19L Mursilis (Axis) vs Sovietischcat (Allies) BM3, no tech, no bid and regular dice.

  • '19

    @Mursilis I have no choice, I need boots on the ground in Europe to make Germany spend in Europe… Turkey scares me a bit, but I have to take the risk.


  • TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 1 destroyer, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - Italians
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Italians
            1 armour moved from Rostov to Kazakhstan
                  Italians take Kazakhstan from Russians
            1 infantry moved from Tunisia to Algeria
                  Italians take Algeria from Americans
            1 fighter moved from Southern Italy to 99 Sea Zone
            1 fighter moved from Southern Italy to 93 Sea Zone
    
        Combat - Italians
            Battle in 99 Sea Zone
                Italians attack with 1 fighter
                Americans defend with 2 transports
                    2 transports owned by the Americans lost in 99 Sea Zone
                Italians win with 1 fighter remaining. Battle score for attacker is 14
                Casualties for Americans: 2 transports
            Battle in 93 Sea Zone
                Italians attack with 1 fighter
                Americans defend with 1 submarine and 1 transport
                1 submarine owned by the Americans Submerged
                    1 transport owned by the Americans lost in 93 Sea Zone
                Italians win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
    
        Non Combat Move - Italians
            1 fighter moved from 93 Sea Zone to Southern Italy
            1 fighter moved from 99 Sea Zone to Southern Italy
            1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Tunisia to Libya
            2 infantry moved from Northern Italy to Southern Italy
            1 fighter moved from Southern Italy to France
    
        Place Units - Italians
            1 destroyer placed in 97 Sea Zone
            1 infantry and 2 mech_infantrys placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 16 PUs; end with 16 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19

    TripleA Turn Summary: ANZAC round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 4 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            3 fighters moved from Burma to Java
            1 fighter moved from Queensland to Java
            1 mech_infantry moved from New South Wales to Queensland
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 aaGun moved from Queensland to 54 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            1 aaGun and 1 infantry moved from 42 Sea Zone to Java
    
        Place Units - ANZAC
            3 infantry placed in Queensland
            1 infantry placed in New South Wales
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19

    TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 4 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            3 fighters moved from Burma to Java
            1 fighter moved from Queensland to Java
            1 mech_infantry moved from New South Wales to Queensland
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 aaGun moved from Queensland to 54 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            1 aaGun and 1 infantry moved from 42 Sea Zone to Java
    
        Place Units - ANZAC
            3 infantry placed in Queensland
            1 infantry placed in New South Wales
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 1 artillery, 1 carrier, 1 destroyer, 2 factory_minors, 2 infantry, 8 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Germans
            1 armour moved from Russia to Vologda
            1 mech_infantry moved from Bryansk to Vologda
            1 armour moved from Russia to Samara
                  Germans take Samara from Russians
            1 armour moved from Russia to Tambov
                  Germans take Tambov from Russians
            2 mech_infantrys moved from Volgograd to Caucasus
            3 armour moved from Ukraine to Caucasus
            1 mech_infantry moved from Bryansk to Caucasus
            1 armour moved from Tambov to Volgograd
            1 armour moved from Samara to Volgograd
            7 armour moved from Russia to Volgograd
            2 infantry moved from France to Normandy Bordeaux
            2 infantry moved from France to Southern France
            1 artillery moved from France to Normandy Bordeaux
            1 bomber moved from Western Ukraine to Southern France
            1 bomber moved from Western Ukraine to Caucasus
            2 bombers moved from Western Ukraine to Greece
            2 mech_infantrys moved from Yugoslavia to Greece
            1 destroyer moved from 112 Sea Zone to 104 Sea Zone
            1 fighter moved from Holland Belgium to 104 Sea Zone
            1 fighter moved from Western Germany to 104 Sea Zone
            1 submarine moved from 123 Sea Zone to 119 Sea Zone
            1 destroyer moved from 112 Sea Zone to 105 Sea Zone
            1 armour moved from Sakha to Soviet Far East
                  Germans take Siberia from Russians
                  Germans take Soviet Far East from Russians
    
