Made a couple mistakes. I’m rusty …
Hopefully the mistakes won’t matter
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 fighter moved from Kansu to Anhwe
2 infantry moved from Chahar to Anhwe
1 infantry moved from Shensi to Hopei
1 infantry moved from Chahar to Anhwe
16 infantry moved from Chahar to Hopei
Combat - Chinese
Battle in Hopei
Chinese attack with 17 infantry
Japanese defend with 1 infantry
Chinese roll dice for 17 infantry in Hopei, round 2 : 2/17 hits, 2,83 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 17 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Anhwe
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Anhwe, round 2 : 0/4 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 3 infantry in Anhwe, round 3 : 1/4 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Anhwe to Chahar
Place Units - Chinese
1 infantry placed in Hopei
1 infantry placed in Jehol
Turn Complete - Chinese
Chinese collect 9 PUs; end with 10 PUs
Combat Hit Differential Summary :
Chinese : -1,83
Japanese : -1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Americans
Americans buy 4 destroyers, 2 fighters, 1 marine and 4 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
9 bombers moved from India to Java
1 submarine moved from 41 Sea Zone to 37 Sea Zone
Americans take 37 Sea Zone from Japanese
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
1 infantry and 1 mech_infantry moved from 32 Sea Zone to Marshall Islands
7 destroyers moved from 91 Sea Zone to 110 Sea Zone
Combat - Americans
Battle in Marshall Islands
Battle in Java
Americans attack with 9 bombers
Japanese defend with 2 artilleries and 1 marine
Americans roll dice for 9 bombers in Java, round 2 : 6/9 hits, 6,00 expected hits
Japanese roll dice for 2 artilleries and 1 marine in Java, round 2 : 1/3 hits, 1,00 expected hits
1 marine owned by the Japanese, 2 artilleries owned by the Japanese and 1 bomber owned by the Americans lost in Java
Americans win, taking Marshall Islands from Japanese with 8 bombers remaining. Battle score for attacker is 1
Casualties for Americans: 1 bomber
Casualties for Japanese: 2 artilleries and 1 marine
Battle in 110 Sea Zone
Americans attack with 7 destroyers
Germans defend with 1 destroyer
Americans roll dice for 7 destroyers in 110 Sea Zone, round 2 : 2/7 hits, 2,33 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win with 7 destroyers remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Non Combat Move - Americans
3 artilleries and 3 infantry moved from Gibraltar to 91 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
2 carriers, 2 fighters and 2 tactical_bombers moved from 101 Sea Zone to 104 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 90 Sea Zone
2 infantry moved from Brazil to British Guiana
8 bombers moved from Java to Northern Territory
3 fighters moved from India to Northern Territory
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 submarine moved from 26 Sea Zone to 10 Sea Zone
1 marine moved from Western United States to 10 Sea Zone
Place Units - Americans
1 marine placed in Western United States
4 destroyers and 4 submarines placed in 10 Sea Zone
2 fighters placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,2
Americans collect 53 PUs (3 lost to blockades); end with 53 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 fighter moved from Kansu to Anhwe
2 infantry moved from Chahar to Anhwe
1 infantry moved from Shensi to Hopei
1 infantry moved from Chahar to Anhwe
16 infantry moved from Chahar to Hopei
Combat - Chinese
Battle in Hopei
Chinese attack with 17 infantry
Japanese defend with 1 infantry
Chinese roll dice for 17 infantry in Hopei, round 2 : 2/17 hits, 2,83 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 17 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Anhwe
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Anhwe, round 2 : 0/4 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 3 infantry in Anhwe, round 3 : 1/4 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Anhwe to Chahar
Place Units - Chinese
1 infantry placed in Hopei
1 infantry placed in Jehol
Turn Complete - Chinese
Chinese collect 9 PUs; end with 10 PUs
Purchase Units - British
British buy 1 destroyer, 1 fighter, 4 infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from India to Burma
2 fighters moved from India to Burma
3 submarines moved from 98 Sea Zone to 97 Sea Zone
Combat - British
Battle in Burma
British attack with 2 fighters and 2 infantry
Japanese defend with 1 infantry
British roll dice for 2 fighters and 2 infantry in Burma, round 2 : 2/4 hits, 1,33 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 fighter moved from Burma to Chahar
1 fighter moved from Burma to India
