L.O.T.R. - Whack Good (But Evil)- dawg Evil (But Good)


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  • TripleA Turn Summary: Saruman round 1

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 1
    
        Purchase Units - Saruman
            Saruman buy 1 tower and 1 urukhai; Remaining resources: 0 PUs; 
    
        Combat Move - Saruman
            1 orcs moved from Isengard to Westfold
            1 raiders moved from Isengard to Westfold
            1 orcs moved from Isengard to S. Dunland
            1 wizard moved from Isengard to S. Dunland
    
        Combat - Saruman
            Battle in Westfold
                Saruman attack with 1 orcs and 1 raiders
                Rohan defend with 1 spearInfantry
                    Saruman roll dice for 1 orcs and 1 raiders in Westfold, round 2 : 1/2 hits, 0.50 expected hits
                    Rohan roll dice for 1 spearInfantry in Westfold, round 2 : 1/1 hits, 0.33 expected hits
                    1 spearInfantry owned by the Rohan and 1 orcs owned by the Saruman lost in Westfold
                Saruman win, taking Westfold from Rohan with 1 raiders remaining. Battle score for attacker is 0
                Casualties for Saruman: 1 orcs
                Casualties for Rohan: 1 spearInfantry
            Battle in S. Dunland
                Saruman attack with 1 orcs and 1 wizard
                Neutral defend with 1 spearInfantry
                    Saruman roll dice for 1 orcs and 1 wizard in S. Dunland, round 2 : 0/2 hits, 0.83 expected hits
                    Neutral roll dice for 1 spearInfantry in S. Dunland, round 2 : 0/1 hits, 0.33 expected hits
                    Saruman roll dice for 1 orcs and 1 wizard in S. Dunland, round 3 : 1/2 hits, 0.83 expected hits
                    Neutral roll dice for 1 spearInfantry in S. Dunland, round 3 : 0/1 hits, 0.33 expected hits
                    1 spearInfantry owned by the Neutral lost in S. Dunland
                Saruman loses 0 PUs for violating S. Dunlands neutrality.
                Saruman win, taking S. Dunland from Neutral with 1 orcs and 1 wizard remaining. Battle score for attacker is 3
                Casualties for Neutral: 1 spearInfantry
    
        Non Combat Move - Saruman
    
        Place Units - Saruman
            1 tower and 1 urukhai placed in Isengard
    
        Turn Complete - Saruman
            Saruman collect 15 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Saruman : -0.17
    Neutral : -0.67
    Rohan : 0.67
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Freefolk round 1

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 1
    
        Purchase Units - Freefolk
            Freefolk buy 3 hobbitss and 2 lightCavalrys; Remaining resources: 0 PUs; 
    
        Combat Move - Freefolk
            1 archers moved from Breelands to E. Arnor
            2 archerss and 3 spearInfantrys moved from Bree to S. Downs
            1 archers and 1 spearInfantry moved from S. Arthedain to Minhiriath
            2 hobbitss moved from Shire to Minhiriath
            1 lightCavalry moved from Breelands to E. Arnor
            1 archers and 2 spearInfantrys moved from Fornost to Breelands
            2 hobbitss moved from Hobbiton to Shire
    
        Combat - Freefolk
            Battle in Minhiriath
                Freefolk attack with 1 archers, 2 hobbitss and 1 spearInfantry
                Neutral defend with 1 spearInfantry
                    Freefolk roll dice for 1 archers, 2 hobbitss and 1 spearInfantry in Minhiriath, round 2 : 0/3 hits, 0.50 expected hits
                    Neutral roll dice for 1 spearInfantry in Minhiriath, round 2 : 0/1 hits, 0.33 expected hits
                    Freefolk roll dice for 1 archers, 2 hobbitss and 1 spearInfantry in Minhiriath, round 3 : 0/3 hits, 0.50 expected hits
                    Neutral roll dice for 1 spearInfantry in Minhiriath, round 3 : 0/1 hits, 0.33 expected hits
                    Freefolk roll dice for 1 archers, 2 hobbitss and 1 spearInfantry in Minhiriath, round 4 : 0/3 hits, 0.50 expected hits
                    Neutral roll dice for 1 spearInfantry in Minhiriath, round 4 : 0/1 hits, 0.33 expected hits
                    Freefolk roll dice for 1 archers, 2 hobbitss and 1 spearInfantry in Minhiriath, round 5 : 1/3 hits, 0.50 expected hits
                    Neutral roll dice for 1 spearInfantry in Minhiriath, round 5 : 0/1 hits, 0.33 expected hits
                    1 spearInfantry owned by the Neutral lost in Minhiriath
                Freefolk loses 0 PUs for violating Minhiriaths neutrality.
                Freefolk win, taking Minhiriath from Neutral with 1 archers, 2 hobbitss and 1 spearInfantry remaining. Battle score for attacker is 3
                Casualties for Neutral: 1 spearInfantry
            Battle in E. Arnor
                Freefolk attack with 1 archers and 1 lightCavalry
                Neutral defend with 1 spearInfantry
                    Freefolk roll dice for 1 archers and 1 lightCavalry in E. Arnor, round 2 : 0/2 hits, 0.50 expected hits
                    Neutral roll dice for 1 spearInfantry in E. Arnor, round 2 : 0/1 hits, 0.33 expected hits
                    Freefolk roll dice for 1 archers and 1 lightCavalry in E. Arnor, round 3 : 1/2 hits, 0.50 expected hits
                    Neutral roll dice for 1 spearInfantry in E. Arnor, round 3 : 0/1 hits, 0.33 expected hits
                    1 spearInfantry owned by the Neutral lost in E. Arnor
                Freefolk loses 0 PUs for violating E. Arnors neutrality.
                Freefolk win, taking E. Arnor from Neutral with 1 archers and 1 lightCavalry remaining. Battle score for attacker is 3
                Casualties for Neutral: 1 spearInfantry
    
        Non Combat Move - Freefolk
    
        Place Units - Freefolk
            3 hobbitss placed in Bree
            2 lightCavalrys placed in Hobbiton
    
        Turn Complete - Freefolk
            Freefolk collect 16 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Neutral : -2.00
    Freefolk : -1.00
    

    Savegame


  • TripleA Turn Summary: Mordor round 1

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 1
    
        Purchase Units - Mordor
            Mordor buy 2 orcss, 2 siegeTowers and 1 trolls; Remaining resources: 0 PUs; 
    
        Combat Move - Mordor
                Mordor loses 0 PUs for violating Dagorlads neutrality.
            1 orcs moved from Minas Morgul to N. Ithilien
                  Mordor take N. Ithilien from Gondor
            6 orcss moved from Gorgoroth to Minas Morgul
            3 nazguls moved from Barad Dur to Minas Morgul
            1 orcs moved from Udun to Dagorlad
                  Mordor take Dagorlad from Neutral
            1 orcs moved from Udun to Dagorlad
            3 orcss, 1 siegeTower and 2 trollss moved from Dol Goldur to S. Mirkwood
            7 orcss and 6 siegeTowers moved from Minas Morgul to S. Ithilien
                  Mordor take S. Ithilien from Gondor
    
