Weddingsinger (Allies) vs SixUnder (Axis), BM3, no bid, G40 Game 2


  • Nah game crashed. Will have to do all my moves and try again. But Iv had lunch in between then and now :yum:


  • TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 4 destroyers, 1 harbour, 1 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry and 1 mech_infantry moved from Burma to India
            3 infantry moved from Malaya to Shan State
            1 submarine moved from 39 Sea Zone to 75 Sea Zone
            1 destroyer moved from 39 Sea Zone to 37 Sea Zone
            1 carrier and 2 fighters moved from 39 Sea Zone to 37 Sea Zone
            2 bombers and 2 tactical_bombers moved from Burma to India
            6 infantry moved from French Indo China to 36 Sea Zone
            1 marine moved from French Indo China to 36 Sea Zone
            1 cruiser, 6 infantry, 1 marine and 3 transports moved from 36 Sea Zone to 38 Sea Zone
            2 transports moved from 39 Sea Zone to 37 Sea Zone
            1 carrier and 2 fighters moved from 39 Sea Zone to 37 Sea Zone
            2 fighters moved from 39 Sea Zone to India
            1 infantry moved from Kazakhstan to Caucasus
                  Japanese take Caucasus from Russians
            1 infantry moved from Tsinghai to Novosibirsk
                  Japanese take Novosibirsk from Russians
            1 mech_infantry moved from Sikang to Samara
                  Japanese take Samara from Russians
            1 infantry moved from Szechwan to Sikang
            1 infantry moved from Yunnan to Szechwan
            1 mech_infantry moved from Hunan to Burma
            1 infantry moved from Anhwe to Hunan
            3 infantry moved from Shantung to Anhwe
            3 infantry moved from French Indo China to Shan State
            1 carrier moved from 36 Sea Zone to 38 Sea Zone
            1 battleship moved from 6 Sea Zone to 36 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
            1 destroyer moved from 6 Sea Zone to 36 Sea Zone
            2 infantry moved from 17 Sea Zone to Iwo Jima
            1 infantry moved from Siberia to Soviet Far East
                  Japanese take Soviet Far East from Russians
            1 infantry moved from Buryatia to Yakut S.S.R.
                  Japanese take Yakut S.S.R. from Russians
            1 infantry moved from Sakha to Buryatia
    
        Combat - Japanese
            Battle in Iwo Jima
                Japanese attack with 2 infantry
                Americans defend with 1 artillery
                    Japanese roll dice for 2 infantry in Iwo Jima, round 2 : 0/2 hits, 0.33 expected hits
                    Americans roll dice for 1 artillery in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 infantry in Iwo Jima, round 3 : 0/2 hits, 0.33 expected hits
                    Americans roll dice for 1 artillery in Iwo Jima, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Iwo Jima
                    Japanese roll dice for 1 infantry in Iwo Jima, round 4 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 artillery in Iwo Jima, round 4 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Iwo Jima, round 5 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 artillery in Iwo Jima, round 5 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Iwo Jima, round 6 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 artillery in Iwo Jima, round 6 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Iwo Jima, round 7 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 artillery in Iwo Jima, round 7 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Iwo Jima
                Americans win with 1 artillery remaining. Battle score for attacker is -6
                Casualties for Japanese: 2 infantry
            Battle in India
                Japanese attack with 2 bombers, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
                British defend with 1 mech_infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
                    Japanese roll dice for 2 bombers, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in India, round 2 : 4/8 hits, 4.00 expected hits
                    UK_Pacific roll dice for 1 mech_infantry in India, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in India
                Japanese destroys 5PUs while taking UK_Pacific capital
                Japanese win, taking India from UK_Pacific with 2 bombers, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 1
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 mech_infantry
    
        Non Combat Move - Japanese
            2 bombers moved from India to Burma
            1 marine moved from 38 Sea Zone to Burma
            6 infantry moved from 38 Sea Zone to Burma
            2 fighters moved from India to 39 Sea Zone
            2 tactical_bombers moved from India to 38 Sea Zone
            1 aaGun moved from Manchuria to Jehol
    
        Place Units - Japanese
            1 harbour placed in French Indo China
            3 mech_infantrys placed in Malaya
            3 mech_infantrys placed in French Indo China
            3 mech_infantrys placed in Shantung
            4 destroyers placed in 6 Sea Zone
            1 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,6
            Japanese collect 75 PUs; end with 75 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
    

    Combat Hit Differential Summary :

    Americans : 0.00
    UK_Pacific : 0.67
    Japanese : -1.33
    

    Territory Summary for Japanese :

    Shantung : 1 flag, 1 factory_minor and 3 mech_infantrys
    Kwangsi : 1 flag
    Kiangsu : 1 flag
    Kiangsi : 1 flag
    Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 1 infantry
    Jehol : 1 flag, 1 aaGun
    Manchuria : 1 flag
    Yunnan : 1 flag
    Kweichow : 1 flag, 1 infantry
    Hunan : 1 flag, 1 infantry
    Hopei : 1 flag, 1 infantry
    Tsinghai : 1 flag
    Szechwan : 1 flag, 1 infantry
    Chahar : 1 flag, 2 infantry and 2 mech_infantrys
    Sikang : 1 flag, 1 infantry
    Anhwe : 1 flag, 3 infantry
    Shan State : 1 flag, 6 infantry
    Burma : 1 flag, 2 bombers, 6 infantry, 1 marine and 1 mech_infantry
    India : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
    Malaya : 1 flag, 1 factory_minor, 1 harbour and 3 mech_infantrys
    Borneo : 1 flag
    Kwangtung : 1 flag, 1 harbour
    Philippines : 1 flag, 1 airfield and 1 harbour
    Guam : 1 flag, 1 airfield
    Sakha : 1 flag
    Soviet Far East : 1 flag, 1 infantry
    Amur : 1 flag
    Yakut S.S.R. : 1 flag, 1 infantry
    Siberia : 1 flag
    Kazakhstan : 1 flag
    Buryatia : 1 flag, 1 infantry
    French Indo China : 1 flag, 1 factory_minor, 1 harbour and 3 mech_infantrys
    Celebes : 1 flag
    Java : 1 flag
    Sumatra : 1 flag
    42 Sea Zone : 1 flag
    37 Sea Zone : 1 flag, 2 carriers, 1 destroyer, 4 fighters and 2 transports
    36 Sea Zone : 1 battleship and 1 destroyer
    39 Sea Zone : 1 battleship, 1 carrier, 1 destroyer and 2 fighters
    38 Sea Zone : 1 carrier, 1 cruiser, 2 tactical_bombers and 3 transports
    17 Sea Zone : 1 transport
    16 Sea Zone : 1 destroyer
    6 Sea Zone : 7 destroyers
    Novosibirsk : 1 flag, 1 infantry
    Caucasus : 1 flag, 1 infantry
    Samara : 1 flag, 1 mech_infantry
    75 Sea Zone : 1 submarine
    

