JWW v Adam (allies) 0 bid

  • '19 '17

    TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians buy 10 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Vologda to Archangel
                  Russians take Archangel from Germans
            1 mech_infantry moved from Russia to Urals
            1 infantry moved from Vologda to Urals
            1 fighter moved from Russia to Urals
            1 artillery and 2 infantry moved from Rostov to Tambov
            1 infantry moved from Russia to Smolensk
            1 fighter and 1 tactical_bomber moved from Russia to Smolensk
    
        Combat - Russians
            Battle in Smolensk
                Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 1/3 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
                Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Tambov
                Russians attack with 1 artillery and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery and 2 infantry in Tambov, round 2 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Tambov
                Russians win, taking Tambov from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Urals
                Russians attack with 1 fighter, 1 infantry and 1 mech_infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Urals, round 2 : 0/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Urals, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Urals, round 3 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Urals, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Urals
                Russians win, taking Urals from Germans with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 fighter moved from Urals to Russia
            1 fighter and 1 tactical_bomber moved from Smolensk to Russia
            1 infantry moved from Russia to Vologda
            1 artillery moved from Vologda to Russia
            1 infantry moved from Samara to Russia
            2 infantry moved from Volgograd to Samara
            1 aaGun moved from Rostov to Tambov
            1 submarine moved from 110 Sea Zone to 92 Sea Zone
    
        Place Units - Russians
            1 infantry placed in Volgograd
            9 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 25 PUs; end with 27 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 30 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Russians : -0.83
    

    Savegame


  • TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 2 destroyers, 1 fighter, 4 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 fighter moved from Japan to 17 Sea Zone
            1 fighter moved from Japan to 8 Sea Zone
            1 fighter moved from Java to 44 Sea Zone
            2 infantry moved from Philippines to 35 Sea Zone
            2 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
            2 infantry moved from 44 Sea Zone to Celebes
            5 fighters and 3 tactical_bombers moved from 35 Sea Zone to Celebes
            1 infantry moved from Hopei to Shensi
            1 mech_infantry moved from Anhwe to Shensi
            1 infantry moved from Kweichow to Shensi
            2 bombers moved from Anhwe to Shensi
    
        Combat - Japanese
            Battle in 17 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 17 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 44 Sea Zone
                Japanese attack with 1 fighter and 1 transport
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 44 Sea Zone
                Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 8 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 8 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Celebes
                Japanese attack with 5 fighters, 2 infantry and 3 tactical_bombers
                ANZAC defend with 1 artillery and 1 infantry
                    Japanese roll dice for 5 fighters, 2 infantry and 3 tactical_bombers in Celebes, round 2 : 7/10 hits, 4.83 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Celebes
                Japanese win, taking Celebes from ANZAC with 5 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 artillery and 1 infantry
            Battle in Shensi
                Japanese attack with 2 bombers, 2 infantry and 1 mech_infantry
                Chinese defend with 2 infantry
                    Japanese roll dice for 2 bombers, 2 infantry and 1 mech_infantry in Shensi, round 2 : 2/5 hits, 1.83 expected hits
                    Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Chinese lost in Shensi
                Japanese win, taking Shensi from Chinese with 2 bombers, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                Casualties for Chinese: 2 infantry
    
        Non Combat Move - Japanese
            2 bombers moved from Shensi to French Indo China
            1 aaGun, 2 artilleries and 3 infantry moved from Yunnan to French Indo China
            1 artillery and 1 infantry moved from Shan State to Siam
            1 artillery moved from Philippines to 35 Sea Zone
            1 artillery, 2 battleships, 4 carriers, 2 cruisers, 3 destroyers, 3 submarines and 1 transport moved from 35 Sea Zone to 42 Sea Zone
            3 tactical_bombers moved from Celebes to 42 Sea Zone
            5 fighters moved from Celebes to 42 Sea Zone
            1 fighter moved from 44 Sea Zone to 42 Sea Zone
            1 fighter moved from 42 Sea Zone to Java
            1 fighter moved from 17 Sea Zone to 6 Sea Zone
            1 fighter moved from 8 Sea Zone to 6 Sea Zone
            2 tactical_bombers moved from Philippines to Japan
            1 fighter moved from Japan to Korea
            2 tactical_bombers moved from Philippines to French Indo China
            2 mech_infantrys moved from Kiangsu to Kweichow
            1 mech_infantry moved from Kiangsu to Hopei
            1 infantry moved from Shan State to French Indo China
    
        Place Units - Japanese
            1 carrier, 2 destroyers and 1 transport placed in 6 Sea Zone
            1 fighter placed in Japan
            1 infantry and 2 mech_infantrys placed in Kiangsu
            3 infantry placed in French Indo China
    
        Turn Complete - Japanese
            Japanese collect 61 PUs; end with 61 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Kweichow: 1 mech_infantry
            EDIT: Adding units owned by Japanese to Anhwe: 1 mech_infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 42 Sea Zone: 1 artillery and 1 transport
            EDIT: Adding units owned by Japanese to 42 Sea Zone: 1 transport
            EDIT: Adding units owned by Japanese to Java: 1 artillery
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    ANZAC : -0.67
    Chinese : -0.67
    Japanese : 2.33
    

    Territory Summary for Japanese :

    Shantung : 1 flag
    Kwangsi : 1 flag
    Korea : 1 aaGun, 2 fighters, 7 infantry, 1 mech_infantry and 1 tactical_bomber
    Kiangsu : 1 flag, 1 factory_minor, 1 infantry and 2 mech_infantrys
    Kiangsi : 1 flag
    Japan : 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 6 infantry and 2 tactical_bombers
    Jehol : 1 flag
    Siam : 1 artillery and 1 infantry
    Manchuria : 1 flag
    Hainan : 1 harbour
    Shensi : 1 flag, 2 infantry and 1 mech_infantry
    Yunnan : 1 flag, 1 infantry
    Suiyuyan : 1 flag, 1 mech_infantry
    Kweichow : 1 flag, 1 armour and 3 mech_infantrys
    Hunan : 1 flag, 1 mech_infantry
    Kansu : 1 flag, 1 infantry
    Hopei : 1 flag, 1 mech_infantry
    Szechwan : 1 flag, 1 infantry
    Chahar : 1 flag, 1 mech_infantry
    Anhwe : 1 flag, 1 mech_infantry
    Shan State : 1 flag
    Malaya : 1 flag, 1 harbour
    Borneo : 1 flag
    Kwangtung : 1 flag, 1 harbour
    Philippines : 1 flag, 1 airfield and 1 harbour
    Guam : 1 flag, 1 airfield and 1 infantry
    French Indo China : 1 flag, 1 aaGun, 2 artilleries, 2 bombers, 1 factory_minor, 7 infantry and 2 tactical_bombers
    Celebes : 1 flag, 2 infantry
    Java : 1 flag, 1 airfield, 2 artilleries, 3 fighters, 1 infantry and 2 marines
    Sumatra : 1 flag, 1 infantry
    42 Sea Zone : 2 battleships, 4 carriers, 2 cruisers, 3 destroyers, 5 fighters, 3 submarines, 3 tactical_bombers and 1 transport
    44 Sea Zone : 1 transport
    6 Sea Zone : 1 carrier, 2 destroyers, 2 fighters and 1 transport
    

    Production/PUs Summary :

    Germans : 45 / 58
    Russians : 25 / 34
    Japanese : 61 / 66
    Americans : 56 / 81
    Chinese : 2 / 4
    British : 39 / 47
    UK_Pacific : 6 / 9
    Italians : 14 / 17
    ANZAC : 10 / 21
    French : 2 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 5 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame

  • '19 '17

    TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 2 fighters, 5 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 bomber moved from Greece to Western Germany
            1 infantry moved from Normandy Bordeaux to Holland Belgium
                  Americans take Holland Belgium from Germans
    
        Combat - Americans
            Strategic bombing raid in Western Germany
                    AA fire in Western Germany : 0/1 hits, 0.17 expected hits
                Bombing raid in Western Germany rolls: 8 and causes: 8 damage to unit: factory_major
                Bombing raid in Western Germany causes 8 damage total. 
    
