Odonis (Axis) vs Simon33 (Allies) BML19

  • '20 '19 '18 '15 '13

    @Odonis @simon33

    OOL in SZ93? two hits first round. Southern France is safe due to bad rolling (again).

  • '19 '17 '16

    @Odonis said in Odonis (Axis) vs Simon33 (Allies) BML19:

    @Odonis @simon33

    OOL in SZ93? two hits first round. Southern France is safe due to bad rolling (again).

    Lose the French dd and the tac.

    The dice have it in for you this game.

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Italians round 1

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 1
    
        Purchase Units - Italians
            Italians buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour, 2 artilleries and 2 infantry moved from Northern Italy to Southern France
            1 bomber moved from Northern Italy to 93 Sea Zone
            1 cruiser, 1 destroyer and 1 submarine moved from 95 Sea Zone to 93 Sea Zone
            1 armour and 2 infantry moved from Albania to Yugoslavia
            2 infantry moved from Southern Italy to 95 Sea Zone
            2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
            2 infantry moved from 92 Sea Zone to Gibraltar
            1 armour and 1 mech_infantry moved from Tobruk to Tunisia
            1 artillery and 1 infantry moved from Libya to Tunisia
            1 infantry moved from Tobruk to Alexandria
                  Italians take Alexandria from British
    
        Combat - Italians
            Battle in Gibraltar
            Battle in Yugoslavia
                Italians attack with 1 armour and 2 infantry
                Neutral_Allies defend with 1 infantry
                    Italians roll dice for 1 armour and 2 infantry in Yugoslavia, round 2 : 2/3 hits, 0.83 expected hits
                    Neutral_Allies roll dice for 1 infantry in Yugoslavia, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Yugoslavia
                Italians win, taking Gibraltar from British, taking Yugoslavia from Neutral_Allies with 1 armour and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for Neutral_Allies: 1 infantry
            Battle in Southern France
                Italians attack with 1 armour, 2 artilleries and 2 infantry
                British defend with 2 infantry; French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Italians roll dice for 1 armour, 2 artilleries and 2 infantry in Southern France, round 2 : 1/5 hits, 1.83 expected hits
                    French roll dice for 1 artillery and 3 infantry in Southern France, round 2 : 2/4 hits, 1.33 expected hits
                    1 infantry owned by the French and 2 infantry owned by the Italians lost in Southern France
                    Italians roll dice for 1 armour and 2 artilleries in Southern France, round 3 : 1/3 hits, 1.17 expected hits
                    French roll dice for 1 artillery and 2 infantry in Southern France, round 3 : 1/3 hits, 1.00 expected hits
                    1 artillery owned by the Italians and 1 infantry owned by the British lost in Southern France
                    Italians roll dice for 1 armour and 1 artillery in Southern France, round 4 : 0/2 hits, 0.83 expected hits
                    French roll dice for 1 artillery and 1 infantry in Southern France, round 4 : 1/2 hits, 0.67 expected hits
                    1 artillery owned by the Italians lost in Southern France
                    Italians roll dice for 1 armour in Southern France, round 5 : 1/1 hits, 0.50 expected hits
                    French roll dice for 1 artillery and 1 infantry in Southern France, round 5 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the British and 1 armour owned by the Italians lost in Southern France
                French win with 1 artillery remaining. Battle score for attacker is -11
                Casualties for Italians: 1 armour, 2 artilleries and 2 infantry
                Casualties for French: 1 infantry
                Casualties for British: 2 infantry
            Battle in 93 Sea Zone
                Italians attack with 1 bomber, 1 cruiser, 1 destroyer and 1 submarine
                British defend with 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport; French defend with 1 cruiser and 1 destroyer
                    Italians roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 bomber, 1 cruiser and 1 destroyer in 93 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    British roll dice for 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 93 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits
                    1 destroyer owned by the French, 1 destroyer owned by the Italians, 1 tactical_bomber owned by the British and 1 submarine owned by the Italians lost in 93 Sea Zone
                    Italians roll dice for 1 bomber and 1 cruiser in 93 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits
                    British roll dice for 1 carrier, 1 cruiser, 1 fighter and 1 transport in 93 Sea Zone, round 3 : 2/3 hits, 1.50 expected hits
                    1 cruiser owned by the French, 1 cruiser owned by the Italians and 1 bomber owned by the Italians lost in 93 Sea Zone
                British win with 1 carrier, 1 fighter and 1 transport remaining. Battle score for attacker is -7
                Casualties for Italians: 1 bomber, 1 cruiser, 1 destroyer and 1 submarine
                Casualties for British: 1 tactical_bomber
                Casualties for French: 1 cruiser and 1 destroyer
            Battle in Tunisia
                Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
                French defend with 1 infantry
                    Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Tunisia, round 2 : 2/4 hits, 1.33 expected hits
                    French roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the French lost in Tunisia
                Italians win, taking Tunisia from French with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for French: 1 infantry
    
