Weddingsinger (Allies) vs SixUnder (Axis), BM3, no bid, G40 Game 2


  • TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 1 factory_minor, 2 fighters, 3 infantry, 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Politics - Japanese
            Japanese takes Political Action: Political Action Japanese To War With Russians
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
    
        Combat Move - Japanese
            3 units repaired.
            1 tactical_bomber moved from Japan to 25 Sea Zone
            1 tactical_bomber moved from Japan to 31 Sea Zone
            4 fighters moved from 35 Sea Zone to Java
            2 transports moved from 35 Sea Zone to 6 Sea Zone
            2 infantry moved from Philippines to 35 Sea Zone
            1 carrier moved from 35 Sea Zone to 6 Sea Zone
            1 destroyer moved from 35 Sea Zone to 6 Sea Zone
            1 artillery and 1 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
            1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
            1 battleship moved from 35 Sea Zone to 17 Sea Zone
                  Japanese take 22 Sea Zone from Americans
                  Japanese take 17 Sea Zone from Americans
            1 submarine moved from 80 Sea Zone to 72 Sea Zone
            1 artillery and 6 infantry moved from Yunnan to Burma
            1 armour and 2 mech_infantrys moved from French Indo China to Burma
            1 mech_infantry moved from Kweichow to Burma
            1 mech_infantry moved from Hopei to Szechwan
                  Japanese take Szechwan from Chinese
            1 infantry moved from Tsinghai to Sikang
                  Japanese take Sikang from Chinese
            1 infantry moved from Kansu to Tsinghai
            1 infantry moved from Suiyuyan to Kansu
            1 infantry moved from Chahar to Suiyuyan
            1 infantry moved from Anhwe to Chahar
            1 infantry moved from Anhwe to Hopei
            1 infantry moved from Hunan to Yunnan
            1 infantry moved from Anhwe to Kweichow
            1 infantry moved from Anhwe to Hunan
            3 infantry moved from Manchuria to Amur
                  Japanese take Amur from Russians
            1 mech_infantry moved from Shantung to Manchuria
            2 infantry moved from Shantung to Anhwe
            1 cruiser moved from 35 Sea Zone to 6 Sea Zone
            1 battleship, 2 carriers, 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 35 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
    
        Combat - Japanese
            Battle in 31 Sea Zone
                Japanese attack with 1 tactical_bomber
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 31 Sea Zone
                Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 42 Sea Zone
                Japanese attack with 1 battleship, 2 carriers, 1 destroyer, 1 submarine and 1 transport
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 42 Sea Zone
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Japanese win, taking 42 Sea Zone from Neutral with 1 battleship, 2 carriers, 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 25 Sea Zone
                Japanese attack with 1 tactical_bomber
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 25 Sea Zone
                Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Java
                Japanese attack with 4 fighters and 2 infantry
                ANZAC defend with 2 infantry
                    Japanese roll dice for 4 fighters and 2 infantry in Java, round 2 : 3/6 hits, 2.33 expected hits
                    ANZAC roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Java
                Japanese win, taking Java from ANZAC with 4 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 2 infantry
            Battle in Iwo Jima
                Japanese attack with 1 artillery and 1 infantry
                Americans defend with 1 artillery and 1 infantry
                    Japanese roll dice for 1 battleship in Iwo Jima, round 2 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Iwo Jima
                    Japanese roll dice for 1 artillery in Iwo Jima, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 artillery in Iwo Jima, round 3 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Iwo Jima
                Americans win with 1 artillery remaining. Battle score for attacker is -4
                Casualties for Japanese: 1 artillery and 1 infantry
                Casualties for Americans: 1 infantry
            Battle in Burma
                Japanese attack with 1 armour, 1 artillery, 6 infantry and 3 mech_infantrys
                British defend with 1 infantry
                    Japanese roll dice for 1 armour, 1 artillery, 6 infantry and 3 mech_infantrys in Burma, round 2 : 4/11 hits, 2.50 expected hits
                    UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 1 armour, 1 artillery, 6 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
    
        Non Combat Move - Japanese
            2 bombers and 2 tactical_bombers moved from French Indo China to Yunnan
            4 fighters moved from Java to 42 Sea Zone
            1 carrier moved from 6 Sea Zone to 23 Sea Zone
            1 tactical_bomber moved from 31 Sea Zone to 23 Sea Zone
            1 tactical_bomber moved from 25 Sea Zone to 23 Sea Zone
    
        Place Units - Japanese
            1 factory_minor placed in Malaya
            2 fighters and 1 mech_infantry placed in French Indo China
            1 infantry and 2 mech_infantrys placed in Shantung
            1 submarine and 1 transport placed in 6 Sea Zone
            2 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 64 PUs; end with 64 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0.33
    Americans : 1.00
    UK_Pacific : -0.33
    Japanese : 1.17
    

    Territory Summary for Japanese :

    Shantung : 1 flag, 1 factory_minor, 1 infantry and 2 mech_infantrys
    Kwangsi : 1 flag
    Kiangsu : 1 flag
    Kiangsi : 1 flag
    Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 8 infantry and 1 marine
    Jehol : 1 flag
    Manchuria : 1 flag, 1 aaGun and 1 mech_infantry
    Yunnan : 1 flag, 2 bombers, 1 infantry and 2 tactical_bombers
    Suiyuyan : 1 flag, 1 infantry
    Kweichow : 1 flag, 1 infantry
    Hunan : 1 flag, 1 infantry
    Kansu : 1 flag, 1 infantry
    Hopei : 1 flag, 1 infantry
    Tsinghai : 1 flag, 1 infantry
    Szechwan : 1 flag, 1 mech_infantry
    Chahar : 1 flag, 1 infantry
    Sikang : 1 flag, 1 infantry
    Anhwe : 1 flag, 3 infantry
    Shan State : 1 flag
    Burma : 1 flag, 1 armour, 1 artillery, 6 infantry and 3 mech_infantrys
    Malaya : 1 flag, 1 factory_minor and 1 harbour
    Borneo : 1 flag
    Kwangtung : 1 flag, 1 harbour
    Philippines : 1 flag, 1 airfield and 1 harbour
    Guam : 1 flag, 1 airfield
    Amur : 1 flag, 3 infantry
    French Indo China : 1 flag, 1 factory_minor, 2 fighters and 1 mech_infantry
    Celebes : 1 flag
    Java : 1 flag, 1 infantry
    Sumatra : 1 flag
    42 Sea Zone : 1 flag, 1 battleship, 2 carriers, 1 destroyer, 4 fighters, 1 submarine and 1 transport
    37 Sea Zone : 1 flag
    39 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 1 transport
    23 Sea Zone : 1 carrier and 2 tactical_bombers
    17 Sea Zone : 1 battleship and 1 transport
    6 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 3 transports
    72 Sea Zone : 1 submarine
    

    Production/PUs Summary :

    Germans : 49 / 52
    Russians : 27 / 34
    Japanese : 64 / 69
    Americans : 56 / 79
    Chinese : 1 / 5
    British : 34 / 46
    UK_Pacific : 5 / 5
    Italians : 13 / 18
    ANZAC : 10 / 27
    French : 6 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Dice Statistics:

    Total
            1 was rolled 174 times
            2 was rolled 167 times
            3 was rolled 163 times
            4 was rolled 153 times
            5 was rolled 161 times
            6 was rolled 180 times
        Average roll : 3.501
        Median : 3.000
        Variance : 0.465
        Standard Deviation : 0.682
        Total rolls : 998
    
    Null / Other
            1 was rolled 3 times
            2 was rolled 1 times
            4 was rolled 2 times
            5 was rolled 3 times
            6 was rolled 4 times
        Average roll : 4.000
        Median : 5.000
        Variance : 0.903
        Standard Deviation : 0.950
        Total rolls : 13
    
    Germans Combat
            1 was rolled 44 times
            2 was rolled 18 times
            3 was rolled 25 times
            4 was rolled 18 times
            5 was rolled 30 times
            6 was rolled 29 times
        Average roll : 3.360
        Median : 3.000
        Variance : 2.867
        Standard Deviation : 1.693
        Total rolls : 164
    
    British Combat
            1 was rolled 15 times
            2 was rolled 13 times
            3 was rolled 18 times
            4 was rolled 20 times
            5 was rolled 13 times
            6 was rolled 20 times
        Average roll : 3.636
        Median : 4.000
        Variance : 0.546
        Standard Deviation : 0.739
        Total rolls : 99
    
    Italians Combat
            1 was rolled 28 times
            2 was rolled 27 times
            3 was rolled 22 times
            4 was rolled 16 times
            5 was rolled 20 times
            6 was rolled 19 times
        Average roll : 3.227
        Median : 3.000
        Variance : 0.840
        Standard Deviation : 0.916
        Total rolls : 132
    
    Americans Combat
            1 was rolled 7 times
            2 was rolled 5 times
            3 was rolled 9 times
            4 was rolled 5 times
            5 was rolled 5 times
            6 was rolled 9 times
        Average roll : 3.575
        Median : 3.000
        Variance : 0.496
        Standard Deviation : 0.704
        Total rolls : 40
    
    Neutral_Axis Combat
            1 was rolled 1 times
            2 was rolled 1 times
            3 was rolled 1 times
            4 was rolled 1 times
            6 was rolled 2 times
        Average roll : 3.667
        Median : 3.500
        Variance : 0.400
        Standard Deviation : 0.632
        Total rolls : 6
    
    Japanese Combat
            1 was rolled 39 times
            2 was rolled 33 times
            3 was rolled 33 times
            4 was rolled 43 times
            5 was rolled 44 times
            6 was rolled 47 times
        Average roll : 3.674
        Median : 4.000
        Variance : 0.726
        Standard Deviation : 0.852
        Total rolls : 239
    
    French Combat
            1 was rolled 7 times
            2 was rolled 7 times
            3 was rolled 2 times
            4 was rolled 2 times
            5 was rolled 7 times
            6 was rolled 8 times
        Average roll : 3.576
        Median : 4.000
        Variance : 1.172
        Standard Deviation : 1.083
        Total rolls : 33
    
    ANZAC Combat
            1 was rolled 2 times
            2 was rolled 1 times
            3 was rolled 2 times
            4 was rolled 2 times
            5 was rolled 1 times
            6 was rolled 4 times
        Average roll : 3.917
        Median : 4.000
        Variance : 0.545
        Standard Deviation : 0.739
        Total rolls : 12
    
    Neutral_Allies Combat
            1 was rolled 5 times
            3 was rolled 1 times
            4 was rolled 2 times
            5 was rolled 2 times
        Average roll : 2.600
        Median : 2.000
        Variance : 1.926
        Standard Deviation : 1.388
        Total rolls : 10
    
    Chinese Combat
            1 was rolled 8 times
            2 was rolled 25 times
            3 was rolled 15 times
            4 was rolled 20 times
            5 was rolled 17 times
            6 was rolled 14 times
        Average roll : 3.556
        Median : 4.000
        Variance : 1.689
        Standard Deviation : 1.300
        Total rolls : 99
    
    UK_Pacific Combat
            1 was rolled 1 times
            4 was rolled 1 times
            5 was rolled 1 times
        Average roll : 3.333
        Median : 4.000
        Variance : 0.750
        Standard Deviation : 0.866
        Total rolls : 3
    