1 destroyer moved from 104 Sea Zone to 110 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 artillery, 1 battleship, 1 cruiser, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 mech_infantry moved from Persia to Northwest Persia
1 armour moved from Trans-Jordan to Northwest Persia
5 infantry moved from Trans-Jordan to Iraq
1 armour, 1 artillery and 2 infantry moved from 110 Sea Zone to United Kingdom
Place Units - British
1 destroyer and 1 transport placed in 110 Sea Zone
1 fighter placed in United Kingdom
2 infantry placed in Iraq
2 infantry placed in Persia
Turn Complete - British
British collect 34 PUs; end with 34 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 37 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,6
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Germans : -0,33
British : 0,67
Americans : -0,33
Chinese : -1,83
Japanese : -1,33
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Americans
Americans buy 4 destroyers, 2 fighters, 1 marine and 4 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
9 bombers moved from India to Java
1 submarine moved from 41 Sea Zone to 37 Sea Zone
Americans take 37 Sea Zone from Japanese
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
1 infantry and 1 mech_infantry moved from 32 Sea Zone to Marshall Islands
7 destroyers moved from 91 Sea Zone to 110 Sea Zone
Combat - Americans
Battle in Marshall Islands
Battle in Java
Americans attack with 9 bombers
Japanese defend with 2 artilleries and 1 marine
Americans roll dice for 9 bombers in Java, round 2 : 6/9 hits, 6,00 expected hits
Japanese roll dice for 2 artilleries and 1 marine in Java, round 2 : 1/3 hits, 1,00 expected hits
1 marine owned by the Japanese, 2 artilleries owned by the Japanese and 1 bomber owned by the Americans lost in Java
Americans win, taking Marshall Islands from Japanese with 8 bombers remaining. Battle score for attacker is 1
Casualties for Americans: 1 bomber
Casualties for Japanese: 2 artilleries and 1 marine
Battle in 110 Sea Zone
Americans attack with 7 destroyers
Germans defend with 1 destroyer
Americans roll dice for 7 destroyers in 110 Sea Zone, round 2 : 2/7 hits, 2,33 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win with 7 destroyers remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Non Combat Move - Americans
3 artilleries and 3 infantry moved from Gibraltar to 91 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
2 carriers, 2 fighters and 2 tactical_bombers moved from 101 Sea Zone to 104 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 90 Sea Zone
2 infantry moved from Brazil to British Guiana
8 bombers moved from Java to Northern Territory
3 fighters moved from India to Northern Territory
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 submarine moved from 26 Sea Zone to 10 Sea Zone
1 marine moved from Western United States to 10 Sea Zone
Place Units - Americans
1 marine placed in Western United States
4 destroyers and 4 submarines placed in 10 Sea Zone
2 fighters placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,2
Americans collect 53 PUs (3 lost to blockades); end with 53 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 fighter moved from Kansu to Anhwe
2 infantry moved from Chahar to Anhwe
1 infantry moved from Shensi to Hopei
1 infantry moved from Chahar to Anhwe
16 infantry moved from Chahar to Hopei
Combat - Chinese
Battle in Hopei
Chinese attack with 17 infantry
Japanese defend with 1 infantry
Chinese roll dice for 17 infantry in Hopei, round 2 : 2/17 hits, 2,83 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 17 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Anhwe
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Anhwe, round 2 : 0/4 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 3 infantry in Anhwe, round 3 : 1/4 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Anhwe to Chahar
Place Units - Chinese
1 infantry placed in Hopei
1 infantry placed in Jehol
Turn Complete - Chinese
Chinese collect 9 PUs; end with 10 PUs
Purchase Units - British
British buy 1 destroyer, 1 fighter, 4 infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from India to Burma
2 fighters moved from India to Burma
3 submarines moved from 98 Sea Zone to 97 Sea Zone
Combat - British
Battle in Burma
British attack with 2 fighters and 2 infantry
Japanese defend with 1 infantry
British roll dice for 2 fighters and 2 infantry in Burma, round 2 : 2/4 hits, 1,33 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 fighter moved from Burma to Chahar
1 fighter moved from Burma to India
1 destroyer moved from 104 Sea Zone to 110 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 artillery, 1 battleship, 1 cruiser, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 mech_infantry moved from Persia to Northwest Persia
1 armour moved from Trans-Jordan to Northwest Persia
5 infantry moved from Trans-Jordan to Iraq
