OOL
e6e4447f-c870-4c6b-8227-cf494e50f597-image.png
I have felt the same way about some of my turns lately! That last German turn in particular was a headscratcher.
That was a great German turn, though.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 destroyer, 5 fighters and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Gibraltar to French West Africa
Combat - Americans
Battle in French West Africa
Americans attack with 1 bomber
Germans defend with 1 infantry
Americans roll dice for 1 bomber in French West Africa, round 2 : 0/1 hits, 0.67 expected hits
Germans roll dice for 1 infantry in French West Africa, round 2 : 1/1 hits, 0.33 expected hits
1 bomber owned by the Americans lost in French West Africa
Germans win with 1 infantry remaining. Battle score for attacker is -12
Casualties for Americans: 1 bomber
Non Combat Move - Americans
1 submarine moved from 106 Sea Zone to 109 Sea Zone
2 fighters moved from 101 Sea Zone to Gibraltar
2 fighters moved from 106 Sea Zone to Gibraltar
1 armour moved from Central United States to Quebec
1 infantry moved from Eastern United States to Quebec
1 transport moved from 101 Sea Zone to 106 Sea Zone
1 carrier moved from 101 Sea Zone to 28 Sea Zone
1 destroyer moved from 101 Sea Zone to 28 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from Queensland to New South Wales
1 artillery, 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters, 3 submarines, 1 tactical_bomber and 2 transports moved from 54 Sea Zone to 26 Sea Zone
1 submarine moved from 101 Sea Zone to 106 Sea Zone
Place Units - Americans
1 destroyer and 2 submarines placed in 10 Sea Zone
3 fighters placed in Western United States
2 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Germans : 0.67
Americans : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
1 fighter and 13 infantry moved from Sikang to Szechwan
Place Units - Chinese
2 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 4
Purchase Units - British
British buy 1 factory_minor, 1 fighter and 1 transport; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 unit repaired.
1 battleship moved from 98 Sea Zone to 99 Sea Zone
1 battleship moved from 81 Sea Zone to 99 Sea Zone
1 submarine moved from 81 Sea Zone to 97 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
1 artillery moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Crete
1 artillery moved from 99 Sea Zone to Crete
1 tactical_bomber moved from Egypt to Crete
1 fighter moved from Egypt to Crete
1 bomber moved from Egypt to French West Africa
1 fighter moved from Gibraltar to French West Africa
1 infantry moved from Kenya to Ethiopia
British take Ethiopia from Italians
1 infantry moved from Iraq to Persia
1 mech_infantry moved from Egypt to Iraq
2 infantry and 1 transport moved from 66 Sea Zone to 28 Sea Zone
Combat - British
Battle in French West Africa
British attack with 1 bomber and 1 fighter
Germans defend with 1 infantry
British roll dice for 1 bomber and 1 fighter in French West Africa, round 2 : 2/2 hits, 1.17 expected hits
Germans roll dice for 1 infantry in French West Africa, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 fighter owned by the British lost in French West Africa
British win with 1 bomber remaining. Battle score for attacker is -7
Casualties for British: 1 fighter
Casualties for Germans: 1 infantry
Battle in Crete
British attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Italians defend with 1 artillery and 1 infantry
British roll dice for 2 battleships in Crete, round 2 : 2/2 hits, 1.33 expected hits
Italians roll dice for 1 artillery and 1 infantry in Crete, round 2 : 1/2 hits, 0.67 expected hits
1 artillery owned by the Italians, 1 infantry owned by the Italians and 1 infantry owned by the British lost in Crete
British win, taking Crete from Italians with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 1 infantry
Non Combat Move - British
1 cruiser moved from 81 Sea Zone to 99 Sea Zone
1 destroyer moved from 81 Sea Zone to 99 Sea Zone
1 carrier moved from 98 Sea Zone to 99 Sea Zone
1 tactical_bomber moved from Crete to 99 Sea Zone
1 fighter moved from Crete to 99 Sea Zone
2 destroyers moved from 98 Sea Zone to 99 Sea Zone
1 cruiser moved from 98 Sea Zone to 99 Sea Zone
1 fighter moved from Egypt to Gibraltar
1 fighter moved from United Kingdom to Gibraltar