        Combat - Germans
            Battle in 105 Sea Zone
                Germans attack with 1 destroyer
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 105 Sea Zone
                Germans win, taking 105 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 104 Sea Zone
                Germans attack with 1 destroyer and 2 fighters
                Americans defend with 1 destroyer and 1 submarine
                    Germans roll dice for 1 destroyer and 2 fighters in 104 Sea Zone, round 2 : 3/3 hits, 1.33 expected hits
                    Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 104 Sea Zone
                Germans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 14
                Casualties for Americans: 1 destroyer and 1 submarine
            Battle in Greece
                Germans attack with 2 bombers and 2 mech_infantrys
                British defend with 1 mech_infantry
                    Germans roll dice for 2 bombers and 2 mech_infantrys in Greece, round 2 : 0/4 hits, 1.67 expected hits
                    British roll dice for 1 mech_infantry in Greece, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Greece
                    Germans roll dice for 2 bombers and 1 mech_infantry in Greece, round 3 : 2/3 hits, 1.50 expected hits
                    British roll dice for 1 mech_infantry in Greece, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in Greece
                Germans win, taking Greece from British with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 mech_infantry
                Casualties for British: 1 mech_infantry
            Battle in Normandy Bordeaux
                Germans attack with 1 artillery and 2 infantry
                Americans defend with 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 1/3 hits, 0.83 expected hits
                    Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in Southern France
                Germans attack with 1 bomber and 2 infantry
                Americans defend with 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 1 bomber and 2 infantry in Southern France, round 2 : 0/3 hits, 1.00 expected hits
                    Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 bomber and 2 infantry in Southern France, round 3 : 0/3 hits, 1.00 expected hits
                    Americans roll dice for 1 infantry in Southern France, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 bomber and 2 infantry in Southern France, round 4 : 1/3 hits, 1.00 expected hits
                    Americans roll dice for 1 infantry in Southern France, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Southern France
                Germans win, taking Southern France from Americans with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in Vologda
                Germans attack with 1 armour and 1 mech_infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 armour and 1 mech_infantry in Vologda, round 2 : 2/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Vologda
                Germans win, taking Vologda from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Caucasus
                Germans attack with 3 armour, 1 bomber and 3 mech_infantrys
                British defend with 2 armour
                    Germans roll dice for 3 armour, 1 bomber and 3 mech_infantrys in Caucasus, round 2 : 2/7 hits, 2.67 expected hits
                    British roll dice for 2 armour in Caucasus, round 2 : 2/2 hits, 1.00 expected hits
                    2 mech_infantrys owned by the Germans and 2 armour owned by the British lost in Caucasus
                Germans win, taking Caucasus from British with 3 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 2 mech_infantrys
                Casualties for British: 2 armour
    
        Non Combat Move - Germans
            1 bomber moved from Caucasus to Ukraine
            1 fighter moved from Western Ukraine to Ukraine
            3 aaGuns moved from Bryansk to Ukraine
            2 aaGuns moved from Slovakia Hungary to Yugoslavia
            3 tactical_bombers moved from Western Ukraine to Ukraine
            1 fighter and 3 tactical_bombers moved from Western Ukraine to Western Germany
            1 aaGun, 4 armour and 3 mech_infantrys moved from Western Germany to France
            2 fighters moved from 104 Sea Zone to 112 Sea Zone
            6 infantry moved from Baltic States to Eastern Poland
            1 armour moved from Novgorod to Finland
            1 armour and 2 infantry moved from Novgorod to 127 Sea Zone
            1 armour, 2 infantry and 2 transports moved from 127 Sea Zone to 112 Sea Zone
            1 armour moved from 112 Sea Zone to Western Germany
            2 infantry moved from 112 Sea Zone to Western Germany
            2 bombers moved from Greece to Southern Italy
            1 bomber moved from Southern France to France
    
        Place Units - Germans
            1 carrier, 1 destroyer and 2 submarines placed in 112 Sea Zone
            1 factory_minor placed in Yugoslavia
            1 factory_minor placed in Romania
            3 mech_infantrys placed in Ukraine
            1 artillery and 2 infantry placed in France
            3 mech_infantrys placed in Volgograd
            3 armour and 2 mech_infantrys placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,5
            Germans collect 76 PUs; end with 76 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 83 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 88 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 103 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.67
    British : 1.33
    Americans : -1.83
    Russians : -0.33
    

    Savegame

  • '19

    TripleA Move Summary: Russians round 7

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Politics - Russians
            Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
    
        Combat Move - Russians
            1 infantry moved from Sikang to Szechwan
    

    Savegame

  • '19

    TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Politics - Russians
            Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
    
        Combat Move - Russians
            1 infantry moved from Sikang to Szechwan
    
        Non Combat Move - Russians
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 1 airfield, 1 armour, 1 carrier, 3 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Japanese
            2 bombers moved from French Indo China to India
            1 marine moved from Philippines to 35 Sea Zone
            2 marines moved from Japan to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone
            1 infantry moved from 8 Sea Zone to Aleutian Islands
            1 cruiser and 1 marine moved from 6 Sea Zone to 25 Sea Zone
            1 cruiser, 2 destroyers and 1 marine moved from 6 Sea Zone to 31 Sea Zone
            1 marine moved from 31 Sea Zone to Wake Island
            1 marine moved from 25 Sea Zone to Midway
            2 battleships, 3 carriers, 1 cruiser, 3 destroyers, 3 fighters, 1 marine and 3 tactical_bombers moved from 35 Sea Zone to 49 Sea Zone
            1 marine moved from 49 Sea Zone to Solomon Islands
            1 infantry moved from French Indo China to Shan State
            1 artillery moved from French Indo China to Shan State
            1 armour moved from French Indo China to Shan State
            1 submarine moved from 37 Sea Zone to 41 Sea Zone
    
        Combat - Japanese
            Japanese creates battle in territory 42 Sea Zone
            Strategic bombing raid in India
                    AA fire in India : 0/2 hits, 0.33 expected hits
                Bombing raid in India rolls: 7,5 and causes: 11 damage to unit: factory_major
                Bombing raid in India causes 11 damage total. 
            Battle in Aleutian Islands
            Battle in Midway
            Battle in 42 Sea Zone
                Japanese attack with 1 submarine
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 42 Sea Zone
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Japanese win, taking Aleutian Islands from Americans, taking Midway from Americans with 1 submarine remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Wake Island
            Battle in Solomon Islands
            Battle in Shan State
                Japanese attack with 1 armour, 1 artillery and 1 infantry
                British defend with 1 infantry
                    Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Shan State, round 2 : 2/3 hits, 1.17 expected hits
                    UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
                Japanese win, taking Wake Island from Americans, taking Solomon Islands from ANZAC, taking Shan State from UK_Pacific with 1 armour and 1 artillery remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 infantry
    
