2019 Wizmark (Allies) vs SixUnder (Axis) BM Game 2

  • '20 '19

    TripleA Move Summary: Americans round 11

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 1 airfield, 2 armour, 1 artillery, 3 bombers, 1 fighter, 1 infantry and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            4 fighters moved from Normandy Bordeaux to France
            1 fighter moved from 110 Sea Zone to France
            3 bombers moved from United Kingdom to France
            1 fighter moved from 110 Sea Zone to France
            1 submarine moved from 20 Sea Zone to 19 Sea Zone
            1 submarine moved from 21 Sea Zone to 19 Sea Zone
            1 bomber moved from Queensland to 19 Sea Zone
            3 submarines moved from 33 Sea Zone to 6 Sea Zone
                  Americans take 22 Sea Zone from Japanese
                  Americans take 17 Sea Zone from Japanese
            1 submarine moved from 17 Sea Zone to 6 Sea Zone
            3 bombers moved from Hawaiian Islands to 6 Sea Zone
            2 bombers moved from Western United States to 6 Sea Zone
            1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone
            1 artillery and 1 infantry moved from 21 Sea Zone to Guam
            2 infantry moved from Normandy Bordeaux to France
    

    Savegame

  • '20 '19

    @SixUnder scramble sz 6?


  • @wizmark said in 2019 Wizmark (Allies) vs SixUnder (Axis) BM Game 2:

    @SixUnder scramble sz 6?

    damn it, i forgot to get iwo back:/

  • '20 '19

    @SixUnder so no scramble im guessing?

  • '20 '19

    @wizmark I’ll take it as a no scramble…but if you did want to we can scratch your plane and 1 bomber :+1:

  • '20 '19

    TripleA Turn Summary: Americans round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 1 airfield, 2 armour, 1 artillery, 3 bombers, 1 fighter, 1 infantry and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            4 fighters moved from Normandy Bordeaux to France
            1 fighter moved from 110 Sea Zone to France
            3 bombers moved from United Kingdom to France
            1 fighter moved from 110 Sea Zone to France
            1 submarine moved from 20 Sea Zone to 19 Sea Zone
            1 submarine moved from 21 Sea Zone to 19 Sea Zone
            1 bomber moved from Queensland to 19 Sea Zone
            3 submarines moved from 33 Sea Zone to 6 Sea Zone
                  Americans take 22 Sea Zone from Japanese
                  Americans take 17 Sea Zone from Japanese
            1 submarine moved from 17 Sea Zone to 6 Sea Zone
            3 bombers moved from Hawaiian Islands to 6 Sea Zone
            2 bombers moved from Western United States to 6 Sea Zone
            1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone
            1 artillery and 1 infantry moved from 21 Sea Zone to Guam
            2 infantry moved from Normandy Bordeaux to France
    
        Combat - Americans
            Battle in Guam
            Battle in 6 Sea Zone
                Americans attack with 5 bombers and 4 submarines
                Japanese defend with 2 destroyers and 1 transport
                    Americans roll dice for 4 submarines in 6 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits
                    Americans roll dice for 5 bombers in 6 Sea Zone, round 2 : 3/5 hits, 3.33 expected hits
                    Japanese roll dice for 2 destroyers and 1 transport in 6 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    1 transport owned by the Japanese, 1 submarine owned by the Americans and 2 destroyers owned by the Japanese lost in 6 Sea Zone
                Americans win, taking Guam from Japanese with 5 bombers and 3 submarines remaining. Battle score for attacker is 17
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 2 destroyers and 1 transport
            Battle in France
                Americans attack with 3 bombers, 6 fighters and 2 infantry
                Germans defend with 1 airfield, 1 armour, 1 factory_minor, 4 infantry and 2 mech_infantrys
                    Americans roll dice for 3 bombers, 6 fighters and 2 infantry in France, round 2 : 10/11 hits, 5.33 expected hits
                    Germans roll dice for 1 armour, 4 infantry and 2 mech_infantrys in France, round 2 : 3/7 hits, 2.50 expected hits
                    4 infantry owned by the Germans, 1 armour owned by the Germans, 1 fighter owned by the Americans, 2 infantry owned by the Americans and 2 mech_infantrys owned by the Germans lost in France
                Americans win with 3 bombers and 5 fighters remaining. Battle score for attacker is 10
                Casualties for Americans: 1 fighter and 2 infantry
                Casualties for Germans: 1 armour, 4 infantry and 2 mech_infantrys
            Battle in 19 Sea Zone
                Americans attack with 1 bomber and 2 submarines
                Japanese defend with 1 destroyer and 1 transport
                    Americans roll dice for 2 submarines in 19 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 destroyer and 1 transport in 19 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 transport owned by the Japanese, 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 19 Sea Zone
                Americans win, taking 19 Sea Zone from Japanese with 1 bomber and 1 submarine remaining. Battle score for attacker is 9
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer and 1 transport
    
