Game History
Round: 1 Purchase Units - Germans Germans buy 6 artilleries and 2 infantry; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Combat Move - Germans 1 artillery and 2 infantry moved from Holland Belgium to Normandy Bordeaux 1 submarine moved from 103 Sea Zone to 106 Sea Zone 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 armour moved from Romania to Yugoslavia 1 infantry moved from Romania to Yugoslavia 1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia 3 armour moved from Greater Southern Germany to France 2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia 1 battleship moved from 113 Sea Zone to 110 Sea Zone 1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France 1 fighter moved from Slovakia Hungary to Yugoslavia 1 tactical_bomber moved from Poland to Yugoslavia 1 infantry moved from Holland Belgium to Normandy Bordeaux 3 armour, 1 artillery and 1 infantry moved from Holland Belgium to France 1 bomber moved from Germany to 110 Sea Zone 1 bomber moved from Germany to 111 Sea Zone 1 fighter moved from Holland Belgium to 111 Sea Zone 1 tactical_bomber moved from Germany to 110 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 2 fighters and 2 tactical_bombers moved from Western Germany to 110 Sea Zone Combat - Germans British scrambles 1 units out of Scotland to defend against the attack in 111 Sea Zone Battle in Yugoslavia Germans attack with 2 armour, 2 artilleries, 1 fighter, 9 infantry and 1 tactical_bomber Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 2 armour, 2 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 3 infantry Casualties for Neutral_Allies: 5 infantry Battle in Normandy Bordeaux Germans attack with 1 artillery and 3 infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Normandy Bordeaux from French with 1 artillery and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for French: 1 artillery and 1 infantry Battle in France Germans attack with 6 armour, 2 artilleries, 4 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 6 armour, 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 29 Casualties for Germans: 4 infantry and 3 mech_infantrys Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Battle in 106 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport Germans win, taking 106 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 9 Casualties for Germans: 1 submarine Casualties for British: 1 destroyer and 1 transport Battle in 110 Sea Zone Germans attack with 1 battleship, 1 bomber, 2 fighters, 1 submarine and 3 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans Germans win with 1 battleship, 1 bomber, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 38 Casualties for Germans: 1 submarine Casualties for British: 1 battleship and 1 cruiser Casualties for French: 1 cruiser Battle in 111 Sea Zone Germans attack with 1 bomber, 2 fighters, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser, 1 destroyer and 1 fighter Units damaged: 1 battleship owned by the British Germans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for British: 1 battleship, 1 cruiser, 1 destroyer and 1 fighter Casualties for Germans: 2 fighters, 2 submarines and 1 tactical_bomber Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 bomber moved from 111 Sea Zone to Western Germany 1 bomber moved from 110 Sea Zone to Western Germany 1 infantry moved from Denmark to Western Germany 1 aaGun moved from Germany to 114 Sea Zone 1 aaGun, 1 cruiser and 1 transport moved from 114 Sea Zone to 113 Sea Zone 1 infantry moved from Denmark to 113 Sea Zone 1 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 infantry moved from Norway to Finland 1 infantry moved from 113 Sea Zone to Norway 1 aaGun moved from 113 Sea Zone to Norway 1 aaGun moved from Western Germany to Holland Belgium 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium 1 fighter moved from 110 Sea Zone to Holland Belgium 1 tactical_bomber moved from 110 Sea Zone to Western Germany 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium 1 fighter moved from 110 Sea Zone to Holland Belgium 1 fighter moved from Yugoslavia to Southern Italy 1 tactical_bomber moved from Yugoslavia to Southern Italy 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 aaGun moved from Germany to Slovakia Hungary 1 infantry moved from Germany to Slovakia Hungary 1 artillery moved from Germany to Slovakia Hungary 1 infantry moved from Germany to Slovakia Hungary 1 aaGun, 2 artilleries and 9 infantry moved from Germany to Poland 1 armour moved from Poland to Slovakia Hungary Place Units - Germans 6 artilleries and 2 infantry placed in Germany Turn Complete - Germans Germans collect 41 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUsWeddingsinger (Allies) vs SixUnder (Axis), BM3, no bid, G40 Game 2
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Nah game crashed. Will have to do all my moves and try again. But Iv had lunch in between then and now :yum:
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Japanese Japanese buy 4 destroyers, 1 harbour, 1 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 infantry and 1 mech_infantry moved from Burma to India 3 infantry moved from Malaya to Shan State 1 submarine moved from 39 Sea Zone to 75 Sea Zone 1 destroyer moved from 39 Sea Zone to 37 Sea Zone 1 carrier and 2 fighters moved from 39 Sea Zone to 37 Sea Zone 2 bombers and 2 tactical_bombers moved from Burma to India 6 infantry moved from French Indo China to 36 Sea Zone 1 marine moved from French Indo China to 36 Sea Zone 1 cruiser, 6 infantry, 1 marine and 3 transports moved from 36 Sea Zone to 38 Sea Zone 2 transports moved from 39 Sea Zone to 37 Sea Zone 1 carrier and 2 fighters moved from 39 Sea Zone to 37 Sea Zone 2 fighters moved from 39 Sea Zone to India 1 infantry moved from Kazakhstan to Caucasus Japanese take Caucasus from Russians 1 infantry moved from Tsinghai to Novosibirsk Japanese take Novosibirsk from Russians 1 mech_infantry moved from Sikang to Samara Japanese take Samara from Russians 1 infantry moved from Szechwan to Sikang 1 infantry moved from Yunnan to Szechwan 1 mech_infantry moved from Hunan to Burma 1 infantry moved from Anhwe to Hunan 3 infantry moved from Shantung to Anhwe 3 infantry moved from French Indo China to Shan State 1 carrier moved from 36 Sea Zone to 38 Sea Zone 1 battleship moved from 6 Sea Zone to 36 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone 1 destroyer moved from 6 Sea Zone to 36 Sea Zone 2 infantry moved from 17 Sea Zone to Iwo Jima 1 infantry moved from Siberia to Soviet Far East Japanese take Soviet Far East from Russians 1 infantry moved from Buryatia to Yakut S.S.R. Japanese take Yakut S.S.R. from Russians 1 infantry moved from Sakha to Buryatia Combat - Japanese Battle