• @Wittmann Max “D” please save a destroyer until your subs are gone please


  • @dawgoneit of course.
    Will be tomorrow, as I said.
    Have a good day all.


  • TripleA Turn Summary: Yamamoto round 8

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 8
    
        Combat Move - Yamamoto
            2 Adv.Fighters moved from 67 Sea Zone to 109 Sea Zone
            3 Adv.Fighters, 1 Battleship, 4 Carriers, 3 Cruisers, 1 Destroyer, 3 Fighters, 2 L.Fighters and 3 S.Submarines moved from 107 Sea Zone to 109 Sea Zone
            2 Adv.Fighters and 1 Bomber moved from Tokyo to 109 Sea Zone
            1 S.Submarine moved from 85 Sea Zone to 109 Sea Zone
            1 Infantry moved from Kweichow to Szechwan
                  Yamamoto take Szechwan from Chinese
            1 ArmoredCar moved from Kwangsi to Yunnan
            2 ArmoredCars moved from Kwangsi to Yunnan
            1 Marine moved from Peking to Chahar
                  Yamamoto take Chahar from Chinese
            1 Marine moved from Peking to Hulunbuir
            1 Infantry moved from Shantung to Shansi
            1 Infantry moved from Western Australia to 67 Sea Zone
            1 Infantry and 1 Transport moved from 67 Sea Zone to 114 Sea Zone
            1 Infantry moved from 114 Sea Zone to Milne Bay
                  Yamamoto take Milne Bay from Anzac
            1 Infantry moved from Western Australia to Perth
                  Yamamoto take Perth from Anzac
            1 Infantry moved from Western Australia to 67 Sea Zone
            1 ArmoredCar moved from Broome to 67 Sea Zone
            1 ArmoredCar, 1 Infantry and 1 Transport moved from 67 Sea Zone to 114 Sea Zone
            1 Infantry moved from 114 Sea Zone to New Georgia
                  Yamamoto take New Georgia from Anzac
            1 ArmoredCar moved from 114 Sea Zone to New Georgia
    
        Purchase Units - Yamamoto
            Yamamoto buy 3 Adv.Fighters, 4 ArmoredCars, 2 Artillerys, 2 Carriers, 1 Destroyer, 1 Elite and 3 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in Yunnan
                Yamamoto attack with 3 ArmoredCars
                British defend with 1 Artillery and 1 Infantry
                    Yamamoto roll dice for 3 ArmoredCars in Yunnan, round 2 : 1/3 hits, 1.00 expected hits
                    Chinese roll dice for 1 Artillery and 1 Infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the British lost in Yunnan
                    Yamamoto roll dice for 3 ArmoredCars in Yunnan, round 3 : 1/3 hits, 1.00 expected hits
                    Chinese roll dice for 1 Artillery in Yunnan, round 3 : 1/1 hits, 0.33 expected hits
                    1 Artillery owned by the British and 1 ArmoredCar owned by the Yamamoto lost in Yunnan
                Yamamoto win, taking Yunnan from Chinese with 2 ArmoredCars remaining. Battle score for attacker is 2
                Casualties for British: 1 Artillery and 1 Infantry
                Casualties for Yamamoto: 1 ArmoredCar
            Battle in 109 Sea Zone
                Yamamoto attack with 7 Adv.Fighters, 1 Battleship, 1 Bomber, 4 Carriers, 3 Cruisers, 1 Destroyer, 3 Fighters, 2 L.Fighters and 4 S.Submarines
                Americans defend with 1 Adv.Fighter, 2 Battleships, 4 Carriers, 3 Destroyers, 7 Fighters, 2 S.Submarines, 2 Submarines and 1 Transport
                    Yamamoto roll dice for 4 S.Submarines in 109 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
                Units damaged: 2 Battleships owned by the Americans
                    Americans roll dice for 2 S.Submarines and 2 Submarines in 109 Sea Zone, round 2 : 1/4 hits, 1.67 expected hits
                Units damaged: 1 Battleship owned by the Yamamoto
                    Yamamoto roll dice for 7 Adv.Fighters, 1 Battleship, 1 Bomber, 4 Carriers, 3 Cruisers, 1 Destroyer, 3 Fighters and 2 L.Fighters in 109 Sea Zone, round 2 : 10/22 hits, 9.33 expected hits
                    Americans roll dice for 1 Adv.Fighter, 2 Battleships, 4 Carriers, 3 Destroyers, 7 Fighters and 1 Transport in 109 Sea Zone, round 2 : 6/18 hits, 8.67 expected hits
                    5 Fighters owned by the Americans, 2 Destroyers owned by the Americans, 2 Submarines owned by the Americans, 3 Carriers owned by the Yamamoto, 1 Transport owned by the Americans and 3 Fighters owned by the Yamamoto lost in 109 Sea Zone
                    Yamamoto roll dice for 4 S.Submarines in 109 Sea Zone, round 3 : 2/4 hits, 2.00 expected hits
                    Americans roll dice for 2 S.Submarines in 109 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits
                    Yamamoto roll dice for 7 Adv.Fighters, 1 Battleship, 1 Bomber, 1 Carrier, 3 Cruisers, 1 Destroyer and 2 L.Fighters in 109 Sea Zone, round 3 : 10/16 hits, 7.83 expected hits
                    Americans roll dice for 1 Adv.Fighter, 2 Battleships, 4 Carriers, 1 Destroyer and 2 Fighters in 109 Sea Zone, round 3 : 5/10 hits, 5.33 expected hits
                    2 Fighters owned by the Americans, 1 Destroyer owned by the Americans, 4 Adv.Fighters owned by the Yamamoto, 4 Carriers owned by the Americans, 1 Cruiser owned by the Yamamoto, 2 Battleships owned by the Americans, 1 Carrier owned by the Yamamoto, 1 Adv.Fighter owned by the Americans, 1 S.Submarine owned by the Yamamoto and 2 S.Submarines owned by the Americans lost in 109 Sea Zone
                Yamamoto win with 3 Adv.Fighters, 1 Battleship, 1 Bomber, 2 Cruisers, 1 Destroyer, 2 L.Fighters and 3 S.Submarines remaining. Battle score for attacker is 84
                Casualties for Yamamoto: 4 Adv.Fighters, 4 Carriers, 1 Cruiser, 3 Fighters and 1 S.Submarine
                Casualties for Americans: 1 Adv.Fighter, 2 Battleships, 4 Carriers, 3 Destroyers, 7 Fighters, 2 S.Submarines, 2 Submarines and 1 Transport
    
