No scrambles
Weddingsinger (Allies) vs SixUnder (Axis), BM3, no bid, G40 Game 2
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 factory_minor, 2 fighters, 3 infantry, 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Russians Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Japanese 3 units repaired. 1 tactical_bomber moved from Japan to 25 Sea Zone 1 tactical_bomber moved from Japan to 31 Sea Zone 4 fighters moved from 35 Sea Zone to Java 2 transports moved from 35 Sea Zone to 6 Sea Zone 2 infantry moved from Philippines to 35 Sea Zone 1 carrier moved from 35 Sea Zone to 6 Sea Zone 1 destroyer moved from 35 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima 1 battleship moved from 35 Sea Zone to 17 Sea Zone Japanese take 22 Sea Zone from Americans Japanese take 17 Sea Zone from Americans 1 submarine moved from 80 Sea Zone to 72 Sea Zone 1 artillery and 6 infantry moved from Yunnan to Burma 1 armour and 2 mech_infantrys moved from French Indo China to Burma 1 mech_infantry moved from Kweichow to Burma 1 mech_infantry moved from Hopei to Szechwan Japanese take Szechwan from Chinese 1 infantry moved from Tsinghai to Sikang Japanese take Sikang from Chinese 1 infantry moved from Kansu to Tsinghai 1 infantry moved from Suiyuyan to Kansu 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Anhwe to Chahar 1 infantry moved from Anhwe to Hopei 1 infantry moved from Hunan to Yunnan 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Anhwe to Hunan 3 infantry moved from Manchuria to Amur Japanese take Amur from Russians 1 mech_infantry moved from Shantung to Manchuria 2 infantry moved from Shantung to Anhwe 1 cruiser moved from 35 Sea Zone to 6 Sea Zone 1 battleship, 2 carriers, 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 35 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java Combat - Japanese Battle in 31 Sea Zone Japanese attack with 1 tactical_bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 31 Sea Zone Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 42 Sea Zone Japanese attack with 1 battleship, 2 carriers, 1 destroyer, 1 submarine and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese win, taking 42 Sea Zone from Neutral with 1 battleship, 2 carriers, 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 25 Sea Zone Japanese attack with 1 tactical_bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 25 Sea Zone Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Java Japanese attack with 4 fighters and 2 infantry ANZAC defend with 2 infantry Japanese roll dice for 4 fighters and 2 infantry in Java, round 2 : 3/6 hits, 2.33 expected hits ANZAC roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 4 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for ANZAC: 2 infantry Battle in Iwo Jima Japanese attack with 1 artillery and 1 infantry Americans defend with 1 artillery and 1 infantry Japanese roll dice for 1 battleship in Iwo Jima, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Iwo Jima Japanese roll dice for 1 artillery in Iwo Jima, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery in Iwo Jima, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Iwo Jima Americans win with 1 artillery remaining. Battle score for attacker is -4 Casualties for Japanese: 1 artillery and 1 infantry Casualties for Americans: 1 infantry Battle in Burma Japanese attack with 1 armour, 1 artillery, 6 infantry and 3 mech_infantrys British defend with 1 infantry Japanese roll dice for 1 armour, 1 artillery, 6 infantry and 3 mech_infantrys in Burma, round 2 : 4/11 hits, 2.50 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 armour, 1 artillery, 6 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese 2 bombers and 2 tactical_bombers moved from French Indo China to Yunnan 4 fighters moved from Java to 42 Sea Zone 1 carrier moved from 6 Sea Zone to 23 Sea Zone 1 tactical_bomber moved from 31 Sea Zone to 23 Sea Zone 1 tactical_bomber moved from 25 Sea Zone to 23 Sea Zone Place Units - Japanese 1 factory_minor placed in Malaya 2 fighters and 1 mech_infantry placed in French Indo China 1 infantry and 2 mech_infantrys placed in Shantung 1 submarine and 1 transport placed in 6 Sea Zone 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 64 PUs; end with 64 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
ANZAC : 0.33 Americans : 1.00 UK_Pacific : -0.33 Japanese : 1.17
Territory Summary for Japanese :
Shantung : 1 flag, 1 factory_minor, 1 infantry and 2 mech_infantrys Kwangsi : 1 flag Kiangsu : 1 flag Kiangsi : 1 flag Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 8 infantry and 1 marine Jehol : 1 flag Manchuria : 1 flag, 1 aaGun and 1 mech_infantry Yunnan : 1 flag, 2 bombers, 1 infantry and 2 tactical_bombers Suiyuyan : 1 flag, 1 infantry Kweichow : 1 flag, 1 infantry Hunan : 1 flag, 1 infantry Kansu : 1 flag, 1 infantry Hopei : 1 flag, 1 infantry Tsinghai : 1 flag, 1 infantry Szechwan : 1 flag, 1 mech_infantry Chahar : 1 flag, 1 infantry Sikang : 1 flag, 1 infantry Anhwe : 1 flag, 3 infantry Shan State : 1 flag Burma : 1 flag, 1 armour, 1 artillery, 6 infantry and 3 mech_infantrys Malaya : 1 flag, 1 factory_minor and 1 harbour Borneo : 1 flag Kwangtung : 1 flag, 1 harbour Philippines : 1 flag, 1 airfield and 1 harbour Guam : 1 flag, 1 airfield Amur : 1 flag, 3 infantry French Indo China : 1 flag, 1 factory_minor, 2 fighters and 1 mech_infantry Celebes : 1 flag Java : 1 flag, 1 infantry Sumatra : 1 flag 42 Sea Zone : 1 flag, 1 battleship, 2 carriers, 1 destroyer, 4 fighters, 1 submarine and 1 transport 37 Sea Zone : 1 flag 39 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 1 transport 23 Sea Zone : 1 carrier and 2 tactical_bombers 17 Sea Zone : 1 battleship and 1 transport 6 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 3 transports 72 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 49 / 52 Russians : 27 / 34 Japanese : 64 / 69 Americans : 56 / 79 Chinese : 1 / 5 British : 34 / 46 UK_Pacific : 5 / 5 Italians : 13 / 18 ANZAC : 10 / 27 French : 6 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 174 times 2 was rolled 167 times 3 was rolled 163 times 4 was rolled 153 times 5 was rolled 161 times 6 was rolled 180 times Average roll : 3.501 Median : 3.000 Variance : 0.465 Standard Deviation : 0.682 Total rolls : 998 Null / Other 1 was rolled 3 times 2 was rolled 1 times 4 was rolled 2 times 5 was rolled 3 times 6 was rolled 4 times Average roll : 4.000 Median : 5.000 Variance : 0.903 Standard Deviation : 0.950 Total rolls : 13 Germans Combat 1 was rolled 44 times 2 was rolled 18 times 3 was rolled 25 times 4 was rolled 18 times 5 was rolled 30 times 6 was rolled 29 times Average roll : 3.360 Median : 3.000 Variance : 2.867 Standard Deviation : 1.693 Total rolls : 164 British Combat 1 was rolled 15 times 2 was rolled 13 times 3 was rolled 18 times 4 was rolled 20 times 5 was rolled 13 times 6 was rolled 20 times Average roll : 3.636 Median : 4.000 Variance : 0.546 Standard Deviation : 0.739 Total rolls : 99 Italians Combat 1 was rolled 28 times 2 was rolled 27 times 3 was rolled 22 times 4 was rolled 16 times 5 was rolled 20 times 6 was rolled 19 times Average roll : 3.227 Median : 3.000 Variance : 0.840 Standard Deviation : 0.916 Total rolls : 132 Americans Combat 1 was rolled 7 times 2 was rolled 5 times 3 was rolled 9 times 4 was rolled 5 times 5 was rolled 5 times 6 was rolled 9 times Average roll : 3.575 Median : 3.000 Variance : 0.496 Standard Deviation : 0.704 Total rolls : 40 Neutral_Axis Combat 1 was rolled 1 times 2 was rolled 1 times 3 was rolled 1 times 4 was rolled 1 times 6 was rolled 2 times Average roll : 3.667 Median : 3.500 Variance : 0.400 Standard Deviation : 0.632 Total rolls : 6 Japanese Combat 1 was rolled 39 times 2 was rolled 33 times 3 was rolled 33 times 4 was rolled 43 times 5 was rolled 44 times 6 was rolled 47 times Average roll : 3.674 Median : 4.000 Variance : 0.726 Standard Deviation : 0.852 Total rolls : 239 French Combat 1 was rolled 7 times 2 was rolled 7 times 3 was rolled 2 times 4 was rolled 2 times 5 was rolled 7 times 6 was rolled 8 times Average roll : 3.576 Median : 4.000 Variance : 1.172 Standard Deviation : 1.083 Total rolls : 33 ANZAC Combat 1 was rolled 2 times 2 was rolled 1 times 3 was rolled 2 times 4 was rolled 2 times 5 was rolled 1 times 6 was rolled 4 times Average roll : 3.917 Median : 4.000 Variance : 0.545 Standard Deviation : 0.739 Total rolls : 12 Neutral_Allies Combat 1 was rolled 5 times 3 was rolled 1 times 4 was rolled 2 times 5 was rolled 2 times Average roll : 2.600 Median : 2.000 Variance : 1.926 Standard Deviation : 1.388 Total rolls : 10 Chinese Combat 1 was rolled 8 times 2 was rolled 25 times 3 was rolled 15 times 4 was rolled 20 times 5 was rolled 17 times 6 was rolled 14 times Average roll : 3.556 Median : 4.000 Variance : 1.689 Standard Deviation : 1.300 Total rolls : 99 UK_Pacific Combat 1 was rolled 1 times 4 was rolled 1 times 5 was rolled 1 times Average roll : 3.333 Median : 4.000 Variance : 0.750 Standard Deviation : 0.866 Total rolls : 3 Russians Combat 1 was rolled 14 times 2 was rolled 36 times 3 was rolled 35 times 4 was rolled 21 times 5 was rolled 18 times 6 was rolled 24 times Average roll : 3.439 Median : 3.000 Variance : 2.771 Standard Deviation : 1.665 Total rolls : 148
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TripleA Move Summary: Americans round 5
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Americans Americans buy 1 airfield, 3 artilleries, 1 carrier, 1 factory_minor, 1 fighter and 4 infantry; Remaining resources: 2 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 3 bombers moved from United Kingdom to Germany 1 fighter moved from 112 Sea Zone to 111 Sea Zone 1 fighter moved from 112 Sea Zone to 124 Sea Zone 4 artilleries and 4 infantry moved from Norway to Finland 3 fighters moved from Gibraltar to 112 Sea Zone