in Iwo Jima Japanese attack with 2 infantry Americans defend with 1 artillery Japanese roll dice for 2 infantry in Iwo Jima, round 2 : 0/2 hits, 0.33 expected hits Americans roll dice for 1 artillery in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 infantry in Iwo Jima, round 3 : 0/2 hits, 0.33 expected hits Americans roll dice for 1 artillery in Iwo Jima, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Iwo Jima Japanese roll dice for 1 infantry in Iwo Jima, round 4 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 artillery in Iwo Jima, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 5 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 artillery in Iwo Jima, round 5 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 6 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 artillery in Iwo Jima, round 6 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 7 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 artillery in Iwo Jima, round 7 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Iwo Jima Americans win with 1 artillery remaining. Battle score for attacker is -6 Casualties for Japanese: 2 infantry Battle in India Japanese attack with 2 bombers, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers British defend with 1 mech_infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour Japanese roll dice for 2 bombers, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in India, round 2 : 4/8 hits, 4.00 expected hits UK_Pacific roll dice for 1 mech_infantry in India, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in India Japanese destroys 5PUs while taking UK_Pacific capital Japanese win, taking India from UK_Pacific with 2 bombers, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 1 Casualties for Japanese: 1 infantry Casualties for British: 1 mech_infantry Non Combat Move - Japanese 2 bombers moved from India to Burma 1 marine moved from 38 Sea Zone to Burma 6 infantry moved from 38 Sea Zone to Burma 2 fighters moved from India to 39 Sea Zone 2 tactical_bombers moved from India to 38 Sea Zone 1 aaGun moved from Manchuria to Jehol Place Units - Japanese 1 harbour placed in French Indo China 3 mech_infantrys placed in Malaya 3 mech_infantrys placed in French Indo China 3 mech_infantrys placed in Shantung 4 destroyers placed in 6 Sea Zone 1 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,6 Japanese collect 75 PUs; end with 75 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
Combat Hit Differential Summary :
Americans : 0.00 UK_Pacific : 0.67 Japanese : -1.33
Territory Summary for Japanese :
Shantung : 1 flag, 1 factory_minor and 3 mech_infantrys Kwangsi : 1 flag Kiangsu : 1 flag Kiangsi : 1 flag Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 1 infantry Jehol : 1 flag, 1 aaGun Manchuria : 1 flag Yunnan : 1 flag Kweichow : 1 flag, 1 infantry Hunan : 1 flag, 1 infantry Hopei : 1 flag, 1 infantry Tsinghai : 1 flag Szechwan : 1 flag, 1 infantry Chahar : 1 flag, 2 infantry and 2 mech_infantrys Sikang : 1 flag, 1 infantry Anhwe : 1 flag, 3 infantry Shan State : 1 flag, 6 infantry Burma : 1 flag, 2 bombers, 6 infantry, 1 marine and 1 mech_infantry India : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry Malaya : 1 flag, 1 factory_minor, 1 harbour and 3 mech_infantrys Borneo : 1 flag Kwangtung : 1 flag, 1 harbour Philippines : 1 flag, 1 airfield and 1 harbour Guam : 1 flag, 1 airfield Sakha : 1 flag Soviet Far East : 1 flag, 1 infantry Amur : 1 flag Yakut S.S.R. : 1 flag, 1 infantry Siberia : 1 flag Kazakhstan : 1 flag Buryatia : 1 flag, 1 infantry French Indo China : 1 flag, 1 factory_minor, 1 harbour and 3 mech_infantrys Celebes : 1 flag Java : 1 flag Sumatra : 1 flag 42 Sea Zone : 1 flag 37 Sea Zone : 1 flag, 2 carriers, 1 destroyer, 4 fighters and 2 transports 36 Sea Zone : 1 battleship and 1 destroyer 39 Sea Zone : 1 battleship, 1 carrier, 1 destroyer and 2 fighters 38 Sea Zone : 1 carrier, 1 cruiser, 2 tactical_bombers and 3 transports 17 Sea Zone : 1 transport 16 Sea Zone : 1 destroyer 6 Sea Zone : 7 destroyers Novosibirsk : 1 flag, 1 infantry Caucasus : 1 flag, 1 infantry Samara : 1 flag, 1 mech_infantry 75 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 42 / 46 Russians : 13 / 27 Japanese : 75 / 85 Americans : 58 / 84 Chinese : 3 / 4 British : 38 / 59 UK_Pacific : 2 / 0 Italians : 18 / 11 ANZAC : 10 / 17 French : 6 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 250 times 2 was rolled 232 times 3 was rolled 224 times 4 was rolled 213 times 5 was rolled 235 times 6 was rolled 242 times Average roll : 3.485 Median : 3.000 Variance : 0.613 Standard Deviation : 0.783 Total rolls : 1396 Null / Other 1 was rolled 4 times 2 was rolled 1 times 3 was rolled 2 times 4 was rolled 3 times 5 was rolled 2 times 6 was rolled 5 times Average roll : 3.765 Median : 4.000 Variance : 0.677 Standard Deviation : 0.823 Total rolls : 17 Germans Combat 1 was rolled 57 times 2 was rolled 31 times 3 was rolled 35 times 4 was rolled 26 times 5 was rolled 37 times 6 was rolled 44 times Average roll : 3.378 Median : 3.000 Variance : 2.617 Standard Deviation : 1.618 Total rolls : 230 British Combat 1 was rolled 37 times 2 was rolled 30 times 3 was rolled 30 times 4 was rolled 36 times 5 was rolled 28 times 6 was rolled 30 times Average roll : 3.408 Median : 3.000 Variance : 0.362 Standard Deviation : 0.602 Total rolls : 191 Italians Combat 1 was rolled 30 times 2 was rolled 32 times 3 was rolled 24 times 4 was rolled 17 times 5 was rolled 25 times 6 was rolled 23 times Average roll : 3.291 Median : 3.000 Variance : 0.952 Standard Deviation : 0.976 Total rolls : 151 Americans Combat 1 was rolled 14 times 2 was rolled 12 times 3 was rolled 13 times 4 was rolled 8 times 5 was rolled 15 times 6 was rolled 11 times Average roll : 3.425 Median : 3.000 Variance : 0.428 Standard Deviation : 0.654 Total rolls : 73 Neutral_Axis Combat 1 was rolled 1 times 2 was rolled 1 times 3 was rolled 1 times 4 was rolled 1 times 6 was rolled 2 times Average roll : 3.667 Median : 3.500 Variance : 0.400 Standard Deviation : 0.632 Total rolls : 6 Japanese Combat 1 was rolled 55 times 2 was rolled 44 times 3 was rolled 42 times 4 was rolled 56 times 5 was rolled 60 times 6 was rolled 57 times Average roll : 3.615 Median : 4.000 Variance : 0.886 Standard Deviation : 0.941 Total rolls : 314 French Combat 1 was rolled 7 times 2 was rolled 7 times 3 was rolled 3 times 4 was rolled 2 times 5 was rolled 7 times 6 was rolled 8 times Average roll : 3.559 Median : 3.500 Variance : 0.949 Standard Deviation : 0.974 Total rolls : 34 ANZAC Combat 1 was rolled 4 times 2 was rolled 1 times 3 was rolled 2 times 4 was rolled 3 times 5 was rolled 2 times 6 was rolled 5 times Average roll : 3.765 Median : 4.000 Variance : 0.677 Standard Deviation : 0.823 Total rolls : 17 Neutral_Allies Combat 1 was rolled 5 times 3 was rolled 1 times 4 was rolled 2 times 5 was rolled 2 times Average roll : 2.600 Median : 2.000 Variance : 1.926 Standard Deviation : 1.388 Total rolls : 10 Chinese Combat 1 was rolled 11 times 2 was rolled 27 times 3 was rolled 20 times 4 was rolled 24 times 5 was rolled 22 times 6 was rolled 20 times Average roll : 3.637 Median : 4.000 Variance : 1.198 Standard Deviation : 1.094 Total rolls : 124 UK_Pacific Combat 1 was rolled 3 times 3 was rolled 2 times 4 was rolled 1 times 5 was rolled 2 times 6 was rolled 2 times Average roll : 3.500 Median : 3.500 Variance : 0.593 Standard Deviation : 0.770 Total rolls : 10 Russians Combat 1 was rolled 22 times 2 was rolled 46 times 3 was rolled 49 times 4 was rolled 34 times 5 was rolled 33 times 6 was rolled 35 times Average roll : 3.525 Median : 3.000 Variance : 2.190 Standard Deviation : 1.480 Total rolls : 219