        Combat - Mordor
            Battle in S. Mirkwood
                Mordor attack with 3 orcss, 1 siegeTower and 2 trollss
                Elves defend with 2 entss and 2 hunterss
                    Mordor roll dice for 3 orcss, 1 siegeTower and 2 trollss in S. Mirkwood, round 2 : 1/6 hits, 2.00 expected hits
                    Elves roll dice for 2 entss and 2 hunterss in S. Mirkwood, round 2 : 3/4 hits, 2.00 expected hits
                    1 hunters owned by the Elves and 3 orcss owned by the Mordor lost in S. Mirkwood
                    Mordor roll dice for 1 siegeTower and 2 trollss in S. Mirkwood, round 3 : 2/3 hits, 1.50 expected hits
                    Elves roll dice for 2 entss and 1 hunters in S. Mirkwood, round 3 : 2/3 hits, 1.50 expected hits
                    1 hunters owned by the Elves, 1 ents owned by the Elves, 1 trolls owned by the Mordor and 1 siegeTower owned by the Mordor lost in S. Mirkwood
                    Mordor roll dice for 1 trolls in S. Mirkwood, round 4 : 0/1 hits, 0.50 expected hits
                    Elves roll dice for 1 ents in S. Mirkwood, round 4 : 1/1 hits, 0.50 expected hits
                    1 trolls owned by the Mordor lost in S. Mirkwood
                Elves win with 1 ents remaining. Battle score for attacker is -12
                Casualties for Mordor: 3 orcss, 1 siegeTower and 2 trollss
                Casualties for Elves: 1 ents and 2 hunterss
    
        Non Combat Move - Mordor
    
        Place Units - Mordor
            1 trolls placed in Minas Morgul
            1 orcs and 1 siegeTower placed in Minas Morgul
            1 orcs and 1 siegeTower placed in Dol Goldur
    
        Turn Complete - Mordor
            Mordor collect 22 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Mordor : -1.00
    Elves : 2.00
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Rohan round 1

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 1
    
        Purchase Units - Rohan
            Rohan buy 3 heavyCavalrys and 1 spearInfantry; Remaining resources: 0 PUs; 
    
        Combat Move - Rohan
            1 heavyCavalry and 4 spearInfantrys moved from Eastfold to Westfold
            1 spearInfantry moved from Helms Deep to Westfold
            2 heavyCavalrys and 8 lightCavalrys moved from E. Emnet to Westfold
    
        Combat - Rohan
            Battle in Westfold
                Rohan attack with 3 heavyCavalrys, 8 lightCavalrys and 5 spearInfantrys
                Saruman defend with 1 raiders
                    Rohan roll dice for 3 heavyCavalrys, 8 lightCavalrys and 5 spearInfantrys in Westfold, round 2 : 5/16 hits, 5.00 expected hits
                    Saruman roll dice for 1 raiders in Westfold, round 2 : 0/1 hits, 0.17 expected hits
                    1 raiders owned by the Saruman lost in Westfold
                Rohan win, taking Westfold from Saruman with 3 heavyCavalrys, 8 lightCavalrys and 5 spearInfantrys remaining. Battle score for attacker is 4
                Casualties for Saruman: 1 raiders
    
        Non Combat Move - Rohan
    
        Place Units - Rohan
            3 heavyCavalrys and 1 spearInfantry placed in Helms Deep
    
        Turn Complete - Rohan
            Rohan collect 18 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Saruman : -0.17
    Rohan : 0.00
    

    Savegame


  • TripleA Turn Summary: Goblins round 1

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 1
    
        Purchase Units - Goblins
            Goblins buy 5 shooterss and 1 stabbers; Remaining resources: 0 PUs; 
    
        Combat Move - Goblins
                Goblins loses 0 PUs for violating Celebrans neutrality.
                Goblins loses 0 PUs for violating Enedwaiths neutrality.
                Goblins loses 0 PUs for violating Celebrans neutrality.
                Goblins loses 0 PUs for violating Celebrans neutrality.
                Goblins loses 0 PUs for violating Drimrill Dales neutrality.
                Goblins loses 0 PUs for violating Eregions neutrality.
                Goblins loses 0 PUs for violating Anduin West Banks neutrality.
                Goblins loses 0 PUs for violating Celebrans neutrality.
                Goblins loses 0 PUs for violating Eregions neutrality.
                Goblins loses 0 PUs for violating Drimrill Dales neutrality.
                Goblins loses 0 PUs for violating Anduin West Banks neutrality.
            1 shooters moved from Moria to Celebran
                  Goblins take Celebran from Neutral
            1 shooters moved from N. Caves to Eregion
                  Goblins take Eregion from Neutral
            1 shooters moved from N. Caves to Drimrill Dale
                  Goblins take Drimrill Dale from Neutral
            1 stabbers moved from N. Caves to Anduin West Bank
                  Goblins take Anduin West Bank from Neutral
            1 bats moved from Moria to N. Dunland
            1 shooters and 1 stabbers moved from S. Caves to N. Dunland
            2 wargss moved from Dol Goldur to S. Mirkwood
    
        Combat - Goblins
            Battle in N. Dunland
                Goblins attack with 1 bats, 1 shooters and 1 stabbers
                Neutral defend with 1 spearInfantry
                    Goblins roll dice for 1 bats, 1 shooters and 1 stabbers in N. Dunland, round 2 : 0/2 hits, 0.67 expected hits
                    Neutral roll dice for 1 spearInfantry in N. Dunland, round 2 : 1/1 hits, 0.33 expected hits
                    1 shooters owned by the Goblins lost in N. Dunland
                    Goblins roll dice for 1 bats and 1 stabbers in N. Dunland, round 3 : 1/2 hits, 0.50 expected hits
                    Neutral roll dice for 1 spearInfantry in N. Dunland, round 3 : 0/1 hits, 0.33 expected hits
                    1 spearInfantry owned by the Neutral lost in N. Dunland
                Goblins loses 0 PUs for violating N. Dunlands neutrality.
                Goblins win, taking N. Dunland from Neutral with 1 bats and 1 stabbers remaining. Battle score for attacker is 1
                Casualties for Goblins: 1 shooters
                Casualties for Neutral: 1 spearInfantry
            Battle in S. Mirkwood
                Goblins attack with 2 wargss
                Elves defend with 1 ents
                    Goblins roll dice for 2 wargss in S. Mirkwood, round 2 : 1/2 hits, 0.67 expected hits
                    Elves roll dice for 1 ents in S. Mirkwood, round 2 : 0/1 hits, 0.50 expected hits
                    1 ents owned by the Elves lost in S. Mirkwood
                Goblins win, taking S. Mirkwood from Elves with 2 wargss remaining. Battle score for attacker is 5
                Casualties for Elves: 1 ents
    
