No scrambles
L19 BM3 Sovietishcat (L) vs AetV (X+3) Game 1
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Yunnan to Burma Japanese take Burma from UK_Pacific 2 artilleries moved from French Indo China to 36 Sea Zone 2 infantry moved from French Indo China to 36 Sea Zone 1 marine moved from French Indo China to 36 Sea Zone 2 artilleries, 2 infantry, 1 marine and 3 transports moved from 36 Sea Zone to 41 Sea Zone 1 battleship moved from 36 Sea Zone to 41 Sea Zone 1 artillery moved from Sumatra to 41 Sea Zone 3 artilleries, 2 infantry, 1 marine and 3 transports moved from 41 Sea Zone to 42 Sea Zone 1 battleship moved from 41 Sea Zone to 42 Sea Zone 3 artilleries, 2 infantry and 1 marine moved from 42 Sea Zone to Java 2 fighters and 2 tactical_bombers moved from 36 Sea Zone to Java 1 fighter and 1 tactical_bomber moved from French Indo China to Java 1 infantry moved from Kweichow to Hopei Japanese take Hopei from Chinese 1 submarine moved from 43 Sea Zone to 44 Sea Zone Japanese take 44 Sea Zone from Americans Combat - Japanese Battle in Java Japanese attack with 3 artilleries, 3 fighters, 2 infantry, 1 marine and 3 tactical_bombers ANZAC defend with 2 artilleries and 2 infantry Japanese roll dice for 1 battleship in Java, round 2 : 1/1 hits, 0,67 expected hits Japanese roll dice for 3 artilleries, 3 fighters, 2 infantry, 1 marine and 3 tactical_bombers in Java, round 2 : 6/12 hits, 5,50 expected hits ANZAC roll dice for 2 artilleries and 2 infantry in Java, round 2 : 3/4 hits, 1,33 expected hits 2 infantry owned by the Japanese, 1 artillery owned by the Japanese, 2 infantry owned by the ANZAC and 2 artilleries owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 2 artilleries, 3 fighters, 1 marine and 3 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery and 2 infantry Casualties for ANZAC: 2 artilleries and 2 infantry Non Combat Move - Japanese 3 fighters moved from Java to 42 Sea Zone 3 tactical_bombers moved from Java to 42 Sea Zone 3 carriers moved from 36 Sea Zone to 42 Sea Zone 1 carrier moved from 36 Sea Zone to 42 Sea Zone 1 cruiser and 2 destroyers moved from 36 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from Yunnan to 42 Sea Zone 1 carrier and 2 transports moved from 36 Sea Zone to 6 Sea Zone 4 infantry moved from Kweichow to Yunnan 2 artilleries moved from Kweichow to Yunnan 1 artillery and 3 infantry moved from French Indo China to Yunnan 3 mech_infantrys moved from Kwangtung to Kiangsu Place Units - Japanese 1 armour, 1 artillery and 1 infantry placed in French Indo China 3 mech_infantrys placed in Kwangtung 1 carrier and 1 destroyer placed in 6 Sea Zone Turning on Edit Mode EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 fighter and 1 tactical_bomber EDIT: Removing units owned by Japanese from French Indo China: 1 fighter and 1 tactical_bomber EDIT: Adding units owned by Japanese to French Indo China: 1 aaGun EDIT: Removing units owned by Japanese from Yunnan: 1 aaGun EDIT: Turning off Edit Mode Turn Complete - Japanese Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,6 Japanese collect 52 PUs (3 lost to blockades); end with 52 PUs
Combat Hit Differential Summary :
ANZAC : 1,67 Japanese : 0,83
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Chahar to Jehol Chinese take Jehol from Japanese 1 fighter moved from Kansu to Anhwe 2 infantry moved from Chahar to Anhwe 1 infantry moved from Shensi to Hopei 1 infantry moved from Chahar to Anhwe 16 infantry moved from Chahar to Hopei Combat - Chinese Battle in Hopei Chinese attack with 17 infantry Japanese defend with 1 infantry Chinese roll dice for 17 infantry in Hopei, round 2 : 2/17 hits, 2,83 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 17 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Anhwe Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 3 infantry in Anhwe, round 2 : 0/4 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 3 infantry in Anhwe, round 3 : 1/4 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Anhwe to Chahar Place Units - Chinese 1 infantry placed in Hopei 1 infantry placed in Jehol Turn Complete - Chinese Chinese collect 9 PUs; end with 10 PUs
Combat Hit Differential Summary :
Chinese : -1,83 Japanese : -1,00
