2019 Wizmark (Allies) vs SixUnder (Axis) BM Game 2

  • '20 '19

    TripleA Move Summary: British round 5

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Combat Move - British
            1 submarine moved from 81 Sea Zone to 98 Sea Zone
            1 bomber moved from Egypt to 98 Sea Zone
            1 fighter moved from Egypt to 98 Sea Zone
            1 infantry moved from India to Burma
                  UK_Pacific take Burma from Japanese
    

    Savegame

  • '20 '19

    TripleA Turn Summary: UK_Pacific round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 3 bombers, 1 destroyer, 2 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 bomber moved from United Kingdom to Western Germany
            1 bomber moved from United Kingdom to France
    
        Combat - Americans
            Strategic bombing raid in Western Germany
                    AA fire in Western Germany : 0/1 hits, 0.17 expected hits
                Bombing raid in Western Germany rolls: 4 and causes: 4 damage to unit: factory_major
                Bombing raid in Western Germany causes 4 damage total. 
            Strategic bombing raid in France
                    AA fire in France : 0/1 hits, 0.17 expected hits
                Bombing raid in France rolls: 6 and causes: 6 damage to unit: factory_minor
                Bombing raid in France causes 6 damage total. 
    
        Non Combat Move - Americans
            1 mech_infantry moved from Brazil to 86 Sea Zone
            3 infantry moved from Brazil to 86 Sea Zone
            3 infantry, 1 mech_infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone
            1 mech_infantry moved from 91 Sea Zone to Morocco
            3 infantry moved from 91 Sea Zone to Morocco
            1 armour moved from Tunisia to Morocco
            1 destroyer and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 battleship, 1 carrier and 2 fighters moved from 10 Sea Zone to 26 Sea Zone
            1 destroyer moved from 33 Sea Zone to 26 Sea Zone
            2 bombers moved from Caroline Islands to Queensland
            1 submarine moved from 33 Sea Zone to 54 Sea Zone
            1 bomber moved from France to United Kingdom
            1 bomber moved from Western Germany to United Kingdom
    
        Place Units - Americans
            2 bombers placed in Eastern United States
            1 artillery and 1 infantry placed in Eastern United States
            1 transport placed in 101 Sea Zone
            1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Western United States: 1 marine
            EDIT: Adding units owned by Americans to Hawaiian Islands: 1 marine
            EDIT: Turning off Edit Mode
            1 artillery, 1 bomber and 1 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 55 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 fighter and 3 infantry moved from Sikang to Shensi
            1 infantry moved from Tsinghai to Shensi
    
        Combat - Chinese
            Battle in Shensi
                Chinese attack with 1 fighter and 4 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 4 infantry in Shensi, round 2 : 1/5 hits, 1.17 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                Chinese win, taking Shensi from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Shensi to Tsinghai
    
        Place Units - Chinese
            1 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 4 PUs
    
        Purchase Units - British
            British buy 1 armour, 1 factory_minor, 2 fighters and 1 mech_infantry; Remaining resources: 1 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 submarine moved from 81 Sea Zone to 98 Sea Zone
            1 bomber moved from Egypt to 98 Sea Zone
            1 fighter moved from Egypt to 98 Sea Zone
            1 infantry moved from India to Burma
                  UK_Pacific take Burma from Japanese
    
        Combat - British
            Battle in 98 Sea Zone
                British attack with 1 bomber, 1 fighter and 1 submarine
                Italians defend with 1 destroyer
                    British roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 bomber and 1 fighter in 98 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
                    Italians roll dice for 1 destroyer in 98 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Italians and 1 submarine owned by the British lost in 98 Sea Zone
                British win with 1 bomber and 1 fighter remaining. Battle score for attacker is 2
                Casualties for British: 1 submarine
                Casualties for Italians: 1 destroyer
    
        Non Combat Move - British
            1 armour and 1 infantry moved from Egypt to 81 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
            1 armour and 1 infantry moved from 80 Sea Zone to Eastern Persia
            1 artillery and 1 infantry moved from Iraq to 80 Sea Zone
            1 artillery and 1 infantry moved from 80 Sea Zone to Eastern Persia
            2 mech_infantrys moved from Iraq to Eastern Persia
            1 armour and 1 mech_infantry moved from Persia to West India
            1 fighter moved from Persia to Russia
            1 infantry moved from Anglo Egyptian Sudan to Ethiopia
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            1 bomber and 1 fighter moved from 98 Sea Zone to Persia
            3 infantry moved from Iraq to Persia
    
        Place Units - British
            1 factory_minor placed in Iraq
            1 armour, 1 fighter and 1 mech_infantry placed in Persia
            1 fighter placed in Quebec
    
        Turn Complete - British
            British collect 33 PUs; end with 34 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs
    
        Place Units - UK_Pacific
            2 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
            Some Units in India change ownership: 2 infantry
    

    Combat Hit Differential Summary :

    British : 0.50
    Italians : 0.67
    AA fire in France : : -0.17
    AA fire in Western Germany : : -0.17
    Chinese : -0.17
    Japanese : 0.67
    

    Savegame


  • TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 1 fighter and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 infantry and 3 mech_infantrys moved from Ukraine to Rostov
            1 armour and 1 mech_infantry moved from Romania to Belarus
            1 mech_infantry moved from Romania to Belarus
            1 bomber moved from Western Ukraine to Rostov
            1 bomber moved from Western Ukraine to Belarus
            1 armour and 1 mech_infantry moved from Northern Italy to Romania
    
        Combat - Italians
            Battle in Rostov
                Italians attack with 1 bomber, 1 infantry and 3 mech_infantrys
                Russians defend with 3 infantry
                    Italians roll dice for 1 bomber, 1 infantry and 3 mech_infantrys in Rostov, round 2 : 1/5 hits, 1.33 expected hits
                    Russians roll dice for 3 infantry in Rostov, round 2 : 0/3 hits, 1.00 expected hits
                    1 infantry owned by the Russians lost in Rostov
                    Italians roll dice for 1 bomber, 1 infantry and 3 mech_infantrys in Rostov, round 3 : 2/5 hits, 1.33 expected hits
                    Russians roll dice for 2 infantry in Rostov, round 3 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians lost in Rostov
                Italians win, taking Rostov from Russians with 1 bomber, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 9
                Casualties for Russians: 3 infantry
            Battle in Belarus
                Italians attack with 1 armour, 1 bomber and 2 mech_infantrys
                Russians defend with 2 infantry
                    Italians roll dice for 1 armour, 1 bomber and 2 mech_infantrys in Belarus, round 2 : 1/4 hits, 1.50 expected hits
                    Russians roll dice for 2 infantry in Belarus, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Belarus
                    Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Belarus, round 3 : 2/3 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Belarus
                Italians win, taking Belarus from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is -2
                Casualties for Italians: 2 mech_infantrys
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Belarus to Western Ukraine
            1 bomber moved from Rostov to Western Ukraine
    