        Non Combat Move - Italians
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Ethiopia: 1 infantry
            EDIT: Adding units owned by Italians to Anglo Egyptian Sudan: 1 infantry
            EDIT: Removing units owned by Italians from Ethiopia: 1 infantry
            EDIT: Adding units owned by Italians to Kenya: 1 infantry
            EDIT: Changing ownership of Anglo Egyptian Sudan from British to Italians
            EDIT: Changing ownership of Kenya from British to Italians
            EDIT: Turning off Edit Mode
            1 artillery moved from Ethiopia to Kenya
            1 infantry moved from Italian Somaliland to Kenya
            2 infantry moved from Southern Italy to Northern Italy
    
        Place Units - Italians
            1 armour and 1 mech_infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3
                Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 4
            Italians collect 12 PUs (3 lost to blockades); end with 12 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.50
    British : 0.17
    French : 1.00
    Neutral_Allies : 0.67
    

    Savegame

  • '20 '19 '18 '15 '13

    @Odonis @simon33
    I’m all over the place in this game - had to edit my forgotten Africa moves!

    I kept the FTR / Carrier combo and lost the French Cruiser as the chosen casualties, you can amend as necessary.

  • '19 '17 '16

    TripleA Turn Summary: French round 1

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 1
    
        Purchase Units - ANZAC
            ANZAC buy 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            Turning on Edit Mode
            EDIT: Removing units owned by French from Southern France: 1 artillery
            EDIT: Adding units owned by British to Southern France: 1 infantry
            EDIT: Turning off Edit Mode
    
        Non Combat Move - ANZAC
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
            1 infantry moved from 45 Sea Zone to Dutch New Guinea
                  ANZAC take Dutch New Guinea from Dutch
            1 fighter moved from Queensland to Sumatra
            1 infantry moved from Malaya to Shan State
            1 cruiser moved from 63 Sea Zone to 26 Sea Zone
            2 fighters moved from New Zealand to Hawaiian Islands
            2 aaGuns and 1 infantry moved from New South Wales to Queensland
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
    
        Place Units - ANZAC
            3 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 11 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    
        Combat Move - French
            1 infantry moved from Algeria to Morocco
            1 infantry moved from French West Africa to Nigeria
            1 infantry moved from Syria to Trans-Jordan
            1 destroyer moved from 72 Sea Zone to 81 Sea Zone
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Move Summary: Germans round 2

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 2
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 artilleries, 1 destroyer, 2 fighters and 7 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Germans To War With Chinese
                Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
    
        Combat Move - Germans
            2 fighters moved from 112 Sea Zone to 110 Sea Zone
            1 cruiser and 1 submarine moved from 112 Sea Zone to 110 Sea Zone
            1 carrier moved from 112 Sea Zone to 110 Sea Zone
            1 tactical_bomber moved from Western Germany to 110 Sea Zone
            1 armour, 1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France
            4 infantry moved from Bulgaria to Greece
            1 armour moved from Bulgaria to Greece
            2 armour moved from Romania to Greece
            1 destroyer moved from 112 Sea Zone to 110 Sea Zone
    

    Savegame

  • '20 '19 '18 '15 '13

    @Odonis @simon33
    Scramble?

  • '19 '17 '16

    No scramble SZ110.

    Really not sure why I didn’t spread my ships out!

    Can I edit the ANZAC DD SZ54 -> SZ63 (NZ) on USSR?

  • '20 '19 '18 '15 '13

    @simon33 said in Odonis (Axis) vs Simon33 (Allies) BML19:

    No scramble SZ110.

    Really not sure why I didn’t spread my ships out!

    Can I edit the ANZAC DD SZ54 -> SZ63 (NZ) on USSR?

    No problem!

