@Daaras Scramble decisions?
Weddingsinger (Allies) vs SixUnder (Axis), BM3, no bid, G40 Game 2
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post the game as it is, then reload Japan and ONLY do the mistake combat at Java and post the results of that.
Then edit the results into the 1st “official” game and ta da!
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Glancing at the submarine one, I have no idea why it didn’t work. I’m going to try it myself.
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TripleA Move Summary: Japanese round 8
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Japanese Japanese buy nothing; Remaining resources: 85 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 carrier moved from 37 Sea Zone to 42 Sea Zone 2 tactical_bombers moved from 38 Sea Zone to Java 1 cruiser moved from 38 Sea Zone to 42 Sea Zone 1 battleship and 1 destroyer moved from 36 Sea Zone to 42 Sea Zone 6 infantry moved from Shan State to 38 Sea Zone 4 infantry and 2 transports moved from 38 Sea Zone to 42 Sea Zone 4 infantry moved from 42 Sea Zone to Java 1 carrier moved from 38 Sea Zone to 37 Sea Zone
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Japanese Japanese buy nothing; Remaining resources: 85 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 carrier moved from 37 Sea Zone to 42 Sea Zone 2 tactical_bombers moved from 38 Sea Zone to Java 1 cruiser moved from 38 Sea Zone to 42 Sea Zone 1 battleship and 1 destroyer moved from 36 Sea Zone to 42 Sea Zone 6 infantry moved from Shan State to 38 Sea Zone 4 infantry and 2 transports moved from 38 Sea Zone to 42 Sea Zone 4 infantry moved from 42 Sea Zone to Java 1 carrier moved from 38 Sea Zone to 37 Sea Zone Combat - Japanese Battle in 42 Sea Zone Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 transports ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 transports remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 37 Sea Zone Japanese attack with 2 carriers, 1 destroyer, 4 fighters and 2 transports ANZAC defend with 1 submarine Japanese roll dice for 2 carriers, 1 destroyer, 4 fighters and 2 transports in 37 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 37 Sea Zone Japanese win with 2 carriers, 1 destroyer, 4 fighters and 2 transports remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in Java Japanese attack with 4 infantry and 2 tactical_bombers ANZAC defend with 1 artillery and 1 infantry Japanese roll dice for 4 infantry and 2 tactical_bombers in Java, round 2 : 2/6 hits, 1.67 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 artillery and 1 infantry Non Combat Move - Japanese 2 tactical_bombers moved from Java to 42 Sea Zone Turn Complete - Japanese Japanese collect 68 PUs; end with 153 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 158 PUs
Combat Hit Differential Summary :
ANZAC : 0.17 Japanese : -0.00
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OK, done. You lost 1 infantry in the Java attack, nothing at the sub attack. So finish your turn like normal with your ‘uh oh’ game file and edit the Java combat so you have control with 3 inf.
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So, if its not clear, you just need to use your original save file and finish your non-combat moves, basically.
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Japanese Japanese buy 1 carrier, 1 destroyer, 1 fighter, 9 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 3 mech_infantrys moved from French Indo China to Yunnan 1 infantry moved from Kweichow to Hopei 2 infantry moved from Anhwe to Hopei 1 mech_infantry moved from Shantung to Hopei 6 infantry, 1 marine and 1 mech_infantry moved from Burma to India 1 bomber moved from Burma to Yunnan 1 bomber moved from Burma to India 4 infantry moved from Shan State to 38 Sea Zone 2 infantry moved from Shan State to 38 Sea Zone 6 infantry and 3 transports moved from 38 Sea Zone to 39 Sea Zone 6 infantry and 3 transports moved from 39 Sea Zone to 79 Sea Zone 6 infantry moved from 79 Sea Zone to West India 2 fighters moved from 39 Sea Zone to West India 2 tactical_bombers moved from 38 Sea Zone to India 1 mech_infantry moved from Malaya to Yunnan 1 battleship and 1 destroyer moved from 36 Sea Zone to 42 Sea Zone 2 mech_infantrys moved from Malaya to 37 Sea Zone 2 mech_infantrys and 2 transports moved from 37 Sea Zone to 42 Sea Zone 2 mech_infantrys moved from 42 Sea Zone to Java 2 fighters moved from 37 Sea Zone to Java 1 infantry moved from Caucasus to Northwest Persia 1 infantry moved from Novosibirsk to Kansu Japanese take Kansu from Chinese 1 infantry moved from Sikang to Shensi Japanese take Shensi from Chinese 1 infantry moved from Hunan to Kweichow 1 infantry moved from Anhwe to Hopei 1 infantry moved from Yakut S.S.R. to Yenisey Japanese take Yenisey from Russians 1 infantry moved from Buryatia to Yakut S.S.R. 1 cruiser moved from 38 Sea Zone to 79 Sea Zone 1 carrier moved from 38 Sea Zone to 79 Sea Zone Combat - Japanese Battle in 42 Sea Zone Japanese attack with 1 battleship, 1 destroyer and 2 transports ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 battleship, 1 destroyer and 2 transports remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 37 Sea Zone Japanese attack with 2 carriers, 1 destroyer and 2 fighters ANZAC defend with 1 submarine Japanese roll dice for 2 carriers, 1 destroyer and 2 fighters in 37 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 37 Sea Zone Japanese win with 2 carriers, 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in Java Japanese attack with 2 fighters and 2 mech_infantrys ANZAC defend with 1 artillery and 1 infantry Japanese roll dice for 2 fighters and 2 mech_infantrys in Java, round 2 : 0/4 hits, 1.33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 2 fighters and 2 mech_infantrys in Java, round 3 : 1/4 hits, 1.33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Java, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the ANZAC lost in Java Japanese roll dice for 2 fighters and 2 mech_infantrys in Java, round 4 : 2/4 hits, 1.33 expected hits ANZAC roll dice for 1 artillery in Java, round 4 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 artillery and 1 infantry Casualties for Japanese: 1 mech_infantry Battle in Hopei Japanese attack with 4 infantry and 1 mech_infantry Chinese defend with 1 artillery and 2 infantry Japanese roll dice for 4 infantry and 1 mech_infantry in Hopei, round 2 : 1/5 hits, 0.83 expected hits Chinese roll dice for 1 artillery and 2 infantry in Hopei, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Japanese roll dice for 2 infantry and 1 mech_infantry in Hopei, round 3 : 0/3 hits, 0.50 expected hits Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Hopei Japanese roll dice for 1 infantry and 1 mech_infantry in Hopei, round 4 : 0/2 hits, 0.33 expected hits Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 4 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry and 1 mech_infantry in Hopei, round 5 : 1/2 hits, 0.33 expected hits Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 5 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Japanese roll dice for 1 mech_infantry in Hopei, round 6 : 0/1 hits, 0.17 expected hits Chinese roll dice for 1 artillery in Hopei, round 6 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Hopei, round 7 : 0/1 hits, 0.17 expected hits Chinese roll dice for 1 artillery in Hopei, round 7 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Hopei, round 8 : 0/1 hits, 0.17 expected hits Chinese roll dice for 1 artillery in Hopei, round 8 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Hopei, round 9 : 0/1 hits, 0.17 expected hits Chinese roll dice for 1 artillery in Hopei, round 9 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Hopei, round 10 : 0/1 hits, 0.17 expected hits Chinese roll dice for 1 artillery in Hopei, round 10 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Hopei, round 11 : 0/1 hits, 0.17 expected hits Chinese roll dice for 1 artillery in Hopei, round 11 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Hopei, round 12 : 0/1 hits, 0.17 expected hits Chinese roll dice for 1 artillery in Hopei, round 12 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Hopei Chinese win with 1 artillery remaining. Battle score for attacker is -10 Casualties for Japanese: 4 infantry and 1 mech_infantry Casualties for Chinese: 2 infantry Battle in Yunnan Japanese attack with 1 bomber and 4 mech_infantrys Chinese defend with 1 infantry Japanese roll dice for 1 bomber and 4 mech_infantrys in Yunnan, round 2 : 1/5 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 bomber and 3 mech_infantrys remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for Chinese: 1 infantry Battle in India Japanese attack with 