OOL
e6e4447f-c870-4c6b-8227-cf494e50f597-image.png
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - Americans
Americans buy 3 carriers, 1 destroyer and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 101 Sea Zone to 103 Sea Zone
2 fighters moved from Eastern United States to 103 Sea Zone
1 bomber moved from United Kingdom to 103 Sea Zone
Combat - Americans
Battle in 103 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 2 fighters
Germans defend with 2 submarines
Americans roll dice for 1 bomber, 1 destroyer and 2 fighters in 103 Sea Zone, round 2 : 3/4 hits, 2,00 expected hits
Germans roll dice for 2 submarines in 103 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits
2 submarines owned by the Germans lost in 103 Sea Zone
Americans win with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 12
Casualties for Germans: 2 submarines
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 fighters moved from 103 Sea Zone to 101 Sea Zone
1 bomber moved from 103 Sea Zone to United Kingdom
1 armour and 1 infantry moved from Brazil to 86 Sea Zone
1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 89 Sea Zone
1 armour and 1 infantry moved from 89 Sea Zone to Southeast Mexico
1 artillery and 1 infantry moved from Central United States to Western United States
2 infantry moved from Brazil to Suriname
2 carriers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 54 Sea Zone
2 fighters moved from Hawaiian Islands to 54 Sea Zone
2 fighters moved from 54 Sea Zone to Queensland
Place Units - Americans
1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone
1 transport placed in 101 Sea Zone
2 carriers and 1 transport placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
2 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to Yunnan
Combat - Chinese
Chinese creates battle in territory Hunan
Battle in Yunnan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Yunnan
Chinese win, taking Hunan from Japanese, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Szechwan
2 infantry moved from Shensi to Szechwan
Place Units - Chinese
4 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
Purchase Units - British
British buy 1 airfield, 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 bomber, 2 fighters and 1 tactical_bomber moved from Malta to 97 Sea Zone
1 destroyer moved from 81 Sea Zone to 97 Sea Zone
1 infantry moved from Burma to Shan State
2 fighters and 1 tactical_bomber moved from Burma to Shan State
1 infantry moved from Ethiopia to 76 Sea Zone
1 infantry and 1 transport moved from 76 Sea Zone to 72 Sea Zone
1 infantry moved from 72 Sea Zone to French Madagascar
2 artilleries and 1 mech_infantry moved from Ethiopia to Kenya
Combat - British
Battle in French Madagascar
Battle in Kenya
British attack with 2 artilleries and 1 mech_infantry
Italians defend with 1 infantry
British roll dice for 2 artilleries and 1 mech_infantry in Kenya, round 2 : 1/3 hits, 1,00 expected hits
Italians roll dice for 1 infantry in Kenya, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Kenya
British win, taking French Madagascar from Neutral_Axis, taking Kenya from Italians with 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in 97 Sea Zone
British attack with 1 bomber, 1 destroyer, 2 fighters and 1 tactical_bomber
Italians defend with 1 submarine and 1 transport
British roll dice for 1 bomber, 1 destroyer, 2 fighters and 1 tactical_bomber in 97 Sea Zone, round 2 : 4/5 hits, 2,67 expected hits
Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
1 destroyer owned by the British, 1 transport owned by the Italians and 1 submarine owned by the Italians lost in 97 Sea Zone
British win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for British: 1 destroyer
Casualties for Italians: 1 submarine and 1 transport
Battle in Shan State
British attack with 2 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 artillery
British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 3/4 hits, 1,83 expected hits
Japanese roll dice for 1 artillery in Shan State, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from Shan State to India
3 aaGuns and 6 infantry moved from Burma to India
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
1 transport moved from 76 Sea Zone to 72 Sea Zone
1 infantry moved from Rhodesia to Belgian Congo
1 infantry moved from Rhodesia to Tanganyika Territory
1 bomber moved from 97 Sea Zone to Egypt
2 fighters and 1 tactical_bomber moved from 97 Sea Zone to Malta
1 transport moved from 88 Sea Zone to 101 Sea Zone
1 artillery and 1 infantry moved from Central United States to Eastern United States
Place Units - British
1 airfield placed in Trans-Jordan
1 destroyer and 1 submarine placed in 98 Sea Zone
1 infantry placed in Egypt
Turn Complete - British
British collect 32 PUs; end with 32 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 38 PUs
Place Units - UK_Pacific
1 artillery and 3 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,4,5,4,1,4,5,2,6,5
UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 1 artillery and 3 infantry
Combat Hit Differential Summary :
Germans : -0,33
British : 2,50
Italians : 0,50
Americans : 1,00
Chinese : 0,17
Japanese : -0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - Italians
Italians buy 4 infantry; Remaining resources: 0 PUs;
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to Allied
Combat Move - Italians
1 armour moved from Romania to Bessarabia
Italians take Bessarabia from Russians
1 armour moved from Bessarabia to Eastern Poland
Italians take Eastern Poland from Russians
1 armour moved from Greece to Romania
1 artillery moved from Yugoslavia to Romania
1 infantry moved from Yugoslavia to Romania
Combat - Italians
Non Combat Move - Italians
Trigger Italy Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone
Trigger Italy Syria France Army Disband: has removed 1 infantry owned by Neutral_Axis in Syria
Trigger Italy Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France
Trigger Italy Occupies French West Africa Army Disband: has removed 1 infantry owned by Neutral_Axis in French West Africa
1 infantry moved from Northern Italy to Southern France
Italians take Southern France from Neutral_Axis
1 armour moved from Tunisia to Morocco
Italians take Algeria from Neutral_Axis
Italians take Morocco from Neutral_Axis
1 mech_infantry moved from Tunisia to Tobruk
1 artillery and 3 infantry moved from Libya to Tobruk
Place Units - Italians
3 infantry placed in Southern Italy
1 infantry placed in Northern Italy
Italians undo move 2.