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Germans round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 2
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 artilleries, 1 destroyer, 2 fighters and 7 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Germans To War With Chinese
                Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
    
        Combat Move - Germans
            2 fighters moved from 112 Sea Zone to 110 Sea Zone
            1 cruiser and 1 submarine moved from 112 Sea Zone to 110 Sea Zone
            1 carrier moved from 112 Sea Zone to 110 Sea Zone
            1 tactical_bomber moved from Western Germany to 110 Sea Zone
            1 armour, 1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France
            4 infantry moved from Bulgaria to Greece
            1 armour moved from Bulgaria to Greece
            2 armour moved from Romania to Greece
            1 destroyer moved from 112 Sea Zone to 110 Sea Zone
    
        Combat - Germans
            Battle in 110 Sea Zone
                Germans attack with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber
                British defend with 1 battleship and 1 destroyer
                    Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Germans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber in 110 Sea Zone, round 2 : 4/5 hits, 2.50 expected hits
                    British roll dice for 1 battleship and 1 destroyer in 110 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    1 destroyer owned by the British, 1 submarine owned by the Germans and 1 battleship owned by the British lost in 110 Sea Zone
                Germans win with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 22
                Casualties for Germans: 1 submarine
                Casualties for British: 1 battleship and 1 destroyer
            Battle in Southern France
                Germans attack with 1 armour, 1 artillery and 1 infantry
                British defend with 1 infantry; French defend with 1 factory_minor and 1 harbour
                    Germans roll dice for 1 armour, 1 artillery and 1 infantry in Southern France, round 2 : 2/3 hits, 1.17 expected hits
                    French roll dice for 1 infantry in Southern France, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the British lost in Southern France
                Germans win, taking Southern France from French with 1 armour and 1 artillery remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for British: 1 infantry
            Battle in Greece
                Germans attack with 3 armour and 4 infantry
                Neutral_Allies defend with 4 infantry
                    Germans roll dice for 3 armour and 4 infantry in Greece, round 2 : 1/7 hits, 2.17 expected hits
                    Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 0/4 hits, 1.33 expected hits
                    1 infantry owned by the Neutral_Allies lost in Greece
                    Germans roll dice for 3 armour and 4 infantry in Greece, round 3 : 0/7 hits, 2.17 expected hits
                    Neutral_Allies roll dice for 3 infantry in Greece, round 3 : 0/3 hits, 1.00 expected hits
                    Germans roll dice for 3 armour and 4 infantry in Greece, round 4 : 2/7 hits, 2.17 expected hits
                    Neutral_Allies roll dice for 3 infantry in Greece, round 4 : 1/3 hits, 1.00 expected hits
                    2 infantry owned by the Neutral_Allies and 1 infantry owned by the Germans lost in Greece
                    Germans roll dice for 3 armour and 3 infantry in Greece, round 5 : 3/6 hits, 2.00 expected hits
                    Neutral_Allies roll dice for 1 infantry in Greece, round 5 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral_Allies and 1 infantry owned by the Germans lost in Greece
                Germans win, taking Greece from Neutral_Allies with 3 armour and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Neutral_Allies: 4 infantry
                Casualties for Germans: 2 infantry
    
        Non Combat Move - Germans
            Trigger Germans Occupies Southern France: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French
            1 tactical_bomber moved from 110 Sea Zone to Western Germany
            5 armour and 3 mech_infantrys moved from France to Germany
            1 artillery and 3 infantry moved from Romania to Slovakia Hungary
            1 aaGun moved from Poland to Slovakia Hungary
            1 submarine moved from 106 Sea Zone to 108 Sea Zone
            1 submarine moved from 106 Sea Zone to 103 Sea Zone
            2 infantry moved from Western Germany to 112 Sea Zone
            2 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
            2 infantry moved from 127 Sea Zone to Finland
    
        Place Units - Germans
            2 fighters placed in Western Germany
            3 artilleries and 7 mech_infantrys placed in Germany
            1 destroyer placed in 110 Sea Zone
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,1
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4
            Germans collect 41 PUs (3 lost to blockades); end with 41 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
            Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.50
    British : 0.00
    French : 0.67
    Neutral_Allies : -1.67
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Russians round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 2
    
        Purchase Units - Russians
            Russians buy 12 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Russians
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            EDIT: 1 destroyer moved from 54 Sea Zone to 63 Sea Zone
            2 artilleries moved from Novgorod to Vyborg
    
        Non Combat Move - Russians
            2 aaGuns and 18 infantry moved from Buryatia to Amur
            1 armour and 1 mech_infantry moved from Belarus to Novgorod
            5 infantry moved from Western Ukraine to Bryansk
            1 infantry moved from Rostov to Bryansk
            1 armour and 1 mech_infantry moved from Bryansk to Novgorod
            8 infantry moved from Russia to Bryansk
            2 aaGuns, 1 artillery and 4 infantry moved from Bryansk to Belarus
            1 infantry moved from Vyborg to Novgorod
            5 infantry moved from Belarus to Novgorod
    
        Place Units - Russians
            10 infantry placed in Russia
            2 infantry placed in Volgograd
            Russians undo move 2.
            2 infantry placed in Novgorod
    
        Turn Complete - Russians
            Russians collect 37 PUs; end with 39 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Japanese round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 2
    