        Non Combat Move - Goblins
            1 bats moved from N. Dunland to Moria
            2 wargss moved from N. Caves to Moria
            1 bats moved from N. Caves to Moria
            1 wargs moved from S. Caves to Isengard
    
        Place Units - Goblins
            2 shooterss placed in S. Caves
            2 shooterss placed in N. Caves
            1 shooters and 1 stabbers placed in Moria
    
        Turn Complete - Goblins
            Goblins collect 18 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Goblins : 0.17
    Neutral : 0.33
    Elves : -0.50
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Elves round 1

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 1
    
        Purchase Units - Elves
            Elves buy 5 hobbitss and 3 hunterss; Remaining resources: 0 PUs; 
    
        Combat Move - Elves
                Elves loses 0 PUs for violating Gladdens neutrality.
                Elves loses 0 PUs for violating Gladdens neutrality.
                Elves loses 0 PUs for violating Carrocks neutrality.
                Elves loses 0 PUs for violating Withered Heaths neutrality.
            2 eagless moved from Lorien to Isengard
            8 entss moved from Fangorn to Isengard
            1 eagles moved from W. Mirkwood to Isengard
            1 ents moved from W. Mirkwood to Gladden
                  Elves take Gladden from Neutral
            1 ents moved from E. Mirkwood to W. Mirkwood
            1 eagles moved from E. Mirkwood to Drimrill Dale
            1 hunters moved from Lorien to Drimrill Dale
            1 hunters and 1 wizard moved from Lorien to Celebran
            2 hunterss moved from N. Mirkwood to Gladden
            1 ents moved from N. Mirkwood to Carrock
                  Elves take Carrock from Neutral
            6 hunterss moved from High Mirkwood to N. Dale
            2 wizards moved from High Mirkwood to N. Dale
            1 ents moved from High Mirkwood to Lonely Mtn.
            1 hobbits, 6 hunterss and 2 wizards moved from Rivendell to Eregion
    
        Combat - Elves
            Battle in Celebran
                Elves attack with 1 hunters and 1 wizard
                Goblins defend with 1 shooters
                    Elves roll dice for 1 hunters and 1 wizard in Celebran, round 2 : 0/2 hits, 1.00 expected hits
                    Goblins roll dice for 1 shooters in Celebran, round 2 : 0/1 hits, 0.33 expected hits
                    Elves roll dice for 1 hunters and 1 wizard in Celebran, round 3 : 0/2 hits, 1.00 expected hits
                    Goblins roll dice for 1 shooters in Celebran, round 3 : 0/1 hits, 0.33 expected hits
                    Elves roll dice for 1 hunters and 1 wizard in Celebran, round 4 : 1/2 hits, 1.00 expected hits
                    Goblins roll dice for 1 shooters in Celebran, round 4 : 1/1 hits, 0.33 expected hits
                    1 shooters owned by the Goblins and 1 hunters owned by the Elves lost in Celebran
                Elves win, taking Celebran from Goblins with 1 wizard remaining. Battle score for attacker is -2
                Casualties for Elves: 1 hunters
                Casualties for Goblins: 1 shooters
            Battle in Drimrill Dale
                Elves attack with 1 eagles and 1 hunters
                Goblins defend with 1 shooters
                    Elves roll dice for 1 eagles and 1 hunters in Drimrill Dale, round 2 : 0/2 hits, 0.67 expected hits
                    Goblins roll dice for 1 shooters in Drimrill Dale, round 2 : 1/1 hits, 0.33 expected hits
                    1 hunters owned by the Elves lost in Drimrill Dale
                    Elves roll dice for 1 eagles in Drimrill Dale, round 3 : 1/1 hits, 0.33 expected hits
                    Goblins roll dice for 1 shooters in Drimrill Dale, round 3 : 0/1 hits, 0.33 expected hits
                    1 shooters owned by the Goblins lost in Drimrill Dale
                Elves win with 1 eagles remaining. Battle score for attacker is -2
                Casualties for Elves: 1 hunters
                Casualties for Goblins: 1 shooters
            Battle in Eregion
                Elves attack with 1 hobbits, 6 hunterss and 2 wizards
                Goblins defend with 1 shooters
                    Elves roll dice for 1 hobbits, 6 hunterss and 2 wizards in Eregion, round 2 : 1/9 hits, 3.50 expected hits
                    Goblins roll dice for 1 shooters in Eregion, round 2 : 1/1 hits, 0.33 expected hits
                    1 shooters owned by the Goblins and 1 hobbits owned by the Elves lost in Eregion
                Elves win, taking Eregion from Goblins with 6 hunterss and 2 wizards remaining. Battle score for attacker is 0
                Casualties for Elves: 1 hobbits
                Casualties for Goblins: 1 shooters
            Battle in Isengard
                Elves attack with 3 eagless and 8 entss
                Goblins defend with 5 wargss; Saruman defend with 1 castle, 4 fortificationss, 3 raiderss, 2 towers and 9 urukhais
                    Elves roll dice for 3 eagless and 8 entss in Isengard, round 2 : 7/11 hits, 5.00 expected hits
                    Saruman roll dice for 4 fortificationss, 3 raiderss, 2 towers, 9 urukhais and 5 wargss in Isengard, round 2 : 8/23 hits, 6.33 expected hits
                    5 entss owned by the Elves, 3 raiderss owned by the Saruman, 3 eagless owned by the Elves and 4 fortificationss owned by the Saruman lost in Isengard
                    Elves roll dice for 3 entss in Isengard, round 3 : 1/3 hits, 1.50 expected hits
                    Saruman roll dice for 2 towers, 9 urukhais and 5 wargss in Isengard, round 3 : 5/16 hits, 5.17 expected hits
                    1 wargs owned by the Goblins and 3 entss owned by the Elves lost in Isengard
                Saruman win with 2 towers, 9 urukhais and 4 wargss remaining. Battle score for attacker is -33
                Casualties for Elves: 3 eagless and 8 entss
                Casualties for Saruman: 4 fortificationss and 3 raiderss
                Casualties for Goblins: 1 wargs
    
        Non Combat Move - Elves
            Turning on Edit Mode
            EDIT: Removing units owned by Elves from Drimrill Dale: 1 eagles
            EDIT: Changing ownership of Drimrill Dale from Goblins to Elves
            EDIT: Adding units owned by Elves to Drimrill Dale: 1 hunters
            EDIT: Turning off Edit Mode
            4 hunterss and 1 wizard moved from Lorien to Fangorn
    