    Russians Combat
            1 was rolled 14 times
            2 was rolled 36 times
            3 was rolled 35 times
            4 was rolled 21 times
            5 was rolled 18 times
            6 was rolled 24 times
        Average roll : 3.439
        Median : 3.000
        Variance : 2.771
        Standard Deviation : 1.665
        Total rolls : 148
    

    Savegame


  • TripleA Move Summary: Americans round 5

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 airfield, 3 artilleries, 1 carrier, 1 factory_minor, 1 fighter and 4 infantry; Remaining resources: 2 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
            3 bombers moved from United Kingdom to Germany
            1 fighter moved from 112 Sea Zone to 111 Sea Zone
            1 fighter moved from 112 Sea Zone to 124 Sea Zone
            4 artilleries and 4 infantry moved from Norway to Finland
            3 fighters moved from Gibraltar to 112 Sea Zone
    

    Savegame


  • TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 airfield, 3 artilleries, 1 carrier, 1 factory_minor, 1 fighter and 4 infantry; Remaining resources: 2 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
            3 bombers moved from United Kingdom to Germany
            1 fighter moved from 112 Sea Zone to 111 Sea Zone
            1 fighter moved from 112 Sea Zone to 124 Sea Zone
            4 artilleries and 4 infantry moved from Norway to Finland
            3 fighters moved from Gibraltar to 112 Sea Zone
    
        Combat - Americans
            Strategic bombing raid in Germany
                    AA fire in Germany : 0/3 hits, 0.50 expected hits
                Bombing raid in Germany rolls: 5,6,8 and causes: 19 damage to unit: factory_major
                Bombing raid in Germany causes 19 damage total. 
            Battle in 111 Sea Zone
                Americans attack with 1 fighter
                Germans defend with 2 transports
                    2 transports owned by the Germans lost in 111 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 14
                Casualties for Germans: 2 transports
            Battle in 124 Sea Zone
                Americans attack with 1 fighter
                Germans defend with 1 transport
                    1 transport owned by the Germans lost in 124 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Germans: 1 transport
            Battle in Finland
                Americans attack with 4 artilleries and 4 infantry
                Germans defend with 1 infantry
                    Americans roll dice for 4 artilleries and 4 infantry in Finland, round 2 : 3/8 hits, 2.67 expected hits
                    Germans roll dice for 1 infantry in Finland, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Finland
                Americans win, taking Finland from Germans with 4 artilleries and 3 infantry remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in 112 Sea Zone
                British loiter and taunt; Americans attack with 3 carriers, 1 cruiser, 1 destroyer, 4 fighters, 3 tactical_bombers and 4 transports
                Germans defend with 1 submarine
                    Americans roll dice for 3 carriers, 1 cruiser, 1 destroyer, 4 fighters, 3 tactical_bombers and 4 transports in 112 Sea Zone, round 2 : 4/9 hits, 4.83 expected hits
                    Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 112 Sea Zone
                Americans win with 3 carriers, 1 cruiser, 1 destroyer, 4 fighters, 3 tactical_bombers and 4 transports remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
    
        Non Combat Move - Americans
            1 fighter moved from 111 Sea Zone to 112 Sea Zone
            1 fighter moved from 124 Sea Zone to 112 Sea Zone
            2 fighters moved from 112 Sea Zone to Norway
            1 tactical_bomber moved from 112 Sea Zone to Norway
            3 bombers moved from Germany to Norway
            1 infantry and 1 mech_infantry moved from Mexico to 10 Sea Zone
            1 mech_infantry moved from Western United States to Eastern United States
            1 mech_infantry moved from Western United States to Eastern United States
            7 destroyers, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
    
        Place Units - Americans
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to 109 Sea Zone: 4 transports
            EDIT: Removing units owned by Americans from 112 Sea Zone: 4 transports
            EDIT: Turning off Edit Mode
            1 airfield and 1 factory_minor placed in Norway
            3 artilleries and 4 infantry placed in Eastern United States
            1 carrier placed in 10 Sea Zone
            1 fighter placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 58 PUs; end with 60 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.50
    Americans : -0.50
    AA fire in Germany : : -0.50
    

    Savegame


  • TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 artillery and 1 infantry moved from Shensi to Suiyuyan
            3 infantry moved from Shensi to Kansu
    
        Combat - Chinese
            Battle in Suiyuyan
                Chinese attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 1 infantry in Suiyuyan, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Suiyuyan, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Suiyuyan, round 4 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Suiyuyan, round 5 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 5 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Suiyuyan
                    Chinese roll dice for 1 artillery in Suiyuyan, round 6 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 6 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Suiyuyan
                Chinese win, taking Suiyuyan from Japanese with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Kansu
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Kansu, round 2 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Kansu, round 3 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kansu
                    Chinese roll dice for 2 infantry in Kansu, round 4 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Kansu, round 5 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 5 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kansu
                    Chinese roll dice for 1 infantry in Kansu, round 6 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 6 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 infantry in Kansu, round 7 : 1/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 7 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
                Japanese win with no units remaining. Battle score for attacker is -6
                Casualties for Chinese: 3 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Suiyuyan
    
        Turn Complete - Chinese
            Chinese collect 2 PUs; end with 4 PUs
    

    Combat Hit Differential Summary :

    Chinese : -3.00
    Japanese : 0.33
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 airfield, 3 artilleries, 1 carrier, 1 factory_minor, 1 fighter and 4 infantry; Remaining resources: 2 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
            3 bombers moved from United Kingdom to Germany
            1 fighter moved from 112 Sea Zone to 111 Sea Zone
            1 fighter moved from 112 Sea Zone to 124 Sea Zone
            4 artilleries and 4 infantry moved from Norway to Finland
            3 fighters moved from Gibraltar to 112 Sea Zone
    
        Combat - Americans
            Strategic bombing raid in Germany
                    AA fire in Germany : 0/3 hits, 0.50 expected hits
                Bombing raid in Germany rolls: 5,6,8 and causes: 19 damage to unit: factory_major
                Bombing raid in Germany causes 19 damage total. 
            Battle in 111 Sea Zone
                Americans attack with 1 fighter
                Germans defend with 2 transports
                    2 transports owned by the Germans lost in 111 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 14
                Casualties for Germans: 2 transports
            Battle in 124 Sea Zone
                Americans attack with 1 fighter
                Germans defend with 1 transport
                    1 transport owned by the Germans lost in 124 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Germans: 1 transport
            Battle in Finland
                Americans attack with 4 artilleries and 4 infantry
                Germans defend with 1 infantry
                    Americans roll dice for 4 artilleries and 4 infantry in Finland, round 2 : 3/8 hits, 2.67 expected hits
                    Germans roll dice for 1 infantry in Finland, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Finland
                Americans win, taking Finland from Germans with 4 artilleries and 3 infantry remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in 112 Sea Zone
                British loiter and taunt; Americans attack with 3 carriers, 1 cruiser, 1 destroyer, 4 fighters, 3 tactical_bombers and 4 transports
                Germans defend with 1 submarine
                    Americans roll dice for 3 carriers, 1 cruiser, 1 destroyer, 4 fighters, 3 tactical_bombers and 4 transports in 112 Sea Zone, round 2 : 4/9 hits, 4.83 expected hits
                    Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 112 Sea Zone
                Americans win with 3 carriers, 1 cruiser, 1 destroyer, 4 fighters, 3 tactical_bombers and 4 transports remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
    
        Non Combat Move - Americans
            1 fighter moved from 111 Sea Zone to 112 Sea Zone
            1 fighter moved from 124 Sea Zone to 112 Sea Zone
            2 fighters moved from 112 Sea Zone to Norway
            1 tactical_bomber moved from 112 Sea Zone to Norway
            3 bombers moved from Germany to Norway
            1 infantry and 1 mech_infantry moved from Mexico to 10 Sea Zone
            1 mech_infantry moved from Western United States to Eastern United States
            1 mech_infantry moved from Western United States to Eastern United States
            7 destroyers, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
    
        Place Units - Americans
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to 109 Sea Zone: 4 transports
            EDIT: Removing units owned by Americans from 112 Sea Zone: 4 transports
            EDIT: Turning off Edit Mode
            1 airfield and 1 factory_minor placed in Norway
            3 artilleries and 4 infantry placed in Eastern United States
            1 carrier placed in 10 Sea Zone
            1 fighter placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 58 PUs; end with 60 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 artillery and 1 infantry moved from Shensi to Suiyuyan
            3 infantry moved from Shensi to Kansu
    
        Combat - Chinese
            Battle in Suiyuyan
                Chinese attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 1 infantry in Suiyuyan, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Suiyuyan, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Suiyuyan, round 4 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Suiyuyan, round 5 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 5 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Suiyuyan
                    Chinese roll dice for 1 artillery in Suiyuyan, round 6 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 6 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Suiyuyan
                Chinese win, taking Suiyuyan from Japanese with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Kansu
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Kansu, round 2 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Kansu, round 3 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kansu
                    Chinese roll dice for 2 infantry in Kansu, round 4 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Kansu, round 5 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 5 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kansu
                    Chinese roll dice for 1 infantry in Kansu, round 6 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 6 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 infantry in Kansu, round 7 : 1/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 7 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
                Japanese win with no units remaining. Battle score for attacker is -6
                Casualties for Chinese: 3 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Suiyuyan
    
        Turn Complete - Chinese
            Chinese collect 2 PUs; end with 4 PUs
    
        Purchase Units - British
            British buy 1 armour, 3 destroyers, 2 mech_infantrys and 1 transport; Remaining resources: 1 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 infantry; Remaining resources: 2 PUs; 
    
        Politics - British
            Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - British
            1 destroyer moved from 109 Sea Zone to 119 Sea Zone
            1 tactical_bomber moved from Norway to 119 Sea Zone
            1 fighter moved from United Kingdom to 119 Sea Zone
            1 fighter moved from United Kingdom to 119 Sea Zone
            1 infantry moved from United Kingdom to Scotland
            1 fighter moved from United Kingdom to Scotland
            2 infantry moved from Norway to 112 Sea Zone
            2 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
            2 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 armour and 2 infantry moved from United Kingdom to 109 Sea Zone
            3 infantry moved from United Kingdom to Scotland
            1 artillery moved from United Kingdom to Scotland
            1 infantry moved from United Kingdom to 109 Sea Zone
            3 infantry moved from United Kingdom to Scotland
            1 armour, 3 infantry and 2 transports moved from 109 Sea Zone to 110 Sea Zone
            2 infantry moved from 110 Sea Zone to Holland Belgium
            1 armour and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 infantry moved from Malta to 96 Sea Zone
            1 armour, 1 artillery and 1 infantry moved from Libya to 96 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 96 Sea Zone to 99 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 99 Sea Zone to Greece
            1 cruiser and 1 destroyer moved from 96 Sea Zone to 99 Sea Zone
            1 infantry moved from Tobruk to Alexandria
            1 infantry moved from Trans-Jordan to Egypt
            1 infantry moved from Caucasus to Northwest Persia
            3 infantry moved from Persia to Eastern Persia
            1 mech_infantry moved from Iraq to Eastern Persia
            1 bomber, 1 fighter, 11 infantry and 2 mech_infantrys moved from India to Burma
    