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TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 2 armour, 3 bombers, 1 fighter, 1 mech_infantry and 2 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Americans 3 bombers moved from Norway to Germany 3 fighters and 1 tactical_bomber moved from 112 Sea Zone to Western Germany 2 fighters and 1 tactical_bomber moved from Norway to Western Germany 1 tactical_bomber moved from Finland to Western Germany 1 submarine moved from 26 Sea Zone to 17 Sea Zone Combat - Americans Americans creates battle in territory 106 Sea Zone Strategic bombing raid in Germany AA fire in Germany : 0/3 hits, 0.50 expected hits Bombing raid in Germany rolls: 8,3,8 and causes: 19 damage to unit: factory_major Bombing raid in Germany causes 19 damage total. Battle in 17 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 17 Sea Zone Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans win, taking 17 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Western Germany Americans attack with 5 fighters and 3 tactical_bombers Germans defend with 1 aaGun, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 3 infantry and 1 marine AA fire in Western Germany : 0/3 hits, 0.50 expected hits Americans roll dice for 5 fighters and 3 tactical_bombers in Western Germany, round 2 : 5/8 hits, 4.50 expected hits Germans roll dice for 1 aaGun, 2 fighters, 3 infantry and 1 marine in Western Germany, round 2 : 2/6 hits, 2.67 expected hits 1 aaGun owned by the Germans, 3 infantry owned by the Germans, 2 fighters owned by the Americans and 1 marine owned by the Germans lost in Western Germany retreated to Western Germany Germans win with 2 fighters remaining. Battle score for attacker is -1 Casualties for Americans: 2 fighters Casualties for Germans: 1 aaGun, 3 infantry and 1 marine Non Combat Move - Americans 3 bombers moved from Germany to Norway 2 armour and 1 mech_infantry moved from Norway to Karelia 2 infantry moved from Vyborg to Karelia 3 artilleries moved from Finland to Karelia 1 fighter moved from Finland to Bryansk 3 fighters moved from Western Germany to Norway 2 tactical_bombers moved from Western Germany to Norway 1 tactical_bomber moved from Western Germany to 112 Sea Zone 1 cruiser and 1 marine moved from 110 Sea Zone to 112 Sea Zone 3 artilleries, 4 infantry and 1 mech_infantry moved from New Brunswick Nova Scotia to 106 Sea Zone 3 artilleries, 4 infantry, 1 mech_infantry and 4 transports moved from 106 Sea Zone to 109 Sea Zone 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone 1 tactical_bomber moved from Western United States to 26 Sea Zone 1 destroyer moved from 26 Sea Zone to 54 Sea Zone 1 destroyer moved from 1 Sea Zone to 15 Sea Zone 1 transport moved from 26 Sea Zone to 31 Sea Zone 1 infantry moved from Wake Island to 31 Sea Zone 1 infantry and 1 transport moved from 31 Sea Zone to 26 Sea Zone 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone Place Units - Americans 2 armour and 1 mech_infantry placed in Finland 1 fighter and 2 tactical_bombers placed in Norway 3 bombers placed in Western United States Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Combat Hit Differential Summary :
Germans : -0.67 Americans : 1.17 AA fire in Western Germany : : -0.50 AA fire in Germany : : -0.50
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TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan 1 artillery and 2 infantry moved from Shensi to Hopei Combat - Chinese Chinese creates battle in territory Yunnan Chinese creates battle in territory Tsinghai Battle in Hopei Chinese attack with 1 artillery and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 2 infantry in Hopei, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese win, taking Yunnan from Japanese, taking Tsinghai from Japanese, taking Hopei from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 infantry moved from Kansu to Suiyuyan Place Units - Chinese 1 infantry placed in Hopei Turn Complete - Chinese Chinese collect 6 PUs; end with 7 PUs
Combat Hit Differential Summary :
Chinese : 0.17 Japanese : 0.67
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TripleA Move Summary: British round 7
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - British British buy 2 artilleries, 9 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from West India to India 1 bomber moved from Persia to India 1 artillery moved from Trans-Jordan to 81 Sea Zone 3 infantry moved from Egypt to 81 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 81 Sea Zone to 99 Sea Zone 1 artillery and 3 infantry moved from 99 Sea Zone to Greece 1 transport moved from 97 Sea Zone to 98 Sea Zone 1 cruiser moved from 81 Sea Zone to 97 Sea Zone 1 destroyer moved from 72 Sea Zone to 75 Sea Zone 2 destroyers moved from 110 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France 1 transport moved from 110 Sea Zone to 111 Sea Zone 2 infantry moved from Scotland to 111 Sea Zone 2 infantry and 1 transport moved from 111 Sea Zone to 112 Sea Zone 2 infantry moved from 112 Sea Zone to Western Germany 1 marine moved from 112 Sea Zone to Denmark 4 infantry moved from Normandy Bordeaux to 110 Sea Zone 2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 2 infantry moved from 112 Sea Zone to Western Germany 1 fighter and 1 tactical_bomber moved from Norway to 112 Sea Zone 2 fighters moved from United Kingdom to Western Germany 2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 2 infantry moved from 112 Sea Zone to Western Germany 1 mech_infantry moved from Normandy Bordeaux to Southern France
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Scramble option out of W. Germany. You’ve got 2 fighters that can stay and defend W. Germany or scramble into the sea zone against UK navy (2 destroyers, 1 fighter, 1 tactical) to try and stop landings.