1 bomber moved from French West Africa to Gibraltar
1 mech_infantry moved from Union of South Africa to Belgian Congo
Place Units - British
1 factory_minor placed in Egypt
1 fighter placed in United Kingdom
1 transport placed in 71 Sea Zone
Turn Complete - British
British collect 35 PUs; end with 36 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Germans : 0.67
British : 1.50
Italians : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 4
Purchase Units - Italians
Italians buy 2 armour and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour and 1 mech_infantry moved from Libya to Tobruk
1 infantry moved from Algeria to Morocco
2 armour moved from Eastern Poland to Belarus
1 armour and 2 mech_infantrys moved from Romania to Belarus
1 artillery and 6 infantry moved from Romania to Eastern Poland
2 armour moved from Northern Italy to Romania
1 bomber moved from Southern Italy to Egypt
Combat - Italians
Strategic bombing raid in Egypt
AA fire in Egypt : 0/1 hits, 0.17 expected hits
Bombing raid in Egypt rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Egypt causes 6 damage total.
Battle in Belarus
Italians attack with 3 armour and 2 mech_infantrys
Russians defend with 1 infantry
Italians roll dice for 3 armour and 2 mech_infantrys in Belarus, round 2 : 1/5 hits, 1.83 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Belarus
Italians win, taking Belarus from Russians with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 bomber moved from Egypt to Tobruk
Place Units - Italians
2 armour and 2 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,1,4,1,2,2,5,6,6,1,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2
Italians collect 7 PUs (7 lost to blockades); end with 7 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 12 PUs
Combat Hit Differential Summary :
Italians : -0.83
AA fire in Egypt : : -0.17
Russians : -0.33
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 2 armour and 1 artillery; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 55 Sea Zone
2 fighters moved from Queensland to 55 Sea Zone
1 infantry moved from Egypt to Alexandria
British take Alexandria from Italians
Combat - ANZAC
Battle in 55 Sea Zone
ANZAC attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer and 1 submarine
Combat Hit Differential Summary :
Submerge Japanese sub in 55?
no thank you. The sub will fight.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 4
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 bombers and 8 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
13 artilleries moved from Baltic States to Belarus
2 artilleries moved from Eastern Poland to Belarus
2 armour moved from Baltic States to Archangel
1 infantry moved from Vyborg to Novgorod
7 infantry moved from Karelia to Novgorod
1 submarine moved from 110 Sea Zone to 125 Sea Zone
1 infantry moved from Eastern Poland to Western Ukraine
10 infantry moved from Eastern Poland to Belarus
14 infantry moved from Baltic States to Belarus
1 mech_infantry moved from Eastern Poland to Ukraine
1 mech_infantry moved from Eastern Poland to Ukraine
3 bombers moved from Western Germany to Ukraine
1 bomber moved from Western Germany to Western Ukraine
8 armour and 2 mech_infantrys moved from Eastern Poland to Archangel
1 mech_infantry moved from Baltic States to Archangel
5 armour and 2 mech_infantrys moved from Baltic States to Belarus
1 mech_infantry moved from Belarus to Archangel
1 mech_infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 submarine moved from 93 Sea Zone to 91 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 tactical_bomber and 1 transport moved from 87 Sea Zone to 91 Sea Zone
1 artillery moved from Algeria to Morocco
1 infantry moved from Algeria to Morocco
1 fighter and 3 tactical_bombers moved from Algeria to Western Germany
1 submarine moved from 110 Sea Zone to 91 Sea Zone
Combat - Germans
Battle in Novgorod
Germans attack with 8 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 8 infantry in Novgorod, round 2 : 0/8 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 8 infantry in Novgorod, round 3 : 2/8 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Novgorod, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 8 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Western Ukraine, round 2 : 0/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 bomber and 1 infantry in Western Ukraine, round 3 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Ukraine