        Combat - British
            Battle in Greece
            Battle in Normandy Bordeaux
            Battle in Holland Belgium
            Battle in Burma
                British attack with 1 bomber, 1 fighter, 11 infantry and 2 mech_infantrys
                Japanese defend with 1 armour, 1 artillery, 6 infantry and 3 mech_infantrys
                    British roll dice for 1 bomber, 1 fighter, 11 infantry and 2 mech_infantrys in Burma, round 2 : 3/15 hits, 3.33 expected hits
                    Japanese roll dice for 1 armour, 1 artillery, 6 infantry and 3 mech_infantrys in Burma, round 2 : 3/11 hits, 3.83 expected hits
                    3 infantry owned by the Japanese and 3 infantry owned by the British lost in Burma
                    British roll dice for 1 bomber, 1 fighter, 8 infantry and 2 mech_infantrys in Burma, round 3 : 4/12 hits, 2.83 expected hits
                    Japanese roll dice for 1 armour, 1 artillery, 3 infantry and 3 mech_infantrys in Burma, round 3 : 3/8 hits, 2.83 expected hits
                    3 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 3 infantry owned by the British lost in Burma
                    British roll dice for 1 bomber, 1 fighter, 5 infantry and 2 mech_infantrys in Burma, round 4 : 3/9 hits, 2.33 expected hits
                    Japanese roll dice for 1 armour, 1 artillery and 2 mech_infantrys in Burma, round 4 : 3/4 hits, 1.50 expected hits
                    1 artillery owned by the Japanese, 2 mech_infantrys owned by the Japanese and 3 infantry owned by the British lost in Burma
                2 mech_infantrys owned by the British and 2 infantry owned by the British retreated to India
                Japanese win, taking Greece from Germans, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans with 1 armour remaining. Battle score for attacker is 7
                Casualties for British: 9 infantry
                Casualties for Japanese: 1 artillery, 6 infantry and 3 mech_infantrys
            Battle in Scotland
                British attack with 1 artillery, 1 fighter and 7 infantry
                Germans defend with 1 airfield and 3 infantry
                    British roll dice for 1 artillery, 1 fighter and 7 infantry in Scotland, round 2 : 4/9 hits, 2.17 expected hits
                    Germans roll dice for 3 infantry in Scotland, round 2 : 1/3 hits, 1.00 expected hits
                    3 infantry owned by the Germans and 1 infantry owned by the British lost in Scotland
                British win, taking Scotland from Germans with 1 artillery, 1 fighter and 6 infantry remaining. Battle score for attacker is 6
                Casualties for British: 1 infantry
                Casualties for Germans: 3 infantry
            Battle in 119 Sea Zone
                British attack with 1 destroyer, 2 fighters and 1 tactical_bomber
                Germans defend with 1 submarine
                    British roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 119 Sea Zone, round 2 : 4/4 hits, 2.00 expected hits
                    Germans roll dice for 1 submarine in 119 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 destroyer owned by the British and 1 submarine owned by the Germans lost in 119 Sea Zone
                British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
                Casualties for British: 1 destroyer
                Casualties for Germans: 1 submarine
    
        Non Combat Move - British
            2 fighters and 1 tactical_bomber moved from 119 Sea Zone to United Kingdom
            1 fighter moved from Scotland to United Kingdom
            1 mech_infantry moved from Eire to United Kingdom
            1 destroyer moved from 109 Sea Zone to 110 Sea Zone
            2 submarines moved from 98 Sea Zone to 97 Sea Zone
            1 bomber moved from Burma to Eastern Persia
            1 fighter moved from Burma to India
    
        Place Units - British
            1 destroyer and 1 transport placed in 98 Sea Zone
            1 armour and 2 mech_infantrys placed in Persia
            1 destroyer placed in 110 Sea Zone
            1 destroyer placed in 98 Sea Zone
            British undo move 4.
            1 destroyer placed in 71 Sea Zone
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6,2
            British collect 41 PUs (2 lost to blockades); end with 42 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 45 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 48 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 51 PUs
    
        Place Units - UK_Pacific
            1 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,4,1,1,5
            UK_Pacific collect 3 PUs (2 lost to blockades); end with 5 PUs
            Some Units in India change ownership: 1 infantry
    

    Combat Hit Differential Summary :

    Germans : 1.33
    British : 5.33
    Americans : -0.50
    Chinese : -3.00
    Japanese : 1.17
    AA fire in Germany : : -0.50
    

    Savegame


  • @SixUnder

    I assumed no German scramble out of W. Germany on the U.S.’ turn. If I’m wrong we can simulate that battle and edit in casualties, though that would also change UK’s buy, Germany losing 3 planes… so let me know


  • TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 mech_infantrys moved from Romania to Greece
            1 fighter moved from Southern Italy to Greece
    
        Combat - Italians
            Battle in Greece
                Italians attack with 1 fighter and 2 mech_infantrys
                British defend with 1 armour, 1 artillery and 2 infantry
                    Italians roll dice for 1 fighter and 2 mech_infantrys in Greece, round 2 : 1/3 hits, 0.83 expected hits
                    British roll dice for 1 armour, 1 artillery and 2 infantry in Greece, round 2 : 1/4 hits, 1.50 expected hits
                    1 mech_infantry owned by the Italians and 1 infantry owned by the British lost in Greece
                    Italians roll dice for 1 fighter and 1 mech_infantry in Greece, round 3 : 0/2 hits, 0.67 expected hits
                    British roll dice for 1 armour, 1 artillery and 1 infantry in Greece, round 3 : 2/3 hits, 1.17 expected hits
                    1 mech_infantry owned by the Italians and 1 fighter owned by the Italians lost in Greece
                British win with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is -15
                Casualties for Italians: 1 fighter and 2 mech_infantrys
                Casualties for British: 1 infantry
    
        Non Combat Move - Italians
    
        Place Units - Italians
            3 infantry placed in Ukraine
            3 infantry placed in Western Ukraine
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,6,6
            Italians collect 13 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.50
    British : 0.33
    

    Territory Summary for Italians :

    France : 1 infantry
    Northern Italy : 1 factory_major
    Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 8 infantry
    Eastern Poland : 1 flag
    Ukraine : 1 flag, 1 factory_minor, 3 infantry and 1 mech_infantry
    Western Ukraine : 1 flag, 2 aaGuns, 1 factory_minor and 3 infantry
    

    Production/PUs Summary :

    Germans : 38 / 52
    Russians : 27 / 34
    Japanese : 63 / 69
    Americans : 58 / 85
    Chinese : 2 / 4
    British : 43 / 51
    UK_Pacific : 5 / 5
    Italians : 13 / 13
    ANZAC : 10 / 27
    French : 6 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Dice Statistics:

    Total
            1 was rolled 228 times
            2 was rolled 212 times
            3 was rolled 208 times
            4 was rolled 206 times
            5 was rolled 212 times
            6 was rolled 221 times
        Average roll : 3.486
        Median : 3.000
        Variance : 0.273
        Standard Deviation : 0.523
        Total rolls : 1287
    
    Null / Other
            1 was rolled 28 times
            2 was rolled 23 times
            3 was rolled 26 times
            4 was rolled 31 times
            5 was rolled 23 times
            6 was rolled 28 times
        Average roll : 3.516
        Median : 4.000
        Variance : 0.313
        Standard Deviation : 0.560
        Total rolls : 159
    
    Germans Combat
            1 was rolled 46 times
            2 was rolled 19 times
            3 was rolled 26 times
            4 was rolled 18 times
            5 was rolled 32 times
            6 was rolled 29 times
        Average roll : 3.341
        Median : 3.000
        Variance : 3.108
        Standard Deviation : 1.763
        Total rolls : 170
    
    British Combat
            1 was rolled 28 times
            2 was rolled 23 times
            3 was rolled 26 times
            4 was rolled 31 times
            5 was rolled 23 times
            6 was rolled 28 times
        Average roll : 3.516
        Median : 4.000
        Variance : 0.313
        Standard Deviation : 0.560
        Total rolls : 159
    
    Italians Combat
            1 was rolled 29 times
            2 was rolled 28 times
            3 was rolled 23 times
            4 was rolled 17 times
            5 was rolled 21 times
            6 was rolled 19 times
        Average roll : 3.219
        Median : 3.000
        Variance : 0.859
        Standard Deviation : 0.927
        Total rolls : 137
    
    Americans Combat
            1 was rolled 10 times
            2 was rolled 9 times
            3 was rolled 10 times
            4 was rolled 7 times
            5 was rolled 11 times
            6 was rolled 10 times
        Average roll : 3.526
        Median : 3.000
        Variance : 0.170
        Standard Deviation : 0.412
        Total rolls : 57
    
    Neutral_Axis Combat
            1 was rolled 1 times
            2 was rolled 1 times
            3 was rolled 1 times
            4 was rolled 1 times
            6 was rolled 2 times
        Average roll : 3.667
        Median : 3.500
        Variance : 0.400
        Standard Deviation : 0.632
        Total rolls : 6
    
    Japanese Combat
            1 was rolled 47 times
            2 was rolled 38 times
            3 was rolled 36 times
            4 was rolled 49 times
            5 was rolled 54 times
            6 was rolled 49 times
        Average roll : 3.630
        Median : 4.000
        Variance : 0.903
        Standard Deviation : 0.950
        Total rolls : 273
    
    French Combat
            1 was rolled 7 times
            2 was rolled 7 times
            3 was rolled 2 times
            4 was rolled 2 times
            5 was rolled 7 times
            6 was rolled 8 times
        Average roll : 3.576
        Median : 4.000
        Variance : 1.172
        Standard Deviation : 1.083
        Total rolls : 33
    
    ANZAC Combat
            1 was rolled 2 times
            2 was rolled 1 times
            3 was rolled 2 times
            4 was rolled 2 times
            5 was rolled 1 times
            6 was rolled 4 times
        Average roll : 3.917
        Median : 4.000
        Variance : 0.545
        Standard Deviation : 0.739
        Total rolls : 12
    
    Neutral_Allies Combat
            1 was rolled 5 times
            3 was rolled 1 times
            4 was rolled 2 times
            5 was rolled 2 times
        Average roll : 2.600
        Median : 2.000
        Variance : 1.926
        Standard Deviation : 1.388
        Total rolls : 10
    
    Chinese Combat
            1 was rolled 10 times
            2 was rolled 27 times
            3 was rolled 20 times
            4 was rolled 24 times
            5 was rolled 19 times
            6 was rolled 20 times
        Average roll : 3.625
        Median : 4.000
        Variance : 1.395
        Standard Deviation : 1.181
        Total rolls : 120
    
    UK_Pacific Combat
            1 was rolled 1 times
            4 was rolled 1 times
            5 was rolled 1 times
        Average roll : 3.333
        Median : 4.000
        Variance : 0.750
        Standard Deviation : 0.866
        Total rolls : 3
    
    Russians Combat
            1 was rolled 14 times
            2 was rolled 36 times
            3 was rolled 35 times
            4 was rolled 21 times
            5 was rolled 18 times
            6 was rolled 24 times
        Average roll : 3.439
        Median : 3.000
        Variance : 2.771
        Standard Deviation : 1.665
        Total rolls : 148
    

    Savegame


  • TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 54 Sea Zone to 23 Sea Zone
    
        Combat - ANZAC
            Battle in 23 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 1 carrier and 2 tactical_bombers
                    ANZAC roll dice for 1 submarine in 23 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Japanese roll dice for 1 carrier in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 submarine in 23 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 carrier in 23 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 submarine in 23 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                    1 carrier owned by the Japanese lost in 23 Sea Zone
                1 submarine owned by the ANZAC retreated to 33 Sea Zone
                Japanese win with 2 tactical_bombers remaining. Battle score for attacker is 16
                Casualties for Japanese: 1 carrier
                2 tactical_bombers owned by the Japanese could not land and were killed
    