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 4 destroyers, 2 fighters, 1 marine and 4 submarines; Remaining resources: 0 PUs; Combat Move - Americans 9 bombers moved from India to Java 1 submarine moved from 41 Sea Zone to 37 Sea Zone Americans take 37 Sea Zone from Japanese 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone 1 infantry and 1 mech_infantry moved from 32 Sea Zone to Marshall Islands 7 destroyers moved from 91 Sea Zone to 110 Sea Zone Combat - Americans Battle in Marshall Islands Battle in Java Americans attack with 9 bombers Japanese defend with 2 artilleries and 1 marine Americans roll dice for 9 bombers in Java, round 2 : 6/9 hits, 6,00 expected hits Japanese roll dice for 2 artilleries and 1 marine in Java, round 2 : 1/3 hits, 1,00 expected hits 1 marine owned by the Japanese, 2 artilleries owned by the Japanese and 1 bomber owned by the Americans lost in Java Americans win, taking Marshall Islands from Japanese with 8 bombers remaining. Battle score for attacker is 1 Casualties for Americans: 1 bomber Casualties for Japanese: 2 artilleries and 1 marine Battle in 110 Sea Zone Americans attack with 7 destroyers Germans defend with 1 destroyer Americans roll dice for 7 destroyers in 110 Sea Zone, round 2 : 2/7 hits, 2,33 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Germans lost in 110 Sea Zone Americans win with 7 destroyers remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Non Combat Move - Americans 3 artilleries and 3 infantry moved from Gibraltar to 91 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone 2 carriers, 2 fighters and 2 tactical_bombers moved from 101 Sea Zone to 104 Sea Zone 2 infantry moved from Brazil to 86 Sea Zone 2 infantry and 1 transport moved from 86 Sea Zone to 90 Sea Zone 2 infantry moved from Brazil to British Guiana 8 bombers moved from Java to Northern Territory 3 fighters moved from India to Northern Territory 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 submarine moved from 26 Sea Zone to 10 Sea Zone 1 marine moved from Western United States to 10 Sea Zone Place Units - Americans 1 marine placed in Western United States 4 destroyers and 4 submarines placed in 10 Sea Zone 2 fighters placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,2 Americans collect 53 PUs (3 lost to blockades); end with 53 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Chahar to Jehol Chinese take Jehol from Japanese 1 fighter moved from Kansu to Anhwe 2 infantry moved from Chahar to Anhwe 1 infantry moved from Shensi to Hopei 1 infantry moved from Chahar to Anhwe 16 infantry moved from Chahar to Hopei Combat - Chinese Battle in Hopei Chinese attack with 17 infantry Japanese defend with 1 infantry Chinese roll dice for 17 infantry in Hopei, round 2 : 2/17 hits, 2,83 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 17 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Anhwe Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 3 infantry in Anhwe, round 2 : 0/4 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 3 infantry in Anhwe, round 3 : 1/4 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Anhwe to Chahar Place Units - Chinese 1 infantry placed in Hopei 1 infantry placed in Jehol Turn Complete - Chinese Chinese collect 9 PUs; end with 10 PUs Purchase Units - British British buy 1 destroyer, 1 fighter, 4 infantry and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from India to Burma 2 fighters moved from India to Burma 3 submarines moved from 98 Sea Zone to 97 Sea Zone Combat - British Battle in Burma British attack with 2 fighters and 2 infantry Japanese defend with 1 infantry British roll dice for 2 fighters and 2 infantry in Burma, round 2 : 2/4 hits, 1,33 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 fighter moved from Burma to Chahar 1 fighter moved from Burma to India 1 destroyer moved from 104 Sea Zone to 110 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Gibraltar to 91 Sea Zone 1 armour, 1 artillery, 1 battleship, 1 cruiser, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone 1 mech_infantry moved from Persia to Northwest Persia 1 armour moved from Trans-Jordan to Northwest Persia 5 infantry moved from Trans-Jordan to Iraq 1 armour, 1 artillery and 2 infantry moved from 110 Sea Zone to United Kingdom Place Units - British 1 destroyer and 1 transport placed in 110 Sea Zone 1 fighter placed in United Kingdom 2 infantry placed in Iraq 2 infantry placed in Persia Turn Complete - British British collect 34 PUs; end with 34 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 37 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,6 UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Germans : -0,33 British : 0,67 Americans : -0,33 Chinese : -1,83 Japanese : -1,33