        Non Combat Move - Americans
            1 bomber moved from Western Germany to Greece
            2 infantry and 2 mech_infantrys moved from Morocco to 91 Sea Zone
            1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
            1 artillery, 3 infantry, 2 mech_infantrys and 3 transports moved from 91 Sea Zone to 110 Sea Zone
            1 artillery, 3 infantry and 2 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux
            1 transport moved from 110 Sea Zone to 91 Sea Zone
            1 aaGun and 5 infantry moved from Central United States to 101 Sea Zone
            1 aaGun, 5 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            1 aaGun moved from 91 Sea Zone to Gibraltar
            4 infantry moved from 91 Sea Zone to Morocco
            1 infantry moved from 91 Sea Zone to Gibraltar
            1 submarine moved from 110 Sea Zone to 92 Sea Zone
            1 carrier and 2 submarines moved from 26 Sea Zone to 33 Sea Zone
            1 artillery moved from Queensland to 54 Sea Zone
            1 artillery, 1 battleship, 4 carriers, 1 cruiser, 4 destroyers, 7 fighters, 4 submarines, 1 tactical_bomber and 1 transport moved from 54 Sea Zone to 33 Sea Zone
            1 artillery moved from 33 Sea Zone to Caroline Islands
            2 fighters moved from Midway to 33 Sea Zone
            1 submarine moved from 25 Sea Zone to 30 Sea Zone
            1 submarine moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
            1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island
            1 armour moved from Tunisia to Tobruk
            1 fighter moved from Eastern United States to Gibraltar
    
        Place Units - Americans
            2 transports placed in 101 Sea Zone
            3 infantry placed in Central United States
            1 artillery and 2 infantry placed in Normandy Bordeaux
            1 carrier and 2 submarines placed in 10 Sea Zone
            2 fighters placed in Western United States
    
        Turn Complete - Americans
            Americans collect 59 PUs; end with 59 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 fighter and 4 infantry moved from Sikang to Shensi
            4 infantry moved from Tsinghai to Kansu
    
        Combat - Chinese
            Battle in Shensi
                Chinese attack with 1 fighter and 4 infantry
                Japanese defend with 2 infantry and 1 mech_infantry
                    Chinese roll dice for 1 fighter and 4 infantry in Shensi, round 2 : 0/5 hits, 1.17 expected hits
                    Japanese roll dice for 2 infantry and 1 mech_infantry in Shensi, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Chinese lost in Shensi
                    Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 3 : 1/4 hits, 1.00 expected hits
                    Japanese roll dice for 2 infantry and 1 mech_infantry in Shensi, round 3 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                    Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 4 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry and 1 mech_infantry in Shensi, round 4 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Shensi
                    Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 5 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 mech_infantry in Shensi, round 5 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 6 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 mech_infantry in Shensi, round 6 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 7 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 mech_infantry in Shensi, round 7 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Chinese: 3 infantry
                Casualties for Japanese: 2 infantry and 1 mech_infantry
            Battle in Kansu
                Chinese attack with 4 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 4 infantry in Kansu, round 2 : 1/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kansu
                Chinese win, taking Kansu from Japanese with 4 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Shensi to Tsinghai
    
        Place Units - Chinese
            1 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 5 PUs
    
        Purchase Units - British
            British repair damage of 5x factory_major; Remaining resources: 42 PUs; 
            British buy 1 armour, 8 infantry and 2 submarines; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 unit repaired.
            1 infantry moved from Burma to Yunnan
            1 fighter moved from India to Yunnan
            3 fighters moved from Greece to Bulgaria
            3 fighters moved from Greece to Albania
            1 bomber moved from Trans-Jordan to Western Germany
            1 destroyer moved from 111 Sea Zone to 125 Sea Zone
            1 tactical_bomber moved from Scotland to 125 Sea Zone
            1 mech_infantry moved from Belgian Congo to French Central Africa
                  British take French Central Africa from Neutral_Axis
    
        Combat - British
            Strategic bombing raid in Western Germany
                    AA fire in Western Germany : 0/1 hits, 0.17 expected hits
                Bombing raid in Western Germany rolls: 8 and causes: 8 damage to unit: factory_major
                Bombing raid in Western Germany causes 8 damage total. 
            Battle in 125 Sea Zone
                British attack with 1 destroyer and 1 tactical_bomber
                Germans defend with 1 submarine
                    British roll dice for 1 destroyer and 1 tactical_bomber in 125 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                    Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 125 Sea Zone
                British win, taking 125 Sea Zone from Neutral with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Battle in Yunnan
                British attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 fighter and 1 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 fighter and 1 infantry in Yunnan, round 3 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                British win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Bulgaria
                British attack with 3 fighters
                Germans defend with 1 mech_infantry
                    British roll dice for 3 fighters in Bulgaria, round 2 : 2/3 hits, 1.50 expected hits
                    Germans roll dice for 1 mech_infantry in Bulgaria, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Bulgaria
                British win with 3 fighters remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Albania
                British attack with 3 fighters
                Italians defend with 1 mech_infantry
                    British roll dice for 3 fighters in Albania, round 2 : 1/3 hits, 1.50 expected hits
                    Italians roll dice for 1 mech_infantry in Albania, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Italians and 1 fighter owned by the British lost in Albania
                British win with 2 fighters remaining. Battle score for attacker is -6
                Casualties for British: 1 fighter
                Casualties for Italians: 1 mech_infantry
    
        Non Combat Move - British
            3 fighters moved from Bulgaria to Greece
            2 fighters moved from Albania to Greece
            1 infantry moved from Cyprus to 99 Sea Zone
            1 mech_infantry moved from Libya to Alexandria
            1 battleship moved from 98 Sea Zone to 92 Sea Zone
            1 marine moved from Crete to 99 Sea Zone
            1 carrier, 3 cruisers, 3 destroyers, 1 infantry, 1 marine and 1 transport moved from 99 Sea Zone to 94 Sea Zone
            1 infantry and 1 marine moved from 94 Sea Zone to Tunisia
            1 infantry moved from Algeria to Tunisia
            2 aaGuns, 3 artilleries and 11 infantry moved from Burma to India
            1 fighter moved from Yunnan to India
            2 artilleries and 4 infantry moved from Iraq to Persia
            1 artillery and 1 infantry moved from Trans-Jordan to Iraq
            1 artillery and 1 infantry moved from Syria to Iraq
            3 infantry moved from Egypt to Trans-Jordan
            1 mech_infantry moved from Belgian Congo to Ethiopia
            1 infantry moved from Anglo Egyptian Sudan to Ethiopia
            1 fighter moved from Greece to Trans-Jordan
            1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            2 aaGuns, 3 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
            2 aaGuns, 3 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 tactical_bomber moved from 125 Sea Zone to Normandy Bordeaux
            1 bomber moved from Western Germany to Normandy Bordeaux
            1 destroyer moved from 109 Sea Zone to 110 Sea Zone
            1 destroyer moved from 39 Sea Zone to 80 Sea Zone
            1 aaGun, 1 artillery and 4 infantry moved from Eastern Persia to Persia
            2 infantry moved from West India to Eastern Persia
    
        Place Units - British
            1 armour and 2 infantry placed in Greece
            3 infantry placed in Persia
            2 infantry placed in United Kingdom
            2 submarines placed in 98 Sea Zone
            1 infantry placed in Egypt
    
        Turn Complete - British
            British collect 40 PUs; end with 40 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 46 PUs
    
        Place Units - UK_Pacific
            3 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
            Some Units in India change ownership: 3 infantry
    

    Combat Hit Differential Summary :

    Germans : -0.50
    British : -0.17
    Italians : 0.67
    AA fire in Western Germany : : -0.33
    Chinese : -2.17
    Japanese : -1.67
    

    Savegame


  • TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 1 bomber and 1 mech_infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 infantry moved from France to Holland Belgium
            2 fighters moved from Southern Italy to Holland Belgium
            1 artillery and 2 infantry moved from Bryansk to Rostov
    
        Combat - Italians
            Battle in Holland Belgium
                Italians attack with 2 fighters and 1 infantry
                Americans defend with 1 infantry
                    Italians roll dice for 2 fighters and 1 infantry in Holland Belgium, round 2 : 0/3 hits, 1.17 expected hits
                    Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 2 fighters and 1 infantry in Holland Belgium, round 3 : 1/3 hits, 1.17 expected hits
                    Americans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Holland Belgium
                Italians win, taking Holland Belgium from Americans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in Rostov
                Italians attack with 1 artillery and 2 infantry
                Russians defend with 1 infantry
                    Italians roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 1/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Rostov
                Italians win, taking Rostov from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            1 mech_infantry moved from Greater Southern Germany to Albania
            1 mech_infantry moved from Greater Southern Germany to Bulgaria
            2 mech_infantrys moved from Southern Italy to Greater Southern Germany
            2 armour moved from Bryansk to Bessarabia
            2 fighters moved from Holland Belgium to Western Germany
    
        Place Units - Italians
            1 mech_infantry placed in Northern Italy
            1 bomber placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 16 PUs; end with 17 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Southern Italy: 1 artillery and 4 infantry
            EDIT: Adding units owned by Italians to Northern Italy: 1 artillery and 4 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Italians : -1.17
    Americans : -0.67
    Russians : -0.33
    

    Territory Summary for Italians :

    British Somaliland : 1 flag, 1 artillery
    France : 1 aaGun, 2 artilleries and 3 infantry
    Greater Southern Germany : 2 mech_infantrys
    Western Germany : 2 fighters
    Holland Belgium : 1 infantry
    Albania : 1 mech_infantry
    Northern Italy : 1 artillery, 1 factory_major, 4 infantry and 1 mech_infantry
    Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 11 infantry
    Bryansk : 1 flag, 1 aaGun, 1 artillery and 2 infantry
    Rostov : 1 flag, 1 artillery and 2 infantry
    Eastern Poland : 1 flag
    Bessarabia : 2 armour
    Western Ukraine : 1 flag
    Bulgaria : 1 mech_infantry
    Yugoslavia : 1 flag
    

    Production/PUs Summary :

    Germans : 45 / 58
    Russians : 23 / 34
    Japanese : 58 / 66
    Americans : 56 / 89
    Chinese : 5 / 5
    British : 40 / 46
    UK_Pacific : 6 / 9
    Italians : 16 / 17
    ANZAC : 10 / 21
    French : 2 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 4 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame

  • '19 '17

    TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 54 Sea Zone to 44 Sea Zone
            1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 44 Sea Zone
            1 artillery and 3 infantry moved from 44 Sea Zone to Celebes
    
        Combat - ANZAC
            Battle in 44 Sea Zone
                ANZAC attack with 1 submarine and 2 transports
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 44 Sea Zone
                    ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                ANZAC win with 1 submarine and 2 transports remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Celebes
                ANZAC attack with 1 artillery and 3 infantry
                Japanese defend with 2 infantry
                    ANZAC roll dice for 1 artillery and 3 infantry in Celebes, round 2 : 0/4 hits, 1.00 expected hits
                    Japanese roll dice for 2 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits
                    ANZAC roll dice for 1 artillery and 3 infantry in Celebes, round 3 : 1/4 hits, 1.00 expected hits
                    Japanese roll dice for 2 infantry in Celebes, round 3 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Celebes
                    ANZAC roll dice for 1 artillery and 3 infantry in Celebes, round 4 : 1/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Celebes, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Celebes
                ANZAC win, taking Celebes from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - ANZAC
            1 submarine moved from 56 Sea Zone to 54 Sea Zone
            1 cruiser and 1 destroyer moved from 54 Sea Zone to 33 Sea Zone
            3 fighters moved from Queensland to Caroline Islands
            1 aaGun moved from Queensland to New South Wales
            1 fighter moved from Greece to Northwest Persia
    
        Place Units - ANZAC
            1 submarine and 1 transport placed in 62 Sea Zone
            1 infantry placed in New South Wales
            ANZAC undo move 2.
            1 artillery placed in New South Wales
            1 infantry placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from Tunisia to Libya
            1 fighter moved from Greece to Northwest Persia
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : -1.33
    Japanese : -1.67
    

    Savegame


  • TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 artillery and 18 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Novgorod to Archangel
            1 mech_infantry moved from Ukraine to Caucasus
                  Germans take Caucasus from Russians
            2 mech_infantrys moved from Ukraine to Volgograd
            3 infantry moved from Bryansk to Tambov
            1 fighter and 1 tactical_bomber moved from Bryansk to Volgograd
            1 bomber moved from Bryansk to Archangel
            3 fighters and 2 tactical_bombers moved from Bryansk to Tambov
    
        Combat - Germans
            Battle in Tambov
                Germans attack with 3 fighters, 3 infantry and 2 tactical_bombers
                Russians defend with 1 aaGun, 1 artillery and 2 infantry
                    AA fire in Tambov : 0/3 hits, 0.50 expected hits
                    Germans roll dice for 3 fighters, 3 infantry and 2 tactical_bombers in Tambov, round 2 : 2/8 hits, 3.33 expected hits
                    Russians roll dice for 1 aaGun, 1 artillery and 2 infantry in Tambov, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Russians, 1 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Tambov
                    Germans roll dice for 3 fighters, 2 infantry and 2 tactical_bombers in Tambov, round 3 : 2/7 hits, 3.17 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Tambov, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Tambov
                Germans win, taking Tambov from Russians with 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
                Casualties for Germans: 2 infantry
                Casualties for Russians: 1 aaGun, 1 artillery and 2 infantry
            Battle in Archangel
                Germans attack with 1 bomber and 1 mech_infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 1 mech_infantry in Archangel, round 2 : 0/2 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 bomber and 1 mech_infantry in Archangel, round 3 : 1/2 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Archangel
                Germans win, taking Archangel from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Volgograd
                Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                Russians defend with 1 factory_minor and 1 infantry
                    Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 3/4 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Volgograd
                Germans win, taking Volgograd from Russians with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 fighter and 1 tactical_bomber moved from Volgograd to Bryansk
            3 fighters and 2 tactical_bombers moved from Tambov to Bryansk
            1 aaGun moved from Ukraine to Rostov
            5 mech_infantrys moved from Ukraine to Caucasus
            3 mech_infantrys moved from Western Ukraine to Rostov
            2 mech_infantrys moved from Novgorod to Bryansk
            1 bomber moved from Archangel to Novgorod
            1 transport moved from 115 Sea Zone to 114 Sea Zone
            2 infantry moved from Germany to 114 Sea Zone
            2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
            2 infantry moved from 115 Sea Zone to Finland
            2 infantry moved from Germany to Western Germany
            4 infantry moved from Western Germany to France
            4 infantry moved from Denmark to Western Germany
    
        Place Units - Germans
            1 artillery and 2 infantry placed in Novgorod
            3 infantry placed in Ukraine
            10 infantry placed in Germany
            3 infantry placed in France
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4
            Germans collect 51 PUs; end with 51 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 71 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.67
    AA fire in Tambov : : -0.50
    Russians : -0.67
    

    Territory Summary for Germans :

    France : 1 flag, 1 aaGun, 1 airfield, 4 artilleries, 1 factory_minor and 10 infantry
    Western Germany : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour, 6 infantry and 4 mech_infantrys
    Germany : 1 factory_major and 10 infantry
    Belarus : 1 flag
    Karelia : 1 flag
    Baltic States : 1 flag
    Bryansk : 3 aaGuns, 10 armour, 5 artilleries, 4 fighters, 15 infantry, 28 mech_infantrys and 3 tactical_bombers
    Rostov : 1 aaGun and 3 mech_infantrys
    Nenetsia : 1 flag
    Vyborg : 1 flag
    Archangel : 1 flag, 1 mech_infantry
    Bessarabia : 1 flag
    Tambov : 1 flag, 1 infantry
    Ukraine : 1 flag, 1 factory_minor and 3 infantry
    Volgograd : 1 flag, 1 factory_minor and 2 mech_infantrys
    Novgorod : 1 flag, 1 airfield, 1 artillery, 1 bomber, 1 factory_minor, 1 harbour and 2 infantry
    Caucasus : 1 flag, 6 mech_infantrys
    Smolensk : 1 flag
    Bulgaria : 1 flag
    115 Sea Zone : 1 cruiser and 1 transport
    Finland : 1 flag, 1 artillery and 5 infantry
    

    Production/PUs Summary :

    Germans : 51 / 71
    Russians : 17 / 34
    Japanese : 55 / 66
    Americans : 56 / 89
    Chinese : 5 / 5
    British : 40 / 46
    UK_Pacific : 6 / 9
    Italians : 16 / 17
    ANZAC : 13 / 20
    French : 2 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 4 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame

  • '19 '17

    TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7
    
        Purchase Units - Russians
            Russians repair damage of 1x factory_major; Remaining resources: 33 PUs; 
            Russians buy 10 infantry; Remaining resources: 3 PUs; 
    
        Combat Move - Russians
            1 armour moved from Russia to Smolensk
                  Russians take Smolensk from Germans
            1 armour moved from Smolensk to Russia
            2 infantry moved from Samara to Volgograd
            1 fighter and 1 tactical_bomber moved from Russia to Volgograd
            1 fighter moved from Russia to Archangel
            2 infantry moved from Vologda to Archangel
            1 mech_infantry moved from Urals to Nenetsia
                  Russians take Nenetsia from Germans
    
        Combat - Russians
            Battle in Archangel
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 fighter and 2 infantry in Archangel, round 2 : 0/3 hits, 0.83 expected hits
                    Germans roll dice for 1 mech_infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Archangel
                    Russians roll dice for 1 fighter and 1 infantry in Archangel, round 3 : 2/2 hits, 0.67 expected hits
                    Germans roll dice for 1 mech_infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 mech_infantry
            Battle in Volgograd
                Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 1 factory_minor and 2 mech_infantrys
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 3/4 hits, 1.50 expected hits
                    Germans roll dice for 2 mech_infantrys in Volgograd, round 2 : 0/2 hits, 0.67 expected hits
                    2 mech_infantrys owned by the Germans lost in Volgograd
                Russians win, taking Volgograd from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Germans: 2 mech_infantrys
    
        Non Combat Move - Russians
            1 fighter and 1 tactical_bomber moved from Volgograd to Russia
            1 infantry moved from Russia to Samara
            1 infantry moved from Urals to Vologda
            1 infantry moved from Russia to Vologda
            1 fighter moved from Archangel to Russia
            1 submarine moved from 92 Sea Zone to 97 Sea Zone
    
        Place Units - Russians
            10 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 21 PUs; end with 24 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 27 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Russians : 2.00
    

    Savegame


  • TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 3 destroyers, 2 fighters, 1 harbour and 1 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 destroyer moved from 42 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from Java to 42 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
            5 fighters and 3 tactical_bombers moved from 42 Sea Zone to Celebes
            2 artilleries and 7 infantry moved from French Indo China to Yunnan
            1 bomber moved from French Indo China to Shensi
            1 mech_infantry moved from Anhwe to Shensi
            1 mech_infantry moved from Kweichow to Sikang
                  Japanese take Sikang from Chinese
            1 infantry moved from Szechwan to Shensi
            1 bomber moved from French Indo China to 44 Sea Zone
    