        Place Units - Elves
            5 hobbitss and 3 hunterss placed in Rivendell
    
        Turn Complete - Elves
            Elves collect 26 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Goblins : 1.00
    Saruman : 1.50
    Elves : -3.00
    

    Savegame


  • TripleA Turn Summary: Haradrim round 1

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 1
    
        Purchase Units - Haradrim
            Haradrim buy 1 galleon and 5 rafts; Remaining resources: 0 PUs; 
    
        Combat Move - Haradrim
                Haradrim loses 0 PUs for violating Debatable Lands neutrality.
            3 corsairss and 3 spearInfantrys moved from City of Corsairs to Umbar
            1 oliphant and 2 spearInfantrys moved from Umbar to Debatable Land
                  Haradrim take Debatable Land from Neutral
            1 oliphant and 2 spearInfantrys moved from N. Haradwaith to Debatable Land
            2 oliphants and 4 spearInfantrys moved from Harad Road to S. Ithilien
            4 corsairss moved from Minas Morgul to S. Ithilien
            1 galleon moved from Harnen to Umbar Peninsula Coast
            4 galleons moved from Bay of Harad to Umbar Peninsula Coast
    
        Combat - Haradrim
    
        Non Combat Move - Haradrim
    
        Place Units - Haradrim
            1 galleon and 5 rafts placed in Bay of Harad
    
        Turn Complete - Haradrim
            Haradrim collect 18 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Gondor round 1

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 1
    
        Purchase Units - Gondor
            Gondor buy 1 galleon, 5 spearInfantrys and 2 towers; Remaining resources: 0 PUs; 
    
        Combat Move - Gondor
            2 galleons moved from Lefnui to S. Gondor Coast
            2 galleons moved from Gilrain to S. Gondor Coast
            1 galleon moved from Morthond to S. Gondor Coast
            1 galleon moved from Morthond to Anduin Mouth
            1 spearInfantry moved from Tolfolas to Anduin Mouth
            1 spearInfantry moved from S. Gondor to Anduin Mouth
            2 spearInfantrys moved from Anduin Mouth to W. Osg.
            2 heavyCavalrys and 3 spearInfantrys moved from E. Osg. to W. Osg.
            3 heavyCavalrys moved from Minas Tirith to W. Osg.
            3 spearInfantrys, 4 towerGuards and 3 trebuches moved from Minas Tirith to Anorien
            1 spearInfantry moved from Belfalas to Lebennin
            3 heavyCavalrys moved from Anfalas to Lebennin
            10 undeads moved from Paths of the Dead to Lamedon
            3 spearInfantrys moved from Anfalas to Belfalas
            3 spearInfantrys and 1 towerGuard moved from Andrast to Anfalas
    
        Non Combat Move - Gondor
    
        Place Units - Gondor
            2 towers placed in W. Osg.
            5 spearInfantrys placed in Minas Tirith
            1 galleon placed in Morthond
    
        Turn Complete - Gondor
            Gondor collect 31 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Rhun round 1

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 1
    
        Purchase Units - Rhun
            Rhun buy 4 fortificationss and 2 spearInfantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Rhun
                Rhun loses 0 PUs for violating S. E. Rhovanions neutrality.
                Rhun loses 0 PUs for violating S. Rhovanions neutrality.
                Rhun loses 0 PUs for violating E. Rhovanions neutrality.
            1 spearInfantry moved from S. Rhun to S. E. Rhovanion
                  Rhun take S. E. Rhovanion from Neutral
            1 spearInfantry moved from S. Rhun to S. Rhovanion
                  Rhun take S. Rhovanion from Neutral
            1 spearInfantry moved from Rhun to E. Rhovanion
                  Rhun take E. Rhovanion from Neutral
            1 spearInfantry moved from Rhun to Celduin
            1 chariotArchers moved from N. Rhun to Celduin
            1 spearInfantry moved from N. Rhun to S. Dale
            1 chariotArchers moved from N. Rhun to S. Dale
    
        Combat - Rhun
            Battle in S. Dale
                Rhun attack with 1 chariotArchers and 1 spearInfantry
                Dale defend with 1 archers
                    Rhun roll dice for 1 chariotArchers and 1 spearInfantry in S. Dale, round 2 : 0/2 hits, 0.67 expected hits
                    Dale roll dice for 1 archers in S. Dale, round 2 : 0/1 hits, 0.33 expected hits
                    Rhun roll dice for 1 chariotArchers and 1 spearInfantry in S. Dale, round 3 : 0/2 hits, 0.67 expected hits
                    Dale roll dice for 1 archers in S. Dale, round 3 : 0/1 hits, 0.33 expected hits
                    Rhun roll dice for 1 chariotArchers and 1 spearInfantry in S. Dale, round 4 : 1/2 hits, 0.67 expected hits
                    Dale roll dice for 1 archers in S. Dale, round 4 : 0/1 hits, 0.33 expected hits
                    1 archers owned by the Dale lost in S. Dale
                Rhun win, taking S. Dale from Dale with 1 chariotArchers and 1 spearInfantry remaining. Battle score for attacker is 3
                Casualties for Dale: 1 archers
            Battle in Celduin
                Rhun attack with 1 chariotArchers and 1 spearInfantry
                Neutral defend with 1 spearInfantry
                    Rhun roll dice for 1 chariotArchers and 1 spearInfantry in Celduin, round 2 : 1/2 hits, 0.67 expected hits
                    Neutral roll dice for 1 spearInfantry in Celduin, round 2 : 0/1 hits, 0.33 expected hits
                    1 spearInfantry owned by the Neutral lost in Celduin
                Rhun loses 0 PUs for violating Celduins neutrality.
                Rhun win, taking Celduin from Neutral with 1 chariotArchers and 1 spearInfantry remaining. Battle score for attacker is 3
                Casualties for Neutral: 1 spearInfantry
    
        Non Combat Move - Rhun
            2 chariotArcherss, 4 spearInfantrys and 2 warChariots moved from N. Rhun to Rhun
            3 chariotArcherss moved from S. Rhun to E. Rhovanion
            2 warChariots moved from Udun to S. Rhovanion
    
        Place Units - Rhun
            4 fortificationss and 2 spearInfantrys placed in Rhun
    
        Turn Complete - Rhun
            Rhun collect 19 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Neutral : -0.33
    Dale : -1.00
    Rhun : -0.67
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Dale round 1

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 1
    
        Purchase Units - Dale
            Dale buy 1 archers and 2 spearInfantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Dale
            3 archerss and 3 spearInfantrys moved from Lake Town to N. Dale
            1 heavyCavalry and 2 spearInfantrys moved from N. Dale to N. Rhun
    