        Place Units - Italians
            1 fighter and 2 infantry placed in Southern Italy
            2 infantry placed in Ukraine
    
        Turn Complete - Italians
            Italians collect 19 PUs; end with 19 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.50
    Russians : -0.67
    

    Territory Summary for Italians :

    Southern France : 1 flag, 1 factory_minor and 1 harbour
    Romania : 1 armour and 1 mech_infantry
    Northern Italy : 1 factory_major
    Southern Italy : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 3 fighters, 1 harbour and 7 infantry
    Belarus : 1 flag, 1 armour
    Rostov : 1 flag, 1 infantry and 3 mech_infantrys
    Eastern Poland : 1 flag
    Bessarabia : 1 flag
    Ukraine : 1 flag, 2 aaGuns, 1 factory_minor and 2 infantry
    Western Ukraine : 1 flag, 2 bombers
    93 Sea Zone : 1 flag
    

    Production/PUs Summary :

    Germans : 47 / 57
    Russians : 25 / 37
    Japanese : 61 / 71
    Americans : 54 / 80
    Chinese : 3 / 4
    British : 33 / 43
    UK_Pacific : 6 / 9
    Italians : 19 / 24
    ANZAC : 10 / 13
    French : 7 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Dice Statistics:

    Total
            1 was rolled 125 times
            2 was rolled 148 times
            3 was rolled 155 times
            4 was rolled 122 times
            5 was rolled 125 times
            6 was rolled 147 times
        Average roll : 3.505
        Median : 3.000
        Variance : 1.289
        Standard Deviation : 1.135
        Total rolls : 822
    
    Null / Other
            1 was rolled 6 times
            2 was rolled 7 times
            3 was rolled 3 times
            4 was rolled 5 times
            5 was rolled 4 times
            6 was rolled 8 times
        Average roll : 3.545
        Median : 4.000
        Variance : 0.547
        Standard Deviation : 0.740
        Total rolls : 33
    
    Germans Combat
            1 was rolled 15 times
            2 was rolled 36 times
            3 was rolled 26 times
            4 was rolled 21 times
            5 was rolled 25 times
            6 was rolled 29 times
        Average roll : 3.605
        Median : 3.000
        Variance : 1.678
        Standard Deviation : 1.295
        Total rolls : 152
    
    British Combat
            1 was rolled 20 times
            2 was rolled 9 times
            3 was rolled 24 times
            4 was rolled 17 times
            5 was rolled 12 times
            6 was rolled 11 times
        Average roll : 3.269
        Median : 3.000
        Variance : 1.842
        Standard Deviation : 1.357
        Total rolls : 93
    
    Italians Combat
            1 was rolled 19 times
            2 was rolled 13 times
            3 was rolled 13 times
            4 was rolled 15 times
            5 was rolled 13 times
            6 was rolled 15 times
        Average roll : 3.398
        Median : 3.000
        Variance : 0.314
        Standard Deviation : 0.561
        Total rolls : 88
    
    Americans Combat
            1 was rolled 8 times
            2 was rolled 15 times
            3 was rolled 13 times
            4 was rolled 15 times
            5 was rolled 8 times
            6 was rolled 9 times
        Average roll : 3.397
        Median : 3.000
        Variance : 0.856
        Standard Deviation : 0.925
        Total rolls : 68
    
    Neutral_Axis Combat
            3 was rolled 1 times
            4 was rolled 1 times
            5 was rolled 1 times
        Average roll : 4.000
        Median : 4.000
        Variance : 0.750
        Standard Deviation : 0.866
        Total rolls : 3
    
    Japanese Combat
            1 was rolled 29 times
            2 was rolled 36 times
            3 was rolled 35 times
            4 was rolled 30 times
            5 was rolled 28 times
            6 was rolled 35 times
        Average roll : 3.503
        Median : 3.000
        Variance : 0.327
        Standard Deviation : 0.572
        Total rolls : 193
    
    French Combat
            1 was rolled 5 times
            2 was rolled 7 times
            3 was rolled 6 times
            4 was rolled 3 times
            5 was rolled 6 times
            6 was rolled 4 times
        Average roll : 3.323
        Median : 3.000
        Variance : 0.361
        Standard Deviation : 0.601
        Total rolls : 31
    
    ANZAC Combat
            3 was rolled 3 times
            5 was rolled 1 times
            6 was rolled 1 times
        Average roll : 4.000
        Median : 3.000
        Variance : 1.708
        Standard Deviation : 1.307
        Total rolls : 5
    
    Neutral_Allies Combat
            1 was rolled 1 times
            2 was rolled 2 times
            3 was rolled 3 times
            5 was rolled 2 times
            6 was rolled 2 times
        Average roll : 3.600
        Median : 3.000
        Variance : 0.593
        Standard Deviation : 0.770
        Total rolls : 10
    
    Chinese Combat
            1 was rolled 12 times
            2 was rolled 15 times
            3 was rolled 16 times
            4 was rolled 5 times
            5 was rolled 12 times
            6 was rolled 20 times
        Average roll : 3.625
        Median : 3.000
        Variance : 1.612
        Standard Deviation : 1.270
        Total rolls : 80
    
    UK_Pacific Combat
            1 was rolled 1 times
            2 was rolled 1 times
            3 was rolled 2 times
            4 was rolled 3 times
            5 was rolled 1 times
            6 was rolled 2 times
        Average roll : 3.800
        Median : 4.000
        Variance : 0.370
        Standard Deviation : 0.609
        Total rolls : 10
    
    Russians Combat
            1 was rolled 9 times
            2 was rolled 7 times
            3 was rolled 10 times
            4 was rolled 7 times
            5 was rolled 12 times
            6 was rolled 11 times
        Average roll : 3.696
        Median : 4.000
        Variance : 0.388
        Standard Deviation : 0.623
        Total rolls : 56
    