1 armour, 1 artillery and 2 infantry moved from 110 Sea Zone to United Kingdom
Place Units - British
1 destroyer and 1 transport placed in 110 Sea Zone
1 fighter placed in United Kingdom
2 infantry placed in Iraq
2 infantry placed in Persia
Turn Complete - British
British collect 34 PUs; end with 34 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 37 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,6
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 2 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from Egypt: 2 fighters
EDIT: Adding units owned by British to Persia: 2 fighters
EDIT: Removing units owned by British from India: 1 fighter
EDIT: Adding units owned by British to Persia: 1 fighter
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0,33
British : 0,67
Americans : -0,33
Chinese : -1,83
Japanese : -1,33
@aequitas-et-veritas Please use last post’ I had to make a non combat movement edit with UK planes!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Italians
Italians buy 3 armour; Remaining resources: 0 PUs;
Combat Move - Italians
2 armour moved from Bryansk to Rostov
2 armour, 1 infantry and 1 mech_infantry moved from Ukraine to Rostov
1 bomber moved from Novgorod to Rostov
Combat - Italians
Italians creates battle in territory 97 Sea Zone
Battle in Rostov
Italians attack with 4 armour, 1 bomber, 1 infantry and 1 mech_infantry
Russians defend with 3 infantry
Italians roll dice for 4 armour, 1 bomber, 1 infantry and 1 mech_infantry in Rostov, round 2 : 4/7 hits, 3,00 expected hits
Russians roll dice for 3 infantry in Rostov, round 2 : 2/3 hits, 1,00 expected hits
3 infantry owned by the Russians, 1 mech_infantry owned by the Italians and 1 infantry owned by the Italians lost in Rostov
Italians win, taking Rostov from Russians with 4 armour and 1 bomber remaining. Battle score for attacker is 2
Casualties for Italians: 1 infantry and 1 mech_infantry
Casualties for Russians: 3 infantry
Non Combat Move - Italians
1 aaGun moved from Ukraine to Rostov
1 mech_infantry moved from Romania to Ukraine
1 mech_infantry moved from Northern Italy to Romania
3 infantry moved from Northern Italy to Western Germany
3 infantry moved from Southern Italy to Northern Italy
1 bomber moved from Rostov to Novgorod
Place Units - Italians
3 armour placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5,4,2,2,5
Italians collect 13 PUs (7 lost to blockades); end with 13 PUs
Combat Hit Differential Summary :
Italians : 1,00
Russians : 1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 airfield; Remaining resources: 2 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 mech_infantrys moved from Queensland to Northern Territory
1 mech_infantry moved from New South Wales to Northern Territory
5 infantry moved from Queensland to Northern Territory
2 aaGuns moved from Queensland to Northern Territory
1 artillery moved from Queensland to Northern Territory
2 infantry moved from Queensland to Northern Territory
3 infantry moved from Queensland to Northern Territory
3 fighters moved from Persia to Russia
Place Units - ANZAC
1 airfield placed in Northern Territory
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Combat Move - French
Combat - French
Non Combat Move - French
1 infantry moved from Northwest Persia to Caucasus
1 infantry moved from Tobruk to Alexandria
1 infantry moved from Egypt to Trans-Jordan
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 10 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Novgorod to Vologda
2 bombers moved from Novgorod to Vologda
1 mech_infantry moved from Novgorod to Vologda
2 infantry moved from Belarus to Smolensk
1 bomber moved from Novgorod to Smolensk
1 mech_infantry moved from Bryansk to Volgograd
Germans take Volgograd from Russians
13 armour and 17 mech_infantrys moved from Bryansk to Caucasus
2 infantry moved from Bryansk to Tambov
1 fighter and 1 tactical_bomber moved from Bryansk to Tambov
1 infantry moved from Bryansk to Tambov
Combat - Germans
Germans creates battle in territory 97 Sea Zone
Battle in Tambov
Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber
Russians defend with 3 infantry
Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Tambov, round 2 : 2/5 hits, 1,67 expected hits
Russians roll dice for 3 infantry in Tambov, round 2 : 2/3 hits, 1,00 expected hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Tambov
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Tambov, round 3 : 0/3 hits, 1,33 expected hits
Russians roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Tambov, round 4 : 2/3 hits, 1,33 expected hits
Russians roll dice for 1 infantry in Tambov, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 3 infantry
Casualties for Russians: 3 infantry
Battle in Smolensk
