Sovietishcat (Allies) vs VonAlba (Axis) BM3

  • '19

    TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 2 infantry moved from Queensland to 54 Sea Zone
            1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
            1 infantry moved from Dutch New Guinea to 45 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            2 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
    
        Combat - ANZAC
            Battle in Java
                ANZAC attack with 1 artillery and 3 infantry
                Japanese defend with 1 artillery and 1 infantry
                    ANZAC roll dice for 1 artillery and 3 infantry in Java, round 2 : 0/4 hits, 1,00 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the ANZAC lost in Java
                    ANZAC roll dice for 1 artillery and 2 infantry in Java, round 3 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Java, round 3 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese lost in Java
                    ANZAC roll dice for 1 artillery and 2 infantry in Java, round 4 : 3/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 artillery in Java, round 4 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
                ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
                Casualties for ANZAC: 2 infantry
                Casualties for Japanese: 1 artillery and 1 infantry
    
        Non Combat Move - ANZAC
            1 artillery and 1 infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 artillery placed in Queensland
            1 destroyer and 1 transport placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 1,33
    Japanese : 0,33
    

    Savegame

  • '17

    TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 1 artillery, 1 carrier, 2 fighters, 3 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Archangel to Nenetsia
                  Germans take Nenetsia from Russians
            1 mech_infantry moved from Smolensk to Vologda
                  Germans take Vologda from Russians
            1 artillery moved from Belarus to Archangel
            1 infantry moved from Bryansk to Smolensk
            1 artillery moved from Novgorod to Belarus
            1 infantry moved from Vyborg to Novgorod
            6 infantry moved from Karelia to Novgorod
            1 infantry moved from Bryansk to Tambov
            1 artillery moved from Bryansk to Tambov
            2 infantry moved from Bryansk to Ukraine
            1 artillery moved from Bryansk to Ukraine
            1 armour and 8 mech_infantrys moved from Eastern Poland to Ukraine
            2 armour moved from Western Ukraine to Ukraine
            2 armour moved from Romania to Ukraine
            3 armour, 5 artilleries, 12 infantry and 19 mech_infantrys moved from Bryansk to Rostov
            10 mech_infantrys moved from Germany to Eastern Poland
            1 transport moved from 98 Sea Zone to 97 Sea Zone
            1 artillery moved from Northern Italy to Southern France
            1 tactical_bomber moved from Bessarabia to Southern Italy
            1 submarine moved from 109 Sea Zone to 105 Sea Zone
            1 submarine moved from 112 Sea Zone to 124 Sea Zone
            1 destroyer moved from 125 Sea Zone to 112 Sea Zone
            1 submarine moved from 112 Sea Zone to 110 Sea Zone
            1 destroyer moved from 112 Sea Zone to 110 Sea Zone
            1 submarine moved from 83 Sea Zone to 82 Sea Zone
    
        Combat - Germans
            Battle in Ukraine
                Germans attack with 5 armour, 1 artillery, 2 infantry and 8 mech_infantrys
                Russians defend with 2 armour, 1 factory_minor and 1 mech_infantry
                    Germans roll dice for 5 armour, 1 artillery, 2 infantry and 8 mech_infantrys in Ukraine, round 2 : 7/16 hits, 4,67 expected hits
                    Russians roll dice for 2 armour and 1 mech_infantry in Ukraine, round 2 : 2/3 hits, 1,33 expected hits
                    1 mech_infantry owned by the Russians, 2 armour owned by the Russians and 2 infantry owned by the Germans lost in Ukraine
                Germans win, taking Ukraine from Russians with 5 armour, 1 artillery and 8 mech_infantrys remaining. Battle score for attacker is 10
                Casualties for Germans: 2 infantry
                Casualties for Russians: 2 armour and 1 mech_infantry
            Battle in Tambov
                Germans attack with 1 artillery and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 0/2 hits, 0,67 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Tambov, round 3 : 1/2 hits, 0,67 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Tambov
                Germans win, taking Tambov from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Rostov
                Germans attack with 3 armour, 5 artilleries, 12 infantry and 19 mech_infantrys
                Russians defend with 1 mech_infantry
                    Germans roll dice for 3 armour, 5 artilleries, 12 infantry and 19 mech_infantrys in Rostov, round 2 : 10/39 hits, 9,17 expected hits
                    Russians roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Russians lost in Rostov
                Germans win, taking Rostov from Russians with 3 armour, 5 artilleries, 12 infantry and 19 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Russians: 1 mech_infantry
    
        Non Combat Move - Germans
            3 aaGuns moved from Bryansk to Rostov
            2 aaGuns moved from Romania to Bessarabia
            1 aaGun moved from Yugoslavia to Romania
            1 bomber moved from Gibraltar to France
    
        Place Units - Germans
            1 artillery and 2 infantry placed in Novgorod
            1 infantry placed in Southern France
            1 carrier and 1 transport placed in 93 Sea Zone
            2 fighters placed in France
            1 armour and 3 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Germans collect 62 PUs; end with 62 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 67 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 74 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 79 PUs
    

    Combat Hit Differential Summary :

    Germans : 2,83
    Russians : -0,33
    

    Savegame

  • '19

    TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            4 infantry moved from Manchuria to Korea
            3 infantry moved from Manchuria to Amur
            1 infantry moved from Manchuria to Jehol
                  Chinese take Jehol from Japanese
            1 mech_infantry moved from Volgograd to Caucasus
            1 artillery and 1 mech_infantry moved from Volgograd to Tambov
            1 infantry moved from Russia to Tambov
            1 artillery and 1 infantry moved from Russia to Vologda
    
        Combat - Russians
            Battle in Amur
                Russians attack with 3 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 3 infantry in Amur, round 2 : 0/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 3 infantry in Amur, round 3 : 1/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 infantry in Amur, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Amur
                Russians win, taking Amur from Japanese with 2 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Tambov
                Russians attack with 1 artillery, 1 infantry and 1 mech_infantry
                Germans defend with 1 artillery and 1 infantry
                    Russians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Tambov, round 2 : 1/3 hits, 0,83 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Germans lost in Tambov
                    Russians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Tambov, round 3 : 1/3 hits, 0,83 expected hits
                    Germans roll dice for 1 artillery in Tambov, round 3 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Germans lost in Tambov
                Russians win, taking Tambov from Germans with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
                Casualties for Germans: 1 artillery and 1 infantry
            Battle in Korea
                Russians attack with 4 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 4 infantry in Korea, round 2 : 1/4 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Korea, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Korea
                Russians win, taking Korea from Japanese with 3 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Vologda
                Russians attack with 1 artillery and 1 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 artillery and 1 infantry in Vologda, round 2 : 1/2 hits, 0,67 expected hits
                    Germans roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Vologda
                Russians win, taking Vologda from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Russians
            8 infantry moved from Manchuria to Jehol
            2 aaGuns moved from Manchuria to Jehol
    
