Weddingsinger (Allies) vs SixUnder (Axis), BM3, no bid, G40 Game 2


  • TripleA Turn Summary: Japanese round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 1 destroyer, 1 fighter, 9 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            3 mech_infantrys moved from French Indo China to Yunnan
            1 infantry moved from Kweichow to Hopei
            2 infantry moved from Anhwe to Hopei
            1 mech_infantry moved from Shantung to Hopei
            6 infantry, 1 marine and 1 mech_infantry moved from Burma to India
            1 bomber moved from Burma to Yunnan
            1 bomber moved from Burma to India
            4 infantry moved from Shan State to 38 Sea Zone
            2 infantry moved from Shan State to 38 Sea Zone
            6 infantry and 3 transports moved from 38 Sea Zone to 39 Sea Zone
            6 infantry and 3 transports moved from 39 Sea Zone to 79 Sea Zone
            6 infantry moved from 79 Sea Zone to West India
            2 fighters moved from 39 Sea Zone to West India
            2 tactical_bombers moved from 38 Sea Zone to India
            1 mech_infantry moved from Malaya to Yunnan
            1 battleship and 1 destroyer moved from 36 Sea Zone to 42 Sea Zone
            2 mech_infantrys moved from Malaya to 37 Sea Zone
            2 mech_infantrys and 2 transports moved from 37 Sea Zone to 42 Sea Zone
            2 mech_infantrys moved from 42 Sea Zone to Java
            2 fighters moved from 37 Sea Zone to Java
            1 infantry moved from Caucasus to Northwest Persia
            1 infantry moved from Novosibirsk to Kansu
                  Japanese take Kansu from Chinese
            1 infantry moved from Sikang to Shensi
                  Japanese take Shensi from Chinese
            1 infantry moved from Hunan to Kweichow
            1 infantry moved from Anhwe to Hopei
            1 infantry moved from Yakut S.S.R. to Yenisey
                  Japanese take Yenisey from Russians
            1 infantry moved from Buryatia to Yakut S.S.R.
            1 cruiser moved from 38 Sea Zone to 79 Sea Zone
            1 carrier moved from 38 Sea Zone to 79 Sea Zone
    
        Combat - Japanese
            Battle in 42 Sea Zone
                Japanese attack with 1 battleship, 1 destroyer and 2 transports
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 42 Sea Zone
                Japanese win with 1 battleship, 1 destroyer and 2 transports remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 37 Sea Zone
                Japanese attack with 2 carriers, 1 destroyer and 2 fighters
                ANZAC defend with 1 submarine
                    Japanese roll dice for 2 carriers, 1 destroyer and 2 fighters in 37 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                    ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the ANZAC lost in 37 Sea Zone
                Japanese win with 2 carriers, 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
            Battle in Java
                Japanese attack with 2 fighters and 2 mech_infantrys
                ANZAC defend with 1 artillery and 1 infantry
                    Japanese roll dice for 2 fighters and 2 mech_infantrys in Java, round 2 : 0/4 hits, 1.33 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 2 fighters and 2 mech_infantrys in Java, round 3 : 1/4 hits, 1.33 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Java, round 3 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the ANZAC lost in Java
                    Japanese roll dice for 2 fighters and 2 mech_infantrys in Java, round 4 : 2/4 hits, 1.33 expected hits
                    ANZAC roll dice for 1 artillery in Java, round 4 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Java
                Japanese win, taking Java from ANZAC with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 artillery and 1 infantry
                Casualties for Japanese: 1 mech_infantry
            Battle in Hopei
                Japanese attack with 4 infantry and 1 mech_infantry
                Chinese defend with 1 artillery and 2 infantry
                    Japanese roll dice for 4 infantry and 1 mech_infantry in Hopei, round 2 : 1/5 hits, 0.83 expected hits
                    Chinese roll dice for 1 artillery and 2 infantry in Hopei, round 2 : 2/3 hits, 1.00 expected hits
                    2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                    Japanese roll dice for 2 infantry and 1 mech_infantry in Hopei, round 3 : 0/3 hits, 0.50 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                    Japanese roll dice for 1 infantry and 1 mech_infantry in Hopei, round 4 : 0/2 hits, 0.33 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 4 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry and 1 mech_infantry in Hopei, round 5 : 1/2 hits, 0.33 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 5 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                    Japanese roll dice for 1 mech_infantry in Hopei, round 6 : 0/1 hits, 0.17 expected hits
                    Chinese roll dice for 1 artillery in Hopei, round 6 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 mech_infantry in Hopei, round 7 : 0/1 hits, 0.17 expected hits
                    Chinese roll dice for 1 artillery in Hopei, round 7 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 mech_infantry in Hopei, round 8 : 0/1 hits, 0.17 expected hits
                    Chinese roll dice for 1 artillery in Hopei, round 8 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 mech_infantry in Hopei, round 9 : 0/1 hits, 0.17 expected hits
                    Chinese roll dice for 1 artillery in Hopei, round 9 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 mech_infantry in Hopei, round 10 : 0/1 hits, 0.17 expected hits
                    Chinese roll dice for 1 artillery in Hopei, round 10 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 mech_infantry in Hopei, round 11 : 0/1 hits, 0.17 expected hits
                    Chinese roll dice for 1 artillery in Hopei, round 11 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 mech_infantry in Hopei, round 12 : 0/1 hits, 0.17 expected hits
                    Chinese roll dice for 1 artillery in Hopei, round 12 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Hopei
                Chinese win with 1 artillery remaining. Battle score for attacker is -10
                Casualties for Japanese: 4 infantry and 1 mech_infantry
                Casualties for Chinese: 2 infantry
            Battle in Yunnan
                Japanese attack with 1 bomber and 4 mech_infantrys
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 bomber and 4 mech_infantrys in Yunnan, round 2 : 1/5 hits, 1.33 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 bomber and 3 mech_infantrys remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 mech_infantry
                Casualties for Chinese: 1 infantry
            Battle in India
                Japanese attack with 1 bomber, 6 infantry, 1 marine, 1 mech_infantry and 2 tactical_bombers
                British defend with 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
                    Japanese roll dice for 1 bomber, 6 infantry, 1 marine, 1 mech_infantry and 2 tactical_bombers in India, round 2 : 3/11 hits, 3.00 expected hits
                    UK_Pacific roll dice for 2 infantry in India, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the British lost in India
                Japanese destroys 5PUs while taking UK_Pacific capital
                Japanese win, taking India from UK_Pacific with 1 bomber, 6 infantry, 1 marine, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
            Battle in West India
                Japanese attack with 2 fighters and 6 infantry
                British defend with 1 armour, 1 infantry and 2 mech_infantrys
                    Japanese roll dice for 1 cruiser in West India, round 2 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 2 fighters and 6 infantry in West India, round 2 : 2/8 hits, 2.00 expected hits
                    UK_Pacific roll dice for 1 armour, 1 infantry and 2 mech_infantrys in West India, round 2 : 1/4 hits, 1.50 expected hits
                    1 infantry owned by the Japanese, 2 mech_infantrys owned by the British and 1 infantry owned by the British lost in West India
                    Japanese roll dice for 2 fighters and 5 infantry in West India, round 3 : 3/7 hits, 1.83 expected hits
                    UK_Pacific roll dice for 1 armour in West India, round 3 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Japanese and 1 armour owned by the British lost in West India
                Japanese win, taking West India from UK_Pacific with 2 fighters and 4 infantry remaining. Battle score for attacker is 11
                Casualties for Japanese: 2 infantry
                Casualties for British: 1 armour, 1 infantry and 2 mech_infantrys
    
        Non Combat Move - Japanese
            1 fighter moved from West India to 79 Sea Zone
            1 fighter moved from West India to 39 Sea Zone
            1 tactical_bomber moved from India to 79 Sea Zone
            1 tactical_bomber moved from India to 39 Sea Zone
            1 bomber moved from India to Burma
            1 bomber moved from Yunnan to Burma
            2 fighters moved from Java to 42 Sea Zone
            2 fighters moved from 42 Sea Zone to 37 Sea Zone
            7 destroyers moved from 6 Sea Zone to 36 Sea Zone
            1 aaGun moved from Jehol to Anhwe
            1 mech_infantry moved from Shantung to Anhwe
            1 mech_infantry moved from Shantung to Hunan
    
        Place Units - Japanese
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 36 Sea Zone: 7 destroyers
            EDIT: Adding units owned by Japanese to 35 Sea Zone: 7 destroyers
            EDIT: Turning off Edit Mode
            1 transport placed in 37 Sea Zone
            2 infantry placed in Malaya
            3 infantry placed in French Indo China
            4 infantry placed in Japan
            1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone
            1 fighter and 1 tactical_bomber placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 77 PUs; end with 77 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 87 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0.83
    Chinese : 0.33
    UK_Pacific : -0.67
    Japanese : -1.17
    

    Territory Summary for Japanese :

    Shantung : 1 flag, 1 factory_minor
    Kwangsi : 1 flag
    Kiangsu : 1 flag
    Kiangsi : 1 flag
    Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 5 infantry
    Jehol : 1 flag
    Manchuria : 1 flag
    Shensi : 1 flag, 1 infantry
    Yunnan : 1 flag, 3 mech_infantrys
    Kweichow : 1 flag, 1 infantry
    Hunan : 1 flag, 1 mech_infantry
    Kansu : 1 flag, 1 infantry
    Szechwan : 1 flag, 1 infantry
    Chahar : 1 flag, 2 infantry and 2 mech_infantrys
    Sikang : 1 flag
    Anhwe : 1 flag, 1 aaGun and 1 mech_infantry
    Shan State : 1 flag
    Burma : 1 flag, 2 bombers
    India : 1 flag, 1 airfield, 1 factory_minor, 1 harbour, 6 infantry, 1 marine and 1 mech_infantry
    Malaya : 1 flag, 1 factory_minor, 1 harbour and 2 infantry
    Borneo : 1 flag
    Kwangtung : 1 flag, 1 harbour
    Philippines : 1 flag, 1 airfield and 1 harbour
    Guam : 1 flag, 1 airfield
    Sakha : 1 flag
    Yenisey : 1 flag, 1 infantry
    Soviet Far East : 1 flag, 1 infantry
    Amur : 1 flag
    Yakut S.S.R. : 1 flag, 1 infantry
    Siberia : 1 flag
    Kazakhstan : 1 flag
    Buryatia : 1 flag
    French Indo China : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
    Celebes : 1 flag
    Java : 1 flag, 1 mech_infantry
    Sumatra : 1 flag
    42 Sea Zone : 1 flag, 1 battleship, 1 destroyer and 2 transports
    37 Sea Zone : 1 flag, 2 carriers, 1 destroyer, 4 fighters and 1 transport
    35 Sea Zone : 7 destroyers
    39 Sea Zone : 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
    16 Sea Zone : 1 destroyer
    6 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
    West India : 1 flag, 4 infantry
    Novosibirsk : 1 flag
    Caucasus : 1 flag
    79 Sea Zone : 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 3 transports
    Northwest Persia : 1 infantry
    

    Production/PUs Summary :

    Germans : 39 / 53
    Russians : 19 / 31
    Japanese : 77 / 87
    Americans : 58 / 83
    Chinese : 3 / 7
    British : 42 / 59
    UK_Pacific : 0 / 0
    Italians : 11 / 9
    ANZAC : 10 / 23
    French : 6 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Dice Statistics:

    Total
            1 was rolled 317 times
            2 was rolled 328 times
            3 was rolled 311 times
            4 was rolled 311 times
            5 was rolled 311 times
            6 was rolled 333 times
        Average roll : 3.508
        Median : 3.000
        Variance : 0.247
        Standard Deviation : 0.497
        Total rolls : 1911
    
    Null / Other
            1 was rolled 6 times
            2 was rolled 3 times
            3 was rolled 3 times
            4 was rolled 4 times
            5 was rolled 5 times
            6 was rolled 10 times
        Average roll : 3.935
        Median : 4.000
        Variance : 1.161
        Standard Deviation : 1.078
        Total rolls : 31
    
    Germans Combat
            1 was rolled 76 times
            2 was rolled 56 times
            3 was rolled 55 times
            4 was rolled 59 times
            5 was rolled 62 times
            6 was rolled 67 times
        Average roll : 3.469
        Median : 4.000
        Variance : 0.838
        Standard Deviation : 0.916
        Total rolls : 375
    
    British Combat
            1 was rolled 41 times
            2 was rolled 39 times
            3 was rolled 39 times
            4 was rolled 46 times
            5 was rolled 36 times
            6 was rolled 42 times
        Average roll : 3.506
        Median : 4.000
        Variance : 0.238
        Standard Deviation : 0.487
        Total rolls : 243
    
    Italians Combat
            1 was rolled 39 times
            2 was rolled 44 times
            3 was rolled 38 times
            4 was rolled 27 times
            5 was rolled 35 times
            6 was rolled 32 times
        Average roll : 3.330
        Median : 3.000
        Variance : 0.817
        Standard Deviation : 0.904
        Total rolls : 215
    
    Americans Combat
            1 was rolled 16 times
            2 was rolled 14 times
            3 was rolled 15 times
            4 was rolled 9 times
            5 was rolled 15 times
            6 was rolled 13 times
        Average roll : 3.390
        Median : 3.000
        Variance : 0.387
        Standard Deviation : 0.622
        Total rolls : 82
    