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TripleA Manual Gamesave Post: UK_Pacific round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 4 destroyers, 2 fighters, 1 marine and 4 submarines; Remaining resources: 0 PUs; Combat Move - Americans 9 bombers moved from India to Java 1 submarine moved from 41 Sea Zone to 37 Sea Zone Americans take 37 Sea Zone from Japanese 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone 1 infantry and 1 mech_infantry moved from 32 Sea Zone to Marshall Islands 7 destroyers moved from 91 Sea Zone to 110 Sea Zone Combat - Americans Battle in Marshall Islands Battle in Java Americans attack with 9 bombers Japanese defend with 2 artilleries and 1 marine Americans roll dice for 9 bombers in Java, round 2 : 6/9 hits, 6,00 expected hits Japanese roll dice for 2 artilleries and 1 marine in Java, round 2 : 1/3 hits, 1,00 expected hits 1 marine owned by the Japanese, 2 artilleries owned by the Japanese and 1 bomber owned by the Americans lost in Java Americans win, taking Marshall Islands from Japanese with 8 bombers remaining. Battle score for attacker is 1 Casualties for Americans: 1 bomber Casualties for Japanese: 2 artilleries and 1 marine Battle in 110 Sea Zone Americans attack with 7 destroyers Germans defend with 1 destroyer Americans roll dice for 7 destroyers in 110 Sea Zone, round 2 : 2/7 hits, 2,33 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Germans lost in 110 Sea Zone Americans win with 7 destroyers remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Non Combat Move - Americans 3 artilleries and 3 infantry moved from Gibraltar to 91 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone 2 carriers, 2 fighters and 2 tactical_bombers moved from 101 Sea Zone to 104 Sea Zone 2 infantry moved from Brazil to 86 Sea Zone 2 infantry and 1 transport moved from 86 Sea Zone to 90 Sea Zone 2 infantry moved from Brazil to British Guiana 8 bombers moved from Java to Northern Territory 3 fighters moved from India to Northern Territory 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 submarine moved from 26 Sea Zone to 10 Sea Zone 1 marine moved from Western United States to 10 Sea Zone Place Units - Americans 1 marine placed in Western United States 4 destroyers and 4 submarines placed in 10 Sea Zone 2 fighters placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,2 Americans collect 53 PUs (3 lost to blockades); end with 53 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Chahar to Jehol Chinese take Jehol from Japanese 1 fighter moved from Kansu to Anhwe 2 infantry moved from Chahar to Anhwe 1 infantry moved from Shensi to Hopei 1 infantry moved from Chahar to Anhwe 16 infantry moved from Chahar to Hopei Combat - Chinese Battle in Hopei Chinese attack with 17 infantry Japanese defend with 1 infantry Chinese roll dice for 17 infantry in Hopei, round 2 : 2/17 hits, 2,83 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 17 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Anhwe Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 3 infantry in Anhwe, round 2 : 0/4 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 3 infantry in Anhwe, round 3 : 1/4 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Anhwe to Chahar Place Units - Chinese 1 infantry placed in Hopei 1 infantry placed in Jehol Turn Complete - Chinese Chinese collect 9 PUs; end with 10 PUs Purchase Units - British British buy 1 destroyer, 1 fighter, 4 infantry and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from India to Burma 2 fighters moved from India to Burma 3 submarines moved from 98 Sea Zone to 97 Sea Zone Combat - British Battle in Burma British attack with 2 fighters and 2 infantry Japanese defend with 1 infantry British roll dice for 2 fighters and 2 infantry in Burma, round 2 : 2/4 hits, 1,33 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 fighter moved from Burma to Chahar 1 fighter moved from Burma to India 1 destroyer moved from 104 Sea Zone to 110 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Gibraltar to 91 Sea Zone 1 armour, 1 artillery, 1 battleship, 1 cruiser, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone 1 mech_infantry moved from Persia to Northwest Persia 1 armour moved from Trans-Jordan to Northwest Persia 5 infantry moved from Trans-Jordan to Iraq 1 armour, 1 artillery and 2 infantry moved from 110 Sea Zone to United Kingdom Place Units - British 1 destroyer and 1 transport placed in 110 Sea Zone 1 fighter placed in United Kingdom 2 infantry placed in Iraq 2 infantry placed in Persia Turn Complete - British British collect 34 PUs; end with 34 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 37 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,6 UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 2 infantry Turning on Edit Mode EDIT: Removing units owned by British from Egypt: 2 fighters EDIT: Adding units owned by British to Persia: 2 fighters EDIT: Removing units owned by British from India: 1 fighter EDIT: Adding units owned by British to Persia: 1 fighter EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0,33 British : 0,67 Americans : -0,33 Chinese : -1,83 Japanese : -1,33
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@aequitas-et-veritas Please use last post’ I had to make a non combat movement edit with UK planes!
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Italians Italians buy 3 armour; Remaining resources: 0 PUs; Combat Move - Italians 2 armour moved from Bryansk to Rostov 2 armour, 1 infantry and 1 mech_infantry moved from Ukraine to Rostov 1 bomber moved from Novgorod to Rostov Combat - Italians Italians creates battle in territory 97 Sea Zone Battle in Rostov Italians attack with 4 armour, 1 bomber, 1 infantry and 1 mech_infantry Russians defend with 3 infantry Italians roll dice for 4 armour, 1 bomber, 1 infantry and 1 mech_infantry in Rostov, round 2 : 4/7 hits, 3,00 expected hits Russians roll dice for 3 infantry in Rostov, round 2 : 2/3 hits, 1,00 expected hits 3 infantry owned by the Russians, 1 mech_infantry owned by the Italians and 1 infantry owned by the Italians lost in Rostov Italians win, taking Rostov from Russians with 4 armour and 1 bomber remaining. Battle score for attacker is 2 Casualties for Italians: 1 infantry and 1 mech_infantry Casualties for Russians: 3 infantry Non Combat Move - Italians 1 aaGun moved from Ukraine to Rostov 1 mech_infantry moved from Romania to Ukraine 1 mech_infantry moved from Northern Italy to Romania 3 infantry moved from Northern Italy to Western Germany 3 infantry moved from Southern Italy to Northern Italy 1 bomber moved from Rostov to Novgorod Place Units - Italians 3 armour placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5,4,2,2,5 Italians collect 13 PUs (7 lost to blockades); end with 13 PUs
Combat Hit Differential Summary :
Italians : 1,00 Russians : 1,00
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 airfield; Remaining resources: 2 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 mech_infantrys moved from Queensland to Northern Territory 1 mech_infantry moved from New South Wales to Northern Territory 5 infantry moved from Queensland to Northern Territory 2 aaGuns moved from Queensland to Northern Territory 1 artillery moved from Queensland to Northern Territory 2 infantry moved from Queensland to Northern Territory 3 infantry moved from Queensland to Northern Territory 3 fighters moved from Persia to Russia Place Units - ANZAC 1 airfield placed in Northern Territory Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Combat Move - French Combat - French Non Combat Move - French 1 infantry moved from Northwest Persia to Caucasus 1 infantry moved from Tobruk to Alexandria 1 infantry moved from Egypt to Trans-Jordan Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 10 