Test summary from TripleA, engine version: 2.6.14470, time: 8:36:13 AM
Savegame
L.O.T.R. - Whack Good (But Evil)- dawg Evil (But Good)
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the heading is rite
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TripleA Turn Summary: Saruman round 1
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 1 Purchase Units - Saruman Saruman buy 1 tower and 1 urukhai; Remaining resources: 0 PUs; Combat Move - Saruman 1 orcs moved from Isengard to Westfold 1 raiders moved from Isengard to Westfold 1 orcs moved from Isengard to S. Dunland 1 wizard moved from Isengard to S. Dunland Combat - Saruman Battle in Westfold Saruman attack with 1 orcs and 1 raiders Rohan defend with 1 spearInfantry Saruman roll dice for 1 orcs and 1 raiders in Westfold, round 2 : 1/2 hits, 0.50 expected hits Rohan roll dice for 1 spearInfantry in Westfold, round 2 : 1/1 hits, 0.33 expected hits 1 spearInfantry owned by the Rohan and 1 orcs owned by the Saruman lost in Westfold Saruman win, taking Westfold from Rohan with 1 raiders remaining. Battle score for attacker is 0 Casualties for Saruman: 1 orcs Casualties for Rohan: 1 spearInfantry Battle in S. Dunland Saruman attack with 1 orcs and 1 wizard Neutral defend with 1 spearInfantry Saruman roll dice for 1 orcs and 1 wizard in S. Dunland, round 2 : 0/2 hits, 0.83 expected hits Neutral roll dice for 1 spearInfantry in S. Dunland, round 2 : 0/1 hits, 0.33 expected hits Saruman roll dice for 1 orcs and 1 wizard in S. Dunland, round 3 : 1/2 hits, 0.83 expected hits Neutral roll dice for 1 spearInfantry in S. Dunland, round 3 : 0/1 hits, 0.33 expected hits 1 spearInfantry owned by the Neutral lost in S. Dunland Saruman loses 0 PUs for violating S. Dunlands neutrality. Saruman win, taking S. Dunland from Neutral with 1 orcs and 1 wizard remaining. Battle score for attacker is 3 Casualties for Neutral: 1 spearInfantry Non Combat Move - Saruman Place Units - Saruman 1 tower and 1 urukhai placed in Isengard Turn Complete - Saruman Saruman collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
Saruman : -0.17 Neutral : -0.67 Rohan : 0.67
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TripleA Turn Summary: Freefolk round 1
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 1 Purchase Units - Freefolk Freefolk buy 3 hobbitss and 2 lightCavalrys; Remaining resources: 0 PUs; Combat Move - Freefolk 1 archers moved from Breelands to E. Arnor 2 archerss and 3 spearInfantrys moved from Bree to S. Downs 1 archers and 1 spearInfantry moved from S. Arthedain to Minhiriath 2 hobbitss moved from Shire to Minhiriath 1 lightCavalry moved from Breelands to E. Arnor 1 archers and 2 spearInfantrys moved from Fornost to Breelands 2 hobbitss moved from Hobbiton to Shire Combat - Freefolk Battle in Minhiriath Freefolk attack with 1 archers, 2 hobbitss and 1 spearInfantry Neutral defend with 1 spearInfantry Freefolk roll dice for 1 archers, 2 hobbitss and 1 spearInfantry in Minhiriath, round 2 : 0/3 hits, 0.50 expected hits Neutral roll dice for 1 spearInfantry in Minhiriath, round 2 : 0/1 hits, 0.33 expected hits Freefolk roll dice for 1 archers, 2 hobbitss and 1 spearInfantry in Minhiriath, round 3 : 0/3 hits, 0.50 expected hits Neutral roll dice for 1 spearInfantry in Minhiriath, round 3 : 0/1 hits, 0.33 expected hits Freefolk roll dice for 1 archers, 2 hobbitss and 1 spearInfantry in Minhiriath, round 4 : 0/3 hits, 0.50 expected hits Neutral roll dice for 1 spearInfantry in Minhiriath, round 4 : 0/1 hits, 0.33 expected hits Freefolk roll dice for 1 archers, 2 hobbitss and 1 spearInfantry in Minhiriath, round 5 : 1/3 hits, 0.50 expected hits Neutral roll dice for 1 spearInfantry in Minhiriath, round 5 : 0/1 hits, 0.33 expected hits 1 spearInfantry owned by the Neutral lost in Minhiriath Freefolk loses 0 PUs for violating Minhiriaths neutrality. Freefolk win, taking Minhiriath from Neutral with 1 archers, 2 hobbitss and 1 spearInfantry remaining. Battle score for attacker is 3 Casualties for Neutral: 1 spearInfantry Battle in E. Arnor Freefolk attack with 1 archers and 1 lightCavalry Neutral defend with 1 spearInfantry Freefolk roll dice for 1 archers and 1 lightCavalry in E. Arnor, round 2 : 0/2 hits, 0.50 expected hits Neutral roll dice for 1 spearInfantry in E. Arnor, round 2 : 0/1 hits, 0.33 expected hits Freefolk roll dice for 1 archers and 1 lightCavalry in E. Arnor, round 3 : 1/2 hits, 0.50 expected hits Neutral roll dice for 1 spearInfantry in E. Arnor, round 3 : 0/1 hits, 0.33 expected hits 1 spearInfantry owned by the Neutral lost in E. Arnor Freefolk loses 0 PUs for violating E. Arnors neutrality. Freefolk win, taking E. Arnor from Neutral with 1 archers and 1 lightCavalry remaining. Battle score for attacker is 3 Casualties for Neutral: 1 spearInfantry Non Combat Move - Freefolk Place Units - Freefolk 3 hobbitss placed in Bree 2 lightCavalrys placed in Hobbiton Turn Complete - Freefolk Freefolk collect 16 PUs; end with 16 PUs
Combat Hit Differential Summary :
Neutral : -2.00 Freefolk : -1.00
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TripleA Turn Summary: Mordor round 1