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Americans Americans buy 1 airfield, 3 artilleries, 1 carrier, 1 factory_minor, 1 fighter and 4 infantry; Remaining resources: 2 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 3 bombers moved from United Kingdom to Germany 1 fighter moved from 112 Sea Zone to 111 Sea Zone 1 fighter moved from 112 Sea Zone to 124 Sea Zone 4 artilleries and 4 infantry moved from Norway to Finland 3 fighters moved from Gibraltar to 112 Sea Zone Combat - Americans Strategic bombing raid in Germany AA fire in Germany : 0/3 hits, 0.50 expected hits Bombing raid in Germany rolls: 5,6,8 and causes: 19 damage to unit: factory_major Bombing raid in Germany causes 19 damage total. Battle in 111 Sea Zone Americans attack with 1 fighter Germans defend with 2 transports 2 transports owned by the Germans lost in 111 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 14 Casualties for Germans: 2 transports Battle in 124 Sea Zone Americans attack with 1 fighter Germans defend with 1 transport 1 transport owned by the Germans lost in 124 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in Finland Americans attack with 4 artilleries and 4 infantry Germans defend with 1 infantry Americans roll dice for 4 artilleries and 4 infantry in Finland, round 2 : 3/8 hits, 2.67 expected hits Germans roll dice for 1 infantry in Finland, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Finland Americans win, taking Finland from Germans with 4 artilleries and 3 infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Germans: 1 infantry Battle in 112 Sea Zone British loiter and taunt; Americans attack with 3 carriers, 1 cruiser, 1 destroyer, 4 fighters, 3 tactical_bombers and 4 transports Germans defend with 1 submarine Americans roll dice for 3 carriers, 1 cruiser, 1 destroyer, 4 fighters, 3 tactical_bombers and 4 transports in 112 Sea Zone, round 2 : 4/9 hits, 4.83 expected hits Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 112 Sea Zone Americans win with 3 carriers, 1 cruiser, 1 destroyer, 4 fighters, 3 tactical_bombers and 4 transports remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Non Combat Move - Americans 1 fighter moved from 111 Sea Zone to 112 Sea Zone 1 fighter moved from 124 Sea Zone to 112 Sea Zone 2 fighters moved from 112 Sea Zone to Norway 1 tactical_bomber moved from 112 Sea Zone to Norway 3 bombers moved from Germany to Norway 1 infantry and 1 mech_infantry moved from Mexico to 10 Sea Zone 1 mech_infantry moved from Western United States to Eastern United States 1 mech_infantry moved from Western United States to Eastern United States 7 destroyers, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans Turning on Edit Mode EDIT: Adding units owned by Americans to 109 Sea Zone: 4 transports EDIT: Removing units owned by Americans from 112 Sea Zone: 4 transports EDIT: Turning off Edit Mode 1 airfield and 1 factory_minor placed in Norway 3 artilleries and 4 infantry placed in Eastern United States 1 carrier placed in 10 Sea Zone 1 fighter placed in 10 Sea Zone Turn Complete - Americans Americans collect 58 PUs; end with 60 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Combat Hit Differential Summary :
Germans : 0.50 Americans : -0.50 AA fire in Germany : : -0.50
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TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 artillery and 1 infantry moved from Shensi to Suiyuyan 3 infantry moved from Shensi to Kansu Combat - Chinese Battle in Suiyuyan Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Suiyuyan, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery and 1 infantry in Suiyuyan, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery and 1 infantry in Suiyuyan, round 4 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery and 1 infantry in Suiyuyan, round 5 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan Chinese roll dice for 1 artillery in Suiyuyan, round 6 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 6 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Kansu Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Kansu, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Kansu, round 3 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kansu, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kansu Chinese roll dice for 2 infantry in Kansu, round 4 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Kansu, round 5 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kansu, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kansu Chinese roll dice for 1 infantry in Kansu, round 6 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Kansu, round 6 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Kansu, round 7 : 1/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Kansu, round 7 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu Japanese win with no units remaining. Battle score for attacker is -6 Casualties for Chinese: 3 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 2 PUs; end with 4 PUs
Combat Hit Differential Summary :
Chinese : -3.00 Japanese : 0.33
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Americans Americans buy 1 airfield, 3 artilleries, 1 carrier, 1 factory_minor, 1 fighter and 4 infantry; Remaining resources: 2 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 3 bombers moved from United Kingdom to Germany 1 fighter moved from 112 Sea Zone to 111 Sea Zone 1 fighter moved from 112 Sea Zone to 124 Sea Zone 4 artilleries and 4 infantry moved from Norway to Finland 3 fighters moved from Gibraltar to 112 Sea Zone Combat - Americans Strategic bombing raid in Germany AA fire in Germany : 0/3 hits, 0.50 expected hits Bombing raid in Germany rolls: 5,6,8 and causes: 19 damage to unit: factory_major Bombing raid in Germany causes 19 damage total. Battle in 111 Sea Zone Americans attack with 1 fighter Germans defend with 2 transports 2 transports owned by the Germans lost in 111 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 14 Casualties for Germans: 2 transports Battle in 124 Sea Zone Americans attack with 1 fighter Germans defend with 1 transport 1 transport owned by the Germans lost in 124 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in Finland Americans attack with 4 artilleries and 4 infantry Germans defend with 1 infantry Americans roll dice for 4 artilleries and 4 infantry in Finland, round 2 : 3/8 hits, 2.67 expected hits Germans roll dice for 1 infantry in Finland, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Finland Americans win, taking Finland from Germans with 4 artilleries and 3 infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Germans: 1 infantry Battle in 112 Sea Zone British loiter and taunt; Americans attack with 3 carriers, 1 cruiser, 1 destroyer, 4 fighters, 3 tactical_bombers and 4 transports Germans defend with 1 submarine Americans roll dice for 3 carriers, 1 cruiser, 1 destroyer, 4 fighters, 3 tactical_bombers and 4 transports in 112 Sea Zone, round 2 : 4/9 hits, 4.83 expected hits Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 112 Sea Zone Americans win with 3 carriers, 1 cruiser, 1 destroyer, 4 fighters, 3 tactical_bombers and 4 transports remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Non Combat Move - Americans 1 fighter moved from 111 Sea Zone to 112 Sea Zone 1 fighter moved from 124 Sea Zone to 112 Sea Zone 2 fighters moved from 112 Sea Zone to Norway 1 tactical_bomber moved from 112 Sea Zone to Norway 3 bombers moved from Germany to Norway 1 infantry and 1 mech_infantry moved from Mexico to 10 Sea Zone 1 mech_infantry moved from Western United States to Eastern United States 1 mech_infantry moved from Western United States to Eastern United States 7 destroyers, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans Turning on Edit Mode EDIT: Adding units owned by Americans to 109 Sea Zone: 4 transports EDIT: Removing units owned by Americans from 112 Sea Zone: 4 transports EDIT: Turning off Edit Mode 1 airfield and 1 factory_minor placed in Norway 3 artilleries and 4 infantry placed in Eastern United States 1 carrier placed in 10 Sea Zone 1 fighter placed in 10 Sea Zone Turn Complete - Americans Americans collect 58 PUs; end with 60 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 artillery and 1 infantry moved from Shensi to Suiyuyan 3 infantry moved from Shensi to Kansu Combat - Chinese Battle in Suiyuyan Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Suiyuyan, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery and 1 infantry in Suiyuyan, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery and 1 infantry in Suiyuyan, round 4 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery and 1 infantry in Suiyuyan, round 5 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan Chinese roll dice for 1 artillery in Suiyuyan, round 6 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 6 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Kansu Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Kansu, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Kansu, round 3 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kansu, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kansu Chinese roll dice for 2 infantry in Kansu, round 4 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Kansu, round 5 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kansu, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kansu Chinese roll dice for 1 infantry in Kansu, round 6 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Kansu, round 6 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Kansu, round 7 : 1/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Kansu, round 7 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu Japanese win with no units remaining. Battle score for attacker is -6 Casualties for Chinese: 3 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 2 PUs; end with 4 PUs Purchase Units - British British buy 1 armour, 3 destroyers, 2 mech_infantrys and 1 transport; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 infantry; Remaining resources: 2 PUs; Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British 1 destroyer moved from 109 Sea Zone to 119 Sea Zone 1 tactical_bomber moved from Norway to 119 Sea Zone 1 fighter moved from United Kingdom to 119 Sea Zone 1 fighter moved from United Kingdom to 119 Sea Zone 1 infantry moved from United Kingdom to Scotland 1 fighter moved from United Kingdom to Scotland 2 infantry moved from Norway to 112 Sea Zone 2 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 armour and 2 infantry moved from United Kingdom to 109 Sea Zone 3 infantry moved from United Kingdom to Scotland 1 artillery moved from United Kingdom to Scotland 1 infantry moved from United Kingdom to 109 Sea Zone 3 infantry moved from United Kingdom to Scotland 1 armour, 3 infantry and 2 transports moved from 109 Sea Zone to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Holland Belgium 1 armour and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from Malta to 96 Sea Zone 1 