        Non Combat Move - Yamamoto
            1 Bomber moved from 109 Sea Zone to Yap
            3 Tanks moved from Canberra to South Australia
            1 Infantry moved from Canberra to New South Wales
            1 Infantry moved from Canberra to New South Wales
            1 Marine moved from Canberra to New South Wales
            1 Infantry moved from Canberra to New South Wales
            2 ArmoredCars moved from Broome to South Australia
            1 Cruiser moved from 84 Sea Zone to 85 Sea Zone
            1 T.Boat moved from 84 Sea Zone to 85 Sea Zone
            1 Infantry moved from Tohoku to 84 Sea Zone
            1 Infantry moved from Tokyo to 84 Sea Zone
            1 Marine moved from Tokyo to 84 Sea Zone
            1 Elite moved from Tokyo to 84 Sea Zone
            1 Infantry moved from Chubu to Tokyo
            1 Elite, 2 Infantrys, 1 Marine and 2 Transports moved from 84 Sea Zone to 92 Sea Zone
            1 Elite, 2 Infantrys and 1 Marine moved from 92 Sea Zone to N.French Indochina
            1 Transport moved from 67 Sea Zone to 110 Sea Zone
            1 Transport moved from 67 Sea Zone to 122 Sea Zone
            2 L.Fighters moved from 109 Sea Zone to 114 Sea Zone
            1 Adv.Fighter moved from 109 Sea Zone to 114 Sea Zone
            1 Adv.Fighter moved from 109 Sea Zone to Yap
            1 Adv.Fighter moved from 109 Sea Zone to Yap
            1 B.Transport moved from 67 Sea Zone to 122 Sea Zone
            1 Cruiser moved from 67 Sea Zone to 122 Sea Zone
            1 Battleship, 2 Carriers, 1 Cruiser, 1 Destroyer and 1 Transport moved from 67 Sea Zone to 113 Sea Zone
            3 Marines moved from Northern Territory to 113 Sea Zone
            1 Battleship, 2 Carriers, 1 Cruiser, 1 Destroyer, 3 Marines and 1 Transport moved from 113 Sea Zone to 114 Sea Zone
            3 Marines moved from 114 Sea Zone to New Georgia
    
        Place Units - Yamamoto
            2 Carriers and 1 Destroyer placed in 85 Sea Zone
            3 Adv.Fighters placed in 85 Sea Zone
            3 ArmoredCars placed in Kwangsi
            1 ArmoredCar, 1 Artillery and 1 Infantry placed in Peking
            2 Infantrys placed in Tokyo
            1 Artillery and 1 Elite placed in Canberra
            Turning on Edit Mode
            EDIT: Removing units owned by Yamamoto from 110 Sea Zone: 1 Transport
            EDIT: Adding units owned by Yamamoto to 122 Sea Zone: 1 B.Transport
            EDIT: Turning off Edit Mode
    
        Turn Complete - Yamamoto
            Yamamoto collect 96 PUs; end with 96 PUs
    

    Combat Hit Differential Summary :

    Yamamoto : 2.83
    Americans : -2.67
    Chinese : 0.00
    

    Territory Summary for Yamamoto :

    N.French Indochina : 1 flag, 1 Elite, 2 Infantrys and 1 Marine
    S.French Indochina : 1 flag, 1 Artillery and 1 Marine
    Tokyo : 1 AAGun, 1 Factory and 5 Infantrys
    Kwangsi : 1 flag, 3 ArmoredCars and 1 Factory
    Paramushir : 1 Infantry
    Kunashir : 1 Artillery
    Hainan : 1 flag
    Iwo Jima : 1 Infantry
    Saipan : 1 AAGun, 1 Bunker and 2 Infantrys
    Yap : 2 Adv.Fighters, 1 Bomber and 1 Infantry
    Fukien : 1 flag
    Shansi : 1 Infantry
    Kweichow : 1 flag, 1 ArmoredCar, 2 Artillerys, 1 Elite and 1 Marine
    Chahar : 1 flag, 1 Marine
    Szechwan : 1 flag, 1 Infantry
    Yunnan : 1 flag, 2 ArmoredCars
    Peking : 1 flag, 1 ArmoredCar, 1 Artillery, 1 Factory and 1 Infantry
    Hulunbuir : 1 Marine
    New South Wales : 1 flag, 3 Infantrys and 1 Marine
    Western Australia : 1 flag
    Milne Bay : 1 flag, 1 Infantry
    Broome : 1 flag, 1 AAGun and 1 Factory
    Perth : 1 flag, 1 Infantry
    New Georgia : 1 flag, 1 ArmoredCar, 1 Infantry and 3 Marines
    Northern Territory : 1 flag
    Canberra : 1 flag, 1 AAGun, 1 Artillery, 1 Bunker, 1 Elite, 1 Factory and 2 Infantrys
    South Australia : 1 flag, 2 ArmoredCars and 5 Tanks
    Jilolo : 1 flag
    Timor : 1 flag
    West Borneo : 1 flag
    Banjarmasin : 1 flag, 1 AAGun and 1 Factory
    Flores : 1 flag
    Celebes : 1 flag
    Samar : 1 flag
    Palawan : 1 flag
    Davao : 1 flag, 1 AAGun, 2 Elites and 1 Factory
    Mindoro : 1 flag
    Panay : 1 flag
    Manila : 1 flag
    Mindanao : 1 flag
    85 Sea Zone : 3 Adv.Fighters, 2 Carriers, 1 Cruiser, 1 Destroyer and 1 T.Boat
    114 Sea Zone : 1 Adv.Fighter, 1 Battleship, 2 Carriers, 1 Cruiser, 1 Destroyer, 2 L.Fighters and 3 Transports
    122 Sea Zone : 2 B.Transports, 1 Cruiser and 1 Transport
    109 Sea Zone : 1 Battleship, 2 Cruisers, 1 Destroyer and 3 S.Submarines
    92 Sea Zone : 2 Transports
    

    Production/PUs Summary :

    Germans : 128 / 128
    Russians : 63 / 77
    Italians : 73 / 73
    French : 9 / 10
    Yamamoto : 96 / 96
    Chinese : 24 / 28
    Hisaichi : 59 / 62
    British : 98 / 104
    Anzac : 18 / 0
    Dutch : 11 / 11
    Finns : 24 / 29
    Romanians : 23 / 24
    Thai : 16 / 16
    Americans : 122 / 122
    

    Savegame


  • @dawgoneit Sorry! Looks like I was luckier than expected.