    Production/PUs Summary :

    Germans : 42 / 46
    Russians : 13 / 27
    Japanese : 75 / 85
    Americans : 58 / 84
    Chinese : 3 / 4
    British : 38 / 59
    UK_Pacific : 2 / 0
    Italians : 18 / 11
    ANZAC : 10 / 17
    French : 6 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Dice Statistics:

    Total
            1 was rolled 250 times
            2 was rolled 232 times
            3 was rolled 224 times
            4 was rolled 213 times
            5 was rolled 235 times
            6 was rolled 242 times
        Average roll : 3.485
        Median : 3.000
        Variance : 0.613
        Standard Deviation : 0.783
        Total rolls : 1396
    
    Null / Other
            1 was rolled 4 times
            2 was rolled 1 times
            3 was rolled 2 times
            4 was rolled 3 times
            5 was rolled 2 times
            6 was rolled 5 times
        Average roll : 3.765
        Median : 4.000
        Variance : 0.677
        Standard Deviation : 0.823
        Total rolls : 17
    
    Germans Combat
            1 was rolled 57 times
            2 was rolled 31 times
            3 was rolled 35 times
            4 was rolled 26 times
            5 was rolled 37 times
            6 was rolled 44 times
        Average roll : 3.378
        Median : 3.000
        Variance : 2.617
        Standard Deviation : 1.618
        Total rolls : 230
    
    British Combat
            1 was rolled 37 times
            2 was rolled 30 times
            3 was rolled 30 times
            4 was rolled 36 times
            5 was rolled 28 times
            6 was rolled 30 times
        Average roll : 3.408
        Median : 3.000
        Variance : 0.362
        Standard Deviation : 0.602
        Total rolls : 191
    
    Italians Combat
            1 was rolled 30 times
            2 was rolled 32 times
            3 was rolled 24 times
            4 was rolled 17 times
            5 was rolled 25 times
            6 was rolled 23 times
        Average roll : 3.291
        Median : 3.000
        Variance : 0.952
        Standard Deviation : 0.976
        Total rolls : 151
    
    Americans Combat
            1 was rolled 14 times
            2 was rolled 12 times
            3 was rolled 13 times
            4 was rolled 8 times
            5 was rolled 15 times
            6 was rolled 11 times
        Average roll : 3.425
        Median : 3.000
        Variance : 0.428
        Standard Deviation : 0.654
        Total rolls : 73
    
    Neutral_Axis Combat
            1 was rolled 1 times
            2 was rolled 1 times
            3 was rolled 1 times
            4 was rolled 1 times
            6 was rolled 2 times
        Average roll : 3.667
        Median : 3.500
        Variance : 0.400
        Standard Deviation : 0.632
        Total rolls : 6
    
    Japanese Combat
            1 was rolled 55 times
            2 was rolled 44 times
            3 was rolled 42 times
            4 was rolled 56 times
            5 was rolled 60 times
            6 was rolled 57 times
        Average roll : 3.615
        Median : 4.000
        Variance : 0.886
        Standard Deviation : 0.941
        Total rolls : 314
    
    French Combat
            1 was rolled 7 times
            2 was rolled 7 times
            3 was rolled 3 times
            4 was rolled 2 times
            5 was rolled 7 times
            6 was rolled 8 times
        Average roll : 3.559
        Median : 3.500
        Variance : 0.949
        Standard Deviation : 0.974
        Total rolls : 34
    
    ANZAC Combat
            1 was rolled 4 times
            2 was rolled 1 times
            3 was rolled 2 times
            4 was rolled 3 times
            5 was rolled 2 times
            6 was rolled 5 times
        Average roll : 3.765
        Median : 4.000
        Variance : 0.677
        Standard Deviation : 0.823
        Total rolls : 17
    
    Neutral_Allies Combat
            1 was rolled 5 times
            3 was rolled 1 times
            4 was rolled 2 times
            5 was rolled 2 times
        Average roll : 2.600
        Median : 2.000
        Variance : 1.926
        Standard Deviation : 1.388
        Total rolls : 10
    
    Chinese Combat
            1 was rolled 11 times
            2 was rolled 27 times
            3 was rolled 20 times
            4 was rolled 24 times
            5 was rolled 22 times
            6 was rolled 20 times
        Average roll : 3.637
        Median : 4.000
        Variance : 1.198
        Standard Deviation : 1.094
        Total rolls : 124
    
    UK_Pacific Combat
            1 was rolled 3 times
            3 was rolled 2 times
            4 was rolled 1 times
            5 was rolled 2 times
            6 was rolled 2 times
        Average roll : 3.500
        Median : 3.500
        Variance : 0.593
        Standard Deviation : 0.770
        Total rolls : 10
    
    Russians Combat
            1 was rolled 22 times
            2 was rolled 46 times
            3 was rolled 49 times
            4 was rolled 34 times
            5 was rolled 33 times
            6 was rolled 35 times
        Average roll : 3.525
        Median : 3.000
        Variance : 2.190
        Standard Deviation : 1.480
        Total rolls : 219
    

    Savegame


  • TripleA Turn Summary: Americans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 2 armour, 3 bombers, 1 fighter, 1 mech_infantry and 2 tactical_bombers; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            3 bombers moved from Norway to Germany
            3 fighters and 1 tactical_bomber moved from 112 Sea Zone to Western Germany
            2 fighters and 1 tactical_bomber moved from Norway to Western Germany
            1 tactical_bomber moved from Finland to Western Germany
            1 submarine moved from 26 Sea Zone to 17 Sea Zone
    