Italians undo move 1.
4 infantry placed in Northern Italy
Trigger Italy Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France
Trigger Italy Occupies Southern France Facilities: Italians has 1 factory_minor and 1 harbour placed in Southern France
Turn Complete - Italians
Italians collect 18 PUs; end with 18 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by Americans from 54 Sea Zone: 1 artillery, 3 infantry and 2 transports
EDIT: Adding units owned by Americans to 54 Sea Zone: 2 transports
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Americans to Queensland: 1 artillery and 3 infantry
EDIT: Turning off Edit Mode
1 cruiser moved from 62 Sea Zone to 42 Sea Zone
3 fighters moved from Queensland to 42 Sea Zone
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 cruiser and 3 fighters
Japanese defend with 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
ANZAC roll dice for 1 cruiser and 3 fighters in 42 Sea Zone, round 2 : 0/4 hits, 2,00 expected hits
Japanese roll dice for 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
1 cruiser owned by the ANZAC lost in 42 Sea Zone
ANZAC roll dice for 3 fighters in 42 Sea Zone, round 3 : 2/3 hits, 1,50 expected hits
Japanese roll dice for 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 3 : 0/3 hits, 1,50 expected hits
1 carrier owned by the Japanese lost in 42 Sea Zone
ANZAC roll dice for 3 fighters in 42 Sea Zone, round 4 : 1/3 hits, 1,50 expected hits
Japanese roll dice for 1 fighter, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 4 : 0/2 hits, 1,17 expected hits
1 tactical_bomber owned by the Japanese lost in 42 Sea Zone
ANZAC roll dice for 3 fighters in 42 Sea Zone, round 5 : 1/3 hits, 1,50 expected hits
Japanese roll dice for 1 fighter and 1 transport in 42 Sea Zone, round 5 : 1/1 hits, 0,67 expected hits
1 fighter owned by the Japanese and 1 fighter owned by the ANZAC lost in 42 Sea Zone
1 transport owned by the Japanese lost in 42 Sea Zone
ANZAC win with 2 fighters remaining. Battle score for attacker is 22
Casualties for ANZAC: 1 cruiser and 1 fighter
Casualties for Japanese: 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
Non Combat Move - ANZAC
2 fighters moved from 42 Sea Zone to Northern Territory
1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 aaGun and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 artillery moved from Queensland to New South Wales
1 aaGun and 2 infantry moved from Queensland to Northern Territory
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Combat Move - French
Non Combat Move - French
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -2,50
Japanese : -2,83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 bomber and 10 mech_infantrys; Remaining resources: 1 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Combat Move - Germans
1 armour, 9 artilleries and 14 infantry moved from Poland to Eastern Poland
2 armour, 2 artilleries and 5 infantry moved from Slovakia Hungary to Eastern Poland
5 infantry moved from Romania to Eastern Poland
5 armour and 1 mech_infantry moved from Yugoslavia to Eastern Poland
10 artilleries moved from Germany to Poland
8 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Western Germany to 112 Sea Zone
1 armour moved from Western Germany to 112 Sea Zone
1 armour, 1 cruiser, 1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
1 armour moved from 127 Sea Zone to Nenetsia
1 infantry moved from 127 Sea Zone to Nenetsia
8 mech_infantrys moved from Western Germany to Poland
1 bomber moved from France to Western Germany
3 fighters moved from Western Germany to Eastern Poland
5 tactical_bombers moved from Western Germany to Eastern Poland
1 submarine moved from 110 Sea Zone to 92 Sea Zone
Combat - Germans
Battle in Nenetsia
Non Combat Move - Germans
1 aaGun moved from Finland to Karelia
3 aaGuns moved from Poland to Eastern Poland
Place Units - Germans
1 bomber placed in Western Germany
10 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,2
Germans collect 40 PUs (2 lost to blockades); end with 41 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Russians
Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
11 infantry moved from Amur to Manchuria
1 fighter and 1 tactical_bomber moved from Russia to 127 Sea Zone
1 submarine moved from 125 Sea Zone to 127 Sea Zone
2 armour and 2 mech_infantrys moved from Russia to Nenetsia
Combat - Russians
Battle in 127 Sea Zone
Russians attack with 1 fighter, 1 submarine and 1 tactical_bomber
Germans defend with 1 cruiser and 1 transport
Russians roll dice for 1 submarine in 127 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 fighter and 1 tactical_bomber in 127 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
Germans roll dice for 1 cruiser and 1 transport in 127 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
1 cruiser owned by the Germans lost in 127 Sea Zone
1 transport owned by the Germans lost in 127 Sea Zone
Russians roll dice for 1 submarine in 127 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Russians win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 19
Casualties for Germans: 1 cruiser and 1 transport
Battle in Nenetsia
Russians attack with 2 armour and 2 mech_infantrys
Germans defend with 1 armour and 1 infantry
Russians roll dice for 2 armour and 2 mech_infantrys in Nenetsia, round 2 : 0/4 hits, 1,33 expected hits
Germans roll dice for 1 armour and 1 infantry in Nenetsia, round 2 : 0/2 hits, 0,83 expected hits
Russians roll dice for 2 armour and 2 mech_infantrys in Nenetsia, round 3 : 1/4 hits, 1,33 expected hits
Germans roll dice for 1 armour and 1 infantry in Nenetsia, round 3 : 2/2 hits, 0,83 expected hits
2 mech_infantrys owned by the Russians and 1 infantry owned by the Germans lost in Nenetsia
Russians roll dice for 2 armour in Nenetsia, round 4 : 1/2 hits, 1,00 expected hits
