Weddingsinger (Allies) vs SixUnder (Axis), BM3, no bid, G40 Game 2


  • @SixUnder

    OK, done. You lost 1 infantry in the Java attack, nothing at the sub attack. So finish your turn like normal with your ‘uh oh’ game file and edit the Java combat so you have control with 3 inf.


  • @SixUnder

    So, if its not clear, you just need to use your original save file and finish your non-combat moves, basically.


  • TripleA Turn Summary: Japanese round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 1 destroyer, 1 fighter, 9 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            3 mech_infantrys moved from French Indo China to Yunnan
            1 infantry moved from Kweichow to Hopei
            2 infantry moved from Anhwe to Hopei
            1 mech_infantry moved from Shantung to Hopei
            6 infantry, 1 marine and 1 mech_infantry moved from Burma to India
            1 bomber moved from Burma to Yunnan
            1 bomber moved from Burma to India
            4 infantry moved from Shan State to 38 Sea Zone
            2 infantry moved from Shan State to 38 Sea Zone
            6 infantry and 3 transports moved from 38 Sea Zone to 39 Sea Zone
            6 infantry and 3 transports moved from 39 Sea Zone to 79 Sea Zone
            6 infantry moved from 79 Sea Zone to West India
            2 fighters moved from 39 Sea Zone to West India
            2 tactical_bombers moved from 38 Sea Zone to India
            1 mech_infantry moved from Malaya to Yunnan
            1 battleship and 1 destroyer moved from 36 Sea Zone to 42 Sea Zone
            2 mech_infantrys moved from Malaya to 37 Sea Zone
            2 mech_infantrys and 2 transports moved from 37 Sea Zone to 42 Sea Zone
            2 mech_infantrys moved from 42 Sea Zone to Java
            2 fighters moved from 37 Sea Zone to Java
            1 infantry moved from Caucasus to Northwest Persia
            1 infantry moved from Novosibirsk to Kansu
                  Japanese take Kansu from Chinese
            1 infantry moved from Sikang to Shensi
                  Japanese take Shensi from Chinese
            1 infantry moved from Hunan to Kweichow
            1 infantry moved from Anhwe to Hopei
            1 infantry moved from Yakut S.S.R. to Yenisey
                  Japanese take Yenisey from Russians
            1 infantry moved from Buryatia to Yakut S.S.R.
            1 cruiser moved from 38 Sea Zone to 79 Sea Zone
            1 carrier moved from 38 Sea Zone to 79 Sea Zone
    
        Combat - Japanese
            Battle in 42 Sea Zone
                Japanese attack with 1 battleship, 1 destroyer and 2 transports
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 42 Sea Zone
                Japanese win with 1 battleship, 1 destroyer and 2 transports remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 37 Sea Zone
                Japanese attack with 2 carriers, 1 destroyer and 2 fighters
                ANZAC defend with 1 submarine
                    Japanese roll dice for 2 carriers, 1 destroyer and 2 fighters in 37 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                    ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the ANZAC lost in 37 Sea Zone
                Japanese win with 2 carriers, 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
            Battle in Java
                Japanese attack with 2 fighters and 2 mech_infantrys
                ANZAC defend with 1 artillery and 1 infantry
                    Japanese roll dice for 2 fighters and 2 mech_infantrys in Java, round 2 : 0/4 hits, 1.33 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 2 fighters and 2 mech_infantrys in Java, round 3 : 1/4 hits, 1.33 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Java, round 3 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the ANZAC lost in Java
                    Japanese roll dice for 2 fighters and 2 mech_infantrys in Java, round 4 : 2/4 hits, 1.33 expected hits
                    ANZAC roll dice for 1 artillery in Java, round 4 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Java
                Japanese win, taking Java from ANZAC with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 artillery and 1 infantry
                Casualties for Japanese: 1 mech_infantry
            Battle in Hopei
                Japanese attack with 4 infantry and 1 mech_infantry
                Chinese defend with 1 artillery and 2 infantry
                    Japanese roll dice for 4 infantry and 1 mech_infantry in Hopei, round 2 : 1/5 hits, 0.83 expected hits
                    Chinese roll dice for 1 artillery and 2 infantry in Hopei, round 2 : 2/3 hits, 1.00 expected hits
                    2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                    Japanese roll dice for 2 infantry and 1 mech_infantry in Hopei, round 3 : 0/3 hits, 0.50 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                    Japanese roll dice for 1 infantry and 1 mech_infantry in Hopei, round 4 : 0/2 hits, 0.33 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 4 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry and 1 mech_infantry in Hopei, round 5 : 1/2 hits, 0.33 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 5 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                    Japanese roll dice for 1 mech_infantry in Hopei, round 6 : 0/1 hits, 0.17 expected hits
                    Chinese roll dice for 1 artillery in Hopei, round 6 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 mech_infantry in Hopei, round 7 : 0/1 hits, 0.17 expected hits
                    Chinese roll dice for 1 artillery in Hopei, round 7 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 mech_infantry in Hopei, round 8 : 0/1 hits, 0.17 expected hits
                    Chinese roll dice for 1 artillery in Hopei, round 8 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 mech_infantry in Hopei, round 9 : 0/1 hits, 0.17 expected hits
                    Chinese roll dice for 1 artillery in Hopei, round 9 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 mech_infantry in Hopei, round 10 : 0/1 hits, 0.17 expected hits
                    Chinese roll dice for 1 artillery in Hopei, round 10 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 mech_infantry in Hopei, round 11 : 0/1 hits, 0.17 expected hits
                    Chinese roll dice for 1 artillery in Hopei, round 11 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 mech_infantry in Hopei, round 12 : 0/1 hits, 0.17 expected hits
                    Chinese roll dice for 1 artillery in Hopei, round 12 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Hopei
                Chinese win with 1 artillery remaining. Battle score for attacker is -10
                Casualties for Japanese: 4 infantry and 1 mech_infantry
                Casualties for Chinese: 2 infantry
            Battle in Yunnan
                Japanese attack with 1 bomber and 4 mech_infantrys
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 bomber and 4 mech_infantrys in Yunnan, round 2 : 1/5 hits, 1.33 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 bomber and 3 mech_infantrys remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 mech_infantry
                Casualties for Chinese: 1 infantry
            Battle in India
                Japanese attack with 1 bomber, 6 infantry, 1 marine, 1 mech_infantry and 2 tactical_bombers
                British defend with 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
                    Japanese roll dice for 1 bomber, 6 infantry, 1 marine, 1 mech_infantry and 2 tactical_bombers in India, round 2 : 3/11 hits, 3.00 expected hits
                    UK_Pacific roll dice for 2 infantry in India, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the British lost in India
                Japanese destroys 5PUs while taking UK_Pacific capital
                Japanese win, taking India from UK_Pacific with 1 bomber, 6 infantry, 1 marine, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
            Battle in West India
                Japanese attack with 2 fighters and 6 infantry
                British defend with 1 armour, 1 infantry and 2 mech_infantrys
                    Japanese roll dice for 1 cruiser in West India, round 2 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 2 fighters and 6 infantry in West India, round 2 : 2/8 hits, 2.00 expected hits
                    UK_Pacific roll dice for 1 armour, 1 infantry and 2 mech_infantrys in West India, round 2 : 1/4 hits, 1.50 expected hits
                    1 infantry owned by the Japanese, 2 mech_infantrys owned by the British and 1 infantry owned by the British lost in West India
                    Japanese roll dice for 2 fighters and 5 infantry in West India, round 3 : 3/7 hits, 1.83 expected hits
                    UK_Pacific roll dice for 1 armour in West India, round 3 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Japanese and 1 armour owned by the British lost in West India
                Japanese win, taking West India from UK_Pacific with 2 fighters and 4 infantry remaining. Battle score for attacker is 11
                Casualties for Japanese: 2 infantry
                Casualties for British: 1 armour, 1 infantry and 2 mech_infantrys
    
        Non Combat Move - Japanese
            1 fighter moved from West India to 79 Sea Zone
            1 fighter moved from West India to 39 Sea Zone
            1 tactical_bomber moved from India to 79 Sea Zone
            1 tactical_bomber moved from India to 39 Sea Zone
            1 bomber moved from India to Burma
            1 bomber moved from Yunnan to Burma
            2 fighters moved from Java to 42 Sea Zone
            2 fighters moved from 42 Sea Zone to 37 Sea Zone
            7 destroyers moved from 6 Sea Zone to 36 Sea Zone
            1 aaGun moved from Jehol to Anhwe
            1 mech_infantry moved from Shantung to Anhwe
            1 mech_infantry moved from Shantung to Hunan
    
        Place Units - Japanese
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 36 Sea Zone: 7 destroyers
            EDIT: Adding units owned by Japanese to 35 Sea Zone: 7 destroyers
            EDIT: Turning off Edit Mode
            1 transport placed in 37 Sea Zone
            2 infantry placed in Malaya
            3 infantry placed in French Indo China
            4 infantry placed in Japan
            1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone
            1 fighter and 1 tactical_bomber placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 77 PUs; end with 77 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 87 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0.83
    Chinese : 0.33
    UK_Pacific : -0.67
    Japanese : -1.17
    

    Territory Summary for Japanese :

    Shantung : 1 flag, 1 factory_minor
    Kwangsi : 1 flag
    Kiangsu : 1 flag
    Kiangsi : 1 flag
    Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 5 infantry
    Jehol : 1 flag
    Manchuria : 1 flag
    Shensi : 1 flag, 1 infantry
    Yunnan : 1 flag, 3 mech_infantrys
    Kweichow : 1 flag, 1 infantry
    Hunan : 1 flag, 1 mech_infantry
    Kansu : 1 flag, 1 infantry
    Szechwan : 1 flag, 1 infantry
    Chahar : 1 flag, 2 infantry and 2 mech_infantrys
    Sikang : 1 flag
    Anhwe : 1 flag, 1 aaGun and 1 mech_infantry
    Shan State : 1 flag
    Burma : 1 flag, 2 bombers
    India : 1 flag, 1 airfield, 1 factory_minor, 1 harbour, 6 infantry, 1 marine and 1 mech_infantry
    Malaya : 1 flag, 1 factory_minor, 1 harbour and 2 infantry
    Borneo : 1 flag
    Kwangtung : 1 flag, 1 harbour
    Philippines : 1 flag, 1 airfield and 1 harbour
    Guam : 1 flag, 1 airfield
    Sakha : 1 flag
    Yenisey : 1 flag, 1 infantry
    Soviet Far East : 1 flag, 1 infantry
    Amur : 1 flag
    Yakut S.S.R. : 1 flag, 1 infantry
    Siberia : 1 flag
    Kazakhstan : 1 flag
    Buryatia : 1 flag
    French Indo China : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
    Celebes : 1 flag
    Java : 1 flag, 1 mech_infantry
    Sumatra : 1 flag
    42 Sea Zone : 1 flag, 1 battleship, 1 destroyer and 2 transports
    37 Sea Zone : 1 flag, 2 carriers, 1 destroyer, 4 fighters and 1 transport
    35 Sea Zone : 7 destroyers
    39 Sea Zone : 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
    16 Sea Zone : 1 destroyer
    6 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
    West India : 1 flag, 4 infantry
    Novosibirsk : 1 flag
    Caucasus : 1 flag
    79 Sea Zone : 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 3 transports
    Northwest Persia : 1 infantry
    

    Production/PUs Summary :

    Germans : 39 / 53
    Russians : 19 / 31
    Japanese : 77 / 87
    Americans : 58 / 83
    Chinese : 3 / 7
    British : 42 / 59
    UK_Pacific : 0 / 0
    Italians : 11 / 9
    ANZAC : 10 / 23
    French : 6 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Dice Statistics:

