• '20 '19 '18 '17 '16

    TripleA Turn Summary: Thai round 13

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 13
    
        Combat Move - Thai
            2 Infantrys moved from West Papua to 113 Sea Zone
            2 Infantrys and 1 Transport moved from 113 Sea Zone to 114 Sea Zone
            2 Infantrys moved from 114 Sea Zone to New Britain
            1 Infantry moved from S.Thailand to 61 Sea Zone
            1 Infantry moved from S.Thailand to 61 Sea Zone
            1 Artillery moved from Burma to 61 Sea Zone
            1 Artillery and 2 Infantrys moved from 61 Sea Zone to Assam
            2 ArmoredCars moved from Burma to Assam
            4 ArmoredCars moved from Bangkok to Burma
            2 Infantrys moved from Bangkok to S.Thailand
    
        Purchase Units - Thai
            Thai buy 3 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Thai
            Battle in New Britain
                Thai attack with 2 Infantrys
                Anzac defend with 1 Infantry
                    Thai roll dice for 2 Infantrys in New Britain, round 2 : 0/2 hits, 0.33 expected hits
                    Anzac roll dice for 1 Infantry in New Britain, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Thai lost in New Britain
                    Thai roll dice for 1 Infantry in New Britain, round 3 : 1/1 hits, 0.17 expected hits
                    Anzac roll dice for 1 Infantry in New Britain, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Anzac lost in New Britain
                Thai win, taking New Britain from Anzac with 1 Infantry remaining. Battle score for attacker is 0
                Casualties for Thai: 1 Infantry
                Casualties for Anzac: 1 Infantry
    
        Non Combat Move - Thai
            1 Destroyer and 1 Submarine moved from 65 Sea Zone to 106 Sea Zone
    
        Place Units - Thai
            3 Mech.Infs placed in Bangkok
    
        Turn Complete - Thai
            Thai collect 19 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Anzac : 0.33
    Thai : 0.50
    

    Savegame


  • TripleA Turn Summary: Americans round 13

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 13
    
        Combat Move - Americans
            1 S.Submarine moved from 103 Sea Zone to 114 Sea Zone
            1 S.Submarine moved from 103 Sea Zone to 114 Sea Zone
            1 S.Submarine moved from 103 Sea Zone to 109 Sea Zone
            1 S.Submarine moved from 103 Sea Zone to 95 Sea Zone
            1 S.Submarine moved from 72 Sea Zone to 75 Sea Zone
            1 ArmoredCar, 1 Elite, 7 Infantrys and 1 Tank moved from Gold Coast to French Sudan
            3 B.Transports moved from 36 Sea Zone to 35 Sea Zone
            12 Infantrys moved from Bahia to 35 Sea Zone
            3 B.Transports and 12 Infantrys moved from 35 Sea Zone to 36 Sea Zone
            12 Infantrys moved from 36 Sea Zone to French Sudan
            12 Infantrys moved from South Central USA to 25 Sea Zone
            3 B.Transports and 12 Infantrys moved from 25 Sea Zone to 32 Sea Zone
            3 B.Transports moved from 32 Sea Zone to 25 Sea Zone
            12 Infantrys moved from 32 Sea Zone to Bahia
            1 B.Transport and 1 Transport moved from 36 Sea Zone to 32 Sea Zone
            1 Destroyer moved from 13 Sea Zone to 32 Sea Zone
            1 L.Fighter moved from Kermandec to 122 Sea Zone
            2 L.Fighters moved from 117 Sea Zone to 102 Sea Zone
            1 S.Submarine moved from 103 Sea Zone to 102 Sea Zone
    