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 1 Purchase Units - Mordor Mordor buy 2 orcss, 2 siegeTowers and 1 trolls; Remaining resources: 0 PUs; Combat Move - Mordor Mordor loses 0 PUs for violating Dagorlads neutrality. 1 orcs moved from Minas Morgul to N. Ithilien Mordor take N. Ithilien from Gondor 6 orcss moved from Gorgoroth to Minas Morgul 3 nazguls moved from Barad Dur to Minas Morgul 1 orcs moved from Udun to Dagorlad Mordor take Dagorlad from Neutral 1 orcs moved from Udun to Dagorlad 3 orcss, 1 siegeTower and 2 trollss moved from Dol Goldur to S. Mirkwood 7 orcss and 6 siegeTowers moved from Minas Morgul to S. Ithilien Mordor take S. Ithilien from Gondor Combat - Mordor Battle in S. Mirkwood Mordor attack with 3 orcss, 1 siegeTower and 2 trollss Elves defend with 2 entss and 2 hunterss Mordor roll dice for 3 orcss, 1 siegeTower and 2 trollss in S. Mirkwood, round 2 : 1/6 hits, 2.00 expected hits Elves roll dice for 2 entss and 2 hunterss in S. Mirkwood, round 2 : 3/4 hits, 2.00 expected hits 1 hunters owned by the Elves and 3 orcss owned by the Mordor lost in S. Mirkwood Mordor roll dice for 1 siegeTower and 2 trollss in S. Mirkwood, round 3 : 2/3 hits, 1.50 expected hits Elves roll dice for 2 entss and 1 hunters in S. Mirkwood, round 3 : 2/3 hits, 1.50 expected hits 1 hunters owned by the Elves, 1 ents owned by the Elves, 1 trolls owned by the Mordor and 1 siegeTower owned by the Mordor lost in S. Mirkwood Mordor roll dice for 1 trolls in S. Mirkwood, round 4 : 0/1 hits, 0.50 expected hits Elves roll dice for 1 ents in S. Mirkwood, round 4 : 1/1 hits, 0.50 expected hits 1 trolls owned by the Mordor lost in S. Mirkwood Elves win with 1 ents remaining. Battle score for attacker is -12 Casualties for Mordor: 3 orcss, 1 siegeTower and 2 trollss Casualties for Elves: 1 ents and 2 hunterss Non Combat Move - Mordor Place Units - Mordor 1 trolls placed in Minas Morgul 1 orcs and 1 siegeTower placed in Minas Morgul 1 orcs and 1 siegeTower placed in Dol Goldur Turn Complete - Mordor Mordor collect 22 PUs; end with 22 PUs
Combat Hit Differential Summary :
Mordor : -1.00 Elves : 2.00
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TripleA Turn Summary: Rohan round 1
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 1 Purchase Units - Rohan Rohan buy 3 heavyCavalrys and 1 spearInfantry; Remaining resources: 0 PUs; Combat Move - Rohan 1 heavyCavalry and 4 spearInfantrys moved from Eastfold to Westfold 1 spearInfantry moved from Helms Deep to Westfold 2 heavyCavalrys and 8 lightCavalrys moved from E. Emnet to Westfold Combat - Rohan Battle in Westfold Rohan attack with 3 heavyCavalrys, 8 lightCavalrys and 5 spearInfantrys Saruman defend with 1 raiders Rohan roll dice for 3 heavyCavalrys, 8 lightCavalrys and 5 spearInfantrys in Westfold, round 2 : 5/16 hits, 5.00 expected hits Saruman roll dice for 1 raiders in Westfold, round 2 : 0/1 hits, 0.17 expected hits 1 raiders owned by the Saruman lost in Westfold Rohan win, taking Westfold from Saruman with 3 heavyCavalrys, 8 lightCavalrys and 5 spearInfantrys remaining. Battle score for attacker is 4 Casualties for Saruman: 1 raiders Non Combat Move - Rohan Place Units - Rohan 3 heavyCavalrys and 1 spearInfantry placed in Helms Deep Turn Complete - Rohan Rohan collect 18 PUs; end with 18 PUs
Combat Hit Differential Summary :
Saruman : -0.17 Rohan : 0.00
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TripleA Turn Summary: Goblins round 1
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 1 Purchase Units - Goblins Goblins buy 5 shooterss and 1 stabbers; Remaining resources: 0 PUs; Combat Move - Goblins Goblins loses 0 PUs for violating Celebrans neutrality. Goblins loses 0 PUs for violating Enedwaiths neutrality. Goblins loses 0 PUs for violating Celebrans neutrality. Goblins loses 0 PUs for violating Celebrans neutrality. Goblins loses 0 PUs for violating Drimrill Dales neutrality. Goblins loses 0 PUs for violating Eregions neutrality. Goblins loses 0 PUs for violating Anduin West Banks neutrality. Goblins loses 0 PUs for violating Celebrans neutrality. Goblins loses 0 PUs for violating Eregions neutrality. Goblins loses 0 PUs for violating Drimrill Dales neutrality. Goblins loses 0 PUs for violating Anduin West Banks neutrality. 1 shooters moved from Moria to Celebran Goblins take Celebran from Neutral 1 shooters moved from N. Caves to Eregion Goblins take Eregion from Neutral 1 shooters moved from N. Caves to Drimrill Dale Goblins take Drimrill Dale from Neutral 1 stabbers moved from N. Caves to Anduin West Bank Goblins take Anduin West Bank from Neutral 1 bats moved from Moria to N. Dunland 1 shooters and 1 stabbers moved from S. Caves to N. Dunland 2 wargss moved from Dol Goldur to S. Mirkwood Combat - Goblins Battle in N. Dunland Goblins attack with 1 bats, 1 shooters and 1 stabbers Neutral defend with 1 spearInfantry Goblins roll dice for 1 bats, 1 shooters and 1 stabbers in N. Dunland, round 2 : 0/2 hits, 0.67 expected hits Neutral roll dice for 1 spearInfantry in N. Dunland, round 2 : 1/1 hits, 0.33 expected hits 1 shooters owned by the Goblins lost in N. Dunland Goblins roll dice for 1 bats and 1 stabbers in N. Dunland, round 3 : 1/2 hits, 0.50 expected hits Neutral roll dice for 1 spearInfantry in N. Dunland, round 3 : 0/1 hits, 0.33 expected hits 1 spearInfantry owned by the Neutral lost in N. Dunland Goblins loses 0 PUs for violating N. Dunlands neutrality. Goblins win, taking N. Dunland from Neutral with 1 bats and 1 stabbers remaining. Battle score for attacker is 1 Casualties for Goblins: 1 shooters Casualties for Neutral: 1 spearInfantry Battle in S. Mirkwood Goblins attack with 2 wargss Elves defend with 1 ents Goblins roll dice for 2 wargss in S. Mirkwood, round 2 : 1/2 hits, 0.67 expected hits Elves roll dice for 1 ents in S. Mirkwood, round 2 : 0/1 hits, 0.50 expected hits 1 ents owned by the Elves lost in S. Mirkwood Goblins win, taking S. Mirkwood from Elves with 2 wargss remaining. Battle score for attacker is 5 Casualties for Elves: 1 ents Non Combat Move - Goblins 1 bats moved from N. Dunland to Moria 2 wargss moved from N. Caves to Moria 1 bats moved from N. Caves to Moria 1 wargs moved from S. Caves to Isengard Place Units - Goblins 2 shooterss placed in S. Caves 2 shooterss placed in N. Caves 1 shooters and 1 stabbers placed in Moria Turn Complete - Goblins Goblins collect 18 PUs; end with 18 PUs