Germans roll dice for 1 armour in Nenetsia, round 4 : 1/1 hits, 0,50 expected hits
1 armour owned by the Russians and 1 armour owned by the Germans lost in Nenetsia
Russians win, taking Nenetsia from Germans with 1 armour remaining. Battle score for attacker is -5
Casualties for Russians: 1 armour and 2 mech_infantrys
Casualties for Germans: 1 armour and 1 infantry
Battle in Manchuria
Russians attack with 11 infantry
Japanese defend with 1 aaGun and 5 infantry
Russians roll dice for 11 infantry in Manchuria, round 2 : 0/11 hits, 1,83 expected hits
Japanese roll dice for 1 aaGun and 5 infantry in Manchuria, round 2 : 1/5 hits, 1,67 expected hits
1 infantry owned by the Russians lost in Manchuria
Russians roll dice for 10 infantry in Manchuria, round 3 : 1/10 hits, 1,67 expected hits
Japanese roll dice for 1 aaGun and 5 infantry in Manchuria, round 3 : 0/5 hits, 1,67 expected hits
1 aaGun owned by the Japanese lost in Manchuria
Russians roll dice for 10 infantry in Manchuria, round 4 : 2/10 hits, 1,67 expected hits
Japanese roll dice for 5 infantry in Manchuria, round 4 : 1/5 hits, 1,67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria
Russians roll dice for 9 infantry in Manchuria, round 5 : 0/9 hits, 1,50 expected hits
Japanese roll dice for 3 infantry in Manchuria, round 5 : 0/3 hits, 1,00 expected hits
Russians roll dice for 9 infantry in Manchuria, round 6 : 3/9 hits, 1,50 expected hits
Japanese roll dice for 3 infantry in Manchuria, round 6 : 0/3 hits, 1,00 expected hits
3 infantry owned by the Japanese lost in Manchuria
Russians win, taking Manchuria from Japanese with 9 infantry remaining. Battle score for attacker is 14
Casualties for Russians: 2 infantry
Casualties for Japanese: 1 aaGun and 5 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
2 aaGuns moved from Amur to Manchuria
6 infantry moved from Yenisey to Timguska
1 fighter and 1 tactical_bomber moved from 127 Sea Zone to Urals
2 aaGuns, 3 artilleries and 16 infantry moved from Belarus to Bryansk
1 infantry moved from Baltic States to Belarus
2 aaGuns, 4 artilleries, 1 fighter and 10 infantry moved from Western Ukraine to Bryansk
2 artilleries and 1 infantry moved from Ukraine to Bryansk
2 artilleries and 6 infantry moved from Russia to Bryansk
1 cruiser moved from 114 Sea Zone to 113 Sea Zone
1 submarine moved from 115 Sea Zone to 113 Sea Zone
Place Units - Russians
4 artilleries and 6 infantry placed in Russia
1 infantry placed in Volgograd
Turn Complete - Russians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4
Russians collect 38 PUs; end with 38 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 41 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 45 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 47 PUs
Combat Hit Differential Summary :
Germans : 0,33
Russians : -4,67
Japanese : -5,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 carrier, 1 factory_minor, 3 infantry and 2 transports; Remaining resources: 5 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from French Indo China to Yunnan
1 infantry moved from Kwangsi to Yunnan
1 tactical_bomber moved from 37 Sea Zone to Yunnan
1 armour moved from Malaya to 37 Sea Zone
1 armour and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 19 Sea Zone
1 armour moved from 19 Sea Zone to Manchuria
1 infantry moved from 19 Sea Zone to Manchuria
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 mech_infantry moved from Suiyuyan to Hopei
1 artillery moved from Suiyuyan to Hopei
1 infantry moved from Jehol to Manchuria
1 transport moved from 36 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 tactical_bomber moved from Japan to Korea
1 fighter moved from Japan to Korea
1 transport moved from 37 Sea Zone to 36 Sea Zone
3 artilleries, 1 infantry and 1 marine moved from French Indo China to 36 Sea Zone
3 artilleries, 1 cruiser, 2 destroyers, 1 infantry, 1 marine, 1 submarine and 3 transports moved from 36 Sea Zone to 19 Sea Zone
3 artilleries moved from 19 Sea Zone to Manchuria
1 marine moved from 19 Sea Zone to Manchuria
1 infantry moved from 19 Sea Zone to Manchuria
1 bomber moved from French Indo China to 45 Sea Zone
1 bomber, 6 fighters and 5 tactical_bombers moved from French Indo China to Manchuria
3 fighters moved from 37 Sea Zone to Yunnan
2 battleships and 2 carriers moved from 37 Sea Zone to 19 Sea Zone
1 infantry moved from Hopei to Kweichow
Japanese take Kweichow from Chinese
1 destroyer moved from 19 Sea Zone to 6 Sea Zone
1 submarine moved from 19 Sea Zone to 6 Sea Zone
Combat - Japanese
Battle in 45 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Manchuria
Japanese attack with 1 armour, 3 artilleries, 1 bomber, 6 fighters, 3 infantry, 1 marine and 5 tactical_bombers
Russians defend with 2 aaGuns and 9 infantry
AA fire in Manchuria : 3/6 hits, 1,00 expected hits
1 tactical_bomber owned by the Japanese and 2 fighters owned by the Japanese lost in Manchuria
Japanese roll dice for 2 battleships and 1 cruiser in Manchuria, round 2 : 2/3 hits, 1,83 expected hits
Japanese roll dice for 1 armour, 3 artilleries, 1 bomber, 4 fighters, 3 infantry, 1 marine and 4 tactical_bombers in Manchuria, round 2 : 8/17 hits, 8,17 expected hits
Chinese roll dice for 2 aaGuns and 9 infantry in Manchuria, round 2 : 5/9 hits, 3,00 expected hits
3 infantry owned by the Japanese, 8 infantry owned by the Russians, 2 artilleries owned by the Japanese and 2 aaGuns owned by the Russians lost in Manchuria
Japanese roll dice for 1 armour, 1 artillery, 1 bomber, 4 fighters, 1 marine and 4 tactical_bombers in Manchuria, round 3 : 5/12 hits, 6,50 expected hits
Chinese roll dice for 1 infantry in Manchuria, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 armour, 1 bomber, 4 fighters, 1 marine and 4 tactical_bombers remaining. Battle score for attacker is -15
