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Axis and Allies Drinking Game



  • Something fun for a group of experienced players. There are an awful lot of occassions that call for drinking, but because A&A takes so long to play anyway, it’s usually spaced out enough not to get anyone too hammered. To really play it right, you’ll need many different kinds of alcohol. Read below.

    For a little cultural flare, try having each player drink a national beverage:
    Russia: Vodka
    Germany: Beer (a “shot” becomes chugging a whole beer)
    UK: Gin
    Japan: Sake (a “shot” becomes a glassful)
    US: Bourbon
    Also, you’ll be wanting red and white wine for the France/Italy rules. Sake is sometimes hard to find, so you can always substitute white wine for that if you like. Notice that the Allied powers have stronger drinks than the Axis, so the Axis must therefore drink more of it in order to make things fair.

    Rules that apply to all nations:
    Lose a territory - take a sip
    Lose your capital - take a shot of your captor’s liquor
    Capture a capital - take a shot in celebration
    Do a Bombing Raid - drink a “sake bomb” (a shot of sake dropped into a glass of beer)
    Build an Industrial Complex - take a shot
    Move an AA gun - take a sip

    Capture France (western europe) - drink 1/2 glass of white wine.
    Capture Italy (southern europe) - drink 1/2 glass of red wine.
    Capture any non-Capital territory with an I.C. - take a shot
    Gain Technology - take a shot
    Submerge a submarine - take a sip
    Sink a transport with troops on it - take a shot

    “Odd Territories” rule:
    Make any other player drink a shot if you occupy any of the following territories with 3 or more land units:
    New Zealand
    Panama
    West Indies
    Gibraltar
    Madagascar
    Eastern Canada
    Can only be used once per territory, per nation.

    Nation-Specific Rules:
    “Russian Winter” - at any time in the game, Russia may pay 12 IPCs to make an enemy drink a shot of vodka.

    “Kamikaze” - whenever a Japanese fighter scores a hit from behind the casualty line, its enemy must take a sip.

    “Blitzkrieg” - whenever a German tank takes over two territories in the same turn, the nation that lost the territories must shotgun a beer.

    “RAF” - Anyone who invades the UK and loses must drink 1/2 a shot for every fighter left alive.

    “A-Bombs” - The defending nation must take a drink every time a unit is destroyed by a US bomber.



  • I think the nation-specific rules seem a little unbalanced among the nations, but I like the general idea.

    Also, you’ll be wanting red and white wine for the France/Italy rules. Sake is sometimes hard to find, so you can always substitute white wine for that if you like. Notice that the Allied powers have stronger drinks than the Axis, so the Axis must therefore drink more of it in order to make things fair.

    Remember that there are only 2 Axis and 3 Allies. That means that roughly on average a random Axis player will be involved in combat 3/2 of the time that a random Allies player is involved in one. This means that maybe it would be more even to have the amount of alcohol to be 2/3 as much as it is for the Allies.



  • You make a good point there. Hadn’t really put that much mathematical thought into it.


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