Combat Hit Differential Summary :
Goblins : 0.17 Neutral : 0.33 Elves : -0.50
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TripleA Turn Summary: Elves round 1
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 1 Purchase Units - Elves Elves buy 5 hobbitss and 3 hunterss; Remaining resources: 0 PUs; Combat Move - Elves Elves loses 0 PUs for violating Gladdens neutrality. Elves loses 0 PUs for violating Gladdens neutrality. Elves loses 0 PUs for violating Carrocks neutrality. Elves loses 0 PUs for violating Withered Heaths neutrality. 2 eagless moved from Lorien to Isengard 8 entss moved from Fangorn to Isengard 1 eagles moved from W. Mirkwood to Isengard 1 ents moved from W. Mirkwood to Gladden Elves take Gladden from Neutral 1 ents moved from E. Mirkwood to W. Mirkwood 1 eagles moved from E. Mirkwood to Drimrill Dale 1 hunters moved from Lorien to Drimrill Dale 1 hunters and 1 wizard moved from Lorien to Celebran 2 hunterss moved from N. Mirkwood to Gladden 1 ents moved from N. Mirkwood to Carrock Elves take Carrock from Neutral 6 hunterss moved from High Mirkwood to N. Dale 2 wizards moved from High Mirkwood to N. Dale 1 ents moved from High Mirkwood to Lonely Mtn. 1 hobbits, 6 hunterss and 2 wizards moved from Rivendell to Eregion Combat - Elves Battle in Celebran Elves attack with 1 hunters and 1 wizard Goblins defend with 1 shooters Elves roll dice for 1 hunters and 1 wizard in Celebran, round 2 : 0/2 hits, 1.00 expected hits Goblins roll dice for 1 shooters in Celebran, round 2 : 0/1 hits, 0.33 expected hits Elves roll dice for 1 hunters and 1 wizard in Celebran, round 3 : 0/2 hits, 1.00 expected hits Goblins roll dice for 1 shooters in Celebran, round 3 : 0/1 hits, 0.33 expected hits Elves roll dice for 1 hunters and 1 wizard in Celebran, round 4 : 1/2 hits, 1.00 expected hits Goblins roll dice for 1 shooters in Celebran, round 4 : 1/1 hits, 0.33 expected hits 1 shooters owned by the Goblins and 1 hunters owned by the Elves lost in Celebran Elves win, taking Celebran from Goblins with 1 wizard remaining. Battle score for attacker is -2 Casualties for Elves: 1 hunters Casualties for Goblins: 1 shooters Battle in Drimrill Dale Elves attack with 1 eagles and 1 hunters Goblins defend with 1 shooters Elves roll dice for 1 eagles and 1 hunters in Drimrill Dale, round 2 : 0/2 hits, 0.67 expected hits Goblins roll dice for 1 shooters in Drimrill Dale, round 2 : 1/1 hits, 0.33 expected hits 1 hunters owned by the Elves lost in Drimrill Dale Elves roll dice for 1 eagles in Drimrill Dale, round 3 : 1/1 hits, 0.33 expected hits Goblins roll dice for 1 shooters in Drimrill Dale, round 3 : 0/1 hits, 0.33 expected hits 1 shooters owned by the Goblins lost in Drimrill Dale Elves win with 1 eagles remaining. Battle score for attacker is -2 Casualties for Elves: 1 hunters Casualties for Goblins: 1 shooters Battle in Eregion Elves attack with 1 hobbits, 6 hunterss and 2 wizards Goblins defend with 1 shooters Elves roll dice for 1 hobbits, 6 hunterss and 2 wizards in Eregion, round 2 : 1/9 hits, 3.50 expected hits Goblins roll dice for 1 shooters in Eregion, round 2 : 1/1 hits, 0.33 expected hits 1 shooters owned by the Goblins and 1 hobbits owned by the Elves lost in Eregion Elves win, taking Eregion from Goblins with 6 hunterss and 2 wizards remaining. Battle score for attacker is 0 Casualties for Elves: 1 hobbits Casualties for Goblins: 1 shooters Battle in Isengard Elves attack with 3 eagless and 8 entss Goblins defend with 5 wargss; Saruman defend with 1 castle, 4 fortificationss, 3 raiderss, 2 towers and 9 urukhais Elves roll dice for 3 eagless and 8 entss in Isengard, round 2 : 7/11 hits, 5.00 expected hits Saruman roll dice for 4 fortificationss, 3 raiderss, 2 towers, 9 urukhais and 5 wargss in Isengard, round 2 : 8/23 hits, 6.33 expected hits 5 entss owned by the Elves, 3 raiderss owned by the Saruman, 3 eagless owned by the Elves and 4 fortificationss owned by the Saruman lost in Isengard Elves roll dice for 3 entss in Isengard, round 3 : 1/3 hits, 1.50 expected hits Saruman roll dice for 2 towers, 9 urukhais and 5 wargss in Isengard, round 3 : 5/16 hits, 5.17 expected hits 1 wargs owned by the Goblins and 3 entss owned by the Elves lost in Isengard Saruman win with 2 towers, 9 urukhais and 4 wargss remaining. Battle score for attacker is -33 Casualties for Elves: 3 eagless and 8 entss Casualties for Saruman: 4 fortificationss and 3 raiderss Casualties for Goblins: 1 wargs Non Combat Move - Elves Turning on Edit Mode EDIT: Removing units owned by Elves from Drimrill Dale: 1 eagles EDIT: Changing ownership of Drimrill Dale from Goblins to Elves EDIT: Adding units owned by Elves to Drimrill Dale: 1 hunters EDIT: Turning off Edit Mode 4 hunterss and 1 wizard moved from Lorien to Fangorn Place Units - Elves 5 hobbitss and 3 hunterss placed in Rivendell Turn Complete - Elves Elves collect 26 PUs; end with 26 PUs