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Novgorod to Vologda 2 bombers moved from Novgorod to Vologda 1 mech_infantry moved from Novgorod to Vologda 2 infantry moved from Belarus to Smolensk 1 bomber moved from Novgorod to Smolensk 1 mech_infantry moved from Bryansk to Volgograd Germans take Volgograd from Russians 13 armour and 17 mech_infantrys moved from Bryansk to Caucasus 2 infantry moved from Bryansk to Tambov 1 fighter and 1 tactical_bomber moved from Bryansk to Tambov 1 infantry moved from Bryansk to Tambov Combat - Germans Germans creates battle in territory 97 Sea Zone Battle in Tambov Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber Russians defend with 3 infantry Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Tambov, round 2 : 2/5 hits, 1,67 expected hits Russians roll dice for 3 infantry in Tambov, round 2 : 2/3 hits, 1,00 expected hits 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Tambov Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Tambov, round 3 : 0/3 hits, 1,33 expected hits Russians roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Tambov, round 4 : 2/3 hits, 1,33 expected hits Russians roll dice for 1 infantry in Tambov, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 3 infantry Casualties for Russians: 3 infantry Battle in Smolensk Germans attack with 1 bomber and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 2 infantry in Smolensk, round 2 : 1/3 hits, 1,00 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Vologda Germans attack with 2 bombers and 2 mech_infantrys Russians defend with 2 infantry Germans roll dice for 2 bombers and 2 mech_infantrys in Vologda, round 2 : 1/4 hits, 1,67 expected hits Russians roll dice for 2 infantry in Vologda, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda Germans roll dice for 2 bombers and 1 mech_infantry in Vologda, round 3 : 2/3 hits, 1,50 expected hits Russians roll dice for 1 infantry in Vologda, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Vologda Germans win, taking Vologda from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 2 Casualties for Germans: 1 mech_infantry Casualties for Russians: 2 infantry Battle in Caucasus Germans attack with 13 armour and 17 mech_infantrys French defend with 1 infantry Germans roll dice for 13 armour and 17 mech_infantrys in Caucasus, round 2 : 9/30 hits, 9,33 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the French and 1 mech_infantry owned by the Germans lost in Caucasus Germans win, taking Caucasus from Russians with 13 armour and 16 mech_infantrys remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for French: 1 infantry Non Combat Move - Germans 1 fighter and 2 tactical_bombers moved from Bryansk to Germany 1 bomber moved from Smolensk to Novgorod 2 bombers moved from Vologda to Novgorod 1 armour and 1 mech_infantry moved from Novgorod to Karelia 1 aaGun moved from Bryansk to Ukraine 1 aaGun moved from Bryansk to Rostov 5 artilleries moved from Bryansk to Rostov 22 infantry moved from Bryansk to Rostov 1 fighter and 1 tactical_bomber moved from Tambov to Ukraine 1 battleship, 1 carrier and 1 cruiser moved from 113 Sea Zone to 114 Sea Zone 1 destroyer and 1 submarine moved from 125 Sea Zone to 113 Sea Zone 1 submarine moved from 124 Sea Zone to 125 Sea Zone 2 mech_infantrys moved from Southern Italy to Western Germany 1 fighter and 1 tactical_bomber moved from Southern Italy to Western Germany 3 mech_infantrys moved from Western Germany to Germany 3 infantry moved from Novgorod to Karelia Place Units - Germans 3 mech_infantrys placed in Novgorod 3 infantry placed in Ukraine 5 infantry and 5 mech_infantrys placed in Germany 2 infantry placed in Western Germany Turning on Edit Mode EDIT: Adding units owned by Germans to 114 Sea Zone: 3 transports EDIT: Removing units owned by Germans from 115 Sea Zone: 3 transports EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 54 PUs; end with 54 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 61 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUs
Combat Hit Differential Summary :
Germans : -0,83 Russians : 1,67
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TripleA Move Summary: Russians round 7