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Smolensk, round 2 : 1/3 hits, 1,00 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Vologda
Germans attack with 2 bombers and 2 mech_infantrys
Russians defend with 2 infantry
Germans roll dice for 2 bombers and 2 mech_infantrys in Vologda, round 2 : 1/4 hits, 1,67 expected hits
Russians roll dice for 2 infantry in Vologda, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda
Germans roll dice for 2 bombers and 1 mech_infantry in Vologda, round 3 : 2/3 hits, 1,50 expected hits
Russians roll dice for 1 infantry in Vologda, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in Caucasus
Germans attack with 13 armour and 17 mech_infantrys
French defend with 1 infantry
Germans roll dice for 13 armour and 17 mech_infantrys in Caucasus, round 2 : 9/30 hits, 9,33 expected hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the French and 1 mech_infantry owned by the Germans lost in Caucasus
Germans win, taking Caucasus from Russians with 13 armour and 16 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for French: 1 infantry
Non Combat Move - Germans
1 fighter and 2 tactical_bombers moved from Bryansk to Germany
1 bomber moved from Smolensk to Novgorod
2 bombers moved from Vologda to Novgorod
1 armour and 1 mech_infantry moved from Novgorod to Karelia
1 aaGun moved from Bryansk to Ukraine
1 aaGun moved from Bryansk to Rostov
5 artilleries moved from Bryansk to Rostov
22 infantry moved from Bryansk to Rostov
1 fighter and 1 tactical_bomber moved from Tambov to Ukraine
1 battleship, 1 carrier and 1 cruiser moved from 113 Sea Zone to 114 Sea Zone
1 destroyer and 1 submarine moved from 125 Sea Zone to 113 Sea Zone
1 submarine moved from 124 Sea Zone to 125 Sea Zone
2 mech_infantrys moved from Southern Italy to Western Germany
1 fighter and 1 tactical_bomber moved from Southern Italy to Western Germany
3 mech_infantrys moved from Western Germany to Germany
3 infantry moved from Novgorod to Karelia
Place Units - Germans
3 mech_infantrys placed in Novgorod
3 infantry placed in Ukraine
5 infantry and 5 mech_infantrys placed in Germany
2 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Adding units owned by Germans to 114 Sea Zone: 3 transports
EDIT: Removing units owned by Germans from 115 Sea Zone: 3 transports
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 54 PUs; end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 61 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUs
Combat Hit Differential Summary :
Germans : -0,83
Russians : 1,67
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Russians
Russians buy 2 armour, 1 artillery and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 mech_infantry moved from Tsinghai to Volgograd
1 mech_infantry moved from Russia to Volgograd
1 fighter moved from Russia to Volgograd
2 infantry moved from Russia to Smolensk
2 infantry moved from Russia to Bryansk
1 artillery moved from Russia to Smolensk
1 artillery and 1 infantry moved from Russia to Vologda
1 fighter and 1 tactical_bomber moved from Russia to Bryansk
1 infantry moved from Russia to Smolensk
1 mech_infantry moved from Russia to Volgograd
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Russians
Russians buy 2 armour, 1 artillery and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 mech_infantry moved from Tsinghai to Volgograd
1 mech_infantry moved from Russia to Volgograd
1 fighter moved from Russia to Volgograd
2 infantry moved from Russia to Smolensk
2 infantry moved from Russia to Bryansk
1 artillery moved from Russia to Smolensk
1 artillery and 1 infantry moved from Russia to Vologda
1 fighter and 1 tactical_bomber moved from Russia to Bryansk
1 infantry moved from Russia to Smolensk
1 mech_infantry moved from Russia to Volgograd
Combat - Russians
Battle in Bryansk
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 1/4 hits, 1,50 expected hits
Italians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Italians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Volgograd
Russians attack with 1 fighter and 3 mech_infantrys
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 1 fighter and 3 mech_infantrys in Volgograd, round 2 : 2/4 hits, 1,00 expected hits
Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Smolensk
Russians attack with 1 artillery and 3 infantry
Germans defend with 2 infantry
Russians roll dice for 1 artillery and 3 infantry in Smolensk, round 2 : 1/4 hits, 1,00 expected hits
Germans roll dice for 2 infantry in Smolensk, round 2 : 2/2 hits, 0,67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 3 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Smolensk, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 artillery remaining. Battle score for attacker is -3
Casualties for Russians: 3 infantry
Casualties for Germans: 2 infantry
Battle in Vologda