  • '20 '18 '17 '15

    TripleA Turn Summary: Chinese round 8

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 8
    
        Combat Move - Chinese
            2 Infantrys moved from Shensi to Szechwan
            2 ArmoredCars and 2 Tanks moved from Lanchow to Hupeh
            1 Bomber moved from Lanchow to Szechwan
            2 ArmoredCars moved from Shensi to Hupeh
            1 ArmoredCar moved from Shensi to Hupeh
    
        Purchase Units - Chinese
            Chinese buy 4 ArmoredCars, 2 Elites and 4 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Hupeh
                Chinese attack with 5 ArmoredCars and 2 Tanks
                Hisaichi defend with 1 Bomber, 1 Bunker, 1 Elite, 1 Factory and 1 Fighter
                    Chinese roll dice for 5 ArmoredCars and 2 Tanks in Hupeh, round 2 : 1/7 hits, 2.67 expected hits
                Units damaged: 1 Bunker owned by the Hisaichi
                    Hisaichi roll dice for 1 Bomber, 1 Bunker, 1 Elite and 1 Fighter in Hupeh, round 2 : 0/4 hits, 1.50 expected hits
                    Chinese roll dice for 5 ArmoredCars and 2 Tanks in Hupeh, round 3 : 1/7 hits, 2.67 expected hits
                    Hisaichi roll dice for 1 Bomber, 1 Bunker, 1 Elite and 1 Fighter in Hupeh, round 3 : 3/4 hits, 1.50 expected hits
                    1 Bomber owned by the Hisaichi and 3 ArmoredCars owned by the Chinese lost in Hupeh
                    Chinese roll dice for 2 ArmoredCars and 2 Tanks in Hupeh, round 4 : 0/4 hits, 1.67 expected hits
                    Hisaichi roll dice for 1 Bunker, 1 Elite and 1 Fighter in Hupeh, round 4 : 2/3 hits, 1.33 expected hits
                    2 ArmoredCars owned by the Chinese lost in Hupeh
                    Chinese roll dice for 2 Tanks in Hupeh, round 5 : 0/2 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 Bunker, 1 Elite and 1 Fighter in Hupeh, round 5 : 1/3 hits, 1.33 expected hits
                    1 Tank owned by the Chinese lost in Hupeh
                    Chinese roll dice for 1 Tank in Hupeh, round 6 : 1/1 hits, 0.50 expected hits
                    Hisaichi roll dice for 1 Bunker, 1 Elite and 1 Fighter in Hupeh, round 6 : 1/3 hits, 1.33 expected hits
                    1 Elite owned by the Hisaichi and 1 Tank owned by the Chinese lost in Hupeh
                Hisaichi win with 1 Bunker and 1 Fighter remaining. Battle score for attacker is -13
                Casualties for Chinese: 5 ArmoredCars and 2 Tanks
                Casualties for Hisaichi: 1 Bomber and 1 Elite
            Battle in Szechwan
                Chinese attack with 1 Bomber and 2 Infantrys
                Yamamoto defend with 1 Infantry
                    Chinese roll dice for 1 Bomber and 2 Infantrys in Szechwan, round 2 : 1/3 hits, 1.00 expected hits
                    Yamamoto roll dice for 1 Infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto and 1 Infantry owned by the Chinese lost in Szechwan
                Chinese win, taking Szechwan from Yamamoto with 1 Bomber and 1 Infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 Infantry
                Casualties for Yamamoto: 1 Infantry
    
        Non Combat Move - Chinese
            1 Bomber moved from Szechwan to Ningsia
            2 ArmoredCars and 2 Tanks moved from Hsining to Ningsia
            1 Mech.Inf moved from Hsining to Ningsia
            1 AAGun moved from Shensi to Ningsia
            1 Marine moved from Hsining to E.Qinghai
            1 Marine moved from E.Qinghai to Ningsia
            1 Infantry moved from Gobi Altai to Ningsia
            4 Infantrys moved from E.Sinkiang to Gobi Altai
            4 Infantrys moved from Urumqi to E.Sinkiang
    
        Place Units - Chinese
            4 ArmoredCars and 2 Elites placed in Hsining
            4 Infantrys placed in Urumqi
    
        Turn Complete - Chinese
            Chinese collect 26 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : 0.00
    Yamamoto : 0.67
    Chinese : -5.50
    

    Dice Statistics:

    Total
            1 was rolled 739 times
            2 was rolled 683 times
            3 was rolled 693 times
            4 was rolled 705 times
            5 was rolled 712 times
            6 was rolled 689 times
        Average roll : 3.482
        Median : 3.000
        Variance : 0.492
        Standard Deviation : 0.701
        Total rolls : 4221
    
    Null / Other
            1 was rolled 6 times
            2 was rolled 8 times
            3 was rolled 7 times
            4 was rolled 9 times
            5 was rolled 9 times
            6 was rolled 14 times
        Average roll : 3.925
        Median : 4.000
        Variance : 0.747
        Standard Deviation : 0.864
        Total rolls : 53
    
    Germans Combat
            1 was rolled 132 times
            2 was rolled 114 times
            3 was rolled 117 times
            4 was rolled 121 times
            5 was rolled 124 times
            6 was rolled 120 times
        Average roll : 3.482
        Median : 4.000
        Variance : 0.269
        Standard Deviation : 0.518
        Total rolls : 728
    
    Romanians Combat
            1 was rolled 19 times
            2 was rolled 15 times
            3 was rolled 8 times
            4 was rolled 16 times
            5 was rolled 17 times
            6 was rolled 14 times
        Average roll : 3.438
        Median : 4.000
        Variance : 0.805
        Standard Deviation : 0.897
        Total rolls : 89
    