        Non Combat Move - Japanese
            2 bombers moved from India to French Indo China
            3 infantry moved from Kiangsu to Anhwe
            1 armour moved from Amur to Jehol
            1 fighter moved from French Indo China to 35 Sea Zone
            1 tactical_bomber moved from French Indo China to Philippines
            1 fighter moved from 35 Sea Zone to Philippines
            1 infantry moved from Kwangtung to Kiangsi
            1 armour moved from French Indo China to Hunan
    
        Place Units - Japanese
            1 airfield placed in French Indo China
            1 carrier and 1 transport placed in 20 Sea Zone
            1 armour placed in Kwangtung
            3 infantry placed in Kiangsu
    
        Turn Complete - Japanese
            Japanese collect 49 PUs; end with 49 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 52 PUs
            Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 57 PUs
    

    Combat Hit Differential Summary :

    UK_Pacific : 0.67
    AA fire in India : : -0.33
    Japanese : 1.50
    

    Savegame


  • TripleA Manual Gamesave Post: Japanese round 7

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 1 airfield, 1 armour, 1 carrier, 3 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Japanese
            2 bombers moved from French Indo China to India
            1 marine moved from Philippines to 35 Sea Zone
            2 marines moved from Japan to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone
            1 infantry moved from 8 Sea Zone to Aleutian Islands
            1 cruiser and 1 marine moved from 6 Sea Zone to 25 Sea Zone
            1 cruiser, 2 destroyers and 1 marine moved from 6 Sea Zone to 31 Sea Zone
            1 marine moved from 31 Sea Zone to Wake Island
            1 marine moved from 25 Sea Zone to Midway
            2 battleships, 3 carriers, 1 cruiser, 3 destroyers, 3 fighters, 1 marine and 3 tactical_bombers moved from 35 Sea Zone to 49 Sea Zone
            1 marine moved from 49 Sea Zone to Solomon Islands
            1 infantry moved from French Indo China to Shan State
            1 artillery moved from French Indo China to Shan State
            1 armour moved from French Indo China to Shan State
            1 submarine moved from 37 Sea Zone to 41 Sea Zone
    
        Combat - Japanese
            Japanese creates battle in territory 42 Sea Zone
            Strategic bombing raid in India
                    AA fire in India : 0/2 hits, 0.33 expected hits
                Bombing raid in India rolls: 7,5 and causes: 11 damage to unit: factory_major
                Bombing raid in India causes 11 damage total. 
            Battle in Aleutian Islands
            Battle in Midway
            Battle in 42 Sea Zone
                Japanese attack with 1 submarine
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 42 Sea Zone
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Japanese win, taking Aleutian Islands from Americans, taking Midway from Americans with 1 submarine remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Wake Island
            Battle in Solomon Islands
            Battle in Shan State
                Japanese attack with 1 armour, 1 artillery and 1 infantry
                British defend with 1 infantry
                    Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Shan State, round 2 : 2/3 hits, 1.17 expected hits
                    UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
                Japanese win, taking Wake Island from Americans, taking Solomon Islands from ANZAC, taking Shan State from UK_Pacific with 1 armour and 1 artillery remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 infantry
    
        Non Combat Move - Japanese
            2 bombers moved from India to French Indo China
            3 infantry moved from Kiangsu to Anhwe
            1 armour moved from Amur to Jehol
            1 fighter moved from French Indo China to 35 Sea Zone
            1 tactical_bomber moved from French Indo China to Philippines
            1 fighter moved from 35 Sea Zone to Philippines
            1 infantry moved from Kwangtung to Kiangsi
            1 armour moved from French Indo China to Hunan
    
        Place Units - Japanese
            1 airfield placed in French Indo China
            1 carrier and 1 transport placed in 20 Sea Zone
            1 armour placed in Kwangtung
            3 infantry placed in Kiangsu
    
        Turn Complete - Japanese
            Japanese collect 49 PUs; end with 49 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 52 PUs
            Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 57 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from French Indo China: 1 artillery
            EDIT: Adding units owned by Japanese to Yunnan: 1 artillery
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    UK_Pacific : 0.67
    AA fire in India : : -0.33
    Japanese : 1.50
    

    Savegame


  • Had to move my arty up. Just use the second post.