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery and 1 infantry in Vologda, round 2 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 mech_infantry in Vologda, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 artillery remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Bryansk to Tambov
4 aaGuns, 7 armour and 33 infantry moved from Russia to Tambov
20 artilleries moved from Russia to Tambov
2 aaGuns and 17 infantry moved from Tsinghai to Shensi
1 armour and 1 mech_infantry moved from Kansu to Chahar
1 fighter moved from Volgograd to Tambov
Place Units - Russians
2 armour, 1 artillery and 4 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 22 PUs; end with 22 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Combat Hit Differential Summary :
Germans : 2,33
Italians : -0,33
Russians : 1,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 artillery, 1 bomber, 2 destroyers, 1 infantry, 1 marine and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
7 artilleries and 11 infantry moved from Yunnan to Burma
3 armour and 1 mech_infantry moved from Kweichow to Burma
2 tactical_bombers moved from French Indo China to Burma
2 mech_infantrys moved from Kiangsu to Anhwe
3 bombers moved from French Indo China to Anhwe
1 armour moved from French Indo China to Burma
1 destroyer moved from 42 Sea Zone to 37 Sea Zone
4 fighters and 4 tactical_bombers moved from 42 Sea Zone to 37 Sea Zone
1 submarine moved from 6 Sea Zone to 32 Sea Zone
Combat - Japanese
Battle in 32 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 32 Sea Zone
Japanese roll dice for 1 submarine in 32 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 37 Sea Zone
Japanese attack with 1 destroyer, 4 fighters and 4 tactical_bombers
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 4 fighters and 4 tactical_bombers in 37 Sea Zone, round 2 : 4/9 hits, 5,00 expected hits
Americans roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Americans lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from Americans with 1 destroyer, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Burma
Japanese attack with 4 armour, 7 artilleries, 11 infantry, 1 mech_infantry and 2 tactical_bombers
British defend with 2 infantry
Japanese roll dice for 4 armour, 7 artilleries, 11 infantry, 1 mech_infantry and 2 tactical_bombers in Burma, round 2 : 10/25 hits, 8,83 expected hits
UK_Pacific roll dice for 2 infantry in Burma, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 4 armour, 7 artilleries, 10 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in Anhwe
Japanese attack with 3 bombers and 2 mech_infantrys
Chinese defend with 3 infantry
Japanese roll dice for 3 bombers and 2 mech_infantrys in Anhwe, round 2 : 4/5 hits, 2,33 expected hits
Chinese roll dice for 3 infantry in Anhwe, round 2 : 1/3 hits, 1,00 expected hits
1 mech_infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 3 bombers and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 3 infantry
Non Combat Move - Japanese
3 bombers moved from Anhwe to French Indo China
2 tactical_bombers moved from Burma to French Indo China
2 mech_infantrys moved from Kwangtung to Yunnan
1 mech_infantry moved from Kiangsu to Hunan
1 mech_infantry moved from Kwangtung to Yunnan
1 battleship, 4 carriers, 1 cruiser, 1 destroyer and 3 transports moved from 42 Sea Zone to 36 Sea Zone
4 fighters and 4 tactical_bombers moved from 37 Sea Zone to 36 Sea Zone
4 infantry moved from Japan to 6 Sea Zone
4 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
4 infantry moved from 36 Sea Zone to French Indo China
2 carriers, 1 destroyer, 1 fighter, 3 submarines and 1 tactical_bomber moved from 6 Sea Zone to 36 Sea Zone
5 fighters moved from 36 Sea Zone to French Indo China
Place Units - Japanese
1 artillery, 1 infantry and 1 marine placed in French Indo China
3 mech_infantrys placed in Kwangtung
1 bomber placed in Japan
2 destroyers placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 53 PUs; end with 53 PUs
Combat Hit Differential Summary :
Americans : -0,17
Chinese : 0,00
UK_Pacific : 0,33
Japanese : 1,50
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Americans
Americans buy 3 bombers, 1 carrier, 1 destroyer, 1 infantry and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
3 artilleries, 3 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
7 destroyers moved from 110 Sea Zone to 112 Sea Zone
2 carriers moved from 104 Sea Zone to 112 Sea Zone
2 fighters and 2 tactical_bombers moved from 104 Sea Zone to 112 Sea Zone
3 artilleries and 3 infantry moved from 112 Sea Zone to Norway
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 125 Sea Zone
1 destroyer moved from 25 Sea Zone to 32 Sea Zone
2 fighters moved from Northern Territory to 32 Sea Zone
@aequitas-et-veritas scramble sz 112?