    Savegame

  • '20 '19

    TripleA Turn Summary: ANZAC round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 2 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
            2 infantry moved from 45 Sea Zone to Dutch New Guinea
                  ANZAC take Dutch New Guinea from Dutch
    
        Place Units - ANZAC
            1 transport placed in 54 Sea Zone
            2 infantry placed in Queensland
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from New South Wales: 1 infantry
            EDIT: Adding units owned by ANZAC to Queensland: 1 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19

    TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 2 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
            2 infantry moved from 45 Sea Zone to Dutch New Guinea
                  ANZAC take Dutch New Guinea from Dutch
    
        Place Units - ANZAC
            1 transport placed in 54 Sea Zone
            2 infantry placed in Queensland
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from New South Wales: 1 infantry
            EDIT: Adding units owned by ANZAC to Queensland: 1 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 destroyer moved from 75 Sea Zone to 80 Sea Zone
            1 infantry moved from Trans-Jordan to Iraq
            1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Manual Gamesave Post: Germans round 6

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 4x factory_major; Remaining resources: 53 PUs; 
            Germans buy 1 destroyer, 1 infantry, 9 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            4 mech_infantrys moved from Eastern Poland to Western Ukraine
            3 infantry moved from Bessarabia to Ukraine
            1 infantry moved from Novgorod to Archangel
                  Germans take Archangel from Russians
            1 artillery and 2 infantry moved from Novgorod to Belarus
            7 bombers and 1 tactical_bomber moved from Western Germany to 91 Sea Zone
            1 fighter moved from 112 Sea Zone to 91 Sea Zone
            2 submarines moved from 112 Sea Zone to 104 Sea Zone
            1 fighter moved from 112 Sea Zone to 104 Sea Zone
            3 infantry moved from Norway to 112 Sea Zone
            2 artilleries and 3 infantry moved from Western Germany to 112 Sea Zone
            2 artilleries, 1 carrier, 1 cruiser, 6 infantry and 4 transports moved from 112 Sea Zone to 111 Sea Zone
            2 artilleries and 6 infantry moved from 111 Sea Zone to Scotland
    
        Combat - Germans
            Battle in Scotland
    

    Combat Hit Differential Summary :

    Savegame


  • @wizmark ool in sz 91 pleasem crazy but I am going to try it:thinking_face:

  • '20 '19

    @SixUnder 3 hits on the capitals, destroyer,us carrier, uk carrier,us cruiser,uk cruiser, tac, battleship, fighter.

    Risky move…didnt think you would like the odds enough to try it!


  • @wizmark said in 2019 Wizmark (Allies) vs SixUnder (Axis) BM Game 2:

    @SixUnder 3 hits on the capitals, destroyer,us carrier, uk carrier,us cruiser,uk cruiser, tac, battleship, fighter.

    Risky move…didnt think you would like the odds enough to try it!

    I dont, but maybe im suicidal?
    :relaxed:


  • TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 4x factory_major; Remaining resources: 53 PUs; 
            Germans buy 1 destroyer, 1 infantry, 9 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            4 mech_infantrys moved from Eastern Poland to Western Ukraine
            3 infantry moved from Bessarabia to Ukraine
            1 infantry moved from Novgorod to Archangel
                  Germans take Archangel from Russians
            1 artillery and 2 infantry moved from Novgorod to Belarus
            7 bombers and 1 tactical_bomber moved from Western Germany to 91 Sea Zone
            1 fighter moved from 112 Sea Zone to 91 Sea Zone
            2 submarines moved from 112 Sea Zone to 104 Sea Zone
            1 fighter moved from 112 Sea Zone to 104 Sea Zone
            3 infantry moved from Norway to 112 Sea Zone
            2 artilleries and 3 infantry moved from Western Germany to 112 Sea Zone
            2 artilleries, 1 carrier, 1 cruiser, 6 infantry and 4 transports moved from 112 Sea Zone to 111 Sea Zone
            2 artilleries and 6 infantry moved from 111 Sea Zone to Scotland
    
        Combat - Germans
            Battle in Scotland
            Battle in 104 Sea Zone
                Germans attack with 1 fighter and 2 submarines
                Americans defend with 1 destroyer
                    Germans roll dice for 2 submarines in 104 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 fighter in 104 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 2 submarines in 104 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
                    Americans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 104 Sea Zone
                Germans win, taking Scotland from British with 1 fighter and 2 submarines remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in 91 Sea Zone
                Germans attack with 7 bombers, 1 fighter and 1 tactical_bomber
                British defend with 1 carrier, 1 cruiser and 2 transports; Americans defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 4 transports
                    Germans roll dice for 7 bombers, 1 fighter and 1 tactical_bomber in 91 Sea Zone, round 2 : 5/9 hits, 5.83 expected hits
                Units damaged: 1 carrier owned by the British and 1 battleship owned by the Americans
                    Americans roll dice for 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 1 fighter, 1 tactical_bomber and 6 transports in 91 Sea Zone, round 2 : 3/8 hits, 3.83 expected hits
                    1 destroyer owned by the Americans, 1 bomber owned by the Germans, 1 fighter owned by the Germans, 1 carrier owned by the Americans and 1 tactical_bomber owned by the Germans lost in 91 Sea Zone
                    Germans roll dice for 6 bombers in 91 Sea Zone, round 3 : 3/6 hits, 4.00 expected hits
                    Americans roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 fighter, 1 tactical_bomber and 6 transports in 91 Sea Zone, round 3 : 6/6 hits, 3.17 expected hits
                    1 cruiser owned by the Americans, 1 tactical_bomber owned by the Americans, 6 bombers owned by the Germans and 1 carrier owned by the British lost in 91 Sea Zone
                Americans win with 1 battleship, 1 cruiser, 1 fighter and 6 transports remaining. Battle score for attacker is -42
                Casualties for Germans: 7 bombers, 1 fighter and 1 tactical_bomber
                Casualties for Americans: 1 carrier, 1 cruiser, 1 destroyer and 1 tactical_bomber
                Casualties for British: 1 carrier
                1 fighter owned by the Americans forced to land in Gibraltar
    
        Non Combat Move - Germans
            1 fighter moved from 104 Sea Zone to 111 Sea Zone
            1 aaGun moved from Novgorod to Belarus
            5 infantry moved from Germany to Western Germany
            3 infantry moved from France to Western Germany
            1 fighter moved from Western Ukraine to Western Germany
            1 fighter moved from Western Ukraine to Western Germany
            1 bomber moved from Western Ukraine to Western Germany
    
