• '20 '18 '17 '15

    TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Russians
            2 Infantrys moved from Georgia to 54 Sea Zone
            2 Infantrys moved from 54 Sea Zone to Donetsk
            7 Infantrys moved from S.Karelia to Leningrad
            6 Infantrys moved from Tula to Kursk
            1 Tank moved from Rostov to Kursk
            1 Fighter moved from S.Karelia to Donetsk
            5 Infantrys moved from Stalingrad to Rostov
            1 Infantry moved from Georgia to Rostov
            4 Infantrys moved from Arkhangelsk to S.Karelia
            6 Infantrys moved from Olyokminsk to N.Buryat Mongolia
            3 Infantrys moved from Evenkia to Olyokminsk
            4 Infantrys moved from Sibirsky to Evenkia
            1 Artillery and 1 Infantry moved from S.Buryat Mongolia to Chita
            1 Fighter moved from Ayan to Chita
            1 Artillery, 6 Infantrys, 1 Mech.Inf and 1 Mot.Inf moved from N.Buryat Mongolia to Chita
            1 Artillery and 9 Infantrys moved from Ayan to Chita
            5 Infantrys moved from Moscow to Tula
            5 Infantrys moved from Moscow to Yaroslavl
    
        Purchase Units - Russians
            Russians buy 6 ArmoredCars, 2 Artillerys, 1 Bunker, 1 Fighter, 1 HeavyTank, 14 Infantrys, 1 Mech.Rocket, 1 Mot.Inf and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Donetsk
                Russians attack with 1 Fighter and 2 Infantrys
                Germans defend with 1 AAGun and 1 Tank
                    AA fire in Donetsk : 0/1 hits, 0.17 expected hits
                    Russians roll dice for 1 Fighter and 2 Infantrys in Donetsk, round 2 : 1/3 hits, 0.67 expected hits
                    Germans roll dice for 1 Tank in Donetsk, round 2 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Russians and 1 Tank owned by the Germans lost in Donetsk
                Russians win, taking Donetsk from Germans with 1 Fighter and 1 Infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 Infantry
                Casualties for Germans: 1 Tank
            Battle in Kursk
                Russians attack with 6 Infantrys and 1 Tank
                Germans defend with 1 Artillery and 2 Infantrys
                    Russians roll dice for 6 Infantrys and 1 Tank in Kursk, round 2 : 2/7 hits, 1.50 expected hits
                    Germans roll dice for 1 Artillery and 2 Infantrys in Kursk, round 2 : 1/3 hits, 1.00 expected hits
                    1 Infantry owned by the Russians and 2 Infantrys owned by the Germans lost in Kursk
                    Russians roll dice for 5 Infantrys and 1 Tank in Kursk, round 3 : 0/6 hits, 1.33 expected hits
                    Germans roll dice for 1 Artillery in Kursk, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Kursk
                    Russians roll dice for 4 Infantrys and 1 Tank in Kursk, round 4 : 3/5 hits, 1.17 expected hits
                    Germans roll dice for 1 Artillery in Kursk, round 4 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 Artillery owned by the Germans lost in Kursk
                Russians win, taking Kursk from Germans with 3 Infantrys and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Russians: 3 Infantrys
                Casualties for Germans: 1 Artillery and 2 Infantrys
            Battle in Leningrad
                Russians attack with 7 Infantrys
                Germans defend with 1 AAGun, 1 Factory and 1 Tank
                    Russians roll dice for 7 Infantrys in Leningrad, round 2 : 1/7 hits, 1.17 expected hits
                    Germans roll dice for 1 Tank in Leningrad, round 2 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Germans lost in Leningrad
                Russians win, taking Leningrad from Germans with 7 Infantrys remaining. Battle score for attacker is 5
                Casualties for Germans: 1 Tank
            Battle in Chita
                Russians attack with 3 Artillerys, 1 Fighter, 16 Infantrys, 1 Mech.Inf and 1 Mot.Inf
                Hisaichi defend with 1 Infantry
                    Russians roll dice for 3 Artillerys, 1 Fighter, 16 Infantrys, 1 Mech.Inf and 1 Mot.Inf in Chita, round 2 : 6/22 hits, 5.17 expected hits
                    Hisaichi roll dice for 1 Infantry in Chita, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Chita
                Russians win, taking Chita from Hisaichi with 3 Artillerys, 1 Fighter, 16 Infantrys, 1 Mech.Inf and 1 Mot.Inf remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
    
        Non Combat Move - Russians
            1 AAGun moved from Ayan to Chita
            1 Fighter moved from Chita to N.Buryat Mongolia
            1 AAGun moved from Khobdo to Irkutsk
            1 Fighter moved from Donetsk to Rostov
            1 AAGun moved from S.Karelia to Yaroslavl
    
        Place Units - Russians
            1 Bunker placed in S.Karelia
            4 Infantrys placed in Arkhangelsk
            1 Artillery, 1 Infantry and 1 Tank placed in Georgia
            4 ArmoredCars and 1 HeavyTank placed in Stalingrad
            2 ArmoredCars, 1 Artillery, 6 Infantrys and 1 Mech.Rocket placed in Moscow
            1 Fighter, 3 Infantrys and 1 Mot.Inf placed in Sibirsky
    
        Turn Complete - Russians
            Russians collect 96 PUs; end with 96 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.33
    Hisaichi : -0.33
    Russians : 2.00
    AA fire in Donetsk : : -0.17
    

    Savegame


  • TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Italians
            2 T.Boats moved from 46 Sea Zone to 48 Sea Zone
            1 Adv.Fighter moved from Tunis to 48 Sea Zone
            1 Fighter moved from El Agheila to 48 Sea Zone
            2 Fighters moved from 50 Sea Zone to Albania
            4 Infantrys moved from Serbia to Albania
            4 ArmoredCars and 3 Tanks moved from E.Morocco to Mauritania
                  Italians take W.Morocco from French
                  Italians take Mauritania from French
            4 Mech.Infs moved from E.Morocco to French Sudan
                  Italians take French Sudan from French
            1 Tank moved from E.Morocco to Mauritania
    
        Purchase Units - Italians
            Italians buy 1 Elite, 14 Infantrys, 1 Mot.Inf, 1 Submarine and 3 T.Boats; Remaining resources: 0 PUs; 
    
        Combat - Italians
            Battle in 48 Sea Zone
                Italians attack with 1 Adv.Fighter, 1 Fighter and 2 T.Boats
                British defend with 1 T.Boat
                    Italians roll dice for 1 Adv.Fighter, 1 Fighter and 2 T.Boats in 48 Sea Zone, round 2 : 2/4 hits, 1.50 expected hits
                    British roll dice for 1 T.Boat in 48 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                1 T.Boat owned by the British lost in 48 Sea Zone
                Italians win with 1 Adv.Fighter, 1 Fighter and 2 T.Boats remaining. Battle score for attacker is 6
                Casualties for British: 1 T.Boat
            Battle in Albania
                Italians attack with 2 Fighters and 4 Infantrys
                British defend with 1 Infantry
                    Italians roll dice for 2 Fighters and 4 Infantrys in Albania, round 2 : 2/6 hits, 1.33 expected hits
                    British roll dice for 1 Infantry in Albania, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in Albania
                Italians win, taking Albania from British with 2 Fighters and 4 Infantrys remaining. Battle score for attacker is 2
                Casualties for British: 1 Infantry
    
        Non Combat Move - Italians
            2 Fighters moved from Albania to 50 Sea Zone
            1 Adv.Fighter and 1 Fighter moved from 48 Sea Zone to Campania
            4 Infantrys moved from Rome to 50 Sea Zone
            4 Infantrys moved from 50 Sea Zone to Serbia
            1 Infantry moved from El Agheila to Tobruk
            3 Infantrys moved from El Agheila to Kufra
            1 Tank moved from Tripoli to Kufra
            3 Infantrys moved from Tripoli to El Agheila
            1 Elite and 1 Infantry moved from Tunis to 47 Sea Zone
            1 Elite and 1 Infantry moved from 47 Sea Zone to Tripoli
            1 Infantry moved from S.Tunisia to Tripoli
            3 Artillerys and 1 Tank moved from E.Morocco to 41 Sea Zone
            3 Artillerys, 1 Cruiser, 1 Tank and 4 Transports moved from 41 Sea Zone to 45 Sea Zone
            3 Artillerys and 1 Tank moved from 45 Sea Zone to N.Tunisia
    
        Place Units - Italians
            1 Submarine and 3 T.Boats placed in 46 Sea Zone
            6 Infantrys placed in Rome
            1 Mot.Inf placed in Lombardy
            1 Elite and 3 Infantrys placed in Tunis
            4 Infantrys placed in E.Morocco
            1 Infantry placed in Lombardy
    
        Turn Complete - Italians
            Italians collect 63 PUs; end with 63 PUs
    

    Combat Hit Differential Summary :

    Italians : 1.17
    British : -0.50
    

    Territory Summary for Italians :

    El Agheila : 1 AAGun and 3 Infantrys
    Rome : 1 Factory and 6 Infantrys
    Lombardy : 1 AAGun, 1 Factory, 1 Infantry and 1 Mot.Inf
    Tobruk : 1 Infantry
    Campania : 1 Adv.Fighter, 1 Fighter and 2 Infantrys
    Kufra : 3 Infantrys and 1 Tank
    Albania : 4 Infantrys
    Tripoli : 1 Elite and 2 Infantrys
    Provence : 1 flag, 1 AAGun and 1 Factory
    N.Algeria : 1 flag
    Mauritania : 1 flag, 4 ArmoredCars and 4 Tanks
    E.Morocco : 1 flag, 1 AAGun, 1 Factory and 4 Infantrys
    W.Morocco : 1 flag
    S.Algeria : 1 flag
    S.Tunisia : 1 flag
    French Sudan : 1 flag, 4 Mech.Infs
    N.Tunisia : 1 flag, 3 Artillerys and 1 Tank
    Tunis : 1 flag, 1 AAGun, 1 Elite, 1 Factory and 3 Infantrys
    Croatia : 1 flag
    Serbia : 1 flag, 1 Bunker and 4 Infantrys
    50 Sea Zone : 1 Carrier, 1 Destroyer, 2 Fighters and 2 Transports
    48 Sea Zone : 2 T.Boats
    47 Sea Zone : 1 Battleship, 2 Destroyers, 1 Submarine and 2 Transports
    45 Sea Zone : 1 Cruiser and 4 Transports
    46 Sea Zone : 2 Destroyers, 2 Submarines, 3 T.Boats and 1 Transport
    

