WAW - Whack bad, dawg good! x2

  • '20 '18 '17 '15

    TripleA Turn Summary: Yamamoto round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - Yamamoto
            1 S.Submarine moved from 86 Sea Zone to 96 Sea Zone
            1 Adv.Fighter and 1 Fighter moved from 86 Sea Zone to 96 Sea Zone
            2 Bombers moved from New South Wales to 104 Sea Zone
            1 S.Submarine moved from 86 Sea Zone to 104 Sea Zone
            1 Destroyer moved from 85 Sea Zone to 77 Sea Zone
            1 Destroyer moved from 86 Sea Zone to 87 Sea Zone
            1 Adv.Fighter and 1 Fighter moved from 85 Sea Zone to 95 Sea Zone
            1 Destroyer moved from 86 Sea Zone to 95 Sea Zone
            1 Submarine moved from 86 Sea Zone to 102 Sea Zone
            2 Tanks moved from Canberra to New South Wales
            2 Tanks moved from New South Wales to South Australia
                  Yamamoto take South Australia from Anzac
            3 Marines moved from Sumatra to 66 Sea Zone
            2 Adv.Fighters, 1 Carrier, 3 Marines and 2 Transports moved from 66 Sea Zone to 68 Sea Zone
            1 Destroyer moved from 59 Sea Zone to 68 Sea Zone
            2 Adv.Fighters and 3 Marines moved from 68 Sea Zone to Madagascar
            1 B.Transport moved from 66 Sea Zone to 110 Sea Zone
            4 Marines moved from Banjarmasin to 110 Sea Zone
            1 B.Transport and 4 Marines moved from 110 Sea Zone to 111 Sea Zone
            4 Marines moved from 111 Sea Zone to Celebes
            1 B.Transport and 1 Transport moved from 66 Sea Zone to 111 Sea Zone
            1 Fighter moved from 85 Sea Zone to 87 Sea Zone
            2 Fighters moved from Tokyo to 102 Sea Zone
            2 Battleships moved from 85 Sea Zone to 102 Sea Zone
            2 Carriers and 2 Cruisers moved from 86 Sea Zone to 102 Sea Zone
            1 B.Carrier moved from 85 Sea Zone to 102 Sea Zone
            4 Marines moved from Canberra to New South Wales
    
        Purchase Units - Yamamoto
            Yamamoto buy 1 B.Carrier, 1 Battleship, 1 Destroyer, 4 Fighters, 11 Infantrys and 2 Submarines; Remaining resources: 1 PUs; 
    
        Combat - Yamamoto
            Battle in 96 Sea Zone
                Yamamoto attack with 1 Adv.Fighter, 1 Fighter and 1 S.Submarine
                Americans defend with 3 Transports
                    Yamamoto roll dice for 1 S.Submarine in 96 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    1 Transport owned by the Americans lost in 96 Sea Zone
                    Yamamoto roll dice for 1 Adv.Fighter and 1 Fighter in 96 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                    Americans roll dice for 2 Transports in 96 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits
                    1 Transport owned by the Americans and 1 Fighter owned by the Yamamoto lost in 96 Sea Zone
                    Yamamoto roll dice for 1 S.Submarine in 96 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
                    1 Transport owned by the Americans lost in 96 Sea Zone
                Yamamoto win with 1 Adv.Fighter and 1 S.Submarine remaining. Battle score for attacker is 10
                Casualties for Americans: 3 Transports
                Casualties for Yamamoto: 1 Fighter
            Battle in 104 Sea Zone
                Yamamoto attack with 2 Bombers and 1 S.Submarine
                Americans defend with 3 Destroyers
                    Yamamoto roll dice for 1 S.Submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    Yamamoto roll dice for 2 Bombers in 104 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits
                    Americans roll dice for 3 Destroyers in 104 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
                    1 Destroyer owned by the Americans lost in 104 Sea Zone
                    Yamamoto roll dice for 1 S.Submarine in 104 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
                    Yamamoto roll dice for 2 Bombers in 104 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits
                    Americans roll dice for 2 Destroyers in 104 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
                    2 Destroyers owned by the Americans lost in 104 Sea Zone
                Yamamoto win with 2 Bombers and 1 S.Submarine remaining. Battle score for attacker is 24
                Casualties for Americans: 3 Destroyers
            Battle in 95 Sea Zone
                Yamamoto attack with 1 Adv.Fighter, 1 Destroyer and 1 Fighter
                Americans defend with 1 Submarine
                    Americans roll dice for 1 Submarine in 95 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Adv.Fighter, 1 Destroyer and 1 Fighter in 95 Sea Zone, round 2 : 0/3 hits, 1.17 expected hits
                    Americans roll dice for 1 Submarine in 95 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Adv.Fighter, 1 Destroyer and 1 Fighter in 95 Sea Zone, round 3 : 2/3 hits, 1.17 expected hits
                    1 Submarine owned by the Americans lost in 95 Sea Zone
                Yamamoto win with 1 Adv.Fighter, 1 Destroyer and 1 Fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 Submarine
            Battle in 102 Sea Zone
                Yamamoto attack with 1 B.Carrier, 2 Battleships, 2 Carriers, 2 Cruisers, 2 Fighters and 1 Submarine
                Americans defend with 1 Submarine
                    Yamamoto roll dice for 1 Submarine in 102 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Submarine in 102 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 B.Carrier, 2 Battleships, 2 Carriers, 2 Cruisers and 2 Fighters in 102 Sea Zone, round 2 : 3/9 hits, 3.50 expected hits
                    1 Submarine owned by the Americans lost in 102 Sea Zone
                Yamamoto win with 1 B.Carrier, 2 Battleships, 2 Carriers, 2 Cruisers, 2 Fighters and 1 Submarine remaining. Battle score for attacker is 7
                Casualties for Americans: 1 Submarine
            Battle in 87 Sea Zone
                Yamamoto attack with 1 Destroyer and 1 Fighter
                Americans defend with 1 Submarine
                    Americans roll dice for 1 Submarine in 87 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Destroyer and 1 Fighter in 87 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 Submarine in 87 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Destroyer and 1 Fighter in 87 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
                    1 Destroyer owned by the Yamamoto lost in 87 Sea Zone
                1 Submarine owned by the Americans Submerged
                Yamamoto win with 1 Fighter remaining. Battle score for attacker is -8
                Casualties for Yamamoto: 1 Destroyer
            Battle in Madagascar
                Yamamoto attack with 2 Adv.Fighters and 3 Marines
                French defend with 1 Infantry
                    Yamamoto roll dice for 2 Adv.Fighters and 3 Marines in Madagascar, round 2 : 3/5 hits, 2.50 expected hits
                    French roll dice for 1 Infantry in Madagascar, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the French lost in Madagascar
                Yamamoto win, taking Madagascar from French with 2 Adv.Fighters and 3 Marines remaining. Battle score for attacker is 2
                Casualties for French: 1 Infantry
            Battle in Celebes
                Yamamoto attack with 4 Marines
                Dutch defend with 1 Infantry
                    Yamamoto roll dice for 4 Marines in Celebes, round 2 : 3/4 hits, 2.00 expected hits
                    Dutch roll dice for 1 Infantry in Celebes, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Dutch lost in Celebes
                Yamamoto win, taking Celebes from Dutch with 4 Marines remaining. Battle score for attacker is 2
                Casualties for Dutch: 1 Infantry
    
        Non Combat Move - Yamamoto
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning on Edit Mode
            EDIT: Turning off Edit Mode
            EDIT: 1 Cruiser moved from 102 Sea Zone to 86 Sea Zone
            EDIT: Yamamoto undo move 1.
            1 Adv.Fighter moved from 96 Sea Zone to 102 Sea Zone
            1 Adv.Fighter moved from 95 Sea Zone to 85 Sea Zone
            1 Fighter moved from 95 Sea Zone to 102 Sea Zone
            1 Fighter moved from 87 Sea Zone to 102 Sea Zone
            EDIT: Yamamoto undo move 4.
            EDIT: 1 Fighter moved from 87 Sea Zone to 85 Sea Zone
            EDIT: 1 B.Carrier moved from 102 Sea Zone to 85 Sea Zone
            2 Bombers moved from 104 Sea Zone to Ponape
            2 Adv.Fighters moved from Madagascar to 68 Sea Zone
    
        Place Units - Yamamoto
            1 B.Carrier, 1 Battleship, 1 Destroyer, 3 Fighters and 2 Submarines placed in 85 Sea Zone
            Yamamoto undo move 1.
            1 B.Carrier, 1 Battleship, 1 Destroyer, 4 Fighters and 1 Submarine placed in 85 Sea Zone
            4 Infantrys placed in Banjarmasin
            4 Infantrys placed in Davao
            Turning on Edit Mode
            EDIT: Adding units owned by Yamamoto to Chubu: 1 Factory
            1 Submarine placed in 85 Sea Zone
            3 Infantrys placed in Chubu
            EDIT: Removing units owned by Yamamoto from 85 Sea Zone: 1 Submarine
            EDIT: Removing units owned by Yamamoto from Chubu: 3 Infantrys
            EDIT: Removing units owned by Yamamoto from Banjarmasin: 1 Infantry
            EDIT: Removing units owned by Yamamoto from Chubu: 1 Factory
            EDIT: Adding units owned by Yamamoto to Kyushu: 1 Factory
            EDIT: Turning off Edit Mode
    
        Turn Complete - Yamamoto
            Yamamoto collect 85 PUs; end with 86 PUs
    

    Combat Hit Differential Summary :