        Purchase Units - Americans
            Americans buy 2 Adv.Fighters, 1 Carrier, 2 Destroyers, 14 Infantrys, 2 S.Submarines, 1 Submarine and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in 114 Sea Zone
                Americans attack with 2 S.Submarines
                Yamamoto defend with 1 B.Transport; Thai defend with 1 Transport
                    Americans roll dice for 2 S.Submarines in 114 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
                    1 Transport owned by the Thai and 1 B.Transport owned by the Yamamoto lost in 114 Sea Zone
                Americans win with 2 S.Submarines remaining. Battle score for attacker is 14
                Casualties for Yamamoto: 1 B.Transport
                Casualties for Thai: 1 Transport
            Battle in 109 Sea Zone
                Americans attack with 1 S.Submarine
                Yamamoto defend with 1 Transport
                    Americans roll dice for 1 S.Submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    Yamamoto roll dice for 1 Transport in 109 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 S.Submarine in 109 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
                    Yamamoto roll dice for 1 Transport in 109 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 S.Submarine in 109 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits
                    1 Transport owned by the Yamamoto lost in 109 Sea Zone
                Americans win with 1 S.Submarine remaining. Battle score for attacker is 6
                Casualties for Yamamoto: 1 Transport
            Battle in 95 Sea Zone
                Americans attack with 1 S.Submarine
                Yamamoto defend with 1 Transport
                    Americans roll dice for 1 S.Submarine in 95 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    Yamamoto roll dice for 1 Transport in 95 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 S.Submarine in 95 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
                    Yamamoto roll dice for 1 Transport in 95 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 S.Submarine in 95 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits
                    1 Transport owned by the Yamamoto lost in 95 Sea Zone
                Americans win with 1 S.Submarine remaining. Battle score for attacker is 6
                Casualties for Yamamoto: 1 Transport
            Battle in 102 Sea Zone
                Americans attack with 2 L.Fighters and 1 S.Submarine
                Yamamoto defend with 1 Destroyer
                    Americans roll dice for 1 S.Submarine in 102 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    Yamamoto roll dice for 1 Destroyer in 102 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 Destroyer owned by the Yamamoto lost in 102 Sea Zone
                Americans win with 2 L.Fighters and 1 S.Submarine remaining. Battle score for attacker is 8
                Casualties for Yamamoto: 1 Destroyer
            Battle in 122 Sea Zone
                Americans attack with 1 L.Fighter
                Yamamoto defend with 1 S.Submarine
                    Americans roll dice for 1 L.Fighter in 122 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                1 S.Submarine owned by the Yamamoto lost in 122 Sea Zone
                Americans win with 1 L.Fighter remaining. Battle score for attacker is 10
                Casualties for Yamamoto: 1 S.Submarine
            Battle in 75 Sea Zone
                Americans attack with 1 S.Submarine
                Hisaichi defend with 1 T.Boat and 2 Transports
                    Americans roll dice for 1 S.Submarine in 75 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                1 T.Boat owned by the Hisaichi lost in 75 Sea Zone
                    Hisaichi roll dice for 2 Transports in 75 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits
                1 S.Submarine owned by the Americans lost in 75 Sea Zone
                Hisaichi win with 2 Transports remaining. Battle score for attacker is -4
                Casualties for Hisaichi: 1 T.Boat
                Casualties for Americans: 1 S.Submarine
    
        Non Combat Move - Americans
            2 L.Fighters moved from 102 Sea Zone to 104 Sea Zone
            5 S.Submarines moved from 103 Sea Zone to 104 Sea Zone
            1 Destroyer moved from 97 Sea Zone to 104 Sea Zone
            1 L.Fighter moved from 122 Sea Zone to 104 Sea Zone
            1 B.Carrier moved from 117 Sea Zone to 104 Sea Zone
            1 Battleship, 1 Carrier, 1 Cruiser, 1 Destroyer and 1 Submarine moved from 98 Sea Zone to 104 Sea Zone
            2 Adv.Fighters moved from San Francisco to Pearl Harbor
            2 S.Submarines moved from 83 Sea Zone to 98 Sea Zone
    
        Place Units - Americans
            12 Infantrys placed in South Central USA
            1 Transport placed in 25 Sea Zone
            2 Infantrys placed in South Atlantic USA
            1 Carrier placed in 98 Sea Zone
            2 Adv.Fighters placed in 98 Sea Zone
            2 Destroyers, 2 S.Submarines and 1 Submarine placed in 83 Sea Zone
            Americans undo move 6.
            2 Destroyers, 2 S.Submarines and 1 Submarine placed in 83 Sea Zone
    
        Turn Complete - Americans
            Americans collect 111 PUs; end with 111 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : 0.67
    Yamamoto : -1.00
    Americans : 1.50
    