        Combat - Americans
            Americans creates battle in territory 106 Sea Zone
            Strategic bombing raid in Germany
                    AA fire in Germany : 0/3 hits, 0.50 expected hits
                Bombing raid in Germany rolls: 8,3,8 and causes: 19 damage to unit: factory_major
                Bombing raid in Germany causes 19 damage total. 
            Battle in 17 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 17 Sea Zone
                    Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Americans win, taking 17 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Western Germany
                Americans attack with 5 fighters and 3 tactical_bombers
                Germans defend with 1 aaGun, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 3 infantry and 1 marine
                    AA fire in Western Germany : 0/3 hits, 0.50 expected hits
                    Americans roll dice for 5 fighters and 3 tactical_bombers in Western Germany, round 2 : 5/8 hits, 4.50 expected hits
                    Germans roll dice for 1 aaGun, 2 fighters, 3 infantry and 1 marine in Western Germany, round 2 : 2/6 hits, 2.67 expected hits
                    1 aaGun owned by the Germans, 3 infantry owned by the Germans, 2 fighters owned by the Americans and 1 marine owned by the Germans lost in Western Germany
                 retreated to Western Germany
                Germans win with 2 fighters remaining. Battle score for attacker is -1
                Casualties for Americans: 2 fighters
                Casualties for Germans: 1 aaGun, 3 infantry and 1 marine
    
        Non Combat Move - Americans
            3 bombers moved from Germany to Norway
            2 armour and 1 mech_infantry moved from Norway to Karelia
            2 infantry moved from Vyborg to Karelia
            3 artilleries moved from Finland to Karelia
            1 fighter moved from Finland to Bryansk
            3 fighters moved from Western Germany to Norway
            2 tactical_bombers moved from Western Germany to Norway
            1 tactical_bomber moved from Western Germany to 112 Sea Zone
            1 cruiser and 1 marine moved from 110 Sea Zone to 112 Sea Zone
            3 artilleries, 4 infantry and 1 mech_infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
            3 artilleries, 4 infantry, 1 mech_infantry and 4 transports moved from 106 Sea Zone to 109 Sea Zone
            1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
            1 tactical_bomber moved from Western United States to 26 Sea Zone
            1 destroyer moved from 26 Sea Zone to 54 Sea Zone
            1 destroyer moved from 1 Sea Zone to 15 Sea Zone
            1 transport moved from 26 Sea Zone to 31 Sea Zone
            1 infantry moved from Wake Island to 31 Sea Zone
            1 infantry and 1 transport moved from 31 Sea Zone to 26 Sea Zone
            1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
    
        Place Units - Americans
            2 armour and 1 mech_infantry placed in Finland
            1 fighter and 2 tactical_bombers placed in Norway
            3 bombers placed in Western United States
    
        Turn Complete - Americans
            Americans collect 58 PUs; end with 58 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.67
    Americans : 1.17
    AA fire in Western Germany : : -0.50
    AA fire in Germany : : -0.50
    

    Savegame


  • TripleA Turn Summary: Chinese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai
            Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
            1 artillery and 2 infantry moved from Shensi to Hopei
    
        Combat - Chinese
            Chinese creates battle in territory Yunnan
            Chinese creates battle in territory Tsinghai
            Battle in Hopei
                Chinese attack with 1 artillery and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 2 infantry in Hopei, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                Chinese win, taking Yunnan from Japanese, taking Tsinghai from Japanese, taking Hopei from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 infantry moved from Kansu to Suiyuyan
    
        Place Units - Chinese
            1 infantry placed in Hopei
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 7 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0.17
    Japanese : 0.67
    

    Savegame


  • TripleA Move Summary: British round 7

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - British
            British buy 2 artilleries, 9 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 infantry moved from West India to India
            1 bomber moved from Persia to India
            1 artillery moved from Trans-Jordan to 81 Sea Zone
            3 infantry moved from Egypt to 81 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 81 Sea Zone to 99 Sea Zone
            1 artillery and 3 infantry moved from 99 Sea Zone to Greece
            1 transport moved from 97 Sea Zone to 98 Sea Zone
            1 cruiser moved from 81 Sea Zone to 97 Sea Zone
            1 destroyer moved from 72 Sea Zone to 75 Sea Zone
            2 destroyers moved from 110 Sea Zone to 112 Sea Zone
            1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France
            1 transport moved from 110 Sea Zone to 111 Sea Zone
            2 infantry moved from Scotland to 111 Sea Zone
            2 infantry and 1 transport moved from 111 Sea Zone to 112 Sea Zone
            2 infantry moved from 112 Sea Zone to Western Germany
            1 marine moved from 112 Sea Zone to Denmark
            4 infantry moved from Normandy Bordeaux to 110 Sea Zone
            2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
            2 infantry moved from 112 Sea Zone to Western Germany
            1 fighter and 1 tactical_bomber moved from Norway to 112 Sea Zone
            2 fighters moved from United Kingdom to Western Germany
            2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
            2 infantry moved from 112 Sea Zone to Western Germany
            1 mech_infantry moved from Normandy Bordeaux to Southern France
    

    Savegame


  • @SixUnder

    Scramble option out of W. Germany. You’ve got 2 fighters that can stay and defend W. Germany or scramble into the sea zone against UK navy (2 destroyers, 1 fighter, 1 tactical) to try and stop landings.


  • @weddingsinger damn, i had to look back. no clue how western is so open…

    then i see the dice i rolled in western germany… what a joke, lol… Had AA and what 5 other land units plus 2 planes. Damn… Hitlers troops cant shoot the broad side of a barn today.


  • @SixUnder

    Scramble or no?


  • @weddingsinger said in Weddingsinger (Allies) vs SixUnder (Axis), BM3, no bid, G40 Game 2:

    @SixUnder

    Scramble or no?

    send em both up

    sorry boss: { was distracted by my piss poor defense prior


  • TripleA Manual Gamesave Post: Italians round 7

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Italians
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Italians
            Italians buy 3 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Italians
            1 mech_infantry moved from Volgograd to Caucasus
            3 infantry moved from Rostov to Caucasus
            1 mech_infantry moved from Ukraine to Volgograd
    
        Combat - Italians
    
        Non Combat Move - Italians
    
        Place Units - Italians
            3 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,3,3,4,5
            Italians collect 7 PUs (8 lost to blockades); end with 9 PUs
    

    Combat Hit Differential Summary :

    Territory Summary for Italians :

    Northern Italy : 1 factory_minor
    Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 8 infantry
    Eastern Poland : 1 flag
    Ukraine : 1 flag, 1 factory_minor
    Western Ukraine : 1 flag, 1 factory_minor
    Volgograd : 1 flag, 1 factory_minor and 1 mech_infantry
    Caucasus : 3 infantry and 1 mech_infantry
    

    Production/PUs Summary :

    Germans : 33 / 46
    Russians : 13 / 27
    Japanese : 69 / 85
    Americans : 58 / 83
    Chinese : 6 / 7
    British : 50 / 59
    UK_Pacific : 5 / 5
    Italians : 15 / 9
    ANZAC : 10 / 17
    French : 6 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Dice Statistics:

    Total
            1 was rolled 289 times
            2 was rolled 278 times
            3 was rolled 274 times
            4 was rolled 260 times
            5 was rolled 271 times
            6 was rolled 278 times
        Average roll : 3.473
        Median : 3.000
        Variance : 0.277
        Standard Deviation : 0.526
        Total rolls : 1650
    
    Null / Other
            1 was rolled 38 times
            2 was rolled 36 times
            3 was rolled 38 times
            4 was rolled 41 times
            5 was rolled 31 times
            6 was rolled 34 times
        Average roll : 3.427
        Median : 3.000
        Variance : 0.283
        Standard Deviation : 0.532
        Total rolls : 218
    
    Germans Combat
            1 was rolled 58 times
            2 was rolled 32 times
            3 was rolled 37 times
            4 was rolled 27 times
            5 was rolled 40 times
            6 was rolled 45 times
        Average roll : 3.393
        Median : 3.000
        Variance : 2.482
        Standard Deviation : 1.576
        Total rolls : 239
    
    British Combat
            1 was rolled 38 times
            2 was rolled 36 times
            3 was rolled 38 times
            4 was rolled 41 times
            5 was rolled 31 times
            6 was rolled 34 times
        Average roll : 3.427
        Median : 3.000
        Variance : 0.283
        Standard Deviation : 0.532
        Total rolls : 218
    
    Italians Combat
            1 was rolled 30 times
            2 was rolled 32 times
            3 was rolled 25 times
            4 was rolled 17 times
            5 was rolled 25 times
            6 was rolled 24 times
        Average roll : 3.307
        Median : 3.000
        Variance : 0.905
        Standard Deviation : 0.951
        Total rolls : 153
    
    Americans Combat
            1 was rolled 16 times
            2 was rolled 14 times
            3 was rolled 15 times
            4 was rolled 9 times
            5 was rolled 15 times
            6 was rolled 13 times
        Average roll : 3.390
        Median : 3.000
        Variance : 0.387
        Standard Deviation : 0.622
        Total rolls : 82
    
    Neutral_Axis Combat
            1 was rolled 1 times
            2 was rolled 1 times
            3 was rolled 1 times
            4 was rolled 1 times
            6 was rolled 2 times
        Average roll : 3.667
        Median : 3.500
        Variance : 0.400
        Standard Deviation : 0.632
        Total rolls : 6
    
    Japanese Combat
            1 was rolled 55 times
            2 was rolled 46 times
            3 was rolled 43 times
            4 was rolled 58 times
            5 was rolled 60 times
            6 was rolled 57 times
        Average roll : 3.605
        Median : 4.000
        Variance : 0.764
        Standard Deviation : 0.874
        Total rolls : 319
    
    French Combat
            1 was rolled 7 times
            2 was rolled 7 times
            3 was rolled 3 times
            4 was rolled 2 times
            5 was rolled 7 times
            6 was rolled 8 times
        Average roll : 3.559
        Median : 3.500
        Variance : 0.949
        Standard Deviation : 0.974
        Total rolls : 34
    
    ANZAC Combat
            1 was rolled 4 times
            2 was rolled 1 times
            3 was rolled 2 times
            4 was rolled 3 times
            5 was rolled 1 times
            6 was rolled 4 times
        Average roll : 3.533
        Median : 4.000
        Variance : 0.679
        Standard Deviation : 0.824
        Total rolls : 15
    
    Neutral_Allies Combat
            1 was rolled 5 times
            3 was rolled 1 times
            4 was rolled 2 times
            5 was rolled 2 times
        Average roll : 2.600
        Median : 2.000
        Variance : 1.926
        Standard Deviation : 1.388
        Total rolls : 10
    
    Chinese Combat
            1 was rolled 12 times
            2 was rolled 27 times
            3 was rolled 20 times
            4 was rolled 24 times
            5 was rolled 24 times
            6 was rolled 20 times
        Average roll : 3.638
        Median : 4.000
        Variance : 1.086
        Standard Deviation : 1.042
        Total rolls : 127
    
    UK_Pacific Combat
            1 was rolled 3 times
            3 was rolled 2 times
            4 was rolled 1 times
            5 was rolled 2 times
            6 was rolled 2 times
        Average roll : 3.500
        Median : 3.500
        Variance : 0.593
        Standard Deviation : 0.770
        Total rolls : 10
    
    Russians Combat
            1 was rolled 22 times
            2 was rolled 46 times
            3 was rolled 49 times
            4 was rolled 34 times
            5 was rolled 33 times
            6 was rolled 35 times
        Average roll : 3.525
        Median : 3.000
        Variance : 2.190
        Standard Deviation : 1.480
        Total rolls : 219
    

    Savegame


  • TripleA Turn Summary: French round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 1 mech_infantry; Remaining resources: 3 PUs; 
    
        Combat Move - ANZAC
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            1 artillery moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
    
        Combat - ANZAC
            Battle in Java
    
        Non Combat Move - ANZAC
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
            1 submarine moved from 44 Sea Zone to 37 Sea Zone
    
        Place Units - ANZAC
            1 fighter and 1 mech_infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 17 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from Trans-Jordan to Iraq
            1 infantry moved from Northwest Persia to Persia
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 19x factory_major; Remaining resources: 27 PUs; 
            Germans buy 9 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour and 1 mech_infantry moved from Rostov to Northwest Persia
                  Germans take Northwest Persia from British
            4 mech_infantrys moved from Northern Italy to Southern France
            1 mech_infantry moved from France to Southern France
            2 infantry moved from Holland Belgium to Western Germany
            3 mech_infantrys moved from France to Western Germany
            2 mech_infantrys moved from Germany to Western Germany
            2 mech_infantrys moved from Germany to Western Germany
            1 mech_infantry moved from Germany to Western Germany
            1 artillery, 5 infantry and 8 mech_infantrys moved from Novgorod to Karelia
            3 mech_infantrys moved from Eastern Poland to Novgorod
            2 mech_infantrys moved from Western Ukraine to Romania
            2 infantry moved from Eastern Poland to Belarus
            6 infantry moved from Eastern Poland to Western Ukraine
    