  • '19

    TripleA Move Summary: Americans round 7

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 destroyer, 2 factory_minors, 4 fighters and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from Turkey to Greece
            1 bomber moved from Syria to Yugoslavia
            1 bomber moved from Syria to Romania
            1 bomber moved from Syria to Volgograd
            1 bomber moved from Syria to Northern Italy
            1 artillery and 2 infantry moved from Spain to Southern France
            1 artillery, 1 infantry and 1 mech_infantry moved from Spain to Normandy Bordeaux
            2 bombers moved from Syria to France
            1 tactical_bomber moved from Gibraltar to Normandy Bordeaux
            1 fighter moved from 91 Sea Zone to Normandy Bordeaux
            1 bomber moved from Gibraltar to Southern France
            1 destroyer moved from 101 Sea Zone to 104 Sea Zone
            1 fighter moved from 91 Sea Zone to Spain
            1 bomber moved from Gibraltar to 104 Sea Zone
            1 artillery moved from Turkey to Greece
            1 fighter moved from Spain to 104 Sea Zone
            1 submarine moved from 26 Sea Zone to 8 Sea Zone
            1 cruiser moved from 26 Sea Zone to 30 Sea Zone
            1 battleship, 1 carrier and 1 cruiser moved from 26 Sea Zone to 31 Sea Zone
    

    Savegame

  • '19

    TripleA Manual Gamesave Post: Americans round 7

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 destroyer, 2 factory_minors, 4 fighters and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from Turkey to Greece
            1 bomber moved from Syria to Yugoslavia
            1 bomber moved from Syria to Romania
            1 bomber moved from Syria to Volgograd
            1 bomber moved from Syria to Northern Italy
            1 artillery and 2 infantry moved from Spain to Southern France
            1 artillery, 1 infantry and 1 mech_infantry moved from Spain to Normandy Bordeaux
            2 bombers moved from Syria to France
            1 tactical_bomber moved from Gibraltar to Normandy Bordeaux
            1 fighter moved from 91 Sea Zone to Normandy Bordeaux
            1 bomber moved from Gibraltar to Southern France
            1 destroyer moved from 101 Sea Zone to 104 Sea Zone
            1 fighter moved from 91 Sea Zone to Spain
            1 bomber moved from Gibraltar to 104 Sea Zone
            1 artillery moved from Turkey to Greece
            1 fighter moved from Spain to 104 Sea Zone
            1 submarine moved from 26 Sea Zone to 8 Sea Zone
            1 cruiser moved from 26 Sea Zone to 30 Sea Zone
            1 battleship, 1 carrier and 1 cruiser moved from 26 Sea Zone to 31 Sea Zone
    
        Combat - Americans
            Air Battle in France
    

    Combat Hit Differential Summary :

    Savegame

  • '19

    @Mursilis do you intercept bombing raid in France?


  • Yeah, let’s see what happens.

  • '19

    TripleA Turn Summary: Americans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 destroyer, 2 factory_minors, 4 fighters and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from Turkey to Greece
            1 bomber moved from Syria to Yugoslavia
            1 bomber moved from Syria to Romania
            1 bomber moved from Syria to Volgograd
            1 bomber moved from Syria to Northern Italy
            1 artillery and 2 infantry moved from Spain to Southern France
            1 artillery, 1 infantry and 1 mech_infantry moved from Spain to Normandy Bordeaux
            2 bombers moved from Syria to France
            1 tactical_bomber moved from Gibraltar to Normandy Bordeaux
            1 fighter moved from 91 Sea Zone to Normandy Bordeaux
            1 bomber moved from Gibraltar to Southern France
            1 destroyer moved from 101 Sea Zone to 104 Sea Zone
            1 fighter moved from 91 Sea Zone to Spain
            1 bomber moved from Gibraltar to 104 Sea Zone
            1 artillery moved from Turkey to Greece
            1 fighter moved from Spain to 104 Sea Zone
            1 submarine moved from 26 Sea Zone to 8 Sea Zone
            1 cruiser moved from 26 Sea Zone to 30 Sea Zone
            1 battleship, 1 carrier and 1 cruiser moved from 26 Sea Zone to 31 Sea Zone
    