Combat Hit Differential Summary :
Goblins : 1.00 Saruman : 1.50 Elves : -3.00
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TripleA Turn Summary: Haradrim round 1
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 1 Purchase Units - Haradrim Haradrim buy 1 galleon and 5 rafts; Remaining resources: 0 PUs; Combat Move - Haradrim Haradrim loses 0 PUs for violating Debatable Lands neutrality. 3 corsairss and 3 spearInfantrys moved from City of Corsairs to Umbar 1 oliphant and 2 spearInfantrys moved from Umbar to Debatable Land Haradrim take Debatable Land from Neutral 1 oliphant and 2 spearInfantrys moved from N. Haradwaith to Debatable Land 2 oliphants and 4 spearInfantrys moved from Harad Road to S. Ithilien 4 corsairss moved from Minas Morgul to S. Ithilien 1 galleon moved from Harnen to Umbar Peninsula Coast 4 galleons moved from Bay of Harad to Umbar Peninsula Coast Combat - Haradrim Non Combat Move - Haradrim Place Units - Haradrim 1 galleon and 5 rafts placed in Bay of Harad Turn Complete - Haradrim Haradrim collect 18 PUs; end with 18 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Gondor round 1
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 1 Purchase Units - Gondor Gondor buy 1 galleon, 5 spearInfantrys and 2 towers; Remaining resources: 0 PUs; Combat Move - Gondor 2 galleons moved from Lefnui to S. Gondor Coast 2 galleons moved from Gilrain to S. Gondor Coast 1 galleon moved from Morthond to S. Gondor Coast 1 galleon moved from Morthond to Anduin Mouth 1 spearInfantry moved from Tolfolas to Anduin Mouth 1 spearInfantry moved from S. Gondor to Anduin Mouth 2 spearInfantrys moved from Anduin Mouth to W. Osg. 2 heavyCavalrys and 3 spearInfantrys moved from E. Osg. to W. Osg. 3 heavyCavalrys moved from Minas Tirith to W. Osg. 3 spearInfantrys, 4 towerGuards and 3 trebuches moved from Minas Tirith to Anorien 1 spearInfantry moved from Belfalas to Lebennin 3 heavyCavalrys moved from Anfalas to Lebennin 10 undeads moved from Paths of the Dead to Lamedon 3 spearInfantrys moved from Anfalas to Belfalas 3 spearInfantrys and 1 towerGuard moved from Andrast to Anfalas Non Combat Move - Gondor Place Units - Gondor 2 towers placed in W. Osg. 5 spearInfantrys placed in Minas Tirith 1 galleon placed in Morthond Turn Complete - Gondor Gondor collect 31 PUs; end with 31 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Rhun round 1
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 1 Purchase Units - Rhun Rhun buy 4 fortificationss and 2 spearInfantrys; Remaining resources: 0 PUs; Combat Move - Rhun Rhun loses 0 PUs for violating S. E. Rhovanions neutrality. Rhun loses 0 PUs for violating S. Rhovanions neutrality. Rhun loses 0 PUs for violating E. Rhovanions neutrality. 1 spearInfantry moved from S. Rhun to S. E. Rhovanion Rhun take S. E. Rhovanion from Neutral 1 spearInfantry moved from S. Rhun to S. Rhovanion Rhun take S. Rhovanion from Neutral 1 spearInfantry moved from Rhun to E. Rhovanion Rhun take E. Rhovanion from Neutral 1 spearInfantry moved from Rhun to Celduin 1 chariotArchers moved from N. Rhun to Celduin 1 spearInfantry moved from N. Rhun to S. Dale 1 chariotArchers moved from N. Rhun to S. Dale Combat - Rhun Battle in S. Dale Rhun attack with 1 chariotArchers and 1 spearInfantry Dale defend with 1 archers Rhun roll dice for 1 chariotArchers and 1 spearInfantry in S. Dale, round 2 : 0/2 hits, 0.67 expected hits Dale roll dice for 1 archers in S. Dale, round 2 : 0/1 hits, 0.33 expected hits Rhun roll dice for 1 chariotArchers and 1 spearInfantry in S. Dale, round 3 : 0/2 hits, 0.67 expected hits Dale roll dice for 1 archers in S. Dale, round 3 : 0/1 hits, 0.33 expected hits Rhun roll dice for 1 chariotArchers and 1 spearInfantry in S. Dale, round 4 : 1/2 hits, 0.67 expected hits Dale roll dice for 1 archers in S. Dale, round 4 : 0/1 hits, 0.33 expected hits 1 archers owned by the Dale lost in S. Dale Rhun win, taking S. Dale from Dale with 1 chariotArchers and 1 spearInfantry remaining. Battle score for attacker is 3 Casualties for Dale: 1 archers Battle in Celduin Rhun attack with 1 chariotArchers and 1 spearInfantry Neutral defend with 1 spearInfantry Rhun roll dice for 1 chariotArchers and 1 spearInfantry in Celduin, round 2 : 1/2 hits, 0.67 expected hits Neutral roll dice for 1 spearInfantry in Celduin, round 2 : 0/1 hits, 0.33 expected hits 1 spearInfantry owned by the Neutral lost in Celduin Rhun loses 0 PUs for violating Celduins neutrality. Rhun win, taking Celduin from Neutral with 1 chariotArchers and 1 spearInfantry remaining. Battle score for attacker is 3 Casualties for Neutral: 1 spearInfantry Non Combat Move - Rhun 2 chariotArcherss, 4 spearInfantrys and 2 warChariots moved from N. Rhun to Rhun 3 chariotArcherss moved from S. Rhun to E. Rhovanion 2 warChariots moved from Udun to S. Rhovanion Place Units - Rhun 4 fortificationss and 2 spearInfantrys placed in Rhun Turn Complete - Rhun Rhun collect 19 PUs; end with 19 PUs
Combat Hit Differential Summary :
Neutral : -0.33 Dale : -1.00 Rhun : -0.67
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TripleA Turn Summary: Dale round 1