    Production/PUs Summary :

    Germans : 106 / 115
    Russians : 96 / 96
    Italians : 63 / 63
    French : 12 / 22
    Yamamoto : 79 / 103
    Chinese : 35 / 35
    Hisaichi : 57 / 60
    British : 105 / 109
    Anzac : 36 / 36
    Dutch : 13 / 14
    Finns : 16 / 16
    Romanians : 13 / 13
    Thai : 13 / 13
    Americans : 101 / 101
    

    Savegame

  • '21 '19 '18 '17 '16

    TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Purchase Units - French
            French buy 1 Adv.Fighter, 1 Bunker and 3 Infantrys; Remaining resources: 0 PUs; 
    
        Non Combat Move - French
            1 Infantry moved from Churchill to 1 Sea Zone
            1 Infantry moved from 1 Sea Zone to Quebec
            1 Destroyer and 1 Transport moved from 7 Sea Zone to 1 Sea Zone
    
        Place Units - French
            1 Adv.Fighter placed in 1 Sea Zone
            1 Infantry placed in Churchill
            1 Bunker and 2 Infantrys placed in Syria
    
        Turn Complete - French
            French collect 12 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Yamamoto round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Yamamoto
            2 L.Fighters moved from 85 Sea Zone to 76 Sea Zone
            1 S.Submarine moved from 85 Sea Zone to 96 Sea Zone
            1 ArmoredCar and 1 Marine moved from N.French Indochina to N.Thailand
            1 Bomber moved from Manila to N.Thailand
            1 Elite moved from Kiangsi to 92 Sea Zone
            1 Infantry moved from Kwangsi to N.French Indochina
            3 Adv.Fighters, 2 Battleships, 3 Carriers, 3 Destroyers, 3 Fighters and 1 Submarine moved from 107 Sea Zone to 67 Sea Zone
            1 Cruiser moved from 107 Sea Zone to 111 Sea Zone
            1 Infantry moved from Flores to 111 Sea Zone
            1 Cruiser and 1 Infantry moved from 111 Sea Zone to 67 Sea Zone
            1 Infantry moved from 67 Sea Zone to Timor
            5 Marines and 5 Tanks moved from Banjarmasin to 110 Sea Zone
            5 Marines, 5 Tanks and 5 Transports moved from 110 Sea Zone to 67 Sea Zone
            5 Marines and 5 Tanks moved from 67 Sea Zone to Broome
            1 Artillery moved from Banjarmasin to 110 Sea Zone
            1 Artillery moved from Banjarmasin to 110 Sea Zone
            1 Artillery moved from Banjarmasin to 110 Sea Zone
            1 Marine moved from Banjarmasin to 110 Sea Zone
            1 Infantry moved from Banjarmasin to 110 Sea Zone
            1 ArmoredCar moved from Banjarmasin to 110 Sea Zone
            1 ArmoredCar, 3 Artillerys, 1 B.Transport, 1 Cruiser, 1 Infantry, 1 Marine and 1 Transport moved from 110 Sea Zone to 67 Sea Zone
            1 ArmoredCar moved from 67 Sea Zone to Western Australia
            3 Artillerys, 1 Infantry and 1 Marine moved from 67 Sea Zone to Broome
            1 Fighter moved from Sumatra to 67 Sea Zone
            1 Bomber moved from Manila to 67 Sea Zone
            1 Cruiser and 1 Elite moved from 92 Sea Zone to 107 Sea Zone
            1 Elite moved from 107 Sea Zone to Jilolo
            1 Marine moved from Davao to 107 Sea Zone
            1 Elite moved from Davao to 107 Sea Zone
            1 Marine moved from 107 Sea Zone to Jilolo
            1 Elite moved from 107 Sea Zone to Jilolo
            1 Elite moved from Tokyo to 85 Sea Zone
            1 Elite and 1 S.Submarine moved from 85 Sea Zone to 107 Sea Zone
            1 Elite moved from 107 Sea Zone to Jilolo
            1 T.Boat moved from 92 Sea Zone to 84 Sea Zone
            1 Infantry moved from Tokyo to 84 Sea Zone
            1 Infantry moved from 84 Sea Zone to Kiangsi
            1 Infantry moved from Ulithi to Yap
    
        Purchase Units - Yamamoto
            Yamamoto buy 2 Artillerys, 1 Carrier, 1 Cruiser, 1 Destroyer, 2 Elites, 2 Fighters, 3 Infantrys, 1 Marine and 3 S.Submarines; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in 96 Sea Zone
                Yamamoto attack with 1 S.Submarine
                Americans defend with 1 B.Transport
                    Yamamoto roll dice for 1 S.Submarine in 96 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                1 B.Transport owned by the Americans lost in 96 Sea Zone
                Yamamoto win with 1 S.Submarine remaining. Battle score for attacker is 8
                Casualties for Americans: 1 B.Transport
            Battle in 76 Sea Zone
                Yamamoto attack with 2 L.Fighters
                Americans defend with 1 Submarine
                    Yamamoto roll dice for 2 L.Fighters in 76 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
                    1 Submarine owned by the Americans lost in 76 Sea Zone
                Yamamoto win with 2 L.Fighters remaining. Battle score for attacker is 7
                Casualties for Americans: 1 Submarine
            Battle in 67 Sea Zone
                Yamamoto attack with 3 Adv.Fighters, 1 B.Transport, 2 Battleships, 1 Bomber, 3 Carriers, 2 Cruisers, 3 Destroyers, 4 Fighters, 1 Submarine and 6 Transports
                Anzac defend with 1 Adv.Fighter, 1 Carrier, 5 Destroyers, 1 Submarine and 2 Transports; Dutch defend with 1 Fighter
                    Yamamoto roll dice for 1 Submarine in 67 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Anzac roll dice for 1 Submarine in 67 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 3 Adv.Fighters, 1 B.Transport, 2 Battleships, 1 Bomber, 3 Carriers, 2 Cruisers, 3 Destroyers, 4 Fighters and 6 Transports in 67 Sea Zone, round 2 : 7/18 hits, 7.33 expected hits
                    Anzac roll dice for 1 Adv.Fighter, 1 Carrier, 5 Destroyers, 1 Fighter and 2 Transports in 67 Sea Zone, round 2 : 4/10 hits, 3.67 expected hits
                Units damaged: 2 Battleships owned by the Yamamoto
                    2 Transports owned by the Anzac, 1 Submarine owned by the Yamamoto, 1 Submarine owned by the Anzac, 4 Destroyers owned by the Anzac and 1 Destroyer owned by the Yamamoto lost in 67 Sea Zone
                    Yamamoto roll dice for 3 Adv.Fighters, 1 B.Transport, 2 Battleships, 1 Bomber, 3 Carriers, 2 Cruisers, 2 Destroyers, 4 Fighters and 6 Transports in 67 Sea Zone, round 3 : 8/17 hits, 7.00 expected hits
                    Anzac roll dice for 1 Adv.Fighter, 1 Carrier, 1 Destroyer and 1 Fighter in 67 Sea Zone, round 3 : 2/4 hits, 2.00 expected hits
                    1 Fighter owned by the Dutch, 1 Destroyer owned by the Anzac, 1 Carrier owned by the Anzac, 1 Destroyer owned by the Yamamoto, 1 Adv.Fighter owned by the Anzac and 1 Fighter owned by the Yamamoto lost in 67 Sea Zone
                Yamamoto win with 3 Adv.Fighters, 1 B.Transport, 2 Battleships, 1 Bomber, 3 Carriers, 2 Cruisers, 1 Destroyer, 3 Fighters and 6 Transports remaining. Battle score for attacker is 60
                Casualties for Yamamoto: 2 Destroyers, 1 Fighter and 1 Submarine
                Casualties for Anzac: 1 Adv.Fighter, 1 Carrier, 5 Destroyers, 1 Submarine and 2 Transports
                Casualties for Dutch: 1 Fighter
            Battle in Western Australia
            Battle in Broome
                Yamamoto attack with 3 Artillerys, 1 Infantry, 6 Marines and 5 Tanks
                Americans defend with 1 Bomber; Anzac defend with 1 AAGun, 1 Adv.Fighter, 2 Bunkers, 1 Factory and 3 Infantrys
                    Yamamoto roll dice for 3 Artillerys, 1 Infantry, 6 Marines and 5 Tanks in Broome, round 2 : 10/15 hits, 7.17 expected hits
                    Anzac roll dice for 1 Adv.Fighter, 1 Bomber, 2 Bunkers and 3 Infantrys in Broome, round 2 : 3/7 hits, 2.83 expected hits
                    3 Infantrys owned by the Anzac, 1 Bomber owned by the Americans, 1 Marine owned by the Yamamoto, 1 Artillery owned by the Yamamoto, 1 Infantry owned by the Yamamoto, 2 Bunkers owned by the Anzac and 1 Adv.Fighter owned by the Anzac lost in Broome
                Yamamoto win, taking Western Australia from Anzac, taking Broome from Anzac with 2 Artillerys, 5 Marines and 5 Tanks remaining. Battle score for attacker is 32
                Casualties for Yamamoto: 1 Artillery, 1 Infantry and 1 Marine
                Casualties for Anzac: 1 Adv.Fighter, 2 Bunkers and 3 Infantrys
                Casualties for Americans: 1 Bomber
            Battle in Timor
            Battle in Jilolo
                Yamamoto attack with 3 Elites and 1 Marine
                Dutch defend with 1 Infantry
                    Yamamoto roll dice for 1 Cruiser in Jilolo, round 2 : 0/1 hits, 0.50 expected hits
                    Yamamoto roll dice for 3 Elites and 1 Marine in Jilolo, round 2 : 1/4 hits, 1.50 expected hits
                    Dutch roll dice for 1 Infantry in Jilolo, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Dutch lost in Jilolo
                Yamamoto win, taking Timor from Dutch, taking Jilolo from Dutch with 3 Elites and 1 Marine remaining. Battle score for attacker is 2
                Casualties for Dutch: 1 Infantry
            Battle in N.Thailand
                Yamamoto attack with 1 ArmoredCar, 1 Bomber and 1 Marine
                British defend with 1 Infantry and 1 Tank
                    Yamamoto roll dice for 1 ArmoredCar, 1 Bomber and 1 Marine in N.Thailand, round 2 : 1/3 hits, 1.50 expected hits
                    British roll dice for 1 Infantry and 1 Tank in N.Thailand, round 2 : 1/2 hits, 0.83 expected hits
                    1 Infantry owned by the British and 1 ArmoredCar owned by the Yamamoto lost in N.Thailand
                    Yamamoto roll dice for 1 Bomber and 1 Marine in N.Thailand, round 3 : 0/2 hits, 1.17 expected hits
                    British roll dice for 1 Tank in N.Thailand, round 3 : 0/1 hits, 0.50 expected hits
                    Yamamoto roll dice for 1 Bomber and 1 Marine in N.Thailand, round 4 : 1/2 hits, 1.17 expected hits
                    British roll dice for 1 Tank in N.Thailand, round 4 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the British lost in N.Thailand
                Yamamoto win, taking N.Thailand from British with 1 Bomber and 1 Marine remaining. Battle score for attacker is 3
                Casualties for Yamamoto: 1 ArmoredCar
                Casualties for British: 1 Infantry and 1 Tank
    