        Combat - Germans
            Battle in Western Germany
                Germans attack with 2 infantry and 8 mech_infantrys
                British defend with 1 airfield, 1 factory_minor, 1 harbour and 6 infantry
                    Germans roll dice for 2 infantry and 8 mech_infantrys in Western Germany, round 2 : 2/10 hits, 1.67 expected hits
                    British roll dice for 6 infantry in Western Germany, round 2 : 2/6 hits, 2.00 expected hits
                    2 infantry owned by the Germans and 2 infantry owned by the British lost in Western Germany
                    Germans roll dice for 8 mech_infantrys in Western Germany, round 3 : 1/8 hits, 1.33 expected hits
                    British roll dice for 4 infantry in Western Germany, round 3 : 1/4 hits, 1.33 expected hits
                    1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Western Germany
                    Germans roll dice for 7 mech_infantrys in Western Germany, round 4 : 1/7 hits, 1.17 expected hits
                    British roll dice for 3 infantry in Western Germany, round 4 : 0/3 hits, 1.00 expected hits
                    1 infantry owned by the British lost in Western Germany
                    Germans roll dice for 7 mech_infantrys in Western Germany, round 5 : 1/7 hits, 1.17 expected hits
                    British roll dice for 2 infantry in Western Germany, round 5 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the British lost in Western Germany
                    Germans roll dice for 7 mech_infantrys in Western Germany, round 6 : 1/7 hits, 1.17 expected hits
                    British roll dice for 1 infantry in Western Germany, round 6 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Western Germany
                Germans win, taking Western Germany from British with 6 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Germans: 2 infantry and 2 mech_infantrys
                Casualties for British: 6 infantry
            Battle in Karelia
                Germans attack with 1 artillery, 5 infantry and 8 mech_infantrys
                Americans defend with 2 armour, 4 artilleries, 2 infantry and 1 mech_infantry
                    Germans roll dice for 1 artillery, 5 infantry and 8 mech_infantrys in Karelia, round 2 : 5/14 hits, 2.67 expected hits
                    Russians roll dice for 2 armour, 4 artilleries, 2 infantry and 1 mech_infantry in Karelia, round 2 : 1/9 hits, 3.33 expected hits
                    1 infantry owned by the Germans, 2 infantry owned by the Americans, 2 artilleries owned by the Americans and 1 mech_infantry owned by the Americans lost in Karelia
                    Germans roll dice for 1 artillery, 4 infantry and 8 mech_infantrys in Karelia, round 3 : 1/13 hits, 2.50 expected hits
                    Russians roll dice for 2 armour and 2 artilleries in Karelia, round 3 : 2/4 hits, 1.67 expected hits
                    2 infantry owned by the Germans and 1 artillery owned by the Americans lost in Karelia
                    Germans roll dice for 1 artillery, 2 infantry and 8 mech_infantrys in Karelia, round 4 : 0/11 hits, 2.17 expected hits
                    Russians roll dice for 2 armour and 1 artillery in Karelia, round 4 : 1/3 hits, 1.33 expected hits
                    1 infantry owned by the Germans lost in Karelia
                    Germans roll dice for 1 artillery, 1 infantry and 8 mech_infantrys in Karelia, round 5 : 1/10 hits, 2.00 expected hits
                    Russians roll dice for 2 armour and 1 artillery in Karelia, round 5 : 1/3 hits, 1.33 expected hits
                    1 infantry owned by the Germans and 1 artillery owned by the Americans lost in Karelia
                    Germans roll dice for 1 artillery and 8 mech_infantrys in Karelia, round 6 : 1/9 hits, 1.83 expected hits
                    Russians roll dice for 2 armour in Karelia, round 6 : 0/2 hits, 1.00 expected hits
                    1 armour owned by the Americans lost in Karelia
                    Germans roll dice for 1 artillery and 8 mech_infantrys in Karelia, round 7 : 1/9 hits, 1.83 expected hits
                    Russians roll dice for 1 armour in Karelia, round 7 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Americans and 1 mech_infantry owned by the Germans lost in Karelia
                Germans win, taking Karelia from Russians with 1 artillery and 7 mech_infantrys remaining. Battle score for attacker is 19
                Casualties for Germans: 5 infantry and 1 mech_infantry
                Casualties for Americans: 2 armour, 4 artilleries, 2 infantry and 1 mech_infantry
            Battle in Belarus
                Germans attack with 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 2 infantry in Belarus, round 2 : 1/2 hits, 0.33 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                Germans win, taking Belarus from Russians with 1 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Southern France
                Germans attack with 5 mech_infantrys
                British defend with 1 artillery, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
                    Germans roll dice for 5 mech_infantrys in Southern France, round 2 : 0/5 hits, 0.83 expected hits
                    British roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Southern France, round 2 : 1/3 hits, 1.00 expected hits
                    1 mech_infantry owned by the Germans lost in Southern France
                    Germans roll dice for 4 mech_infantrys in Southern France, round 3 : 1/4 hits, 0.67 expected hits
                    British roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Southern France, round 3 : 0/3 hits, 1.00 expected hits
                    1 infantry owned by the British lost in Southern France
                    Germans roll dice for 4 mech_infantrys in Southern France, round 4 : 0/4 hits, 0.67 expected hits
                    British roll dice for 1 artillery and 1 mech_infantry in Southern France, round 4 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 4 mech_infantrys in Southern France, round 5 : 0/4 hits, 0.67 expected hits
                    British roll dice for 1 artillery and 1 mech_infantry in Southern France, round 5 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Germans lost in Southern France
                    Germans roll dice for 3 mech_infantrys in Southern France, round 6 : 0/3 hits, 0.50 expected hits
                    British roll dice for 1 artillery and 1 mech_infantry in Southern France, round 6 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 3 mech_infantrys in Southern France, round 7 : 1/3 hits, 0.50 expected hits
                    British roll dice for 1 artillery and 1 mech_infantry in Southern France, round 7 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Southern France
                    Germans roll dice for 2 mech_infantrys in Southern France, round 8 : 1/2 hits, 0.33 expected hits
                    British roll dice for 1 artillery in Southern France, round 8 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the British lost in Southern France
                Germans win, taking Southern France from British with 2 mech_infantrys remaining. Battle score for attacker is -1
                Casualties for Germans: 3 mech_infantrys
                Casualties for British: 1 artillery, 1 infantry and 1 mech_infantry
    
        Non Combat Move - Germans
    
        Place Units - Germans
            9 infantry placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,1,3,3,2
            Germans collect 41 PUs (2 lost to blockades); end with 41 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 43 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 48 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs
    

    Combat Hit Differential Summary :

    Germans : -5.00
    British : -3.33
    Russians : -2.50
    

    Territory Summary for Germans :