Casualties for Japanese: 3 artilleries, 2 fighters, 3 infantry and 1 tactical_bomber
Casualties for Russians: 2 aaGuns and 9 infantry
Battle in Yunnan
Japanese attack with 3 fighters, 2 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 1/6 hits, 2,50 expected hits
Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Yunnan, round 3 : 2/6 hits, 2,50 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Korea
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Korea, round 2 : 3/4 hits, 1,50 expected hits
Russians roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Korea
Japanese win, taking Korea from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
1 fighter moved from Korea to Japan
1 tactical_bomber moved from Korea to Japan
2 tactical_bombers moved from Manchuria to 19 Sea Zone
2 fighters moved from Manchuria to 19 Sea Zone
1 bomber moved from Manchuria to Japan
2 tactical_bombers moved from Manchuria to Jehol
2 fighters moved from Manchuria to Jehol
1 bomber moved from 45 Sea Zone to French Indo China
3 fighters moved from Yunnan to French Indo China
1 tactical_bomber moved from Yunnan to French Indo China
Place Units - Japanese
1 factory_minor placed in Kwangtung
3 infantry placed in French Indo China
1 carrier and 2 transports placed in 6 Sea Zone
Japanese undo move 1.
1 factory_minor placed in Kiangsu
Turn Complete - Japanese
Japanese collect 51 PUs; end with 56 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUs
Combat Hit Differential Summary :
Chinese : 1,67
AA fire in Manchuria : : 2,00
Russians : -0,33
Japanese : -2,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Americans
Americans buy 2 carriers, 4 destroyers, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone
1 armour and 1 infantry moved from Southeast Mexico to 89 Sea Zone
1 armour, 1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 3 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
1 cruiser moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 103 Sea Zone to 92 Sea Zone
1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 3 infantry moved from 42 Sea Zone to Java
1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
Combat - Americans
Battle in Java
Americans attack with 1 artillery and 3 infantry
Japanese defend with 1 artillery
Americans roll dice for 1 battleship and 2 cruisers in Java, round 2 : 3/3 hits, 1,67 expected hits
Japanese roll dice for 1 artillery in Java, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Java
Americans win, taking Java from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Morocco
Americans attack with 1 armour, 3 infantry and 2 mech_infantrys
Italians defend with 1 armour and 1 infantry
Americans roll dice for 1 cruiser in Morocco, round 2 : 1/1 hits, 0,50 expected hits
Americans roll dice for 1 armour, 3 infantry and 2 mech_infantrys in Morocco, round 2 : 1/6 hits, 1,33 expected hits
Italians roll dice for 1 armour and 1 infantry in Morocco, round 2 : 0/2 hits, 0,83 expected hits
1 infantry owned by the Italians and 1 armour owned by the Italians lost in Morocco
Americans win, taking Morocco from Italians with 1 armour, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Italians: 1 armour and 1 infantry
Battle in 92 Sea Zone
Americans attack with 1 destroyer
Germans defend with 1 submarine
Americans roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Germans roll dice for 1 submarine in 92 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 92 Sea Zone
Germans win with no units remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Germans: 1 submarine
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from Suriname: 2 infantry
EDIT: Adding units owned by Americans to Central United States: 2 infantry
EDIT: Adding units owned by Americans to British Guiana: 2 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Italians to Algeria: 1 armour
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing PUs for Italians from 18 to 17
EDIT: Turning off Edit Mode
1 carrier, 1 destroyer and 2 fighters moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from Central United States to Western United States
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 2 carriers, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island
2 carriers and 2 submarines moved from 26 Sea Zone to 54 Sea Zone
2 fighters moved from Queensland to 54 Sea Zone
Place Units - Americans
1 carrier placed in 101 Sea Zone
1 destroyer placed in 101 Sea Zone
1 carrier, 3 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
Germans : 0,83
Italians : -0,83
Americans : 2,17
Japanese : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Hunan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Szechwan to Kweichow
1 fighter moved from Szechwan to Kweichow
13 infantry moved from Szechwan to Yunnan
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 3 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 4 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 5 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 5 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Yunnan
Chinese attack with 13 infantry
Japanese defend with 2 infantry
Chinese roll dice for 13 infantry in Yunnan, round 2 : 1/13 hits, 2,17 expected hits
Japanese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in Yunnan
Chinese roll dice for 13 infantry in Yunnan, round 3 : 1/13 hits, 2,17 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 13 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Burma
Place Units - Chinese
3 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
Combat Hit Differential Summary :
Chinese : -4,00
Japanese : -1,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Americans
Americans buy 2 carriers, 4 destroyers, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone
1 armour and 1 infantry moved from Southeast Mexico to 89 Sea Zone
1 armour, 1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 3 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
1 cruiser moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 103 Sea Zone to 92 Sea Zone
1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 3 infantry moved from 42 Sea Zone to Java
1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
Combat - Americans
Battle in Java
Americans attack with 1 artillery and 3 infantry
Japanese defend with 1 artillery
Americans roll dice for 1 battleship and 2 cruisers in Java, round 2 : 3/3 hits, 1,67 expected hits
Japanese roll dice for 1 artillery in Java, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Java
Americans win, taking Java from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Morocco
Americans attack with 1 armour, 3 infantry and 2 mech_infantrys
Italians defend with 1 armour and 1 infantry
Americans roll dice for 1 cruiser in Morocco, round 2 : 1/1 hits, 0,50 expected hits
Americans roll dice for 1 armour, 3 infantry and 2 mech_infantrys in Morocco, round 2 : 1/6 hits, 1,33 expected hits
Italians roll dice for 1 armour and 1 infantry in Morocco, round 2 : 0/2 hits, 0,83 expected hits
1 infantry owned by the Italians and 1 armour owned by the Italians lost in Morocco
Americans win, taking Morocco from Italians with 1 armour, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Italians: 1 armour and 1 infantry
Battle in 92 Sea Zone
Americans attack with 1 destroyer
Germans defend with 1 submarine
Americans roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Germans roll dice for 1 submarine in 92 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 92 Sea Zone
Germans win with no units remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Germans: 1 submarine
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from Suriname: 2 infantry
EDIT: Adding units owned by Americans to Central United States: 2 infantry
EDIT: Adding units owned by Americans to British Guiana: 2 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Italians to Algeria: 1 armour
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing PUs for Italians from 18 to 17
EDIT: Turning off Edit Mode
1 carrier, 1 destroyer and 2 fighters moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from Central United States to Western United States
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 2 carriers, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island
2 carriers and 2 submarines moved from 26 Sea Zone to 54 Sea Zone
2 fighters moved from Queensland to 54 Sea Zone
Place Units - Americans
1 carrier placed in 101 Sea Zone
1 destroyer placed in 101 Sea Zone
1 carrier, 3 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Hunan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Szechwan to Kweichow
1 fighter moved from Szechwan to Kweichow
13 infantry moved from Szechwan to Yunnan
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 3 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 4 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 5 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 5 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Yunnan
Chinese attack with 13 infantry
Japanese defend with 2 infantry
Chinese roll dice for 13 infantry in Yunnan, round 2 : 1/13 hits, 2,17 expected hits
Japanese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in Yunnan
Chinese roll dice for 13 infantry in Yunnan, round 3 : 1/13 hits, 2,17 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 13 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Burma
Place Units - Chinese
3 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
Purchase Units - British
British buy 2 artilleries, 1 factory_minor, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
3 infantry moved from Persia to Iraq
2 artilleries moved from Kenya to 72 Sea Zone
1 infantry moved from French Madagascar to 72 Sea Zone
1 infantry moved from Tanganyika Territory to 72 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 72 Sea Zone to 80 Sea Zone
2 artilleries and 2 infantry moved from 80 Sea Zone to Iraq
1 mech_infantry moved from Kenya to Italian Somaliland
British take Italian Somaliland from Italians
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 bomber moved from Egypt to Iraq
1 armour moved from Egypt to Syria
British take Syria from Neutral_Axis
1 infantry moved from Shan State to Malaya
UK_Pacific take Malaya from Japanese
Combat - British
Battle in Iraq
British attack with 2 artilleries, 1 bomber and 5 infantry
Neutral_Axis defend with 3 infantry
British roll dice for 2 artilleries, 1 bomber and 5 infantry in Iraq, round 2 : 4/8 hits, 2,50 expected hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits, 1,00 expected hits
3 infantry owned by the Neutral_Axis lost in Iraq
British win, taking Iraq from Neutral_Axis with 2 artilleries, 1 bomber and 5 infantry remaining. Battle score for attacker is 9
Casualties for Neutral_Axis: 3 infantry
Non Combat Move - British
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
2 fighters moved from United Kingdom to Morocco
3 aaGuns, 3 artilleries and 12 infantry moved from India to Burma
2 fighters and 1 tactical_bomber moved from Malta to Trans-Jordan
1 bomber moved from Iraq to Trans-Jordan
1 submarine moved from 98 Sea Zone to 97 Sea Zone
Place Units - British
1 submarine placed in 98 Sea Zone
1 factory_minor placed in Persia
2 artilleries placed in Egypt
3 mech_infantrys placed in Union of South Africa
Turn Complete - British
British collect 35 PUs; end with 35 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Germans : 0,83
Italians : -0,83
British : 1,50
Americans : 2,17
Chinese : -4,00