        Non Combat Move - Yamamoto
            1 Bomber moved from N.Thailand to Manila
            1 Bomber moved from 67 Sea Zone to Davao
            2 L.Fighters moved from 76 Sea Zone to 107 Sea Zone
    
        Place Units - Yamamoto
            2 Fighters and 2 S.Submarines placed in 85 Sea Zone
            1 Elite, 2 Infantrys and 1 Marine placed in Tokyo
            1 S.Submarine placed in 110 Sea Zone
            1 Carrier, 1 Cruiser and 1 Destroyer placed in 107 Sea Zone
            1 Elite placed in Davao
            Yamamoto undo move 5.
            2 Artillerys and 1 Elite placed in Kwangsi
            1 Infantry placed in Davao
    
        Turn Complete - Yamamoto
            Yamamoto collect 86 PUs; end with 86 PUs
    

    Combat Hit Differential Summary :

    British : -0.83
    Yamamoto : 1.83
    Anzac : 0.17
    Dutch : -0.33
    

    Territory Summary for Yamamoto :

    N.French Indochina : 1 flag, 1 Infantry
    S.French Indochina : 1 flag
    Tokyo : 1 AAGun, 1 Elite, 1 Factory, 2 Infantrys and 1 Marine
    Minamitori : 1 Infantry
    Kwangsi : 1 flag, 2 Artillerys, 1 Elite, 1 Factory, 1 Infantry and 1 Marine
    Paramushir : 1 Infantry
    Kunashir : 1 Artillery
    Hainan : 1 flag
    Rongelap : 1 Infantry
    Iwo Jima : 1 Infantry
    Saipan : 1 AAGun, 1 Bunker and 2 Infantrys
    Yap : 1 Infantry
    Fukien : 1 flag
    Iturup : 1 Infantry
    Kiangsi : 1 Infantry
    Western Australia : 1 flag, 1 ArmoredCar
    Broome : 1 flag, 1 AAGun, 2 Artillerys, 1 Factory, 5 Marines and 5 Tanks
    Jilolo : 1 flag, 3 Elites and 1 Marine
    Timor : 1 flag, 1 Infantry
    West Borneo : 1 flag
    Banjarmasin : 1 flag, 1 AAGun, 1 Artillery, 1 Factory and 1 Marine
    Flores : 1 flag
    Celebes : 1 flag
    N.Thailand : 1 Marine
    Samar : 1 flag
    Truk : 1 flag
    Ponape : 1 flag, 1 Infantry
    Wake : 1 flag, 1 Artillery and 1 Infantry
    Palawan : 1 flag
    Davao : 1 flag, 1 AAGun, 1 Bomber, 1 Elite, 1 Factory and 1 Infantry
    Mindoro : 1 flag
    Panay : 1 flag
    Woleai : 1 flag
    Manila : 1 flag, 1 Bomber
    Mindanao : 1 flag
    107 Sea Zone : 1 Carrier, 2 Cruisers, 1 Destroyer, 2 L.Fighters, 1 S.Submarine and 1 Transport
    110 Sea Zone : 1 S.Submarine
    85 Sea Zone : 1 Carrier, 1 Destroyer, 2 Fighters and 2 S.Submarines
    84 Sea Zone : 1 T.Boat
    67 Sea Zone : 3 Adv.Fighters, 1 B.Transport, 2 Battleships, 3 Carriers, 2 Cruisers, 1 Destroyer, 3 Fighters and 6 Transports
    96 Sea Zone : 1 S.Submarine
    

    Production/PUs Summary :

    Germans : 106 / 115
    Russians : 96 / 96
    Italians : 63 / 63
    French : 12 / 12
    Yamamoto : 86 / 86
    Chinese : 35 / 35
    Hisaichi : 57 / 60
    British : 103 / 109
    Anzac : 31 / 36
    Dutch : 11 / 14
    Finns : 16 / 16
    Romanians : 13 / 13
    Thai : 15 / 13
    Americans : 101 / 101
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Chinese
            1 Adv.Fighter, 1 Fighter and 1 Mech.Inf moved from Shensi to Peking
            2 ArmoredCars moved from Shansi to Peking
            2 ArmoredCars and 1 Infantry moved from Chahar to Peking
            1 ArmoredCar and 1 Tank moved from Shensi to Shantung
            2 ArmoredCars moved from Yunnan to N.Thailand
    
        Purchase Units - Chinese
            Chinese buy 8 ArmoredCars, 1 Infantry and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Shantung
                Chinese attack with 1 ArmoredCar and 1 Tank
                Hisaichi defend with 1 Infantry
                    Chinese roll dice for 1 ArmoredCar and 1 Tank in Shantung, round 2 : 2/2 hits, 0.83 expected hits
                    Hisaichi roll dice for 1 Infantry in Shantung, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Shantung
                Chinese win, taking Shantung from Hisaichi with 1 ArmoredCar and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
            Battle in Peking
                Chinese attack with 1 Adv.Fighter, 4 ArmoredCars, 1 Fighter, 1 Infantry and 1 Mech.Inf
                Hisaichi defend with 2 Artillerys, 1 Factory, 3 Infantrys and 2 Tanks
                    Chinese roll dice for 1 Adv.Fighter, 4 ArmoredCars, 1 Fighter, 1 Infantry and 1 Mech.Inf in Peking, round 2 : 5/8 hits, 2.83 expected hits
                    Hisaichi roll dice for 2 Artillerys, 3 Infantrys and 2 Tanks in Peking, round 2 : 4/7 hits, 2.67 expected hits
                    3 ArmoredCars owned by the Chinese, 3 Infantrys owned by the Hisaichi, 2 Artillerys owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Peking
                    Chinese roll dice for 1 Adv.Fighter, 1 ArmoredCar, 1 Fighter and 1 Mech.Inf in Peking, round 3 : 2/4 hits, 1.50 expected hits
                    Hisaichi roll dice for 2 Tanks in Peking, round 3 : 2/2 hits, 1.00 expected hits
                    2 Tanks owned by the Hisaichi, 1 Fighter owned by the Chinese and 1 ArmoredCar owned by the Chinese lost in Peking
                Chinese win, taking Peking from Hisaichi with 1 Adv.Fighter and 1 Mech.Inf remaining. Battle score for attacker is -2
                Casualties for Chinese: 4 ArmoredCars, 1 Fighter and 1 Infantry
                Casualties for Hisaichi: 2 Artillerys, 3 Infantrys and 2 Tanks
            Battle in N.Thailand
                Chinese attack with 2 ArmoredCars
                Yamamoto defend with 1 Marine
                    Chinese roll dice for 2 ArmoredCars in N.Thailand, round 2 : 1/2 hits, 0.67 expected hits
                    Thai roll dice for 1 Marine in N.Thailand, round 2 : 1/1 hits, 0.33 expected hits
                    1 Marine owned by the Yamamoto and 1 ArmoredCar owned by the Chinese lost in N.Thailand
                Chinese win, taking N.Thailand from Thai with 1 ArmoredCar remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 ArmoredCar
                Casualties for Yamamoto: 1 Marine
    
        Non Combat Move - Chinese
            1 Infantry moved from Shensi to Shansi
            2 ArmoredCars moved from Shensi to Chahar
            1 Elite and 1 Infantry moved from Suiyuan to Chahar
            4 ArmoredCars and 1 Tank moved from Lanchow to Suiyuan
            2 Infantrys moved from Ningsia to Shensi
            1 Marine moved from Lanchow to Shensi
            5 ArmoredCars and 1 Tank moved from Hsining to Ningsia
            2 ArmoredCars moved from Gobi Altai to Suiyuan
            1 Adv.Fighter moved from Peking to Chahar
            1 AAGun moved from Ningsia to Suiyuan
            2 Infantrys moved from E.Sinkiang to Gobi Altai
            3 ArmoredCars moved from Urumqi to Gobi Altai
            1 Infantry moved from Urumqi to E.Sinkiang
    
        Place Units - Chinese
            5 ArmoredCars and 1 Tank placed in Hsining
            3 ArmoredCars and 1 Infantry placed in Urumqi
    