1 bomber, 6 infantry, 1 marine, 1 mech_infantry and 2 tactical_bombers British defend with 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour Japanese roll dice for 1 bomber, 6 infantry, 1 marine, 1 mech_infantry and 2 tactical_bombers in India, round 2 : 3/11 hits, 3.00 expected hits UK_Pacific roll dice for 2 infantry in India, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in India Japanese destroys 5PUs while taking UK_Pacific capital Japanese win, taking India from UK_Pacific with 1 bomber, 6 infantry, 1 marine, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in West India Japanese attack with 2 fighters and 6 infantry British defend with 1 armour, 1 infantry and 2 mech_infantrys Japanese roll dice for 1 cruiser in West India, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 2 fighters and 6 infantry in West India, round 2 : 2/8 hits, 2.00 expected hits UK_Pacific roll dice for 1 armour, 1 infantry and 2 mech_infantrys in West India, round 2 : 1/4 hits, 1.50 expected hits 1 infantry owned by the Japanese, 2 mech_infantrys owned by the British and 1 infantry owned by the British lost in West India Japanese roll dice for 2 fighters and 5 infantry in West India, round 3 : 3/7 hits, 1.83 expected hits UK_Pacific roll dice for 1 armour in West India, round 3 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Japanese and 1 armour owned by the British lost in West India Japanese win, taking West India from UK_Pacific with 2 fighters and 4 infantry remaining. Battle score for attacker is 11 Casualties for Japanese: 2 infantry Casualties for British: 1 armour, 1 infantry and 2 mech_infantrys Non Combat Move - Japanese 1 fighter moved from West India to 79 Sea Zone 1 fighter moved from West India to 39 Sea Zone 1 tactical_bomber moved from India to 79 Sea Zone 1 tactical_bomber moved from India to 39 Sea Zone 1 bomber moved from India to Burma 1 bomber moved from Yunnan to Burma 2 fighters moved from Java to 42 Sea Zone 2 fighters moved from 42 Sea Zone to 37 Sea Zone 7 destroyers moved from 6 Sea Zone to 36 Sea Zone 1 aaGun moved from Jehol to Anhwe 1 mech_infantry moved from Shantung to Anhwe 1 mech_infantry moved from Shantung to Hunan Place Units - Japanese Turning on Edit Mode EDIT: Removing units owned by Japanese from 36 Sea Zone: 7 destroyers EDIT: Adding units owned by Japanese to 35 Sea Zone: 7 destroyers EDIT: Turning off Edit Mode 1 transport placed in 37 Sea Zone 2 infantry placed in Malaya 3 infantry placed in French Indo China 4 infantry placed in Japan 1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone 1 fighter and 1 tactical_bomber placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 77 PUs; end with 77 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 82 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 87 PUs
Combat Hit Differential Summary :
ANZAC : -0.83 Chinese : 0.33 UK_Pacific : -0.67 Japanese : -1.17
Territory Summary for Japanese :
Shantung : 1 flag, 1 factory_minor Kwangsi : 1 flag Kiangsu : 1 flag Kiangsi : 1 flag Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 5 infantry Jehol : 1 flag Manchuria : 1 flag Shensi : 1 flag, 1 infantry Yunnan : 1 flag, 3 mech_infantrys Kweichow : 1 flag, 1 infantry Hunan : 1 flag, 1 mech_infantry Kansu : 1 flag, 1 infantry Szechwan : 1 flag, 1 infantry Chahar : 1 flag, 2 infantry and 2 mech_infantrys Sikang : 1 flag Anhwe : 1 flag, 1 aaGun and 1 mech_infantry Shan State : 1 flag Burma : 1 flag, 2 bombers India : 1 flag, 1 airfield, 1 factory_minor, 1 harbour, 6 infantry, 1 marine and 1 mech_infantry Malaya : 1 flag, 1 factory_minor, 1 harbour and 2 infantry Borneo : 1 flag Kwangtung : 1 flag, 1 harbour Philippines : 1 flag, 1 airfield and 1 harbour Guam : 1 flag, 1 airfield Sakha : 1 flag Yenisey : 1 flag, 1 infantry Soviet Far East : 1 flag, 1 infantry Amur : 1 flag Yakut S.S.R. : 1 flag, 1 infantry Siberia : 1 flag Kazakhstan : 1 flag Buryatia : 1 flag French Indo China : 1 flag, 1 factory_minor, 1 harbour and 3 infantry Celebes : 1 flag Java : 1 flag, 1 mech_infantry Sumatra : 1 flag 42 Sea Zone : 1 flag, 1 battleship, 1 destroyer and 2 transports 37 Sea Zone : 1 flag, 2 carriers, 1 destroyer, 4 fighters and 1 transport 35 Sea Zone : 7 destroyers 39 Sea Zone : 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber 16 Sea Zone : 1 destroyer 6 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber West India : 1 flag, 4 infantry Novosibirsk : 1 flag Caucasus : 1 flag 79 Sea Zone : 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 3 transports Northwest Persia : 1 infantry
Production/PUs Summary :
Germans : 39 / 53 Russians : 19 / 31 Japanese : 77 / 87 Americans : 58 / 83 Chinese : 3 / 7 British : 42 / 59 UK_Pacific : 0 / 0 Italians : 11 / 9 ANZAC : 10 / 23 French : 6 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 317 times 2 was rolled 328 times 3 was rolled 311 times 4 was rolled 311 times 5 was rolled 311 times 6 was rolled 333 times Average roll : 3.508 Median : 3.000 Variance : 0.247 Standard Deviation : 0.497 Total rolls : 1911 Null / Other 1 was rolled 6 times 2 was rolled 3 times 3 was rolled 3 times 4 was rolled 4 times 5 was rolled 5 times 6 was rolled 10 times Average roll : 3.935 Median : 4.000 Variance : 1.161 Standard Deviation : 1.078 Total rolls : 31 Germans Combat 1 was rolled 76 times 2 was rolled 56 times 3 was rolled 55 times 4 was rolled 59 times 5 was rolled 62 times 6 was rolled 67 times Average roll : 3.469 Median : 4.000 Variance : 0.838 Standard Deviation : 0.916 Total rolls : 375 British Combat 1 was rolled 41 times 2 was rolled 39 times 3 was rolled 39 times 4 was rolled 46 times 5 was rolled 36 times 6 was rolled 42 times Average roll : 3.506 Median : 4.000 Variance : 0.238 Standard Deviation : 0.487 Total rolls : 243 Italians Combat 1 was rolled 39 times 2 was rolled 44 times 3 was rolled 38 times 4 was rolled 27 times 5 was rolled 35 times 6 was rolled 32 times Average roll : 3.330 Median : 3.000 Variance : 0.817 Standard Deviation : 0.904 Total rolls : 215 Americans Combat 1 was rolled 16 times 2 was rolled 14 times 3 was rolled 15 times 4 was rolled 9 times 5 was rolled 15 times 6 was rolled 13 times Average roll : 3.390 Median : 3.000 Variance : 0.387 Standard Deviation : 0.622 Total rolls : 82 Neutral_Axis Combat 1 was rolled 1 times 2 was rolled 1 times 3 was rolled 1 times 4 was rolled 1 times 6 was rolled 2 times Average roll : 3.667 Median : 3.500 Variance : 0.400 Standard Deviation : 0.632 Total rolls : 6 Japanese Combat 1 was rolled 65 times 2 was rolled 62 times 3 was rolled 55 times 4 was rolled 70 times 5 was rolled 64 times 6 was rolled 70 times Average roll : 3.560 Median : 4.000 Variance : 0.409 Standard Deviation : 0.639 Total rolls : 386 French Combat 1 was rolled 7 times 2 was rolled 7 times 3 was rolled 3 times 4 was rolled 2 times 5 was rolled 7 times 6 was rolled 8 times Average roll : 3.559 Median : 3.500 Variance : 0.949 Standard Deviation : 0.974 Total rolls : 34 ANZAC Combat 1 was rolled 5 times 2 was rolled 1 times 3 was rolled 2 times 4 was rolled 4 times 5 was rolled 2 times 6 was rolled 7 times Average roll : 3.857 Median : 4.000 Variance : 1.275 Standard Deviation : 1.129 Total rolls : 21 Neutral_Allies Combat 1 was rolled 5 times 3 was rolled 1 times 4 was rolled 2 times 5 was rolled 2 times Average roll : 2.600 Median : 2.000 Variance : 1.926 Standard Deviation : 1.388 Total rolls : 10 Chinese Combat 1 was rolled 13 times 2 was rolled 32 times 3 was rolled 21 times 4 was rolled 26 times 5 was rolled 27 times 6 was rolled 25 times Average roll : 3.674 Median : 4.000 Variance : 1.455 Standard Deviation : 1.206 Total rolls : 144 UK_Pacific Combat 1 was rolled 3 times 2 was rolled 1 times 3 was rolled 3 times 4 was rolled 3 times 5 was rolled 3 times 6 was rolled 4 times Average roll : 3.824 Median : 4.000 Variance : 0.302 Standard Deviation : 0.550 Total rolls : 17 Russians Combat 1 was rolled 40 times 2 was rolled 68 times 3 was rolled 75 times 4 was rolled 58 times 5 was rolled 53 times 6 was rolled 53 times Average roll : 3.504 Median : 3.000 Variance : 2.205 Standard Deviation : 1.485 Total rolls : 347
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@weddingsinger i tried to use the file but it would not let me remove the anzac units from java. So i used the file you posted and stuff seemed wierd, so i just reloaded from russias turn and started over. I had one NCM edit. ty for the help though:fist:
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TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Americans Americans buy 5 armour, 4 bombers and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - Americans 3 artilleries, 4 infantry, 1 mech_infantry and 4 transports moved from 109 Sea Zone to 113 Sea Zone 3 artilleries, 4 infantry and 1 mech_infantry moved from 113 Sea Zone to Germany 2 armour moved from Finland to Karelia 1 mech_infantry moved from Finland to Karelia 1 fighter and 1 tactical_bomber moved from Norway to Germany 1 tactical_bomber moved from 112 Sea Zone to Germany 1 fighter moved from Norway to Germany 2 fighters and 3 tactical_bombers moved from Norway to Karelia 2 bombers moved from Norway to Germany 1 destroyer moved from 15 Sea Zone to 16 Sea Zone 1 submarine moved from 17 Sea Zone to 16 Sea Zone 1 bomber moved from Norway to Germany 1 cruiser moved from 112 Sea Zone to 113 Sea Zone Combat - Americans Battle in 16 Sea Zone Americans attack with 1 destroyer and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Karelia Americans attack with 2 armour, 2 fighters, 1 mech_infantry and 3 tactical_bombers Germans defend with 1 artillery and 7 mech_infantrys Americans roll dice for 2 armour, 2 fighters, 1 mech_infantry and 3 tactical_bombers in Karelia, round 2 : 2/8 hits, 4.17 expected hits Germans roll dice for 1 artillery and 7 mech_infantrys in Karelia, round 2 : 2/8 hits, 2.67 expected hits 1 fighter owned by the Americans, 2 mech_infantrys owned by the Germans and 1 mech_infantry owned by the Americans lost in Karelia Americans roll dice for 2 armour, 1 fighter and 3 tactical_bombers in Karelia, round 3 : 3/6 hits, 3.50 expected hits Germans roll dice for 1 artillery and 5 mech_infantrys in Karelia, round 3 : 3/6 hits, 2.00 expected hits 1 tactical_bomber owned by the Americans, 2 armour owned by the Americans and 3 mech_infantrys owned by the Germans lost in Karelia Americans roll dice for 1 fighter and 2 tactical_bombers in Karelia, round 4 : 3/3 hits, 1.67 expected hits Germans roll dice for 1 artillery and 2 mech_infantrys in Karelia, round 4 : 1/3 hits, 1.00 expected hits 1 artillery owned by the Germans, 1 fighter owned by the Americans and 2 mech_infantrys owned by the Germans lost in Karelia Americans win with 2 tactical_bombers remaining. Battle score for attacker is -15 Casualties for Americans: 2 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber Casualties for Germans: 1 artillery and 7 mech_infantrys Battle in Germany Americans attack with 3 artilleries, 3 bombers, 2 fighters, 4 infantry, 1 mech_infantry and 2 tactical_bombers Germans defend with 1 aaGun, 1 factory_major, 9 infantry and 1 mech_infantry AA fire in Germany : 0/3 hits, 0.50 expected hits Americans roll dice for 1 cruiser in Germany, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 3 artilleries, 3 bombers, 2 fighters, 4 infantry, 1 mech_infantry and 2 tactical_bombers in Germany, round 2 : 5/15 hits, 6.67 expected hits Germans roll dice for 1 aaGun, 9 infantry and 1 mech_infantry in Germany, round 2 : 4/10 hits, 3.33 expected hits 1 aaGun owned by the Germans, 5 infantry owned by the Germans and 4 infantry owned by the Americans lost in Germany Americans roll dice for 3 artilleries, 3 bombers, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Germany, round 3 : 3/11 hits, 5.67 expected hits Germans roll dice for 4 infantry and 1 mech_infantry in Germany, round 3 : 1/5 hits, 1.67 expected hits 3 infantry owned by the Germans and 1 artillery owned by the Americans lost in Germany Americans roll dice for 2 artilleries, 3 bombers, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Germany, round 4 : 9/10 hits, 5.33 expected hits Germans roll dice for 1 infantry and 1 mech_infantry in Germany, round 4 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans, 1 artillery owned by the Americans and 1 mech_infantry owned by the Germans lost in Germany Americans captures 53PUs while taking Germans capital Americans converts factory_major into different units Americans win, taking Germany from Germans with 1 artillery, 3 bombers, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 16 Casualties for Americans: 2 artilleries and 4 infantry Casualties for Germans: 1 aaGun, 9 infantry and 1 mech_infantry triggerGermansDestroyPUsAmericans: Setting destroysPUs to true for playerAttachment attached to Germans Non Combat Move - Americans 3 bombers, 2 fighters and 2 tactical_bombers moved from Germany to Norway 2 tactical_bombers moved from Karelia to Norway 2 carriers, 6 destroyers, 2 fighters, 1 infantry, 1 mech_infantry, 1 submarine, 2 tactical_bombers and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland 3 bombers moved from Western United States to Queensland Place Units - Americans 4 bombers placed in Western United States 3 armour placed in Finland 2 armour and 1 mech_infantry placed in Norway Turn Complete - Americans Americans collect 63 PUs; end with 117 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 122 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 132 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 137 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 142 PUs
Combat Hit Differential Summary :
Germans : 0.67 Americans : -0.83 Japanese : -0.33 AA fire in Germany : : -0.50
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TripleA Turn Summary: Chinese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang 1 artillery moved from Hopei to Shensi 1 infantry moved from Suiyuyan to Shensi 1 infantry moved from Tsinghai to Shensi Combat - Chinese Chinese creates battle in territory Sikang Battle in Shensi Chinese attack with 1 artillery and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 2 infantry in Shensi, round 2 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Sikang from Japanese, taking Shensi from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Shensi Turn Complete - Chinese Chinese collect 5 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese : 1.17 Japanese : -0.33
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TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Americans Americans buy 5 armour, 4 bombers and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - Americans 3 artilleries, 4 infantry, 1 mech_infantry and 4 transports moved from 109 Sea Zone to 113 Sea Zone 3 artilleries, 4 infantry and 1 mech_infantry moved from 113 Sea Zone to Germany 2 armour moved from Finland to Karelia 1 mech_infantry moved from Finland to Karelia 1 fighter and 1 tactical_bomber moved from Norway to Germany 1 tactical_bomber moved from 112 Sea Zone to Germany 1 fighter moved from Norway to Germany 2 fighters and 3 tactical_bombers moved from Norway to Karelia 2 bombers moved from Norway to Germany 1 destroyer moved from 15 Sea Zone to 16 Sea Zone 1 submarine moved from 17 Sea Zone to 16 Sea Zone 1 bomber moved from Norway to Germany 1 cruiser moved from 112 Sea Zone to 113 Sea Zone Combat - Americans Battle in 16 Sea Zone Americans attack with 1 destroyer and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Karelia Americans attack with 2 armour, 2 fighters, 1 mech_infantry and 3 tactical_bombers Germans defend with 1 artillery and 7 mech_infantrys Americans roll dice for 2 armour, 2 fighters, 1 mech_infantry and 3 tactical_bombers in Karelia, round 2 : 2/8 hits, 4.17 expected hits Germans roll dice for 1 artillery and 7 mech_infantrys in Karelia, round 2 : 2/8 hits, 2.67 expected hits 1 fighter owned by the Americans, 2 mech_infantrys owned by the Germans and 1 mech_infantry owned by the Americans lost in Karelia Americans roll dice for 2 armour, 1 fighter and 3 tactical_bombers in Karelia, round 3 : 3/6 hits, 3.50 expected hits Germans roll dice for 1 artillery and 5 mech_infantrys in Karelia, round 3 : 3/6 hits, 2.00 expected hits 1 tactical_bomber owned by the Americans, 2 armour owned by the Americans and 3 mech_infantrys owned by the Germans lost in Karelia Americans roll dice for 1 fighter and 2 tactical_bombers in Karelia, round 4 : 3/3 hits, 1.67 expected hits Germans roll dice for 1 artillery and 2 mech_infantrys in Karelia, round 4 : 1/3 hits, 1.00 expected hits 1 artillery owned by the Germans, 1 fighter owned by the Americans and 2 mech_infantrys owned by the Germans lost in Karelia Americans win with 2 tactical_bombers remaining. Battle score for attacker is -15 Casualties for Americans: 2 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber Casualties for Germans: 1 artillery and 7 mech_infantrys Battle in Germany Americans attack with 3 artilleries, 3 bombers, 2 fighters, 4 infantry, 1 mech_infantry and 2 tactical_bombers Germans defend with 1 aaGun, 1 factory_major, 9 infantry and 1 mech_infantry AA fire in Germany : 0/3 hits, 0.50 expected hits Americans roll dice for 1 cruiser in Germany, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 3 artilleries, 3 bombers, 2 fighters, 4 infantry, 1 mech_infantry and 2 tactical_bombers in Germany, round 2 : 5/15 hits, 6.67 expected hits Germans roll dice for 1 aaGun, 9 infantry and 1 mech_infantry in Germany, round 2 : 4/10 hits, 3.33 expected