        Place Units - Germans
            1 destroyer and 1 submarine placed in 110 Sea Zone
            9 mech_infantrys placed in Germany
            1 infantry placed in Novgorod
    
        Turn Complete - Germans
            Germans collect 50 PUs; end with 50 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
    

    Combat Hit Differential Summary :

    Germans : -2.67
    Americans : 1.33
    

    Territory Summary for Germans :

    Scotland : 1 flag, 1 airfield, 2 artilleries and 6 infantry
    Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
    France : 1 flag, 1 airfield, 1 artillery and 1 factory_minor
    Western Germany : 1 aaGun, 1 airfield, 1 bomber, 1 factory_major, 2 fighters, 1 harbour and 8 infantry
    Germany : 1 aaGun, 1 factory_major and 9 mech_infantrys
    Belarus : 1 aaGun, 1 artillery and 2 infantry
    Karelia : 1 flag
    Baltic States : 1 flag
    Vyborg : 1 flag
    Archangel : 1 flag, 1 infantry
    Ukraine : 3 infantry
    Western Ukraine : 2 aaGuns, 11 armour, 3 artilleries, 20 infantry and 17 mech_infantrys
    Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
    125 Sea Zone : 1 flag
    104 Sea Zone : 2 submarines
    Bulgaria : 1 flag
    Greece : 1 flag
    Yugoslavia : 1 flag
    Finland : 1 flag
    110 Sea Zone : 1 destroyer and 1 submarine
    111 Sea Zone : 1 carrier, 1 cruiser, 1 fighter and 4 transports
    

    Production/PUs Summary :

    Germans : 50 / 60
    Russians : 24 / 37
    Japanese : 61 / 71
    Americans : 54 / 80
    Chinese : 3 / 4
    British : 31 / 43
    UK_Pacific : 6 / 9
    Italians : 19 / 24
    ANZAC : 10 / 16
    French : 7 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Dice Statistics:

    Total
            1 was rolled 127 times
            2 was rolled 154 times
            3 was rolled 160 times
            4 was rolled 135 times
            5 was rolled 133 times
            6 was rolled 149 times
        Average roll : 3.513
        Median : 3.000
        Variance : 1.011
        Standard Deviation : 1.005
        Total rolls : 858
    
    Null / Other
            1 was rolled 6 times
            2 was rolled 7 times
            3 was rolled 3 times
            4 was rolled 5 times
            5 was rolled 4 times
            6 was rolled 8 times
        Average roll : 3.545
        Median : 4.000
        Variance : 0.547
        Standard Deviation : 0.740
        Total rolls : 33
    
    Germans Combat
            1 was rolled 16 times
            2 was rolled 37 times
            3 was rolled 28 times
            4 was rolled 28 times
            5 was rolled 33 times
            6 was rolled 30 times
        Average roll : 3.669
        Median : 4.000
        Variance : 1.470
        Standard Deviation : 1.212
        Total rolls : 172
    
    British Combat
            1 was rolled 20 times
            2 was rolled 9 times
            3 was rolled 24 times
            4 was rolled 17 times
            5 was rolled 12 times
            6 was rolled 11 times
        Average roll : 3.269
        Median : 3.000
        Variance : 1.842
        Standard Deviation : 1.357
        Total rolls : 93
    
    Italians Combat
            1 was rolled 19 times
            2 was rolled 13 times
            3 was rolled 13 times
            4 was rolled 15 times
            5 was rolled 13 times
            6 was rolled 15 times
        Average roll : 3.398
        Median : 3.000
        Variance : 0.314
        Standard Deviation : 0.561
        Total rolls : 88
    
    Americans Combat
            1 was rolled 9 times
            2 was rolled 20 times
            3 was rolled 16 times
            4 was rolled 21 times
            5 was rolled 8 times
            6 was rolled 10 times
        Average roll : 3.345
        Median : 3.000
        Variance : 2.000
        Standard Deviation : 1.414
        Total rolls : 84
    
    Neutral_Axis Combat
            3 was rolled 1 times
            4 was rolled 1 times
            5 was rolled 1 times
        Average roll : 4.000
        Median : 4.000
        Variance : 0.750
        Standard Deviation : 0.866
        Total rolls : 3
    
    Japanese Combat
            1 was rolled 29 times
            2 was rolled 36 times
            3 was rolled 35 times
            4 was rolled 30 times
            5 was rolled 28 times
            6 was rolled 35 times
        Average roll : 3.503
        Median : 3.000
        Variance : 0.327
        Standard Deviation : 0.572
        Total rolls : 193
    
    French Combat
            1 was rolled 5 times
            2 was rolled 7 times
            3 was rolled 6 times
            4 was rolled 3 times
            5 was rolled 6 times
            6 was rolled 4 times
        Average roll : 3.323
        Median : 3.000
        Variance : 0.361
        Standard Deviation : 0.601
        Total rolls : 31
    
    ANZAC Combat
            3 was rolled 3 times
            5 was rolled 1 times
            6 was rolled 1 times
        Average roll : 4.000
        Median : 3.000
        Variance : 1.708
        Standard Deviation : 1.307
        Total rolls : 5
    
    Neutral_Allies Combat
            1 was rolled 1 times
            2 was rolled 2 times
            3 was rolled 3 times
            5 was rolled 2 times
            6 was rolled 2 times
        Average roll : 3.600
        Median : 3.000
        Variance : 0.593
        Standard Deviation : 0.770
        Total rolls : 10
    
    Chinese Combat
            1 was rolled 12 times
            2 was rolled 15 times
            3 was rolled 16 times
            4 was rolled 5 times
            5 was rolled 12 times
            6 was rolled 20 times
        Average roll : 3.625
        Median : 3.000
        Variance : 1.612
        Standard Deviation : 1.270
        Total rolls : 80
    
    UK_Pacific Combat
            1 was rolled 1 times
            2 was rolled 1 times
            3 was rolled 2 times
            4 was rolled 3 times
            5 was rolled 1 times
            6 was rolled 2 times
        Average roll : 3.800
        Median : 4.000
        Variance : 0.370
        Standard Deviation : 0.609
        Total rolls : 10
    