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 1 Purchase Units - Dale Dale buy 1 archers and 2 spearInfantrys; Remaining resources: 0 PUs; Combat Move - Dale 3 archerss and 3 spearInfantrys moved from Lake Town to N. Dale 1 heavyCavalry and 2 spearInfantrys moved from N. Dale to N. Rhun Combat - Dale Battle in N. Rhun Dale attack with 1 heavyCavalry and 2 spearInfantrys Rhun defend with 1 spearInfantry Dale roll dice for 1 heavyCavalry and 2 spearInfantrys in N. Rhun, round 2 : 1/3 hits, 0.83 expected hits Rhun roll dice for 1 spearInfantry in N. Rhun, round 2 : 1/1 hits, 0.33 expected hits 1 spearInfantry owned by the Rhun and 1 spearInfantry owned by the Dale lost in N. Rhun Dale win, taking N. Rhun from Rhun with 1 heavyCavalry and 1 spearInfantry remaining. Battle score for attacker is 0 Casualties for Dale: 1 spearInfantry Casualties for Rhun: 1 spearInfantry Non Combat Move - Dale Place Units - Dale 1 archers and 2 spearInfantrys placed in Lake Town Turn Complete - Dale Dale collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
Dale : 0.17 Rhun : 0.67
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TripleA Turn Summary: Khand round 1
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 1 Purchase Units - Khand Khand buy 2 warWolvess and 1 xbowInfantry; Remaining resources: 0 PUs; Combat Move - Khand 2 raiderCavalrys, 4 raiderss, 1 warWolves and 2 xbowInfantrys moved from Khand to Harad Road 3 raiderss moved from S. Khand to Khand 1 raiderCavalry moved from Harad Road to S. Gondor Khand take S. Gondor from Gondor 1 raiderCavalry and 1 warWolves moved from Harad Road to S. Ithilien 1 raiderCavalry moved from S. Ithilien to E. Osg. Khand take E. Osg. from Gondor Combat - Khand Non Combat Move - Khand Place Units - Khand 2 warWolvess and 1 xbowInfantry placed in Khand Turn Complete - Khand Khand collect 13 PUs; end with 13 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Dwarves round 1
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 1 Purchase Units - Dwarves Dwarves buy 2 cannons and 1 mortar; Remaining resources: 0 PUs; Combat Move - Dwarves 3 axeInfantrys and 2 berzerkerss moved from Iron Hills to N. Rhun 6 axeInfantrys, 2 cannons and 2 phalanxs moved from Lonely Mtn. to N. Dale Non Combat Move - Dwarves Place Units - Dwarves 2 cannons and 1 mortar placed in Iron Hills Turn Complete - Dwarves Dwarves collect 16 PUs; end with 16 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Saruman round 2
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 2 Purchase Units - Saruman Saruman buy 10 fortificationss; Remaining resources: 0 PUs; Combat Move - Saruman Saruman loses 0 PUs for violating Enedwaiths neutrality. Saruman loses 0 PUs for violating Enedwaiths neutrality. Saruman loses 0 PUs for violating Anduin East Banks neutrality. Saruman loses 0 PUs for violating Rhovanions neutrality. 1 orcs moved from S. Dunland to Enedwaith Saruman take Enedwaith from Neutral 1 wizard moved from S. Dunland to Isengard 4 urukhais moved from Dol Goldur to S. Mirkwood 1 urukhai moved from S. Mirkwood to Anduin East Bank Saruman take Anduin East Bank from Neutral 1 urukhai moved from S. Mirkwood to Rhovanion Saruman take Rhovanion from Neutral 2 urukhais moved from S. Mirkwood to W. Mirkwood Combat - Saruman Battle in W. Mirkwood Saruman attack with 2 urukhais Elves defend with 1 ents Saruman roll dice for 2 urukhais in W. Mirkwood, round 2 : 0/2 hits, 0.67 expected hits Elves roll dice for 1 ents in W. Mirkwood, round 2 : 0/1 hits, 0.50 expected hits Saruman roll dice for 2 urukhais in W. Mirkwood, round 3 : 0/2 hits, 0.67 expected hits Elves roll dice for 1 ents in W. Mirkwood, round 3 : 1/1 hits, 0.50 expected hits 1 urukhai owned by the Saruman lost in W. Mirkwood 1 urukhai retreated to S. Mirkwood Elves win with 1 ents remaining. Battle score for attacker is -5 Casualties for Saruman: 1 urukhai Non Combat Move - Saruman Place Units - Saruman 10 fortificationss placed in Isengard Turn Complete - Saruman Saruman collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
Saruman : -1.33 Elves : 0.00
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TripleA Turn Summary: Freefolk round 2
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 2 Purchase Units - Freefolk Freefolk buy 4 lightCavalrys; Remaining resources: 0 PUs; Combat Move - Freefolk Freefolk loses 0 PUs for violating N. Enedwaiths neutrality. 1 archers moved from E. Arnor to Cardolan 1 lightCavalry moved from E. Arnor to Cardolan 2 archerss and 3 spearInfantrys moved from S. Downs to Cardolan 1 archers, 2 hobbitss and 1 spearInfantry moved from Minhiriath to N. Enedwaith Freefolk take N. Enedwaith from Neutral 2 hobbitss moved from Shire to Minhiriath 3 hobbitss moved from Bree to S. Downs 1 archers and 2 spearInfantrys moved from Breelands to S. Downs 2 lightCavalrys moved from Hobbiton to Cardolan Combat - Freefolk Battle in Cardolan Freefolk attack with 3 archerss, 3 lightCavalrys and 3 spearInfantrys Neutral defend with 1 spearInfantry Freefolk roll dice for 3 archerss, 3 lightCavalrys and 3 spearInfantrys in Cardolan, round 2 : 3/9 hits, 2.50 expected hits Neutral roll dice for 1 spearInfantry in Cardolan, round 2 : 0/1 hits, 0.33 expected hits 1 spearInfantry owned by the Neutral lost in Cardolan Freefolk loses 0 PUs for violating Cardolans neutrality. Freefolk win, taking Cardolan from Neutral with 3 archerss, 3 lightCavalrys and 3 spearInfantrys remaining. Battle score for attacker is 3 Casualties for Neutral: 1 spearInfantry Non Combat Move - Freefolk Place Units - Freefolk 3 lightCavalrys placed in Bree 1 lightCavalry placed in Hobbiton Turn Complete - Freefolk Freefolk collect 18 PUs; end with 18 PUs