        Place Units - Russians
            1 artillery and 9 infantry placed in Russia
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Persia: 2 infantry
            EDIT: Adding units owned by Russians to Eastern Persia: 2 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - Russians
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4
            Russians collect 25 PUs; end with 25 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Germans : -1,33
    Russians : 1,00
    Japanese : 1,00
    

    Savegame

  • '17

    TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 3 artilleries, 1 destroyer, 2 fighters and 6 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery moved from Japan to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
            1 infantry moved from 5 Sea Zone to Amur
            1 artillery moved from 5 Sea Zone to Amur
            1 fighter moved from Japan to Amur
            1 fighter moved from Japan to 17 Sea Zone
            1 submarine moved from 80 Sea Zone to 72 Sea Zone
            1 submarine moved from 39 Sea Zone to 80 Sea Zone
            1 submarine moved from 41 Sea Zone to 39 Sea Zone
            1 submarine moved from 43 Sea Zone to 36 Sea Zone
            1 submarine moved from 37 Sea Zone to 36 Sea Zone
            2 submarines moved from 35 Sea Zone to 36 Sea Zone
            1 infantry moved from Szechwan to Sikang
                  Japanese take Sikang from Chinese
            1 infantry moved from Yunnan to Szechwan
            1 infantry moved from Kweichow to Shensi
                  Japanese take Shensi from Chinese
            1 infantry moved from Kweichow to Hopei
                  Japanese take Hopei from Chinese
            1 infantry moved from Hunan to Yunnan
            1 artillery moved from Kweichow to Yunnan
            2 infantry moved from French Indo China to Yunnan
            1 artillery moved from French Indo China to Yunnan
            1 infantry moved from Shan State to Malaya
                  Japanese take Malaya from Americans
            1 bomber moved from Yunnan to Eastern Persia
            1 infantry moved from West India to Eastern Persia
            2 artilleries and 3 infantry moved from India to West India
    
        Combat - Japanese
            Battle in 80 Sea Zone
                Japanese attack with 1 submarine
                British defend with 1 transport
                    1 transport owned by the British lost in 80 Sea Zone
                    Japanese roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                Japanese win, taking 80 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in 17 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 17 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Eastern Persia
                Japanese attack with 1 bomber and 1 infantry
                Russians defend with 2 infantry
                    Japanese roll dice for 1 bomber and 1 infantry in Eastern Persia, round 2 : 1/2 hits, 0,83 expected hits
                    British roll dice for 2 infantry in Eastern Persia, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Eastern Persia
                 retreated to Eastern Persia
                British win with 1 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Amur
                Japanese attack with 1 artillery, 1 fighter and 1 infantry
                Russians defend with 2 infantry
                    Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Amur, round 2 : 1/3 hits, 1,17 expected hits
                    Russians roll dice for 2 infantry in Amur, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Amur
                    Japanese roll dice for 1 artillery and 1 fighter in Amur, round 3 : 1/2 hits, 0,83 expected hits
                    Russians roll dice for 1 infantry in Amur, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Amur
                Japanese win, taking Amur from Russians with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Japanese
            1 fighter moved from Amur to 6 Sea Zone
            1 fighter moved from 17 Sea Zone to 6 Sea Zone
            1 fighter moved from 6 Sea Zone to Japan
            1 bomber moved from Eastern Persia to India
            1 aaGun moved from Hunan to Yunnan
    
        Place Units - Japanese
            1 artillery and 2 infantry placed in India
            1 artillery and 2 infantry placed in French Indo China
            1 artillery, 2 fighters and 2 infantry placed in Japan
            1 destroyer placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 46 PUs; end with 47 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 52 PUs
    

    Combat Hit Differential Summary :

    British : 0,33
    Russians : 0,00
    Japanese : -0,17
    

    Savegame

  • '19

    TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 bomber moved from Borneo to French Indo China
    
        Combat - Americans
            Americans creates battle in territory 106 Sea Zone
            Strategic bombing raid in French Indo China
                    AA fire in French Indo China : 0/1 hits, 0,17 expected hits
                Bombing raid in French Indo China rolls: 3 and causes: 3 damage to unit: factory_minor
                Bombing raid in French Indo China causes 3 damage total. 
    
        Non Combat Move - Americans
            10 destroyers moved from 54 Sea Zone to 35 Sea Zone
            1 infantry moved from Eastern United States to 101 Sea Zone
            1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
            1 infantry moved from 86 Sea Zone to Brazil
                  Americans take Brazil from Neutral_Allies
            1 bomber moved from French Indo China to Borneo
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
            1 marine moved from Western United States to 10 Sea Zone
            1 cruiser and 1 marine moved from 10 Sea Zone to 26 Sea Zone
            1 marine moved from 26 Sea Zone to Hawaiian Islands
            1 fighter moved from Western United States to Hawaiian Islands
            1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport moved from 101 Sea Zone to 11 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            1 fighter moved from Hawaiian Islands to 26 Sea Zone
    
        Place Units - Americans
            1 carrier, 1 destroyer, 1 submarine and 2 transports placed in 10 Sea Zone
            Americans undo move 1.
            1 carrier and 1 transport placed in 10 Sea Zone
            2 artilleries and 2 infantry placed in Western United States
            1 fighter and 1 tactical_bomber placed in 10 Sea Zone
            1 transport placed in 10 Sea Zone
            1 destroyer placed in 10 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 106 Sea Zone: 2 destroyers
            EDIT: Adding units owned by Americans to 101 Sea Zone: 2 destroyers
            EDIT: Removing units owned by Americans from 101 Sea Zone: 1 destroyer
            EDIT: Adding units owned by Americans to 91 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
            1 submarine placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 57 PUs; end with 57 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
    

    Combat Hit Differential Summary :

    AA fire in French Indo China : : -0,17
    

    Savegame

  • '19

    TripleA Turn Summary: Chinese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Anhwe to Shantung
                  Chinese take Shantung from Japanese
            1 infantry moved from Anhwe to Kiangsu
                  Chinese take Kiangsu from Japanese
            1 infantry moved from Anhwe to Kiangsi
                  Chinese take Kiangsi from Japanese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
            1 infantry moved from Anhwe to Shantung
            1 infantry moved from Anhwe to Kiangsu
            1 artillery and 15 infantry moved from Anhwe to Kiangsi
    
        Place Units - Chinese
            1 infantry placed in Manchuria
            2 infantry placed in Kiangsi
    
        Turn Complete - Chinese
            Chinese collect 12 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19

    TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 bomber moved from Borneo to French Indo China
    
        Combat - Americans
            Americans creates battle in territory 106 Sea Zone
            Strategic bombing raid in French Indo China
                    AA fire in French Indo China : 0/1 hits, 0,17 expected hits
                Bombing raid in French Indo China rolls: 3 and causes: 3 damage to unit: factory_minor
                Bombing raid in French Indo China causes 3 damage total. 
    
