2019 Wizmark (Allies) vs SixUnder (Axis) BM Game 2

  • '20 '19

    TripleA Move Summary: Chinese round 10

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 artilleries and 1 infantry moved from Szechwan to Yunnan
            1 fighter moved from Burma to Yunnan
            3 infantry moved from Sikang to Shensi
            1 infantry moved from Kweichow to Yunnan
            2 infantry moved from Kweichow to Shensi
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Chinese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 artilleries and 1 infantry moved from Szechwan to Yunnan
            1 fighter moved from Burma to Yunnan
            3 infantry moved from Sikang to Shensi
            1 infantry moved from Kweichow to Yunnan
            2 infantry moved from Kweichow to Shensi
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 2 artilleries, 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 artilleries, 1 fighter and 2 infantry in Yunnan, round 2 : 0/5 hits, 1.83 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 artilleries, 1 fighter and 2 infantry in Yunnan, round 3 : 2/5 hits, 1.83 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Shensi
                Chinese attack with 5 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 5 infantry in Shensi, round 2 : 0/5 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 5 infantry in Shensi, round 3 : 0/5 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Shensi
                    Chinese roll dice for 4 infantry in Shensi, round 4 : 1/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                Chinese win, taking Shensi from Japanese with 3 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Yunnan to Szechwan
            1 fighter moved from Szechwan to Sikang
    
        Place Units - Chinese
            3 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 11 PUs; end with 11 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Chinese : -3.00
    Japanese : 1.33
    

    Savegame

  • '20 '19

    TripleA Move Summary: British round 10

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Combat Move - British
                British converts factory_major into different units
            1 submarine moved from 98 Sea Zone to 97 Sea Zone
            2 infantry moved from United Kingdom to 110 Sea Zone
            2 infantry moved from 110 Sea Zone to Holland Belgium
            2 fighters moved from 110 Sea Zone to Holland Belgium
            1 armour moved from Normandy Bordeaux to Northern Italy
                  British take Northern Italy from Italians
            3 fighters moved from United Kingdom to Holland Belgium
            4 infantry moved from Burma to Shan State
            1 fighter and 1 tactical_bomber moved from 39 Sea Zone to Shan State
            1 fighter moved from Burma to Shan State
            3 fighters moved from India to Shan State
            1 tactical_bomber moved from Burma to Shan State
    

    Savegame

  • '20 '19

    TripleA Turn Summary: UK_Pacific round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 1 armour, 2 bombers, 1 destroyer, 2 fighters, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 2 PUs; 
    
        Combat Move - Americans
            1 fighter moved from Normandy Bordeaux to Southern France
            2 fighters moved from 110 Sea Zone to Southern France
            2 infantry moved from Normandy Bordeaux to Southern France
            2 bombers moved from United Kingdom to Southern France
            1 bomber moved from United Kingdom to France
            1 submarine moved from 6 Sea Zone to 20 Sea Zone
                  Americans take 20 Sea Zone from Japanese
            1 submarine moved from 6 Sea Zone to 21 Sea Zone
            2 artilleries moved from Hawaiian Islands to 26 Sea Zone
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
            2 artilleries moved from 33 Sea Zone to Caroline Islands
            2 infantry moved from 33 Sea Zone to Caroline Islands
    
        Combat - Americans
            Strategic bombing raid in France
                    AA fire in France : 0/1 hits, 0.17 expected hits
                Bombing raid in France rolls: 6 and causes: 6 damage to unit: factory_minor
                Bombing raid in France causes 6 damage total. 
            Battle in Caroline Islands
            Battle in Southern France
                Americans attack with 2 bombers, 3 fighters and 2 infantry
                Italians defend with 1 factory_minor, 1 harbour and 3 infantry
                    Americans roll dice for 2 bombers, 3 fighters and 2 infantry in Southern France, round 2 : 2/7 hits, 3.17 expected hits
                    Italians roll dice for 3 infantry in Southern France, round 2 : 0/3 hits, 1.00 expected hits
                    2 infantry owned by the Italians lost in Southern France
                    Americans roll dice for 2 bombers, 3 fighters and 2 infantry in Southern France, round 3 : 5/7 hits, 3.17 expected hits
                    Italians roll dice for 1 infantry in Southern France, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Southern France
                Americans win, taking Caroline Islands from Japanese, taking Southern France from Italians with 2 bombers, 3 fighters and 2 infantry remaining. Battle score for attacker is 9
                Casualties for Italians: 3 infantry
    
        Non Combat Move - Americans
            1 bomber moved from France to United Kingdom
            2 bombers moved from Southern France to United Kingdom
            2 fighters moved from Southern France to 110 Sea Zone
            1 fighter moved from Southern France to Normandy Bordeaux
            2 infantry moved from United Kingdom to 109 Sea Zone
            2 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
            2 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 destroyer moved from 109 Sea Zone to 110 Sea Zone
            1 transport moved from 107 Sea Zone to 101 Sea Zone
            2 artilleries moved from Eastern United States to 101 Sea Zone
            2 infantry moved from Eastern United States to 101 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 108 Sea Zone
            3 bombers moved from Iwo Jima to Hawaiian Islands
            1 battleship, 3 carriers, 2 destroyers and 3 submarines moved from 26 Sea Zone to 33 Sea Zone
            3 fighters and 1 tactical_bomber moved from Midway to 33 Sea Zone
            2 fighters moved from New South Wales to 33 Sea Zone
            2 bombers moved from New South Wales to Queensland
            1 marine moved from Northern Territory to Queensland
            1 bomber moved from Western United States to Queensland
            2 infantry moved from Soviet Far East to 4 Sea Zone
            2 infantry and 1 transport moved from 4 Sea Zone to 1 Sea Zone
            2 infantry moved from 1 Sea Zone to Alaska
            1 fighter moved from Western United States to Hawaiian Islands
            1 destroyer and 1 submarine moved from 10 Sea Zone to 30 Sea Zone
            1 submarine moved from 7 Sea Zone to 17 Sea Zone
    
        Place Units - Americans
            1 armour and 2 fighters placed in Normandy Bordeaux
            1 infantry placed in Western United States
            1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
            2 bombers and 1 tactical_bomber placed in Western United States
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 110 Sea Zone: 1 fighter
            EDIT: Adding units owned by Americans to Normandy Bordeaux: 1 fighter
            EDIT: Removing units owned by Americans from Eastern United States: 1 fighter
            EDIT: Adding units owned by Americans to 110 Sea Zone: 1 fighter
            EDIT: Turning off Edit Mode
    
        Turn Complete - Americans
            Americans collect 60 PUs; end with 62 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 artilleries and 1 infantry moved from Szechwan to Yunnan
            1 fighter moved from Burma to Yunnan
            3 infantry moved from Sikang to Shensi
            1 infantry moved from Kweichow to Yunnan
            2 infantry moved from Kweichow to Shensi
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 2 artilleries, 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 artilleries, 1 fighter and 2 infantry in Yunnan, round 2 : 0/5 hits, 1.83 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 artilleries, 1 fighter and 2 infantry in Yunnan, round 3 : 2/5 hits, 1.83 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Shensi
                Chinese attack with 5 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 5 infantry in Shensi, round 2 : 0/5 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 5 infantry in Shensi, round 3 : 0/5 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Shensi
                    Chinese roll dice for 4 infantry in Shensi, round 4 : 1/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                Chinese win, taking Shensi from Japanese with 3 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Yunnan to Szechwan
            1 fighter moved from Szechwan to Sikang
    