armour, 1 artillery and 1 infantry moved from Libya to 96 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 96 Sea Zone to 99 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 99 Sea Zone to Greece 1 cruiser and 1 destroyer moved from 96 Sea Zone to 99 Sea Zone 1 infantry moved from Tobruk to Alexandria 1 infantry moved from Trans-Jordan to Egypt 1 infantry moved from Caucasus to Northwest Persia 3 infantry moved from Persia to Eastern Persia 1 mech_infantry moved from Iraq to Eastern Persia 1 bomber, 1 fighter, 11 infantry and 2 mech_infantrys moved from India to Burma Combat - British Battle in Greece Battle in Normandy Bordeaux Battle in Holland Belgium Battle in Burma British attack with 1 bomber, 1 fighter, 11 infantry and 2 mech_infantrys Japanese defend with 1 armour, 1 artillery, 6 infantry and 3 mech_infantrys British roll dice for 1 bomber, 1 fighter, 11 infantry and 2 mech_infantrys in Burma, round 2 : 3/15 hits, 3.33 expected hits Japanese roll dice for 1 armour, 1 artillery, 6 infantry and 3 mech_infantrys in Burma, round 2 : 3/11 hits, 3.83 expected hits 3 infantry owned by the Japanese and 3 infantry owned by the British lost in Burma British roll dice for 1 bomber, 1 fighter, 8 infantry and 2 mech_infantrys in Burma, round 3 : 4/12 hits, 2.83 expected hits Japanese roll dice for 1 armour, 1 artillery, 3 infantry and 3 mech_infantrys in Burma, round 3 : 3/8 hits, 2.83 expected hits 3 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 3 infantry owned by the British lost in Burma British roll dice for 1 bomber, 1 fighter, 5 infantry and 2 mech_infantrys in Burma, round 4 : 3/9 hits, 2.33 expected hits Japanese roll dice for 1 armour, 1 artillery and 2 mech_infantrys in Burma, round 4 : 3/4 hits, 1.50 expected hits 1 artillery owned by the Japanese, 2 mech_infantrys owned by the Japanese and 3 infantry owned by the British lost in Burma 2 mech_infantrys owned by the British and 2 infantry owned by the British retreated to India Japanese win, taking Greece from Germans, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans with 1 armour remaining. Battle score for attacker is 7 Casualties for British: 9 infantry Casualties for Japanese: 1 artillery, 6 infantry and 3 mech_infantrys Battle in Scotland British attack with 1 artillery, 1 fighter and 7 infantry Germans defend with 1 airfield and 3 infantry British roll dice for 1 artillery, 1 fighter and 7 infantry in Scotland, round 2 : 4/9 hits, 2.17 expected hits Germans roll dice for 3 infantry in Scotland, round 2 : 1/3 hits, 1.00 expected hits 3 infantry owned by the Germans and 1 infantry owned by the British lost in Scotland British win, taking Scotland from Germans with 1 artillery, 1 fighter and 6 infantry remaining. Battle score for attacker is 6 Casualties for British: 1 infantry Casualties for Germans: 3 infantry Battle in 119 Sea Zone British attack with 1 destroyer, 2 fighters and 1 tactical_bomber Germans defend with 1 submarine British roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 119 Sea Zone, round 2 : 4/4 hits, 2.00 expected hits Germans roll dice for 1 submarine in 119 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the British and 1 submarine owned by the Germans lost in 119 Sea Zone British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for British: 1 destroyer Casualties for Germans: 1 submarine Non Combat Move - British 2 fighters and 1 tactical_bomber moved from 119 Sea Zone to United Kingdom 1 fighter moved from Scotland to United Kingdom 1 mech_infantry moved from Eire to United Kingdom 1 destroyer moved from 109 Sea Zone to 110 Sea Zone 2 submarines moved from 98 Sea Zone to 97 Sea Zone 1 bomber moved from Burma to Eastern Persia 1 fighter moved from Burma to India Place Units - British 1 destroyer and 1 transport placed in 98 Sea Zone 1 armour and 2 mech_infantrys placed in Persia 1 destroyer placed in 110 Sea Zone 1 destroyer placed in 98 Sea Zone British undo move 4. 1 destroyer placed in 71 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6,2 British collect 41 PUs (2 lost to blockades); end with 42 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 45 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 48 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 51 PUs Place Units - UK_Pacific 1 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,4,1,1,5 UK_Pacific collect 3 PUs (2 lost to blockades); end with 5 PUs Some Units in India change ownership: 1 infantry
Combat Hit Differential Summary :
Germans : 1.33 British : 5.33 Americans : -0.50 Chinese : -3.00 Japanese : 1.17 AA fire in Germany : : -0.50
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I assumed no German scramble out of W. Germany on the U.S.’ turn. If I’m wrong we can simulate that battle and edit in casualties, though that would also change UK’s buy, Germany losing 3 planes… so let me know
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Italians Italians buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 mech_infantrys moved from Romania to Greece 1 fighter moved from Southern Italy to Greece Combat - Italians Battle in Greece Italians attack with 1 fighter and 2 mech_infantrys British defend with 1 armour, 1 artillery and 2 infantry Italians roll dice for 1 fighter and 2 mech_infantrys in Greece, round 2 : 1/3 hits, 0.83 expected hits British roll dice for 1 armour, 1 artillery and 2 infantry in Greece, round 2 : 1/4 hits, 1.50 expected hits 1 mech_infantry owned by the Italians and 1 infantry owned by the British lost in Greece Italians roll dice for 1 fighter and 1 mech_infantry in Greece, round 3 : 0/2 hits, 0.67 expected hits British roll dice for 1 armour, 1 artillery and 1 infantry in Greece, round 3 : 2/3 hits, 1.17 expected hits 1 mech_infantry owned by the Italians and 1 fighter owned by the Italians lost in Greece British win with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is -15 Casualties for Italians: 1 fighter and 2 mech_infantrys Casualties for British: 1 infantry Non Combat Move - Italians Place Units - Italians 3 infantry placed in Ukraine 3 infantry placed in Western Ukraine Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,6,6 Italians collect 13 PUs; end with 13 PUs
Combat Hit Differential Summary :
Italians : -0.50 British : 0.33
Territory Summary for Italians :
France : 1 infantry Northern Italy : 1 factory_major Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 8 infantry Eastern Poland : 1 flag Ukraine : 1 flag, 1 factory_minor, 3 infantry and 1 mech_infantry Western Ukraine : 1 flag, 2 aaGuns, 1 factory_minor and 3 infantry
Production/PUs Summary :
Germans : 38 / 52 Russians : 27 / 34 Japanese : 63 / 69 Americans : 58 / 85 Chinese : 2 / 4 British : 43 / 51 UK_Pacific : 5 / 5 Italians : 13 / 13 ANZAC : 10 / 27 French : 6 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 228 times 2 was rolled 212 times 3 was rolled 208 times 4 was rolled 206 times 5 was rolled 212 times 6 was rolled 221 times Average roll : 3.486 Median : 3.000 Variance : 0.273 Standard Deviation : 0.523 Total rolls : 1287 Null / Other 1 was rolled 28 times 2 was rolled 23 times 3 was rolled 26 times 4 was rolled 31 times 5 was rolled 23 times 6 was rolled 28 times Average roll : 3.516 Median : 4.000 Variance : 0.313 Standard Deviation : 0.560 Total rolls : 159 Germans Combat 1 was rolled 46 times 2 was rolled 19 times 3 was rolled 26 times 4 was rolled 18 times 5 was rolled 32 times 6 was rolled 29 times Average roll : 3.341 Median : 3.000 Variance : 3.108 Standard Deviation : 1.763 Total rolls : 170 British Combat 1 was rolled 28 times 2 was rolled 23 times 3 was rolled 26 times 4 was rolled 31 times 5 was rolled 23 times 6 was rolled 28 times Average roll : 3.516 Median : 4.000 Variance : 0.313 Standard Deviation : 0.560 Total rolls : 159 Italians Combat 1 was rolled 29 times 2 was rolled 28 times 3 was rolled 23 times 4 was rolled 17 times 5 was rolled 21 times 6 was rolled 19 times Average roll : 3.219 Median : 3.000 Variance : 0.859 Standard Deviation : 0.927 Total rolls : 137 Americans Combat 1 was rolled 10 times 2 was rolled 9 times 3 was rolled 10 times 4 was rolled 7 times 5 was rolled 11 times 6 was rolled 10 times Average roll : 3.526 Median : 3.000 Variance : 0.170 Standard Deviation : 0.412 Total rolls : 57 Neutral_Axis Combat 1 was rolled 1 times 2 was rolled 1 times 3 was rolled 1 times 4 was rolled 1 times 6 was rolled 2 times Average roll : 3.667 Median : 3.500 Variance : 0.400 Standard Deviation : 0.632 Total rolls : 6 Japanese Combat 1 was rolled 47 times 2 was rolled 38 times 3 was rolled 36 times 4 was rolled 49 times 5 was rolled 54 times 6 was rolled 49 times Average roll : 3.630 Median : 4.000 Variance : 0.903 Standard Deviation : 0.950 Total rolls : 273 French Combat 1 was rolled 7 times 2 was rolled 7 times 3 was rolled 2 times 4 was rolled 2 times 5 was rolled 7 times 6 was rolled 8 times Average roll : 3.576 Median : 4.000 Variance : 1.172 Standard Deviation : 1.083 Total rolls : 33 ANZAC Combat 1 was rolled 2 times 2 was rolled 1 times 3 was rolled 2 times 4 was rolled 2 times 5 was rolled 1 times 6 was rolled 4 times Average roll : 3.917 Median : 4.000 Variance : 0.545 Standard Deviation : 0.739 Total rolls : 12 Neutral_Allies Combat 1 was rolled 5 times 3 was rolled 1 times 4 was rolled 2 times 5 was rolled 2 times Average roll : 2.600 Median : 2.000 Variance : 1.926 Standard Deviation : 1.388 Total rolls : 10 Chinese Combat 1 was rolled 10 times 2 was rolled 27 times 3 was rolled 20 times 4 was rolled 24 times 5 was rolled 19 times 6 was rolled 20 times Average roll : 3.625 Median : 4.000 Variance : 1.395 Standard Deviation : 1.181 Total rolls : 120 UK_Pacific Combat 1 was rolled 1 times 4 was rolled 1 times 5 was rolled 1 times Average roll : 3.333 Median : 4.000 Variance : 0.750 Standard Deviation : 0.866 Total rolls : 3 Russians Combat 1 was rolled 14 times 2 was rolled 36 times 3 was rolled 35 times 4 was rolled 21 times 5 was rolled 18 times 6 was rolled 24 times Average roll : 3.439 Median : 3.000 Variance : 2.771 Standard Deviation : 1.665 Total rolls : 148