        Turn Complete - Chinese
            Chinese collect 43 PUs; end with 43 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : 2.00
    Chinese : 4.17
    Thai : 0.67
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Hisaichi round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Hisaichi
            3 Mech.Infs moved from Changchun to Peking
            4 ArmoredCars moved from Liaoning to Peking
            3 ArmoredCars moved from Vladivostok to Khabarovsk
            1 ArmoredCar, 1 Artillery, 2 Infantrys and 6 Tanks moved from Anhwei to Shantung
            2 Artillerys and 3 Infantrys moved from Hong Kong to 92 Sea Zone
            2 Artillerys, 1 Destroyer, 2 Infantrys, 1 Submarine and 2 Transports moved from 92 Sea Zone to 110 Sea Zone
            2 Artillerys and 2 Infantrys moved from 110 Sea Zone to Java
            2 Fighters moved from 110 Sea Zone to Java
            1 Bomber moved from Bangkok to Java
            1 Infantry and 1 T.Boat moved from 92 Sea Zone to 84 Sea Zone
            1 Infantry moved from 84 Sea Zone to Peking
    
        Purchase Units - Hisaichi
            Hisaichi buy 6 Artillerys, 2 Bunkers, 2 Fighters, 3 Infantrys and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Khabarovsk
                Hisaichi attack with 3 ArmoredCars
                Russians defend with 1 Bunker
                    Hisaichi roll dice for 3 ArmoredCars in Khabarovsk, round 2 : 2/3 hits, 1.00 expected hits
                    Russians roll dice for 1 Bunker in Khabarovsk, round 2 : 1/1 hits, 0.50 expected hits
                    1 ArmoredCar owned by the Hisaichi and 1 Bunker owned by the Russians lost in Khabarovsk
                Hisaichi win, taking Khabarovsk from Russians with 2 ArmoredCars remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 ArmoredCar
                Casualties for Russians: 1 Bunker
            Battle in Java
                Hisaichi attack with 2 Artillerys, 1 Bomber, 2 Fighters and 2 Infantrys
                Anzac defend with 1 Artillery and 3 Infantrys
                    Hisaichi roll dice for 1 Battleship in Java, round 2 : 1/1 hits, 0.67 expected hits
                    1 Infantry owned by the Anzac lost in Java
                    Hisaichi roll dice for 2 Artillerys, 1 Bomber, 2 Fighters and 2 Infantrys in Java, round 2 : 1/7 hits, 2.67 expected hits
                    Dutch roll dice for 1 Artillery and 2 Infantrys in Java, round 2 : 2/3 hits, 1.00 expected hits
                    1 Infantry owned by the Anzac and 2 Infantrys owned by the Hisaichi lost in Java
                    Hisaichi roll dice for 2 Artillerys, 1 Bomber and 2 Fighters in Java, round 3 : 1/5 hits, 2.00 expected hits
                    Dutch roll dice for 1 Artillery and 1 Infantry in Java, round 3 : 2/2 hits, 0.67 expected hits
                    1 Infantry owned by the Anzac, 1 Fighter owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Java
                    Hisaichi roll dice for 1 Artillery, 1 Bomber and 1 Fighter in Java, round 4 : 1/3 hits, 1.33 expected hits
                    Dutch roll dice for 1 Artillery in Java, round 4 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Anzac lost in Java
                Hisaichi win, taking Java from Dutch with 1 Artillery, 1 Bomber and 1 Fighter remaining. Battle score for attacker is -6
                Casualties for Anzac: 1 Artillery and 3 Infantrys
                Casualties for Hisaichi: 1 Artillery, 1 Fighter and 2 Infantrys
            Battle in Shantung
                Hisaichi attack with 1 ArmoredCar, 1 Artillery, 2 Infantrys and 6 Tanks
                Chinese defend with 1 ArmoredCar and 1 Tank
                    Hisaichi roll dice for 1 ArmoredCar, 1 Artillery, 2 Infantrys and 6 Tanks in Shantung, round 2 : 4/10 hits, 4.17 expected hits
                    Chinese roll dice for 1 ArmoredCar and 1 Tank in Shantung, round 2 : 1/2 hits, 0.67 expected hits
                    1 Tank owned by the Chinese, 1 ArmoredCar owned by the Chinese and 1 Infantry owned by the Hisaichi lost in Shantung
                Hisaichi win, taking Shantung from Chinese with 1 ArmoredCar, 1 Artillery, 1 Infantry and 6 Tanks remaining. Battle score for attacker is 7
                Casualties for Hisaichi: 1 Infantry
                Casualties for Chinese: 1 ArmoredCar and 1 Tank
            Battle in Peking
                Hisaichi attack with 4 ArmoredCars, 1 Infantry and 3 Mech.Infs
                Chinese defend with 1 Factory and 1 Mech.Inf
                    Hisaichi roll dice for 4 ArmoredCars, 1 Infantry and 3 Mech.Infs in Peking, round 2 : 4/8 hits, 2.67 expected hits
                    Chinese roll dice for 1 Mech.Inf in Peking, round 2 : 0/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the Chinese lost in Peking
                Hisaichi win, taking Peking from Chinese with 4 ArmoredCars, 1 Infantry and 3 Mech.Infs remaining. Battle score for attacker is 6
                Casualties for Chinese: 1 Mech.Inf
    
        Non Combat Move - Hisaichi
            1 Artillery, 1 Fighter, 3 Infantrys, 1 Mech.Inf and 2 Tanks moved from Hulunbuir to Peking
            2 Infantrys moved from Heilungchiang to Khabarovsk
            1 Infantry moved from Hulunbuir to Peking
            1 Infantry moved from Heilungchiang to Hulunbuir
            2 Artillerys moved from Kirin to Liaoning
            2 Artillerys and 2 Infantrys moved from Changchun to Kirin
            1 Elite moved from Changchun to Kirin
            1 Infantry moved from Hunan to Anhwei
            1 Elite moved from Kwangtung to Hunan
            1 Artillery moved from Hong Kong to Kwangtung
            4 Transports moved from 110 Sea Zone to 92 Sea Zone
            1 Fighter moved from Kwangsi to 110 Sea Zone
            1 Fighter moved from Java to 110 Sea Zone
            1 Bomber moved from Java to Bangkok
            1 Fighter moved from Peking to Liaoning
    
        Place Units - Hisaichi
            1 Bunker and 2 Fighters placed in Sumatra
            1 Bunker placed in Malaya
            2 Artillerys and 2 Infantrys placed in Hong Kong
            4 Artillerys, 1 Infantry and 1 Tank placed in Changchun
    
        Turn Complete - Hisaichi
            Hisaichi collect 61 PUs; end with 61 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : -0.50
    Chinese : 0.00
    Russians : 0.50
    Dutch : 2.00
    

    Savegame

  • '20

    TripleA Turn Summary: British round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - British
            2 T.Boats moved from 21 Sea Zone to 20 Sea Zone
            2 Infantrys moved from Dover to 20 Sea Zone
            2 Infantrys moved from 20 Sea Zone to Picardy
            2 Fighters moved from 21 Sea Zone to Picardy
            1 Infantry and 1 Tank moved from Manchester to 11 Sea Zone
            1 Infantry, 1 Tank and 1 Transport moved from 11 Sea Zone to 20 Sea Zone
            1 Infantry and 1 Tank moved from 20 Sea Zone to Belgium
            1 Artillery and 1 Infantry moved from Manchester to 21 Sea Zone
            8 Infantrys moved from Dover to 21 Sea Zone
            1 Artillery, 9 Infantrys, 8 T.Boats and 1 Transport moved from 21 Sea Zone to 20 Sea Zone
            1 Artillery and 9 Infantrys moved from 20 Sea Zone to Belgium
            1 Bomber moved from Dover to Belgium
            2 Fighters moved from Manchester to Belgium
            1 T.Boat moved from 51 Sea Zone to 48 Sea Zone
            1 Tank moved from Darfur to New Valley
            1 Fighter moved from Lower Egypt to New Valley
            3 Fighters moved from Greece to 48 Sea Zone
    
        Purchase Units - British
            British buy 2 ArmoredCars, 1 Bunker, 20 Infantrys, 2 S.Submarines and 6 T.Boats; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in Picardy
                British attack with 2 Fighters and 2 Infantrys
                Germans defend with 1 AAGun and 1 Infantry
                    AA fire in Picardy : 0/2 hits, 0.33 expected hits
                    British roll dice for 2 Fighters and 2 Infantrys in Picardy, round 2 : 1/4 hits, 1.00 expected hits
                    Germans roll dice for 1 Infantry in Picardy, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Germans lost in Picardy
                British win, taking Picardy from Germans with 2 Fighters and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Germans: 1 Infantry
            Battle in Belgium
                British attack with 1 Artillery, 1 Bomber, 2 Fighters, 10 Infantrys and 1 Tank
                Neutral defend with 3 Infantrys
                    British roll dice for 1 Artillery, 1 Bomber, 2 Fighters, 10 Infantrys and 1 Tank in Belgium, round 2 : 4/15 hits, 4.00 expected hits
                    Neutral roll dice for 3 Infantrys in Belgium, round 2 : 0/3 hits, 1.00 expected hits
                    3 Infantrys owned by the Neutral lost in Belgium
                British loses 0 PUs for violating Belgiums neutrality.
                British win, taking Belgium from Neutral with 1 Artillery, 1 Bomber, 2 Fighters, 10 Infantrys and 1 Tank remaining. Battle score for attacker is 6
                Casualties for Neutral: 3 Infantrys
            Battle in 48 Sea Zone
                British attack with 3 Fighters and 1 T.Boat
                Italians defend with 2 T.Boats
                    British roll dice for 3 Fighters and 1 T.Boat in 48 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits
                    Italians roll dice for 2 T.Boats in 48 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                2 T.Boats owned by the Italians lost in 48 Sea Zone
                British win with 3 Fighters and 1 T.Boat remaining. Battle score for attacker is 12
                Casualties for Italians: 2 T.Boats
            Battle in New Valley
                British attack with 1 Fighter and 1 Tank
                Germans defend with 1 Infantry
                    British roll dice for 1 Fighter and 1 Tank in New Valley, round 2 : 2/2 hits, 0.83 expected hits
                    Germans roll dice for 1 Infantry in New Valley, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Germans lost in New Valley
                British win, taking New Valley from Germans with 1 Fighter and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Germans: 1 Infantry
    