    Neutral Combat
            1 was rolled 33 times
            2 was rolled 21 times
            3 was rolled 28 times
            4 was rolled 17 times
            5 was rolled 39 times
            6 was rolled 21 times
        Average roll : 3.447
        Median : 3.000
        Variance : 2.225
        Standard Deviation : 1.492
        Total rolls : 159
    
    British Combat
            1 was rolled 76 times
            2 was rolled 65 times
            3 was rolled 73 times
            4 was rolled 66 times
            5 was rolled 73 times
            6 was rolled 71 times
        Average roll : 3.491
        Median : 3.000
        Variance : 0.221
        Standard Deviation : 0.470
        Total rolls : 424
    
    Italians Combat
            1 was rolled 55 times
            2 was rolled 47 times
            3 was rolled 57 times
            4 was rolled 52 times
            5 was rolled 56 times
            6 was rolled 51 times
        Average roll : 3.503
        Median : 3.500
        Variance : 0.221
        Standard Deviation : 0.470
        Total rolls : 318
    
    Hisaichi Combat
            1 was rolled 81 times
            2 was rolled 65 times
            3 was rolled 61 times
            4 was rolled 91 times
            5 was rolled 87 times
            6 was rolled 80 times
        Average roll : 3.598
        Median : 4.000
        Variance : 1.551
        Standard Deviation : 1.245
        Total rolls : 465
    
    Americans Combat
            1 was rolled 36 times
            2 was rolled 52 times
            3 was rolled 52 times
            4 was rolled 35 times
            5 was rolled 56 times
            6 was rolled 36 times
        Average roll : 3.491
        Median : 3.000
        Variance : 1.803
        Standard Deviation : 1.343
        Total rolls : 267
    
    Anzac Combat
            1 was rolled 11 times
            2 was rolled 14 times
            3 was rolled 11 times
            4 was rolled 14 times
            5 was rolled 7 times
            6 was rolled 17 times
        Average roll : 3.581
        Median : 4.000
        Variance : 0.813
        Standard Deviation : 0.902
        Total rolls : 74
    
    French Combat
            1 was rolled 17 times
            2 was rolled 12 times
            3 was rolled 18 times
            4 was rolled 11 times
            5 was rolled 13 times
            6 was rolled 16 times
        Average roll : 3.448
        Median : 3.000
        Variance : 0.483
        Standard Deviation : 0.695
        Total rolls : 87
    
    Yamamoto Combat
            1 was rolled 76 times
            2 was rolled 76 times
            3 was rolled 85 times
            4 was rolled 82 times
            5 was rolled 64 times
            6 was rolled 48 times
        Average roll : 3.292
        Median : 3.000
        Variance : 2.188
        Standard Deviation : 1.479
        Total rolls : 431
    
    Chinese Combat
            1 was rolled 35 times
            2 was rolled 36 times
            3 was rolled 32 times
            4 was rolled 52 times
            5 was rolled 39 times
            6 was rolled 37 times
        Average roll : 3.584
        Median : 4.000
        Variance : 1.067
        Standard Deviation : 1.033
        Total rolls : 231
    
    Finns Combat
            1 was rolled 20 times
            2 was rolled 15 times
            3 was rolled 21 times
            4 was rolled 12 times
            5 was rolled 18 times
            6 was rolled 17 times
        Average roll : 3.427
        Median : 3.000
        Variance : 0.538
        Standard Deviation : 0.733
        Total rolls : 103
    
    Thai Combat
            1 was rolled 15 times
            2 was rolled 15 times
            3 was rolled 15 times
            4 was rolled 12 times
            5 was rolled 9 times
            6 was rolled 20 times
        Average roll : 3.523
        Median : 3.000
        Variance : 0.792
        Standard Deviation : 0.890
        Total rolls : 86
    
    Russians Combat
            1 was rolled 112 times
            2 was rolled 118 times
            3 was rolled 100 times
            4 was rolled 102 times
            5 was rolled 89 times
            6 was rolled 109 times
        Average roll : 3.421
        Median : 3.000
        Variance : 0.833
        Standard Deviation : 0.913
        Total rolls : 630
    
    Dutch Combat
            1 was rolled 15 times
            2 was rolled 10 times
            3 was rolled 8 times
            4 was rolled 13 times
            5 was rolled 12 times
            6 was rolled 18 times
        Average roll : 3.671
        Median : 4.000
        Variance : 0.844
        Standard Deviation : 0.919
        Total rolls : 76
    

    Savegame

  • '20 '18 '17 '15

    Chinese : -5.50

    What an absolute shit show on 94% odds.


  • @Whackamatt unlucky. That was arse.

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Hisaichi round 8

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 8
    
        Combat Move - Hisaichi
            1 unit repaired.
            1 Destroyer moved from 107 Sea Zone to 85 Sea Zone
            2 Fighters moved from 107 Sea Zone to 102 Sea Zone
            1 ArmoredCar moved from Hunan to Shensi
                  Hisaichi take Shensi from Chinese
            2 ArmoredCars moved from Hunan to Szechwan
            1 Fighter moved from Hupeh to Szechwan
            2 ArmoredCars moved from Khabarovsk to Heilungchiang
            1 Artillery moved from Khabarovsk to Heilungchiang
            1 Mech.Inf moved from Khabarovsk to Heilungchiang
            2 Transports moved from 92 Sea Zone to 84 Sea Zone
            4 Infantrys moved from Changchun to 84 Sea Zone
            3 Infantrys and 2 Transports moved from 84 Sea Zone to 75 Sea Zone
            1 Infantry and 1 T.Boat moved from 84 Sea Zone to 75 Sea Zone
            4 Infantrys moved from 75 Sea Zone to Ayan
            1 Artillery moved from Khabarovsk to Ayan
    