    French : -0.33
    Yamamoto : -0.50
    Americans : -1.67
    Dutch : -0.33
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Yamamoto round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - Yamamoto
            1 S.Submarine moved from 86 Sea Zone to 96 Sea Zone
            1 Adv.Fighter and 1 Fighter moved from 86 Sea Zone to 96 Sea Zone
            2 Bombers moved from New South Wales to 104 Sea Zone
            1 S.Submarine moved from 86 Sea Zone to 104 Sea Zone
            1 Destroyer moved from 85 Sea Zone to 77 Sea Zone
            1 Destroyer moved from 86 Sea Zone to 87 Sea Zone
            1 Adv.Fighter and 1 Fighter moved from 85 Sea Zone to 95 Sea Zone
            1 Destroyer moved from 86 Sea Zone to 95 Sea Zone
            1 Submarine moved from 86 Sea Zone to 102 Sea Zone
            2 Tanks moved from Canberra to New South Wales
            2 Tanks moved from New South Wales to South Australia
                  Yamamoto take South Australia from Anzac
            3 Marines moved from Sumatra to 66 Sea Zone
            2 Adv.Fighters, 1 Carrier, 3 Marines and 2 Transports moved from 66 Sea Zone to 68 Sea Zone
            1 Destroyer moved from 59 Sea Zone to 68 Sea Zone
            2 Adv.Fighters and 3 Marines moved from 68 Sea Zone to Madagascar
            1 B.Transport moved from 66 Sea Zone to 110 Sea Zone
            4 Marines moved from Banjarmasin to 110 Sea Zone
            1 B.Transport and 4 Marines moved from 110 Sea Zone to 111 Sea Zone
            4 Marines moved from 111 Sea Zone to Celebes
            1 B.Transport and 1 Transport moved from 66 Sea Zone to 111 Sea Zone
            1 Fighter moved from 85 Sea Zone to 87 Sea Zone
            2 Fighters moved from Tokyo to 102 Sea Zone
            2 Battleships moved from 85 Sea Zone to 102 Sea Zone
            2 Carriers and 2 Cruisers moved from 86 Sea Zone to 102 Sea Zone
            1 B.Carrier moved from 85 Sea Zone to 102 Sea Zone
            4 Marines moved from Canberra to New South Wales
    
        Purchase Units - Yamamoto
            Yamamoto buy 1 B.Carrier, 1 Battleship, 1 Destroyer, 4 Fighters, 11 Infantrys and 2 Submarines; Remaining resources: 1 PUs; 
    
        Combat - Yamamoto
            Battle in 96 Sea Zone
                Yamamoto attack with 1 Adv.Fighter, 1 Fighter and 1 S.Submarine
                Americans defend with 3 Transports
                    Yamamoto roll dice for 1 S.Submarine in 96 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    1 Transport owned by the Americans lost in 96 Sea Zone
                    Yamamoto roll dice for 1 Adv.Fighter and 1 Fighter in 96 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                    Americans roll dice for 2 Transports in 96 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits
                    1 Transport owned by the Americans and 1 Fighter owned by the Yamamoto lost in 96 Sea Zone
                    Yamamoto roll dice for 1 S.Submarine in 96 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
                    1 Transport owned by the Americans lost in 96 Sea Zone
                Yamamoto win with 1 Adv.Fighter and 1 S.Submarine remaining. Battle score for attacker is 10
                Casualties for Americans: 3 Transports
                Casualties for Yamamoto: 1 Fighter
            Battle in 104 Sea Zone
                Yamamoto attack with 2 Bombers and 1 S.Submarine
                Americans defend with 3 Destroyers
                    Yamamoto roll dice for 1 S.Submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    Yamamoto roll dice for 2 Bombers in 104 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits
                    Americans roll dice for 3 Destroyers in 104 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
                    1 Destroyer owned by the Americans lost in 104 Sea Zone
                    Yamamoto roll dice for 1 S.Submarine in 104 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
                    Yamamoto roll dice for 2 Bombers in 104 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits
                    Americans roll dice for 2 Destroyers in 104 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
                    2 Destroyers owned by the Americans lost in 104 Sea Zone
                Yamamoto win with 2 Bombers and 1 S.Submarine remaining. Battle score for attacker is 24
                Casualties for Americans: 3 Destroyers
            Battle in 95 Sea Zone
                Yamamoto attack with 1 Adv.Fighter, 1 Destroyer and 1 Fighter
                Americans defend with 1 Submarine
                    Americans roll dice for 1 Submarine in 95 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Adv.Fighter, 1 Destroyer and 1 Fighter in 95 Sea Zone, round 2 : 0/3 hits, 1.17 expected hits
                    Americans roll dice for 1 Submarine in 95 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Adv.Fighter, 1 Destroyer and 1 Fighter in 95 Sea Zone, round 3 : 2/3 hits, 1.17 expected hits
                    1 Submarine owned by the Americans lost in 95 Sea Zone
                Yamamoto win with 1 Adv.Fighter, 1 Destroyer and 1 Fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 Submarine
            Battle in 102 Sea Zone
                Yamamoto attack with 1 B.Carrier, 2 Battleships, 2 Carriers, 2 Cruisers, 2 Fighters and 1 Submarine
                Americans defend with 1 Submarine
                    Yamamoto roll dice for 1 Submarine in 102 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Submarine in 102 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 B.Carrier, 2 Battleships, 2 Carriers, 2 Cruisers and 2 Fighters in 102 Sea Zone, round 2 : 3/9 hits, 3.50 expected hits
                    1 Submarine owned by the Americans lost in 102 Sea Zone
                Yamamoto win with 1 B.Carrier, 2 Battleships, 2 Carriers, 2 Cruisers, 2 Fighters and 1 Submarine remaining. Battle score for attacker is 7
                Casualties for Americans: 1 Submarine
            Battle in 87 Sea Zone
                Yamamoto attack with 1 Destroyer and 1 Fighter
                Americans defend with 1 Submarine
                    Americans roll dice for 1 Submarine in 87 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Destroyer and 1 Fighter in 87 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 Submarine in 87 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Destroyer and 1 Fighter in 87 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
                    1 Destroyer owned by the Yamamoto lost in 87 Sea Zone
                1 Submarine owned by the Americans Submerged
                Yamamoto win with 1 Fighter remaining. Battle score for attacker is -8
                Casualties for Yamamoto: 1 Destroyer
            Battle in Madagascar
                Yamamoto attack with 2 Adv.Fighters and 3 Marines
                French defend with 1 Infantry
                    Yamamoto roll dice for 2 Adv.Fighters and 3 Marines in Madagascar, round 2 : 3/5 hits, 2.50 expected hits
                    French roll dice for 1 Infantry in Madagascar, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the French lost in Madagascar
                Yamamoto win, taking Madagascar from French with 2 Adv.Fighters and 3 Marines remaining. Battle score for attacker is 2
                Casualties for French: 1 Infantry
            Battle in Celebes
                Yamamoto attack with 4 Marines
                Dutch defend with 1 Infantry
                    Yamamoto roll dice for 4 Marines in Celebes, round 2 : 3/4 hits, 2.00 expected hits
                    Dutch roll dice for 1 Infantry in Celebes, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Dutch lost in Celebes
                Yamamoto win, taking Celebes from Dutch with 4 Marines remaining. Battle score for attacker is 2
                Casualties for Dutch: 1 Infantry
    
        Non Combat Move - Yamamoto
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning on Edit Mode
            EDIT: Turning off Edit Mode
            EDIT: 1 Cruiser moved from 102 Sea Zone to 86 Sea Zone
            EDIT: Yamamoto undo move 1.
            1 Adv.Fighter moved from 96 Sea Zone to 102 Sea Zone
            1 Adv.Fighter moved from 95 Sea Zone to 85 Sea Zone
            1 Fighter moved from 95 Sea Zone to 102 Sea Zone
            1 Fighter moved from 87 Sea Zone to 102 Sea Zone
            EDIT: Yamamoto undo move 4.
            EDIT: 1 Fighter moved from 87 Sea Zone to 85 Sea Zone
            EDIT: 1 B.Carrier moved from 102 Sea Zone to 85 Sea Zone
            2 Bombers moved from 104 Sea Zone to Ponape
            2 Adv.Fighters moved from Madagascar to 68 Sea Zone
    
        Place Units - Yamamoto
            1 B.Carrier, 1 Battleship, 1 Destroyer, 3 Fighters and 2 Submarines placed in 85 Sea Zone
            Yamamoto undo move 1.
            1 B.Carrier, 1 Battleship, 1 Destroyer, 4 Fighters and 1 Submarine placed in 85 Sea Zone
            4 Infantrys placed in Banjarmasin
            4 Infantrys placed in Davao
            Turning on Edit Mode
            EDIT: Adding units owned by Yamamoto to Chubu: 1 Factory
            1 Submarine placed in 85 Sea Zone
            3 Infantrys placed in Chubu
            EDIT: Removing units owned by Yamamoto from 85 Sea Zone: 1 Submarine
            EDIT: Removing units owned by Yamamoto from Chubu: 3 Infantrys
            EDIT: Removing units owned by Yamamoto from Banjarmasin: 1 Infantry
            EDIT: Removing units owned by Yamamoto from Chubu: 1 Factory
            EDIT: Adding units owned by Yamamoto to Kyushu: 1 Factory
            EDIT: Turning off Edit Mode
    
        Turn Complete - Yamamoto
            Yamamoto collect 85 PUs; end with 86 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Yamamoto from Kyushu: 1 Factory
            EDIT: Adding units owned by Yamamoto to Canberra: 3 Infantrys
            EDIT: Adding units owned by Yamamoto to 122 Sea Zone: 1 Submarine
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    French : -0.33
    Yamamoto : -0.50
    Americans : -1.67
    Dutch : -0.33
    

    Savegame


  • TripleA Turn Summary: Chinese round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - Chinese
            1 ArmoredCar moved from Shansi to Shantung
                  Chinese take Shantung from Hisaichi
            1 Tank moved from Bangkok to S.French Indochina
            2 Infantrys moved from Hunan to Kwangsi
            1 ArmoredCar moved from Hupeh to Shanghai
            1 Tank moved from Hupeh to Shanghai
            2 Infantrys and 1 Marine moved from Hunan to Kiangsi
            1 ArmoredCar moved from Hupeh to Kiangsi
            3 Adv.Fighters moved from Hunan to Kiangsi
            1 Fighter moved from Hunan to Shanghai
            3 Infantrys moved from Suiyuan to Chahar
            1 Marine moved from Shansi to Anhwei
            1 Infantry moved from Shensi to Shansi
    
