi : 0.83 Chinese : 0.00
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You’re doing very well in this game. It’s still 50/50 to me. My Germany offensive has stalled, Thai is done, and Hisaichi is really being pushed back. My upsides are Italy is a beast, and ANZAC is out of the picture.
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TripleA Turn Summary: British round 8
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8 Combat Move - British 2 ArmoredCars moved from Hunan to Kwangtung 2 ArmoredCars moved from Hunan to Kiangsi 4 Adv.Fighters and 2 Fighters moved from Malaya to 107 Sea Zone 1 Tank moved from Kwangsi to Hunan 1 Tank moved from Yunnan to Hunan 2 Artillerys and 10 Infantrys moved from N.French Indochina to Hunan 5 ArmoredCars moved from Assam to Kweichow 2 Artillerys and 6 Infantrys moved from Assam to Yunnan 1 ArmoredCar, 2 Artillerys and 4 Infantrys moved from Hyderabad to Bihar 1 ArmoredCar moved from Bihar to Assam 5 Infantrys moved from Delhi to Bihar 5 Infantrys moved from Madras to Hyderabad 6 Infantrys moved from Bombay to Rajputana 3 Infantrys moved from Zhigansk to Yakutsk 1 Infantry moved from Kolyma to Zhigansk 1 T.Boat moved from 22 Sea Zone to 21 Sea Zone 1 Submarine moved from 21 Sea Zone to 23 Sea Zone 1 T.Boat moved from 11 Sea Zone to 21 Sea Zone 2 Tanks moved from Manchester to 21 Sea Zone 6 Infantrys moved from Manchester to 21 Sea Zone 1 Bomber and 1 Fighter moved from Manchester to Netherlands 6 Infantrys and 2 Tanks moved from 21 Sea Zone to Netherlands 4 Infantrys moved from Wales to Dover 8 Infantrys moved from London to Dover 2 Infantrys moved from Northern Ireland to Scotland 4 Adv.Fighters, 4 ArmoredCars, 4 Artillerys, 5 Fighters, 2 Infantrys and 12 Tanks moved from Cairo to Lower Egypt Purchase Units - British British buy 2 Adv.Fighters, 2 ArmoredCars, 2 Artillerys, 2 Bunkers, 9 Infantrys and 6 Tanks; Remaining resources: 0 PUs; Combat - British Battle in Lower Egypt British attack with 4 Adv.Fighters, 4 ArmoredCars, 4 Artillerys, 5 Fighters, 2 Infantrys and 12 Tanks Italians defend with 1 AAGun, 4 ArmoredCars, 4 Artillerys, 6 Elites, 7 Infantrys, 1 Mech.Inf and 6 Tanks AA fire in Lower Egypt : 2/9 hits, 1.50 expected hits 1 Fighter owned by the British and 1 Adv.Fighter owned by the British lost in Lower Egypt British roll dice for 3 Adv.Fighters, 4 ArmoredCars, 4 Artillerys, 4 Fighters, 2 Infantrys and 12 Tanks in Lower Egypt, round 2 : 11/29 hits, 12.17 expected hits Italians roll dice for 4 ArmoredCars, 4 Artillerys, 6 Elites, 7 Infantrys, 1 Mech.Inf and 6 Tanks in Lower Egypt, round 2 : 12/28 hits, 9.67 expected hits 4 ArmoredCars owned by the Italians, 4 ArmoredCars owned by the British, 2 Fighters owned by the British, 7 Infantrys owned by the Italians, 4 Artillerys owned by the British and 2 Infantrys owned by the British lost in Lower Egypt British roll dice for 3 Adv.Fighters, 2 Fighters and 12 Tanks in Lower Egypt, round 3 : 12/17 hits, 8.17 expected hits Italians roll dice for 4 Artillerys, 6 Elites, 1 Mech.Inf and 6 Tanks in Lower Egypt, round 3 : 7/17 hits, 6.67 expected hits 6 Elites owned by the Italians, 2 Fighters owned by the British, 1 Tank owned by the Italians, 5 Tanks owned by the British, 4 Artillerys owned by the Italians and 1 Mech.Inf owned by the Italians lost in Lower Egypt British roll dice for 3 Adv.Fighters and 7 Tanks in Lower Egypt, round 4 : 8/10 hits, 5.00 expected hits Italians roll dice for 5 Tanks in Lower Egypt, round 4 : 2/5 hits, 2.50 expected hits 5 Tanks owned by the Italians and 2 Tanks owned by the British lost in Lower Egypt British win, taking Lower Egypt from Italians with 3 Adv.Fighters and 5 Tanks remaining. Battle score for attacker is -21 Casualties for British: 1 Adv.Fighter, 4 ArmoredCars, 4 Artillerys, 5 Fighters, 2 Infantrys and 7 Tanks Casualties for Italians: 4 ArmoredCars, 4 Artillerys, 6 Elites, 7 Infantrys, 1 Mech.Inf and 6 Tanks Battle in Kiangsi British attack with 2 ArmoredCars Hisaichi defend with 1 Infantry British roll dice for 2 ArmoredCars in Kiangsi, round 2 : 