    Neutral_Axis Combat
            1 was rolled 1 times
            2 was rolled 1 times
            3 was rolled 1 times
            4 was rolled 1 times
            6 was rolled 2 times
        Average roll : 3.667
        Median : 3.500
        Variance : 0.400
        Standard Deviation : 0.632
        Total rolls : 6
    
    Japanese Combat
            1 was rolled 65 times
            2 was rolled 62 times
            3 was rolled 55 times
            4 was rolled 70 times
            5 was rolled 64 times
            6 was rolled 70 times
        Average roll : 3.560
        Median : 4.000
        Variance : 0.409
        Standard Deviation : 0.639
        Total rolls : 386
    
    French Combat
            1 was rolled 7 times
            2 was rolled 7 times
            3 was rolled 3 times
            4 was rolled 2 times
            5 was rolled 7 times
            6 was rolled 8 times
        Average roll : 3.559
        Median : 3.500
        Variance : 0.949
        Standard Deviation : 0.974
        Total rolls : 34
    
    ANZAC Combat
            1 was rolled 5 times
            2 was rolled 1 times
            3 was rolled 2 times
            4 was rolled 4 times
            5 was rolled 2 times
            6 was rolled 7 times
        Average roll : 3.857
        Median : 4.000
        Variance : 1.275
        Standard Deviation : 1.129
        Total rolls : 21
    
    Neutral_Allies Combat
            1 was rolled 5 times
            3 was rolled 1 times
            4 was rolled 2 times
            5 was rolled 2 times
        Average roll : 2.600
        Median : 2.000
        Variance : 1.926
        Standard Deviation : 1.388
        Total rolls : 10
    
    Chinese Combat
            1 was rolled 13 times
            2 was rolled 32 times
            3 was rolled 21 times
            4 was rolled 26 times
            5 was rolled 27 times
            6 was rolled 25 times
        Average roll : 3.674
        Median : 4.000
        Variance : 1.455
        Standard Deviation : 1.206
        Total rolls : 144
    
    UK_Pacific Combat
            1 was rolled 3 times
            2 was rolled 1 times
            3 was rolled 3 times
            4 was rolled 3 times
            5 was rolled 3 times
            6 was rolled 4 times
        Average roll : 3.824
        Median : 4.000
        Variance : 0.302
        Standard Deviation : 0.550
        Total rolls : 17
    
    Russians Combat
            1 was rolled 40 times
            2 was rolled 68 times
            3 was rolled 75 times
            4 was rolled 58 times
            5 was rolled 53 times
            6 was rolled 53 times
        Average roll : 3.504
        Median : 3.000
        Variance : 2.205
        Standard Deviation : 1.485
        Total rolls : 347
    

    Savegame


  • @weddingsinger i tried to use the file but it would not let me remove the anzac units from java. So i used the file you posted and stuff seemed wierd, so i just reloaded from russias turn and started over. I had one NCM edit. ty for the help though:fist:


  • TripleA Turn Summary: Americans round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 5 armour, 4 bombers and 1 mech_infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            3 artilleries, 4 infantry, 1 mech_infantry and 4 transports moved from 109 Sea Zone to 113 Sea Zone
            3 artilleries, 4 infantry and 1 mech_infantry moved from 113 Sea Zone to Germany
            2 armour moved from Finland to Karelia
            1 mech_infantry moved from Finland to Karelia
            1 fighter and 1 tactical_bomber moved from Norway to Germany
            1 tactical_bomber moved from 112 Sea Zone to Germany
            1 fighter moved from Norway to Germany
            2 fighters and 3 tactical_bombers moved from Norway to Karelia
            2 bombers moved from Norway to Germany
            1 destroyer moved from 15 Sea Zone to 16 Sea Zone
            1 submarine moved from 17 Sea Zone to 16 Sea Zone
            1 bomber moved from Norway to Germany
            1 cruiser moved from 112 Sea Zone to 113 Sea Zone
    
        Combat - Americans
            Battle in 16 Sea Zone
                Americans attack with 1 destroyer and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Karelia
                Americans attack with 2 armour, 2 fighters, 1 mech_infantry and 3 tactical_bombers
                Germans defend with 1 artillery and 7 mech_infantrys
                    Americans roll dice for 2 armour, 2 fighters, 1 mech_infantry and 3 tactical_bombers in Karelia, round 2 : 2/8 hits, 4.17 expected hits
                    Germans roll dice for 1 artillery and 7 mech_infantrys in Karelia, round 2 : 2/8 hits, 2.67 expected hits
                    1 fighter owned by the Americans, 2 mech_infantrys owned by the Germans and 1 mech_infantry owned by the Americans lost in Karelia
                    Americans roll dice for 2 armour, 1 fighter and 3 tactical_bombers in Karelia, round 3 : 3/6 hits, 3.50 expected hits
                    Germans roll dice for 1 artillery and 5 mech_infantrys in Karelia, round 3 : 3/6 hits, 2.00 expected hits
                    1 tactical_bomber owned by the Americans, 2 armour owned by the Americans and 3 mech_infantrys owned by the Germans lost in Karelia
                    Americans roll dice for 1 fighter and 2 tactical_bombers in Karelia, round 4 : 3/3 hits, 1.67 expected hits
                    Germans roll dice for 1 artillery and 2 mech_infantrys in Karelia, round 4 : 1/3 hits, 1.00 expected hits
                    1 artillery owned by the Germans, 1 fighter owned by the Americans and 2 mech_infantrys owned by the Germans lost in Karelia
                Americans win with 2 tactical_bombers remaining. Battle score for attacker is -15
                Casualties for Americans: 2 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber
                Casualties for Germans: 1 artillery and 7 mech_infantrys
            Battle in Germany
                Americans attack with 3 artilleries, 3 bombers, 2 fighters, 4 infantry, 1 mech_infantry and 2 tactical_bombers
                Germans defend with 1 aaGun, 1 factory_major, 9 infantry and 1 mech_infantry
                    AA fire in Germany : 0/3 hits, 0.50 expected hits
                    Americans roll dice for 1 cruiser in Germany, round 2 : 1/1 hits, 0.50 expected hits
                    Americans roll dice for 3 artilleries, 3 bombers, 2 fighters, 4 infantry, 1 mech_infantry and 2 tactical_bombers in Germany, round 2 : 5/15 hits, 6.67 expected hits
                    Germans roll dice for 1 aaGun, 9 infantry and 1 mech_infantry in Germany, round 2 : 4/10 hits, 3.33 expected hits
                    1 aaGun owned by the Germans, 5 infantry owned by the Germans and 4 infantry owned by the Americans lost in Germany
                    Americans roll dice for 3 artilleries, 3 bombers, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Germany, round 3 : 3/11 hits, 5.67 expected hits
                    Germans roll dice for 4 infantry and 1 mech_infantry in Germany, round 3 : 1/5 hits, 1.67 expected hits
                    3 infantry owned by the Germans and 1 artillery owned by the Americans lost in Germany
                    Americans roll dice for 2 artilleries, 3 bombers, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Germany, round 4 : 9/10 hits, 5.33 expected hits
                    Germans roll dice for 1 infantry and 1 mech_infantry in Germany, round 4 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans, 1 artillery owned by the Americans and 1 mech_infantry owned by the Germans lost in Germany
                Americans captures 53PUs while taking Germans capital
                Americans converts factory_major into different units
                Americans win, taking Germany from Germans with 1 artillery, 3 bombers, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 16
                Casualties for Americans: 2 artilleries and 4 infantry
                Casualties for Germans: 1 aaGun, 9 infantry and 1 mech_infantry
            triggerGermansDestroyPUsAmericans: Setting destroysPUs to true for playerAttachment attached to Germans
    
        Non Combat Move - Americans
            3 bombers, 2 fighters and 2 tactical_bombers moved from Germany to Norway
            2 tactical_bombers moved from Karelia to Norway
            2 carriers, 6 destroyers, 2 fighters, 1 infantry, 1 mech_infantry, 1 submarine, 2 tactical_bombers and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
            3 bombers moved from Western United States to Queensland
    
        Place Units - Americans
            4 bombers placed in Western United States
            3 armour placed in Finland
            2 armour and 1 mech_infantry placed in Norway
    
        Turn Complete - Americans
            Americans collect 63 PUs; end with 117 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 122 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 132 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 137 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 142 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.67
    Americans : -0.83
    Japanese : -0.33
    AA fire in Germany : : -0.50
    

    Savegame


  • TripleA Turn Summary: Chinese round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang
            1 artillery moved from Hopei to Shensi
            1 infantry moved from Suiyuyan to Shensi
            1 infantry moved from Tsinghai to Shensi
    
        Combat - Chinese
            Chinese creates battle in territory Sikang
            Battle in Shensi
                Chinese attack with 1 artillery and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 2 infantry in Shensi, round 2 : 2/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shensi
                Chinese win, taking Sikang from Japanese, taking Shensi from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 6 PUs
    

    Combat Hit Differential Summary :

    Chinese : 1.17
    Japanese : -0.33
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 5 armour, 4 bombers and 1 mech_infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            3 artilleries, 4 infantry, 1 mech_infantry and 4 transports moved from 109 Sea Zone to 113 Sea Zone
            3 artilleries, 4 infantry and 1 mech_infantry moved from 113 Sea Zone to Germany
            2 armour moved from Finland to Karelia
            1 mech_infantry moved from Finland to Karelia
            1 fighter and 1 tactical_bomber moved from Norway to Germany
            1 tactical_bomber moved from 112 Sea Zone to Germany
            1 fighter moved from Norway to Germany
            2 fighters and 3 tactical_bombers moved from Norway to Karelia
            2 bombers moved from Norway to Germany
            1 destroyer moved from 15 Sea Zone to 16 Sea Zone
            1 submarine moved from 17 Sea Zone to 16 Sea Zone
            1 bomber moved from Norway to Germany
            1 cruiser moved from 112 Sea Zone to 113 Sea Zone
    
        Combat - Americans
            Battle in 16 Sea Zone
                Americans attack with 1 destroyer and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Karelia
                Americans attack with 2 armour, 2 fighters, 1 mech_infantry and 3 tactical_bombers
                Germans defend with 1 artillery and 7 mech_infantrys
                    Americans roll dice for 2 armour, 2 fighters, 1 mech_infantry and 3 tactical_bombers in Karelia, round 2 : 2/8 hits, 4.17 expected hits
                    Germans roll dice for 1 artillery and 7 mech_infantrys in Karelia, round 2 : 2/8 hits, 2.67 expected hits
                    1 fighter owned by the Americans, 2 mech_infantrys owned by the Germans and 1 mech_infantry owned by the Americans lost in Karelia
                    Americans roll dice for 2 armour, 1 fighter and 3 tactical_bombers in Karelia, round 3 : 3/6 hits, 3.50 expected hits
                    Germans roll dice for 1 artillery and 5 mech_infantrys in Karelia, round 3 : 3/6 hits, 2.00 expected hits
                    1 tactical_bomber owned by the Americans, 2 armour owned by the Americans and 3 mech_infantrys owned by the Germans lost in Karelia
                    Americans roll dice for 1 fighter and 2 tactical_bombers in Karelia, round 4 : 3/3 hits, 1.67 expected hits
                    Germans roll dice for 1 artillery and 2 mech_infantrys in Karelia, round 4 : 1/3 hits, 1.00 expected hits
                    1 artillery owned by the Germans, 1 fighter owned by the Americans and 2 mech_infantrys owned by the Germans lost in Karelia
                Americans win with 2 tactical_bombers remaining. Battle score for attacker is -15
                Casualties for Americans: 2 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber
                Casualties for Germans: 1 artillery and 7 mech_infantrys
            Battle in Germany
                Americans attack with 3 artilleries, 3 bombers, 2 fighters, 4 infantry, 1 mech_infantry and 2 tactical_bombers
                Germans defend with 1 aaGun, 1 factory_major, 9 infantry and 1 mech_infantry
                    AA fire in Germany : 0/3 hits, 0.50 expected hits
                    Americans roll dice for 1 cruiser in Germany, round 2 : 1/1 hits, 0.50 expected hits
                    Americans roll dice for 3 artilleries, 3 bombers, 2 fighters, 4 infantry, 1 mech_infantry and 2 tactical_bombers in Germany, round 2 : 5/15 hits, 6.67 expected hits
                    Germans roll dice for 1 aaGun, 9 infantry and 1 mech_infantry in Germany, round 2 : 4/10 hits, 3.33 expected hits
                    1 aaGun owned by the Germans, 5 infantry owned by the Germans and 4 infantry owned by the Americans lost in Germany
                    Americans roll dice for 3 artilleries, 3 bombers, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Germany, round 3 : 3/11 hits, 5.67 expected hits
                    Germans roll dice for 4 infantry and 1 mech_infantry in Germany, round 3 : 1/5 hits, 1.67 expected hits
                    3 infantry owned by the Germans and 1 artillery owned by the Americans lost in Germany
                    Americans roll dice for 2 artilleries, 3 bombers, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Germany, round 4 : 9/10 hits, 5.33 expected hits
                    Germans roll dice for 1 infantry and 1 mech_infantry in Germany, round 4 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans, 1 artillery owned by the Americans and 1 mech_infantry owned by the Germans lost in Germany
                Americans captures 53PUs while taking Germans capital
                Americans converts factory_major into different units
                Americans win, taking Germany from Germans with 1 artillery, 3 bombers, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 16
                Casualties for Americans: 2 artilleries and 4 infantry
                Casualties for Germans: 1 aaGun, 9 infantry and 1 mech_infantry
            triggerGermansDestroyPUsAmericans: Setting destroysPUs to true for playerAttachment attached to Germans
    