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Russians Russians buy 2 armour, 1 artillery and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 mech_infantry moved from Tsinghai to Volgograd 1 mech_infantry moved from Russia to Volgograd 1 fighter moved from Russia to Volgograd 2 infantry moved from Russia to Smolensk 2 infantry moved from Russia to Bryansk 1 artillery moved from Russia to Smolensk 1 artillery and 1 infantry moved from Russia to Vologda 1 fighter and 1 tactical_bomber moved from Russia to Bryansk 1 infantry moved from Russia to Smolensk 1 mech_infantry moved from Russia to Volgograd
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Russians Russians buy 2 armour, 1 artillery and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 mech_infantry moved from Tsinghai to Volgograd 1 mech_infantry moved from Russia to Volgograd 1 fighter moved from Russia to Volgograd 2 infantry moved from Russia to Smolensk 2 infantry moved from Russia to Bryansk 1 artillery moved from Russia to Smolensk 1 artillery and 1 infantry moved from Russia to Vologda 1 fighter and 1 tactical_bomber moved from Russia to Bryansk 1 infantry moved from Russia to Smolensk 1 mech_infantry moved from Russia to Volgograd Combat - Russians Battle in Bryansk Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 1/4 hits, 1,50 expected hits Italians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Italians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Volgograd Russians attack with 1 fighter and 3 mech_infantrys Germans defend with 1 factory_minor and 1 mech_infantry Russians roll dice for 1 fighter and 3 mech_infantrys in Volgograd, round 2 : 2/4 hits, 1,00 expected hits Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Smolensk Russians attack with 1 artillery and 3 infantry Germans defend with 2 infantry Russians roll dice for 1 artillery and 3 infantry in Smolensk, round 2 : 1/4 hits, 1,00 expected hits Germans roll dice for 2 infantry in Smolensk, round 2 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 3 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Smolensk, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 artillery remaining. Battle score for attacker is -3 Casualties for Russians: 3 infantry Casualties for Germans: 2 infantry Battle in Vologda Russians attack with 1 artillery and 1 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 artillery and 1 infantry in Vologda, round 2 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 mech_infantry in Vologda, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 1 artillery remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Bryansk to Tambov 4 aaGuns, 7 armour and 33 infantry moved from Russia to Tambov 20 artilleries moved from Russia to Tambov 2 aaGuns and 17 infantry moved from Tsinghai to Shensi 1 armour and 1 mech_infantry moved from Kansu to Chahar 1 fighter moved from Volgograd to Tambov Place Units - Russians 2 armour, 1 artillery and 4 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 22 PUs; end with 22 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Combat Hit Differential Summary :
Germans : 2,33 Italians : -0,33 Russians : 1,17
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Japanese Japanese buy 1 artillery, 1 bomber, 2 destroyers, 1 infantry, 1 marine and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 7 artilleries and 11 infantry moved from Yunnan to Burma 3 armour and 1 mech_infantry moved from Kweichow to Burma 2 tactical_bombers moved from French Indo China to Burma 2 mech_infantrys moved from Kiangsu to Anhwe 3 bombers moved from French Indo China to Anhwe 1 armour moved from French Indo China to Burma 1 destroyer moved from 42 Sea Zone to 37 Sea Zone 4 fighters and 4 tactical_bombers moved from 42 Sea Zone to 37 Sea Zone 1 submarine moved from 6 Sea Zone to 32 Sea Zone Combat - Japanese Battle in 32 Sea Zone Japanese attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 32 Sea Zone Japanese roll dice for 1 submarine in 32 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 37 Sea Zone Japanese attack with 1 destroyer, 4 fighters and 4 tactical_bombers Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 4 