    Russians Combat
            1 was rolled 9 times
            2 was rolled 7 times
            3 was rolled 10 times
            4 was rolled 7 times
            5 was rolled 12 times
            6 was rolled 11 times
        Average roll : 3.696
        Median : 4.000
        Variance : 0.388
        Standard Deviation : 0.623
        Total rolls : 56
    

    Savegame


  • @wizmark could of been worse i suppose. The last round hurt bad, I was doing really well until i whiffed on 3rd roll of dice :the_horns:

  • '20 '19

    TripleA Move Summary: Russians round 6

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians repair damage of 1x factory_major; Remaining resources: 36 PUs; 
            Russians buy 2 armour and 8 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 mech_infantrys moved from Russia to Archangel
            1 fighter moved from Russia to Archangel
            2 infantry moved from Smolensk to Belarus
            1 artillery moved from Bryansk to Belarus
            1 fighter moved from Bryansk to Belarus
            3 infantry moved from Bryansk to Belarus
            1 fighter and 1 tactical_bomber moved from Bryansk to Rostov
            5 infantry moved from Bryansk to Rostov
            1 infantry moved from Bryansk to Belarus
            2 armour moved from Bryansk to Archangel
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians repair damage of 1x factory_major; Remaining resources: 36 PUs; 
            Russians buy 2 armour and 8 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 mech_infantrys moved from Russia to Archangel
            1 fighter moved from Russia to Archangel
            2 infantry moved from Smolensk to Belarus
            1 artillery moved from Bryansk to Belarus
            1 fighter moved from Bryansk to Belarus
            3 infantry moved from Bryansk to Belarus
            1 fighter and 1 tactical_bomber moved from Bryansk to Rostov
            5 infantry moved from Bryansk to Rostov
            1 infantry moved from Bryansk to Belarus
            2 armour moved from Bryansk to Archangel
    
        Combat - Russians
            Battle in Belarus
                Russians attack with 1 artillery, 1 fighter and 6 infantry
                Germans defend with 1 aaGun, 1 artillery and 2 infantry; Italians defend with 1 armour
                    AA fire in Belarus : 0/1 hits, 0.17 expected hits
                    Russians roll dice for 1 artillery, 1 fighter and 6 infantry in Belarus, round 2 : 1/8 hits, 2.00 expected hits
                    Italians roll dice for 1 aaGun, 1 armour, 1 artillery and 2 infantry in Belarus, round 2 : 3/4 hits, 1.50 expected hits
                    3 infantry owned by the Russians and 1 aaGun owned by the Germans lost in Belarus
                    Russians roll dice for 1 artillery, 1 fighter and 3 infantry in Belarus, round 3 : 2/5 hits, 1.50 expected hits
                    Italians roll dice for 1 armour, 1 artillery and 2 infantry in Belarus, round 3 : 2/4 hits, 1.50 expected hits
                    2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Belarus
                    Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Belarus, round 4 : 1/3 hits, 1.17 expected hits
                    Italians roll dice for 1 armour and 1 artillery in Belarus, round 4 : 1/2 hits, 0.83 expected hits
                    1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Belarus
                    Russians roll dice for 1 artillery and 1 fighter in Belarus, round 5 : 1/2 hits, 0.83 expected hits
                    Italians roll dice for 1 armour in Belarus, round 5 : 1/1 hits, 0.50 expected hits
                    1 artillery owned by the Russians and 1 armour owned by the Italians lost in Belarus
                Russians win with 1 fighter remaining. Battle score for attacker is -1
                Casualties for Russians: 1 artillery and 6 infantry
                Casualties for Germans: 1 aaGun, 1 artillery and 2 infantry
                Casualties for Italians: 1 armour
            Battle in Archangel
                Russians attack with 2 armour, 1 fighter and 2 mech_infantrys
                Germans defend with 1 infantry
                    Russians roll dice for 2 armour, 1 fighter and 2 mech_infantrys in Archangel, round 2 : 0/5 hits, 1.83 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 2 armour, 1 fighter and 2 mech_infantrys in Archangel, round 3 : 3/5 hits, 1.83 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 3 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 2 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -1
                Casualties for Russians: 1 mech_infantry
                Casualties for Germans: 1 infantry
            Battle in Rostov
                Russians attack with 1 fighter, 5 infantry and 1 tactical_bomber
                Italians defend with 1 infantry and 3 mech_infantrys
                    Russians roll dice for 1 fighter, 5 infantry and 1 tactical_bomber in Rostov, round 2 : 3/7 hits, 2.00 expected hits
                    Italians roll dice for 1 infantry and 3 mech_infantrys in Rostov, round 2 : 2/4 hits, 1.33 expected hits
                    2 infantry owned by the Russians, 2 mech_infantrys owned by the Italians and 1 infantry owned by the Italians lost in Rostov
                    Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Rostov, round 3 : 0/5 hits, 1.67 expected hits
                    Italians roll dice for 1 mech_infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Rostov, round 4 : 0/5 hits, 1.67 expected hits
                    Italians roll dice for 1 mech_infantry in Rostov, round 4 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Rostov, round 5 : 1/5 hits, 1.67 expected hits
                    Italians roll dice for 1 mech_infantry in Rostov, round 5 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Italians lost in Rostov
                Russians win, taking Rostov from Italians with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                Casualties for Russians: 2 infantry
                Casualties for Italians: 1 infantry and 3 mech_infantrys
    
        Non Combat Move - Russians
            1 fighter moved from Archangel to Russia
            1 fighter moved from Belarus to Bryansk
            1 fighter and 1 tactical_bomber moved from Rostov to Bryansk
            3 infantry moved from Samara to Tambov
            3 infantry moved from Novosibirsk to Samara
            3 infantry moved from Timguska to Novosibirsk
            1 artillery and 5 infantry moved from Russia to Bryansk
            2 mech_infantrys moved from Bryansk to Smolensk
            2 mech_infantrys moved from Smolensk to Archangel
    
        Place Units - Russians
            2 armour and 8 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 27 PUs; end with 27 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.33
    Italians : 2.33
    Russians : -4.17
    AA fire in Belarus : : -0.17
    

    Savegame


  • TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 1 airfield, 1 destroyer, 2 fighters, 1 harbour, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Japanese takes Political Action: Political Action Japanese To War With Russians
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
    