        Non Combat Move - British
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Changing ownership of Kusaie from Yamamoto to British
            EDIT: Turning off Edit Mode
            1 Fighter moved from New Valley to Greece
            3 Fighters moved from 48 Sea Zone to Greece
            3 Infantrys moved from Palestine to 56 Sea Zone
            2 Transports moved from 51 Sea Zone to 56 Sea Zone
            2 Artillerys and 2 Infantrys moved from Cairo to 56 Sea Zone
            2 Artillerys, 1 Destroyer, 5 Infantrys, 1 Submarine, 4 T.Boats and 2 Transports moved from 56 Sea Zone to 51 Sea Zone
            2 Artillerys and 5 Infantrys moved from 51 Sea Zone to Greece
            1 Infantry moved from Italian East Africa to Nubia
            1 AAGun moved from Italian East Africa to Kenya
            1 ArmoredCar moved from Mozambique to Equatoria
            1 Infantry moved from W.Iran to 58 Sea Zone
            1 Infantry and 1 S.Submarine moved from 58 Sea Zone to 51 Sea Zone
            1 Infantry moved from 51 Sea Zone to Mersa Matruh
            1 Infantry moved from Iraq to Palestine
            1 Infantry moved from W.Iran to Iraq
            1 AAGun moved from Yunnan to Assam
            3 Artillerys, 1 Infantry and 1 Tank moved from Burma to Assam
            11 Infantrys moved from Hyderabad to Calcutta
            5 Infantrys moved from Delhi to Bihar
            2 Infantrys moved from Bombay to Rajputana
            1 Fighter moved from Mysore to Calcutta
            2 Fighters moved from Belgium to 20 Sea Zone
            1 Carrier moved from 21 Sea Zone to 20 Sea Zone
            2 Fighters moved from Picardy to Dover
            3 Tanks moved from Northern Ireland to Manchester
            1 Destroyer moved from 11 Sea Zone to 21 Sea Zone
            1 Bomber moved from Belgium to Dover
            1 Infantry moved from Tarawa to 104 Sea Zone
            1 Infantry and 1 Transport moved from 104 Sea Zone to 103 Sea Zone
            1 Infantry moved from 103 Sea Zone to Kusaie
    
        Place Units - British
            1 Bunker placed in Greece
            2 S.Submarines placed in 58 Sea Zone
            3 T.Boats placed in 21 Sea Zone
            3 T.Boats placed in 56 Sea Zone
            3 Infantrys placed in Cairo
            2 ArmoredCars placed in Cape Town
            1 Infantry placed in W.Iran
            5 Infantrys placed in Madras
            5 Infantrys placed in Delhi
            4 Infantrys placed in Manchester
            2 Infantrys placed in Wales
    
        Turn Complete - British
            British collect 108 PUs; end with 108 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.67
    Neutral : -1.00
    British : 1.83
    Italians : -0.33
    AA fire in Picardy : : -0.33
    

    Savegame

  • '21 '19 '18 '17 '16

    TripleA Turn Summary: Anzac round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Anzac
            1 Infantry moved from North New Zealand to Wellington
            1 Infantry moved from South New Zealand to 122 Sea Zone
            1 Infantry moved from Tasmania to 122 Sea Zone
            2 Infantrys and 1 Transport moved from 122 Sea Zone to 70 Sea Zone
            2 Infantrys moved from 70 Sea Zone to Western Australia
    
        Purchase Units - Anzac
            Anzac buy 2 Bunkers and 12 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in Western Australia
                Anzac attack with 2 Infantrys
                Yamamoto defend with 1 ArmoredCar
                    Anzac roll dice for 2 Infantrys in Western Australia, round 2 : 2/2 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 ArmoredCar in Western Australia, round 2 : 1/1 hits, 0.17 expected hits
                    1 Infantry owned by the Anzac and 1 ArmoredCar owned by the Yamamoto lost in Western Australia
                Anzac win, taking Western Australia from Yamamoto with 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Anzac: 1 Infantry
                Casualties for Yamamoto: 1 ArmoredCar
    
        Non Combat Move - Anzac
            1 Infantry moved from Townsville to Northern Territory
            1 Infantry moved from New South Wales to South Australia
            1 Infantry moved from New South Wales to Queensland
            1 Artillery moved from Hollandia to West Papua
            2 Tanks moved from Hollandia to West Papua
            3 Infantrys moved from West Papua to Hollandia
            3 Infantrys moved from Port Moresby to West Papua
    
        Place Units - Anzac
            3 Infantrys placed in Port Moresby
            3 Infantrys placed in Townsville
            1 Bunker and 6 Infantrys placed in Canberra
            1 Bunker placed in Townsville
            Anzac undo move 3.
            2 Infantrys placed in Wellington
            1 Bunker and 4 Infantrys placed in Canberra
    
        Turn Complete - Anzac
            Anzac collect 33 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    Yamamoto : 0.83
    Anzac : 1.67
    

    Savegame

  • '21 '19 '18 '17 '16

    TripleA Turn Summary: Dutch round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Dutch
    
        Purchase Units - Dutch
            Dutch buy 2 ArmoredCars and 1 Mech.Inf; Remaining resources: 1 PUs; 
    
        Combat - Dutch
    
        Place Units - Dutch
            2 ArmoredCars and 1 Mech.Inf placed in Suriname
    
        Turn Complete - Dutch
            Dutch collect 9 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • TripleA

    TripleA Turn Summary: Finns round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Finns
            2 Infantrys moved from Vyborg to S.Karelia
            1 Artillery, 11 Infantrys and 1 Tank moved from N.Karelia to S.Karelia
            1 Fighter moved from Oulu to S.Karelia
    
        Purchase Units - Finns
            Finns buy 2 Artillerys, 1 Elite and 3 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Finns
            Battle in S.Karelia
                Finns attack with 1 Artillery, 1 Fighter, 13 Infantrys and 1 Tank
                Russians defend with 2 Bunkers and 4 Infantrys
                    Finns roll dice for 1 Artillery, 1 Fighter, 13 Infantrys and 1 Tank in S.Karelia, round 2 : 5/16 hits, 3.50 expected hits
                Units damaged: 2 Bunkers owned by the Russians
                    Russians roll dice for 2 Bunkers and 4 Infantrys in S.Karelia, round 2 : 2/6 hits, 2.33 expected hits
                    3 Infantrys owned by the Russians and 2 Infantrys owned by the Finns lost in S.Karelia
                    Finns roll dice for 1 Artillery, 1 Fighter, 11 Infantrys and 1 Tank in S.Karelia, round 3 : 2/14 hits, 3.17 expected hits
                    Russians roll dice for 2 Bunkers and 1 Infantry in S.Karelia, round 3 : 0/3 hits, 1.33 expected hits
                    1 Infantry owned by the Russians and 1 Bunker owned by the Russians lost in S.Karelia
                    Finns roll dice for 1 Artillery, 1 Fighter, 11 Infantrys and 1 Tank in S.Karelia, round 4 : 4/14 hits, 3.17 expected hits
                    Russians roll dice for 1 Bunker in S.Karelia, round 4 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Finns and 1 Bunker owned by the Russians lost in S.Karelia
                Finns win, taking S.Karelia from Russians with 1 Artillery, 1 Fighter, 10 Infantrys and 1 Tank remaining. Battle score for attacker is 14
                Casualties for Finns: 3 Infantrys
                Casualties for Russians: 2 Bunkers and 4 Infantrys
    
        Non Combat Move - Finns
            1 AAGun moved from N.Karelia to S.Karelia
            1 Elite and 2 Infantrys moved from Oulu to Vyborg
            5 Infantrys moved from Helsinki to 24 Sea Zone
            1 Infantry moved from Tampere to 24 Sea Zone
            6 Infantrys moved from 24 Sea Zone to Vyborg
            1 Fighter moved from S.Karelia to Vyborg
    
        Place Units - Finns
            2 Artillerys, 1 Elite and 3 Infantrys placed in Helsinki
    
        Turn Complete - Finns
            Finns collect 18 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Finns : 1.17
    Russians : -1.17
    

    Savegame

  • TripleA

    TripleA Turn Summary: Romanians round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Romanians
            1 Infantry moved from Odessa to Donetsk
            1 Infantry and 2 Tanks moved from Vinnytsia to Donetsk
            2 ArmoredCars, 2 Artillerys and 2 Infantrys moved from Kiev to Donetsk
            2 Mech.Infs moved from Bucharest to Donetsk
    
        Purchase Units - Romanians
            Romanians buy 3 Infantrys and 1 Tank; Remaining resources: 2 PUs; 
    
        Combat - Romanians
            Battle in Donetsk
                Romanians attack with 2 ArmoredCars, 2 Artillerys, 4 Infantrys, 2 Mech.Infs and 2 Tanks
                Russians defend with 1 AAGun and 1 Infantry
                    Romanians roll dice for 2 ArmoredCars, 2 Artillerys, 4 Infantrys, 2 Mech.Infs and 2 Tanks in Donetsk, round 2 : 3/12 hits, 4.33 expected hits
                    Russians roll dice for 1 Infantry in Donetsk, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Romanians lost in Donetsk
                Romanians win, taking Donetsk from Russians with 2 ArmoredCars, 2 Artillerys, 3 Infantrys, 2 Mech.Infs and 2 Tanks remaining. Battle score for attacker is 0
                Casualties for Romanians: 1 Infantry
                Casualties for Russians: 1 Infantry
    
        Non Combat Move - Romanians
            1 Fighter moved from Vinnytsia to S.Karelia
            1 AAGun moved from Kiev to Brest
            2 Infantrys moved from E.Romania to Vinnytsia
            2 Infantrys moved from Bucharest to E.Romania
    
        Place Units - Romanians
            3 Infantrys and 1 Tank placed in Bucharest
    
        Turn Complete - Romanians
            Romanians collect 15 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Romanians : -1.33
    Russians : 0.67
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Thai round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Thai
            1 Transport moved from 110 Sea Zone to 111 Sea Zone
            1 Infantry moved from British Borneo to 111 Sea Zone
            1 Infantry moved from Soembawa to 111 Sea Zone
            2 Infantrys and 1 Transport moved from 111 Sea Zone to 67 Sea Zone
            2 Infantrys moved from 67 Sea Zone to Western Australia
            1 Fighter moved from Bangkok to Burma
            1 Artillery and 2 Infantrys moved from S.Thailand to Burma
            1 Artillery and 3 Infantrys moved from S.Thailand to N.Thailand
    