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@weddingsinger damn, i had to look back. no clue how western is so open…
then i see the dice i rolled in western germany… what a joke, lol… Had AA and what 5 other land units plus 2 planes. Damn… Hitlers troops cant shoot the broad side of a barn today.
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Scramble or no?
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@weddingsinger said in Weddingsinger (Allies) vs SixUnder (Axis), BM3, no bid, G40 Game 2:
Scramble or no?
send em both up
sorry boss: { was distracted by my piss poor defense prior
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TripleA Manual Gamesave Post: Italians round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Italians
Combat Hit Differential Summary :
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Italians Italians buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Italians 1 mech_infantry moved from Volgograd to Caucasus 3 infantry moved from Rostov to Caucasus 1 mech_infantry moved from Ukraine to Volgograd Combat - Italians Non Combat Move - Italians Place Units - Italians 3 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,3,3,4,5 Italians collect 7 PUs (8 lost to blockades); end with 9 PUs
Combat Hit Differential Summary :
Territory Summary for Italians :
Northern Italy : 1 factory_minor Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 8 infantry Eastern Poland : 1 flag Ukraine : 1 flag, 1 factory_minor Western Ukraine : 1 flag, 1 factory_minor Volgograd : 1 flag, 1 factory_minor and 1 mech_infantry Caucasus : 3 infantry and 1 mech_infantry
Production/PUs Summary :
Germans : 33 / 46 Russians : 13 / 27 Japanese : 69 / 85 Americans : 58 / 83 Chinese : 6 / 7 British : 50 / 59 UK_Pacific : 5 / 5 Italians : 15 / 9 ANZAC : 10 / 17 French : 6 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 289 times 2 was rolled 278 times 3 was rolled 274 times 4 was rolled 260 times 5 was rolled 271 times 6 was rolled 278 times Average roll : 3.473 Median : 3.000 Variance : 0.277 Standard Deviation : 0.526 Total rolls : 1650 Null / Other 1 was rolled 38 times 2 was rolled 36 times 3 was rolled 38 times 4 was rolled 41 times 5 was rolled 31 times 6 was rolled 34 times Average roll : 3.427 Median : 3.000 Variance : 0.283 Standard Deviation : 0.532 Total rolls : 218 Germans Combat 1 was rolled 58 times 2 was rolled 32 times 3 was rolled 37 times 4 was rolled 27 times 5 was rolled 40 times 6 was rolled 45 times Average roll : 3.393 Median : 3.000 Variance : 2.482 Standard Deviation : 1.576 Total rolls : 239 British Combat 1 was rolled 38 times 2 was rolled 36 times 3 was rolled 38 times 4 was rolled 41 times 5 was rolled 31 times 6 was rolled 34 times Average roll : 3.427 Median : 3.000 Variance : 0.283 Standard Deviation : 0.532 Total rolls : 218 Italians Combat 1 was rolled 30 times 2 was rolled 32 times 3 was rolled 25 times 4 was rolled 17 times 5 was rolled 25 times 6 was rolled 24 times Average roll : 3.307 Median : 3.000 Variance : 0.905 Standard Deviation : 0.951 Total rolls : 153 Americans Combat 1 was rolled 16 times 2 was rolled 14 times 3 was rolled 15 times 4 was rolled 9 times 5 was rolled 15 times 6 was rolled 13 times Average roll : 3.390 Median : 3.000 Variance : 0.387 Standard Deviation : 0.622 Total rolls : 82 Neutral_Axis Combat 1 was rolled 1 times 2 was rolled 1 times 3 was rolled 1 times 4 was rolled 1 times 6 was rolled 2 times Average roll : 3.667 Median : 3.500 Variance : 0.400 Standard Deviation : 0.632 Total rolls : 6 Japanese Combat 1 was rolled 55 times 2 was rolled 46 times 3 was rolled 43 times 4 was rolled 58 times 5 was rolled 60 times 6 was rolled 57 times Average roll : 3.605 Median : 4.000 Variance : 0.764 Standard Deviation : 0.874 Total rolls : 319 French Combat 1 was rolled 7 times 2 was rolled 7 times 3 was rolled 3 times 4 was rolled 2 times 5 was rolled 7 times 6 was rolled 8 times Average roll : 3.559 Median : 3.500 Variance : 0.949 Standard Deviation : 0.974 Total rolls : 34 ANZAC Combat 1 was rolled 4 times 2 was rolled 1 times 3 was rolled 2 times 4 was rolled 3 times 5 was rolled 1 times 6 was rolled 4 times Average roll : 3.533 Median : 4.000 Variance : 0.679 Standard Deviation : 0.824 Total rolls : 15 Neutral_Allies Combat 1 was rolled 5 times 3 was rolled 1 times 4 was rolled 2 times 5 was rolled 2 times Average roll : 2.600 Median : 2.000 Variance : 1.926 Standard Deviation : 1.388 Total rolls : 10 Chinese Combat 1 was rolled 12 times 2 was rolled 27 times 3 was rolled 20 times 4 was rolled 24 times 5 was rolled 24 times 6 was rolled 20 times Average roll : 3.638 Median : 4.000 Variance : 1.086 Standard Deviation : 1.042 Total rolls : 127 UK_Pacific Combat 1 was rolled 3 times 3 was rolled 2 times 4 was rolled 1 times 5 was rolled 2 times 6 was rolled 2 times Average roll : 3.500 Median : 3.500 Variance : 0.593 Standard Deviation : 0.770 Total rolls : 10 Russians Combat 1 was rolled 22 times 2 was rolled 46 times 3 was rolled 49 times 4 was rolled 34 times 5 was rolled 33 times 6 was rolled 35 times Average roll : 3.525 Median : 3.000 Variance : 2.190 Standard Deviation : 1.480 Total rolls : 219