        Purchase Units - Chinese
            Chinese buy 4 ArmoredCars, 5 Infantrys, 1 Marine and 3 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Kwangsi
                Chinese attack with 2 Infantrys
                Hisaichi defend with 1 Artillery
                    Chinese roll dice for 2 Infantrys in Kwangsi, round 2 : 0/2 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Artillery in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 Infantrys in Kwangsi, round 3 : 0/2 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Artillery in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 Infantrys in Kwangsi, round 4 : 1/2 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Artillery in Kwangsi, round 4 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Hisaichi lost in Kwangsi
                Chinese win, taking Kwangsi from Hisaichi with 2 Infantrys remaining. Battle score for attacker is 4
                Casualties for Hisaichi: 1 Artillery
            Battle in Kiangsi
                Chinese attack with 3 Adv.Fighters, 1 ArmoredCar, 2 Infantrys and 1 Marine
                Hisaichi defend with 1 Artillery, 1 Elite and 1 Infantry
                    Chinese roll dice for 3 Adv.Fighters, 1 ArmoredCar, 2 Infantrys and 1 Marine in Kiangsi, round 2 : 3/7 hits, 2.67 expected hits
                    Hisaichi roll dice for 1 Artillery, 1 Elite and 1 Infantry in Kiangsi, round 2 : 2/3 hits, 1.00 expected hits
                    1 Elite owned by the Hisaichi, 1 Infantry owned by the Hisaichi, 1 Artillery owned by the Hisaichi and 2 Infantrys owned by the Chinese lost in Kiangsi
                Chinese win, taking Kiangsi from Hisaichi with 3 Adv.Fighters, 1 ArmoredCar and 1 Marine remaining. Battle score for attacker is 5
                Casualties for Chinese: 2 Infantrys
                Casualties for Hisaichi: 1 Artillery, 1 Elite and 1 Infantry
            Battle in Shanghai
                Chinese attack with 1 ArmoredCar, 1 Fighter and 1 Tank
                Hisaichi defend with 1 Elite
                    Chinese roll dice for 1 ArmoredCar, 1 Fighter and 1 Tank in Shanghai, round 2 : 0/3 hits, 1.17 expected hits
                    Hisaichi roll dice for 1 Elite in Shanghai, round 2 : 1/1 hits, 0.33 expected hits
                    1 ArmoredCar owned by the Chinese lost in Shanghai
                    Chinese roll dice for 1 Fighter and 1 Tank in Shanghai, round 3 : 1/2 hits, 0.83 expected hits
                    Hisaichi roll dice for 1 Elite in Shanghai, round 3 : 1/1 hits, 0.33 expected hits
                    1 Elite owned by the Hisaichi and 1 Fighter owned by the Chinese lost in Shanghai
                Chinese win, taking Shanghai from Hisaichi with 1 Tank remaining. Battle score for attacker is -9
                Casualties for Chinese: 1 ArmoredCar and 1 Fighter
                Casualties for Hisaichi: 1 Elite
    
        Non Combat Move - Chinese
            3 Adv.Fighters moved from Kiangsi to Hunan
            3 Infantrys moved from Kweichow to Hunan
            2 Infantrys moved from Szechwan to Kweichow
            3 Infantrys moved from Lanchow to Szechwan
            1 Infantry moved from Lanchow to Shensi
            3 Infantrys moved from Ningsia to Suiyuan
            1 Infantry moved from Ningsia to Suiyuan
            4 Infantrys moved from E.Qinghai to Lanchow
            1 Artillery moved from E.Qinghai to Lanchow
            1 Artillery moved from E.Qinghai to Ningsia
            4 Infantrys moved from Gobi Altai to Ningsia
            1 Adv.Fighter, 2 Artillerys, 2 Elites and 1 Infantry moved from Hsining to E.Qinghai
            1 Adv.Fighter moved from E.Qinghai to Hupeh
            4 Infantrys moved from E.Sinkiang to W.Qinghai
            4 Infantrys moved from Urumqi to E.Sinkiang
            3 Adv.Fighters moved from Hunan to Hupeh
    
        Place Units - Chinese
            2 ArmoredCars and 1 Tank placed in Hupeh
            2 ArmoredCars, 1 Infantry, 1 Marine and 2 Tanks placed in Hsining
            Turning on Edit Mode
            EDIT: Removing units owned by Chinese from W.Qinghai: 4 Infantrys
            EDIT: Adding units owned by Chinese to Gobi Altai: 4 Infantrys
            EDIT: Turning off Edit Mode
            4 Infantrys placed in Urumqi
    
        Turn Complete - Chinese
            Chinese collect 45 PUs; end with 45 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : 1.33
    Chinese : -0.67
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Hisaichi round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - Hisaichi
            2 Destroyers, 2 Submarines and 1 Transport moved from 110 Sea Zone to 70 Sea Zone
            1 T.Boat moved from 92 Sea Zone to 84 Sea Zone
            2 Artillerys and 3 Infantrys moved from Peking to Chahar
            1 Fighter moved from 84 Sea Zone to Chahar
            1 Artillery and 1 Elite moved from Changchun to 84 Sea Zone
            1 Artillery and 1 Elite moved from 84 Sea Zone to Shantung
            1 Artillery and 1 Infantry moved from Changchun to 84 Sea Zone
            1 Artillery and 1 Infantry moved from 84 Sea Zone to Shanghai
            1 Infantry moved from Kirin to 84 Sea Zone
            1 Infantry moved from 84 Sea Zone to Shanghai
            1 Artillery, 1 Elite and 1 Infantry moved from Hong Kong to Kiangsi
            1 Artillery and 1 Elite moved from Kwangtung to Kwangsi
            1 Bomber moved from Hong Kong to Kwangsi
            1 Fighter moved from Hong Kong to Kwangsi
            1 Artillery, 1 Elite and 1 Infantry moved from Hong Kong to Kiangsi
            2 Infantrys moved from Changchun to 84 Sea Zone
            2 Infantrys moved from 84 Sea Zone to Kiangsi
            3 Tanks moved from Kirin to Ayan
            4 Infantrys moved from Heilungchiang to Ayan
            1 Elite and 1 Infantry moved from Heilungchiang to Chita
            1 Infantry moved from Changchun to Kirin
    
        Purchase Units - Hisaichi
            Hisaichi buy 6 Artillerys, 2 Bunkers, 2 Elites and 13 Infantrys; Remaining resources: 2 PUs; 
    
        Combat - Hisaichi
            Battle in Shanghai
                Hisaichi attack with 1 Artillery and 2 Infantrys
                Chinese defend with 1 Tank
                    Hisaichi roll dice for 1 Artillery and 2 Infantrys in Shanghai, round 2 : 1/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 Tank in Shanghai, round 2 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Chinese lost in Shanghai
                Hisaichi win, taking Shanghai from Chinese with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 5
                Casualties for Chinese: 1 Tank
            Battle in 70 Sea Zone
                Hisaichi attack with 2 Destroyers, 2 Submarines and 1 Transport
                Americans defend with 2 Destroyers and 1 Submarine
                    Hisaichi roll dice for 2 Submarines in 70 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    Americans roll dice for 1 Submarine in 70 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 2 Destroyers and 1 Transport in 70 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 2 Destroyers in 70 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    1 Submarine owned by the Americans, 1 Transport owned by the Hisaichi and 1 Submarine owned by the Hisaichi lost in 70 Sea Zone
                    Hisaichi roll dice for 1 Submarine in 70 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 2 Destroyers in 70 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
                    Americans roll dice for 2 Destroyers in 70 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
                    2 Destroyers owned by the Americans and 1 Submarine owned by the Hisaichi lost in 70 Sea Zone
                Hisaichi win with 2 Destroyers remaining. Battle score for attacker is 3
                Casualties for Hisaichi: 2 Submarines and 1 Transport
                Casualties for Americans: 2 Destroyers and 1 Submarine
            Battle in Kwangsi
                Hisaichi attack with 1 Artillery, 1 Bomber, 1 Elite and 1 Fighter
                Chinese defend with 2 Infantrys
                    Hisaichi roll dice for 1 Artillery, 1 Bomber, 1 Elite and 1 Fighter in Kwangsi, round 2 : 1/4 hits, 1.83 expected hits
                    Chinese roll dice for 2 Infantrys in Kwangsi, round 2 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Chinese lost in Kwangsi
                    Hisaichi roll dice for 1 Artillery, 1 Bomber, 1 Elite and 1 Fighter in Kwangsi, round 3 : 1/4 hits, 1.83 expected hits
                    Chinese roll dice for 1 Infantry in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Kwangsi
                Hisaichi win, taking Kwangsi from Chinese with 1 Artillery, 1 Bomber, 1 Elite and 1 Fighter remaining. Battle score for attacker is 4
                Casualties for Chinese: 2 Infantrys
            Battle in Kiangsi
                Hisaichi attack with 2 Artillerys, 2 Elites and 4 Infantrys
                Chinese defend with 1 ArmoredCar and 1 Marine
                    Hisaichi roll dice for 2 Artillerys, 2 Elites and 4 Infantrys in Kiangsi, round 2 : 0/8 hits, 2.33 expected hits
                    Chinese roll dice for 1 ArmoredCar and 1 Marine in Kiangsi, round 2 : 0/2 hits, 0.50 expected hits
                    Hisaichi roll dice for 2 Artillerys, 2 Elites and 4 Infantrys in Kiangsi, round 3 : 1/8 hits, 2.33 expected hits
                    Chinese roll dice for 1 ArmoredCar and 1 Marine in Kiangsi, round 3 : 0/2 hits, 0.50 expected hits
                    1 ArmoredCar owned by the Chinese lost in Kiangsi
                    Hisaichi roll dice for 2 Artillerys, 2 Elites and 4 Infantrys in Kiangsi, round 4 : 4/8 hits, 2.33 expected hits
                    Chinese roll dice for 1 Marine in Kiangsi, round 4 : 0/1 hits, 0.33 expected hits
                    1 Marine owned by the Chinese lost in Kiangsi
                Hisaichi win, taking Kiangsi from Chinese with 2 Artillerys, 2 Elites and 4 Infantrys remaining. Battle score for attacker is 8
                Casualties for Chinese: 1 ArmoredCar and 1 Marine
            Battle in Shantung
                Hisaichi attack with 1 Artillery and 1 Elite
                Chinese defend with 1 ArmoredCar
                    Hisaichi roll dice for 1 Artillery and 1 Elite in Shantung, round 2 : 1/2 hits, 0.83 expected hits
                    Chinese roll dice for 1 ArmoredCar in Shantung, round 2 : 0/1 hits, 0.17 expected hits
                    1 ArmoredCar owned by the Chinese lost in Shantung
                Hisaichi win, taking Shantung from Chinese with 1 Artillery and 1 Elite remaining. Battle score for attacker is 4
                Casualties for Chinese: 1 ArmoredCar
            Battle in Chahar
                Hisaichi attack with 2 Artillerys, 1 Fighter and 3 Infantrys
                Chinese defend with 5 Infantrys
                    Hisaichi roll dice for 2 Artillerys, 1 Fighter and 3 Infantrys in Chahar, round 2 : 1/6 hits, 1.83 expected hits
                    Chinese roll dice for 5 Infantrys in Chahar, round 2 : 2/5 hits, 1.67 expected hits
                    2 Infantrys owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Chahar
                    Hisaichi roll dice for 2 Artillerys, 1 Fighter and 1 Infantry in Chahar, round 3 : 0/4 hits, 1.33 expected hits
                    Chinese roll dice for 4 Infantrys in Chahar, round 3 : 0/4 hits, 1.33 expected hits
                    Hisaichi roll dice for 2 Artillerys, 1 Fighter and 1 Infantry in Chahar, round 4 : 1/4 hits, 1.33 expected hits
                    Chinese roll dice for 4 Infantrys in Chahar, round 4 : 1/4 hits, 1.33 expected hits
                    1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Chahar
                    Hisaichi roll dice for 2 Artillerys and 1 Fighter in Chahar, round 5 : 2/3 hits, 1.00 expected hits
                    Chinese roll dice for 3 Infantrys in Chahar, round 5 : 2/3 hits, 1.00 expected hits
                    2 Infantrys owned by the Chinese and 2 Artillerys owned by the Hisaichi lost in Chahar
                 retreated to Chahar
                Chinese win with 1 Infantry remaining. Battle score for attacker is -6
                Casualties for Hisaichi: 2 Artillerys and 3 Infantrys
                Casualties for Chinese: 4 Infantrys
    