        Combat Move - Japanese
            1 infantry moved from Szechwan to Sikang
                  Japanese take Sikang from Chinese
            1 infantry moved from Yunnan to Szechwan
            3 mech_infantrys moved from Kweichow to Shensi
            1 infantry moved from Hopei to Shensi
            1 bomber moved from French Indo China to 45 Sea Zone
            11 infantry moved from French Indo China to Shan State
            1 artillery and 4 infantry moved from Malaya to Shan State
            1 destroyer moved from 37 Sea Zone to 36 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            2 artilleries moved from Japan to 6 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
            1 carrier, 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 36 Sea Zone
            2 carriers, 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 36 Sea Zone
    
        Combat - Japanese
            Battle in 45 Sea Zone
                Japanese attack with 1 bomber
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 45 Sea Zone
                Japanese win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Shensi
                Japanese attack with 1 infantry and 3 mech_infantrys
                Chinese defend with 3 infantry
                    Japanese roll dice for 1 infantry and 3 mech_infantrys in Shensi, round 2 : 0/4 hits, 0.67 expected hits
                    Chinese roll dice for 3 infantry in Shensi, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese lost in Shensi
                    Japanese roll dice for 3 mech_infantrys in Shensi, round 3 : 0/3 hits, 0.50 expected hits
                    Chinese roll dice for 3 infantry in Shensi, round 3 : 0/3 hits, 1.00 expected hits
                    Japanese roll dice for 3 mech_infantrys in Shensi, round 4 : 0/3 hits, 0.50 expected hits
                    Chinese roll dice for 3 infantry in Shensi, round 4 : 2/3 hits, 1.00 expected hits
                    2 mech_infantrys owned by the Japanese lost in Shensi
                    Japanese roll dice for 1 mech_infantry in Shensi, round 5 : 0/1 hits, 0.17 expected hits
                    Chinese roll dice for 3 infantry in Shensi, round 5 : 2/3 hits, 1.00 expected hits
                    1 mech_infantry owned by the Japanese lost in Shensi
                Chinese win with 3 infantry remaining. Battle score for attacker is -15
                Casualties for Japanese: 1 infantry and 3 mech_infantrys
    
        Non Combat Move - Japanese
            1 armour moved from Yunnan to Kweichow
            1 mech_infantry moved from Hunan to Hopei
            1 mech_infantry moved from Anhwe to Hunan
            1 infantry moved from Shantung to Anhwe
            1 infantry moved from Shantung to Jehol
            1 aaGun moved from Manchuria to Jehol
            2 artilleries and 2 infantry moved from 36 Sea Zone to French Indo China
            1 bomber moved from 45 Sea Zone to French Indo China
    
        Place Units - Japanese
            1 airfield and 1 harbour placed in French Indo China
            2 fighters placed in Japan
            3 infantry placed in French Indo China
            1 mech_infantry placed in Malaya
            1 destroyer placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 62 PUs; end with 62 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    Chinese : 1.00
    Japanese : -1.83
    

    Territory Summary for Japanese :

    Shantung : 1 flag, 1 factory_minor
    Kwangsi : 1 flag
    Kiangsu : 1 flag
    Kiangsi : 1 flag
    Japan : 3 aaGuns, 1 airfield, 1 armour, 1 factory_major, 2 fighters, 1 harbour and 4 infantry
    Jehol : 1 flag, 1 aaGun and 1 infantry
    Manchuria : 1 flag
    Yunnan : 1 flag, 5 infantry
    Suiyuyan : 1 flag, 1 infantry
    Kweichow : 1 flag, 1 armour
    Hunan : 1 flag, 1 mech_infantry
    Kansu : 1 flag, 1 mech_infantry
    Hopei : 1 flag, 1 mech_infantry
    Szechwan : 1 flag, 1 infantry
    Chahar : 1 flag, 1 infantry
    Sikang : 1 flag, 1 infantry
    Anhwe : 1 flag, 1 infantry
    Shan State : 1 flag, 2 artilleries and 15 infantry
    Malaya : 1 flag, 1 factory_minor, 1 harbour and 1 mech_infantry
    Borneo : 1 flag
    Kwangtung : 1 flag, 1 harbour
    Philippines : 1 flag, 1 airfield and 1 harbour
    Guam : 1 flag, 1 airfield
    French Indo China : 1 flag, 1 airfield, 1 armour, 2 artilleries, 2 bombers, 1 factory_minor, 3 fighters, 1 harbour, 6 infantry and 3 tactical_bombers
    Celebes : 1 flag
    Java : 1 flag
    Sumatra : 1 flag
    42 Sea Zone : 1 flag
    37 Sea Zone : 1 flag, 2 battleships, 1 carrier, 1 destroyer, 2 fighters and 1 transport
    36 Sea Zone : 4 carriers, 1 destroyer, 3 fighters, 5 tactical_bombers and 7 transports
    6 Sea Zone : 1 destroyer
    

    Production/PUs Summary :

    Germans : 49 / 60
    Russians : 27 / 33
    Japanese : 62 / 70
    Americans : 54 / 80
    Chinese : 2 / 4
    British : 31 / 43
    UK_Pacific : 6 / 9
    Italians : 17 / 24
    ANZAC : 10 / 16
    French : 7 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Dice Statistics:

    Total
            1 was rolled 144 times
            2 was rolled 170 times
            3 was rolled 174 times
            4 was rolled 152 times
            5 was rolled 152 times
            6 was rolled 160 times
        Average roll : 3.502
        Median : 3.000
        Variance : 0.704
        Standard Deviation : 0.839
        Total rolls : 952
    
    Null / Other
            1 was rolled 6 times
            2 was rolled 7 times
            3 was rolled 3 times
            4 was rolled 5 times
            5 was rolled 5 times
            6 was rolled 8 times
        Average roll : 3.588
        Median : 4.000
        Variance : 0.465
        Standard Deviation : 0.682
        Total rolls : 34
    
    Germans Combat
            1 was rolled 17 times
            2 was rolled 37 times
            3 was rolled 29 times
            4 was rolled 28 times
            5 was rolled 33 times
            6 was rolled 30 times
        Average roll : 3.649
        Median : 4.000
        Variance : 1.306
        Standard Deviation : 1.143
        Total rolls : 174
    
    British Combat
            1 was rolled 20 times
            2 was rolled 9 times
            3 was rolled 24 times
            4 was rolled 17 times
            5 was rolled 12 times
            6 was rolled 11 times
        Average roll : 3.269
        Median : 3.000
        Variance : 1.842
        Standard Deviation : 1.357
        Total rolls : 93
    