        Non Combat Move - Americans
            3 bombers, 2 fighters and 2 tactical_bombers moved from Germany to Norway
            2 tactical_bombers moved from Karelia to Norway
            2 carriers, 6 destroyers, 2 fighters, 1 infantry, 1 mech_infantry, 1 submarine, 2 tactical_bombers and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
            3 bombers moved from Western United States to Queensland
    
        Place Units - Americans
            4 bombers placed in Western United States
            3 armour placed in Finland
            2 armour and 1 mech_infantry placed in Norway
    
        Turn Complete - Americans
            Americans collect 63 PUs; end with 117 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 122 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 132 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 137 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 142 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang
            1 artillery moved from Hopei to Shensi
            1 infantry moved from Suiyuyan to Shensi
            1 infantry moved from Tsinghai to Shensi
    
        Combat - Chinese
            Chinese creates battle in territory Sikang
            Battle in Shensi
                Chinese attack with 1 artillery and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 2 infantry in Shensi, round 2 : 2/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shensi
                Chinese win, taking Sikang from Japanese, taking Shensi from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 6 PUs
    
        Purchase Units - British
            Turning on Edit Mode
            EDIT: Removing units owned by British from Union of South Africa: 1 fighter
            EDIT: Adding units owned by British to Egypt: 1 fighter
            EDIT: Turning off Edit Mode
            British buy 6 armour, 4 artilleries, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            3 transports moved from 112 Sea Zone to 110 Sea Zone
            5 infantry moved from United Kingdom to 110 Sea Zone
            5 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
            5 infantry moved from 112 Sea Zone to Western Germany
            1 marine moved from Denmark to Western Germany
            3 infantry moved from Normandy Bordeaux to Southern France
            2 fighters and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany
            1 fighter moved from Normandy Bordeaux to Southern France
            1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 95 Sea Zone
            1 artillery and 1 infantry moved from 95 Sea Zone to Sicily
            1 artillery and 3 infantry moved from Greece to 99 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 99 Sea Zone to 97 Sea Zone
            2 infantry moved from 97 Sea Zone to Yugoslavia
            1 artillery and 1 infantry moved from 97 Sea Zone to Northern Italy
            3 mech_infantrys moved from Iraq to Northwest Persia
            1 fighter moved from Egypt to Northwest Persia
            1 bomber moved from Persia to West India
            2 artilleries and 1 infantry moved from Eastern Persia to West India
            1 armour and 2 mech_infantrys moved from Persia to Northwest Persia
            1 mech_infantry moved from Persia to West India
    
        Combat - British
            Battle in Northern Italy
            Battle in Sicily
            Battle in Yugoslavia
            Battle in Northwest Persia
                British attack with 1 armour, 1 fighter and 5 mech_infantrys
                Germans defend with 1 armour and 1 mech_infantry; Japanese defend with 1 infantry
                    British roll dice for 1 armour, 1 fighter and 5 mech_infantrys in Northwest Persia, round 2 : 2/7 hits, 1.83 expected hits
                    Germans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Northwest Persia, round 2 : 1/3 hits, 1.17 expected hits
                    1 infantry owned by the Japanese, 1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Northwest Persia
                    British roll dice for 1 armour, 1 fighter and 4 mech_infantrys in Northwest Persia, round 3 : 1/6 hits, 1.67 expected hits
                    Germans roll dice for 1 armour in Northwest Persia, round 3 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Germans lost in Northwest Persia
                British win, taking Northern Italy from Italians, taking Sicily from Italians, taking Yugoslavia from Germans, taking Northwest Persia from Germans with 1 armour, 1 fighter and 4 mech_infantrys remaining. Battle score for attacker is 9
                Casualties for British: 1 mech_infantry
                Casualties for Germans: 1 armour and 1 mech_infantry
                Casualties for Japanese: 1 infantry
            Battle in West India
                British attack with 2 artilleries, 1 bomber, 1 infantry and 1 mech_infantry
                Japanese defend with 4 infantry
                    British roll dice for 2 artilleries, 1 bomber, 1 infantry and 1 mech_infantry in West India, round 2 : 5/5 hits, 2.00 expected hits
                    Japanese roll dice for 4 infantry in West India, round 2 : 1/4 hits, 1.33 expected hits
                    4 infantry owned by the Japanese and 1 infantry owned by the British lost in West India
                British win, taking West India from Japanese with 2 artilleries, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 9
                Casualties for British: 1 infantry
                Casualties for Japanese: 4 infantry
            Battle in Southern France
                British attack with 1 fighter and 3 infantry
                Germans defend with 1 factory_minor, 1 harbour and 2 mech_infantrys
                    British roll dice for 1 fighter and 3 infantry in Southern France, round 2 : 0/4 hits, 1.00 expected hits
                    Germans roll dice for 2 mech_infantrys in Southern France, round 2 : 0/2 hits, 0.67 expected hits
                    British roll dice for 1 fighter and 3 infantry in Southern France, round 3 : 1/4 hits, 1.00 expected hits
                    Germans roll dice for 2 mech_infantrys in Southern France, round 3 : 2/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Germans and 2 infantry owned by the British lost in Southern France
                    British roll dice for 1 fighter and 1 infantry in Southern France, round 4 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 mech_infantry in Southern France, round 4 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 fighter and 1 infantry in Southern France, round 5 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 mech_infantry in Southern France, round 5 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Southern France
                    British roll dice for 1 fighter in Southern France, round 6 : 0/1 hits, 0.50 expected hits
                    Germans roll dice for 1 mech_infantry in Southern France, round 6 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the British lost in Southern France
                Germans win with 1 mech_infantry remaining. Battle score for attacker is -15
                Casualties for British: 1 fighter and 3 infantry
                Casualties for Germans: 1 mech_infantry
            Battle in Western Germany
                British attack with 2 fighters, 5 infantry, 1 marine and 1 tactical_bomber
                Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 6 mech_infantrys
                    British roll dice for 2 fighters, 5 infantry, 1 marine and 1 tactical_bomber in Western Germany, round 2 : 6/9 hits, 2.67 expected hits
                    Germans roll dice for 6 mech_infantrys in Western Germany, round 2 : 0/6 hits, 2.00 expected hits
                    6 mech_infantrys owned by the Germans lost in Western Germany
                British win, taking Western Germany from Germans with 2 fighters, 5 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 24
                Casualties for Germans: 6 mech_infantrys
    
        Non Combat Move - British
            2 fighters and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
            1 artillery moved from Egypt to Trans-Jordan
            2 infantry moved from Trans-Jordan to Iraq
            1 fighter moved from Northwest Persia to Persia
            1 infantry moved from Persia to Eastern Persia
            1 bomber moved from West India to Persia
    
        Place Units - British
            3 artilleries placed in Normandy Bordeaux
            3 armour placed in Persia
            3 armour placed in Iraq
            1 artillery, 1 infantry and 1 mech_infantry placed in Egypt
    
        Turn Complete - British
            British collect 53 PUs; end with 53 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 56 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 59 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 62 PUs
            Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 65 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Germans : -0.33
    British : 3.00
    Americans : -0.83
    Chinese : 1.17
    Japanese : -1.00
    AA fire in Germany : : -0.50
    

    Savegame


  • TripleA Turn Summary: Italians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Italians
            Italians buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            3 infantry moved from Southern Italy to Northern Italy
            1 infantry moved from Southern Italy to Northern Italy
            1 infantry moved from Southern Italy to Northern Italy
            1 mech_infantry moved from Volgograd to Rostov
            3 infantry and 1 mech_infantry moved from Caucasus to Rostov
    
        Combat - Italians
            Battle in Northern Italy
                Italians attack with 5 infantry
                British defend with 1 artillery, 1 factory_minor and 1 infantry
                    Italians roll dice for 5 infantry in Northern Italy, round 2 : 1/5 hits, 0.83 expected hits
                    British roll dice for 1 artillery and 1 infantry in Northern Italy, round 2 : 2/2 hits, 0.67 expected hits
                    1 infantry owned by the British and 2 infantry owned by the Italians lost in Northern Italy
                    Italians roll dice for 3 infantry in Northern Italy, round 3 : 0/3 hits, 0.50 expected hits
                    British roll dice for 1 artillery in Northern Italy, round 3 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 3 infantry in Northern Italy, round 4 : 1/3 hits, 0.50 expected hits
                    British roll dice for 1 artillery in Northern Italy, round 4 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the British and 1 infantry owned by the Italians lost in Northern Italy
                Italians win, taking Northern Italy from British with 2 infantry remaining. Battle score for attacker is -2
                Casualties for Italians: 3 infantry
                Casualties for British: 1 artillery and 1 infantry
            Battle in Rostov
                Italians attack with 3 infantry and 2 mech_infantrys
                Russians defend with 1 infantry
                    Italians roll dice for 3 infantry and 2 mech_infantrys in Rostov, round 2 : 1/5 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Rostov
                Italians win, taking Rostov from Russians with 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
    
        Place Units - Italians
            3 infantry placed in Southern Italy
            Italians undo move 1.
            3 infantry placed in Volgograd
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 7
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5,6,2,5,2
            Italians collect 6 PUs (7 lost to blockades); end with 6 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.33
    British : 1.67
    Russians : -0.33
    

    Territory Summary for Italians :

    Northern Italy : 1 factory_minor and 2 infantry
    Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
    Rostov : 1 flag, 3 infantry and 2 mech_infantrys
    Eastern Poland : 1 flag
    Volgograd : 1 flag, 1 factory_minor and 3 infantry
    

    Production/PUs Summary :

    Germans : 27 / 0
    Russians : 17 / 31
    Japanese : 73 / 87
    Americans : 63 / 142
    Chinese : 5 / 6
    British : 49 / 65
    UK_Pacific : 2 / 0
    Italians : 13 / 6
    ANZAC : 10 / 23
    French : 6 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Dice Statistics:

    Total
            1 was rolled 389 times
            2 was rolled 413 times
            3 was rolled 376 times
            4 was rolled 385 times
            5 was rolled 376 times
            6 was rolled 416 times
        Average roll : 3.507
        Median : 3.000
        Variance : 0.674
        Standard Deviation : 0.821
        Total rolls : 2355
    
    Null / Other
            1 was rolled 50 times
            2 was rolled 52 times
            3 was rolled 43 times
            4 was rolled 51 times
            5 was rolled 44 times
            6 was rolled 53 times
        Average roll : 3.498
        Median : 4.000
        Variance : 0.311
        Standard Deviation : 0.558
        Total rolls : 293
    
    Germans Combat
            1 was rolled 83 times
            2 was rolled 65 times
            3 was rolled 61 times
            4 was rolled 69 times
            5 was rolled 71 times
            6 was rolled 77 times
        Average roll : 3.495
        Median : 4.000
        Variance : 0.753
        Standard Deviation : 0.868
        Total rolls : 426
    
    British Combat
            1 was rolled 50 times
            2 was rolled 52 times
            3 was rolled 43 times
            4 was rolled 51 times
            5 was rolled 44 times
            6 was rolled 53 times
        Average roll : 3.498
        Median : 4.000
        Variance : 0.311
        Standard Deviation : 0.558
        Total rolls : 293
    
    Italians Combat
            1 was rolled 42 times
            2 was rolled 46 times
            3 was rolled 42 times
            4 was rolled 29 times
            5 was rolled 36 times
            6 was rolled 36 times
        Average roll : 3.342
        Median : 3.000
        Variance : 0.798
        Standard Deviation : 0.893
        Total rolls : 231
    
    Americans Combat
            1 was rolled 23 times
            2 was rolled 25 times
            3 was rolled 25 times
            4 was rolled 18 times
            5 was rolled 23 times
            6 was rolled 23 times
        Average roll : 3.453
        Median : 3.000
        Variance : 0.241
        Standard Deviation : 0.491
        Total rolls : 137
    
    Neutral_Axis Combat
            1 was rolled 1 times
            2 was rolled 1 times
            3 was rolled 1 times
            4 was rolled 1 times
            6 was rolled 2 times
        Average roll : 3.667
        Median : 3.500
        Variance : 0.400
        Standard Deviation : 0.632
        Total rolls : 6
    
    Japanese Combat
            1 was rolled 65 times
            2 was rolled 63 times
            3 was rolled 56 times
            4 was rolled 71 times
            5 was rolled 64 times
            6 was rolled 73 times
        Average roll : 3.574
        Median : 4.000
        Variance : 0.474
        Standard Deviation : 0.688
        Total rolls : 392
    
    French Combat
            1 was rolled 7 times
            2 was rolled 7 times
            3 was rolled 3 times
            4 was rolled 2 times
            5 was rolled 7 times
            6 was rolled 8 times
        Average roll : 3.559
        Median : 3.500
        Variance : 0.949
        Standard Deviation : 0.974
        Total rolls : 34
    
    ANZAC Combat
            1 was rolled 5 times
            2 was rolled 1 times
            3 was rolled 2 times
            4 was rolled 4 times
            5 was rolled 2 times
            6 was rolled 7 times
        Average roll : 3.857
        Median : 4.000
        Variance : 1.275
        Standard Deviation : 1.129
        Total rolls : 21
    
    Neutral_Allies Combat
            1 was rolled 5 times
            3 was rolled 1 times
            4 was rolled 2 times
            5 was rolled 2 times
        Average roll : 2.600
        Median : 2.000
        Variance : 1.926
        Standard Deviation : 1.388
        Total rolls : 10
    