        Non Combat Move - Americans
            10 destroyers moved from 54 Sea Zone to 35 Sea Zone
            1 infantry moved from Eastern United States to 101 Sea Zone
            1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
            1 infantry moved from 86 Sea Zone to Brazil
                  Americans take Brazil from Neutral_Allies
            1 bomber moved from French Indo China to Borneo
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
            1 marine moved from Western United States to 10 Sea Zone
            1 cruiser and 1 marine moved from 10 Sea Zone to 26 Sea Zone
            1 marine moved from 26 Sea Zone to Hawaiian Islands
            1 fighter moved from Western United States to Hawaiian Islands
            1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport moved from 101 Sea Zone to 11 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            1 fighter moved from Hawaiian Islands to 26 Sea Zone
    
        Place Units - Americans
            1 carrier, 1 destroyer, 1 submarine and 2 transports placed in 10 Sea Zone
            Americans undo move 1.
            1 carrier and 1 transport placed in 10 Sea Zone
            2 artilleries and 2 infantry placed in Western United States
            1 fighter and 1 tactical_bomber placed in 10 Sea Zone
            1 transport placed in 10 Sea Zone
            1 destroyer placed in 10 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 106 Sea Zone: 2 destroyers
            EDIT: Adding units owned by Americans to 101 Sea Zone: 2 destroyers
            EDIT: Removing units owned by Americans from 101 Sea Zone: 1 destroyer
            EDIT: Adding units owned by Americans to 91 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
            1 submarine placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 57 PUs; end with 57 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Anhwe to Shantung
                  Chinese take Shantung from Japanese
            1 infantry moved from Anhwe to Kiangsu
                  Chinese take Kiangsu from Japanese
            1 infantry moved from Anhwe to Kiangsi
                  Chinese take Kiangsi from Japanese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
            1 infantry moved from Anhwe to Shantung
            1 infantry moved from Anhwe to Kiangsu
            1 artillery and 15 infantry moved from Anhwe to Kiangsi
    
        Place Units - Chinese
            1 infantry placed in Manchuria
            2 infantry placed in Kiangsi
    
        Turn Complete - Chinese
            Chinese collect 12 PUs; end with 12 PUs
    
        Purchase Units - British
            British buy 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
    
        Non Combat Move - British
            1 armour and 2 mech_infantrys moved from Persia to Eastern Persia
            1 armour moved from Ethiopia to Belgian Congo
            1 armour moved from Iraq to Caucasus
            2 armour moved from Iraq to Eastern Persia
            1 infantry moved from Iraq to Persia
    
        Place Units - British
            2 mech_infantrys placed in Persia
            2 infantry placed in Union of South Africa
            1 mech_infantry placed in Persia
            1 infantry placed in United Kingdom
            1 infantry placed in Quebec
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,5
                Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 6,5
                Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2,1
                Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 5,2
            British collect 25 PUs (6 lost to blockades); end with 25 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    AA fire in French Indo China : : -0,17
    

    Savegame

  • '17

    TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys; Remaining resources: 4 PUs; 
    
        Combat Move - Italians
            1 mech_infantry moved from Romania to Ukraine
            1 infantry moved from Yugoslavia to Romania
            1 armour moved from Northern Italy to Romania
            2 infantry moved from Cyprus to 99 Sea Zone
            1 artillery moved from Crete to 99 Sea Zone
            2 destroyers moved from 99 Sea Zone to 98 Sea Zone
            1 artillery, 2 infantry and 2 transports moved from 99 Sea Zone to 98 Sea Zone
            2 infantry moved from 98 Sea Zone to Trans-Jordan
            1 artillery moved from 98 Sea Zone to Trans-Jordan
            1 bomber moved from Egypt to Iraq
            7 infantry moved from Egypt to Trans-Jordan
                  Italians take Trans-Jordan from British
            3 artilleries moved from Egypt to Trans-Jordan
            1 submarine moved from 95 Sea Zone to 98 Sea Zone
    
        Combat - Italians
            Strategic bombing raid in Iraq
                    AA fire in Iraq : 0/1 hits, 0,17 expected hits
                Bombing raid in Iraq rolls: 6 and causes: 6 damage to unit: factory_minor
                Bombing raid in Iraq causes 6 damage total. 
            Battle in Trans-Jordan
    
        Non Combat Move - Italians
            1 bomber moved from Iraq to Egypt
            2 aaGuns moved from Western Ukraine to Ukraine
    
        Place Units - Italians
            1 armour and 2 mech_infantrys placed in Egypt
            1 artillery and 1 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 12 PUs; end with 16 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 24 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    AA fire in Iraq : : -0,17
    

    Savegame

  • '19

    TripleA Turn Summary: ANZAC round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone
            1 artillery and 1 infantry moved from 21 Sea Zone to Guam
            1 artillery and 1 infantry moved from Java to 42 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            1 transport moved from 42 Sea Zone to 45 Sea Zone
            1 infantry moved from Dutch New Guinea to 45 Sea Zone
            1 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone
            1 infantry moved from 35 Sea Zone to Philippines
    
        Combat - ANZAC
            Battle in Guam
            Battle in Philippines
                ANZAC attack with 1 artillery and 2 infantry
                Japanese defend with 1 airfield, 1 armour and 1 harbour
                    ANZAC roll dice for 1 artillery and 2 infantry in Philippines, round 2 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 armour in Philippines, round 2 : 0/1 hits, 0,50 expected hits
                    ANZAC roll dice for 1 artillery and 2 infantry in Philippines, round 3 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 armour in Philippines, round 3 : 1/1 hits, 0,50 expected hits
                    1 infantry owned by the ANZAC lost in Philippines
                    ANZAC roll dice for 1 artillery and 1 infantry in Philippines, round 4 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 armour in Philippines, round 4 : 1/1 hits, 0,50 expected hits
                    1 infantry owned by the ANZAC and 1 armour owned by the Japanese lost in Philippines
                ANZAC win, taking Guam from Japanese, taking Philippines from Japanese with 1 artillery remaining. Battle score for attacker is 0
                Casualties for ANZAC: 2 infantry
                Casualties for Japanese: 1 armour
    
        Non Combat Move - ANZAC
            2 fighters moved from Queensland to 54 Sea Zone
            1 cruiser and 2 destroyers moved from 54 Sea Zone to 35 Sea Zone
            1 fighter moved from Borneo to Kiangsi
    