        Place Units - Chinese
            3 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 11 PUs; end with 11 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs
    
        Purchase Units - British
            British repair damage of 5x factory_major; Remaining resources: 40 PUs; 
            British buy 2 artilleries, 1 battleship, 2 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
                British converts factory_major into different units
            1 submarine moved from 98 Sea Zone to 97 Sea Zone
            2 infantry moved from United Kingdom to 110 Sea Zone
            2 infantry moved from 110 Sea Zone to Holland Belgium
            2 fighters moved from 110 Sea Zone to Holland Belgium
            1 armour moved from Normandy Bordeaux to Northern Italy
                  British take Northern Italy from Italians
            3 fighters moved from United Kingdom to Holland Belgium
            4 infantry moved from Burma to Shan State
            1 fighter and 1 tactical_bomber moved from 39 Sea Zone to Shan State
            1 fighter moved from Burma to Shan State
            3 fighters moved from India to Shan State
            1 tactical_bomber moved from Burma to Shan State
    
        Combat - British
            Italians scrambles 2 units out of Southern Italy to defend against the attack in 97 Sea Zone
            Battle in 97 Sea Zone
                British attack with 3 submarines
                Italians defend with 1 destroyer and 2 fighters
                    British roll dice for 3 submarines in 97 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits
                    Italians roll dice for 1 destroyer and 2 fighters in 97 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
                    1 destroyer owned by the Italians and 2 submarines owned by the British lost in 97 Sea Zone
                1 submarine owned by the British retreated to 96 Sea Zone
                Italians win with 2 fighters remaining. Battle score for attacker is -4
                Casualties for British: 2 submarines
                Casualties for Italians: 1 destroyer
            Battle in Holland Belgium
                British attack with 5 fighters and 2 infantry
                Germans defend with 1 infantry
                    British roll dice for 1 cruiser in Holland Belgium, round 2 : 0/1 hits, 0.50 expected hits
                    British roll dice for 5 fighters and 2 infantry in Holland Belgium, round 2 : 2/7 hits, 2.83 expected hits
                    Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Holland Belgium
                British win, taking Holland Belgium from Germans with 5 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Shan State
                British attack with 5 fighters, 4 infantry and 2 tactical_bombers
                Japanese defend with 3 infantry
                    British roll dice for 5 fighters, 4 infantry and 2 tactical_bombers in Shan State, round 2 : 1/11 hits, 4.50 expected hits
                    Japanese roll dice for 3 infantry in Shan State, round 2 : 0/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese lost in Shan State
                    British roll dice for 5 fighters, 4 infantry and 2 tactical_bombers in Shan State, round 3 : 6/11 hits, 4.50 expected hits
                    Japanese roll dice for 2 infantry in Shan State, round 3 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
                British win, taking Shan State from Japanese with 5 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Japanese: 3 infantry
                Casualties for British: 1 infantry
            Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
            Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
    
        Non Combat Move - British
            Turning on Edit Mode
            EDIT: Removing units owned by British from 96 Sea Zone: 1 submarine
            EDIT: Adding units owned by British to 97 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
            3 infantry moved from India to Burma
            2 infantry moved from West India to India
            1 tactical_bomber moved from Shan State to 39 Sea Zone
            1 fighter moved from Shan State to 39 Sea Zone
            3 fighters moved from Shan State to India
            1 transport moved from 79 Sea Zone to 39 Sea Zone
            1 mech_infantry moved from United Kingdom to 110 Sea Zone
            1 aaGun moved from United Kingdom to 110 Sea Zone
            2 infantry moved from United Kingdom to 110 Sea Zone
            2 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 aaGun moved from 110 Sea Zone to Normandy Bordeaux
            1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
            2 fighters moved from Holland Belgium to 110 Sea Zone
            3 fighters moved from Holland Belgium to United Kingdom
            1 destroyer moved from 109 Sea Zone to 110 Sea Zone
            1 armour moved from Hunan to Burma
            1 fighter and 1 tactical_bomber moved from Shan State to Burma
    
        Place Units - British
            1 battleship placed in 110 Sea Zone
            2 artilleries and 2 infantry placed in United Kingdom
            1 submarine placed in 98 Sea Zone
    
        Turn Complete - British
            British collect 40 PUs; end with 40 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 46 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 49 PUs
    
        Place Units - UK_Pacific
            3 infantry and 1 mech_infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 7 PUs; end with 7 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
            Some Units in India change ownership: 3 infantry and 1 mech_infantry
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Italians : -1.00
    British : -2.33
    AA fire in France : : -0.17
    Americans : 0.67
    Chinese : -3.00
    Japanese : 0.67
    

    Savegame


  • TripleA Turn Summary: Italians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Italians
            Italians buy 1 artillery and 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            2 armour and 1 mech_infantry moved from Ukraine to Rostov
            1 bomber moved from Western Ukraine to Rostov
            1 mech_infantry moved from Romania to Northern Italy
            2 artilleries and 1 infantry moved from Southern Italy to Northern Italy
            2 fighters moved from Southern Italy to Northern Italy
    
        Combat - Italians
            Battle in Northern Italy
                Italians attack with 2 artilleries, 2 fighters, 1 infantry and 1 mech_infantry
                British defend with 1 armour and 1 factory_minor
                    Italians roll dice for 2 artilleries, 2 fighters, 1 infantry and 1 mech_infantry in Northern Italy, round 2 : 1/6 hits, 2.33 expected hits
                    British roll dice for 1 armour in Northern Italy, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the British lost in Northern Italy
                Italians win, taking Northern Italy from British with 2 artilleries, 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                Casualties for British: 1 armour
            Battle in Rostov
                Italians attack with 2 armour, 1 bomber and 1 mech_infantry
                Russians defend with 1 artillery and 1 infantry
                    Italians roll dice for 2 armour, 1 bomber and 1 mech_infantry in Rostov, round 2 : 4/4 hits, 1.83 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Rostov
                Italians win, taking Rostov from Russians with 2 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 7
                Casualties for Russians: 1 artillery and 1 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Rostov to Western Ukraine
            2 fighters moved from Northern Italy to Southern Italy
    
        Place Units - Italians
            1 artillery and 2 infantry placed in Ukraine
            1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6
            Italians collect 13 PUs (2 lost to blockades); end with 14 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.83
    British : -0.50
    Russians : -0.67
    

    Territory Summary for Italians :

    Northern Italy : 2 artilleries, 1 factory_minor, 1 infantry and 1 mech_infantry
    Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour and 7 infantry
    Rostov : 1 flag, 2 armour and 1 mech_infantry
    Eastern Poland : 1 flag
    Bessarabia : 1 flag
    Ukraine : 1 flag, 2 aaGuns, 1 artillery, 1 factory_minor and 2 infantry
    Western Ukraine : 1 flag, 2 bombers
    93 Sea Zone : 1 flag
    