hits 1 aaGun owned by the Germans, 5 infantry owned by the Germans and 4 infantry owned by the Americans lost in Germany Americans roll dice for 3 artilleries, 3 bombers, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Germany, round 3 : 3/11 hits, 5.67 expected hits Germans roll dice for 4 infantry and 1 mech_infantry in Germany, round 3 : 1/5 hits, 1.67 expected hits 3 infantry owned by the Germans and 1 artillery owned by the Americans lost in Germany Americans roll dice for 2 artilleries, 3 bombers, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Germany, round 4 : 9/10 hits, 5.33 expected hits Germans roll dice for 1 infantry and 1 mech_infantry in Germany, round 4 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans, 1 artillery owned by the Americans and 1 mech_infantry owned by the Germans lost in Germany Americans captures 53PUs while taking Germans capital Americans converts factory_major into different units Americans win, taking Germany from Germans with 1 artillery, 3 bombers, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 16 Casualties for Americans: 2 artilleries and 4 infantry Casualties for Germans: 1 aaGun, 9 infantry and 1 mech_infantry triggerGermansDestroyPUsAmericans: Setting destroysPUs to true for playerAttachment attached to Germans Non Combat Move - Americans 3 bombers, 2 fighters and 2 tactical_bombers moved from Germany to Norway 2 tactical_bombers moved from Karelia to Norway 2 carriers, 6 destroyers, 2 fighters, 1 infantry, 1 mech_infantry, 1 submarine, 2 tactical_bombers and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland 3 bombers moved from Western United States to Queensland Place Units - Americans 4 bombers placed in Western United States 3 armour placed in Finland 2 armour and 1 mech_infantry placed in Norway Turn Complete - Americans Americans collect 63 PUs; end with 117 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 122 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 132 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 137 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 142 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang 1 artillery moved from Hopei to Shensi 1 infantry moved from Suiyuyan to Shensi 1 infantry moved from Tsinghai to Shensi Combat - Chinese Chinese creates battle in territory Sikang Battle in Shensi Chinese attack with 1 artillery and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 2 infantry in Shensi, round 2 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Sikang from Japanese, taking Shensi from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Shensi Turn Complete - Chinese Chinese collect 5 PUs; end with 6 PUs Purchase Units - British Turning on Edit Mode EDIT: Removing units owned by British from Union of South Africa: 1 fighter EDIT: Adding units owned by British to Egypt: 1 fighter EDIT: Turning off Edit Mode British buy 6 armour, 4 artilleries, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 3 transports moved from 112 Sea Zone to 110 Sea Zone 5 infantry moved from United Kingdom to 110 Sea Zone 5 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone 5 infantry moved from 112 Sea Zone to Western Germany 1 marine moved from Denmark to Western Germany 3 infantry moved from Normandy Bordeaux to Southern France 2 fighters and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany 1 fighter moved from Normandy Bordeaux to Southern France 1 artillery and 1 infantry moved from Egypt to 98 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 95 Sea Zone 1 artillery and 1 infantry moved from 95 Sea Zone to Sicily 1 artillery and 3 infantry moved from Greece to 99 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 99 Sea Zone to 97 Sea Zone 2 infantry moved from 97 Sea Zone to Yugoslavia 1 artillery and 1 infantry moved from 97 Sea Zone to Northern Italy 3 mech_infantrys moved from Iraq to Northwest Persia 1 fighter moved from Egypt to Northwest Persia 1 bomber moved from Persia to West India 2 artilleries and 1 infantry moved from Eastern Persia to West India 1 armour and 2 mech_infantrys moved from Persia to Northwest Persia 1 mech_infantry moved from Persia to West India Combat - British Battle in Northern Italy Battle in Sicily Battle in Yugoslavia Battle in Northwest Persia British attack with 1 armour, 1 fighter and 5 mech_infantrys Germans defend with 1 armour and 1 mech_infantry; Japanese defend with 1 infantry British roll dice for 1 armour, 1 fighter and 5 mech_infantrys in Northwest Persia, round 2 : 2/7 hits, 1.83 expected hits Germans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Northwest Persia, round 2 : 1/3 hits, 1.17 expected hits 1 infantry owned by the Japanese, 1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Northwest Persia British roll dice for 1 armour, 1 fighter and 4 mech_infantrys in Northwest Persia, round 3 : 1/6 hits, 1.67 expected hits Germans roll dice for 1 armour in Northwest Persia, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Northwest Persia British win, taking Northern Italy from Italians, taking Sicily from Italians, taking Yugoslavia from Germans, taking Northwest Persia from Germans with 1 armour, 1 fighter and 4 mech_infantrys remaining. Battle score for attacker is 9 Casualties for British: 1 mech_infantry Casualties for Germans: 1 armour and 1 mech_infantry Casualties for Japanese: 1 infantry Battle in West India British attack with 2 artilleries, 1 bomber, 1 infantry and 1 mech_infantry Japanese defend with 4 infantry British roll dice for 2 artilleries, 1 bomber, 1 infantry and 1 mech_infantry in West India, round 2 : 5/5 hits, 2.00 expected hits Japanese roll dice for 4 infantry in West India, round 2 : 1/4 hits, 1.33 expected hits 4 infantry owned by the Japanese and 1 infantry owned by the British lost in West India British win, taking West India from Japanese with 2 artilleries, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 9 Casualties for British: 1 infantry Casualties for Japanese: 4 infantry Battle in Southern France British attack with 1 fighter and 3 infantry Germans defend with 1 factory_minor, 1 harbour and 2 mech_infantrys British roll dice for 1 fighter and 3 infantry in Southern France, round 2 : 0/4 hits, 1.00 expected hits Germans roll dice for 2 mech_infantrys in Southern France, round 2 : 0/2 hits, 0.67 expected hits British roll dice for 1 fighter and 3 infantry in Southern France, round 3 : 1/4 hits, 1.00 expected hits Germans roll dice for 2 mech_infantrys in Southern France, round 3 : 2/2 hits, 0.67 expected hits 1 mech_infantry owned by the Germans and 2 infantry owned by the British lost in Southern France British roll dice for 1 fighter and 1 infantry in Southern France, round 4 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Southern France, round 4 : 0/1 hits, 0.33 expected hits British roll dice for 1 fighter and 1 infantry in Southern France, round 5 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Southern France, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Southern France British roll dice for 1 fighter in Southern France, round 6 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 mech_infantry in Southern France, round 6 : 1/1 hits, 0.33 expected hits 1 fighter owned by the British lost in Southern France Germans win with 1 mech_infantry remaining. Battle score for attacker is -15 Casualties for British: 1 fighter and 3 infantry Casualties for Germans: 1 mech_infantry Battle in Western Germany British attack with 2 fighters, 5 infantry, 1 marine and 1 tactical_bomber Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 6 mech_infantrys British roll dice for 2 fighters, 5 infantry, 1 marine and 1 tactical_bomber in Western Germany, round 2 : 6/9 hits, 2.67 expected hits Germans roll dice for 6 mech_infantrys in Western Germany, round 2 : 0/6 hits, 2.00 expected hits 6 mech_infantrys owned by the Germans lost in Western Germany British win, taking Western Germany from Germans with 2 fighters, 5 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 24 Casualties for Germans: 6 mech_infantrys Non Combat Move - British 2 fighters and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux 1 artillery moved from Egypt to Trans-Jordan 2 infantry moved from Trans-Jordan to Iraq 1 fighter moved from Northwest Persia to Persia 1 infantry moved from Persia to Eastern Persia 1 bomber moved from West India to Persia Place Units - British 3 artilleries placed in Normandy Bordeaux 3 armour placed in Persia 3 armour placed in Iraq 1 artillery, 1 infantry and 1 mech_infantry placed in Egypt Turn Complete - British British collect 53 PUs; end with 53 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 56 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 59 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 62 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 65 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -0.33 British : 3.00 Americans : -0.83 Chinese : 1.17 Japanese : -1.00 AA fire in Germany : : -0.50