        Place Units - ANZAC
            1 carrier and 1 transport placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -1,33
    Japanese : 0,50
    

    Savegame

  • '19

    TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone
            1 artillery and 1 infantry moved from 21 Sea Zone to Guam
            1 artillery and 1 infantry moved from Java to 42 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            1 transport moved from 42 Sea Zone to 45 Sea Zone
            1 infantry moved from Dutch New Guinea to 45 Sea Zone
            1 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone
            1 infantry moved from 35 Sea Zone to Philippines
    
        Combat - ANZAC
            Battle in Guam
            Battle in Philippines
                ANZAC attack with 1 artillery and 2 infantry
                Japanese defend with 1 airfield, 1 armour and 1 harbour
                    ANZAC roll dice for 1 artillery and 2 infantry in Philippines, round 2 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 armour in Philippines, round 2 : 0/1 hits, 0,50 expected hits
                    ANZAC roll dice for 1 artillery and 2 infantry in Philippines, round 3 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 armour in Philippines, round 3 : 1/1 hits, 0,50 expected hits
                    1 infantry owned by the ANZAC lost in Philippines
                    ANZAC roll dice for 1 artillery and 1 infantry in Philippines, round 4 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 armour in Philippines, round 4 : 1/1 hits, 0,50 expected hits
                    1 infantry owned by the ANZAC and 1 armour owned by the Japanese lost in Philippines
                ANZAC win, taking Guam from Japanese, taking Philippines from Japanese with 1 artillery remaining. Battle score for attacker is 0
                Casualties for ANZAC: 2 infantry
                Casualties for Japanese: 1 armour
    
        Non Combat Move - ANZAC
            2 fighters moved from Queensland to 54 Sea Zone
            1 cruiser and 2 destroyers moved from 54 Sea Zone to 35 Sea Zone
            1 fighter moved from Borneo to Kiangsi
    
        Place Units - ANZAC
            1 carrier and 1 transport placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : -1,33
    Japanese : 0,50
    

    Savegame

  • '17

    TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 3 artilleries, 3 bombers, 1 fighter and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Nenetsia to Urals
                  Germans take Urals from Russians
            1 artillery moved from Archangel to Vologda
            1 infantry moved from Smolensk to Vologda
            1 infantry moved from Bryansk to Smolensk
            1 infantry moved from Novgorod to Archangel
            1 artillery and 8 infantry moved from Novgorod to Belarus
            1 infantry moved from Rostov to Bryansk
            1 infantry moved from Rostov to Volgograd
                  Germans take Volgograd from Russians
            2 infantry moved from Rostov to Tambov
            2 artilleries moved from Rostov to Tambov
            1 infantry moved from Rostov to Tambov
            3 armour, 3 artilleries, 7 infantry and 19 mech_infantrys moved from Rostov to Caucasus
            1 artillery moved from Ukraine to Rostov
            5 armour and 8 mech_infantrys moved from Ukraine to Caucasus
            2 fighters moved from France to Morocco
            1 artillery moved from Southern France to 93 Sea Zone
            1 infantry moved from Southern France to 93 Sea Zone
            1 infantry moved from Greece to 97 Sea Zone
            1 armour moved from Greece to 97 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
            1 armour moved from 92 Sea Zone to Morocco
            1 infantry moved from 92 Sea Zone to Morocco
            1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
            1 artillery and 1 infantry moved from 92 Sea Zone to Morocco
            1 carrier moved from 93 Sea Zone to 92 Sea Zone
            1 submarine moved from 105 Sea Zone to 91 Sea Zone
            1 submarine moved from 124 Sea Zone to 119 Sea Zone
            1 submarine moved from 110 Sea Zone to 109 Sea Zone
            1 tactical_bomber moved from Southern Italy to 91 Sea Zone
            1 bomber moved from France to Morocco
    
        Combat - Germans
            Battle in Morocco
                Germans attack with 1 armour, 1 artillery, 1 bomber, 2 fighters and 2 infantry
                French defend with 2 infantry; Americans defend with 1 armour and 1 infantry
                    Germans roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters and 2 infantry in Morocco, round 2 : 6/7 hits, 3,00 expected hits
                    French roll dice for 1 armour and 3 infantry in Morocco, round 2 : 0/4 hits, 1,50 expected hits
                    1 armour owned by the Americans, 1 infantry owned by the Americans and 2 infantry owned by the French lost in Morocco
                Germans win, taking Morocco from French with 1 armour, 1 artillery, 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 15
                Casualties for Americans: 1 armour and 1 infantry
                Casualties for French: 2 infantry
            Battle in 91 Sea Zone
                Germans attack with 1 submarine and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 tactical_bomber in 91 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
                    Americans roll dice for 1 destroyer in 91 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Germans lost in 91 Sea Zone
                    Germans roll dice for 1 tactical_bomber in 91 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits
                    Americans roll dice for 1 destroyer in 91 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 tactical_bomber in 91 Sea Zone, round 4 : 1/1 hits, 0,50 expected hits
                    Americans roll dice for 1 destroyer in 91 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans lost in 91 Sea Zone
                Germans win with 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Germans: 1 submarine
                Casualties for Americans: 1 destroyer
            Battle in Tambov
                Germans attack with 2 artilleries and 3 infantry
                Russians defend with 1 artillery, 1 infantry and 1 mech_infantry
                    Germans roll dice for 2 artilleries and 3 infantry in Tambov, round 2 : 2/5 hits, 1,50 expected hits
                    Russians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Tambov, round 2 : 2/3 hits, 1,00 expected hits
                    1 mech_infantry owned by the Russians, 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Tambov
                2 artilleries owned by the Germans and 1 infantry owned by the Germans retreated to Rostov
                Russians win with 1 artillery remaining. Battle score for attacker is 1
                Casualties for Germans: 2 infantry
                Casualties for Russians: 1 infantry and 1 mech_infantry
            Battle in Vologda
                Germans attack with 1 artillery and 1 infantry
                Russians defend with 1 artillery and 1 infantry
                    Germans roll dice for 1 artillery and 1 infantry in Vologda, round 2 : 0/2 hits, 0,67 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Vologda, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Germans lost in Vologda
                1 artillery owned by the Germans retreated to Archangel
                Russians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -3
                Casualties for Germans: 1 infantry
            Battle in Caucasus
                Germans attack with 8 armour, 3 artilleries, 7 infantry and 27 mech_infantrys
                British defend with 1 armour; Russians defend with 1 mech_infantry
                    Germans roll dice for 8 armour, 3 artilleries, 7 infantry and 27 mech_infantrys in Caucasus, round 2 : 11/45 hits, 11,17 expected hits
                    Russians roll dice for 1 armour and 1 mech_infantry in Caucasus, round 2 : 2/2 hits, 0,83 expected hits
                    1 mech_infantry owned by the Russians, 2 infantry owned by the Germans and 1 armour owned by the British lost in Caucasus
                Germans win, taking Caucasus from Russians with 8 armour, 3 artilleries, 5 infantry and 27 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Germans: 2 infantry
                Casualties for British: 1 armour
                Casualties for Russians: 1 mech_infantry
    
        Non Combat Move - Germans
            1 aaGun moved from Rostov to Volgograd
            2 aaGuns moved from Rostov to Caucasus
            2 aaGuns moved from Bessarabia to Ukraine
            1 aaGun moved from Romania to Bessarabia
            10 mech_infantrys moved from Eastern Poland to Ukraine
            1 armour and 3 mech_infantrys moved from Germany to Eastern Poland
            1 tactical_bomber moved from 91 Sea Zone to Gibraltar
            2 fighters moved from Morocco to 92 Sea Zone
            1 bomber moved from Morocco to Southern France
    
        Place Units - Germans
            1 artillery and 1 infantry placed in Southern France
            3 bombers placed in Western Germany
            1 artillery and 2 infantry placed in Ukraine
            1 artillery and 2 infantry placed in Novgorod
            1 armour and 1 fighter placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 66 PUs; end with 66 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 71 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 78 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 93 PUs
    

    Combat Hit Differential Summary :

    Germans : 1,83
    French : -1,50
    Americans : 0,00
    Russians : 2,50
    

    Savegame

  • '19

    TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Russians
            Russians buy 10 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 artillery moved from Tambov to Volgograd
            1 armour moved from Russia to Volgograd
            1 artillery and 1 infantry moved from Vologda to Urals
            1 infantry moved from Manchuria to Amur
            1 infantry moved from Korea to Amur
            1 infantry moved from Manchuria to Amur
    
        Combat - Russians
            Battle in Amur
                Russians attack with 3 infantry
                Japanese defend with 1 artillery
                    Russians roll dice for 3 infantry in Amur, round 2 : 1/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 artillery in Amur, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in Amur
                Russians win, taking Amur from Japanese with 3 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
            Battle in Urals
                Russians attack with 1 artillery and 1 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 artillery and 1 infantry in Urals, round 2 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 mech_infantry in Urals, round 2 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Urals, round 3 : 2/2 hits, 0,67 expected hits
                    Germans roll dice for 1 mech_infantry in Urals, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Urals
                Russians win, taking Urals from Germans with 1 artillery remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 mech_infantry
            Battle in Volgograd
                Russians attack with 1 armour and 1 artillery
                Germans defend with 1 aaGun, 1 factory_minor and 1 infantry
                    Russians roll dice for 1 armour and 1 artillery in Volgograd, round 2 : 0/2 hits, 0,83 expected hits
                    Germans roll dice for 1 aaGun and 1 infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 armour and 1 artillery in Volgograd, round 3 : 2/2 hits, 0,83 expected hits
                    Germans roll dice for 1 aaGun and 1 infantry in Volgograd, round 3 : 0/1 hits, 0,33 expected hits
                    1 aaGun owned by the Germans and 1 infantry owned by the Germans lost in Volgograd
                Russians win, taking Volgograd from Germans with 1 armour and 1 artillery remaining. Battle score for attacker is 8
                Casualties for Germans: 1 aaGun and 1 infantry
    
        Non Combat Move - Russians
            2 infantry moved from Jehol to Manchuria
            1 infantry moved from Jehol to Manchuria
            2 aaGuns and 6 infantry moved from Jehol to Manchuria
            1 artillery, 1 infantry and 1 mech_infantry moved from Iraq to Northwest Persia
            1 infantry moved from Eastern Persia to Persia
            2 armour moved from Iraq to Persia
    
        Place Units - Russians
            10 infantry placed in Russia
    
        Turn Complete - Russians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,3,6,4
            Russians collect 20 PUs (3 lost to blockades); end with 20 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 23 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Germans : -0,33
    Russians : 1,50
    Japanese : -0,33
    

    Savegame

  • '17

    TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese repair damage of 3x factory_minor; Remaining resources: 49 PUs; 6 SuicideAttackTokens; 
            Japanese buy 2 artilleries, 2 fighters and 7 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            4 submarines moved from 36 Sea Zone to 6 Sea Zone
            1 transport moved from 5 Sea Zone to 6 Sea Zone
            1 artillery moved from Japan to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 infantry moved from 6 Sea Zone to Korea
            1 artillery moved from 6 Sea Zone to Korea
            3 fighters moved from Japan to Korea
            1 fighter moved from 6 Sea Zone to Korea
            2 artilleries and 3 infantry moved from West India to Eastern Persia
            1 bomber moved from India to Eastern Persia
            1 infantry moved from Sikang to Tsinghai
                  Japanese take Tsinghai from Chinese
            1 infantry moved from Szechwan to Sikang
            1 infantry moved from Yunnan to Szechwan
            5 artilleries, 5 infantry and 1 mech_infantry moved from Yunnan to Kweichow
            1 mech_infantry moved from Kweichow to Shensi
            2 infantry moved from French Indo China to Yunnan
            1 artillery moved from French Indo China to Yunnan
            1 infantry moved from Malaya to Shan State
            1 artillery and 2 infantry moved from India to West India
    
        Combat - Japanese
            Battle in Eastern Persia
                Japanese attack with 2 artilleries, 1 bomber and 3 infantry
                British defend with 3 armour and 2 mech_infantrys
                    Japanese roll dice for 2 artilleries, 1 bomber and 3 infantry in Eastern Persia, round 2 : 4/6 hits, 2,17 expected hits
                    British roll dice for 3 armour and 2 mech_infantrys in Eastern Persia, round 2 : 2/5 hits, 2,17 expected hits
                    2 infantry owned by the Japanese, 2 mech_infantrys owned by the British and 2 armour owned by the British lost in Eastern Persia
                    Japanese roll dice for 2 artilleries, 1 bomber and 1 infantry in Eastern Persia, round 3 : 2/4 hits, 1,67 expected hits
                    British roll dice for 1 armour in Eastern Persia, round 3 : 0/1 hits, 0,50 expected hits
                    1 armour owned by the British lost in Eastern Persia
                Japanese win, taking Eastern Persia from British with 2 artilleries, 1 bomber and 1 infantry remaining. Battle score for attacker is 20
                Casualties for Japanese: 2 infantry
                Casualties for British: 3 armour and 2 mech_infantrys
            Battle in Korea
                Japanese attack with 1 artillery, 4 fighters and 1 infantry
                Russians defend with 2 infantry
                    Japanese roll dice for 1 artillery, 4 fighters and 1 infantry in Korea, round 2 : 2/6 hits, 2,67 expected hits
                    Russians roll dice for 2 infantry in Korea, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Russians lost in Korea
                Japanese win, taking Korea from Russians with 1 artillery, 4 fighters and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Japanese
            2 fighters moved from Korea to 6 Sea Zone
            2 fighters moved from Korea to Japan
            1 bomber moved from Eastern Persia to India
            1 aaGun moved from Yunnan to Kweichow
    