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 mech_infantry; Remaining resources: 3 PUs; Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 artillery moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java Combat - ANZAC Battle in Java Non Combat Move - ANZAC 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 submarine moved from 44 Sea Zone to 37 Sea Zone Place Units - ANZAC 1 fighter and 1 mech_infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Trans-Jordan to Iraq 1 infantry moved from Northwest Persia to Persia Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans repair damage of 19x factory_major; Remaining resources: 27 PUs; Germans buy 9 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 armour and 1 mech_infantry moved from Rostov to Northwest Persia Germans take Northwest Persia from British 4 mech_infantrys moved from Northern Italy to Southern France 1 mech_infantry moved from France to Southern France 2 infantry moved from Holland Belgium to Western Germany 3 mech_infantrys moved from France to Western Germany 2 mech_infantrys moved from Germany to Western Germany 2 mech_infantrys moved from Germany to Western Germany 1 mech_infantry moved from Germany to Western Germany 1 artillery, 5 infantry and 8 mech_infantrys moved from Novgorod to Karelia 3 mech_infantrys moved from Eastern Poland to Novgorod 2 mech_infantrys moved from Western Ukraine to Romania 2 infantry moved from Eastern Poland to Belarus 6 infantry moved from Eastern Poland to Western Ukraine Combat - Germans Battle in Western Germany Germans attack with 2 infantry and 8 mech_infantrys British defend with 1 airfield, 1 factory_minor, 1 harbour and 6 infantry Germans roll dice for 2 infantry and 8 mech_infantrys in Western Germany, round 2 : 2/10 hits, 1.67 expected hits British roll dice for 6 infantry in Western Germany, round 2 : 2/6 hits, 2.00 expected hits 2 infantry owned by the Germans and 2 infantry owned by the British lost in Western Germany Germans roll dice for 8 mech_infantrys in Western Germany, round 3 : 1/8 hits, 1.33 expected hits British roll dice for 4 infantry in Western Germany, round 3 : 1/4 hits, 1.33 expected hits 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Western Germany Germans roll dice for 7 mech_infantrys in Western Germany, round 4 : 1/7 hits, 1.17 expected hits British roll dice for 3 infantry in Western Germany, round 4 : 0/3 hits, 1.00 expected hits 1 infantry owned by the British lost in Western Germany Germans roll dice for 7 mech_infantrys in Western Germany, round 5 : 1/7 hits, 1.17 expected hits British roll dice for 2 infantry in Western Germany, round 5 : 0/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Western Germany Germans roll dice for 7 mech_infantrys in Western Germany, round 6 : 1/7 hits, 1.17 expected hits British roll dice for 1 infantry in Western Germany, round 6 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Western Germany Germans win, taking Western Germany from British with 6 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Germans: 2 infantry and 2 mech_infantrys Casualties for British: 6 infantry Battle in Karelia Germans attack with 1 artillery, 5 infantry and 8 mech_infantrys Americans defend with 2 armour, 4 artilleries, 2 infantry and 1 mech_infantry Germans roll dice for 1 artillery, 5 infantry and 8 mech_infantrys in Karelia, round 2 : 5/14 hits, 2.67 expected hits Russians roll dice for 2 armour, 4 artilleries, 2 infantry and 1 mech_infantry in Karelia, round 2 : 1/9 hits, 3.33 expected hits 1 infantry owned by the Germans, 2 infantry owned by the Americans, 2 artilleries owned by the Americans and 1 mech_infantry owned by the Americans lost in Karelia Germans roll dice for 1 artillery, 4 infantry and 8 mech_infantrys in Karelia, round 3 : 1/13 hits, 2.50 expected hits Russians roll dice for 2 armour and 2 artilleries in Karelia, round 3 : 2/4 hits, 1.67 expected hits 2 infantry owned by the Germans and 1 artillery owned by the Americans lost in Karelia Germans roll dice for 1 artillery, 2 infantry and 8 mech_infantrys in Karelia, round 4 : 0/11 hits, 2.17 expected hits Russians roll dice for 2 armour and 1 artillery in Karelia, round 4 : 1/3 hits, 1.33 expected hits 1 infantry owned by the Germans lost in Karelia Germans roll dice for 1 artillery, 1 infantry and 8 mech_infantrys in Karelia, round 5 : 1/10 hits, 2.00 expected hits Russians roll dice for 2 armour and 1 artillery in Karelia, round 5 : 1/3 hits, 1.33 expected hits 1 infantry owned by the Germans and 1 artillery owned by the Americans lost in Karelia Germans roll dice for 1 artillery and 8 mech_infantrys in Karelia, round 6 : 1/9 hits, 1.83 expected hits Russians roll dice for 2 armour in Karelia, round 6 : 0/2 hits, 1.00 expected hits 1 armour owned by the Americans lost in Karelia Germans roll dice for 1 artillery and 8 mech_infantrys in Karelia, round 7 : 1/9 hits, 1.83 expected hits Russians roll dice for 1 armour in Karelia, round 7 : 1/1 hits, 0.50 expected hits 1 armour owned by the Americans and 1 mech_infantry owned by the Germans lost in Karelia Germans win, taking Karelia from Russians with 1 artillery and 7 mech_infantrys remaining. Battle score for attacker is 19 Casualties for Germans: 5 infantry and 1 mech_infantry Casualties for Americans: 2 armour, 4 artilleries, 2 infantry and 1 mech_infantry Battle in Belarus Germans attack with 2 infantry Russians defend with 1 infantry Germans roll dice for 2 infantry in Belarus, round 2 : 1/2 hits, 0.33 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Germans win, taking Belarus from Russians with 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Southern France Germans attack with 5 mech_infantrys British defend with 1 artillery, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry Germans roll dice for 5 mech_infantrys in Southern France, round 2 : 0/5 hits, 0.83 expected hits British roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Southern France, round 2 : 1/3 hits, 1.00 expected hits 1 mech_infantry owned by the Germans lost in Southern France Germans roll dice for 4 mech_infantrys in Southern France, round 3 : 1/4 hits, 0.67 expected hits British roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Southern France, round 3 : 0/3 hits, 1.00 expected hits 1 infantry owned by the British lost in Southern France Germans roll dice for 4 mech_infantrys in Southern France, round 4 : 0/4 hits, 0.67 expected hits British roll dice for 1 artillery and 1 mech_infantry in Southern France, round 4 : 0/2 hits, 0.67 expected hits Germans roll dice for 4 mech_infantrys in Southern France, round 5 : 0/4 hits, 0.67 expected hits British roll dice for 1 artillery and 1 