    Chinese Combat
            1 was rolled 15 times
            2 was rolled 32 times
            3 was rolled 21 times
            4 was rolled 26 times
            5 was rolled 27 times
            6 was rolled 26 times
        Average roll : 3.653
        Median : 4.000
        Variance : 1.161
        Standard Deviation : 1.077
        Total rolls : 147
    
    UK_Pacific Combat
            1 was rolled 3 times
            2 was rolled 1 times
            3 was rolled 3 times
            4 was rolled 3 times
            5 was rolled 3 times
            6 was rolled 4 times
        Average roll : 3.824
        Median : 4.000
        Variance : 0.302
        Standard Deviation : 0.550
        Total rolls : 17
    
    Russians Combat
            1 was rolled 40 times
            2 was rolled 68 times
            3 was rolled 75 times
            4 was rolled 58 times
            5 was rolled 53 times
            6 was rolled 54 times
        Average roll : 3.511
        Median : 3.000
        Variance : 2.173
        Standard Deviation : 1.474
        Total rolls : 348
    

    Savegame


  • TripleA Turn Summary: ANZAC round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour, 1 infantry and 1 transport; Remaining resources: 7 PUs; 
    
        Combat Move - ANZAC
            3 destroyers moved from 54 Sea Zone to 42 Sea Zone
            1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
    
        Combat - ANZAC
            Battle in 42 Sea Zone
                ANZAC attack with 3 destroyers, 1 fighter and 1 tactical_bomber
                Japanese defend with 1 battleship, 1 destroyer and 2 transports
                    ANZAC roll dice for 3 destroyers, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 3/5 hits, 2.17 expected hits
                    Japanese roll dice for 1 battleship, 1 destroyer and 2 transports in 42 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
                    2 destroyers owned by the ANZAC, 1 destroyer owned by the Japanese and 1 battleship owned by the Japanese lost in 42 Sea Zone
                    2 transports owned by the Japanese lost in 42 Sea Zone
                ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 26
                Casualties for ANZAC: 2 destroyers
                Casualties for Japanese: 1 battleship, 1 destroyer and 2 transports
    
        Non Combat Move - ANZAC
            1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone
            1 fighter moved from New South Wales to Queensland
            1 mech_infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 armour and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 17 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from Persia: 2 infantry
            EDIT: Adding units owned by ANZAC to Northwest Persia: 2 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    ANZAC : 0.83
    Japanese : 1.00
    

    Savegame


  • TripleA Turn Summary: French round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour, 1 infantry and 1 transport; Remaining resources: 7 PUs; 
    
        Combat Move - ANZAC
            3 destroyers moved from 54 Sea Zone to 42 Sea Zone
            1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
    
        Combat - ANZAC
            Battle in 42 Sea Zone
                ANZAC attack with 3 destroyers, 1 fighter and 1 tactical_bomber
                Japanese defend with 1 battleship, 1 destroyer and 2 transports
                    ANZAC roll dice for 3 destroyers, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 3/5 hits, 2.17 expected hits
                    Japanese roll dice for 1 battleship, 1 destroyer and 2 transports in 42 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
                    2 destroyers owned by the ANZAC, 1 destroyer owned by the Japanese and 1 battleship owned by the Japanese lost in 42 Sea Zone
                    2 transports owned by the Japanese lost in 42 Sea Zone
                ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 26
                Casualties for ANZAC: 2 destroyers
                Casualties for Japanese: 1 battleship, 1 destroyer and 2 transports
    
        Non Combat Move - ANZAC
            1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone
            1 fighter moved from New South Wales to Queensland
            1 mech_infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 armour and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 17 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from Persia: 2 infantry
            EDIT: Adding units owned by ANZAC to Northwest Persia: 2 infantry
            EDIT: Turning off Edit Mode
    
        Combat Move - French
    
        Combat - French
    
        Non Combat Move - French
            1 infantry moved from Iraq to Northwest Persia
            1 infantry moved from Persia to Northwest Persia
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 0.83
    Japanese : 1.00
    

    Savegame


  • TripleA Turn Summary: Germans round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Research Technology - Germans
    
        Combat Move - Germans
            2 mech_infantrys moved from Romania to Germany
            3 mech_infantrys moved from Novgorod to Poland
            2 mech_infantrys moved from France to Greater Southern Germany
            1 mech_infantry moved from Southern France to Greater Southern Germany
    
        Combat - Germans
            Battle in Germany
                Germans attack with 2 mech_infantrys
                Americans defend with 1 artillery, 1 factory_minor and 1 mech_infantry
                    Germans roll dice for 2 mech_infantrys in Germany, round 2 : 0/2 hits, 0.33 expected hits
                    Americans roll dice for 1 artillery and 1 mech_infantry in Germany, round 2 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Germans lost in Germany
                    Germans roll dice for 1 mech_infantry in Germany, round 3 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 artillery and 1 mech_infantry in Germany, round 3 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 mech_infantry in Germany, round 4 : 1/1 hits, 0.17 expected hits
                    Americans roll dice for 1 artillery and 1 mech_infantry in Germany, round 4 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Germany
                Americans win with 1 artillery remaining. Battle score for attacker is -4
                Casualties for Germans: 2 mech_infantrys
                Casualties for Americans: 1 mech_infantry
    
        Non Combat Move - Germans
    
        Turn Complete - Germans
    

    Combat Hit Differential Summary :

    Germans : 0.33
    Americans : 0.00
    

    Territory Summary for Germans :

    Southern France : 1 flag, 1 factory_minor and 1 harbour
    France : 1 flag, 1 airfield and 1 factory_minor
    Greater Southern Germany : 3 mech_infantrys
    Poland : 3 mech_infantrys
    Karelia : 1 flag
    Baltic States : 1 flag
    Bessarabia : 1 flag
    Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
    106 Sea Zone : 1 flag
    Bulgaria : 1 flag
    

    Production/PUs Summary :

    Germans : 27 / 0
    Russians : 17 / 31
    Japanese : 73 / 87
    Americans : 63 / 142
    Chinese : 5 / 6
    British : 49 / 65
    UK_Pacific : 2 / 0
    Italians : 13 / 6
    ANZAC : 10 / 23
    French : 6 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Dice Statistics:

    Total
            1 was rolled 350 times
            2 was rolled 365 times
            3 was rolled 336 times
            4 was rolled 341 times
            5 was rolled 340 times
            6 was rolled 375 times
        Average roll : 3.513
        Median : 4.000
        Variance : 0.579
        Standard Deviation : 0.761
        Total rolls : 2107
    
    Null / Other
            1 was rolled 6 times
            2 was rolled 4 times
            3 was rolled 3 times
            4 was rolled 4 times
            5 was rolled 5 times
            6 was rolled 12 times
        Average roll : 4.000
        Median : 4.500
        Variance : 1.616
        Standard Deviation : 1.271
        Total rolls : 34
    
    Germans Combat
            1 was rolled 84 times
            2 was rolled 65 times
            3 was rolled 61 times
            4 was rolled 70 times
            5 was rolled 73 times
            6 was rolled 77 times
        Average roll : 3.498
        Median : 4.000
        Variance : 0.800
        Standard Deviation : 0.895
        Total rolls : 430
    
    British Combat
            1 was rolled 50 times
            2 was rolled 50 times
            3 was rolled 42 times
            4 was rolled 51 times
            5 was rolled 42 times
            6 was rolled 52 times
        Average roll : 3.491
        Median : 4.000
        Variance : 0.367
        Standard Deviation : 0.605
        Total rolls : 287
    
    Italians Combat
            1 was rolled 42 times
            2 was rolled 46 times
            3 was rolled 42 times
            4 was rolled 29 times
            5 was rolled 36 times
            6 was rolled 36 times
        Average roll : 3.342
        Median : 3.000
        Variance : 0.798
        Standard Deviation : 0.893
        Total rolls : 231
    
    Americans Combat
            1 was rolled 24 times
            2 was rolled 26 times
            3 was rolled 26 times
            4 was rolled 19 times
            5 was rolled 24 times
            6 was rolled 24 times
        Average roll : 3.455
        Median : 3.000
        Variance : 0.231
        Standard Deviation : 0.481
        Total rolls : 143
    
    Neutral_Axis Combat
            1 was rolled 1 times
            2 was rolled 1 times
            3 was rolled 1 times
            4 was rolled 1 times
            6 was rolled 2 times
        Average roll : 3.667
        Median : 3.500
        Variance : 0.400
        Standard Deviation : 0.632
        Total rolls : 6
    
    Japanese Combat
            1 was rolled 66 times
            2 was rolled 64 times
            3 was rolled 56 times
            4 was rolled 71 times
            5 was rolled 64 times
            6 was rolled 73 times
        Average roll : 3.563
        Median : 4.000
        Variance : 0.461
        Standard Deviation : 0.679
        Total rolls : 394
    
    French Combat
            1 was rolled 7 times
            2 was rolled 7 times
            3 was rolled 3 times
            4 was rolled 2 times
            5 was rolled 7 times
            6 was rolled 8 times
        Average roll : 3.559
        Median : 3.500
        Variance : 0.949
        Standard Deviation : 0.974
        Total rolls : 34
    
    ANZAC Combat
            1 was rolled 7 times
            2 was rolled 1 times
            3 was rolled 2 times
            4 was rolled 5 times
            5 was rolled 4 times
            6 was rolled 7 times
        Average roll : 3.731
        Median : 4.000
        Variance : 1.253
        Standard Deviation : 1.120
        Total rolls : 26
    
    Neutral_Allies Combat
            1 was rolled 5 times
            3 was rolled 1 times
            4 was rolled 2 times
            5 was rolled 2 times
        Average roll : 2.600
        Median : 2.000
        Variance : 1.926
        Standard Deviation : 1.388
        Total rolls : 10
    
    Chinese Combat
            1 was rolled 15 times
            2 was rolled 32 times
            3 was rolled 21 times
            4 was rolled 26 times
            5 was rolled 27 times
            6 was rolled 26 times
        Average roll : 3.653
        Median : 4.000
        Variance : 1.161
        Standard Deviation : 1.077
        Total rolls : 147
    
    UK_Pacific Combat
            1 was rolled 3 times
            2 was rolled 1 times
            3 was rolled 3 times
            4 was rolled 3 times
            5 was rolled 3 times
            6 was rolled 4 times
        Average roll : 3.824
        Median : 4.000
        Variance : 0.302
        Standard Deviation : 0.550
        Total rolls : 17
    
    Russians Combat
            1 was rolled 40 times
            2 was rolled 68 times
            3 was rolled 75 times
            4 was rolled 58 times
            5 was rolled 53 times
            6 was rolled 54 times
        Average roll : 3.511
        Median : 3.000
        Variance : 2.173
        Standard Deviation : 1.474
        Total rolls : 348
    

    Savegame


  • TripleA Turn Summary: Russians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Russians
            Russians buy 1 armour and 6 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Belarus to Novgorod
                  Russians take Novgorod from Germans
            1 infantry moved from Belarus to Baltic States
                  Russians take Baltic States from Germans
            1 armour moved from Western Ukraine to Romania
                  Russians take Bessarabia from Germans
                  Russians take Romania from Germans
            1 armour moved from Western Ukraine to Slovakia Hungary
                  Russians take Eastern Poland from Italians
                  Russians take Slovakia Hungary from Germans
            1 infantry moved from Ukraine to Rostov
            1 infantry moved from Tambov to Volgograd
            3 armour moved from Western Ukraine to Poland
            3 infantry moved from Bryansk to Rostov
            2 armour moved from Western Ukraine to Rostov
            1 armour moved from Western Ukraine to Poland
            2 armour moved from Russia to Volgograd
            1 armour moved from Russia to Volgograd
            1 fighter and 1 tactical_bomber moved from Bryansk to Rostov
            1 armour moved from Russia to Volgograd
            1 infantry moved from Samara to Novosibirsk
                  Russians take Novosibirsk from Japanese
            1 infantry moved from Samara to Kazakhstan
                  Russians take Kazakhstan from Japanese
            1 infantry moved from Samara to Volgograd
    
        Combat - Russians
            Battle in Rostov
                Russians attack with 2 armour, 1 fighter, 4 infantry and 1 tactical_bomber
                Italians defend with 3 infantry and 2 mech_infantrys
                    Russians roll dice for 2 armour, 1 fighter, 4 infantry and 1 tactical_bomber in Rostov, round 2 : 4/8 hits, 2.83 expected hits
                    Italians roll dice for 3 infantry and 2 mech_infantrys in Rostov, round 2 : 2/5 hits, 1.67 expected hits
                    2 infantry owned by the Russians, 1 mech_infantry owned by the Italians and 3 infantry owned by the Italians lost in Rostov
                    Russians roll dice for 2 armour, 1 fighter, 2 infantry and 1 tactical_bomber in Rostov, round 3 : 2/6 hits, 2.50 expected hits
                    Italians roll dice for 1 mech_infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Italians lost in Rostov
                Russians win, taking Rostov from Italians with 2 armour, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
                Casualties for Russians: 2 infantry
                Casualties for Italians: 3 infantry and 2 mech_infantrys
            Battle in Volgograd
                Russians attack with 4 armour and 2 infantry
                Italians defend with 1 factory_minor and 3 infantry
                    Russians roll dice for 4 armour and 2 infantry in Volgograd, round 2 : 4/6 hits, 2.33 expected hits
                    Italians roll dice for 3 infantry in Volgograd, round 2 : 2/3 hits, 1.00 expected hits
                    2 infantry owned by the Russians and 3 infantry owned by the Italians lost in Volgograd
                Russians win, taking Volgograd from Italians with 4 armour remaining. Battle score for attacker is 3
                Casualties for Russians: 2 infantry
                Casualties for Italians: 3 infantry
            Battle in Poland
                Russians attack with 4 armour
                Germans defend with 3 mech_infantrys
                    Russians roll dice for 4 armour in Poland, round 2 : 1/4 hits, 2.00 expected hits
                    Germans roll dice for 3 mech_infantrys in Poland, round 2 : 1/3 hits, 1.00 expected hits
                    1 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Poland
                    Russians roll dice for 3 armour in Poland, round 3 : 1/3 hits, 1.50 expected hits
                    Germans roll dice for 2 mech_infantrys in Poland, round 3 : 2/2 hits, 0.67 expected hits
                    2 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Poland
                    Russians roll dice for 1 armour in Poland, round 4 : 0/1 hits, 0.50 expected hits
                    Germans roll dice for 1 mech_infantry in Poland, round 4 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 armour in Poland, round 5 : 0/1 hits, 0.50 expected hits
                    Germans roll dice for 1 mech_infantry in Poland, round 5 : 1/1 hits, 0.33 expected hits
                    1 armour owned by the Russians lost in Poland
                Germans win with 1 mech_infantry remaining. Battle score for attacker is -16
                Casualties for Russians: 4 armour
                Casualties for Germans: 2 mech_infantrys
    