        Non Combat Move - Hisaichi
            1 Fighter moved from Chahar to 84 Sea Zone
            1 L.Fighter moved from 84 Sea Zone to Ayan
            1 Bomber and 1 Fighter moved from Kwangsi to Hong Kong
    
        Place Units - Hisaichi
            2 Artillerys, 2 Elites and 2 Infantrys placed in Hong Kong
            1 Bunker placed in Chita
            1 Bunker placed in Ayan
            1 Artillery and 2 Infantrys placed in Liaoning
            1 Artillery and 2 Infantrys placed in Kirin
            2 Artillerys and 6 Infantrys placed in Changchun
            1 Infantry placed in Liaoning
    
        Turn Complete - Hisaichi
            Hisaichi collect 61 PUs; end with 63 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : -4.17
    Americans : 1.33
    Chinese : -3.33
    

    Savegame


  • TripleA Turn Summary: British round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - British
            3 Infantrys moved from Kolyma to Zhigansk
            2 Tanks moved from Zhigansk to Yakutsk
            1 T.Boat moved from 10 Sea Zone to 11 Sea Zone
            3 Infantrys moved from Cairo to Lower Egypt
            4 Adv.Fighters moved from Cairo to Lower Egypt
            5 Fighters moved from Cairo to Lower Egypt
            4 Tanks moved from S.French Indochina to Hunan
            2 ArmoredCars moved from Yunnan to Kwangsi
            1 Tank moved from S.French Indochina to Kwangsi
            1 ArmoredCar moved from Yunnan to Kwangsi
            5 ArmoredCars moved from Yunnan to Hunan
            2 Artillerys and 4 Infantrys moved from S.French Indochina to N.French Indochina
            6 Infantrys moved from Yunnan to N.French Indochina
            3 Adv.Fighters moved from Bangkok to 61 Sea Zone
            2 Fighters moved from Bangkok to 61 Sea Zone
            1 Adv.Fighter moved from Bangkok to 61 Sea Zone
    
        Purchase Units - British
            British buy 38 Infantrys and 5 Tanks; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in Lower Egypt
                British attack with 4 Adv.Fighters, 5 Fighters and 3 Infantrys
                Italians defend with 1 Artillery and 2 Infantrys
                    British roll dice for 4 Adv.Fighters, 5 Fighters and 3 Infantrys in Lower Egypt, round 2 : 5/12 hits, 4.17 expected hits
                    Italians roll dice for 1 Artillery and 2 Infantrys in Lower Egypt, round 2 : 0/3 hits, 1.00 expected hits
                    2 Infantrys owned by the Italians and 1 Artillery owned by the Italians lost in Lower Egypt
                British win, taking Lower Egypt from Italians with 4 Adv.Fighters, 5 Fighters and 3 Infantrys remaining. Battle score for attacker is 8
                Casualties for Italians: 1 Artillery and 2 Infantrys
            Battle in Kwangsi
                British attack with 3 ArmoredCars and 1 Tank
                Hisaichi defend with 1 Artillery and 1 Elite
                    British roll dice for 3 ArmoredCars and 1 Tank in Kwangsi, round 2 : 0/4 hits, 1.50 expected hits
                    Hisaichi roll dice for 1 Artillery and 1 Elite in Kwangsi, round 2 : 2/2 hits, 0.67 expected hits
                    2 ArmoredCars owned by the British lost in Kwangsi
                    British roll dice for 1 ArmoredCar and 1 Tank in Kwangsi, round 3 : 0/2 hits, 0.83 expected hits
                    Hisaichi roll dice for 1 Artillery and 1 Elite in Kwangsi, round 3 : 0/2 hits, 0.67 expected hits
                    British roll dice for 1 ArmoredCar and 1 Tank in Kwangsi, round 4 : 1/2 hits, 0.83 expected hits
                    Hisaichi roll dice for 1 Artillery and 1 Elite in Kwangsi, round 4 : 0/2 hits, 0.67 expected hits
                    1 Elite owned by the Hisaichi lost in Kwangsi
                    British roll dice for 1 ArmoredCar and 1 Tank in Kwangsi, round 5 : 1/2 hits, 0.83 expected hits
                    Hisaichi roll dice for 1 Artillery in Kwangsi, round 5 : 1/1 hits, 0.33 expected hits
                    1 ArmoredCar owned by the British and 1 Artillery owned by the Hisaichi lost in Kwangsi
                British win, taking Kwangsi from Hisaichi with 1 Tank remaining. Battle score for attacker is -5
                Casualties for British: 3 ArmoredCars
                Casualties for Hisaichi: 1 Artillery and 1 Elite
            Battle in 61 Sea Zone
                British attack with 4 Adv.Fighters and 2 Fighters
                Thai defend with 1 Destroyer and 1 Transport
                    British roll dice for 4 Adv.Fighters and 2 Fighters in 61 Sea Zone, round 2 : 3/6 hits, 2.67 expected hits
                    Thai roll dice for 1 Destroyer and 1 Transport in 61 Sea Zone, round 2 : 0/2 hits, 0.50 expected hits
                    1 Transport owned by the Thai and 1 Destroyer owned by the Thai lost in 61 Sea Zone
                British win with 4 Adv.Fighters and 2 Fighters remaining. Battle score for attacker is 14
                Casualties for Thai: 1 Destroyer and 1 Transport
    
        Non Combat Move - British
            4 Adv.Fighters and 2 Fighters moved from 61 Sea Zone to Malaya
            2 Artillerys, 6 Infantrys and 1 Tank moved from Bihar to Assam
            1 Tank moved from Assam to Yunnan
            1 ArmoredCar, 2 Artillerys and 4 Infantrys moved from Madras to Hyderabad
            5 ArmoredCars moved from Delhi to Assam
            4 Adv.Fighters and 5 Fighters moved from Lower Egypt to Cairo
    
        Place Units - British
            6 Infantrys placed in Bangkok
            5 Infantrys placed in Delhi
            2 Infantrys and 4 Tanks placed in Cairo
            1 Infantry and 1 Tank placed in Cape Town
            2 Infantrys placed in Bombay
            4 Infantrys placed in Manchester
            4 Infantrys placed in Wales
            8 Infantrys placed in London
            5 Infantrys placed in Madras
            1 Infantry placed in Montreal
    
        Turn Complete - British
            British collect 94 PUs; end with 94 PUs
    

    Combat Hit Differential Summary :

    British : -0.83
    Italians : -1.00
    Hisaichi : 0.67
    Thai : -0.50
    

    Savegame


  • @dawgoneit

    Anzac and Dutch?


  • TripleA Turn Summary: Anzac round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - Anzac
            2 Adv.Fighters moved from Broome to 111 Sea Zone
    
        Combat - Anzac
            Battle in 111 Sea Zone
                Anzac attack with 2 Adv.Fighters
                Yamamoto defend with 2 B.Transports and 1 Transport
                    Anzac roll dice for 2 Adv.Fighters in 111 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
                    Yamamoto roll dice for 2 B.Transports and 1 Transport in 111 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits
                    1 Transport owned by the Yamamoto and 1 B.Transport owned by the Yamamoto lost in 111 Sea Zone
                    Anzac roll dice for 2 Adv.Fighters in 111 Sea Zone, round 3 : 0/2 hits, 1.00 expected hits
                    Yamamoto roll dice for 1 B.Transport in 111 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    Anzac roll dice for 2 Adv.Fighters in 111 Sea Zone, round 4 : 1/2 hits, 1.00 expected hits
                    Yamamoto roll dice for 1 B.Transport in 111 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
                1 B.Transport owned by the Yamamoto lost in 111 Sea Zone
                Anzac win with 2 Adv.Fighters remaining. Battle score for attacker is 22
                Casualties for Yamamoto: 2 B.Transports and 1 Transport
    
        Non Combat Move - Anzac
            1 Infantry moved from Broome to Western Australia
            2 Adv.Fighters moved from 111 Sea Zone to Broome
            2 Infantrys moved from Townsville to Northern Territory
            1 Infantry moved from Broome to Western Australia
            1 Infantry moved from Broome to Western Australia
            1 Infantry moved from Townsville to Northern Territory
            1 Tank moved from Malaya to N.Thailand
            1 Infantry moved from Malaya to S.Thailand
    
        Turn Complete - Anzac
    

    Combat Hit Differential Summary :

    Yamamoto : -0.83
    Anzac : 0.00
    

    Savegame


  • TripleA Turn Summary: Dutch round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - Dutch
            2 Mech.Infs moved from Suriname to Bahia
            1 Artillery, 2 Infantrys and 1 Tank moved from West Papua to Port Moresby
    
        Purchase Units - Dutch
            Dutch buy 2 ArmoredCars and 1 Elite; Remaining resources: 0 PUs; 
    
        Combat - Dutch
            Battle in Bahia
                Dutch attack with 2 Mech.Infs
                Neutral defend with 1 Tank
                    Dutch roll dice for 2 Mech.Infs in Bahia, round 2 : 1/2 hits, 0.67 expected hits
                    Neutral roll dice for 1 Tank in Bahia, round 2 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Neutral lost in Bahia
                Dutch loses 0 PUs for violating Bahias neutrality.
                Dutch win, taking Bahia from Neutral with 2 Mech.Infs remaining. Battle score for attacker is 5
                Casualties for Neutral: 1 Tank
    