        Purchase Units - Japanese
            Japanese buy 1 airfield, 1 destroyer, 1 factory_minor and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Chahar to Suiyuyan
                  Japanese take Suiyuyan from Chinese
            1 infantry moved from Chahar to Hopei
                  Japanese take Hopei from Chinese
            1 infantry moved from Anhwe to Kweichow
                  Japanese take Kweichow from Chinese
            1 artillery, 4 infantry and 1 mech_infantry moved from Anhwe to Hunan
            1 fighter and 1 tactical_bomber moved from Kwangsi to Hunan
            3 fighters and 3 tactical_bombers moved from Kwangsi to Shan State
            2 fighters moved from Kwangsi to Shan State
            2 fighters moved from 35 Sea Zone to 37 Sea Zone
            1 submarine moved from 35 Sea Zone to 45 Sea Zone
            1 destroyer moved from 35 Sea Zone to 37 Sea Zone
            1 infantry moved from Philippines to 35 Sea Zone
            1 artillery moved from Philippines to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
            1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
            1 artillery moved from Philippines to 35 Sea Zone
            1 artillery and 1 transport moved from 35 Sea Zone to 34 Sea Zone
            1 infantry moved from Paulau Island to 34 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
            1 artillery moved from Kwangtung to 20 Sea Zone
            1 artillery and 1 transport moved from 20 Sea Zone to 37 Sea Zone
            1 artillery moved from 37 Sea Zone to Malaya
            1 infantry moved from Kiangsi to Hunan
    
        Combat - Japanese
            Battle in Borneo
            Battle in Celebes
            Battle in 45 Sea Zone
                Japanese attack with 1 submarine
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 45 Sea Zone
                    Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Japanese win, taking Borneo from UK_Pacific, taking Celebes from Dutch with 1 submarine remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 37 Sea Zone
                Japanese attack with 1 destroyer, 2 fighters and 1 transport
                British defend with 1 cruiser
                    Japanese roll dice for 1 destroyer, 2 fighters and 1 transport in 37 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits
                    British roll dice for 1 cruiser in 37 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 destroyer, 2 fighters and 1 transport in 37 Sea Zone, round 3 : 2/3 hits, 1.33 expected hits
                    British roll dice for 1 cruiser in 37 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
                    1 cruiser owned by the British lost in 37 Sea Zone
                Japanese win, taking 37 Sea Zone from UK_Pacific with 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 12
                Casualties for British: 1 cruiser
            Battle in Malaya
            Battle in Hunan
                Japanese attack with 1 artillery, 1 fighter, 5 infantry, 1 mech_infantry and 1 tactical_bomber
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 artillery, 1 fighter, 5 infantry, 1 mech_infantry and 1 tactical_bomber in Hunan, round 2 : 3/9 hits, 2.67 expected hits
                    Chinese roll dice for 2 infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan
                Japanese win, taking Malaya from UK_Pacific, taking Hunan from Chinese with 1 artillery, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 2 infantry
            Battle in Shan State
                Japanese attack with 5 fighters and 3 tactical_bombers
                British defend with 4 infantry; ANZAC defend with 1 infantry
                    Japanese roll dice for 5 fighters and 3 tactical_bombers in Shan State, round 2 : 5/8 hits, 4.50 expected hits
                    UK_Pacific roll dice for 5 infantry in Shan State, round 2 : 3/5 hits, 1.67 expected hits
                    1 tactical_bomber owned by the Japanese, 2 fighters owned by the Japanese, 1 infantry owned by the ANZAC and 4 infantry owned by the British lost in Shan State
                Japanese win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is -16
                Casualties for Japanese: 2 fighters and 1 tactical_bomber
                Casualties for British: 4 infantry
                Casualties for ANZAC: 1 infantry
    
        Non Combat Move - Japanese
            3 fighters and 2 tactical_bombers moved from Shan State to French Indo China
            1 fighter and 1 tactical_bomber moved from Hunan to French Indo China
            1 infantry moved from Jehol to Anhwe
            4 infantry moved from Jehol to Manchuria
            3 infantry moved from Japan to 6 Sea Zone
            1 armour and 1 artillery moved from Japan to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 armour, 1 artillery, 4 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone
            1 armour, 1 artillery and 4 infantry moved from 36 Sea Zone to French Indo China
            2 fighters moved from 37 Sea Zone to French Indo China
            1 battleship, 1 carrier and 1 destroyer moved from 35 Sea Zone to 33 Sea Zone
            1 destroyer moved from 31 Sea Zone to 25 Sea Zone
            1 battleship, 2 carriers, 2 fighters and 2 tactical_bombers moved from 31 Sea Zone to 33 Sea Zone
    