        Combat - Americans
            Air Battle in France
                Americans attacks with 2 units heading to France
                Germans launches 1 interceptors out of France
                    Attackers Fire,  : 1/2 hits, 0,33 expected hits
                    Defenders Fire,  : 0/1 hits, 0,33 expected hits
                    1 fighter owned by the Italians lost in France
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Northern Italy
                    AA fire in Northern Italy : 0/1 hits, 0,17 expected hits
                Bombing raid in Northern Italy rolls: 8 and causes: 8 damage to unit: factory_major
                Bombing raid in Northern Italy causes 8 damage total. 
            Strategic bombing raid in Yugoslavia
                    AA fire in Yugoslavia : 0/1 hits, 0,17 expected hits
                Bombing raid in Yugoslavia rolls: 5 and causes: 5 damage to unit: factory_minor
                Bombing raid in Yugoslavia causes 5 damage total. 
            Strategic bombing raid in Romania
                    AA fire in Romania : 0/1 hits, 0,17 expected hits
                Bombing raid in Romania rolls: 5 and causes: 5 damage to unit: factory_minor
                Bombing raid in Romania causes 5 damage total. 
            Strategic bombing raid in Volgograd
                    AA fire in Volgograd : 0/1 hits, 0,17 expected hits
                Bombing raid in Volgograd rolls: 7 and causes: 6 damage to unit: factory_minor
                Bombing raid in Volgograd causes 6 damage total. 
            Strategic bombing raid in France
                    AA fire in France : 0/1 hits, 0,17 expected hits
                    AA fire in France : 0/1 hits, 0,17 expected hits
                Bombing raid in France rolls: 8 and causes: 6 damage to unit: airfield
                Bombing raid in France rolls: 3 and causes: 3 damage to unit: factory_minor
                Bombing raid in France causes 9 damage total.  Damaged units is as follows: airfield = 6, factory_minor = 3
            Battle in 8 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 8 Sea Zone
                    Americans roll dice for 1 submarine in 8 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                Americans win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Greece
                Americans attack with 2 artilleries and 1 infantry
                Germans defend with 1 mech_infantry
                    Americans roll dice for 2 artilleries and 1 infantry in Greece, round 2 : 2/3 hits, 1,00 expected hits
                    Germans roll dice for 1 mech_infantry in Greece, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Greece
                Americans win, taking Greece from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Normandy Bordeaux
                Americans attack with 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
                    Americans roll dice for 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 2/5 hits, 2,00 expected hits
                    Germans roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 2/3 hits, 1,00 expected hits
                    2 infantry owned by the Germans, 1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Normandy Bordeaux
                    Americans roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Normandy Bordeaux, round 3 : 1/3 hits, 1,50 expected hits
                    Germans roll dice for 1 artillery in Normandy Bordeaux, round 3 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Germans lost in Normandy Bordeaux
                Americans win, taking Normandy Bordeaux from Germans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry and 1 mech_infantry
                Casualties for Germans: 1 artillery and 2 infantry
            Battle in 31 Sea Zone
                Americans attack with 1 battleship, 1 carrier and 1 cruiser
                Japanese defend with 1 cruiser and 2 destroyers
                    Americans roll dice for 1 battleship, 1 carrier and 1 cruiser in 31 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
                    Japanese roll dice for 1 cruiser and 2 destroyers in 31 Sea Zone, round 2 : 1/3 hits, 1,17 expected hits
                Units damaged: 1 carrier owned by the Americans
                    1 destroyer owned by the Japanese lost in 31 Sea Zone
                    Americans roll dice for 1 battleship, 1 carrier and 1 cruiser in 31 Sea Zone, round 3 : 1/2 hits, 1,17 expected hits
                    Japanese roll dice for 1 cruiser and 1 destroyer in 31 Sea Zone, round 3 : 2/2 hits, 0,83 expected hits
                Units damaged: 1 battleship owned by the Americans
                    1 destroyer owned by the Japanese and 1 carrier owned by the Americans lost in 31 Sea Zone
                    Americans roll dice for 1 battleship and 1 cruiser in 31 Sea Zone, round 4 : 1/2 hits, 1,17 expected hits
                    Japanese roll dice for 1 cruiser in 31 Sea Zone, round 4 : 0/1 hits, 0,50 expected hits
                    1 cruiser owned by the Japanese lost in 31 Sea Zone
                Americans win with 1 battleship and 1 cruiser remaining. Battle score for attacker is 12
                Casualties for Japanese: 1 cruiser and 2 destroyers
                Casualties for Americans: 1 carrier
            Battle in Southern France
                Americans attack with 1 artillery, 1 bomber and 2 infantry
                Germans defend with 1 factory_minor, 1 harbour and 2 infantry
                    Americans roll dice for 1 artillery, 1 bomber and 2 infantry in Southern France, round 2 : 2/4 hits, 1,50 expected hits
                    Germans roll dice for 2 infantry in Southern France, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Germans lost in Southern France
                Americans win, taking Southern France from Germans with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
            Battle in 104 Sea Zone
                Americans attack with 1 bomber, 1 destroyer and 1 fighter
                Germans defend with 1 destroyer
                    Americans roll dice for 1 bomber, 1 destroyer and 1 fighter in 104 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
                    Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the Germans and 1 destroyer owned by the Americans lost in 104 Sea Zone
                Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 0
                Casualties for Americans: 1 destroyer
                Casualties for Germans: 1 destroyer
            Cleaning up after air battles
    
        Non Combat Move - Americans
            1 destroyer moved from 101 Sea Zone to 104 Sea Zone
            1 bomber moved from 104 Sea Zone to United Kingdom
            1 fighter moved from 104 Sea Zone to 91 Sea Zone
            1 fighter moved from Normandy Bordeaux to 91 Sea Zone
            1 bomber moved from Southern France to Gibraltar
            2 bombers moved from France to Spain
            1 bomber moved from Northern Italy to Gibraltar
            1 bomber moved from Yugoslavia to Turkey
            1 bomber moved from Romania to Turkey
            1 bomber moved from Volgograd to Turkey
            4 fighters and 1 tactical_bomber moved from Java to Burma
            3 armour, 4 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
            3 armour, 4 infantry, 1 mech_infantry and 5 transports moved from 101 Sea Zone to 88 Sea Zone
            2 infantry moved from British Guiana to 88 Sea Zone
            3 armour, 6 infantry, 1 mech_infantry and 5 transports moved from 88 Sea Zone to 91 Sea Zone
            3 armour, 6 infantry and 1 mech_infantry moved from 91 Sea Zone to Spain
            1 transport moved from 91 Sea Zone to 92 Sea Zone
            5 transports moved from 91 Sea Zone to 101 Sea Zone
            1 tactical_bomber moved from Normandy Bordeaux to Gibraltar
    