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TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Italians Italians buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians 3 infantry moved from Southern Italy to Northern Italy 1 infantry moved from Southern Italy to Northern Italy 1 infantry moved from Southern Italy to Northern Italy 1 mech_infantry moved from Volgograd to Rostov 3 infantry and 1 mech_infantry moved from Caucasus to Rostov Combat - Italians Battle in Northern Italy Italians attack with 5 infantry British defend with 1 artillery, 1 factory_minor and 1 infantry Italians roll dice for 5 infantry in Northern Italy, round 2 : 1/5 hits, 0.83 expected hits British roll dice for 1 artillery and 1 infantry in Northern Italy, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the British and 2 infantry owned by the Italians lost in Northern Italy Italians roll dice for 3 infantry in Northern Italy, round 3 : 0/3 hits, 0.50 expected hits British roll dice for 1 artillery in Northern Italy, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 3 infantry in Northern Italy, round 4 : 1/3 hits, 0.50 expected hits British roll dice for 1 artillery in Northern Italy, round 4 : 1/1 hits, 0.33 expected hits 1 artillery owned by the British and 1 infantry owned by the Italians lost in Northern Italy Italians win, taking Northern Italy from British with 2 infantry remaining. Battle score for attacker is -2 Casualties for Italians: 3 infantry Casualties for British: 1 artillery and 1 infantry Battle in Rostov Italians attack with 3 infantry and 2 mech_infantrys Russians defend with 1 infantry Italians roll dice for 3 infantry and 2 mech_infantrys in Rostov, round 2 : 1/5 hits, 0.83 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Rostov Italians win, taking Rostov from Russians with 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians Place Units - Italians 3 infantry placed in Southern Italy Italians undo move 1. 3 infantry placed in Volgograd Turn Complete - Italians Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5,6,2,5,2 Italians collect 6 PUs (7 lost to blockades); end with 6 PUs
Combat Hit Differential Summary :
Italians : 0.33 British : 1.67 Russians : -0.33
Territory Summary for Italians :
Northern Italy : 1 factory_minor and 2 infantry Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry Rostov : 1 flag, 3 infantry and 2 mech_infantrys Eastern Poland : 1 flag Volgograd : 1 flag, 1 factory_minor and 3 infantry
Production/PUs Summary :
Germans : 27 / 0 Russians : 17 / 31 Japanese : 73 / 87 Americans : 63 / 142 Chinese : 5 / 6 British : 49 / 65 UK_Pacific : 2 / 0 Italians : 13 / 6 ANZAC : 10 / 23 French : 6 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 389 times 2 was rolled 413 times 3 was rolled 376 times 4 was rolled 385 times 5 was rolled 376 times 6 was rolled 416 times Average roll : 3.507 Median : 3.000 Variance : 0.674 Standard Deviation : 0.821 Total rolls : 2355 Null / Other 1 was rolled 50 times 2 was rolled 52 times 3 was rolled 43 times 4 was rolled 51 times 5 was rolled 44 times 6 was rolled 53 times Average roll : 3.498 Median : 4.000 Variance : 0.311 Standard Deviation : 0.558 Total rolls : 293 Germans Combat 1 was rolled 83 times 2 was rolled 65 times 3 was rolled 61 times 4 was rolled 69 times 5 was rolled 71 times 6 was rolled 77 times Average roll : 3.495 Median : 4.000 Variance : 0.753 Standard Deviation : 0.868 Total rolls : 426 British Combat 1 was rolled 50 times 2 was rolled 52 times 3 was rolled 43 times 4 was rolled 51 times 5 was rolled 44 times 6 was rolled 53 times Average roll : 3.498 Median : 4.000 Variance : 0.311 Standard Deviation : 0.558 Total rolls : 293 Italians Combat 1 was rolled 42 times 2 was rolled 46 times 3 was rolled 42 times 4 was rolled 29 times 5 was rolled 36 times 6 was rolled 36 times Average roll : 3.342 Median : 3.000 Variance : 0.798 Standard Deviation : 0.893 Total rolls : 231 Americans Combat 1 was rolled 23 times 2 was rolled 25 times 3 was rolled 25 times 4 was rolled 18 times 5 was rolled 23 times 6 was rolled 23 times Average roll : 3.453 Median : 3.000 Variance : 0.241 Standard Deviation : 0.491 Total rolls : 137 Neutral_Axis Combat 1 was rolled 1 times 2 was rolled 1 times 3 was rolled 1 times 4 was rolled 1 times 6 was rolled 2 times Average roll : 3.667 Median : 3.500 Variance : 0.400 Standard Deviation : 0.632 Total rolls : 6 Japanese Combat 1 was rolled 65 times 2 was rolled 63 times 3 was rolled 56 times 4 was rolled 71 times 5 was rolled 64 times 6 was rolled 73 times Average roll : 3.574 Median : 4.000 Variance : 0.474 Standard Deviation : 0.688 Total rolls : 392 French Combat 1 was rolled 7 times 2 was rolled 7 times 3 was rolled 3 times 4 was rolled 2 times 5 was rolled 7 times 6 was rolled 8 times Average roll : 3.559 Median : 3.500 Variance : 0.949 Standard Deviation : 0.974 Total rolls : 34 ANZAC Combat 1 was rolled 5 times 2 was rolled 1 times 3 was rolled 2 times 4 was rolled 4 times 5 was rolled 2 times 6 was rolled 7 times Average roll : 3.857 Median : 4.000 Variance : 1.275 Standard Deviation : 1.129 Total rolls : 21 Neutral_Allies Combat 1 was rolled 5 times 3 was rolled 1 times 4 was rolled 2 times 5 was rolled 2 times Average roll : 2.600 Median : 2.000 Variance : 1.926 Standard Deviation : 1.388 Total rolls : 10 Chinese Combat 1 was rolled 15 times 2 was rolled 32 times 3 was rolled 21 times 4 was rolled 26 times 5 was rolled 27 times 6 was rolled 26 times Average roll : 3.653 Median : 4.000 Variance : 1.161 Standard Deviation : 1.077 Total rolls : 147 UK_Pacific Combat 1 was rolled 3 times 2 was rolled 1 times 3 was rolled 3 times 4 was rolled 3 times 5 was rolled 3 times 6 was rolled 4 times Average roll : 3.824 Median : 4.000 Variance : 0.302 Standard Deviation : 0.550 Total rolls : 17 Russians Combat 1 was rolled 40 times 2 was rolled 68 times 3 was rolled 75 times 4 was rolled 58 times 5 was rolled 53 times 6 was rolled 54 times Average roll : 3.511 Median : 3.000 Variance : 2.173 Standard Deviation : 1.474 Total rolls : 348
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TripleA Turn Summary: ANZAC round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 armour, 1 infantry and 1 transport; Remaining resources: 7 PUs; Combat Move - ANZAC 3 destroyers moved from 54 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 3 destroyers, 1 fighter and 1 tactical_bomber Japanese defend with 1 battleship, 1 destroyer and 2 transports ANZAC roll dice for 3 destroyers, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 3/5 hits, 2.17 expected hits Japanese roll dice for 1 battleship, 1 destroyer and 2 transports in 42 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits 2 destroyers owned by the ANZAC, 1 destroyer owned by the Japanese and 1 battleship owned by the Japanese lost in 42 Sea Zone 2 transports owned by the Japanese lost in 42 Sea Zone ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 26 Casualties for ANZAC: 2 destroyers Casualties for Japanese: 1 battleship, 1 destroyer and 2 transports Non Combat Move - ANZAC 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone 1 fighter moved from New South Wales to Queensland 1 mech_infantry moved from New South Wales to Queensland Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 armour and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Turning on Edit Mode EDIT: Removing units owned by ANZAC from Persia: 2 infantry EDIT: Adding units owned by ANZAC to Northwest Persia: 2 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
ANZAC : 0.83 Japanese : 1.00
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TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 armour, 1 infantry and 1 transport; Remaining resources: 7 PUs; Combat Move - ANZAC 3 destroyers moved from 54 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 3 destroyers, 1 fighter and 1 tactical_bomber Japanese defend with 1 battleship, 1 destroyer and 2 transports ANZAC roll dice for 3 destroyers, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 3/5 hits, 2.17 expected hits Japanese roll dice for 1 battleship, 1 destroyer and 2 transports in 42 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits 2 destroyers owned by the ANZAC, 1 destroyer owned by the Japanese and 1 battleship owned by the Japanese lost in 42 Sea Zone 2 transports owned by the Japanese lost in 42 Sea Zone ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 26 Casualties for ANZAC: 2 destroyers Casualties for Japanese: 1 battleship, 1 destroyer and 2 transports Non Combat Move - ANZAC 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone 1 fighter moved from New South Wales to Queensland 1 mech_infantry moved from New South Wales to Queensland Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 armour and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Turning on Edit Mode EDIT: Removing units owned by ANZAC from Persia: 2 infantry EDIT: Adding units owned by ANZAC to Northwest Persia: 2 infantry EDIT: Turning off Edit Mode Combat Move - French Combat - French Non Combat Move - French 1 infantry moved from Iraq to Northwest Persia 1 infantry moved from Persia to Northwest Persia Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.83 Japanese : 1.00