        Combat - Dale
            Battle in N. Rhun
                Dale attack with 1 heavyCavalry and 2 spearInfantrys
                Rhun defend with 1 spearInfantry
                    Dale roll dice for 1 heavyCavalry and 2 spearInfantrys in N. Rhun, round 2 : 1/3 hits, 0.83 expected hits
                    Rhun roll dice for 1 spearInfantry in N. Rhun, round 2 : 1/1 hits, 0.33 expected hits
                    1 spearInfantry owned by the Rhun and 1 spearInfantry owned by the Dale lost in N. Rhun
                Dale win, taking N. Rhun from Rhun with 1 heavyCavalry and 1 spearInfantry remaining. Battle score for attacker is 0
                Casualties for Dale: 1 spearInfantry
                Casualties for Rhun: 1 spearInfantry
    
        Non Combat Move - Dale
    
        Place Units - Dale
            1 archers and 2 spearInfantrys placed in Lake Town
    
        Turn Complete - Dale
            Dale collect 10 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Dale : 0.17
    Rhun : 0.67
    

    Savegame


  • TripleA Turn Summary: Khand round 1

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 1
    
        Purchase Units - Khand
            Khand buy 2 warWolvess and 1 xbowInfantry; Remaining resources: 0 PUs; 
    
        Combat Move - Khand
            2 raiderCavalrys, 4 raiderss, 1 warWolves and 2 xbowInfantrys moved from Khand to Harad Road
            3 raiderss moved from S. Khand to Khand
            1 raiderCavalry moved from Harad Road to S. Gondor
                  Khand take S. Gondor from Gondor
            1 raiderCavalry and 1 warWolves moved from Harad Road to S. Ithilien
            1 raiderCavalry moved from S. Ithilien to E. Osg.
                  Khand take E. Osg. from Gondor
    
        Combat - Khand
    
        Non Combat Move - Khand
    
        Place Units - Khand
            2 warWolvess and 1 xbowInfantry placed in Khand
    
        Turn Complete - Khand
            Khand collect 13 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Dwarves round 1

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 1
    
        Purchase Units - Dwarves
            Dwarves buy 2 cannons and 1 mortar; Remaining resources: 0 PUs; 
    
        Combat Move - Dwarves
            3 axeInfantrys and 2 berzerkerss moved from Iron Hills to N. Rhun
            6 axeInfantrys, 2 cannons and 2 phalanxs moved from Lonely Mtn. to N. Dale
    
        Non Combat Move - Dwarves
    
        Place Units - Dwarves
            2 cannons and 1 mortar placed in Iron Hills
    
        Turn Complete - Dwarves
            Dwarves collect 16 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Saruman round 2

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 2
    
        Purchase Units - Saruman
            Saruman buy 10 fortificationss; Remaining resources: 0 PUs; 
    
        Combat Move - Saruman
                Saruman loses 0 PUs for violating Enedwaiths neutrality.
                Saruman loses 0 PUs for violating Enedwaiths neutrality.
                Saruman loses 0 PUs for violating Anduin East Banks neutrality.
                Saruman loses 0 PUs for violating Rhovanions neutrality.
            1 orcs moved from S. Dunland to Enedwaith
                  Saruman take Enedwaith from Neutral
            1 wizard moved from S. Dunland to Isengard
            4 urukhais moved from Dol Goldur to S. Mirkwood
            1 urukhai moved from S. Mirkwood to Anduin East Bank
                  Saruman take Anduin East Bank from Neutral
            1 urukhai moved from S. Mirkwood to Rhovanion
                  Saruman take Rhovanion from Neutral
            2 urukhais moved from S. Mirkwood to W. Mirkwood
    
        Combat - Saruman
            Battle in W. Mirkwood
                Saruman attack with 2 urukhais
                Elves defend with 1 ents
                    Saruman roll dice for 2 urukhais in W. Mirkwood, round 2 : 0/2 hits, 0.67 expected hits
                    Elves roll dice for 1 ents in W. Mirkwood, round 2 : 0/1 hits, 0.50 expected hits
                    Saruman roll dice for 2 urukhais in W. Mirkwood, round 3 : 0/2 hits, 0.67 expected hits
                    Elves roll dice for 1 ents in W. Mirkwood, round 3 : 1/1 hits, 0.50 expected hits
                    1 urukhai owned by the Saruman lost in W. Mirkwood
                1 urukhai retreated to S. Mirkwood
                Elves win with 1 ents remaining. Battle score for attacker is -5
                Casualties for Saruman: 1 urukhai
    
        Non Combat Move - Saruman
    
        Place Units - Saruman
            10 fortificationss placed in Isengard
    
        Turn Complete - Saruman
            Saruman collect 14 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Saruman : -1.33
    Elves : 0.00
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Freefolk round 2

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 2
    
        Purchase Units - Freefolk
            Freefolk buy 4 lightCavalrys; Remaining resources: 0 PUs; 
    
        Combat Move - Freefolk
                Freefolk loses 0 PUs for violating N. Enedwaiths neutrality.
            1 archers moved from E. Arnor to Cardolan
            1 lightCavalry moved from E. Arnor to Cardolan
            2 archerss and 3 spearInfantrys moved from S. Downs to Cardolan
            1 archers, 2 hobbitss and 1 spearInfantry moved from Minhiriath to N. Enedwaith
                  Freefolk take N. Enedwaith from Neutral
            2 hobbitss moved from Shire to Minhiriath
            3 hobbitss moved from Bree to S. Downs
            1 archers and 2 spearInfantrys moved from Breelands to S. Downs
            2 lightCavalrys moved from Hobbiton to Cardolan
    
        Combat - Freefolk
            Battle in Cardolan
                Freefolk attack with 3 archerss, 3 lightCavalrys and 3 spearInfantrys
                Neutral defend with 1 spearInfantry
                    Freefolk roll dice for 3 archerss, 3 lightCavalrys and 3 spearInfantrys in Cardolan, round 2 : 3/9 hits, 2.50 expected hits
                    Neutral roll dice for 1 spearInfantry in Cardolan, round 2 : 0/1 hits, 0.33 expected hits
                    1 spearInfantry owned by the Neutral lost in Cardolan
                Freefolk loses 0 PUs for violating Cardolans neutrality.
                Freefolk win, taking Cardolan from Neutral with 3 archerss, 3 lightCavalrys and 3 spearInfantrys remaining. Battle score for attacker is 3
                Casualties for Neutral: 1 spearInfantry
    
        Non Combat Move - Freefolk
    
        Place Units - Freefolk
            3 lightCavalrys placed in Bree
            1 lightCavalry placed in Hobbiton
    
        Turn Complete - Freefolk
            Freefolk collect 18 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Neutral : -0.33
    Freefolk : 0.50
    