    Total
            1 was rolled 317 times
            2 was rolled 328 times
            3 was rolled 311 times
            4 was rolled 311 times
            5 was rolled 311 times
            6 was rolled 333 times
        Average roll : 3.508
        Median : 3.000
        Variance : 0.247
        Standard Deviation : 0.497
        Total rolls : 1911
    
    Null / Other
            1 was rolled 6 times
            2 was rolled 3 times
            3 was rolled 3 times
            4 was rolled 4 times
            5 was rolled 5 times
            6 was rolled 10 times
        Average roll : 3.935
        Median : 4.000
        Variance : 1.161
        Standard Deviation : 1.078
        Total rolls : 31
    
    Germans Combat
            1 was rolled 76 times
            2 was rolled 56 times
            3 was rolled 55 times
            4 was rolled 59 times
            5 was rolled 62 times
            6 was rolled 67 times
        Average roll : 3.469
        Median : 4.000
        Variance : 0.838
        Standard Deviation : 0.916
        Total rolls : 375
    
    British Combat
            1 was rolled 41 times
            2 was rolled 39 times
            3 was rolled 39 times
            4 was rolled 46 times
            5 was rolled 36 times
            6 was rolled 42 times
        Average roll : 3.506
        Median : 4.000
        Variance : 0.238
        Standard Deviation : 0.487
        Total rolls : 243
    
    Italians Combat
            1 was rolled 39 times
            2 was rolled 44 times
            3 was rolled 38 times
            4 was rolled 27 times
            5 was rolled 35 times
            6 was rolled 32 times
        Average roll : 3.330
        Median : 3.000
        Variance : 0.817
        Standard Deviation : 0.904
        Total rolls : 215
    
    Americans Combat
            1 was rolled 16 times
            2 was rolled 14 times
            3 was rolled 15 times
            4 was rolled 9 times
            5 was rolled 15 times
            6 was rolled 13 times
        Average roll : 3.390
        Median : 3.000
        Variance : 0.387
        Standard Deviation : 0.622
        Total rolls : 82
    
    Neutral_Axis Combat
            1 was rolled 1 times
            2 was rolled 1 times
            3 was rolled 1 times
            4 was rolled 1 times
            6 was rolled 2 times
        Average roll : 3.667
        Median : 3.500
        Variance : 0.400
        Standard Deviation : 0.632
        Total rolls : 6
    
    Japanese Combat
            1 was rolled 65 times
            2 was rolled 62 times
            3 was rolled 55 times
            4 was rolled 70 times
            5 was rolled 64 times
            6 was rolled 70 times
        Average roll : 3.560
        Median : 4.000
        Variance : 0.409
        Standard Deviation : 0.639
        Total rolls : 386
    
    French Combat
            1 was rolled 7 times
            2 was rolled 7 times
            3 was rolled 3 times
            4 was rolled 2 times
            5 was rolled 7 times
            6 was rolled 8 times
        Average roll : 3.559
        Median : 3.500
        Variance : 0.949
        Standard Deviation : 0.974
        Total rolls : 34
    
    ANZAC Combat
            1 was rolled 5 times
            2 was rolled 1 times
            3 was rolled 2 times
            4 was rolled 4 times
            5 was rolled 2 times
            6 was rolled 7 times
        Average roll : 3.857
        Median : 4.000
        Variance : 1.275
        Standard Deviation : 1.129
        Total rolls : 21
    
    Neutral_Allies Combat
            1 was rolled 5 times
            3 was rolled 1 times
            4 was rolled 2 times
            5 was rolled 2 times
        Average roll : 2.600
        Median : 2.000
        Variance : 1.926
        Standard Deviation : 1.388
        Total rolls : 10
    
    Chinese Combat
            1 was rolled 13 times
            2 was rolled 32 times
            3 was rolled 21 times
            4 was rolled 26 times
            5 was rolled 27 times
            6 was rolled 25 times
        Average roll : 3.674
        Median : 4.000
        Variance : 1.455
        Standard Deviation : 1.206
        Total rolls : 144
    
    UK_Pacific Combat
            1 was rolled 3 times
            2 was rolled 1 times
            3 was rolled 3 times
            4 was rolled 3 times
            5 was rolled 3 times
            6 was rolled 4 times
        Average roll : 3.824
        Median : 4.000
        Variance : 0.302
        Standard Deviation : 0.550
        Total rolls : 17
    
    Russians Combat
            1 was rolled 40 times
            2 was rolled 68 times
            3 was rolled 75 times
            4 was rolled 58 times
            5 was rolled 53 times
            6 was rolled 53 times
        Average roll : 3.504
        Median : 3.000
        Variance : 2.205
        Standard Deviation : 1.485
        Total rolls : 347
    

    Savegame


  • @weddingsinger i tried to use the file but it would not let me remove the anzac units from java. So i used the file you posted and stuff seemed wierd, so i just reloaded from russias turn and started over. I had one NCM edit. ty for the help though:fist:


  • TripleA Turn Summary: Americans round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 5 armour, 4 bombers and 1 mech_infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            3 artilleries, 4 infantry, 1 mech_infantry and 4 transports moved from 109 Sea Zone to 113 Sea Zone
            3 artilleries, 4 infantry and 1 mech_infantry moved from 113 Sea Zone to Germany
            2 armour moved from Finland to Karelia
            1 mech_infantry moved from Finland to Karelia
            1 fighter and 1 tactical_bomber moved from Norway to Germany
            1 tactical_bomber moved from 112 Sea Zone to Germany
            1 fighter moved from Norway to Germany
            2 fighters and 3 tactical_bombers moved from Norway to Karelia
            2 bombers moved from Norway to Germany
            1 destroyer moved from 15 Sea Zone to 16 Sea Zone
            1 submarine moved from 17 Sea Zone to 16 Sea Zone
            1 bomber moved from Norway to Germany
            1 cruiser moved from 112 Sea Zone to 113 Sea Zone
    
        Combat - Americans
            Battle in 16 Sea Zone
                Americans attack with 1 destroyer and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Karelia
                Americans attack with 2 armour, 2 fighters, 1 mech_infantry and 3 tactical_bombers
                Germans defend with 1 artillery and 7 mech_infantrys
                    Americans roll dice for 2 armour, 2 fighters, 1 mech_infantry and 3 tactical_bombers in Karelia, round 2 : 2/8 hits, 4.17 expected hits
                    Germans roll dice for 1 artillery and 7 mech_infantrys in Karelia, round 2 : 2/8 hits, 2.67 expected hits
                    1 fighter owned by the Americans, 2 mech_infantrys owned by the Germans and 1 mech_infantry owned by the Americans lost in Karelia
                    Americans roll dice for 2 armour, 1 fighter and 3 tactical_bombers in Karelia, round 3 : 3/6 hits, 3.50 expected hits
                    Germans roll dice for 1 artillery and 5 mech_infantrys in Karelia, round 3 : 3/6 hits, 2.00 expected hits
                    1 tactical_bomber owned by the Americans, 2 armour owned by the Americans and 3 mech_infantrys owned by the Germans lost in Karelia
                    Americans roll dice for 1 fighter and 2 tactical_bombers in Karelia, round 4 : 3/3 hits, 1.67 expected hits
                    Germans roll dice for 1 artillery and 2 mech_infantrys in Karelia, round 4 : 1/3 hits, 1.00 expected hits
                    1 artillery owned by the Germans, 1 fighter owned by the Americans and 2 mech_infantrys owned by the Germans lost in Karelia
                Americans win with 2 tactical_bombers remaining. Battle score for attacker is -15
                Casualties for Americans: 2 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber
                Casualties for Germans: 1 artillery and 7 mech_infantrys
            Battle in Germany
                Americans attack with 3 artilleries, 3 bombers, 2 fighters, 4 infantry, 1 mech_infantry and 2 tactical_bombers
                Germans defend with 1 aaGun, 1 factory_major, 9 infantry and 1 mech_infantry
                    AA fire in Germany : 0/3 hits, 0.50 expected hits
                    Americans roll dice for 1 cruiser in Germany, round 2 : 1/1 hits, 0.50 expected hits
                    Americans roll dice for 3 artilleries, 3 bombers, 2 fighters, 4 infantry, 1 mech_infantry and 2 tactical_bombers in Germany, round 2 : 5/15 hits, 6.67 expected hits
                    Germans roll dice for 1 aaGun, 9 infantry and 1 mech_infantry in Germany, round 2 : 4/10 hits, 3.33 expected hits
                    1 aaGun owned by the Germans, 5 infantry owned by the Germans and 4 infantry owned by the Americans lost in Germany
                    Americans roll dice for 3 artilleries, 3 bombers, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Germany, round 3 : 3/11 hits, 5.67 expected hits
                    Germans roll dice for 4 infantry and 1 mech_infantry in Germany, round 3 : 1/5 hits, 1.67 expected hits
                    3 infantry owned by the Germans and 1 artillery owned by the Americans lost in Germany
                    Americans roll dice for 2 artilleries, 3 bombers, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Germany, round 4 : 9/10 hits, 5.33 expected hits
                    Germans roll dice for 1 infantry and 1 mech_infantry in Germany, round 4 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans, 1 artillery owned by the Americans and 1 mech_infantry owned by the Germans lost in Germany
                Americans captures 53PUs while taking Germans capital
                Americans converts factory_major into different units
                Americans win, taking Germany from Germans with 1 artillery, 3 bombers, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 16
                Casualties for Americans: 2 artilleries and 4 infantry
                Casualties for Germans: 1 aaGun, 9 infantry and 1 mech_infantry
            triggerGermansDestroyPUsAmericans: Setting destroysPUs to true for playerAttachment attached to Germans
    
        Non Combat Move - Americans
            3 bombers, 2 fighters and 2 tactical_bombers moved from Germany to Norway
            2 tactical_bombers moved from Karelia to Norway
            2 carriers, 6 destroyers, 2 fighters, 1 infantry, 1 mech_infantry, 1 submarine, 2 tactical_bombers and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
            3 bombers moved from Western United States to Queensland
    
        Place Units - Americans
            4 bombers placed in Western United States
            3 armour placed in Finland
            2 armour and 1 mech_infantry placed in Norway
    
        Turn Complete - Americans
            Americans collect 63 PUs; end with 117 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 122 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 132 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 137 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 142 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.67
    Americans : -0.83
    Japanese : -0.33
    AA fire in Germany : : -0.50
    

    Savegame


  • TripleA Turn Summary: Chinese round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang
            1 artillery moved from Hopei to Shensi
            1 infantry moved from Suiyuyan to Shensi
            1 infantry moved from Tsinghai to Shensi
    
        Combat - Chinese
            Chinese creates battle in territory Sikang
            Battle in Shensi
                Chinese attack with 1 artillery and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 2 infantry in Shensi, round 2 : 2/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shensi
                Chinese win, taking Sikang from Japanese, taking Shensi from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 6 PUs
    

    Combat Hit Differential Summary :

    Chinese : 1.17
    Japanese : -0.33
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 5 armour, 4 bombers and 1 mech_infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            3 artilleries, 4 infantry, 1 mech_infantry and 4 transports moved from 109 Sea Zone to 113 Sea Zone
            3 artilleries, 4 infantry and 1 mech_infantry moved from 113 Sea Zone to Germany
            2 armour moved from Finland to Karelia
            1 mech_infantry moved from Finland to Karelia
            1 fighter and 1 tactical_bomber moved from Norway to Germany
            1 tactical_bomber moved from 112 Sea Zone to Germany
            1 fighter moved from Norway to Germany
            2 fighters and 3 tactical_bombers moved from Norway to Karelia
            2 bombers moved from Norway to Germany
            1 destroyer moved from 15 Sea Zone to 16 Sea Zone
            1 submarine moved from 17 Sea Zone to 16 Sea Zone
            1 bomber moved from Norway to Germany
            1 cruiser moved from 112 Sea Zone to 113 Sea Zone
    