Neutral_Axis : -1,00
Japanese : -1,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Italians
Italians buy 5 infantry; Remaining resources: 2 PUs;
Combat Move - Italians
2 infantry moved from Northern Italy to Southern Italy
2 infantry moved from Northern Italy to Southern France
1 infantry moved from Romania to Yugoslavia
1 artillery moved from Romania to Yugoslavia
1 armour moved from Romania to Yugoslavia
Non Combat Move - Italians
Place Units - Italians
3 infantry placed in Southern Italy
2 infantry placed in Southern France
Turning on Edit Mode
EDIT: Removing units owned by Italians from Algeria: 1 infantry
EDIT: Removing units owned by Italians from Algeria: 1 armour
EDIT: Adding units owned by Italians to Tunisia: 1 infantry
EDIT: Adding units owned by Italians to Libya: 1 armour
EDIT: Turning off Edit Mode
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5
Italians collect 17 PUs; end with 19 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
Place Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Northern Territory: 1 aaGun and 2 infantry
EDIT: Adding units owned by ANZAC to Queensland: 1 aaGun and 2 infantry
EDIT: Removing units owned by ANZAC from Northern Territory: 2 fighters
EDIT: Adding units owned by ANZAC to Queensland: 2 fighters
EDIT: Removing units owned by ANZAC from New South Wales: 1 fighter
EDIT: Adding units owned by ANZAC to Queensland: 1 fighter
EDIT: Turning off Edit Mode
1 fighter placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Move - French
Non Combat Move - French
1 fighter moved from United Kingdom to Gibraltar
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
4 infantry moved from Karelia to Finland
8 armour, 11 artilleries, 3 fighters, 24 infantry, 1 mech_infantry and 5 tactical_bombers moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
8 mech_infantrys moved from Poland to Western Ukraine
10 mech_infantrys moved from Germany to Baltic States
Germans take Baltic States from Russians
5 tactical_bombers moved from Western Ukraine to Eastern Poland
3 fighters moved from Western Ukraine to Eastern Poland
10 artilleries moved from Poland to Eastern Poland
1 infantry moved from Karelia to Novgorod
Germans take Novgorod from Russians
2 infantry moved from Karelia to Novgorod
1 infantry moved from Karelia to Finland
3 fighters moved from Eastern Poland to Baltic States
5 tactical_bombers moved from Eastern Poland to Baltic States
Combat - Germans
Non Combat Move - Germans
3 aaGuns moved from Eastern Poland to Western Ukraine
3 fighters moved from Baltic States to Eastern Poland
5 tactical_bombers moved from Baltic States to Eastern Poland
1 aaGun moved from Karelia to Novgorod
Place Units - Germans
10 mech_infantrys placed in Germany
2 infantry placed in France
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1
Germans collect 46 PUs (1 lost to blockades); end with 46 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Russians
Russians buy 5 artilleries, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 submarine moved from 127 Sea Zone to 125 Sea Zone
Non Combat Move - Russians
4 artilleries and 6 infantry moved from Russia to Bryansk
2 infantry moved from Bryansk to Belarus
1 aaGun moved from Bryansk to Belarus
1 infantry moved from Volgograd to Rostov
6 infantry moved from Timguska to Novosibirsk
1 fighter and 1 tactical_bomber moved from Urals to Bryansk
1 armour moved from Nenetsia to Russia
Place Units - Russians
5 artilleries and 5 infantry placed in Russia
3 mech_infantrys placed in Volgograd
Turn Complete - Russians
Russians collect 30 PUs; end with 30 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 4 artilleries, 9 infantry and 3 mech_infantrys; Remaining resources: 4 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour moved from Manchuria to Sakha
Japanese take Amur from Russians
Japanese take Sakha from Russians
1 infantry moved from Hopei to Suiyuyan
1 infantry moved from Suiyuyan to Shensi
Japanese take Shensi from Chinese
1 mech_infantry moved from Hopei to Kansu
1 infantry moved from Kansu to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Anhwe to Hunan
Japanese take Hunan from Chinese
2 infantry moved from Hopei to Anhwe
2 artilleries moved from Hopei to Anhwe
3 infantry moved from Japan to 6 Sea Zone
2 infantry moved from Korea to 6 Sea Zone
5 infantry and 3 transports moved from 6 Sea Zone to 19 Sea Zone
1 marine moved from Manchuria to 19 Sea Zone
4 transports moved from 19 Sea Zone to 6 Sea Zone
2 battleships, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 5 infantry, 1 marine, 2 tactical_bombers and 3 transports moved from 19 Sea Zone to 36 Sea Zone
1 carrier moved from 6 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from Jehol to 36 Sea Zone
1 fighter moved from Jehol to 36 Sea Zone
1 tactical_bomber moved from French Indo China to Kwangsi
1 fighter moved from French Indo China to Kwangsi
1 bomber moved from French Indo China to Kwangsi
1 tactical_bomber moved from Jehol to French Indo China
1 fighter moved from Jehol to Kwangsi
1 infantry moved from 36 Sea Zone to Kwangsi
1 tactical_bomber moved from Japan to French Indo China
1 fighter moved from Japan to French Indo China
Combat - Japanese
Battle in Kwangsi
Japanese attack with 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 battleship in Kwangsi, round 2 : 1/1 hits, 0,67 expected hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
Japanese win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 bomber moved from Kwangsi to French Indo China
2 fighters moved from Kwangsi to French Indo China
1 tactical_bomber moved from Kwangsi to French Indo China
4 infantry moved from 36 Sea Zone to French Indo China
1 marine moved from 36 Sea Zone to French Indo China
1 bomber moved from Japan to French Indo China