        Combat - Japanese
            Battle in 44 Sea Zone
                Japanese attack with 1 bomber, 1 destroyer and 1 transport
                ANZAC defend with 1 submarine and 2 transports
                    Japanese roll dice for 1 bomber, 1 destroyer and 1 transport in 44 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
                    ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 transport owned by the ANZAC and 1 submarine owned by the ANZAC lost in 44 Sea Zone
                    1 transport owned by the ANZAC lost in 44 Sea Zone
                Japanese win, taking 44 Sea Zone from ANZAC with 1 bomber, 1 destroyer and 1 transport remaining. Battle score for attacker is 20
                Casualties for ANZAC: 1 submarine and 2 transports
            Battle in Celebes
                Japanese attack with 1 artillery, 5 fighters, 1 infantry and 3 tactical_bombers
                ANZAC defend with 1 artillery and 3 infantry
                    Japanese roll dice for 1 artillery, 5 fighters, 1 infantry and 3 tactical_bombers in Celebes, round 2 : 4/10 hits, 5.17 expected hits
                    ANZAC roll dice for 1 artillery and 3 infantry in Celebes, round 2 : 2/4 hits, 1.33 expected hits
                    1 tactical_bomber owned by the Japanese, 1 infantry owned by the Japanese, 3 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Celebes
                Japanese win, taking Celebes from ANZAC with 1 artillery, 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 infantry and 1 tactical_bomber
                Casualties for ANZAC: 1 artillery and 3 infantry
            Battle in Shensi
                Japanese attack with 1 bomber, 1 infantry and 1 mech_infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Shensi, round 2 : 2/3 hits, 1.00 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                Japanese win, taking Shensi from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Yunnan
                Japanese attack with 2 artilleries and 7 infantry
                British defend with 1 infantry
                    Japanese roll dice for 2 artilleries and 7 infantry in Yunnan, round 2 : 3/9 hits, 2.17 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 2 artilleries and 7 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Japanese
            1 armour and 2 mech_infantrys moved from Kweichow to Sikang
            1 mech_infantry moved from Kiangsu to Kweichow
            1 mech_infantry moved from Hunan to Szechwan
            1 mech_infantry moved from Kiangsu to Hunan
            1 infantry moved from Kiangsu to Anhwe
            2 battleships, 4 carriers, 2 cruisers, 2 destroyers and 3 submarines moved from 42 Sea Zone to 35 Sea Zone
            1 bomber moved from 44 Sea Zone to French Indo China
            5 fighters moved from Celebes to 35 Sea Zone
            2 tactical_bombers moved from Celebes to 35 Sea Zone
            1 tactical_bomber moved from French Indo China to 35 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            1 carrier, 2 destroyers, 2 fighters, 2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
            2 infantry moved from 35 Sea Zone to Philippines
            1 bomber moved from Shensi to French Indo China
            1 fighter moved from Korea to 35 Sea Zone
            1 tactical_bomber moved from 35 Sea Zone to Philippines
            1 tactical_bomber moved from French Indo China to Philippines
            1 fighter moved from Japan to Philippines
            1 infantry moved from Siam to Shan State
            1 artillery moved from Siam to French Indo China
    
        Place Units - Japanese
            3 destroyers placed in 36 Sea Zone
            1 harbour placed in Java
            1 artillery, 2 fighters and 1 infantry placed in Japan
            Japanese undo move 3.
            2 fighters placed in Japan
            1 artillery and 1 infantry placed in Kiangsu
    
        Turn Complete - Japanese
            Japanese collect 61 PUs; end with 61 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0.50
    Chinese : 0.33
    Japanese : 1.67
    

    Territory Summary for Japanese :

    Shantung : 1 flag
    Kwangsi : 1 flag
    Korea : 1 aaGun, 1 fighter, 7 infantry, 1 mech_infantry and 1 tactical_bomber
    Kiangsu : 1 flag, 1 artillery, 1 factory_minor and 1 infantry
    Kiangsi : 1 flag
    Japan : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 4 infantry and 2 tactical_bombers
    Jehol : 1 flag
    Manchuria : 1 flag
    Hainan : 1 harbour
    Shensi : 1 flag, 1 mech_infantry
    Yunnan : 1 flag, 2 artilleries and 7 infantry
    Suiyuyan : 1 flag, 1 mech_infantry
    Kweichow : 1 flag, 1 mech_infantry
    Hunan : 1 flag, 1 mech_infantry
    Hopei : 1 flag, 1 mech_infantry
    Szechwan : 1 flag, 1 mech_infantry
    Chahar : 1 flag, 1 mech_infantry
    Sikang : 1 flag, 1 armour and 3 mech_infantrys
    Anhwe : 1 flag, 1 infantry
    Shan State : 1 flag, 1 infantry
    Malaya : 1 flag, 1 harbour
    Borneo : 1 flag
    Kwangtung : 1 flag, 1 harbour
    Philippines : 1 flag, 1 airfield, 1 fighter, 1 harbour, 2 infantry and 2 tactical_bombers
    Guam : 1 flag, 1 airfield and 1 infantry
    French Indo China : 1 flag, 1 aaGun, 1 artillery, 2 bombers and 1 factory_minor
    Celebes : 1 flag, 1 artillery
    Java : 1 flag, 1 airfield, 1 artillery, 3 fighters, 1 harbour and 2 marines
    Sumatra : 1 flag, 1 infantry
    44 Sea Zone : 1 flag, 1 destroyer and 1 transport
    36 Sea Zone : 3 destroyers
    35 Sea Zone : 2 battleships, 5 carriers, 2 cruisers, 4 destroyers, 8 fighters, 3 submarines, 2 tactical_bombers and 1 transport
    

    Production/PUs Summary :

    Germans : 47 / 71
    Russians : 21 / 33
    Japanese : 61 / 66
    Americans : 56 / 89
    Chinese : 2 / 5
    British : 40 / 46
    UK_Pacific : 6 / 9
    Italians : 16 / 17
    ANZAC : 10 / 20
    French : 2 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 4 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame

  • '19 '17

    TripleA Turn Summary: UK_Pacific round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 1 destroyer, 3 fighters, 6 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 fighter moved from Gibraltar to Holland Belgium
            2 infantry moved from Normandy Bordeaux to Holland Belgium
            1 fighter moved from Greece to Holland Belgium
            1 bomber moved from Greece to France
            1 submarine moved from 33 Sea Zone to 44 Sea Zone
    
        Combat - Americans
            Strategic bombing raid in France
                    AA fire in France : 0/1 hits, 0.17 expected hits
                Bombing raid in France rolls: 5 and causes: 5 damage to unit: factory_minor
                Bombing raid in France causes 5 damage total. 
            Battle in Holland Belgium
                Americans attack with 2 fighters and 2 infantry
                Italians defend with 1 infantry
                    Americans roll dice for 2 fighters and 2 infantry in Holland Belgium, round 2 : 2/4 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Holland Belgium
                Americans win, taking Holland Belgium from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in 44 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 destroyer and 1 transport
                    Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 44 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 44 Sea Zone
                    1 transport owned by the Japanese lost in 44 Sea Zone
                    Americans roll dice for 1 submarine in 44 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                Americans win, taking 44 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 15
                Casualties for Japanese: 1 destroyer and 1 transport
    
        Non Combat Move - Americans
            1 artillery moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 battleship, 5 carriers, 1 cruiser, 4 destroyers, 9 fighters, 5 submarines, 1 tactical_bomber and 1 transport moved from 33 Sea Zone to 54 Sea Zone
            1 artillery moved from 54 Sea Zone to Queensland
            1 submarine moved from 26 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone
            1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 30 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
            1 carrier and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
            2 fighters moved from Western United States to Wake Island
            1 armour moved from Tobruk to Egypt
            1 aaGun and 1 infantry moved from Gibraltar to 91 Sea Zone
            4 infantry moved from Morocco to 91 Sea Zone
            1 aaGun, 5 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
            1 aaGun and 5 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 aaGun and 3 infantry moved from Central United States to 101 Sea Zone
            1 aaGun, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 aaGun and 3 infantry moved from 91 Sea Zone to Morocco
            1 transport moved from 91 Sea Zone to 101 Sea Zone
            4 transports moved from 110 Sea Zone to 91 Sea Zone
            2 fighters moved from Holland Belgium to Normandy Bordeaux
            1 bomber moved from France to Normandy Bordeaux
            1 submarine moved from 92 Sea Zone to 97 Sea Zone
    
        Place Units - Americans
            3 infantry placed in Normandy Bordeaux
            2 infantry placed in Central United States
            1 fighter placed in Eastern United States
            1 artillery, 2 fighters and 1 infantry placed in Western United States
            1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 59 PUs; end with 59 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Tsinghai to Shensi
            1 infantry moved from Kansu to Shensi
            1 fighter moved from Tsinghai to Shensi
    
        Combat - Chinese
            Battle in Shensi
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Shensi
                Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Shensi to Kansu
    
        Place Units - Chinese
            1 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 5 PUs
    
        Purchase Units - British
            British repair damage of 4x factory_major; Remaining resources: 42 PUs; 
            British buy 14 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from Greece to Bulgaria
            1 infantry moved from Greece to Albania
            2 fighters moved from Greece to Bulgaria
            2 fighters moved from Greece to Albania
            1 bomber moved from Normandy Bordeaux to Germany
            1 infantry and 1 mech_infantry moved from Ethiopia to British Somaliland
            1 fighter moved from Trans-Jordan to British Somaliland
    