1/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Kiangsi British win, taking Kiangsi from Hisaichi with 2 ArmoredCars remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Infantry Battle in 107 Sea Zone British attack with 4 Adv.Fighters and 2 Fighters Yamamoto defend with 1 B.Transport, 1 Battleship and 2 Cruisers British roll dice for 4 Adv.Fighters and 2 Fighters in 107 Sea Zone, round 2 : 2/6 hits, 2.67 expected hits Units damaged: 1 Battleship owned by the Yamamoto Yamamoto roll dice for 1 B.Transport, 1 Battleship and 2 Cruisers in 107 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits 2 Fighters owned by the British, 1 B.Transport owned by the Yamamoto and 1 Adv.Fighter owned by the British lost in 107 Sea Zone British roll dice for 3 Adv.Fighters in 107 Sea Zone, round 3 : 2/3 hits, 1.50 expected hits Yamamoto roll dice for 1 Battleship and 2 Cruisers in 107 Sea Zone, round 3 : 2/3 hits, 1.67 expected hits 2 Cruisers owned by the Yamamoto and 2 Adv.Fighters owned by the British lost in 107 Sea Zone British roll dice for 1 Adv.Fighter in 107 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits Yamamoto roll dice for 1 Battleship in 107 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits 1 Adv.Fighter owned by the British lost in 107 Sea Zone Yamamoto win with 1 Battleship remaining. Battle score for attacker is -24 Casualties for British: 4 Adv.Fighters and 2 Fighters Casualties for Yamamoto: 1 B.Transport and 2 Cruisers Battle in Kwangtung British attack with 2 ArmoredCars Hisaichi defend with 1 Infantry British roll dice for 2 ArmoredCars in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Infantry in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Kwangtung British win, taking Kwangtung from Hisaichi with 2 ArmoredCars remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Infantry Battle in Netherlands British attack with 1 Bomber, 1 Fighter, 6 Infantrys and 2 Tanks Germans defend with 1 AAGun and 7 Infantrys; Italians defend with 1 Tank AA fire in Netherlands : 1/2 hits, 0.33 expected hits 1 Bomber owned by the British lost in Netherlands British roll dice for 1 Battleship in Netherlands, round 2 : 1/1 hits, 0.67 expected hits 1 Infantry owned by the Germans lost in Netherlands British roll dice for 1 Fighter, 6 Infantrys and 2 Tanks in Netherlands, round 2 : 4/9 hits, 2.33 expected hits Germans roll dice for 6 Infantrys and 1 Tank in Netherlands, round 2 : 1/7 hits, 2.50 expected hits 4 Infantrys owned by the Germans and 1 Infantry owned by the British lost in Netherlands British roll dice for 1 Fighter, 5 Infantrys and 2 Tanks in Netherlands, round 3 : 2/8 hits, 2.17 expected hits Germans roll dice for 2 Infantrys and 1 Tank in Netherlands, round 3 : 0/3 hits, 1.17 expected hits 2 Infantrys owned by the Germans lost in Netherlands British roll dice for 1 Fighter, 5 Infantrys and 2 Tanks in Netherlands, round 4 : 3/8 hits, 2.17 expected hits Germans roll dice for 1 Tank in Netherlands, round 4 : 1/1 hits, 0.50 expected hits 1 Tank owned by the Italians and 1 Infantry owned by the British lost in Netherlands British win, taking Netherlands from Germans with 1 Fighter, 4 Infantrys and 2 Tanks remaining. Battle score for attacker is 1 Casualties for British: 1 Bomber and 2 Infantrys Casualties for Germans: 7 Infantrys Casualties for Italians: 1 Tank Non Combat Move - British 1 Fighter moved from Netherlands to Dover 3 Adv.Fighters moved from Lower Egypt to Cairo 2 Artillerys and 10 Infantrys moved from Bangkok to S.Thailand 1 Artillery and 7 Infantrys moved from Malaya to S.Thailand Place Units - British 1 Bunker and 6 Tanks placed in Cairo 2 Adv.Fighters and 1 Bunker placed in Cape Town 2 Artillerys placed in Manchester 2 ArmoredCars and 4 Infantrys placed in Bangkok 5 Infantrys placed in Delhi Turn Complete - British British collect 94 PUs; end with 94 PUs
Combat Hit Differential Summary :
Germans : -2.17 AA fire in Netherlands : : 0.67 British : 8.33 Italians : 2.17 Hisaichi : -0.67 Yamamoto : 1.83 AA fire in Lower Egypt : : 0.50
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TripleA Turn Summary: Anzac round 8