        Place Units - Americans
            1 factory_minor placed in Spain
            1 factory_minor placed in Turkey
            4 fighters placed in Eastern United States
            2 artilleries and 4 infantry placed in Central United States
            1 destroyer placed in 10 Sea Zone
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,6
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1
            Americans collect 63 PUs (5 lost to blockades); end with 63 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
    

    Combat Hit Differential Summary :

    Germans : 0,33
    Defenders Fire,  : : -0,33
    AA fire in France : : -0,33
    AA fire in Romania : : -0,17
    AA fire in Volgograd : : -0,17
    Americans : 1,67
    AA fire in Northern Italy : : -0,17
    Attackers Fire,  : : 0,67
    Japanese : 0,50
    AA fire in Yugoslavia : : -0,17
    

    Savegame

  • '19

    TripleA Move Summary: Chinese round 7

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            4 artilleries and 16 infantry moved from Suiyuyan to Chahar
            1 fighter moved from Kansu to Chahar
            1 infantry moved from Suiyuyan to Hopei
    

    Savegame

  • '19

    TripleA Turn Summary: Chinese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            4 artilleries and 16 infantry moved from Suiyuyan to Chahar
            1 fighter moved from Kansu to Chahar
            1 infantry moved from Suiyuyan to Hopei
    
        Combat - Chinese
            Battle in Chahar
                Chinese attack with 4 artilleries, 1 fighter and 16 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 4 artilleries, 1 fighter and 16 infantry in Chahar, round 2 : 3/21 hits, 5,17 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Chahar
                Chinese win, taking Chahar from Japanese with 4 artilleries, 1 fighter and 16 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Chahar to Suiyuyan
            1 fighter moved from Suiyuyan to Kansu
    
        Place Units - Chinese
            1 infantry placed in Kweichow
            1 infantry placed in Chahar
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 11 PUs
    

    Combat Hit Differential Summary :

    Chinese : -2,17
    Japanese : -0,33
    

    Savegame

  • '19

    TripleA Move Summary: British round 7

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Combat Move - British
            3 mech_infantrys moved from Persia to Caucasus
            1 mech_infantry moved from Northwest Persia to Caucasus
            1 mech_infantry moved from Iraq to Caucasus
            1 mech_infantry moved from Turkey to Bulgaria
                  British take Bulgaria from Germans
            1 fighter moved from Turkey to Kazakhstan
            1 bomber moved from Turkey to Kazakhstan
            3 fighters and 1 tactical_bomber moved from Turkey to Caucasus
            1 mech_infantry moved from Iraq to Caucasus
    

    Savegame

  • '19

    TripleA Turn Summary: UK_Pacific round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 destroyer, 2 factory_minors, 4 fighters and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from Turkey to Greece
            1 bomber moved from Syria to Yugoslavia
            1 bomber moved from Syria to Romania
            1 bomber moved from Syria to Volgograd
            1 bomber moved from Syria to Northern Italy
            1 artillery and 2 infantry moved from Spain to Southern France
            1 artillery, 1 infantry and 1 mech_infantry moved from Spain to Normandy Bordeaux
            2 bombers moved from Syria to France
            1 tactical_bomber moved from Gibraltar to Normandy Bordeaux
            1 fighter moved from 91 Sea Zone to Normandy Bordeaux
            1 bomber moved from Gibraltar to Southern France
            1 destroyer moved from 101 Sea Zone to 104 Sea Zone
            1 fighter moved from 91 Sea Zone to Spain
            1 bomber moved from Gibraltar to 104 Sea Zone
            1 artillery moved from Turkey to Greece
            1 fighter moved from Spain to 104 Sea Zone
            1 submarine moved from 26 Sea Zone to 8 Sea Zone
            1 cruiser moved from 26 Sea Zone to 30 Sea Zone
            1 battleship, 1 carrier and 1 cruiser moved from 26 Sea Zone to 31 Sea Zone
    