    Savegame


  • TripleA Turn Summary: Mordor round 2

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 2
    
        Purchase Units - Mordor
            Mordor buy 4 orcss, 1 siegeTower and 1 trolls; Remaining resources: 0 PUs; 
    
        Combat Move - Mordor
                Mordor loses 0 PUs for violating S. Brown Landss neutrality.
            7 orcss and 6 siegeTowers moved from S. Ithilien to E. Osg.
            4 trollss moved from Minas Morgul to E. Osg.
            3 nazguls moved from Minas Morgul to E. Osg.
            7 orcss moved from Minas Morgul to S. Ithilien
            1 siegeTower moved from Minas Morgul to S. Ithilien
            1 orcs moved from Dagorlad to S. Brown Lands
                  Mordor take S. Brown Lands from Neutral
            1 orcs moved from Dagorlad to S. Rhovanion
    
        Combat - Mordor
    
        Non Combat Move - Mordor
    
        Place Units - Mordor
            2 orcss placed in Dol Goldur
            1 orcs, 1 siegeTower and 1 trolls placed in Minas Morgul
            1 orcs placed in Udun
    
        Turn Complete - Mordor
            Mordor collect 22 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Rohan round 2

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 2
    
        Purchase Units - Rohan
            Rohan buy 1 heavyCavalry and 4 spearInfantrys; Remaining resources: 1 PUs; 
    
        Combat Move - Rohan
            3 heavyCavalrys moved from Helms Deep to Isengard
            3 heavyCavalrys, 8 lightCavalrys and 5 spearInfantrys moved from Westfold to Isengard
    
        Combat - Rohan
            Battle in Isengard
                Rohan attack with 6 heavyCavalrys, 8 lightCavalrys and 5 spearInfantrys
                Goblins defend with 4 wargss; Saruman defend with 1 castle, 10 fortificationss, 2 towers, 9 urukhais and 1 wizard
                    Rohan roll dice for 6 heavyCavalrys, 8 lightCavalrys and 5 spearInfantrys in Isengard, round 2 : 7/19 hits, 6.50 expected hits
                    Saruman roll dice for 10 fortificationss, 2 towers, 9 urukhais, 4 wargss and 1 wizard in Isengard, round 2 : 4/26 hits, 7.33 expected hits
                    4 spearInfantrys owned by the Rohan and 7 fortificationss owned by the Saruman lost in Isengard
                    Rohan roll dice for 6 heavyCavalrys, 8 lightCavalrys and 1 spearInfantry in Isengard, round 3 : 8/15 hits, 5.83 expected hits
                    Saruman roll dice for 3 fortificationss, 2 towers, 9 urukhais, 4 wargss and 1 wizard in Isengard, round 3 : 3/19 hits, 6.17 expected hits
                    4 wargss owned by the Goblins, 1 urukhai owned by the Saruman, 1 spearInfantry owned by the Rohan, 3 fortificationss owned by the Saruman and 2 lightCavalrys owned by the Rohan lost in Isengard
                    Rohan roll dice for 6 heavyCavalrys and 6 lightCavalrys in Isengard, round 4 : 5/12 hits, 5.00 expected hits
                    Saruman roll dice for 2 towers, 8 urukhais and 1 wizard in Isengard, round 4 : 4/11 hits, 4.67 expected hits
                    5 urukhais owned by the Saruman and 4 lightCavalrys owned by the Rohan lost in Isengard
                    Rohan roll dice for 6 heavyCavalrys and 2 lightCavalrys in Isengard, round 5 : 1/8 hits, 3.67 expected hits
                    Saruman roll dice for 2 towers, 3 urukhais and 1 wizard in Isengard, round 5 : 6/6 hits, 3.00 expected hits
                    4 heavyCavalrys owned by the Rohan, 1 urukhai owned by the Saruman and 2 lightCavalrys owned by the Rohan lost in Isengard
                    Rohan roll dice for 2 heavyCavalrys in Isengard, round 6 : 1/2 hits, 1.00 expected hits
                    Saruman roll dice for 2 towers, 2 urukhais and 1 wizard in Isengard, round 6 : 4/5 hits, 2.67 expected hits
                    2 heavyCavalrys owned by the Rohan and 1 urukhai owned by the Saruman lost in Isengard
                Saruman win with 2 towers, 1 urukhai and 1 wizard remaining. Battle score for attacker is 3
                Casualties for Rohan: 6 heavyCavalrys, 8 lightCavalrys and 5 spearInfantrys
                Casualties for Saruman: 10 fortificationss and 8 urukhais
                Casualties for Goblins: 4 wargss
    
        Non Combat Move - Rohan
            1 spearInfantry moved from Helms Deep to Westfold
    
        Place Units - Rohan
            4 spearInfantrys placed in Eastfold
            1 heavyCavalry placed in Helms Deep
    
        Turn Complete - Rohan
            Rohan collect 18 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Saruman : -2.83
    Rohan : 0.00
    

    Savegame


  • TripleA Turn Summary: Goblins round 2

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 2
    
        Purchase Units - Goblins
            Goblins buy 4 shooterss, 2 stabberss and 1 trolls; Remaining resources: 0 PUs; 
    
        Combat Move - Goblins
            1 stabbers moved from N. Dunland to S. Caves
            1 wargs moved from S. Mirkwood to E. Emnet
                  Goblins take Wold from Rohan
                  Goblins take E. Emnet from Rohan
            1 wargs moved from S. Mirkwood to Lorien
            2 wargss moved from Dol Goldur to Lorien
            2 batss moved from Moria to Lorien
            1 stabbers moved from Anduin West Bank to Drimrill Dale
            1 shooters and 1 stabbers moved from N. Caves to Drimrill Dale
            1 shooters and 2 stabberss moved from Moria to Celebran
    