1 submarine moved from 6 Sea Zone to 36 Sea Zone
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
Place Units - Japanese
3 infantry placed in French Indo China
3 mech_infantrys placed in Kiangsu
4 artilleries and 6 infantry placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Anhwe: 1 infantry
EDIT: Adding units owned by Japanese to Kweichow: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 47 PUs; end with 51 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 54 PUs
Combat Hit Differential Summary :
Chinese : 0,67
Japanese : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 2 submarines, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour and 1 mech_infantry moved from Morocco to Tunisia
Americans take Algeria from Italians
1 transport moved from 91 Sea Zone to 88 Sea Zone
2 infantry moved from British Guiana to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 87 Sea Zone
2 infantry moved from 87 Sea Zone to French West Africa
3 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 3 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
3 infantry and 1 mech_infantry moved from 112 Sea Zone to Western Germany
1 bomber moved from United Kingdom to Western Germany
Combat - Americans
Battle in French West Africa
Battle in Tunisia
Americans attack with 1 armour and 1 mech_infantry
Italians defend with 1 infantry
Americans roll dice for 1 armour and 1 mech_infantry in Tunisia, round 2 : 1/2 hits, 0,67 expected hits
Italians roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Tunisia
Americans win, taking French West Africa from Neutral_Axis, taking Tunisia from Italians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Western Germany
Americans attack with 1 bomber, 3 infantry and 1 mech_infantry
Germans defend with 2 aaGuns, 1 airfield, 2 bombers, 1 factory_major and 1 harbour
AA fire in Western Germany : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 cruiser in Western Germany, round 2 : 0/1 hits, 0,50 expected hits
Americans roll dice for 1 bomber, 3 infantry and 1 mech_infantry in Western Germany, round 2 : 2/5 hits, 1,33 expected hits
Germans roll dice for 2 aaGuns and 2 bombers in Western Germany, round 2 : 0/2 hits, 0,33 expected hits
2 aaGuns owned by the Germans lost in Western Germany
Americans roll dice for 1 bomber, 3 infantry and 1 mech_infantry in Western Germany, round 3 : 1/5 hits, 1,33 expected hits
Germans roll dice for 2 bombers in Western Germany, round 3 : 1/2 hits, 0,33 expected hits
1 bomber owned by the Germans and 1 infantry owned by the Americans lost in Western Germany
Americans roll dice for 1 bomber, 2 infantry and 1 mech_infantry in Western Germany, round 4 : 1/4 hits, 1,17 expected hits
Germans roll dice for 1 bomber in Western Germany, round 4 : 0/1 hits, 0,17 expected hits
1 bomber owned by the Germans lost in Western Germany
Americans converts factory_major into different units
Americans win, taking Western Germany from Germans with 1 bomber, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 31
Casualties for Germans: 2 aaGuns and 2 bombers
Casualties for Americans: 1 infantry
Non Combat Move - Americans
1 bomber moved from Western Germany to United Kingdom
1 carrier and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 carrier, 3 destroyers, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone
1 artillery, 2 carriers, 1 infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 42 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
2 infantry moved from 41 Sea Zone to Sumatra
Place Units - Americans
1 carrier placed in 101 Sea Zone
1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber placed in Western United States
1 tactical_bomber placed in Eastern United States
Turn Complete - Americans
Americans collect 65 PUs; end with 65 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Turning on Edit Mode
EDIT: Changing ownership of Sumatra from Dutch to Americans
EDIT: Changing PUs for Americans from 95 to 99
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0,17
Italians : -0,33
Americans : 0,00
AA fire in Western Germany : : -0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Yunnan to Hunan
1 fighter moved from Burma to Hunan
Combat - Chinese
Battle in Hunan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hunan to Yunnan
Place Units - Chinese
3 artilleries placed in Yunnan
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese : 0,33
Japanese : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 2 submarines, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour and 1 mech_infantry moved from Morocco to Tunisia
Americans take Algeria from Italians
1 transport moved from 91 Sea Zone to 88 Sea Zone
2 infantry moved from British Guiana to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 87 Sea Zone
2 infantry moved from 87 Sea Zone to French West Africa
3 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 3 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
3 infantry and 1 mech_infantry moved from 112 Sea Zone to Western Germany
1 bomber moved from United Kingdom to Western Germany
Combat - Americans
Battle in French West Africa
Battle in Tunisia
Americans attack with 1 armour and 1 mech_infantry
Italians defend with 1 infantry
Americans roll dice for 1 armour and 1 mech_infantry in Tunisia, round 2 : 1/2 hits, 0,67 expected hits
Italians roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Tunisia
Americans win, taking French West Africa from Neutral_Axis, taking Tunisia from Italians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Western Germany
Americans attack with 1 bomber, 3 infantry and 1 mech_infantry
Germans defend with 2 aaGuns, 1 airfield, 2 bombers, 1 factory_major and 1 harbour
AA fire in Western Germany : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 cruiser in Western Germany, round 2 : 0/1 hits, 0,50 expected hits