        Non Combat Move - ANZAC
            1 fighter moved from New South Wales to Queensland
            2 infantry moved from Iraq to Persia
    
        Place Units - ANZAC
            1 carrier placed in 62 Sea Zone
            1 tactical_bomber placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    
        Politics - French
            Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from Egypt to Trans-Jordan
            1 destroyer moved from 98 Sea Zone to 99 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 1.00
    Japanese : -0.67
    

    Savegame


  • TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 19x factory_major; Remaining resources: 33 PUs; 
            Germans buy 1 marine and 7 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour and 1 mech_infantry moved from Western Ukraine to Rostov
            1 tactical_bomber moved from Western Ukraine to Rostov
            1 artillery and 1 infantry moved from Western Ukraine to Bryansk
            1 armour moved from Poland to Belarus
            3 infantry moved from Eastern Poland to Belarus
            1 infantry moved from Novgorod to Archangel
                  Germans take Archangel from Russians
            1 infantry moved from Novgorod to Vyborg
            1 infantry moved from Novgorod to Karelia
            1 artillery and 1 infantry moved from France to Normandy Bordeaux
            1 fighter and 2 tactical_bombers moved from Western Germany to Normandy Bordeaux
            1 artillery and 2 infantry moved from Western Germany to Holland Belgium
            1 artillery moved from Western Germany to Holland Belgium
            2 fighters moved from Western Germany to Holland Belgium
            10 mech_infantrys moved from Germany to Yugoslavia
            1 infantry moved from Western Ukraine to Bryansk
    
        Combat - Germans
            Battle in Normandy Bordeaux
                Germans attack with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers
                British defend with 1 armour, 1 factory_minor, 1 harbour and 3 infantry
                    Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers in Normandy Bordeaux, round 2 : 2/5 hits, 2.33 expected hits
                    British roll dice for 1 armour and 3 infantry in Normandy Bordeaux, round 2 : 3/4 hits, 1.50 expected hits
                    1 artillery owned by the Germans, 2 tactical_bombers owned by the Germans and 2 infantry owned by the British lost in Normandy Bordeaux
                    Germans roll dice for 1 fighter and 1 infantry in Normandy Bordeaux, round 3 : 1/2 hits, 0.67 expected hits
                    British roll dice for 1 armour and 1 infantry in Normandy Bordeaux, round 3 : 1/2 hits, 0.83 expected hits
                    1 fighter owned by the Germans and 1 infantry owned by the British lost in Normandy Bordeaux
                    Germans roll dice for 1 infantry in Normandy Bordeaux, round 4 : 0/1 hits, 0.17 expected hits
                    British roll dice for 1 armour in Normandy Bordeaux, round 4 : 0/1 hits, 0.50 expected hits
                    Germans roll dice for 1 infantry in Normandy Bordeaux, round 5 : 0/1 hits, 0.17 expected hits
                    British roll dice for 1 armour in Normandy Bordeaux, round 5 : 0/1 hits, 0.50 expected hits
                    Germans roll dice for 1 infantry in Normandy Bordeaux, round 6 : 0/1 hits, 0.17 expected hits
                    British roll dice for 1 armour in Normandy Bordeaux, round 6 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Germans lost in Normandy Bordeaux
                British win with 1 armour remaining. Battle score for attacker is -30
                Casualties for Germans: 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers
                Casualties for British: 3 infantry
            Battle in Bryansk
                Germans attack with 1 artillery and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 0/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 artillery and 2 infantry in Bryansk, round 3 : 2/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Bryansk
                Germans win, taking Bryansk from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Holland Belgium
                Germans attack with 2 artilleries, 2 fighters and 2 infantry
                British defend with 2 infantry
                    Germans roll dice for 2 artilleries, 2 fighters and 2 infantry in Holland Belgium, round 2 : 2/6 hits, 2.33 expected hits
                    British roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans and 2 infantry owned by the British lost in Holland Belgium
                Germans win, taking Holland Belgium from British with 2 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for British: 2 infantry
            Battle in Rostov
                Germans attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
                Russians defend with 1 armour
                    Germans roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Rostov, round 2 : 2/3 hits, 1.33 expected hits
                    Russians roll dice for 1 armour in Rostov, round 2 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Rostov
                Germans win, taking Rostov from Russians with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 armour
            Battle in Belarus
                Germans attack with 1 armour and 3 infantry
                Russians defend with 2 mech_infantrys
                    Germans roll dice for 1 armour and 3 infantry in Belarus, round 2 : 1/4 hits, 1.00 expected hits
                    Russians roll dice for 2 mech_infantrys in Belarus, round 2 : 0/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Russians lost in Belarus
                    Germans roll dice for 1 armour and 3 infantry in Belarus, round 3 : 1/4 hits, 1.00 expected hits
                    Russians roll dice for 1 mech_infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians lost in Belarus
                Germans win, taking Belarus from Russians with 1 armour and 3 infantry remaining. Battle score for attacker is 8
                Casualties for Russians: 2 mech_infantrys
    
        Non Combat Move - Germans
            1 armour and 4 mech_infantrys moved from Poland to Western Ukraine
            8 infantry moved from Poland to Eastern Poland
            1 aaGun moved from Eastern Poland to Western Ukraine
            8 infantry moved from Germany to Poland
            2 fighters moved from Holland Belgium to Western Germany
            1 tactical_bomber moved from Rostov to Western Ukraine
    
        Place Units - Germans
            3 mech_infantrys placed in Western Germany
            3 mech_infantrys placed in Novgorod
            1 marine and 1 mech_infantry placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,5,2
            Germans collect 44 PUs (2 lost to blockades); end with 44 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 49 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.17
    British : 1.50
    Russians : -1.17
    

    Territory Summary for Germans :

    Southern France : 1 flag, 1 factory_minor and 1 harbour
    France : 1 flag, 1 airfield and 1 factory_minor
    Western Germany : 1 aaGun, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 6 infantry and 3 mech_infantrys
    Poland : 8 infantry
    Germany : 1 aaGun, 1 factory_major, 1 marine and 1 mech_infantry
    Holland Belgium : 2 artilleries and 1 infantry
    Belarus : 1 flag, 1 armour and 3 infantry
    Karelia : 1 flag, 1 infantry
    Baltic States : 1 flag
    Bryansk : 1 flag, 1 artillery and 2 infantry
    Rostov : 1 flag, 1 armour
    Vyborg : 1 flag, 1 infantry
    Archangel : 1 flag, 1 infantry
    Eastern Poland : 8 infantry
    Bessarabia : 1 flag
    Western Ukraine : 1 aaGun, 4 armour, 2 artilleries, 7 infantry, 4 mech_infantrys and 1 tactical_bomber
    Novgorod : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour, 3 infantry and 5 mech_infantrys
    106 Sea Zone : 1 flag
    Bulgaria : 1 flag
    Yugoslavia : 1 flag, 10 mech_infantrys
    

    Production/PUs Summary :

    Germans : 46 / 49
    Russians : 22 / 34
    Japanese : 63 / 69
    Americans : 58 / 85
    Chinese : 2 / 4
    British : 40 / 51
    UK_Pacific : 5 / 5
    Italians : 13 / 13
    ANZAC : 10 / 16
    French : 6 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Dice Statistics:

    Total
            1 was rolled 245 times
            2 was rolled 229 times
            3 was rolled 214 times
            4 was rolled 214 times
            5 was rolled 222 times
            6 was rolled 229 times
        Average roll : 3.463
        Median : 3.000
        Variance : 0.504
        Standard Deviation : 0.710
        Total rolls : 1353
    
    Null / Other
            1 was rolled 32 times
            2 was rolled 28 times
            3 was rolled 26 times
            4 was rolled 32 times
            5 was rolled 24 times
            6 was rolled 28 times
        Average roll : 3.424
        Median : 3.000
        Variance : 0.304
        Standard Deviation : 0.551
        Total rolls : 170
    
    Germans Combat
            1 was rolled 53 times
            2 was rolled 25 times
            3 was rolled 31 times
            4 was rolled 22 times
            5 was rolled 36 times
            6 was rolled 36 times
        Average roll : 3.350
        Median : 3.000
        Variance : 2.984
        Standard Deviation : 1.728
        Total rolls : 203
    
    British Combat
            1 was rolled 32 times
            2 was rolled 28 times
            3 was rolled 26 times
            4 was rolled 32 times
            5 was rolled 24 times
            6 was rolled 28 times
        Average roll : 3.424
        Median : 3.000
        Variance : 0.304
        Standard Deviation : 0.551
        Total rolls : 170
    
    Italians Combat
            1 was rolled 29 times
            2 was rolled 28 times
            3 was rolled 23 times
            4 was rolled 17 times
            5 was rolled 21 times
            6 was rolled 19 times
        Average roll : 3.219
        Median : 3.000
        Variance : 0.859
        Standard Deviation : 0.927
        Total rolls : 137
    
    Americans Combat
            1 was rolled 10 times
            2 was rolled 9 times
            3 was rolled 10 times
            4 was rolled 7 times
            5 was rolled 11 times
            6 was rolled 10 times
        Average roll : 3.526
        Median : 3.000
        Variance : 0.170
        Standard Deviation : 0.412
        Total rolls : 57
    
    Neutral_Axis Combat
            1 was rolled 1 times
            2 was rolled 1 times
            3 was rolled 1 times
            4 was rolled 1 times
            6 was rolled 2 times
        Average roll : 3.667
        Median : 3.500
        Variance : 0.400
        Standard Deviation : 0.632
        Total rolls : 6
    
    Japanese Combat
            1 was rolled 47 times
            2 was rolled 38 times
            3 was rolled 36 times
            4 was rolled 49 times
            5 was rolled 56 times
            6 was rolled 49 times
        Average roll : 3.640
        Median : 4.000
        Variance : 1.032
        Standard Deviation : 1.016
        Total rolls : 275
    
    French Combat
            1 was rolled 7 times
            2 was rolled 7 times
            3 was rolled 2 times
            4 was rolled 2 times
            5 was rolled 7 times
            6 was rolled 8 times
        Average roll : 3.576
        Median : 4.000
        Variance : 1.172
        Standard Deviation : 1.083
        Total rolls : 33
    
    ANZAC Combat
            1 was rolled 4 times
            2 was rolled 1 times
            3 was rolled 2 times
            4 was rolled 3 times
            5 was rolled 1 times
            6 was rolled 4 times
        Average roll : 3.533
        Median : 4.000
        Variance : 0.679
        Standard Deviation : 0.824
        Total rolls : 15
    
    Neutral_Allies Combat
            1 was rolled 5 times
            3 was rolled 1 times
            4 was rolled 2 times
            5 was rolled 2 times
        Average roll : 2.600
        Median : 2.000
        Variance : 1.926
        Standard Deviation : 1.388
        Total rolls : 10
    
    Chinese Combat
            1 was rolled 10 times
            2 was rolled 27 times
            3 was rolled 20 times
            4 was rolled 24 times
            5 was rolled 19 times
            6 was rolled 20 times
        Average roll : 3.625
        Median : 4.000
        Variance : 1.395
        Standard Deviation : 1.181
        Total rolls : 120
    