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Research Technology - Germans Combat Move - Germans 2 mech_infantrys moved from Romania to Germany 3 mech_infantrys moved from Novgorod to Poland 2 mech_infantrys moved from France to Greater Southern Germany 1 mech_infantry moved from Southern France to Greater Southern Germany Combat - Germans Battle in Germany Germans attack with 2 mech_infantrys Americans defend with 1 artillery, 1 factory_minor and 1 mech_infantry Germans roll dice for 2 mech_infantrys in Germany, round 2 : 0/2 hits, 0.33 expected hits Americans roll dice for 1 artillery and 1 mech_infantry in Germany, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Germans lost in Germany Germans roll dice for 1 mech_infantry in Germany, round 3 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 artillery and 1 mech_infantry in Germany, round 3 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Germany, round 4 : 1/1 hits, 0.17 expected hits Americans roll dice for 1 artillery and 1 mech_infantry in Germany, round 4 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Germany Americans win with 1 artillery remaining. Battle score for attacker is -4 Casualties for Germans: 2 mech_infantrys Casualties for Americans: 1 mech_infantry Non Combat Move - Germans Turn Complete - Germans
Combat Hit Differential Summary :
Germans : 0.33 Americans : 0.00
Territory Summary for Germans :
Southern France : 1 flag, 1 factory_minor and 1 harbour France : 1 flag, 1 airfield and 1 factory_minor Greater Southern Germany : 3 mech_infantrys Poland : 3 mech_infantrys Karelia : 1 flag Baltic States : 1 flag Bessarabia : 1 flag Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour 106 Sea Zone : 1 flag Bulgaria : 1 flag
Production/PUs Summary :
Germans : 27 / 0 Russians : 17 / 31 Japanese : 73 / 87 Americans : 63 / 142 Chinese : 5 / 6 British : 49 / 65 UK_Pacific : 2 / 0 Italians : 13 / 6 ANZAC : 10 / 23 French : 6 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 350 times 2 was rolled 365 times 3 was rolled 336 times 4 was rolled 341 times 5 was rolled 340 times 6 was rolled 375 times Average roll : 3.513 Median : 4.000 Variance : 0.579 Standard Deviation : 0.761 Total rolls : 2107 Null / Other 1 was rolled 6 times 2 was rolled 4 times 3 was rolled 3 times 4 was rolled 4 times 5 was rolled 5 times 6 was rolled 12 times Average roll : 4.000 Median : 4.500 Variance : 1.616 Standard Deviation : 1.271 Total rolls : 34 Germans Combat 1 was rolled 84 times 2 was rolled 65 times 3 was rolled 61 times 4 was rolled 70 times 5 was rolled 73 times 6 was rolled 77 times Average roll : 3.498 Median : 4.000 Variance : 0.800 Standard Deviation : 0.895 Total rolls : 430 British Combat 1 was rolled 50 times 2 was rolled 50 times 3 was rolled 42 times 4 was rolled 51 times 5 was rolled 42 times 6 was rolled 52 times Average roll : 3.491 Median : 4.000 Variance : 0.367 Standard Deviation : 0.605 Total rolls : 287 Italians Combat 1 was rolled 42 times 2 was rolled 46 times 3 was rolled 42 times 4 was rolled 29 times 5 was rolled 36 times 6 was rolled 36 times Average roll : 3.342 Median : 3.000 Variance : 0.798 Standard Deviation : 0.893 Total rolls : 231 Americans Combat 1 was rolled 24 times 2 was rolled 26 times 3 was rolled 26 times 4 was rolled 19 times 5 was rolled 24 times 6 was rolled 24 times Average roll : 3.455 Median : 3.000 Variance : 0.231 Standard Deviation : 0.481 Total rolls : 143 Neutral_Axis Combat 1 was rolled 1 times 2 was rolled 1 times 3 was rolled 1 times 4 was rolled 1 times 6 was rolled 2 times Average roll : 3.667 Median : 3.500 Variance : 0.400 Standard Deviation : 0.632 Total rolls : 6 Japanese Combat 1 was rolled 66 times 2 was rolled 64 times 3 was rolled 56 times 4 was rolled 71 times 5 was rolled 64 times 6 was rolled 73 times Average roll : 3.563 Median : 4.000 Variance : 0.461 Standard Deviation : 0.679 Total rolls : 394 French Combat 1 was rolled 7 times 2 was rolled 7 times 3 was rolled 3 times 4 was rolled 2 times 5 was rolled 7 times 6 was rolled 8 times Average roll : 3.559 Median : 3.500 Variance : 0.949 Standard Deviation : 0.974 Total rolls : 34 ANZAC Combat 1 was rolled 7 times 2 was rolled 1 times 3 was rolled 2 times 4 was rolled 5 times 5 was rolled 4 times 6 was rolled 7 times Average roll : 3.731 Median : 4.000 Variance : 1.253 Standard Deviation : 1.120 Total rolls : 26 Neutral_Allies Combat 1 was rolled 5 times 3 was rolled 1 times 4 was rolled 2 times 5 was rolled 2 times Average roll : 2.600 Median : 2.000 Variance : 1.926 Standard Deviation : 1.388 Total rolls : 10 Chinese Combat 1 was rolled 15 times 2 was rolled 32 times 3 was rolled 21 times 4 was rolled 26 times 5 was rolled 27 times 6 was rolled 26 times Average roll : 3.653 Median : 4.000 Variance : 1.161 Standard Deviation : 1.077 Total rolls : 147 UK_Pacific Combat 1 was rolled 3 times 2 was rolled 1 times 3 was rolled 3 times 4 was rolled 3 times 5 was rolled 3 times 6 was rolled 4 times Average roll : 3.824 Median : 4.000 Variance : 0.302 Standard Deviation : 0.550 Total rolls : 17 Russians Combat 1 was rolled 40 times 2 was rolled 68 times 3 was rolled 75 times 4 was rolled 58 times 5 was rolled 53 times 6 was rolled 54 times Average roll : 3.511 Median : 3.000 Variance : 2.173 Standard Deviation : 1.474 Total rolls : 348
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Russians Russians buy 1 armour and 6 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Russians 1 infantry moved from Belarus to Novgorod Russians take Novgorod from Germans 1 infantry moved from Belarus to Baltic States Russians take Baltic States from Germans 1 armour moved from Western Ukraine to Romania Russians take Bessarabia from Germans Russians take Romania from Germans 1 armour moved from Western Ukraine to Slovakia Hungary Russians take Eastern Poland from Italians Russians take Slovakia Hungary from Germans 1 infantry moved from Ukraine to Rostov 1 infantry moved from Tambov to Volgograd 3 armour moved from Western Ukraine to Poland 3 infantry moved from Bryansk to Rostov 2 armour moved from Western Ukraine to Rostov 1 armour moved from Western Ukraine to Poland 2 armour moved from Russia to Volgograd 1 armour moved from Russia to Volgograd 1 fighter and 1 tactical_bomber moved from Bryansk to Rostov 1 armour moved from Russia to Volgograd 1 infantry moved from Samara to Novosibirsk Russians take Novosibirsk from Japanese 1 infantry moved from Samara to Kazakhstan Russians take Kazakhstan from Japanese 1 infantry moved from Samara to Volgograd Combat - Russians Battle in Rostov Russians attack with 2 armour, 1 fighter, 4 infantry and 1 tactical_bomber Italians defend with 3 infantry and 2 mech_infantrys Russians roll dice for 2 armour, 1 fighter, 4 infantry and 1 tactical_bomber in Rostov, round 2 : 4/8 hits, 2.83 expected hits Italians roll dice for 3 infantry and 2 mech_infantrys in Rostov, round 2 : 2/5 hits, 1.67 expected hits 2 infantry owned by the Russians, 1 mech_infantry owned by the Italians and 3 infantry owned by the Italians lost in Rostov Russians roll dice for 2 armour, 1 fighter, 2 infantry and 1 tactical_bomber in Rostov, round 3 : 2/6 hits, 2.50 expected hits Italians roll dice for 1 mech_infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians lost in Rostov Russians win, taking Rostov from Italians with 2 armour, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11 Casualties for Russians: 2 infantry Casualties for Italians: 3 infantry and 2 mech_infantrys Battle in Volgograd Russians attack with 4 armour and 2 infantry Italians defend with 1 factory_minor and 3 infantry Russians roll dice for 4 armour and 2 infantry in Volgograd, round 2 : 4/6 hits, 2.33 expected hits Italians roll dice for 3 infantry in Volgograd, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Russians and 3 infantry owned by the Italians lost in Volgograd Russians win, taking Volgograd from Italians with 4 armour remaining. Battle score for attacker is 3 Casualties for Russians: 2 infantry Casualties for Italians: 3 infantry Battle in Poland