Combat Hit Differential Summary :
Neutral : -0.33 Freefolk : 0.50
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TripleA Turn Summary: Mordor round 2
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 2 Purchase Units - Mordor Mordor buy 4 orcss, 1 siegeTower and 1 trolls; Remaining resources: 0 PUs; Combat Move - Mordor Mordor loses 0 PUs for violating S. Brown Landss neutrality. 7 orcss and 6 siegeTowers moved from S. Ithilien to E. Osg. 4 trollss moved from Minas Morgul to E. Osg. 3 nazguls moved from Minas Morgul to E. Osg. 7 orcss moved from Minas Morgul to S. Ithilien 1 siegeTower moved from Minas Morgul to S. Ithilien 1 orcs moved from Dagorlad to S. Brown Lands Mordor take S. Brown Lands from Neutral 1 orcs moved from Dagorlad to S. Rhovanion Combat - Mordor Non Combat Move - Mordor Place Units - Mordor 2 orcss placed in Dol Goldur 1 orcs, 1 siegeTower and 1 trolls placed in Minas Morgul 1 orcs placed in Udun Turn Complete - Mordor Mordor collect 22 PUs; end with 22 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Rohan round 2
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 2 Purchase Units - Rohan Rohan buy 1 heavyCavalry and 4 spearInfantrys; Remaining resources: 1 PUs; Combat Move - Rohan 3 heavyCavalrys moved from Helms Deep to Isengard 3 heavyCavalrys, 8 lightCavalrys and 5 spearInfantrys moved from Westfold to Isengard Combat - Rohan Battle in Isengard Rohan attack with 6 heavyCavalrys, 8 lightCavalrys and 5 spearInfantrys Goblins defend with 4 wargss; Saruman defend with 1 castle, 10 fortificationss, 2 towers, 9 urukhais and 1 wizard Rohan roll dice for 6 heavyCavalrys, 8 lightCavalrys and 5 spearInfantrys in Isengard, round 2 : 7/19 hits, 6.50 expected hits Saruman roll dice for 10 fortificationss, 2 towers, 9 urukhais, 4 wargss and 1 wizard in Isengard, round 2 : 4/26 hits, 7.33 expected hits 4 spearInfantrys owned by the Rohan and 7 fortificationss owned by the Saruman lost in Isengard Rohan roll dice for 6 heavyCavalrys, 8 lightCavalrys and 1 spearInfantry in Isengard, round 3 : 8/15 hits, 5.83 expected hits Saruman roll dice for 3 fortificationss, 2 towers, 9 urukhais, 4 wargss and 1 wizard in Isengard, round 3 : 3/19 hits, 6.17 expected hits 4 wargss owned by the Goblins, 1 urukhai owned by the Saruman, 1 spearInfantry owned by the Rohan, 3 fortificationss owned by the Saruman and 2 lightCavalrys owned by the Rohan lost in Isengard Rohan roll dice for 6 heavyCavalrys and 6 lightCavalrys in Isengard, round 4 : 5/12 hits, 5.00 expected hits Saruman roll dice for 2 towers, 8 urukhais and 1 wizard in Isengard, round 4 : 4/11 hits, 4.67 expected hits 5 urukhais owned by the Saruman and 4 lightCavalrys owned by the Rohan lost in Isengard Rohan roll dice for 6 heavyCavalrys and 2 lightCavalrys in Isengard, round 5 : 1/8 hits, 3.67 expected hits Saruman roll dice for 2 towers, 3 urukhais and 1 wizard in Isengard, round 5 : 6/6 hits, 3.00 expected hits 4 heavyCavalrys owned by the Rohan, 1 urukhai owned by the Saruman and 2 lightCavalrys owned by the Rohan lost in Isengard Rohan roll dice for 2 heavyCavalrys in Isengard, round 6 : 1/2 hits, 1.00 expected hits Saruman roll dice for 2 towers, 2 urukhais and 1 wizard in Isengard, round 6 : 4/5 hits, 2.67 expected hits 2 heavyCavalrys owned by the Rohan and 1 urukhai owned by the Saruman lost in Isengard Saruman win with 2 towers, 1 urukhai and 1 wizard remaining. Battle score for attacker is 3 Casualties for Rohan: 6 heavyCavalrys, 8 lightCavalrys and 5 spearInfantrys Casualties for Saruman: 10 fortificationss and 8 urukhais Casualties for Goblins: 4 wargss Non Combat Move - Rohan 1 spearInfantry moved from Helms Deep to Westfold Place Units - Rohan 4 spearInfantrys placed in Eastfold 1 heavyCavalry placed in Helms Deep Turn Complete - Rohan Rohan collect 18 PUs; end with 19 PUs
Combat Hit Differential Summary :
Saruman : -2.83 Rohan : 0.00
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TripleA Turn Summary: Goblins round 2
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 2 Purchase Units - Goblins Goblins buy 4 shooterss, 2 stabberss and 1 trolls; Remaining resources: 0 PUs; Combat Move - Goblins 1 stabbers moved from N. Dunland to S. Caves 1 wargs moved from S. Mirkwood to E. Emnet Goblins take Wold from Rohan Goblins take E. Emnet from Rohan 1 wargs moved from S. Mirkwood to Lorien 2 wargss moved from Dol Goldur to Lorien 2 batss moved from Moria to Lorien 1 stabbers moved from Anduin West Bank to Drimrill Dale 1 shooters and 1 stabbers moved from N. Caves to Drimrill Dale 1 shooters and 2 stabberss moved from Moria to Celebran Combat - Goblins Battle in Lorien Goblins attack with 2 batss and 3 wargss Elves defend with 1 castle and 3 towers Goblins roll dice for 2 batss and 3 wargss in Lorien, round 2 : 1/5 hits, 1.67 expected hits Elves roll dice for 3 towers in Lorien, round 2 : 2/3 hits, 2.00 expected hits 1 tower owned by the Elves and 2 wargss owned by the Goblins lost in Lorien Goblins roll dice for 2 batss and 1 wargs in Lorien, round 3 : 0/3 hits, 1.00 expected hits Elves roll dice for 2 towers in Lorien, round 3 : 2/2 hits, 1.33 expected hits 1 wargs owned by the