    UK_Pacific Combat
            1 was rolled 1 times
            4 was rolled 1 times
            5 was rolled 1 times
        Average roll : 3.333
        Median : 4.000
        Variance : 0.750
        Standard Deviation : 0.866
        Total rolls : 3
    
    Russians Combat
            1 was rolled 14 times
            2 was rolled 37 times
            3 was rolled 36 times
            4 was rolled 22 times
            5 was rolled 20 times
            6 was rolled 25 times
        Average roll : 3.468
        Median : 3.000
        Variance : 2.728
        Standard Deviation : 1.652
        Total rolls : 154
    

    Savegame


  • TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians buy 1 armour and 7 artilleries; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Russians
            Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Russians
            1 mech_infantry moved from Russia to Rostov
            1 fighter and 1 tactical_bomber moved from Russia to Rostov
            1 fighter and 3 infantry moved from Russia to Bryansk
            6 infantry moved from Vologda to Archangel
            3 infantry moved from Novosibirsk to Tsinghai
    
        Combat - Russians
            Battle in Archangel
                Russians attack with 6 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 6 infantry in Archangel, round 2 : 1/6 hits, 1.00 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 5 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Rostov
                Russians attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                Germans defend with 1 armour
                    Russians roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Rostov, round 2 : 1/3 hits, 1.33 expected hits
                    Germans roll dice for 1 armour in Rostov, round 2 : 1/1 hits, 0.50 expected hits
                    1 mech_infantry owned by the Russians and 1 armour owned by the Germans lost in Rostov
                Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Russians: 1 mech_infantry
                Casualties for Germans: 1 armour
            Battle in Tsinghai
                Russians attack with 3 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 3 infantry in Tsinghai, round 2 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 3 infantry in Tsinghai, round 3 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Tsinghai, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Tsinghai
                    Russians roll dice for 2 infantry in Tsinghai, round 4 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Tsinghai, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Tsinghai
                    Russians roll dice for 1 infantry in Tsinghai, round 5 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 infantry in Tsinghai, round 5 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 infantry in Tsinghai, round 6 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 infantry in Tsinghai, round 6 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Tsinghai
                Japanese win with 1 infantry remaining. Battle score for attacker is -9
                Casualties for Russians: 3 infantry
            Battle in Bryansk
                Russians attack with 1 fighter and 3 infantry
                Germans defend with 1 artillery and 2 infantry
                    Russians roll dice for 1 fighter and 3 infantry in Bryansk, round 2 : 1/4 hits, 1.00 expected hits
                    Germans roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 0/3 hits, 1.00 expected hits
                    1 infantry owned by the Germans lost in Bryansk
                    Russians roll dice for 1 fighter and 3 infantry in Bryansk, round 3 : 1/4 hits, 1.00 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Bryansk, round 3 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans lost in Bryansk
                3 infantry owned by the Russians retreated to Russia
                Germans win with 1 artillery remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
    
        Non Combat Move - Russians
            1 fighter moved from Bryansk to Russia
            1 fighter and 1 tactical_bomber moved from Rostov to Russia
            2 aaGuns and 9 infantry moved from Novosibirsk to Vologda
    
        Place Units - Russians
            1 armour and 7 artilleries placed in Russia
    
        Turn Complete - Russians
            Russians collect 23 PUs; end with 23 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 26 PUs
            Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 28 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 32 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 34 PUs
            Turning on Edit Mode
            EDIT: Adding units owned by Russians to Central Mongolia: 4 infantry
            EDIT: Removing units owned by Russians from Ulaanbaatar: 1 infantry
            EDIT: Removing units owned by Russians from Buyant-Uhaa: 2 infantry
            EDIT: Removing units owned by Russians from Dzavhan: 1 infantry
            EDIT: Adding units owned by Russians to Tsagaan Olom: 2 infantry
            EDIT: Removing units owned by Russians from Olgiy: 2 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : -0.50
    Russians : -2.00
    Japanese : 1.33
    

    Savegame


  • TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 4 destroyers, 1 fighter and 9 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
            6 infantry moved from Japan to 6 Sea Zone
            6 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone
            1 marine moved from Japan to 6 Sea Zone
            1 carrier moved from 6 Sea Zone to 36 Sea Zone
            1 battleship and 1 transport moved from 17 Sea Zone to 6 Sea Zone
            1 cruiser and 1 marine moved from 6 Sea Zone to 36 Sea Zone
            1 infantry moved from Java to 42 Sea Zone
            1 battleship, 2 carriers, 1 destroyer, 4 fighters, 1 infantry, 1 submarine and 1 transport moved from 42 Sea Zone to 39 Sea Zone
            1 infantry moved from 39 Sea Zone to India
            1 armour moved from Burma to India
            2 fighters moved from French Indo China to India
            2 bombers and 2 tactical_bombers moved from Yunnan to India
            6 fighters moved from 39 Sea Zone to India
            1 infantry moved from Sikang to Kazakhstan
                  Japanese take Kazakhstan from Russians
            1 mech_infantry moved from Szechwan to Sikang
            1 infantry moved from Kweichow to Szechwan
            1 infantry moved from Hopei to Shensi
                  Japanese take Shensi from Chinese
            1 infantry moved from Anhwe to Hopei
            1 infantry moved from Anhwe to Kweichow
            1 infantry moved from Hunan to Yunnan
            1 infantry moved from Yunnan to Burma
            1 mech_infantry moved from French Indo China to Burma
            1 mech_infantry moved from Shantung to Hunan
            1 mech_infantry moved from Shantung to Chahar
            1 infantry moved from Shantung to Anhwe
            1 infantry moved from Amur to Siberia
                  Japanese take Siberia from Russians
            1 infantry moved from Amur to Sakha
                  Japanese take Sakha from Russians
            1 infantry moved from Amur to Buryatia
                  Japanese take Buryatia from Russians
            1 mech_infantry moved from Manchuria to Chahar
            1 infantry moved from Anhwe to Chahar
            1 submarine moved from 6 Sea Zone to 1 Sea Zone
    
        Combat - Japanese
            Battle in India
                Japanese attack with 1 armour, 2 bombers, 8 fighters, 1 infantry and 2 tactical_bombers
                British defend with 1 aaGun, 1 fighter, 3 infantry and 2 mech_infantrys; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
                    AA fire in India : 2/3 hits, 0.50 expected hits
                    2 fighters owned by the Japanese lost in India
                    Japanese roll dice for 1 battleship in India, round 2 : 0/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 armour, 2 bombers, 6 fighters, 1 infantry and 2 tactical_bombers in India, round 2 : 8/12 hits, 6.33 expected hits
                    UK_Pacific roll dice for 1 aaGun, 1 fighter, 3 infantry and 2 mech_infantrys in India, round 2 : 1/6 hits, 2.33 expected hits
                    1 infantry owned by the Japanese, 2 mech_infantrys owned by the British, 1 aaGun owned by the British, 3 infantry owned by the British and 1 fighter owned by the British lost in India
                Japanese captures 5PUs while taking UK_Pacific capital
                Japanese converts factory_major into different units
                Japanese win, taking India from UK_Pacific with 1 armour, 2 bombers, 6 fighters and 2 tactical_bombers remaining. Battle score for attacker is 9
                Casualties for Japanese: 2 fighters and 1 infantry
                Casualties for British: 1 aaGun, 1 fighter, 3 infantry and 2 mech_infantrys
            triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific
    
        Non Combat Move - Japanese
            6 fighters moved from India to 39 Sea Zone
            2 tactical_bombers moved from India to Burma
            2 bombers moved from India to Burma
            6 infantry and 1 marine moved from 36 Sea Zone to French Indo China
    
        Place Units - Japanese
            3 infantry placed in Malaya
            3 infantry placed in French Indo China
            3 infantry placed in Shantung
            1 fighter placed in Japan
            4 destroyers placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 71 PUs; end with 76 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 86 PUs
    

    Combat Hit Differential Summary :

    UK_Pacific : -1.33
    AA fire in India : : 1.50
    Japanese : 1.00
    

    Territory Summary for Japanese :

    Shantung : 1 flag, 1 factory_minor and 3 infantry
    Kwangsi : 1 flag
    Kiangsu : 1 flag
    Kiangsi : 1 flag
    Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 2 infantry
    Jehol : 1 flag
    Manchuria : 1 flag, 1 aaGun
    Shensi : 1 flag, 1 infantry
    Yunnan : 1 flag, 1 infantry
    Kweichow : 1 flag, 1 infantry
    Hunan : 1 flag, 1 mech_infantry
    Kansu : 1 flag
    Hopei : 1 flag, 1 infantry
    Tsinghai : 1 flag, 1 infantry
    Szechwan : 1 flag, 1 infantry
    Chahar : 1 flag, 2 infantry and 2 mech_infantrys
    Sikang : 1 flag, 1 mech_infantry
    Anhwe : 1 flag, 1 infantry
    Shan State : 1 flag
    Burma : 1 flag, 2 bombers, 1 infantry, 1 mech_infantry and 2 tactical_bombers
    India : 1 flag, 1 airfield, 1 armour, 1 factory_minor and 1 harbour
    Malaya : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
    Borneo : 1 flag
    Kwangtung : 1 flag, 1 harbour
    Philippines : 1 flag, 1 airfield and 1 harbour
    Guam : 1 flag, 1 airfield
    Sakha : 1 flag, 1 infantry
    Amur : 1 flag
    Siberia : 1 flag, 1 infantry
    Kazakhstan : 1 flag, 1 infantry
    Buryatia : 1 flag, 1 infantry
    French Indo China : 1 flag, 1 factory_minor, 9 infantry and 1 marine
    Celebes : 1 flag
    Java : 1 flag
    Sumatra : 1 flag
    42 Sea Zone : 1 flag
    37 Sea Zone : 1 flag
    36 Sea Zone : 1 carrier, 1 cruiser and 3 transports
    39 Sea Zone : 1 battleship, 3 carriers, 2 destroyers, 6 fighters, 1 submarine and 2 transports
    16 Sea Zone : 1 destroyer
    1 Sea Zone : 1 submarine
    6 Sea Zone : 1 battleship, 4 destroyers and 1 transport
    72 Sea Zone : 1 submarine
    

    Production/PUs Summary :

    Germans : 45 / 49
    Russians : 19 / 34
    Japanese : 71 / 86
    Americans : 58 / 85
    Chinese : 1 / 4
    British : 40 / 51
    UK_Pacific : 2 / 0
    Italians : 13 / 13
    ANZAC : 10 / 16
    French : 6 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Dice Statistics:

    Total
            1 was rolled 226 times
            2 was rolled 208 times
            3 was rolled 199 times
            4 was rolled 194 times
            5 was rolled 211 times
            6 was rolled 218 times
        Average roll : 3.486
        Median : 3.000
        Variance : 0.557
        Standard Deviation : 0.746
        Total rolls : 1256
    
    Null / Other
            1 was rolled 3 times
            2 was rolled 2 times
            3 was rolled 1 times
            4 was rolled 2 times
            5 was rolled 4 times
            6 was rolled 4 times
        Average roll : 3.875
        Median : 4.500
        Variance : 0.489
        Standard Deviation : 0.699
        Total rolls : 16
    
    Germans Combat
            1 was rolled 55 times
            2 was rolled 25 times
            3 was rolled 32 times
            4 was rolled 23 times
            5 was rolled 36 times
            6 was rolled 39 times
        Average roll : 3.367
        Median : 3.000
        Variance : 3.206
        Standard Deviation : 1.790
        Total rolls : 210
    
    British Combat
            1 was rolled 33 times
            2 was rolled 26 times
            3 was rolled 26 times
            4 was rolled 32 times
            5 was rolled 23 times
            6 was rolled 29 times
        Average roll : 3.432
        Median : 3.000
        Variance : 0.445
        Standard Deviation : 0.667
        Total rolls : 169
    
    Italians Combat
            1 was rolled 29 times
            2 was rolled 28 times
            3 was rolled 23 times
            4 was rolled 17 times
            5 was rolled 21 times
            6 was rolled 19 times
        Average roll : 3.219
        Median : 3.000
        Variance : 0.859
        Standard Deviation : 0.927
        Total rolls : 137
    
    Americans Combat
            1 was rolled 10 times
            2 was rolled 9 times
            3 was rolled 10 times
            4 was rolled 7 times
            5 was rolled 11 times
            6 was rolled 10 times
        Average roll : 3.526
        Median : 3.000
        Variance : 0.170
        Standard Deviation : 0.412
        Total rolls : 57
    
    Neutral_Axis Combat
            1 was rolled 1 times
            2 was rolled 1 times
            3 was rolled 1 times
            4 was rolled 1 times
            6 was rolled 2 times
        Average roll : 3.667
        Median : 3.500
        Variance : 0.400
        Standard Deviation : 0.632
        Total rolls : 6
    
    Japanese Combat
            1 was rolled 52 times
            2 was rolled 41 times
            3 was rolled 39 times
            4 was rolled 51 times
            5 was rolled 58 times
            6 was rolled 52 times
        Average roll : 3.608
        Median : 4.000
        Variance : 0.914
        Standard Deviation : 0.956
        Total rolls : 293
    
    French Combat
            1 was rolled 7 times
            2 was rolled 7 times
            3 was rolled 2 times
            4 was rolled 2 times
            5 was rolled 7 times
            6 was rolled 8 times
        Average roll : 3.576
        Median : 4.000
        Variance : 1.172
        Standard Deviation : 1.083
        Total rolls : 33
    
    ANZAC Combat
            1 was rolled 4 times
            2 was rolled 1 times
            3 was rolled 2 times
            4 was rolled 3 times
            5 was rolled 1 times
            6 was rolled 4 times
        Average roll : 3.533
        Median : 4.000
        Variance : 0.679
        Standard Deviation : 0.824
        Total rolls : 15
    
    Neutral_Allies Combat
            1 was rolled 5 times
            3 was rolled 1 times
            4 was rolled 2 times
            5 was rolled 2 times
        Average roll : 2.600
        Median : 2.000
        Variance : 1.926
        Standard Deviation : 1.388
        Total rolls : 10
    
    Chinese Combat
            1 was rolled 10 times
            2 was rolled 27 times
            3 was rolled 20 times
            4 was rolled 24 times
            5 was rolled 19 times
            6 was rolled 20 times
        Average roll : 3.625
        Median : 4.000
        Variance : 1.395
        Standard Deviation : 1.181
        Total rolls : 120
    
    UK_Pacific Combat
            1 was rolled 2 times
            3 was rolled 2 times
            4 was rolled 1 times
            5 was rolled 2 times
            6 was rolled 2 times
        Average roll : 3.778
        Median : 4.000
        Variance : 0.438
        Standard Deviation : 0.661
        Total rolls : 9
    
    Russians Combat
            1 was rolled 15 times
            2 was rolled 41 times
            3 was rolled 40 times
            4 was rolled 29 times
            5 was rolled 27 times
            6 was rolled 29 times
        Average roll : 3.547
        Median : 3.000
        Variance : 2.538
        Standard Deviation : 1.593
        Total rolls : 181
    

    Savegame


  • TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 2 armour, 1 carrier, 1 destroyer, 1 factory_minor, 1 fighter, 1 mech_infantry and 2 tactical_bombers; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 26 Sea Zone to 1 Sea Zone
            1 fighter moved from 10 Sea Zone to 1 Sea Zone
            3 bombers moved from Norway to Germany
            1 artillery and 1 infantry moved from Finland to Karelia
            2 infantry moved from Finland to Vyborg
            1 fighter and 1 tactical_bomber moved from Norway to Karelia
            1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Vyborg
    
        Combat - Americans
            Strategic bombing raid in Germany
                    AA fire in Germany : 0/3 hits, 0.50 expected hits
                Bombing raid in Germany rolls: 7,3,3 and causes: 13 damage to unit: factory_major
                Bombing raid in Germany causes 13 damage total. 
            Battle in Vyborg
                Americans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Americans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Vyborg, round 2 : 1/4 hits, 1.50 expected hits
                    Germans roll dice for 1 infantry in Vyborg, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Vyborg
                Americans win, taking Vyborg from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in 1 Sea Zone
                Americans attack with 1 destroyer and 1 fighter
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer and 1 fighter in 1 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 submarine in 1 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 1 Sea Zone
                Americans win, taking 1 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in Karelia
                Americans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Americans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Karelia, round 2 : 4/4 hits, 1.83 expected hits
                    Germans roll dice for 1 infantry in Karelia, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Karelia
                Americans win, taking Karelia from Germans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Americans
            1 fighter and 1 tactical_bomber moved from Vyborg to Finland
            1 fighter and 1 tactical_bomber moved from Karelia to Norway
            3 bombers moved from Germany to Norway
            4 transports moved from 109 Sea Zone to 106 Sea Zone
            3 artilleries, 4 infantry and 2 mech_infantrys moved from Eastern United States to New Brunswick Nova Scotia
            1 carrier moved from 10 Sea Zone to 26 Sea Zone
            1 fighter moved from 1 Sea Zone to 26 Sea Zone
    
        Place Units - Americans
            1 factory_minor placed in Finland
            2 armour and 1 mech_infantry placed in Norway
            1 carrier and 1 destroyer placed in 10 Sea Zone
            1 fighter and 1 tactical_bomber placed in 10 Sea Zone
            1 tactical_bomber placed in Western United States
    
        Turn Complete - Americans
            Americans collect 58 PUs; end with 59 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.33
    Americans : 1.83
    Japanese : -0.17
    AA fire in Germany : : -0.50
    

    Savegame


  • TripleA Turn Summary: Chinese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu
            1 artillery and 1 infantry moved from Suiyuyan to Shensi
    
        Combat - Chinese
            Chinese creates battle in territory Kansu
            Battle in Shensi
                Chinese attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 1 infantry in Shensi, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Shensi, round 3 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shensi
                Chinese win, taking Kansu from Japanese, taking Shensi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 4 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0.33
    Japanese : -0.67
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 2 armour, 1 carrier, 1 destroyer, 1 factory_minor, 1 fighter, 1 mech_infantry and 2 tactical_bombers; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 26 Sea Zone to 1 Sea Zone
            1 fighter moved from 10 Sea Zone to 1 Sea Zone
            3 bombers moved from Norway to Germany
            1 artillery and 1 infantry moved from Finland to Karelia
            2 infantry moved from Finland to Vyborg
            1 fighter and 1 tactical_bomber moved from Norway to Karelia
            1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Vyborg
    
        Combat - Americans
            Strategic bombing raid in Germany
                    AA fire in Germany : 0/3 hits, 0.50 expected hits
                Bombing raid in Germany rolls: 7,3,3 and causes: 13 damage to unit: factory_major
                Bombing raid in Germany causes 13 damage total. 
            Battle in Vyborg
                Americans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Americans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Vyborg, round 2 : 1/4 hits, 1.50 expected hits
                    Germans roll dice for 1 infantry in Vyborg, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Vyborg
                Americans win, taking Vyborg from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in 1 Sea Zone
                Americans attack with 1 destroyer and 1 fighter
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer and 1 fighter in 1 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 submarine in 1 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 1 Sea Zone
                Americans win, taking 1 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in Karelia
                Americans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Americans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Karelia, round 2 : 4/4 hits, 1.83 expected hits
                    Germans roll dice for 1 infantry in Karelia, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Karelia
                Americans win, taking Karelia from Germans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Americans
            1 fighter and 1 tactical_bomber moved from Vyborg to Finland
            1 fighter and 1 tactical_bomber moved from Karelia to Norway
            3 bombers moved from Germany to Norway
            4 transports moved from 109 Sea Zone to 106 Sea Zone
            3 artilleries, 4 infantry and 2 mech_infantrys moved from Eastern United States to New Brunswick Nova Scotia
            1 carrier moved from 10 Sea Zone to 26 Sea Zone
            1 fighter moved from 1 Sea Zone to 26 Sea Zone
    
        Place Units - Americans
            1 factory_minor placed in Finland
            2 armour and 1 mech_infantry placed in Norway
            1 carrier and 1 destroyer placed in 10 Sea Zone
            1 fighter and 1 tactical_bomber placed in 10 Sea Zone
            1 tactical_bomber placed in Western United States
    
        Turn Complete - Americans
            Americans collect 58 PUs; end with 59 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu
            1 artillery and 1 infantry moved from Suiyuyan to Shensi
    
        Combat - Chinese
            Chinese creates battle in territory Kansu
            Battle in Shensi
                Chinese attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 1 infantry in Shensi, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Shensi, round 3 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shensi
                Chinese win, taking Kansu from Japanese, taking Shensi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 4 PUs
    
        Purchase Units - British
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 112 Sea Zone: 1 cruiser
            EDIT: Adding units owned by Americans to 110 Sea Zone: 1 cruiser
            EDIT: Turning off Edit Mode
            British buy 2 artilleries, 1 factory_minor, 1 fighter and 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 armour moved from Normandy Bordeaux to Southern France
                  British take Southern France from Germans
            1 mech_infantry moved from United Kingdom to 110 Sea Zone
            1 mech_infantry and 3 transports moved from 110 Sea Zone to 111 Sea Zone
            1 artillery moved from Scotland to 111 Sea Zone
            4 infantry moved from Scotland to 111 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 111 Sea Zone to 110 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 111 Sea Zone to 110 Sea Zone
            1 marine moved from United Kingdom to 110 Sea Zone
            1 fighter and 1 tactical_bomber moved from United Kingdom to Holland Belgium
            2 fighters moved from United Kingdom to Holland Belgium
            2 infantry moved from 110 Sea Zone to Holland Belgium
            1 mech_infantry moved from Eastern Persia to India
            1 bomber moved from Eastern Persia to India
            1 infantry moved from Alexandria to 98 Sea Zone
            1 infantry and 1 transport moved from 98 Sea Zone to 97 Sea Zone
            1 infantry moved from 97 Sea Zone to Northern Italy
            1 armour, 1 artillery and 1 infantry moved from Greece to 99 Sea Zone
            1 armour, 1 artillery, 1 infantry and 2 transports moved from 99 Sea Zone to 98 Sea Zone
            1 infantry moved from Egypt to 98 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 98 Sea Zone to 81 Sea Zone
            1 destroyer moved from 71 Sea Zone to 72 Sea Zone
            1 destroyer moved from 98 Sea Zone to 72 Sea Zone
    