        Combat - Americans
            Battle in 16 Sea Zone
                Americans attack with 1 destroyer and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Karelia
                Americans attack with 2 armour, 2 fighters, 1 mech_infantry and 3 tactical_bombers
                Germans defend with 1 artillery and 7 mech_infantrys
                    Americans roll dice for 2 armour, 2 fighters, 1 mech_infantry and 3 tactical_bombers in Karelia, round 2 : 2/8 hits, 4.17 expected hits
                    Germans roll dice for 1 artillery and 7 mech_infantrys in Karelia, round 2 : 2/8 hits, 2.67 expected hits
                    1 fighter owned by the Americans, 2 mech_infantrys owned by the Germans and 1 mech_infantry owned by the Americans lost in Karelia
                    Americans roll dice for 2 armour, 1 fighter and 3 tactical_bombers in Karelia, round 3 : 3/6 hits, 3.50 expected hits
                    Germans roll dice for 1 artillery and 5 mech_infantrys in Karelia, round 3 : 3/6 hits, 2.00 expected hits
                    1 tactical_bomber owned by the Americans, 2 armour owned by the Americans and 3 mech_infantrys owned by the Germans lost in Karelia
                    Americans roll dice for 1 fighter and 2 tactical_bombers in Karelia, round 4 : 3/3 hits, 1.67 expected hits
                    Germans roll dice for 1 artillery and 2 mech_infantrys in Karelia, round 4 : 1/3 hits, 1.00 expected hits
                    1 artillery owned by the Germans, 1 fighter owned by the Americans and 2 mech_infantrys owned by the Germans lost in Karelia
                Americans win with 2 tactical_bombers remaining. Battle score for attacker is -15
                Casualties for Americans: 2 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber
                Casualties for Germans: 1 artillery and 7 mech_infantrys
            Battle in Germany
                Americans attack with 3 artilleries, 3 bombers, 2 fighters, 4 infantry, 1 mech_infantry and 2 tactical_bombers
                Germans defend with 1 aaGun, 1 factory_major, 9 infantry and 1 mech_infantry
                    AA fire in Germany : 0/3 hits, 0.50 expected hits
                    Americans roll dice for 1 cruiser in Germany, round 2 : 1/1 hits, 0.50 expected hits
                    Americans roll dice for 3 artilleries, 3 bombers, 2 fighters, 4 infantry, 1 mech_infantry and 2 tactical_bombers in Germany, round 2 : 5/15 hits, 6.67 expected hits
                    Germans roll dice for 1 aaGun, 9 infantry and 1 mech_infantry in Germany, round 2 : 4/10 hits, 3.33 expected hits
                    1 aaGun owned by the Germans, 5 infantry owned by the Germans and 4 infantry owned by the Americans lost in Germany
                    Americans roll dice for 3 artilleries, 3 bombers, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Germany, round 3 : 3/11 hits, 5.67 expected hits
                    Germans roll dice for 4 infantry and 1 mech_infantry in Germany, round 3 : 1/5 hits, 1.67 expected hits
                    3 infantry owned by the Germans and 1 artillery owned by the Americans lost in Germany
                    Americans roll dice for 2 artilleries, 3 bombers, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Germany, round 4 : 9/10 hits, 5.33 expected hits
                    Germans roll dice for 1 infantry and 1 mech_infantry in Germany, round 4 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans, 1 artillery owned by the Americans and 1 mech_infantry owned by the Germans lost in Germany
                Americans captures 53PUs while taking Germans capital
                Americans converts factory_major into different units
                Americans win, taking Germany from Germans with 1 artillery, 3 bombers, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 16
                Casualties for Americans: 2 artilleries and 4 infantry
                Casualties for Germans: 1 aaGun, 9 infantry and 1 mech_infantry
            triggerGermansDestroyPUsAmericans: Setting destroysPUs to true for playerAttachment attached to Germans
    
        Non Combat Move - Americans
            3 bombers, 2 fighters and 2 tactical_bombers moved from Germany to Norway
            2 tactical_bombers moved from Karelia to Norway
            2 carriers, 6 destroyers, 2 fighters, 1 infantry, 1 mech_infantry, 1 submarine, 2 tactical_bombers and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
            3 bombers moved from Western United States to Queensland
    
        Place Units - Americans
            4 bombers placed in Western United States
            3 armour placed in Finland
            2 armour and 1 mech_infantry placed in Norway
    
        Turn Complete - Americans
            Americans collect 63 PUs; end with 117 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 122 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 132 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 137 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 142 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang
            1 artillery moved from Hopei to Shensi
            1 infantry moved from Suiyuyan to Shensi
            1 infantry moved from Tsinghai to Shensi
    
        Combat - Chinese
            Chinese creates battle in territory Sikang
            Battle in Shensi
                Chinese attack with 1 artillery and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 2 infantry in Shensi, round 2 : 2/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shensi
                Chinese win, taking Sikang from Japanese, taking Shensi from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 6 PUs
    
        Purchase Units - British
            Turning on Edit Mode
            EDIT: Removing units owned by British from Union of South Africa: 1 fighter
            EDIT: Adding units owned by British to Egypt: 1 fighter
            EDIT: Turning off Edit Mode
            British buy 6 armour, 4 artilleries, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            3 transports moved from 112 Sea Zone to 110 Sea Zone
            5 infantry moved from United Kingdom to 110 Sea Zone
            5 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
            5 infantry moved from 112 Sea Zone to Western Germany
            1 marine moved from Denmark to Western Germany
            3 infantry moved from Normandy Bordeaux to Southern France
            2 fighters and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany
            1 fighter moved from Normandy Bordeaux to Southern France
            1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 95 Sea Zone
            1 artillery and 1 infantry moved from 95 Sea Zone to Sicily
            1 artillery and 3 infantry moved from Greece to 99 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 99 Sea Zone to 97 Sea Zone
            2 infantry moved from 97 Sea Zone to Yugoslavia
            1 artillery and 1 infantry moved from 97 Sea Zone to Northern Italy
            3 mech_infantrys moved from Iraq to Northwest Persia
            1 fighter moved from Egypt to Northwest Persia
            1 bomber moved from Persia to West India
            2 artilleries and 1 infantry moved from Eastern Persia to West India
            1 armour and 2 mech_infantrys moved from Persia to Northwest Persia
            1 mech_infantry moved from Persia to West India
    
        Combat - British
            Battle in Northern Italy
            Battle in Sicily
            Battle in Yugoslavia
            Battle in Northwest Persia
                British attack with 1 armour, 1 fighter and 5 mech_infantrys
                Germans defend with 1 armour and 1 mech_infantry; Japanese defend with 1 infantry
                    British roll dice for 1 armour, 1 fighter and 5 mech_infantrys in Northwest Persia, round 2 : 2/7 hits, 1.83 expected hits
                    Germans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Northwest Persia, round 2 : 1/3 hits, 1.17 expected hits
                    1 infantry owned by the Japanese, 1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Northwest Persia
                    British roll dice for 1 armour, 1 fighter and 4 mech_infantrys in Northwest Persia, round 3 : 1/6 hits, 1.67 expected hits
                    Germans roll dice for 1 armour in Northwest Persia, round 3 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Germans lost in Northwest Persia
                British win, taking Northern Italy from Italians, taking Sicily from Italians, taking Yugoslavia from Germans, taking Northwest Persia from Germans with 1 armour, 1 fighter and 4 mech_infantrys remaining. Battle score for attacker is 9
                Casualties for British: 1 mech_infantry
                Casualties for Germans: 1 armour and 1 mech_infantry
                Casualties for Japanese: 1 infantry
            Battle in West India
                British attack with 2 artilleries, 1 bomber, 1 infantry and 1 mech_infantry
                Japanese defend with 4 infantry
                    British roll dice for 2 artilleries, 1 bomber, 1 infantry and 1 mech_infantry in West India, round 2 : 5/5 hits, 2.00 expected hits
                    Japanese roll dice for 4 infantry in West India, round 2 : 1/4 hits, 1.33 expected hits
                    4 infantry owned by the Japanese and 1 infantry owned by the British lost in West India
                British win, taking West India from Japanese with 2 artilleries, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 9
                Casualties for British: 1 infantry
                Casualties for Japanese: 4 infantry
            Battle in Southern France
                British attack with 1 fighter and 3 infantry
                Germans defend with 1 factory_minor, 1 harbour and 2 mech_infantrys
                    British roll dice for 1 fighter and 3 infantry in Southern France, round 2 : 0/4 hits, 1.00 expected hits
                    Germans roll dice for 2 mech_infantrys in Southern France, round 2 : 0/2 hits, 0.67 expected hits
                    British roll dice for 1 fighter and 3 infantry in Southern France, round 3 : 1/4 hits, 1.00 expected hits
                    Germans roll dice for 2 mech_infantrys in Southern France, round 3 : 2/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Germans and 2 infantry owned by the British lost in Southern France
                    British roll dice for 1 fighter and 1 infantry in Southern France, round 4 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 mech_infantry in Southern France, round 4 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 fighter and 1 infantry in Southern France, round 5 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 mech_infantry in Southern France, round 5 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Southern France
                    British roll dice for 1 fighter in Southern France, round 6 : 0/1 hits, 0.50 expected hits
                    Germans roll dice for 1 mech_infantry in Southern France, round 6 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the British lost in Southern France
                Germans win with 1 mech_infantry remaining. Battle score for attacker is -15
                Casualties for British: 1 fighter and 3 infantry
                Casualties for Germans: 1 mech_infantry
            Battle in Western Germany
                British attack with 2 fighters, 5 infantry, 1 marine and 1 tactical_bomber
                Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 6 mech_infantrys
                    British roll dice for 2 fighters, 5 infantry, 1 marine and 1 tactical_bomber in Western Germany, round 2 : 6/9 hits, 2.67 expected hits
                    Germans roll dice for 6 mech_infantrys in Western Germany, round 2 : 0/6 hits, 2.00 expected hits
                    6 mech_infantrys owned by the Germans lost in Western Germany
                British win, taking Western Germany from Germans with 2 fighters, 5 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 24
                Casualties for Germans: 6 mech_infantrys
    
        Non Combat Move - British
            2 fighters and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
            1 artillery moved from Egypt to Trans-Jordan
            2 infantry moved from Trans-Jordan to Iraq
            1 fighter moved from Northwest Persia to Persia
            1 infantry moved from Persia to Eastern Persia
            1 bomber moved from West India to Persia
    
        Place Units - British
            3 artilleries placed in Normandy Bordeaux
            3 armour placed in Persia
            3 armour placed in Iraq
            1 artillery, 1 infantry and 1 mech_infantry placed in Egypt
    
        Turn Complete - British
            British collect 53 PUs; end with 53 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 56 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 59 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 62 PUs
            Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 65 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Germans : -0.33
    British : 3.00
    Americans : -0.83
    Chinese : 1.17
    Japanese : -1.00
    AA fire in Germany : : -0.50
    

    Savegame


  • TripleA Turn Summary: Italians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Italians
            Italians buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            3 infantry moved from Southern Italy to Northern Italy
            1 infantry moved from Southern Italy to Northern Italy
            1 infantry moved from Southern Italy to Northern Italy
            1 mech_infantry moved from Volgograd to Rostov
            3 infantry and 1 mech_infantry moved from Caucasus to Rostov
    
        Combat - Italians
            Battle in Northern Italy
                Italians attack with 5 infantry
                British defend with 1 artillery, 1 factory_minor and 1 infantry
                    Italians roll dice for 5 infantry in Northern Italy, round 2 : 1/5 hits, 0.83 expected hits
                    British roll dice for 1 artillery and 1 infantry in Northern Italy, round 2 : 2/2 hits, 0.67 expected hits
                    1 infantry owned by the British and 2 infantry owned by the Italians lost in Northern Italy
                    Italians roll dice for 3 infantry in Northern Italy, round 3 : 0/3 hits, 0.50 expected hits
                    British roll dice for 1 artillery in Northern Italy, round 3 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 3 infantry in Northern Italy, round 4 : 1/3 hits, 0.50 expected hits
                    British roll dice for 1 artillery in Northern Italy, round 4 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the British and 1 infantry owned by the Italians lost in Northern Italy
                Italians win, taking Northern Italy from British with 2 infantry remaining. Battle score for attacker is -2
                Casualties for Italians: 3 infantry
                Casualties for British: 1 artillery and 1 infantry
            Battle in Rostov
                Italians attack with 3 infantry and 2 mech_infantrys
                Russians defend with 1 infantry
                    Italians roll dice for 3 infantry and 2 mech_infantrys in Rostov, round 2 : 1/5 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Rostov
                Italians win, taking Rostov from Russians with 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
    
        Place Units - Italians
            3 infantry placed in Southern Italy
            Italians undo move 1.
            3 infantry placed in Volgograd
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 7
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5,6,2,5,2
            Italians collect 6 PUs (7 lost to blockades); end with 6 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.33
    British : 1.67
    Russians : -0.33
    

    Territory Summary for Italians :

    Northern Italy : 1 factory_minor and 2 infantry
    Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
    Rostov : 1 flag, 3 infantry and 2 mech_infantrys
    Eastern Poland : 1 flag
    Volgograd : 1 flag, 1 factory_minor and 3 infantry
    

    Production/PUs Summary :

    Germans : 27 / 0
    Russians : 17 / 31
    Japanese : 73 / 87
    Americans : 63 / 142
    Chinese : 5 / 6
    British : 49 / 65
    UK_Pacific : 2 / 0
    Italians : 13 / 6
    ANZAC : 10 / 23
    French : 6 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Dice Statistics:

    Total
            1 was rolled 389 times
            2 was rolled 413 times
            3 was rolled 376 times
            4 was rolled 385 times
            5 was rolled 376 times
            6 was rolled 416 times
        Average roll : 3.507
        Median : 3.000
        Variance : 0.674
        Standard Deviation : 0.821
        Total rolls : 2355
    
    Null / Other
            1 was rolled 50 times
            2 was rolled 52 times
            3 was rolled 43 times
            4 was rolled 51 times
            5 was rolled 44 times
            6 was rolled 53 times
        Average roll : 3.498
        Median : 4.000
        Variance : 0.311
        Standard Deviation : 0.558
        Total rolls : 293
    
    Germans Combat
            1 was rolled 83 times
            2 was rolled 65 times
            3 was rolled 61 times
            4 was rolled 69 times
            5 was rolled 71 times
            6 was rolled 77 times
        Average roll : 3.495
        Median : 4.000
        Variance : 0.753
        Standard Deviation : 0.868
        Total rolls : 426
    
    British Combat
            1 was rolled 50 times
            2 was rolled 52 times
            3 was rolled 43 times
            4 was rolled 51 times
            5 was rolled 44 times
            6 was rolled 53 times
        Average roll : 3.498
        Median : 4.000
        Variance : 0.311
        Standard Deviation : 0.558
        Total rolls : 293
    
    Italians Combat
            1 was rolled 42 times
            2 was rolled 46 times
            3 was rolled 42 times
            4 was rolled 29 times
            5 was rolled 36 times
            6 was rolled 36 times
        Average roll : 3.342
        Median : 3.000
        Variance : 0.798
        Standard Deviation : 0.893
        Total rolls : 231
    
    Americans Combat
            1 was rolled 23 times
            2 was rolled 25 times
            3 was rolled 25 times
            4 was rolled 18 times
            5 was rolled 23 times
            6 was rolled 23 times
        Average roll : 3.453
        Median : 3.000
        Variance : 0.241
        Standard Deviation : 0.491
        Total rolls : 137
    
    Neutral_Axis Combat
            1 was rolled 1 times
            2 was rolled 1 times
            3 was rolled 1 times
            4 was rolled 1 times
            6 was rolled 2 times
        Average roll : 3.667
        Median : 3.500
        Variance : 0.400
        Standard Deviation : 0.632
        Total rolls : 6
    
    Japanese Combat
            1 was rolled 65 times
            2 was rolled 63 times
            3 was rolled 56 times
            4 was rolled 71 times
            5 was rolled 64 times
            6 was rolled 73 times
        Average roll : 3.574
        Median : 4.000
        Variance : 0.474
        Standard Deviation : 0.688
        Total rolls : 392
    
    French Combat
            1 was rolled 7 times
            2 was rolled 7 times
            3 was rolled 3 times
            4 was rolled 2 times
            5 was rolled 7 times
            6 was rolled 8 times
        Average roll : 3.559
        Median : 3.500
        Variance : 0.949
        Standard Deviation : 0.974
        Total rolls : 34
    
    ANZAC Combat
            1 was rolled 5 times
            2 was rolled 1 times
            3 was rolled 2 times
            4 was rolled 4 times
            5 was rolled 2 times
            6 was rolled 7 times
        Average roll : 3.857
        Median : 4.000
        Variance : 1.275
        Standard Deviation : 1.129
        Total rolls : 21
    
    Neutral_Allies Combat
            1 was rolled 5 times
            3 was rolled 1 times
            4 was rolled 2 times
            5 was rolled 2 times
        Average roll : 2.600
        Median : 2.000
        Variance : 1.926
        Standard Deviation : 1.388
        Total rolls : 10
    
    Chinese Combat
            1 was rolled 15 times
            2 was rolled 32 times
            3 was rolled 21 times
            4 was rolled 26 times
            5 was rolled 27 times
            6 was rolled 26 times
        Average roll : 3.653
        Median : 4.000
        Variance : 1.161
        Standard Deviation : 1.077
        Total rolls : 147
    
    UK_Pacific Combat
            1 was rolled 3 times
            2 was rolled 1 times
            3 was rolled 3 times
            4 was rolled 3 times
            5 was rolled 3 times
            6 was rolled 4 times
        Average roll : 3.824
        Median : 4.000
        Variance : 0.302
        Standard Deviation : 0.550
        Total rolls : 17
    
    Russians Combat
            1 was rolled 40 times
            2 was rolled 68 times
            3 was rolled 75 times
            4 was rolled 58 times
            5 was rolled 53 times
            6 was rolled 54 times
        Average roll : 3.511
        Median : 3.000
        Variance : 2.173
        Standard Deviation : 1.474
        Total rolls : 348
    

    Savegame


  • TripleA Turn Summary: ANZAC round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour, 1 infantry and 1 transport; Remaining resources: 7 PUs; 
    
        Combat Move - ANZAC
            3 destroyers moved from 54 Sea Zone to 42 Sea Zone
            1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
    
        Combat - ANZAC
            Battle in 42 Sea Zone
                ANZAC attack with 3 destroyers, 1 fighter and 1 tactical_bomber
                Japanese defend with 1 battleship, 1 destroyer and 2 transports
                    ANZAC roll dice for 3 destroyers, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 3/5 hits, 2.17 expected hits
                    Japanese roll dice for 1 battleship, 1 destroyer and 2 transports in 42 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
                    2 destroyers owned by the ANZAC, 1 destroyer owned by the Japanese and 1 battleship owned by the Japanese lost in 42 Sea Zone
                    2 transports owned by the Japanese lost in 42 Sea Zone
                ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 26
                Casualties for ANZAC: 2 destroyers
                Casualties for Japanese: 1 battleship, 1 destroyer and 2 transports
    
        Non Combat Move - ANZAC
            1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone
            1 fighter moved from New South Wales to Queensland
            1 mech_infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 armour and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 17 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from Persia: 2 infantry
            EDIT: Adding units owned by ANZAC to Northwest Persia: 2 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    ANZAC : 0.83
    Japanese : 1.00
    

    Savegame


  • TripleA Turn Summary: French round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour, 1 infantry and 1 transport; Remaining resources: 7 PUs; 
    
        Combat Move - ANZAC
            3 destroyers moved from 54 Sea Zone to 42 Sea Zone
            1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
    
        Combat - ANZAC
            Battle in 42 Sea Zone
                ANZAC attack with 3 destroyers, 1 fighter and 1 tactical_bomber
                Japanese defend with 1 battleship, 1 destroyer and 2 transports
                    ANZAC roll dice for 3 destroyers, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 3/5 hits, 2.17 expected hits
                    Japanese roll dice for 1 battleship, 1 destroyer and 2 transports in 42 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
                    2 destroyers owned by the ANZAC, 1 destroyer owned by the Japanese and 1 battleship owned by the Japanese lost in 42 Sea Zone
                    2 transports owned by the Japanese lost in 42 Sea Zone
                ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 26
                Casualties for ANZAC: 2 destroyers
                Casualties for Japanese: 1 battleship, 1 destroyer and 2 transports
    
        Non Combat Move - ANZAC
            1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone
            1 fighter moved from New South Wales to Queensland
            1 mech_infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 armour and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 17 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from Persia: 2 infantry
            EDIT: Adding units owned by ANZAC to Northwest Persia: 2 infantry
            EDIT: Turning off Edit Mode
    
        Combat Move - French
    
        Combat - French
    
        Non Combat Move - French
            1 infantry moved from Iraq to Northwest Persia
            1 infantry moved from Persia to Northwest Persia
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 0.83
    Japanese : 1.00
    

    Savegame


  • TripleA Turn Summary: Germans round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Research Technology - Germans
    
        Combat Move - Germans
            2 mech_infantrys moved from Romania to Germany
            3 mech_infantrys moved from Novgorod to Poland
            2 mech_infantrys moved from France to Greater Southern Germany
            1 mech_infantry moved from Southern France to Greater Southern Germany
    
        Combat - Germans
            Battle in Germany
                Germans attack with 2 mech_infantrys
                Americans defend with 1 artillery, 1 factory_minor and 1 mech_infantry
                    Germans roll dice for 2 mech_infantrys in Germany, round 2 : 0/2 hits, 0.33 expected hits
                    Americans roll dice for 1 artillery and 1 mech_infantry in Germany, round 2 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Germans lost in Germany
                    Germans roll dice for 1 mech_infantry in Germany, round 3 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 artillery and 1 mech_infantry in Germany, round 3 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 mech_infantry in Germany, round 4 : 1/1 hits, 0.17 expected hits
                    Americans roll dice for 1 artillery and 1 mech_infantry in Germany, round 4 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Germany
                Americans win with 1 artillery remaining. Battle score for attacker is -4
                Casualties for Germans: 2 mech_infantrys
                Casualties for Americans: 1 mech_infantry
    
        Non Combat Move - Germans
    
        Turn Complete - Germans
    

    Combat Hit Differential Summary :

    Germans : 0.33
    Americans : 0.00
    

    Territory Summary for Germans :

    Southern France : 1 flag, 1 factory_minor and 1 harbour
    France : 1 flag, 1 airfield and 1 factory_minor
    Greater Southern Germany : 3 mech_infantrys
    Poland : 3 mech_infantrys
    Karelia : 1 flag
    Baltic States : 1 flag
    Bessarabia : 1 flag
    Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
    106 Sea Zone : 1 flag
    Bulgaria : 1 flag
    

    Production/PUs Summary :

    Germans : 27 / 0
    Russians : 17 / 31
    Japanese : 73 / 87
    Americans : 63 / 142
    Chinese : 5 / 6
    British : 49 / 65
    UK_Pacific : 2 / 0
    Italians : 13 / 6
    ANZAC : 10 / 23
    French : 6 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Dice Statistics:

    Total
            1 was rolled 350 times
            2 was rolled 365 times
            3 was rolled 336 times
            4 was rolled 341 times
            5 was rolled 340 times
            6 was rolled 375 times
        Average roll : 3.513
        Median : 4.000
        Variance : 0.579
        Standard Deviation : 0.761
        Total rolls : 2107
    
    Null / Other
            1 was rolled 6 times
            2 was rolled 4 times
            3 was rolled 3 times
            4 was rolled 4 times
            5 was rolled 5 times
            6 was rolled 12 times
        Average roll : 4.000
        Median : 4.500
        Variance : 1.616
        Standard Deviation : 1.271
        Total rolls : 34
    
    Germans Combat
            1 was rolled 84 times
            2 was rolled 65 times
            3 was rolled 61 times
            4 was rolled 70 times
            5 was rolled 73 times
            6 was rolled 77 times
        Average roll : 3.498
        Median : 4.000
        Variance : 0.800
        Standard Deviation : 0.895
        Total rolls : 430
    
    British Combat
            1 was rolled 50 times
            2 was rolled 50 times
            3 was rolled 42 times
            4 was rolled 51 times
            5 was rolled 42 times
            6 was rolled 52 times
        Average roll : 3.491
        Median : 4.000
        Variance : 0.367
        Standard Deviation : 0.605
        Total rolls : 287
    
    Italians Combat
            1 was rolled 42 times
            2 was rolled 46 times
            3 was rolled 42 times
            4 was rolled 29 times
            5 was rolled 36 times
            6 was rolled 36 times
        Average roll : 3.342
        Median : 3.000
        Variance : 0.798
        Standard Deviation : 0.893
        Total rolls : 231
    
    Americans Combat
            1 was rolled 24 times
            2 was rolled 26 times
            3 was rolled 26 times
            4 was rolled 19 times
            5 was rolled 24 times
            6 was rolled 24 times
        Average roll : 3.455
        Median : 3.000
        Variance : 0.231
        Standard Deviation : 0.481
        Total rolls : 143
    
    Neutral_Axis Combat
            1 was rolled 1 times
            2 was rolled 1 times
            3 was rolled 1 times
            4 was rolled 1 times
            6 was rolled 2 times
        Average roll : 3.667
        Median : 3.500
        Variance : 0.400
        Standard Deviation : 0.632
        Total rolls : 6
    
    Japanese Combat
            1 was rolled 66 times
            2 was rolled 64 times
            3 was rolled 56 times
            4 was rolled 71 times
            5 was rolled 64 times
            6 was rolled 73 times
        Average roll : 3.563
        Median : 4.000
        Variance : 0.461
        Standard Deviation : 0.679
        Total rolls : 394
    
    French Combat
            1 was rolled 7 times
            2 was rolled 7 times
            3 was rolled 3 times
            4 was rolled 2 times
            5 was rolled 7 times
            6 was rolled 8 times
        Average roll : 3.559
        Median : 3.500
        Variance : 0.949
        Standard Deviation : 0.974
        Total rolls : 34
    
    ANZAC Combat
            1 was rolled 7 times
            2 was rolled 1 times
            3 was rolled 2 times
            4 was rolled 5 times
            5 was rolled 4 times
            6 was rolled 7 times
        Average roll : 3.731
        Median : 4.000
        Variance : 1.253
        Standard Deviation : 1.120
        Total rolls : 26
    
    Neutral_Allies Combat
            1 was rolled 5 times
            3 was rolled 1 times
            4 was rolled 2 times
            5 was rolled 2 times
        Average roll : 2.600
        Median : 2.000
        Variance : 1.926
        Standard Deviation : 1.388
        Total rolls : 10
    
    Chinese Combat
            1 was rolled 15 times
            2 was rolled 32 times
            3 was rolled 21 times
            4 was rolled 26 times
            5 was rolled 27 times
            6 was rolled 26 times
        Average roll : 3.653
        Median : 4.000
        Variance : 1.161
        Standard Deviation : 1.077
        Total rolls : 147
    
    UK_Pacific Combat
            1 was rolled 3 times
            2 was rolled 1 times
            3 was rolled 3 times
            4 was rolled 3 times
            5 was rolled 3 times
            6 was rolled 4 times
        Average roll : 3.824
        Median : 4.000
        Variance : 0.302
        Standard Deviation : 0.550
        Total rolls : 17
    
    Russians Combat
            1 was rolled 40 times
            2 was rolled 68 times
            3 was rolled 75 times
            4 was rolled 58 times
            5 was rolled 53 times
            6 was rolled 54 times
        Average roll : 3.511
        Median : 3.000
        Variance : 2.173
        Standard Deviation : 1.474
        Total rolls : 348
    

    Savegame


  • TripleA Turn Summary: Russians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Russians
            Russians buy 1 armour and 6 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Belarus to Novgorod
                  Russians take Novgorod from Germans
            1 infantry moved from Belarus to Baltic States
                  Russians take Baltic States from Germans
            1 armour moved from Western Ukraine to Romania
                  Russians take Bessarabia from Germans
                  Russians take Romania from Germans
            1 armour moved from Western Ukraine to Slovakia Hungary
                  Russians take Eastern Poland from Italians
                  Russians take Slovakia Hungary from Germans
            1 infantry moved from Ukraine to Rostov
            1 infantry moved from Tambov to Volgograd
            3 armour moved from Western Ukraine to Poland
            3 infantry moved from Bryansk to Rostov
            2 armour moved from Western Ukraine to Rostov
            1 armour moved from Western Ukraine to Poland
            2 armour moved from Russia to Volgograd
            1 armour moved from Russia to Volgograd
            1 fighter and 1 tactical_bomber moved from Bryansk to Rostov
            1 armour moved from Russia to Volgograd
            1 infantry moved from Samara to Novosibirsk
                  Russians take Novosibirsk from Japanese
            1 infantry moved from Samara to Kazakhstan
                  Russians take Kazakhstan from Japanese
            1 infantry moved from Samara to Volgograd
    
        Combat - Russians
            Battle in Rostov
                Russians attack with 2 armour, 1 fighter, 4 infantry and 1 tactical_bomber
                Italians defend with 3 infantry and 2 mech_infantrys
                    Russians roll dice for 2 armour, 1 fighter, 4 infantry and 1 tactical_bomber in Rostov, round 2 : 4/8 hits, 2.83 expected hits
                    Italians roll dice for 3 infantry and 2 mech_infantrys in Rostov, round 2 : 2/5 hits, 1.67 expected hits
                    2 infantry owned by the Russians, 1 mech_infantry owned by the Italians and 3 infantry owned by the Italians lost in Rostov
                    Russians roll dice for 2 armour, 1 fighter, 2 infantry and 1 tactical_bomber in Rostov, round 3 : 2/6 hits, 2.50 expected hits
                    Italians roll dice for 1 mech_infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Italians lost in Rostov
                Russians win, taking Rostov from Italians with 2 armour, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
                Casualties for Russians: 2 infantry
                Casualties for Italians: 3 infantry and 2 mech_infantrys
            Battle in Volgograd
                Russians attack with 4 armour and 2 infantry
                Italians defend with 1 factory_minor and 3 infantry
                    Russians roll dice for 4 armour and 2 infantry in Volgograd, round 2 : 4/6 hits, 2.33 expected hits
                    Italians roll dice for 3 infantry in Volgograd, round 2 : 2/3 hits, 1.00 expected hits
                    2 infantry owned by the Russians and 3 infantry owned by the Italians lost in Volgograd
                Russians win, taking Volgograd from Italians with 4 armour remaining. Battle score for attacker is 3
                Casualties for Russians: 2 infantry
                Casualties for Italians: 3 infantry
            Battle in Poland
                Russians attack with 4 armour
                Germans defend with 3 mech_infantrys
                    Russians roll dice for 4 armour in Poland, round 2 : 1/4 hits, 2.00 expected hits
                    Germans roll dice for 3 mech_infantrys in Poland, round 2 : 1/3 hits, 1.00 expected hits
                    1 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Poland
                    Russians roll dice for 3 armour in Poland, round 3 : 1/3 hits, 1.50 expected hits
                    Germans roll dice for 2 mech_infantrys in Poland, round 3 : 2/2 hits, 0.67 expected hits
                    2 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Poland
                    Russians roll dice for 1 armour in Poland, round 4 : 0/1 hits, 0.50 expected hits
                    Germans roll dice for 1 mech_infantry in Poland, round 4 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 armour in Poland, round 5 : 0/1 hits, 0.50 expected hits
                    Germans roll dice for 1 mech_infantry in Poland, round 5 : 1/1 hits, 0.33 expected hits
                    1 armour owned by the Russians lost in Poland
                Germans win with 1 mech_infantry remaining. Battle score for attacker is -16
                Casualties for Russians: 4 armour
                Casualties for Germans: 2 mech_infantrys
    
        Non Combat Move - Russians
            2 aaGuns moved from Bryansk to Russia
            1 fighter and 1 tactical_bomber moved from Rostov to Russia
            1 submarine moved from 115 Sea Zone to 113 Sea Zone
            1 cruiser moved from 114 Sea Zone to 112 Sea Zone
    
        Place Units - Russians
            1 armour and 6 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Russians collect 33 PUs; end with 34 PUs
            Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 36 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 40 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 42 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 48 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.67
    Italians : 1.00
    Russians : -0.17
    

    Savegame


  • TripleA Turn Summary: Japanese round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 1 airfield, 3 fighters, 9 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Yenisey to Evenkiyskiy
                  Japanese take Evenkiyskiy from Russians
            1 infantry moved from Yakut S.S.R. to Dzavhan
                  Japanese take Dzavhan from Russians
            1 infantry moved from Kansu to Tsinghai
                  Japanese take Tsinghai from Chinese
            1 infantry and 1 mech_infantry moved from Chahar to Hopei
                  Japanese take Hopei from Chinese
            6 infantry and 1 mech_infantry moved from India to West India
            7 destroyers moved from 35 Sea Zone to 37 Sea Zone
            1 marine moved from India to 39 Sea Zone
            1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 marine and 1 tactical_bomber moved from 39 Sea Zone to 37 Sea Zone
            1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 3 transports moved from 79 Sea Zone to 38 Sea Zone
            2 bombers moved from Burma to West India
            3 infantry moved from French Indo China to Shan State
            1 destroyer moved from 37 Sea Zone to 42 Sea Zone
            1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
            2 mech_infantrys moved from Yunnan to Malaya
            1 infantry moved from Soviet Far East to Siberia
            1 destroyer and 1 submarine moved from 6 Sea Zone to 16 Sea Zone
            1 fighter moved from Japan to 16 Sea Zone
            1 carrier, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 36 Sea Zone
    
        Combat - Japanese
            Battle in West India
                Japanese attack with 2 bombers, 6 infantry and 1 mech_infantry
                British defend with 2 artilleries and 1 mech_infantry
                    Japanese roll dice for 2 bombers, 6 infantry and 1 mech_infantry in West India, round 2 : 4/9 hits, 2.50 expected hits
                    UK_Pacific roll dice for 2 artilleries and 1 mech_infantry in West India, round 2 : 0/3 hits, 1.00 expected hits
                    1 mech_infantry owned by the British and 2 artilleries owned by the British lost in West India
                Japanese win, taking West India from UK_Pacific with 2 bombers, 6 infantry and 1 mech_infantry remaining. Battle score for attacker is 12
                Casualties for British: 2 artilleries and 1 mech_infantry
            Battle in 16 Sea Zone
                Japanese attack with 1 destroyer, 1 fighter and 1 submarine
                Americans defend with 1 destroyer and 1 submarine
                    Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer and 1 fighter in 16 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans, 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 16 Sea Zone
                Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 submarine
                Casualties for Americans: 1 destroyer and 1 submarine
            Battle in 42 Sea Zone
                Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits
                    ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 42 Sea Zone
                Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 destroyer
                Casualties for ANZAC: 1 destroyer
    
        Non Combat Move - Japanese
            1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 37 Sea Zone
            2 bombers moved from West India to India
            2 bombers moved from India to Malaya
            1 marine moved from 37 Sea Zone to Malaya
            1 fighter moved from 16 Sea Zone to Japan
    
        Place Units - Japanese
            1 airfield and 3 fighters placed in Malaya
            3 mech_infantrys placed in French Indo China
            3 mech_infantrys placed in Shantung
            3 mech_infantrys placed in India
            1 submarine placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 76 PUs; end with 76 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 86 PUs
    

    Combat Hit Differential Summary :

    Americans : 0.50
    ANZAC : 0.67
    UK_Pacific : -1.00
    Japanese : 3.83
    

    Territory Summary for Japanese :

    Shantung : 1 flag, 1 factory_minor and 3 mech_infantrys
    Kwangsi : 1 flag
    Kiangsu : 1 flag
    Kiangsi : 1 flag
    Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 5 infantry
    Jehol : 1 flag
    Manchuria : 1 flag
    Yunnan : 1 flag, 1 mech_infantry
    Kweichow : 1 flag, 1 infantry
    Hunan : 1 flag, 1 mech_infantry
    Kansu : 1 flag
    Hopei : 1 flag, 1 infantry and 1 mech_infantry
    Tsinghai : 1 flag, 1 infantry
    Szechwan : 1 flag, 1 infantry
    Chahar : 1 flag, 1 infantry and 1 mech_infantry
    Anhwe : 1 flag, 1 aaGun and 1 mech_infantry
    Shan State : 1 flag, 3 infantry
    Burma : 1 flag
    India : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys
    Malaya : 1 flag, 1 airfield, 2 bombers, 1 factory_minor, 3 fighters, 1 harbour, 2 infantry, 1 marine and 2 mech_infantrys
    Borneo : 1 flag
    Kwangtung : 1 flag, 1 harbour
    Philippines : 1 flag, 1 airfield and 1 harbour
    Guam : 1 flag, 1 airfield
    Sakha : 1 flag
    Evenkiyskiy : 1 flag, 1 infantry
    Yenisey : 1 flag
    Soviet Far East : 1 flag
    Amur : 1 flag
    Yakut S.S.R. : 1 flag
    Siberia : 1 flag, 1 infantry
    Buryatia : 1 flag
    French Indo China : 1 flag, 1 factory_minor, 1 harbour and 3 mech_infantrys
    Celebes : 1 flag
    Java : 1 flag, 1 mech_infantry
    Sumatra : 1 flag
    37 Sea Zone : 1 flag, 1 battleship, 3 carriers, 8 destroyers, 5 fighters, 1 tactical_bomber and 1 transport
    36 Sea Zone : 1 carrier, 1 fighter and 1 tactical_bomber
    Dzavhan : 1 flag, 1 infantry
    38 Sea Zone : 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 3 transports
    16 Sea Zone : 1 destroyer
    6 Sea Zone : 1 submarine
    West India : 1 flag, 6 infantry and 1 mech_infantry
    Caucasus : 1 flag
    

    Production/PUs Summary :

    Germans : 18 / 0
    Russians : 32 / 48
    Japanese : 76 / 86
    Americans : 63 / 142
    Chinese : 3 / 6
    British : 49 / 65
    UK_Pacific : 0 / 0
    Italians : 8 / 6
    ANZAC : 10 / 23
    French : 6 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Dice Statistics:

    Total
            1 was rolled 365 times
            2 was rolled 376 times
            3 was rolled 347 times
            4 was rolled 349 times
            5 was rolled 347 times
            6 was rolled 389 times
        Average roll : 3.508
        Median : 3.000
        Variance : 0.715
        Standard Deviation : 0.846
        Total rolls : 2173
    
    Null / Other
            1 was rolled 6 times
            2 was rolled 4 times
            3 was rolled 3 times
            4 was rolled 4 times
            5 was rolled 5 times
            6 was rolled 12 times
        Average roll : 4.000
        Median : 4.500
        Variance : 1.616
        Standard Deviation : 1.271
        Total rolls : 34
    
    Germans Combat
            1 was rolled 86 times
            2 was rolled 67 times
            3 was rolled 62 times
            4 was rolled 70 times
            5 was rolled 73 times
            6 was rolled 79 times
        Average roll : 3.490
        Median : 4.000
        Variance : 0.851
        Standard Deviation : 0.922
        Total rolls : 437
    
    British Combat
            1 was rolled 50 times
            2 was rolled 50 times
            3 was rolled 42 times
            4 was rolled 51 times
            5 was rolled 42 times
            6 was rolled 52 times
        Average roll : 3.491
        Median : 4.000
        Variance : 0.367
        Standard Deviation : 0.605
        Total rolls : 287
    
    Italians Combat
            1 was rolled 45 times
            2 was rolled 47 times
            3 was rolled 43 times
            4 was rolled 30 times
            5 was rolled 36 times
            6 was rolled 39 times
        Average roll : 3.342
        Median : 3.000
        Variance : 0.837
        Standard Deviation : 0.915
        Total rolls : 240
    
    Americans Combat
            1 was rolled 25 times
            2 was rolled 26 times
            3 was rolled 26 times
            4 was rolled 19 times
            5 was rolled 25 times
            6 was rolled 24 times
        Average roll : 3.448
        Median : 3.000
        Variance : 0.242
        Standard Deviation : 0.492
        Total rolls : 145
    
    Neutral_Axis Combat
            1 was rolled 1 times
            2 was rolled 1 times
            3 was rolled 1 times
            4 was rolled 1 times
            6 was rolled 2 times
        Average roll : 3.667
        Median : 3.500
        Variance : 0.400
        Standard Deviation : 0.632
        Total rolls : 6
    
    Japanese Combat
            1 was rolled 70 times
            2 was rolled 68 times
            3 was rolled 60 times
            4 was rolled 72 times
            5 was rolled 65 times
            6 was rolled 74 times
        Average roll : 3.528
        Median : 4.000
        Variance : 0.316
        Standard Deviation : 0.562
        Total rolls : 409
    
    French Combat
            1 was rolled 7 times
            2 was rolled 7 times
            3 was rolled 3 times
            4 was rolled 2 times
            5 was rolled 7 times
            6 was rolled 8 times
        Average roll : 3.559
        Median : 3.500
        Variance : 0.949
        Standard Deviation : 0.974
        Total rolls : 34
    
    ANZAC Combat
            1 was rolled 7 times
            2 was rolled 2 times
            3 was rolled 2 times
            4 was rolled 5 times
            5 was rolled 4 times
            6 was rolled 7 times
        Average roll : 3.667
        Median : 4.000
        Variance : 0.981
        Standard Deviation : 0.990
        Total rolls : 27
    
    Neutral_Allies Combat
            1 was rolled 5 times
            3 was rolled 1 times
            4 was rolled 2 times
            5 was rolled 2 times
        Average roll : 2.600
        Median : 2.000
        Variance : 1.926
        Standard Deviation : 1.388
        Total rolls : 10
    
    Chinese Combat
            1 was rolled 15 times
            2 was rolled 32 times
            3 was rolled 21 times
            4 was rolled 26 times
            5 was rolled 27 times
            6 was rolled 26 times
        Average roll : 3.653
        Median : 4.000
        Variance : 1.161
        Standard Deviation : 1.077
        Total rolls : 147
    
    UK_Pacific Combat
            1 was rolled 3 times
            2 was rolled 1 times
            3 was rolled 4 times
            4 was rolled 4 times
            5 was rolled 3 times
            6 was rolled 5 times
        Average roll : 3.900
        Median : 4.000
        Variance : 0.491
        Standard Deviation : 0.701
        Total rolls : 20
    
    Russians Combat
            1 was rolled 45 times
            2 was rolled 71 times
            3 was rolled 79 times
            4 was rolled 63 times
            5 was rolled 58 times
            6 was rolled 61 times
        Average roll : 3.533
        Median : 3.000
        Variance : 1.789
        Standard Deviation : 1.338
        Total rolls : 377
    

    Savegame


  • TripleA Move Summary: Americans round 9

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 3 armour and 10 bombers; Remaining resources: 4 PUs; 
    
        Combat Move - Americans
            1 armour moved from Finland to Karelia
                  Russians take Karelia from Germans
            1 artillery moved from Germany to Greater Southern Germany
            3 bombers moved from Norway to Greater Southern Germany
            2 fighters and 2 tactical_bombers moved from Norway to Greater Southern Germany
            4 bombers moved from Western United States to 16 Sea Zone
            3 bombers moved from Queensland to 37 Sea Zone
            2 carriers, 7 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers moved from 54 Sea Zone to 37 Sea Zone
            1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone
            1 infantry and 1 mech_infantry moved from 21 Sea Zone to Guam
            1 fighter moved from Bryansk to Poland
            2 tactical_bombers moved from Norway to Poland
    

    Savegame


  • TripleA Turn Summary: Americans round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 3 armour and 10 bombers; Remaining resources: 4 PUs; 
    
        Combat Move - Americans
            1 armour moved from Finland to Karelia
                  Russians take Karelia from Germans
            1 artillery moved from Germany to Greater Southern Germany
            3 bombers moved from Norway to Greater Southern Germany
            2 fighters and 2 tactical_bombers moved from Norway to Greater Southern Germany
            4 bombers moved from Western United States to 16 Sea Zone
            3 bombers moved from Queensland to 37 Sea Zone
            2 carriers, 7 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers moved from 54 Sea Zone to 37 Sea Zone
            1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone
            1 infantry and 1 mech_infantry moved from 21 Sea Zone to Guam
            1 fighter moved from Bryansk to Poland
            2 tactical_bombers moved from Norway to Poland
    
        Combat - Americans
            Japanese scrambles 3 units out of Malaya to defend against the attack in 37 Sea Zone
            Battle in Guam
            Battle in 16 Sea Zone
                Americans attack with 4 bombers
                Japanese defend with 1 destroyer
                    Americans roll dice for 4 bombers in 16 Sea Zone, round 2 : 2/4 hits, 2.67 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win, taking Guam from Japanese with 4 bombers remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Greater Southern Germany
                Americans attack with 1 artillery, 3 bombers, 2 fighters and 2 tactical_bombers
                Germans defend with 3 mech_infantrys
                    Americans roll dice for 1 artillery, 3 bombers, 2 fighters and 2 tactical_bombers in Greater Southern Germany, round 2 : 4/8 hits, 4.67 expected hits
                    Germans roll dice for 3 mech_infantrys in Greater Southern Germany, round 2 : 1/3 hits, 1.00 expected hits
                    1 artillery owned by the Americans and 3 mech_infantrys owned by the Germans lost in Greater Southern Germany
                Americans win with 3 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Americans: 1 artillery
                Casualties for Germans: 3 mech_infantrys
            Battle in Poland
                Americans attack with 1 fighter and 2 tactical_bombers
                Germans defend with 1 mech_infantry
                    Americans roll dice for 1 fighter and 2 tactical_bombers in Poland, round 2 : 1/3 hits, 1.67 expected hits
                    Germans roll dice for 1 mech_infantry in Poland, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Poland
                Americans win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in 37 Sea Zone
                Americans attack with 3 bombers, 2 carriers, 7 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers
                Japanese defend with 1 battleship, 3 carriers, 8 destroyers, 8 fighters, 1 tactical_bomber and 1 transport
                    Americans roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 3 bombers, 2 carriers, 7 destroyers, 2 fighters and 2 tactical_bombers in 37 Sea Zone, round 2 : 9/14 hits, 6.67 expected hits
                Units damaged: 3 carriers owned by the Japanese and 1 battleship owned by the Japanese
                    Japanese roll dice for 1 battleship, 3 carriers, 8 destroyers, 8 fighters, 1 tactical_bomber and 1 transport in 37 Sea Zone, round 2 : 11/21 hits, 10.17 expected hits
                    1 submarine owned by the Americans, 6 destroyers owned by the Americans, 5 destroyers owned by the Japanese and 2 carriers owned by the Americans lost in 37 Sea Zone
                    Americans roll dice for 3 bombers, 1 destroyer, 2 fighters and 2 tactical_bombers in 37 Sea Zone, round 3 : 3/8 hits, 4.67 expected hits
                    Japanese roll dice for 1 battleship, 3 carriers, 3 destroyers, 8 fighters, 1 tactical_bomber and 1 transport in 37 Sea Zone, round 3 : 10/16 hits, 8.50 expected hits
                    1 destroyer owned by the Americans, 2 tactical_bombers owned by the Americans, 3 destroyers owned by the Japanese, 2 fighters owned by the Americans and 3 bombers owned by the Americans lost in 37 Sea Zone
                Japanese win with 1 battleship, 3 carriers, 8 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -108
                Casualties for Americans: 3 bombers, 2 carriers, 7 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers
                Casualties for Japanese: 8 destroyers
            Moving scrambled unit from 37 Sea Zone back to originating territory: Malaya
            Moving scrambled unit from 37 Sea Zone back to originating territory: Malaya
            Moving scrambled unit from 37 Sea Zone back to originating territory: Malaya
                1 tactical_bomber owned by the Japanese and 5 fighters owned by the Japanese forced to land in Malaya
    
        Non Combat Move - Americans
            4 bombers moved from 16 Sea Zone to Iwo Jima
            2 tactical_bombers moved from Poland to Western Ukraine
            1 fighter moved from Poland to Eastern Poland
            2 fighters and 2 tactical_bombers moved from Greater Southern Germany to Romania
            3 bombers moved from Greater Southern Germany to Rostov
            2 armour and 1 mech_infantry moved from Norway to 113 Sea Zone
            2 armour, 1 mech_infantry and 3 transports moved from 113 Sea Zone to 112 Sea Zone
            2 armour, 1 mech_infantry and 3 transports moved from 112 Sea Zone to 104 Sea Zone
            3 carriers and 1 destroyer moved from 112 Sea Zone to 104 Sea Zone
            1 cruiser moved from 113 Sea Zone to 104 Sea Zone
            2 armour moved from Finland to Novgorod
            1 transport moved from 113 Sea Zone to 104 Sea Zone
    
        Place Units - Americans
            3 armour placed in Germany
            10 bombers placed in Western United States
    
        Turn Complete - Americans
            Americans collect 63 PUs; end with 67 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 87 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Americans : -1.67
    Japanese : 2.00
    

    Savegame


  • TripleA Turn Summary: Chinese round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu
            1 infantry moved from Sikang to Szechwan
            1 artillery moved from Shensi to Hopei
            2 infantry moved from Shensi to Hopei
            2 infantry moved from Shensi to Szechwan
    
        Combat - Chinese
            Chinese creates battle in territory Kansu
            Battle in Hopei
                Chinese attack with 1 artillery and 2 infantry
                Japanese defend with 1 infantry and 1 mech_infantry
                    Chinese roll dice for 1 artillery and 2 infantry in Hopei, round 2 : 2/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry and 1 mech_infantry in Hopei, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Hopei
                Chinese win, taking Kansu from Japanese, taking Hopei from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 infantry and 1 mech_infantry
            Battle in Szechwan
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Szechwan, round 2 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Szechwan, round 3 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 infantry placed in Hopei
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 6 PUs
    

    Combat Hit Differential Summary :

    Chinese : 1.17
    Japanese : -1.33
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 3 armour and 10 bombers; Remaining resources: 4 PUs; 
    
        Combat Move - Americans
            1 armour moved from Finland to Karelia
                  Russians take Karelia from Germans
            1 artillery moved from Germany to Greater Southern Germany
            3 bombers moved from Norway to Greater Southern Germany
            2 fighters and 2 tactical_bombers moved from Norway to Greater Southern Germany
            4 bombers moved from Western United States to 16 Sea Zone
            3 bombers moved from Queensland to 37 Sea Zone
            2 carriers, 7 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers moved from 54 Sea Zone to 37 Sea Zone
            1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone
            1 infantry and 1 mech_infantry moved from 21 Sea Zone to Guam
            1 fighter moved from Bryansk to Poland
            2 tactical_bombers moved from Norway to Poland
    
        Combat - Americans
            Japanese scrambles 3 units out of Malaya to defend against the attack in 37 Sea Zone
            Battle in Guam
            Battle in 16 Sea Zone
                Americans attack with 4 bombers
                Japanese defend with 1 destroyer
                    Americans roll dice for 4 bombers in 16 Sea Zone, round 2 : 2/4 hits, 2.67 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win, taking Guam from Japanese with 4 bombers remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Greater Southern Germany
                Americans attack with 1 artillery, 3 bombers, 2 fighters and 2 tactical_bombers
                Germans defend with 3 mech_infantrys
                    Americans roll dice for 1 artillery, 3 bombers, 2 fighters and 2 tactical_bombers in Greater Southern Germany, round 2 : 4/8 hits, 4.67 expected hits
                    Germans roll dice for 3 mech_infantrys in Greater Southern Germany, round 2 : 1/3 hits, 1.00 expected hits
                    1 artillery owned by the Americans and 3 mech_infantrys owned by the Germans lost in Greater Southern Germany
                Americans win with 3 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Americans: 1 artillery
                Casualties for Germans: 3 mech_infantrys
            Battle in Poland
                Americans attack with 1 fighter and 2 tactical_bombers
                Germans defend with 1 mech_infantry
                    Americans roll dice for 1 fighter and 2 tactical_bombers in Poland, round 2 : 1/3 hits, 1.67 expected hits
                    Germans roll dice for 1 mech_infantry in Poland, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Poland
                Americans win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in 37 Sea Zone
                Americans attack with 3 bombers, 2 carriers, 7 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers
                Japanese defend with 1 battleship, 3 carriers, 8 destroyers, 8 fighters, 1 tactical_bomber and 1 transport
                    Americans roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 3 bombers, 2 carriers, 7 destroyers, 2 fighters and 2 tactical_bombers in 37 Sea Zone, round 2 : 9/14 hits, 6.67 expected hits
                Units damaged: 3 carriers owned by the Japanese and 1 battleship owned by the Japanese
                    Japanese roll dice for 1 battleship, 3 carriers, 8 destroyers, 8 fighters, 1 tactical_bomber and 1 transport in 37 Sea Zone, round 2 : 11/21 hits, 10.17 expected hits
                    1 submarine owned by the Americans, 6 destroyers owned by the Americans, 5 destroyers owned by the Japanese and 2 carriers owned by the Americans lost in 37 Sea Zone
                    Americans roll dice for 3 bombers, 1 destroyer, 2 fighters and 2 tactical_bombers in 37 Sea Zone, round 3 : 3/8 hits, 4.67 expected hits
                    Japanese roll dice for 1 battleship, 3 carriers, 3 destroyers, 8 fighters, 1 tactical_bomber and 1 transport in 37 Sea Zone, round 3 : 10/16 hits, 8.50 expected hits
                    1 destroyer owned by the Americans, 2 tactical_bombers owned by the Americans, 3 destroyers owned by the Japanese, 2 fighters owned by the Americans and 3 bombers owned by the Americans lost in 37 Sea Zone
                Japanese win with 1 battleship, 3 carriers, 8 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -108
                Casualties for Americans: 3 bombers, 2 carriers, 7 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers
                Casualties for Japanese: 8 destroyers
            Moving scrambled unit from 37 Sea Zone back to originating territory: Malaya
            Moving scrambled unit from 37 Sea Zone back to originating territory: Malaya
            Moving scrambled unit from 37 Sea Zone back to originating territory: Malaya
                1 tactical_bomber owned by the Japanese and 5 fighters owned by the Japanese forced to land in Malaya
    
        Non Combat Move - Americans
            4 bombers moved from 16 Sea Zone to Iwo Jima
            2 tactical_bombers moved from Poland to Western Ukraine
            1 fighter moved from Poland to Eastern Poland
            2 fighters and 2 tactical_bombers moved from Greater Southern Germany to Romania
            3 bombers moved from Greater Southern Germany to Rostov
            2 armour and 1 mech_infantry moved from Norway to 113 Sea Zone
            2 armour, 1 mech_infantry and 3 transports moved from 113 Sea Zone to 112 Sea Zone
            2 armour, 1 mech_infantry and 3 transports moved from 112 Sea Zone to 104 Sea Zone
            3 carriers and 1 destroyer moved from 112 Sea Zone to 104 Sea Zone
            1 cruiser moved from 113 Sea Zone to 104 Sea Zone
            2 armour moved from Finland to Novgorod
            1 transport moved from 113 Sea Zone to 104 Sea Zone
    
        Place Units - Americans
            3 armour placed in Germany
            10 bombers placed in Western United States
    
        Turn Complete - Americans
            Americans collect 63 PUs; end with 67 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 87 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu
            1 infantry moved from Sikang to Szechwan
            1 artillery moved from Shensi to Hopei
            2 infantry moved from Shensi to Hopei
            2 infantry moved from Shensi to Szechwan
    
        Combat - Chinese
            Chinese creates battle in territory Kansu
            Battle in Hopei
                Chinese attack with 1 artillery and 2 infantry
                Japanese defend with 1 infantry and 1 mech_infantry
                    Chinese roll dice for 1 artillery and 2 infantry in Hopei, round 2 : 2/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry and 1 mech_infantry in Hopei, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Hopei
                Chinese win, taking Kansu from Japanese, taking Hopei from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 infantry and 1 mech_infantry
            Battle in Szechwan
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Szechwan, round 2 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Szechwan, round 3 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 infantry placed in Hopei
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 6 PUs
    
        Purchase Units - British
            British buy 9 armour and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 artillery moved from Normandy Bordeaux to Southern France
                  British take Southern France from Germans
            5 infantry and 1 marine moved from Western Germany to Northern Italy
            2 fighters and 1 tactical_bomber moved from Normandy Bordeaux to Northern Italy
            1 artillery moved from Normandy Bordeaux to Holland Belgium
                  British take Holland Belgium from Germans
            2 infantry moved from Yugoslavia to Northern Italy
            1 artillery and 1 infantry moved from Sicily to 95 Sea Zone
            1 artillery and 1 infantry moved from 95 Sea Zone to Sardinia
            3 armour moved from Persia to West India
            1 infantry moved from Eastern Persia to West India
            1 bomber and 1 fighter moved from Persia to West India
    
        Combat - British
            Battle in Sardinia
            Battle in Northern Italy
                British attack with 2 fighters, 7 infantry, 1 marine and 1 tactical_bomber
                Italians defend with 1 factory_minor and 2 infantry
                    British roll dice for 2 fighters, 7 infantry, 1 marine and 1 tactical_bomber in Northern Italy, round 2 : 3/11 hits, 3.00 expected hits
                    Italians roll dice for 2 infantry in Northern Italy, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Italians and 2 infantry owned by the British lost in Northern Italy
                British win, taking Sardinia from Italians, taking Northern Italy from Italians with 2 fighters, 5 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for British: 2 infantry
                Casualties for Italians: 2 infantry
            Battle in West India
                British attack with 3 armour, 1 bomber, 1 fighter and 1 infantry
                Japanese defend with 6 infantry and 1 mech_infantry
                    British roll dice for 3 armour, 1 bomber, 1 fighter and 1 infantry in West India, round 2 : 2/6 hits, 2.83 expected hits
                    Japanese roll dice for 6 infantry and 1 mech_infantry in West India, round 2 : 1/7 hits, 2.33 expected hits
                    2 infantry owned by the Japanese and 1 infantry owned by the British lost in West India
                    British roll dice for 3 armour, 1 bomber and 1 fighter in West India, round 3 : 2/5 hits, 2.67 expected hits
                    Japanese roll dice for 4 infantry and 1 mech_infantry in West India, round 3 : 4/5 hits, 1.67 expected hits
                    2 infantry owned by the Japanese, 1 fighter owned by the British and 3 armour owned by the British lost in West India
                 retreated to West India
                Japanese win with 2 infantry and 1 mech_infantry remaining. Battle score for attacker is -19
                Casualties for British: 3 armour, 1 fighter and 1 infantry
                Casualties for Japanese: 4 infantry
    
        Non Combat Move - British
            1 bomber moved from West India to Persia
            1 armour and 4 mech_infantrys moved from Northwest Persia to Eastern Persia
            3 armour moved from Iraq to Eastern Persia
            1 mech_infantry moved from Egypt to Iraq
            1 artillery moved from Trans-Jordan to Egypt
            1 infantry moved from Iraq to Trans-Jordan
            1 infantry moved from Iraq to Persia
            2 transports moved from 97 Sea Zone to 98 Sea Zone
            2 fighters and 1 tactical_bomber moved from Northern Italy to Greece
            1 artillery moved from Normandy Bordeaux to Southern France
            3 transports moved from 112 Sea Zone to 91 Sea Zone
    
        Place Units - British
            3 armour placed in Persia
            3 armour placed in Iraq
            1 tactical_bomber placed in Egypt
            3 armour placed in Western Germany
    
        Turn Complete - British
            British collect 59 PUs; end with 59 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 62 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 65 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 68 PUs
            Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 71 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Germans : -0.33
    British : -1.50
    Italians : 1.33
    Americans : -1.67
    Chinese : 1.17
    Japanese : 1.67
    

    Savegame


  • TripleA Turn Summary: Italians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Italians
            Italians buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
    
        Place Units - Italians
            2 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,4,1,5,2
            Italians collect 0 PUs (4 lost to blockades); end with 0 PUs
    

    Combat Hit Differential Summary :

    Territory Summary for Italians :

    Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 5 infantry
    

    Production/PUs Summary :

    Germans : 11 / 0
    Russians : 33 / 48
    Japanese : 73 / 86
    Americans : 63 / 97
    Chinese : 6 / 6
    British : 59 / 71
    UK_Pacific : 0 / 0
    Italians : 4 / 0
    ANZAC : 10 / 23
    French : 6 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Dice Statistics:

    Total
            1 was rolled 439 times
            2 was rolled 449 times
            3 was rolled 413 times
            4 was rolled 424 times
            5 was rolled 417 times
            6 was rolled 447 times
        Average roll : 3.491
        Median : 3.000
        Variance : 0.468
        Standard Deviation : 0.684
        Total rolls : 2589
    
    Null / Other
            1 was rolled 53 times
            2 was rolled 57 times
            3 was rolled 47 times
            4 was rolled 57 times
            5 was rolled 48 times
            6 was rolled 53 times
        Average roll : 3.473
        Median : 4.000
        Variance : 0.291
        Standard Deviation : 0.540
        Total rolls : 315
    
    Germans Combat
            1 was rolled 86 times
            2 was rolled 68 times
            3 was rolled 63 times
            4 was rolled 71 times
            5 was rolled 73 times
            6 was rolled 80 times
        Average roll : 3.492
        Median : 4.000
        Variance : 0.785
        Standard Deviation : 0.886
        Total rolls : 441
    
    British Combat
            1 was rolled 53 times
            2 was rolled 57 times
            3 was rolled 47 times
            4 was rolled 57 times
            5 was rolled 48 times
            6 was rolled 53 times
        Average roll : 3.473
        Median : 4.000
        Variance : 0.291
        Standard Deviation : 0.540
        Total rolls : 315
    
    Italians Combat
            1 was rolled 46 times
            2 was rolled 48 times
            3 was rolled 43 times
            4 was rolled 30 times
            5 was rolled 36 times
            6 was rolled 39 times
        Average roll : 3.326
        Median : 3.000
        Variance : 0.935
        Standard Deviation : 0.967
        Total rolls : 242
    
    Americans Combat
            1 was rolled 32 times
            2 was rolled 31 times
            3 was rolled 33 times
            4 was rolled 24 times
            5 was rolled 35 times
            6 was rolled 28 times
        Average roll : 3.454
        Median : 3.000
        Variance : 0.426
        Standard Deviation : 0.653
        Total rolls : 183
    
    Neutral_Axis Combat
            1 was rolled 1 times
            2 was rolled 1 times
            3 was rolled 1 times
            4 was rolled 1 times
            6 was rolled 2 times
        Average roll : 3.667
        Median : 3.500
        Variance : 0.400
        Standard Deviation : 0.632
        Total rolls : 6
    
    Japanese Combat
            1 was rolled 85 times
            2 was rolled 72 times
            3 was rolled 68 times
            4 was rolled 82 times
            5 was rolled 73 times
            6 was rolled 83 times
        Average roll : 3.508
        Median : 4.000
        Variance : 0.534
        Standard Deviation : 0.731
        Total rolls : 463
    
    French Combat
            1 was rolled 7 times
            2 was rolled 7 times
            3 was rolled 3 times
            4 was rolled 2 times
            5 was rolled 7 times
            6 was rolled 8 times
        Average roll : 3.559
        Median : 3.500
        Variance : 0.949
        Standard Deviation : 0.974
        Total rolls : 34
    
    ANZAC Combat
            1 was rolled 7 times
            2 was rolled 2 times
            3 was rolled 2 times
            4 was rolled 5 times
            5 was rolled 4 times
            6 was rolled 7 times
        Average roll : 3.667
        Median : 4.000
        Variance : 0.981
        Standard Deviation : 0.990
        Total rolls : 27
    
    Neutral_Allies Combat
            1 was rolled 5 times
            3 was rolled 1 times
            4 was rolled 2 times
            5 was rolled 2 times
        Average roll : 2.600
        Median : 2.000
        Variance : 1.926
        Standard Deviation : 1.388
        Total rolls : 10
    
    Chinese Combat
            1 was rolled 16 times
            2 was rolled 34 times
            3 was rolled 22 times
            4 was rolled 26 times
            5 was rolled 30 times
            6 was rolled 28 times
        Average roll : 3.667
        Median : 4.000
        Variance : 1.290
        Standard Deviation : 1.136
        Total rolls : 156
    
    UK_Pacific Combat
            1 was rolled 3 times
            2 was rolled 1 times
            3 was rolled 4 times
            4 was rolled 4 times
            5 was rolled 3 times
            6 was rolled 5 times
        Average roll : 3.900
        Median : 4.000
        Variance : 0.491
        Standard Deviation : 0.701
        Total rolls : 20
    
    Russians Combat
            1 was rolled 45 times
            2 was rolled 71 times
            3 was rolled 79 times
            4 was rolled 63 times
            5 was rolled 58 times
            6 was rolled 61 times
        Average roll : 3.533
        Median : 3.000
        Variance : 1.789
        Standard Deviation : 1.338
        Total rolls : 377
    

    Savegame


  • TripleA Turn Summary: ANZAC round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 carrier, 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 37 Sea Zone
    
        Combat - ANZAC
            Japanese scrambles 3 units out of Malaya to defend against the attack in 37 Sea Zone
            Battle in 37 Sea Zone
                ANZAC attack with 1 carrier, 1 fighter and 1 tactical_bomber
                Japanese defend with 1 battleship, 3 carriers, 3 fighters and 1 transport
                    ANZAC roll dice for 1 carrier, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                    Japanese roll dice for 1 battleship, 3 carriers, 3 fighters and 1 transport in 37 Sea Zone, round 2 : 3/7 hits, 3.67 expected hits
                    1 carrier owned by the ANZAC, 1 fighter owned by the ANZAC and 1 carrier owned by the Japanese lost in 37 Sea Zone
                    ANZAC roll dice for 1 tactical_bomber in 37 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 battleship, 2 carriers, 3 fighters and 1 transport in 37 Sea Zone, round 3 : 3/6 hits, 3.33 expected hits
                    1 tactical_bomber owned by the ANZAC and 1 carrier owned by the Japanese lost in 37 Sea Zone
                Japanese win with 1 battleship, 1 carrier, 3 fighters and 1 transport remaining. Battle score for attacker is -5
                Casualties for ANZAC: 1 carrier, 1 fighter and 1 tactical_bomber
                Casualties for Japanese: 2 carriers
            Moving scrambled unit from 37 Sea Zone back to originating territory: Malaya
            Moving scrambled unit from 37 Sea Zone back to originating territory: Malaya
            Moving scrambled unit from 37 Sea Zone back to originating territory: Malaya
    
        Non Combat Move - ANZAC
            Turning on Edit Mode
            EDIT: Removing units owned by British from 75 Sea Zone: 1 destroyer
            EDIT: Adding units owned by British to 71 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
            1 transport moved from 62 Sea Zone to 63 Sea Zone
            1 infantry moved from New Zealand to 63 Sea Zone
            1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
            1 infantry moved from 54 Sea Zone to Queensland
            1 armour and 1 infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            2 destroyers and 1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 11 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0.33
    Japanese : -1.00
    

    Savegame


  • TripleA Turn Summary: French round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 carrier, 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 37 Sea Zone
    
        Combat - ANZAC
            Japanese scrambles 3 units out of Malaya to defend against the attack in 37 Sea Zone
            Battle in 37 Sea Zone
                ANZAC attack with 1 carrier, 1 fighter and 1 tactical_bomber
                Japanese defend with 1 battleship, 3 carriers, 3 fighters and 1 transport
                    ANZAC roll dice for 1 carrier, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                    Japanese roll dice for 1 battleship, 3 carriers, 3 fighters and 1 transport in 37 Sea Zone, round 2 : 3/7 hits, 3.67 expected hits
                    1 carrier owned by the ANZAC, 1 fighter owned by the ANZAC and 1 carrier owned by the Japanese lost in 37 Sea Zone
                    ANZAC roll dice for 1 tactical_bomber in 37 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 battleship, 2 carriers, 3 fighters and 1 transport in 37 Sea Zone, round 3 : 3/6 hits, 3.33 expected hits
                    1 tactical_bomber owned by the ANZAC and 1 carrier owned by the Japanese lost in 37 Sea Zone
                Japanese win with 1 battleship, 1 carrier, 3 fighters and 1 transport remaining. Battle score for attacker is -5
                Casualties for ANZAC: 1 carrier, 1 fighter and 1 tactical_bomber
                Casualties for Japanese: 2 carriers
            Moving scrambled unit from 37 Sea Zone back to originating territory: Malaya
            Moving scrambled unit from 37 Sea Zone back to originating territory: Malaya
            Moving scrambled unit from 37 Sea Zone back to originating territory: Malaya
    
        Non Combat Move - ANZAC
            Turning on Edit Mode
            EDIT: Removing units owned by British from 75 Sea Zone: 1 destroyer
            EDIT: Adding units owned by British to 71 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
            1 transport moved from 62 Sea Zone to 63 Sea Zone
            1 infantry moved from New Zealand to 63 Sea Zone
            1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
            1 infantry moved from 54 Sea Zone to Queensland
            1 armour and 1 infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            2 destroyers and 1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 11 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
    
        Combat Move - French
            2 infantry moved from Northwest Persia to Caucasus
                  Russians take Caucasus from Japanese
    
        Combat - French
    
        Non Combat Move - French
            Turning on Edit Mode
            EDIT: Adding units owned by ANZAC to Persia: 2 infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from Northwest Persia: 2 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 0.33
    Japanese : -1.00
    

    Savegame

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