        Non Combat Move - Dutch
    
        Place Units - Dutch
            2 ArmoredCars and 1 Elite placed in Suriname
    
        Turn Complete - Dutch
            Dutch collect 11 PUs; end with 11 PUs
    

    Combat Hit Differential Summary :

    Neutral : -0.50
    Dutch : 0.33
    

    Savegame


  • @Whackamatt said in WAW - Whack bad, dawg good! x2:

    @dawgoneit

    Anzac and Dutch?

    sorry

  • '20 '18 '17 '15

    TripleA Turn Summary: Finns round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - Finns
            1 Infantry moved from Helsinki to Tampere
    
        Purchase Units - Finns
            Finns buy 2 Artillerys; Remaining resources: 0 PUs; 
    
        Non Combat Move - Finns
    
        Place Units - Finns
            2 Artillerys placed in Helsinki
    
        Turn Complete - Finns
            Finns collect 7 PUs; end with 7 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Romanians round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - Romanians
            1 Mech.Inf and 2 Mot.Infs moved from Bucharest to Donetsk
            2 Artillerys and 2 Elites moved from E.Romania to Odessa
            3 Elites and 2 Tanks moved from Odessa to Donetsk
            2 Fighters moved from Odessa to Donetsk
    
        Purchase Units - Romanians
            Romanians buy 2 ArmoredCars and 2 Elites; Remaining resources: 0 PUs; 
    
        Non Combat Move - Romanians
            1 AAGun moved from E.Romania to Odessa
    
        Place Units - Romanians
            2 ArmoredCars and 2 Elites placed in Bucharest
    
        Turn Complete - Romanians
            Romanians collect 13 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Thai round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - Thai
            1 Submarine moved from 64 Sea Zone to 110 Sea Zone
            1 T.Boat moved from 64 Sea Zone to 66 Sea Zone
    
        Non Combat Move - Thai
    
        Turn Complete - Thai
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Americans round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - Americans
            1 Adv.Fighter and 1 Fighter moved from 88 Sea Zone to 96 Sea Zone
            1 Adv.Fighter and 1 Fighter moved from 88 Sea Zone to 104 Sea Zone
            1 Submarine moved from 87 Sea Zone to 77 Sea Zone
            1 Adv.Fighter and 1 Fighter moved from 88 Sea Zone to 77 Sea Zone
            1 Destroyer moved from 88 Sea Zone to 86 Sea Zone
            1 Destroyer moved from 88 Sea Zone to 76 Sea Zone
            2 Artillerys and 7 Infantrys moved from Zhigansk to Yakutsk
            2 Destroyers moved from 18 Sea Zone to 21 Sea Zone
            2 Destroyers moved from 15 Sea Zone to 17 Sea Zone
            1 Infantry moved from British Columbia to Yukon
            3 Infantrys moved from Northwest USA to British Columbia
            4 ArmoredCars moved from Yukon to Alaska
            2 Infantrys moved from Quebec to Montreal
            1 Artillery moved from Oahu to Pearl Harbor
            1 Infantry moved from Kauai to Oahu
    
        Purchase Units - Americans
            Americans buy 2 ArmoredCars, 1 B.Transport, 1 Bunker, 4 Destroyers, 4 Submarines, 1 Tank and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in 77 Sea Zone
                Americans attack with 1 Adv.Fighter, 1 Fighter and 1 Submarine
                Yamamoto defend with 1 Destroyer
                    Americans roll dice for 1 Submarine in 77 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Adv.Fighter and 1 Fighter in 77 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
                    Yamamoto roll dice for 1 Destroyer in 77 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 Submarine owned by the Americans and 1 Destroyer owned by the Yamamoto lost in 77 Sea Zone
                Americans win with 1 Adv.Fighter and 1 Fighter remaining. Battle score for attacker is 1
                Casualties for Americans: 1 Submarine
                Casualties for Yamamoto: 1 Destroyer
            Battle in 104 Sea Zone
                Americans attack with 1 Adv.Fighter and 1 Fighter
                Yamamoto defend with 1 S.Submarine
                    Americans roll dice for 1 Adv.Fighter and 1 Fighter in 104 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                1 S.Submarine owned by the Yamamoto lost in 104 Sea Zone
                Americans win with 1 Adv.Fighter and 1 Fighter remaining. Battle score for attacker is 10
                Casualties for Yamamoto: 1 S.Submarine
            Battle in 96 Sea Zone
                Americans attack with 1 Adv.Fighter and 1 Fighter
                Yamamoto defend with 1 S.Submarine
                    Americans roll dice for 1 Adv.Fighter and 1 Fighter in 96 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
                1 S.Submarine owned by the Yamamoto lost in 96 Sea Zone
                Americans win with 1 Adv.Fighter and 1 Fighter remaining. Battle score for attacker is 10
                Casualties for Yamamoto: 1 S.Submarine
    
        Non Combat Move - Americans
            1 Adv.Fighter and 1 Fighter moved from 96 Sea Zone to 88 Sea Zone
            1 Adv.Fighter and 1 Fighter moved from 104 Sea Zone to 88 Sea Zone
            1 Carrier moved from 88 Sea Zone to 72 Sea Zone
            1 Adv.Fighter and 1 Fighter moved from 77 Sea Zone to 72 Sea Zone
            1 Tank moved from Alaska to 71 Sea Zone
            2 ArmoredCars moved from Alaska to 71 Sea Zone
            2 ArmoredCars, 1 Destroyer, 1 S.Submarine, 1 Tank and 1 Transport moved from 71 Sea Zone to 72 Sea Zone
            2 ArmoredCars and 1 Tank moved from 72 Sea Zone to Koryakia
            1 Infantry moved from Midway to 88 Sea Zone
            1 Infantry moved from 88 Sea Zone to Wake
            1 S.Submarine moved from 88 Sea Zone to 71 Sea Zone
            1 B.Carrier and 3 Fighters moved from 83 Sea Zone to 98 Sea Zone
    
        Place Units - Americans
            1 Bunker placed in Wake
            1 Destroyer and 1 Submarine placed in 88 Sea Zone
            2 Destroyers and 1 Submarine placed in 71 Sea Zone
            2 ArmoredCars and 1 Tank placed in Washington
            1 B.Transport, 1 Destroyer and 1 Submarine placed in 13 Sea Zone
            1 Submarine placed in 98 Sea Zone
            Americans undo move 3.
            1 Destroyer, 1 Submarine and 1 Transport placed in 71 Sea Zone
            1 Destroyer placed in 13 Sea Zone
    
        Turn Complete - Americans
            Americans collect 92 PUs; end with 92 PUs
    

    Combat Hit Differential Summary :

    Yamamoto : 0.67
    Americans : 2.17
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Germans round 8

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 8
    
        Combat Move - Germans
                Germans loses 0 PUs for violating Mozambiques neutrality.
            1 ArmoredCar moved from Donetsk to Crimea
                  Germans take Crimea from Russians
            1 ArmoredCar moved from Crimea to Donetsk
            2 ArmoredCars moved from Donetsk to Tula
            2 Artillerys and 2 Infantrys moved from Hamburg to 23 Sea Zone
            2 Artillerys, 2 Infantrys and 2 Transports moved from 23 Sea Zone to 24 Sea Zone
            3 Battleships, 3 Destroyers, 1 Submarine and 5 T.Boats moved from 23 Sea Zone to 24 Sea Zone
            1 Artillery moved from 24 Sea Zone to Latvia
            1 Artillery moved from 24 Sea Zone to Estonia
                  Germans take Estonia from Russians
            1 Infantry moved from 24 Sea Zone to Latvia
            1 Infantry moved from 24 Sea Zone to Estonia
            2 ArmoredCars moved from Minsk to Novgorod
            1 Tank moved from Smolensk to Novgorod
            1 Tank moved from Smolensk to Yaroslavl
            1 Tank moved from Kursk to Tula
            1 Tank moved from Kursk to S.Karelia
            1 ArmoredCar moved from Minsk to S.Karelia
            1 ArmoredCar moved from Minsk to Yaroslavl
            1 Tank moved from Kursk to Yaroslavl
            4 Tanks moved from Vinnytsia to Kursk
            1 Bomber moved from Kursk to S.Karelia
            1 Stuka moved from Kursk to Latvia
            1 Elite and 2 Infantrys moved from Middle Norrland to Nordland
            1 Fighter and 1 Stuka moved from Oslo to Nordland
            1 Infantry moved from Rhine to Netherlands
            2 Infantrys moved from Rhine to Belgium
            1 Infantry moved from Rhine to Hamburg
            1 Tank moved from Kenya to Mozambique
                  Germans take Mozambique from Neutral
            1 Tank moved from Mozambique to South Africa
                  Germans take South Africa from British
            1 Infantry moved from Belgian Congo to Angola
                  Germans take Angola from British
            4 Infantrys moved from Warsaw to Brest
    