        Place Units - Japanese
            1 destroyer and 1 submarine placed in 6 Sea Zone
            1 airfield and 1 factory_minor placed in French Indo China
    
        Turn Complete - Japanese
            Japanese collect 49 PUs; end with 49 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 52 PUs
    

    Combat Hit Differential Summary :

    British : -1.00
    Chinese : 0.33
    UK_Pacific : 1.33
    Japanese : 0.83
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: UK_Pacific round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 1 bomber, 1 carrier, 1 destroyer, 1 fighter and 5 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 unit repaired.
            1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
            1 armour, 1 artillery, 1 cruiser, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
            1 bomber moved from United Kingdom to France
    
        Combat - Americans
            Strategic bombing raid in France
                    AA fire in France : 0/1 hits, 0.17 expected hits
                Bombing raid in France rolls: 5 and causes: 5 damage to unit: factory_minor
                Bombing raid in France causes 5 damage total. 
            Battle in Gibraltar
                Americans attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
                Italians defend with 1 harbour and 2 infantry
                    Americans roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Gibraltar, round 2 : 2/6 hits, 1.67 expected hits
                    Italians roll dice for 2 infantry in Gibraltar, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Italians lost in Gibraltar
                Americans win, taking Gibraltar from Italians with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                Casualties for Italians: 2 infantry
    
        Non Combat Move - Americans
            1 bomber moved from France to United Kingdom
            2 fighters moved from Eastern United States to 101 Sea Zone
            1 carrier, 1 destroyer and 2 fighters moved from 101 Sea Zone to 91 Sea Zone
            1 fighter moved from Eastern United States to Iceland
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
    
        Place Units - Americans
            1 carrier, 1 destroyer and 5 submarines placed in 101 Sea Zone
            1 bomber and 1 fighter placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 50 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 3 artilleries; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 fighter and 2 infantry moved from Shensi to Kweichow
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                    Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 3 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                Chinese win with 1 fighter remaining. Battle score for attacker is -3
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kweichow to Szechwan
            9 infantry moved from Yunnan to Szechwan
            1 infantry moved from Shensi to Szechwan
    
        Place Units - Chinese
            3 artilleries placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 7 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs
    
        Purchase Units - British
            British buy 1 factory_minor and 2 fighters; Remaining resources: 1 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 fighter moved from 93 Sea Zone to 92 Sea Zone
            1 bomber moved from Syria to Kenya
            1 infantry moved from Eastern Persia to 80 Sea Zone
            1 artillery moved from Persia to 80 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone
            1 artillery and 1 infantry moved from 72 Sea Zone to Kenya
            1 artillery and 1 infantry moved from Trans-Jordan to Iraq
            2 infantry moved from Persia to Iraq
            1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan
            1 armour moved from Egypt to Iraq
            1 tactical_bomber moved from Yunnan to 37 Sea Zone
    
        Combat - British
            Battle in 92 Sea Zone
                British attack with 1 fighter
                Italians defend with 1 transport
                    1 transport owned by the Italians lost in 92 Sea Zone
                British win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Italians: 1 transport
            Battle in Iraq
                British attack with 1 armour, 1 artillery and 3 infantry
                Neutral_Axis defend with 3 infantry
                    British roll dice for 1 armour, 1 artillery and 3 infantry in Iraq, round 2 : 2/5 hits, 1.50 expected hits
                    Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 2/3 hits, 1.00 expected hits
                    2 infantry owned by the Neutral_Axis and 2 infantry owned by the British lost in Iraq
                    British roll dice for 1 armour, 1 artillery and 1 infantry in Iraq, round 3 : 1/3 hits, 1.17 expected hits
                    Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
                British win, taking Iraq from Neutral_Axis with 1 armour and 1 artillery remaining. Battle score for attacker is 0
                Casualties for British: 3 infantry
                Casualties for Neutral_Axis: 3 infantry
            Battle in Kenya
                British attack with 1 artillery, 1 bomber and 1 infantry
                Italians defend with 1 artillery and 2 infantry
                    British roll dice for 1 artillery, 1 bomber and 1 infantry in Kenya, round 2 : 1/3 hits, 1.33 expected hits
                    Italians roll dice for 1 artillery and 2 infantry in Kenya, round 2 : 0/3 hits, 1.00 expected hits
                    1 infantry owned by the Italians lost in Kenya
                    British roll dice for 1 artillery, 1 bomber and 1 infantry in Kenya, round 3 : 2/3 hits, 1.33 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Kenya, round 3 : 0/2 hits, 0.67 expected hits
                    1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Kenya
                British win, taking Kenya from Italians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 10
                Casualties for Italians: 1 artillery and 2 infantry
            Battle in Anglo Egyptian Sudan
                British attack with 1 artillery and 1 infantry
                Italians defend with 1 infantry
                    British roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 2 : 0/2 hits, 0.67 expected hits
                    Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 3 : 2/2 hits, 0.67 expected hits
                    Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians and 1 infantry owned by the British lost in Anglo Egyptian Sudan
                British win, taking Anglo Egyptian Sudan from Italians with 1 artillery remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Italians: 1 infantry
            Battle in 37 Sea Zone
                British attack with 1 tactical_bomber
                Japanese defend with 1 destroyer and 1 transport
                    British roll dice for 1 tactical_bomber in 37 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 destroyer and 1 transport in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 tactical_bomber owned by the British lost in 37 Sea Zone
                Japanese win with 1 destroyer and 1 transport remaining. Battle score for attacker is -11
                Casualties for British: 1 tactical_bomber
    