    Savegame

  • TripleA

    TripleA Turn Summary: Germans round 14

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 14
    
        Combat Move - Germans
            1 unit repaired.
            1 ArmoredCar and 2 Tanks moved from Gobi Altai to E.Qinghai
            1 Mot.Inf moved from C.Sinkiang to E.Qinghai
            2 Infantrys and 13 Tanks moved from Yaroslavl to Moscow
            8 ArmoredCars and 44 Tanks moved from Kuybyshev to Moscow
            1 Bomber moved from Brittany to Dover
            1 Adv.Fighter and 1 Stuka moved from Netherlands to Manchester
            1 Adv.Fighter moved from 20 Sea Zone to Manchester
            1 Adv.Fighter moved from 20 Sea Zone to Manchester
            2 Adv.Fighters moved from 20 Sea Zone to Dover
            2 Infantrys moved from Scotland to Manchester
            3 Infantrys moved from Danzig to 23 Sea Zone
            1 Infantry moved from Hamburg to 23 Sea Zone
            4 Infantrys and 2 Transports moved from 23 Sea Zone to 21 Sea Zone
            4 Infantrys moved from 21 Sea Zone to Dover
            2 Infantrys moved from Netherlands to 22 Sea Zone
            2 Infantrys and 1 Transport moved from 22 Sea Zone to 21 Sea Zone
            2 Infantrys moved from 21 Sea Zone to Manchester
    
        Purchase Units - Germans
            Germans buy 8 Artillerys, 2 Factorys, 17 Infantrys and 15 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in Manchester
                Germans attack with 3 Adv.Fighters, 4 Infantrys and 1 Stuka
                British defend with 2 Artillerys, 1 Factory and 2 Infantrys
                    Germans roll dice for 3 Adv.Fighters, 4 Infantrys and 1 Stuka in Manchester, round 2 : 2/8 hits, 2.83 expected hits
                    British roll dice for 2 Artillerys and 2 Infantrys in Manchester, round 2 : 2/4 hits, 1.33 expected hits
                    2 Infantrys owned by the Germans and 2 Infantrys owned by the British lost in Manchester
                    Germans roll dice for 3 Adv.Fighters, 2 Infantrys and 1 Stuka in Manchester, round 3 : 4/6 hits, 2.50 expected hits
                    British roll dice for 2 Artillerys in Manchester, round 3 : 0/2 hits, 0.67 expected hits
                    2 Artillerys owned by the British lost in Manchester
                Germans win, taking Manchester from British with 3 Adv.Fighters, 2 Infantrys and 1 Stuka remaining. Battle score for attacker is 8
                Casualties for Germans: 2 Infantrys
                Casualties for British: 2 Artillerys and 2 Infantrys
            Battle in E.Qinghai
                Germans attack with 1 ArmoredCar, 1 Mot.Inf and 2 Tanks
                Chinese defend with 2 ArmoredCars and 2 Elites
                    Germans roll dice for 1 ArmoredCar, 1 Mot.Inf and 2 Tanks in E.Qinghai, round 2 : 1/4 hits, 1.50 expected hits
                    Chinese roll dice for 2 ArmoredCars and 2 Elites in E.Qinghai, round 2 : 2/4 hits, 1.00 expected hits
                    1 ArmoredCar owned by the Germans, 1 Mot.Inf owned by the Germans and 1 ArmoredCar owned by the Chinese lost in E.Qinghai
                    Germans roll dice for 2 Tanks in E.Qinghai, round 3 : 2/2 hits, 1.00 expected hits
                    Chinese roll dice for 1 ArmoredCar and 2 Elites in E.Qinghai, round 3 : 0/3 hits, 0.83 expected hits
                    1 ArmoredCar owned by the Chinese and 1 Elite owned by the Chinese lost in E.Qinghai
                    Germans roll dice for 2 Tanks in E.Qinghai, round 4 : 2/2 hits, 1.00 expected hits
                    Chinese roll dice for 1 Elite in E.Qinghai, round 4 : 0/1 hits, 0.33 expected hits
                    1 Elite owned by the Chinese lost in E.Qinghai
                Germans win, taking E.Qinghai from Chinese with 2 Tanks remaining. Battle score for attacker is 5
                Casualties for Germans: 1 ArmoredCar and 1 Mot.Inf
                Casualties for Chinese: 2 ArmoredCars and 2 Elites
            Battle in Dover
                Germans attack with 2 Adv.Fighters, 1 Bomber and 4 Infantrys
                British defend with 1 Factory and 3 Infantrys
                    Germans roll dice for 2 Adv.Fighters, 1 Bomber and 4 Infantrys in Dover, round 2 : 3/7 hits, 2.33 expected hits
                    British roll dice for 3 Infantrys in Dover, round 2 : 0/3 hits, 1.00 expected hits
                    3 Infantrys owned by the British lost in Dover
                Germans win, taking Dover from British with 2 Adv.Fighters, 1 Bomber and 4 Infantrys remaining. Battle score for attacker is 6
                Casualties for British: 3 Infantrys
            Battle in Moscow
                Germans attack with 8 ArmoredCars, 2 Infantrys and 57 Tanks
                Russians defend with 2 AAGuns, 1 Artillery, 4 Bunkers, 1 Factory, 10 HeavyTanks and 43 Infantrys
                    Germans roll dice for 8 ArmoredCars, 2 Infantrys and 57 Tanks in Moscow, round 2 : 35/67 hits, 31.50 expected hits
                Units damaged: 4 Bunkers owned by the Russians
                    Russians roll dice for 1 Artillery, 4 Bunkers, 10 HeavyTanks and 43 Infantrys in Moscow, round 2 : 29/58 hits, 23.33 expected hits
                    8 ArmoredCars owned by the Germans, 31 Infantrys owned by the Russians, 2 Infantrys owned by the Germans and 19 Tanks owned by the Germans lost in Moscow
                    Germans roll dice for 38 Tanks in Moscow, round 3 : 18/38 hits, 19.00 expected hits
                    Russians roll dice for 1 Artillery, 4 Bunkers, 10 HeavyTanks and 12 Infantrys in Moscow, round 3 : 13/27 hits, 13.00 expected hits
                    12 Infantrys owned by the Russians, 1 Artillery owned by the Russians, 4 Bunkers owned by the Russians, 1 HeavyTank owned by the Russians and 13 Tanks owned by the Germans lost in Moscow
                    Germans roll dice for 25 Tanks in Moscow, round 4 : 11/25 hits, 12.50 expected hits
                    Russians roll dice for 9 HeavyTanks in Moscow, round 4 : 7/9 hits, 6.00 expected hits
                    9 HeavyTanks owned by the Russians and 7 Tanks owned by the Germans lost in Moscow
                Germans captures 26PUs while taking Russians capital
                Germans win, taking Moscow from Russians with 18 Tanks remaining. Battle score for attacker is -47
                Casualties for Germans: 8 ArmoredCars, 2 Infantrys and 39 Tanks
                Casualties for Russians: 1 Artillery, 4 Bunkers, 10 HeavyTanks and 43 Infantrys
    