@Sovietishcat No Thank you.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Americans
Americans buy 3 bombers, 1 carrier, 1 destroyer, 1 infantry and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
3 artilleries, 3 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
7 destroyers moved from 110 Sea Zone to 112 Sea Zone
2 carriers moved from 104 Sea Zone to 112 Sea Zone
2 fighters and 2 tactical_bombers moved from 104 Sea Zone to 112 Sea Zone
3 artilleries and 3 infantry moved from 112 Sea Zone to Norway
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 125 Sea Zone
1 destroyer moved from 25 Sea Zone to 32 Sea Zone
2 fighters moved from Northern Territory to 32 Sea Zone
Combat - Americans
Battle in Norway
Battle in 125 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Germans defend with 1 submarine
Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 125 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Germans lost in 125 Sea Zone
Americans win, taking Norway from Germans, taking 125 Sea Zone from Germans with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 32 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 2 fighters in 32 Sea Zone, round 2 : 3/3 hits, 1,33 expected hits
Japanese roll dice for 1 submarine in 32 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 32 Sea Zone
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
2 fighters moved from 32 Sea Zone to 31 Sea Zone
1 fighter moved from 10 Sea Zone to Hawaiian Islands
1 marine moved from Western United States to 10 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 4 destroyers, 2 marines and 5 submarines moved from 10 Sea Zone to 31 Sea Zone
2 infantry and 1 transport moved from 90 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 fighter and 1 tactical_bomber moved from 125 Sea Zone to 112 Sea Zone
8 bombers moved from Northern Territory to Iraq
1 fighter moved from Northern Territory to Queensland
2 fighters moved from Eastern United States to Gibraltar
Place Units - Americans
1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
3 bombers placed in Eastern United States
1 transport placed in 10 Sea Zone
1 infantry placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,1
Americans collect 58 PUs (1 lost to blockades); end with 59 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
Germans : -0,17
Americans : 2,17
Japanese : -0,17
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Jehol to Manchuria
Chinese take Manchuria from Japanese
1 infantry moved from Jehol to Shantung
Chinese take Shantung from Japanese
1 fighter moved from Chahar to Anhwe
14 infantry moved from Hopei to Kweichow
3 infantry moved from Hopei to Anhwe
1 infantry moved from Hopei to Kweichow
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Jehol to Manchuria
Chinese take Manchuria from Japanese
1 infantry moved from Jehol to Shantung
Chinese take Shantung from Japanese
1 fighter moved from Chahar to Anhwe
14 infantry moved from Hopei to Kweichow
3 infantry moved from Hopei to Anhwe
1 infantry moved from Hopei to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 15 infantry
Japanese defend with 1 infantry
Chinese roll dice for 15 infantry in Kweichow, round 2 : 3/15 hits, 2,50 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 14 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Anhwe
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 3 infantry in Anhwe, round 2 : 2/4 hits, 1,00 expected hits
Japanese roll dice for 1 mech_infantry in Anhwe, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Anhwe to Kansu
Place Units - Chinese
1 infantry placed in Kweichow
1 infantry placed in Shantung
1 infantry placed in Manchuria
Chinese undo move 1.