Goblins and 1 bats owned by the Goblins lost in Lorien retreated to Lorien Elves win with 2 towers remaining. Battle score for attacker is -15 Casualties for Goblins: 1 bats and 3 wargss Casualties for Elves: 1 tower Battle in Drimrill Dale Goblins attack with 1 shooters and 2 stabberss Elves defend with 1 hunters Goblins roll dice for 1 shooters and 2 stabberss in Drimrill Dale, round 2 : 0/2 hits, 0.50 expected hits Elves roll dice for 1 hunters in Drimrill Dale, round 2 : 1/1 hits, 0.50 expected hits 1 stabbers owned by the Goblins lost in Drimrill Dale Goblins roll dice for 1 shooters and 1 stabbers in Drimrill Dale, round 3 : 0/1 hits, 0.33 expected hits Elves roll dice for 1 hunters in Drimrill Dale, round 3 : 1/1 hits, 0.50 expected hits 1 shooters owned by the Goblins lost in Drimrill Dale Goblins roll dice for 1 stabbers in Drimrill Dale, round 4 : 0/1 hits, 0.17 expected hits Elves roll dice for 1 hunters in Drimrill Dale, round 4 : 0/1 hits, 0.50 expected hits Goblins roll dice for 1 stabbers in Drimrill Dale, round 5 : 0/1 hits, 0.17 expected hits Elves roll dice for 1 hunters in Drimrill Dale, round 5 : 0/1 hits, 0.50 expected hits Goblins roll dice for 1 stabbers in Drimrill Dale, round 6 : 0/1 hits, 0.17 expected hits Elves roll dice for 1 hunters in Drimrill Dale, round 6 : 0/1 hits, 0.50 expected hits Goblins roll dice for 1 stabbers in Drimrill Dale, round 7 : 0/1 hits, 0.17 expected hits Elves roll dice for 1 hunters in Drimrill Dale, round 7 : 1/1 hits, 0.50 expected hits 1 stabbers owned by the Goblins lost in Drimrill Dale Elves win with 1 hunters remaining. Battle score for attacker is -6 Casualties for Goblins: 1 shooters and 2 stabberss Battle in Celebran Goblins attack with 1 shooters and 2 stabberss Elves defend with 1 wizard Goblins roll dice for 1 shooters and 2 stabberss in Celebran, round 2 : 0/2 hits, 0.50 expected hits Elves roll dice for 1 wizard in Celebran, round 2 : 0/1 hits, 0.67 expected hits Goblins roll dice for 1 shooters and 2 stabberss in Celebran, round 3 : 0/2 hits, 0.50 expected hits Elves roll dice for 1 wizard in Celebran, round 3 : 1/1 hits, 0.67 expected hits 1 shooters owned by the Goblins lost in Celebran Goblins roll dice for 2 stabberss in Celebran, round 4 : 0/2 hits, 0.33 expected hits Elves roll dice for 1 wizard in Celebran, round 4 : 1/1 hits, 0.67 expected hits 1 stabbers owned by the Goblins lost in Celebran Goblins roll dice for 1 stabbers in Celebran, round 5 : 0/1 hits, 0.17 expected hits Elves roll dice for 1 wizard in Celebran, round 5 : 1/1 hits, 0.67 expected hits 1 stabbers owned by the Goblins lost in Celebran Elves win with 1 wizard remaining. Battle score for attacker is -6 Casualties for Goblins: 1 shooters and 2 stabberss Non Combat Move - Goblins 1 bats moved from Lorien to Moria Place Units - Goblins 4 shooterss, 2 stabberss and 1 trolls placed in Moria Turn Complete - Goblins Goblins collect 19 PUs; end with 19 PUs
Combat Hit Differential Summary :
Goblins : -4.67 Elves : 1.00
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TripleA Turn Summary: Elves round 2
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 2 Purchase Units - Elves Elves buy 13 hobbitss; Remaining resources: 0 PUs; Combat Move - Elves 1 wizard moved from Celebran to Isengard 4 hunterss and 1 wizard moved from Fangorn to Isengard 3 hunterss moved from Rivendell to N. Caves 1 hunters moved from Drimrill Dale to N. Caves 1 ents moved from Carrock to Anduin West Bank Elves take Anduin West Bank from Goblins 3 hunterss and 1 wizard moved from N. Dale to Celduin 3 hunterss and 1 wizard moved from N. Dale to S. Dale 1 ents moved from Lonely Mtn. to N. Dale 2 hunterss moved from Gladden to S. Mirkwood 1 ents moved from W. Mirkwood to S. Mirkwood 1 ents moved from Gladden to S. Mirkwood 1 hobbits moved from Rivendell to Eregion 6 hunterss and 2 wizards moved from Eregion to S. Caves Elves take N. Dunland from Goblins Combat - Elves Battle in S. Mirkwood Elves attack with 2 entss and 2 hunterss Saruman defend with 1 urukhai Elves roll dice for 2 entss and 2 hunterss in S. Mirkwood, round 2 : 0/4 hits, 1.67 expected hits Goblins roll dice for 1 urukhai in S. Mirkwood, round 2 : 1/1 hits, 0.33 expected hits 1 hunters owned by the Elves lost in S. Mirkwood Elves roll dice for 2 entss and 1 hunters in S. Mirkwood, round 3 : 1/3 hits, 1.33 expected hits Goblins roll dice for 1 urukhai in S. Mirkwood, round 3 : 0/1 hits, 0.33 expected hits 1 urukhai owned by the Saruman lost in S. Mirkwood Elves win, taking S. Mirkwood from Goblins with 2 entss and 1 hunters remaining. Battle score for attacker is 1 Casualties for Elves: 1 hunters Casualties for Saruman: 1 urukhai Battle in Isengard Elves attack with 4 hunterss and 2 wizards Saruman defend with 1 castle, 2 towers, 1 urukhai and 1 wizard Elves roll dice for 4 hunterss and 2 wizards in Isengard, round 2 : 3/6 hits, 2.67 expected hits Saruman roll dice for 2 towers, 1 urukhai and 1 wizard in Isengard, round 2 : 3/4 hits, 2.33 expected hits 3 hunterss owned by the Elves, 1 urukhai owned by the Saruman and 2 towers owned by the Saruman lost in Isengard Elves roll dice for 1 hunters and 2 wizards in Isengard, round 3 : 0/3 hits, 1.67 expected hits Saruman roll dice for 1 wizard in Isengard, round 3 : 0/1 hits, 0.67 expected hits Elves roll dice for 1 hunters and 2 wizards in Isengard, round 4 : 1/3 hits, 1.67 expected hits