        Non Combat Move - Germans
            5 Tanks moved from Stalingrad to Kuybyshev
            3 Tanks moved from Kiev to Rostov
            4 Tanks moved from Leningrad to Yaroslavl
            3 Tanks moved from W.Iran to Baluchistan
            5 Tanks moved from Syria to Erzurum
            1 Tank moved from Karaganda to Khobdo
            1 Tank moved from Alma Ata to C.Sinkiang
            10 Infantrys moved from Netherlands to 22 Sea Zone
            10 Infantrys and 5 Transports moved from 22 Sea Zone to 21 Sea Zone
            1 Infantry moved from Brittany to 20 Sea Zone
            1 Infantry moved from Picardy to 20 Sea Zone
            14 Infantrys moved from Belgium to 20 Sea Zone
            16 Infantrys and 8 Transports moved from 20 Sea Zone to 21 Sea Zone
            26 Infantrys moved from 21 Sea Zone to Manchester
            3 Adv.Fighters and 1 Stuka moved from Manchester to Netherlands
            2 Adv.Fighters and 1 Bomber moved from Dover to Netherlands
            2 Infantrys moved from Northern Ireland to Scotland
            1 Infantry moved from Munster to 18 Sea Zone
            1 Infantry moved from 18 Sea Zone to Manchester
            2 Infantrys moved from Dublin to 18 Sea Zone
            2 Infantrys and 1 Transport moved from 18 Sea Zone to 21 Sea Zone
            2 Infantrys moved from 21 Sea Zone to Manchester
            2 Transports moved from 18 Sea Zone to 21 Sea Zone
            4 Infantrys moved from Netherlands to 21 Sea Zone
            4 Infantrys moved from 21 Sea Zone to Manchester
            4 Infantrys moved from Rhine to Netherlands
            8 Infantrys moved from Paris to Picardy
            2 AAGuns moved from Belgium to Netherlands
            2 AAGuns moved from Picardy to Belgium
            1 Battleship, 1 Destroyer and 1 Submarine moved from 12 Sea Zone to 10 Sea Zone
            2 Destroyers and 4 Submarines moved from 18 Sea Zone to 17 Sea Zone
            2 Carriers and 1 Destroyer moved from 20 Sea Zone to 17 Sea Zone
            1 Stuka moved from Olyokminsk to Alma Ata
    