        Combat - Goblins
            Battle in Lorien
                Goblins attack with 2 batss and 3 wargss
                Elves defend with 1 castle and 3 towers
                    Goblins roll dice for 2 batss and 3 wargss in Lorien, round 2 : 1/5 hits, 1.67 expected hits
                    Elves roll dice for 3 towers in Lorien, round 2 : 2/3 hits, 2.00 expected hits
                    1 tower owned by the Elves and 2 wargss owned by the Goblins lost in Lorien
                    Goblins roll dice for 2 batss and 1 wargs in Lorien, round 3 : 0/3 hits, 1.00 expected hits
                    Elves roll dice for 2 towers in Lorien, round 3 : 2/2 hits, 1.33 expected hits
                    1 wargs owned by the Goblins and 1 bats owned by the Goblins lost in Lorien
                 retreated to Lorien
                Elves win with 2 towers remaining. Battle score for attacker is -15
                Casualties for Goblins: 1 bats and 3 wargss
                Casualties for Elves: 1 tower
            Battle in Drimrill Dale
                Goblins attack with 1 shooters and 2 stabberss
                Elves defend with 1 hunters
                    Goblins roll dice for 1 shooters and 2 stabberss in Drimrill Dale, round 2 : 0/2 hits, 0.50 expected hits
                    Elves roll dice for 1 hunters in Drimrill Dale, round 2 : 1/1 hits, 0.50 expected hits
                    1 stabbers owned by the Goblins lost in Drimrill Dale
                    Goblins roll dice for 1 shooters and 1 stabbers in Drimrill Dale, round 3 : 0/1 hits, 0.33 expected hits
                    Elves roll dice for 1 hunters in Drimrill Dale, round 3 : 1/1 hits, 0.50 expected hits
                    1 shooters owned by the Goblins lost in Drimrill Dale
                    Goblins roll dice for 1 stabbers in Drimrill Dale, round 4 : 0/1 hits, 0.17 expected hits
                    Elves roll dice for 1 hunters in Drimrill Dale, round 4 : 0/1 hits, 0.50 expected hits
                    Goblins roll dice for 1 stabbers in Drimrill Dale, round 5 : 0/1 hits, 0.17 expected hits
                    Elves roll dice for 1 hunters in Drimrill Dale, round 5 : 0/1 hits, 0.50 expected hits
                    Goblins roll dice for 1 stabbers in Drimrill Dale, round 6 : 0/1 hits, 0.17 expected hits
                    Elves roll dice for 1 hunters in Drimrill Dale, round 6 : 0/1 hits, 0.50 expected hits
                    Goblins roll dice for 1 stabbers in Drimrill Dale, round 7 : 0/1 hits, 0.17 expected hits
                    Elves roll dice for 1 hunters in Drimrill Dale, round 7 : 1/1 hits, 0.50 expected hits
                    1 stabbers owned by the Goblins lost in Drimrill Dale
                Elves win with 1 hunters remaining. Battle score for attacker is -6
                Casualties for Goblins: 1 shooters and 2 stabberss
            Battle in Celebran
                Goblins attack with 1 shooters and 2 stabberss
                Elves defend with 1 wizard
                    Goblins roll dice for 1 shooters and 2 stabberss in Celebran, round 2 : 0/2 hits, 0.50 expected hits
                    Elves roll dice for 1 wizard in Celebran, round 2 : 0/1 hits, 0.67 expected hits
                    Goblins roll dice for 1 shooters and 2 stabberss in Celebran, round 3 : 0/2 hits, 0.50 expected hits
                    Elves roll dice for 1 wizard in Celebran, round 3 : 1/1 hits, 0.67 expected hits
                    1 shooters owned by the Goblins lost in Celebran
                    Goblins roll dice for 2 stabberss in Celebran, round 4 : 0/2 hits, 0.33 expected hits
                    Elves roll dice for 1 wizard in Celebran, round 4 : 1/1 hits, 0.67 expected hits
                    1 stabbers owned by the Goblins lost in Celebran
                    Goblins roll dice for 1 stabbers in Celebran, round 5 : 0/1 hits, 0.17 expected hits
                    Elves roll dice for 1 wizard in Celebran, round 5 : 1/1 hits, 0.67 expected hits
                    1 stabbers owned by the Goblins lost in Celebran
                Elves win with 1 wizard remaining. Battle score for attacker is -6
                Casualties for Goblins: 1 shooters and 2 stabberss
    
        Non Combat Move - Goblins
            1 bats moved from Lorien to Moria
    
        Place Units - Goblins
            4 shooterss, 2 stabberss and 1 trolls placed in Moria
    
        Turn Complete - Goblins
            Goblins collect 19 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Goblins : -4.67
    Elves : 1.00
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Elves round 2

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 2
    
        Purchase Units - Elves
            Elves buy 13 hobbitss; Remaining resources: 0 PUs; 
    
        Combat Move - Elves
            1 wizard moved from Celebran to Isengard
            4 hunterss and 1 wizard moved from Fangorn to Isengard
            3 hunterss moved from Rivendell to N. Caves
            1 hunters moved from Drimrill Dale to N. Caves
            1 ents moved from Carrock to Anduin West Bank
                  Elves take Anduin West Bank from Goblins
            3 hunterss and 1 wizard moved from N. Dale to Celduin
            3 hunterss and 1 wizard moved from N. Dale to S. Dale
            1 ents moved from Lonely Mtn. to N. Dale
            2 hunterss moved from Gladden to S. Mirkwood
            1 ents moved from W. Mirkwood to S. Mirkwood
            1 ents moved from Gladden to S. Mirkwood
            1 hobbits moved from Rivendell to Eregion
            6 hunterss and 2 wizards moved from Eregion to S. Caves
                  Elves take N. Dunland from Goblins
    