        Purchase Units - Thai
            Thai buy 1 Elite and 5 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Thai
            Battle in N.Thailand
                Thai attack with 1 Artillery and 3 Infantrys
                Chinese defend with 1 ArmoredCar
                    Thai roll dice for 1 Artillery and 3 Infantrys in N.Thailand, round 2 : 1/4 hits, 1.00 expected hits
                    Chinese roll dice for 1 ArmoredCar in N.Thailand, round 2 : 0/1 hits, 0.17 expected hits
                    1 ArmoredCar owned by the Chinese lost in N.Thailand
                Thai win, taking N.Thailand from Chinese with 1 Artillery and 3 Infantrys remaining. Battle score for attacker is 4
                Casualties for Chinese: 1 ArmoredCar
            Battle in Western Australia
                Thai attack with 2 Infantrys
                Anzac defend with 1 Infantry
                    Thai roll dice for 2 Infantrys in Western Australia, round 2 : 0/2 hits, 0.33 expected hits
                    Anzac roll dice for 1 Infantry in Western Australia, round 2 : 0/1 hits, 0.33 expected hits
                    Thai roll dice for 2 Infantrys in Western Australia, round 3 : 0/2 hits, 0.33 expected hits
                    Anzac roll dice for 1 Infantry in Western Australia, round 3 : 0/1 hits, 0.33 expected hits
                    Thai roll dice for 2 Infantrys in Western Australia, round 4 : 0/2 hits, 0.33 expected hits
                    Anzac roll dice for 1 Infantry in Western Australia, round 4 : 0/1 hits, 0.33 expected hits
                    Thai roll dice for 2 Infantrys in Western Australia, round 5 : 0/2 hits, 0.33 expected hits
                    Anzac roll dice for 1 Infantry in Western Australia, round 5 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Thai lost in Western Australia
                    Thai roll dice for 1 Infantry in Western Australia, round 6 : 0/1 hits, 0.17 expected hits
                    Anzac roll dice for 1 Infantry in Western Australia, round 6 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Thai lost in Western Australia
                Anzac win with 1 Infantry remaining. Battle score for attacker is -4
                Casualties for Thai: 2 Infantrys
            Battle in Burma
                Thai attack with 1 Artillery, 1 Fighter and 2 Infantrys
                British defend with 1 Infantry
                    Thai roll dice for 1 Artillery, 1 Fighter and 2 Infantrys in Burma, round 2 : 3/4 hits, 1.17 expected hits
                    British roll dice for 1 Infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in Burma
                Thai win, taking Burma from British with 1 Artillery, 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for British: 1 Infantry
    
        Non Combat Move - Thai
            1 Fighter moved from Burma to Bangkok
            4 Infantrys moved from Bangkok to S.Thailand
            1 Tank moved from Bangkok to S.Thailand
            1 Elite moved from Bangkok to S.Thailand
    
        Place Units - Thai
            1 Elite and 5 Infantrys placed in Bangkok
    
        Turn Complete - Thai
            Thai collect 16 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    British : -0.33
    Anzac : 0.33
    Chinese : -0.17
    Thai : 0.33
    

    Savegame


  • TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Americans
            1 Artillery and 5 Infantrys moved from Jaluit to 104 Sea Zone
            1 Adv.Fighter, 1 Artillery, 2 Battleships, 4 Carriers, 5 Destroyers, 4 Fighters, 5 Infantrys, 3 Submarines and 3 Transports moved from 104 Sea Zone to 103 Sea Zone
            1 Artillery moved from 103 Sea Zone to Rongelap
            1 Infantry moved from 103 Sea Zone to Eniwetok
                  Americans take Eniwetok from Yamamoto
            3 Infantrys moved from 103 Sea Zone to Rongelap
            1 Infantry moved from 103 Sea Zone to Eniwetok
            1 Marine moved from Pearl Harbor to 98 Sea Zone
            1 Marine and 2 S.Submarines moved from 98 Sea Zone to 96 Sea Zone
            1 Fighter moved from Johnston to 96 Sea Zone
            2 Fighters moved from San Francisco to Johnston
            2 ArmoredCars and 1 Tank moved from Santiago to Argentina
            2 Artillerys and 3 Tanks moved from S.Chile to Argentina
            4 Infantrys moved from Cuba to 26 Sea Zone
            4 Infantrys moved from 26 Sea Zone to Jamaica
            2 ArmoredCars moved from Washington to 13 Sea Zone
            2 ArmoredCars and 1 Transport moved from 13 Sea Zone to 26 Sea Zone
            2 ArmoredCars moved from 26 Sea Zone to Hispaniola
            1 Infantry moved from British Columbia to Yukon
            1 Infantry moved from Yukon to Alaska
            1 Infantry moved from Alaska to 71 Sea Zone
            1 Transport moved from 72 Sea Zone to 71 Sea Zone
            1 Tank moved from Alaska to 71 Sea Zone
            1 Destroyer, 1 Infantry, 1 S.Submarine, 1 Submarine, 1 Tank and 1 Transport moved from 71 Sea Zone to 72 Sea Zone
            1 Infantry and 1 Tank moved from 72 Sea Zone to Koryakia
            1 Artillery and 1 Infantry moved from Kolyma to Zhigansk
            1 Fighter moved from N.Buryat Mongolia to Chita
            1 Tank moved from Koryakia to Kolyma
            1 Tank moved from Kolyma to Zhigansk
            1 Submarine moved from 72 Sea Zone to 76 Sea Zone
    
        Purchase Units - Americans
            Americans buy 6 ArmoredCars, 1 Cruiser, 2 Destroyers, 2 Infantrys, 1 Marine, 3 S.Submarines and 2 Submarines; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in Rongelap
                Americans attack with 1 Artillery and 3 Infantrys
                Yamamoto defend with 1 Infantry
                    Americans roll dice for 2 Battleships in Rongelap, round 2 : 0/2 hits, 1.33 expected hits
                    Americans roll dice for 1 Artillery and 3 Infantrys in Rongelap, round 2 : 1/4 hits, 1.00 expected hits
                    Yamamoto roll dice for 1 Infantry in Rongelap, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto lost in Rongelap
                Americans win, taking Rongelap from Yamamoto with 1 Artillery and 3 Infantrys remaining. Battle score for attacker is 2
                Casualties for Yamamoto: 1 Infantry
            Battle in Jamaica
                Americans attack with 4 Infantrys
                Neutral defend with 1 Infantry
                    Americans roll dice for 4 Infantrys in Jamaica, round 2 : 0/4 hits, 0.67 expected hits
                    Neutral roll dice for 1 Infantry in Jamaica, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 4 Infantrys in Jamaica, round 3 : 0/4 hits, 0.67 expected hits
                    Neutral roll dice for 1 Infantry in Jamaica, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 4 Infantrys in Jamaica, round 4 : 1/4 hits, 0.67 expected hits
                    Neutral roll dice for 1 Infantry in Jamaica, round 4 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Americans and 1 Infantry owned by the Neutral lost in Jamaica
                Americans loses 0 PUs for violating Jamaicas neutrality.
                Americans win, taking Jamaica from Neutral with 3 Infantrys remaining. Battle score for attacker is 0
                Casualties for Americans: 1 Infantry
                Casualties for Neutral: 1 Infantry
            Battle in Hispaniola
                Americans attack with 2 ArmoredCars
                Neutral defend with 1 Infantry
                    Americans roll dice for 2 ArmoredCars in Hispaniola, round 2 : 1/2 hits, 0.67 expected hits
                    Neutral roll dice for 1 Infantry in Hispaniola, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral lost in Hispaniola
                Americans loses 0 PUs for violating Hispaniolas neutrality.
                Americans win, taking Hispaniola from Neutral with 2 ArmoredCars remaining. Battle score for attacker is 2
                Casualties for Neutral: 1 Infantry
            Battle in Argentina
                Americans attack with 2 ArmoredCars, 2 Artillerys and 4 Tanks
                Neutral defend with 3 Infantrys
                    Americans roll dice for 2 ArmoredCars, 2 Artillerys and 4 Tanks in Argentina, round 2 : 4/8 hits, 3.33 expected hits
                    Neutral roll dice for 3 Infantrys in Argentina, round 2 : 1/3 hits, 1.00 expected hits
                    3 Infantrys owned by the Neutral and 1 ArmoredCar owned by the Americans lost in Argentina
                Americans loses 0 PUs for violating Argentinas neutrality.
                Americans win, taking Argentina from Neutral with 1 ArmoredCar, 2 Artillerys and 4 Tanks remaining. Battle score for attacker is 2
                Casualties for Americans: 1 ArmoredCar
                Casualties for Neutral: 3 Infantrys
            Battle in 96 Sea Zone
                Americans attack with 1 Fighter, 1 Marine and 2 S.Submarines
                Yamamoto defend with 1 S.Submarine
                    Americans roll dice for 2 S.Submarines in 96 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    Yamamoto roll dice for 1 S.Submarine in 96 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                1 S.Submarine owned by the Yamamoto and 1 S.Submarine owned by the Americans lost in 96 Sea Zone
                Americans win with 1 Fighter and 1 S.Submarine remaining. Battle score for attacker is 0
                Casualties for Americans: 1 S.Submarine
                Casualties for Yamamoto: 1 S.Submarine
    
        Non Combat Move - Americans
            1 Marine moved from 96 Sea Zone to Kwajalein
            1 Fighter moved from 96 Sea Zone to 103 Sea Zone
    
        Place Units - Americans
            1 S.Submarine placed in 71 Sea Zone
            2 ArmoredCars placed in Alaska
            3 ArmoredCars placed in Santiago
            2 S.Submarines placed in 98 Sea Zone
            1 Marine placed in Pearl Harbor
            1 Cruiser placed in 26 Sea Zone
            2 Destroyers placed in 26 Sea Zone
            1 ArmoredCar and 2 Infantrys placed in Washington
            2 Submarines placed in 25 Sea Zone
    
        Turn Complete - Americans
            Americans collect 107 PUs; end with 107 PUs
    

    Combat Hit Differential Summary :

    Neutral : -0.33
    Yamamoto : 0.17
    Americans : -1.33
    

    Savegame

  • TripleA

    TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Germans
            1 Artillery and 3 Infantrys moved from Normandy to Picardy
            1 Tank moved from Vinnytsia to Crimea
                  Germans take Crimea from Russians
            1 Adv.Fighter and 2 Stukas moved from Danzig to Kursk
            2 Infantrys moved from Kiev to Kursk
            1 Infantry moved from Latvia to Novgorod
            1 Infantry moved from Kiev to Kursk
            1 ArmoredCar moved from Brest to Kursk
            2 ArmoredCars moved from Brest to Novgorod
            2 Transports moved from 24 Sea Zone to 23 Sea Zone
            2 Transports moved from 24 Sea Zone to 23 Sea Zone
            3 Infantrys moved from Danzig to 24 Sea Zone
            8 Infantrys moved from Hamburg to 23 Sea Zone
            3 Infantrys moved from 24 Sea Zone to Stockholm
            8 Infantrys and 4 Transports moved from 23 Sea Zone to 24 Sea Zone
            8 Infantrys moved from 24 Sea Zone to Leningrad
            2 ArmoredCars and 2 Tanks moved from Minsk to Leningrad
            1 Bomber moved from Hamburg to Stockholm
            2 Submarines moved from 68 Sea Zone to 70 Sea Zone
    
        Purchase Units - Germans
            Germans buy 6 ArmoredCars, 2 Bunkers, 27 Infantrys, 1 Stuka and 4 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in 70 Sea Zone
                Germans attack with 2 Submarines
                Anzac defend with 1 Transport
                    Germans roll dice for 2 Submarines in 70 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
                    1 Transport owned by the Anzac lost in 70 Sea Zone
                Germans win with 2 Submarines remaining. Battle score for attacker is 6
                Casualties for Anzac: 1 Transport
            Battle in Stockholm
                Germans attack with 1 Bomber and 3 Infantrys
                Neutral defend with 1 Bunker
                    Germans roll dice for 1 Bomber and 3 Infantrys in Stockholm, round 2 : 1/4 hits, 1.17 expected hits
                Units damaged: 1 Bunker owned by the Neutral
                    Neutral roll dice for 1 Bunker in Stockholm, round 2 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Germans lost in Stockholm
                    Germans roll dice for 1 Bomber and 2 Infantrys in Stockholm, round 3 : 1/3 hits, 1.00 expected hits
                    Neutral roll dice for 1 Bunker in Stockholm, round 3 : 1/1 hits, 0.50 expected hits
                    1 Bunker owned by the Neutral and 1 Infantry owned by the Germans lost in Stockholm
                Germans loses 0 PUs for violating Stockholms neutrality.
                Germans win, taking Stockholm from Neutral with 1 Bomber and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Germans: 2 Infantrys
                Casualties for Neutral: 1 Bunker
            Battle in Picardy
                Germans attack with 1 Artillery and 3 Infantrys
                British defend with 2 Infantrys; French defend with 1 AAGun
                    Germans roll dice for 1 Artillery and 3 Infantrys in Picardy, round 2 : 1/4 hits, 1.00 expected hits
                    French roll dice for 2 Infantrys in Picardy, round 2 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the British lost in Picardy
                    Germans roll dice for 1 Artillery and 3 Infantrys in Picardy, round 3 : 0/4 hits, 1.00 expected hits
                    French roll dice for 1 Infantry in Picardy, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 Artillery and 3 Infantrys in Picardy, round 4 : 1/4 hits, 1.00 expected hits
                    French roll dice for 1 Infantry in Picardy, round 4 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in Picardy
                Germans win, taking Picardy from French with 1 Artillery and 3 Infantrys remaining. Battle score for attacker is 4
                Casualties for British: 2 Infantrys
            Battle in Leningrad
                Germans attack with 2 ArmoredCars, 8 Infantrys and 2 Tanks
                Russians defend with 1 AAGun, 1 Factory and 7 Infantrys
                    Germans roll dice for 1 Battleship in Leningrad, round 2 : 1/1 hits, 0.67 expected hits
                    1 Infantry owned by the Russians lost in Leningrad
                    Germans roll dice for 2 ArmoredCars, 8 Infantrys and 2 Tanks in Leningrad, round 2 : 5/12 hits, 3.00 expected hits
                    Russians roll dice for 6 Infantrys in Leningrad, round 2 : 3/6 hits, 2.00 expected hits
                    5 Infantrys owned by the Russians and 3 Infantrys owned by the Germans lost in Leningrad
                    Germans roll dice for 2 ArmoredCars, 5 Infantrys and 2 Tanks in Leningrad, round 3 : 2/9 hits, 2.50 expected hits
                    Russians roll dice for 1 Infantry in Leningrad, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Leningrad
                Germans win, taking Leningrad from Russians with 2 ArmoredCars, 5 Infantrys and 2 Tanks remaining. Battle score for attacker is 8
                Casualties for Russians: 7 Infantrys
                Casualties for Germans: 3 Infantrys
            Battle in Kursk
                Germans attack with 1 Adv.Fighter, 1 ArmoredCar, 3 Infantrys and 2 Stukas
                Russians defend with 3 Infantrys and 1 Tank
                    Germans roll dice for 1 Adv.Fighter, 1 ArmoredCar, 3 Infantrys and 2 Stukas in Kursk, round 2 : 2/7 hits, 2.67 expected hits
                    Russians roll dice for 3 Infantrys and 1 Tank in Kursk, round 2 : 1/4 hits, 1.50 expected hits
                    2 Infantrys owned by the Russians and 1 Infantry owned by the Germans lost in Kursk
                    Germans roll dice for 1 Adv.Fighter, 1 ArmoredCar, 2 Infantrys and 2 Stukas in Kursk, round 3 : 2/6 hits, 2.50 expected hits
                    Russians roll dice for 1 Infantry and 1 Tank in Kursk, round 3 : 0/2 hits, 0.83 expected hits
                    1 Infantry owned by the Russians and 1 Tank owned by the Russians lost in Kursk
                Germans win, taking Kursk from Russians with 1 Adv.Fighter, 1 ArmoredCar, 2 Infantrys and 2 Stukas remaining. Battle score for attacker is 9
                Casualties for Germans: 1 Infantry
                Casualties for Russians: 3 Infantrys and 1 Tank
            Battle in Novgorod
                Germans attack with 2 ArmoredCars and 1 Infantry
                Russians defend with 1 Infantry
                    Germans roll dice for 2 ArmoredCars and 1 Infantry in Novgorod, round 2 : 0/3 hits, 0.83 expected hits
                    Russians roll dice for 1 Infantry in Novgorod, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Germans lost in Novgorod
                    Germans roll dice for 2 ArmoredCars in Novgorod, round 3 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 Infantry in Novgorod, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 2 ArmoredCars in Novgorod, round 4 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 Infantry in Novgorod, round 4 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 2 ArmoredCars in Novgorod, round 5 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 Infantry in Novgorod, round 5 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Novgorod
                Germans win, taking Novgorod from Russians with 2 ArmoredCars remaining. Battle score for attacker is 0
                Casualties for Germans: 1 Infantry
                Casualties for Russians: 1 Infantry
    
        Non Combat Move - Germans
            1 Bomber moved from Stockholm to Hamburg
            3 Tanks moved from Lorraine to Rhine
            1 Infantry moved from Rhine to Lorraine
            5 Infantrys moved from Hamburg to Rhine
            1 Adv.Fighter and 2 Stukas moved from Kursk to Kiev
            1 Tank moved from Warsaw to Minsk
            1 AAGun moved from Latvia to Novgorod
            1 AAGun moved from Brest to Danzig
            3 Tanks moved from Krakow to Donetsk
            1 ArmoredCar moved from Brest to Donetsk
            3 Tanks moved from Vinnytsia to Kiev
            3 Tanks moved from Warsaw to Kiev
            4 ArmoredCars moved from Bohemia to Vinnytsia
            1 Destroyer, 4 Submarines and 2 Transports moved from 28 Sea Zone to 34 Sea Zone
    
        Place Units - Germans
            1 Bunker and 3 Infantrys placed in Normandy
            1 Bunker and 6 Infantrys placed in Hamburg
            4 Infantrys placed in Rhine
            3 Infantrys placed in Danzig
            3 Infantrys placed in Kiev
            8 Infantrys placed in Paris
            4 Tanks placed in Vinnytsia
            3 ArmoredCars and 1 Stuka placed in Warsaw
            3 ArmoredCars placed in Krakow
            Germans undo move 9.
            Germans undo move 8.
            2 ArmoredCars and 1 Stuka placed in Krakow
            4 ArmoredCars placed in Warsaw
    
        Turn Complete - Germans
            Germans collect 118 PUs; end with 118 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.00
    Neutral : 1.00
    French : -1.33
    Russians : -1.00
    

    Savegame

  • TripleA

    With the second siege of Leningrad now over, the Germans have a firm grip on the city and the Russian people are now free from their Communist oppressors!

  • '20 '18 '17 '15

    TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Russians
            1 Artillery and 1 Infantry moved from Georgia to 54 Sea Zone
            1 Tank moved from Georgia to Donetsk
            1 Artillery and 1 Infantry moved from 54 Sea Zone to Donetsk
            4 ArmoredCars and 1 HeavyTank moved from Stalingrad to Donetsk
            1 Fighter and 6 Infantrys moved from Rostov to Donetsk
            1 Mech.Rocket moved from Moscow to Donetsk
            2 ArmoredCars moved from Moscow to Kursk
            3 Infantrys moved from Tula to Kursk
            1 Infantry moved from Smolensk to Yaroslavl
            1 Infantry moved from Yaroslavl to Vologda
            1 Mot.Inf moved from Chita to Hulunbuir
            1 Fighter moved from N.Buryat Mongolia to Heilungchiang
            2 Infantrys moved from Chita to Heilungchiang
            3 Artillerys, 14 Infantrys and 1 Mech.Inf moved from Chita to Hulunbuir
            3 Infantrys moved from Olyokminsk to N.Buryat Mongolia
            6 Infantrys moved from N.Buryat Mongolia to Ayan
            4 Infantrys moved from Evenkia to Olyokminsk
            3 Infantrys moved from Sibirsky to Evenkia
            1 Fighter moved from Sibirsky to Chita
            1 Mot.Inf moved from Sibirsky to Perm
    
        Purchase Units - Russians
            Russians buy 2 Bunkers, 4 HeavyTanks and 28 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Kursk
                Russians attack with 2 ArmoredCars and 3 Infantrys
                Germans defend with 1 ArmoredCar and 2 Infantrys
                    Russians roll dice for 2 ArmoredCars and 3 Infantrys in Kursk, round 2 : 0/5 hits, 1.17 expected hits
                    Germans roll dice for 1 ArmoredCar and 2 Infantrys in Kursk, round 2 : 0/3 hits, 0.83 expected hits
                    Russians roll dice for 2 ArmoredCars and 3 Infantrys in Kursk, round 3 : 1/5 hits, 1.17 expected hits
                    Germans roll dice for 1 ArmoredCar and 2 Infantrys in Kursk, round 3 : 0/3 hits, 0.83 expected hits
                    1 ArmoredCar owned by the Germans lost in Kursk
                    Russians roll dice for 2 ArmoredCars and 3 Infantrys in Kursk, round 4 : 1/5 hits, 1.17 expected hits
                    Germans roll dice for 2 Infantrys in Kursk, round 4 : 2/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Russians and 1 Infantry owned by the Germans lost in Kursk
                    Russians roll dice for 2 ArmoredCars and 1 Infantry in Kursk, round 5 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 Infantry in Kursk, round 5 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Germans lost in Kursk
                Russians win, taking Kursk from Germans with 2 ArmoredCars and 1 Infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 ArmoredCar and 2 Infantrys
                Casualties for Russians: 2 Infantrys
            Battle in Donetsk
                Russians attack with 4 ArmoredCars, 1 Artillery, 1 Fighter, 1 HeavyTank, 7 Infantrys, 1 Mech.Rocket and 1 Tank
                Romanians defend with 1 AAGun, 2 ArmoredCars, 2 Artillerys, 3 Infantrys, 2 Mech.Infs and 2 Tanks; Germans defend with 1 ArmoredCar and 3 Tanks
                    AA fire in Donetsk : 0/1 hits, 0.17 expected hits
                    Russians roll dice for 4 ArmoredCars, 1 Artillery, 1 Fighter, 1 HeavyTank, 7 Infantrys, 1 Mech.Rocket and 1 Tank in Donetsk, round 2 : 4/16 hits, 5.17 expected hits
                    Romanians roll dice for 3 ArmoredCars, 2 Artillerys, 3 Infantrys, 2 Mech.Infs and 5 Tanks in Donetsk, round 2 : 7/15 hits, 5.33 expected hits
                    1 ArmoredCar owned by the Germans, 2 ArmoredCars owned by the Romanians, 7 Infantrys owned by the Russians and 1 Infantry owned by the Romanians lost in Donetsk
                1 Fighter owned by the Russians retreated
                    Russians roll dice for 4 ArmoredCars, 1 Artillery, 1 HeavyTank, 1 Mech.Rocket and 1 Tank in Donetsk, round 3 : 3/8 hits, 3.33 expected hits
                    Romanians roll dice for 2 Artillerys, 2 Infantrys, 2 Mech.Infs and 5 Tanks in Donetsk, round 3 : 3/11 hits, 4.50 expected hits
                    3 ArmoredCars owned by the Russians, 1 Artillery owned by the Romanians and 2 Infantrys owned by the Romanians lost in Donetsk
                    Russians roll dice for 1 ArmoredCar, 1 Artillery, 1 HeavyTank, 1 Mech.Rocket and 1 Tank in Donetsk, round 4 : 1/5 hits, 2.33 expected hits
                    Romanians roll dice for 1 Artillery, 2 Mech.Infs and 5 Tanks in Donetsk, round 4 : 6/8 hits, 3.50 expected hits
                1 Mech.Rocket owned by the Russians, 1 ArmoredCar owned by the Russians, 1 Artillery owned by the Russians, 1 Artillery owned by the Romanians, 1 Tank owned by the Russians and 1 HeavyTank owned by the Russians lost in Donetsk
                Romanians win with 2 Mech.Infs and 5 Tanks remaining. Battle score for attacker is -26
                Casualties for Russians: 4 ArmoredCars, 1 Artillery, 1 HeavyTank, 7 Infantrys, 1 Mech.Rocket and 1 Tank
                Casualties for Germans: 1 ArmoredCar
                Casualties for Romanians: 2 ArmoredCars, 2 Artillerys and 3 Infantrys
                Turning on Edit Mode
            EDIT: Battle in Hulunbuir
                EDIT: Russians attack with 3 Artillerys, 14 Infantrys, 1 Mech.Inf and 1 Mot.Inf
                EDIT: Hisaichi defend with 1 Infantry
                    EDIT: 1/19 hits, 4.50 expected hits
                    EDIT: 0/1 hits, 0.33 expected hits
                EDIT: 1 Infantry owned by the Hisaichi lost in Hulunbuir
                EDIT: Russians takes Hulunbuir from Hisaichi
                EDIT: Russians win
                EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 2
            EDIT: Battle in Heilungchiang
                EDIT: Russians attack with 1 Fighter and 2 Infantrys
                EDIT: Hisaichi defend with 1 Infantry
                    EDIT: 2/3 hits, 0.67 expected hits
                    EDIT: 0/1 hits, 0.33 expected hits
                EDIT: 1 Infantry owned by the Hisaichi lost in Heilungchiang
                EDIT: Russians takes Heilungchiang from Hisaichi
                EDIT: Russians win
                EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 2
            EDIT: Recording Battle Statistics
    
        Non Combat Move - Russians
            EDIT: Adding units owned by Russians to Rostov: 4 ArmoredCars, 1 Fighter, 1 HeavyTank, 1 Infantry, 1 Mech.Rocket and 1 Tank
            EDIT: Turning on Edit Mode
            EDIT: Adding units owned by Romanians to Donetsk: 2 Artillerys and 2 Infantrys
            EDIT: Removing units owned by Russians from Rostov: 1 Fighter
            EDIT: Turning off Edit Mode
            1 Fighter moved from Donetsk to Rostov
            2 Infantrys moved from Tula to Rostov
            1 Artillery and 4 Infantrys moved from Moscow to Tula
            4 Infantrys moved from Yaroslavl to Moscow
            1 Fighter moved from Heilungchiang to Chita
    
        Place Units - Russians
            1 Bunker and 10 Infantrys placed in Moscow
            1 Bunker placed in Rostov
            Russians undo move 2.
            Russians undo move 1.
            1 Bunker and 4 HeavyTanks placed in Arkhangelsk
            1 Bunker placed in Rostov
            10 Infantrys placed in Moscow
            5 Infantrys placed in Stalingrad
            3 Infantrys placed in Georgia
            6 Infantrys placed in Sibirsky
            4 Infantrys placed in Sverdlovsk
    
        Turn Complete - Russians
            Russians collect 88 PUs; end with 88 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.67
    Romanians : 2.67
    Russians : -4.17
    EDIT: : -2.83
    AA fire in Donetsk : : -0.17
    

    Savegame

  • TripleA

    @Whackamatt Can you clarify the edit you made?

  • '20 '18 '17 '15

    Sorry, I got busy at work. Let me paste what I had written:

    I either encountered some kind of bug in the game, or a difference in gameplay I’m not used to.

    I assaulted with a 56% chance of winning, and wanted to see how the first round went in Donetsk. It went bad. So I clicked retreat back to Donetsk AND IT ONLY RETREATED MY PLANE and gave me no future option to retreat. Thus I had to continue the combat rounds.

    So if you look at the history, I edited the forces on all sides back to where they started minus only the 1st round of combat casualties.

    What I THINK happened: because I transported an inf and artillery by sea to the fight, it marked the fight as an amphibious assault. Units unloading from a transport can’t retreat, I understand and accept that. However, the other forces by land sure should be able to, and I’m pretty sure I’ve done it it Triple A even.

    Per the Axis and Allies Global Rulebook:
    “Keep the attacking overland units and seaborne land units separated on the battle strip. Attacking seaborne units can’t retreat. Attacking overland land units and air units can retreat (between rounds of combat). All attacking overland land units must retreat together as a group. They can only retreat to where at least one of them originated and must all retreat at the same time and to the same place. A retreat may happen at the conclusion of any round of combat.”

    So for whatever buggy reason, Triple A did not allow for my retreat of attacking overland units. If this version does not allow for retreating in ANY amphibious assault, then I wouldn’t have made the attack. I’ve just never encountered the situation before.

    What is everyone’s take on the matter?

  • TripleA

    @Whackamatt I believe since WaW is primarily based on revised rules that you actually can’t retreat any land units from a battle that involves any amphibious attackers (and yes this is one of those rules that varies from A&A version to version). Here is the revised excerpt:
    “The land combat is handled like any other combat, except that attacking land units cannot retreat (not even if they came from adjacent territories or moved there over land).”

    I’m open to allowing the edit given the misunderstanding of the rules and the fact you retreated your fighter after the first round. Though one of the reasons I didn’t move more units into Donetsk is you needed the amphib to get decent odds and I was fairly certain you wouldn’t take the 50/50 gamble since you then couldn’t retreat.

    @Panther Can you confirm that is the amphibious retreat rules for revised?

  • '20 '18 '17 '15

    @redrum

    It seems I was in error. World At War uses “Revised” rules, and after looking that up, it states you can’t retreat from any amphibious assault save for air. That doesn’t make sense in terms of the larger map etc, but it is working as intended, it was my understanding of which ruleset was in use.

    So it was my error on assuming the wrong ruleset. I will thank you for graciously allowing the edit and will be far more careful with amphibious assaults moving forward.

    On the strategy side, I’m taking gambles because Russia is crumbling against Germany. Well played, sir! I hope I’ve stalled you long enough for my Allies to open that second and third fronts.

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