Americans roll dice for 1 bomber, 3 infantry and 1 mech_infantry in Western Germany, round 2 : 2/5 hits, 1,33 expected hits
Germans roll dice for 2 aaGuns and 2 bombers in Western Germany, round 2 : 0/2 hits, 0,33 expected hits
2 aaGuns owned by the Germans lost in Western Germany
Americans roll dice for 1 bomber, 3 infantry and 1 mech_infantry in Western Germany, round 3 : 1/5 hits, 1,33 expected hits
Germans roll dice for 2 bombers in Western Germany, round 3 : 1/2 hits, 0,33 expected hits
1 bomber owned by the Germans and 1 infantry owned by the Americans lost in Western Germany
Americans roll dice for 1 bomber, 2 infantry and 1 mech_infantry in Western Germany, round 4 : 1/4 hits, 1,17 expected hits
Germans roll dice for 1 bomber in Western Germany, round 4 : 0/1 hits, 0,17 expected hits
1 bomber owned by the Germans lost in Western Germany
Americans converts factory_major into different units
Americans win, taking Western Germany from Germans with 1 bomber, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 31
Casualties for Germans: 2 aaGuns and 2 bombers
Casualties for Americans: 1 infantry
Non Combat Move - Americans
1 bomber moved from Western Germany to United Kingdom
1 carrier and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 carrier, 3 destroyers, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone
1 artillery, 2 carriers, 1 infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 42 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
2 infantry moved from 41 Sea Zone to Sumatra
Place Units - Americans
1 carrier placed in 101 Sea Zone
1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber placed in Western United States
1 tactical_bomber placed in Eastern United States
Turn Complete - Americans
Americans collect 65 PUs; end with 65 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Turning on Edit Mode
EDIT: Changing ownership of Sumatra from Dutch to Americans
EDIT: Changing PUs for Americans from 95 to 99
EDIT: Turning off Edit Mode
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Yunnan to Hunan
1 fighter moved from Burma to Hunan
Combat - Chinese
Battle in Hunan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hunan to Yunnan
Place Units - Chinese
3 artilleries placed in Yunnan
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 8 PUs
Purchase Units - British
British buy 1 fighter, 4 infantry, 1 mech_infantry and 3 submarines; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Denmark
Combat - British
British creates battle in territory 97 Sea Zone
Battle in Denmark
Non Combat Move - British
1 armour moved from Syria to Egypt
2 artilleries and 2 infantry moved from Iraq to 80 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 80 Sea Zone to 81 Sea Zone
2 artilleries and 2 infantry moved from 81 Sea Zone to Egypt
2 fighters and 1 tactical_bomber moved from India to Yunnan
3 aaGuns and 5 infantry moved from Burma to Yunnan
1 infantry moved from Burma to Yunnan
3 artilleries and 6 infantry moved from Burma to India
2 fighters moved from Morocco to Gibraltar
1 armour and 1 infantry moved from Morocco to Algeria
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
1 infantry moved from Iraq to Northwest Persia
British take Northwest Persia from Neutral_Allies
2 infantry moved from Iraq to Persia
3 mech_infantrys moved from Union of South Africa to Belgian Congo
Place Units - British
Turning on Edit Mode
EDIT: Removing units owned by British from 98 Sea Zone: 1 destroyer and 1 submarine
EDIT: Adding units owned by British to 81 Sea Zone: 1 destroyer
EDIT: Adding units owned by British to 97 Sea Zone: 1 submarine
EDIT: Removing units owned by British from Trans-Jordan: 1 bomber, 2 fighters and 1 tactical_bomber
EDIT: Adding units owned by British to India: 2 fighters and 1 tactical_bomber
EDIT: Adding units owned by British to Egypt: 1 bomber
EDIT: Turning off Edit Mode
3 submarines placed in 98 Sea Zone
British undo move 1.
1 fighter and 2 infantry placed in Egypt
3 submarines placed in 71 Sea Zone
2 infantry and 1 mech_infantry placed in Persia
Turn Complete - British
British collect 37 PUs; end with 37 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUs
Place Units - UK_Pacific
3 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
Some Units in India change ownership: 3 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Germans : 0,17
Italians : -0,33
Americans : 0,00
AA fire in Western Germany : : -0,17
Chinese : 0,33
Japanese : -0,33
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Italians
Italians buy 6 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 mech_infantry moved from Tobruk to Libya
4 infantry moved from Tobruk to Libya
2 artilleries moved from Tobruk to Libya
5 infantry moved from Southern France to Northern Italy
1 armour moved from Yugoslavia to Eastern Poland
1 infantry moved from Yugoslavia to Romania
1 artillery moved from Yugoslavia to Romania
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 43 Sea Zone
1 artillery moved from 43 Sea Zone to Borneo
Combat - ANZAC
Battle in Borneo
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 fighter moved from New South Wales to 54 Sea Zone
3 fighters moved from Queensland to 54 Sea Zone
Place Units - ANZAC
2 fighters placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 43 Sea Zone
1 artillery moved from 43 Sea Zone to Borneo
Combat - ANZAC
Battle in Borneo
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 fighter moved from New South Wales to 54 Sea Zone
3 fighters moved from Queensland to 54 Sea Zone
Place Units - ANZAC
2 fighters placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Move - French
Non Combat Move - French
1 destroyer moved from 98 Sea Zone to 92 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :