@mikawagunichi why even ask lol
Weddingsinger (Allies) vs SixUnder (Axis), BM3, no bid, G40 Game 2
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@weddingsinger damn, i had to look back. no clue how western is so open…
then i see the dice i rolled in western germany… what a joke, lol… Had AA and what 5 other land units plus 2 planes. Damn… Hitlers troops cant shoot the broad side of a barn today.
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Scramble or no?
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@weddingsinger said in Weddingsinger (Allies) vs SixUnder (Axis), BM3, no bid, G40 Game 2:
Scramble or no?
send em both up
sorry boss: { was distracted by my piss poor defense prior
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TripleA Manual Gamesave Post: Italians round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Italians
Combat Hit Differential Summary :
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Italians Italians buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Italians 1 mech_infantry moved from Volgograd to Caucasus 3 infantry moved from Rostov to Caucasus 1 mech_infantry moved from Ukraine to Volgograd Combat - Italians Non Combat Move - Italians Place Units - Italians 3 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,3,3,4,5 Italians collect 7 PUs (8 lost to blockades); end with 9 PUs
Combat Hit Differential Summary :
Territory Summary for Italians :
Northern Italy : 1 factory_minor Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 8 infantry Eastern Poland : 1 flag Ukraine : 1 flag, 1 factory_minor Western Ukraine : 1 flag, 1 factory_minor Volgograd : 1 flag, 1 factory_minor and 1 mech_infantry Caucasus : 3 infantry and 1 mech_infantry
Production/PUs Summary :
Germans : 33 / 46 Russians : 13 / 27 Japanese : 69 / 85 Americans : 58 / 83 Chinese : 6 / 7 British : 50 / 59 UK_Pacific : 5 / 5 Italians : 15 / 9 ANZAC : 10 / 17 French : 6 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 289 times 2 was rolled 278 times 3 was rolled 274 times 4 was rolled 260 times 5 was rolled 271 times 6 was rolled 278 times Average roll : 3.473 Median : 3.000 Variance : 0.277 Standard Deviation : 0.526 Total rolls : 1650 Null / Other 1 was rolled 38 times 2 was rolled 36 times 3 was rolled 38 times 4 was rolled 41 times 5 was rolled 31 times 6 was rolled 34 times Average roll : 3.427 Median : 3.000 Variance : 0.283 Standard Deviation : 0.532 Total rolls : 218 Germans Combat 1 was rolled 58 times 2 was rolled 32 times 3 was rolled 37 times 4 was rolled 27 times 5 was rolled 40 times 6 was rolled 45 times Average roll : 3.393 Median : 3.000 Variance : 2.482 Standard Deviation : 1.576 Total rolls : 239 British Combat 1 was rolled 38 times 2 was rolled 36 times 3 was rolled 38 times 4 was rolled 41 times 5 was rolled 31 times 6 was rolled 34 times Average roll : 3.427 Median : 3.000 Variance : 0.283 Standard Deviation : 0.532 Total rolls : 218 Italians Combat 1 was rolled 30 times 2 was rolled 32 times 3 was rolled 25 times 4 was rolled 17 times 5 was rolled 25 times 6 was rolled 24 times Average roll : 3.307 Median : 3.000 Variance : 0.905 Standard Deviation : 0.951 Total rolls : 153 Americans Combat 1 was rolled 16 times 2 was rolled 14 times 3 was rolled 15 times 4 was rolled 9 times 5 was rolled 15 times 6 was rolled 13 times Average roll : 3.390 Median : 3.000 Variance : 0.387 Standard Deviation : 0.622 Total rolls : 82 Neutral_Axis Combat 1 was rolled 1 times 2 was rolled 1 times 3 was rolled 1 times 4 was rolled 1 times 6 was rolled 2 times Average roll : 3.667 Median : 3.500 Variance : 0.400 Standard Deviation : 0.632 Total rolls : 6 Japanese Combat 1 was rolled 55 times 2 was rolled 46 times 3 was rolled 43 times 4 was rolled 58 times 5 was rolled 60 times 6 was rolled 57 times Average roll : 3.605 Median : 4.000 Variance : 0.764 Standard Deviation : 0.874 Total rolls : 319 French Combat 1 was rolled 7 times 2 was rolled 7 times 3 was rolled 3 times 4 was rolled 2 times 5 was rolled 7 times 6 was rolled 8 times Average roll : 3.559 Median : 3.500 Variance : 0.949 Standard Deviation : 0.974 Total rolls : 34 ANZAC Combat 1 was rolled 4 times 2 was rolled 1 times 3 was rolled 2 times 4 was rolled 3 times 5 was rolled 1 times 6 was rolled 4 times Average roll : 3.533 Median : 4.000 Variance : 0.679 Standard Deviation : 0.824 Total rolls : 15 Neutral_Allies Combat 1 was rolled 5 times 3 was rolled 1 times 4 was rolled 2 times 5 was rolled 2 times Average roll : 2.600 Median : 2.000 Variance : 1.926 Standard Deviation : 1.388 Total rolls : 10 Chinese Combat 1 was rolled 12 times 2 was rolled 27 times 3 was rolled 20 times 4 was rolled 24 times 5 was rolled 24 times 6 was rolled 20 times Average roll : 3.638 Median : 4.000 Variance : 1.086 Standard Deviation : 1.042 Total rolls : 127 UK_Pacific Combat 1 was rolled 3 times 3 was rolled 2 times 4 was rolled 1 times 5 was rolled 2 times 6 was rolled 2 times Average roll : 3.500 Median : 3.500 Variance : 0.593 Standard Deviation : 0.770 Total rolls : 10 Russians Combat 1 was rolled 22 times 2 was rolled 46 times 3 was rolled 49 times 4 was rolled 34 times 5 was rolled 33 times 6 was rolled 35 times Average roll : 3.525 Median : 3.000 Variance : 2.190 Standard Deviation : 1.480 Total rolls : 219
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 mech_infantry; Remaining resources: 3 PUs; Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 artillery moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java Combat - ANZAC Battle in Java Non Combat Move - ANZAC 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 submarine moved from 44 Sea Zone to 37 Sea Zone Place Units - ANZAC 1 fighter and 1 mech_infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Trans-Jordan to Iraq 1 infantry moved from Northwest Persia to Persia Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans repair damage of 19x factory_major; Remaining resources: 27 PUs; Germans buy 9 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 armour and 1 mech_infantry moved from Rostov to Northwest Persia Germans take Northwest Persia from British 4 mech_infantrys moved from Northern Italy to Southern France 1 mech_infantry moved from France to Southern France 2 infantry moved from Holland Belgium to Western Germany 3 mech_infantrys moved from France to Western Germany 2 mech_infantrys moved from Germany to Western Germany 2 mech_infantrys moved from Germany to Western Germany 1 mech_infantry moved from Germany to Western Germany 1 artillery, 5 infantry and 8 mech_infantrys moved from Novgorod to Karelia 3 mech_infantrys moved from Eastern Poland to Novgorod 2 mech_infantrys moved from Western Ukraine to Romania 2 infantry moved from Eastern Poland to Belarus 6 infantry moved from Eastern Poland to Western Ukraine Combat - Germans Battle in Western Germany Germans attack with 2 infantry and 8 mech_infantrys British defend with 1 airfield, 1 factory_minor, 1 harbour and 6 infantry Germans roll dice for 2 infantry and 8 mech_infantrys in Western Germany, round 2 : 2/10 hits, 1.67 expected hits British roll dice for 6 infantry in Western Germany, round 2 : 2/6 hits, 2.00 expected hits 2 infantry owned by the Germans and 2 infantry owned by the British lost in Western Germany Germans roll dice for 8 mech_infantrys in Western Germany, round 3 : 1/8 hits, 1.33 expected hits British roll dice for 4 infantry in Western Germany, round 3 : 1/4 hits, 1.33 expected hits 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Western Germany Germans roll dice for 7 mech_infantrys in Western Germany, round 4 : 1/7 hits, 1.17 expected hits British roll dice for 3 infantry in Western Germany, round 4 : 0/3 hits, 1.00 expected hits 1 infantry owned by the British lost in Western Germany Germans roll dice for 7 mech_infantrys in Western Germany, round 5 : 1/7 hits, 1.17 expected hits British roll dice for 2 infantry in Western Germany, round 5 : 0/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Western Germany Germans roll dice for 7 mech_infantrys in Western Germany, round 6 : 1/7 hits, 1.17 expected hits British roll dice for 1 infantry in Western Germany, round 6 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Western Germany Germans win, taking Western Germany from British with 6 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Germans: 2 infantry and 2 mech_infantrys Casualties for British: 6 infantry Battle in Karelia Germans attack with 1 artillery, 5 infantry and 8 mech_infantrys Americans defend with 2 armour, 4 artilleries, 2 infantry and 1 mech_infantry Germans roll dice for 1 artillery, 5 infantry and 8 mech_infantrys in Karelia, round 2 : 5/14 hits, 2.67 expected hits Russians roll dice for 2 armour, 4 artilleries, 2 infantry and 1 mech_infantry in Karelia, round 2 : 1/9 hits, 3.33 expected hits 1 infantry owned by the Germans, 2 infantry owned by the Americans, 2 artilleries owned by the Americans and 1 mech_infantry owned by the Americans lost in Karelia Germans roll dice for 1 artillery, 4 infantry and 8 mech_infantrys in Karelia, round 3 : 1/13 hits, 2.50 expected hits Russians roll dice for 2 armour and 2 artilleries in Karelia, round 3 : 2/4 hits, 1.67 expected hits 2 infantry owned by the Germans and 1 artillery owned by the Americans lost in Karelia Germans roll dice for 1 artillery, 2 infantry and 8 mech_infantrys in Karelia, round 4 : 0/11 hits, 2.17 expected hits Russians roll dice for 2 armour and 1 artillery in Karelia, round 4 : 1/3 hits, 1.33 expected hits 1 infantry owned by the Germans lost in Karelia Germans roll dice for 1 artillery, 1 infantry and 8 mech_infantrys in Karelia, round 5 : 1/10 hits, 2.00 expected hits Russians roll dice for 2 armour and 1 artillery in Karelia, round 5 : 1/3 hits, 1.33 expected hits 1 infantry owned by the Germans and 1 artillery owned by the Americans lost in Karelia Germans roll dice for 1 artillery and 8 mech_infantrys in Karelia, round 6 : 1/9 hits, 1.83 expected hits Russians roll dice for 2 armour in Karelia, round 6 : 0/2 hits, 1.00 expected hits 1 armour owned by the Americans lost in Karelia Germans roll dice for 1 artillery and 8 mech_infantrys in Karelia, round 7 : 1/9 hits, 1.83 expected hits Russians roll dice for 1 armour in Karelia, round 7 : 1/1 hits, 0.50 expected hits 1 armour owned by the Americans and 1 mech_infantry owned by the Germans lost in Karelia Germans win, taking Karelia from Russians with 1 artillery and 7 mech_infantrys remaining. Battle score for attacker is 19 Casualties for Germans: 5 infantry and 1 mech_infantry Casualties for Americans: 2 armour, 4 artilleries, 2 infantry and 1 mech_infantry Battle in Belarus Germans attack with 2 infantry Russians defend with 1 infantry Germans roll dice for 2 infantry in Belarus, round 2 : 1/2 hits, 0.33 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Germans win, taking Belarus from Russians with 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Southern France Germans attack with 5 mech_infantrys British defend with 1 artillery, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry Germans roll dice for 5 mech_infantrys in Southern France, round 2 : 0/5 hits, 0.83 expected hits British roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Southern France, round 2 : 1/3 hits, 1.00 expected hits 1 mech_infantry owned by the Germans lost in Southern France Germans roll dice for 4 mech_infantrys in Southern France, round 3 : 1/4 hits, 0.67 expected hits British roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Southern France, round 3 : 0/3 hits, 1.00 expected hits 1 infantry owned by the British lost in Southern France Germans roll dice for 4 mech_infantrys in Southern France, round 4 : 0/4 hits, 0.67 expected hits British roll dice for 1 artillery and 1 mech_infantry in Southern France, round 4 : 0/2 hits, 0.67 expected hits Germans roll dice for 4 mech_infantrys in Southern France, round 5 : 0/4 hits, 0.67 expected hits British roll dice for 1 artillery and 1 mech_infantry in Southern France, round 5 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Germans lost in Southern France Germans roll dice for 3 mech_infantrys in Southern France, round 6 : 0/3 hits, 0.50 expected hits British roll dice for 1 artillery and 1 mech_infantry in Southern France, round 6 : 0/2 hits, 0.67 expected hits Germans roll dice for 3 mech_infantrys in Southern France, round 7 : 1/3 hits, 0.50 expected hits British roll dice for 1 artillery and 1 mech_infantry in Southern France, round 7 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Southern France Germans roll dice for 2 mech_infantrys in Southern France, round 8 : 1/2 hits, 0.33 expected hits British roll dice for 1 artillery in Southern France, round 8 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Southern France Germans win, taking Southern France from British with 2 mech_infantrys remaining. Battle score for attacker is -1 Casualties for Germans: 3 mech_infantrys Casualties for British: 1 artillery, 1 infantry and 1 mech_infantry Non Combat Move - Germans Place Units - Germans 9 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,1,3,3,2 Germans collect 41 PUs (2 lost to blockades); end with 41 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 43 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 48 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Combat Hit Differential Summary :
Germans : -5.00 British : -3.33 Russians : -2.50
Territory Summary for Germans :
Southern France : 1 flag, 1 factory_minor, 1 harbour and 2 mech_infantrys France : 1 flag, 1 airfield, 1 factory_minor and 2 mech_infantrys Western Germany : 1 airfield, 1 factory_minor, 1 harbour and 6 mech_infantrys Romania : 2 mech_infantrys Germany : 1 aaGun, 1 factory_major, 9 infantry and 1 mech_infantry Belarus : 1 flag, 1 infantry Karelia : 1 flag, 1 artillery and 7 mech_infantrys Baltic States : 1 flag Rostov : 1 flag Bessarabia : 1 flag Tambov : 1 flag Western Ukraine : 1 aaGun, 4 armour, 3 artilleries, 21 infantry and 1 tactical_bomber Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys 106 Sea Zone : 1 flag Bulgaria : 1 flag Northwest Persia : 1 flag, 1 armour and 1 mech_infantry Yugoslavia : 1 flag
Production/PUs Summary :
Germans : 43 / 53 Russians : 11 / 27 Japanese : 65 / 85 Americans : 58 / 83 Chinese : 6 / 7 British : 42 / 59 UK_Pacific : 5 / 5 Italians : 15 / 9 ANZAC : 14 / 23 French : 6 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 318 times 2 was rolled 310 times 3 was rolled 302 times 4 was rolled 308 times 5 was rolled 307 times 6 was rolled 322 times Average roll : 3.505 Median : 4.000 Variance : 0.148 Standard Deviation : 0.385 Total rolls : 1867 Null / Other 1 was rolled 42 times 2 was rolled 40 times 3 was rolled 41 times 4 was rolled 47 times 5 was rolled 36 times 6 was rolled 43 times Average roll : 3.498 Median : 4.000 Variance : 0.264 Standard Deviation : 0.514 Total rolls : 249 Germans Combat 1 was rolled 76 times 2 was rolled 54 times 3 was rolled 55 times 4 was rolled 58 times 5 was rolled 61 times 6 was rolled 67 times Average roll : 3.472 Median : 4.000 Variance : 0.948 Standard Deviation : 0.974 Total rolls : 371 British Combat 1 was rolled 42 times 2 was rolled 40 times 3 was rolled 41 times 4 was rolled 47 times 5 was rolled 36 times 6 was rolled 43 times Average roll : 3.498 Median : 4.000 Variance : 0.264 Standard Deviation : 0.514 Total rolls : 249 Italians Combat 1 was rolled 30 times 2 was rolled 32 times 3 was rolled 25 times 4 was rolled 17 times 5 was rolled 25 times 6 was rolled 24 times Average roll : 3.307 Median : 3.000 Variance : 0.905 Standard Deviation : 0.951 Total rolls : 153 Americans Combat 1 was rolled 16 times 2 was rolled 14 times 3 was rolled 15 times 4 was rolled 9 times 5 was rolled 15 times 6 was rolled 13 times Average roll : 3.390 Median : 3.000 Variance : 0.387 Standard Deviation : 0.622 Total rolls : 82 Neutral_Axis Combat 1 was rolled 1 times 2 was rolled 1 times 3 was rolled 1 times 4 was rolled 1 times 6 was rolled 2 times Average roll : 3.667 Median : 3.500 Variance : 0.400 Standard Deviation : 0.632 Total rolls : 6 Japanese Combat 1 was rolled 55 times 2 was rolled 46 times 3 was rolled 43 times 4 was rolled 58 times 5 was rolled 60 times 6 was rolled 57 times Average roll : 3.605 Median : 4.000 Variance : 0.764 Standard Deviation : 0.874 Total rolls : 319 French Combat 1 was rolled 7 times 2 was rolled 7 times 3 was rolled 3 times 4 was rolled 2 times 5 was rolled 7 times 6 was rolled 8 times Average roll : 3.559 Median : 3.500 Variance : 0.949 Standard Deviation : 0.974 Total rolls : 34 ANZAC Combat 1 was rolled 4 times 2 was rolled 1 times 3 was rolled 2 times 4 was rolled 3 times 5 was rolled 1 times 6 was rolled 4 times Average roll : 3.533 Median : 4.000 Variance : 0.679 Standard Deviation : 0.824 Total rolls : 15 Neutral_Allies Combat 1 was rolled 5 times 3 was rolled 1 times 4 was rolled 2 times 5 was rolled 2 times Average roll : 2.600 Median : 2.000 Variance : 1.926 Standard Deviation : 1.388 Total rolls : 10 Chinese Combat 1 was rolled 12 times 2 was rolled 27 times 3 was rolled 20 times 4 was rolled 24 times 5 was rolled 24 times 6 was rolled 20 times Average roll : 3.638 Median : 4.000 Variance : 1.086 Standard Deviation : 1.042 Total rolls : 127 UK_Pacific Combat 1 was rolled 3 times 3 was rolled 2 times 4 was rolled 1 times 5 was rolled 2 times 6 was rolled 2 times Average roll : 3.500 Median : 3.500 Variance : 0.593 Standard Deviation : 0.770 Total rolls : 10 Russians Combat 1 was rolled 25 times 2 was rolled 48 times 3 was rolled 53 times 4 was rolled 39 times 5 was rolled 38 times 6 was rolled 39 times Average roll : 3.554 Median : 3.000 Variance : 1.923 Standard Deviation : 1.387 Total rolls : 242
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@weddingsinger -5,-3,-2.50
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@SixUnder For whom, your rolls? Cause ouch.
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Russians Russians buy 4 armour; Remaining resources: 3 PUs; Combat Move - Russians 1 infantry moved from Bryansk to Ukraine Russians take Ukraine from Italians 1 infantry moved from Bryansk to Rostov Russians take Rostov from Germans 4 armour, 15 artilleries, 5 infantry and 2 mech_infantrys moved from Bryansk to Western Ukraine 4 infantry moved from Smolensk to Belarus 1 armour and 1 mech_infantry moved from Russia to Volgograd Russians take Tambov from Germans 4 armour, 2 fighters and 1 tactical_bomber moved from Russia to Western Ukraine 4 infantry moved from Russia to Samara 1 infantry moved from Russia to Samara Combat - Russians Battle in Volgograd Russians attack with 1 armour and 1 mech_infantry Italians defend with 1 factory_minor and 1 mech_infantry Russians roll dice for 1 armour and 1 mech_infantry in Volgograd, round 2 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 armour and 1 mech_infantry in Volgograd, round 3 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 mech_infantry in Volgograd, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 armour and 1 mech_infantry in Volgograd, round 4 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 mech_infantry in Volgograd, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 armour and 1 mech_infantry in Volgograd, round 5 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 mech_infantry in Volgograd, round 5 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Volgograd Russians roll dice for 1 armour in Volgograd, round 6 : 0/1 hits, 0.50 expected hits Italians roll dice for 1 mech_infantry in Volgograd, round 6 : 1/1 hits, 0.33 expected hits 1 armour owned by the Russians lost in Volgograd Italians win with 1 mech_infantry remaining. Battle score for attacker is -10 Casualties for Russians: 1 armour and 1 mech_infantry Battle in Belarus Russians attack with 4 infantry Germans defend with 1 infantry Russians roll dice for 4 infantry in Belarus, round 2 : 0/4 hits, 0.67 expected hits Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belarus Russians roll dice for 3 infantry in Belarus, round 3 : 0/3 hits, 0.50 expected hits Germans roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 3 infantry in Belarus, round 4 : 0/3 hits, 0.50 expected hits Germans roll dice for 1 infantry in Belarus, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belarus Russians roll dice for 2 infantry in Belarus, round 5 : 1/2 hits, 0.33 expected hits Germans roll dice for 1 infantry in Belarus, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 2 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 2 infantry Casualties for Germans: 1 infantry Battle in Samara Russians attack with 5 infantry Japanese defend with 1 mech_infantry Russians roll dice for 5 infantry in Samara, round 2 : 1/5 hits, 0.83 expected hits Japanese roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Samara Russians win, taking Samara from Japanese with 5 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Western Ukraine Russians attack with 8 armour, 15 artilleries, 2 fighters, 5 infantry, 2 mech_infantrys and 1 tactical_bomber Germans defend with 1 aaGun, 4 armour, 3 artilleries, 21 infantry and 1 tactical_bomber; Italians defend with 1 factory_minor AA fire in Western Ukraine : 1/3 hits, 0.50 expected hits 1 fighter owned by the Russians lost in Western Ukraine Russians roll dice for 8 armour, 15 artilleries, 1 fighter, 5 infantry, 2 mech_infantrys and 1 tactical_bomber in Western Ukraine, round 2 : 12/32 hits, 12.50 expected hits Italians roll dice for 1 aaGun, 4 armour, 3 artilleries, 21 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 9/29 hits, 10.50 expected hits 5 infantry owned by the Russians, 1 aaGun owned by the Germans, 4 artilleries owned by the Russians and 11 infantry owned by the Germans lost in Western Ukraine Russians roll dice for 8 armour, 11 artilleries, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Western Ukraine, round 3 : 10/23 hits, 9.50 expected hits Italians roll dice for 4 armour, 3 artilleries, 10 infantry and 1 tactical_bomber in Western Ukraine, round 3 : 10/18 hits, 6.83 expected hits 10 artilleries owned by the Russians and 10 infantry owned by the Germans lost in Western Ukraine Russians roll dice for 8 armour, 1 artillery, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Western Ukraine, round 4 : 6/13 hits, 6.00 expected hits Italians roll dice for 4 armour, 3 artilleries and 1 tactical_bomber in Western Ukraine, round 4 : 2/8 hits, 3.50 expected hits 2 mech_infantrys owned by the Russians, 3 artilleries owned by the Germans and 3 armour owned by the Germans lost in Western Ukraine Russians roll dice for 8 armour, 1 artillery, 1 fighter and 1 tactical_bomber in Western Ukraine, round 5 : 6/11 hits, 5.50 expected hits Italians roll dice for 1 armour and 1 tactical_bomber in Western Ukraine, round 5 : 1/2 hits, 1.00 expected hits 1 artillery owned by the Russians, 1 armour owned by the Germans and 1 tactical_bomber owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Italians with 8 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 22 Casualties for Russians: 15 artilleries, 1 fighter, 5 infantry and 2 mech_infantrys Casualties for Germans: 1 aaGun, 4 armour, 3 artilleries, 21 infantry and 1 tactical_bomber Non Combat Move - Russians 1 infantry moved from Russia to Tambov 3 infantry moved from Russia to Bryansk 1 fighter and 1 tactical_bomber moved from Western Ukraine to Bryansk 2 aaGuns moved from Russia to Bryansk Place Units - Russians 4 armour placed in Russia Turn Complete - Russians Russians collect 20 PUs; end with 23 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 25 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 29 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Combat Hit Differential Summary :
Germans : 0.67 Italians : 0.50 AA fire in Western Ukraine : : 0.50 Russians : -3.50 Japanese : -0.33
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@weddingsinger said in Weddingsinger (Allies) vs SixUnder (Axis), BM3, no bid, G40 Game 2:
@SixUnder For whom, your rolls? Cause ouch.
yeah, they dont like me:{ dice gods that is:shrug:
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TripleA Manual Gamesave Post: Japanese round 8
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Japanese Japanese buy 4 artilleries, 2 cruisers, 4 infantry, 1 marine and 4 transports; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Yakut S.S.R. to Yenisey Japanese take Yenisey from Russians 1 infantry moved from Buryatia to Ulaanbaatar Japanese take Ulaanbaatar from Russians 1 infantry moved from Novosibirsk to Kansu Japanese take Kansu from Chinese 1 infantry moved from Sikang to Shensi Japanese take Shensi from Chinese 1 infantry moved from Szechwan to Sikang 1 infantry moved from Kweichow to Szechwan 2 infantry moved from Anhwe to Hopei 1 infantry and 2 mech_infantrys moved from Chahar to Hopei 3 mech_infantrys moved from French Indo China to Yunnan 2 bombers, 6 infantry, 1 marine and 1 mech_infantry moved from Burma to India 4 infantry moved from Shan State to 38 Sea Zone 2 tactical_bombers moved from 38 Sea Zone to Java 1 battleship and 1 destroyer moved from 36 Sea Zone to 42 Sea Zone 4 infantry and 2 transports moved from 38 Sea Zone to 42 Sea Zone 1 carrier and 1 cruiser moved from 38 Sea Zone to 42 Sea Zone 2 infantry moved from Shan State to 38 Sea Zone 2 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone 2 infantry moved from 39 Sea Zone to India Combat - Japanese Japanese creates battle in territory 37 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Japanese from 42 Sea Zone: 8 infantry and 2 transports EDIT: Adding units owned by Japanese to Java: 4 infantry EDIT: Adding units owned by Japanese to 42 Sea Zone: 2 transports EDIT: Turning off Edit Mode Battle in Hopei Japanese attack with 3 infantry and 2 mech_infantrys Chinese defend with 1 artillery and 2 infantry Japanese roll dice for 3 infantry and 2 mech_infantrys in Hopei, round 2 : 1/5 hits, 0.83 expected hits Chinese roll dice for 1 artillery and 2 infantry in Hopei, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Japanese roll dice for 2 infantry and 2 mech_infantrys in Hopei, round 3 : 0/4 hits, 0.67 expected hits Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 2 infantry and 2 mech_infantrys in Hopei, round 4 : 1/4 hits, 0.67 expected hits Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 4 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Japanese roll dice for 1 infantry and 2 mech_infantrys in Hopei, round 5 : 0/3 hits, 0.50 expected hits Chinese roll dice for 1 artillery in Hopei, round 5 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry and 2 mech_infantrys in Hopei, round 6 : 0/3 hits, 0.50 expected hits Chinese roll dice for 1 artillery in Hopei, round 6 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry and 2 mech_infantrys in Hopei, round 7 : 0/3 hits, 0.50 expected hits Chinese roll dice for 1 artillery in Hopei, round 7 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Japanese roll dice for 2 mech_infantrys in Hopei, round 8 : 0/2 hits, 0.33 expected hits Chinese roll dice for 1 artillery in Hopei, round 8 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Hopei Japanese roll dice for 1 mech_infantry in Hopei, round 9 : 0/1 hits, 0.17 expected hits Chinese roll dice for 1 artillery in Hopei, round 9 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Hopei, round 10 : 1/1 hits, 0.17 expected hits Chinese roll dice for 1 artillery in Hopei, round 10 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 artillery owned by the Chinese lost in Hopei Chinese win with no units remaining. Battle score for attacker is -7 Casualties for Japanese: 3 infantry and 2 mech_infantrys Casualties for Chinese: 1 artillery and 2 infantry Battle in Yunnan Japanese attack with 3 mech_infantrys Chinese defend with 1 infantry Japanese roll dice for 3 mech_infantrys in Yunnan, round 2 : 0/3 hits, 0.50 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Yunnan Japanese roll dice for 2 mech_infantrys in Yunnan, round 3 : 0/2 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Yunnan Japanese roll dice for 1 mech_infantry in Yunnan, round 4 : 0/1 hits, 0.17 expected hits Chinese roll dice for 1 infantry in Yunnan, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Yunnan, round 5 : 0/1 hits, 0.17 expected hits Chinese roll dice for 1 infantry in Yunnan, round 5 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Yunnan Chinese win with 1 infantry remaining. Battle score for attacker is -12 Casualties for Japanese: 3 mech_infantrys Battle in Java Japanese attack with 2 tactical_bombers ANZAC defend with 1 artillery and 1 infantry Japanese roll dice for 2 tactical_bombers in Java, round 2 : 0/2 hits, 1.00 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits 1 tactical_bomber owned by the Japanese lost in Java 4 infantry owned by the Japanese retreated to Java ANZAC win with 1 artillery and 1 infantry remaining. Battle score for attacker is -11 Casualties for Japanese: 1 tactical_bomber Battle in India Japanese attack with 2 bombers, 8 infantry, 1 marine and 1 mech_infantry British defend with 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour Japanese roll dice for 1 battleship in India, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 2 bombers, 8 infantry, 1 marine and 1 mech_infantry in India, round 2 : 3/12 hits, 3.00 expected hits UK_Pacific roll dice for 2 infantry in India, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the British lost in India Japanese destroys 5PUs while taking UK_Pacific capital Japanese win, taking India from UK_Pacific with 2 bombers, 6 infantry, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for British: 2 infantry Non Combat Move - Japanese Turning on Edit Mode EDIT: Adding units owned by Japanese to Java: 1 fighter EDIT: Turning off Edit Mode 2 bombers moved from India to Burma 1 mech_infantry moved from Malaya to Burma 1 mech_infantry moved from Malaya to Burma
Combat Hit Differential Summary :
ANZAC : 0.33 Chinese : 2.33 UK_Pacific : 1.33 Japanese : -4.17
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alright bro, i got 2 problems.
well 3
one the japanese can’t shoot straight… scared to see my numbers, might be -6 or worse
two, i forgot to drop off my 4 infantry in Java, so combat did not include the 4 infantry…
three, in sz 37 i selected to attack the sub, however jack squat happened on combat… so everything else is done, but those combats needs completed.
Not sure how to proceed, on the old forums we could roll dice on here and be on our way. Not on here though, ideas?
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You will see in my posted file, the two combats not completed. Status of me in NC mode… thought i would post it so you could see it.
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post the game as it is, then reload Japan and ONLY do the mistake combat at Java and post the results of that.
Then edit the results into the 1st “official” game and ta da!
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Glancing at the submarine one, I have no idea why it didn’t work. I’m going to try it myself.
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TripleA Move Summary: Japanese round 8
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Japanese Japanese buy nothing; Remaining resources: 85 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 carrier moved from 37 Sea Zone to 42 Sea Zone 2 tactical_bombers moved from 38 Sea Zone to Java 1 cruiser moved from 38 Sea Zone to 42 Sea Zone 1 battleship and 1 destroyer moved from 36 Sea Zone to 42 Sea Zone 6 infantry moved from Shan State to 38 Sea Zone 4 infantry and 2 transports moved from 38 Sea Zone to 42 Sea Zone 4 infantry moved from 42 Sea Zone to Java 1 carrier moved from 38 Sea Zone to 37 Sea Zone
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Japanese Japanese buy nothing; Remaining resources: 85 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 carrier moved from 37 Sea Zone to 42 Sea Zone 2 tactical_bombers moved from 38 Sea Zone to Java 1 cruiser moved from 38 Sea Zone to 42 Sea Zone 1 battleship and 1 destroyer moved from 36 Sea Zone to 42 Sea Zone 6 infantry moved from Shan State to 38 Sea Zone 4 infantry and 2 transports moved from 38 Sea Zone to 42 Sea Zone 4 infantry moved from 42 Sea Zone to Java 1 carrier moved from 38 Sea Zone to 37 Sea Zone Combat - Japanese Battle in 42 Sea Zone Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 transports ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 transports remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 37 Sea Zone Japanese attack with 2 carriers, 1 destroyer, 4 fighters and 2 transports ANZAC defend with 1 submarine Japanese roll dice for 2 carriers, 1 destroyer, 4 fighters and 2 transports in 37 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 37 Sea Zone Japanese win with 2 carriers, 1 destroyer, 4 fighters and 2 transports remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in Java Japanese attack with 4 infantry and 2 tactical_bombers ANZAC defend with 1 artillery and 1 infantry Japanese roll dice for 4 infantry and 2 tactical_bombers in Java, round 2 : 2/6 hits, 1.67 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 artillery and 1 infantry Non Combat Move - Japanese 2 tactical_bombers moved from Java to 42 Sea Zone Turn Complete - Japanese Japanese collect 68 PUs; end with 153 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 158 PUs
Combat Hit Differential Summary :
ANZAC : 0.17 Japanese : -0.00
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OK, done. You lost 1 infantry in the Java attack, nothing at the sub attack. So finish your turn like normal with your ‘uh oh’ game file and edit the Java combat so you have control with 3 inf.
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So, if its not clear, you just need to use your original save file and finish your non-combat moves, basically.