        Non Combat Move - Americans
            5 bombers moved from 6 Sea Zone to Iwo Jima
            1 bomber moved from 19 Sea Zone to Jehol
            1 fighter moved from France to 110 Sea Zone
            1 fighter moved from France to 110 Sea Zone
            3 fighters moved from France to Normandy Bordeaux
            3 bombers moved from France to Normandy Bordeaux
            2 transports moved from 110 Sea Zone to 107 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 108 Sea Zone to 110 Sea Zone
            2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 destroyer and 1 submarine moved from 30 Sea Zone to 33 Sea Zone
            1 tactical_bomber moved from 33 Sea Zone to Caroline Islands
            1 fighter moved from Hawaiian Islands to 33 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            2 submarines moved from 10 Sea Zone to 25 Sea Zone
            1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
            1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island
            1 tactical_bomber moved from Western United States to Hawaiian Islands
            2 infantry moved from Alaska to 1 Sea Zone
            2 infantry and 1 transport moved from 1 Sea Zone to 10 Sea Zone
            2 infantry moved from 10 Sea Zone to Western United States
    
        Place Units - Americans
            1 airfield placed in Normandy Bordeaux
            2 armour and 1 fighter placed in Normandy Bordeaux
            1 artillery and 1 infantry placed in Eastern United States
            2 submarines placed in 10 Sea Zone
            3 bombers placed in Western United States
    
        Turn Complete - Americans
            Americans collect 60 PUs; end with 60 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 85 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.50
    Americans : 5.33
    Japanese : 1.00
    

    Savegame

  • '20 '19

    TripleA Move Summary: Chinese round 11

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            3 infantry moved from Shensi to Kweichow
            1 fighter moved from Sikang to Kweichow
            2 artilleries and 3 infantry moved from Yunnan to Kwangsi
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Chinese round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            3 infantry moved from Shensi to Kweichow
            1 fighter moved from Sikang to Kweichow
            2 artilleries and 3 infantry moved from Yunnan to Kwangsi
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 2 : 0/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                    Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 3 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 mech_infantry in Kweichow, round 3 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is -2
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 1 mech_infantry
            Battle in Kwangsi
                Chinese attack with 2 artilleries and 3 infantry
                Japanese defend with 1 artillery and 1 infantry
                    Chinese roll dice for 2 artilleries and 3 infantry in Kwangsi, round 2 : 1/5 hits, 1.50 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
                    Chinese roll dice for 2 artilleries and 2 infantry in Kwangsi, round 3 : 0/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 artillery in Kwangsi, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kwangsi
                    Chinese roll dice for 2 artilleries and 1 infantry in Kwangsi, round 4 : 0/3 hits, 1.00 expected hits
                    Japanese roll dice for 1 artillery in Kwangsi, round 4 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 artilleries and 1 infantry in Kwangsi, round 5 : 1/3 hits, 1.00 expected hits
                    Japanese roll dice for 1 artillery in Kwangsi, round 5 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Kwangsi
                Chinese win, taking Kwangsi from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 1 artillery and 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kweichow to Jehol
    
        Place Units - Chinese
            2 artilleries and 2 infantry placed in Jehol
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 8 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
    

    Combat Hit Differential Summary :

    Chinese : -3.67
    Japanese : 1.67
    

    Savegame

  • '20 '19

    TripleA Move Summary: British round 11

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Combat Move - British
            1 submarine moved from 98 Sea Zone to 97 Sea Zone
            1 armour and 3 mech_infantrys moved from Burma to French Indo China
            1 fighter and 1 tactical_bomber moved from Burma to French Indo China
            3 fighters moved from India to French Indo China
            1 artillery and 5 infantry moved from Burma to Shan State
            1 mech_infantry moved from India to Shan State
            1 fighter and 1 tactical_bomber moved from 39 Sea Zone to Shan State
            2 infantry moved from India to 39 Sea Zone
            2 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone
            2 infantry moved from 43 Sea Zone to Borneo
    

    Savegame

  • '20 '19

    TripleA Turn Summary: UK_Pacific round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 1 airfield, 2 armour, 1 artillery, 3 bombers, 1 fighter, 1 infantry and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            4 fighters moved from Normandy Bordeaux to France
            1 fighter moved from 110 Sea Zone to France
            3 bombers moved from United Kingdom to France
            1 fighter moved from 110 Sea Zone to France
            1 submarine moved from 20 Sea Zone to 19 Sea Zone
            1 submarine moved from 21 Sea Zone to 19 Sea Zone
            1 bomber moved from Queensland to 19 Sea Zone
            3 submarines moved from 33 Sea Zone to 6 Sea Zone
                  Americans take 22 Sea Zone from Japanese
                  Americans take 17 Sea Zone from Japanese
            1 submarine moved from 17 Sea Zone to 6 Sea Zone
            3 bombers moved from Hawaiian Islands to 6 Sea Zone
            2 bombers moved from Western United States to 6 Sea Zone
            1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone
            1 artillery and 1 infantry moved from 21 Sea Zone to Guam
            2 infantry moved from Normandy Bordeaux to France
    