        Combat - Elves
            Battle in S. Mirkwood
                Elves attack with 2 entss and 2 hunterss
                Saruman defend with 1 urukhai
                    Elves roll dice for 2 entss and 2 hunterss in S. Mirkwood, round 2 : 0/4 hits, 1.67 expected hits
                    Goblins roll dice for 1 urukhai in S. Mirkwood, round 2 : 1/1 hits, 0.33 expected hits
                    1 hunters owned by the Elves lost in S. Mirkwood
                    Elves roll dice for 2 entss and 1 hunters in S. Mirkwood, round 3 : 1/3 hits, 1.33 expected hits
                    Goblins roll dice for 1 urukhai in S. Mirkwood, round 3 : 0/1 hits, 0.33 expected hits
                    1 urukhai owned by the Saruman lost in S. Mirkwood
                Elves win, taking S. Mirkwood from Goblins with 2 entss and 1 hunters remaining. Battle score for attacker is 1
                Casualties for Elves: 1 hunters
                Casualties for Saruman: 1 urukhai
            Battle in Isengard
                Elves attack with 4 hunterss and 2 wizards
                Saruman defend with 1 castle, 2 towers, 1 urukhai and 1 wizard
                    Elves roll dice for 4 hunterss and 2 wizards in Isengard, round 2 : 3/6 hits, 2.67 expected hits
                    Saruman roll dice for 2 towers, 1 urukhai and 1 wizard in Isengard, round 2 : 3/4 hits, 2.33 expected hits
                    3 hunterss owned by the Elves, 1 urukhai owned by the Saruman and 2 towers owned by the Saruman lost in Isengard
                    Elves roll dice for 1 hunters and 2 wizards in Isengard, round 3 : 0/3 hits, 1.67 expected hits
                    Saruman roll dice for 1 wizard in Isengard, round 3 : 0/1 hits, 0.67 expected hits
                    Elves roll dice for 1 hunters and 2 wizards in Isengard, round 4 : 1/3 hits, 1.67 expected hits
                    Saruman roll dice for 1 wizard in Isengard, round 4 : 0/1 hits, 0.67 expected hits
                    1 wizard owned by the Saruman lost in Isengard
                Elves captures 14PUs while taking Saruman capital
                Elves win, taking Isengard from Saruman with 1 hunters and 2 wizards remaining. Battle score for attacker is 11
                Casualties for Elves: 3 hunterss
                Casualties for Saruman: 2 towers, 1 urukhai and 1 wizard
            Battle in N. Caves
                Elves attack with 4 hunterss
                Goblins defend with 1 castle, 1 shooters and 1 stabbers
                    Elves roll dice for 4 hunterss in N. Caves, round 2 : 1/4 hits, 1.33 expected hits
                    Goblins roll dice for 1 shooters and 1 stabbers in N. Caves, round 2 : 0/2 hits, 0.50 expected hits
                    1 stabbers owned by the Goblins lost in N. Caves
                    Elves roll dice for 4 hunterss in N. Caves, round 3 : 0/4 hits, 1.33 expected hits
                    Goblins roll dice for 1 shooters in N. Caves, round 3 : 1/1 hits, 0.33 expected hits
                    1 hunters owned by the Elves lost in N. Caves
                    Elves roll dice for 3 hunterss in N. Caves, round 4 : 2/3 hits, 1.00 expected hits
                    Goblins roll dice for 1 shooters in N. Caves, round 4 : 0/1 hits, 0.33 expected hits
                    1 shooters owned by the Goblins lost in N. Caves
                Elves win, taking N. Caves from Goblins with 3 hunterss remaining. Battle score for attacker is 0
                Casualties for Goblins: 1 shooters and 1 stabbers
                Casualties for Elves: 1 hunters
            Battle in S. Caves
                Elves attack with 6 hunterss and 2 wizards
                Goblins defend with 1 castle, 4 shooterss and 4 stabberss
                    Elves roll dice for 6 hunterss and 2 wizards in S. Caves, round 2 : 1/8 hits, 3.33 expected hits
                    Goblins roll dice for 4 shooterss and 4 stabberss in S. Caves, round 2 : 1/8 hits, 2.00 expected hits
                    1 hunters owned by the Elves and 1 stabbers owned by the Goblins lost in S. Caves
                    Elves roll dice for 5 hunterss and 2 wizards in S. Caves, round 3 : 2/7 hits, 3.00 expected hits
                    Goblins roll dice for 4 shooterss and 3 stabberss in S. Caves, round 3 : 2/7 hits, 1.83 expected hits
                    2 hunterss owned by the Elves and 2 stabberss owned by the Goblins lost in S. Caves
                    Elves roll dice for 3 hunterss and 2 wizards in S. Caves, round 4 : 2/5 hits, 2.33 expected hits
                    Goblins roll dice for 4 shooterss and 1 stabbers in S. Caves, round 4 : 1/5 hits, 1.50 expected hits
                    1 shooters owned by the Goblins, 1 hunters owned by the Elves and 1 stabbers owned by the Goblins lost in S. Caves
                    Elves roll dice for 2 hunterss and 2 wizards in S. Caves, round 5 : 2/4 hits, 2.00 expected hits
                    Goblins roll dice for 3 shooterss in S. Caves, round 5 : 1/3 hits, 1.00 expected hits
                    2 shooterss owned by the Goblins and 1 hunters owned by the Elves lost in S. Caves
                    Elves roll dice for 1 hunters and 2 wizards in S. Caves, round 6 : 3/3 hits, 1.67 expected hits
                    Goblins roll dice for 1 shooters in S. Caves, round 6 : 1/1 hits, 0.33 expected hits
                    1 shooters owned by the Goblins and 1 hunters owned by the Elves lost in S. Caves
                Elves win, taking S. Caves from Goblins with 2 wizards remaining. Battle score for attacker is -8
                Casualties for Elves: 6 hunterss
                Casualties for Goblins: 4 shooterss and 4 stabberss
            Battle in Celduin
                Elves attack with 3 hunterss and 1 wizard
                Rhun defend with 1 chariotArchers and 1 spearInfantry
                    Elves roll dice for 3 hunterss and 1 wizard in Celduin, round 2 : 3/4 hits, 1.67 expected hits
                    Rhun roll dice for 1 chariotArchers and 1 spearInfantry in Celduin, round 2 : 1/2 hits, 0.67 expected hits
                    1 spearInfantry owned by the Rhun, 1 hunters owned by the Elves and 1 chariotArchers owned by the Rhun lost in Celduin
                Elves win, taking Celduin from Rhun with 2 hunterss and 1 wizard remaining. Battle score for attacker is 4
                Casualties for Elves: 1 hunters
                Casualties for Rhun: 1 chariotArchers and 1 spearInfantry
            Battle in S. Dale
                Elves attack with 3 hunterss and 1 wizard
                Rhun defend with 1 chariotArchers and 1 spearInfantry
                    Elves roll dice for 3 hunterss and 1 wizard in S. Dale, round 2 : 2/4 hits, 1.67 expected hits
                    Rhun roll dice for 1 chariotArchers and 1 spearInfantry in S. Dale, round 2 : 1/2 hits, 0.67 expected hits
                    1 spearInfantry owned by the Rhun, 1 hunters owned by the Elves and 1 chariotArchers owned by the Rhun lost in S. Dale
                Elves win, taking S. Dale from Rhun with 2 hunterss and 1 wizard remaining. Battle score for attacker is 4
                Casualties for Elves: 1 hunters
                Casualties for Rhun: 1 chariotArchers and 1 spearInfantry
    
        Non Combat Move - Elves
    
        Place Units - Elves
            4 hobbitss placed in Lorien
            8 hobbitss placed in Rivendell
            1 hobbits placed in High Mirkwood
    
        Turn Complete - Elves
            Elves collect 45 PUs; end with 59 PUs
    

    Combat Hit Differential Summary :

    Goblins : -0.50
    Saruman : -0.67
    Elves : -5.33
    Rhun : 0.67
    

    Savegame


  • TripleA Turn Summary: Haradrim round 2

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 2
    
        Purchase Units - Haradrim
            Haradrim buy 1 galleon and 5 rafts; Remaining resources: 0 PUs; 
    
        Combat Move - Haradrim
            1 galleon and 5 rafts moved from Bay of Harad to Harad Sea Coast
            2 caravels and 5 galleons moved from Umbar Peninsula Coast to Harad Sea Coast
            4 corsairss, 2 oliphants and 4 spearInfantrys moved from S. Ithilien to E. Osg.
            2 oliphants and 4 spearInfantrys moved from Debatable Land to S. Ithilien
            3 corsairss and 3 spearInfantrys moved from Umbar to Debatable Land
    
        Non Combat Move - Haradrim
    
        Place Units - Haradrim
            1 galleon and 5 rafts placed in Bay of Harad
    
        Turn Complete - Haradrim
            Haradrim collect 18 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Savegame

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