        Purchase Units - Germans
            Germans buy 2 Artillerys, 2 Bunkers, 1 Destroyer, 12 Infantrys, 2 Submarines and 12 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in Tula
                Germans attack with 2 ArmoredCars and 1 Tank
                Russians defend with 2 Infantrys
                    Germans roll dice for 2 ArmoredCars and 1 Tank in Tula, round 2 : 1/3 hits, 1.17 expected hits
                    Russians roll dice for 2 Infantrys in Tula, round 2 : 1/2 hits, 0.67 expected hits
                    1 ArmoredCar owned by the Germans and 1 Infantry owned by the Russians lost in Tula
                    Germans roll dice for 1 ArmoredCar and 1 Tank in Tula, round 3 : 0/2 hits, 0.83 expected hits
                    Russians roll dice for 1 Infantry in Tula, round 3 : 1/1 hits, 0.33 expected hits
                    1 ArmoredCar owned by the Germans lost in Tula
                    Germans roll dice for 1 Tank in Tula, round 4 : 0/1 hits, 0.50 expected hits
                    Russians roll dice for 1 Infantry in Tula, round 4 : 1/1 hits, 0.33 expected hits
                    1 Tank owned by the Germans lost in Tula
                Russians win with 1 Infantry remaining. Battle score for attacker is -11
                Casualties for Germans: 2 ArmoredCars and 1 Tank
                Casualties for Russians: 1 Infantry
            Battle in Latvia
                Germans attack with 1 Artillery, 1 Infantry and 1 Stuka
                Russians defend with 1 Elite
                    Germans roll dice for 3 Battleships in Latvia, round 2 : 1/3 hits, 2.00 expected hits
                    1 Elite owned by the Russians lost in Latvia
                Germans win, taking Latvia from Russians with 1 Artillery, 1 Infantry and 1 Stuka remaining. Battle score for attacker is 3
                Casualties for Russians: 1 Elite
            Battle in Yaroslavl
                Germans attack with 1 ArmoredCar and 2 Tanks
                Russians defend with 3 Infantrys
                    Germans roll dice for 1 ArmoredCar and 2 Tanks in Yaroslavl, round 2 : 2/3 hits, 1.33 expected hits
                    Russians roll dice for 3 Infantrys in Yaroslavl, round 2 : 1/3 hits, 1.00 expected hits
                    1 ArmoredCar owned by the Germans and 2 Infantrys owned by the Russians lost in Yaroslavl
                    Germans roll dice for 2 Tanks in Yaroslavl, round 3 : 1/2 hits, 1.00 expected hits
                    Russians roll dice for 1 Infantry in Yaroslavl, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 Tank owned by the Germans lost in Yaroslavl
                Germans win, taking Yaroslavl from Russians with 1 Tank remaining. Battle score for attacker is -3
                Casualties for Germans: 1 ArmoredCar and 1 Tank
                Casualties for Russians: 3 Infantrys
            Battle in Nordland
                Germans attack with 1 Elite, 1 Fighter, 2 Infantrys and 1 Stuka
                Neutral defend with 1 Infantry
                    Germans roll dice for 1 Elite, 1 Fighter, 2 Infantrys and 1 Stuka in Nordland, round 2 : 2/5 hits, 1.67 expected hits
                    Neutral roll dice for 1 Infantry in Nordland, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Germans and 1 Infantry owned by the Neutral lost in Nordland
                Germans loses 0 PUs for violating Nordlands neutrality.
                Germans win, taking Nordland from Neutral with 1 Elite, 1 Fighter, 1 Infantry and 1 Stuka remaining. Battle score for attacker is 0
                Casualties for Germans: 1 Infantry
                Casualties for Neutral: 1 Infantry
            Battle in S.Karelia
                Germans attack with 1 ArmoredCar, 1 Bomber and 1 Tank
                Russians defend with 1 Infantry
                    Germans roll dice for 1 ArmoredCar, 1 Bomber and 1 Tank in S.Karelia, round 2 : 3/3 hits, 1.50 expected hits
                    Russians roll dice for 1 Infantry in S.Karelia, round 2 : 1/1 hits, 0.33 expected hits
                    1 ArmoredCar owned by the Germans and 1 Infantry owned by the Russians lost in S.Karelia
                Germans win, taking S.Karelia from Russians with 1 Bomber and 1 Tank remaining. Battle score for attacker is -2
                Casualties for Germans: 1 ArmoredCar
                Casualties for Russians: 1 Infantry
            Battle in Novgorod
                Germans attack with 2 ArmoredCars and 1 Tank
                Russians defend with 2 Infantrys
                    Germans roll dice for 2 ArmoredCars and 1 Tank in Novgorod, round 2 : 2/3 hits, 1.17 expected hits
                    Russians roll dice for 2 Infantrys in Novgorod, round 2 : 0/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Russians lost in Novgorod
                Germans win, taking Novgorod from Russians with 2 ArmoredCars and 1 Tank remaining. Battle score for attacker is 4
                Casualties for Russians: 2 Infantrys
    
        Non Combat Move - Germans
            1 Stuka moved from Latvia to Kiev
            1 Bomber moved from S.Karelia to Kiev
            1 Fighter and 1 Stuka moved from Nordland to Oslo
    
        Place Units - Germans
            1 Destroyer and 2 Submarines placed in 24 Sea Zone
            2 Artillerys, 1 Bunker and 4 Infantrys placed in Hamburg
            1 Bunker placed in Oslo
            4 Infantrys placed in Rhine
            4 Tanks placed in Vinnytsia
            3 Infantrys placed in Kursk
            4 Tanks placed in Warsaw
            1 Infantry and 4 Tanks placed in Bohemia
    
        Turn Complete - Germans
            Germans collect 131 PUs; end with 131 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.83
    Neutral : 0.67
    Russians : 2.33
    

    Savegame


  • TripleA Turn Summary: Russians round 8

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 8
    
        Combat Move - Russians
            2 Infantrys moved from Arkhangelsk to S.Karelia
            4 Infantrys moved from Arkhangelsk to 6 Sea Zone
            4 Infantrys moved from 6 Sea Zone to Finnmark
            4 Infantrys moved from Lapland to Finnmark
            1 Infantry moved from Vologda to S.Karelia
            2 Infantrys moved from Moscow to Yaroslavl
            2 Bombers, 1 HeavyTank and 11 Tanks moved from Moscow to Kursk
            10 Infantrys moved from Rostov to Kursk
            1 Infantry moved from Stalingrad to Rostov
            1 Fighter moved from Leningrad to Yaroslavl
            4 Infantrys moved from Leningrad to Novgorod
            1 Artillery moved from Vyborg to S.Karelia
            2 HeavyTanks moved from Leningrad to Novgorod
            1 Fighter moved from Leningrad to Novgorod
            3 Artillerys and 11 Infantrys moved from Vyborg to Leningrad
            3 Infantrys moved from Iraq to Syria
            5 Infantrys moved from W.Iran to Iraq
            2 Infantrys moved from Uzbekistan to 126 Sea Zone
            2 Infantrys moved from 126 Sea Zone to W.Iran
            2 Infantrys moved from Tashkent to Uzbekistan
            11 Infantrys moved from Olyokminsk to Yakutsk
            1 Infantry moved from Irkutsk to S.Buryat Mongolia
            1 Infantry moved from S.Buryat Mongolia to N.Buryat Mongolia
            1 Infantry moved from N.Buryat Mongolia to Yakutsk
            3 Infantrys moved from Irkutsk to Olyokminsk
            6 Infantrys moved from Evenkia to Olyokminsk
            1 HeavyTank moved from Sibirsky to Olyokminsk
            5 Infantrys moved from Sibirsky to Evenkia
            4 Infantrys moved from Novosibirsk to Krasnoyarsk
            5 Infantrys moved from Sverdlovsk to Novosibirsk
    
        Purchase Units - Russians
            Russians buy 2 Artillerys, 1 Bunker, 1 HeavyTank, 37 Infantrys and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Yaroslavl
                Russians attack with 1 Fighter and 2 Infantrys
                Germans defend with 1 Tank
                    Russians roll dice for 1 Fighter and 2 Infantrys in Yaroslavl, round 2 : 0/3 hits, 0.67 expected hits
                    Germans roll dice for 1 Tank in Yaroslavl, round 2 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Russians lost in Yaroslavl
                    Russians roll dice for 1 Fighter and 1 Infantry in Yaroslavl, round 3 : 1/2 hits, 0.50 expected hits
                    Germans roll dice for 1 Tank in Yaroslavl, round 3 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Germans lost in Yaroslavl
                Russians win, taking Yaroslavl from Germans with 1 Fighter and 1 Infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 Infantry
                Casualties for Germans: 1 Tank
            Battle in Kursk
                Russians attack with 2 Bombers, 1 HeavyTank, 10 Infantrys and 11 Tanks
                Germans defend with 1 AAGun, 1 Bunker, 1 Factory, 3 HeavyTanks, 3 Infantrys and 5 Tanks
                    AA fire in Kursk : 0/2 hits, 0.33 expected hits
                    Russians roll dice for 2 Bombers, 1 HeavyTank, 10 Infantrys and 11 Tanks in Kursk, round 2 : 14/24 hits, 9.17 expected hits
                    Germans roll dice for 1 Bunker, 3 HeavyTanks, 3 Infantrys and 5 Tanks in Kursk, round 2 : 5/12 hits, 6.00 expected hits
                    3 HeavyTanks owned by the Germans, 5 Infantrys owned by the Russians, 3 Infantrys owned by the Germans, 5 Tanks owned by the Germans and 1 Bunker owned by the Germans lost in Kursk
                Russians win, taking Kursk from Germans with 2 Bombers, 1 HeavyTank, 5 Infantrys and 11 Tanks remaining. Battle score for attacker is 48
                Casualties for Russians: 5 Infantrys
                Casualties for Germans: 1 Bunker, 3 HeavyTanks, 3 Infantrys and 5 Tanks
            Battle in Finnmark
                Russians attack with 8 Infantrys
                Neutral defend with 1 Infantry
                    Russians roll dice for 8 Infantrys in Finnmark, round 2 : 3/8 hits, 1.33 expected hits
                    Neutral roll dice for 1 Infantry in Finnmark, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Neutral lost in Finnmark
                Russians loses 0 PUs for violating Finnmarks neutrality.
                Russians win, taking Finnmark from Neutral with 7 Infantrys remaining. Battle score for attacker is 0
                Casualties for Russians: 1 Infantry
                Casualties for Neutral: 1 Infantry
            Battle in S.Karelia
                Russians attack with 1 Artillery and 3 Infantrys
                Germans defend with 1 Tank
                    Russians roll dice for 1 Artillery and 3 Infantrys in S.Karelia, round 2 : 0/4 hits, 1.00 expected hits
                    Germans roll dice for 1 Tank in S.Karelia, round 2 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Russians lost in S.Karelia
                    Russians roll dice for 1 Artillery and 2 Infantrys in S.Karelia, round 3 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 Tank in S.Karelia, round 3 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Russians and 1 Tank owned by the Germans lost in S.Karelia
                Russians win, taking S.Karelia from Germans with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 1
                Casualties for Russians: 2 Infantrys
                Casualties for Germans: 1 Tank
            Battle in Novgorod
                Russians attack with 1 Fighter, 2 HeavyTanks and 4 Infantrys
                Germans defend with 2 ArmoredCars and 1 Tank
                    Russians roll dice for 1 Fighter, 2 HeavyTanks and 4 Infantrys in Novgorod, round 2 : 2/7 hits, 2.33 expected hits
                    Germans roll dice for 2 ArmoredCars and 1 Tank in Novgorod, round 2 : 1/3 hits, 0.83 expected hits
                    2 ArmoredCars owned by the Germans and 1 Infantry owned by the Russians lost in Novgorod
                    Russians roll dice for 1 Fighter, 2 HeavyTanks and 3 Infantrys in Novgorod, round 3 : 1/6 hits, 2.17 expected hits
                    Germans roll dice for 1 Tank in Novgorod, round 3 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Germans lost in Novgorod
                Russians win, taking Novgorod from Germans with 1 Fighter, 2 HeavyTanks and 3 Infantrys remaining. Battle score for attacker is 11
                Casualties for Russians: 1 Infantry
                Casualties for Germans: 2 ArmoredCars and 1 Tank
    