        Combat - Americans
            Battle in Guam
            Battle in 6 Sea Zone
                Americans attack with 5 bombers and 4 submarines
                Japanese defend with 2 destroyers and 1 transport
                    Americans roll dice for 4 submarines in 6 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits
                    Americans roll dice for 5 bombers in 6 Sea Zone, round 2 : 3/5 hits, 3.33 expected hits
                    Japanese roll dice for 2 destroyers and 1 transport in 6 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    1 transport owned by the Japanese, 1 submarine owned by the Americans and 2 destroyers owned by the Japanese lost in 6 Sea Zone
                Americans win, taking Guam from Japanese with 5 bombers and 3 submarines remaining. Battle score for attacker is 17
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 2 destroyers and 1 transport
            Battle in France
                Americans attack with 3 bombers, 6 fighters and 2 infantry
                Germans defend with 1 airfield, 1 armour, 1 factory_minor, 4 infantry and 2 mech_infantrys
                    Americans roll dice for 3 bombers, 6 fighters and 2 infantry in France, round 2 : 10/11 hits, 5.33 expected hits
                    Germans roll dice for 1 armour, 4 infantry and 2 mech_infantrys in France, round 2 : 3/7 hits, 2.50 expected hits
                    4 infantry owned by the Germans, 1 armour owned by the Germans, 1 fighter owned by the Americans, 2 infantry owned by the Americans and 2 mech_infantrys owned by the Germans lost in France
                Americans win with 3 bombers and 5 fighters remaining. Battle score for attacker is 10
                Casualties for Americans: 1 fighter and 2 infantry
                Casualties for Germans: 1 armour, 4 infantry and 2 mech_infantrys
            Battle in 19 Sea Zone
                Americans attack with 1 bomber and 2 submarines
                Japanese defend with 1 destroyer and 1 transport
                    Americans roll dice for 2 submarines in 19 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 destroyer and 1 transport in 19 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 transport owned by the Japanese, 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 19 Sea Zone
                Americans win, taking 19 Sea Zone from Japanese with 1 bomber and 1 submarine remaining. Battle score for attacker is 9
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer and 1 transport
    
        Non Combat Move - Americans
            5 bombers moved from 6 Sea Zone to Iwo Jima
            1 bomber moved from 19 Sea Zone to Jehol
            1 fighter moved from France to 110 Sea Zone
            1 fighter moved from France to 110 Sea Zone
            3 fighters moved from France to Normandy Bordeaux
            3 bombers moved from France to Normandy Bordeaux
            2 transports moved from 110 Sea Zone to 107 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 108 Sea Zone to 110 Sea Zone
            2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 destroyer and 1 submarine moved from 30 Sea Zone to 33 Sea Zone
            1 tactical_bomber moved from 33 Sea Zone to Caroline Islands
            1 fighter moved from Hawaiian Islands to 33 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            2 submarines moved from 10 Sea Zone to 25 Sea Zone
            1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
            1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island
            1 tactical_bomber moved from Western United States to Hawaiian Islands
            2 infantry moved from Alaska to 1 Sea Zone
            2 infantry and 1 transport moved from 1 Sea Zone to 10 Sea Zone
            2 infantry moved from 10 Sea Zone to Western United States
    
        Place Units - Americans
            1 airfield placed in Normandy Bordeaux
            2 armour and 1 fighter placed in Normandy Bordeaux
            1 artillery and 1 infantry placed in Eastern United States
            2 submarines placed in 10 Sea Zone
            3 bombers placed in Western United States
    
        Turn Complete - Americans
            Americans collect 60 PUs; end with 60 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 85 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            3 infantry moved from Shensi to Kweichow
            1 fighter moved from Sikang to Kweichow
            2 artilleries and 3 infantry moved from Yunnan to Kwangsi
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 2 : 0/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                    Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 3 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 mech_infantry in Kweichow, round 3 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is -2
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 1 mech_infantry
            Battle in Kwangsi
                Chinese attack with 2 artilleries and 3 infantry
                Japanese defend with 1 artillery and 1 infantry
                    Chinese roll dice for 2 artilleries and 3 infantry in Kwangsi, round 2 : 1/5 hits, 1.50 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
                    Chinese roll dice for 2 artilleries and 2 infantry in Kwangsi, round 3 : 0/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 artillery in Kwangsi, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kwangsi
                    Chinese roll dice for 2 artilleries and 1 infantry in Kwangsi, round 4 : 0/3 hits, 1.00 expected hits
                    Japanese roll dice for 1 artillery in Kwangsi, round 4 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 artilleries and 1 infantry in Kwangsi, round 5 : 1/3 hits, 1.00 expected hits
                    Japanese roll dice for 1 artillery in Kwangsi, round 5 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Kwangsi
                Chinese win, taking Kwangsi from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 1 artillery and 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kweichow to Jehol
    
        Place Units - Chinese
            2 artilleries and 2 infantry placed in Jehol
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 8 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
    
        Purchase Units - British
            British buy 2 artilleries, 1 carrier, 1 destroyer, 1 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 submarine moved from 98 Sea Zone to 97 Sea Zone
            1 armour and 3 mech_infantrys moved from Burma to French Indo China
            1 fighter and 1 tactical_bomber moved from Burma to French Indo China
            3 fighters moved from India to French Indo China
            1 artillery and 5 infantry moved from Burma to Shan State
            1 mech_infantry moved from India to Shan State
            1 fighter and 1 tactical_bomber moved from 39 Sea Zone to Shan State
            2 infantry moved from India to 39 Sea Zone
            2 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone
            2 infantry moved from 43 Sea Zone to Borneo
    