        Combat - Americans
            Air Battle in France
                Americans attacks with 2 units heading to France
                Germans launches 1 interceptors out of France
                    Attackers Fire,  : 1/2 hits, 0,33 expected hits
                    Defenders Fire,  : 0/1 hits, 0,33 expected hits
                    1 fighter owned by the Italians lost in France
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Northern Italy
                    AA fire in Northern Italy : 0/1 hits, 0,17 expected hits
                Bombing raid in Northern Italy rolls: 8 and causes: 8 damage to unit: factory_major
                Bombing raid in Northern Italy causes 8 damage total. 
            Strategic bombing raid in Yugoslavia
                    AA fire in Yugoslavia : 0/1 hits, 0,17 expected hits
                Bombing raid in Yugoslavia rolls: 5 and causes: 5 damage to unit: factory_minor
                Bombing raid in Yugoslavia causes 5 damage total. 
            Strategic bombing raid in Romania
                    AA fire in Romania : 0/1 hits, 0,17 expected hits
                Bombing raid in Romania rolls: 5 and causes: 5 damage to unit: factory_minor
                Bombing raid in Romania causes 5 damage total. 
            Strategic bombing raid in Volgograd
                    AA fire in Volgograd : 0/1 hits, 0,17 expected hits
                Bombing raid in Volgograd rolls: 7 and causes: 6 damage to unit: factory_minor
                Bombing raid in Volgograd causes 6 damage total. 
            Strategic bombing raid in France
                    AA fire in France : 0/1 hits, 0,17 expected hits
                    AA fire in France : 0/1 hits, 0,17 expected hits
                Bombing raid in France rolls: 8 and causes: 6 damage to unit: airfield
                Bombing raid in France rolls: 3 and causes: 3 damage to unit: factory_minor
                Bombing raid in France causes 9 damage total.  Damaged units is as follows: airfield = 6, factory_minor = 3
            Battle in 8 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 8 Sea Zone
                    Americans roll dice for 1 submarine in 8 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                Americans win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Greece
                Americans attack with 2 artilleries and 1 infantry
                Germans defend with 1 mech_infantry
                    Americans roll dice for 2 artilleries and 1 infantry in Greece, round 2 : 2/3 hits, 1,00 expected hits
                    Germans roll dice for 1 mech_infantry in Greece, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Greece
                Americans win, taking Greece from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Normandy Bordeaux
                Americans attack with 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
                    Americans roll dice for 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 2/5 hits, 2,00 expected hits
                    Germans roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 2/3 hits, 1,00 expected hits
                    2 infantry owned by the Germans, 1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Normandy Bordeaux
                    Americans roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Normandy Bordeaux, round 3 : 1/3 hits, 1,50 expected hits
                    Germans roll dice for 1 artillery in Normandy Bordeaux, round 3 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Germans lost in Normandy Bordeaux
                Americans win, taking Normandy Bordeaux from Germans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry and 1 mech_infantry
                Casualties for Germans: 1 artillery and 2 infantry
            Battle in 31 Sea Zone
                Americans attack with 1 battleship, 1 carrier and 1 cruiser
                Japanese defend with 1 cruiser and 2 destroyers
                    Americans roll dice for 1 battleship, 1 carrier and 1 cruiser in 31 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
                    Japanese roll dice for 1 cruiser and 2 destroyers in 31 Sea Zone, round 2 : 1/3 hits, 1,17 expected hits
                Units damaged: 1 carrier owned by the Americans
                    1 destroyer owned by the Japanese lost in 31 Sea Zone
                    Americans roll dice for 1 battleship, 1 carrier and 1 cruiser in 31 Sea Zone, round 3 : 1/2 hits, 1,17 expected hits
                    Japanese roll dice for 1 cruiser and 1 destroyer in 31 Sea Zone, round 3 : 2/2 hits, 0,83 expected hits
                Units damaged: 1 battleship owned by the Americans
                    1 destroyer owned by the Japanese and 1 carrier owned by the Americans lost in 31 Sea Zone
                    Americans roll dice for 1 battleship and 1 cruiser in 31 Sea Zone, round 4 : 1/2 hits, 1,17 expected hits
                    Japanese roll dice for 1 cruiser in 31 Sea Zone, round 4 : 0/1 hits, 0,50 expected hits
                    1 cruiser owned by the Japanese lost in 31 Sea Zone
                Americans win with 1 battleship and 1 cruiser remaining. Battle score for attacker is 12
                Casualties for Japanese: 1 cruiser and 2 destroyers
                Casualties for Americans: 1 carrier
            Battle in Southern France
                Americans attack with 1 artillery, 1 bomber and 2 infantry
                Germans defend with 1 factory_minor, 1 harbour and 2 infantry
                    Americans roll dice for 1 artillery, 1 bomber and 2 infantry in Southern France, round 2 : 2/4 hits, 1,50 expected hits
                    Germans roll dice for 2 infantry in Southern France, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Germans lost in Southern France
                Americans win, taking Southern France from Germans with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
            Battle in 104 Sea Zone
                Americans attack with 1 bomber, 1 destroyer and 1 fighter
                Germans defend with 1 destroyer
                    Americans roll dice for 1 bomber, 1 destroyer and 1 fighter in 104 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
                    Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the Germans and 1 destroyer owned by the Americans lost in 104 Sea Zone
                Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 0
                Casualties for Americans: 1 destroyer
                Casualties for Germans: 1 destroyer
            Cleaning up after air battles
    
        Non Combat Move - Americans
            1 destroyer moved from 101 Sea Zone to 104 Sea Zone
            1 bomber moved from 104 Sea Zone to United Kingdom
            1 fighter moved from 104 Sea Zone to 91 Sea Zone
            1 fighter moved from Normandy Bordeaux to 91 Sea Zone
            1 bomber moved from Southern France to Gibraltar
            2 bombers moved from France to Spain
            1 bomber moved from Northern Italy to Gibraltar
            1 bomber moved from Yugoslavia to Turkey
            1 bomber moved from Romania to Turkey
            1 bomber moved from Volgograd to Turkey
            4 fighters and 1 tactical_bomber moved from Java to Burma
            3 armour, 4 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
            3 armour, 4 infantry, 1 mech_infantry and 5 transports moved from 101 Sea Zone to 88 Sea Zone
            2 infantry moved from British Guiana to 88 Sea Zone
            3 armour, 6 infantry, 1 mech_infantry and 5 transports moved from 88 Sea Zone to 91 Sea Zone
            3 armour, 6 infantry and 1 mech_infantry moved from 91 Sea Zone to Spain
            1 transport moved from 91 Sea Zone to 92 Sea Zone
            5 transports moved from 91 Sea Zone to 101 Sea Zone
            1 tactical_bomber moved from Normandy Bordeaux to Gibraltar
    