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 carrier and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 23 Sea Zone Combat - ANZAC Battle in 23 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 carrier and 2 tactical_bombers ANZAC roll dice for 1 submarine in 23 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 1 carrier in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 submarine in 23 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 carrier in 23 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 submarine in 23 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits 1 carrier owned by the Japanese lost in 23 Sea Zone 1 submarine owned by the ANZAC retreated to 33 Sea Zone Japanese win with 2 tactical_bombers remaining. Battle score for attacker is 16 Casualties for Japanese: 1 carrier 2 tactical_bombers owned by the Japanese could not land and were killed Non Combat Move - ANZAC 1 fighter moved from New South Wales to Queensland 2 infantry moved from Iraq to Persia Place Units - ANZAC 1 carrier placed in 62 Sea Zone 1 tactical_bomber placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Politics - French Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - French Non Combat Move - French 1 infantry moved from Egypt to Trans-Jordan 1 destroyer moved from 98 Sea Zone to 99 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 1.00 Japanese : -0.67
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans repair damage of 19x factory_major; Remaining resources: 33 PUs; Germans buy 1 marine and 7 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 armour and 1 mech_infantry moved from Western Ukraine to Rostov 1 tactical_bomber moved from Western Ukraine to Rostov 1 artillery and 1 infantry moved from Western Ukraine to Bryansk 1 armour moved from Poland to Belarus 3 infantry moved from Eastern Poland to Belarus 1 infantry moved from Novgorod to Archangel Germans take Archangel from Russians 1 infantry moved from Novgorod to Vyborg 1 infantry moved from Novgorod to Karelia 1 artillery and 1 infantry moved from France to Normandy Bordeaux 1 fighter and 2 tactical_bombers moved from Western Germany to Normandy Bordeaux 1 artillery and 2 infantry moved from Western Germany to Holland Belgium 1 artillery moved from Western Germany to Holland Belgium 2 fighters moved from Western Germany to Holland Belgium 10 mech_infantrys moved from Germany to Yugoslavia 1 infantry moved from Western Ukraine to Bryansk Combat - Germans Battle in Normandy Bordeaux Germans attack with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers British defend with 1 armour, 1 factory_minor, 1 harbour and 3 infantry Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers in Normandy Bordeaux, round 2 : 2/5 hits, 2.33 expected hits British roll dice for 1 armour and 3 infantry in Normandy Bordeaux, round 2 : 3/4 hits, 1.50 expected hits 1 artillery owned by the Germans, 2 tactical_bombers owned by the Germans and 2 infantry owned by the British lost in Normandy Bordeaux Germans roll dice for 1 fighter and 1 infantry in Normandy Bordeaux, round 3 : 1/2 hits, 0.67 expected hits British roll dice for 1 armour and 1 infantry in Normandy Bordeaux, round 3 : 1/2 hits, 0.83 expected hits 1 fighter owned by the Germans and 1 infantry owned by the British lost in Normandy Bordeaux Germans roll dice for 1 infantry in Normandy Bordeaux, round 4 : 0/1 hits, 0.17 expected hits British roll dice for 1 armour in Normandy Bordeaux, round 4 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 infantry in Normandy Bordeaux, round 5 : 0/1 hits, 0.17 expected hits British roll dice for 1 armour in Normandy Bordeaux, round 5 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 infantry in Normandy Bordeaux, round 6 : 0/1 hits, 0.17 expected hits British roll dice for 1 armour in Normandy Bordeaux, round 6 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Germans lost in Normandy Bordeaux British win with 1 armour remaining. Battle score for attacker is -30 Casualties for Germans: 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers Casualties for British: 3 infantry Battle in Bryansk Germans attack with 1 artillery and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery and 2 infantry in Bryansk, round 3 : 2/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Holland Belgium Germans attack with 2 artilleries, 2 fighters and 2 infantry British defend with 2 infantry Germans roll dice for 2 artilleries, 2 fighters and 2 infantry in Holland Belgium, round 2 : 2/6 hits, 2.33 expected hits British roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans and 2 infantry owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 2 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for British: 2 infantry Battle in Rostov Germans attack with 1 armour, 1 mech_infantry and 1 tactical_bomber Russians defend with 1 armour Germans roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Rostov, round 2 : 2/3 hits, 1.33 expected hits Russians roll dice for 1 armour in Rostov, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Rostov Germans win, taking Rostov from Russians with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 armour Battle in Belarus Germans attack with 1 armour and 3 infantry Russians defend with 2 mech_infantrys Germans roll dice for 1 armour and 3 infantry in Belarus, round 2 : 1/4 hits, 1.00 expected hits Russians roll dice for 2 mech_infantrys in Belarus, round 2 : 0/2 hits, 0.67 expected hits 1 mech_infantry owned by the Russians lost in Belarus Germans roll dice for 1 armour and 3 infantry in Belarus, round 3 : 1/4 hits, 1.00 expected hits Russians roll dice for 1 mech_infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 1 armour and 3 infantry remaining. Battle score for attacker is 8 Casualties for Russians: 2 mech_infantrys Non Combat Move - Germans 1 armour and 4 mech_infantrys moved from Poland to Western Ukraine 8 infantry moved from Poland to Eastern Poland 1 aaGun moved from Eastern Poland to Western Ukraine 8 infantry moved from Germany to Poland 2 fighters moved from Holland Belgium to Western Germany 1 tactical_bomber moved from Rostov to Western Ukraine Place Units - Germans 3 mech_infantrys placed in Western Germany 3 mech_infantrys placed in Novgorod 1 marine and 1 mech_infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,5,2 Germans collect 44 PUs (2 lost to blockades); end with 44 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
Germans : 0.17 British : 1.50 Russians : -1.17
Territory Summary for Germans :
Southern France : 1 flag, 1 factory_minor and 1 harbour France : 1 flag, 1 airfield and 1 factory_minor Western Germany : 1 aaGun, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 6 infantry and 3 mech_infantrys Poland : 8 infantry Germany : 1 aaGun, 1 factory_major, 1 marine and 1 mech_infantry Holland Belgium : 2 artilleries and 1 infantry Belarus : 1 flag, 1 armour and 3 infantry Karelia : 1 flag, 1 infantry Baltic States : 1 flag Bryansk : 1 flag, 1 artillery and 2 infantry Rostov : 1 flag, 1 armour Vyborg : 1 flag, 1 infantry Archangel : 1 flag, 1 infantry Eastern Poland : 8 infantry Bessarabia : 1 flag Western Ukraine : 1 aaGun, 4 armour, 2 artilleries, 7 infantry, 4 mech_infantrys and 1 tactical_bomber Novgorod : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour, 3 infantry and 5 mech_infantrys 106 Sea Zone : 1 flag Bulgaria : 1 flag Yugoslavia : 1 flag, 10 mech_infantrys
Production/PUs Summary :
Germans : 46 / 49 Russians : 22 / 34 Japanese : 63 / 69 Americans : 58 / 85 Chinese : 2 / 4 British : 40 / 51 UK_Pacific : 5 / 5 Italians : 13 / 13 ANZAC : 10 / 16 French : 6 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 245 times 2 was rolled 229 times 3 was rolled 214 times 4 was rolled 214 times 5 was rolled 222 times 6 was rolled 229 times Average roll : 3.463 Median : 3.000 Variance : 0.504 Standard Deviation : 0.710 Total rolls : 1353 Null / Other 1 was rolled 32 times 2 was rolled 28 times 3 was rolled 26 times 4 was rolled 32 times 5 was rolled 24 times 6 was rolled 28 times Average roll : 3.424 Median : 3.000 Variance : 0.304 Standard Deviation : 0.551 Total rolls : 170 Germans Combat 1 was rolled 53 times 2 was rolled 25 times 3 was rolled 31 times 4 was rolled 22 times 5 was rolled 36 times 6 was rolled 36 times Average roll : 3.350 Median : 3.000 Variance : 2.984 Standard Deviation : 1.728 Total rolls : 203 British Combat 1 was rolled 32 times 2 was rolled 28 times 3 was rolled 26 times 4 was rolled 32 times 5 was rolled 24 times 6 was rolled 28 times Average roll : 3.424 Median : 3.000 Variance : 0.304 Standard Deviation : 0.551 Total rolls : 170 Italians Combat 1 was rolled 29 times 2 was rolled 28 times 3 was rolled 23 times 4 was rolled 17 times 5 was rolled 21 times 6 was rolled 19 times Average roll : 3.219 Median : 3.000 Variance : 0.859 Standard Deviation : 0.927 Total rolls : 137 Americans Combat 1 was rolled 10 times 2 was rolled 9 times 3 was rolled 10 times 4 was rolled 7 times 5 was rolled 11 times 6 was rolled 10 times Average roll : 3.526 Median : 3.000 Variance : 0.170 Standard Deviation : 0.412 Total rolls : 57 Neutral_Axis Combat 1 was rolled 1 times 2 was rolled 1 times 3 was rolled 1 times 4 was rolled 1 times 6 was rolled 2 times Average roll : 3.667 Median : 3.500 Variance : 0.400 Standard Deviation : 0.632 Total rolls : 6 Japanese Combat 1 was rolled 47 times 2 was rolled 38 times 3 was rolled 36 times 4 was rolled 49 times 5 was rolled 56 times 6 was rolled 49 times Average roll : 3.640 Median : 4.000 Variance : 1.032 Standard Deviation : 1.016 Total rolls : 275 French Combat 1 was rolled 7 times 2 was rolled 7 times 3 was rolled 2 times 4 was rolled 2 times 5 was rolled 7 times 6 was rolled 8 times Average roll : 3.576 Median : 4.000 Variance : 1.172 Standard Deviation : 1.083 Total rolls : 33 ANZAC Combat 1 was rolled 4 times 2 was rolled 1 times 3 was rolled 2 times 4 was rolled 3 times 5 was rolled 1 times 6 was rolled 4 times Average roll : 3.533 Median : 4.000 Variance : 0.679 Standard Deviation : 0.824 Total rolls : 15 Neutral_Allies Combat 1 was rolled 5 times 3 was rolled 1 times 4 was rolled 2 times 5 was rolled 2 times Average roll : 2.600 Median : 2.000 Variance : 1.926 Standard Deviation : 1.388 Total rolls : 10 Chinese Combat 1 was rolled 10 times 2 was rolled 27 times 3 was rolled 20 times 4 was rolled 24 times 5 was rolled 19 times 6 was rolled 20 times Average roll : 3.625 Median : 4.000 Variance : 1.395 Standard Deviation : 1.181 Total rolls : 120 UK_Pacific Combat 1 was rolled 1 times 4 was rolled 1 times 5 was rolled 1 times Average roll : 3.333 Median : 4.000 Variance : 0.750 Standard Deviation : 0.866 Total rolls : 3 Russians Combat 1 was rolled 14 times 2 was rolled 37 times 3 was rolled 36 times 4 was rolled 22 times 5 was rolled 20 times 6 was rolled 25 times Average roll : 3.468 Median : 3.000 Variance : 2.728 Standard Deviation : 1.652 Total rolls : 154