Germans attack with 3 bombers and 2 mech_infantrys
Russians defend with 1 factory_minor and 2 infantry
Germans roll dice for 3 bombers and 2 mech_infantrys in Ukraine, round 2 : 2/5 hits, 2.33 expected hits
Russians roll dice for 2 infantry in Ukraine, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 3 bombers and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Archangel
Germans attack with 10 armour and 4 mech_infantrys
Russians defend with 1 aaGun, 4 artilleries and 4 infantry
Germans roll dice for 10 armour and 4 mech_infantrys in Archangel, round 2 : 6/14 hits, 5.67 expected hits
Russians roll dice for 1 aaGun, 4 artilleries and 4 infantry in Archangel, round 2 : 1/8 hits, 2.67 expected hits
4 infantry owned by the Russians, 1 artillery owned by the Russians, 1 aaGun owned by the Russians and 1 mech_infantry owned by the Germans lost in Archangel
Germans roll dice for 10 armour and 3 mech_infantrys in Archangel, round 3 : 7/13 hits, 5.50 expected hits
Russians roll dice for 3 artilleries in Archangel, round 3 : 2/3 hits, 1.00 expected hits
3 artilleries owned by the Russians and 2 mech_infantrys owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 10 armour and 1 mech_infantry remaining. Battle score for attacker is 21
Casualties for Germans: 3 mech_infantrys
Casualties for Russians: 1 aaGun, 4 artilleries and 4 infantry
Non Combat Move - Germans
5 aaGuns moved from Baltic States to Belarus
1 bomber moved from Western Ukraine to Belarus
3 bombers moved from Ukraine to Belarus
1 mech_infantry moved from Western Germany to Poland
Place Units - Germans
1 armour and 8 mech_infantrys placed in Germany
2 bombers placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6
Germans collect 52 PUs (5 lost to blockades); end with 52 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
Germans : 0.17
Russians : -2.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 5
Purchase Units - Russians
Russians buy 2 artilleries, 1 fighter, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Bryansk to Ukraine
1 tactical_bomber moved from Russia to Ukraine
2 fighters moved from Russia to Ukraine
Combat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Ukraine
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 2 mech_infantrys
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 0/5 hits, 2.00 expected hits
Germans roll dice for 2 mech_infantrys in Ukraine, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Ukraine, round 3 : 0/5 hits, 2.00 expected hits
Germans roll dice for 2 mech_infantrys in Ukraine, round 3 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Ukraine
retreated to Ukraine
Germans win with 2 mech_infantrys remaining. Battle score for attacker is -6
Casualties for Russians: 2 infantry
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Ukraine to Russia
1 infantry moved from Volgograd to Rostov
1 armour and 1 mech_infantry moved from Volgograd to Russia
3 aaGuns, 2 armour, 9 artilleries, 33 infantry and 3 mech_infantrys moved from Bryansk to Russia
1 infantry moved from Novosibirsk to Vologda
5 infantry moved from Novosibirsk to Timguska
2 aaGuns and 12 infantry moved from Amur to Sakha
Place Units - Russians
1 mech_infantry placed in Volgograd
2 artilleries, 1 fighter and 7 infantry placed in Russia
Turn Complete - Russians
Russians collect 25 PUs; end with 25 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Combat Hit Differential Summary :
Germans : 0.67
Russians : -4.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 armour, 1 harbour, 5 infantry, 1 mech_infantry and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 mech_infantry moved from Suiyuyan to Kweichow
1 infantry moved from Hopei to Suiyuyan
1 infantry moved from Anhwe to Hopei
2 artilleries and 1 infantry moved from Yunnan to Shan State
1 armour moved from Shan State to Burma
Japanese take Burma from UK_Pacific
1 armour moved from Burma to Shan State
1 armour and 2 mech_infantrys moved from Malaya to Shan State
1 mech_infantry moved from Hunan to Shan State
1 infantry moved from Kweichow to Yunnan
1 mech_infantry moved from Shantung to Anhwe