        Place Units - Japanese
            1 artillery and 2 infantry placed in India
            1 artillery and 2 infantry placed in French Indo China
            2 fighters and 3 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 41 PUs; end with 41 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 46 PUs
    

    Combat Hit Differential Summary :

    British : -0,67
    Russians : -0,67
    Japanese : 1,50
    

    Savegame

  • '19

    TripleA Turn Summary: Americans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 5 bombers, 1 destroyer, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 26 Sea Zone to 16 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
            1 infantry and 1 mech_infantry moved from 37 Sea Zone to Malaya
            1 bomber moved from Borneo to French Indo China
            1 fighter moved from 26 Sea Zone to 16 Sea Zone
    
        Combat - Americans
            Battle in Malaya
            Battle in 16 Sea Zone
                Americans attack with 1 fighter and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 fighter in 16 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Americans lost in 16 Sea Zone
                    Americans roll dice for 1 fighter in 16 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 fighter in 16 Sea Zone, round 4 : 1/1 hits, 0,50 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win, taking Malaya from Japanese with 1 fighter remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in French Indo China
                Americans attack with 1 bomber
                Japanese defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
                    Americans roll dice for 1 bomber in French Indo China, round 2 : 1/1 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery and 2 infantry in French Indo China, round 2 : 1/3 hits, 1,00 expected hits
                    1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in French Indo China
                Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -9
                Casualties for Americans: 1 bomber
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            10 destroyers moved from 35 Sea Zone to 17 Sea Zone
            1 marine moved from Hawaiian Islands to 26 Sea Zone
            1 carrier, 1 cruiser, 3 destroyers, 1 marine and 1 submarine moved from 26 Sea Zone to 17 Sea Zone
            1 fighter moved from 16 Sea Zone to 17 Sea Zone
            2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
            2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports moved from 10 Sea Zone to 26 Sea Zone
            1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport moved from 11 Sea Zone to 26 Sea Zone
            1 destroyer moved from 101 Sea Zone to 91 Sea Zone
            2 infantry moved from Brazil to 86 Sea Zone
            2 infantry and 1 transport moved from 86 Sea Zone to 89 Sea Zone
            2 infantry moved from 89 Sea Zone to Southeast Mexico
    
        Place Units - Americans
            5 bombers placed in Western United States
            1 destroyer placed in 101 Sea Zone
            2 infantry placed in Eastern United States
            2 mech_infantrys placed in Central United States
    
        Turn Complete - Americans
            Americans collect 62 PUs; end with 62 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 92 PUs
    

    Combat Hit Differential Summary :

    Americans : -0,50
    Japanese : 0,00
    

    Savegame

  • '19

    TripleA Turn Summary: Chinese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Kiangsi to Kwangtung
                  Chinese take Kwangtung from Japanese
            1 infantry moved from Kiangsi to Kwangsi
                  Chinese take Kwangsi from Japanese
            1 artillery and 16 infantry moved from Kiangsi to Kwangsi
    
        Combat - Chinese
    
        Non Combat Move - Chinese
            1 infantry moved from Kiangsu to Kiangsi
            1 infantry moved from Shantung to Anhwe
            1 infantry moved from Manchuria to Jehol
    
        Place Units - Chinese
            3 infantry placed in Kwangsi
            1 infantry placed in Kiangsu
    
        Turn Complete - Chinese
            Chinese collect 15 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19

    TripleA Turn Summary: UK_Pacific round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 5 bombers, 1 destroyer, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 26 Sea Zone to 16 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
            1 infantry and 1 mech_infantry moved from 37 Sea Zone to Malaya
            1 bomber moved from Borneo to French Indo China
            1 fighter moved from 26 Sea Zone to 16 Sea Zone
    
        Combat - Americans
            Battle in Malaya
            Battle in 16 Sea Zone
                Americans attack with 1 fighter and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 fighter in 16 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Americans lost in 16 Sea Zone
                    Americans roll dice for 1 fighter in 16 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 fighter in 16 Sea Zone, round 4 : 1/1 hits, 0,50 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win, taking Malaya from Japanese with 1 fighter remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in French Indo China
                Americans attack with 1 bomber
                Japanese defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
                    Americans roll dice for 1 bomber in French Indo China, round 2 : 1/1 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery and 2 infantry in French Indo China, round 2 : 1/3 hits, 1,00 expected hits
                    1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in French Indo China
                Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -9
                Casualties for Americans: 1 bomber
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            10 destroyers moved from 35 Sea Zone to 17 Sea Zone
            1 marine moved from Hawaiian Islands to 26 Sea Zone
            1 carrier, 1 cruiser, 3 destroyers, 1 marine and 1 submarine moved from 26 Sea Zone to 17 Sea Zone
            1 fighter moved from 16 Sea Zone to 17 Sea Zone
            2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
            2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports moved from 10 Sea Zone to 26 Sea Zone
            1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport moved from 11 Sea Zone to 26 Sea Zone
            1 destroyer moved from 101 Sea Zone to 91 Sea Zone
            2 infantry moved from Brazil to 86 Sea Zone
            2 infantry and 1 transport moved from 86 Sea Zone to 89 Sea Zone
            2 infantry moved from 89 Sea Zone to Southeast Mexico
    
        Place Units - Americans
            5 bombers placed in Western United States
            1 destroyer placed in 101 Sea Zone
            2 infantry placed in Eastern United States
            2 mech_infantrys placed in Central United States
    
        Turn Complete - Americans
            Americans collect 62 PUs; end with 62 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 92 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Kiangsi to Kwangtung
                  Chinese take Kwangtung from Japanese
            1 infantry moved from Kiangsi to Kwangsi
                  Chinese take Kwangsi from Japanese
            1 artillery and 16 infantry moved from Kiangsi to Kwangsi
    
        Combat - Chinese
    
        Non Combat Move - Chinese
            1 infantry moved from Kiangsu to Kiangsi
            1 infantry moved from Shantung to Anhwe
            1 infantry moved from Manchuria to Jehol
    
        Place Units - Chinese
            3 infantry placed in Kwangsi
            1 infantry placed in Kiangsu
    