        Non Combat Move - British
            1 fighter moved from Yunnan to India
            1 bomber moved from Kenya to Egypt
            1 mech_infantry moved from Syria to Egypt
            2 infantry moved from Rhodesia to Belgian Congo
            1 cruiser moved from 96 Sea Zone to 98 Sea Zone
            1 destroyer moved from 81 Sea Zone to 98 Sea Zone
            1 cruiser moved from 97 Sea Zone to 98 Sea Zone
            1 carrier and 1 transport moved from 93 Sea Zone to 91 Sea Zone
            1 transport moved from 88 Sea Zone to 101 Sea Zone
            1 infantry moved from British Guiana to Brazil
                  British take Brazil from Neutral_Allies
            1 fighter moved from United Kingdom to 91 Sea Zone
            1 fighter moved from 92 Sea Zone to 91 Sea Zone
            1 mech_infantry moved from Eire to United Kingdom
    
        Place Units - British
            1 factory_minor placed in Persia
            2 fighters placed in United Kingdom
    
        Turn Complete - British
            British collect 34 PUs; end with 35 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUs
    
        Place Units - UK_Pacific
            3 infantry and 2 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5
            UK_Pacific collect 7 PUs; end with 7 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
            Some Units in India change ownership: 3 infantry and 2 mech_infantrys
    

    Combat Hit Differential Summary :

    Italians : -2.00
    British : 0.83
    AA fire in France : : -0.17
    Americans : -0.17
    Chinese : -0.50
    Neutral_Axis : 1.67
    Japanese : 2.00
    

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Italians round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 2
    
        Purchase Units - Italians
            Italians buy 4 infantry; Remaining resources: 0 PUs; 
    
        Politics - Italians
            Italians takes Political Action: Political Action Axis To War With Russians
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
            Italians takes Political Action: Political Action Italians To War With Chinese
                Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
            Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to Allied
    
        Combat Move - Italians
            1 armour and 1 mech_infantry moved from Tunisia to Morocco
                  Italians take Algeria from French
            1 armour moved from Yugoslavia to Eastern Poland
                  Italians take Eastern Poland from Russians
    
        Combat - Italians
            Battle in Morocco
                Italians attack with 1 armour and 1 mech_infantry
                French defend with 2 infantry
                    Italians roll dice for 1 armour and 1 mech_infantry in Morocco, round 2 : 1/2 hits, 0.67 expected hits
                    French roll dice for 2 infantry in Morocco, round 2 : 2/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Italians, 1 infantry owned by the French and 1 armour owned by the Italians lost in Morocco
                French win with 1 infantry remaining. Battle score for attacker is -7
                Casualties for Italians: 1 armour and 1 mech_infantry
                Casualties for French: 1 infantry
    
        Non Combat Move - Italians
            1 armour and 1 mech_infantry moved from Northern Italy to Romania
            1 infantry moved from Yugoslavia to Romania
            1 artillery and 1 infantry moved from Tunisia to Algeria
            1 artillery and 2 infantry moved from Tobruk to Alexandria
            2 infantry moved from Northern Italy to Southern Italy
            2 aaGuns moved from Northern Italy to Southern Italy
    
        Place Units - Italians
            3 infantry placed in Southern Italy
            1 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 15 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.33
    French : 1.33
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: French round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter, 1 infantry and 1 submarine; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from Sumatra to India
    
        Non Combat Move - ANZAC
            2 fighters moved from Hawaiian Islands to Queensland
            1 cruiser moved from 26 Sea Zone to 54 Sea Zone
            1 destroyer moved from 63 Sea Zone to 54 Sea Zone
            1 artillery moved from Queensland to New South Wales
            1 infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 submarine placed in 62 Sea Zone
            1 fighter and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 11 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
    