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 15 PUs; end with 16 PUs
Combat Hit Differential Summary :
Chinese : 1,50
Japanese : 1,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Americans
Americans buy 3 bombers, 1 carrier, 1 destroyer, 1 infantry and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
3 artilleries, 3 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
7 destroyers moved from 110 Sea Zone to 112 Sea Zone
2 carriers moved from 104 Sea Zone to 112 Sea Zone
2 fighters and 2 tactical_bombers moved from 104 Sea Zone to 112 Sea Zone
3 artilleries and 3 infantry moved from 112 Sea Zone to Norway
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 125 Sea Zone
1 destroyer moved from 25 Sea Zone to 32 Sea Zone
2 fighters moved from Northern Territory to 32 Sea Zone
Combat - Americans
Battle in Norway
Battle in 125 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Germans defend with 1 submarine
Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 125 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Germans lost in 125 Sea Zone
Americans win, taking Norway from Germans, taking 125 Sea Zone from Germans with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 32 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 2 fighters in 32 Sea Zone, round 2 : 3/3 hits, 1,33 expected hits
Japanese roll dice for 1 submarine in 32 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 32 Sea Zone
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
2 fighters moved from 32 Sea Zone to 31 Sea Zone
1 fighter moved from 10 Sea Zone to Hawaiian Islands
1 marine moved from Western United States to 10 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 4 destroyers, 2 marines and 5 submarines moved from 10 Sea Zone to 31 Sea Zone
2 infantry and 1 transport moved from 90 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 fighter and 1 tactical_bomber moved from 125 Sea Zone to 112 Sea Zone
8 bombers moved from Northern Territory to Iraq
1 fighter moved from Northern Territory to Queensland
2 fighters moved from Eastern United States to Gibraltar
Place Units - Americans
1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
3 bombers placed in Eastern United States
1 transport placed in 10 Sea Zone
1 infantry placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,1
Americans collect 58 PUs (1 lost to blockades); end with 59 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Jehol to Manchuria
Chinese take Manchuria from Japanese
1 infantry moved from Jehol to Shantung
Chinese take Shantung from Japanese
1 fighter moved from Chahar to Anhwe
14 infantry moved from Hopei to Kweichow
3 infantry moved from Hopei to Anhwe
1 infantry moved from Hopei to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 15 infantry
Japanese defend with 1 infantry
Chinese roll dice for 15 infantry in Kweichow, round 2 : 3/15 hits, 2,50 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 14 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Anhwe
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 3 infantry in Anhwe, round 2 : 2/4 hits, 1,00 expected hits
Japanese roll dice for 1 mech_infantry in Anhwe, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Anhwe to Kansu
Place Units - Chinese
1 infantry placed in Kweichow
1 infantry placed in Shantung
1 infantry placed in Manchuria
Chinese undo move 1.
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 15 PUs; end with 16 PUs
Purchase Units - British
British buy 1 armour, 7 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
Combat - British
British creates battle in territory 97 Sea Zone
Non Combat Move - British
2 destroyers moved from 98 Sea Zone to 92 Sea Zone
1 aaGun, 1 armour, 3 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 aaGun, 1 armour, 3 infantry, 1 mech_infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
2 fighters moved from United Kingdom to Norway
1 aaGun, 1 armour, 3 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
2 infantry moved from Persia to Iraq
2 armour and 2 mech_infantrys moved from Northwest Persia to Eastern Persia
1 fighter moved from Egypt to Northwest Persia
3 fighters moved from Persia to Russia
3 infantry moved from Iraq to Northwest Persia
1 infantry moved from Iraq to Northwest Persia
1 infantry moved from Iraq to Northwest Persia
1 battleship, 1 cruiser and 2 destroyers moved from 110 Sea Zone to 112 Sea Zone
3 aaGuns, 3 artilleries, 20 infantry and 2 mech_infantrys moved from India to West India
1 armour and 1 mech_infantry moved from British Somaliland to Anglo Egyptian Sudan
1 infantry moved from British Somaliland to Ethiopia
Place Units - British
3 infantry placed in Iraq
3 infantry placed in Persia
1 armour and 1 mech_infantry placed in Egypt
1 submarine placed in 98 Sea Zone
1 infantry placed in United Kingdom
Turning on Edit Mode
EDIT: Adding units owned by British to Kweichow: 1 fighter
EDIT: Removing units owned by British from Chahar: 1 fighter
EDIT: Turning off Edit Mode
Turn Complete - British
British collect 34 PUs; end with 34 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 40 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,2
UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 5 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Germans : -0,17
Americans : 2,17
Chinese : 1,50
Japanese : 1,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 mech_infantry moved from Ukraine to Bryansk
1 bomber moved from Novgorod to Bryansk
Combat - Italians
Italians creates battle in territory 97 Sea Zone
Battle in Bryansk
Italians attack with 1 bomber and 1 mech_infantry