Russians attack with 4 armour Germans defend with 3 mech_infantrys Russians roll dice for 4 armour in Poland, round 2 : 1/4 hits, 2.00 expected hits Germans roll dice for 3 mech_infantrys in Poland, round 2 : 1/3 hits, 1.00 expected hits 1 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Poland Russians roll dice for 3 armour in Poland, round 3 : 1/3 hits, 1.50 expected hits Germans roll dice for 2 mech_infantrys in Poland, round 3 : 2/2 hits, 0.67 expected hits 2 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Poland Russians roll dice for 1 armour in Poland, round 4 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 mech_infantry in Poland, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 armour in Poland, round 5 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 mech_infantry in Poland, round 5 : 1/1 hits, 0.33 expected hits 1 armour owned by the Russians lost in Poland Germans win with 1 mech_infantry remaining. Battle score for attacker is -16 Casualties for Russians: 4 armour Casualties for Germans: 2 mech_infantrys Non Combat Move - Russians 2 aaGuns moved from Bryansk to Russia 1 fighter and 1 tactical_bomber moved from Rostov to Russia 1 submarine moved from 115 Sea Zone to 113 Sea Zone 1 cruiser moved from 114 Sea Zone to 112 Sea Zone Place Units - Russians 1 armour and 6 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 33 PUs; end with 34 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 36 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 40 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 42 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 48 PUs
Combat Hit Differential Summary :
Germans : 1.67 Italians : 1.00 Russians : -0.17
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Japanese Japanese buy 1 airfield, 3 fighters, 9 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Yenisey to Evenkiyskiy Japanese take Evenkiyskiy from Russians 1 infantry moved from Yakut S.S.R. to Dzavhan Japanese take Dzavhan from Russians 1 infantry moved from Kansu to Tsinghai Japanese take Tsinghai from Chinese 1 infantry and 1 mech_infantry moved from Chahar to Hopei Japanese take Hopei from Chinese 6 infantry and 1 mech_infantry moved from India to West India 7 destroyers moved from 35 Sea Zone to 37 Sea Zone 1 marine moved from India to 39 Sea Zone 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 marine and 1 tactical_bomber moved from 39 Sea Zone to 37 Sea Zone 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 3 transports moved from 79 Sea Zone to 38 Sea Zone 2 bombers moved from Burma to West India 3 infantry moved from French Indo China to Shan State 1 destroyer moved from 37 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone 2 mech_infantrys moved from Yunnan to Malaya 1 infantry moved from Soviet Far East to Siberia 1 destroyer and 1 submarine moved from 6 Sea Zone to 16 Sea Zone 1 fighter moved from Japan to 16 Sea Zone 1 carrier, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 36 Sea Zone Combat - Japanese Battle in West India Japanese attack with 2 bombers, 6 infantry and 1 mech_infantry British defend with 2 artilleries and 1 mech_infantry Japanese roll dice for 2 bombers, 6 infantry and 1 mech_infantry in West India, round 2 : 4/9 hits, 2.50 expected hits UK_Pacific roll dice for 2 artilleries and 1 mech_infantry in West India, round 2 : 0/3 hits, 1.00 expected hits 1 mech_infantry owned by the British and 2 artilleries owned by the British lost in West India Japanese win, taking West India from UK_Pacific with 2 bombers, 6 infantry and 1 mech_infantry remaining. Battle score for attacker is 12 Casualties for British: 2 artilleries and 1 mech_infantry Battle in 16 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 submarine Americans defend with 1 destroyer and 1 submarine Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer and 1 fighter in 16 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 submarine owned by the Americans, 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 16 Sea Zone Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer and 1 submarine Battle in 42 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber ANZAC defend with 1 destroyer Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 42 Sea Zone Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 destroyer Casualties for ANZAC: 1 destroyer Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 37 Sea Zone 2 bombers moved from West India to India 2 bombers moved from India to Malaya 1 marine moved from 37 Sea Zone to Malaya 1 fighter moved from 16 Sea Zone to Japan Place Units - Japanese 1 airfield and 3 fighters placed in Malaya 3 mech_infantrys placed in French Indo China 3 mech_infantrys placed in Shantung 3 mech_infantrys placed in India 1 submarine placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 76 PUs; end with 76 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 86 PUs
Combat Hit Differential Summary :
Americans : 0.50 ANZAC : 0.67 UK_Pacific : -1.00 Japanese : 3.83
Territory Summary for Japanese :
Shantung : 1 flag, 1 factory_minor and 3 mech_infantrys Kwangsi : 1 flag Kiangsu : 1 flag Kiangsi : 1 flag Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 5 infantry Jehol : 1 flag Manchuria : 1 flag Yunnan : 1 flag, 1 mech_infantry Kweichow : 1 flag, 1 infantry Hunan : 1 flag, 1 mech_infantry Kansu : 1 flag Hopei : 1 flag, 1 infantry and 1 mech_infantry Tsinghai : 1 flag, 1 infantry Szechwan : 1 flag, 1 infantry Chahar : 1 flag, 1 infantry and 1 mech_infantry Anhwe : 1 flag, 1 aaGun and 1 mech_infantry Shan State : 1 flag, 3 infantry Burma : 1 flag India : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys Malaya : 1 flag, 1 airfield, 2 bombers, 1 factory_minor, 3 fighters, 1 harbour, 2 infantry, 1 marine and 2 mech_infantrys Borneo : 1 flag Kwangtung : 1 flag, 1 harbour Philippines : 1 flag, 1 airfield and 1 harbour Guam : 1 flag, 1 airfield Sakha : 1 flag Evenkiyskiy : 1 flag, 1 infantry Yenisey : 1 flag Soviet Far East : 1 flag Amur : 1 flag Yakut S.S.R. : 1 flag Siberia : 1 flag, 1 infantry Buryatia : 1 flag French Indo China : 1 flag, 1 factory_minor, 1 harbour and 3 mech_infantrys Celebes : 1 flag Java : 1 flag, 1 mech_infantry Sumatra : 1 flag 37 Sea Zone : 1 flag, 1 battleship, 3 carriers, 8 destroyers, 5 fighters, 1 tactical_bomber and 1 transport 36 Sea Zone : 1 carrier, 1 fighter and 1 tactical_bomber Dzavhan : 1 flag, 1 infantry 38 Sea Zone : 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 3 transports 16 Sea Zone : 1 destroyer 6 Sea Zone : 1 submarine West India : 1 flag, 6 infantry and 1 mech_infantry Caucasus : 1 flag
Production/PUs Summary :
Germans : 18 / 0 Russians : 32 / 48 Japanese : 76 / 86 Americans : 63 / 142 Chinese : 3 / 6 British : 49 / 65 UK_Pacific : 0 / 0 Italians : 8 / 6 ANZAC : 10 / 23 French : 6 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 365 times 2 was rolled 376 times 3 was rolled 347 times 4 was rolled 349 times 5 was rolled 347 times 6 was rolled 389 times Average roll : 3.508 Median : 3.000 Variance : 0.715 Standard Deviation : 0.846 Total rolls : 2173 Null / Other 1 was rolled 6 times 2 was rolled 4 times 3 was rolled 3 times 4 was rolled 4 times 5 was rolled 5 times 6 was rolled 12 times Average roll : 4.000 Median : 4.500 Variance : 1.616 Standard Deviation : 1.271 Total rolls : 34 Germans Combat 1 was rolled 86 times 2 was rolled 67 times 3 was rolled 62 times 4 was rolled 70 times 5 was rolled 73 times 6 was rolled 79 times Average roll : 3.490 Median : 4.000 Variance : 0.851 Standard Deviation : 0.922 Total rolls : 437 British Combat 1 was rolled 50 times 2 was rolled 50 times 3 was rolled 42 times 4 was rolled 51 times 5 was rolled 42 times 6 was rolled 52 times Average roll : 3.491 Median : 4.000 Variance : 0.367 Standard Deviation : 0.605 Total rolls : 287 Italians Combat 1 was rolled 45 times 2 was rolled 47 times 3 was rolled 43 times 4 was rolled 30 times 5 was rolled 36 times 6 was rolled 39 times Average roll : 3.342 Median : 3.000 Variance : 0.837 Standard Deviation : 0.915 Total rolls : 240 Americans Combat 1 was rolled 25 times 2 was rolled 26 times 3 was rolled 26 times 4 was rolled 19 times 5 was rolled 25 times 6 was rolled 24 times Average roll : 3.448 Median : 3.000 Variance : 0.242 Standard Deviation : 0.492 Total rolls : 145 Neutral_Axis Combat 1 was rolled 1 times 2 was rolled 1 times 3 was rolled 1 times 4 was rolled 1 times 6 was rolled 2 times Average roll : 3.667 Median : 3.500 Variance : 0.400 Standard Deviation : 0.632 Total rolls : 6 Japanese Combat 1 was rolled 70 times 2 was rolled 68 times 3 was rolled 60 times 4 was rolled 72 times 5 was rolled 65 times 6 was rolled 74 times Average roll : 3.528 Median : 4.000 Variance : 0.316 Standard Deviation : 0.562 