    Production/PUs Summary :

    Germans : 42 / 54
    Russians : 26 / 41
    Japanese : 51 / 50
    Americans : 60 / 92
    Chinese : 11 / 14
    British : 36 / 49
    UK_Pacific : 7 / 10
    Italians : 15 / 14
    ANZAC : 10 / 16
    French : 7 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Dice Statistics:

    Total
            1 was rolled 351 times
            2 was rolled 347 times
            3 was rolled 404 times
            4 was rolled 347 times
            5 was rolled 342 times
            6 was rolled 336 times
        Average roll : 3.465
        Median : 3.000
        Variance : 1.446
        Standard Deviation : 1.202
        Total rolls : 2127
    
    Null / Other
            1 was rolled 48 times
            2 was rolled 31 times
            3 was rolled 58 times
            4 was rolled 40 times
            5 was rolled 37 times
            6 was rolled 35 times
        Average roll : 3.369
        Median : 3.000
        Variance : 1.974
        Standard Deviation : 1.405
        Total rolls : 249
    
    Germans Combat
            1 was rolled 31 times
            2 was rolled 54 times
            3 was rolled 48 times
            4 was rolled 42 times
            5 was rolled 46 times
            6 was rolled 46 times
        Average roll : 3.584
        Median : 4.000
        Variance : 1.111
        Standard Deviation : 1.054
        Total rolls : 267
    
    British Combat
            1 was rolled 48 times
            2 was rolled 31 times
            3 was rolled 58 times
            4 was rolled 40 times
            5 was rolled 37 times
            6 was rolled 35 times
        Average roll : 3.369
        Median : 3.000
        Variance : 1.974
        Standard Deviation : 1.405
        Total rolls : 249
    
    Italians Combat
            1 was rolled 34 times
            2 was rolled 30 times
            3 was rolled 38 times
            4 was rolled 34 times
            5 was rolled 31 times
            6 was rolled 26 times
        Average roll : 3.394
        Median : 3.000
        Variance : 0.442
        Standard Deviation : 0.665
        Total rolls : 193
    
    Americans Combat
            1 was rolled 27 times
            2 was rolled 33 times
            3 was rolled 29 times
            4 was rolled 31 times
            5 was rolled 18 times
            6 was rolled 22 times
        Average roll : 3.288
        Median : 3.000
        Variance : 1.015
        Standard Deviation : 1.007
        Total rolls : 160
    
    Neutral_Axis Combat
            3 was rolled 1 times
            4 was rolled 1 times
            5 was rolled 1 times
        Average roll : 4.000
        Median : 4.000
        Variance : 0.750
        Standard Deviation : 0.866
        Total rolls : 3
    
    Japanese Combat
            1 was rolled 67 times
            2 was rolled 74 times
            3 was rolled 67 times
            4 was rolled 77 times
            5 was rolled 64 times
            6 was rolled 68 times
        Average roll : 3.482
        Median : 4.000
        Variance : 0.292
        Standard Deviation : 0.540
        Total rolls : 417
    
    French Combat
            1 was rolled 5 times
            2 was rolled 7 times
            3 was rolled 6 times
            4 was rolled 3 times
            5 was rolled 6 times
            6 was rolled 4 times
        Average roll : 3.323
        Median : 3.000
        Variance : 0.361
        Standard Deviation : 0.601
        Total rolls : 31
    
    ANZAC Combat
            1 was rolled 4 times
            2 was rolled 2 times
            3 was rolled 4 times
            4 was rolled 4 times
            5 was rolled 5 times
            6 was rolled 2 times
        Average roll : 3.476
        Median : 4.000
        Variance : 0.375
        Standard Deviation : 0.612
        Total rolls : 21
    
    Neutral_Allies Combat
            1 was rolled 1 times
            2 was rolled 2 times
            3 was rolled 3 times
            5 was rolled 2 times
            6 was rolled 2 times
        Average roll : 3.600
        Median : 3.000
        Variance : 0.593
        Standard Deviation : 0.770
        Total rolls : 10
    
    Chinese Combat
            1 was rolled 24 times
            2 was rolled 24 times
            3 was rolled 24 times
            4 was rolled 9 times
            5 was rolled 25 times
            6 was rolled 30 times
        Average roll : 3.566
        Median : 3.000
        Variance : 1.862
        Standard Deviation : 1.364
        Total rolls : 136
    
    UK_Pacific Combat
            1 was rolled 17 times
            2 was rolled 10 times
            3 was rolled 16 times
            4 was rolled 16 times
            5 was rolled 14 times
            6 was rolled 17 times
        Average roll : 3.567
        Median : 4.000
        Variance : 0.404
        Standard Deviation : 0.636
        Total rolls : 90
    
    Russians Combat
            1 was rolled 45 times
            2 was rolled 49 times
            3 was rolled 52 times
            4 was rolled 50 times
            5 was rolled 56 times
            6 was rolled 49 times
        Average roll : 3.565
        Median : 4.000
        Variance : 0.223
        Standard Deviation : 0.472
        Total rolls : 301
    

    Savegame

  • '20 '19

    TripleA Move Summary: ANZAC round 10

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 37 Sea Zone to 41 Sea Zone
            1 submarine moved from 37 Sea Zone to 42 Sea Zone
            1 submarine moved from 54 Sea Zone to 43 Sea Zone
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
            2 infantry moved from 35 Sea Zone to Philippines
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
    

    Savegame

  • '20 '19

    TripleA Turn Summary: ANZAC round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 37 Sea Zone to 41 Sea Zone
            1 submarine moved from 37 Sea Zone to 42 Sea Zone
            1 submarine moved from 54 Sea Zone to 43 Sea Zone
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
            2 infantry moved from 35 Sea Zone to Philippines
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
    
        Combat - ANZAC
            Battle in Java
            Battle in Philippines
            Battle in 41 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 41 Sea Zone
                    ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                ANZAC win, taking Java from Japanese, taking Philippines from Japanese, taking 41 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - ANZAC
            3 fighters moved from Queensland to Caroline Islands
            1 cruiser moved from 10 Sea Zone to 30 Sea Zone
    
        Place Units - ANZAC
            1 submarine and 1 transport placed in 54 Sea Zone
            1 infantry placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0.33
    

    Savegame

  • '20 '19

    TripleA Turn Summary: French round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 37 Sea Zone to 41 Sea Zone
            1 submarine moved from 37 Sea Zone to 42 Sea Zone
            1 submarine moved from 54 Sea Zone to 43 Sea Zone
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
            2 infantry moved from 35 Sea Zone to Philippines
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
    
        Combat - ANZAC
            Battle in Java
            Battle in Philippines
            Battle in 41 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 41 Sea Zone
                    ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                ANZAC win, taking Java from Japanese, taking Philippines from Japanese, taking 41 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - ANZAC
            3 fighters moved from Queensland to Caroline Islands
            1 cruiser moved from 10 Sea Zone to 30 Sea Zone
    
        Place Units - ANZAC
            1 submarine and 1 transport placed in 54 Sea Zone
            1 infantry placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            2 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 infantry moved from Trans-Jordan to Iraq
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : -0.33
    

    Savegame


  • TripleA Turn Summary: Germans round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 6x factory_minor; Remaining resources: 48 PUs; 
            Germans buy 1 destroyer, 12 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 armour moved from Eastern Poland to Novgorod
            1 artillery and 1 infantry moved from Norway to Finland
            1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 3 submarines and 4 transports moved from 126 Sea Zone to 112 Sea Zone
            3 mech_infantrys moved from Eastern Poland to Belarus
            1 mech_infantry moved from Eastern Poland to Western Ukraine
            1 mech_infantry moved from Germany to Eastern Poland
            1 mech_infantry moved from Western Germany to Southern France
            1 mech_infantry moved from France to Southern France
            1 fighter moved from Western Germany to Southern France
            2 infantry moved from Western Germany to Holland Belgium
            1 infantry moved from Western Germany to France
            2 mech_infantrys moved from Denmark to Germany
            3 bombers moved from Western Germany to Holland Belgium
            2 fighters moved from Western Germany to Southern France
    
        Combat - Germans
            Battle in Holland Belgium
                Germans attack with 3 bombers and 2 infantry
                British defend with 2 infantry
                    Germans roll dice for 3 bombers and 2 infantry in Holland Belgium, round 2 : 1/5 hits, 2.33 expected hits
                    British roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium
                    Germans roll dice for 3 bombers and 1 infantry in Holland Belgium, round 3 : 3/4 hits, 2.17 expected hits
                    British roll dice for 1 infantry in Holland Belgium, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium
                Germans win with 3 bombers remaining. Battle score for attacker is 0
                Casualties for Germans: 2 infantry
                Casualties for British: 2 infantry
            Battle in Belarus
                Germans attack with 3 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 3 mech_infantrys in Belarus, round 2 : 0/3 hits, 0.50 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 3 mech_infantrys in Belarus, round 3 : 2/3 hits, 0.50 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Belarus
                Germans win, taking Belarus from Russians with 3 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Southern France
                Germans attack with 3 fighters and 2 mech_infantrys
                Americans defend with 1 factory_minor, 1 harbour and 2 infantry
                    Germans roll dice for 3 fighters and 2 mech_infantrys in Southern France, round 2 : 1/5 hits, 1.83 expected hits
                    Americans roll dice for 2 infantry in Southern France, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Southern France
                    Germans roll dice for 3 fighters and 1 mech_infantry in Southern France, round 3 : 3/4 hits, 1.67 expected hits
                    Americans roll dice for 1 infantry in Southern France, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Southern France
                Germans win with 3 fighters remaining. Battle score for attacker is -2
                Casualties for Germans: 2 mech_infantrys
                Casualties for Americans: 2 infantry
    
        Non Combat Move - Germans
            3 fighters moved from Southern France to Western Germany
            3 bombers moved from Holland Belgium to Western Germany
    
        Place Units - Germans
            3 infantry placed in Novgorod
            6 infantry placed in Western Germany
            1 destroyer placed in 112 Sea Zone
            3 infantry placed in Western Germany
            1 mech_infantry placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6
            Germans collect 43 PUs; end with 43 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.00
    British : 1.00
    Americans : 1.00
    Russians : -0.67
    

    Territory Summary for Germans :

    France : 1 flag, 1 airfield, 1 armour, 1 factory_minor, 4 infantry and 2 mech_infantrys
    Western Germany : 1 aaGun, 1 airfield, 3 bombers, 1 factory_major, 3 fighters, 1 harbour and 11 infantry
    Germany : 1 aaGun, 1 factory_major, 5 infantry and 3 mech_infantrys
    Belarus : 1 flag, 3 mech_infantrys
    Karelia : 1 flag
    Baltic States : 1 flag
    Vyborg : 1 flag
    Eastern Poland : 1 mech_infantry
    Western Ukraine : 2 aaGuns, 10 armour, 3 artilleries, 20 infantry and 19 mech_infantrys
    Novgorod : 1 flag, 1 airfield, 2 armour, 1 factory_minor, 1 harbour and 6 infantry
    112 Sea Zone : 1 carrier, 1 cruiser, 4 destroyers, 2 fighters, 3 submarines and 4 transports
    125 Sea Zone : 1 flag
    Bulgaria : 1 flag
    Greece : 1 flag
    Yugoslavia : 1 flag
    Finland : 1 flag, 1 artillery and 1 infantry
    

    Production/PUs Summary :

    Germans : 43 / 53
    Russians : 25 / 41
    Japanese : 45 / 50
    Americans : 62 / 92
    Chinese : 11 / 14
    British : 36 / 49
    UK_Pacific : 7 / 10
    Italians : 15 / 14
    ANZAC : 14 / 20
    French : 7 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Dice Statistics:

    Total
            1 was rolled 357 times
            2 was rolled 353 times
            3 was rolled 413 times
            4 was rolled 350 times
            5 was rolled 348 times
            6 was rolled 342 times
        Average roll : 3.465
        Median : 3.000
        Variance : 1.588
        Standard Deviation : 1.260
        Total rolls : 2163
    
    Null / Other
            1 was rolled 49 times
            2 was rolled 31 times
            3 was rolled 58 times
            4 was rolled 41 times
            5 was rolled 38 times
            6 was rolled 35 times
        Average roll : 3.369
        Median : 3.000
        Variance : 1.960
        Standard Deviation : 1.400
        Total rolls : 252
    
    Germans Combat
            1 was rolled 35 times
            2 was rolled 58 times
            3 was rolled 55 times
            4 was rolled 43 times
            5 was rolled 49 times
            6 was rolled 51 times
        Average roll : 3.570
        Median : 3.000
        Variance : 1.212
        Standard Deviation : 1.101
        Total rolls : 291
    
    British Combat
            1 was rolled 49 times
            2 was rolled 31 times
            3 was rolled 58 times
            4 was rolled 41 times
            5 was rolled 38 times
            6 was rolled 35 times
        Average roll : 3.369
        Median : 3.000
        Variance : 1.960
        Standard Deviation : 1.400
        Total rolls : 252
    
    Italians Combat
            1 was rolled 34 times
            2 was rolled 30 times
            3 was rolled 38 times
            4 was rolled 34 times
            5 was rolled 31 times
            6 was rolled 26 times
        Average roll : 3.394
        Median : 3.000
        Variance : 0.442
        Standard Deviation : 0.665
        Total rolls : 193
    
    Americans Combat
            1 was rolled 27 times
            2 was rolled 35 times
            3 was rolled 29 times
            4 was rolled 31 times
            5 was rolled 18 times
            6 was rolled 23 times
        Average roll : 3.288
        Median : 3.000
        Variance : 1.116
        Standard Deviation : 1.057
        Total rolls : 163
    
    Neutral_Axis Combat
            3 was rolled 1 times
            4 was rolled 1 times
            5 was rolled 1 times
        Average roll : 4.000
        Median : 4.000
        Variance : 0.750
        Standard Deviation : 0.866
        Total rolls : 3
    
    Japanese Combat
            1 was rolled 67 times
            2 was rolled 74 times
            3 was rolled 67 times
            4 was rolled 77 times
            5 was rolled 64 times
            6 was rolled 68 times
        Average roll : 3.482
        Median : 4.000
        Variance : 0.292
        Standard Deviation : 0.540
        Total rolls : 417
    
    French Combat
            1 was rolled 5 times
            2 was rolled 7 times
            3 was rolled 6 times
            4 was rolled 3 times
            5 was rolled 6 times
            6 was rolled 4 times
        Average roll : 3.323
        Median : 3.000
        Variance : 0.361
        Standard Deviation : 0.601
        Total rolls : 31
    
    ANZAC Combat
            1 was rolled 4 times
            2 was rolled 2 times
            3 was rolled 5 times
            4 was rolled 4 times
            5 was rolled 5 times
            6 was rolled 2 times
        Average roll : 3.455
        Median : 3.500
        Variance : 0.444
        Standard Deviation : 0.667
        Total rolls : 22
    
    Neutral_Allies Combat
            1 was rolled 1 times
            2 was rolled 2 times
            3 was rolled 3 times
            5 was rolled 2 times
            6 was rolled 2 times
        Average roll : 3.600
        Median : 3.000
        Variance : 0.593
        Standard Deviation : 0.770
        Total rolls : 10
    
    Chinese Combat
            1 was rolled 24 times
            2 was rolled 24 times
            3 was rolled 24 times
            4 was rolled 9 times
            5 was rolled 25 times
            6 was rolled 30 times
        Average roll : 3.566
        Median : 3.000
        Variance : 1.862
        Standard Deviation : 1.364
        Total rolls : 136
    
    UK_Pacific Combat
            1 was rolled 17 times
            2 was rolled 10 times
            3 was rolled 16 times
            4 was rolled 16 times
            5 was rolled 14 times
            6 was rolled 17 times
        Average roll : 3.567
        Median : 4.000
        Variance : 0.404
        Standard Deviation : 0.636
        Total rolls : 90
    
    Russians Combat
            1 was rolled 45 times
            2 was rolled 49 times
            3 was rolled 53 times
            4 was rolled 50 times
            5 was rolled 57 times
            6 was rolled 49 times
        Average roll : 3.568
        Median : 4.000
        Variance : 0.276
        Standard Deviation : 0.526
        Total rolls : 303
    

    Savegame

  • '20 '19

    TripleA Move Summary: Russians round 11

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Russians
            Russians buy 3 armour, 1 artillery, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            3 infantry moved from Volgograd to Rostov
            1 infantry moved from Bryansk to Rostov
            1 bomber moved from Russia to Rostov
            1 fighter moved from Russia to Rostov
            3 infantry moved from Bryansk to Ukraine
            1 artillery moved from Bryansk to Ukraine
            1 armour moved from Bryansk to Ukraine
            1 infantry moved from Bryansk to Ukraine
            3 infantry moved from Bryansk to Belarus
            1 fighter and 1 tactical_bomber moved from Bryansk to Belarus
            1 infantry moved from Bryansk to Belarus
            1 armour and 1 mech_infantry moved from Novosibirsk to Yenisey
                  Russians take Timguska from Japanese
                  Russians take Yenisey from Japanese
            1 armour and 1 infantry moved from Tsinghai to Kansu
            1 fighter moved from Russia to Kansu
            1 fighter moved from Bryansk to Rostov
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Russians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Russians
            Russians buy 3 armour, 1 artillery, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            3 infantry moved from Volgograd to Rostov
            1 infantry moved from Bryansk to Rostov
            1 bomber moved from Russia to Rostov
            1 fighter moved from Russia to Rostov
            3 infantry moved from Bryansk to Ukraine
            1 artillery moved from Bryansk to Ukraine
            1 armour moved from Bryansk to Ukraine
            1 infantry moved from Bryansk to Ukraine
            3 infantry moved from Bryansk to Belarus
            1 fighter and 1 tactical_bomber moved from Bryansk to Belarus
            1 infantry moved from Bryansk to Belarus
            1 armour and 1 mech_infantry moved from Novosibirsk to Yenisey
                  Russians take Timguska from Japanese
                  Russians take Yenisey from Japanese
            1 armour and 1 infantry moved from Tsinghai to Kansu
            1 fighter moved from Russia to Kansu
            1 fighter moved from Bryansk to Rostov
    
        Combat - Russians
            Battle in Ukraine
                Russians attack with 1 armour, 1 artillery and 4 infantry
                Italians defend with 2 aaGuns, 1 artillery, 1 factory_minor and 2 infantry
                    Russians roll dice for 1 armour, 1 artillery and 4 infantry in Ukraine, round 2 : 1/6 hits, 1.67 expected hits
                    Italians roll dice for 2 aaGuns, 1 artillery and 2 infantry in Ukraine, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Russians and 1 aaGun owned by the Italians lost in Ukraine
                    Russians roll dice for 1 armour, 1 artillery and 3 infantry in Ukraine, round 3 : 2/5 hits, 1.50 expected hits
                    Italians roll dice for 1 aaGun, 1 artillery and 2 infantry in Ukraine, round 3 : 2/3 hits, 1.00 expected hits
                    2 infantry owned by the Russians, 1 aaGun owned by the Italians and 1 infantry owned by the Italians lost in Ukraine
                    Russians roll dice for 1 armour, 1 artillery and 1 infantry in Ukraine, round 4 : 2/3 hits, 1.17 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Ukraine, round 4 : 0/2 hits, 0.67 expected hits
                    1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Ukraine
                Russians win, taking Ukraine from Italians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 11
                Casualties for Russians: 3 infantry
                Casualties for Italians: 2 aaGuns, 1 artillery and 2 infantry
            Battle in Rostov
                Russians attack with 1 bomber, 2 fighters and 4 infantry
                Italians defend with 2 armour and 1 mech_infantry
                    Russians roll dice for 1 bomber, 2 fighters and 4 infantry in Rostov, round 2 : 3/7 hits, 2.33 expected hits
                    Italians roll dice for 2 armour and 1 mech_infantry in Rostov, round 2 : 0/3 hits, 1.33 expected hits
                    1 mech_infantry owned by the Italians and 2 armour owned by the Italians lost in Rostov
                Russians win, taking Rostov from Italians with 1 bomber, 2 fighters and 4 infantry remaining. Battle score for attacker is 16
                Casualties for Italians: 2 armour and 1 mech_infantry
            Battle in Belarus
                Russians attack with 1 fighter, 4 infantry and 1 tactical_bomber
                Germans defend with 3 mech_infantrys
                    Russians roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Belarus, round 2 : 3/6 hits, 1.83 expected hits
                    Germans roll dice for 3 mech_infantrys in Belarus, round 2 : 0/3 hits, 1.00 expected hits
                    3 mech_infantrys owned by the Germans lost in Belarus
                Russians win, taking Belarus from Germans with 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
                Casualties for Germans: 3 mech_infantrys
            Battle in Kansu
                Russians attack with 1 armour, 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 1 armour, 1 fighter and 1 infantry in Kansu, round 2 : 0/3 hits, 1.17 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Kansu
                1 armour owned by the Russians retreated to Tsinghai
                Japanese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Russians
            2 infantry moved from Samara to Novosibirsk
            1 fighter moved from Kansu to Tsinghai
            1 fighter moved from Belarus to Bryansk
            1 tactical_bomber moved from Belarus to Bryansk
            1 bomber moved from Rostov to Russia
            1 armour and 2 mech_infantrys moved from Archangel to Bryansk
            2 armour and 3 infantry moved from Russia to Bryansk
            2 fighters moved from Rostov to Russia
            2 infantry moved from Manchuria to Amur
            2 aaGuns and 5 infantry moved from Manchuria to Jehol
    
        Place Units - Russians
            3 armour, 1 artillery, 5 infantry and 1 mech_infantry placed in Russia
    
        Turn Complete - Russians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,3,5,6,2,4,6,6,1,5,6,5,3,1,1,6,4,4
            Russians collect 29 PUs (3 lost to blockades); end with 29 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 32 PUs
            Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 34 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
            Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 40 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 42 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 44 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.00
    Italians : -1.00
    Russians : 1.33
    Japanese : 0.67
    

    Savegame


  • TripleA Turn Summary: Japanese round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Japanese
            Japanese buy 2 destroyers, 1 fighter and 8 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 mech_infantry moved from Anhwe to Kweichow
                  Japanese take Kweichow from Chinese
            1 mech_infantry moved from Kiangsi to Hunan
                  Japanese take Hunan from Chinese
            1 infantry moved from Shantung to Anhwe
            1 infantry and 1 mech_infantry moved from French Indo China to 36 Sea Zone
            1 mech_infantry moved from Yakut S.S.R. to Buryatia
                  Japanese take Buryatia from Russians
            2 infantry moved from French Indo China to 36 Sea Zone
            2 infantry and 1 transport moved from 36 Sea Zone to 19 Sea Zone
            1 destroyer moved from 36 Sea Zone to 19 Sea Zone
            1 tactical_bomber moved from French Indo China to 35 Sea Zone
            2 bombers moved from Malaya to 19 Sea Zone
            1 tactical_bomber moved from Malaya to 37 Sea Zone
            1 tactical_bomber moved from French Indo China to 37 Sea Zone
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Philippines
            1 infantry, 1 mech_infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
            1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
            2 armour and 2 mech_infantrys moved from Malaya to Shan State
            1 submarine moved from 36 Sea Zone to 37 Sea Zone
            1 infantry moved from Malaya to Shan State
            2 infantry moved from French Indo China to 36 Sea Zone
            2 infantry and 1 transport moved from 36 Sea Zone to 6 Sea Zone
            2 infantry moved from 6 Sea Zone to Korea
            2 infantry moved from 19 Sea Zone to Manchuria
    
        Combat - Japanese
            Battle in 35 Sea Zone
                Japanese attack with 1 tactical_bomber and 1 transport
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 35 Sea Zone
                Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Korea
            Battle in 19 Sea Zone
                Japanese attack with 2 bombers, 1 destroyer and 1 transport
                ANZAC defend with 1 submarine
                    Japanese roll dice for 2 bombers, 1 destroyer and 1 transport in 19 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
                    ANZAC roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the ANZAC lost in 19 Sea Zone
                Japanese win, taking Korea from Russians, taking 19 Sea Zone from ANZAC with 2 bombers, 1 destroyer and 1 transport remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
            Battle in Manchuria
            Battle in 37 Sea Zone
                Japanese attack with 1 submarine and 2 tactical_bombers
                French defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 tactical_bombers in 37 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                    French roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 37 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 tactical_bombers in 37 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
                    French roll dice for 1 destroyer in 37 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the French and 1 submarine owned by the Japanese lost in 37 Sea Zone
                Japanese win, taking Manchuria from Chinese with 2 tactical_bombers remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for French: 1 destroyer
            Battle in Shan State
                Japanese attack with 2 armour, 1 infantry and 2 mech_infantrys
                British defend with 3 infantry
                    Japanese roll dice for 2 armour, 1 infantry and 2 mech_infantrys in Shan State, round 2 : 2/5 hits, 1.50 expected hits
                    UK_Pacific roll dice for 3 infantry in Shan State, round 2 : 2/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 2 infantry owned by the British lost in Shan State
                    Japanese roll dice for 2 armour and 1 mech_infantry in Shan State, round 3 : 2/3 hits, 1.17 expected hits
                    UK_Pacific roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 infantry and 1 mech_infantry
                Casualties for British: 3 infantry
            Battle in Philippines
                Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                Americans defend with 1 airfield and 1 harbour; ANZAC defend with 2 infantry
                    Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Philippines, round 2 : 2/4 hits, 1.50 expected hits
                    Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Philippines
                Japanese win, taking Philippines from Americans with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 2 infantry
    
        Non Combat Move - Japanese
            1 tactical_bomber moved from 35 Sea Zone to French Indo China
            1 tactical_bomber moved from Philippines to 35 Sea Zone
            1 fighter moved from Philippines to 35 Sea Zone
            1 carrier moved from 36 Sea Zone to 35 Sea Zone
            2 battleships, 4 carriers, 4 fighters and 4 tactical_bombers moved from 6 Sea Zone to 35 Sea Zone
            2 tactical_bombers moved from 37 Sea Zone to French Indo China
            2 bombers moved from 19 Sea Zone to Japan
    
        Place Units - Japanese
            2 destroyers placed in 6 Sea Zone
            1 fighter placed in Japan
            3 infantry placed in French Indo China
            3 infantry placed in Shantung
            2 infantry placed in Malaya
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,5
                Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,6
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,4
            Japanese collect 54 PUs (1 lost to blockades); end with 54 PUs
    

    Combat Hit Differential Summary :

    French : 0.33
    ANZAC : -0.17
    Americans : 0.33
    UK_Pacific : 0.67
    Japanese : 0.50
    

    Territory Summary for Japanese :

    Shantung : 1 flag, 1 factory_minor, 5 infantry and 1 mech_infantry
    Kwangsi : 1 flag, 1 artillery and 1 infantry
    Korea : 2 infantry
    Kiangsu : 1 flag
    Kiangsi : 1 flag
    Japan : 3 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 1 fighter, 1 harbour, 5 infantry and 2 mech_infantrys
    Manchuria : 1 flag, 2 infantry
    Suiyuyan : 1 flag, 1 infantry
    Kweichow : 1 flag, 1 mech_infantry
    Hunan : 1 flag, 1 mech_infantry
    Kansu : 1 flag, 1 infantry
    Hopei : 1 flag, 1 mech_infantry
    Chahar : 1 flag, 1 infantry
    Anhwe : 1 flag, 1 infantry
    Shan State : 1 flag, 2 armour and 1 mech_infantry
    Malaya : 1 flag, 1 armour, 1 factory_minor, 1 harbour and 3 infantry
    Borneo : 1 flag
    Kwangtung : 1 flag, 1 harbour
    Philippines : 1 flag, 1 airfield, 1 harbour and 1 mech_infantry
    Guam : 1 flag, 1 airfield
    Yakut S.S.R. : 1 flag
    Buryatia : 1 flag, 1 mech_infantry
    French Indo China : 1 flag, 1 airfield, 1 factory_minor, 1 harbour, 3 infantry and 3 tactical_bombers
    Celebes : 1 flag
    Sumatra : 1 flag, 1 artillery
    36 Sea Zone : 1 destroyer and 3 transports
    35 Sea Zone : 2 battleships, 5 carriers, 5 fighters, 5 tactical_bombers and 1 transport
    19 Sea Zone : 1 destroyer and 1 transport
    6 Sea Zone : 2 destroyers and 1 transport
    

    Production/PUs Summary :

    Germans : 42 / 53
    Russians : 28 / 44
    Japanese : 55 / 54
    Americans : 60 / 92
    Chinese : 6 / 14
    British : 36 / 49
    UK_Pacific : 6 / 10
    Italians : 11 / 14
    ANZAC : 14 / 20
    French : 7 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Dice Statistics:

    Total
            1 was rolled 345 times
            2 was rolled 372 times
            3 was rolled 401 times
            4 was rolled 356 times
            5 was rolled 340 times
            6 was rolled 343 times
        Average roll : 3.465
        Median : 3.000
        Variance : 1.277
        Standard Deviation : 1.130
        Total rolls : 2157
    
    Null / Other
            1 was rolled 27 times
            2 was rolled 36 times
            3 was rolled 30 times
            4 was rolled 33 times
            5 was rolled 18 times
            6 was rolled 23 times
        Average roll : 3.287
        Median : 3.000
        Variance : 1.318
        Standard Deviation : 1.148
        Total rolls : 167
    
    Germans Combat
            1 was rolled 35 times
            2 was rolled 58 times
            3 was rolled 56 times
            4 was rolled 44 times
            5 was rolled 49 times
            6 was rolled 52 times
        Average roll : 3.578
        Median : 3.000
        Variance : 1.229
        Standard Deviation : 1.108
        Total rolls : 294
    
    British Combat
            1 was rolled 49 times
            2 was rolled 31 times
            3 was rolled 58 times
            4 was rolled 41 times
            5 was rolled 37 times
            6 was rolled 34 times
        Average roll : 3.352
        Median : 3.000
        Variance : 2.070
        Standard Deviation : 1.439
        Total rolls : 250
    
    Italians Combat
            1 was rolled 36 times
            2 was rolled 31 times
            3 was rolled 40 times
            4 was rolled 34 times
            5 was rolled 33 times
            6 was rolled 30 times
        Average roll : 3.426
        Median : 3.000
        Variance : 0.325
        Standard Deviation : 0.570
        Total rolls : 204
    
    Americans Combat
            1 was rolled 27 times
            2 was rolled 36 times
            3 was rolled 30 times
            4 was rolled 33 times
            5 was rolled 18 times
            6 was rolled 23 times
        Average roll : 3.287
        Median : 3.000
        Variance : 1.318
        Standard Deviation : 1.148
        Total rolls : 167
    
    Neutral_Axis Combat
            3 was rolled 1 times
            4 was rolled 1 times
            5 was rolled 1 times
        Average roll : 4.000
        Median : 4.000
        Variance : 0.750
        Standard Deviation : 0.866
        Total rolls : 3
    
    Japanese Combat
            1 was rolled 68 times
            2 was rolled 80 times
            3 was rolled 71 times
            4 was rolled 82 times
            5 was rolled 68 times
            6 was rolled 70 times
        Average roll : 3.483
        Median : 4.000
        Variance : 0.440
        Standard Deviation : 0.664
        Total rolls : 439
    
    French Combat
            1 was rolled 6 times
            2 was rolled 7 times
            3 was rolled 6 times
            4 was rolled 3 times
            5 was rolled 6 times
            6 was rolled 5 times
        Average roll : 3.333
        Median : 3.000
        Variance : 0.297
        Standard Deviation : 0.545
        Total rolls : 33
    
    ANZAC Combat
            1 was rolled 5 times
            2 was rolled 2 times
            3 was rolled 6 times
            4 was rolled 4 times
            5 was rolled 6 times
            6 was rolled 4 times
        Average roll : 3.593
        Median : 4.000
        Variance : 0.442
        Standard Deviation : 0.665
        Total rolls : 27
    
    Neutral_Allies Combat
            1 was rolled 1 times
            2 was rolled 2 times
            3 was rolled 3 times
            5 was rolled 2 times
            6 was rolled 2 times
        Average roll : 3.600
        Median : 3.000
        Variance : 0.593
        Standard Deviation : 0.770
        Total rolls : 10
    
    Chinese Combat
            1 was rolled 24 times
            2 was rolled 24 times
            3 was rolled 24 times
            4 was rolled 9 times
            5 was rolled 25 times
            6 was rolled 30 times
        Average roll : 3.566
        Median : 3.000
        Variance : 1.862
        Standard Deviation : 1.364
        Total rolls : 136
    
    UK_Pacific Combat
            1 was rolled 18 times
            2 was rolled 11 times
            3 was rolled 17 times
            4 was rolled 16 times
            5 was rolled 15 times
            6 was rolled 17 times
        Average roll : 3.532
        Median : 4.000
        Variance : 0.337
        Standard Deviation : 0.580
        Total rolls : 94
    
    Russians Combat
            1 was rolled 49 times
            2 was rolled 54 times
            3 was rolled 59 times
            4 was rolled 56 times
            5 was rolled 62 times
            6 was rolled 53 times
        Average roll : 3.562
        Median : 4.000
        Variance : 0.318
        Standard Deviation : 0.564
        Total rolls : 333
    

    Savegame

  • '20 '19

    TripleA Move Summary: Americans round 11

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 1 airfield, 2 armour, 1 artillery, 3 bombers, 1 fighter, 1 infantry and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            4 fighters moved from Normandy Bordeaux to France
            1 fighter moved from 110 Sea Zone to France
            3 bombers moved from United Kingdom to France
            1 fighter moved from 110 Sea Zone to France
            1 submarine moved from 20 Sea Zone to 19 Sea Zone
            1 submarine moved from 21 Sea Zone to 19 Sea Zone
            1 bomber moved from Queensland to 19 Sea Zone
            3 submarines moved from 33 Sea Zone to 6 Sea Zone
                  Americans take 22 Sea Zone from Japanese
                  Americans take 17 Sea Zone from Japanese
            1 submarine moved from 17 Sea Zone to 6 Sea Zone
            3 bombers moved from Hawaiian Islands to 6 Sea Zone
            2 bombers moved from Western United States to 6 Sea Zone
            1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone
            1 artillery and 1 infantry moved from 21 Sea Zone to Guam
            2 infantry moved from Normandy Bordeaux to France
    

    Savegame

  • '20 '19

    @SixUnder scramble sz 6?


  • @wizmark said in 2019 Wizmark (Allies) vs SixUnder (Axis) BM Game 2:

    @SixUnder scramble sz 6?

    damn it, i forgot to get iwo back:/

  • '20 '19

    @SixUnder so no scramble im guessing?

  • '20 '19

    @wizmark I’ll take it as a no scramble…but if you did want to we can scratch your plane and 1 bomber :+1:

  • '20 '19

    TripleA Turn Summary: Americans round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 1 airfield, 2 armour, 1 artillery, 3 bombers, 1 fighter, 1 infantry and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            4 fighters moved from Normandy Bordeaux to France
            1 fighter moved from 110 Sea Zone to France
            3 bombers moved from United Kingdom to France
            1 fighter moved from 110 Sea Zone to France
            1 submarine moved from 20 Sea Zone to 19 Sea Zone
            1 submarine moved from 21 Sea Zone to 19 Sea Zone
            1 bomber moved from Queensland to 19 Sea Zone
            3 submarines moved from 33 Sea Zone to 6 Sea Zone
                  Americans take 22 Sea Zone from Japanese
                  Americans take 17 Sea Zone from Japanese
            1 submarine moved from 17 Sea Zone to 6 Sea Zone
            3 bombers moved from Hawaiian Islands to 6 Sea Zone
            2 bombers moved from Western United States to 6 Sea Zone
            1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone
            1 artillery and 1 infantry moved from 21 Sea Zone to Guam
            2 infantry moved from Normandy Bordeaux to France
    
        Combat - Americans
            Battle in Guam
            Battle in 6 Sea Zone
                Americans attack with 5 bombers and 4 submarines
                Japanese defend with 2 destroyers and 1 transport
                    Americans roll dice for 4 submarines in 6 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits
                    Americans roll dice for 5 bombers in 6 Sea Zone, round 2 : 3/5 hits, 3.33 expected hits
                    Japanese roll dice for 2 destroyers and 1 transport in 6 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    1 transport owned by the Japanese, 1 submarine owned by the Americans and 2 destroyers owned by the Japanese lost in 6 Sea Zone
                Americans win, taking Guam from Japanese with 5 bombers and 3 submarines remaining. Battle score for attacker is 17
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 2 destroyers and 1 transport
            Battle in France
                Americans attack with 3 bombers, 6 fighters and 2 infantry
                Germans defend with 1 airfield, 1 armour, 1 factory_minor, 4 infantry and 2 mech_infantrys
                    Americans roll dice for 3 bombers, 6 fighters and 2 infantry in France, round 2 : 10/11 hits, 5.33 expected hits
                    Germans roll dice for 1 armour, 4 infantry and 2 mech_infantrys in France, round 2 : 3/7 hits, 2.50 expected hits
                    4 infantry owned by the Germans, 1 armour owned by the Germans, 1 fighter owned by the Americans, 2 infantry owned by the Americans and 2 mech_infantrys owned by the Germans lost in France
                Americans win with 3 bombers and 5 fighters remaining. Battle score for attacker is 10
                Casualties for Americans: 1 fighter and 2 infantry
                Casualties for Germans: 1 armour, 4 infantry and 2 mech_infantrys
            Battle in 19 Sea Zone
                Americans attack with 1 bomber and 2 submarines
                Japanese defend with 1 destroyer and 1 transport
                    Americans roll dice for 2 submarines in 19 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 destroyer and 1 transport in 19 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 transport owned by the Japanese, 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 19 Sea Zone
                Americans win, taking 19 Sea Zone from Japanese with 1 bomber and 1 submarine remaining. Battle score for attacker is 9
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer and 1 transport
    
        Non Combat Move - Americans
            5 bombers moved from 6 Sea Zone to Iwo Jima
            1 bomber moved from 19 Sea Zone to Jehol
            1 fighter moved from France to 110 Sea Zone
            1 fighter moved from France to 110 Sea Zone
            3 fighters moved from France to Normandy Bordeaux
            3 bombers moved from France to Normandy Bordeaux
            2 transports moved from 110 Sea Zone to 107 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 108 Sea Zone to 110 Sea Zone
            2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 destroyer and 1 submarine moved from 30 Sea Zone to 33 Sea Zone
            1 tactical_bomber moved from 33 Sea Zone to Caroline Islands
            1 fighter moved from Hawaiian Islands to 33 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            2 submarines moved from 10 Sea Zone to 25 Sea Zone
            1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
            1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island
            1 tactical_bomber moved from Western United States to Hawaiian Islands
            2 infantry moved from Alaska to 1 Sea Zone
            2 infantry and 1 transport moved from 1 Sea Zone to 10 Sea Zone
            2 infantry moved from 10 Sea Zone to Western United States
    
        Place Units - Americans
            1 airfield placed in Normandy Bordeaux
            2 armour and 1 fighter placed in Normandy Bordeaux
            1 artillery and 1 infantry placed in Eastern United States
            2 submarines placed in 10 Sea Zone
            3 bombers placed in Western United States
    
        Turn Complete - Americans
            Americans collect 60 PUs; end with 60 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 85 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.50
    Americans : 5.33
    Japanese : 1.00
    

    Savegame

  • '20 '19

    TripleA Move Summary: Chinese round 11

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            3 infantry moved from Shensi to Kweichow
            1 fighter moved from Sikang to Kweichow
            2 artilleries and 3 infantry moved from Yunnan to Kwangsi
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Chinese round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            3 infantry moved from Shensi to Kweichow
            1 fighter moved from Sikang to Kweichow
            2 artilleries and 3 infantry moved from Yunnan to Kwangsi
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 2 : 0/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                    Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 3 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 mech_infantry in Kweichow, round 3 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is -2
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 1 mech_infantry
            Battle in Kwangsi
                Chinese attack with 2 artilleries and 3 infantry
                Japanese defend with 1 artillery and 1 infantry
                    Chinese roll dice for 2 artilleries and 3 infantry in Kwangsi, round 2 : 1/5 hits, 1.50 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
                    Chinese roll dice for 2 artilleries and 2 infantry in Kwangsi, round 3 : 0/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 artillery in Kwangsi, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kwangsi
                    Chinese roll dice for 2 artilleries and 1 infantry in Kwangsi, round 4 : 0/3 hits, 1.00 expected hits
                    Japanese roll dice for 1 artillery in Kwangsi, round 4 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 artilleries and 1 infantry in Kwangsi, round 5 : 1/3 hits, 1.00 expected hits
                    Japanese roll dice for 1 artillery in Kwangsi, round 5 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Kwangsi
                Chinese win, taking Kwangsi from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 1 artillery and 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kweichow to Jehol
    
        Place Units - Chinese
            2 artilleries and 2 infantry placed in Jehol
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 8 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
    

    Combat Hit Differential Summary :

    Chinese : -3.67
    Japanese : 1.67
    

    Savegame

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