        Combat - British
            Battle in Borneo
            Battle in French Indo China
                British attack with 1 armour, 4 fighters, 3 mech_infantrys and 1 tactical_bomber
                Japanese defend with 1 airfield, 1 factory_minor, 1 harbour, 3 infantry and 3 tactical_bombers
                    British roll dice for 1 armour, 4 fighters, 3 mech_infantrys and 1 tactical_bomber in French Indo China, round 2 : 4/9 hits, 3.67 expected hits
                    Japanese roll dice for 3 infantry and 3 tactical_bombers in French Indo China, round 2 : 4/6 hits, 2.50 expected hits
                    1 tactical_bomber owned by the Japanese, 3 infantry owned by the Japanese, 3 mech_infantrys owned by the British and 1 fighter owned by the British lost in French Indo China
                    British roll dice for 1 armour, 3 fighters and 1 tactical_bomber in French Indo China, round 3 : 4/5 hits, 2.67 expected hits
                    Japanese roll dice for 2 tactical_bombers in French Indo China, round 3 : 2/2 hits, 1.00 expected hits
                    2 tactical_bombers owned by the Japanese and 2 fighters owned by the British lost in French Indo China
                British win, taking Borneo from Japanese, taking French Indo China from Japanese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for British: 3 fighters and 3 mech_infantrys
                Casualties for Japanese: 3 infantry and 3 tactical_bombers
            Battle in Shan State
                British attack with 1 artillery, 1 fighter, 5 infantry, 1 mech_infantry and 1 tactical_bomber
                Japanese defend with 2 armour and 1 mech_infantry
                    British roll dice for 1 artillery, 1 fighter, 5 infantry, 1 mech_infantry and 1 tactical_bomber in Shan State, round 2 : 3/9 hits, 2.67 expected hits
                    Japanese roll dice for 2 armour and 1 mech_infantry in Shan State, round 2 : 2/3 hits, 1.33 expected hits
                    1 mech_infantry owned by the Japanese, 2 armour owned by the Japanese and 2 infantry owned by the British lost in Shan State
                British win, taking Shan State from Japanese with 1 artillery, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
                Casualties for British: 2 infantry
                Casualties for Japanese: 2 armour and 1 mech_infantry
    
        Non Combat Move - British
            1 fighter and 1 tactical_bomber moved from Shan State to 39 Sea Zone
            1 fighter and 1 tactical_bomber moved from French Indo China to Burma
            3 infantry moved from India to Burma
            1 aaGun, 1 artillery, 5 infantry and 1 mech_infantry moved from Normandy Bordeaux to Southern France
            1 aaGun moved from Normandy Bordeaux to Southern France
            1 aaGun moved from Normandy Bordeaux to Southern France
            3 artilleries moved from United Kingdom to 110 Sea Zone
            3 infantry moved from United Kingdom to 110 Sea Zone
            3 artilleries and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
    
        Place Units - British
            1 carrier and 1 transport placed in 80 Sea Zone
            1 transport placed in 81 Sea Zone
            1 destroyer placed in 98 Sea Zone
            1 artillery placed in Egypt
            1 artillery and 1 infantry placed in Persia
    
        Turn Complete - British
            British collect 36 PUs; end with 36 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs
    
        Place Units - UK_Pacific
            2 infantry and 1 mech_infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2
            UK_Pacific collect 11 PUs (2 lost to blockades); end with 11 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
            Some Units in India change ownership: 2 infantry and 1 mech_infantry
    

    Combat Hit Differential Summary :

    Germans : 0.50
    British : 2.00
    Americans : 5.33
    Chinese : -3.67
    Japanese : 5.83
    

    Savegame

  • '20 '19

    @wizmark actually I would lose another sub…you had destroyers there so the plane can hit them


  • TripleA Turn Summary: Italians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Italians
            Italians buy 1 factory_minor; Remaining resources: 2 PUs; 
    
        Combat Move - Italians
            2 artilleries, 1 infantry and 1 mech_infantry moved from Northern Italy to Southern France
            2 bombers moved from Western Ukraine to Southern France
            2 fighters moved from Southern Italy to Southern France
    
        Combat - Italians
            Battle in Southern France
                Italians attack with 2 artilleries, 2 bombers, 2 fighters, 1 infantry and 1 mech_infantry
                British defend with 3 aaGuns, 1 artillery, 5 infantry and 1 mech_infantry; Americans defend with 1 factory_minor and 1 harbour
                    AA fire in Southern France : 4/4 hits, 0.67 expected hits
                    2 bombers owned by the Italians and 2 fighters owned by the Italians lost in Southern France
                    Italians roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in Southern France, round 2 : 1/4 hits, 1.33 expected hits
                    Americans roll dice for 3 aaGuns, 1 artillery, 5 infantry and 1 mech_infantry in Southern France, round 2 : 4/7 hits, 2.33 expected hits
                    1 mech_infantry owned by the Italians, 1 aaGun owned by the British, 2 artilleries owned by the Italians and 1 infantry owned by the Italians lost in Southern France
                Americans win with 2 aaGuns, 1 artillery, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is -54
                Casualties for Italians: 2 artilleries, 2 bombers, 2 fighters, 1 infantry and 1 mech_infantry
                Casualties for British: 1 aaGun
    
        Non Combat Move - Italians
    
        Place Units - Italians
            1 factory_minor placed in Western Ukraine
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,6,4
            Italians collect 9 PUs (2 lost to blockades); end with 11 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.33
    Americans : 1.67
    AA fire in Southern France : : 3.33
    