        Purchase Units - Hisaichi
            Hisaichi buy 6 Artillerys, 1 Bunker, 1 Fighter, 6 Infantrys and 3 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in 102 Sea Zone
                Hisaichi attack with 2 Fighters
                British defend with 1 Transport
                    Hisaichi roll dice for 2 Fighters in 102 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    British roll dice for 1 Transport in 102 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 Transport owned by the British lost in 102 Sea Zone
                Hisaichi win with 2 Fighters remaining. Battle score for attacker is 6
                Casualties for British: 1 Transport
            Battle in Szechwan
                Hisaichi attack with 2 ArmoredCars and 1 Fighter
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 2 ArmoredCars and 1 Fighter in Szechwan, round 2 : 1/3 hits, 1.00 expected hits
                    Chinese roll dice for 1 Infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Szechwan
                Hisaichi win, taking Szechwan from Chinese with 2 ArmoredCars and 1 Fighter remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
            Battle in Heilungchiang
                Hisaichi attack with 2 ArmoredCars, 1 Artillery and 1 Mech.Inf
                Russians defend with 3 Infantrys
                    Hisaichi roll dice for 2 ArmoredCars, 1 Artillery and 1 Mech.Inf in Heilungchiang, round 2 : 3/4 hits, 1.33 expected hits
                    Russians roll dice for 3 Infantrys in Heilungchiang, round 2 : 1/3 hits, 1.00 expected hits
                    1 ArmoredCar owned by the Hisaichi and 3 Infantrys owned by the Russians lost in Heilungchiang
                Hisaichi win, taking Heilungchiang from Russians with 1 ArmoredCar, 1 Artillery and 1 Mech.Inf remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 ArmoredCar
                Casualties for Russians: 3 Infantrys
            Battle in Ayan
                Hisaichi attack with 1 Artillery and 4 Infantrys
                Americans defend with 1 Tank; Russians defend with 1 Bunker
                    Hisaichi roll dice for 1 Artillery and 4 Infantrys in Ayan, round 2 : 2/5 hits, 1.17 expected hits
                Units damaged: 1 Bunker owned by the Russians
                    Russians roll dice for 1 Bunker and 1 Tank in Ayan, round 2 : 1/2 hits, 1.00 expected hits
                    1 Tank owned by the Americans and 1 Infantry owned by the Hisaichi lost in Ayan
                    Hisaichi roll dice for 1 Artillery and 3 Infantrys in Ayan, round 3 : 1/4 hits, 1.00 expected hits
                    Russians roll dice for 1 Bunker in Ayan, round 3 : 0/1 hits, 0.50 expected hits
                    1 Bunker owned by the Russians lost in Ayan
                Hisaichi win, taking Ayan from Russians with 1 Artillery and 3 Infantrys remaining. Battle score for attacker is 9
                Casualties for Hisaichi: 1 Infantry
                Casualties for Americans: 1 Tank
                Casualties for Russians: 1 Bunker
    
        Non Combat Move - Hisaichi
            1 Mech.Inf and 1 Tank moved from Khabarovsk to Hulunbuir
            1 Artillery moved from Khabarovsk to Heilungchiang
            3 Infantrys moved from Kiangsi to Hunan
            2 Mech.Infs moved from Hong Kong to Hupeh
            2 ArmoredCars moved from Hong Kong to Hunan
            1 Fighter moved from Szechwan to Hupeh
            1 Artillery moved from Hong Kong to Kwangtung
            1 Infantry moved from Hong Kong to Kwangtung
            3 Artillerys and 3 Infantrys moved from Sumatra to 110 Sea Zone
            3 Artillerys, 3 Infantrys and 3 Transports moved from 110 Sea Zone to 61 Sea Zone
            3 Artillerys and 3 Infantrys moved from 61 Sea Zone to Burma
            1 AAGun, 5 Artillerys and 2 Infantrys moved from S.Thailand to Burma
            2 Transports moved from 92 Sea Zone to 110 Sea Zone
            2 Infantrys moved from Sumatra to 110 Sea Zone
            2 Infantrys moved from 110 Sea Zone to Malaya
            1 Battleship, 1 Carrier and 1 Destroyer moved from 107 Sea Zone to 109 Sea Zone
            2 Fighters moved from 102 Sea Zone to 109 Sea Zone
    
        Place Units - Hisaichi
            1 Artillery, 1 Bunker and 2 Infantrys placed in Hupeh
            3 Artillerys and 2 Infantrys placed in Hong Kong
            1 Artillery and 1 Infantry placed in Sumatra
            1 Artillery, 1 Fighter, 1 Infantry and 3 Tanks placed in Changchun
    
        Turn Complete - Hisaichi
            Hisaichi collect 68 PUs; end with 68 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : 2.83
    British : -0.17
    Chinese : -0.33
    Russians : -0.50
    

    Savegame

  • '20

    TripleA Manual Gamesave Post: British round 8

    TripleA Manual Gamesave Post for game: World At War, version: 2.1.1

    Game History

    Round: 8
    
        Combat Move - British
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Oslo: 4 Infantrys and 3 Tanks
            EDIT: Changing ownership of Oslo from Germans to British
            EDIT: Removing units owned by British from Dover: 7 Infantrys
            EDIT: Adding units owned by British to Oslo: 5 Infantrys
            EDIT: Removing units owned by Italians from Serbia: 1 Artillery, 1 Bunker, 10 Infantrys, 2 Mot.Infs and 1 Tank
            EDIT: Changing ownership of Serbia from Italians to British
            EDIT: Removing units owned by British from Greece: 5 Artillerys and 8 Infantrys
            EDIT: Removing units owned by Italians from Equatoria: 2 ArmoredCars
            EDIT: Removing units owned by British from Rhodesia: 2 Tanks
            EDIT: Removing units owned by Yamamoto from Yunnan: 2 ArmoredCars
            EDIT: Changing ownership of Yunnan from Yamamoto to British
            EDIT: Adding units owned by British to Yunnan: 3 Infantrys
            EDIT: Removing units owned by British from Assam: 3 Infantrys
            EDIT: Removing units owned by British from Cairo: 1 Infantry
            EDIT: Changing ownership of Campania from Italians to British
            EDIT: Adding units owned by British to Campania: 1 Infantry
            EDIT: Removing units owned by Italians from 48 Sea Zone: 1 Submarine
            EDIT: Removing units owned by British from 51 Sea Zone: 1 T.Boat
            EDIT: Changing ownership of Kufra from Italians to British
            EDIT: Changing ownership of Nubia from Italians to British
            EDIT: Adding units owned by British to Nubia: 1 Infantry
            EDIT: Removing units owned by British from Lower Egypt: 1 Infantry
            EDIT: Adding units owned by British to Kufra: 1 Infantry
            EDIT: Removing units owned by British from Tobruk: 1 Infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 Artillery and 2 Tanks moved from Greece to Serbia
            1 Carrier, 2 Cruisers, 5 Destroyers, 2 Fighters, 5 S.Submarines, 2 Submarines, 5 T.Boats and 3 Transports moved from 51 Sea Zone to 48 Sea Zone
            1 T.Boat moved from 56 Sea Zone to 51 Sea Zone
            1 S.Submarine moved from 57 Sea Zone to 48 Sea Zone
    