    Italians Combat
            1 was rolled 24 times
            2 was rolled 16 times
            3 was rolled 15 times
            4 was rolled 17 times
            5 was rolled 16 times
            6 was rolled 18 times
        Average roll : 3.368
        Median : 3.000
        Variance : 0.508
        Standard Deviation : 0.713
        Total rolls : 106
    
    Americans Combat
            1 was rolled 9 times
            2 was rolled 20 times
            3 was rolled 16 times
            4 was rolled 21 times
            5 was rolled 8 times
            6 was rolled 10 times
        Average roll : 3.345
        Median : 3.000
        Variance : 2.000
        Standard Deviation : 1.414
        Total rolls : 84
    
    Neutral_Axis Combat
            3 was rolled 1 times
            4 was rolled 1 times
            5 was rolled 1 times
        Average roll : 4.000
        Median : 4.000
        Variance : 0.750
        Standard Deviation : 0.866
        Total rolls : 3
    
    Japanese Combat
            1 was rolled 29 times
            2 was rolled 39 times
            3 was rolled 38 times
            4 was rolled 31 times
            5 was rolled 31 times
            6 was rolled 36 times
        Average roll : 3.510
        Median : 3.000
        Variance : 0.433
        Standard Deviation : 0.658
        Total rolls : 204
    
    French Combat
            1 was rolled 5 times
            2 was rolled 7 times
            3 was rolled 6 times
            4 was rolled 3 times
            5 was rolled 6 times
            6 was rolled 4 times
        Average roll : 3.323
        Median : 3.000
        Variance : 0.361
        Standard Deviation : 0.601
        Total rolls : 31
    
    ANZAC Combat
            3 was rolled 3 times
            5 was rolled 1 times
            6 was rolled 1 times
        Average roll : 4.000
        Median : 3.000
        Variance : 1.708
        Standard Deviation : 1.307
        Total rolls : 5
    
    Neutral_Allies Combat
            1 was rolled 1 times
            2 was rolled 2 times
            3 was rolled 3 times
            5 was rolled 2 times
            6 was rolled 2 times
        Average roll : 3.600
        Median : 3.000
        Variance : 0.593
        Standard Deviation : 0.770
        Total rolls : 10
    
    Chinese Combat
            1 was rolled 15 times
            2 was rolled 17 times
            3 was rolled 18 times
            4 was rolled 5 times
            5 was rolled 16 times
            6 was rolled 21 times
        Average roll : 3.576
        Median : 3.000
        Variance : 1.641
        Standard Deviation : 1.281
        Total rolls : 92
    
    UK_Pacific Combat
            1 was rolled 1 times
            2 was rolled 1 times
            3 was rolled 2 times
            4 was rolled 3 times
            5 was rolled 1 times
            6 was rolled 2 times
        Average roll : 3.800
        Median : 4.000
        Variance : 0.370
        Standard Deviation : 0.609
        Total rolls : 10
    
    Russians Combat
            1 was rolled 17 times
            2 was rolled 15 times
            3 was rolled 16 times
            4 was rolled 21 times
            5 was rolled 20 times
            6 was rolled 17 times
        Average roll : 3.594
        Median : 4.000
        Variance : 0.260
        Standard Deviation : 0.510
        Total rolls : 106
    

    Savegame

  • '20 '19

    TripleA Move Summary: Americans round 6

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 artillery, 2 carriers, 1 destroyer, 2 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 unit repaired.
            2 bombers moved from Eastern United States to Scotland
            2 bombers moved from United Kingdom to Scotland
            1 armour moved from Morocco to 91 Sea Zone
            1 artillery moved from Gibraltar to 91 Sea Zone
            2 infantry moved from Morocco to 91 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 109 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 109 Sea Zone to Scotland
            1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
            1 infantry and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima
            1 submarine moved from 54 Sea Zone to 41 Sea Zone
                  Americans take 42 Sea Zone from Japanese
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 artillery, 2 carriers, 1 destroyer, 2 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 unit repaired.
            2 bombers moved from Eastern United States to Scotland
            2 bombers moved from United Kingdom to Scotland
            1 armour moved from Morocco to 91 Sea Zone
            1 artillery moved from Gibraltar to 91 Sea Zone
            2 infantry moved from Morocco to 91 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 109 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 109 Sea Zone to Scotland
            1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
            1 infantry and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima
            1 submarine moved from 54 Sea Zone to 41 Sea Zone
                  Americans take 42 Sea Zone from Japanese
    
        Combat - Americans
            Battle in Iwo Jima
            Battle in Scotland
                Americans attack with 1 armour, 1 artillery, 4 bombers and 2 infantry
                Germans defend with 1 airfield, 2 artilleries and 6 infantry
                    Americans roll dice for 1 armour, 1 artillery, 4 bombers and 2 infantry in Scotland, round 2 : 4/8 hits, 4.00 expected hits
                    Germans roll dice for 2 artilleries and 6 infantry in Scotland, round 2 : 2/8 hits, 2.67 expected hits
                    4 infantry owned by the Germans and 2 infantry owned by the Americans lost in Scotland
                    Americans roll dice for 1 armour, 1 artillery and 4 bombers in Scotland, round 3 : 5/6 hits, 3.50 expected hits
                    Germans roll dice for 2 artilleries and 2 infantry in Scotland, round 3 : 2/4 hits, 1.33 expected hits
                    2 artilleries owned by the Germans, 2 infantry owned by the Germans, 1 armour owned by the Americans and 1 artillery owned by the Americans lost in Scotland
                Americans win, taking Iwo Jima from Japanese with 4 bombers remaining. Battle score for attacker is 10
                Casualties for Americans: 1 armour, 1 artillery and 2 infantry
                Casualties for Germans: 2 artilleries and 6 infantry
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Hawaiian Islands: 1 marine
            EDIT: Adding units owned by Americans to Hawaiian Islands: 1 marine
            EDIT: Turning off Edit Mode
            4 bombers moved from Scotland to United Kingdom
            1 fighter moved from Gibraltar to United Kingdom
            1 battleship and 2 transports moved from 91 Sea Zone to 101 Sea Zone
            1 bomber moved from Western United States to Queensland
            2 bombers moved from Queensland to India
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 30 Sea Zone
            1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island
            1 marine moved from Hawaiian Islands to 26 Sea Zone
            1 battleship, 1 carrier, 2 destroyers, 2 fighters, 1 marine and 3 submarines moved from 26 Sea Zone to 54 Sea Zone
            1 marine moved from 54 Sea Zone to Queensland
    