        Place Units - Germans
            1 Factory placed in Belgium
            1 Factory placed in Scotland
            1 Artillery and 2 Infantrys placed in Normandy
            3 Artillerys and 3 Infantrys placed in Hamburg
            5 Tanks placed in Stalingrad
            4 Tanks placed in Leningrad
            3 Tanks placed in W.Iran
            3 Tanks placed in Kiev
            1 Artillery and 3 Infantrys placed in Rhine
            3 Artillerys and 5 Infantrys placed in Paris
            3 Infantrys placed in Danzig
            1 Infantry placed in Bavaria
    
        Turn Complete - Germans
            Germans collect 181 PUs; end with 207 PUs
    

    Combat Hit Differential Summary :

    Germans : 3.83
    British : -1.00
    Chinese : -0.17
    Russians : 6.67
    

    Savegame

  • TripleA

    Fall of Moscow!


  • @redrum Congratulations

  • '20 '18 '17 '15

    TripleA Turn Summary: Russians round 14

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 14
    
        Combat Move - Russians
            4 Infantrys moved from Evenkia to Olyokminsk
            8 Infantrys moved from Khatanga to Olyokminsk
            2 Fighters moved from Sverdlovsk to Yeniseysk
            6 Infantrys moved from Sibirsky to Yeniseysk
            12 Infantrys moved from Sverdlovsk to Perm
            12 Infantrys moved from Sverdlovsk to Ufa
            3 Infantrys moved from Sverdlovsk to Surgut
            5 HeavyTanks and 1 Mot.Inf moved from Sverdlovsk to Surgut
            3 Infantrys moved from Sverdlovsk to Perm
            3 Infantrys moved from Sverdlovsk to Ufa
    
        Combat - Russians
            Battle in Yeniseysk
                Russians attack with 2 Fighters and 6 Infantrys
                Finns defend with 1 Infantry, 2 Mot.Infs and 1 Tank
                    Russians roll dice for 2 Fighters and 6 Infantrys in Yeniseysk, round 2 : 2/8 hits, 1.67 expected hits
                    Finns roll dice for 1 Infantry, 2 Mot.Infs and 1 Tank in Yeniseysk, round 2 : 3/4 hits, 1.83 expected hits
                    1 Infantry owned by the Finns, 3 Infantrys owned by the Russians and 1 Mot.Inf owned by the Finns lost in Yeniseysk
                    Russians roll dice for 2 Fighters and 3 Infantrys in Yeniseysk, round 3 : 1/5 hits, 1.17 expected hits
                    Finns roll dice for 1 Mot.Inf and 1 Tank in Yeniseysk, round 3 : 1/2 hits, 1.00 expected hits
                    1 Infantry owned by the Russians and 1 Mot.Inf owned by the Finns lost in Yeniseysk
                    Russians roll dice for 2 Fighters and 2 Infantrys in Yeniseysk, round 4 : 0/4 hits, 1.00 expected hits
                    Finns roll dice for 1 Tank in Yeniseysk, round 4 : 0/1 hits, 0.50 expected hits
                    Russians roll dice for 2 Fighters and 2 Infantrys in Yeniseysk, round 5 : 1/4 hits, 1.00 expected hits
                    Finns roll dice for 1 Tank in Yeniseysk, round 5 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Finns lost in Yeniseysk
                Russians win, taking Yeniseysk from Finns with 2 Fighters and 2 Infantrys remaining. Battle score for attacker is 9
                Casualties for Russians: 4 Infantrys
                Casualties for Finns: 1 Infantry, 2 Mot.Infs and 1 Tank
            Battle in Surgut
                Russians attack with 5 HeavyTanks, 3 Infantrys and 1 Mot.Inf
                Germans defend with 1 Infantry
                    Russians roll dice for 5 HeavyTanks, 3 Infantrys and 1 Mot.Inf in Surgut, round 2 : 3/9 hits, 4.00 expected hits
                    Finns roll dice for 1 Infantry in Surgut, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Germans lost in Surgut
                Russians win, taking Surgut from Finns with 5 HeavyTanks, 3 Infantrys and 1 Mot.Inf remaining. Battle score for attacker is 2
                Casualties for Germans: 1 Infantry
            Battle in Ufa
                Russians attack with 15 Infantrys
                Finns defend with 1 Infantry
                    Russians roll dice for 15 Infantrys in Ufa, round 2 : 2/15 hits, 2.50 expected hits
                    Finns roll dice for 1 Infantry in Ufa, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Finns lost in Ufa
                Russians win, taking Ufa from Finns with 15 Infantrys remaining. Battle score for attacker is 2
                Casualties for Finns: 1 Infantry
            Battle in Perm
                Russians attack with 15 Infantrys
                Germans defend with 1 Infantry
                    Russians roll dice for 15 Infantrys in Perm, round 2 : 2/15 hits, 2.50 expected hits
                    Finns roll dice for 1 Infantry in Perm, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Germans lost in Perm
                Russians win, taking Perm from Finns with 15 Infantrys remaining. Battle score for attacker is 2
                Casualties for Germans: 1 Infantry
            Battle in Olyokminsk
                Russians attack with 12 Infantrys
                Hisaichi defend with 1 AAGun, 2 ArmoredCars and 3 Tanks; Yamamoto defend with 1 Artillery and 1 Infantry
                    Russians roll dice for 12 Infantrys in Olyokminsk, round 2 : 4/12 hits, 2.00 expected hits
                    Yamamoto roll dice for 2 ArmoredCars, 1 Artillery, 1 Infantry and 3 Tanks in Olyokminsk, round 2 : 2/7 hits, 2.50 expected hits
                    2 ArmoredCars owned by the Hisaichi, 2 Infantrys owned by the Russians, 1 Artillery owned by the Yamamoto and 1 Infantry owned by the Yamamoto lost in Olyokminsk
                    Russians roll dice for 10 Infantrys in Olyokminsk, round 3 : 0/10 hits, 1.67 expected hits
                    Yamamoto roll dice for 3 Tanks in Olyokminsk, round 3 : 3/3 hits, 1.50 expected hits
                    3 Infantrys owned by the Russians lost in Olyokminsk
                    Russians roll dice for 7 Infantrys in Olyokminsk, round 4 : 1/7 hits, 1.17 expected hits
                    Yamamoto roll dice for 3 Tanks in Olyokminsk, round 4 : 1/3 hits, 1.50 expected hits
                    1 Infantry owned by the Russians and 1 Tank owned by the Hisaichi lost in Olyokminsk
                    Russians roll dice for 6 Infantrys in Olyokminsk, round 5 : 2/6 hits, 1.00 expected hits
                    Yamamoto roll dice for 2 Tanks in Olyokminsk, round 5 : 1/2 hits, 1.00 expected hits
                    1 Infantry owned by the Russians and 2 Tanks owned by the Hisaichi lost in Olyokminsk
                Russians win, taking Olyokminsk from Yamamoto with 5 Infantrys remaining. Battle score for attacker is 15
                Casualties for Russians: 7 Infantrys
                Casualties for Hisaichi: 2 ArmoredCars and 3 Tanks
                Casualties for Yamamoto: 1 Artillery and 1 Infantry
    