        Purchase Units - British
            British buy 2 ArmoredCars, 2 Artillerys, 3 Destroyers, 25 Infantrys and 3 Tanks; Remaining resources: 1 PUs; 
    
        Non Combat Move - British
            3 Destroyers and 1 Transport moved from 11 Sea Zone to 22 Sea Zone
            3 Infantrys moved from Wales to Dover
            5 Infantrys moved from Bihar to Assam
            15 Infantrys moved from Calcutta to Assam
            6 Infantrys moved from Hyderabad to Calcutta
            1 Infantry moved from Madras to Hyderabad
            3 Infantrys moved from Delhi to Bihar
            1 AAGun moved from South Africa to Cape Town
            1 Tank moved from Cape Town to Rhodesia
            1 Tank moved from Cape Town to Mozambique
            1 Infantry moved from Amazon to Bahia
            2 Infantrys moved from Central America to Colombia
            2 ArmoredCars moved from W.Iran to Palestine
            1 Infantry moved from W.Iran to Iraq
    
        Place Units - British
            2 Tanks placed in Cape Town
            2 ArmoredCars and 1 Tank placed in W.Iran
            1 Destroyer placed in 56 Sea Zone
            2 Destroyers placed in 11 Sea Zone
            2 Artillerys placed in Manchester
            3 Infantrys placed in Dover
            5 Infantrys placed in Madras
            5 Infantrys placed in Delhi
            5 Infantrys placed in Cairo
            4 Infantrys placed in Wales
            3 Infantrys placed in London
    
        Turn Complete - British
            British collect 111 PUs; end with 112 PUs
            Turning on Edit Mode
            EDIT: Changing ownership of Yunnan from British to Chinese
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Changing PUs for British from 112 to 110
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame

  • '20

    @Colt45554 File wouldn’t post after an hour of computer attempting to and manual save failed so I edited in the results and same buys. Original combat rolls would be in MARTI.


  • @Colt45554 that is crap. Sorry you had to waste your time.

  • TripleA

    @Colt45554 Oh wow. That’s quite a lot of edits! I tend to get in the habit of saving the game right before posting. Once in a while especially if on a slow/spotty network I’ve seen issues where it doesn’t post and respond back to TripleA causing it to spin.

  • '20

    @redrum I have trash internet at the moment so I definitely need to get in that habit of saving!

  • '21 '19 '18 '17 '16

    TripleA Turn Summary: Anzac round 8

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 8
    
        Combat Move - Anzac
            1 Artillery moved from Port Moresby to Milne Bay
            1 Infantry moved from West Papua to Milne Bay
            6 Infantrys moved from West Papua to Port Moresby
            1 Infantry moved from West Papua to Milne Bay
            1 Infantry moved from Queensland to Northern Territory
                  Anzac take Northern Territory from Yamamoto
            1 Infantry moved from Townsville to Queensland
    
        Combat - Anzac
            Battle in Milne Bay
                Anzac attack with 1 Artillery and 2 Infantrys
                Yamamoto defend with 1 Infantry
                    Anzac roll dice for 1 Artillery and 2 Infantrys in Milne Bay, round 2 : 2/3 hits, 0.83 expected hits
                    Yamamoto roll dice for 1 Infantry in Milne Bay, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Anzac and 1 Infantry owned by the Yamamoto lost in Milne Bay
                Anzac win, taking Milne Bay from Yamamoto with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 0
                Casualties for Anzac: 1 Infantry
                Casualties for Yamamoto: 1 Infantry
    
        Non Combat Move - Anzac
            1 Tank moved from Port Moresby to Milne Bay
            1 Tank moved from Milne Bay to Port Moresby
    
        Turn Complete - Anzac
    

    Combat Hit Differential Summary :

    Yamamoto : 0.67
    Anzac : 1.17
    

    Savegame

  • '21 '19 '18 '17 '16

    TripleA Turn Summary: Dutch round 8

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 8
    
        Combat Move - Dutch
            1 Tank moved from Hollandia to Port Moresby
            1 Artillery and 2 Infantrys moved from Hollandia to West Papua
            2 Mech.Infs and 1 Tank moved from Bahia to Salvador
    
        Purchase Units - Dutch
            Dutch buy 1 Bunker, 1 Elite and 1 Infantry; Remaining resources: 0 PUs; 
    
        Combat - Dutch
            Battle in Salvador
                Dutch attack with 2 Mech.Infs and 1 Tank
                Neutral defend with 1 AAGun, 1 Factory and 1 Tank
                    Dutch roll dice for 2 Mech.Infs and 1 Tank in Salvador, round 2 : 1/3 hits, 1.17 expected hits
                    Neutral roll dice for 1 Tank in Salvador, round 2 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Neutral lost in Salvador
                Dutch loses 0 PUs for violating Salvadors neutrality.
                Dutch win, taking Salvador from Neutral with 2 Mech.Infs and 1 Tank remaining. Battle score for attacker is 5
                Casualties for Neutral: 1 Tank
    
        Non Combat Move - Dutch
            1 ArmoredCar moved from Suriname to French Guiana
            1 ArmoredCar moved from French Guiana to Suriname
            2 Infantrys moved from Amazon to Bahia
            1 ArmoredCar and 1 Infantry moved from Suriname to Amazon
            1 ArmoredCar moved from Amazon to Bahia
    
        Place Units - Dutch
            1 Bunker, 1 Elite and 1 Infantry placed in Suriname
    
        Turn Complete - Dutch
            Dutch collect 13 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Neutral : -0.50
    Dutch : -0.17
    