        Combat - British
            Battle in Northern Italy
                British converts factory_major into different units
            Battle in 72 Sea Zone
                British attack with 2 destroyers
                Japanese defend with 1 submarine
                    British roll dice for 2 destroyers in 72 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 submarine in 72 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 destroyer owned by the British and 1 submarine owned by the Japanese lost in 72 Sea Zone
                British win, taking Northern Italy from Italians, taking 72 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is -2
                Casualties for British: 1 destroyer
                Casualties for Japanese: 1 submarine
            Battle in Holland Belgium
                British attack with 3 fighters, 2 infantry and 1 tactical_bomber
                Germans defend with 2 artilleries and 1 infantry
                    British roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 2/6 hits, 2.50 expected hits
                    Germans roll dice for 2 artilleries and 1 infantry in Holland Belgium, round 2 : 1/3 hits, 1.00 expected hits
                    1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium
                    British roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Holland Belgium, round 3 : 4/5 hits, 2.33 expected hits
                    Germans roll dice for 1 artillery in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans lost in Holland Belgium
                British win, taking Holland Belgium from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for British: 1 infantry
                Casualties for Germans: 2 artilleries and 1 infantry
            Battle in India
                British attack with 1 bomber and 1 mech_infantry
                Japanese defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
                    British roll dice for 1 bomber and 1 mech_infantry in India, round 2 : 1/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 armour in India, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese lost in India
                British win, taking India from Japanese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 armour
    
        Non Combat Move - British
            1 bomber moved from India to Eastern Persia
            3 infantry moved from Eastern Persia to West India
            1 armour and 2 mech_infantrys moved from Persia to West India
            1 bomber moved from Eastern Persia to Persia
            1 infantry moved from Northwest Persia to Persia
            1 armour, 1 artillery and 2 infantry moved from 81 Sea Zone to Trans-Jordan
            1 destroyer moved from 99 Sea Zone to 98 Sea Zone
            1 cruiser moved from 99 Sea Zone to 81 Sea Zone
            1 destroyer moved from 98 Sea Zone to 81 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
            2 fighters moved from Holland Belgium to United Kingdom
            1 fighter and 1 tactical_bomber moved from Holland Belgium to Norway
    
        Place Units - British
            1 factory_minor placed in Iraq
            2 artilleries and 1 infantry placed in Persia
            3 infantry placed in Egypt
            2 infantry placed in Normandy Bordeaux
            1 fighter placed in Union of South Africa
            1 infantry placed in Normandy Bordeaux
    
        Turn Complete - British
            British collect 50 PUs; end with 50 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 53 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 56 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 59 PUs
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,5,6,5,2,1,1,6,1,2,1,1,1,3,3,4,3
            UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 5 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.00
    British : 1.67
    Americans : 1.83
    Chinese : -0.33
    Japanese : -0.50
    AA fire in Germany : : -0.50
    

    Savegame


  • TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 1 destroyer and 1 mech_infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 infantry moved from France to Southern France
            2 infantry moved from Southern Italy to Northern Italy
            1 infantry moved from Southern Italy to Northern Italy
            3 infantry moved from Western Ukraine to Bryansk
            3 infantry moved from Ukraine to Rostov
            1 mech_infantry moved from Ukraine to Volgograd
                  Italians take Volgograd from Russians
    
        Combat - Italians
            Battle in Northern Italy
                Italians attack with 3 infantry
                British defend with 1 factory_minor and 1 infantry
                    Italians roll dice for 3 infantry in Northern Italy, round 2 : 0/3 hits, 0.50 expected hits
                    British roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 3 infantry in Northern Italy, round 3 : 0/3 hits, 0.50 expected hits
                    British roll dice for 1 infantry in Northern Italy, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Northern Italy
                    Italians roll dice for 2 infantry in Northern Italy, round 4 : 0/2 hits, 0.33 expected hits
                    British roll dice for 1 infantry in Northern Italy, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Northern Italy
                    Italians roll dice for 1 infantry in Northern Italy, round 5 : 0/1 hits, 0.17 expected hits
                    British roll dice for 1 infantry in Northern Italy, round 5 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 infantry in Northern Italy, round 6 : 0/1 hits, 0.17 expected hits
                    British roll dice for 1 infantry in Northern Italy, round 6 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 infantry in Northern Italy, round 7 : 0/1 hits, 0.17 expected hits
                    British roll dice for 1 infantry in Northern Italy, round 7 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Northern Italy
                British win with 1 infantry remaining. Battle score for attacker is -9
                Casualties for Italians: 3 infantry
            Battle in Southern France
                Italians attack with 1 infantry
                British defend with 1 armour, 1 factory_minor and 1 harbour
                    Italians roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.17 expected hits
                    British roll dice for 1 armour in Southern France, round 2 : 0/1 hits, 0.50 expected hits
                    Italians roll dice for 1 infantry in Southern France, round 3 : 1/1 hits, 0.17 expected hits
                    British roll dice for 1 armour in Southern France, round 3 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the British lost in Southern France
                Italians win, taking Southern France from British with 1 infantry remaining. Battle score for attacker is 6
                Casualties for British: 1 armour
    
        Non Combat Move - Italians
            2 aaGuns moved from Western Ukraine to Bryansk
    
        Place Units - Italians
            1 destroyer placed in 97 Sea Zone
            1 mech_infantry placed in Ukraine
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,5,2
            Italians collect 10 PUs (4 lost to blockades); end with 11 PUs
    

    Combat Hit Differential Summary :

    Italians : -1.17
    British : 0.00
    

    Territory Summary for Italians :

    Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
    Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 5 infantry
    Bryansk : 2 aaGuns and 3 infantry
    Rostov : 3 infantry
    Eastern Poland : 1 flag
    Ukraine : 1 flag, 1 factory_minor and 1 mech_infantry
    Western Ukraine : 1 flag, 1 factory_minor
    Volgograd : 1 flag, 1 factory_minor and 1 mech_infantry
    97 Sea Zone : 1 destroyer
    

    Production/PUs Summary :

    Germans : 38 / 49
    Russians : 18 / 34
    Japanese : 66 / 86
    Americans : 58 / 84
    Chinese : 3 / 4
    British : 47 / 59
    UK_Pacific : 5 / 5
    Italians : 14 / 11
    ANZAC : 10 / 16
    French : 6 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Dice Statistics:

    Total
            1 was rolled 270 times
            2 was rolled 252 times
            3 was rolled 235 times
            4 was rolled 237 times
            5 was rolled 251 times
            6 was rolled 250 times
        Average roll : 3.466
        Median : 3.000
        Variance : 0.532
        Standard Deviation : 0.729
        Total rolls : 1495
    
    Null / Other
            1 was rolled 37 times
            2 was rolled 32 times
            3 was rolled 29 times
            4 was rolled 36 times
            5 was rolled 29 times
            6 was rolled 30 times
        Average roll : 3.404
        Median : 3.000
        Variance : 0.327
        Standard Deviation : 0.572
        Total rolls : 193
    
    Germans Combat
            1 was rolled 55 times
            2 was rolled 27 times
            3 was rolled 33 times
            4 was rolled 25 times
            5 was rolled 37 times
            6 was rolled 39 times
        Average roll : 3.366
        Median : 3.000
        Variance : 2.707
        Standard Deviation : 1.645
        Total rolls : 216
    
    British Combat
            1 was rolled 37 times
            2 was rolled 32 times
            3 was rolled 29 times
            4 was rolled 36 times
            5 was rolled 29 times
            6 was rolled 30 times
        Average roll : 3.404
        Median : 3.000
        Variance : 0.327
        Standard Deviation : 0.572
        Total rolls : 193
    
    Italians Combat
            1 was rolled 30 times
            2 was rolled 31 times
            3 was rolled 24 times
            4 was rolled 17 times
            5 was rolled 25 times
            6 was rolled 23 times
        Average roll : 3.300
        Median : 3.000
        Variance : 0.872
        Standard Deviation : 0.934
        Total rolls : 150
    
    Americans Combat
            1 was rolled 13 times
            2 was rolled 11 times
            3 was rolled 12 times
            4 was rolled 8 times
            5 was rolled 12 times
            6 was rolled 11 times
        Average roll : 3.418
        Median : 3.000
        Variance : 0.225
        Standard Deviation : 0.474
        Total rolls : 67
    
    Neutral_Axis Combat
            1 was rolled 1 times
            2 was rolled 1 times
            3 was rolled 1 times
            4 was rolled 1 times
            6 was rolled 2 times
        Average roll : 3.667
        Median : 3.500
        Variance : 0.400
        Standard Deviation : 0.632
        Total rolls : 6
    
    Japanese Combat
            1 was rolled 53 times
            2 was rolled 42 times
            3 was rolled 40 times
            4 was rolled 53 times
            5 was rolled 58 times
            6 was rolled 52 times
        Average roll : 3.594
        Median : 4.000
        Variance : 0.840
        Standard Deviation : 0.916
        Total rolls : 298
    
    French Combat
            1 was rolled 7 times
            2 was rolled 7 times
            3 was rolled 2 times
            4 was rolled 2 times
            5 was rolled 7 times
            6 was rolled 8 times
        Average roll : 3.576
        Median : 4.000
        Variance : 1.172
        Standard Deviation : 1.083
        Total rolls : 33
    
    ANZAC Combat
            1 was rolled 4 times
            2 was rolled 1 times
            3 was rolled 2 times
            4 was rolled 3 times
            5 was rolled 1 times
            6 was rolled 4 times
        Average roll : 3.533
        Median : 4.000
        Variance : 0.679
        Standard Deviation : 0.824
        Total rolls : 15
    
    Neutral_Allies Combat
            1 was rolled 5 times
            3 was rolled 1 times
            4 was rolled 2 times
            5 was rolled 2 times
        Average roll : 2.600
        Median : 2.000
        Variance : 1.926
        Standard Deviation : 1.388
        Total rolls : 10
    
    Chinese Combat
            1 was rolled 11 times
            2 was rolled 27 times
            3 was rolled 20 times
            4 was rolled 24 times
            5 was rolled 22 times
            6 was rolled 20 times
        Average roll : 3.637
        Median : 4.000
        Variance : 1.198
        Standard Deviation : 1.094
        Total rolls : 124
    
    UK_Pacific Combat
            1 was rolled 2 times
            3 was rolled 2 times
            4 was rolled 1 times
            5 was rolled 2 times
            6 was rolled 2 times
        Average roll : 3.778
        Median : 4.000
        Variance : 0.438
        Standard Deviation : 0.661
        Total rolls : 9
    
    Russians Combat
            1 was rolled 15 times
            2 was rolled 41 times
            3 was rolled 40 times
            4 was rolled 29 times
            5 was rolled 27 times
            6 was rolled 29 times
        Average roll : 3.547
        Median : 3.000
        Variance : 2.538
        Standard Deviation : 1.593
        Total rolls : 181
    

    Savegame


  • TripleA Turn Summary: ANZAC round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 submarine moved from 33 Sea Zone to 44 Sea Zone
            1 carrier moved from 62 Sea Zone to 54 Sea Zone
            1 tactical_bomber moved from 62 Sea Zone to 54 Sea Zone
            1 fighter moved from Queensland to 54 Sea Zone
    
        Place Units - ANZAC
            1 destroyer and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 11 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 submarine moved from 33 Sea Zone to 44 Sea Zone
            1 carrier moved from 62 Sea Zone to 54 Sea Zone
            1 tactical_bomber moved from 62 Sea Zone to 54 Sea Zone
            1 fighter moved from Queensland to 54 Sea Zone
    
        Place Units - ANZAC
            1 destroyer and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 11 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
    
        Combat Move - French
            1 destroyer moved from 99 Sea Zone to 97 Sea Zone
    