        Non Combat Move - Russians
            1 Fighter moved from Novgorod to Leningrad
            1 Fighter moved from Yaroslavl to Leningrad
            8 Infantrys moved from Moscow to Yaroslavl
            1 Infantry moved from Tula to Kursk
            2 Bombers moved from Kursk to Moscow
    
        Place Units - Russians
            1 HeavyTank and 5 Infantrys placed in Sibirsky
            1 Bunker and 4 Infantrys placed in Leningrad
            1 Artillery and 3 Infantrys placed in Arkhangelsk
            1 Artillery, 8 Infantrys and 1 Tank placed in Moscow
            5 Infantrys placed in Stalingrad
            3 Infantrys placed in Georgia
            3 Infantrys placed in W.Iran
            2 Infantrys placed in Tashkent
            4 Infantrys placed in Sverdlovsk
    
        Turn Complete - Russians
            Russians collect 98 PUs; end with 98 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Neutral : 0.67
    Russians : 4.00
    AA fire in Kursk : : -0.33
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Italians round 8

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 8
    
        Combat Move - Italians
            1 Artillery and 2 Infantrys moved from Nubia to Lower Egypt
            1 Adv.Fighter moved from Mersa Matruh to Lower Egypt
            1 Infantry moved from Mersa Matruh to Lower Egypt
            1 Infantry moved from Kenya to Rhodesia
                  Italians take Rhodesia from British
            1 Infantry moved from Kenya to Rhodesia
            1 Tank moved from Nigeria to Belgian Congo
            1 Tank moved from Gold Coast to French Equatorial Africa
            4 Infantrys moved from E.Morocco to W.Morocco
            4 Infantrys moved from W.Morocco to Mauritania
            4 Mech.Infs moved from Tunis to El Agheila
            2 Tanks moved from Kufra to Mersa Matruh
            2 Tanks moved from Crete to 51 Sea Zone
            2 Tanks and 6 Transports moved from 51 Sea Zone to 48 Sea Zone
            7 Infantrys and 3 Tanks moved from Campania to 48 Sea Zone
            7 Infantrys, 5 Tanks and 6 Transports moved from 48 Sea Zone to 51 Sea Zone
            7 Infantrys and 5 Tanks moved from 51 Sea Zone to Mersa Matruh
            4 ArmoredCars, 3 Artillerys, 6 Elites, 6 Infantrys, 1 Mech.Inf and 6 Tanks moved from Mersa Matruh to Lower Egypt
            8 Infantrys moved from Rome to Campania
    
        Purchase Units - Italians
            Italians buy 1 Adv.Fighter, 2 HeavyTanks, 14 Infantrys, 4 Mot.Infs and 5 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Italians
            Battle in Lower Egypt
                Italians attack with 1 Adv.Fighter, 4 ArmoredCars, 4 Artillerys, 6 Elites, 9 Infantrys, 1 Mech.Inf and 6 Tanks
                British defend with 3 Infantrys
                    Italians roll dice for 1 Adv.Fighter, 4 ArmoredCars, 4 Artillerys, 6 Elites, 9 Infantrys, 1 Mech.Inf and 6 Tanks in Lower Egypt, round 2 : 12/31 hits, 10.83 expected hits
                    British roll dice for 3 Infantrys in Lower Egypt, round 2 : 2/3 hits, 1.00 expected hits
                    2 Infantrys owned by the Italians and 3 Infantrys owned by the British lost in Lower Egypt
                Italians win, taking Lower Egypt from British with 1 Adv.Fighter, 4 ArmoredCars, 4 Artillerys, 6 Elites, 7 Infantrys, 1 Mech.Inf and 6 Tanks remaining. Battle score for attacker is 2
                Casualties for Italians: 2 Infantrys
                Casualties for British: 3 Infantrys
    
        Non Combat Move - Italians
            1 Adv.Fighter moved from Lower Egypt to Mersa Matruh
            1 AAGun moved from Mersa Matruh to Lower Egypt
    
        Place Units - Italians
            2 HeavyTanks placed in Kufra
            2 Tanks placed in Crete
            3 Tanks placed in Campania
            4 Infantrys placed in E.Morocco
            10 Infantrys placed in Rome
            4 Mot.Infs placed in Tunis
            1 Adv.Fighter placed in Provence
    
        Turn Complete - Italians
            Italians collect 98 PUs; end with 98 PUs
    

    Combat Hit Differential Summary :

    Italians : 1.17
    British : 1.00
    

    Savegame


  • TripleA Turn Summary: French round 8

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 8
    
        Combat Move - French
            1 Infantry and 1 Tank moved from Churchill to 1 Sea Zone
            1 Infantry, 1 Tank and 1 Transport moved from 1 Sea Zone to 8 Sea Zone
            1 Infantry, 1 Tank and 1 Transport moved from 28 Sea Zone to 33 Sea Zone
            1 Infantry and 1 Tank moved from 33 Sea Zone to Cape Verde
    
        Purchase Units - French
            French buy 1 Adv.Fighter, 1 Infantry and 1 Tank; Remaining resources: 1 PUs; 
    
        Combat - French
            Battle in Cape Verde
                French attack with 1 Infantry and 1 Tank
                Neutral defend with 1 Infantry
                    French roll dice for 1 Infantry and 1 Tank in Cape Verde, round 2 : 2/2 hits, 0.67 expected hits
                    Neutral roll dice for 1 Infantry in Cape Verde, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral and 1 Infantry owned by the French lost in Cape Verde
                French loses 0 PUs for violating Cape Verdes neutrality.
                French win, taking Cape Verde from Neutral with 1 Tank remaining. Battle score for attacker is 0
                Casualties for French: 1 Infantry
                Casualties for Neutral: 1 Infantry
    
        Non Combat Move - French
            1 Infantry moved from Central America to Colombia
    
        Place Units - French
            1 Adv.Fighter and 1 Tank placed in Syria
            1 Infantry placed in Churchill
    
        Turn Complete - French
            French collect 16 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Neutral : 0.67
    French : 1.33
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Yamamoto round 8

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 8
    
        Combat Move - Yamamoto
            3 Infantrys moved from Banjarmasin to East And South Borneo
            3 Marines moved from Madagascar to 68 Sea Zone
            2 Adv.Fighters, 1 Carrier, 1 Destroyer, 3 Marines and 2 Transports moved from 68 Sea Zone to 40 Sea Zone
            2 Adv.Fighters and 3 Marines moved from 40 Sea Zone to Cape Town
            1 Tank moved from South Australia to Queensland
                  Yamamoto take Queensland from Anzac
            1 Tank moved from Queensland to New South Wales
            1 Tank moved from South Australia to New South Wales
            3 Infantrys moved from Canberra to New South Wales
            1 Adv.Fighter and 1 Fighter moved from 85 Sea Zone to 76 Sea Zone
            1 Submarine moved from 102 Sea Zone to 86 Sea Zone
            1 Submarine moved from 85 Sea Zone to 76 Sea Zone
            1 Adv.Fighter and 3 Fighters moved from 102 Sea Zone to 86 Sea Zone
            2 Cruisers moved from 102 Sea Zone to 107 Sea Zone
            2 Marines moved from Celebes to 107 Sea Zone
            2 Marines moved from 107 Sea Zone to Jilolo
            1 Battleship moved from 102 Sea Zone to 107 Sea Zone
            2 Fighters moved from 85 Sea Zone to 76 Sea Zone
            1 Fighter moved from 85 Sea Zone to 76 Sea Zone
            1 Fighter moved from 85 Sea Zone to 86 Sea Zone
    
        Purchase Units - Yamamoto
            Yamamoto buy 1 B.Carrier, 1 B.Transport, 2 Destroyers, 1 Fighter, 6 Infantrys and 3 Submarines; Remaining resources: 1 PUs; 
    
        Combat - Yamamoto
            Battle in 76 Sea Zone
                Yamamoto attack with 1 Adv.Fighter, 4 Fighters and 1 Submarine
                Americans defend with 1 Destroyer
                    Yamamoto roll dice for 1 Submarine in 76 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Destroyer in 76 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 Destroyer owned by the Americans and 1 Submarine owned by the Yamamoto lost in 76 Sea Zone
                Yamamoto win with 1 Adv.Fighter and 4 Fighters remaining. Battle score for attacker is 1
                Casualties for Yamamoto: 1 Submarine
                Casualties for Americans: 1 Destroyer
            Battle in Cape Town
                Yamamoto attack with 2 Adv.Fighters and 3 Marines
                British defend with 1 AAGun, 2 ArmoredCars, 1 Factory, 1 Infantry and 1 Tank
                    AA fire in Cape Town : 1/2 hits, 0.33 expected hits
                1 Adv.Fighter owned by the Yamamoto lost in Cape Town
                    Yamamoto roll dice for 1 Adv.Fighter and 3 Marines in Cape Town, round 2 : 3/4 hits, 2.00 expected hits
                    British roll dice for 2 ArmoredCars, 1 Infantry and 1 Tank in Cape Town, round 2 : 3/4 hits, 1.17 expected hits
                    2 ArmoredCars owned by the British, 3 Marines owned by the Yamamoto and 1 Infantry owned by the British lost in Cape Town
                    Yamamoto roll dice for 1 Adv.Fighter in Cape Town, round 3 : 1/1 hits, 0.50 expected hits
                    British roll dice for 1 Tank in Cape Town, round 3 : 1/1 hits, 0.50 expected hits
                1 Adv.Fighter owned by the Yamamoto and 1 Tank owned by the British lost in Cape Town
                British win with no units remaining. Battle score for attacker is -17
                Casualties for Yamamoto: 2 Adv.Fighters and 3 Marines
                Casualties for British: 2 ArmoredCars, 1 Infantry and 1 Tank
            Battle in 86 Sea Zone
                Yamamoto attack with 1 Adv.Fighter, 4 Fighters and 1 Submarine
                Americans defend with 1 Destroyer
                    Yamamoto roll dice for 1 Submarine in 86 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Destroyer in 86 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 Destroyer owned by the Americans lost in 86 Sea Zone
                Yamamoto win with 1 Adv.Fighter, 4 Fighters and 1 Submarine remaining. Battle score for attacker is 8
                Casualties for Americans: 1 Destroyer
            Battle in Jilolo
                Yamamoto attack with 2 Marines
                Dutch defend with 1 Infantry
                    Yamamoto roll dice for 1 Battleship and 2 Cruisers in Jilolo, round 2 : 2/3 hits, 1.67 expected hits
                    1 Infantry owned by the Dutch lost in Jilolo
                Yamamoto win, taking Jilolo from Dutch with 2 Marines remaining. Battle score for attacker is 2
                Casualties for Dutch: 1 Infantry
    