        Non Combat Move - Russians
            2 aaGuns moved from Bryansk to Russia
            1 fighter and 1 tactical_bomber moved from Rostov to Russia
            1 submarine moved from 115 Sea Zone to 113 Sea Zone
            1 cruiser moved from 114 Sea Zone to 112 Sea Zone
    
        Place Units - Russians
            1 armour and 6 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Russians collect 33 PUs; end with 34 PUs
            Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 36 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 40 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 42 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 48 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.67
    Italians : 1.00
    Russians : -0.17
    

    Savegame


  • TripleA Turn Summary: Japanese round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 1 airfield, 3 fighters, 9 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Yenisey to Evenkiyskiy
                  Japanese take Evenkiyskiy from Russians
            1 infantry moved from Yakut S.S.R. to Dzavhan
                  Japanese take Dzavhan from Russians
            1 infantry moved from Kansu to Tsinghai
                  Japanese take Tsinghai from Chinese
            1 infantry and 1 mech_infantry moved from Chahar to Hopei
                  Japanese take Hopei from Chinese
            6 infantry and 1 mech_infantry moved from India to West India
            7 destroyers moved from 35 Sea Zone to 37 Sea Zone
            1 marine moved from India to 39 Sea Zone
            1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 marine and 1 tactical_bomber moved from 39 Sea Zone to 37 Sea Zone
            1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 3 transports moved from 79 Sea Zone to 38 Sea Zone
            2 bombers moved from Burma to West India
            3 infantry moved from French Indo China to Shan State
            1 destroyer moved from 37 Sea Zone to 42 Sea Zone
            1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
            2 mech_infantrys moved from Yunnan to Malaya
            1 infantry moved from Soviet Far East to Siberia
            1 destroyer and 1 submarine moved from 6 Sea Zone to 16 Sea Zone
            1 fighter moved from Japan to 16 Sea Zone
            1 carrier, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 36 Sea Zone
    
        Combat - Japanese
            Battle in West India
                Japanese attack with 2 bombers, 6 infantry and 1 mech_infantry
                British defend with 2 artilleries and 1 mech_infantry
                    Japanese roll dice for 2 bombers, 6 infantry and 1 mech_infantry in West India, round 2 : 4/9 hits, 2.50 expected hits
                    UK_Pacific roll dice for 2 artilleries and 1 mech_infantry in West India, round 2 : 0/3 hits, 1.00 expected hits
                    1 mech_infantry owned by the British and 2 artilleries owned by the British lost in West India
                Japanese win, taking West India from UK_Pacific with 2 bombers, 6 infantry and 1 mech_infantry remaining. Battle score for attacker is 12
                Casualties for British: 2 artilleries and 1 mech_infantry
            Battle in 16 Sea Zone
                Japanese attack with 1 destroyer, 1 fighter and 1 submarine
                Americans defend with 1 destroyer and 1 submarine
                    Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer and 1 fighter in 16 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans, 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 16 Sea Zone
                Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 submarine
                Casualties for Americans: 1 destroyer and 1 submarine
            Battle in 42 Sea Zone
                Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits
                    ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 42 Sea Zone
                Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 destroyer
                Casualties for ANZAC: 1 destroyer
    
        Non Combat Move - Japanese
            1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 37 Sea Zone
            2 bombers moved from West India to India
            2 bombers moved from India to Malaya
            1 marine moved from 37 Sea Zone to Malaya
            1 fighter moved from 16 Sea Zone to Japan
    
        Place Units - Japanese
            1 airfield and 3 fighters placed in Malaya
            3 mech_infantrys placed in French Indo China
            3 mech_infantrys placed in Shantung
            3 mech_infantrys placed in India
            1 submarine placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 76 PUs; end with 76 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 86 PUs
    

    Combat Hit Differential Summary :

    Americans : 0.50
    ANZAC : 0.67
    UK_Pacific : -1.00
    Japanese : 3.83
    

    Territory Summary for Japanese :

    Shantung : 1 flag, 1 factory_minor and 3 mech_infantrys
    Kwangsi : 1 flag
    Kiangsu : 1 flag
    Kiangsi : 1 flag
    Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 5 infantry
    Jehol : 1 flag
    Manchuria : 1 flag
    Yunnan : 1 flag, 1 mech_infantry
    Kweichow : 1 flag, 1 infantry
    Hunan : 1 flag, 1 mech_infantry
    Kansu : 1 flag
    Hopei : 1 flag, 1 infantry and 1 mech_infantry
    Tsinghai : 1 flag, 1 infantry
    Szechwan : 1 flag, 1 infantry
    Chahar : 1 flag, 1 infantry and 1 mech_infantry
    Anhwe : 1 flag, 1 aaGun and 1 mech_infantry
    Shan State : 1 flag, 3 infantry
    Burma : 1 flag
    India : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys
    Malaya : 1 flag, 1 airfield, 2 bombers, 1 factory_minor, 3 fighters, 1 harbour, 2 infantry, 1 marine and 2 mech_infantrys
    Borneo : 1 flag
    Kwangtung : 1 flag, 1 harbour
    Philippines : 1 flag, 1 airfield and 1 harbour
    Guam : 1 flag, 1 airfield
    Sakha : 1 flag
    Evenkiyskiy : 1 flag, 1 infantry
    Yenisey : 1 flag
    Soviet Far East : 1 flag
    Amur : 1 flag
    Yakut S.S.R. : 1 flag
    Siberia : 1 flag, 1 infantry
    Buryatia : 1 flag
    French Indo China : 1 flag, 1 factory_minor, 1 harbour and 3 mech_infantrys
    Celebes : 1 flag
    Java : 1 flag, 1 mech_infantry
    Sumatra : 1 flag
    37 Sea Zone : 1 flag, 1 battleship, 3 carriers, 8 destroyers, 5 fighters, 1 tactical_bomber and 1 transport
    36 Sea Zone : 1 carrier, 1 fighter and 1 tactical_bomber
    Dzavhan : 1 flag, 1 infantry
    38 Sea Zone : 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 3 transports
    16 Sea Zone : 1 destroyer
    6 Sea Zone : 1 submarine
    West India : 1 flag, 6 infantry and 1 mech_infantry
    Caucasus : 1 flag
    

    Production/PUs Summary :

    Germans : 18 / 0
    Russians : 32 / 48
    Japanese : 76 / 86
    Americans : 63 / 142
    Chinese : 3 / 6
    British : 49 / 65
    UK_Pacific : 0 / 0
    Italians : 8 / 6
    ANZAC : 10 / 23
    French : 6 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Dice Statistics:

    Total
            1 was rolled 365 times
            2 was rolled 376 times
            3 was rolled 347 times
            4 was rolled 349 times
            5 was rolled 347 times
            6 was rolled 389 times
        Average roll : 3.508
        Median : 3.000
        Variance : 0.715
        Standard Deviation : 0.846
        Total rolls : 2173
    
    Null / Other
            1 was rolled 6 times
            2 was rolled 4 times
            3 was rolled 3 times
            4 was rolled 4 times
            5 was rolled 5 times
            6 was rolled 12 times
        Average roll : 4.000
        Median : 4.500
        Variance : 1.616
        Standard Deviation : 1.271
        Total rolls : 34
    
    Germans Combat
            1 was rolled 86 times
            2 was rolled 67 times
            3 was rolled 62 times
            4 was rolled 70 times
            5 was rolled 73 times
            6 was rolled 79 times
        Average roll : 3.490
        Median : 4.000
        Variance : 0.851
        Standard Deviation : 0.922
        Total rolls : 437
    
    British Combat
            1 was rolled 50 times
            2 was rolled 50 times
            3 was rolled 42 times
            4 was rolled 51 times
            5 was rolled 42 times
            6 was rolled 52 times
        Average roll : 3.491
        Median : 4.000
        Variance : 0.367
        Standard Deviation : 0.605
        Total rolls : 287
    
    Italians Combat
            1 was rolled 45 times
            2 was rolled 47 times
            3 was rolled 43 times
            4 was rolled 30 times
            5 was rolled 36 times
            6 was rolled 39 times
        Average roll : 3.342
        Median : 3.000
        Variance : 0.837
        Standard Deviation : 0.915
        Total rolls : 240
    
    Americans Combat
            1 was rolled 25 times
            2 was rolled 26 times
            3 was rolled 26 times
            4 was rolled 19 times
            5 was rolled 25 times
            6 was rolled 24 times
        Average roll : 3.448
        Median : 3.000
        Variance : 0.242
        Standard Deviation : 0.492
        Total rolls : 145
    
    Neutral_Axis Combat
            1 was rolled 1 times
            2 was rolled 1 times
            3 was rolled 1 times
            4 was rolled 1 times
            6 was rolled 2 times
        Average roll : 3.667
        Median : 3.500
        Variance : 0.400
        Standard Deviation : 0.632
        Total rolls : 6
    
    Japanese Combat
            1 was rolled 70 times
            2 was rolled 68 times
            3 was rolled 60 times
            4 was rolled 72 times
            5 was rolled 65 times
            6 was rolled 74 times
        Average roll : 3.528
        Median : 4.000
        Variance : 0.316
        Standard Deviation : 0.562
        Total rolls : 409
    
    French Combat
            1 was rolled 7 times
            2 was rolled 7 times
            3 was rolled 3 times
            4 was rolled 2 times
            5 was rolled 7 times
            6 was rolled 8 times
        Average roll : 3.559
        Median : 3.500
        Variance : 0.949
        Standard Deviation : 0.974
        Total rolls : 34
    
    ANZAC Combat
            1 was rolled 7 times
            2 was rolled 2 times
            3 was rolled 2 times
            4 was rolled 5 times
            5 was rolled 4 times
            6 was rolled 7 times
        Average roll : 3.667
        Median : 4.000
        Variance : 0.981
        Standard Deviation : 0.990
        Total rolls : 27
    
    Neutral_Allies Combat
            1 was rolled 5 times
            3 was rolled 1 times
            4 was rolled 2 times
            5 was rolled 2 times
        Average roll : 2.600
        Median : 2.000
        Variance : 1.926
        Standard Deviation : 1.388
        Total rolls : 10
    
    Chinese Combat
            1 was rolled 15 times
            2 was rolled 32 times
            3 was rolled 21 times
            4 was rolled 26 times
            5 was rolled 27 times
            6 was rolled 26 times
        Average roll : 3.653
        Median : 4.000
        Variance : 1.161
        Standard Deviation : 1.077
        Total rolls : 147
    
    UK_Pacific Combat
            1 was rolled 3 times
            2 was rolled 1 times
            3 was rolled 4 times
            4 was rolled 4 times
            5 was rolled 3 times
            6 was rolled 5 times
        Average roll : 3.900
        Median : 4.000
        Variance : 0.491
        Standard Deviation : 0.701
        Total rolls : 20
    
    Russians Combat
            1 was rolled 45 times
            2 was rolled 71 times
            3 was rolled 79 times
            4 was rolled 63 times
            5 was rolled 58 times
            6 was rolled 61 times
        Average roll : 3.533
        Median : 3.000
        Variance : 1.789
        Standard Deviation : 1.338
        Total rolls : 377
    

    Savegame


  • TripleA Move Summary: Americans round 9

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 3 armour and 10 bombers; Remaining resources: 4 PUs; 
    
        Combat Move - Americans
            1 armour moved from Finland to Karelia
                  Russians take Karelia from Germans
            1 artillery moved from Germany to Greater Southern Germany
            3 bombers moved from Norway to Greater Southern Germany
            2 fighters and 2 tactical_bombers moved from Norway to Greater Southern Germany
            4 bombers moved from Western United States to 16 Sea Zone
            3 bombers moved from Queensland to 37 Sea Zone
            2 carriers, 7 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers moved from 54 Sea Zone to 37 Sea Zone
            1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone
            1 infantry and 1 mech_infantry moved from 21 Sea Zone to Guam
            1 fighter moved from Bryansk to Poland
            2 tactical_bombers moved from Norway to Poland
    

    Savegame


  • TripleA Turn Summary: Americans round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 3 armour and 10 bombers; Remaining resources: 4 PUs; 
    