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Russians Russians buy 1 armour and 7 artilleries; Remaining resources: 0 PUs; Politics - Russians Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 1 mech_infantry moved from Russia to Rostov 1 fighter and 1 tactical_bomber moved from Russia to Rostov 1 fighter and 3 infantry moved from Russia to Bryansk 6 infantry moved from Vologda to Archangel 3 infantry moved from Novosibirsk to Tsinghai Combat - Russians Battle in Archangel Russians attack with 6 infantry Germans defend with 1 infantry Russians roll dice for 6 infantry in Archangel, round 2 : 1/6 hits, 1.00 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 5 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Rostov Russians attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber Germans defend with 1 armour Russians roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Rostov, round 2 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 armour in Rostov, round 2 : 1/1 hits, 0.50 expected hits 1 mech_infantry owned by the Russians and 1 armour owned by the Germans lost in Rostov Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Russians: 1 mech_infantry Casualties for Germans: 1 armour Battle in Tsinghai Russians attack with 3 infantry Japanese defend with 1 infantry Russians roll dice for 3 infantry in Tsinghai, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 3 infantry in Tsinghai, round 3 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Tsinghai Russians roll dice for 2 infantry in Tsinghai, round 4 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Tsinghai Russians roll dice for 1 infantry in Tsinghai, round 5 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 5 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 infantry in Tsinghai, round 6 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 6 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Tsinghai Japanese win with 1 infantry remaining. Battle score for attacker is -9 Casualties for Russians: 3 infantry Battle in Bryansk Russians attack with 1 fighter and 3 infantry Germans defend with 1 artillery and 2 infantry Russians roll dice for 1 fighter and 3 infantry in Bryansk, round 2 : 1/4 hits, 1.00 expected hits Germans roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Germans lost in Bryansk Russians roll dice for 1 fighter and 3 infantry in Bryansk, round 3 : 1/4 hits, 1.00 expected hits Germans roll dice for 1 artillery and 1 infantry in Bryansk, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Bryansk 3 infantry owned by the Russians retreated to Russia Germans win with 1 artillery remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Non Combat Move - Russians 1 fighter moved from Bryansk to Russia 1 fighter and 1 tactical_bomber moved from Rostov to Russia 2 aaGuns and 9 infantry moved from Novosibirsk to Vologda Place Units - Russians 1 armour and 7 artilleries placed in Russia Turn Complete - Russians Russians collect 23 PUs; end with 23 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 26 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 28 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 32 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 34 PUs Turning on Edit Mode EDIT: Adding units owned by Russians to Central Mongolia: 4 infantry EDIT: Removing units owned by Russians from Ulaanbaatar: 1 infantry EDIT: Removing units owned by Russians from Buyant-Uhaa: 2 infantry EDIT: Removing units owned by Russians from Dzavhan: 1 infantry EDIT: Adding units owned by Russians to Tsagaan Olom: 2 infantry EDIT: Removing units owned by Russians from Olgiy: 2 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0.50 Russians : -2.00 Japanese : 1.33
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Japanese Japanese buy 4 destroyers, 1 fighter and 9 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 6 infantry moved from Japan to 6 Sea Zone 6 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone 1 marine moved from Japan to 6 Sea Zone 1 carrier moved from 6 Sea Zone to 36 Sea Zone 1 battleship and 1 transport moved from 17 Sea Zone to 6 Sea Zone 1 cruiser and 1 marine moved from 6 Sea Zone to 36 Sea Zone 1 infantry moved from Java to 42 Sea Zone 1 battleship, 2 carriers, 1 destroyer, 4 fighters, 1 infantry, 1 submarine and 1 transport moved from 42 Sea Zone to 39 Sea Zone 1 infantry moved from 39 Sea Zone to India 1 armour moved from Burma to India 2 fighters moved from French Indo China to India 2 bombers and 2 tactical_bombers moved from Yunnan to India 6 fighters moved from 39 Sea Zone to India 1 infantry moved from Sikang to Kazakhstan Japanese take Kazakhstan from Russians 1 mech_infantry moved from Szechwan to Sikang 1 infantry moved from Kweichow to Szechwan 1 infantry moved from Hopei to Shensi Japanese take Shensi from Chinese 1 infantry moved from Anhwe to Hopei 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Hunan to Yunnan 1 infantry moved from Yunnan to Burma 1 mech_infantry moved from French Indo China to Burma 1 mech_infantry moved from Shantung to Hunan 1 mech_infantry moved from Shantung to Chahar 1 infantry moved from Shantung to Anhwe 1 infantry moved from Amur to Siberia Japanese take Siberia from Russians 1 infantry moved from Amur to Sakha Japanese take Sakha from Russians 1 infantry moved from Amur to Buryatia Japanese take Buryatia from Russians 1 mech_infantry moved from Manchuria to Chahar 1 infantry moved from Anhwe to Chahar 1 submarine moved from 6 Sea Zone to 1 Sea Zone Combat - Japanese Battle in India Japanese attack with 1 armour, 2 bombers, 8 fighters, 1 infantry and 2 tactical_bombers British defend with 1 aaGun, 1 fighter, 3 infantry and 2 mech_infantrys; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour AA fire in India : 2/3 hits, 0.50 expected hits 2 fighters owned by the Japanese lost in India Japanese roll dice for 1 battleship in India, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 armour, 2 bombers, 6 fighters, 1 infantry and 2 tactical_bombers in India, round 2 : 8/12 hits, 6.33 expected hits UK_Pacific roll dice for 1 aaGun, 1 fighter, 3 infantry and 2 mech_infantrys in India, round 2 : 1/6 hits, 2.33 expected hits 1 infantry owned by the Japanese, 2 mech_infantrys owned by the British, 1 aaGun owned by the British, 3 infantry owned by the British and 1 fighter owned by the British lost in India Japanese captures 5PUs while taking UK_Pacific capital Japanese converts factory_major into different units Japanese win, taking India from UK_Pacific with 1 armour, 2 bombers, 6 fighters and 2 tactical_bombers remaining. Battle score for attacker is 9 Casualties for Japanese: 2 fighters and 1 infantry Casualties for British: 1 aaGun, 1 fighter, 3 infantry and 2 mech_infantrys triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific Non Combat Move - Japanese 6 fighters moved from India to 39 Sea Zone 2 tactical_bombers moved from India to Burma 2 bombers moved from India to Burma 6 infantry and 1 marine moved from 36 Sea Zone to French Indo China Place Units - Japanese 3 infantry placed in Malaya 3 infantry placed in French Indo China 3 infantry placed in Shantung 1 fighter placed in Japan 4 destroyers placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 71 PUs; end with 76 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 86 PUs
Combat Hit Differential Summary :
UK_Pacific : -1.33 AA fire in India : : 1.50 Japanese : 1.00
Territory Summary for Japanese :
Shantung : 1 flag, 1 factory_minor and 3 infantry Kwangsi : 1 flag Kiangsu : 1 flag Kiangsi : 1 flag Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 2 infantry Jehol : 1 flag Manchuria : 1 flag, 1 aaGun Shensi : 1 flag, 1 infantry Yunnan : 1 flag, 1 infantry Kweichow : 1 flag, 1 infantry Hunan : 1 flag, 1 mech_infantry Kansu : 1 flag Hopei : 1 flag, 1 infantry Tsinghai : 1 flag, 1 infantry Szechwan : 1 flag, 1 infantry Chahar : 1 flag, 2 infantry and 2 mech_infantrys Sikang : 1 flag, 1 mech_infantry Anhwe : 1 flag, 1 infantry Shan State : 1 flag Burma : 1 flag, 2 bombers, 1 infantry, 1 mech_infantry and 2 tactical_bombers India : 1 flag, 1 airfield, 1 armour, 1 factory_minor and 1 harbour Malaya : 1 flag, 1 factory_minor, 1 harbour and 3 infantry Borneo : 1 flag Kwangtung : 1 flag, 1 harbour Philippines : 1 flag, 1 airfield and 1 harbour Guam : 1 flag, 1 airfield Sakha : 1 flag, 1 infantry Amur : 1 flag Siberia : 1 flag, 1 infantry Kazakhstan : 1 flag, 1 infantry Buryatia : 1 flag, 1 infantry French Indo China : 1 flag, 1 factory_minor, 9 infantry and 1 marine Celebes : 1 flag Java : 1 flag Sumatra : 1 flag 42 Sea Zone : 1 flag 37 Sea Zone : 1 flag 36 Sea Zone : 1 carrier, 1 cruiser and 3 transports 39 Sea Zone : 1 battleship, 3 carriers, 2 destroyers, 6 fighters, 1 submarine and 2 transports 16 Sea Zone : 1 destroyer 1 Sea Zone : 1 submarine 6 Sea Zone : 1 battleship, 4 destroyers and 1 transport 72 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 45 / 49 Russians : 19 / 34 Japanese : 71 / 86 Americans : 58 / 85 Chinese : 1 / 4 British : 40 / 51 UK_Pacific : 2 / 0 Italians : 13 / 13 ANZAC : 10 / 16 French : 6 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 226 times 2 was rolled 208 times 3 was rolled 199 times 4 was rolled 194 times 5 was rolled 211 times 6 was rolled 218 times Average roll : 3.486 Median : 3.000 Variance : 0.557 Standard Deviation : 0.746 Total rolls : 1256 Null / Other 1 was rolled 3 times 2 was rolled 2 times 3 was rolled 1 times 4 was rolled 2 times 5 was rolled 4 times 6 was rolled 4 times Average roll : 3.875 Median : 4.500 Variance : 0.489 Standard Deviation : 0.699 Total rolls : 16 Germans Combat 1 was rolled 55 times 2 was rolled 25 times 3 was rolled 32 times 4 was rolled 23 times 5 was rolled 36 times 6 was rolled 39 times Average roll : 3.367 Median : 3.000 Variance : 3.206 Standard Deviation : 1.790 Total rolls : 210 British Combat 1 was rolled 33 times 2 was rolled 26 times 3 was rolled 26 times 4 was rolled 32 times 5 was rolled 23 times 6 was rolled 29 times Average roll : 3.432 Median : 3.000 Variance : 0.445 Standard Deviation : 0.667 Total rolls : 169 Italians Combat 1 was rolled 29 times 2 was rolled 28 times 3 was rolled 23 times 4 was rolled 17 times 5 was rolled 21 times 6 was rolled 19 times Average roll : 3.219 Median : 3.000 Variance : 0.859 Standard Deviation : 0.927 Total rolls : 137 Americans Combat 1 was rolled 10 times 2 was rolled 9 times 3 was rolled 10 times 4 was rolled 7 times 5 was rolled 11 times 6 was rolled 10 times Average roll : 3.526 Median : 3.000 Variance : 0.170 Standard Deviation : 0.412 Total rolls : 57 Neutral_Axis Combat 1 was rolled 1 times 2 was rolled 1 times 3 was rolled 1 times 4 was rolled 1 times 6 was rolled 2 times Average roll : 3.667 Median : 3.500 Variance : 0.400 Standard Deviation : 0.632 Total rolls : 6 Japanese Combat 1 was rolled 52 times 2 was rolled 41 times 3 was rolled 39 times 4 was rolled 51 times 5 was rolled 58 times 6 was rolled 52 times Average roll : 3.608 Median : 4.000 Variance : 0.914 Standard Deviation : 0.956 Total rolls : 293 French Combat 1 was rolled 7 times 2 was rolled 7 times 3 was rolled 2 times 4 was rolled 2 times 5 was rolled 7 times 6 was rolled 8 times Average roll : 3.576 Median : 4.000 Variance : 1.172 Standard Deviation : 1.083 Total rolls : 33 ANZAC Combat 1 was rolled 4 times 2 was rolled 1 times 3 was rolled 2 times 4 was rolled 3 times 5 was rolled 1 times 6 was rolled 4 times Average roll : 3.533 Median : 4.000 Variance : 0.679 Standard Deviation : 0.824 Total rolls : 15 Neutral_Allies Combat 1 was rolled 5 times 3 was rolled 1 times 4 was rolled 2 times 5 was rolled 2 times Average roll : 2.600 Median : 2.000 Variance : 1.926 Standard Deviation : 1.388 Total rolls : 10 Chinese Combat 1 was rolled 10 times 2 was rolled 27 times 3 was rolled 20 times 4 was rolled 24 times 5 was rolled 19 times 6 was rolled 20 times Average roll : 3.625 Median : 4.000 Variance : 1.395 Standard Deviation : 1.181 Total rolls : 120 UK_Pacific Combat 1 was rolled 2 times 3 was rolled 2 times 4 was rolled 1 times 5 was rolled 2 times 6 was rolled 2 times Average roll : 3.778 Median : 4.000 Variance : 0.438 Standard Deviation : 0.661 Total rolls : 9 Russians Combat 1 was rolled 15 times 2 was rolled 41 times 3 was rolled 40 times 4 was rolled 29 times 5 was rolled 27 times 6 was rolled 29 times Average roll : 3.547 Median : 3.000 Variance : 2.538 Standard Deviation : 1.593 Total rolls : 181
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 2 armour, 1 carrier, 1 destroyer, 1 factory_minor, 1 fighter, 1 mech_infantry and 2 tactical_bombers; Remaining resources: 1 PUs; Combat Move - Americans 1 destroyer moved from 26 Sea Zone to 1 Sea Zone 1 fighter moved from 10 Sea Zone to 1 Sea Zone 3 bombers moved from Norway to Germany 1 artillery and 1 infantry moved from Finland to Karelia 2 infantry moved from Finland to Vyborg 1 fighter and 1 tactical_bomber moved from Norway to Karelia 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Vyborg Combat - Americans Strategic bombing raid in Germany AA fire in Germany : 0/3 hits, 0.50 expected hits Bombing raid in Germany rolls: 7,3,3 and causes: 13 damage to unit: factory_major Bombing raid in Germany causes 13 damage total. Battle in Vyborg Americans attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Americans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Vyborg, round 2 : 1/4 hits, 1.50 expected hits Germans roll dice for 1 infantry in Vyborg, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Vyborg Americans win, taking Vyborg from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in 1 Sea Zone Americans attack with 1 destroyer and 1 fighter Japanese defend with 1 submarine Americans roll dice for 1 destroyer and 1 fighter in 1 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 submarine in 1 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 1 Sea Zone Americans win, taking 1 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Karelia Americans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Americans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Karelia, round 2 : 4/4 hits, 1.83 expected hits Germans roll dice for 1 infantry in Karelia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Karelia Americans win, taking Karelia from Germans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Americans 1 fighter and 1 tactical_bomber moved from Vyborg to Finland 1 fighter and 1 tactical_bomber moved from Karelia to Norway 3 bombers moved from Germany to Norway 4 transports moved from 109 Sea Zone to 106 Sea Zone 3 artilleries, 4 infantry and 2 mech_infantrys moved from Eastern United States to New Brunswick Nova Scotia 1 carrier moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from 1 Sea Zone to 26 Sea Zone Place Units - Americans 1 factory_minor placed in Finland 2 armour and 1 mech_infantry placed in Norway 1 carrier and 1 destroyer placed in 10 Sea Zone 1 fighter and 1 tactical_bomber placed in 10 Sea Zone 1 tactical_bomber placed in Western United States Turn Complete - Americans Americans collect 58 PUs; end with 59 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
Germans : 0.33 Americans : 1.83 Japanese : -0.17 AA fire in Germany : : -0.50
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu 1 artillery and 1 infantry moved from Suiyuyan to Shensi Combat - Chinese Chinese creates battle in territory Kansu Battle in Shensi Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Shensi, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery and 1 infantry in Shensi, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Kansu from Japanese, taking Shensi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Shensi Turn Complete - Chinese Chinese collect 3 PUs; end with 4 PUs
Combat Hit Differential Summary :
Chinese : -0.33 Japanese : -0.67
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 2 armour, 1 carrier, 1 destroyer, 1 factory_minor, 1 fighter, 1 mech_infantry and 2 tactical_bombers; Remaining resources: 1 PUs; Combat Move - Americans 1 destroyer moved from 26 Sea Zone to 1 Sea Zone 1 fighter moved from 10 Sea Zone to 1 Sea Zone 3 bombers moved from Norway to Germany 1 artillery and 1 infantry moved from Finland to Karelia 2 infantry moved from Finland to Vyborg 1 fighter and 1 tactical_bomber moved from Norway to Karelia 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Vyborg Combat - Americans Strategic bombing raid in Germany AA fire in Germany : 0/3 hits, 0.50 expected hits Bombing raid in Germany rolls: 7,3,3 and causes: 13 damage to unit: factory_major Bombing raid in Germany causes 13 damage total. Battle in Vyborg Americans attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Americans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Vyborg, round 2 : 1/4 hits, 1.50 expected hits Germans roll dice for 1 infantry in Vyborg, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Vyborg Americans win, taking Vyborg from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in 1 Sea Zone Americans attack with 1 destroyer and 1 fighter Japanese defend with 1 submarine Americans roll dice for 1 destroyer and 1 fighter in 1 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 submarine in 1 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 1 Sea Zone Americans win, taking 1 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Karelia Americans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Americans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Karelia, round 2 : 4/4 hits, 1.83 expected hits Germans roll dice for 1 infantry in Karelia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Karelia Americans win, taking Karelia from Germans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Americans 1 fighter and 1 tactical_bomber moved from Vyborg to Finland 1 fighter and 1 tactical_bomber moved from Karelia to Norway 3 bombers moved from Germany to Norway 4 transports moved from 109 Sea Zone to 106 Sea Zone 3 artilleries, 4 infantry and 2 mech_infantrys moved from Eastern United States to New Brunswick Nova Scotia 1 carrier moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from 1 Sea Zone to 26 Sea Zone Place Units - Americans 1 factory_minor placed in Finland 2 armour and 1 mech_infantry placed in Norway 1 carrier and 1 destroyer placed in 10 Sea Zone 1 fighter and 1 tactical_bomber placed in 10 Sea Zone 1 tactical_bomber placed in Western United States Turn Complete - Americans Americans collect 58 PUs; end with 59 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu 1 artillery and 1 infantry moved from Suiyuyan to Shensi Combat - Chinese Chinese creates battle in territory Kansu Battle in Shensi Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Shensi, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery and 1 infantry in Shensi, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Kansu from Japanese, taking Shensi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Shensi Turn Complete - Chinese Chinese collect 3 PUs; end with 4 PUs Purchase Units - British Turning on Edit Mode EDIT: Removing units owned by Americans from 112 Sea Zone: 1 cruiser EDIT: Adding units owned by Americans to 110 Sea Zone: 1 cruiser EDIT: Turning off Edit Mode British buy 2 artilleries, 1 factory_minor, 1 fighter and 7 infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour moved from Normandy Bordeaux to Southern France British take Southern France from Germans 1 mech_infantry moved from United Kingdom to 110 Sea Zone 1 mech_infantry and 3 transports moved from 110 Sea Zone to 111 Sea Zone 1 artillery moved from Scotland to 111 Sea Zone 4 infantry moved from Scotland to 111 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 111 Sea Zone to 110 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 111 Sea Zone to 110 Sea Zone 1 marine moved from United Kingdom to 110 Sea Zone 1 fighter and 1 tactical_bomber moved from United Kingdom to Holland Belgium 2 fighters moved from United Kingdom to Holland Belgium 2 infantry moved from 110 Sea Zone to Holland Belgium 1 mech_infantry moved from Eastern Persia to India 1 bomber moved from Eastern Persia to India 1 infantry moved from Alexandria to 98 Sea Zone 1 infantry and 1 transport moved from 98 Sea Zone to 97 Sea Zone 1 infantry moved from 97 Sea Zone to Northern Italy 1 armour, 1 artillery and 1 infantry moved from Greece to 99 Sea Zone 1 armour, 1 artillery, 1 infantry and 2 transports moved from 99 Sea Zone to 98 Sea Zone 1 infantry moved from Egypt to 98 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 98 Sea Zone to 81 Sea Zone 1 destroyer moved from 71 Sea Zone to 72 Sea Zone 1 destroyer moved from 98 Sea Zone to 72 Sea Zone Combat - British Battle in Northern Italy British converts