Saruman roll dice for 1 wizard in Isengard, round 4 : 0/1 hits, 0.67 expected hits 1 wizard owned by the Saruman lost in Isengard Elves captures 14PUs while taking Saruman capital Elves win, taking Isengard from Saruman with 1 hunters and 2 wizards remaining. Battle score for attacker is 11 Casualties for Elves: 3 hunterss Casualties for Saruman: 2 towers, 1 urukhai and 1 wizard Battle in N. Caves Elves attack with 4 hunterss Goblins defend with 1 castle, 1 shooters and 1 stabbers Elves roll dice for 4 hunterss in N. Caves, round 2 : 1/4 hits, 1.33 expected hits Goblins roll dice for 1 shooters and 1 stabbers in N. Caves, round 2 : 0/2 hits, 0.50 expected hits 1 stabbers owned by the Goblins lost in N. Caves Elves roll dice for 4 hunterss in N. Caves, round 3 : 0/4 hits, 1.33 expected hits Goblins roll dice for 1 shooters in N. Caves, round 3 : 1/1 hits, 0.33 expected hits 1 hunters owned by the Elves lost in N. Caves Elves roll dice for 3 hunterss in N. Caves, round 4 : 2/3 hits, 1.00 expected hits Goblins roll dice for 1 shooters in N. Caves, round 4 : 0/1 hits, 0.33 expected hits 1 shooters owned by the Goblins lost in N. Caves Elves win, taking N. Caves from Goblins with 3 hunterss remaining. Battle score for attacker is 0 Casualties for Goblins: 1 shooters and 1 stabbers Casualties for Elves: 1 hunters Battle in S. Caves Elves attack with 6 hunterss and 2 wizards Goblins defend with 1 castle, 4 shooterss and 4 stabberss Elves roll dice for 6 hunterss and 2 wizards in S. Caves, round 2 : 1/8 hits, 3.33 expected hits Goblins roll dice for 4 shooterss and 4 stabberss in S. Caves, round 2 : 1/8 hits, 2.00 expected hits 1 hunters owned by the Elves and 1 stabbers owned by the Goblins lost in S. Caves Elves roll dice for 5 hunterss and 2 wizards in S. Caves, round 3 : 2/7 hits, 3.00 expected hits Goblins roll dice for 4 shooterss and 3 stabberss in S. Caves, round 3 : 2/7 hits, 1.83 expected hits 2 hunterss owned by the Elves and 2 stabberss owned by the Goblins lost in S. Caves Elves roll dice for 3 hunterss and 2 wizards in S. Caves, round 4 : 2/5 hits, 2.33 expected hits Goblins roll dice for 4 shooterss and 1 stabbers in S. Caves, round 4 : 1/5 hits, 1.50 expected hits 1 shooters owned by the Goblins, 1 hunters owned by the Elves and 1 stabbers owned by the Goblins lost in S. Caves Elves roll dice for 2 hunterss and 2 wizards in S. Caves, round 5 : 2/4 hits, 2.00 expected hits Goblins roll dice for 3 shooterss in S. Caves, round 5 : 1/3 hits, 1.00 expected hits 2 shooterss owned by the Goblins and 1 hunters owned by the Elves lost in S. Caves Elves roll dice for 1 hunters and 2 wizards in S. Caves, round 6 : 3/3 hits, 1.67 expected hits Goblins roll dice for 1 shooters in S. Caves, round 6 : 1/1 hits, 0.33 expected hits 1 shooters owned by the Goblins and 1 hunters owned by the Elves lost in S. Caves Elves win, taking S. Caves from Goblins with 2 wizards remaining. Battle score for attacker is -8 Casualties for Elves: 6 hunterss Casualties for Goblins: 4 shooterss and 4 stabberss Battle in Celduin Elves attack with 3 hunterss and 1 wizard Rhun defend with 1 chariotArchers and 1 spearInfantry Elves roll dice for 3 hunterss and 1 wizard in Celduin, round 2 : 3/4 hits, 1.67 expected hits Rhun roll dice for 1 chariotArchers and 1 spearInfantry in Celduin, round 2 : 1/2 hits, 0.67 expected hits 1 spearInfantry owned by the Rhun, 1 hunters owned by the Elves and 1 chariotArchers owned by the Rhun lost in Celduin Elves win, taking Celduin from Rhun with 2 hunterss and 1 wizard remaining. Battle score for attacker is 4 Casualties for Elves: 1 hunters Casualties for Rhun: 1 chariotArchers and 1 spearInfantry Battle in S. Dale Elves attack with 3 hunterss and 1 wizard Rhun defend with 1 chariotArchers and 1 spearInfantry Elves roll dice for 3 hunterss and 1 wizard in S. Dale, round 2 : 2/4 hits, 1.67 expected hits Rhun roll dice for 1 chariotArchers and 1 spearInfantry in S. Dale, round 2 : 1/2 hits, 0.67 expected hits 1 spearInfantry owned by the Rhun, 1 hunters owned by the Elves and 1 chariotArchers owned by the Rhun lost in S. Dale Elves win, taking S. Dale from Rhun with 2 hunterss and 1 wizard remaining. Battle score for attacker is 4 Casualties for Elves: 1 hunters Casualties for Rhun: 1 chariotArchers and 1 spearInfantry Non Combat Move - Elves Place Units - Elves 4 hobbitss placed in Lorien 8 hobbitss placed in Rivendell 1 hobbits placed in High Mirkwood Turn Complete - Elves Elves collect 45 PUs; end with 59 PUs
Combat Hit Differential Summary :
Goblins : -0.50 Saruman : -0.67 Elves : -5.33 Rhun : 0.67
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TripleA Turn Summary: Haradrim round 2
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 2 Purchase Units - Haradrim Haradrim buy 1 galleon and 5 rafts; Remaining resources: 0 PUs; Combat Move - Haradrim 1 galleon and 5 rafts moved from Bay of Harad to Harad Sea Coast 2 caravels and 5 galleons moved from Umbar Peninsula Coast to Harad Sea Coast 4 corsairss, 2 oliphants and 4 spearInfantrys moved from S. Ithilien to E. Osg. 2 oliphants and 4 spearInfantrys moved from Debatable Land to S. Ithilien 3 corsairss and 3 spearInfantrys moved from Umbar to Debatable Land Non Combat Move - Haradrim Place Units - Haradrim 1 galleon and 5 rafts placed in Bay of Harad Turn Complete - Haradrim Haradrim collect 18 PUs; end with 18 PUs
Combat Hit Differential Summary :