Total rolls : 409 French Combat 1 was rolled 7 times 2 was rolled 7 times 3 was rolled 3 times 4 was rolled 2 times 5 was rolled 7 times 6 was rolled 8 times Average roll : 3.559 Median : 3.500 Variance : 0.949 Standard Deviation : 0.974 Total rolls : 34 ANZAC Combat 1 was rolled 7 times 2 was rolled 2 times 3 was rolled 2 times 4 was rolled 5 times 5 was rolled 4 times 6 was rolled 7 times Average roll : 3.667 Median : 4.000 Variance : 0.981 Standard Deviation : 0.990 Total rolls : 27 Neutral_Allies Combat 1 was rolled 5 times 3 was rolled 1 times 4 was rolled 2 times 5 was rolled 2 times Average roll : 2.600 Median : 2.000 Variance : 1.926 Standard Deviation : 1.388 Total rolls : 10 Chinese Combat 1 was rolled 15 times 2 was rolled 32 times 3 was rolled 21 times 4 was rolled 26 times 5 was rolled 27 times 6 was rolled 26 times Average roll : 3.653 Median : 4.000 Variance : 1.161 Standard Deviation : 1.077 Total rolls : 147 UK_Pacific Combat 1 was rolled 3 times 2 was rolled 1 times 3 was rolled 4 times 4 was rolled 4 times 5 was rolled 3 times 6 was rolled 5 times Average roll : 3.900 Median : 4.000 Variance : 0.491 Standard Deviation : 0.701 Total rolls : 20 Russians Combat 1 was rolled 45 times 2 was rolled 71 times 3 was rolled 79 times 4 was rolled 63 times 5 was rolled 58 times 6 was rolled 61 times Average roll : 3.533 Median : 3.000 Variance : 1.789 Standard Deviation : 1.338 Total rolls : 377
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TripleA Move Summary: Americans round 9
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Americans Americans buy 3 armour and 10 bombers; Remaining resources: 4 PUs; Combat Move - Americans 1 armour moved from Finland to Karelia Russians take Karelia from Germans 1 artillery moved from Germany to Greater Southern Germany 3 bombers moved from Norway to Greater Southern Germany 2 fighters and 2 tactical_bombers moved from Norway to Greater Southern Germany 4 bombers moved from Western United States to 16 Sea Zone 3 bombers moved from Queensland to 37 Sea Zone 2 carriers, 7 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers moved from 54 Sea Zone to 37 Sea Zone 1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone 1 infantry and 1 mech_infantry moved from 21 Sea Zone to Guam 1 fighter moved from Bryansk to Poland 2 tactical_bombers moved from Norway to Poland
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TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Americans Americans buy 3 armour and 10 bombers; Remaining resources: 4 PUs; Combat Move - Americans 1 armour moved from Finland to Karelia Russians take Karelia from Germans 1 artillery moved from Germany to Greater Southern Germany 3 bombers moved from Norway to Greater Southern Germany 2 fighters and 2 tactical_bombers moved from Norway to Greater Southern Germany 4 bombers moved from Western United States to 16 Sea Zone 3 bombers moved from Queensland to 37 Sea Zone 2 carriers, 7 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers moved from 54 Sea Zone to 37 Sea Zone 1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone 1 infantry and 1 mech_infantry moved from 21 Sea Zone to Guam 1 fighter moved from Bryansk to Poland 2 tactical_bombers moved from Norway to Poland Combat - Americans Japanese scrambles 3 units out of Malaya to defend against the attack in 37 Sea Zone Battle in Guam Battle in 16 Sea Zone Americans attack with 4 bombers Japanese defend with 1 destroyer Americans roll dice for 4 bombers in 16 Sea Zone, round 2 : 2/4 hits, 2.67 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win, taking Guam from Japanese with 4 bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Greater Southern Germany Americans attack with 1 artillery, 3 bombers, 2 fighters and 2 tactical_bombers Germans defend with 3 mech_infantrys Americans roll dice for 1 artillery, 3 bombers, 2 fighters and 2 tactical_bombers in Greater Southern Germany, round 2 : 4/8 hits, 4.67 expected hits Germans roll dice for 3 mech_infantrys in Greater Southern Germany, round 2 : 1/3 hits, 1.00 expected hits 1 artillery owned by the Americans and 3 mech_infantrys owned by the Germans lost in Greater Southern Germany Americans win with 3 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 artillery Casualties for Germans: 3 mech_infantrys Battle in Poland Americans attack with 1 fighter and 2 tactical_bombers Germans defend with 1 mech_infantry Americans roll dice for 1 fighter and 2 tactical_bombers in Poland, round 2 : 1/3 hits, 1.67 expected hits Germans roll dice for 1 mech_infantry in Poland, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Poland Americans win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in 37 Sea Zone Americans attack with 3 bombers, 2 carriers, 7 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers Japanese defend with 1 battleship, 3 carriers, 8 destroyers, 8 fighters, 1 tactical_bomber and 1 transport Americans roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 3 bombers, 2 carriers, 7 destroyers, 2 fighters and 2 tactical_bombers in 37 Sea Zone, round 2 : 9/14 hits, 6.67 expected hits Units damaged: 3 carriers owned by the Japanese and 1 battleship owned by the Japanese Japanese roll dice for 1 battleship, 3 carriers, 8 destroyers, 8 fighters, 1 tactical_bomber and 1 transport in 37 Sea Zone, round 2 : 11/21 hits, 10.17 expected hits 1 submarine owned by the Americans, 6 destroyers owned by the Americans, 5 destroyers owned by the Japanese and 2 carriers owned by the Americans lost in 37 Sea Zone Americans roll dice for 3 bombers, 1 destroyer, 2 fighters and 2 tactical_bombers in 37 Sea Zone, round 3 : 3/8 hits, 4.67 expected hits Japanese roll dice for 1 battleship, 3 carriers, 3 destroyers, 8 fighters, 1 tactical_bomber and 1 transport in 37 Sea Zone, round 3 : 10/16 hits, 8.50 expected hits 1 destroyer owned by the Americans, 2 tactical_bombers owned by the Americans, 3 destroyers owned by the Japanese, 2 fighters owned by the Americans and 3 bombers owned by the Americans lost in 37 Sea Zone Japanese win with 1 battleship, 3 carriers, 8 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -108 Casualties for Americans: 3 bombers, 2 carriers, 7 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers Casualties for Japanese: 8 destroyers Moving scrambled unit from 37 Sea Zone back to originating territory: Malaya Moving scrambled unit from 37 Sea Zone back to originating territory: Malaya Moving scrambled unit from 37 Sea Zone back to originating territory: Malaya 1 tactical_bomber owned by the Japanese and 5 fighters owned by the Japanese forced to land in Malaya Non Combat Move - Americans 4 bombers moved from 16 Sea Zone to Iwo Jima 2 tactical_bombers moved from Poland to Western Ukraine 1 fighter moved from Poland to Eastern Poland 2 fighters and 2 tactical_bombers moved from Greater Southern Germany to Romania 3 bombers moved from Greater Southern Germany to Rostov 2 armour and 1 mech_infantry moved from Norway to 113 Sea Zone 2 armour, 1 mech_infantry and 3 transports moved from 113 Sea Zone to 112 Sea Zone 2 armour, 1 mech_infantry and 3 transports moved from 112 Sea Zone to 104 Sea Zone 3 carriers and 1 destroyer moved from 112 Sea Zone to 104 Sea Zone 1 cruiser moved from 113 Sea Zone to 104 Sea Zone 2 armour moved from Finland to Novgorod 1 transport moved from 113 Sea Zone to 104 Sea Zone Place Units - Americans 3 armour placed in Germany 10 bombers placed in Western United States Turn Complete - Americans Americans collect 63 PUs; end with 67 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Combat Hit Differential Summary :
Germans : -0.33 Americans : -1.67 Japanese : 2.00
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TripleA Turn Summary: Chinese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu 1 infantry moved from Sikang to Szechwan 1 artillery moved from Shensi to Hopei 2 infantry moved from Shensi to Hopei 2 infantry moved from Shensi to Szechwan Combat - Chinese Chinese creates battle in territory Kansu Battle in Hopei Chinese attack with 1 artillery and 2 infantry Japanese defend with 1 infantry and 1 mech_infantry Chinese roll dice for 1 artillery and 2 infantry in Hopei, round 2 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry and 1 mech_infantry in Hopei, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Hopei Chinese win, taking Kansu from Japanese, taking Hopei from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 infantry and 1 mech_infantry Battle in Szechwan Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Szechwan, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Szechwan, round 3 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Hopei Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese : 1.17 Japanese : -1.33