factory_major into different units Battle in 72 Sea Zone British attack with 2 destroyers Japanese defend with 1 submarine British roll dice for 2 destroyers in 72 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 submarine in 72 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the British and 1 submarine owned by the Japanese lost in 72 Sea Zone British win, taking Northern Italy from Italians, taking 72 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is -2 Casualties for British: 1 destroyer Casualties for Japanese: 1 submarine Battle in Holland Belgium British attack with 3 fighters, 2 infantry and 1 tactical_bomber Germans defend with 2 artilleries and 1 infantry British roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 2/6 hits, 2.50 expected hits Germans roll dice for 2 artilleries and 1 infantry in Holland Belgium, round 2 : 1/3 hits, 1.00 expected hits 1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium British roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Holland Belgium, round 3 : 4/5 hits, 2.33 expected hits Germans roll dice for 1 artillery in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Holland Belgium British win, taking Holland Belgium from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for British: 1 infantry Casualties for Germans: 2 artilleries and 1 infantry Battle in India British attack with 1 bomber and 1 mech_infantry Japanese defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour British roll dice for 1 bomber and 1 mech_infantry in India, round 2 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 armour in India, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in India British win, taking India from Japanese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Non Combat Move - British 1 bomber moved from India to Eastern Persia 3 infantry moved from Eastern Persia to West India 1 armour and 2 mech_infantrys moved from Persia to West India 1 bomber moved from Eastern Persia to Persia 1 infantry moved from Northwest Persia to Persia 1 armour, 1 artillery and 2 infantry moved from 81 Sea Zone to Trans-Jordan 1 destroyer moved from 99 Sea Zone to 98 Sea Zone 1 cruiser moved from 99 Sea Zone to 81 Sea Zone 1 destroyer moved from 98 Sea Zone to 81 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux 2 fighters moved from Holland Belgium to United Kingdom 1 fighter and 1 tactical_bomber moved from Holland Belgium to Norway Place Units - British 1 factory_minor placed in Iraq 2 artilleries and 1 infantry placed in Persia 3 infantry placed in Egypt 2 infantry placed in Normandy Bordeaux 1 fighter placed in Union of South Africa 1 infantry placed in Normandy Bordeaux Turn Complete - British British collect 50 PUs; end with 50 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 53 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 56 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 59 PUs Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,5,6,5,2,1,1,6,1,2,1,1,1,3,3,4,3 UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 5 PUs
Combat Hit Differential Summary :
Germans : 0.00 British : 1.67 Americans : 1.83 Chinese : -0.33 Japanese : -0.50 AA fire in Germany : : -0.50
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Italians Italians buy 1 destroyer and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - Italians 1 infantry moved from France to Southern France 2 infantry moved from Southern Italy to Northern Italy 1 infantry moved from Southern Italy to Northern Italy 3 infantry moved from Western Ukraine to Bryansk 3 infantry moved from Ukraine to Rostov 1 mech_infantry moved from Ukraine to Volgograd Italians take Volgograd from Russians Combat - Italians Battle in Northern Italy Italians attack with 3 infantry British defend with 1 factory_minor and 1 infantry Italians roll dice for 3 infantry in Northern Italy, round 2 : 0/3 hits, 0.50 expected hits British roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 3 infantry in Northern Italy, round 3 : 0/3 hits, 0.50 expected hits British roll dice for 1 infantry in Northern Italy, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Northern Italy Italians roll dice for 2 infantry in Northern Italy, round 4 : 0/2 hits, 0.33 expected hits British roll dice for 1 infantry in Northern Italy, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Northern Italy Italians roll dice for 1 infantry in Northern Italy, round 5 : 0/1 hits, 0.17 expected hits British roll dice for 1 infantry in Northern Italy, round 5 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 infantry in Northern Italy, round 6 : 0/1 hits, 0.17 expected hits British roll dice for 1 infantry in Northern Italy, round 6 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 infantry in Northern Italy, round 7 : 0/1 hits, 0.17 expected hits British roll dice for 1 infantry in Northern Italy, round 7 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Northern Italy British win with 1 infantry remaining. Battle score for attacker is -9 Casualties for Italians: 3 infantry Battle in Southern France Italians attack with 1 infantry British defend with 1 armour, 1 factory_minor and 1 harbour Italians roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.17 expected hits British roll dice for 1 armour in Southern France, round 2 : 0/1 hits, 0.50 expected hits Italians roll dice for 1 infantry in Southern France, round 3 : 1/1 hits, 0.17 expected hits British roll dice for 1 armour in Southern France, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in Southern France Italians win, taking Southern France from British with 1 infantry remaining. Battle score for attacker is 6 Casualties for British: 1 armour Non Combat Move - Italians 2 aaGuns moved from Western Ukraine to Bryansk Place Units - Italians 1 destroyer placed in 97 Sea Zone 1 mech_infantry placed in Ukraine Turn Complete - Italians Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,5,2 Italians collect 10 PUs (4 lost to blockades); end with 11 PUs
Combat Hit Differential Summary :
Italians : -1.17 British : 0.00
Territory Summary for Italians :
Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 infantry Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 5 infantry Bryansk : 2 aaGuns and 3 infantry Rostov : 3 infantry Eastern Poland : 1 flag Ukraine : 1 flag, 1 factory_minor and 1 mech_infantry Western Ukraine : 1 flag, 1 factory_minor Volgograd : 1 flag, 1 factory_minor and 1 mech_infantry 97 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 38 / 49 Russians : 18 / 34 Japanese : 66 / 86 Americans : 58 / 84 Chinese : 3 / 4 British : 47 / 59 UK_Pacific : 5 / 5 Italians : 14 / 11 ANZAC : 10 / 16 French : 6 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 270 times 2 was rolled 252 times 3 was rolled 235 times 4 was rolled 237 times 5 was rolled 251 times 6 was rolled 250 times Average roll : 3.466 Median : 3.000 Variance : 0.532 Standard Deviation : 0.729 Total rolls : 1495 Null / Other 1 was rolled 37 times 2 was rolled 32 times 3 was rolled 29 times 4 was rolled 36 times 5 was rolled 29 times 6 was rolled 30 times Average roll : 3.404 Median : 3.000 Variance : 0.327 Standard Deviation : 0.572 Total rolls : 193 Germans Combat 1 was rolled 55 times 2 was rolled 27 times 3 was rolled 33 times 4 was rolled 25 times 5 was rolled 37 times 6 was rolled 39 times Average roll : 3.366 Median : 3.000 Variance : 2.707 Standard Deviation : 1.645 Total rolls : 216 British Combat 1 was rolled 37 times 2 was rolled 32 times 3 was rolled 29 times 4 was rolled 36 times 5 was rolled 29 times 6 was rolled 30 times Average roll : 3.404 Median : 3.000 Variance : 0.327 Standard Deviation : 0.572 Total rolls : 193 Italians Combat 1 was rolled 30 times 2 was rolled 31 times 3 was rolled 24 times 4 was rolled 17 times 5 was rolled 25 times 6 was rolled 23 times Average roll : 3.300 Median : 3.000 Variance : 0.872 Standard Deviation : 0.934 Total rolls : 150 Americans Combat 1 was rolled 13 times 2 was rolled 11 times 3 was rolled 12 times 4 was rolled 8 times 5 was rolled 12 times 6 was rolled 11 times Average roll : 3.418 Median : 3.000 Variance : 0.225 Standard Deviation : 0.474 Total rolls : 67 Neutral_Axis Combat 1 was rolled 1 times 2 was rolled 1 times 3 was rolled 1 times 4 was rolled 1 times 6 was rolled 2 times Average roll : 3.667 Median : 3.500 Variance : 0.400 Standard Deviation : 0.632 Total rolls : 6 Japanese Combat 1 was rolled 53 times 2 was rolled 42 times 3 was rolled 40 times 4 was rolled 53 times 5 was rolled 58 times 6 was rolled 52 times Average roll : 3.594 Median : 4.000 Variance : 0.840 Standard Deviation : 0.916 Total rolls : 298 French Combat 1 was rolled 7 times 2 was rolled 7 times 3 was rolled 2 times 4 was rolled 2 times 5 was rolled 7 times 6 was rolled 8 times Average roll : 3.576 Median : 4.000 Variance : 1.172 Standard Deviation : 1.083 Total rolls : 33 ANZAC Combat 1 was rolled 4 times 2 was rolled 1 times 3 was rolled 2 times 4 was rolled 3 times 5 was rolled 1 times 6 was rolled 4 times Average roll : 3.533 Median : 4.000 Variance : 0.679 Standard Deviation : 0.824 Total rolls : 15 Neutral_Allies Combat 1 was rolled 5 times 3 was rolled 1 times 4 was rolled 2 times 5 was rolled 2 times Average roll : 2.600 Median : 2.000 Variance : 1.926 Standard Deviation : 1.388 Total rolls : 10 Chinese Combat 1 was rolled 11 times 2 was rolled 27 times 3 was rolled 20 times 4 was rolled 24 times 5 was rolled 22 times 6 was rolled 20 times Average roll : 3.637 Median : 4.000 Variance : 1.198 Standard Deviation : 1.094 Total rolls : 124 UK_Pacific Combat 1 was rolled 2 times 3 was rolled 2 times 4 was rolled 1 times 5 was rolled 2 times 6 was rolled 2 times Average roll : 3.778 Median : 4.000 Variance : 0.438 Standard Deviation : 0.661 Total rolls : 9 Russians Combat 1 was rolled 15 times 2 was rolled 41 times 3 was rolled 40 times 4 was rolled 29 times 5 was rolled 27 times 6 was rolled 29 times Average roll : 3.547 Median : 3.000 Variance : 2.538 Standard Deviation : 1.593 Total rolls : 181