1 armour and 1 mech_infantry moved from Shantung to Hunan
3 fighters and 1 tactical_bomber moved from Jehol to Shan State
1 submarine moved from 46 Sea Zone to 54 Sea Zone
1 fighter moved from 46 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from 46 Sea Zone to 54 Sea Zone
1 destroyer moved from 44 Sea Zone to 55 Sea Zone
1 fighter moved from 46 Sea Zone to 55 Sea Zone
Combat - Japanese
Battle in 55 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer and 1 fighter in 55 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 55 Sea Zone
Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 54 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 54 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 54 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
1 fighter moved from 55 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
2 fighters moved from 45 Sea Zone to Shan State
1 fighter and 2 tactical_bombers moved from 46 Sea Zone to Shan State
2 bombers, 4 fighters and 4 tactical_bombers moved from Philippines to Shan State
3 fighters moved from Japan to French Indo China
1 fighter moved from 42 Sea Zone to 37 Sea Zone
1 fighter moved from 42 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to 37 Sea Zone
2 artilleries and 2 infantry moved from New Guinea to 46 Sea Zone
2 artilleries, 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 2 infantry and 2 transports moved from 46 Sea Zone to 42 Sea Zone
2 artilleries and 2 infantry moved from 42 Sea Zone to Java
1 armour and 1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 armour, 1 battleship, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 45 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Shan State
1 armour moved from 37 Sea Zone to Shan State
1 fighter moved from 37 Sea Zone to Shan State
1 aaGun moved from Chahar to Suiyuyan
4 infantry moved from Japan to 6 Sea Zone
4 infantry and 3 transports moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Manchuria to 19 Sea Zone
1 infantry moved from Manchuria to 19 Sea Zone
6 infantry and 3 transports moved from 19 Sea Zone to 36 Sea Zone
6 infantry moved from 36 Sea Zone to French Indo China
1 carrier moved from 6 Sea Zone to 36 Sea Zone
Place Units - Japanese
5 infantry placed in Japan
2 armour and 1 mech_infantry placed in Shantung
1 harbour placed in Hainan
3 transports placed in 37 Sea Zone
Turn Complete - Japanese
Japanese collect 60 PUs; end with 60 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
ANZAC : -0.17
Americans : 0.67
Japanese : 0.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 armour, 1 harbour, 5 infantry, 1 mech_infantry and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 mech_infantry moved from Suiyuyan to Kweichow
1 infantry moved from Hopei to Suiyuyan
1 infantry moved from Anhwe to Hopei
2 artilleries and 1 infantry moved from Yunnan to Shan State
1 armour moved from Shan State to Burma
Japanese take Burma from UK_Pacific
1 armour moved from Burma to Shan State
1 armour and 2 mech_infantrys moved from Malaya to Shan State
1 mech_infantry moved from Hunan to Shan State
1 infantry moved from Kweichow to Yunnan
1 mech_infantry moved from Shantung to Anhwe
1 armour and 1 mech_infantry moved from Shantung to Hunan
3 fighters and 1 tactical_bomber moved from Jehol to Shan State
1 submarine moved from 46 Sea Zone to 54 Sea Zone
1 fighter moved from 46 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from 46 Sea Zone to 54 Sea Zone
1 destroyer moved from 44 Sea Zone to 55 Sea Zone
1 fighter moved from 46 Sea Zone to 55 Sea Zone
Combat - Japanese
Battle in 55 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer and 1 fighter in 55 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 55 Sea Zone
Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 54 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 54 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 54 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
1 fighter moved from 55 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
2 fighters moved from 45 Sea Zone to Shan State
1 fighter and 2 tactical_bombers moved from 46 Sea Zone to Shan State
2 bombers, 4 fighters and 4 tactical_bombers moved from Philippines to Shan State
3 fighters moved from Japan to French Indo China
1 fighter moved from 42 Sea Zone to 37 Sea Zone