        Combat Move - Americans
            1 armour moved from Finland to Karelia
                  Russians take Karelia from Germans
            1 artillery moved from Germany to Greater Southern Germany
            3 bombers moved from Norway to Greater Southern Germany
            2 fighters and 2 tactical_bombers moved from Norway to Greater Southern Germany
            4 bombers moved from Western United States to 16 Sea Zone
            3 bombers moved from Queensland to 37 Sea Zone
            2 carriers, 7 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers moved from 54 Sea Zone to 37 Sea Zone
            1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone
            1 infantry and 1 mech_infantry moved from 21 Sea Zone to Guam
            1 fighter moved from Bryansk to Poland
            2 tactical_bombers moved from Norway to Poland
    
        Combat - Americans
            Japanese scrambles 3 units out of Malaya to defend against the attack in 37 Sea Zone
            Battle in Guam
            Battle in 16 Sea Zone
                Americans attack with 4 bombers
                Japanese defend with 1 destroyer
                    Americans roll dice for 4 bombers in 16 Sea Zone, round 2 : 2/4 hits, 2.67 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win, taking Guam from Japanese with 4 bombers remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Greater Southern Germany
                Americans attack with 1 artillery, 3 bombers, 2 fighters and 2 tactical_bombers
                Germans defend with 3 mech_infantrys
                    Americans roll dice for 1 artillery, 3 bombers, 2 fighters and 2 tactical_bombers in Greater Southern Germany, round 2 : 4/8 hits, 4.67 expected hits
                    Germans roll dice for 3 mech_infantrys in Greater Southern Germany, round 2 : 1/3 hits, 1.00 expected hits
                    1 artillery owned by the Americans and 3 mech_infantrys owned by the Germans lost in Greater Southern Germany
                Americans win with 3 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Americans: 1 artillery
                Casualties for Germans: 3 mech_infantrys
            Battle in Poland
                Americans attack with 1 fighter and 2 tactical_bombers
                Germans defend with 1 mech_infantry
                    Americans roll dice for 1 fighter and 2 tactical_bombers in Poland, round 2 : 1/3 hits, 1.67 expected hits
                    Germans roll dice for 1 mech_infantry in Poland, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Poland
                Americans win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in 37 Sea Zone
                Americans attack with 3 bombers, 2 carriers, 7 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers
                Japanese defend with 1 battleship, 3 carriers, 8 destroyers, 8 fighters, 1 tactical_bomber and 1 transport
                    Americans roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 3 bombers, 2 carriers, 7 destroyers, 2 fighters and 2 tactical_bombers in 37 Sea Zone, round 2 : 9/14 hits, 6.67 expected hits
                Units damaged: 3 carriers owned by the Japanese and 1 battleship owned by the Japanese
                    Japanese roll dice for 1 battleship, 3 carriers, 8 destroyers, 8 fighters, 1 tactical_bomber and 1 transport in 37 Sea Zone, round 2 : 11/21 hits, 10.17 expected hits
                    1 submarine owned by the Americans, 6 destroyers owned by the Americans, 5 destroyers owned by the Japanese and 2 carriers owned by the Americans lost in 37 Sea Zone
                    Americans roll dice for 3 bombers, 1 destroyer, 2 fighters and 2 tactical_bombers in 37 Sea Zone, round 3 : 3/8 hits, 4.67 expected hits
                    Japanese roll dice for 1 battleship, 3 carriers, 3 destroyers, 8 fighters, 1 tactical_bomber and 1 transport in 37 Sea Zone, round 3 : 10/16 hits, 8.50 expected hits
                    1 destroyer owned by the Americans, 2 tactical_bombers owned by the Americans, 3 destroyers owned by the Japanese, 2 fighters owned by the Americans and 3 bombers owned by the Americans lost in 37 Sea Zone
                Japanese win with 1 battleship, 3 carriers, 8 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -108
                Casualties for Americans: 3 bombers, 2 carriers, 7 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers
                Casualties for Japanese: 8 destroyers
            Moving scrambled unit from 37 Sea Zone back to originating territory: Malaya
            Moving scrambled unit from 37 Sea Zone back to originating territory: Malaya
            Moving scrambled unit from 37 Sea Zone back to originating territory: Malaya
                1 tactical_bomber owned by the Japanese and 5 fighters owned by the Japanese forced to land in Malaya
    
        Non Combat Move - Americans
            4 bombers moved from 16 Sea Zone to Iwo Jima
            2 tactical_bombers moved from Poland to Western Ukraine
            1 fighter moved from Poland to Eastern Poland
            2 fighters and 2 tactical_bombers moved from Greater Southern Germany to Romania
            3 bombers moved from Greater Southern Germany to Rostov
            2 armour and 1 mech_infantry moved from Norway to 113 Sea Zone
            2 armour, 1 mech_infantry and 3 transports moved from 113 Sea Zone to 112 Sea Zone
            2 armour, 1 mech_infantry and 3 transports moved from 112 Sea Zone to 104 Sea Zone
            3 carriers and 1 destroyer moved from 112 Sea Zone to 104 Sea Zone
            1 cruiser moved from 113 Sea Zone to 104 Sea Zone
            2 armour moved from Finland to Novgorod
            1 transport moved from 113 Sea Zone to 104 Sea Zone
    
        Place Units - Americans
            3 armour placed in Germany
            10 bombers placed in Western United States
    
        Turn Complete - Americans
            Americans collect 63 PUs; end with 67 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 87 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Americans : -1.67
    Japanese : 2.00
    

    Savegame


  • TripleA Turn Summary: Chinese round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu
            1 infantry moved from Sikang to Szechwan
            1 artillery moved from Shensi to Hopei
            2 infantry moved from Shensi to Hopei
            2 infantry moved from Shensi to Szechwan
    
        Combat - Chinese
            Chinese creates battle in territory Kansu
            Battle in Hopei
                Chinese attack with 1 artillery and 2 infantry
                Japanese defend with 1 infantry and 1 mech_infantry
                    Chinese roll dice for 1 artillery and 2 infantry in Hopei, round 2 : 2/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry and 1 mech_infantry in Hopei, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Hopei
                Chinese win, taking Kansu from Japanese, taking Hopei from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 infantry and 1 mech_infantry
            Battle in Szechwan
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Szechwan, round 2 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Szechwan, round 3 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 infantry placed in Hopei
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 6 PUs
    

    Combat Hit Differential Summary :

    Chinese : 1.17
    Japanese : -1.33
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 3 armour and 10 bombers; Remaining resources: 4 PUs; 
    
        Combat Move - Americans
            1 armour moved from Finland to Karelia
                  Russians take Karelia from Germans
            1 artillery moved from Germany to Greater Southern Germany
            3 bombers moved from Norway to Greater Southern Germany
            2 fighters and 2 tactical_bombers moved from Norway to Greater Southern Germany
            4 bombers moved from Western United States to 16 Sea Zone
            3 bombers moved from Queensland to 37 Sea Zone
            2 carriers, 7 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers moved from 54 Sea Zone to 37 Sea Zone
            1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone
            1 infantry and 1 mech_infantry moved from 21 Sea Zone to Guam
            1 fighter moved from Bryansk to Poland
            2 tactical_bombers moved from Norway to Poland
    
        Combat - Americans
            Japanese scrambles 3 units out of Malaya to defend against the attack in 37 Sea Zone
            Battle in Guam
            Battle in 16 Sea Zone
                Americans attack with 4 bombers
                Japanese defend with 1 destroyer
                    Americans roll dice for 4 bombers in 16 Sea Zone, round 2 : 2/4 hits, 2.67 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win, taking Guam from Japanese with 4 bombers remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Greater Southern Germany
                Americans attack with 1 artillery, 3 bombers, 2 fighters and 2 tactical_bombers
                Germans defend with 3 mech_infantrys
                    Americans roll dice for 1 artillery, 3 bombers, 2 fighters and 2 tactical_bombers in Greater Southern Germany, round 2 : 4/8 hits, 4.67 expected hits
                    Germans roll dice for 3 mech_infantrys in Greater Southern Germany, round 2 : 1/3 hits, 1.00 expected hits
                    1 artillery owned by the Americans and 3 mech_infantrys owned by the Germans lost in Greater Southern Germany
                Americans win with 3 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Americans: 1 artillery
                Casualties for Germans: 3 mech_infantrys
            Battle in Poland
                Americans attack with 1 fighter and 2 tactical_bombers
                Germans defend with 1 mech_infantry
                    Americans roll dice for 1 fighter and 2 tactical_bombers in Poland, round 2 : 1/3 hits, 1.67 expected hits
                    Germans roll dice for 1 mech_infantry in Poland, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Poland
                Americans win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in 37 Sea Zone
                Americans attack with 3 bombers, 2 carriers, 7 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers
                Japanese defend with 1 battleship, 3 carriers, 8 destroyers, 8 fighters, 1 tactical_bomber and 1 transport
                    Americans roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 3 bombers, 2 carriers, 7 destroyers, 2 fighters and 2 tactical_bombers in 37 Sea Zone, round 2 : 9/14 hits, 6.67 expected hits
                Units damaged: 3 carriers owned by the Japanese and 1 battleship owned by the Japanese
                    Japanese roll dice for 1 battleship, 3 carriers, 8 destroyers, 8 fighters, 1 tactical_bomber and 1 transport in 37 Sea Zone, round 2 : 11/21 hits, 10.17 expected hits
                    1 submarine owned by the Americans, 6 destroyers owned by the Americans, 5 destroyers owned by the Japanese and 2 carriers owned by the Americans lost in 37 Sea Zone
                    Americans roll dice for 3 bombers, 1 destroyer, 2 fighters and 2 tactical_bombers in 37 Sea Zone, round 3 : 3/8 hits, 4.67 expected hits
                    Japanese roll dice for 1 battleship, 3 carriers, 3 destroyers, 8 fighters, 1 tactical_bomber and 1 transport in 37 Sea Zone, round 3 : 10/16 hits, 8.50 expected hits
                    1 destroyer owned by the Americans, 2 tactical_bombers owned by the Americans, 3 destroyers owned by the Japanese, 2 fighters owned by the Americans and 3 bombers owned by the Americans lost in 37 Sea Zone
                Japanese win with 1 battleship, 3 carriers, 8 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -108
                Casualties for Americans: 3 bombers, 2 carriers, 7 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers
                Casualties for Japanese: 8 destroyers
            Moving scrambled unit from 37 Sea Zone back to originating territory: Malaya
            Moving scrambled unit from 37 Sea Zone back to originating territory: Malaya
            Moving scrambled unit from 37 Sea Zone back to originating territory: Malaya
                1 tactical_bomber owned by the Japanese and 5 fighters owned by the Japanese forced to land in Malaya
    
        Non Combat Move - Americans
            4 bombers moved from 16 Sea Zone to Iwo Jima
            2 tactical_bombers moved from Poland to Western Ukraine
            1 fighter moved from Poland to Eastern Poland
            2 fighters and 2 tactical_bombers moved from Greater Southern Germany to Romania
            3 bombers moved from Greater Southern Germany to Rostov
            2 armour and 1 mech_infantry moved from Norway to 113 Sea Zone
            2 armour, 1 mech_infantry and 3 transports moved from 113 Sea Zone to 112 Sea Zone
            2 armour, 1 mech_infantry and 3 transports moved from 112 Sea Zone to 104 Sea Zone
            3 carriers and 1 destroyer moved from 112 Sea Zone to 104 Sea Zone
            1 cruiser moved from 113 Sea Zone to 104 Sea Zone
            2 armour moved from Finland to Novgorod
            1 transport moved from 113 Sea Zone to 104 Sea Zone
    
        Place Units - Americans
            3 armour placed in Germany
            10 bombers placed in Western United States
    
        Turn Complete - Americans
            Americans collect 63 PUs; end with 67 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 87 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu
            1 infantry moved from Sikang to Szechwan
            1 artillery moved from Shensi to Hopei
            2 infantry moved from Shensi to Hopei
            2 infantry moved from Shensi to Szechwan
    
        Combat - Chinese
            Chinese creates battle in territory Kansu
            Battle in Hopei
                Chinese attack with 1 artillery and 2 infantry
                Japanese defend with 1 infantry and 1 mech_infantry
                    Chinese roll dice for 1 artillery and 2 infantry in Hopei, round 2 : 2/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry and 1 mech_infantry in Hopei, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Hopei
                Chinese win, taking Kansu from Japanese, taking Hopei from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 infantry and 1 mech_infantry
            Battle in Szechwan
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Szechwan, round 2 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Szechwan, round 3 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 infantry placed in Hopei
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 6 PUs
    
        Purchase Units - British
            British buy 9 armour and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 artillery moved from Normandy Bordeaux to Southern France
                  British take Southern France from Germans
            5 infantry and 1 marine moved from Western Germany to Northern Italy
            2 fighters and 1 tactical_bomber moved from Normandy Bordeaux to Northern Italy
            1 artillery moved from Normandy Bordeaux to Holland Belgium
                  British take Holland Belgium from Germans
            2 infantry moved from Yugoslavia to Northern Italy
            1 artillery and 1 infantry moved from Sicily to 95 Sea Zone
            1 artillery and 1 infantry moved from 95 Sea Zone to Sardinia
            3 armour moved from Persia to West India
            1 infantry moved from Eastern Persia to West India
            1 bomber and 1 fighter moved from Persia to West India
    