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8 Combat Move - Anzac 2 Adv.Fighters moved from Broome to 107 Sea Zone 1 Infantry moved from Broome to Western Australia 1 Infantry moved from Western Australia to Northern Territory 1 Infantry moved from Broome to Western Australia 1 Tank moved from N.Thailand to Hunan 1 Infantry moved from S.Thailand to N.Thailand Combat - Anzac Battle in 107 Sea Zone Anzac attack with 2 Adv.Fighters Yamamoto defend with 1 Battleship Anzac roll dice for 2 Adv.Fighters in 107 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Yamamoto roll dice for 1 Battleship in 107 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 Battleship owned by the Yamamoto and 1 Adv.Fighter owned by the Anzac lost in 107 Sea Zone Anzac win with 1 Adv.Fighter remaining. Battle score for attacker is 10 Casualties for Anzac: 1 Adv.Fighter Casualties for Yamamoto: 1 Battleship Non Combat Move - Anzac 1 Adv.Fighter moved from 107 Sea Zone to Hollandia Turn Complete - Anzac
Combat Hit Differential Summary :
Yamamoto : 0.33 Anzac : 0.00
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TripleA Turn Summary: Dutch round 8
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8 Combat Move - Dutch 2 ArmoredCars moved from Suriname to Bahia 1 Elite moved from Suriname to Amazon Purchase Units - Dutch Dutch buy 1 Mech.Inf and 1 Tank; Remaining resources: 0 PUs; Non Combat Move - Dutch Place Units - Dutch 1 Mech.Inf and 1 Tank placed in Suriname Turn Complete - Dutch Dutch collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Finns round 8
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8 Combat Move - Finns 1 Fighter and 2 Infantrys moved from Tampere to Kotka 2 Artillerys, 2 Elites and 12 Infantrys moved from Tampere to Oulu 2 Artillerys moved from Helsinki to Tampere Purchase Units - Finns Finns buy 2 ArmoredCars; Remaining resources: 0 PUs; Combat - Finns Battle in Kotka Finns attack with 1 Fighter and 2 Infantrys Russians defend with 1 Infantry Finns roll dice for 1 Fighter and 2 Infantrys in Kotka, round 2 : 0/3 hits, 0.67 expected hits Russians roll dice for 1 Infantry in Kotka, round 2 : 0/1 hits, 0.33 expected hits Finns roll dice for 1 Fighter and 2 Infantrys in Kotka, round 3 : 1/3 hits, 0.67 expected hits Russians roll dice for 1 Infantry in Kotka, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians and 1 Infantry owned by the Finns lost in Kotka Finns win, taking Kotka from Russians with 1 Fighter and 1 Infantry remaining. Battle score for attacker is 0 Casualties for Finns: 1 Infantry Casualties for Russians: 1 Infantry Battle in Oulu Finns attack with 2 Artillerys, 2 Elites and 12 Infantrys Russians defend with 1 Infantry Finns roll dice for 2 Artillerys, 2 Elites and 12 Infantrys in Oulu, round 2 : 4/16 hits, 3.67 expected hits Russians roll dice for 1 Infantry in Oulu, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Oulu Finns win, taking Oulu from Russians with 2 Artillerys, 2 Elites and 12 Infantrys remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Non Combat Move - Finns 1 Fighter moved from Kotka to Tampere Place Units - Finns 2 ArmoredCars placed in Helsinki Turn Complete - Finns Finns collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
Finns : 0.00 Russians : 0.00
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TripleA Turn Summary: Romanians round 8
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8 Combat Move - Romanians 1 Elite moved from Brest to Minsk 2 Mot.Infs moved from Donetsk to Kiev 2 ArmoredCars and 2 Elites moved from Bucharest to E.Romania Purchase Units - Romanians Romanians buy 2 ArmoredCars, 1 Elite and 1 Infantry; Remaining resources: 1 PUs; Non Combat Move - Romanians 2 Elites, 2 Fighters, 1 Mech.Inf and 2 Tanks moved from Donetsk to Kiev 1 AAGun, 2 Artillerys and 2 Elites moved from Odessa to Vinnytsia Place Units - Romanians 2 ArmoredCars, 1 Elite and 1 Infantry placed in Bucharest Turn Complete - Romanians Romanians collect 13 PUs; end with 14 PUs
Combat Hit Differential Summary :