1 fighter moved from 42 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to 37 Sea Zone
2 artilleries and 2 infantry moved from New Guinea to 46 Sea Zone
2 artilleries, 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 2 infantry and 2 transports moved from 46 Sea Zone to 42 Sea Zone
2 artilleries and 2 infantry moved from 42 Sea Zone to Java
1 armour and 1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 armour, 1 battleship, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 45 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Shan State
1 armour moved from 37 Sea Zone to Shan State
1 fighter moved from 37 Sea Zone to Shan State
1 aaGun moved from Chahar to Suiyuyan
4 infantry moved from Japan to 6 Sea Zone
4 infantry and 3 transports moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Manchuria to 19 Sea Zone
1 infantry moved from Manchuria to 19 Sea Zone
6 infantry and 3 transports moved from 19 Sea Zone to 36 Sea Zone
6 infantry moved from 36 Sea Zone to French Indo China
1 carrier moved from 6 Sea Zone to 36 Sea Zone
Place Units - Japanese
5 infantry placed in Japan
2 armour and 1 mech_infantry placed in Shantung
1 harbour placed in Hainan
3 transports placed in 37 Sea Zone
Turn Complete - Japanese
Japanese collect 60 PUs; end with 60 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Shan State: 1 bomber
EDIT: Removing units owned by Japanese from Shan State: 1 bomber
EDIT: Adding units owned by Japanese to Philippines: 1 bomber
EDIT: Adding units owned by Japanese to Philippines: 1 bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Philippines: 2 bombers
EDIT: Adding units owned by Japanese to French Indo China: 2 bombers
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
ANZAC : -0.17
Americans : 0.67
Japanese : 0.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 bomber, 1 destroyer, 2 fighters, 1 marine, 3 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
6 fighters moved from Gibraltar to Morocco
1 submarine moved from 109 Sea Zone to 125 Sea Zone
Combat - Americans
Battle in Morocco
Americans attack with 6 fighters
Germans defend with 1 artillery and 1 infantry; Italians defend with 1 infantry
Americans roll dice for 6 fighters in Morocco, round 2 : 4/6 hits, 3.00 expected hits
Germans roll dice for 1 artillery and 2 infantry in Morocco, round 2 : 2/3 hits, 1.00 expected hits
1 artillery owned by the Germans, 1 infantry owned by the Germans, 2 fighters owned by the Americans and 1 infantry owned by the Italians lost in Morocco
Americans win with 4 fighters remaining. Battle score for attacker is -10
Casualties for Americans: 2 fighters
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - Americans
4 fighters moved from Morocco to Gibraltar
2 fighters moved from Eastern United States to Gibraltar
3 fighters moved from Western United States to 26 Sea Zone
2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 carrier moved from 28 Sea Zone to 26 Sea Zone
1 destroyer moved from 28 Sea Zone to 26 Sea Zone
1 infantry moved from Central United States to Western United States
1 artillery moved from Central United States to Western United States
Place Units - Americans
1 destroyer and 1 transport placed in 10 Sea Zone
2 submarines placed in 101 Sea Zone
1 submarine placed in 101 Sea Zone
1 bomber placed in Eastern United States
1 fighter placed in Eastern United States
1 marine placed in Western United States
1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Germans : 1.00
Americans : 1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
2 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Sikang
13 infantry moved from Szechwan to Sikang
Place Units - Chinese
2 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs
Combat Hit Differential Summary :
Chinese : 0.17
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 5
Purchase Units - British
British repair damage of 6x factory_minor; Remaining resources: 33 PUs;
British buy 1 fighter, 2 infantry, 1 marine and 2 submarines; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 artillery moved from Crete to 99 Sea Zone
1 artillery and 1 transport moved from 99 Sea Zone to 94 Sea Zone
1 artillery moved from 94 Sea Zone to Algeria
1 transport moved from 71 Sea Zone to 76 Sea Zone
1 infantry moved from Ethiopia to 76 Sea Zone