        Combat - British
            Battle in Sardinia
            Battle in Northern Italy
                British attack with 2 fighters, 7 infantry, 1 marine and 1 tactical_bomber
                Italians defend with 1 factory_minor and 2 infantry
                    British roll dice for 2 fighters, 7 infantry, 1 marine and 1 tactical_bomber in Northern Italy, round 2 : 3/11 hits, 3.00 expected hits
                    Italians roll dice for 2 infantry in Northern Italy, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Italians and 2 infantry owned by the British lost in Northern Italy
                British win, taking Sardinia from Italians, taking Northern Italy from Italians with 2 fighters, 5 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for British: 2 infantry
                Casualties for Italians: 2 infantry
            Battle in West India
                British attack with 3 armour, 1 bomber, 1 fighter and 1 infantry
                Japanese defend with 6 infantry and 1 mech_infantry
                    British roll dice for 3 armour, 1 bomber, 1 fighter and 1 infantry in West India, round 2 : 2/6 hits, 2.83 expected hits
                    Japanese roll dice for 6 infantry and 1 mech_infantry in West India, round 2 : 1/7 hits, 2.33 expected hits
                    2 infantry owned by the Japanese and 1 infantry owned by the British lost in West India
                    British roll dice for 3 armour, 1 bomber and 1 fighter in West India, round 3 : 2/5 hits, 2.67 expected hits
                    Japanese roll dice for 4 infantry and 1 mech_infantry in West India, round 3 : 4/5 hits, 1.67 expected hits
                    2 infantry owned by the Japanese, 1 fighter owned by the British and 3 armour owned by the British lost in West India
                 retreated to West India
                Japanese win with 2 infantry and 1 mech_infantry remaining. Battle score for attacker is -19
                Casualties for British: 3 armour, 1 fighter and 1 infantry
                Casualties for Japanese: 4 infantry
    
        Non Combat Move - British
            1 bomber moved from West India to Persia
            1 armour and 4 mech_infantrys moved from Northwest Persia to Eastern Persia
            3 armour moved from Iraq to Eastern Persia
            1 mech_infantry moved from Egypt to Iraq
            1 artillery moved from Trans-Jordan to Egypt
            1 infantry moved from Iraq to Trans-Jordan
            1 infantry moved from Iraq to Persia
            2 transports moved from 97 Sea Zone to 98 Sea Zone
            2 fighters and 1 tactical_bomber moved from Northern Italy to Greece
            1 artillery moved from Normandy Bordeaux to Southern France
            3 transports moved from 112 Sea Zone to 91 Sea Zone
    
        Place Units - British
            3 armour placed in Persia
            3 armour placed in Iraq
            1 tactical_bomber placed in Egypt
            3 armour placed in Western Germany
    
        Turn Complete - British
            British collect 59 PUs; end with 59 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 62 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 65 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 68 PUs
            Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 71 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Germans : -0.33
    British : -1.50
    Italians : 1.33
    Americans : -1.67
    Chinese : 1.17
    Japanese : 1.67
    

    Savegame


  • TripleA Turn Summary: Italians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Italians
            Italians buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
    
        Place Units - Italians
            2 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,4,1,5,2
            Italians collect 0 PUs (4 lost to blockades); end with 0 PUs
    

    Combat Hit Differential Summary :

    Territory Summary for Italians :

    Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 5 infantry
    

    Production/PUs Summary :

    Germans : 11 / 0
    Russians : 33 / 48
    Japanese : 73 / 86
    Americans : 63 / 97
    Chinese : 6 / 6
    British : 59 / 71
    UK_Pacific : 0 / 0
    Italians : 4 / 0
    ANZAC : 10 / 23
    French : 6 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Dice Statistics:

    Total
            1 was rolled 439 times
            2 was rolled 449 times
            3 was rolled 413 times
            4 was rolled 424 times
            5 was rolled 417 times
            6 was rolled 447 times
        Average roll : 3.491
        Median : 3.000
        Variance : 0.468
        Standard Deviation : 0.684
        Total rolls : 2589
    
    Null / Other
            1 was rolled 53 times
            2 was rolled 57 times
            3 was rolled 47 times
            4 was rolled 57 times
            5 was rolled 48 times
            6 was rolled 53 times
        Average roll : 3.473
        Median : 4.000
        Variance : 0.291
        Standard Deviation : 0.540
        Total rolls : 315
    
    Germans Combat
            1 was rolled 86 times
            2 was rolled 68 times
            3 was rolled 63 times
            4 was rolled 71 times
            5 was rolled 73 times
            6 was rolled 80 times
        Average roll : 3.492
        Median : 4.000
        Variance : 0.785
        Standard Deviation : 0.886
        Total rolls : 441
    
    British Combat
            1 was rolled 53 times
            2 was rolled 57 times
            3 was rolled 47 times
            4 was rolled 57 times
            5 was rolled 48 times
            6 was rolled 53 times
        Average roll : 3.473
        Median : 4.000
        Variance : 0.291
        Standard Deviation : 0.540
        Total rolls : 315
    
    Italians Combat
            1 was rolled 46 times
            2 was rolled 48 times
            3 was rolled 43 times
            4 was rolled 30 times
            5 was rolled 36 times
            6 was rolled 39 times
        Average roll : 3.326
        Median : 3.000
        Variance : 0.935
        Standard Deviation : 0.967
        Total rolls : 242
    
    Americans Combat
            1 was rolled 32 times
            2 was rolled 31 times
            3 was rolled 33 times
            4 was rolled 24 times
            5 was rolled 35 times
            6 was rolled 28 times
        Average roll : 3.454
        Median : 3.000
        Variance : 0.426
        Standard Deviation : 0.653
        Total rolls : 183
    
    Neutral_Axis Combat
            1 was rolled 1 times
            2 was rolled 1 times
            3 was rolled 1 times
            4 was rolled 1 times
            6 was rolled 2 times
        Average roll : 3.667
        Median : 3.500
        Variance : 0.400
        Standard Deviation : 0.632
        Total rolls : 6
    
    Japanese Combat
            1 was rolled 85 times
            2 was rolled 72 times
            3 was rolled 68 times
            4 was rolled 82 times
            5 was rolled 73 times
            6 was rolled 83 times
        Average roll : 3.508
        Median : 4.000
        Variance : 0.534
        Standard Deviation : 0.731
        Total rolls : 463
    
    French Combat
            1 was rolled 7 times
            2 was rolled 7 times
            3 was rolled 3 times
            4 was rolled 2 times
            5 was rolled 7 times
            6 was rolled 8 times
        Average roll : 3.559
        Median : 3.500
        Variance : 0.949
        Standard Deviation : 0.974
        Total rolls : 34
    
    ANZAC Combat
            1 was rolled 7 times
            2 was rolled 2 times
            3 was rolled 2 times
            4 was rolled 5 times
            5 was rolled 4 times
            6 was rolled 7 times
        Average roll : 3.667
        Median : 4.000
        Variance : 0.981
        Standard Deviation : 0.990
        Total rolls : 27
    
    Neutral_Allies Combat
            1 was rolled 5 times
            3 was rolled 1 times
            4 was rolled 2 times
            5 was rolled 2 times
        Average roll : 2.600
        Median : 2.000
        Variance : 1.926
        Standard Deviation : 1.388
        Total rolls : 10
    
    Chinese Combat
            1 was rolled 16 times
            2 was rolled 34 times
            3 was rolled 22 times
            4 was rolled 26 times
            5 was rolled 30 times
            6 was rolled 28 times
        Average roll : 3.667
        Median : 4.000
        Variance : 1.290
        Standard Deviation : 1.136
        Total rolls : 156
    
    UK_Pacific Combat
            1 was rolled 3 times
            2 was rolled 1 times
            3 was rolled 4 times
            4 was rolled 4 times
            5 was rolled 3 times
            6 was rolled 5 times
        Average roll : 3.900
        Median : 4.000
        Variance : 0.491
        Standard Deviation : 0.701
        Total rolls : 20
    
    Russians Combat
            1 was rolled 45 times
            2 was rolled 71 times
            3 was rolled 79 times
            4 was rolled 63 times
            5 was rolled 58 times
            6 was rolled 61 times
        Average roll : 3.533
        Median : 3.000
        Variance : 1.789
        Standard Deviation : 1.338
        Total rolls : 377
    

    Savegame


  • TripleA Turn Summary: ANZAC round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 carrier, 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 37 Sea Zone
    
        Combat - ANZAC
            Japanese scrambles 3 units out of Malaya to defend against the attack in 37 Sea Zone
            Battle in 37 Sea Zone
                ANZAC attack with 1 carrier, 1 fighter and 1 tactical_bomber
                Japanese defend with 1 battleship, 3 carriers, 3 fighters and 1 transport
                    ANZAC roll dice for 1 carrier, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                    Japanese roll dice for 1 battleship, 3 carriers, 3 fighters and 1 transport in 37 Sea Zone, round 2 : 3/7 hits, 3.67 expected hits
                    1 carrier owned by the ANZAC, 1 fighter owned by the ANZAC and 1 carrier owned by the Japanese lost in 37 Sea Zone
                    ANZAC roll dice for 1 tactical_bomber in 37 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 battleship, 2 carriers, 3 fighters and 1 transport in 37 Sea Zone, round 3 : 3/6 hits, 3.33 expected hits
                    1 tactical_bomber owned by the ANZAC and 1 carrier owned by the Japanese lost in 37 Sea Zone
                Japanese win with 1 battleship, 1 carrier, 3 fighters and 1 transport remaining. Battle score for attacker is -5
                Casualties for ANZAC: 1 carrier, 1 fighter and 1 tactical_bomber
                Casualties for Japanese: 2 carriers
            Moving scrambled unit from 37 Sea Zone back to originating territory: Malaya
            Moving scrambled unit from 37 Sea Zone back to originating territory: Malaya
            Moving scrambled unit from 37 Sea Zone back to originating territory: Malaya
    
        Non Combat Move - ANZAC
            Turning on Edit Mode
            EDIT: Removing units owned by British from 75 Sea Zone: 1 destroyer
            EDIT: Adding units owned by British to 71 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
            1 transport moved from 62 Sea Zone to 63 Sea Zone
            1 infantry moved from New Zealand to 63 Sea Zone
            1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
            1 infantry moved from 54 Sea Zone to Queensland
            1 armour and 1 infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            2 destroyers and 1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 11 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0.33
    Japanese : -1.00
    

    Savegame


  • TripleA Turn Summary: French round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 carrier, 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 37 Sea Zone
    
        Combat - ANZAC
            Japanese scrambles 3 units out of Malaya to defend against the attack in 37 Sea Zone
            Battle in 37 Sea Zone
                ANZAC attack with 1 carrier, 1 fighter and 1 tactical_bomber
                Japanese defend with 1 battleship, 3 carriers, 3 fighters and 1 transport
                    ANZAC roll dice for 1 carrier, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                    Japanese roll dice for 1 battleship, 3 carriers, 3 fighters and 1 transport in 37 Sea Zone, round 2 : 3/7 hits, 3.67 expected hits
                    1 carrier owned by the ANZAC, 1 fighter owned by the ANZAC and 1 carrier owned by the Japanese lost in 37 Sea Zone
                    ANZAC roll dice for 1 tactical_bomber in 37 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 battleship, 2 carriers, 3 fighters and 1 transport in 37 Sea Zone, round 3 : 3/6 hits, 3.33 expected hits
                    1 tactical_bomber owned by the ANZAC and 1 carrier owned by the Japanese lost in 37 Sea Zone
                Japanese win with 1 battleship, 1 carrier, 3 fighters and 1 transport remaining. Battle score for attacker is -5
                Casualties for ANZAC: 1 carrier, 1 fighter and 1 tactical_bomber
                Casualties for Japanese: 2 carriers
            Moving scrambled unit from 37 Sea Zone back to originating territory: Malaya
            Moving scrambled unit from 37 Sea Zone back to originating territory: Malaya
            Moving scrambled unit from 37 Sea Zone back to originating territory: Malaya
    
        Non Combat Move - ANZAC
            Turning on Edit Mode
            EDIT: Removing units owned by British from 75 Sea Zone: 1 destroyer
            EDIT: Adding units owned by British to 71 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
            1 transport moved from 62 Sea Zone to 63 Sea Zone
            1 infantry moved from New Zealand to 63 Sea Zone
            1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
            1 infantry moved from 54 Sea Zone to Queensland
            1 armour and 1 infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            2 destroyers and 1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 11 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
    
        Combat Move - French
            2 infantry moved from Northwest Persia to Caucasus
                  Russians take Caucasus from Japanese
    
        Combat - French
    
        Non Combat Move - French
            Turning on Edit Mode
            EDIT: Adding units owned by ANZAC to Persia: 2 infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from Northwest Persia: 2 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 0.33
    Japanese : -1.00
    

    Savegame


  • TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Russians
            Russians buy 8 armour; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 armour moved from Romania to Bulgaria
                  Russians take Bulgaria from Germans
            1 armour moved from Bulgaria to Albania
                  Russians take Albania from Italians
            1 armour moved from Slovakia Hungary to Greater Southern Germany
                  Russians take Greater Southern Germany from Germans
            1 infantry moved from Baltic States to Poland
                  Russians take Poland from Germans
            4 armour moved from Volgograd to Tsinghai
            6 infantry moved from Suiyuyan to Chahar
    