    Savegame

  • TripleA

    TripleA Turn Summary: Finns round 8

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 8
    
        Combat Move - Finns
            1 Infantry moved from Vologda to Gorky
                  Finns take Gorky from Russians
            1 Infantry moved from Arkhangelsk to Kirov
                  Finns take Kirov from Russians
            2 Infantrys moved from Stockholm to Middle Norrland
            1 Transport moved from 23 Sea Zone to 24 Sea Zone
            2 Infantrys moved from Helsinki to 24 Sea Zone
            2 Infantrys moved from 24 Sea Zone to Upper Norrland
            4 ArmoredCars moved from Oulu to Upper Norrland
            2 Transports moved from 23 Sea Zone to 24 Sea Zone
            2 Artillerys and 2 Infantrys moved from Helsinki to 24 Sea Zone
            2 Artillerys and 2 Infantrys moved from 24 Sea Zone to Middle Norrland
            1 Tank moved from Arkhangelsk to Kuybyshev
                  Finns take Kuybyshev from Russians
    
        Purchase Units - Finns
            Finns buy 2 ArmoredCars, 6 Infantrys and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Finns
            Battle in Upper Norrland
                Finns attack with 4 ArmoredCars and 2 Infantrys
                Neutral defend with 2 Infantrys
                    Finns roll dice for 4 ArmoredCars and 2 Infantrys in Upper Norrland, round 2 : 2/6 hits, 1.67 expected hits
                    Neutral roll dice for 2 Infantrys in Upper Norrland, round 2 : 2/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Finns and 2 Infantrys owned by the Neutral lost in Upper Norrland
                Finns loses 0 PUs for violating Upper Norrlands neutrality.
                Finns win, taking Upper Norrland from Neutral with 4 ArmoredCars remaining. Battle score for attacker is 0
                Casualties for Finns: 2 Infantrys
                Casualties for Neutral: 2 Infantrys
            Battle in Middle Norrland
                Finns attack with 2 Artillerys and 4 Infantrys
                Neutral defend with 1 Artillery and 2 Infantrys
                    Finns roll dice for 2 Artillerys and 4 Infantrys in Middle Norrland, round 2 : 1/6 hits, 1.67 expected hits
                    Neutral roll dice for 1 Artillery and 2 Infantrys in Middle Norrland, round 2 : 2/3 hits, 1.00 expected hits
                    2 Infantrys owned by the Finns and 1 Infantry owned by the Neutral lost in Middle Norrland
                    Finns roll dice for 2 Artillerys and 2 Infantrys in Middle Norrland, round 3 : 1/4 hits, 1.33 expected hits
                    Neutral roll dice for 1 Artillery and 1 Infantry in Middle Norrland, round 3 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Neutral lost in Middle Norrland
                    Finns roll dice for 2 Artillerys and 2 Infantrys in Middle Norrland, round 4 : 1/4 hits, 1.33 expected hits
                    Neutral roll dice for 1 Artillery in Middle Norrland, round 4 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Neutral lost in Middle Norrland
                Finns loses 0 PUs for violating Middle Norrlands neutrality.
                Finns win, taking Middle Norrland from Neutral with 2 Artillerys and 2 Infantrys remaining. Battle score for attacker is 4
                Casualties for Finns: 2 Infantrys
                Casualties for Neutral: 1 Artillery and 2 Infantrys
    
        Non Combat Move - Finns
            2 Artillerys, 1 Elite and 3 Infantrys moved from S.Karelia to Yaroslavl
            1 Elite and 4 Infantrys moved from Vologda to Yaroslavl
            1 Infantry moved from Smolensk to Yaroslavl
            1 Fighter moved from S.Karelia to Yaroslavl
            1 Artillery and 4 Infantrys moved from Arkhangelsk to Vologda
    
        Place Units - Finns
            6 Infantrys placed in Helsinki
            2 ArmoredCars and 2 Tanks placed in Arkhangelsk
    
        Turn Complete - Finns
            Finns collect 32 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Neutral : 1.33
    Finns : -1.00
    

    Savegame

  • TripleA

    TripleA Turn Summary: Romanians round 8

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 8
    
        Combat Move - Romanians
            2 Tanks moved from Georgia to Saratov
    
        Purchase Units - Romanians
            Romanians buy 2 ArmoredCars, 1 Elite and 7 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Romanians
            Battle in Saratov
                Romanians attack with 2 Tanks
                Russians defend with 1 Infantry
                    Romanians roll dice for 2 Tanks in Saratov, round 2 : 2/2 hits, 1.00 expected hits
                    Russians roll dice for 1 Infantry in Saratov, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Saratov
                Romanians win, taking Saratov from Russians with 2 Tanks remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
    
        Non Combat Move - Romanians
            1 Infantry moved from Bucharest to W.Romania
            2 Artillerys moved from Kursk to Yaroslavl
            1 Mot.Inf moved from Donetsk to Yaroslavl
            2 Tanks moved from Vinnytsia to Rostov
            2 Infantrys moved from Donetsk to Rostov
            1 Tank moved from Crimea to Rostov
            1 Infantry moved from Crimea to Donetsk
            3 Infantrys moved from Vinnytsia to Donetsk
            1 Infantry moved from E.Romania to Vinnytsia
            1 AAGun moved from Pomerania to Hamburg
    
        Place Units - Romanians
            2 ArmoredCars and 2 Infantrys placed in Bucharest
            1 Elite and 2 Infantrys placed in Georgia
            3 Infantrys placed in Kursk
    
        Turn Complete - Romanians
            Romanians collect 24 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Romanians : 1.00
    Russians : -0.33
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Thai round 8

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 8
    
        Combat Move - Thai
            1 Infantry moved from Timor to 67 Sea Zone
            1 Infantry moved from Timor to 67 Sea Zone
            2 Infantrys and 1 Transport moved from 67 Sea Zone to 113 Sea Zone
            2 Infantrys moved from 113 Sea Zone to Tanimbar
                  Thai take Tanimbar from Dutch
            2 Artillerys and 1 Elite moved from Bangkok to S.Thailand
            1 T.Boat moved from 105 Sea Zone to 110 Sea Zone
            1 Destroyer and 1 Submarine moved from 110 Sea Zone to 61 Sea Zone
            1 Fighter moved from S.Thailand to Yunnan
            1 Infantry moved from N.Thailand to Yunnan
            1 Mech.Inf moved from Burma to Yunnan
            1 Mech.Inf moved from Bangkok to Yunnan
    
