G40.2 Tizkit (Axis) vs. Sovietishcat (Allies) +16

  • '19

    TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 artillery, 3 destroyers, 1 infantry, 3 submarines and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
            1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
    
        Combat - Americans
            Battle in Gibraltar
                Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
                Italians defend with 1 harbour and 2 infantry
                    Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Gibraltar, round 2 : 3/4 hits, 1,00 expected hits
                    Italians roll dice for 2 infantry in Gibraltar, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Gibraltar
                Americans win, taking Gibraltar from Italians with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
                Casualties for Italians: 2 infantry
    
        Non Combat Move - Americans
            2 carriers, 2 fighters and 1 tactical_bomber moved from 101 Sea Zone to 91 Sea Zone
            7 destroyers moved from 106 Sea Zone to 91 Sea Zone
            1 armour, 1 artillery and 4 infantry moved from New Zealand to 63 Sea Zone
            1 armour, 1 artillery, 1 battleship, 1 carrier, 3 cruisers, 2 destroyers, 4 infantry and 3 transports moved from 63 Sea Zone to 26 Sea Zone
            1 artillery and 4 infantry moved from 26 Sea Zone to Hawaiian Islands
            2 fighters moved from 63 Sea Zone to 26 Sea Zone
            2 aaGuns moved from Central United States to Western United States
            2 mech_infantrys moved from Western United States to Alaska
    
        Place Units - Americans
            1 transport placed in 10 Sea Zone
            2 destroyers and 2 submarines placed in 101 Sea Zone
            1 transport placed in 101 Sea Zone
            1 artillery and 1 infantry placed in Eastern United States
            1 transport placed in 101 Sea Zone
            Americans undo move 5.
            1 transport placed in 101 Sea Zone
            1 destroyer and 1 submarine placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 50 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
    

    Combat Hit Differential Summary :

    Italians : 0,33
    Americans : 2,00
    

    Savegame

  • '19

    TripleA Move Summary: Chinese round 5

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            17 infantry moved from Kansu to Suiyuyan
                  Chinese take Suiyuyan from Japanese
            1 fighter moved from Kansu to Tsinghai
    

    Savegame

  • '19

    TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            17 infantry moved from Kansu to Suiyuyan
                  Chinese take Suiyuyan from Japanese
            1 fighter moved from Kansu to Tsinghai
    
        Combat - Chinese
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Suiyuyan
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 5 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19

    TripleA Move Summary: British round 5

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Combat Move - British
            1 artillery and 2 infantry moved from India to Burma
            1 infantry moved from Kenya to Ethiopia
                  British take Ethiopia from Italians
            1 artillery moved from Alexandria to 98 Sea Zone
            1 infantry moved from Egypt to 98 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 76 Sea Zone
            1 artillery and 1 infantry moved from 76 Sea Zone to British Somaliland
    

    Savegame

  • '19

    TripleA Turn Summary: UK_Pacific round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 artillery, 3 destroyers, 1 infantry, 3 submarines and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
            1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
    
        Combat - Americans
            Battle in Gibraltar
                Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
                Italians defend with 1 harbour and 2 infantry
                    Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Gibraltar, round 2 : 3/4 hits, 1,00 expected hits
                    Italians roll dice for 2 infantry in Gibraltar, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Gibraltar
                Americans win, taking Gibraltar from Italians with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
                Casualties for Italians: 2 infantry
    
        Non Combat Move - Americans
            2 carriers, 2 fighters and 1 tactical_bomber moved from 101 Sea Zone to 91 Sea Zone
            7 destroyers moved from 106 Sea Zone to 91 Sea Zone
            1 armour, 1 artillery and 4 infantry moved from New Zealand to 63 Sea Zone
            1 armour, 1 artillery, 1 battleship, 1 carrier, 3 cruisers, 2 destroyers, 4 infantry and 3 transports moved from 63 Sea Zone to 26 Sea Zone
            1 artillery and 4 infantry moved from 26 Sea Zone to Hawaiian Islands
            2 fighters moved from 63 Sea Zone to 26 Sea Zone
            2 aaGuns moved from Central United States to Western United States
            2 mech_infantrys moved from Western United States to Alaska
    
        Place Units - Americans
            1 transport placed in 10 Sea Zone
            2 destroyers and 2 submarines placed in 101 Sea Zone
            1 transport placed in 101 Sea Zone
            1 artillery and 1 infantry placed in Eastern United States
            1 transport placed in 101 Sea Zone
            Americans undo move 5.
            1 transport placed in 101 Sea Zone
            1 destroyer and 1 submarine placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 50 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            17 infantry moved from Kansu to Suiyuyan
                  Chinese take Suiyuyan from Japanese
            1 fighter moved from Kansu to Tsinghai
    