    Territory Summary for Italians :

    Northern Italy : 1 factory_minor
    Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 7 infantry
    Eastern Poland : 1 flag
    Bessarabia : 1 flag
    Western Ukraine : 1 flag, 1 factory_minor
    93 Sea Zone : 1 flag
    

    Production/PUs Summary :

    Germans : 42 / 53
    Russians : 28 / 44
    Japanese : 46 / 54
    Americans : 60 / 95
    Chinese : 8 / 11
    British : 36 / 45
    UK_Pacific : 13 / 14
    Italians : 11 / 11
    ANZAC : 14 / 20
    French : 7 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Dice Statistics:

    Total
            1 was rolled 394 times
            2 was rolled 405 times
            3 was rolled 447 times
            4 was rolled 387 times
            5 was rolled 377 times
            6 was rolled 369 times
        Average roll : 3.443
        Median : 3.000
        Variance : 1.621
        Standard Deviation : 1.273
        Total rolls : 2379
    
    Null / Other
            1 was rolled 56 times
            2 was rolled 39 times
            3 was rolled 62 times
            4 was rolled 47 times
            5 was rolled 41 times
            6 was rolled 36 times
        Average roll : 3.306
        Median : 3.000
        Variance : 1.882
        Standard Deviation : 1.372
        Total rolls : 281
    
    Germans Combat
            1 was rolled 36 times
            2 was rolled 60 times
            3 was rolled 57 times
            4 was rolled 44 times
            5 was rolled 49 times
            6 was rolled 55 times
        Average roll : 3.581
        Median : 3.000
        Variance : 1.356
        Standard Deviation : 1.165
        Total rolls : 301
    
    British Combat
            1 was rolled 56 times
            2 was rolled 39 times
            3 was rolled 62 times
            4 was rolled 47 times
            5 was rolled 41 times
            6 was rolled 36 times
        Average roll : 3.306
        Median : 3.000
        Variance : 1.882
        Standard Deviation : 1.372
        Total rolls : 281
    
    Italians Combat
            1 was rolled 37 times
            2 was rolled 31 times
            3 was rolled 40 times
            4 was rolled 34 times
            5 was rolled 34 times
            6 was rolled 32 times
        Average roll : 3.447
        Median : 3.000
        Variance : 0.267
        Standard Deviation : 0.517
        Total rolls : 208
    
    Americans Combat
            1 was rolled 36 times
            2 was rolled 41 times
            3 was rolled 35 times
            4 was rolled 35 times
            5 was rolled 21 times
            6 was rolled 26 times
        Average roll : 3.216
        Median : 3.000
        Variance : 1.406
        Standard Deviation : 1.186
        Total rolls : 194
    
    Neutral_Axis Combat
            3 was rolled 1 times
            4 was rolled 1 times
            5 was rolled 1 times
        Average roll : 4.000
        Median : 4.000
        Variance : 0.750
        Standard Deviation : 0.866
        Total rolls : 3
    
    Japanese Combat
            1 was rolled 70 times
            2 was rolled 91 times
            3 was rolled 72 times
            4 was rolled 85 times
            5 was rolled 70 times
            6 was rolled 72 times
        Average roll : 3.457
        Median : 3.000
        Variance : 0.887
        Standard Deviation : 0.942
        Total rolls : 460
    
    French Combat
            1 was rolled 6 times
            2 was rolled 7 times
            3 was rolled 6 times
            4 was rolled 3 times
            5 was rolled 6 times
            6 was rolled 5 times
        Average roll : 3.333
        Median : 3.000
        Variance : 0.297
        Standard Deviation : 0.545
        Total rolls : 33
    
    ANZAC Combat
            1 was rolled 4 times
            2 was rolled 2 times
            3 was rolled 6 times
            4 was rolled 4 times
            5 was rolled 5 times
            6 was rolled 2 times
        Average roll : 3.435
        Median : 3.000
        Variance : 0.583
        Standard Deviation : 0.764
        Total rolls : 23
    
    Neutral_Allies Combat
            1 was rolled 1 times
            2 was rolled 2 times
            3 was rolled 3 times
            5 was rolled 2 times
            6 was rolled 2 times
        Average roll : 3.600
        Median : 3.000
        Variance : 0.593
        Standard Deviation : 0.770
        Total rolls : 10
    
    Chinese Combat
            1 was rolled 25 times
            2 was rolled 28 times
            3 was rolled 27 times
            4 was rolled 15 times
            5 was rolled 30 times
            6 was rolled 33 times
        Average roll : 3.608
        Median : 3.000
        Variance : 1.219
        Standard Deviation : 1.104
        Total rolls : 158
    
    UK_Pacific Combat
            1 was rolled 18 times
            2 was rolled 11 times
            3 was rolled 17 times
            4 was rolled 16 times
            5 was rolled 15 times
            6 was rolled 17 times
        Average roll : 3.532
        Median : 4.000
        Variance : 0.337
        Standard Deviation : 0.580
        Total rolls : 94
    
    Russians Combat
            1 was rolled 49 times
            2 was rolled 54 times
            3 was rolled 59 times
            4 was rolled 56 times
            5 was rolled 62 times
            6 was rolled 53 times
        Average roll : 3.562
        Median : 4.000
        Variance : 0.318
        Standard Deviation : 0.564
        Total rolls : 333
    