1 infantry and 1 transport moved from 76 Sea Zone to 72 Sea Zone
1 infantry moved from 72 Sea Zone to French Madagascar
1 mech_infantry moved from Belgian Congo to French Central Africa
British take French Central Africa from Neutral_Axis
Combat - British
Battle in Algeria
Battle in French Madagascar
Non Combat Move - British
2 infantry and 1 transport moved from 28 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
2 battleships, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter and 1 tactical_bomber moved from 99 Sea Zone to 98 Sea Zone
2 fighters moved from India to Persia
3 aaGuns, 1 artillery, 17 infantry and 4 mech_infantrys moved from India to West India
4 mech_infantrys moved from West India to Eastern Persia
1 infantry moved from Persia to Northwest Persia
1 fighter moved from 98 Sea Zone to Egypt
1 mech_infantry moved from Iraq to Eastern Persia
Place Units - British
1 fighter and 1 marine placed in Egypt
1 submarine placed in 98 Sea Zone
2 infantry placed in Union of South Africa
1 submarine placed in 71 Sea Zone
Turn Complete - British
British collect 38 PUs; end with 38 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 5
Purchase Units - Italians
Italians buy 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 fighter moved from Southern Italy to 94 Sea Zone
1 infantry moved from Tobruk to Alexandria
1 bomber moved from Tobruk to Alexandria
1 mech_infantry moved from Tobruk to Libya
1 armour moved from Tobruk to Libya
3 armour and 2 mech_infantrys moved from Belarus to Bryansk
1 artillery and 6 infantry moved from Eastern Poland to Western Ukraine
2 armour moved from Romania to Ukraine
2 armour and 2 mech_infantrys moved from Northern Italy to Romania
Combat - Italians
Battle in 94 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 94 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Alexandria
Italians attack with 1 bomber and 1 infantry
ANZAC defend with 1 infantry
Italians roll dice for 1 bomber and 1 infantry in Alexandria, round 2 : 0/2 hits, 0.83 expected hits
British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 bomber and 1 infantry in Alexandria, round 3 : 1/2 hits, 0.83 expected hits
British roll dice for 1 infantry in Alexandria, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Alexandria
Italians win, taking Alexandria from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Bryansk
Italians attack with 3 armour and 2 mech_infantrys
Russians defend with 1 infantry
Italians roll dice for 3 armour and 2 mech_infantrys in Bryansk, round 2 : 3/5 hits, 1.83 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Bryansk
Italians win, taking Bryansk from Russians with 3 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Italians: 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 bomber moved from Alexandria to Southern Italy
1 fighter moved from 94 Sea Zone to Southern Italy
Place Units - Italians
3 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4
Italians collect 11 PUs (3 lost to blockades); end with 11 PUs
Combat Hit Differential Summary :
Italians : 0.50
British : -0.67
Russians : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 5
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 4 artilleries, 2 bombers and 1 infantry; Remaining resources: 1 PUs;
Combat Move - Germans
1 mech_infantry moved from Ukraine to Tambov
Germans take Tambov from Russians
24 infantry moved from Belarus to Bryansk
15 artilleries moved from Belarus to Bryansk
1 infantry moved from Western Ukraine to Bryansk
10 armour and 1 mech_infantry moved from Archangel to Bryansk
8 infantry moved from Novgorod to Belarus
1 mech_infantry moved from Ukraine to Rostov
1 mech_infantry moved from Smolensk to Vologda
2 bombers moved from Belarus to Vologda
2 bombers moved from Belarus to Rostov
1 armour moved from Belarus to Rostov
1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 2 submarines, 1 tactical_bomber and 1 transport moved from 91 Sea Zone to 104 Sea Zone
1 submarine moved from 104 Sea Zone to 109 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 submarine, 1 tactical_bomber and 1 transport moved from 104 Sea Zone to 110 Sea Zone
3 fighters moved from 110 Sea Zone to United Kingdom
2 bombers moved from Western Germany to United Kingdom
Combat Hit Differential Summary :