        Combat - Chinese
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Suiyuyan
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 5 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 26 Sea Zone: 1 armour and 3 transports
            EDIT: Adding units owned by Americans to 26 Sea Zone: 3 transports
            EDIT: Adding units owned by Americans to Hawaiian Islands: 1 armour
            EDIT: Turning off Edit Mode
    
        Purchase Units - British
            British buy 1 airfield and 6 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 artillery and 2 infantry moved from India to Burma
            1 infantry moved from Kenya to Ethiopia
                  British take Ethiopia from Italians
            1 artillery moved from Alexandria to 98 Sea Zone
            1 infantry moved from Egypt to 98 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 76 Sea Zone
            1 artillery and 1 infantry moved from 76 Sea Zone to British Somaliland
    
        Combat - British
            Battle in British Somaliland
            Battle in Burma
                British attack with 1 artillery and 2 infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 artillery and 2 infantry in Burma, round 2 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Burma
                British win, taking British Somaliland from Italians, taking Burma from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            2 fighters and 1 tactical_bomber moved from Persia to India
            2 armour and 1 mech_infantry moved from Iraq to Northwest Persia
            1 armour and 1 mech_infantry moved from Persia to Northwest Persia
            2 fighters moved from 98 Sea Zone to Gibraltar
            1 fighter moved from 98 Sea Zone to Gibraltar
            2 carriers, 1 destroyer, 1 submarine and 1 tactical_bomber moved from 98 Sea Zone to 92 Sea Zone
            1 bomber moved from Egypt to Gibraltar
            4 mech_infantrys moved from Egypt to Iraq
    
        Place Units - British
            1 airfield placed in Gibraltar
            3 infantry placed in Egypt
            3 infantry placed in Persia
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 2,6
            British collect 34 PUs (2 lost to blockades); end with 34 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs
    
        Place Units - UK_Pacific
            1 artillery placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,6
            UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs
            Some Units in India change ownership: 1 artillery
    

    Combat Hit Differential Summary :

    Italians : 0,33
    British : 0,17
    Americans : 2,00
    Japanese : -0,33
    

    Savegame

  • '19 '18

    @Sovietishcat

    Just wanted to let you know that I’m travelling now for a bit so it might be a while before I get to my next turn. Hopefully by the weekend.

  • '19

    @Tizkit No problems :relaxed:

  • '19 '18

    TripleA Move Summary: Italians round 5

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 2 PUs; 
    
        Combat Move - Italians
            1 destroyer moved from 95 Sea Zone to 93 Sea Zone
            1 destroyer moved from 93 Sea Zone to 92 Sea Zone
            1 cruiser, 1 destroyer and 4 submarines moved from 95 Sea Zone to 94 Sea Zone
            1 cruiser, 1 destroyer and 4 submarines moved from 94 Sea Zone to 92 Sea Zone
            2 fighters and 1 tactical_bomber moved from Southern Italy to 92 Sea Zone
            1 bomber moved from Western Germany to 92 Sea Zone
            2 armour moved from Western Ukraine to Rostov
    

    Savegame

  • '19 '18

    @Sovietishcat
    Scramble 92? Also, how do you want me to handle your losses there?

  • '19

    @Tizkit Do not scramble; sub- AC - AC - dd - tac

  • '19 '18

    TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 2 PUs; 
    
        Combat Move - Italians
            1 destroyer moved from 95 Sea Zone to 93 Sea Zone
            1 destroyer moved from 93 Sea Zone to 92 Sea Zone
            1 cruiser, 1 destroyer and 4 submarines moved from 95 Sea Zone to 94 Sea Zone
            1 cruiser, 1 destroyer and 4 submarines moved from 94 Sea Zone to 92 Sea Zone
            2 fighters and 1 tactical_bomber moved from Southern Italy to 92 Sea Zone
            1 bomber moved from Western Germany to 92 Sea Zone
            2 armour moved from Western Ukraine to Rostov
    