        Combat - British
            Strategic bombing raid in Germany
                    AA fire in Germany : 0/1 hits, 0.17 expected hits
                Bombing raid in Germany rolls: 3 and causes: 3 damage to unit: factory_major
                Bombing raid in Germany causes 3 damage total. 
            Battle in British Somaliland
                British attack with 1 fighter, 1 infantry and 1 mech_infantry
                Italians defend with 1 artillery
                    British roll dice for 1 fighter, 1 infantry and 1 mech_infantry in British Somaliland, round 2 : 2/3 hits, 0.83 expected hits
                    Italians roll dice for 1 artillery in British Somaliland, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Italians lost in British Somaliland
                British win, taking British Somaliland from Italians with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for Italians: 1 artillery
            Battle in Bulgaria
                British attack with 2 fighters and 1 infantry
                Italians defend with 1 mech_infantry
                    British roll dice for 2 fighters and 1 infantry in Bulgaria, round 2 : 0/3 hits, 1.17 expected hits
                    Germans roll dice for 1 mech_infantry in Bulgaria, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Bulgaria
                    British roll dice for 2 fighters in Bulgaria, round 3 : 1/2 hits, 1.00 expected hits
                    Germans roll dice for 1 mech_infantry in Bulgaria, round 3 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Italians and 1 fighter owned by the British lost in Bulgaria
                British win with 1 fighter remaining. Battle score for attacker is -9
                Casualties for British: 1 fighter and 1 infantry
                Casualties for Italians: 1 mech_infantry
            Battle in Albania
                British attack with 2 fighters and 1 infantry
                Italians defend with 1 mech_infantry
                    British roll dice for 2 fighters and 1 infantry in Albania, round 2 : 1/3 hits, 1.17 expected hits
                    Italians roll dice for 1 mech_infantry in Albania, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Italians and 1 infantry owned by the British lost in Albania
                British win with 2 fighters remaining. Battle score for attacker is 1
                Casualties for British: 1 infantry
                Casualties for Italians: 1 mech_infantry
    
        Non Combat Move - British
            1 fighter moved from Bulgaria to Greece
            2 fighters moved from Albania to Greece
            2 submarines moved from 98 Sea Zone to 97 Sea Zone
            2 artilleries and 2 infantry moved from Iraq to Northwest Persia
            1 aaGun, 3 artilleries and 14 infantry moved from Persia to Northwest Persia
            3 infantry moved from Trans-Jordan to Iraq
            1 infantry moved from Egypt to Trans-Jordan
            1 mech_infantry moved from Alexandria to Trans-Jordan
            1 fighter moved from British Somaliland to Anglo Egyptian Sudan
            1 mech_infantry moved from French Central Africa to French Equatorial Africa
            1 battleship moved from 92 Sea Zone to 110 Sea Zone
            1 carrier and 3 destroyers moved from 94 Sea Zone to 92 Sea Zone
            1 marine moved from Tunisia to 94 Sea Zone
            2 infantry moved from Tunisia to 94 Sea Zone
            3 cruisers, 2 infantry, 1 marine and 1 transport moved from 94 Sea Zone to 92 Sea Zone
            2 infantry and 1 marine moved from 92 Sea Zone to Morocco
            1 tactical_bomber moved from Normandy Bordeaux to Greece
            1 bomber moved from Germany to Normandy Bordeaux
            1 destroyer moved from 125 Sea Zone to 110 Sea Zone
            2 aaGuns, 3 artilleries and 17 infantry moved from India to Burma
            2 aaGuns and 4 infantry moved from United Kingdom to 110 Sea Zone
            2 aaGuns and 4 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 aaGun moved from Normandy Bordeaux to Holland Belgium
            2 infantry moved from Eastern Persia to Persia
    
        Place Units - British
            6 infantry placed in United Kingdom
            3 infantry placed in Greece
            3 infantry placed in Persia
            2 infantry placed in Egypt
    
        Turn Complete - British
            British collect 40 PUs; end with 40 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 46 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 49 PUs
    
        Place Units - UK_Pacific
            3 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
            Some Units in India change ownership: 3 infantry
    

    Combat Hit Differential Summary :

    Germans : 1.00
    British : -0.17
    Italians : 0.33
    AA fire in France : : -0.17
    Americans : 0.67
    Chinese : 0.17
    Japanese : -1.00
    AA fire in Germany : : -0.17
    

    Savegame


  • TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7
    
        Purchase Units - Italians
            Italians buy 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 artillery and 2 infantry moved from France to Holland Belgium
            1 bomber moved from Southern Italy to Holland Belgium
            1 infantry moved from Bryansk to Smolensk
                  Italians take Smolensk from Russians
    
        Combat - Italians
            Battle in Holland Belgium
                Italians attack with 1 artillery, 1 bomber and 2 infantry
                British defend with 1 aaGun; Americans defend with 2 infantry
                    AA fire in Holland Belgium : 1/1 hits, 0.17 expected hits
                    1 bomber owned by the Italians lost in Holland Belgium
                    Italians roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 : 1/3 hits, 0.83 expected hits
                    Americans roll dice for 1 aaGun and 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
                    1 aaGun owned by the British and 1 infantry owned by the Italians lost in Holland Belgium
                    Italians roll dice for 1 artillery and 1 infantry in Holland Belgium, round 3 : 1/2 hits, 0.67 expected hits
                    Americans roll dice for 2 infantry in Holland Belgium, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Holland Belgium
                    Italians roll dice for 1 artillery in Holland Belgium, round 4 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 infantry in Holland Belgium, round 4 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Italians lost in Holland Belgium
                Americans win with 1 infantry remaining. Battle score for attacker is -14
                Casualties for Italians: 1 artillery, 1 bomber and 2 infantry
                Casualties for British: 1 aaGun
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Italians
            2 mech_infantrys moved from Greater Southern Germany to Romania
            2 armour moved from Bessarabia to Romania
            1 artillery and 1 infantry moved from Rostov to Bryansk
            1 artillery and 4 infantry moved from Northern Italy to France
            1 mech_infantry moved from Northern Italy to Western Germany
    
        Place Units - Italians
            3 infantry placed in Northern Italy
            2 mech_infantrys placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 10
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,5,5,6,2,3,4
            Italians collect 7 PUs (10 lost to blockades); end with 7 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.17
    Americans : 1.33
    AA fire in Holland Belgium : : 0.83
    

    Territory Summary for Italians :

    France : 1 aaGun, 2 artilleries and 5 infantry
    Western Germany : 2 fighters and 1 mech_infantry
    Romania : 2 armour and 2 mech_infantrys
    Northern Italy : 1 factory_major, 3 infantry and 2 mech_infantrys
    Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 11 infantry
    Bryansk : 1 flag, 1 aaGun, 2 artilleries and 2 infantry
    Rostov : 1 flag, 1 infantry
    Eastern Poland : 1 flag
    Western Ukraine : 1 flag
    Smolensk : 1 flag, 1 infantry
    Yugoslavia : 1 flag
    

    Production/PUs Summary :

    Germans : 44 / 71
    Russians : 20 / 33
    Japanese : 60 / 66
    Americans : 59 / 89
    Chinese : 3 / 5
    British : 40 / 49
    UK_Pacific : 6 / 9
    Italians : 17 / 7
    ANZAC : 10 / 20
    French : 2 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 4 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame


  • @Adam514 that was painful…


  • TripleA Manual Gamesave Post: Italians round 7

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7
    
        Purchase Units - Italians
            Italians buy 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 artillery and 2 infantry moved from France to Holland Belgium
            1 bomber moved from Southern Italy to Holland Belgium
            1 infantry moved from Bryansk to Smolensk
                  Italians take Smolensk from Russians
    
        Combat - Italians
            Battle in Holland Belgium
                Italians attack with 1 artillery, 1 bomber and 2 infantry
                British defend with 1 aaGun; Americans defend with 2 infantry
                    AA fire in Holland Belgium : 1/1 hits, 0.17 expected hits
                    1 bomber owned by the Italians lost in Holland Belgium
                    Italians roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 : 1/3 hits, 0.83 expected hits
                    Americans roll dice for 1 aaGun and 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
                    1 aaGun owned by the British and 1 infantry owned by the Italians lost in Holland Belgium
                    Italians roll dice for 1 artillery and 1 infantry in Holland Belgium, round 3 : 1/2 hits, 0.67 expected hits
                    Americans roll dice for 2 infantry in Holland Belgium, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Holland Belgium
                    Italians roll dice for 1 artillery in Holland Belgium, round 4 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 infantry in Holland Belgium, round 4 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Italians lost in Holland Belgium
                Americans win with 1 infantry remaining. Battle score for attacker is -14
                Casualties for Italians: 1 artillery, 1 bomber and 2 infantry
                Casualties for British: 1 aaGun
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Italians
            2 mech_infantrys moved from Greater Southern Germany to Romania
            2 armour moved from Bessarabia to Romania
            1 artillery and 1 infantry moved from Rostov to Bryansk
            1 artillery and 4 infantry moved from Northern Italy to France
            1 mech_infantry moved from Northern Italy to Western Germany
    