mech_infantry in Southern France, round 5 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Germans lost in Southern France Germans roll dice for 3 mech_infantrys in Southern France, round 6 : 0/3 hits, 0.50 expected hits British roll dice for 1 artillery and 1 mech_infantry in Southern France, round 6 : 0/2 hits, 0.67 expected hits Germans roll dice for 3 mech_infantrys in Southern France, round 7 : 1/3 hits, 0.50 expected hits British roll dice for 1 artillery and 1 mech_infantry in Southern France, round 7 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Southern France Germans roll dice for 2 mech_infantrys in Southern France, round 8 : 1/2 hits, 0.33 expected hits British roll dice for 1 artillery in Southern France, round 8 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Southern France Germans win, taking Southern France from British with 2 mech_infantrys remaining. Battle score for attacker is -1 Casualties for Germans: 3 mech_infantrys Casualties for British: 1 artillery, 1 infantry and 1 mech_infantry Non Combat Move - Germans Place Units - Germans 9 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,1,3,3,2 Germans collect 41 PUs (2 lost to blockades); end with 41 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 43 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 48 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Combat Hit Differential Summary :
Germans : -5.00 British : -3.33 Russians : -2.50
Territory Summary for Germans :
Southern France : 1 flag, 1 factory_minor, 1 harbour and 2 mech_infantrys France : 1 flag, 1 airfield, 1 factory_minor and 2 mech_infantrys Western Germany : 1 airfield, 1 factory_minor, 1 harbour and 6 mech_infantrys Romania : 2 mech_infantrys Germany : 1 aaGun, 1 factory_major, 9 infantry and 1 mech_infantry Belarus : 1 flag, 1 infantry Karelia : 1 flag, 1 artillery and 7 mech_infantrys Baltic States : 1 flag Rostov : 1 flag Bessarabia : 1 flag Tambov : 1 flag Western Ukraine : 1 aaGun, 4 armour, 3 artilleries, 21 infantry and 1 tactical_bomber Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys 106 Sea Zone : 1 flag Bulgaria : 1 flag Northwest Persia : 1 flag, 1 armour and 1 mech_infantry Yugoslavia : 1 flag
Production/PUs Summary :
Germans : 43 / 53 Russians : 11 / 27 Japanese : 65 / 85 Americans : 58 / 83 Chinese : 6 / 7 British : 42 / 59 UK_Pacific : 5 / 5 Italians : 15 / 9 ANZAC : 14 / 23 French : 6 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 318 times 2 was rolled 310 times 3 was rolled 302 times 4 was rolled 308 times 5 was rolled 307 times 6 was rolled 322 times Average roll : 3.505 Median : 4.000 Variance : 0.148 Standard Deviation : 0.385 Total rolls : 1867 Null / Other 1 was rolled 42 times 2 was rolled 40 times 3 was rolled 41 times 4 was rolled 47 times 5 was rolled 36 times 6 was rolled 43 times Average roll : 3.498 Median : 4.000 Variance : 0.264 Standard Deviation : 0.514 Total rolls : 249 Germans Combat 1 was rolled 76 times 2 was rolled 54 times 3 was rolled 55 times 4 was rolled 58 times 5 was rolled 61 times 6 was rolled 67 times Average roll : 3.472 Median : 4.000 Variance : 0.948 Standard Deviation : 0.974 Total rolls : 371 British Combat 1 was rolled 42 times 2 was rolled 40 times 3 was rolled 41 times 4 was rolled 47 times 5 was rolled 36 times 6 was rolled 43 times Average roll : 3.498 Median : 4.000 Variance : 0.264 Standard Deviation : 0.514 Total rolls : 249 Italians Combat 1 was rolled 30 times 2 was rolled 32 times 3 was rolled 25 times 4 was rolled 17 times 5 was rolled 25 times 6 was rolled 24 times Average roll : 3.307 Median : 3.000 Variance : 0.905 Standard Deviation : 0.951 Total rolls : 153 Americans Combat 1 was rolled 16 times 2 was rolled 14 times 3 was rolled 15 times 4 was rolled 9 times 5 was rolled 15 times 6 was rolled 13 times Average roll : 3.390 Median : 3.000 Variance : 0.387 Standard Deviation : 0.622 Total rolls : 82 Neutral_Axis Combat 1 was rolled 1 times 2 was rolled 1 times 3 was rolled 1 times 4 was rolled 1 times 6 was rolled 2 times Average roll : 3.667 Median : 3.500 Variance : 0.400 Standard Deviation : 0.632 Total rolls : 6 Japanese Combat 1 was rolled 55 times 2 was rolled 46 times 3 was rolled 43 times 4 was rolled 58 times 5 was rolled 60 times 6 was rolled 57 times Average roll : 3.605 Median : 4.000 Variance : 0.764 Standard Deviation : 0.874 Total rolls : 319 French Combat 1 was rolled 7 times 2 was rolled 7 times 3 was rolled 3 times 4 was rolled 2 times 5 was rolled 7 times 6 was rolled 8 times Average roll : 3.559 Median : 3.500 Variance : 0.949 Standard Deviation : 0.974 Total rolls : 34 ANZAC Combat 1 was rolled 4 times 2 was rolled 1 times 3 was rolled 2 times 4 was rolled 3 times 5 was rolled 1 times 6 was rolled 4 times Average roll : 3.533 Median : 4.000 Variance : 0.679 Standard Deviation : 0.824 Total rolls : 15 Neutral_Allies Combat 1 was rolled 5 times 3 was rolled 1 times 4 was rolled 2 times 5 was rolled 2 times Average roll : 2.600 Median : 2.000 Variance : 1.926 Standard Deviation : 1.388 Total rolls : 10 Chinese Combat 1 was rolled 12 times 2 was rolled 27 times 3 was rolled 20 times 4 was rolled 24 times 5 was rolled 24 times 6 was rolled 20 times Average roll : 3.638 Median : 4.000 Variance : 1.086 Standard Deviation : 1.042 Total rolls : 127 UK_Pacific Combat 1 was rolled 3 times 3 was rolled 2 times 4 was rolled 1 times 5 was rolled 2 times 6 was rolled 2 times Average roll : 3.500 Median : 3.500 Variance : 0.593 Standard Deviation : 0.770 Total rolls : 10 Russians Combat 1 was rolled 25 times 2 was rolled 48 times 3 was rolled 53 times 4 was rolled 39 times 5 was rolled 38 times 6 was rolled 39 times Average roll : 3.554 Median : 3.000 Variance : 1.923 Standard Deviation : 1.387 Total rolls : 242
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@weddingsinger -5,-3,-2.50
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@SixUnder For whom, your rolls? Cause ouch.