        Combat - Italians
            Battle in 92 Sea Zone
                Italians attack with 1 bomber, 1 cruiser, 2 destroyers, 2 fighters, 4 submarines and 1 tactical_bomber
                British defend with 2 carriers, 1 destroyer, 1 submarine and 1 tactical_bomber
                    Italians roll dice for 4 submarines in 92 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits
                Units damaged: 1 carrier owned by the British
                    Italians roll dice for 1 bomber, 1 cruiser, 2 destroyers, 2 fighters and 1 tactical_bomber in 92 Sea Zone, round 2 : 2/7 hits, 3.50 expected hits
                Units damaged: 1 carrier owned by the British
                    British roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    British roll dice for 2 carriers, 1 destroyer and 1 tactical_bomber in 92 Sea Zone, round 2 : 2/4 hits, 1.50 expected hits
                    1 submarine owned by the British and 2 submarines owned by the Italians lost in 92 Sea Zone
                    Italians roll dice for 2 submarines in 92 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
                    Italians roll dice for 1 bomber, 1 cruiser, 2 destroyers, 2 fighters and 1 tactical_bomber in 92 Sea Zone, round 3 : 5/7 hits, 3.50 expected hits
                    British roll dice for 2 carriers, 1 destroyer and 1 tactical_bomber in 92 Sea Zone, round 3 : 2/4 hits, 1.50 expected hits
                    1 tactical_bomber owned by the British, 1 destroyer owned by the British, 2 submarines owned by the Italians and 2 carriers owned by the British lost in 92 Sea Zone
                Italians win with 1 bomber, 1 cruiser, 2 destroyers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 33
                Casualties for Italians: 4 submarines
                Casualties for British: 2 carriers, 1 destroyer, 1 submarine and 1 tactical_bomber
            Battle in Rostov
                Italians attack with 2 armour
                Russians defend with 2 infantry
                    Italians roll dice for 2 armour in Rostov, round 2 : 0/2 hits, 1.00 expected hits
                    Russians roll dice for 2 infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits
                    1 armour owned by the Italians lost in Rostov
                1 armour owned by the Italians retreated to Bryansk
                Russians win with 2 infantry remaining. Battle score for attacker is -6
                Casualties for Italians: 1 armour
    
        Non Combat Move - Italians
            1 aaGun and 1 infantry moved from Bessarabia to Ukraine
            1 mech_infantry moved from Romania to Ukraine
            1 artillery and 2 infantry moved from Romania to Bessarabia
            2 mech_infantrys moved from Northern Italy to Romania
            2 fighters and 1 tactical_bomber moved from 92 Sea Zone to Southern France
            1 bomber moved from 92 Sea Zone to Southern Italy
    
        Place Units - Italians
            1 infantry placed in Southern France
            2 mech_infantrys placed in Northern Italy
            Italians undo move 2.
            1 mech_infantry placed in Northern Italy
            1 mech_infantry placed in Southern France
            1 fighter placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 17 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Italians : -1.00
    British : 0.83
    Russians : 0.33
    

    Savegame

  • '19

    TripleA Move Summary: ANZAC round 5

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy nothing; Remaining resources: 12 PUs; 
    
        Combat Move - ANZAC
            1 cruiser moved from 63 Sea Zone to 54 Sea Zone
            3 fighters moved from Queensland to 54 Sea Zone
    

    Savegame

  • '19

    TripleA Turn Summary: ANZAC round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy nothing; Remaining resources: 12 PUs; 
    
        Combat Move - ANZAC
            1 cruiser moved from 63 Sea Zone to 54 Sea Zone
            3 fighters moved from Queensland to 54 Sea Zone
    
        Combat - ANZAC
            Battle in 54 Sea Zone
                ANZAC attack with 1 cruiser and 3 fighters
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 cruiser and 3 fighters in 54 Sea Zone, round 2 : 2/4 hits, 2,00 expected hits
                    Japanese roll dice for 1 destroyer in 54 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 fighter owned by the ANZAC and 1 destroyer owned by the Japanese lost in 54 Sea Zone
                ANZAC win, taking 54 Sea Zone from Neutral with 1 cruiser and 2 fighters remaining. Battle score for attacker is -2
                Casualties for ANZAC: 1 fighter
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            1 infantry moved from Egypt to Trans-Jordan
            2 fighters moved from 54 Sea Zone to Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 22 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from 54 Sea Zone: 1 cruiser
            EDIT: Adding units owned by ANZAC to Queensland: 1 fighter
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    ANZAC : 0,00
    Japanese : 0,67
    

    Savegame

  • '19

    TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy nothing; Remaining resources: 12 PUs; 
    
        Combat Move - ANZAC
            1 cruiser moved from 63 Sea Zone to 54 Sea Zone
            3 fighters moved from Queensland to 54 Sea Zone
    