    Southern France : 1 flag, 1 factory_minor, 1 harbour and 2 mech_infantrys
    France : 1 flag, 1 airfield, 1 factory_minor and 2 mech_infantrys
    Western Germany : 1 airfield, 1 factory_minor, 1 harbour and 6 mech_infantrys
    Romania : 2 mech_infantrys
    Germany : 1 aaGun, 1 factory_major, 9 infantry and 1 mech_infantry
    Belarus : 1 flag, 1 infantry
    Karelia : 1 flag, 1 artillery and 7 mech_infantrys
    Baltic States : 1 flag
    Rostov : 1 flag
    Bessarabia : 1 flag
    Tambov : 1 flag
    Western Ukraine : 1 aaGun, 4 armour, 3 artilleries, 21 infantry and 1 tactical_bomber
    Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys
    106 Sea Zone : 1 flag
    Bulgaria : 1 flag
    Northwest Persia : 1 flag, 1 armour and 1 mech_infantry
    Yugoslavia : 1 flag
    

    Production/PUs Summary :

    Germans : 43 / 53
    Russians : 11 / 27
    Japanese : 65 / 85
    Americans : 58 / 83
    Chinese : 6 / 7
    British : 42 / 59
    UK_Pacific : 5 / 5
    Italians : 15 / 9
    ANZAC : 14 / 23
    French : 6 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Dice Statistics:

    Total
            1 was rolled 318 times
            2 was rolled 310 times
            3 was rolled 302 times
            4 was rolled 308 times
            5 was rolled 307 times
            6 was rolled 322 times
        Average roll : 3.505
        Median : 4.000
        Variance : 0.148
        Standard Deviation : 0.385
        Total rolls : 1867
    
    Null / Other
            1 was rolled 42 times
            2 was rolled 40 times
            3 was rolled 41 times
            4 was rolled 47 times
            5 was rolled 36 times
            6 was rolled 43 times
        Average roll : 3.498
        Median : 4.000
        Variance : 0.264
        Standard Deviation : 0.514
        Total rolls : 249
    
    Germans Combat
            1 was rolled 76 times
            2 was rolled 54 times
            3 was rolled 55 times
            4 was rolled 58 times
            5 was rolled 61 times
            6 was rolled 67 times
        Average roll : 3.472
        Median : 4.000
        Variance : 0.948
        Standard Deviation : 0.974
        Total rolls : 371
    
    British Combat
            1 was rolled 42 times
            2 was rolled 40 times
            3 was rolled 41 times
            4 was rolled 47 times
            5 was rolled 36 times
            6 was rolled 43 times
        Average roll : 3.498
        Median : 4.000
        Variance : 0.264
        Standard Deviation : 0.514
        Total rolls : 249
    
    Italians Combat
            1 was rolled 30 times
            2 was rolled 32 times
            3 was rolled 25 times
            4 was rolled 17 times
            5 was rolled 25 times
            6 was rolled 24 times
        Average roll : 3.307
        Median : 3.000
        Variance : 0.905
        Standard Deviation : 0.951
        Total rolls : 153
    
    Americans Combat
            1 was rolled 16 times
            2 was rolled 14 times
            3 was rolled 15 times
            4 was rolled 9 times
            5 was rolled 15 times
            6 was rolled 13 times
        Average roll : 3.390
        Median : 3.000
        Variance : 0.387
        Standard Deviation : 0.622
        Total rolls : 82
    
    Neutral_Axis Combat
            1 was rolled 1 times
            2 was rolled 1 times
            3 was rolled 1 times
            4 was rolled 1 times
            6 was rolled 2 times
        Average roll : 3.667
        Median : 3.500
        Variance : 0.400
        Standard Deviation : 0.632
        Total rolls : 6
    
    Japanese Combat
            1 was rolled 55 times
            2 was rolled 46 times
            3 was rolled 43 times
            4 was rolled 58 times
            5 was rolled 60 times
            6 was rolled 57 times
        Average roll : 3.605
        Median : 4.000
        Variance : 0.764
        Standard Deviation : 0.874
        Total rolls : 319
    
    French Combat
            1 was rolled 7 times
            2 was rolled 7 times
            3 was rolled 3 times
            4 was rolled 2 times
            5 was rolled 7 times
            6 was rolled 8 times
        Average roll : 3.559
        Median : 3.500
        Variance : 0.949
        Standard Deviation : 0.974
        Total rolls : 34
    
    ANZAC Combat
            1 was rolled 4 times
            2 was rolled 1 times
            3 was rolled 2 times
            4 was rolled 3 times
            5 was rolled 1 times
            6 was rolled 4 times
        Average roll : 3.533
        Median : 4.000
        Variance : 0.679
        Standard Deviation : 0.824
        Total rolls : 15
    
    Neutral_Allies Combat
            1 was rolled 5 times
            3 was rolled 1 times
            4 was rolled 2 times
            5 was rolled 2 times
        Average roll : 2.600
        Median : 2.000
        Variance : 1.926
        Standard Deviation : 1.388
        Total rolls : 10
    
    Chinese Combat
            1 was rolled 12 times
            2 was rolled 27 times
            3 was rolled 20 times
            4 was rolled 24 times
            5 was rolled 24 times
            6 was rolled 20 times
        Average roll : 3.638
        Median : 4.000
        Variance : 1.086
        Standard Deviation : 1.042
        Total rolls : 127
    
    UK_Pacific Combat
            1 was rolled 3 times
            3 was rolled 2 times
            4 was rolled 1 times
            5 was rolled 2 times
            6 was rolled 2 times
        Average roll : 3.500
        Median : 3.500
        Variance : 0.593
        Standard Deviation : 0.770
        Total rolls : 10
    
    Russians Combat
            1 was rolled 25 times
            2 was rolled 48 times
            3 was rolled 53 times
            4 was rolled 39 times
            5 was rolled 38 times
            6 was rolled 39 times
        Average roll : 3.554
        Median : 3.000
        Variance : 1.923
        Standard Deviation : 1.387
        Total rolls : 242
    

    Savegame


  • @weddingsinger -5,-3,-2.50


  • @SixUnder For whom, your rolls? Cause ouch.