        Combat - French
            Battle in 97 Sea Zone
                British loiter and taunt; French attack with 1 destroyer
                Italians defend with 1 destroyer
                    French roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 destroyer in 97 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the French lost in 97 Sea Zone
                Italians win with 1 destroyer remaining. Battle score for attacker is -8
                Casualties for French: 1 destroyer
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Italians : 0.67
    French : -0.33
    

    Savegame


  • TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 13x factory_major; Remaining resources: 36 PUs; 
            Germans buy 9 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Yugoslavia to Greece
                  Germans take Greece from British
            2 infantry moved from Western Germany to Holland Belgium
            1 infantry moved from Western Germany to Holland Belgium
            1 artillery moved from Bryansk to Western Ukraine
            1 armour moved from Belarus to Western Ukraine
            1 infantry moved from Belarus to Smolensk
                  Germans take Smolensk from Russians
            2 infantry moved from Belarus to Novgorod
            8 infantry moved from Eastern Poland to Western Ukraine
            1 mech_infantry moved from Western Ukraine to Tambov
                  Germans take Tambov from Russians
            8 infantry moved from Poland to Eastern Poland
            3 mech_infantrys moved from Western Germany to France
            1 marine moved from Germany to Western Germany
            1 mech_infantry moved from Germany to Western Germany
            1 mech_infantry moved from Western Germany to Northern Italy
            3 mech_infantrys moved from Yugoslavia to Northern Italy
            1 fighter moved from Western Germany to Holland Belgium
            1 fighter moved from Western Germany to Northern Italy
            1 armour and 1 mech_infantry moved from Western Ukraine to Rostov
    
        Combat - Germans
            Battle in Northern Italy
                Germans attack with 1 fighter and 4 mech_infantrys
                British defend with 1 factory_minor and 1 infantry
                    Germans roll dice for 1 fighter and 4 mech_infantrys in Northern Italy, round 2 : 1/5 hits, 1.17 expected hits
                    British roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Northern Italy
                Germans win, taking Northern Italy from British with 1 fighter and 4 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Holland Belgium
                Germans attack with 1 fighter and 3 infantry
                British defend with 1 infantry
                    Germans roll dice for 1 fighter and 3 infantry in Holland Belgium, round 2 : 1/4 hits, 1.00 expected hits
                    British roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium
                Germans win, taking Holland Belgium from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for British: 1 infantry
    
        Non Combat Move - Germans
            1 fighter moved from Holland Belgium to Western Germany
            1 fighter moved from Northern Italy to Western Germany
            2 mech_infantrys moved from Yugoslavia to France
            1 mech_infantry moved from Yugoslavia to France
            3 mech_infantrys moved from Yugoslavia to Eastern Poland
    
        Place Units - Germans
            3 mech_infantrys placed in Novgorod
            6 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,1,5
            Germans collect 41 PUs (4 lost to blockades); end with 41 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 46 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.17
    British : 0.33
    

    Territory Summary for Germans :

    France : 1 flag, 1 airfield, 1 factory_minor and 6 mech_infantrys
    Western Germany : 1 aaGun, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 3 infantry and 1 marine
    Germany : 1 aaGun, 1 factory_major and 6 mech_infantrys
    Holland Belgium : 2 infantry
    Northern Italy : 4 mech_infantrys
    Belarus : 1 flag
    Baltic States : 1 flag
    Bryansk : 1 flag
    Rostov : 1 flag, 1 armour and 1 mech_infantry
    Eastern Poland : 8 infantry and 3 mech_infantrys
    Bessarabia : 1 flag
    Tambov : 1 flag, 1 mech_infantry
    Western Ukraine : 1 aaGun, 4 armour, 3 artilleries, 15 infantry, 2 mech_infantrys and 1 tactical_bomber
    Novgorod : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour, 5 infantry and 8 mech_infantrys
    Smolensk : 1 flag, 1 infantry
    106 Sea Zone : 1 flag
    Bulgaria : 1 flag
    Greece : 1 flag, 1 mech_infantry
    Yugoslavia : 1 flag
    

    Production/PUs Summary :

    Germans : 45 / 46
    Russians : 16 / 34
    Japanese : 66 / 86
    Americans : 58 / 84
    Chinese : 3 / 4
    British : 38 / 59
    UK_Pacific : 5 / 5
    Italians : 18 / 11
    ANZAC : 10 / 17
    French : 6 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Dice Statistics:

    Total
            1 was rolled 274 times
            2 was rolled 254 times
            3 was rolled 239 times
            4 was rolled 237 times
            5 was rolled 251 times
            6 was rolled 255 times
        Average roll : 3.465
        Median : 3.000
        Variance : 0.591
        Standard Deviation : 0.769
        Total rolls : 1510
    
    Null / Other
            1 was rolled 38 times
            2 was rolled 32 times
            3 was rolled 30 times
            4 was rolled 36 times
            5 was rolled 29 times
            6 was rolled 30 times
        Average roll : 3.390
        Median : 3.000
        Variance : 0.348
        Standard Deviation : 0.590
        Total rolls : 195
    
    Germans Combat
            1 was rolled 57 times
            2 was rolled 28 times
            3 was rolled 34 times
            4 was rolled 25 times
            5 was rolled 37 times
            6 was rolled 44 times
        Average roll : 3.396
        Median : 3.000
        Variance : 3.042
        Standard Deviation : 1.744
        Total rolls : 225
    
    British Combat
            1 was rolled 38 times
            2 was rolled 32 times
            3 was rolled 30 times
            4 was rolled 36 times
            5 was rolled 29 times
            6 was rolled 30 times
        Average roll : 3.390
        Median : 3.000
        Variance : 0.348
        Standard Deviation : 0.590
        Total rolls : 195
    
    Italians Combat
            1 was rolled 30 times
            2 was rolled 32 times
            3 was rolled 24 times
            4 was rolled 17 times
            5 was rolled 25 times
            6 was rolled 23 times
        Average roll : 3.291
        Median : 3.000
        Variance : 0.952
        Standard Deviation : 0.976
        Total rolls : 151
    
    Americans Combat
            1 was rolled 13 times
            2 was rolled 11 times
            3 was rolled 12 times
            4 was rolled 8 times
            5 was rolled 12 times
            6 was rolled 11 times
        Average roll : 3.418
        Median : 3.000
        Variance : 0.225
        Standard Deviation : 0.474
        Total rolls : 67
    
    Neutral_Axis Combat
            1 was rolled 1 times
            2 was rolled 1 times
            3 was rolled 1 times
            4 was rolled 1 times
            6 was rolled 2 times
        Average roll : 3.667
        Median : 3.500
        Variance : 0.400
        Standard Deviation : 0.632
        Total rolls : 6
    
    Japanese Combat
            1 was rolled 53 times
            2 was rolled 42 times
            3 was rolled 40 times
            4 was rolled 53 times
            5 was rolled 58 times
            6 was rolled 52 times
        Average roll : 3.594
        Median : 4.000
        Variance : 0.840
        Standard Deviation : 0.916
        Total rolls : 298
    
    French Combat
            1 was rolled 7 times
            2 was rolled 7 times
            3 was rolled 3 times
            4 was rolled 2 times
            5 was rolled 7 times
            6 was rolled 8 times
        Average roll : 3.559
        Median : 3.500
        Variance : 0.949
        Standard Deviation : 0.974
        Total rolls : 34
    
    ANZAC Combat
            1 was rolled 4 times
            2 was rolled 1 times
            3 was rolled 2 times
            4 was rolled 3 times
            5 was rolled 1 times
            6 was rolled 4 times
        Average roll : 3.533
        Median : 4.000
        Variance : 0.679
        Standard Deviation : 0.824
        Total rolls : 15
    
    Neutral_Allies Combat
            1 was rolled 5 times
            3 was rolled 1 times
            4 was rolled 2 times
            5 was rolled 2 times
        Average roll : 2.600
        Median : 2.000
        Variance : 1.926
        Standard Deviation : 1.388
        Total rolls : 10
    
    Chinese Combat
            1 was rolled 11 times
            2 was rolled 27 times
            3 was rolled 20 times
            4 was rolled 24 times
            5 was rolled 22 times
            6 was rolled 20 times
        Average roll : 3.637
        Median : 4.000
        Variance : 1.198
        Standard Deviation : 1.094
        Total rolls : 124
    
    UK_Pacific Combat
            1 was rolled 2 times
            3 was rolled 2 times
            4 was rolled 1 times
            5 was rolled 2 times
            6 was rolled 2 times
        Average roll : 3.778
        Median : 4.000
        Variance : 0.438
        Standard Deviation : 0.661
        Total rolls : 9
    
    Russians Combat
            1 was rolled 15 times
            2 was rolled 41 times
            3 was rolled 40 times
            4 was rolled 29 times
            5 was rolled 27 times
            6 was rolled 29 times
        Average roll : 3.547
        Median : 3.000
        Variance : 2.538
        Standard Deviation : 1.593
        Total rolls : 181
    

    Savegame


  • TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Russians
            Russians buy 5 armour and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Archangel to Belarus
                  Russians take Belarus from Germans
            4 infantry moved from Archangel to Smolensk
            1 infantry moved from Russia to Tambov
            1 fighter and 1 tactical_bomber moved from Russia to Tambov
            4 armour, 15 artilleries, 9 infantry and 1 mech_infantry moved from Russia to Bryansk
            1 fighter moved from Russia to Tambov
            1 mech_infantry moved from Russia to Bryansk
    
        Combat - Russians
            Battle in Bryansk
                Russians attack with 4 armour, 15 artilleries, 9 infantry and 2 mech_infantrys
                Italians defend with 2 aaGuns and 3 infantry
                    Russians roll dice for 4 armour, 15 artilleries, 9 infantry and 2 mech_infantrys in Bryansk, round 2 : 8/30 hits, 10.67 expected hits
                    Germans roll dice for 2 aaGuns and 3 infantry in Bryansk, round 2 : 2/3 hits, 1.00 expected hits
                    2 infantry owned by the Russians, 2 aaGuns owned by the Italians and 3 infantry owned by the Italians lost in Bryansk
                Russians win, taking Bryansk from Germans with 4 armour, 15 artilleries, 7 infantry and 2 mech_infantrys remaining. Battle score for attacker is 13
                Casualties for Russians: 2 infantry
                Casualties for Italians: 2 aaGuns and 3 infantry
            Battle in Tambov
                Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
                Germans defend with 1 mech_infantry
                    Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Tambov, round 2 : 4/4 hits, 1.83 expected hits
                    Germans roll dice for 1 mech_infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Tambov
                Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 mech_infantry
            Battle in Smolensk
                Russians attack with 4 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 4 infantry in Smolensk, round 2 : 1/4 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 4 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            2 aaGuns and 8 infantry moved from Vologda to Russia
            2 fighters and 1 tactical_bomber moved from Tambov to Russia
            1 infantry moved from Vologda to Russia
            4 infantry moved from Central Mongolia to Suiyuyan
            1 infantry moved from Tsagaan Olom to Suiyuyan
            1 infantry moved from Tsagaan Olom to Suiyuyan
    
        Place Units - Russians
            5 armour and 1 mech_infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 19 PUs; end with 19 PUs
            Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 21 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 23 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 25 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.33
    Russians : -0.17
    

    Savegame


  • @SixUnder

    I got a combat dice email a while ago but don’t see a game file. Did you forget to post?

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