        Combat - ANZAC
            Battle in 54 Sea Zone
                ANZAC attack with 1 cruiser and 3 fighters
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 cruiser and 3 fighters in 54 Sea Zone, round 2 : 2/4 hits, 2,00 expected hits
                    Japanese roll dice for 1 destroyer in 54 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 fighter owned by the ANZAC and 1 destroyer owned by the Japanese lost in 54 Sea Zone
                ANZAC win, taking 54 Sea Zone from Neutral with 1 cruiser and 2 fighters remaining. Battle score for attacker is -2
                Casualties for ANZAC: 1 fighter
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            1 infantry moved from Egypt to Trans-Jordan
            2 fighters moved from 54 Sea Zone to Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 22 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from 54 Sea Zone: 1 cruiser
            EDIT: Adding units owned by ANZAC to Queensland: 1 fighter
            EDIT: Turning off Edit Mode
    
        Combat Move - French
            1 fighter moved from Persia to India
            3 infantry moved from Algeria to Morocco
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 0,00
    Japanese : 0,67
    

    Savegame

  • '19

    @Tizkit just to let you know I edited back an Anzac plane and took cruise as a hit, I just clicked too fast!

  • '19 '18

    TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 1 artillery, 1 destroyer, 4 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Vologda to Russia
            2 infantry moved from Smolensk to Russia
            1 artillery and 1 infantry moved from Bryansk to Russia
            1 fighter and 1 tactical_bomber moved from Western Ukraine to Russia
            1 artillery and 2 infantry moved from Bryansk to Rostov
            1 fighter and 1 tactical_bomber moved from Western Ukraine to Rostov
            3 bombers moved from Western Ukraine to Russia
            17 armour, 7 artilleries, 23 infantry and 15 mech_infantrys moved from Bryansk to Tambov
            2 mech_infantrys moved from Ukraine to Tambov
            1 mech_infantry moved from Western Ukraine to Tambov
            1 mech_infantry moved from Novgorod to Nenetsia
                  Germans take Nenetsia from Russians
            1 fighter moved from Southern Italy to 98 Sea Zone
            2 bombers moved from Western Germany to 98 Sea Zone
            1 bomber moved from Western Germany to 76 Sea Zone
    
        Combat - Germans
            Battle in 76 Sea Zone
                Germans attack with 1 bomber
                British defend with 1 transport
                    1 transport owned by the British lost in 76 Sea Zone
                Germans win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in Tambov
                Germans attack with 17 armour, 7 artilleries, 23 infantry and 18 mech_infantrys
                Russians defend with 2 infantry
                    Germans roll dice for 17 armour, 7 artilleries, 23 infantry and 18 mech_infantrys in Tambov, round 2 : 20/65 hits, 18.83 expected hits
                    Russians roll dice for 2 infantry in Tambov, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians lost in Tambov
                Germans win, taking Tambov from Russians with 17 armour, 7 artilleries, 23 infantry and 18 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
            Battle in Rostov
                Germans attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
                Russians defend with 2 infantry
                    Germans roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 2/5 hits, 2.00 expected hits
                    Russians roll dice for 2 infantry in Rostov, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Rostov
                Germans win, taking Rostov from Russians with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 2 infantry
                Casualties for Russians: 2 infantry
            Battle in Russia
                Germans attack with 1 artillery, 3 bombers, 1 fighter, 4 infantry and 1 tactical_bomber
                Russians defend with 1 airfield, 2 artilleries, 1 factory_major and 2 infantry
                    Germans roll dice for 1 artillery, 3 bombers, 1 fighter, 4 infantry and 1 tactical_bomber in Russia, round 2 : 5/10 hits, 4.33 expected hits
                    Russians roll dice for 2 artilleries and 2 infantry in Russia, round 2 : 0/4 hits, 1.33 expected hits
                    2 infantry owned by the Russians and 2 artilleries owned by the Russians lost in Russia
                Germans captures 23PUs while taking Russians capital
                Germans converts factory_major into different units
                Germans win, taking Russia from Russians with 1 artillery, 3 bombers, 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 14
                Casualties for Russians: 2 artilleries and 2 infantry
            Battle in 98 Sea Zone
                Germans attack with 2 bombers and 1 fighter
                French defend with 1 destroyer
                    Germans roll dice for 2 bombers and 1 fighter in 98 Sea Zone, round 2 : 1/3 hits, 1.83 expected hits
                    French roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the French lost in 98 Sea Zone
                Germans win with 2 bombers and 1 fighter remaining. Battle score for attacker is 8
                Casualties for French: 1 destroyer
    