    Savegame


  • lol
    this game hates me
    all 4 AA shots, hit
    then i missed every shot
    then all your land units hit

    haha, i got spanked in southern france!@wizmark

  • '20 '19

    TripleA Move Summary: ANZAC round 11

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 3 submarines; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Java to 42 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
            1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
            1 submarine moved from 41 Sea Zone to 36 Sea Zone
            1 submarine moved from 43 Sea Zone to 36 Sea Zone
            1 submarine moved from 42 Sea Zone to 36 Sea Zone
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
            2 infantry moved from 44 Sea Zone to Celebes
            1 submarine moved from 54 Sea Zone to 37 Sea Zone
    

    Savegame

  • '20 '19

    TripleA Turn Summary: ANZAC round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 3 submarines; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Java to 42 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
            1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
            1 submarine moved from 41 Sea Zone to 36 Sea Zone
            1 submarine moved from 43 Sea Zone to 36 Sea Zone
            1 submarine moved from 42 Sea Zone to 36 Sea Zone
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
            2 infantry moved from 44 Sea Zone to Celebes
            1 submarine moved from 54 Sea Zone to 37 Sea Zone
    
        Combat - ANZAC
            Battle in Celebes
            Battle in Sumatra
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 artillery
                    ANZAC roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Sumatra, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Sumatra
                ANZAC win, taking Celebes from Japanese, taking Sumatra from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
            Battle in 36 Sea Zone
                ANZAC attack with 3 submarines
                Japanese defend with 1 destroyer and 3 transports
                    ANZAC roll dice for 3 submarines in 36 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
                    Japanese roll dice for 1 destroyer and 3 transports in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 3 submarines in 36 Sea Zone, round 3 : 2/3 hits, 1.00 expected hits
                    Japanese roll dice for 1 destroyer and 3 transports in 36 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 36 Sea Zone
                    2 transports owned by the Japanese lost in 36 Sea Zone
                    ANZAC roll dice for 3 submarines in 36 Sea Zone, round 4 : 1/3 hits, 1.00 expected hits
                ANZAC win, taking 36 Sea Zone from Neutral with 3 submarines remaining. Battle score for attacker is 29
                Casualties for Japanese: 1 destroyer and 3 transports
    
        Non Combat Move - ANZAC
            1 cruiser moved from 30 Sea Zone to 33 Sea Zone
    
        Place Units - ANZAC
            3 submarines placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 21 PUs; end with 23 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0.33
    Japanese : -1.00
    

    Savegame

  • '20 '19

    TripleA Turn Summary: French round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 3 submarines; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Java to 42 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
            1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
            1 submarine moved from 41 Sea Zone to 36 Sea Zone
            1 submarine moved from 43 Sea Zone to 36 Sea Zone
            1 submarine moved from 42 Sea Zone to 36 Sea Zone
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
            2 infantry moved from 44 Sea Zone to Celebes
            1 submarine moved from 54 Sea Zone to 37 Sea Zone
    
        Combat - ANZAC
            Battle in Celebes
            Battle in Sumatra
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 artillery
                    ANZAC roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Sumatra, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Sumatra
                ANZAC win, taking Celebes from Japanese, taking Sumatra from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
            Battle in 36 Sea Zone
                ANZAC attack with 3 submarines
                Japanese defend with 1 destroyer and 3 transports
                    ANZAC roll dice for 3 submarines in 36 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
                    Japanese roll dice for 1 destroyer and 3 transports in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 3 submarines in 36 Sea Zone, round 3 : 2/3 hits, 1.00 expected hits
                    Japanese roll dice for 1 destroyer and 3 transports in 36 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 36 Sea Zone
                    2 transports owned by the Japanese lost in 36 Sea Zone
                    ANZAC roll dice for 3 submarines in 36 Sea Zone, round 4 : 1/3 hits, 1.00 expected hits
                ANZAC win, taking 36 Sea Zone from Neutral with 3 submarines remaining. Battle score for attacker is 29
                Casualties for Japanese: 1 destroyer and 3 transports
    
        Non Combat Move - ANZAC
            1 cruiser moved from 30 Sea Zone to 33 Sea Zone
    
        Place Units - ANZAC
            3 submarines placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 21 PUs; end with 23 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 0.33
    Japanese : -1.00
    

    Savegame

  • '20 '19

    @SixUnder Wow! Don’t think Ive ever seen anything like that…the odds against must have been astronomical…wish I’d bought a lottery ticket today! :joy:

  • '20 '19

    @SixUnder If you have a pop at my channel fleet in your go…max scramble from london and from normandy… Ool is 1 hit on each capital ship, sub, us destroyer, 2nd hit on us carrier, uk dd, uk cruiser, 2nd hit uk carrier, us bb, uk bb,us fighters, uk fighters :+1:


  • TripleA Turn Summary: Germans round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 carrier and 9 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Eastern Poland to Ukraine
            2 mech_infantrys moved from Western Ukraine to Ukraine
            3 bombers moved from Western Germany to Ukraine
            1 infantry moved from Novgorod to Archangel
                  Germans take Archangel from Russians
            1 armour moved from Novgorod to Archangel
            1 armour moved from Archangel to Vologda
                  Germans take Vologda from Russians
            1 armour moved from Novgorod to Archangel
            1 armour moved from Archangel to Smolensk
                  Germans take Smolensk from Russians
            5 infantry moved from Novgorod to Belarus
            1 fighter moved from Western Germany to Belarus
            1 artillery and 1 infantry moved from Finland to Karelia
            7 infantry moved from Western Germany to Northern Italy
            3 mech_infantrys moved from Germany to Eastern Poland
            1 infantry moved from Western Germany to Holland Belgium
                  Germans take Holland Belgium from British
    
        Combat - Germans
            Battle in Ukraine
                Germans attack with 3 bombers and 3 mech_infantrys
                Russians defend with 1 armour, 1 artillery, 1 factory_minor and 1 infantry
                    Germans roll dice for 3 bombers and 3 mech_infantrys in Ukraine, round 2 : 1/6 hits, 2.50 expected hits
                    Russians roll dice for 1 armour, 1 artillery and 1 infantry in Ukraine, round 2 : 2/3 hits, 1.17 expected hits
                    1 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Ukraine
                    Germans roll dice for 3 bombers and 1 mech_infantry in Ukraine, round 3 : 3/4 hits, 2.17 expected hits
                    Russians roll dice for 1 armour and 1 artillery in Ukraine, round 3 : 1/2 hits, 0.83 expected hits
                    1 armour owned by the Russians, 1 artillery owned by the Russians and 1 bomber owned by the Germans lost in Ukraine
                Germans win, taking Ukraine from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is -7
                Casualties for Germans: 1 bomber and 2 mech_infantrys
                Casualties for Russians: 1 armour, 1 artillery and 1 infantry
            Battle in Belarus
                Germans attack with 1 fighter and 5 infantry
                Russians defend with 4 infantry
                    Germans roll dice for 1 fighter and 5 infantry in Belarus, round 2 : 1/6 hits, 1.33 expected hits
                    Russians roll dice for 4 infantry in Belarus, round 2 : 2/4 hits, 1.33 expected hits
                    1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Belarus
                    Germans roll dice for 1 fighter and 3 infantry in Belarus, round 3 : 0/4 hits, 1.00 expected hits
                    Russians roll dice for 3 infantry in Belarus, round 3 : 0/3 hits, 1.00 expected hits
                    Germans roll dice for 1 fighter and 3 infantry in Belarus, round 4 : 2/4 hits, 1.00 expected hits
                    Russians roll dice for 3 infantry in Belarus, round 4 : 1/3 hits, 1.00 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                    Germans roll dice for 1 fighter and 2 infantry in Belarus, round 5 : 0/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 5 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 fighter and 2 infantry in Belarus, round 6 : 1/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 6 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Belarus
                Germans win, taking Belarus from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 3 infantry
                Casualties for Russians: 4 infantry
    
        Non Combat Move - Germans
            2 bombers moved from Ukraine to Western Ukraine
            2 fighters moved from Western Germany to Western Ukraine
            1 fighter moved from Belarus to Novgorod
    
        Place Units - Germans
            1 carrier placed in 112 Sea Zone
            3 mech_infantrys placed in Novgorod
            6 mech_infantrys placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,6,4
            Germans collect 48 PUs (3 lost to blockades); end with 49 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.67
    Russians : -0.00
    

    Territory Summary for Germans :

    France : 1 flag, 1 airfield and 1 factory_minor
    Western Germany : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour, 3 infantry and 6 mech_infantrys
    Germany : 1 aaGun, 1 factory_major and 5 infantry
    Holland Belgium : 1 infantry
    Northern Italy : 7 infantry
    Belarus : 1 flag, 2 infantry
    Karelia : 1 flag, 1 artillery and 1 infantry
    Baltic States : 1 flag
    Vyborg : 1 flag
    Archangel : 1 flag, 1 infantry
    Eastern Poland : 3 mech_infantrys
    Ukraine : 1 flag, 1 factory_minor and 1 mech_infantry
    Western Ukraine : 2 aaGuns, 10 armour, 3 artilleries, 2 bombers, 2 fighters, 20 infantry and 17 mech_infantrys
    Vologda : 1 flag, 1 armour
    Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 3 mech_infantrys
    Smolensk : 1 flag, 1 armour
    112 Sea Zone : 2 carriers, 1 cruiser, 4 destroyers, 2 fighters, 3 submarines and 4 transports
    125 Sea Zone : 1 flag
    Bulgaria : 1 flag
    Greece : 1 flag
    Yugoslavia : 1 flag
    Finland : 1 flag
    

    Production/PUs Summary :

    Germans : 51 / 59
    Russians : 22 / 44
    Japanese : 39 / 54
    Americans : 60 / 95
    Chinese : 8 / 11
    British : 33 / 45
    UK_Pacific : 13 / 14
    Italians : 11 / 11
    ANZAC : 21 / 29
    French : 7 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Dice Statistics:

    Total
            1 was rolled 392 times
            2 was rolled 416 times
            3 was rolled 461 times
            4 was rolled 398 times
            5 was rolled 385 times
            6 was rolled 380 times
        Average roll : 3.456
        Median : 3.000
        Variance : 1.851
        Standard Deviation : 1.360
        Total rolls : 2432
    