        Place Units - Americans
            1 carrier and 1 transport placed in 10 Sea Zone
            1 fighter placed in 10 Sea Zone
            1 artillery and 1 infantry placed in Western United States
            1 carrier, 1 destroyer and 1 submarine placed in 101 Sea Zone
            1 fighter placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 55 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.00
    Americans : 1.50
    

    Savegame

  • '20 '19

    TripleA Move Summary: Chinese round 6

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            3 infantry moved from Shensi to Sikang
            1 fighter moved from Tsinghai to Sikang
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Chinese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            3 infantry moved from Shensi to Sikang
            1 fighter moved from Tsinghai to Sikang
    
        Combat - Chinese
            Battle in Sikang
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 3 infantry in Sikang, round 2 : 1/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Sikang
                Chinese win, taking Sikang from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Sikang to Tsinghai
    
        Place Units - Chinese
            1 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 4 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0.00
    Japanese : -0.33
    

    Savegame

  • '20 '19

    TripleA Move Summary: British round 6

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Combat Move - British
            1 infantry moved from United Kingdom to Scotland
                  British take Scotland from Germans
    

    Savegame

  • '20 '19

    TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 artillery, 2 carriers, 1 destroyer, 2 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 unit repaired.
            2 bombers moved from Eastern United States to Scotland
            2 bombers moved from United Kingdom to Scotland
            1 armour moved from Morocco to 91 Sea Zone
            1 artillery moved from Gibraltar to 91 Sea Zone
            2 infantry moved from Morocco to 91 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 109 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 109 Sea Zone to Scotland
            1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
            1 infantry and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima
            1 submarine moved from 54 Sea Zone to 41 Sea Zone
                  Americans take 42 Sea Zone from Japanese
    
        Combat - Americans
            Battle in Iwo Jima
            Battle in Scotland
                Americans attack with 1 armour, 1 artillery, 4 bombers and 2 infantry
                Germans defend with 1 airfield, 2 artilleries and 6 infantry
                    Americans roll dice for 1 armour, 1 artillery, 4 bombers and 2 infantry in Scotland, round 2 : 4/8 hits, 4.00 expected hits
                    Germans roll dice for 2 artilleries and 6 infantry in Scotland, round 2 : 2/8 hits, 2.67 expected hits
                    4 infantry owned by the Germans and 2 infantry owned by the Americans lost in Scotland
                    Americans roll dice for 1 armour, 1 artillery and 4 bombers in Scotland, round 3 : 5/6 hits, 3.50 expected hits
                    Germans roll dice for 2 artilleries and 2 infantry in Scotland, round 3 : 2/4 hits, 1.33 expected hits
                    2 artilleries owned by the Germans, 2 infantry owned by the Germans, 1 armour owned by the Americans and 1 artillery owned by the Americans lost in Scotland
                Americans win, taking Iwo Jima from Japanese with 4 bombers remaining. Battle score for attacker is 10
                Casualties for Americans: 1 armour, 1 artillery and 2 infantry
                Casualties for Germans: 2 artilleries and 6 infantry
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Hawaiian Islands: 1 marine
            EDIT: Adding units owned by Americans to Hawaiian Islands: 1 marine
            EDIT: Turning off Edit Mode
            4 bombers moved from Scotland to United Kingdom
            1 fighter moved from Gibraltar to United Kingdom
            1 battleship and 2 transports moved from 91 Sea Zone to 101 Sea Zone
            1 bomber moved from Western United States to Queensland
            2 bombers moved from Queensland to India
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 30 Sea Zone
            1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island
            1 marine moved from Hawaiian Islands to 26 Sea Zone
            1 battleship, 1 carrier, 2 destroyers, 2 fighters, 1 marine and 3 submarines moved from 26 Sea Zone to 54 Sea Zone
            1 marine moved from 54 Sea Zone to Queensland
    
        Place Units - Americans
            1 carrier and 1 transport placed in 10 Sea Zone
            1 fighter placed in 10 Sea Zone
            1 artillery and 1 infantry placed in Western United States
            1 carrier, 1 destroyer and 1 submarine placed in 101 Sea Zone
            1 fighter placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 55 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            3 infantry moved from Shensi to Sikang
            1 fighter moved from Tsinghai to Sikang
    
        Combat - Chinese
            Battle in Sikang
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 3 infantry in Sikang, round 2 : 1/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Sikang
                Chinese win, taking Sikang from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Sikang to Tsinghai
    
        Place Units - Chinese
            1 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 4 PUs
    
        Purchase Units - British
            British buy 1 armour, 1 fighter, 1 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from United Kingdom to Scotland
                  British take Scotland from Germans
    
        Combat - British
    
        Non Combat Move - British
            1 fighter moved from Quebec to Iceland
            1 cruiser and 2 transports moved from 91 Sea Zone to 101 Sea Zone
            1 transport moved from 80 Sea Zone to 76 Sea Zone
            1 armour moved from British Somaliland to 76 Sea Zone
            1 infantry moved from Ethiopia to 76 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone
            1 armour and 1 infantry moved from 80 Sea Zone to Eastern Persia
            1 armour and 2 mech_infantrys moved from Eastern Persia to India
            1 artillery and 2 infantry moved from Eastern Persia to West India
            1 armour and 1 mech_infantry moved from West India to India
            2 fighters moved from Persia to India
            1 fighter and 1 tactical_bomber moved from 80 Sea Zone to India
            1 bomber moved from Persia to India
            3 infantry moved from Persia to Eastern Persia
            1 armour and 1 mech_infantry moved from Persia to West India
            1 infantry moved from Burma to India
    
        Place Units - British
            2 submarines placed in 98 Sea Zone
            1 armour, 1 fighter and 1 mech_infantry placed in Persia
            1 infantry and 2 mech_infantrys placed in Iraq
    
        Turn Complete - British
            British collect 33 PUs; end with 33 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 39 PUs
    
        Place Units - UK_Pacific
            3 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
            Some Units in India change ownership: 3 infantry
    

    Combat Hit Differential Summary :

    Germans : 0.00
    Americans : 1.50
    Chinese : 0.00
    Japanese : -0.33
    

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