        Purchase Units - Thai
            Thai buy 5 Infantrys and 1 Mech.Inf; Remaining resources: 0 PUs; 
    
        Combat - Thai
            Battle in Yunnan
                Thai attack with 1 Fighter, 1 Infantry and 2 Mech.Infs
                British defend with 3 Infantrys
                    Thai roll dice for 1 Fighter, 1 Infantry and 2 Mech.Infs in Yunnan, round 2 : 1/4 hits, 1.33 expected hits
                    Chinese roll dice for 3 Infantrys in Yunnan, round 2 : 0/3 hits, 1.00 expected hits
                    1 Infantry owned by the British lost in Yunnan
                    Thai roll dice for 1 Fighter, 1 Infantry and 2 Mech.Infs in Yunnan, round 3 : 2/4 hits, 1.33 expected hits
                    Chinese roll dice for 2 Infantrys in Yunnan, round 3 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Thai and 2 Infantrys owned by the British lost in Yunnan
                Thai win, taking Yunnan from Chinese with 1 Fighter and 2 Mech.Infs remaining. Battle score for attacker is 4
                Casualties for British: 3 Infantrys
                Casualties for Thai: 1 Infantry
    
        Non Combat Move - Thai
            1 Fighter moved from Yunnan to S.Thailand
    
        Place Units - Thai
            5 Infantrys and 1 Mech.Inf placed in Bangkok
    
        Turn Complete - Thai
            Thai collect 19 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0.67
    Thai : 0.33
    

    Savegame


  • TripleA Turn Summary: Americans round 8

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 8
    
        Combat Move - Americans
            1 B.Transport moved from 125 Sea Zone to 39 Sea Zone
            1 Tank moved from Rio De Janeiro to 39 Sea Zone
            1 Tank moved from Rio De Janeiro to 39 Sea Zone
            1 ArmoredCar moved from Rio De Janeiro to 39 Sea Zone
            1 B.Transport moved from 125 Sea Zone to 39 Sea Zone
            1 ArmoredCar and 2 Tanks moved from Rio De Janeiro to 39 Sea Zone
            1 B.Transport moved from 125 Sea Zone to 39 Sea Zone
            1 ArmoredCar and 2 Mech.Infs moved from Rio De Janeiro to 39 Sea Zone
            1 B.Transport moved from 35 Sea Zone to 39 Sea Zone
            1 ArmoredCar, 1 Artillery and 1 Mech.Inf moved from Rio De Janeiro to 39 Sea Zone
            1 Transport moved from 35 Sea Zone to 39 Sea Zone
            1 ArmoredCar and 1 Artillery moved from Rio De Janeiro to 39 Sea Zone
            1 Cruiser moved from 35 Sea Zone to 39 Sea Zone
            1 ArmoredCar moved from Rio De Janeiro to 39 Sea Zone
            6 ArmoredCars, 2 Artillerys, 4 B.Transports, 1 Cruiser, 3 Mech.Infs, 4 Tanks and 1 Transport moved from 39 Sea Zone to 40 Sea Zone
            6 ArmoredCars, 2 Artillerys, 3 Mech.Infs and 4 Tanks moved from 40 Sea Zone to Angola
            1 Destroyer and 2 Submarines moved from 26 Sea Zone to 35 Sea Zone
            2 Destroyers and 2 Submarines moved from 35 Sea Zone to 40 Sea Zone
            2 Destroyers and 3 Submarines moved from 35 Sea Zone to 125 Sea Zone
            1 S.Submarine moved from 71 Sea Zone to 89 Sea Zone
            2 S.Submarines moved from 88 Sea Zone to 98 Sea Zone
            2 S.Submarines moved from 95 Sea Zone to 98 Sea Zone
            2 Destroyers and 2 Transports moved from 95 Sea Zone to 89 Sea Zone
            2 S.Submarines moved from 83 Sea Zone to 98 Sea Zone
    
        Purchase Units - Americans
            Americans buy 2 Adv.Fighters, 1 Battleship, 1 Carrier, 1 Destroyer, 3 Infantrys, 1 Marine and 5 S.Submarines; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in Angola
                Americans attack with 6 ArmoredCars, 2 Artillerys, 3 Mech.Infs and 4 Tanks
                Neutral defend with 1 Infantry
                    Americans roll dice for 1 Cruiser in Angola, round 2 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 6 ArmoredCars, 2 Artillerys, 3 Mech.Infs and 4 Tanks in Angola, round 2 : 9/15 hits, 5.67 expected hits
                    Neutral roll dice for 1 Infantry in Angola, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral lost in Angola
                Americans loses 0 PUs for violating Angolas neutrality.
                Americans win, taking Angola from Neutral with 6 ArmoredCars, 2 Artillerys, 3 Mech.Infs and 4 Tanks remaining. Battle score for attacker is 2
                Casualties for Neutral: 1 Infantry
    
        Non Combat Move - Americans
            1 Cruiser, 1 Destroyer and 1 Submarine moved from 71 Sea Zone to 78 Sea Zone
    
        Place Units - Americans
            2 Adv.Fighters and 1 Carrier placed in 98 Sea Zone
            1 Battleship, 1 Destroyer and 5 S.Submarines placed in 83 Sea Zone
            2 Infantrys and 1 Marine placed in Santiago
            Americans undo move 3.
            3 Infantrys and 1 Marine placed in San Francisco
    
        Turn Complete - Americans
            Americans collect 123 PUs; end with 123 PUs
    

    Combat Hit Differential Summary :

    Neutral : -0.33
    Americans : 2.83
    

    Savegame


  • TripleA Manual Gamesave Post: Germans round 9

    TripleA Manual Gamesave Post for game: World At War, version: 2.1.1

    Game History

    Round: 9
    
        Combat Move - Germans
    

    Combat Hit Differential Summary :

    Savegame

Suggested Topics

  • 312
  • 167
  • 279
  • 1
  • 176
  • 101
  • 279
  • 378
Axis & Allies Boardgaming Custom Painted Miniatures

28

Online

17.0k

Users

39.3k

Topics

1.7m

Posts