    Null / Other
            1 was rolled 52 times
            2 was rolled 38 times
            3 was rolled 63 times
            4 was rolled 46 times
            5 was rolled 41 times
            6 was rolled 37 times
        Average roll : 3.350
        Median : 3.000
        Variance : 1.793
        Standard Deviation : 1.339
        Total rolls : 277
    
    Germans Combat
            1 was rolled 39 times
            2 was rolled 67 times
            3 was rolled 62 times
            4 was rolled 51 times
            5 was rolled 53 times
            6 was rolled 59 times
        Average roll : 3.571
        Median : 3.000
        Variance : 1.469
        Standard Deviation : 1.212
        Total rolls : 331
    
    British Combat
            1 was rolled 52 times
            2 was rolled 38 times
            3 was rolled 63 times
            4 was rolled 46 times
            5 was rolled 41 times
            6 was rolled 37 times
        Average roll : 3.350
        Median : 3.000
        Variance : 1.793
        Standard Deviation : 1.339
        Total rolls : 277
    
    Italians Combat
            1 was rolled 37 times
            2 was rolled 31 times
            3 was rolled 40 times
            4 was rolled 34 times
            5 was rolled 34 times
            6 was rolled 32 times
        Average roll : 3.447
        Median : 3.000
        Variance : 0.267
        Standard Deviation : 0.517
        Total rolls : 208
    
    Americans Combat
            1 was rolled 36 times
            2 was rolled 41 times
            3 was rolled 35 times
            4 was rolled 35 times
            5 was rolled 21 times
            6 was rolled 26 times
        Average roll : 3.216
        Median : 3.000
        Variance : 1.406
        Standard Deviation : 1.186
        Total rolls : 194
    
    Neutral_Axis Combat
            3 was rolled 1 times
            4 was rolled 1 times
            5 was rolled 1 times
        Average roll : 4.000
        Median : 4.000
        Variance : 0.750
        Standard Deviation : 0.866
        Total rolls : 3
    
    Japanese Combat
            1 was rolled 70 times
            2 was rolled 91 times
            3 was rolled 73 times
            4 was rolled 86 times
            5 was rolled 71 times
            6 was rolled 72 times
        Average roll : 3.460
        Median : 3.000
        Variance : 0.872
        Standard Deviation : 0.934
        Total rolls : 463
    
    French Combat
            1 was rolled 6 times
            2 was rolled 7 times
            3 was rolled 6 times
            4 was rolled 3 times
            5 was rolled 6 times
            6 was rolled 5 times
        Average roll : 3.333
        Median : 3.000
        Variance : 0.297
        Standard Deviation : 0.545
        Total rolls : 33
    
    ANZAC Combat
            1 was rolled 5 times
            2 was rolled 5 times
            3 was rolled 8 times
            4 was rolled 6 times
            5 was rolled 6 times
            6 was rolled 4 times
        Average roll : 3.441
        Median : 3.000
        Variance : 0.283
        Standard Deviation : 0.532
        Total rolls : 34
    
    Neutral_Allies Combat
            1 was rolled 1 times
            2 was rolled 2 times
            3 was rolled 3 times
            5 was rolled 2 times
            6 was rolled 2 times
        Average roll : 3.600
        Median : 3.000
        Variance : 0.593
        Standard Deviation : 0.770
        Total rolls : 10
    
    Chinese Combat
            1 was rolled 25 times
            2 was rolled 28 times
            3 was rolled 27 times
            4 was rolled 15 times
            5 was rolled 30 times
            6 was rolled 33 times
        Average roll : 3.608
        Median : 3.000
        Variance : 1.219
        Standard Deviation : 1.104
        Total rolls : 158
    
    UK_Pacific Combat
            1 was rolled 18 times
            2 was rolled 11 times
            3 was rolled 17 times
            4 was rolled 16 times
            5 was rolled 15 times
            6 was rolled 17 times
        Average roll : 3.532
        Median : 4.000
        Variance : 0.337
        Standard Deviation : 0.580
        Total rolls : 94
    
    Russians Combat
            1 was rolled 51 times
            2 was rolled 57 times
            3 was rolled 63 times
            4 was rolled 59 times
            5 was rolled 64 times
            6 was rolled 56 times
        Average roll : 3.560
        Median : 4.000
        Variance : 0.330
        Standard Deviation : 0.575
        Total rolls : 350
    

    Savegame

  • '20 '19

    TripleA Move Summary: Russians round 12

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Russians
            Russians buy 2 armour, 2 artilleries, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 armour and 1 mech_infantry moved from Yenisey to Buryatia
                  Russians take Yakut S.S.R. from Japanese
            2 infantry moved from Novosibirsk to Kansu
            1 armour and 1 fighter moved from Tsinghai to Kansu
            2 infantry moved from Russia to Vologda
            2 infantry moved from Russia to Smolensk
            2 infantry moved from Rostov to Ukraine
            2 infantry moved from Bryansk to Belarus
            1 fighter and 1 tactical_bomber moved from Bryansk to Ukraine
            1 artillery moved from Russia to Vologda
            1 bomber moved from Russia to Belarus
            2 fighters moved from Russia to Smolensk
            1 armour moved from Russia to Vologda
            1 infantry moved from Rostov to Ukraine
            2 infantry moved from Amur to Buryatia
    

    Savegame

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