        Place Units - Americans
            1 factory_minor placed in Spain
            1 factory_minor placed in Turkey
            4 fighters placed in Eastern United States
            2 artilleries and 4 infantry placed in Central United States
            1 destroyer placed in 10 Sea Zone
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,6
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1
            Americans collect 63 PUs (5 lost to blockades); end with 63 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            4 artilleries and 16 infantry moved from Suiyuyan to Chahar
            1 fighter moved from Kansu to Chahar
            1 infantry moved from Suiyuyan to Hopei
    
        Combat - Chinese
            Battle in Chahar
                Chinese attack with 4 artilleries, 1 fighter and 16 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 4 artilleries, 1 fighter and 16 infantry in Chahar, round 2 : 3/21 hits, 5,17 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Chahar
                Chinese win, taking Chahar from Japanese with 4 artilleries, 1 fighter and 16 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Chahar to Suiyuyan
            1 fighter moved from Suiyuyan to Kansu
    
        Place Units - Chinese
            1 infantry placed in Kweichow
            1 infantry placed in Chahar
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 11 PUs
    
        Purchase Units - British
            British repair damage of 7x factory_major; Remaining resources: 36 PUs; 
            British buy 1 factory_minor and 6 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy nothing; Remaining resources: 9 PUs; 
    
        Combat Move - British
            3 mech_infantrys moved from Persia to Caucasus
            1 mech_infantry moved from Northwest Persia to Caucasus
            1 mech_infantry moved from Iraq to Caucasus
            1 mech_infantry moved from Turkey to Bulgaria
                  British take Bulgaria from Germans
            1 fighter moved from Turkey to Kazakhstan
            1 bomber moved from Turkey to Kazakhstan
            3 fighters and 1 tactical_bomber moved from Turkey to Caucasus
            1 mech_infantry moved from Iraq to Caucasus
    
        Combat - British
            Battle in Kazakhstan
                British attack with 1 bomber and 1 fighter
                Italians defend with 1 armour
                    British roll dice for 1 bomber and 1 fighter in Kazakhstan, round 2 : 2/2 hits, 1,17 expected hits
                    Italians roll dice for 1 armour in Kazakhstan, round 2 : 1/1 hits, 0,50 expected hits
                    1 bomber owned by the British and 1 armour owned by the Italians lost in Kazakhstan
                British win with 1 fighter remaining. Battle score for attacker is -6
                Casualties for British: 1 bomber
                Casualties for Italians: 1 armour
            Battle in Caucasus
                British attack with 3 fighters, 6 mech_infantrys and 1 tactical_bomber
                Germans defend with 3 armour and 1 mech_infantry
                    British roll dice for 3 fighters, 6 mech_infantrys and 1 tactical_bomber in Caucasus, round 2 : 5/10 hits, 3,17 expected hits
                    Germans roll dice for 3 armour and 1 mech_infantry in Caucasus, round 2 : 1/4 hits, 1,83 expected hits
                    1 mech_infantry owned by the British, 3 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Caucasus
                British win, taking Caucasus from Germans with 3 fighters, 5 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 18
                Casualties for British: 1 mech_infantry
                Casualties for Germans: 3 armour and 1 mech_infantry
    
        Non Combat Move - British
            3 fighters and 1 tactical_bomber moved from Caucasus to Turkey
            1 fighter moved from Kazakhstan to Turkey
            1 artillery and 1 mech_infantry moved from Syria to Turkey
            1 infantry moved from Trans-Jordan to Egypt
            3 mech_infantrys moved from Egypt to Syria
            2 infantry moved from Iraq to Turkey
            3 mech_infantrys moved from Iraq to Turkey
            1 artillery and 1 infantry moved from Saudi Arabia to Iraq
            1 aaGun, 3 artilleries and 15 infantry moved from India to Burma
            1 aaGun moved from Suiyuyan to Chahar
            1 mech_infantry moved from French Equatorial Africa to Egypt
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            1 infantry moved from Rhodesia to Belgian Congo
            1 infantry moved from Union of South Africa to Rhodesia
    
        Place Units - British
            1 factory_minor placed in Saudi Arabia
            3 mech_infantrys placed in Persia
            3 mech_infantrys placed in Iraq
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 2,5
            British collect 40 PUs (2 lost to blockades); end with 40 PUs
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 15 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Germans : -0,50
    Defenders Fire,  : : -0,33
    British : 2,67
    Italians : 0,50
    AA fire in Romania : : -0,17
    Americans : 1,67
    Attackers Fire,  : : 0,67
    Japanese : 0,17
    AA fire in France : : -0,33
    AA fire in Volgograd : : -0,17
    AA fire in Northern Italy : : -0,17
    Chinese : -2,17
    AA fire in Yugoslavia : : -0,17
    

    Savegame


  • I wasn’t thinking about the bombers nuking me. I think I messed up my advantage quite badly.

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