• '20

    Unfortunate situation. But frankly, we Allies need all the breaks we can get so would be gracious of Germany to allow the error.


  • TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Italians
            3 Infantrys and 1 Tank moved from Kufra to Darfur
            1 Mech.Inf moved from French Sudan to Gold Coast
                  Italians take Gold Coast from British
            1 Mech.Inf moved from French Sudan to Nigeria
                  Italians take Nigeria from British
            2 Mech.Infs moved from French Sudan to French Equatorial Africa
            1 Mech.Inf moved from Nigeria to French Equatorial Africa
            1 Mech.Inf moved from Gold Coast to French Equatorial Africa
            4 ArmoredCars and 4 Tanks moved from Mauritania to French Equatorial Africa
            2 T.Boats moved from 46 Sea Zone to 48 Sea Zone
            1 Battleship moved from 47 Sea Zone to 48 Sea Zone
            2 Destroyers and 1 Submarine moved from 47 Sea Zone to 48 Sea Zone
            2 Destroyers, 2 Submarines and 1 T.Boat moved from 46 Sea Zone to 48 Sea Zone
            1 Adv.Fighter and 1 Fighter moved from Campania to 48 Sea Zone
    
        Purchase Units - Italians
            Italians buy 2 Artillerys, 1 HeavyTank, 14 Infantrys, 1 Mot.Inf, 1 T.Boat and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Italians
            Battle in French Equatorial Africa
                Italians attack with 4 ArmoredCars, 4 Mech.Infs and 4 Tanks
                French defend with 1 Infantry
                    Italians roll dice for 4 ArmoredCars, 4 Mech.Infs and 4 Tanks in French Equatorial Africa, round 2 : 4/12 hits, 4.67 expected hits
                    French roll dice for 1 Infantry in French Equatorial Africa, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the French lost in French Equatorial Africa
                Italians win, taking French Equatorial Africa from French with 4 ArmoredCars, 4 Mech.Infs and 4 Tanks remaining. Battle score for attacker is 2
                Casualties for French: 1 Infantry
            Battle in Darfur
                Italians attack with 3 Infantrys and 1 Tank
                British defend with 1 Infantry
                    Italians roll dice for 3 Infantrys and 1 Tank in Darfur, round 2 : 1/4 hits, 1.00 expected hits
                    British roll dice for 1 Infantry in Darfur, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in Darfur
                Italians win, taking Darfur from British with 3 Infantrys and 1 Tank remaining. Battle score for attacker is 2
                Casualties for British: 1 Infantry
            Battle in 48 Sea Zone
                Italians attack with 1 Adv.Fighter, 1 Battleship, 4 Destroyers, 1 Fighter, 3 Submarines and 3 T.Boats
                British defend with 1 T.Boat
                    Italians roll dice for 3 Submarines in 48 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits
                1 T.Boat owned by the British lost in 48 Sea Zone
                Italians win with 1 Adv.Fighter, 1 Battleship, 4 Destroyers, 1 Fighter, 3 Submarines and 3 T.Boats remaining. Battle score for attacker is 6
                Casualties for British: 1 T.Boat
    
        Non Combat Move - Italians
            1 Fighter moved from 50 Sea Zone to Tobruk
            1 Carrier moved from 50 Sea Zone to 48 Sea Zone
            1 Fighter moved from 50 Sea Zone to Tobruk
            2 Infantrys moved from Rome to 50 Sea Zone
            2 Infantrys moved from Campania to 50 Sea Zone
            1 Destroyer, 4 Infantrys and 2 Transports moved from 50 Sea Zone to 48 Sea Zone
            4 Infantrys moved from 48 Sea Zone to Tobruk
            3 Infantrys moved from El Agheila to Kufra
            1 Elite and 2 Infantrys moved from Tunis to 47 Sea Zone
            1 Infantry moved from Tunis to 47 Sea Zone
            1 Transport moved from 46 Sea Zone to 47 Sea Zone
            1 Elite and 1 Infantry moved from Tripoli to 47 Sea Zone
            2 Elites, 4 Infantrys and 3 Transports moved from 47 Sea Zone to 48 Sea Zone
            2 Elites and 4 Infantrys moved from 48 Sea Zone to Tobruk
            3 Artillerys moved from N.Tunisia to 45 Sea Zone
            1 Tank moved from N.Tunisia to 45 Sea Zone
            1 Cruiser moved from 45 Sea Zone to 48 Sea Zone
            3 Artillerys, 1 Tank and 4 Transports moved from 45 Sea Zone to 46 Sea Zone
            4 Infantrys moved from Rome to 46 Sea Zone
            3 Artillerys, 4 Infantrys, 1 Tank and 4 Transports moved from 46 Sea Zone to 48 Sea Zone
            3 Artillerys, 4 Infantrys and 1 Tank moved from 48 Sea Zone to Tobruk
            1 AAGun moved from El Agheila to Tobruk
            4 Infantrys moved from E.Morocco to W.Morocco
            1 Mot.Inf moved from Lombardy to Serbia
            1 Infantry moved from Lombardy to Venetia
            1 Infantry moved from Tripoli to El Agheila
    
        Place Units - Italians
            4 Infantrys placed in E.Morocco
            1 T.Boat placed in 47 Sea Zone
            Italians undo move 2.
            1 HeavyTank, 2 Infantrys and 1 Tank placed in Tunis
            1 T.Boat placed in 46 Sea Zone
            2 Artillerys, 6 Infantrys and 1 Tank placed in Rome
            2 Infantrys and 1 Mot.Inf placed in Lombardy
    
        Turn Complete - Italians
            Italians collect 70 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.33
    British : -0.33
    French : -0.33
    

    Territory Summary for Italians :

    El Agheila : 1 Infantry
    Rome : 2 Artillerys, 1 Factory, 6 Infantrys and 1 Tank
    Lombardy : 1 AAGun, 1 Factory, 2 Infantrys and 1 Mot.Inf
    Tobruk : 1 AAGun, 3 Artillerys, 2 Elites, 2 Fighters, 13 Infantrys and 1 Tank
    Kufra : 3 Infantrys
    Albania : 4 Infantrys
    Venetia : 1 Infantry
    Provence : 1 flag, 1 AAGun and 1 Factory
    N.Algeria : 1 flag
    Mauritania : 1 flag
    French Equatorial Africa : 1 flag, 4 ArmoredCars, 4 Mech.Infs and 4 Tanks
    E.Morocco : 1 flag, 1 AAGun, 1 Factory and 4 Infantrys
    W.Morocco : 1 flag, 4 Infantrys
    S.Algeria : 1 flag
    S.Tunisia : 1 flag
    French Sudan : 1 flag
    N.Tunisia : 1 flag
    Tunis : 1 flag, 1 AAGun, 1 Factory, 1 HeavyTank, 2 Infantrys and 1 Tank
    Darfur : 1 flag, 3 Infantrys and 1 Tank
    Gold Coast : 1 flag
    Nigeria : 1 flag
    Croatia : 1 flag
    Serbia : 1 flag, 1 Bunker, 4 Infantrys and 1 Mot.Inf
    48 Sea Zone : 1 Adv.Fighter, 1 Battleship, 1 Carrier, 1 Cruiser, 5 Destroyers, 1 Fighter, 3 Submarines, 3 T.Boats and 9 Transports
    46 Sea Zone : 1 T.Boat
    

    Production/PUs Summary :

    Germans : 115 / 118
    Russians : 88 / 88
    Italians : 70 / 70
    French : 9 / 12
    Yamamoto : 81 / 86
    Chinese : 35 / 43
    Hisaichi : 55 / 61
    British : 103 / 108
    Anzac : 33 / 33
    Dutch : 9 / 10
    Finns : 18 / 18
    Romanians : 15 / 17
    Thai : 16 / 16
    Americans : 107 / 107
    

    Savegame


  • I don’t mind amd understand how easily it could have happened to any of us.

  • '21 '19 '18 '17 '16

    TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Purchase Units - French
            French buy 2 Artillerys and 2 Infantrys; Remaining resources: 1 PUs; 
    
        Non Combat Move - French
            1 Infantry moved from Churchill to 1 Sea Zone
            1 Adv.Fighter, 1 Carrier, 2 Destroyers, 1 Infantry and 2 Transports moved from 1 Sea Zone to 7 Sea Zone
            1 Infantry moved from 7 Sea Zone to Quebec
    
        Place Units - French
            2 Artillerys placed in Syria
            2 Infantrys placed in Churchill
    
        Turn Complete - French
            French collect 9 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Yamamoto round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Yamamoto
            2 units repaired.
            2 Fighters moved from 85 Sea Zone to 72 Sea Zone
            2 S.Submarines moved from 85 Sea Zone to 72 Sea Zone
            1 Destroyer moved from 85 Sea Zone to 76 Sea Zone
            2 L.Fighters moved from 107 Sea Zone to 76 Sea Zone
            1 Bomber moved from Manila to 72 Sea Zone
            1 Bomber moved from Davao to 76 Sea Zone
            1 L.Fighter moved from 76 Sea Zone to 72 Sea Zone
            5 Marines and 5 Tanks moved from Broome to 67 Sea Zone
            3 Adv.Fighters, 1 Battleship, 2 Cruisers, 1 Destroyer, 3 Fighters, 5 Marines, 5 Tanks and 5 Transports moved from 67 Sea Zone to 122 Sea Zone
            3 Adv.Fighters, 3 Fighters, 5 Marines and 5 Tanks moved from 122 Sea Zone to Canberra
            2 Artillerys moved from Broome to 67 Sea Zone
            1 Infantry moved from Timor to 67 Sea Zone
            2 Artillerys, 1 B.Transport and 1 Infantry moved from 67 Sea Zone to 122 Sea Zone
            2 Artillerys and 1 Infantry moved from 122 Sea Zone to Canberra
    
        Purchase Units - Yamamoto
            Yamamoto buy 2 Adv.Fighters, 4 ArmoredCars, 1 Carrier, 1 Cruiser, 1 Destroyer, 1 Fighter and 5 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in Canberra
                Yamamoto attack with 3 Adv.Fighters, 2 Artillerys, 3 Fighters, 1 Infantry, 5 Marines and 5 Tanks
                Anzac defend with 1 AAGun, 2 Bunkers, 1 Factory and 11 Infantrys
                    AA fire in Canberra : 1/6 hits, 1.00 expected hits
                1 Adv.Fighter owned by the Yamamoto lost in Canberra
                    Yamamoto roll dice for 1 Battleship and 2 Cruisers in Canberra, round 2 : 1/3 hits, 1.67 expected hits
                Units damaged: 1 Bunker owned by the Anzac
                    Yamamoto roll dice for 2 Adv.Fighters, 2 Artillerys, 3 Fighters, 1 Infantry, 5 Marines and 5 Tanks in Canberra, round 2 : 10/18 hits, 8.17 expected hits
                Units damaged: 1 Bunker owned by the Anzac
                    Anzac roll dice for 2 Bunkers and 11 Infantrys in Canberra, round 2 : 4/13 hits, 4.67 expected hits
                    9 Infantrys owned by the Anzac, 1 Artillery owned by the Yamamoto, 1 Infantry owned by the Yamamoto and 2 Fighters owned by the Yamamoto lost in Canberra
                    Yamamoto roll dice for 2 Adv.Fighters, 1 Artillery, 1 Fighter, 5 Marines and 5 Tanks in Canberra, round 3 : 10/14 hits, 6.83 expected hits
                    Anzac roll dice for 2 Bunkers and 2 Infantrys in Canberra, round 3 : 1/4 hits, 1.67 expected hits
                    2 Infantrys owned by the Anzac, 1 Marine owned by the Yamamoto and 2 Bunkers owned by the Anzac lost in Canberra
                Yamamoto captures 33PUs while taking Anzac capital
                Yamamoto win, taking Canberra from Anzac with 2 Adv.Fighters, 1 Artillery, 1 Fighter, 4 Marines and 5 Tanks remaining. Battle score for attacker is -2
                Casualties for Yamamoto: 1 Adv.Fighter, 1 Artillery, 2 Fighters, 1 Infantry and 1 Marine
                Casualties for Anzac: 2 Bunkers and 11 Infantrys
            Battle in 76 Sea Zone
                Yamamoto attack with 1 Bomber, 1 Destroyer and 1 L.Fighter
                Americans defend with 1 Submarine
                    Americans roll dice for 1 Submarine in 76 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Bomber, 1 Destroyer and 1 L.Fighter in 76 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                    1 Submarine owned by the Americans and 1 Destroyer owned by the Yamamoto lost in 76 Sea Zone
                Yamamoto win with 1 Bomber and 1 L.Fighter remaining. Battle score for attacker is -1
                Casualties for Yamamoto: 1 Destroyer
                Casualties for Americans: 1 Submarine
            Battle in 72 Sea Zone
                Yamamoto attack with 1 Bomber, 2 Fighters, 1 L.Fighter and 2 S.Submarines
                Americans defend with 2 Destroyers, 1 S.Submarine and 1 Transport
                    Yamamoto roll dice for 2 S.Submarines in 72 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                    Americans roll dice for 1 S.Submarine in 72 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    Yamamoto roll dice for 1 Bomber, 2 Fighters and 1 L.Fighter in 72 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits
                    Americans roll dice for 2 Destroyers and 1 Transport in 72 Sea Zone, round 2 : 0/3 hits, 0.83 expected hits
                    2 Destroyers owned by the Americans, 1 Transport owned by the Americans and 1 S.Submarine owned by the Yamamoto lost in 72 Sea Zone
                    Yamamoto roll dice for 1 S.Submarine in 72 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 1 S.Submarine in 72 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
                    Yamamoto roll dice for 1 Bomber, 2 Fighters and 1 L.Fighter in 72 Sea Zone, round 3 : 2/4 hits, 1.83 expected hits
                1 S.Submarine owned by the Yamamoto and 1 S.Submarine owned by the Americans lost in 72 Sea Zone
                Yamamoto win with 1 Bomber, 2 Fighters and 1 L.Fighter remaining. Battle score for attacker is 12
                Casualties for Yamamoto: 2 S.Submarines
                Casualties for Americans: 2 Destroyers, 1 S.Submarine and 1 Transport
    
        Non Combat Move - Yamamoto
            1 Bomber moved from 72 Sea Zone to Iturup
            1 Bomber moved from 76 Sea Zone to Tokyo
            1 L.Fighter moved from 76 Sea Zone to 85 Sea Zone
            2 Fighters and 1 L.Fighter moved from 72 Sea Zone to 85 Sea Zone
            1 Carrier moved from 107 Sea Zone to 85 Sea Zone
            1 Marine moved from Jilolo to 107 Sea Zone
            1 Cruiser and 1 Marine moved from 107 Sea Zone to 85 Sea Zone
            1 Marine moved from 85 Sea Zone to Kyushu
            2 Elites moved from Jilolo to 107 Sea Zone
            2 Elites and 1 Transport moved from 107 Sea Zone to 84 Sea Zone
            2 Elites moved from 84 Sea Zone to Shantung
            1 Infantry moved from Tokyo to 84 Sea Zone
            1 Infantry moved from 84 Sea Zone to Shantung
            1 Carrier moved from 67 Sea Zone to 107 Sea Zone
            1 Battleship moved from 67 Sea Zone to 107 Sea Zone
            1 Transport moved from 67 Sea Zone to 110 Sea Zone
            1 Artillery moved from Banjarmasin to 110 Sea Zone
            1 Marine moved from Banjarmasin to 110 Sea Zone
            1 Artillery, 1 Marine and 1 Transport moved from 110 Sea Zone to 106 Sea Zone
            1 Artillery and 1 Marine moved from 106 Sea Zone to S.French Indochina
            1 S.Submarine moved from 110 Sea Zone to 107 Sea Zone
            1 Elite moved from Jilolo to 107 Sea Zone
            1 Elite moved from 107 Sea Zone to Davao
            1 Infantry moved from Davao to 107 Sea Zone
            1 Cruiser and 1 Infantry moved from 107 Sea Zone to 85 Sea Zone
            1 Infantry moved from 85 Sea Zone to Kyushu
            2 Carriers moved from 67 Sea Zone to 122 Sea Zone
            1 Fighter moved from Canberra to 122 Sea Zone
            1 Adv.Fighter moved from Canberra to 122 Sea Zone
            1 Adv.Fighter moved from Canberra to 122 Sea Zone
            1 Infantry moved from Kwangsi to N.French Indochina
            2 Artillerys, 1 Elite and 1 Marine moved from Kwangsi to Hunan
            1 Infantry moved from Kiangsi to Hunan
    
        Place Units - Yamamoto
            1 Cruiser and 1 Destroyer placed in 85 Sea Zone
            1 ArmoredCar and 2 Infantrys placed in Tokyo
            2 Adv.Fighters, 1 Carrier and 1 Fighter placed in 107 Sea Zone
            3 Infantrys placed in Broome
            3 ArmoredCars placed in Kwangsi
    
        Turn Complete - Yamamoto
            Yamamoto collect 87 PUs; end with 120 PUs
    

    Combat Hit Differential Summary :

    AA fire in Canberra : : 0.00
    Yamamoto : 3.67
    Americans : 0.83
    Anzac : -1.33
    

    Territory Summary for Yamamoto :

    N.French Indochina : 1 flag, 2 Infantrys
    S.French Indochina : 1 flag, 1 Artillery and 1 Marine
    Tokyo : 1 AAGun, 1 ArmoredCar, 1 Bomber, 1 Elite, 1 Factory, 3 Infantrys and 1 Marine
    Minamitori : 1 Infantry
    Kwangsi : 1 flag, 3 ArmoredCars and 1 Factory
    Paramushir : 1 Infantry
    Kunashir : 1 Artillery
    Hainan : 1 flag
    Iwo Jima : 1 Infantry
    Saipan : 1 AAGun, 1 Bunker and 2 Infantrys
    Yap : 1 Infantry
    Kyushu : 1 Infantry and 1 Marine
    Fukien : 1 flag
    Iturup : 1 Bomber and 1 Infantry
    Hunan : 2 Artillerys, 1 Elite, 1 Infantry and 1 Marine
    Shantung : 2 Elites and 1 Infantry
    Broome : 1 flag, 1 AAGun, 1 Factory and 3 Infantrys
    Canberra : 1 flag, 1 AAGun, 1 Artillery, 1 Factory, 4 Marines and 5 Tanks
    Jilolo : 1 flag
    Timor : 1 flag
    West Borneo : 1 flag
    Banjarmasin : 1 flag, 1 AAGun and 1 Factory
    Flores : 1 flag
    Celebes : 1 flag
    Samar : 1 flag
    Truk : 1 flag
    Ponape : 1 flag, 1 Infantry
    Wake : 1 flag, 1 Artillery and 1 Infantry
    Palawan : 1 flag
    Davao : 1 flag, 1 AAGun, 2 Elites and 1 Factory
    Mindoro : 1 flag
    Panay : 1 flag
    Woleai : 1 flag
    Manila : 1 flag
    Mindanao : 1 flag
    107 Sea Zone : 2 Adv.Fighters, 1 Battleship, 2 Carriers, 1 Destroyer, 1 Fighter and 2 S.Submarines
    106 Sea Zone : 1 Transport
    85 Sea Zone : 2 Carriers, 3 Cruisers, 1 Destroyer, 2 Fighters and 2 L.Fighters
    84 Sea Zone : 1 T.Boat and 1 Transport
    122 Sea Zone : 2 Adv.Fighters, 1 B.Transport, 1 Battleship, 2 Carriers, 2 Cruisers, 1 Destroyer, 1 Fighter and 5 Transports
    

    Production/PUs Summary :

    Germans : 115 / 118
    Russians : 88 / 88
    Italians : 70 / 70
    French : 9 / 10
    Yamamoto : 87 / 120
    Chinese : 35 / 43
    Hisaichi : 55 / 61
    British : 103 / 108
    Anzac : 27 / 0
    Dutch : 9 / 10
    Finns : 18 / 18
    Romanians : 15 / 17
    Thai : 16 / 16
    Americans : 107 / 107
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Chinese round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Chinese
            6 ArmoredCars and 1 Tank moved from Suiyuan to Peking
            1 Adv.Fighter, 2 ArmoredCars, 1 Elite and 1 Infantry moved from Chahar to Peking
            1 Infantry moved from Hupeh to Anhwei
            1 Infantry moved from Shansi to Anhwei
            1 Infantry moved from Shensi to Shansi
            3 Artillerys, 1 Infantry and 1 Marine moved from Shensi to Shansi
            5 ArmoredCars and 1 Tank moved from Ningsia to Shansi
            1 Infantry moved from Shensi to Shansi
    
        Purchase Units - Chinese
            Chinese buy 2 ArmoredCars, 1 Bomber, 4 Infantrys, 1 Marine and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Anhwei
                Chinese attack with 2 Infantrys
                Hisaichi defend with 1 Infantry
                    Chinese roll dice for 2 Infantrys in Anhwei, round 2 : 0/2 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Infantry in Anhwei, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 Infantrys in Anhwei, round 3 : 0/2 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Infantry in Anhwei, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Anhwei
                    Chinese roll dice for 1 Infantry in Anhwei, round 4 : 0/1 hits, 0.17 expected hits
                    Hisaichi roll dice for 1 Infantry in Anhwei, round 4 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Anhwei
                Hisaichi win with 1 Infantry remaining. Battle score for attacker is -4
                Casualties for Chinese: 2 Infantrys
            Battle in Peking
                Chinese attack with 1 Adv.Fighter, 8 ArmoredCars, 1 Elite, 1 Infantry and 1 Tank
                Hisaichi defend with 4 ArmoredCars, 1 Artillery, 1 Factory, 5 Infantrys, 4 Mech.Infs and 2 Tanks
                    Chinese roll dice for 1 Adv.Fighter, 8 ArmoredCars, 1 Elite, 1 Infantry and 1 Tank in Peking, round 2 : 5/12 hits, 4.17 expected hits
                    Hisaichi roll dice for 4 ArmoredCars, 1 Artillery, 5 Infantrys, 4 Mech.Infs and 2 Tanks in Peking, round 2 : 5/16 hits, 5.00 expected hits
                    4 ArmoredCars owned by the Hisaichi, 3 ArmoredCars owned by the Chinese, 1 Infantry owned by the Hisaichi, 1 Elite owned by the Chinese and 1 Infantry owned by the Chinese lost in Peking
                    Chinese roll dice for 1 Adv.Fighter, 5 ArmoredCars and 1 Tank in Peking, round 3 : 2/7 hits, 2.67 expected hits
                    Hisaichi roll dice for 1 Artillery, 4 Infantrys, 4 Mech.Infs and 2 Tanks in Peking, round 3 : 4/11 hits, 4.00 expected hits
                    4 ArmoredCars owned by the Chinese and 2 Infantrys owned by the Hisaichi lost in Peking
                1 ArmoredCar and 1 Tank retreated to Chahar
                Hisaichi win with 1 Artillery, 2 Infantrys, 4 Mech.Infs and 2 Tanks remaining. Battle score for attacker is -11
                Casualties for Chinese: 7 ArmoredCars, 1 Elite and 1 Infantry
                Casualties for Hisaichi: 4 ArmoredCars and 3 Infantrys
    
        Non Combat Move - Chinese
            1 Adv.Fighter moved from Peking to Shansi
            3 ArmoredCars moved from Gobi Altai to Ningsia
            5 ArmoredCars and 1 Tank moved from Hsining to Ningsia
            2 Infantrys moved from Gobi Altai to Ningsia
            1 Infantry moved from E.Sinkiang to Gobi Altai
            1 Infantry moved from Urumqi to E.Sinkiang
            3 ArmoredCars moved from Urumqi to Gobi Altai
    
        Place Units - Chinese
            2 ArmoredCars, 1 Bomber, 1 Marine and 2 Tanks placed in Hsining
            4 Infantrys placed in Urumqi
    
        Turn Complete - Chinese
            Chinese collect 35 PUs; end with 35 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : 1.00
    Chinese : -0.67
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Hisaichi round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Hisaichi
            1 Elite moved from Hunan to Hupeh
                  Hisaichi take Hupeh from Chinese
            2 Fighters moved from Sumatra to 113 Sea Zone
            2 Fighters moved from 110 Sea Zone to 113 Sea Zone
            1 ArmoredCar, 1 Artillery, 1 Infantry and 6 Tanks moved from Shantung to Shansi
            1 Infantry moved from Anhwei to Shansi
            1 Fighter moved from Liaoning to Shansi
            2 Tanks moved from Peking to Shansi
            1 Mech.Inf moved from Peking to Shansi
            1 Mech.Inf moved from Peking to Shansi
            2 ArmoredCars and 1 Infantry moved from Khabarovsk to Heilungchiang
            1 Submarine moved from 110 Sea Zone to 113 Sea Zone
    
        Purchase Units - Hisaichi
            Hisaichi buy 6 ArmoredCars, 2 Bunkers, 8 Infantrys and 2 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Shansi
                Hisaichi attack with 1 ArmoredCar, 1 Artillery, 1 Fighter, 2 Infantrys, 2 Mech.Infs and 8 Tanks
                Chinese defend with 1 Adv.Fighter, 5 ArmoredCars, 3 Artillerys, 3 Infantrys, 1 Marine and 1 Tank
                    Hisaichi roll dice for 1 ArmoredCar, 1 Artillery, 1 Fighter, 2 Infantrys, 2 Mech.Infs and 8 Tanks in Shansi, round 2 : 6/15 hits, 6.33 expected hits
                    Chinese roll dice for 1 Adv.Fighter, 5 ArmoredCars, 3 Artillerys, 3 Infantrys, 1 Marine and 1 Tank in Shansi, round 2 : 2/14 hits, 4.33 expected hits
                    5 ArmoredCars owned by the Chinese, 2 Infantrys owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shansi
                    Hisaichi roll dice for 1 ArmoredCar, 1 Artillery, 1 Fighter, 2 Mech.Infs and 8 Tanks in Shansi, round 3 : 7/13 hits, 5.67 expected hits
                    Chinese roll dice for 1 Adv.Fighter, 3 Artillerys, 2 Infantrys, 1 Marine and 1 Tank in Shansi, round 3 : 2/8 hits, 3.17 expected hits
                    1 ArmoredCar owned by the Hisaichi, 1 Tank owned by the Chinese, 1 Marine owned by the Chinese, 2 Infantrys owned by the Chinese, 1 Artillery owned by the Hisaichi and 3 Artillerys owned by the Chinese lost in Shansi
                    Hisaichi roll dice for 1 Fighter, 2 Mech.Infs and 8 Tanks in Shansi, round 4 : 7/11 hits, 5.00 expected hits
                    Chinese roll dice for 1 Adv.Fighter in Shansi, round 4 : 1/1 hits, 0.67 expected hits
                1 Adv.Fighter owned by the Chinese and 1 Mech.Inf owned by the Hisaichi lost in Shansi
                Hisaichi win, taking Shansi from Chinese with 1 Fighter, 1 Mech.Inf and 8 Tanks remaining. Battle score for attacker is 39
                Casualties for Hisaichi: 1 ArmoredCar, 1 Artillery, 2 Infantrys and 1 Mech.Inf
                Casualties for Chinese: 1 Adv.Fighter, 5 ArmoredCars, 3 Artillerys, 3 Infantrys, 1 Marine and 1 Tank
            Battle in Heilungchiang
                Hisaichi attack with 2 ArmoredCars and 1 Infantry
                Russians defend with 2 Infantrys
                    Hisaichi roll dice for 2 ArmoredCars and 1 Infantry in Heilungchiang, round 2 : 0/3 hits, 0.83 expected hits
                    Russians roll dice for 2 Infantrys in Heilungchiang, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Hisaichi lost in Heilungchiang
                2 ArmoredCars retreated to Khabarovsk
                Russians win with 2 Infantrys remaining. Battle score for attacker is -2
                Casualties for Hisaichi: 1 Infantry
            Battle in 113 Sea Zone
                Hisaichi attack with 4 Fighters and 1 Submarine
                British defend with 1 Destroyer
                    Hisaichi roll dice for 1 Submarine in 113 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 4 Fighters in 113 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits
                    British roll dice for 1 Destroyer in 113 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 Destroyer owned by the British lost in 113 Sea Zone
                Hisaichi win with 4 Fighters and 1 Submarine remaining. Battle score for attacker is 8
                Casualties for British: 1 Destroyer
    
        Non Combat Move - Hisaichi
            1 Battleship and 2 Destroyers moved from 110 Sea Zone to 107 Sea Zone
            1 Carrier moved from 110 Sea Zone to 107 Sea Zone
            2 Fighters moved from 113 Sea Zone to 107 Sea Zone
            1 Fighter moved from 113 Sea Zone to Timor
            1 Fighter moved from 113 Sea Zone to Timor
            2 Artillerys and 2 Infantrys moved from Hong Kong to 92 Sea Zone
            2 Artillerys, 2 Infantrys and 2 Transports moved from 92 Sea Zone to 84 Sea Zone
            2 Artillerys and 2 Infantrys moved from 84 Sea Zone to Peking
            2 Mech.Infs moved from Peking to Shansi
            1 Infantry moved from Changchun to 84 Sea Zone
            1 Infantry moved from 84 Sea Zone to Peking
            2 Artillerys, 1 Elite and 2 Infantrys moved from Kirin to Liaoning
            1 Tank moved from Changchun to Kirin
            1 Artillery moved from Kwangtung to 92 Sea Zone
            1 Artillery and 2 Transports moved from 92 Sea Zone to 84 Sea Zone
            1 Artillery moved from Changchun to 84 Sea Zone
            2 Artillerys moved from 84 Sea Zone to Peking
            3 Artillerys moved from Changchun to Kirin
            1 Fighter moved from Shansi to Shantung
            1 Bomber moved from Bangkok to Hong Kong
            3 Transports moved from 110 Sea Zone to 92 Sea Zone
            1 Artillery moved from Java to Sumatra
            1 AAGun, 5 Artillerys and 2 Infantrys moved from Malaya to S.Thailand
    
        Place Units - Hisaichi
            1 Bunker and 3 Infantrys placed in Peking
            3 ArmoredCars and 3 Infantrys placed in Hong Kong
            1 Bunker and 2 Infantrys placed in Sumatra
            3 ArmoredCars and 2 Mech.Infs placed in Changchun
    
        Turn Complete - Hisaichi
            Hisaichi collect 59 PUs; end with 59 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : 1.50
    British : -0.33
    Chinese : -3.17
    Russians : 0.33
    

    Savegame

  • '20

    TripleA Turn Summary: British round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - British
            1 Infantry moved from Manchester to 21 Sea Zone
            2 Infantrys moved from Manchester to 21 Sea Zone
            3 Infantrys and 3 T.Boats moved from 21 Sea Zone to 22 Sea Zone
            1 Infantry moved from 22 Sea Zone to Denmark
                  British take Denmark from Germans
            1 Artillery, 2 Infantrys and 1 Tank moved from Belgium to 20 Sea Zone
            1 Artillery, 2 Infantrys, 1 Tank and 2 Transports moved from 20 Sea Zone to 22 Sea Zone
            1 Artillery, 4 Infantrys and 1 Tank moved from 22 Sea Zone to Oslo
            1 Battleship moved from 21 Sea Zone to 22 Sea Zone
            2 Fighters moved from Dover to Oslo
            1 Bomber moved from Dover to Rhine
            1 Artillery and 2 Infantrys moved from Assam to Burma
            1 Fighter moved from Calcutta to Burma
            1 Infantry moved from Nauru to 103 Sea Zone
            1 Infantry and 1 Transport moved from 103 Sea Zone to 109 Sea Zone
            1 Infantry moved from 109 Sea Zone to Woleai
                  Americans take Woleai from Yamamoto
            4 Fighters moved from Greece to 46 Sea Zone
            2 Infantrys moved from E.Mexico to Central America
    
        Purchase Units - British
            British buy 2 Artillerys, 2 Bunkers, 21 Infantrys, 3 S.Submarines, 2 Tanks and 1 Transport; Remaining resources: 1 PUs; 
    
        Combat - British
            Strategic bombing raid in Rhine
                Bombing raid in Rhine rolls: 4 and causes: 4 damage to unit: Factory
                Bombing raid in Rhine causes 4 damage total. 
            Battle in 46 Sea Zone
                British attack with 4 Fighters
                Italians defend with 1 T.Boat
                    British roll dice for 4 Fighters in 46 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits
                    Italians roll dice for 1 T.Boat in 46 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                1 T.Boat owned by the Italians lost in 46 Sea Zone
                British win with 4 Fighters remaining. Battle score for attacker is 6
                Casualties for Italians: 1 T.Boat
            Battle in Oslo
                British attack with 1 Artillery, 2 Fighters, 4 Infantrys and 1 Tank
                Neutral defend with 1 Infantry
                    British roll dice for 1 Battleship in Oslo, round 2 : 0/1 hits, 0.67 expected hits
                    British roll dice for 1 Artillery, 2 Fighters, 4 Infantrys and 1 Tank in Oslo, round 2 : 5/8 hits, 2.33 expected hits
                    Neutral roll dice for 1 Infantry in Oslo, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral and 1 Infantry owned by the British lost in Oslo
                British loses 0 PUs for violating Oslos neutrality.
                British win, taking Oslo from Neutral with 1 Artillery, 2 Fighters, 3 Infantrys and 1 Tank remaining. Battle score for attacker is 0
                Casualties for British: 1 Infantry
                Casualties for Neutral: 1 Infantry
            Battle in Burma
                British attack with 1 Artillery, 1 Fighter and 2 Infantrys
                Thai defend with 1 Artillery and 2 Infantrys
                    British roll dice for 1 Artillery, 1 Fighter and 2 Infantrys in Burma, round 2 : 2/4 hits, 1.17 expected hits
                    Thai roll dice for 1 Artillery and 2 Infantrys in Burma, round 2 : 1/3 hits, 1.00 expected hits
                    2 Infantrys owned by the Thai and 1 Infantry owned by the British lost in Burma
                    British roll dice for 1 Artillery, 1 Fighter and 1 Infantry in Burma, round 3 : 0/3 hits, 1.00 expected hits
                    Thai roll dice for 1 Artillery in Burma, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 Artillery, 1 Fighter and 1 Infantry in Burma, round 4 : 1/3 hits, 1.00 expected hits
                    Thai roll dice for 1 Artillery in Burma, round 4 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Thai lost in Burma
                British win, taking Burma from Thai with 1 Artillery, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 6
                Casualties for British: 1 Infantry
                Casualties for Thai: 1 Artillery and 2 Infantrys
    
        Non Combat Move - British
            11 Infantrys moved from Calcutta to Assam
            5 Infantrys moved from Bihar to Assam
            1 Fighter moved from Burma to Assam
            20 Infantrys moved from Madras to Hyderabad
            2 Infantrys moved from Rajputana to Hyderabad
            5 Infantrys moved from Delhi to Bihar
            1 Infantry moved from W.Iran to 58 Sea Zone
            1 Infantry moved from Iraq to 58 Sea Zone
            2 Infantrys and 2 S.Submarines moved from 58 Sea Zone to 51 Sea Zone
            2 Infantrys moved from 51 Sea Zone to Mersa Matruh
            1 Infantry moved from Mersa Matruh to New Valley
            1 Infantry moved from Nubia to Kordofan
            1 Infantry moved from Palestine to Lower Egypt
            3 Infantrys moved from Cairo to Lower Egypt
            3 T.Boats moved from 56 Sea Zone to 51 Sea Zone
            2 ArmoredCars moved from Cape Town to Rhodesia
            1 AAGun moved from Kenya to Rhodesia
            8 Infantrys moved from Belgium to 20 Sea Zone
            2 Infantrys moved from Wales to Dover
            1 Carrier, 2 Fighters, 8 Infantrys and 10 T.Boats moved from 20 Sea Zone to 21 Sea Zone
            1 Carrier moved from 21 Sea Zone to 22 Sea Zone
            2 Fighters moved from 21 Sea Zone to Dover
            1 Bomber moved from Rhine to Dover
            2 Fighters moved from Oslo to 22 Sea Zone
            3 Destroyers and 2 Submarines moved from 21 Sea Zone to 22 Sea Zone
            8 Infantrys moved from 21 Sea Zone to Dover
            2 Fighters moved from 46 Sea Zone to 51 Sea Zone
            2 Fighters moved from 46 Sea Zone to Greece
            1 Tank moved from New Valley to Italian East Africa
    
        Place Units - British
            2 Artillerys and 4 Infantrys placed in Cairo
            1 Bunker placed in Greece
            1 Bunker and 2 Tanks placed in Cape Town
            5 Infantrys placed in Madras
            5 Infantrys placed in Delhi
            3 S.Submarines placed in 58 Sea Zone
            1 Transport placed in 21 Sea Zone
            3 Infantrys placed in Dover
            3 Infantrys placed in Manchester
            1 Infantry placed in Bombay
    
        Turn Complete - British
            British collect 108 PUs; end with 109 PUs
    

    Combat Hit Differential Summary :

    Neutral : 0.67
    British : 2.50
    Italians : -0.17
    Thai : -0.67
    

    Savegame

  • '21 '19 '18 '17 '16

    TripleA Turn Summary: Anzac round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Anzac
            1 Artillery, 3 Infantrys and 2 Tanks moved from West Papua to Port Moresby
            9 Infantrys moved from Hollandia to West Papua
    
        Non Combat Move - Anzac
            1 Infantry moved from Northern Territory to Townsville
            2 Infantrys moved from New South Wales to South Australia
            1 Infantry moved from South Australia to Northern Territory
            1 Infantry moved from Western Australia to Northern Territory
            1 Infantry moved from Queensland to Townsville
    
        Turn Complete - Anzac
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '19 '18 '17 '16

    TripleA Turn Summary: Dutch round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Dutch
            1 Artillery, 2 Infantrys and 1 Tank moved from Hollandia to West Papua
    
        Purchase Units - Dutch
            Dutch buy 2 Infantrys and 1 Mech.Inf; Remaining resources: 0 PUs; 
    
        Non Combat Move - Dutch
            1 ArmoredCar moved from Suriname to Amazon
            1 ArmoredCar moved from Amazon to Suriname
    
        Place Units - Dutch
            2 Infantrys and 1 Mech.Inf placed in Suriname
    
        Turn Complete - Dutch
            Dutch collect 9 PUs; end with 9 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • TripleA

    TripleA Turn Summary: Finns round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Finns
            1 Infantry moved from S.Karelia to Smolensk
                  Finns take Smolensk from Russians
            2 Infantrys moved from S.Karelia to Vologda
            1 Fighter moved from Vyborg to Vologda
    
        Purchase Units - Finns
            Finns buy 4 ArmoredCars and 2 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Finns
            Battle in Vologda
                Finns attack with 1 Fighter and 2 Infantrys
                Russians defend with 1 Infantry
                    Finns roll dice for 1 Fighter and 2 Infantrys in Vologda, round 2 : 1/3 hits, 0.67 expected hits
                    Russians roll dice for 1 Infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Finns lost in Vologda
                Finns win, taking Vologda from Russians with 1 Fighter and 1 Infantry remaining. Battle score for attacker is 0
                Casualties for Finns: 1 Infantry
                Casualties for Russians: 1 Infantry
    
        Non Combat Move - Finns
            1 Elite and 8 Infantrys moved from Vyborg to S.Karelia
            2 Artillerys, 1 Elite and 3 Infantrys moved from Helsinki to 24 Sea Zone
            2 Artillerys, 1 Elite and 3 Infantrys moved from 24 Sea Zone to Leningrad
            1 Fighter moved from Vologda to S.Karelia
    
        Place Units - Finns
            4 ArmoredCars and 2 Infantrys placed in Helsinki
    
        Turn Complete - Finns
            Finns collect 20 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Finns : 0.33
    Russians : 0.67
    

    Savegame

  • TripleA

    TripleA Turn Summary: Romanians round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Romanians
            2 Artillerys, 2 Infantrys, 2 Mech.Infs and 2 Tanks moved from Donetsk to Kursk
            1 Fighter moved from S.Karelia to Kursk
    
        Purchase Units - Romanians
            Romanians buy 1 Infantry, 1 Mot.Inf and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Romanians
            Battle in Kursk
                Romanians attack with 2 Artillerys, 1 Fighter, 2 Infantrys, 2 Mech.Infs and 2 Tanks
                Russians defend with 2 ArmoredCars and 1 Infantry
                    Romanians roll dice for 2 Artillerys, 1 Fighter, 2 Infantrys, 2 Mech.Infs and 2 Tanks in Kursk, round 2 : 4/9 hits, 3.33 expected hits
                    Russians roll dice for 2 ArmoredCars and 1 Infantry in Kursk, round 2 : 1/3 hits, 0.67 expected hits
                    1 Infantry owned by the Russians, 2 ArmoredCars owned by the Russians and 1 Infantry owned by the Romanians lost in Kursk
                Romanians win, taking Kursk from Russians with 2 Artillerys, 1 Fighter, 1 Infantry, 2 Mech.Infs and 2 Tanks remaining. Battle score for attacker is 8
                Casualties for Romanians: 1 Infantry
                Casualties for Russians: 2 ArmoredCars and 1 Infantry
    
        Non Combat Move - Romanians
            1 AAGun moved from Donetsk to Kursk
            1 AAGun moved from Brest to Danzig
            1 Infantry moved from Vinnytsia to Donetsk
            1 Infantry moved from Vinnytsia to Donetsk
            2 Infantrys moved from E.Romania to Vinnytsia
            3 Infantrys moved from Bucharest to E.Romania
            1 Tank moved from Bucharest to Vinnytsia
            1 Fighter moved from Kursk to Kiev
    
        Place Units - Romanians
            1 Infantry, 1 Mot.Inf and 2 Tanks placed in Bucharest
    
        Turn Complete - Romanians
            Romanians collect 18 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Romanians : 0.67
    Russians : 0.33
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Thai round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Thai
            2 Infantrys moved from S.Thailand to Burma
            1 Artillery moved from N.Thailand to Burma
            1 Fighter moved from Bangkok to Burma
            1 Transport moved from 67 Sea Zone to 105 Sea Zone
    
        Purchase Units - Thai
            Thai buy 5 Infantrys and 1 Mech.Inf; Remaining resources: 0 PUs; 
    
        Combat - Thai
            Battle in Burma
                Thai attack with 1 Artillery, 1 Fighter and 2 Infantrys
                British defend with 1 Artillery and 1 Infantry
                    Thai roll dice for 1 Artillery, 1 Fighter and 2 Infantrys in Burma, round 2 : 2/4 hits, 1.17 expected hits
                    British roll dice for 1 Artillery and 1 Infantry in Burma, round 2 : 2/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Thai, 1 Artillery owned by the British and 1 Infantry owned by the British lost in Burma
                Thai win, taking Burma from British with 1 Artillery and 1 Fighter remaining. Battle score for attacker is 2
                Casualties for Thai: 2 Infantrys
                Casualties for British: 1 Artillery and 1 Infantry
    
        Non Combat Move - Thai
            1 Fighter moved from Burma to Bangkok
            2 Infantrys moved from N.Thailand to Burma
            5 Infantrys moved from Bangkok to S.Thailand
            1 Elite moved from Bangkok to S.Thailand
    
        Place Units - Thai
            5 Infantrys and 1 Mech.Inf placed in Bangkok
    
        Turn Complete - Thai
            Thai collect 16 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    British : 1.33
    Thai : 0.83
    

    Savegame


  • TripleA Manual Gamesave Post: Americans round 6

    TripleA Manual Gamesave Post for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Americans
            1 Tank moved from South Atlantic USA to 26 Sea Zone
            2 ArmoredCars moved from South Atlantic USA to 26 Sea Zone
            2 ArmoredCars moved from Hispaniola to 26 Sea Zone
            2 Infantrys moved from Jamaica to 26 Sea Zone
            4 ArmoredCars, 2 Infantrys and 1 Tank moved from 26 Sea Zone to Venezuela
            3 ArmoredCars moved from Santiago to Bolivia
            1 ArmoredCar, 2 Artillerys and 4 Tanks moved from Argentina to Bolivia
            2 Submarines moved from 25 Sea Zone to 32 Sea Zone
            3 Destroyers and 2 Submarines moved from 26 Sea Zone to 32 Sea Zone
            1 Marine moved from Kwajalein to 96 Sea Zone
            1 Marine and 1 S.Submarine moved from 96 Sea Zone to 76 Sea Zone
            1 Marine moved from 76 Sea Zone to Iturup
            1 ArmoredCar moved from Alaska to 71 Sea Zone
            1 ArmoredCar and 1 S.Submarine moved from 71 Sea Zone to 76 Sea Zone
            1 ArmoredCar moved from 76 Sea Zone to Iturup
            1 Marine moved from Pearl Harbor to 98 Sea Zone
            2 Infantrys moved from Eniwetok to 103 Sea Zone
            1 Artillery moved from Rongelap to 103 Sea Zone
            3 Infantrys moved from Rongelap to 103 Sea Zone
            1 Artillery, 3 Infantrys and 2 Transports moved from 103 Sea Zone to 109 Sea Zone
            1 Artillery and 3 Infantrys moved from 109 Sea Zone to Ponape
            2 Infantrys and 1 Transport moved from 103 Sea Zone to 109 Sea Zone
            1 Adv.Fighter, 2 Battleships, 4 Carriers, 5 Destroyers, 5 Fighters and 3 Submarines moved from 103 Sea Zone to 109 Sea Zone
            2 Fighters moved from Johnston to 109 Sea Zone
            2 Infantrys moved from 109 Sea Zone to Ponape
            1 Marine and 2 S.Submarines moved from 98 Sea Zone to 109 Sea Zone
            1 Marine moved from 109 Sea Zone to Truk
                  Americans take Truk from Yamamoto
            1 Fighter moved from Chita to Hulunbuir
            1 Tank moved from Koryakia to Zhigansk
            1 Infantry moved from Koryakia to Kolyma
            1 Infantry moved from Yukon to Alaska
            1 Artillery, 1 Infantry and 1 Tank moved from Zhigansk to Yakutsk
            1 Tank moved from Yakutsk to Ayan
            1 ArmoredCar moved from Washington to South Atlantic USA
            2 Infantrys moved from Washington to Northeast USA
    
        Purchase Units - Americans
            Americans buy 1 Cruiser, 1 Destroyer, 3 Infantrys, 1 Marine, 3 Mech.Infs, 4 S.Submarines, 2 Submarines and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in Bolivia
                Americans attack with 4 ArmoredCars, 2 Artillerys and 4 Tanks
                Neutral defend with 3 Infantrys
                    Americans roll dice for 4 ArmoredCars, 2 Artillerys and 4 Tanks in Bolivia, round 2 : 3/10 hits, 4.00 expected hits
                    Neutral roll dice for 3 Infantrys in Bolivia, round 2 : 0/3 hits, 1.00 expected hits
                    3 Infantrys owned by the Neutral lost in Bolivia
                Americans loses 0 PUs for violating Bolivias neutrality.
                Americans win, taking Bolivia from Neutral with 4 ArmoredCars, 2 Artillerys and 4 Tanks remaining. Battle score for attacker is 6
                Casualties for Neutral: 3 Infantrys
            Battle in Iturup
                Americans attack with 1 ArmoredCar and 1 Marine
                Yamamoto defend with 1 Bomber and 1 Infantry
                    Americans roll dice for 1 ArmoredCar and 1 Marine in Iturup, round 2 : 1/2 hits, 0.83 expected hits
    

    Combat Hit Differential Summary :

    Neutral : -1.00
    Americans : -0.83
    

    Savegame


  • @dawgoneit said in WaW Team Game IV:

    Iturup

    1 hit in Iturup. ool for Yamamoto


  • @dawgoneit Good morning. The Bomber . please.


  • TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Americans
            1 Tank moved from South Atlantic USA to 26 Sea Zone
            2 ArmoredCars moved from South Atlantic USA to 26 Sea Zone
            2 ArmoredCars moved from Hispaniola to 26 Sea Zone
            2 Infantrys moved from Jamaica to 26 Sea Zone
            4 ArmoredCars, 2 Infantrys and 1 Tank moved from 26 Sea Zone to Venezuela
            3 ArmoredCars moved from Santiago to Bolivia
            1 ArmoredCar, 2 Artillerys and 4 Tanks moved from Argentina to Bolivia
            2 Submarines moved from 25 Sea Zone to 32 Sea Zone
            3 Destroyers and 2 Submarines moved from 26 Sea Zone to 32 Sea Zone
            1 Marine moved from Kwajalein to 96 Sea Zone
            1 Marine and 1 S.Submarine moved from 96 Sea Zone to 76 Sea Zone
            1 Marine moved from 76 Sea Zone to Iturup
            1 ArmoredCar moved from Alaska to 71 Sea Zone
            1 ArmoredCar and 1 S.Submarine moved from 71 Sea Zone to 76 Sea Zone
            1 ArmoredCar moved from 76 Sea Zone to Iturup
            1 Marine moved from Pearl Harbor to 98 Sea Zone
            2 Infantrys moved from Eniwetok to 103 Sea Zone
            1 Artillery moved from Rongelap to 103 Sea Zone
            3 Infantrys moved from Rongelap to 103 Sea Zone
            1 Artillery, 3 Infantrys and 2 Transports moved from 103 Sea Zone to 109 Sea Zone
            1 Artillery and 3 Infantrys moved from 109 Sea Zone to Ponape
            2 Infantrys and 1 Transport moved from 103 Sea Zone to 109 Sea Zone
            1 Adv.Fighter, 2 Battleships, 4 Carriers, 5 Destroyers, 5 Fighters and 3 Submarines moved from 103 Sea Zone to 109 Sea Zone
            2 Fighters moved from Johnston to 109 Sea Zone
            2 Infantrys moved from 109 Sea Zone to Ponape
            1 Marine and 2 S.Submarines moved from 98 Sea Zone to 109 Sea Zone
            1 Marine moved from 109 Sea Zone to Truk
                  Americans take Truk from Yamamoto
            1 Fighter moved from Chita to Hulunbuir
            1 Tank moved from Koryakia to Zhigansk
            1 Infantry moved from Koryakia to Kolyma
            1 Infantry moved from Yukon to Alaska
            1 Artillery, 1 Infantry and 1 Tank moved from Zhigansk to Yakutsk
            1 Tank moved from Yakutsk to Ayan
            1 ArmoredCar moved from Washington to South Atlantic USA
            2 Infantrys moved from Washington to Northeast USA
    
        Purchase Units - Americans
            Americans buy 1 Cruiser, 1 Destroyer, 3 Infantrys, 1 Marine, 3 Mech.Infs, 4 S.Submarines, 2 Submarines and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in Bolivia
                Americans attack with 4 ArmoredCars, 2 Artillerys and 4 Tanks
                Neutral defend with 3 Infantrys
                    Americans roll dice for 4 ArmoredCars, 2 Artillerys and 4 Tanks in Bolivia, round 2 : 3/10 hits, 4.00 expected hits
                    Neutral roll dice for 3 Infantrys in Bolivia, round 2 : 0/3 hits, 1.00 expected hits
                    3 Infantrys owned by the Neutral lost in Bolivia
                Americans loses 0 PUs for violating Bolivias neutrality.
                Americans win, taking Bolivia from Neutral with 4 ArmoredCars, 2 Artillerys and 4 Tanks remaining. Battle score for attacker is 6
                Casualties for Neutral: 3 Infantrys
            Battle in Iturup
                Americans attack with 1 ArmoredCar and 1 Marine
                Yamamoto defend with 1 Bomber and 1 Infantry
                    Americans roll dice for 1 ArmoredCar and 1 Marine in Iturup, round 2 : 1/2 hits, 0.83 expected hits
                    Yamamoto roll dice for 1 Bomber and 1 Infantry in Iturup, round 2 : 0/2 hits, 0.50 expected hits
                    1 Bomber owned by the Yamamoto lost in Iturup
                    Americans roll dice for 1 ArmoredCar and 1 Marine in Iturup, round 3 : 0/2 hits, 0.83 expected hits
                    Yamamoto roll dice for 1 Infantry in Iturup, round 3 : 1/1 hits, 0.33 expected hits
                    1 ArmoredCar owned by the Americans lost in Iturup
                    Americans roll dice for 1 Marine in Iturup, round 4 : 1/1 hits, 0.50 expected hits
                    Yamamoto roll dice for 1 Infantry in Iturup, round 4 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto lost in Iturup
                Americans win, taking Iturup from Yamamoto with 1 Marine remaining. Battle score for attacker is 12
                Casualties for Yamamoto: 1 Bomber and 1 Infantry
                Casualties for Americans: 1 ArmoredCar
            Battle in Ponape
                Americans attack with 1 Artillery and 5 Infantrys
                Yamamoto defend with 1 Infantry
                    Americans roll dice for 2 Battleships in Ponape, round 2 : 2/2 hits, 1.33 expected hits
                    1 Infantry owned by the Yamamoto lost in Ponape
                Americans win, taking Ponape from Yamamoto with 1 Artillery and 5 Infantrys remaining. Battle score for attacker is 2
                Casualties for Yamamoto: 1 Infantry
            Battle in Venezuela
                Americans attack with 4 ArmoredCars, 2 Infantrys and 1 Tank
                Neutral defend with 2 Infantrys
                    Americans roll dice for 1 Cruiser in Venezuela, round 2 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 4 ArmoredCars, 2 Infantrys and 1 Tank in Venezuela, round 2 : 3/7 hits, 2.17 expected hits
                    Neutral roll dice for 2 Infantrys in Venezuela, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Americans and 2 Infantrys owned by the Neutral lost in Venezuela
                Americans loses 0 PUs for violating Venezuelas neutrality.
                Americans win, taking Venezuela from Neutral with 4 ArmoredCars, 1 Infantry and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Americans: 1 Infantry
                Casualties for Neutral: 2 Infantrys
    
        Non Combat Move - Americans
    
        Place Units - Americans
            1 Destroyer and 1 Submarine placed in 26 Sea Zone
            1 Tank placed in South Atlantic USA
            3 Mech.Infs placed in Santiago
            2 S.Submarines placed in 98 Sea Zone
            1 Marine placed in Pearl Harbor
            1 Cruiser and 1 Submarine placed in 71 Sea Zone
            1 Infantry placed in Alaska
            2 Infantrys placed in Washington
            2 S.Submarines placed in 83 Sea Zone
            Americans undo move 8.
            2 Infantrys placed in San Francisco
    
        Turn Complete - Americans
            Americans collect 116 PUs; end with 116 PUs
    

    Combat Hit Differential Summary :

    Neutral : -0.67
    Yamamoto : -0.17
    Americans : -0.17
    

    Savegame

  • TripleA

    TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - Germans
            1 Tank moved from Crimea to Rostov
            3 Tanks moved from Donetsk to Rostov
            4 ArmoredCars and 4 Tanks moved from Vinnytsia to Rostov
            6 Tanks moved from Kiev to Rostov
            1 Tank moved from Minsk to Rostov
            2 Infantrys moved from Hamburg to Denmark
            1 Stuka moved from Krakow to Denmark
            1 Battleship, 2 Destroyers, 1 Submarine, 1 T.Boat and 5 Transports moved from 24 Sea Zone to 23 Sea Zone
            1 Bomber moved from Hamburg to Oslo
            3 Infantrys moved from Danzig to 23 Sea Zone
            5 Infantrys moved from Hamburg to 23 Sea Zone
            8 Infantrys moved from 23 Sea Zone to Oslo
            1 Infantry moved from Hamburg to 23 Sea Zone
            1 Infantry moved from 23 Sea Zone to Stockholm
            1 Infantry moved from Picardy to Belgium
                  Germans take Belgium from British
    
        Purchase Units - Germans
            Germans repair damage of 4x Factory; Remaining resources: 114 PUs; 
            Germans buy 1 Adv.Fighter, 6 ArmoredCars, 1 Carrier, 7 Infantrys, 1 Mot.Inf, 5 Submarines and 3 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in Oslo
                Germans attack with 1 Bomber and 8 Infantrys
                British defend with 1 Artillery, 3 Infantrys and 1 Tank
                    Germans roll dice for 1 Battleship in Oslo, round 2 : 1/1 hits, 0.67 expected hits
                    1 Infantry owned by the British lost in Oslo
                    Germans roll dice for 1 Bomber and 8 Infantrys in Oslo, round 2 : 3/9 hits, 2.00 expected hits
                    British roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Oslo, round 2 : 2/4 hits, 1.50 expected hits
                    2 Infantrys owned by the Germans, 1 Artillery owned by the British and 2 Infantrys owned by the British lost in Oslo
                    Germans roll dice for 1 Bomber and 6 Infantrys in Oslo, round 3 : 3/7 hits, 1.67 expected hits
                    British roll dice for 1 Tank in Oslo, round 3 : 1/1 hits, 0.50 expected hits
                    1 Tank owned by the British and 1 Infantry owned by the Germans lost in Oslo
                Germans win, taking Oslo from British with 1 Bomber and 5 Infantrys remaining. Battle score for attacker is 9
                Casualties for British: 1 Artillery, 3 Infantrys and 1 Tank
                Casualties for Germans: 3 Infantrys
            Battle in Rostov
                Germans attack with 4 ArmoredCars and 15 Tanks
                Russians defend with 1 AAGun, 4 ArmoredCars, 1 Bunker, 1 Fighter, 1 HeavyTank, 3 Infantrys, 1 Mech.Rocket and 1 Tank
                    Germans roll dice for 4 ArmoredCars and 15 Tanks in Rostov, round 2 : 9/19 hits, 8.83 expected hits
                Units damaged: 1 Bunker owned by the Russians
                    Russians roll dice for 4 ArmoredCars, 1 Bunker, 1 Fighter, 1 HeavyTank, 3 Infantrys, 1 Mech.Rocket and 1 Tank in Rostov, round 2 : 6/12 hits, 4.00 expected hits
                1 Mech.Rocket owned by the Russians, 4 ArmoredCars owned by the Germans, 4 ArmoredCars owned by the Russians, 3 Infantrys owned by the Russians and 2 Tanks owned by the Germans lost in Rostov
                    Germans roll dice for 13 Tanks in Rostov, round 3 : 6/13 hits, 6.50 expected hits
                    Russians roll dice for 1 Bunker, 1 Fighter, 1 HeavyTank and 1 Tank in Rostov, round 3 : 3/4 hits, 2.17 expected hits
                    1 Fighter owned by the Russians, 1 Bunker owned by the Russians, 1 Tank owned by the Russians, 1 HeavyTank owned by the Russians and 3 Tanks owned by the Germans lost in Rostov
                Germans win, taking Rostov from Russians with 10 Tanks remaining. Battle score for attacker is 13
                Casualties for Germans: 4 ArmoredCars and 5 Tanks
                Casualties for Russians: 4 ArmoredCars, 1 Bunker, 1 Fighter, 1 HeavyTank, 3 Infantrys, 1 Mech.Rocket and 1 Tank
            Battle in Denmark
                Germans attack with 2 Infantrys and 1 Stuka
                British defend with 1 Infantry
                    Germans roll dice for 2 Infantrys and 1 Stuka in Denmark, round 2 : 0/3 hits, 1.00 expected hits
                    British roll dice for 1 Infantry in Denmark, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Germans lost in Denmark
                    Germans roll dice for 1 Infantry and 1 Stuka in Denmark, round 3 : 2/2 hits, 0.83 expected hits
                    British roll dice for 1 Infantry in Denmark, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in Denmark
                Germans win, taking Denmark from British with 1 Infantry and 1 Stuka remaining. Battle score for attacker is 0
                Casualties for Germans: 1 Infantry
                Casualties for British: 1 Infantry
    
        Non Combat Move - Germans
            1 Stuka moved from Denmark to Hamburg
            1 Bomber moved from Oslo to Hamburg
            1 Adv.Fighter moved from Kiev to 23 Sea Zone
            1 AAGun moved from Danzig to Pomerania
            12 Infantrys and 3 Tanks moved from Rhine to Hamburg
            1 Infantry moved from Lorraine to Rhine
            1 AAGun moved from Picardy to Belgium
            1 AAGun moved from Normandy to Picardy
            1 AAGun moved from Brittany to Normandy
            1 Infantry moved from Paris to Burgundy
            1 Artillery moved from Picardy to Burgundy
            1 Artillery moved from Normandy to Orleanais
            1 Infantry moved from Picardy to Normandy
            1 Infantry moved from Paris to Orleanais
            1 Infantry moved from Paris to Burgundy
            5 Infantrys moved from Paris to Normandy
            3 Tanks moved from Normandy to Lorraine
            2 ArmoredCars moved from Novgorod to Kursk
            2 ArmoredCars and 2 Tanks moved from Leningrad to Smolensk
            5 Infantrys moved from Leningrad to S.Karelia
            1 AAGun moved from Novgorod to Smolensk
            3 Infantrys moved from Kiev to Kursk
            2 Stukas moved from Kiev to Kursk
            2 ArmoredCars moved from Krakow to Donetsk
            4 ArmoredCars moved from Warsaw to Minsk
            1 AAGun moved from Minsk to Brest
            1 AAGun moved from Kiev to Kursk
            1 AAGun moved from Leningrad to S.Karelia
            1 Destroyer, 4 Submarines and 2 Transports moved from 34 Sea Zone to 41 Sea Zone
            1 Submarine moved from 70 Sea Zone to 112 Sea Zone
            1 Submarine moved from 70 Sea Zone to 67 Sea Zone
    
        Place Units - Germans
            2 Infantrys placed in Hamburg
            1 Carrier and 3 Submarines placed in 23 Sea Zone
            2 Submarines placed in 23 Sea Zone
            1 Adv.Fighter placed in 23 Sea Zone
            4 Infantrys placed in Rhine
            1 Mot.Inf and 2 Tanks placed in Kiev
            3 ArmoredCars and 1 Tank placed in Vinnytsia
            3 ArmoredCars placed in Krakow
            1 Infantry placed in Normandy
    
        Turn Complete - Germans
            Germans collect 122 PUs; end with 122 PUs
    

    Combat Hit Differential Summary :

    Germans : 2.50
    British : 1.33
    Russians : 2.83
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - Russians
            3 Artillerys, 14 Infantrys, 1 Mech.Inf and 1 Mot.Inf moved from Hulunbuir to Peking
            2 Fighters moved from Chita to Peking
            6 Infantrys moved from Ayan to Khabarovsk
            1 Infantry moved from Heilungchiang to Khabarovsk
            3 Infantrys moved from N.Buryat Mongolia to Chita
            4 Infantrys moved from Olyokminsk to N.Buryat Mongolia
            3 Infantrys moved from Evenkia to Olyokminsk
            6 Infantrys moved from Sibirsky to Yeniseysk
            4 Infantrys moved from Arkhangelsk to Vologda
            1 Infantry moved from Georgia to Astrakhan
            1 Infantry moved from Georgia to 54 Sea Zone
            1 Infantry moved from 54 Sea Zone to Crimea
                  Russians take Crimea from Germans
            1 Infantry moved from Stalingrad to Saratov
            1 Infantry moved from Tula to Penza
            1 Artillery and 2 Infantrys moved from Tula to Moscow
            1 Mot.Inf moved from Perm to Sverdlovsk
    
        Purchase Units - Russians
            Russians buy 2 Bunkers, 1 HeavyTank and 34 Infantrys; Remaining resources: 1 PUs; 
    
        Combat - Russians
            Battle in Peking
                Russians attack with 3 Artillerys, 2 Fighters, 14 Infantrys, 1 Mech.Inf and 1 Mot.Inf
                Hisaichi defend with 5 Artillerys, 1 Bunker, 1 Factory and 8 Infantrys
                    Russians roll dice for 3 Artillerys, 2 Fighters, 14 Infantrys, 1 Mech.Inf and 1 Mot.Inf in Peking, round 2 : 5/21 hits, 5.17 expected hits
                Units damaged: 1 Bunker owned by the Hisaichi
                    Hisaichi roll dice for 5 Artillerys, 1 Bunker and 8 Infantrys in Peking, round 2 : 4/14 hits, 4.83 expected hits
                    4 Infantrys owned by the Russians and 4 Infantrys owned by the Hisaichi lost in Peking
                    Russians roll dice for 3 Artillerys, 2 Fighters, 10 Infantrys, 1 Mech.Inf and 1 Mot.Inf in Peking, round 3 : 2/17 hits, 4.50 expected hits
                    Hisaichi roll dice for 5 Artillerys, 1 Bunker and 4 Infantrys in Peking, round 3 : 6/10 hits, 3.50 expected hits
                    6 Infantrys owned by the Russians and 2 Infantrys owned by the Hisaichi lost in Peking
                    Russians roll dice for 3 Artillerys, 2 Fighters, 4 Infantrys, 1 Mech.Inf and 1 Mot.Inf in Peking, round 4 : 5/11 hits, 3.50 expected hits
                    Hisaichi roll dice for 5 Artillerys, 1 Bunker and 2 Infantrys in Peking, round 4 : 2/8 hits, 2.83 expected hits
                    1 Infantry owned by the Russians, 1 Mot.Inf owned by the Russians, 2 Infantrys owned by the Hisaichi and 3 Artillerys owned by the Hisaichi lost in Peking
                    Russians roll dice for 3 Artillerys, 2 Fighters, 3 Infantrys and 1 Mech.Inf in Peking, round 5 : 4/9 hits, 3.00 expected hits
                    Hisaichi roll dice for 2 Artillerys and 1 Bunker in Peking, round 5 : 0/3 hits, 1.17 expected hits
                    1 Bunker owned by the Hisaichi and 2 Artillerys owned by the Hisaichi lost in Peking
                Russians win, taking Peking from Hisaichi with 3 Artillerys, 2 Fighters, 3 Infantrys and 1 Mech.Inf remaining. Battle score for attacker is 15
                Casualties for Russians: 11 Infantrys and 1 Mot.Inf
                Casualties for Hisaichi: 5 Artillerys, 1 Bunker and 8 Infantrys
            Battle in Khabarovsk
                Russians attack with 7 Infantrys
                Hisaichi defend with 2 ArmoredCars and 1 Infantry
                    Russians roll dice for 7 Infantrys in Khabarovsk, round 2 : 2/7 hits, 1.17 expected hits
                    Hisaichi roll dice for 2 ArmoredCars and 1 Infantry in Khabarovsk, round 2 : 0/3 hits, 0.67 expected hits
                    2 ArmoredCars owned by the Hisaichi lost in Khabarovsk
                    Russians roll dice for 7 Infantrys in Khabarovsk, round 3 : 0/7 hits, 1.17 expected hits
                    Hisaichi roll dice for 1 Infantry in Khabarovsk, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 7 Infantrys in Khabarovsk, round 4 : 0/7 hits, 1.17 expected hits
                    Hisaichi roll dice for 1 Infantry in Khabarovsk, round 4 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 7 Infantrys in Khabarovsk, round 5 : 1/7 hits, 1.17 expected hits
                    Hisaichi roll dice for 1 Infantry in Khabarovsk, round 5 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Khabarovsk
                Russians win, taking Khabarovsk from Hisaichi with 7 Infantrys remaining. Battle score for attacker is 10
                Casualties for Hisaichi: 2 ArmoredCars and 1 Infantry
            Battle in Vologda
                Russians attack with 4 Infantrys
                Finns defend with 1 Infantry
                    Russians roll dice for 4 Infantrys in Vologda, round 2 : 1/4 hits, 0.67 expected hits
                    Finns roll dice for 1 Infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Finns lost in Vologda
                Russians win, taking Vologda from Finns with 4 Infantrys remaining. Battle score for attacker is 2
                Casualties for Finns: 1 Infantry
    
        Non Combat Move - Russians
            1 AAGun moved from Yaroslavl to Moscow
            1 AAGun moved from Tula to Moscow
            4 HeavyTanks moved from Arkhangelsk to Perm
            4 Infantrys moved from Sverdlovsk to Perm
            1 AAGun moved from Irkutsk to Bratsk
            2 Fighters moved from Peking to Chita
    