        Combat Move - French
            1 infantry moved from Trans-Jordan to Egypt
            1 infantry moved from Nigeria to French Equatorial Africa
    
        Non Combat Move - French
            1 destroyer moved from 81 Sea Zone to 98 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Germans round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 3
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 5x factory_minor; Remaining resources: 46 PUs; 
            Germans buy 1 artillery, 1 destroyer, 2 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
    
        Non Combat Move - Germans
            2 aaGuns, 3 artilleries and 15 infantry moved from Poland to Eastern Poland
            5 armour and 10 mech_infantrys moved from Germany to Eastern Poland
            3 artilleries moved from Germany to Poland
            1 artillery and 3 infantry moved from Slovakia Hungary to Eastern Poland
            1 artillery and 5 infantry moved from Romania to Eastern Poland
            1 carrier, 1 cruiser, 2 destroyers and 2 fighters moved from 110 Sea Zone to 112 Sea Zone
            1 submarine moved from 108 Sea Zone to 118 Sea Zone
            1 submarine moved from 118 Sea Zone to 119 Sea Zone
            1 submarine moved from 103 Sea Zone to 105 Sea Zone
            1 artillery moved from Southern France to France
            1 armour moved from Southern France to Yugoslavia
    
        Place Units - Germans
            1 destroyer placed in 110 Sea Zone
            7 mech_infantrys placed in Germany
            1 artillery and 2 infantry placed in France
    
        Turn Complete - Germans
            Germans collect 44 PUs; end with 44 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
            Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Manual Gamesave Post: Germans round 3

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 3
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 5x factory_minor; Remaining resources: 46 PUs; 
            Germans buy 1 artillery, 1 destroyer, 2 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
    
        Non Combat Move - Germans
            2 aaGuns, 3 artilleries and 15 infantry moved from Poland to Eastern Poland
            5 armour and 10 mech_infantrys moved from Germany to Eastern Poland
            3 artilleries moved from Germany to Poland
            1 artillery and 3 infantry moved from Slovakia Hungary to Eastern Poland
            1 artillery and 5 infantry moved from Romania to Eastern Poland
            1 carrier, 1 cruiser, 2 destroyers and 2 fighters moved from 110 Sea Zone to 112 Sea Zone
            1 submarine moved from 108 Sea Zone to 118 Sea Zone
            1 submarine moved from 118 Sea Zone to 119 Sea Zone
            1 submarine moved from 103 Sea Zone to 105 Sea Zone
            1 artillery moved from Southern France to France
            1 armour moved from Southern France to Yugoslavia
    
        Place Units - Germans
            1 destroyer placed in 110 Sea Zone
            7 mech_infantrys placed in Germany
            1 artillery and 2 infantry placed in France
    
        Turn Complete - Germans
            Germans collect 44 PUs; end with 44 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
            Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Greece: 3 armour and 2 infantry
            EDIT: Adding units owned by Germans to Romania: 3 armour
            EDIT: Adding units owned by Germans to Bulgaria: 2 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    You have to DOW on Germany to move into USSR territory in BM. From the notes:
    “Note: An Axis power may not move its units into originally Russian territory unless that Axis power is at war with Russia. Also, when not at war with Japan, Russia may not move its units into any non-Russian Allied territory in Asia, other than Syria, Trans-Jordan, Iraq, Persia, NorthWest Persia, and East Persia. The National Objective for Russia’s first capture of Berlin has been removed.”

  • '19 '17 '16

    TripleA Turn Summary: Russians round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 3
    
        Purchase Units - Russians
            Russians buy 13 infantry; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Russians takes Political Action: Political Action Russians To War With Germans
                Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
            Russians takes Political Action: Political Action Russians To War With Japanese
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
    
        Combat Move - Russians
            Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Russians
            Turning on Edit Mode
            EDIT: Changing PUs for Germans from 54 to 49
            EDIT: Turning off Edit Mode
            18 infantry moved from Amur to Manchuria
            3 artilleries, 2 fighters, 5 infantry and 1 tactical_bomber moved from Vyborg to Finland
            1 submarine moved from 111 Sea Zone to 110 Sea Zone
            1 armour moved from Novgorod to Finland
    