        Place Units - Italians
            3 infantry placed in Northern Italy
            2 mech_infantrys placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 10
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,5,5,6,2,3,4
            Italians collect 7 PUs (10 lost to blockades); end with 7 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.17
    Americans : 1.33
    AA fire in Holland Belgium : : 0.83
    

    Savegame

  • '19 '17

    TripleA Turn Summary: French round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 1 marine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 transport moved from 62 Sea Zone to 63 Sea Zone
            1 infantry moved from New Zealand to 63 Sea Zone
            1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
            1 infantry moved from 54 Sea Zone to Queensland
            1 submarine moved from 62 Sea Zone to 54 Sea Zone
            1 aaGun and 1 artillery moved from New South Wales to Queensland
            1 cruiser, 1 destroyer and 1 submarine moved from 33 Sea Zone to 54 Sea Zone
            3 fighters moved from Caroline Islands to Queensland
    
        Place Units - ANZAC
            1 destroyer and 1 transport placed in 54 Sea Zone
            1 marine placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from Libya to Tobruk
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 3x factory_major; Remaining resources: 68 PUs; 
            Germans buy 4 armour and 11 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Tambov to Samara
            1 mech_infantry moved from Caucasus to Kazakhstan
                  Germans take Kazakhstan from Russians
            5 mech_infantrys moved from Caucasus to Volgograd
            2 fighters and 2 tactical_bombers moved from Bryansk to Volgograd
            1 fighter and 1 tactical_bomber moved from Bryansk to Samara
            1 bomber and 2 infantry moved from Novgorod to Archangel
    
        Combat - Germans
            Battle in Archangel
                Germans attack with 1 bomber and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 2 infantry in Archangel, round 2 : 2/3 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                Germans win, taking Archangel from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Samara
                Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Samara, round 2 : 1/3 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara
                Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Volgograd
                Germans attack with 2 fighters, 5 mech_infantrys and 2 tactical_bombers
                Russians defend with 1 factory_minor and 2 infantry
                    Germans roll dice for 2 fighters, 5 mech_infantrys and 2 tactical_bombers in Volgograd, round 2 : 2/9 hits, 3.17 expected hits
                    Russians roll dice for 2 infantry in Volgograd, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians lost in Volgograd
                Germans win, taking Volgograd from Russians with 2 fighters, 5 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Germans
            2 fighters and 2 tactical_bombers moved from Volgograd to Bryansk
            1 infantry moved from Bryansk to Tambov
            1 fighter and 1 tactical_bomber moved from Samara to Bryansk
            1 aaGun moved from Rostov to Volgograd
            3 mech_infantrys moved from Rostov to Volgograd
            3 infantry moved from Ukraine to Bryansk
            1 artillery moved from Novgorod to Belarus
            1 bomber moved from Archangel to Novgorod
            1 transport moved from 115 Sea Zone to 114 Sea Zone
            2 infantry moved from Germany to 114 Sea Zone
            2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
            2 infantry moved from 115 Sea Zone to Novgorod
            4 artilleries moved from France to Western Germany
            4 mech_infantrys moved from Western Germany to Poland
            4 infantry moved from Germany to Western Germany
    
        Place Units - Germans
            2 armour and 1 mech_infantry placed in Ukraine
            2 armour and 1 mech_infantry placed in Novgorod
            9 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Germans collect 48 PUs; end with 48 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 58 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 68 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.50
    Russians : 0.67
    

    Territory Summary for Germans :

    Kazakhstan : 1 flag, 1 mech_infantry
    France : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor and 10 infantry
    Western Germany : 1 aaGun, 1 airfield, 4 artilleries, 1 factory_major, 1 harbour and 10 infantry
    Poland : 4 mech_infantrys
    Germany : 1 factory_major, 4 infantry and 9 mech_infantrys
    Belarus : 1 flag, 1 artillery
    Karelia : 1 flag
    Baltic States : 1 flag
    Bryansk : 3 aaGuns, 10 armour, 5 artilleries, 4 fighters, 17 infantry, 28 mech_infantrys and 3 tactical_bombers
    Vyborg : 1 flag
    Archangel : 1 flag, 1 infantry
    Bessarabia : 1 flag
    Tambov : 1 flag, 1 infantry
    Ukraine : 1 flag, 2 armour, 1 factory_minor and 1 mech_infantry
    Volgograd : 1 flag, 1 aaGun, 1 factory_minor and 8 mech_infantrys
    Novgorod : 1 flag, 1 airfield, 2 armour, 1 bomber, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
    Caucasus : 1 flag
    Bulgaria : 1 flag
    115 Sea Zone : 1 cruiser and 1 transport
    Finland : 1 flag, 1 artillery and 5 infantry
    

    Production/PUs Summary :

    Germans : 48 / 68
    Russians : 16 / 33
    Japanese : 60 / 66
    Americans : 59 / 89
    Chinese : 3 / 5
    British : 40 / 49
    UK_Pacific : 6 / 9
    Italians : 17 / 7
    ANZAC : 10 / 16
    French : 2 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 4 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame

  • '19 '17

    TripleA Turn Summary: Russians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8
    
        Purchase Units - Russians
            Russians buy 10 infantry; Remaining resources: 3 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Vologda to Archangel
            2 fighters and 1 tactical_bomber moved from Russia to Archangel
    
        Combat - Russians
            Battle in Archangel
                Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Archangel, round 2 : 1/4 hits, 1.83 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            2 fighters and 1 tactical_bomber moved from Archangel to Russia
            1 aaGun and 1 infantry moved from Vologda to Russia
            1 mech_infantry moved from Nenetsia to Russia
    
        Place Units - Russians
            10 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 17 PUs; end with 20 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 23 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Russians : -0.83
    

    Savegame


  • TripleA Turn Summary: Japanese round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8
    
        Purchase Units - Japanese
            Japanese buy 2 carriers, 1 destroyer, 5 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Japanese takes Political Action: Political Action Japanese To War With Russians
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
    
        Combat Move - Japanese
            1 mech_infantry moved from Sikang to Turkmenistan
                  Japanese take Turkmenistan from Russians
            1 mech_infantry moved from Sikang to Kazakhstan
            1 mech_infantry moved from Kazakhstan to Novosibirsk
                  Japanese take Novosibirsk from Russians
            1 mech_infantry moved from Sikang to Tsinghai
                  Japanese take Tsinghai from Chinese
            1 mech_infantry moved from Szechwan to Shensi
            1 mech_infantry moved from Chahar to Shensi
            2 bombers moved from French Indo China to Shensi
            2 fighters and 2 tactical_bombers moved from Japan to Iwo Jima
            1 infantry moved from Philippines to 35 Sea Zone
            1 infantry and 1 transport moved from 35 Sea Zone to 21 Sea Zone
            1 infantry moved from Guam to 21 Sea Zone
            2 infantry and 1 transport moved from 21 Sea Zone to 17 Sea Zone
            2 infantry moved from 17 Sea Zone to Iwo Jima
            3 fighters moved from Java to 44 Sea Zone
            1 destroyer moved from 35 Sea Zone to 44 Sea Zone
    
        Combat - Japanese
            Battle in Iwo Jima
                Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
                Americans defend with 1 infantry
                    Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Iwo Jima, round 2 : 3/6 hits, 2.67 expected hits
                    Americans roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Iwo Jima
                Japanese win, taking Iwo Jima from Americans with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in 44 Sea Zone
                Japanese attack with 1 destroyer and 3 fighters
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer and 3 fighters in 44 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits
                    Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 44 Sea Zone
                Japanese win, taking 44 Sea Zone from Americans with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in Shensi
                Japanese attack with 2 bombers and 2 mech_infantrys
                Chinese defend with 2 infantry
                    Japanese roll dice for 2 bombers and 2 mech_infantrys in Shensi, round 2 : 1/4 hits, 1.67 expected hits
                    Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Chinese lost in Shensi
                    Japanese roll dice for 2 bombers and 2 mech_infantrys in Shensi, round 3 : 2/4 hits, 1.67 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                Japanese win, taking Shensi from Chinese with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 2
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Japanese
            1 infantry moved from Anhwe to Chahar
            1 artillery and 1 infantry moved from Kiangsu to Anhwe
            1 infantry moved from Yunnan to Szechwan
            1 infantry moved from Yunnan to Szechwan
            1 infantry moved from Yunnan to Hunan
            2 artilleries and 2 infantry moved from Yunnan to French Indo China
            1 infantry moved from Yunnan to French Indo China
            3 fighters moved from 44 Sea Zone to Java
            2 fighters and 2 tactical_bombers moved from Iwo Jima to 6 Sea Zone
            2 battleships, 5 carriers, 2 cruisers, 3 destroyers, 8 fighters, 3 submarines and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
            1 fighter moved from Philippines to 42 Sea Zone
            3 destroyers moved from 36 Sea Zone to 42 Sea Zone
            1 tactical_bomber moved from 35 Sea Zone to French Indo China
            2 tactical_bombers moved from Philippines to French Indo China
            1 bomber moved from Shensi to French Indo China
            1 bomber moved from Shensi to French Indo China
    
        Place Units - Japanese
            2 carriers, 1 destroyer and 1 transport placed in 6 Sea Zone
            2 infantry and 1 mech_infantry placed in Kiangsu
            3 infantry placed in French Indo China
    