        Combat - Russians
            Battle in Tsinghai
                Russians attack with 4 armour
                Japanese defend with 1 infantry
                    Russians roll dice for 4 armour in Tsinghai, round 2 : 4/4 hits, 2.00 expected hits
                    Japanese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 armour owned by the Russians lost in Tsinghai
                Russians win, taking Tsinghai from Japanese with 3 armour remaining. Battle score for attacker is -3
                Casualties for Russians: 1 armour
                Casualties for Japanese: 1 infantry
            Battle in Chahar
                Russians attack with 6 infantry
                Japanese defend with 1 infantry and 1 mech_infantry
                    Russians roll dice for 6 infantry in Chahar, round 2 : 1/6 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry and 1 mech_infantry in Chahar, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Chahar
                    Russians roll dice for 5 infantry in Chahar, round 3 : 0/5 hits, 0.83 expected hits
                    Japanese roll dice for 1 mech_infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 5 infantry in Chahar, round 4 : 0/5 hits, 0.83 expected hits
                    Japanese roll dice for 1 mech_infantry in Chahar, round 4 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 5 infantry in Chahar, round 5 : 0/5 hits, 0.83 expected hits
                    Japanese roll dice for 1 mech_infantry in Chahar, round 5 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 5 infantry in Chahar, round 6 : 0/5 hits, 0.83 expected hits
                    Japanese roll dice for 1 mech_infantry in Chahar, round 6 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 5 infantry in Chahar, round 7 : 0/5 hits, 0.83 expected hits
                    Japanese roll dice for 1 mech_infantry in Chahar, round 7 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 5 infantry in Chahar, round 8 : 0/5 hits, 0.83 expected hits
                    Japanese roll dice for 1 mech_infantry in Chahar, round 8 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Chahar
                    Russians roll dice for 4 infantry in Chahar, round 9 : 0/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Chahar, round 9 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 4 infantry in Chahar, round 10 : 1/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Chahar, round 10 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Russians lost in Chahar
                Russians win, taking Chahar from Japanese with 3 infantry remaining. Battle score for attacker is -2
                Casualties for Russians: 3 infantry
                Casualties for Japanese: 1 infantry and 1 mech_infantry
            Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
    
        Non Combat Move - Russians
            2 armour moved from Rostov to Kazakhstan
            1 infantry moved from Rostov to Volgograd
            2 infantry moved from Samara to Novosibirsk
            1 infantry moved from Novosibirsk to Timguska
            1 armour and 6 mech_infantrys moved from Russia to Urals
            1 fighter and 1 tactical_bomber moved from Russia to Timguska
            1 infantry moved from Novgorod to Archangel
    
        Place Units - Russians
            3 armour placed in Volgograd
            5 armour placed in Russia
    
        Turn Complete - Russians
            Russians collect 43 PUs; end with 43 PUs
            Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 45 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 47 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 49 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 51 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 18 PUs; end with 69 PUs
    

    Combat Hit Differential Summary :

    Russians : -3.33
    Japanese : 0.33
    

    Savegame


  • TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 6 armour, 2 artilleries, 1 fighter, 1 harbour, 1 infantry and 2 transports; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 units repaired.
            1 infantry and 1 mech_infantry moved from Malaya to 37 Sea Zone
            1 marine moved from Malaya to 37 Sea Zone
            1 battleship, 1 carrier, 1 infantry, 1 marine, 1 mech_infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
                  Japanese take 42 Sea Zone from ANZAC
            1 submarine moved from 6 Sea Zone to 21 Sea Zone
            1 battleship, 1 carrier, 1 infantry, 1 marine, 1 mech_infantry and 1 transport moved from 42 Sea Zone to 56 Sea Zone
            1 infantry, 1 marine and 1 mech_infantry moved from 56 Sea Zone to Western Australia
            1 infantry and 1 mech_infantry moved from West India to India
            1 fighter and 1 tactical_bomber moved from 38 Sea Zone to India
            2 infantry moved from Shan State to Malaya
            1 infantry moved from Shan State to Malaya
            1 mech_infantry moved from French Indo China to Malaya
            1 carrier, 1 cruiser and 3 transports moved from 38 Sea Zone to 37 Sea Zone
            1 carrier, 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 56 Sea Zone
            1 fighter and 1 tactical_bomber moved from Malaya to 56 Sea Zone
            1 infantry moved from Dzavhan to Tsagaan Olom
                  Japanese take Tsagaan Olom from Russians
            3 mech_infantrys moved from Shantung to Chahar
            1 fighter moved from Japan to Chahar
            1 infantry moved from Siberia to Amur
            1 infantry moved from Kweichow to Shensi
                  Japanese take Shensi from Chinese
            1 mech_infantry moved from Hunan to Kweichow
            1 mech_infantry moved from French Indo China to Hunan
            1 mech_infantry moved from French Indo China to Yunnan
    
        Combat - Japanese
            Battle in Western Australia
            Battle in 21 Sea Zone
                Japanese attack with 1 submarine
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 21 Sea Zone
                    Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Japanese win, taking Western Australia from ANZAC with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Chahar
                Japanese attack with 1 fighter and 3 mech_infantrys
                Russians defend with 3 infantry
                    Japanese roll dice for 1 fighter and 3 mech_infantrys in Chahar, round 2 : 1/4 hits, 1.00 expected hits
                    Chinese roll dice for 3 infantry in Chahar, round 2 : 0/3 hits, 1.00 expected hits
                    1 infantry owned by the Russians lost in Chahar
                    Japanese roll dice for 1 fighter and 3 mech_infantrys in Chahar, round 3 : 1/4 hits, 1.00 expected hits
                    Chinese roll dice for 2 infantry in Chahar, round 3 : 2/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 2 mech_infantrys owned by the Japanese lost in Chahar
                    Japanese roll dice for 1 fighter and 1 mech_infantry in Chahar, round 4 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Chahar, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Chahar
                Japanese win, taking Chahar from Chinese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 1
                Casualties for Russians: 3 infantry
                Casualties for Japanese: 2 mech_infantrys
    
        Non Combat Move - Japanese
            1 fighter moved from Chahar to Jehol
            1 aaGun moved from Anhwe to Hunan
    
        Place Units - Japanese
            1 transport placed in 37 Sea Zone
            1 artillery and 1 infantry placed in Malaya
            3 armour placed in India
            3 armour placed in Shantung
            1 transport placed in 36 Sea Zone
            1 artillery placed in French Indo China
            1 fighter placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 72 PUs; end with 72 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0.00
    Japanese : 0.00
    

    Territory Summary for Japanese :

    Shantung : 1 flag, 3 armour and 1 factory_minor
    Kwangsi : 1 flag
    Kiangsu : 1 flag
    Kiangsi : 1 flag
    Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 5 infantry
    Jehol : 1 flag, 1 fighter
    Manchuria : 1 flag
    Shensi : 1 flag, 1 infantry
    Yunnan : 1 flag, 2 mech_infantrys
    Kweichow : 1 flag, 1 mech_infantry
    Hunan : 1 flag, 1 aaGun and 1 mech_infantry
    Chahar : 1 flag, 1 mech_infantry
    Anhwe : 1 flag, 1 mech_infantry
    Shan State : 1 flag
    Burma : 1 flag
    India : 1 flag, 1 airfield, 3 armour, 1 factory_minor, 1 fighter, 1 harbour, 1 infantry, 4 mech_infantrys and 1 tactical_bomber
    Malaya : 1 flag, 1 airfield, 1 artillery, 2 bombers, 1 factory_minor, 7 fighters, 1 harbour, 5 infantry and 2 mech_infantrys
    Borneo : 1 flag
    Kwangtung : 1 flag, 1 harbour
    Western Australia : 1 flag, 1 infantry, 1 marine and 1 mech_infantry
    Philippines : 1 flag, 1 airfield and 1 harbour
    Sakha : 1 flag
    Evenkiyskiy : 1 flag, 1 infantry
    Yenisey : 1 flag
    Soviet Far East : 1 flag
    Amur : 1 flag, 1 infantry
    Yakut S.S.R. : 1 flag
    Siberia : 1 flag
    Buryatia : 1 flag
    French Indo China : 1 flag, 1 artillery, 1 factory_minor and 1 harbour
    Celebes : 1 flag
    Java : 1 flag, 1 mech_infantry
    Sumatra : 1 flag
    42 Sea Zone : 1 flag
    37 Sea Zone : 1 flag, 1 carrier, 1 cruiser and 4 transports
    36 Sea Zone : 1 transport
    Dzavhan : 1 flag
    21 Sea Zone : 1 submarine
    Tsagaan Olom : 1 flag, 1 infantry
    56 Sea Zone : 1 battleship, 2 carriers, 2 fighters, 2 tactical_bombers and 1 transport
    West India : 1 flag, 1 infantry
    

    Production/PUs Summary :

    Germans : 4 / 0
    Russians : 43 / 69
    Japanese : 72 / 82
    Americans : 63 / 97
    Chinese : 6 / 6
    British : 59 / 71
    UK_Pacific : 0 / 0
    Italians : 3 / 0
    ANZAC : 9 / 17
    French : 6 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Dice Statistics:

    Total
            1 was rolled 398 times
            2 was rolled 414 times
            3 was rolled 383 times
            4 was rolled 389 times
            5 was rolled 384 times
            6 was rolled 426 times
        Average roll : 3.512
        Median : 4.000
        Variance : 0.642
        Standard Deviation : 0.801
        Total rolls : 2394
    
    Null / Other
            1 was rolled 6 times
            2 was rolled 4 times
            3 was rolled 3 times
            4 was rolled 4 times
            5 was rolled 5 times
            6 was rolled 12 times
        Average roll : 4.000
        Median : 4.500
        Variance : 1.616
        Standard Deviation : 1.271
        Total rolls : 34
    
    Germans Combat
            1 was rolled 86 times
            2 was rolled 68 times
            3 was rolled 63 times
            4 was rolled 71 times
            5 was rolled 73 times
            6 was rolled 80 times
        Average roll : 3.492
        Median : 4.000
        Variance : 0.785
        Standard Deviation : 0.886
        Total rolls : 441
    
    British Combat
            1 was rolled 52 times
            2 was rolled 55 times
            3 was rolled 46 times
            4 was rolled 56 times
            5 was rolled 47 times
            6 was rolled 53 times
        Average roll : 3.485
        Median : 4.000
        Variance : 0.278
        Standard Deviation : 0.527
        Total rolls : 309
    
    Italians Combat
            1 was rolled 46 times
            2 was rolled 48 times
            3 was rolled 43 times
            4 was rolled 30 times
            5 was rolled 36 times
            6 was rolled 39 times
        Average roll : 3.326
        Median : 3.000
        Variance : 0.935
        Standard Deviation : 0.967
        Total rolls : 242
    
    Americans Combat
            1 was rolled 32 times
            2 was rolled 31 times
            3 was rolled 33 times
            4 was rolled 24 times
            5 was rolled 35 times
            6 was rolled 28 times
        Average roll : 3.454
        Median : 3.000
        Variance : 0.426
        Standard Deviation : 0.653
        Total rolls : 183
    
    Neutral_Axis Combat
            1 was rolled 1 times
            2 was rolled 1 times
            3 was rolled 1 times
            4 was rolled 1 times
            6 was rolled 2 times
        Average roll : 3.667
        Median : 3.500
        Variance : 0.400
        Standard Deviation : 0.632
        Total rolls : 6
    
    Japanese Combat
            1 was rolled 86 times
            2 was rolled 82 times
            3 was rolled 72 times
            4 was rolled 91 times
            5 was rolled 77 times
            6 was rolled 90 times
        Average roll : 3.524
        Median : 4.000
        Variance : 0.563
        Standard Deviation : 0.751
        Total rolls : 498
    
    French Combat
            1 was rolled 7 times
            2 was rolled 7 times
            3 was rolled 3 times
            4 was rolled 2 times
            5 was rolled 7 times
            6 was rolled 8 times
        Average roll : 3.559
        Median : 3.500
        Variance : 0.949
        Standard Deviation : 0.974
        Total rolls : 34
    
    ANZAC Combat
            1 was rolled 7 times
            2 was rolled 2 times
            3 was rolled 4 times
            4 was rolled 5 times
            5 was rolled 5 times
            6 was rolled 7 times
        Average roll : 3.667
        Median : 4.000
        Variance : 0.621
        Standard Deviation : 0.788
        Total rolls : 30
    
    Neutral_Allies Combat
            1 was rolled 5 times
            3 was rolled 1 times
            4 was rolled 2 times
            5 was rolled 2 times
        Average roll : 2.600
        Median : 2.000
        Variance : 1.926
        Standard Deviation : 1.388
        Total rolls : 10
    
    Chinese Combat
            1 was rolled 17 times
            2 was rolled 35 times
            3 was rolled 22 times
            4 was rolled 26 times
            5 was rolled 31 times
            6 was rolled 31 times
        Average roll : 3.691
        Median : 4.000
        Variance : 1.379
        Standard Deviation : 1.174
        Total rolls : 162
    
    UK_Pacific Combat
            1 was rolled 3 times
            2 was rolled 1 times
            3 was rolled 4 times
            4 was rolled 4 times
            5 was rolled 3 times
            6 was rolled 5 times
        Average roll : 3.900
        Median : 4.000
        Variance : 0.491
        Standard Deviation : 0.701
        Total rolls : 20
    
    Russians Combat
            1 was rolled 50 times
            2 was rolled 80 times
            3 was rolled 88 times
            4 was rolled 73 times
            5 was rolled 63 times
            6 was rolled 71 times
        Average roll : 3.546
        Median : 3.000
        Variance : 2.073
        Standard Deviation : 1.440
        Total rolls : 425
    

    Savegame

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