        Non Combat Move - Yamamoto
            1 Battleship and 2 Carriers moved from 102 Sea Zone to 85 Sea Zone
            1 Adv.Fighter and 4 Fighters moved from 76 Sea Zone to 85 Sea Zone
            1 Adv.Fighter and 4 Fighters moved from 86 Sea Zone to Ponape
    
        Place Units - Yamamoto
            1 B.Transport placed in 107 Sea Zone
            1 B.Carrier, 2 Destroyers, 1 Fighter and 3 Submarines placed in 85 Sea Zone
            6 Infantrys placed in Canberra
    
        Turn Complete - Yamamoto
            Yamamoto collect 87 PUs; end with 88 PUs
    

    Combat Hit Differential Summary :

    British : 2.33
    Yamamoto : 3.17
    AA fire in Cape Town : : 0.67
    Americans : 0.33
    

    Savegame


  • TripleA Turn Summary: Chinese round 8

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 8
    
        Combat Move - Chinese
            1 Infantry moved from Chahar to Peking
                  Chinese take Peking from Hisaichi
            1 Infantry moved from Shansi to Shantung
            1 Marine moved from Anhwei to Shantung
            2 Adv.Fighters moved from Hupeh to Shantung
            1 Infantry moved from Hunan to Kwangtung
                  Chinese take Kwangtung from Hisaichi
            2 Infantrys moved from Hunan to Shanghai
            2 ArmoredCars moved from Hupeh to Shanghai
            2 Adv.Fighters moved from Hupeh to Shanghai
            2 Infantrys moved from Kweichow to Hunan
            1 Tank moved from Hupeh to Hunan
            3 Infantrys moved from Szechwan to Hupeh
            1 Infantry moved from Shensi to Shansi
            1 Infantry moved from Suiyuan to Shansi
            3 Infantrys moved from Suiyuan to Chahar
            1 Artillery and 3 Infantrys moved from Ningsia to Suiyuan
            1 Artillery and 3 Infantrys moved from Lanchow to Szechwan
            1 Infantry moved from Lanchow to Shensi
            1 Infantry moved from Ningsia to Shensi
            1 Artillery moved from E.Qinghai to Ningsia
            4 Infantrys moved from Gobi Altai to Ningsia
            1 Artillery, 2 Elites and 1 Infantry moved from E.Qinghai to Lanchow
            1 Tank moved from Hsining to Ningsia
            1 ArmoredCar moved from Hsining to Ningsia
            1 ArmoredCar and 1 Tank moved from Hsining to Lanchow
            1 Infantry and 1 Marine moved from Hsining to E.Qinghai
            4 Infantrys moved from E.Sinkiang to Gobi Altai
            4 Infantrys moved from Urumqi to E.Sinkiang
    
        Purchase Units - Chinese
            Chinese buy 2 ArmoredCars, 2 Artillerys, 1 Elite, 1 Fighter, 5 Infantrys and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Shantung
                Chinese attack with 2 Adv.Fighters, 1 Infantry and 1 Marine
                Hisaichi defend with 1 Artillery and 1 Elite
                    Chinese roll dice for 2 Adv.Fighters, 1 Infantry and 1 Marine in Shantung, round 2 : 2/4 hits, 1.67 expected hits
                    Hisaichi roll dice for 1 Artillery and 1 Elite in Shantung, round 2 : 1/2 hits, 0.67 expected hits
                    1 Elite owned by the Hisaichi, 1 Artillery owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shantung
                Chinese win, taking Shantung from Hisaichi with 2 Adv.Fighters and 1 Marine remaining. Battle score for attacker is 5
                Casualties for Chinese: 1 Infantry
                Casualties for Hisaichi: 1 Artillery and 1 Elite
            Battle in Shanghai
                Chinese attack with 2 Adv.Fighters, 2 ArmoredCars and 2 Infantrys
                Hisaichi defend with 1 Artillery and 2 Infantrys
                    Chinese roll dice for 2 Adv.Fighters, 2 ArmoredCars and 2 Infantrys in Shanghai, round 2 : 1/6 hits, 2.00 expected hits
                    Hisaichi roll dice for 1 Artillery and 2 Infantrys in Shanghai, round 2 : 1/3 hits, 1.00 expected hits
                    1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shanghai
                    Chinese roll dice for 2 Adv.Fighters, 2 ArmoredCars and 1 Infantry in Shanghai, round 3 : 1/5 hits, 1.83 expected hits
                    Hisaichi roll dice for 1 Artillery and 1 Infantry in Shanghai, round 3 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Hisaichi lost in Shanghai
                    Chinese roll dice for 2 Adv.Fighters, 2 ArmoredCars and 1 Infantry in Shanghai, round 4 : 1/5 hits, 1.83 expected hits
                    Hisaichi roll dice for 1 Artillery in Shanghai, round 4 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Hisaichi lost in Shanghai
                Chinese win, taking Shanghai from Hisaichi with 2 Adv.Fighters, 2 ArmoredCars and 1 Infantry remaining. Battle score for attacker is 6
                Casualties for Chinese: 1 Infantry
                Casualties for Hisaichi: 1 Artillery and 2 Infantrys
    
        Non Combat Move - Chinese
            2 Adv.Fighters moved from Shanghai to Hunan
            2 Adv.Fighters moved from Shantung to Hunan
    
        Place Units - Chinese
            1 Artillery, 1 Elite and 1 Infantry placed in Hupeh
            Chinese undo move 1.
            2 Artillerys and 1 Elite placed in Hupeh
            Chinese undo move 1.
            2 ArmoredCars and 1 Tank placed in Hupeh
            2 Artillerys, 1 Elite, 1 Fighter, 1 Infantry and 1 Tank placed in Hsining
            4 Infantrys placed in Urumqi
    
        Turn Complete - Chinese
            Chinese collect 47 PUs; end with 47 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : -0.67
    Chinese : -2.33
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Hisaichi round 8

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 8
    
        Combat Move - Hisaichi
            1 Artillery and 3 Infantrys moved from Liaoning to Peking
            2 Artillerys moved from Changchun to 84 Sea Zone
            1 Artillery moved from Kirin to 84 Sea Zone
            3 Infantrys moved from Changchun to 84 Sea Zone
            2 Artillerys moved from 84 Sea Zone to Shanghai
            1 Artillery moved from 84 Sea Zone to Shantung
            2 Infantrys moved from 84 Sea Zone to Shanghai
            1 Infantry moved from 84 Sea Zone to Shantung
            1 Fighter moved from 84 Sea Zone to Shanghai
            1 Infantry moved from Changchun to 84 Sea Zone
            1 Infantry moved from 84 Sea Zone to Shantung
            2 Infantrys moved from Changchun to Kirin
            3 Infantrys moved from Kirin to Heilungchiang
            2 Infantrys moved from Hong Kong to Kwangtung
            1 Bomber moved from Hong Kong to Kwangtung
            2 Artillerys, 2 Elites and 3 Infantrys moved from Kiangsi to Hong Kong
            2 Tanks moved from Chita to Ayan
    
        Purchase Units - Hisaichi
            Hisaichi buy 3 Bunkers, 20 Infantrys and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Shanghai
                Hisaichi attack with 2 Artillerys, 1 Fighter and 2 Infantrys
                Chinese defend with 2 ArmoredCars and 1 Infantry
                    Hisaichi roll dice for 2 Artillerys, 1 Fighter and 2 Infantrys in Shanghai, round 2 : 2/5 hits, 1.67 expected hits
                    Chinese roll dice for 2 ArmoredCars and 1 Infantry in Shanghai, round 2 : 0/3 hits, 0.67 expected hits
                    2 ArmoredCars owned by the Chinese lost in Shanghai
                    Hisaichi roll dice for 2 Artillerys, 1 Fighter and 2 Infantrys in Shanghai, round 3 : 1/5 hits, 1.67 expected hits
                    Chinese roll dice for 1 Infantry in Shanghai, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Shanghai
                Hisaichi win, taking Shanghai from Chinese with 2 Artillerys, 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 10
                Casualties for Chinese: 2 ArmoredCars and 1 Infantry
            Battle in Kwangtung
                Hisaichi attack with 1 Bomber and 2 Infantrys
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 1 Bomber and 2 Infantrys in Kwangtung, round 2 : 1/3 hits, 1.00 expected hits
                    Chinese roll dice for 1 Infantry in Kwangtung, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Kwangtung
                Hisaichi win, taking Kwangtung from Chinese with 1 Bomber and 1 Infantry remaining. Battle score for attacker is 0
                Casualties for Hisaichi: 1 Infantry
                Casualties for Chinese: 1 Infantry
            Battle in Shantung
                Hisaichi attack with 1 Artillery and 2 Infantrys
                Chinese defend with 1 Marine
                    Hisaichi roll dice for 1 Artillery and 2 Infantrys in Shantung, round 2 : 2/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 Marine in Shantung, round 2 : 0/1 hits, 0.33 expected hits
                    1 Marine owned by the Chinese lost in Shantung
                Hisaichi win, taking Shantung from Chinese with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 4
                Casualties for Chinese: 1 Marine
            Battle in Peking
                Hisaichi attack with 1 Artillery and 3 Infantrys
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 1 Artillery and 3 Infantrys in Peking, round 2 : 1/4 hits, 1.00 expected hits
                    Chinese roll dice for 1 Infantry in Peking, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Peking
                Hisaichi win, taking Peking from Chinese with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 0
                Casualties for Hisaichi: 1 Infantry
                Casualties for Chinese: 1 Infantry
    
        Non Combat Move - Hisaichi
            1 Fighter moved from Hong Kong to Ayan
            1 Fighter moved from Shanghai to Ayan
            1 Bomber moved from Kwangtung to Changchun
    
        Place Units - Hisaichi
            1 Bunker and 6 Infantrys placed in Hong Kong
            1 Bunker placed in Ayan
            1 Bunker placed in Chita
            3 Infantrys and 1 Tank placed in Liaoning
            3 Infantrys placed in Kirin
            8 Infantrys placed in Changchun
    
        Turn Complete - Hisaichi
            Hisaichi collect 58 PUs; end with 58 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : 0.83
    Chinese : 0.00
    

    Savegame

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