        Turn Complete - Japanese
            Japanese collect 64 PUs; end with 64 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Americans : -0.50
    Chinese : 0.00
    Japanese : -0.83
    

    Territory Summary for Japanese :

    Iwo Jima : 2 infantry
    Shantung : 1 flag
    Kwangsi : 1 flag
    Korea : 1 aaGun, 1 fighter, 7 infantry, 1 mech_infantry and 1 tactical_bomber
    Kiangsu : 1 flag, 1 factory_minor, 2 infantry and 1 mech_infantry
    Kiangsi : 1 flag
    Japan : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 4 infantry
    Jehol : 1 flag
    Manchuria : 1 flag
    Hainan : 1 harbour
    Shensi : 1 flag, 1 mech_infantry
    Yunnan : 1 flag, 1 infantry
    Suiyuyan : 1 flag, 1 mech_infantry
    Kweichow : 1 flag, 1 mech_infantry
    Hunan : 1 flag, 1 infantry and 1 mech_infantry
    Hopei : 1 flag, 1 mech_infantry
    Tsinghai : 1 flag, 1 mech_infantry
    Szechwan : 1 flag, 2 infantry
    Chahar : 1 flag, 1 infantry
    Sikang : 1 flag, 1 armour
    Anhwe : 1 flag, 1 artillery and 1 infantry
    Shan State : 1 flag, 1 infantry
    Malaya : 1 flag, 1 harbour
    Borneo : 1 flag
    Kwangtung : 1 flag, 1 harbour
    Philippines : 1 flag, 1 airfield, 1 harbour and 1 infantry
    Guam : 1 flag, 1 airfield
    French Indo China : 1 flag, 1 aaGun, 3 artilleries, 2 bombers, 1 factory_minor, 6 infantry and 3 tactical_bombers
    Celebes : 1 flag, 1 artillery
    Java : 1 flag, 1 airfield, 1 artillery, 3 fighters, 1 harbour and 2 marines
    Sumatra : 1 flag, 1 infantry
    42 Sea Zone : 2 battleships, 5 carriers, 2 cruisers, 6 destroyers, 9 fighters, 3 submarines and 1 tactical_bomber
    44 Sea Zone : 1 flag, 1 destroyer
    17 Sea Zone : 1 transport
    6 Sea Zone : 2 carriers, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport
    Novosibirsk : 1 flag, 1 mech_infantry
    Turkmenistan : 1 flag, 1 mech_infantry
    

    Production/PUs Summary :

    Germans : 47 / 68
    Russians : 16 / 29
    Japanese : 64 / 72
    Americans : 58 / 89
    Chinese : 1 / 5
    British : 40 / 49
    UK_Pacific : 6 / 9
    Italians : 17 / 7
    ANZAC : 10 / 16
    French : 2 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 4 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame

  • '19 '17

    TripleA Turn Summary: UK_Pacific round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 7 infantry and 2 submarines; Remaining resources: 2 PUs; 
    
        Combat Move - Americans
            1 fighter moved from Wake Island to 17 Sea Zone
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 34 Sea Zone
            1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
            1 artillery moved from Queensland to 54 Sea Zone
            1 artillery and 1 transport moved from 54 Sea Zone to 32 Sea Zone
            1 artillery moved from 32 Sea Zone to Marshall Islands
            2 submarines moved from 54 Sea Zone to 44 Sea Zone
            1 bomber moved from Normandy Bordeaux to Germany
    
        Combat - Americans
            Strategic bombing raid in Germany
                    AA fire in Germany : 0/1 hits, 0.17 expected hits
                Bombing raid in Germany rolls: 5 and causes: 5 damage to unit: factory_major
                Bombing raid in Germany causes 5 damage total. 
            Battle in 17 Sea Zone
                Americans attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 17 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Paulau Island
            Battle in Marshall Islands
            Battle in 44 Sea Zone
                Americans attack with 2 submarines
                Japanese defend with 1 destroyer
                    Americans roll dice for 2 submarines in 44 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 submarines in 44 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 destroyer in 44 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 submarines in 44 Sea Zone, round 4 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 destroyer in 44 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans lost in 44 Sea Zone
                    Americans roll dice for 1 submarine in 44 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 44 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 44 Sea Zone, round 6 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 44 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 44 Sea Zone
                Americans win, taking Paulau Island from Japanese, taking Marshall Islands from Japanese, taking 44 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            9 fighters moved from 54 Sea Zone to 34 Sea Zone
            1 tactical_bomber moved from 54 Sea Zone to Caroline Islands
            1 carrier and 2 submarines moved from 26 Sea Zone to 33 Sea Zone
            1 fighter moved from 17 Sea Zone to 34 Sea Zone
            1 fighter moved from Wake Island to Caroline Islands
            1 battleship, 5 carriers, 1 cruiser, 4 destroyers and 5 submarines moved from 54 Sea Zone to 34 Sea Zone
            1 destroyer moved from 54 Sea Zone to 34 Sea Zone
            1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 30 Sea Zone
            2 fighters moved from Western United States to Wake Island
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
            1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island
            1 armour moved from Egypt to Iraq
            1 infantry moved from Holland Belgium to Normandy Bordeaux
            1 bomber moved from Germany to Normandy Bordeaux
            1 aaGun and 3 infantry moved from Morocco to 91 Sea Zone
            1 aaGun, 3 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
            1 aaGun and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
            2 infantry moved from Central United States to 101 Sea Zone
            2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Morocco
            1 transport moved from 91 Sea Zone to 88 Sea Zone
            2 infantry moved from French Guiana to 88 Sea Zone
            2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Morocco
            3 transports moved from 91 Sea Zone to 101 Sea Zone
            1 fighter moved from Eastern United States to Gibraltar
    
        Place Units - Americans
            1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone
            1 armour, 1 artillery and 1 infantry placed in Normandy Bordeaux
            6 infantry placed in Central United States
            2 fighters placed in Western United States
    
        Turn Complete - Americans
            Americans collect 58 PUs; end with 60 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 fighter and 1 infantry moved from Kansu to Tsinghai
    
        Combat - Chinese
            Battle in Tsinghai
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 2 : 2/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Tsinghai, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai
                Chinese win with 1 fighter remaining. Battle score for attacker is 1
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Tsinghai to Kansu
    
        Place Units - Chinese
            1 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 1 PU; end with 3 PUs
    
        Purchase Units - British
            British repair damage of 2x factory_major; Remaining resources: 47 PUs; 
            British buy 15 infantry; Remaining resources: 2 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from Northwest Persia to Caucasus
                  Russians take Caucasus from Germans
            1 infantry moved from Burma to Shan State
            1 fighter moved from India to Shan State
            1 mech_infantry moved from British Somaliland to Italian Somaliland
                  British take Italian Somaliland from Italians
            1 armour moved from Greece to Albania
                  British take Albania from Italians
            1 armour moved from Albania to Greece
            1 infantry moved from Greece to Bulgaria
                  British take Bulgaria from Germans
    
        Combat - British
            Battle in Shan State
                British attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 fighter and 1 infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shan State
                British win, taking Shan State from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            1 fighter moved from Shan State to India
            1 aaGun moved from Burma to India
            3 artilleries and 15 infantry moved from Burma to India
            1 infantry moved from Persia to Eastern Persia
            4 infantry moved from Persia to Northwest Persia
            3 infantry moved from Iraq to Northwest Persia
            1 mech_infantry moved from Trans-Jordan to Persia
            2 mech_infantrys moved from Eastern Persia to Persia
            1 infantry moved from Trans-Jordan to Iraq
            2 infantry moved from Egypt to Trans-Jordan
            1 fighter moved from Anglo Egyptian Sudan to Northwest Persia
            1 bomber moved from Normandy Bordeaux to Greece
            2 infantry and 1 marine moved from Morocco to 92 Sea Zone
            1 carrier, 3 cruisers, 2 destroyers, 2 infantry, 1 marine and 1 transport moved from 92 Sea Zone to 110 Sea Zone
            2 infantry and 1 marine moved from 110 Sea Zone to Normandy Bordeaux
            6 infantry moved from United Kingdom to 110 Sea Zone
            6 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 aaGun and 1 infantry moved from Normandy Bordeaux to Holland Belgium
            1 infantry moved from British Somaliland to Ethiopia
    
        Place Units - British
            3 infantry placed in Persia
            3 infantry placed in Greece
            1 infantry placed in Egypt
            8 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 42 PUs; end with 44 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 47 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 50 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 53 PUs
    
        Place Units - UK_Pacific
            3 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 7 PUs; end with 7 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
            Some Units in India change ownership: 3 infantry
    

    Combat Hit Differential Summary :

    British : 0.33
    Americans : -1.67
    Chinese : 1.33
    Japanese : -0.33
    AA fire in Germany : : -0.17
    

    Savegame


  • TripleA Turn Summary: Italians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8
    
        Purchase Units - Italians
            Italians buy nothing; Remaining resources: 7 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Smolensk to Vologda
                  Italians take Vologda from Russians
            1 mech_infantry moved from Romania to Bulgaria
            1 fighter moved from Western Germany to Bulgaria
            1 artillery and 1 infantry moved from France to Holland Belgium
    