        Turn Complete - Chinese
            Chinese collect 15 PUs; end with 15 PUs
    
        Purchase Units - British
            British repair damage of 2x factory_minor; Remaining resources: 23 PUs; 
            British buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry and 3 mech_infantrys moved from Persia to Eastern Persia
    
        Combat - British
            Battle in Eastern Persia
                British attack with 1 infantry and 3 mech_infantrys
                Japanese defend with 2 artilleries and 1 infantry
                    British roll dice for 1 infantry and 3 mech_infantrys in Eastern Persia, round 2 : 2/4 hits, 0,67 expected hits
                    Japanese roll dice for 2 artilleries and 1 infantry in Eastern Persia, round 2 : 0/3 hits, 1,00 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Eastern Persia
                    British roll dice for 1 infantry and 3 mech_infantrys in Eastern Persia, round 3 : 1/4 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery in Eastern Persia, round 3 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in Eastern Persia
                British win, taking Eastern Persia from Japanese with 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 11
                Casualties for Japanese: 2 artilleries and 1 infantry
    
        Non Combat Move - British
            1 armour moved from Western United States to Ontario
            2 armour moved from Belgian Congo to Union of South Africa
    
        Place Units - British
            3 infantry placed in Union of South Africa
            1 artillery and 1 infantry placed in United Kingdom
            1 artillery and 1 infantry placed in Quebec
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 12
                Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,3
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,2
                Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 4,1
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,2
                Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1,6
                Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 2,3
            British collect 18 PUs (12 lost to blockades); end with 18 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    British : 1,67
    Americans : -0,50
    Japanese : -1,33
    

    Savegame

  • '17

    TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Italians
            Italians buy 2 artilleries, 1 bomber and 2 infantry; Remaining resources: 3 PUs; 
    
        Combat Move - Italians
            1 mech_infantry moved from Ukraine to Caucasus
            1 armour moved from Romania to Ukraine
            1 infantry moved from Romania to Bessarabia
            1 infantry moved from Northern Italy to Yugoslavia
            2 transports moved from 98 Sea Zone to 97 Sea Zone
            3 infantry moved from Southern Italy to 97 Sea Zone
            1 artillery moved from Northern Italy to 97 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 97 Sea Zone to 99 Sea Zone
            2 destroyers moved from 98 Sea Zone to 99 Sea Zone
            1 submarine moved from 98 Sea Zone to 72 Sea Zone
            1 artillery moved from 99 Sea Zone to Syria
            3 infantry moved from 99 Sea Zone to Syria
            1 armour moved from Egypt to Tobruk
            1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
            1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
            1 bomber moved from Egypt to Anglo Egyptian Sudan
            2 fighters moved from Egypt to Anglo Egyptian Sudan
            4 artilleries and 9 infantry moved from Trans-Jordan to Iraq
                  Italians take Iraq from British
    
        Combat - Italians
            Battle in Syria
            Battle in Anglo Egyptian Sudan
                Italians attack with 1 bomber, 2 fighters and 2 mech_infantrys
                French defend with 1 infantry
                    Italians roll dice for 1 bomber, 2 fighters and 2 mech_infantrys in Anglo Egyptian Sudan, round 2 : 2/5 hits, 2,00 expected hits
                    British roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Italians and 1 infantry owned by the French lost in Anglo Egyptian Sudan
                Italians win, taking Syria from French, taking Anglo Egyptian Sudan from British with 1 bomber, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is -1
                Casualties for Italians: 1 mech_infantry
                Casualties for French: 1 infantry
    
        Non Combat Move - Italians
            2 fighters moved from Anglo Egyptian Sudan to Egypt
            1 bomber moved from Anglo Egyptian Sudan to Egypt
            1 aaGun moved from Egypt to Trans-Jordan
            2 aaGuns moved from Ukraine to Rostov
    
        Place Units - Italians
            1 artillery and 2 infantry placed in Egypt
            1 artillery and 1 bomber placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 16 PUs; end with 19 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 26 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 29 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Italians : 0,00
    British : 0,67
    

    Savegame

  • '19

    TripleA Turn Summary: ANZAC round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 1 cruiser and 1 destroyer; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Guam to 21 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 36 Sea Zone
            1 artillery moved from Philippines to 35 Sea Zone
            1 artillery and 1 transport moved from 35 Sea Zone to 36 Sea Zone
            2 artilleries and 1 infantry moved from 36 Sea Zone to French Indo China
            1 fighter moved from Kiangsi to French Indo China
            1 artillery moved from Queensland to 54 Sea Zone
            1 artillery and 1 transport moved from 54 Sea Zone to 37 Sea Zone
            1 artillery moved from 37 Sea Zone to Shan State
    
        Combat - ANZAC
            Battle in Shan State
                ANZAC attack with 1 artillery
                Japanese defend with 1 infantry
                    ANZAC roll dice for 1 artillery in Shan State, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 artillery in Shan State, round 3 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 artillery in Shan State, round 4 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 4 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the ANZAC lost in Shan State
                Japanese win with 1 infantry remaining. Battle score for attacker is -4
                Casualties for ANZAC: 1 artillery
            Battle in French Indo China
                ANZAC attack with 2 artilleries, 1 fighter and 1 infantry
                Japanese defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    ANZAC roll dice for 2 artilleries, 1 fighter and 1 infantry in French Indo China, round 2 : 3/4 hits, 1,50 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in French Indo China, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in French Indo China
                ANZAC win, taking French Indo China from Japanese with 2 artilleries and 1 fighter remaining. Battle score for attacker is 4
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 artillery and 1 infantry
    
        Non Combat Move - ANZAC
            1 fighter moved from French Indo China to Malaya
            1 transport moved from 35 Sea Zone to 54 Sea Zone
            2 fighters moved from 54 Sea Zone to 35 Sea Zone
            2 fighters moved from 35 Sea Zone to Philippines
            1 cruiser and 2 destroyers moved from 35 Sea Zone to 17 Sea Zone
    
        Place Units - ANZAC
            1 cruiser and 1 destroyer placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 16 PUs; end with 16 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0,50
    Japanese : 0,33
    

    Savegame

  • '19

    TripleA Turn Summary: French round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 1 cruiser and 1 destroyer; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Guam to 21 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 36 Sea Zone
            1 artillery moved from Philippines to 35 Sea Zone
            1 artillery and 1 transport moved from 35 Sea Zone to 36 Sea Zone
            2 artilleries and 1 infantry moved from 36 Sea Zone to French Indo China
            1 fighter moved from Kiangsi to French Indo China
            1 artillery moved from Queensland to 54 Sea Zone
            1 artillery and 1 transport moved from 54 Sea Zone to 37 Sea Zone
            1 artillery moved from 37 Sea Zone to Shan State
    