        Place Units - Russians
            1 Bunker and 10 Infantrys placed in Moscow
            1 Bunker, 1 HeavyTank and 4 Infantrys placed in Sverdlovsk
            5 Infantrys placed in Stalingrad
            3 Infantrys placed in Georgia
            4 Infantrys placed in Arkhangelsk
            6 Infantrys placed in Sibirsky
            2 Infantrys placed in Tashkent
    
        Turn Complete - Russians
            Russians collect 86 PUs; end with 87 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : -2.00
    Finns : -0.33
    Russians : -1.50
    

    Savegame


  • TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - Italians
            1 Infantry moved from Darfur to Nubia
                  Italians take Nubia from British
            1 Infantry moved from Darfur to Kordofan
            1 Infantry and 1 Tank moved from Darfur to Equatoria
            3 Infantrys moved from Kufra to New Valley
            1 Tank moved from French Equatorial Africa to New Valley
            1 ArmoredCar moved from French Equatorial Africa to Equatoria
            3 ArmoredCars, 4 Mech.Infs and 1 Tank moved from French Equatorial Africa to Kordofan
            2 Infantrys moved from Tobruk to Mersa Matruh
            2 Fighters moved from Tobruk to Mersa Matruh
    
        Purchase Units - Italians
            Italians buy 1 Destroyer, 1 Elite, 1 Factory, 16 Infantrys, 1 Submarine and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Italians
            Battle in Equatoria
                Italians attack with 1 ArmoredCar, 1 Infantry and 1 Tank
                British defend with 1 ArmoredCar
                    Italians roll dice for 1 ArmoredCar, 1 Infantry and 1 Tank in Equatoria, round 2 : 0/3 hits, 1.00 expected hits
                    British roll dice for 1 ArmoredCar in Equatoria, round 2 : 1/1 hits, 0.17 expected hits
                    1 Infantry owned by the Italians lost in Equatoria
                    Italians roll dice for 1 ArmoredCar and 1 Tank in Equatoria, round 3 : 1/2 hits, 0.83 expected hits
                    British roll dice for 1 ArmoredCar in Equatoria, round 3 : 0/1 hits, 0.17 expected hits
                    1 ArmoredCar owned by the British lost in Equatoria
                Italians win, taking Equatoria from British with 1 ArmoredCar and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Italians: 1 Infantry
                Casualties for British: 1 ArmoredCar
            Battle in Kordofan
                Italians attack with 3 ArmoredCars, 1 Infantry, 4 Mech.Infs and 1 Tank
                British defend with 1 Infantry
                    Italians roll dice for 3 ArmoredCars, 1 Infantry, 4 Mech.Infs and 1 Tank in Kordofan, round 2 : 2/9 hits, 3.17 expected hits
                    British roll dice for 1 Infantry in Kordofan, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Italians and 1 Infantry owned by the British lost in Kordofan
                Italians win, taking Kordofan from British with 3 ArmoredCars, 4 Mech.Infs and 1 Tank remaining. Battle score for attacker is 0
                Casualties for Italians: 1 Infantry
                Casualties for British: 1 Infantry
            Battle in Mersa Matruh
                Italians attack with 2 Fighters and 2 Infantrys
                British defend with 2 Infantrys
                    Italians roll dice for 2 Fighters and 2 Infantrys in Mersa Matruh, round 2 : 0/4 hits, 1.00 expected hits
                    British roll dice for 2 Infantrys in Mersa Matruh, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Italians lost in Mersa Matruh
                    Italians roll dice for 2 Fighters and 1 Infantry in Mersa Matruh, round 3 : 1/3 hits, 0.83 expected hits
                    British roll dice for 2 Infantrys in Mersa Matruh, round 3 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Italians and 1 Infantry owned by the British lost in Mersa Matruh
                 retreated to Mersa Matruh
                British win with 1 Infantry remaining. Battle score for attacker is -2
                Casualties for Italians: 2 Infantrys
                Casualties for British: 1 Infantry
            Battle in New Valley
                Italians attack with 3 Infantrys and 1 Tank
                British defend with 1 Infantry
                    Italians roll dice for 3 Infantrys and 1 Tank in New Valley, round 2 : 0/4 hits, 1.00 expected hits
                    British roll dice for 1 Infantry in New Valley, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Italians lost in New Valley
                    Italians roll dice for 2 Infantrys and 1 Tank in New Valley, round 3 : 1/3 hits, 0.83 expected hits
                    British roll dice for 1 Infantry in New Valley, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in New Valley
                Italians win, taking New Valley from British with 2 Infantrys and 1 Tank remaining. Battle score for attacker is 0
                Casualties for Italians: 1 Infantry
                Casualties for British: 1 Infantry
    
        Non Combat Move - Italians
            1 AAGun, 3 Artillerys, 2 Elites, 11 Infantrys and 1 Tank moved from Tobruk to Kufra
            1 Infantry moved from El Agheila to Tobruk
            1 Fighter moved from Mersa Matruh to Tripoli
            1 HeavyTank and 1 Tank moved from Tunis to Tripoli
            1 Transport moved from 48 Sea Zone to 47 Sea Zone
            1 Adv.Fighter, 1 Cruiser, 2 Destroyers, 1 Fighter, 1 Submarine and 3 Transports moved from 48 Sea Zone to 50 Sea Zone
            1 Artillery, 3 Infantrys and 1 Tank moved from Rome to 50 Sea Zone
            1 Artillery, 3 Infantrys and 1 Tank moved from 50 Sea Zone to Serbia
            1 Infantry moved from Venetia to Croatia
            1 Mot.Inf moved from Lombardy to Serbia
            2 Infantrys moved from Lombardy to Venetia
            2 Transports moved from 48 Sea Zone to 46 Sea Zone
            1 Artillery and 3 Infantrys moved from Rome to 46 Sea Zone
            1 Artillery, 3 Infantrys and 2 Transports moved from 46 Sea Zone to 47 Sea Zone
            2 Infantrys moved from Tunis to 47 Sea Zone
            1 Artillery and 5 Infantrys moved from 47 Sea Zone to Tripoli
            2 Transports moved from 48 Sea Zone to 44 Sea Zone
            2 Submarines moved from 48 Sea Zone to 47 Sea Zone
            1 Carrier moved from 48 Sea Zone to 50 Sea Zone
            1 Battleship, 3 Destroyers, 2 T.Boats and 1 Transport moved from 48 Sea Zone to 47 Sea Zone
            4 Infantrys moved from W.Morocco to Mauritania
            4 Infantrys moved from E.Morocco to W.Morocco
            1 Fighter moved from Mersa Matruh to Tripoli
    
        Place Units - Italians
            4 Infantrys placed in E.Morocco
            1 Factory placed in French Equatorial Africa
            1 Destroyer placed in 50 Sea Zone
            1 Submarine placed in 44 Sea Zone
            1 Tank placed in Rome
            1 Elite and 3 Infantrys placed in Tunis
            8 Infantrys placed in Rome
            1 Infantry placed in Lombardy
    
        Turn Complete - Italians
            Italians collect 74 PUs; end with 74 PUs
    

    Combat Hit Differential Summary :

    Italians : -3.67
    British : 2.33
    

    Territory Summary for Italians :

    Rome : 1 Factory, 8 Infantrys and 1 Tank
    Lombardy : 1 AAGun, 1 Factory and 1 Infantry
    Tobruk : 1 Infantry
    Kufra : 1 AAGun, 3 Artillerys, 2 Elites, 11 Infantrys and 1 Tank
    Albania : 4 Infantrys
    Venetia : 2 Infantrys
    Tripoli : 1 Artillery, 2 Fighters, 1 HeavyTank, 5 Infantrys and 1 Tank
    Provence : 1 flag, 1 AAGun and 1 Factory
    N.Algeria : 1 flag
    Mauritania : 1 flag, 4 Infantrys
    French Equatorial Africa : 1 flag, 1 Factory and 2 Tanks
    E.Morocco : 1 flag, 1 AAGun, 1 Factory and 4 Infantrys
    W.Morocco : 1 flag, 4 Infantrys
    S.Algeria : 1 flag
    S.Tunisia : 1 flag
    French Sudan : 1 flag
    N.Tunisia : 1 flag
    Tunis : 1 flag, 1 AAGun, 1 Elite, 1 Factory and 3 Infantrys
    New Valley : 1 flag, 2 Infantrys and 1 Tank
    Equatoria : 1 flag, 1 ArmoredCar and 1 Tank
    Darfur : 1 flag
    Kordofan : 1 flag, 3 ArmoredCars, 4 Mech.Infs and 1 Tank
    Gold Coast : 1 flag
    Nigeria : 1 flag
    Nubia : 1 flag, 1 Infantry
    Croatia : 1 flag, 1 Infantry
    Serbia : 1 flag, 1 Artillery, 1 Bunker, 7 Infantrys, 2 Mot.Infs and 1 Tank
    50 Sea Zone : 1 Adv.Fighter, 1 Carrier, 1 Cruiser, 3 Destroyers, 1 Fighter, 1 Submarine and 3 Transports
    48 Sea Zone : 1 T.Boat
    47 Sea Zone : 1 Battleship, 3 Destroyers, 2 Submarines, 2 T.Boats and 4 Transports
    44 Sea Zone : 1 Submarine and 2 Transports
    

    Production/PUs Summary :

    Germans : 120 / 122
    Russians : 86 / 87
    Italians : 74 / 74
    French : 9 / 10
    Yamamoto : 82 / 120
    Chinese : 34 / 35
    Hisaichi : 54 / 59
    British : 96 / 109
    Anzac : 27 / 0
    Dutch : 9 / 9
    Finns : 19 / 20
    Romanians : 18 / 18
    Thai : 16 / 16
    Americans : 116 / 116
    

    Savegame

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