        Combat - Italians
            Battle in Holland Belgium
                Italians attack with 1 artillery and 1 infantry
                British defend with 1 aaGun and 1 infantry
                    Italians roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
                    Americans roll dice for 1 aaGun and 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
                    1 aaGun owned by the British and 1 infantry owned by the Italians lost in Holland Belgium
                    Italians roll dice for 1 artillery in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 artillery in Holland Belgium, round 4 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 infantry in Holland Belgium, round 4 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Italians and 1 infantry owned by the British lost in Holland Belgium
                Americans win with no units remaining. Battle score for attacker is 1
                Casualties for Italians: 1 artillery and 1 infantry
                Casualties for British: 1 aaGun and 1 infantry
            Battle in Bulgaria
                Italians attack with 1 fighter and 1 mech_infantry
                British defend with 1 infantry
                    Italians roll dice for 1 fighter and 1 mech_infantry in Bulgaria, round 2 : 1/2 hits, 0.67 expected hits
                    British roll dice for 1 infantry in Bulgaria, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Bulgaria
                Italians win, taking Bulgaria from British with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Italians
            1 fighter moved from Bulgaria to Romania
            2 mech_infantrys moved from Northern Italy to Romania
            3 infantry moved from Northern Italy to Yugoslavia
            1 mech_infantry moved from Western Germany to Yugoslavia
            1 aaGun, 1 artillery and 4 infantry moved from France to Western Germany
            1 infantry moved from Rostov to Volgograd
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4,6,2,4,4,4,3
            Italians collect 13 PUs (5 lost to blockades); end with 20 PUs
    

    Combat Hit Differential Summary :

    Italians : 1.00
    British : -0.33
    Americans : 1.00
    

    Territory Summary for Italians :

    Western Germany : 1 aaGun, 1 artillery, 1 fighter and 4 infantry
    Romania : 2 armour, 1 fighter and 3 mech_infantrys
    Northern Italy : 1 factory_major
    Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 11 infantry
    Bryansk : 1 flag, 1 aaGun, 2 artilleries and 2 infantry
    Rostov : 1 flag
    Eastern Poland : 1 flag
    Western Ukraine : 1 flag
    Vologda : 1 flag, 1 infantry
    Volgograd : 1 infantry
    Smolensk : 1 flag
    Bulgaria : 1 flag, 1 mech_infantry
    Yugoslavia : 1 flag, 3 infantry and 1 mech_infantry
    

    Production/PUs Summary :

    Germans : 44 / 68
    Russians : 17 / 29
    Japanese : 63 / 72
    Americans : 58 / 90
    Chinese : 1 / 3
    British : 41 / 53
    UK_Pacific : 7 / 10
    Italians : 18 / 20
    ANZAC : 10 / 16
    French : 2 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 4 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame

  • '19 '17

    TripleA Turn Summary: French round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
    
        Combat - ANZAC
            Battle in Celebes
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 artillery
                    ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Celebes, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Celebes
                    ANZAC roll dice for 1 artillery in Celebes, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery in Celebes, round 3 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 artillery in Celebes, round 4 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery in Celebes, round 4 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 artillery in Celebes, round 5 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery in Celebes, round 5 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Celebes
                ANZAC win, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is 1
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - ANZAC
            1 marine moved from Queensland to 54 Sea Zone
            1 cruiser and 1 marine moved from 54 Sea Zone to 34 Sea Zone
            1 marine moved from 34 Sea Zone to Paulau Island
            1 infantry moved from Queensland to 54 Sea Zone
            1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
            1 infantry moved from New Guinea to 46 Sea Zone
            2 infantry and 1 transport moved from 46 Sea Zone to 34 Sea Zone
            2 infantry moved from 34 Sea Zone to Paulau Island
            1 destroyer moved from 54 Sea Zone to 45 Sea Zone
            1 destroyer moved from 54 Sea Zone to 23 Sea Zone
            3 submarines moved from 54 Sea Zone to 34 Sea Zone
            3 fighters moved from Queensland to Caroline Islands
            1 aaGun moved from Queensland to New South Wales
    
        Place Units - ANZAC
            3 infantry placed in New South Wales
            1 artillery and 1 infantry placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 13 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            2 infantry moved from United Kingdom to 110 Sea Zone
            1 infantry moved from Tobruk to Alexandria
            1 fighter moved from Northwest Persia to Greece
    
        Turn Complete - French
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from Northwest Persia: 1 fighter
            EDIT: Adding units owned by ANZAC to Greece: 1 fighter
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    ANZAC : -0.67
    Japanese : -0.33
    

    Savegame


  • TripleA Turn Summary: Germans round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 5x factory_major; Remaining resources: 63 PUs; 
            Germans buy 1 armour, 3 artilleries and 15 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Kazakhstan to Timguska
                  Germans take Timguska from Russians
            1 infantry moved from Tambov to Samara
                  Germans take Samara from Russians
            2 infantry moved from Novgorod to Archangel
            1 bomber moved from Novgorod to Archangel
            1 mech_infantry moved from Ukraine to Caucasus
            4 fighters and 3 tactical_bombers moved from Bryansk to Caucasus
            1 infantry moved from France to Holland Belgium
                  Germans take Holland Belgium from Americans
    
        Combat - Germans
            Battle in Archangel
                Germans attack with 1 bomber and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 2 infantry in Archangel, round 2 : 1/3 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Archangel
                Germans win, taking Archangel from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Caucasus
                Germans attack with 4 fighters, 1 mech_infantry and 3 tactical_bombers
                British defend with 1 infantry
                    Germans roll dice for 4 fighters, 1 mech_infantry and 3 tactical_bombers in Caucasus, round 2 : 4/8 hits, 4.17 expected hits
                    Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Caucasus
                Germans win, taking Caucasus from Russians with 4 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Germans
            4 fighters and 3 tactical_bombers moved from Caucasus to Bryansk
            2 armour moved from Ukraine to Bryansk
            1 infantry moved from Bryansk to Tambov
            7 mech_infantrys moved from Volgograd to Bryansk
            1 mech_infantry moved from Volgograd to Bryansk
            2 infantry moved from Bryansk to Rostov
            1 artillery moved from Belarus to Bryansk
            1 infantry moved from Bryansk to Smolensk
            2 armour and 1 mech_infantry moved from Novgorod to Bryansk
            1 bomber moved from Archangel to Novgorod
            1 transport moved from 115 Sea Zone to 114 Sea Zone
            2 infantry moved from Germany to 114 Sea Zone
            2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
            2 infantry moved from 115 Sea Zone to Finland
            4 mech_infantrys moved from Poland to Romania
            9 mech_infantrys moved from Germany to Romania
            2 infantry moved from Western Germany to Denmark
            2 infantry moved from Germany to Western Germany
            2 infantry moved from Western Germany to Denmark
            1 aaGun moved from Western Germany to Denmark
            1 aaGun and 5 infantry moved from France to Western Germany
            4 infantry moved from France to Northern Italy
            2 infantry moved from Western Germany to Denmark
    
        Place Units - Germans
            10 infantry placed in Germany
            3 infantry placed in Volgograd
            2 artilleries and 1 infantry placed in Ukraine
            1 armour, 1 artillery and 1 infantry placed in Novgorod
            Germans undo move 4.
            Germans undo move 3.
            3 artilleries placed in Ukraine
            1 armour and 2 infantry placed in Novgorod
    
        Turn Complete - Germans
            Germans collect 52 PUs; end with 52 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.17
    Russians : -0.67
    

    Territory Summary for Germans :

    Timguska : 1 flag, 1 mech_infantry
    Kazakhstan : 1 flag
    France : 1 flag, 1 airfield and 1 factory_minor
    Western Germany : 1 aaGun, 1 airfield, 4 artilleries, 1 factory_major, 1 harbour and 11 infantry
    Romania : 13 mech_infantrys
    Germany : 1 factory_major and 10 infantry
    Denmark : 1 aaGun and 6 infantry
    Holland Belgium : 1 infantry
    Northern Italy : 4 infantry
    Belarus : 1 flag
    Karelia : 1 flag
    Baltic States : 1 flag
    Bryansk : 3 aaGuns, 14 armour, 6 artilleries, 4 fighters, 13 infantry, 37 mech_infantrys and 3 tactical_bombers
    Rostov : 2 infantry
    Vyborg : 1 flag
    Archangel : 1 flag, 2 infantry
    Bessarabia : 1 flag
    Tambov : 1 flag, 1 infantry
    Ukraine : 1 flag, 3 artilleries and 1 factory_minor
    Volgograd : 1 flag, 1 aaGun, 1 factory_minor and 3 infantry
    Novgorod : 1 flag, 1 airfield, 1 armour, 1 bomber, 1 factory_minor, 1 harbour and 2 infantry
    Caucasus : 1 flag, 1 mech_infantry
    Smolensk : 1 infantry
    Samara : 1 flag, 1 infantry
    115 Sea Zone : 1 cruiser and 1 transport
    Finland : 1 flag, 1 artillery and 7 infantry
    

    Production/PUs Summary :

    Germans : 52 / 72
    Russians : 12 / 29
    Japanese : 60 / 72
    Americans : 55 / 90
    Chinese : 1 / 3
    British : 41 / 53
    UK_Pacific : 7 / 10
    Italians : 18 / 20
    ANZAC : 13 / 19
    French : 2 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 4 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame

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