Dawg (Allies +30) vs. StuckTojo (Axis)

  • '19 '17 '16

    TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 airfield, 1 armour, 1 bomber, 1 destroyer, 3 fighters, 2 infantry, 6 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour moved from Archangel to Nenetsia
                  Germans take Nenetsia from Russians
            1 armour moved from Nenetsia to Urals
                  Germans take Urals from Russians
            1 mech_infantry moved from Archangel to Vologda
            1 mech_infantry moved from Novgorod to Vologda
            2 artilleries moved from Russia to Samara
            3 mech_infantrys moved from Russia to Samara
            1 artillery moved from Volgograd to Kazakhstan
            1 armour moved from Volgograd to Kazakhstan
            1 armour moved from Tambov to Kazakhstan
            1 submarine moved from 112 Sea Zone to 119 Sea Zone
            1 submarine moved from 119 Sea Zone to 109 Sea Zone
            2 carriers, 1 cruiser, 3 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers moved from 112 Sea Zone to 110 Sea Zone
            1 fighter moved from Western Germany to 110 Sea Zone
            1 fighter and 1 tactical_bomber moved from Bryansk to Vologda
            1 fighter and 1 tactical_bomber moved from Volgograd to Kazakhstan
            1 tactical_bomber moved from Volgograd to Samara
    
        Combat - Germans
            Battle in 110 Sea Zone
                Germans attack with 2 carriers, 1 cruiser, 3 destroyers, 3 fighters, 1 submarine and 2 tactical_bombers
                Americans defend with 1 destroyer and 1 submarine
                    Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 2 carriers, 1 cruiser, 3 destroyers, 3 fighters and 2 tactical_bombers in 110 Sea Zone, round 2 : 4/9 hits, 4.33 expected hits
                    Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 110 Sea Zone
                Germans win with 2 carriers, 1 cruiser, 3 destroyers, 3 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 14
                Casualties for Americans: 1 destroyer and 1 submarine
            Battle in Kazakhstan
                Germans attack with 2 armour, 1 artillery, 1 fighter and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 2 armour, 1 artillery, 1 fighter and 1 tactical_bomber in Kazakhstan, round 2 : 5/5 hits, 2.50 expected hits
                    Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Kazakhstan
                Germans win, taking Kazakhstan from Russians with 2 armour, 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Samara
                Germans attack with 2 artilleries, 3 mech_infantrys and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 2 artilleries, 3 mech_infantrys and 1 tactical_bomber in Samara, round 2 : 2/6 hits, 2.00 expected hits
                    Russians roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Samara
                Germans win, taking Samara from Russians with 2 artilleries, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 infantry
            Battle in Vologda
                Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Vologda, round 2 : 0/4 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Vologda
                    Germans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Vologda, round 3 : 2/3 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Vologda, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda
                Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -5
                Casualties for Germans: 2 mech_infantrys
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 fighter and 1 tactical_bomber moved from Vologda to Volgograd
            1 tactical_bomber moved from Samara to Volgograd
            1 fighter and 1 tactical_bomber moved from Kazakhstan to Volgograd
            1 fighter moved from Ukraine to Volgograd
            2 aaGuns moved from Bryansk to Rostov
            5 artilleries moved from Russia to Tambov
            1 infantry moved from Volgograd to Caucasus
            1 armour and 2 mech_infantrys moved from Russia to Rostov
            13 armour and 3 mech_infantrys moved from Russia to Volgograd
            2 mech_infantrys moved from Novgorod to Bryansk
            1 armour and 4 mech_infantrys moved from Smolensk to Rostov
            2 bombers moved from Bryansk to Southern Italy
            1 bomber moved from Bulgaria to Southern Italy
            1 transport moved from 112 Sea Zone to 110 Sea Zone
            1 artillery and 1 infantry moved from France to Normandy Bordeaux
            1 artillery and 1 infantry moved from France to Normandy Bordeaux
            1 fighter moved from 110 Sea Zone to Normandy Bordeaux
            6 mech_infantrys moved from Romania to Yugoslavia
            1 aaGun moved from Western Germany to France
    
        Place Units - Germans
            1 armour and 2 infantry placed in Volgograd
            3 mech_infantrys placed in Russia
            3 mech_infantrys placed in Novgorod
            2 fighters placed in Normandy Bordeaux
            1 airfield placed in Normandy Bordeaux
            1 destroyer placed in 110 Sea Zone
            1 submarine placed in 112 Sea Zone
            1 bomber and 1 fighter placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 59 PUs; end with 59 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 84 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.00
    Americans : -0.50
    Russians : 1.67
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10
    
        Combat Move - Russians
    
        Combat - Russians
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 1 carrier, 1 destroyer, 3 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Philippines to 35 Sea Zone
            1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
            1 artillery moved from French Indo China to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
            1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
            1 fighter moved from 35 Sea Zone to 43 Sea Zone
            1 fighter moved from 35 Sea Zone to 44 Sea Zone
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 55 Sea Zone
            1 submarine moved from 46 Sea Zone to 55 Sea Zone
            1 submarine moved from 35 Sea Zone to 41 Sea Zone
            1 artillery and 1 infantry moved from French Indo China to Shan State
            2 mech_infantrys moved from Hunan to Yunnan
            1 fighter and 1 tactical_bomber moved from French Indo China to Shan State
            1 fighter and 1 tactical_bomber moved from French Indo China to Shan State
            1 fighter moved from French Indo China to Shan State
            1 fighter moved from French Indo China to Shan State
            2 bombers moved from Jehol to Yunnan
            2 fighters moved from Jehol to Yunnan
            1 fighter and 1 tactical_bomber moved from French Indo China to Shan State
            1 artillery and 1 infantry moved from Korea to Amur
                  Japanese take Amur from Russians
            1 destroyer moved from 35 Sea Zone to 46 Sea Zone
            1 destroyer moved from 35 Sea Zone to 55 Sea Zone
            1 artillery and 1 infantry moved from Korea to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
            1 artillery and 1 infantry moved from 21 Sea Zone to Guam
    
        Combat - Japanese
            Battle in 43 Sea Zone
                Japanese attack with 1 fighter and 1 transport
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 43 Sea Zone
                Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Guam
            Battle in 44 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 44 Sea Zone
                Japanese win, taking Guam from Americans with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 55 Sea Zone
                Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                    Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 55 Sea Zone
                Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for Americans: 1 destroyer
            Battle in Borneo
                Japanese attack with 1 artillery and 1 infantry
                ANZAC defend with 1 infantry
                    Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 0/2 hits, 0.67 expected hits
                    UK_Pacific roll dice for 1 infantry in Borneo, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Borneo
                    Japanese roll dice for 1 artillery in Borneo, round 3 : 0/1 hits, 0.33 expected hits
                    UK_Pacific roll dice for 1 infantry in Borneo, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery in Borneo, round 4 : 1/1 hits, 0.33 expected hits
                    UK_Pacific roll dice for 1 infantry in Borneo, round 4 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Borneo
                UK_Pacific win with no units remaining. Battle score for attacker is -4
                Casualties for Japanese: 1 artillery and 1 infantry
                Casualties for ANZAC: 1 infantry
            Battle in Yunnan
                Japanese attack with 2 bombers, 2 fighters and 2 mech_infantrys
                British defend with 1 artillery
                    Japanese roll dice for 2 bombers, 2 fighters and 2 mech_infantrys in Yunnan, round 2 : 3/6 hits, 2.67 expected hits
                    Chinese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the British lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 2 bombers, 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for British: 1 artillery
            Battle in Shan State
                Japanese attack with 1 artillery, 5 fighters, 1 infantry and 3 tactical_bombers
                British defend with 1 artillery and 1 mech_infantry
                    Japanese roll dice for 1 artillery, 5 fighters, 1 infantry and 3 tactical_bombers in Shan State, round 2 : 5/10 hits, 5.17 expected hits
                    UK_Pacific roll dice for 1 artillery and 1 mech_infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the British and 1 artillery owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 1 artillery, 5 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for British: 1 artillery and 1 mech_infantry
    
        Non Combat Move - Japanese
            5 fighters and 3 tactical_bombers moved from Shan State to French Indo China
            2 fighters moved from Yunnan to French Indo China
            2 bombers moved from Yunnan to French Indo China
            1 aaGun moved from Kweichow to Hunan
            3 mech_infantrys moved from Kiangsu to Kweichow
            1 fighter moved from 43 Sea Zone to 35 Sea Zone
            1 fighter moved from 44 Sea Zone to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 35 Sea Zone
            1 fighter moved from Japan to Philippines
            1 artillery and 1 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            1 tactical_bomber moved from Manchuria to Philippines
            1 aaGun moved from Jehol to Anhwe
            1 submarine moved from 35 Sea Zone to 42 Sea Zone
    
        Place Units - Japanese
            3 infantry placed in French Indo China
            2 armour and 1 mech_infantry placed in Kiangsu
            1 carrier, 1 destroyer and 1 transport placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 48 PUs; end with 48 PUs
    

    Combat Hit Differential Summary :

    Americans : 0.67
    Chinese : -0.33
    UK_Pacific : 0.33
    Japanese : -1.00
    

    Savegame

  • '19 '17 '16

    @dawgoneit said in Dawg (Allies +30) vs. StuckTojo (Axis):

    @dawgoneit sorry for the delay, its our 30th wedding anniversary today and our kids surprised us with bunch of stuff with us this weekend.

    @dawgoneit

    No worries. Happy 30th anniversary! That’s about 29 years longer than most marriages last these days. :grin:

    If you want to move your Russian boats just go ahead and edit it.


  • TripleA Turn Summary: Americans round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 2 destroyers, 3 infantry, 2 mech_infantrys, 2 submarines and 4 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 armour and 2 mech_infantrys moved from Trans-Jordan to Northwest Persia
            1 infantry moved from Egypt to Trans-Jordan
            1 mech_infantry moved from Egypt to Iraq
            1 infantry moved from Alexandria to Egypt
            1 infantry moved from Libya to Tobruk
            5 artilleries and 5 infantry moved from Algeria to Tunisia
            5 artilleries and 5 infantry moved from Eastern United States to 101 Sea Zone
            5 artilleries, 5 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
            1 destroyer moved from 101 Sea Zone to 91 Sea Zone
            1 destroyer moved from 101 Sea Zone to 104 Sea Zone
            1 submarine moved from 54 Sea Zone to 55 Sea Zone
            1 destroyer moved from 54 Sea Zone to 46 Sea Zone
            4 fighters and 1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone
            5 fighters moved from 54 Sea Zone to 55 Sea Zone
            1 fighter moved from Hawaiian Islands to 54 Sea Zone
            1 armour moved from Western United States to Central United States
            1 fighter moved from Western United States to Hawaiian Islands
            1 submarine moved from 26 Sea Zone to 16 Sea Zone
            1 destroyer moved from 10 Sea Zone to 26 Sea Zone
            1 destroyer and 2 submarines moved from 26 Sea Zone to 54 Sea Zone
    
        Combat - Americans
            Battle in 55 Sea Zone
                Americans attack with 5 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 55 Sea Zone
                Americans win with 5 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 16 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 46 Sea Zone
                Americans attack with 1 destroyer, 4 fighters and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 destroyer, 4 fighters and 1 tactical_bomber in 46 Sea Zone, round 2 : 4/6 hits, 3.00 expected hits
                    Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 46 Sea Zone
                Americans win with 1 destroyer, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            5 fighters moved from 55 Sea Zone to 54 Sea Zone
            4 fighters and 1 tactical_bomber moved from 46 Sea Zone to 54 Sea Zone
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
            2 infantry moved from 43 Sea Zone to Borneo
            5 artilleries and 5 infantry moved from 91 Sea Zone to Morocco
    
        Place Units - Americans
            1 transport placed in 10 Sea Zone
            1 infantry placed in Western United States
            2 infantry and 2 mech_infantrys placed in Eastern United States
            3 transports placed in 101 Sea Zone
            1 destroyer placed in 101 Sea Zone
            1 destroyer and 2 submarines placed in 10 Sea Zone
            Americans undo move 6.
            1 destroyer and 2 submarines placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    Americans : 2.33
    Japanese : -1.00
    

    Savegame


  • TripleA Turn Summary: Chinese round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 2 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10
    
        Purchase Units - British
            British buy 2 armour, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 infantry moved from Burma to Shan State
            2 mech_infantrys moved from Burma to Yunnan
            1 fighter and 1 tactical_bomber moved from Burma to Yunnan
            1 fighter and 1 tactical_bomber moved from Burma to Shan State
            2 artilleries and 3 infantry moved from Persia to Eastern Persia
            1 armour and 1 mech_infantry moved from Northwest Persia to Caucasus
            1 mech_infantry moved from Iraq to Caucasus
            1 bomber moved from Northwest Persia to Caucasus
            2 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
            2 infantry moved from 93 Sea Zone to Southern France
    
        Combat - British
            Battle in Southern France
            Battle in Caucasus
                British attack with 1 armour, 1 bomber and 2 mech_infantrys
                Germans defend with 1 infantry; Italians defend with 1 armour and 1 mech_infantry
                    British roll dice for 1 armour, 1 bomber and 2 mech_infantrys in Caucasus, round 2 : 2/4 hits, 1.50 expected hits
                    Italians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Caucasus, round 2 : 3/3 hits, 1.17 expected hits
                    1 mech_infantry owned by the Italians, 2 mech_infantrys owned by the British, 1 infantry owned by the Germans and 1 armour owned by the British lost in Caucasus
                 retreated to Caucasus
                Italians win, taking Southern France from Italians with 1 armour remaining. Battle score for attacker is -7
                Casualties for British: 1 armour and 2 mech_infantrys
                Casualties for Germans: 1 infantry
                Casualties for Italians: 1 mech_infantry
            Battle in Shan State
                British attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Japanese defend with 1 artillery and 1 infantry
                    British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 1/4 hits, 1.50 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
                    British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 3 : 2/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 artillery in Shan State, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Shan State
                British win, taking Shan State from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 artillery and 1 infantry
            Battle in Yunnan
                British attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                Japanese defend with 2 mech_infantrys
                    British roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Yunnan, round 2 : 2/4 hits, 1.50 expected hits
                    Japanese roll dice for 2 mech_infantrys in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
                    2 mech_infantrys owned by the Japanese and 1 mech_infantry owned by the British lost in Yunnan
                British win, taking Yunnan from Japanese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
                Casualties for Japanese: 2 mech_infantrys
    
        Non Combat Move - British
            1 fighter and 1 tactical_bomber moved from Yunnan to India
            1 fighter and 1 tactical_bomber moved from Shan State to India
            1 aaGun moved from Burma to India
            2 armour moved from Burma to India
            1 armour moved from Burma to India
            1 armour moved from Northwest Persia to Persia
            1 bomber moved from Caucasus to Persia
            2 artilleries and 2 infantry moved from Trans-Jordan to Iraq
            1 armour and 1 mech_infantry moved from Egypt to Iraq
            1 artillery and 4 infantry moved from Egypt to Trans-Jordan
            3 mech_infantrys moved from Union of South Africa to Belgian Congo
    
        Place Units - British
            Turning on Edit Mode
            EDIT: Removing units owned by British from Eastern Persia: 2 artilleries and 3 infantry
            EDIT: Adding units owned by British to Persia: 2 artilleries and 3 infantry
            EDIT: Turning off Edit Mode
            3 infantry placed in Persia
            British undo move 1.
            2 armour and 1 infantry placed in Persia
            2 infantry and 1 mech_infantry placed in Egypt
            3 mech_infantrys placed in Union of South Africa
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,5
            British collect 36 PUs (2 lost to blockades); end with 36 PUs
    
        Place Units - UK_Pacific
            1 artillery and 1 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,1
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,4
            UK_Pacific collect 13 PUs (1 lost to blockades); end with 13 PUs
            Some Units in India change ownership: 1 artillery and 1 infantry
    

    Combat Hit Differential Summary :

    British : 1.17
    Italians : 1.83
    Japanese : 0.33
    

    Savegame


  • @StuckTojo said in Dawg (Allies +30) vs. StuckTojo (Axis):

    @dawgoneit said in Dawg (Allies +30) vs. StuckTojo (Axis):

    @dawgoneit sorry for the delay, its our 30th wedding anniversary today and our kids surprised us with bunch of stuff with us this weekend.

    @dawgoneit

    No worries. Happy 30th anniversary! That’s about 29 years longer than most marriages last these days. :grin:
    LOL
    thank you

  • '19 '17 '16

    TripleA Turn Summary: Italians round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10
    
        Purchase Units - Italians
            Italians buy 1 carrier and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 bomber moved from Bulgaria to Persia
    
        Combat - Italians
            Strategic bombing raid in Persia
                    AA fire in Persia : 1/1 hits, 0.17 expected hits
                1 bomber killed by AA
                Bombing raid in Persia causes 0 damage total. 
    
        Non Combat Move - Italians
            1 fighter moved from Volgograd to Caucasus
            1 aaGun moved from Rostov to Caucasus
    
        Place Units - Italians
            1 carrier and 1 submarine placed in 97 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Southern Italy: 2 fighters
            EDIT: Adding units owned by Italians to 97 Sea Zone: 2 fighters
            EDIT: Turning off Edit Mode
    
        Turn Complete - Italians
            Italians collect 18 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    AA fire in Persia : : 0.83
    

    Savegame


  • TripleA Turn Summary: ANZAC round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 3 destroyers and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Place Units - ANZAC
            3 destroyers placed in 54 Sea Zone
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,6
                Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,5
            ANZAC collect 21 PUs; end with 21 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10
    
        Combat Move - French
            1 infantry moved from Tobruk to Alexandria
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Germans round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 2 destroyers, 1 fighter, 3 infantry, 6 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Novgorod to Vologda
                  Germans take Vologda from Russians
            1 armour moved from Urals to Evenkiyskiy
                  Germans take Evenkiyskiy from Russians
            1 armour moved from Evenkiyskiy to Timguska
                  Germans take Timguska from Russians
            3 armour and 3 mech_infantrys moved from Volgograd to Northwest Persia
            3 fighters and 3 tactical_bombers moved from Volgograd to Northwest Persia
            1 bomber moved from Southern Italy to Persia
            3 infantry moved from France to Southern France
            1 bomber moved from Western Germany to Southern France
            3 fighters moved from Normandy Bordeaux to Southern France
            1 submarine moved from 112 Sea Zone to 104 Sea Zone
            1 bomber moved from Southern Italy to 104 Sea Zone
            1 bomber moved from Southern Italy to 93 Sea Zone
    
        Combat - Germans
            Strategic bombing raid in Persia
                    AA fire in Persia : 0/1 hits, 0.17 expected hits
                Bombing raid in Persia rolls: 6 and causes: 6 damage to unit: factory_minor
                Bombing raid in Persia causes 6 damage total. 
            Battle in 93 Sea Zone
                Germans attack with 1 bomber
                British defend with 1 transport
                    1 transport owned by the British lost in 93 Sea Zone
                Germans win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in 104 Sea Zone
                Germans attack with 1 bomber and 1 submarine
                Americans defend with 1 destroyer
                    Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 bomber in 104 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
                    Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 submarine in 104 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 bomber in 104 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
                    Americans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Germans lost in 104 Sea Zone
                    Germans roll dice for 1 bomber in 104 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
                    Americans roll dice for 1 destroyer in 104 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 bomber owned by the Germans lost in 104 Sea Zone
                Americans win with no units remaining. Battle score for attacker is -10
                Casualties for Germans: 1 bomber and 1 submarine
                Casualties for Americans: 1 destroyer
            Battle in Northwest Persia
                Germans attack with 3 armour, 3 fighters, 3 mech_infantrys and 3 tactical_bombers
                French defend with 1 infantry; Americans defend with 2 armour and 2 mech_infantrys
                    Germans roll dice for 3 armour, 3 fighters, 3 mech_infantrys and 3 tactical_bombers in Northwest Persia, round 2 : 4/12 hits, 5.50 expected hits
                    British roll dice for 2 armour, 1 infantry and 2 mech_infantrys in Northwest Persia, round 2 : 2/5 hits, 2.00 expected hits
                    1 armour owned by the Americans, 1 infantry owned by the French, 2 mech_infantrys owned by the Germans and 2 mech_infantrys owned by the Americans lost in Northwest Persia
                    Germans roll dice for 3 armour, 3 fighters, 1 mech_infantry and 3 tactical_bombers in Northwest Persia, round 3 : 6/10 hits, 5.17 expected hits
                    British roll dice for 1 armour in Northwest Persia, round 3 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Americans and 1 mech_infantry owned by the Germans lost in Northwest Persia
                Germans win, taking Northwest Persia from British with 3 armour, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 11
                Casualties for Germans: 3 mech_infantrys
                Casualties for Americans: 2 armour and 2 mech_infantrys
                Casualties for French: 1 infantry
            Battle in Southern France
                Germans attack with 1 bomber, 3 fighters and 3 infantry
                British defend with 1 factory_minor, 1 harbour and 2 infantry
                    Germans roll dice for 1 bomber, 3 fighters and 3 infantry in Southern France, round 2 : 3/7 hits, 2.67 expected hits
                    British roll dice for 2 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the British lost in Southern France
                Germans win, taking Southern France from British with 1 bomber, 3 fighters and 3 infantry remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
    
        Non Combat Move - Germans
            1 bomber moved from 93 Sea Zone to Southern Italy
            1 bomber moved from Southern France to Southern Italy
            1 fighter moved from Western Germany to Southern Italy
            1 bomber moved from Persia to Caucasus
            3 fighters and 3 tactical_bombers moved from Northwest Persia to Caucasus
            11 armour and 2 infantry moved from Volgograd to Caucasus
            2 armour and 1 artillery moved from Kazakhstan to Caucasus
            2 mech_infantrys moved from Samara to Caucasus
            2 artilleries moved from Samara to Kazakhstan
            5 artilleries moved from Tambov to Rostov
            2 aaGuns, 2 armour and 6 mech_infantrys moved from Rostov to Caucasus
            2 mech_infantrys moved from Bryansk to Caucasus
            2 mech_infantrys moved from Novgorod to Bryansk
            3 fighters moved from Southern France to Normandy Bordeaux
            2 mech_infantrys moved from Russia to Kazakhstan
            1 mech_infantry moved from Russia to Rostov
    
        Place Units - Germans
            3 armour placed in Volgograd
            3 mech_infantrys placed in Russia
            3 mech_infantrys placed in Novgorod
            3 infantry placed in France
            1 fighter placed in Western Germany
            2 destroyers and 1 transport placed in 110 Sea Zone
    
        Turn Complete - Germans
            Germans collect 65 PUs; end with 65 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 72 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 92 PUs
    

    Combat Hit Differential Summary :

    Germans : -2.00
    AA fire in Persia : : -0.17
    British : -0.17
    Americans : 1.00
    

    Savegame


  • TripleA Turn Summary: Russians round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11
    
        Combat Move - Russians
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Japanese round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11
    
        Purchase Units - Japanese
            Japanese buy 3 destroyers and 6 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Amur to Sakha
                  Japanese take Sakha from Russians
            1 artillery moved from Amur to Siberia
                  Japanese take Siberia from Russians
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
            1 artillery and 1 infantry moved from Guam to 21 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 45 Sea Zone
            1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
            1 fighter moved from 35 Sea Zone to Dutch New Guinea
            1 tactical_bomber moved from 35 Sea Zone to Dutch New Guinea
            1 destroyer moved from 35 Sea Zone to 46 Sea Zone
            1 destroyer moved from 35 Sea Zone to 55 Sea Zone
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 55 Sea Zone
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 46 Sea Zone
            1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 38 Sea Zone
            1 artillery and 1 infantry moved from 38 Sea Zone to Burma
            2 infantry moved from French Indo China to Yunnan
            1 artillery and 1 infantry moved from French Indo China to Shan State
            1 fighter and 1 tactical_bomber moved from French Indo China to Burma
            1 fighter and 1 tactical_bomber moved from French Indo China to Burma
            1 fighter and 1 tactical_bomber moved from French Indo China to Yunnan
            1 fighter moved from 35 Sea Zone to 43 Sea Zone
            1 transport moved from 43 Sea Zone to 35 Sea Zone
            1 tactical_bomber moved from 35 Sea Zone to 46 Sea Zone
            2 fighters moved from French Indo China to Shan State
            1 fighter moved from French Indo China to Shan State
            1 fighter moved from French Indo China to Burma
            1 bomber moved from French Indo China to Yunnan
            1 bomber moved from French Indo China to Burma
    
        Combat - Japanese
            Battle in 43 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 43 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 16 Sea Zone
                Japanese attack with 1 destroyer
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 6 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 7 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 7 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 8 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 8 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 9 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 9 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 10 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 10 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 11 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 11 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 12 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 12 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 13 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 13 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 14 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 14 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 16 Sea Zone
                Japanese win with 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in 46 Sea Zone
                Japanese attack with 1 destroyer, 1 fighter and 2 tactical_bombers
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 destroyer, 1 fighter and 2 tactical_bombers in 46 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
                    Americans roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 46 Sea Zone
                Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 destroyer
                Casualties for Americans: 1 destroyer
            Battle in 55 Sea Zone
                Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits
                    Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 55 Sea Zone
                Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in Dutch New Guinea
                Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                ANZAC defend with 1 infantry
                    Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Dutch New Guinea, round 2 : 1/4 hits, 1.83 expected hits
                    ANZAC roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Dutch New Guinea
                Japanese win, taking Dutch New Guinea from ANZAC with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
            Battle in Yunnan
                Japanese attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
                British defend with 1 mech_infantry
                    Japanese roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 1/5 hits, 2.17 expected hits
                    Chinese roll dice for 1 mech_infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
            Battle in Shan State
                Japanese attack with 1 artillery, 3 fighters and 1 infantry
                British defend with 1 infantry
                    Japanese roll dice for 1 artillery, 3 fighters and 1 infantry in Shan State, round 2 : 4/5 hits, 2.17 expected hits
                    UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Burma
                Japanese attack with 1 artillery, 1 bomber, 3 fighters, 1 infantry and 2 tactical_bombers
                British defend with 2 aaGuns; Chinese defend with 1 fighter
                    AA fire in Burma : 2/6 hits, 1.00 expected hits
                    2 fighters owned by the Japanese lost in Burma
                    Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 2 tactical_bombers in Burma, round 2 : 2/6 hits, 3.00 expected hits
                    UK_Pacific roll dice for 2 aaGuns and 1 fighter in Burma, round 2 : 1/1 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 aaGuns owned by the British lost in Burma
                    Japanese roll dice for 1 artillery, 1 bomber, 1 fighter and 2 tactical_bombers in Burma, round 3 : 2/5 hits, 2.67 expected hits
                    UK_Pacific roll dice for 1 fighter in Burma, round 3 : 1/1 hits, 0.67 expected hits
                    1 tactical_bomber owned by the Japanese and 1 fighter owned by the Chinese lost in Burma
                Japanese win, taking Burma from UK_Pacific with 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -14
                Casualties for Japanese: 2 fighters, 1 infantry and 1 tactical_bomber
                Casualties for British: 2 aaGuns
                Casualties for Chinese: 1 fighter
    
        Non Combat Move - Japanese
            1 bomber moved from Burma to French Indo China
            3 fighters moved from Shan State to French Indo China
            1 fighter and 1 tactical_bomber moved from Burma to French Indo China
            1 fighter and 1 tactical_bomber moved from Yunnan to French Indo China
            1 bomber moved from Yunnan to French Indo China
            1 aaGun and 4 mech_infantrys moved from Hunan to Yunnan
            1 armour and 6 mech_infantrys moved from Kweichow to Yunnan
            1 aaGun moved from Anhwe to Kweichow
            2 armour and 1 mech_infantry moved from Kiangsu to Kweichow
            1 fighter moved from 43 Sea Zone to 35 Sea Zone
            1 fighter and 2 tactical_bombers moved from 46 Sea Zone to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from Dutch New Guinea to 35 Sea Zone
            1 destroyer moved from 35 Sea Zone to 46 Sea Zone
            1 artillery moved from Korea to 6 Sea Zone
            1 infantry moved from Korea to 6 Sea Zone
            1 artillery, 1 carrier, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            1 fighter and 1 tactical_bomber moved from French Indo China to Shan State
            1 fighter moved from French Indo China to Shan State
            1 fighter moved from French Indo China to Shan State
            1 armour moved from French Indo China to Shan State
            2 artilleries moved from French Indo China to Shan State
            1 artillery moved from French Indo China to Shan State
            3 fighters and 1 tactical_bomber moved from Shan State to French Indo China
            1 armour moved from Yunnan to Shan State
            1 mech_infantry moved from Yunnan to Shan State
    
        Place Units - Japanese
            3 mech_infantrys placed in French Indo China
            3 mech_infantrys placed in Kiangsu
            3 destroyers placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 51 PUs; end with 51 PUs
    

    Combat Hit Differential Summary :

    AA fire in Burma : : 1.00
    Americans : -1.67
    ANZAC : -0.33
    Chinese : -0.33
    UK_Pacific : 0.33
    Japanese : -3.67
    

    Savegame


  • TripleA Turn Summary: Americans round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 6 artilleries, 3 destroyers, 6 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 bomber moved from Trans-Jordan to Northwest Persia
            1 mech_infantry moved from Iraq to Northwest Persia
            1 infantry moved from Trans-Jordan to Iraq
            1 infantry moved from Egypt to Trans-Jordan
            1 infantry moved from Tobruk to Alexandria
            5 artilleries and 5 infantry moved from Tunisia to Libya
            5 artilleries and 5 infantry moved from Morocco to Algeria
            1 submarine moved from 54 Sea Zone to 46 Sea Zone
            1 submarine moved from 54 Sea Zone to 55 Sea Zone
            1 fighter moved from 54 Sea Zone to 45 Sea Zone
            4 fighters and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
            6 fighters moved from 54 Sea Zone to 46 Sea Zone
            1 armour and 1 infantry moved from Western United States to 10 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 destroyer moved from 26 Sea Zone to 54 Sea Zone
            1 fighter moved from Hawaiian Islands to Queensland
    
        Combat - Americans
            Battle in 45 Sea Zone
                Americans attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 45 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Northwest Persia
                Americans attack with 1 bomber and 1 mech_infantry
                Germans defend with 3 armour
                    Americans roll dice for 1 bomber and 1 mech_infantry in Northwest Persia, round 2 : 0/2 hits, 0.83 expected hits
                    Germans roll dice for 3 armour in Northwest Persia, round 2 : 2/3 hits, 1.50 expected hits
                    1 bomber owned by the Americans and 1 mech_infantry owned by the Americans lost in Northwest Persia
                Germans win with 3 armour remaining. Battle score for attacker is -16
                Casualties for Americans: 1 bomber and 1 mech_infantry
            Battle in 55 Sea Zone
                Americans attack with 4 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 4 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 1/5 hits, 2.67 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 55 Sea Zone
                Americans win with 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 46 Sea Zone
                Americans attack with 6 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 6 fighters in 46 Sea Zone, round 2 : 1/6 hits, 3.00 expected hits
                    Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 46 Sea Zone
                Americans win with 6 fighters remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            4 fighters and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone
            1 fighter moved from 45 Sea Zone to 54 Sea Zone
            6 fighters moved from 46 Sea Zone to 54 Sea Zone
            1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 armour moved from Central United States to 101 Sea Zone
            3 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
            1 armour, 2 destroyers, 3 infantry, 2 mech_infantrys, 2 submarines and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            5 transports moved from 91 Sea Zone to 101 Sea Zone
            1 destroyer moved from 91 Sea Zone to 104 Sea Zone
            1 armour, 3 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
    
        Place Units - Americans
            5 artilleries placed in Eastern United States
            4 infantry placed in Eastern United States
            2 destroyers placed in 101 Sea Zone
            1 destroyer and 1 transport placed in 10 Sea Zone
            1 artillery and 1 infantry placed in Western United States
            1 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.50
    Americans : -5.17
    Japanese : 0.33
    

    Savegame


  • TripleA Turn Summary: Chinese round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 2 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11
    
        Purchase Units - British
            British repair damage of 6x factory_minor; Remaining resources: 30 PUs; 
            British buy 10 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 artillery and 1 infantry moved from India to Burma
            2 fighters and 2 tactical_bombers moved from India to Burma
            2 infantry moved from Iraq to Northwest Persia
            2 infantry moved from Persia to Northwest Persia
            3 fighters moved from Trans-Jordan to Northwest Persia
            1 bomber moved from Persia to Northwest Persia
    