        Non Combat Move - Germans
            1 fighter moved from 98 Sea Zone to Greece
            2 bombers moved from 98 Sea Zone to Romania
            1 bomber moved from 76 Sea Zone to Italian Somaliland
            2 aaGuns moved from Bryansk to Tambov
            1 fighter and 2 tactical_bombers moved from Western Ukraine to Western Germany
            1 aaGun moved from Western Ukraine to Bryansk
            3 infantry moved from Belarus to Bryansk
            1 aaGun moved from Eastern Poland to Belarus
            2 mech_infantrys moved from Baltic States to Bryansk
            1 mech_infantry moved from Baltic States to Belarus
            2 armour and 4 mech_infantrys moved from Eastern Poland to Bryansk
            2 armour moved from Novgorod to Bryansk
            1 fighter and 1 tactical_bomber moved from Russia to Belarus
            3 bombers moved from Russia to Novgorod
            1 fighter and 1 tactical_bomber moved from Rostov to Belarus
            1 infantry and 1 mech_infantry moved from Western Germany to 112 Sea Zone
            1 battleship, 1 cruiser, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 112 Sea Zone to 127 Sea Zone
            1 infantry and 1 mech_infantry moved from 127 Sea Zone to Finland
            1 artillery and 1 infantry moved from Norway to Finland
            1 aaGun moved from Northern Italy to Southern France
            1 aaGun and 2 artilleries moved from Northern Italy to France
            1 submarine moved from 85 Sea Zone to 65 Sea Zone
    
        Place Units - Germans
            1 infantry placed in France
            1 infantry and 4 mech_infantrys placed in Western Germany
            1 armour and 1 mech_infantry placed in Novgorod
            1 artillery and 2 infantry placed in Ukraine
            1 destroyer placed in 127 Sea Zone
            2 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,2
            Germans collect 54 PUs (3 lost to blockades); end with 77 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 92 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.00
    French : -0.33
    Russians : -0.67
    

    Savegame

  • '19 '18

    @Sovietishcat No worries, it was the only battle anyway, so no new information gained after that roll.

  • '19

    TripleA Move Summary: Russians round 6

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Combat Move - Russians
            1 mech_infantry moved from Northwest Persia to Rostov
            1 fighter and 1 tactical_bomber moved from Samara to Rostov
    

    Savegame

  • '19

    TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Combat Move - Russians
            1 mech_infantry moved from Northwest Persia to Rostov
            1 fighter and 1 tactical_bomber moved from Samara to Rostov
    
        Combat - Russians
            Battle in Rostov
                Russians attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                Germans defend with 1 artillery
                    Russians roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Rostov, round 2 : 2/3 hits, 1,33 expected hits
                    Germans roll dice for 1 artillery in Rostov, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Germans lost in Rostov
                Russians win, taking Rostov from Germans with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Germans: 1 artillery
    
        Non Combat Move - Russians
            1 fighter and 1 tactical_bomber moved from Rostov to Kazakhstan
            4 aaGuns, 6 armour, 9 artilleries and 32 infantry moved from Samara to Kazakhstan
            2 aaGuns and 18 infantry moved from Novosibirsk to Kazakhstan
            1 submarine moved from 125 Sea Zone to 110 Sea Zone
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Germans : -0,33
    Russians : 0,67
    

    Savegame

  • '19 '18

    TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 artillery, 1 bomber, 1 destroyer, 1 fighter, 1 infantry, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Chahar to Suiyuyan
            1 infantry moved from Shensi to Suiyuyan
            1 mech_infantry moved from Sikang to Suiyuyan
            3 fighters and 2 tactical_bombers moved from Kweichow to Suiyuyan
            2 fighters and 3 tactical_bombers moved from Yunnan to Suiyuyan
            3 bombers moved from Yunnan to Suiyuyan
            1 bomber moved from Japan to Suiyuyan
            1 armour, 1 artillery and 2 infantry moved from Yunnan to Burma
            1 mech_infantry moved from Kweichow to Hopei
            1 mech_infantry moved from Hopei to Suiyuyan
            1 mech_infantry moved from Kweichow to Shensi
            1 mech_infantry moved from Shensi to Suiyuyan
            1 armour and 5 mech_infantrys moved from Kweichow to Suiyuyan
    