Russians defend with 2 infantry
Italians roll dice for 1 bomber and 1 mech_infantry in Bryansk, round 2 : 1/2 hits, 0,83 expected hits
Russians roll dice for 2 infantry in Bryansk, round 2 : 2/2 hits, 0,67 expected hits
1 infantry owned by the Russians, 1 mech_infantry owned by the Italians and 1 bomber owned by the Italians lost in Bryansk
Russians win with 1 infantry remaining. Battle score for attacker is -13
Casualties for Italians: 1 bomber and 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 mech_infantry moved from Romania to Ukraine
3 armour moved from Northern Italy to Romania
4 infantry moved from Western Germany to Denmark
1 infantry moved from Northern Italy to Southern Italy
1 submarine moved from 97 Sea Zone to 98 Sea Zone
Place Units - Italians
1 armour and 1 mech_infantry placed in Northern Italy
1 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,6,4,2,6
Italians collect 17 PUs (2 lost to blockades); end with 17 PUs
Combat Hit Differential Summary :
Italians : 0,17
Russians : 1,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 2 transports; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
3 fighters moved from Russia to Norway
2 aaGuns, 1 artillery, 10 infantry and 3 mech_infantrys moved from Northern Territory to Queensland
1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
2 transports placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Combat Move - French
1 infantry moved from Alexandria to Egypt
1 infantry moved from Trans-Jordan to Iraq
1 fighter moved from United Kingdom to Norway
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 bomber, 1 destroyer, 1 fighter, 6 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Rostov to Volgograd
1 infantry moved from Ukraine to Bryansk
2 bombers moved from Novgorod to Volgograd
1 fighter moved from Ukraine to Volgograd
1 tactical_bomber moved from Ukraine to Bryansk
1 bomber moved from Novgorod to Bryansk
1 artillery and 1 infantry moved from Belarus to Smolensk
1 infantry moved from Ukraine to Bryansk
Combat - Germans
Germans creates battle in territory 97 Sea Zone
Battle in Bryansk
Germans attack with 1 bomber, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 bomber, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 2/4 hits, 1,50 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Volgograd
Germans attack with 2 bombers, 1 fighter and 2 infantry
Russians defend with 1 factory_minor and 3 mech_infantrys
Germans roll dice for 2 bombers, 1 fighter and 2 infantry in Volgograd, round 2 : 2/5 hits, 2,17 expected hits
Russians roll dice for 3 mech_infantrys in Volgograd, round 2 : 1/3 hits, 1,00 expected hits
2 mech_infantrys owned by the Russians and 1 infantry owned by the Germans lost in Volgograd
Germans roll dice for 2 bombers, 1 fighter and 1 infantry in Volgograd, round 3 : 1/4 hits, 2,00 expected hits
Russians roll dice for 1 mech_infantry in Volgograd, round 3 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd
Germans win with 2 bombers and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Casualties for Russians: 3 mech_infantrys
Battle in Smolensk
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 artillery
Germans roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 0/2 hits, 0,67 expected hits
Russians roll dice for 1 artillery in Smolensk, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Smolensk, round 3 : 0/2 hits, 0,67 expected hits
Russians roll dice for 1 artillery in Smolensk, round 3 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Smolensk, round 4 : 0/2 hits, 0,67 expected hits
Russians roll dice for 1 artillery in Smolensk, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Smolensk
Germans roll dice for 1 artillery in Smolensk, round 5 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 artillery in Smolensk, round 5 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 artillery in Smolensk, round 6 : 1/1 hits, 0,33 expected hits
Russians roll dice for 1 artillery in Smolensk, round 6 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 artillery remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery
Non Combat Move - Germans
1 bomber and 1 tactical_bomber moved from Bryansk to Rostov
3 artilleries and 1 infantry moved from Ukraine to Rostov
2 bombers and 1 fighter moved from Volgograd to Rostov
13 armour and 16 mech_infantrys moved from Caucasus to Rostov
1 armour, 3 infantry and 1 mech_infantry moved from Karelia to Novgorod
1 battleship, 1 carrier, 1 cruiser and 3 transports moved from 114 Sea Zone to 113 Sea Zone
8 mech_infantrys moved from Germany to Eastern Poland
1 aaGun, 1 artillery and 5 infantry moved from France to Western Germany
1 aaGun moved from Western Germany to Denmark
2 infantry moved from Germany to Western Germany
1 fighter and 1 tactical_bomber moved from Western Germany to 113 Sea Zone
1 tactical_bomber moved from Germany to Rostov
1 tactical_bomber moved from Germany to Rostov
1 fighter moved from Germany to Western Germany
3 infantry moved from Germany to Western Germany
4 mech_infantrys moved from Western Germany to Germany
Place Units - Germans
3 mech_infantrys placed in Ukraine
1 fighter and 2 infantry placed in Novgorod
1 bomber placed in Western Germany
4 infantry and 4 mech_infantrys placed in Germany
Germans undo move 4.
4 mech_infantrys placed in Germany
4 infantry placed in Western Germany
1 destroyer placed in 113 Sea Zone
Turn Complete - Germans
Germans collect 49 PUs; end with 49 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 51 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Germans : -2,33
Russians : 0,67