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TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 submarine moved from 33 Sea Zone to 44 Sea Zone 1 carrier moved from 62 Sea Zone to 54 Sea Zone 1 tactical_bomber moved from 62 Sea Zone to 54 Sea Zone 1 fighter moved from Queensland to 54 Sea Zone Place Units - ANZAC 1 destroyer and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 submarine moved from 33 Sea Zone to 44 Sea Zone 1 carrier moved from 62 Sea Zone to 54 Sea Zone 1 tactical_bomber moved from 62 Sea Zone to 54 Sea Zone 1 fighter moved from Queensland to 54 Sea Zone Place Units - ANZAC 1 destroyer and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Combat Move - French 1 destroyer moved from 99 Sea Zone to 97 Sea Zone Combat - French Battle in 97 Sea Zone British loiter and taunt; French attack with 1 destroyer Italians defend with 1 destroyer French roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 destroyer in 97 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the French lost in 97 Sea Zone Italians win with 1 destroyer remaining. Battle score for attacker is -8 Casualties for French: 1 destroyer Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Italians : 0.67 French : -0.33
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans repair damage of 13x factory_major; Remaining resources: 36 PUs; Germans buy 9 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Yugoslavia to Greece Germans take Greece from British 2 infantry moved from Western Germany to Holland Belgium 1 infantry moved from Western Germany to Holland Belgium 1 artillery moved from Bryansk to Western Ukraine 1 armour moved from Belarus to Western Ukraine 1 infantry moved from Belarus to Smolensk Germans take Smolensk from Russians 2 infantry moved from Belarus to Novgorod 8 infantry moved from Eastern Poland to Western Ukraine 1 mech_infantry moved from Western Ukraine to Tambov Germans take Tambov from Russians 8 infantry moved from Poland to Eastern Poland 3 mech_infantrys moved from Western Germany to France 1 marine moved from Germany to Western Germany 1 mech_infantry moved from Germany to Western Germany 1 mech_infantry moved from Western Germany to Northern Italy 3 mech_infantrys moved from Yugoslavia to Northern Italy 1 fighter moved from Western Germany to Holland Belgium 1 fighter moved from Western Germany to Northern Italy 1 armour and 1 mech_infantry moved from Western Ukraine to Rostov Combat - Germans Battle in Northern Italy Germans attack with 1 fighter and 4 mech_infantrys British defend with 1 factory_minor and 1 infantry Germans roll dice for 1 fighter and 4 mech_infantrys in Northern Italy, round 2 : 1/5 hits, 1.17 expected hits British roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Northern Italy Germans win, taking Northern Italy from British with 1 fighter and 4 mech_infantrys remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Holland Belgium Germans attack with 1 fighter and 3 infantry British defend with 1 infantry Germans roll dice for 1 fighter and 3 infantry in Holland Belgium, round 2 : 1/4 hits, 1.00 expected hits British roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for British: 1 infantry Non Combat Move - Germans 1 fighter moved from Holland Belgium to Western Germany 1 fighter moved from Northern Italy to Western Germany 2 mech_infantrys moved from Yugoslavia to France 1 mech_infantry moved from Yugoslavia to France 3 mech_infantrys moved from Yugoslavia to Eastern Poland Place Units - Germans 3 mech_infantrys placed in Novgorod 6 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,1,5 Germans collect 41 PUs (4 lost to blockades); end with 41 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 46 PUs
Combat Hit Differential Summary :
Germans : -0.17 British : 0.33
Territory Summary for Germans :
France : 1 flag, 1 airfield, 1 factory_minor and 6 mech_infantrys Western Germany : 1 aaGun, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 3 infantry and 1 marine Germany : 1 aaGun, 1 factory_major and 6 mech_infantrys Holland Belgium : 2 infantry Northern Italy : 4 mech_infantrys Belarus : 1 flag Baltic States : 1 flag Bryansk : 1 flag Rostov : 1 flag, 1 armour and 1 mech_infantry Eastern Poland : 8 infantry and 3 mech_infantrys Bessarabia : 1 flag Tambov : 1 flag, 1 mech_infantry Western Ukraine : 1 aaGun, 4 armour, 3 artilleries, 15 infantry, 2 mech_infantrys and 1 tactical_bomber Novgorod : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour, 5 infantry and 8 mech_infantrys Smolensk : 1 flag, 1 infantry 106 Sea Zone : 1 flag Bulgaria : 1 flag Greece : 1 flag, 1 mech_infantry Yugoslavia : 1 flag
Production/PUs Summary :
Germans : 45 / 46 Russians : 16 / 34 Japanese : 66 / 86 Americans : 58 / 84 Chinese : 3 / 4 British : 38 / 59 UK_Pacific : 5 / 5 Italians : 18 / 11 ANZAC : 10 / 17 French : 6 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 274 times 2 was rolled 254 times 3 was rolled 239 times 4 was rolled 237 times 5 was rolled 251 times 6 was rolled 255 times Average roll : 3.465 Median : 3.000 Variance : 0.591 Standard Deviation : 0.769 Total rolls : 1510 Null / Other 1 was rolled 38 times 2 was rolled 32 times 3 was rolled 30 times 4 was rolled 36 times 5 was rolled 29 times 6 was rolled 30 times Average roll : 3.390 Median : 3.000 Variance : 0.348 Standard Deviation : 0.590 Total rolls : 195 Germans Combat 1 was rolled 57 times 2 was rolled 28 times 3 was rolled 34 times 4 was rolled 25 times 5 was rolled 37 times 6 was rolled 44 times Average roll : 3.396 Median : 3.000 Variance : 3.042 Standard Deviation : 1.744 Total rolls : 225 British Combat 1 was rolled 38 times 2 was rolled 32 times 3 was rolled 30 times 4 was rolled 36 times 5 was rolled 29 times 6 was rolled 30 times Average roll : 3.390 Median : 3.000 Variance : 0.348 Standard Deviation : 0.590 Total rolls : 195 Italians Combat 1 was rolled 30 times 2 was rolled 32 times 3 was rolled 24 times 4 was rolled 17 times 5 was rolled 25 times 6 was rolled 23 times Average roll : 3.291 Median : 3.000 Variance : 0.952 Standard Deviation : 0.976 Total rolls : 151 Americans Combat 1 was rolled 13 times 2 was rolled 11 times 3 was rolled 12 times 4 was rolled 8 times 5 was rolled 12 times 6 was rolled 11 times Average roll : 3.418 Median : 3.000 Variance : 0.225 Standard Deviation : 0.474 Total rolls : 67 Neutral_Axis Combat 1 was rolled 1 times 2 was rolled 1 times 3 was rolled 1 times 4 was rolled 1 times 6 was rolled 2 times Average roll : 3.667 Median : 3.500 Variance : 0.400 Standard Deviation : 0.632 Total rolls : 6 Japanese Combat 1 was rolled 53 times 2 was rolled 42 times 3 was rolled 40 times 4 was rolled 53 times 5 was rolled 58 times 6 was rolled 52 times Average roll : 3.594 Median : 4.000 Variance : 0.840 Standard Deviation : 0.916 Total rolls : 298 French Combat 1 was rolled 7 times 2 was rolled 7 times 3 was rolled 3 times 4 was rolled 2 times 5 was rolled 7 times 6 was rolled 8 times Average roll : 3.559 Median : 3.500 Variance : 0.949 Standard Deviation : 0.974 Total rolls : 34 ANZAC Combat 1 was rolled 4 times 2 was rolled 1 times 3 was rolled 2 times 4 was rolled 3 times 5 was rolled 1 times 6 was rolled 4 times Average roll : 3.533 Median : 4.000 Variance : 0.679 Standard Deviation : 0.824 Total rolls : 15 Neutral_Allies Combat 1 was rolled 5 times 3 was rolled 1 times 4 was rolled 2 times 5 was rolled 2 times Average roll : 2.600 Median : 2.000 Variance : 1.926 Standard Deviation : 1.388 Total rolls : 10 Chinese Combat 1 was rolled 11 times 2 was rolled 27 times 3 was rolled 20 times 4 was rolled 24 times 5 was rolled 22 times 6 was rolled 20 times Average roll : 3.637 Median : 4.000 Variance : 1.198 Standard Deviation : 1.094 Total rolls : 124 UK_Pacific Combat 1 was rolled 2 times 3 was rolled 2 times 4 was rolled 1 times 5 was rolled 2 times 6 was rolled 2 times Average roll : 3.778 Median : 4.000 Variance : 0.438 Standard Deviation : 0.661 Total rolls : 9 Russians Combat 1 was rolled 15 times 2 was rolled 41 times 3 was rolled 40 times 4 was rolled 29 times 5 was rolled 27 times 6 was rolled 29 times Average roll : 3.547 Median : 3.000 Variance : 2.538 Standard Deviation : 1.593 Total rolls : 181
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Russians Russians buy 5 armour and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Archangel to Belarus Russians take Belarus from Germans 4 infantry moved from Archangel to Smolensk 1 infantry moved from Russia to Tambov 1 fighter and 1 tactical_bomber moved from Russia to Tambov 4 armour, 15 artilleries, 9 infantry and 1 mech_infantry moved from Russia to Bryansk 1 fighter moved from Russia to Tambov 1 mech_infantry moved from Russia to Bryansk Combat - Russians Battle in Bryansk Russians attack with 4 armour, 15 artilleries, 9 infantry and 2 mech_infantrys Italians defend with 2 aaGuns and 3 infantry Russians roll dice for 4 armour, 15 artilleries, 9 infantry and 2 mech_infantrys in Bryansk, round 2 : 8/30 hits, 10.67 expected hits Germans roll dice for 2 aaGuns and 3 infantry in Bryansk, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Russians, 2 aaGuns owned by the Italians and 3 infantry owned by the Italians lost in Bryansk Russians win, taking Bryansk from Germans with 4 armour, 15 artilleries, 7 infantry and 2 mech_infantrys remaining. Battle score for attacker is 13 Casualties for Russians: 2 infantry Casualties for Italians: 2 aaGuns and 3 infantry Battle in Tambov Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber Germans defend with 1 mech_infantry Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Tambov, round 2 : 4/4 hits, 1.83 expected hits Germans roll dice for 1 mech_infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Tambov Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Battle in Smolensk Russians attack with 4 infantry Germans defend with 1 infantry Russians roll dice for 4 infantry in Smolensk, round 2 : 1/4 hits, 0.67 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 4 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 2 aaGuns and 8 infantry moved from Vologda to Russia 2 fighters and 1 tactical_bomber moved from Tambov to Russia 1 infantry moved from Vologda to Russia 4 infantry moved from Central Mongolia to Suiyuyan 1 infantry moved from Tsagaan Olom to Suiyuyan 1 infantry moved from Tsagaan Olom to Suiyuyan Place Units - Russians 5 armour and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 19 PUs; end with 19 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 21 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 23 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 25 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Combat Hit Differential Summary :
Germans : 1.33 Russians : -0.17
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I got a combat dice email a while ago but don’t see a game file. Did you forget to post?