        Non Combat Move - Russians
            2 Fighters moved from Yeniseysk to Sibirsky
    
        Turn Complete - Russians
            Russians collect 16 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Yamamoto : 0.50
    Finns : -0.83
    Russians : -1.67
    

    Savegame

  • TripleA

    @Whackamatt Still gonna continue even after the fall of Moscow? I respect persistence and courage but there is also a point where it becomes insanity :)

  • '20 '18 '17 '15

    I’m willing to concede if my Allies are. I’m in for another game!


  • @Whackamatt well played all.
    Although, I am a fan of insanity, @redrum.

  • '20

    @Whackamatt I agree to concede. I’ll pass on another match. Well played, Axis.


  • I’m in for another game.

  • TripleA

    Well good game then fellas! I’m in for another one.

    @Colt45554 Are you sure? I promise to be more gentle next game! I didn’t even capture London :)

  • '20 '19 '18 '17 '16

    I’m in too!

  • '20 '18 '17 '15

    IN

    redrum
    whack
    entek
    dawg

    ???
    captainwalker
    degrasse
    wittmann

    NO
    colt


  • @Whackamatt I think I will pull out too. Sorry all, but it is all a bit much for me with my poor vision.
    I will miss it.

  • '20 '18 '17 '15

    @Wittmann

    It was great playing games with you witt! if your vision ever improves, we’ll be here.


  • @Whackamatt thank you.

  • '20 '18 '17 '15

    @Wittmann alternatively, you could plug an HDMI cable from a laptop into a 56" tv. That might help! :)


  • @Whackamatt that ought to help, but my wife doesn’t like big screens. Her eyesight is excellent, so she obviously doesn’t understand my anguish.


  • should we try to recruit more players?

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