        Combat - Japanese
            Battle in Burma
                Japanese attack with 1 armour, 1 artillery and 2 infantry
                British defend with 1 artillery and 2 infantry
                    Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Burma, round 2 : 1/4 hits, 1.33 expected hits
                    UK_Pacific roll dice for 1 artillery and 2 infantry in Burma, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
                1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 armour owned by the Japanese retreated to Yunnan
                UK_Pacific win with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 infantry
            Battle in Suiyuyan
                Japanese attack with 1 armour, 4 bombers, 5 fighters, 2 infantry, 8 mech_infantrys and 5 tactical_bombers
                Chinese defend with 18 infantry
                    Japanese roll dice for 1 armour, 4 bombers, 5 fighters, 2 infantry, 8 mech_infantrys and 5 tactical_bombers in Suiyuyan, round 2 : 8/25 hits, 10.67 expected hits
                    Chinese roll dice for 18 infantry in Suiyuyan, round 2 : 7/18 hits, 6.00 expected hits
                    2 infantry owned by the Japanese, 5 mech_infantrys owned by the Japanese and 8 infantry owned by the Chinese lost in Suiyuyan
                    Japanese roll dice for 1 armour, 4 bombers, 5 fighters, 3 mech_infantrys and 5 tactical_bombers in Suiyuyan, round 3 : 13/18 hits, 9.50 expected hits
                    Chinese roll dice for 10 infantry in Suiyuyan, round 3 : 1/10 hits, 3.33 expected hits
                    1 mech_infantry owned by the Japanese and 10 infantry owned by the Chinese lost in Suiyuyan
                Japanese win, taking Suiyuyan from Chinese with 1 armour, 4 bombers, 5 fighters, 2 mech_infantrys and 5 tactical_bombers remaining. Battle score for attacker is 24
                Casualties for Japanese: 2 infantry and 6 mech_infantrys
                Casualties for Chinese: 18 infantry
    
        Non Combat Move - Japanese
            2 infantry moved from Jehol to Chahar
            3 mech_infantrys moved from Kiangsu to Hopei
            2 mech_infantrys moved from Yunnan to Hopei
            3 bombers moved from Suiyuyan to Yunnan
            1 bomber, 5 fighters and 5 tactical_bombers moved from Suiyuyan to Hopei
            3 mech_infantrys moved from Kwangtung to Yunnan
            1 submarine moved from 39 Sea Zone to 80 Sea Zone
            1 submarine moved from 37 Sea Zone to 39 Sea Zone
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
            2 artilleries and 2 infantry moved from Philippines to 35 Sea Zone
            3 tactical_bombers moved from Philippines to 33 Sea Zone
            2 fighters moved from 35 Sea Zone to Yunnan
            2 artilleries, 2 battleships, 4 carriers, 2 cruisers, 3 destroyers, 4 fighters, 2 infantry and 2 transports moved from 35 Sea Zone to 33 Sea Zone
            1 infantry moved from Guam to 21 Sea Zone
            1 mech_infantry moved from Japan to 6 Sea Zone
            1 mech_infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
            1 infantry moved from Iwo Jima to 17 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone
            1 infantry and 1 mech_infantry moved from 19 Sea Zone to Kiangsu
            1 infantry and 1 transport moved from 21 Sea Zone to 6 Sea Zone
            1 aaGun moved from Japan to 6 Sea Zone
            1 aaGun and 1 infantry moved from 6 Sea Zone to Korea
            2 infantry moved from Aleutian Islands to 8 Sea Zone
            2 infantry and 1 transport moved from 8 Sea Zone to 6 Sea Zone
            2 infantry moved from 6 Sea Zone to Korea
            2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands
    
        Place Units - Japanese
            3 mech_infantrys placed in Kiangsu
            1 armour and 2 mech_infantrys placed in Kwangtung
            1 artillery, 1 bomber, 1 fighter and 1 infantry placed in Japan
            1 destroyer and 1 submarine placed in 6 Sea Zone
            Japanese undo move 3.
            1 artillery, 1 bomber and 1 infantry placed in Japan
            1 fighter placed in 6 Sea Zone
            Japanese undo move 5.
            1 fighter placed in Japan
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 submarine
            EDIT: Adding units owned by Japanese to 33 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
    
        Turn Complete - Japanese
            Japanese collect 62 PUs; end with 62 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
    

    Combat Hit Differential Summary :

    Chinese : -1.33
    UK_Pacific : 0.00
    Japanese : 0.50
    

    Savegame

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