        Combat - British
            Battle in Northwest Persia
                British attack with 1 bomber, 3 fighters and 4 infantry
                Germans defend with 3 armour
                    British roll dice for 1 bomber, 3 fighters and 4 infantry in Northwest Persia, round 2 : 2/8 hits, 2.83 expected hits
                    Germans roll dice for 3 armour in Northwest Persia, round 2 : 1/3 hits, 1.50 expected hits
                    2 armour owned by the Germans and 1 infantry owned by the British lost in Northwest Persia
                    British roll dice for 1 bomber, 3 fighters and 3 infantry in Northwest Persia, round 3 : 5/7 hits, 2.67 expected hits
                    Germans roll dice for 1 armour in Northwest Persia, round 3 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Germans and 1 infantry owned by the British lost in Northwest Persia
                British win, taking Northwest Persia from Germans with 1 bomber, 3 fighters and 2 infantry remaining. Battle score for attacker is 12
                Casualties for British: 2 infantry
                Casualties for Germans: 3 armour
            Battle in Burma
                British attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
                Japanese defend with 1 artillery
                    British roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Burma, round 2 : 2/6 hits, 3.00 expected hits
                    Japanese roll dice for 1 artillery in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Burma
                British win, taking Burma from Japanese with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - British
            2 fighters and 2 tactical_bombers moved from Burma to India
            3 fighters moved from Northwest Persia to Trans-Jordan
            1 bomber moved from Northwest Persia to Iraq
            1 artillery and 4 infantry moved from Trans-Jordan to Iraq
            1 mech_infantry moved from Egypt to Iraq
            2 infantry moved from Egypt to Trans-Jordan
            3 mech_infantrys moved from Belgian Congo to Egypt
            3 mech_infantrys moved from Union of South Africa to Belgian Congo
            1 infantry moved from Libya to Tobruk
            1 artillery and 1 infantry moved from Tunisia to Libya
    
        Place Units - British
            3 infantry placed in Persia
            3 infantry placed in Egypt
            4 infantry placed in United Kingdom
            British undo move 3.
            3 infantry placed in Union of South Africa
            1 infantry placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,3
            British collect 31 PUs (4 lost to blockades); end with 31 PUs
    
        Place Units - UK_Pacific
            1 artillery and 3 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,2
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,2
            UK_Pacific collect 9 PUs (4 lost to blockades); end with 9 PUs
            Some Units in India change ownership: 1 artillery and 3 infantry
    

    Combat Hit Differential Summary :

    Germans : 0.00
    British : 0.50
    Japanese : -0.33
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Italians round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11
    
        Purchase Units - Italians
            Italians buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour and 1 fighter moved from Caucasus to Northwest Persia
    
        Combat - Italians
            Battle in Northwest Persia
                Italians attack with 1 armour and 1 fighter
                British defend with 2 infantry
                    Italians roll dice for 1 armour and 1 fighter in Northwest Persia, round 2 : 0/2 hits, 1.00 expected hits
                    British roll dice for 2 infantry in Northwest Persia, round 2 : 0/2 hits, 0.67 expected hits
                    Italians roll dice for 1 armour and 1 fighter in Northwest Persia, round 3 : 0/2 hits, 1.00 expected hits
                    British roll dice for 2 infantry in Northwest Persia, round 3 : 1/2 hits, 0.67 expected hits
                    1 armour owned by the Italians lost in Northwest Persia
                 retreated to Northwest Persia
                British win with 2 infantry remaining. Battle score for attacker is -6
                Casualties for Italians: 1 armour
    
        Non Combat Move - Italians
            1 fighter moved from Northwest Persia to Caucasus
    
        Place Units - Italians
            1 destroyer and 1 transport placed in 97 Sea Zone
            1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 18 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Italians : -2.00
    British : -0.33
    

    Savegame


  • TripleA Turn Summary: ANZAC round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 2 artilleries, 2 infantry and 2 transports; Remaining resources: 3 PUs; 
    
        Combat Move - ANZAC
            2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 45 Sea Zone
            2 artilleries and 2 infantry moved from 45 Sea Zone to Dutch New Guinea
            1 destroyer moved from 54 Sea Zone to 42 Sea Zone
            1 destroyer moved from 54 Sea Zone to 41 Sea Zone
    
        Combat - ANZAC
            Battle in 41 Sea Zone
                ANZAC attack with 1 destroyer
                Japanese defend with 1 submarine
                    ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 41 Sea Zone
                ANZAC win, taking 41 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in 42 Sea Zone
                ANZAC attack with 1 destroyer
                Japanese defend with 1 submarine
                    ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
                    ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits
                    ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 6 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 6 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 42 Sea Zone
                ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in Dutch New Guinea
                ANZAC attack with 2 artilleries and 2 infantry
                Japanese defend with 1 artillery and 1 infantry
                    ANZAC roll dice for 2 artilleries and 2 infantry in Dutch New Guinea, round 2 : 1/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Dutch New Guinea
                    ANZAC roll dice for 2 artilleries and 2 infantry in Dutch New Guinea, round 3 : 2/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 artillery in Dutch New Guinea, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Dutch New Guinea
                ANZAC win, taking Dutch New Guinea from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 artillery and 1 infantry
    
        Non Combat Move - ANZAC
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            2 infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 transport placed in 54 Sea Zone
            2 artilleries placed in Queensland
            2 infantry placed in New South Wales
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 21 PUs; end with 24 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0.33
    Japanese : -2.00
    

    Savegame


  • TripleA Turn Summary: French round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11
    
        Combat Move - French
            1 infantry moved from Alexandria to Egypt
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

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