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Russians Russians buy 4 armour; Remaining resources: 3 PUs; Combat Move - Russians 1 infantry moved from Bryansk to Ukraine Russians take Ukraine from Italians 1 infantry moved from Bryansk to Rostov Russians take Rostov from Germans 4 armour, 15 artilleries, 5 infantry and 2 mech_infantrys moved from Bryansk to Western Ukraine 4 infantry moved from Smolensk to Belarus 1 armour and 1 mech_infantry moved from Russia to Volgograd Russians take Tambov from Germans 4 armour, 2 fighters and 1 tactical_bomber moved from Russia to Western Ukraine 4 infantry moved from Russia to Samara 1 infantry moved from Russia to Samara Combat - Russians Battle in Volgograd Russians attack with 1 armour and 1 mech_infantry Italians defend with 1 factory_minor and 1 mech_infantry Russians roll dice for 1 armour and 1 mech_infantry in Volgograd, round 2 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 armour and 1 mech_infantry in Volgograd, round 3 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 mech_infantry in Volgograd, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 armour and 1 mech_infantry in Volgograd, round 4 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 mech_infantry in Volgograd, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 armour and 1 mech_infantry in Volgograd, round 5 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 mech_infantry in Volgograd, round 5 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Volgograd Russians roll dice for 1 armour in Volgograd, round 6 : 0/1 hits, 0.50 expected hits Italians roll dice for 1 mech_infantry in Volgograd, round 6 : 1/1 hits, 0.33 expected hits 1 armour owned by the Russians lost in Volgograd Italians win with 1 mech_infantry remaining. Battle score for attacker is -10 Casualties for Russians: 1 armour and 1 mech_infantry Battle in Belarus Russians attack with 4 infantry Germans defend with 1 infantry Russians roll dice for 4 infantry in Belarus, round 2 : 0/4 hits, 0.67 expected hits Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belarus Russians roll dice for 3 infantry in Belarus, round 3 : 0/3 hits, 0.50 expected hits Germans roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 3 infantry in Belarus, round 4 : 0/3 hits, 0.50 expected hits Germans roll dice for 1 infantry in Belarus, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belarus Russians roll dice for 2 infantry in Belarus, round 5 : 1/2 hits, 0.33 expected hits Germans roll dice for 1 infantry in Belarus, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 2 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 2 infantry Casualties for Germans: 1 infantry Battle in Samara Russians attack with 5 infantry Japanese defend with 1 mech_infantry Russians roll dice for 5 infantry in Samara, round 2 : 1/5 hits, 0.83 expected hits Japanese roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Samara Russians win, taking Samara from Japanese with 5 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Western Ukraine Russians attack with 8 armour, 15 artilleries, 2 fighters, 5 infantry, 2 mech_infantrys and 1 tactical_bomber Germans defend with 1 aaGun, 4 armour, 3 artilleries, 21 infantry and 1 tactical_bomber; Italians defend with 1 factory_minor AA fire in Western Ukraine : 1/3 hits, 0.50 expected hits 1 fighter owned by the Russians lost in Western Ukraine Russians roll dice for 8 armour, 15 artilleries, 1 fighter, 5 infantry, 2 mech_infantrys and 1 tactical_bomber in Western Ukraine, round 2 : 12/32 hits, 12.50 expected hits Italians roll dice for 1 aaGun, 4 armour, 3 artilleries, 21 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 9/29 hits, 10.50 expected hits 5 infantry owned by the Russians, 1 aaGun owned by the Germans, 4 artilleries owned by the Russians and 11 infantry owned by the Germans lost in Western Ukraine Russians roll dice for 8 armour, 11 artilleries, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Western Ukraine, round 3 : 10/23 hits, 9.50 expected hits Italians roll dice for 4 armour, 3 artilleries, 10 infantry and 1 tactical_bomber in Western Ukraine, round 3 : 10/18 hits, 6.83 expected hits 10 artilleries owned by the Russians and 10 infantry owned by the Germans lost in Western Ukraine Russians roll dice for 8 armour, 1 artillery, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Western Ukraine, round 4 : 6/13 hits, 6.00 expected hits Italians roll dice for 4 armour, 3 artilleries and 1 tactical_bomber in Western Ukraine, round 4 : 2/8 hits, 3.50 expected hits 2 mech_infantrys owned by the Russians, 3 artilleries owned by the Germans and 3 armour owned by the Germans lost in Western Ukraine Russians roll dice for 8 armour, 1 artillery, 1 fighter and 1 tactical_bomber in Western Ukraine, round 5 : 6/11 hits, 5.50 expected hits Italians roll dice for 1 armour and 1 tactical_bomber in Western Ukraine, round 5 : 1/2 hits, 1.00 expected hits 1 artillery owned by the Russians, 1 armour owned by the Germans and 1 tactical_bomber owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Italians with 8 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 22 Casualties for Russians: 15 artilleries, 1 fighter, 5 infantry and 2 mech_infantrys Casualties for Germans: 1 aaGun, 4 armour, 3 artilleries, 21 infantry and 1 tactical_bomber Non Combat Move - Russians 1 infantry moved from Russia to Tambov 3 infantry moved from Russia to Bryansk 1 fighter and 1 tactical_bomber moved from Western Ukraine to Bryansk 2 aaGuns moved from Russia to Bryansk Place Units - Russians 4 armour placed in Russia Turn Complete - Russians Russians collect 20 PUs; end with 23 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 25 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 29 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Combat Hit Differential Summary :
Germans : 0.67 Italians : 0.50 AA fire in Western Ukraine : : 0.50 Russians : -3.50 Japanese : -0.33
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@weddingsinger said in Weddingsinger (Allies) vs SixUnder (Axis), BM3, no bid, G40 Game 2:
@SixUnder For whom, your rolls? Cause ouch.