  • TripleA Turn Summary: Russians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Russians
            Russians buy 4 armour; Remaining resources: 3 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Bryansk to Ukraine
                  Russians take Ukraine from Italians
            1 infantry moved from Bryansk to Rostov
                  Russians take Rostov from Germans
            4 armour, 15 artilleries, 5 infantry and 2 mech_infantrys moved from Bryansk to Western Ukraine
            4 infantry moved from Smolensk to Belarus
            1 armour and 1 mech_infantry moved from Russia to Volgograd
                  Russians take Tambov from Germans
            4 armour, 2 fighters and 1 tactical_bomber moved from Russia to Western Ukraine
            4 infantry moved from Russia to Samara
            1 infantry moved from Russia to Samara
    
        Combat - Russians
            Battle in Volgograd
                Russians attack with 1 armour and 1 mech_infantry
                Italians defend with 1 factory_minor and 1 mech_infantry
                    Russians roll dice for 1 armour and 1 mech_infantry in Volgograd, round 2 : 0/2 hits, 0.67 expected hits
                    Italians roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 armour and 1 mech_infantry in Volgograd, round 3 : 0/2 hits, 0.67 expected hits
                    Italians roll dice for 1 mech_infantry in Volgograd, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 armour and 1 mech_infantry in Volgograd, round 4 : 0/2 hits, 0.67 expected hits
                    Italians roll dice for 1 mech_infantry in Volgograd, round 4 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 armour and 1 mech_infantry in Volgograd, round 5 : 0/2 hits, 0.67 expected hits
                    Italians roll dice for 1 mech_infantry in Volgograd, round 5 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians lost in Volgograd
                    Russians roll dice for 1 armour in Volgograd, round 6 : 0/1 hits, 0.50 expected hits
                    Italians roll dice for 1 mech_infantry in Volgograd, round 6 : 1/1 hits, 0.33 expected hits
                    1 armour owned by the Russians lost in Volgograd
                Italians win with 1 mech_infantry remaining. Battle score for attacker is -10
                Casualties for Russians: 1 armour and 1 mech_infantry
            Battle in Belarus
                Russians attack with 4 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 4 infantry in Belarus, round 2 : 0/4 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Belarus
                    Russians roll dice for 3 infantry in Belarus, round 3 : 0/3 hits, 0.50 expected hits
                    Germans roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 3 infantry in Belarus, round 4 : 0/3 hits, 0.50 expected hits
                    Germans roll dice for 1 infantry in Belarus, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Belarus
                    Russians roll dice for 2 infantry in Belarus, round 5 : 1/2 hits, 0.33 expected hits
                    Germans roll dice for 1 infantry in Belarus, round 5 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Belarus
                Russians win, taking Belarus from Germans with 2 infantry remaining. Battle score for attacker is -3
                Casualties for Russians: 2 infantry
                Casualties for Germans: 1 infantry
            Battle in Samara
                Russians attack with 5 infantry
                Japanese defend with 1 mech_infantry
                    Russians roll dice for 5 infantry in Samara, round 2 : 1/5 hits, 0.83 expected hits
                    Japanese roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Samara
                Russians win, taking Samara from Japanese with 5 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Battle in Western Ukraine
                Russians attack with 8 armour, 15 artilleries, 2 fighters, 5 infantry, 2 mech_infantrys and 1 tactical_bomber
                Germans defend with 1 aaGun, 4 armour, 3 artilleries, 21 infantry and 1 tactical_bomber; Italians defend with 1 factory_minor
                    AA fire in Western Ukraine : 1/3 hits, 0.50 expected hits
                    1 fighter owned by the Russians lost in Western Ukraine
                    Russians roll dice for 8 armour, 15 artilleries, 1 fighter, 5 infantry, 2 mech_infantrys and 1 tactical_bomber in Western Ukraine, round 2 : 12/32 hits, 12.50 expected hits
                    Italians roll dice for 1 aaGun, 4 armour, 3 artilleries, 21 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 9/29 hits, 10.50 expected hits
                    5 infantry owned by the Russians, 1 aaGun owned by the Germans, 4 artilleries owned by the Russians and 11 infantry owned by the Germans lost in Western Ukraine
                    Russians roll dice for 8 armour, 11 artilleries, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Western Ukraine, round 3 : 10/23 hits, 9.50 expected hits
                    Italians roll dice for 4 armour, 3 artilleries, 10 infantry and 1 tactical_bomber in Western Ukraine, round 3 : 10/18 hits, 6.83 expected hits
                    10 artilleries owned by the Russians and 10 infantry owned by the Germans lost in Western Ukraine
                    Russians roll dice for 8 armour, 1 artillery, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Western Ukraine, round 4 : 6/13 hits, 6.00 expected hits
                    Italians roll dice for 4 armour, 3 artilleries and 1 tactical_bomber in Western Ukraine, round 4 : 2/8 hits, 3.50 expected hits
                    2 mech_infantrys owned by the Russians, 3 artilleries owned by the Germans and 3 armour owned by the Germans lost in Western Ukraine
                    Russians roll dice for 8 armour, 1 artillery, 1 fighter and 1 tactical_bomber in Western Ukraine, round 5 : 6/11 hits, 5.50 expected hits
                    Italians roll dice for 1 armour and 1 tactical_bomber in Western Ukraine, round 5 : 1/2 hits, 1.00 expected hits
                    1 artillery owned by the Russians, 1 armour owned by the Germans and 1 tactical_bomber owned by the Germans lost in Western Ukraine
                Russians win, taking Western Ukraine from Italians with 8 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 22
                Casualties for Russians: 15 artilleries, 1 fighter, 5 infantry and 2 mech_infantrys
                Casualties for Germans: 1 aaGun, 4 armour, 3 artilleries, 21 infantry and 1 tactical_bomber
    
        Non Combat Move - Russians
            1 infantry moved from Russia to Tambov
            3 infantry moved from Russia to Bryansk
            1 fighter and 1 tactical_bomber moved from Western Ukraine to Bryansk
            2 aaGuns moved from Russia to Bryansk
    
        Place Units - Russians
            4 armour placed in Russia
    
        Turn Complete - Russians
            Russians collect 20 PUs; end with 23 PUs
            Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 25 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 29 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.67
    Italians : 0.50
    AA fire in Western Ukraine : : 0.50
    Russians : -3.50
    Japanese : -0.33
    

    Savegame


  • @weddingsinger said in Weddingsinger (Allies) vs SixUnder (Axis), BM3, no bid, G40 Game 2:

    @SixUnder For whom, your rolls? Cause ouch.

    yeah, they dont like me:{ dice gods that is:shrug:


  • TripleA Manual Gamesave Post: Japanese round 8

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Japanese
            Japanese buy 4 artilleries, 2 cruisers, 4 infantry, 1 marine and 4 transports; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Yakut S.S.R. to Yenisey
                  Japanese take Yenisey from Russians
            1 infantry moved from Buryatia to Ulaanbaatar
                  Japanese take Ulaanbaatar from Russians
            1 infantry moved from Novosibirsk to Kansu
                  Japanese take Kansu from Chinese
            1 infantry moved from Sikang to Shensi
                  Japanese take Shensi from Chinese
            1 infantry moved from Szechwan to Sikang
            1 infantry moved from Kweichow to Szechwan
            2 infantry moved from Anhwe to Hopei
            1 infantry and 2 mech_infantrys moved from Chahar to Hopei
            3 mech_infantrys moved from French Indo China to Yunnan
            2 bombers, 6 infantry, 1 marine and 1 mech_infantry moved from Burma to India
            4 infantry moved from Shan State to 38 Sea Zone
            2 tactical_bombers moved from 38 Sea Zone to Java
            1 battleship and 1 destroyer moved from 36 Sea Zone to 42 Sea Zone
            4 infantry and 2 transports moved from 38 Sea Zone to 42 Sea Zone
            1 carrier and 1 cruiser moved from 38 Sea Zone to 42 Sea Zone
            2 infantry moved from Shan State to 38 Sea Zone
            2 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone
            2 infantry moved from 39 Sea Zone to India
    
        Combat - Japanese
            Japanese creates battle in territory 37 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 42 Sea Zone: 8 infantry and 2 transports
            EDIT: Adding units owned by Japanese to Java: 4 infantry
            EDIT: Adding units owned by Japanese to 42 Sea Zone: 2 transports
            EDIT: Turning off Edit Mode
            Battle in Hopei
                Japanese attack with 3 infantry and 2 mech_infantrys
                Chinese defend with 1 artillery and 2 infantry
                    Japanese roll dice for 3 infantry and 2 mech_infantrys in Hopei, round 2 : 1/5 hits, 0.83 expected hits
                    Chinese roll dice for 1 artillery and 2 infantry in Hopei, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                    Japanese roll dice for 2 infantry and 2 mech_infantrys in Hopei, round 3 : 0/4 hits, 0.67 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 2 infantry and 2 mech_infantrys in Hopei, round 4 : 1/4 hits, 0.67 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 4 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                    Japanese roll dice for 1 infantry and 2 mech_infantrys in Hopei, round 5 : 0/3 hits, 0.50 expected hits
                    Chinese roll dice for 1 artillery in Hopei, round 5 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry and 2 mech_infantrys in Hopei, round 6 : 0/3 hits, 0.50 expected hits
                    Chinese roll dice for 1 artillery in Hopei, round 6 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry and 2 mech_infantrys in Hopei, round 7 : 0/3 hits, 0.50 expected hits
                    Chinese roll dice for 1 artillery in Hopei, round 7 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                    Japanese roll dice for 2 mech_infantrys in Hopei, round 8 : 0/2 hits, 0.33 expected hits
                    Chinese roll dice for 1 artillery in Hopei, round 8 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Hopei
                    Japanese roll dice for 1 mech_infantry in Hopei, round 9 : 0/1 hits, 0.17 expected hits
                    Chinese roll dice for 1 artillery in Hopei, round 9 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 mech_infantry in Hopei, round 10 : 1/1 hits, 0.17 expected hits
                    Chinese roll dice for 1 artillery in Hopei, round 10 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 artillery owned by the Chinese lost in Hopei
                Chinese win with no units remaining. Battle score for attacker is -7
                Casualties for Japanese: 3 infantry and 2 mech_infantrys
                Casualties for Chinese: 1 artillery and 2 infantry
            Battle in Yunnan
                Japanese attack with 3 mech_infantrys
                Chinese defend with 1 infantry
                    Japanese roll dice for 3 mech_infantrys in Yunnan, round 2 : 0/3 hits, 0.50 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Yunnan
                    Japanese roll dice for 2 mech_infantrys in Yunnan, round 3 : 0/2 hits, 0.33 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Yunnan
                    Japanese roll dice for 1 mech_infantry in Yunnan, round 4 : 0/1 hits, 0.17 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 4 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 mech_infantry in Yunnan, round 5 : 0/1 hits, 0.17 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 5 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Yunnan
                Chinese win with 1 infantry remaining. Battle score for attacker is -12
                Casualties for Japanese: 3 mech_infantrys
            Battle in Java
                Japanese attack with 2 tactical_bombers
                ANZAC defend with 1 artillery and 1 infantry
                    Japanese roll dice for 2 tactical_bombers in Java, round 2 : 0/2 hits, 1.00 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
                    1 tactical_bomber owned by the Japanese lost in Java
                4 infantry owned by the Japanese retreated to Java
                ANZAC win with 1 artillery and 1 infantry remaining. Battle score for attacker is -11
                Casualties for Japanese: 1 tactical_bomber
            Battle in India
                Japanese attack with 2 bombers, 8 infantry, 1 marine and 1 mech_infantry
                British defend with 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
                    Japanese roll dice for 1 battleship in India, round 2 : 0/1 hits, 0.67 expected hits
                    Japanese roll dice for 2 bombers, 8 infantry, 1 marine and 1 mech_infantry in India, round 2 : 3/12 hits, 3.00 expected hits
                    UK_Pacific roll dice for 2 infantry in India, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese and 2 infantry owned by the British lost in India
                Japanese destroys 5PUs while taking UK_Pacific capital
                Japanese win, taking India from UK_Pacific with 2 bombers, 6 infantry, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 2 infantry
                Casualties for British: 2 infantry
    
        Non Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Adding units owned by Japanese to Java: 1 fighter
            EDIT: Turning off Edit Mode
            2 bombers moved from India to Burma
            1 mech_infantry moved from Malaya to Burma
            1 mech_infantry moved from Malaya to Burma
    

    Combat Hit Differential Summary :

    ANZAC : 0.33
    Chinese : 2.33
    UK_Pacific : 1.33
    Japanese : -4.17
    

    Savegame


  • alright bro, i got 2 problems.

    well 3

    one the japanese can’t shoot straight… scared to see my numbers, might be -6 or worse

    two, i forgot to drop off my 4 infantry in Java, so combat did not include the 4 infantry…

    three, in sz 37 i selected to attack the sub, however jack squat happened on combat… so everything else is done, but those combats needs completed.

    Not sure how to proceed, on the old forums we could roll dice on here and be on our way. Not on here though, ideas?


  • You will see in my posted file, the two combats not completed. Status of me in NC mode… thought i would post it so you could see it.

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