        Combat - ANZAC
            Battle in Shan State
                ANZAC attack with 1 artillery
                Japanese defend with 1 infantry
                    ANZAC roll dice for 1 artillery in Shan State, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 artillery in Shan State, round 3 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 artillery in Shan State, round 4 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 4 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the ANZAC lost in Shan State
                Japanese win with 1 infantry remaining. Battle score for attacker is -4
                Casualties for ANZAC: 1 artillery
            Battle in French Indo China
                ANZAC attack with 2 artilleries, 1 fighter and 1 infantry
                Japanese defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    ANZAC roll dice for 2 artilleries, 1 fighter and 1 infantry in French Indo China, round 2 : 3/4 hits, 1,50 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in French Indo China, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in French Indo China
                ANZAC win, taking French Indo China from Japanese with 2 artilleries and 1 fighter remaining. Battle score for attacker is 4
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 artillery and 1 infantry
    
        Non Combat Move - ANZAC
            1 fighter moved from French Indo China to Malaya
            1 transport moved from 35 Sea Zone to 54 Sea Zone
            2 fighters moved from 54 Sea Zone to 35 Sea Zone
            2 fighters moved from 35 Sea Zone to Philippines
            1 cruiser and 2 destroyers moved from 35 Sea Zone to 17 Sea Zone
    
        Place Units - ANZAC
            1 cruiser and 1 destroyer placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 16 PUs; end with 16 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 0,50
    Japanese : 0,33
    

    Savegame

  • '17

    TripleA Turn Summary: Germans round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 artilleries, 1 carrier, 2 fighters, 6 infantry, 2 submarines and 2 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            3 bombers moved from Western Germany to United Kingdom
            1 bomber moved from Southern France to United Kingdom
            1 armour moved from Morocco to Tunisia
                  Germans take Algeria from French
                  Germans take Tunisia from French
            1 tactical_bomber moved from Gibraltar to 91 Sea Zone
            1 carrier, 2 fighters and 2 transports moved from 92 Sea Zone to 91 Sea Zone
            1 infantry moved from Morocco to Algeria
            1 artillery and 1 infantry moved from Southern France to Normandy Bordeaux
            1 artillery moved from Archangel to Nenetsia
            1 infantry moved from Archangel to Nenetsia
            1 infantry moved from Smolensk to Vologda
                  Germans take Vologda from Russians
            1 artillery moved from Novgorod to Belarus
            2 infantry moved from Novgorod to Belarus
            1 infantry moved from Belarus to Archangel
            1 artillery moved from Belarus to Archangel
            1 infantry moved from Belarus to Smolensk
            1 infantry moved from Bryansk to Tambov
                  Germans take Tambov from Russians
            1 infantry moved from Belarus to Bryansk
            1 armour and 3 mech_infantrys moved from Eastern Poland to Ukraine
            2 infantry moved from Ukraine to Rostov
            1 artillery moved from Ukraine to Rostov
            10 mech_infantrys moved from Ukraine to Volgograd
            3 artilleries and 1 infantry moved from Rostov to Volgograd
            3 artilleries and 3 infantry moved from Caucasus to Volgograd
            3 armour moved from Caucasus to Volgograd
            7 mech_infantrys moved from Caucasus to Volgograd
            1 mech_infantry moved from Caucasus to Kazakhstan
                  Germans take Kazakhstan from Russians
            5 armour, 2 infantry and 19 mech_infantrys moved from Caucasus to Northwest Persia
    
        Combat - Germans
            Strategic bombing raid in United Kingdom
                    AA fire in United Kingdom : 1/4 hits, 0,67 expected hits
                1 bomber killed by AA
                Bombing raid in United Kingdom rolls: 4,7,3 and causes: 14 damage to unit: factory_major
                Bombing raid in United Kingdom causes 14 damage total. 
            Battle in 91 Sea Zone
                Germans attack with 1 carrier, 2 fighters, 1 tactical_bomber and 2 transports
                Americans defend with 1 destroyer
                    Germans roll dice for 1 carrier, 2 fighters, 1 tactical_bomber and 2 transports in 91 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits
                    Americans roll dice for 1 destroyer in 91 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans lost in 91 Sea Zone
                Germans win with 1 carrier, 2 fighters, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Volgograd
                Germans attack with 3 armour, 6 artilleries, 4 infantry and 17 mech_infantrys
                Russians defend with 1 armour, 1 artillery and 1 factory_minor
                    Germans roll dice for 3 armour, 6 artilleries, 4 infantry and 17 mech_infantrys in Volgograd, round 2 : 10/30 hits, 8,00 expected hits
                    Russians roll dice for 1 armour and 1 artillery in Volgograd, round 2 : 0/2 hits, 0,83 expected hits
                    1 armour owned by the Russians and 1 artillery owned by the Russians lost in Volgograd
                Germans win, taking Volgograd from Russians with 3 armour, 6 artilleries, 4 infantry and 17 mech_infantrys remaining. Battle score for attacker is 10
                Casualties for Russians: 1 armour and 1 artillery
            Battle in Northwest Persia
                Germans attack with 5 armour, 2 infantry and 19 mech_infantrys
                Russians defend with 1 artillery, 1 infantry and 1 mech_infantry
                    Germans roll dice for 5 armour, 2 infantry and 19 mech_infantrys in Northwest Persia, round 2 : 7/26 hits, 6,00 expected hits
                    Russians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Northwest Persia, round 2 : 0/3 hits, 1,00 expected hits
                    1 mech_infantry owned by the Russians, 1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Northwest Persia
                Germans win, taking Northwest Persia from Russians with 5 armour, 2 infantry and 19 mech_infantrys remaining. Battle score for attacker is 11
                Casualties for Russians: 1 artillery, 1 infantry and 1 mech_infantry
    
        Non Combat Move - Germans
            2 aaGuns moved from Caucasus to Volgograd
            2 aaGuns moved from Ukraine to Rostov
            1 aaGun moved from Bessarabia to Ukraine
            3 bombers moved from United Kingdom to Western Germany
            1 tactical_bomber moved from 91 Sea Zone to Gibraltar
    
        Place Units - Germans
            1 artillery and 2 infantry placed in Novgorod
            1 artillery and 2 infantry placed in Ukraine
            1 artillery, 2 fighters and 2 infantry placed in Western Germany
            1 carrier, 2 submarines and 2 transports placed in 112 Sea Zone
    
        Turn Complete - Germans
            Germans collect 70 PUs; end with 71 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 76 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 83 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 85 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 90 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 100 PUs
    

    Combat Hit Differential Summary :

    Germans : 3,33
    Americans : -0,33
    Russians : -1,83
    AA fire in United Kingdom : : 0,33
    

    Savegame

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