        Combat - Russians
            Battle in Finland
                Russians attack with 1 armour, 3 artilleries, 2 fighters, 5 infantry and 1 tactical_bomber
                Germans defend with 9 infantry
                    Russians roll dice for 1 armour, 3 artilleries, 2 fighters, 5 infantry and 1 tactical_bomber in Finland, round 2 : 4/12 hits, 4.50 expected hits
                    Germans roll dice for 9 infantry in Finland, round 2 : 3/9 hits, 3.00 expected hits
                    3 infantry owned by the Russians and 4 infantry owned by the Germans lost in Finland
                    Russians roll dice for 1 armour, 3 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber in Finland, round 3 : 3/9 hits, 3.83 expected hits
                    Germans roll dice for 5 infantry in Finland, round 3 : 1/5 hits, 1.67 expected hits
                    1 infantry owned by the Russians and 3 infantry owned by the Germans lost in Finland
                    Russians roll dice for 1 armour, 3 artilleries, 2 fighters, 1 infantry and 1 tactical_bomber in Finland, round 4 : 6/8 hits, 3.50 expected hits
                    Germans roll dice for 2 infantry in Finland, round 4 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Germans lost in Finland
                Russians win, taking Finland from Germans with 1 armour, 3 artilleries, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 15
                Casualties for Russians: 4 infantry
                Casualties for Germans: 9 infantry
            Battle in Manchuria
                Russians attack with 18 infantry
                Japanese defend with 1 aaGun and 8 infantry
                    Russians roll dice for 18 infantry in Manchuria, round 2 : 2/18 hits, 3.00 expected hits
                    Japanese roll dice for 1 aaGun and 8 infantry in Manchuria, round 2 : 5/8 hits, 2.67 expected hits
                    1 infantry owned by the Japanese, 5 infantry owned by the Russians and 1 aaGun owned by the Japanese lost in Manchuria
                    Russians roll dice for 13 infantry in Manchuria, round 3 : 2/13 hits, 2.17 expected hits
                    Japanese roll dice for 7 infantry in Manchuria, round 3 : 1/7 hits, 2.33 expected hits
                    2 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria
                    Russians roll dice for 12 infantry in Manchuria, round 4 : 4/12 hits, 2.00 expected hits
                    Japanese roll dice for 5 infantry in Manchuria, round 4 : 1/5 hits, 1.67 expected hits
                    4 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria
                    Russians roll dice for 11 infantry in Manchuria, round 5 : 1/11 hits, 1.83 expected hits
                    Japanese roll dice for 1 infantry in Manchuria, round 5 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Manchuria
                Russians win, taking Manchuria from Japanese with 11 infantry remaining. Battle score for attacker is 8
                Casualties for Russians: 7 infantry
                Casualties for Japanese: 1 aaGun and 8 infantry
            Battle in 110 Sea Zone
                Russians attack with 1 submarine
                Germans defend with 1 destroyer
                    Russians roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 submarine in 110 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 destroyer in 110 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 submarine in 110 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 destroyer in 110 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Russians lost in 110 Sea Zone
                Germans win with 1 destroyer remaining. Battle score for attacker is -6
                Casualties for Russians: 1 submarine
            Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
    
        Non Combat Move - Russians
            2 aaGuns, 1 armour, 13 infantry and 3 mech_infantrys moved from Novgorod to Archangel
            1 artillery and 14 infantry moved from Bryansk to Smolensk
            10 infantry moved from Russia to Smolensk
            2 aaGuns, 1 artillery and 4 infantry moved from Belarus to Smolensk
            1 fighter moved from Finland to Smolensk
            1 fighter and 1 tactical_bomber moved from Finland to Archangel
            1 infantry moved from Caucasus to Northwest Persia
                  Russians take Northwest Persia from Neutral_Allies
            2 aaGuns moved from Amur to Manchuria
    
        Place Units - Russians
            10 infantry placed in Russia
            3 infantry placed in Volgograd
    
        Turn Complete - Russians
            Russians collect 38 PUs; end with 38 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 41 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 45 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 47 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 50 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.33
    Russians : 0.17
    Japanese : -0.00
    

    Savegame

  • '20 '19 '18 '15 '13

    @simon33 said in Odonis (Axis) vs Simon33 (Allies) BML19:

    You have to DOW on Germany to move into USSR territory in BM. From the notes:
    “Note: An Axis power may not move its units into originally Russian territory unless that Axis power is at war with Russia. Also, when not at war with Japan, Russia may not move its units into any non-Russian Allied territory in Asia, other than Syria, Trans-Jordan, Iraq, Persia, NorthWest Persia, and East Persia. The National Objective for Russia’s first capture of Berlin has been removed.”

    I see - I didn’t actually know that rule! Well, since I didn’t declare war and the game allowed me to move into Russia anyway, I would say that it be fair that I be allowed to either (a) declare war and move my pieces differently (b) not declare war and hold them in German territory.

    I see you declared war on Germany. My feeling is, by the rules I should not have been allowed to move into Italian-held Russia, so I don’t see how it would be fair for you to benefit from a move that I should not have been able to make.

    Do you agree?

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