yeah, they dont like me:{ dice gods that is:shrug:
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TripleA Manual Gamesave Post: Japanese round 8
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Japanese Japanese buy 4 artilleries, 2 cruisers, 4 infantry, 1 marine and 4 transports; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Yakut S.S.R. to Yenisey Japanese take Yenisey from Russians 1 infantry moved from Buryatia to Ulaanbaatar Japanese take Ulaanbaatar from Russians 1 infantry moved from Novosibirsk to Kansu Japanese take Kansu from Chinese 1 infantry moved from Sikang to Shensi Japanese take Shensi from Chinese 1 infantry moved from Szechwan to Sikang 1 infantry moved from Kweichow to Szechwan 2 infantry moved from Anhwe to Hopei 1 infantry and 2 mech_infantrys moved from Chahar to Hopei 3 mech_infantrys moved from French Indo China to Yunnan 2 bombers, 6 infantry, 1 marine and 1 mech_infantry moved from Burma to India 4 infantry moved from Shan State to 38 Sea Zone 2 tactical_bombers moved from 38 Sea Zone to Java 1 battleship and 1 destroyer moved from 36 Sea Zone to 42 Sea Zone 4 infantry and 2 transports moved from 38 Sea Zone to 42 Sea Zone 1 carrier and 1 cruiser moved from 38 Sea Zone to 42 Sea Zone 2 infantry moved from Shan State to 38 Sea Zone 2 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone 2 infantry moved from 39 Sea Zone to India Combat - Japanese Japanese creates battle in territory 37 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Japanese from 42 Sea Zone: 8 infantry and 2 transports EDIT: Adding units owned by Japanese to Java: 4 infantry EDIT: Adding units owned by Japanese to 42 Sea Zone: 2 transports EDIT: Turning off Edit Mode Battle in Hopei Japanese attack with 3 infantry and 2 mech_infantrys Chinese defend with 1 artillery and 2 infantry Japanese roll dice for 3 infantry and 2 mech_infantrys in Hopei, round 2 : 1/5 hits, 0.83 expected hits Chinese roll dice for 1 artillery and 2 infantry in Hopei, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Japanese roll dice for 2 infantry and 2 mech_infantrys in Hopei, round 3 : 0/4 hits, 0.67 expected hits Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 2 infantry and 2 mech_infantrys in Hopei, round 4 : 1/4 hits, 0.67 expected hits Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 4 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Japanese roll dice for 1 infantry and 2 mech_infantrys in Hopei, round 5 : 0/3 hits, 0.50 expected hits Chinese roll dice for 1 artillery in Hopei, round 5 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry and 2 mech_infantrys in Hopei, round 6 : 0/3 hits, 0.50 expected hits Chinese roll dice for 1 artillery in Hopei, round 6 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry and 2 mech_infantrys in Hopei, round 7 : 0/3 hits, 0.50 expected hits Chinese roll dice for 1 artillery in Hopei, round 7 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Japanese roll dice for 2 mech_infantrys in Hopei, round 8 : 0/2 hits, 0.33 expected hits Chinese roll dice for 1 artillery in Hopei, round 8 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Hopei Japanese roll dice for 1 mech_infantry in Hopei, round 9 : 0/1 hits, 0.17 expected hits Chinese roll dice for 1 artillery in Hopei, round 9 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Hopei, round 10 : 1/1 hits, 0.17 expected hits Chinese roll dice for 1 artillery in Hopei, round 10 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 artillery owned by the Chinese lost in Hopei Chinese win with no units remaining. Battle score for attacker is -7 Casualties for Japanese: 3 infantry and 2 mech_infantrys Casualties for Chinese: 1 artillery and 2 infantry Battle in Yunnan Japanese attack with 3 mech_infantrys Chinese defend with 1 infantry Japanese roll dice for 3 mech_infantrys in Yunnan, round 2 : 0/3 hits, 0.50 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Yunnan Japanese roll dice for 2 mech_infantrys in Yunnan, round 3 : 0/2 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Yunnan Japanese roll dice for 1 mech_infantry in Yunnan, round 4 : 0/1 hits, 0.17 expected hits Chinese roll dice for 1 infantry in Yunnan, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Yunnan, round 5 : 0/1 hits, 0.17 expected hits Chinese roll dice for 1 infantry in Yunnan, round 5 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Yunnan Chinese win with 1 infantry remaining. Battle score for attacker is -12 Casualties for Japanese: 3 mech_infantrys Battle in Java Japanese attack with 2 tactical_bombers ANZAC defend with 1 artillery and 1 infantry Japanese roll dice for 2 tactical_bombers in Java, round 2 : 0/2 hits, 1.00 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits 1 tactical_bomber owned by the Japanese lost in Java 4 infantry owned by the Japanese retreated to Java ANZAC win with 1 artillery and 1 infantry remaining. Battle score for attacker is -11 Casualties for Japanese: 1 tactical_bomber Battle in India Japanese attack with 2 bombers, 8 infantry, 1 marine and 1 mech_infantry British defend with 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour Japanese roll dice for 1 battleship in India, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 2 bombers, 8 infantry, 1 marine and 1 mech_infantry in India, round 2 : 3/12 hits, 3.00 expected hits UK_Pacific roll dice for 2 infantry in India, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the British lost in India Japanese destroys 5PUs while taking UK_Pacific capital Japanese win, taking India from UK_Pacific with 2 bombers, 6 infantry, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for British: 2 infantry Non Combat Move - Japanese Turning on Edit Mode EDIT: Adding units owned by Japanese to Java: 1 fighter EDIT: Turning off Edit Mode 2 bombers moved from India to Burma 1 mech_infantry moved from Malaya to Burma 1 mech_infantry moved from Malaya to Burma
Combat Hit Differential Summary :
ANZAC : 0.33 Chinese : 2.33 UK_Pacific : 1.33 Japanese : -4.17
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alright bro, i got 2 problems.
well 3
one the japanese can’t shoot straight… scared to see my numbers, might be -6 or worse
two, i forgot to drop off my 4 infantry in Java, so combat did not include the 4 infantry…
three, in sz 37 i selected to attack the sub, however jack squat happened on combat… so everything else is done, but those combats needs completed.
Not sure how to proceed, on the old forums we could roll dice on here and be on our way. Not on here though, ideas?
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You will see in my posted file, the two combats not completed. Status of me in NC mode… thought i would post it so you could see it.