fighters and 4 tactical_bombers in 37 Sea Zone, round 2 : 4/9 hits, 5,00 expected hits Americans roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Americans lost in 37 Sea Zone Japanese win, taking 37 Sea Zone from Americans with 1 destroyer, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Burma Japanese attack with 4 armour, 7 artilleries, 11 infantry, 1 mech_infantry and 2 tactical_bombers British defend with 2 infantry Japanese roll dice for 4 armour, 7 artilleries, 11 infantry, 1 mech_infantry and 2 tactical_bombers in Burma, round 2 : 10/25 hits, 8,83 expected hits UK_Pacific roll dice for 2 infantry in Burma, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 4 armour, 7 artilleries, 10 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Battle in Anhwe Japanese attack with 3 bombers and 2 mech_infantrys Chinese defend with 3 infantry Japanese roll dice for 3 bombers and 2 mech_infantrys in Anhwe, round 2 : 4/5 hits, 2,33 expected hits Chinese roll dice for 3 infantry in Anhwe, round 2 : 1/3 hits, 1,00 expected hits 1 mech_infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 3 bombers and 1 mech_infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 1 mech_infantry Casualties for Chinese: 3 infantry Non Combat Move - Japanese 3 bombers moved from Anhwe to French Indo China 2 tactical_bombers moved from Burma to French Indo China 2 mech_infantrys moved from Kwangtung to Yunnan 1 mech_infantry moved from Kiangsu to Hunan 1 mech_infantry moved from Kwangtung to Yunnan 1 battleship, 4 carriers, 1 cruiser, 1 destroyer and 3 transports moved from 42 Sea Zone to 36 Sea Zone 4 fighters and 4 tactical_bombers moved from 37 Sea Zone to 36 Sea Zone 4 infantry moved from Japan to 6 Sea Zone 4 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone 4 infantry moved from 36 Sea Zone to French Indo China 2 carriers, 1 destroyer, 1 fighter, 3 submarines and 1 tactical_bomber moved from 6 Sea Zone to 36 Sea Zone 5 fighters moved from 36 Sea Zone to French Indo China Place Units - Japanese 1 artillery, 1 infantry and 1 marine placed in French Indo China 3 mech_infantrys placed in Kwangtung 1 bomber placed in Japan 2 destroyers placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 53 PUs; end with 53 PUs
Combat Hit Differential Summary :
Americans : -0,17 Chinese : 0,00 UK_Pacific : 0,33 Japanese : 1,50
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TripleA Move Summary: Americans round 7
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 3 bombers, 1 carrier, 1 destroyer, 1 infantry and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 3 artilleries, 3 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone 7 destroyers moved from 110 Sea Zone to 112 Sea Zone 2 carriers moved from 104 Sea Zone to 112 Sea Zone 2 fighters and 2 tactical_bombers moved from 104 Sea Zone to 112 Sea Zone 3 artilleries and 3 infantry moved from 112 Sea Zone to Norway 1 destroyer moved from 112 Sea Zone to 125 Sea Zone 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 125 Sea Zone 1 destroyer moved from 25 Sea Zone to 32 Sea Zone 2 fighters moved from Northern Territory to 32 Sea Zone
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@aequitas-et-veritas scramble sz 112?
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@Sovietishcat No Thank you.
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TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 3 bombers, 1 carrier, 1 destroyer, 1 infantry and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 3 artilleries, 3 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone 7 destroyers moved from 110 Sea Zone to 112 Sea Zone 2 carriers moved from 104 Sea Zone to 112 Sea Zone 2 fighters and 2 tactical_bombers moved from 104 Sea Zone to 112 Sea Zone 3 artilleries and 3 infantry moved from 112 Sea Zone to Norway 1 destroyer moved from 112 Sea Zone to 125 Sea Zone 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 125 Sea Zone 1 destroyer moved from 25 Sea Zone to 32 Sea Zone 2 fighters moved from Northern Territory to 32 Sea Zone Combat - Americans Battle in Norway Battle in 125 Sea Zone Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber Germans defend with 1 submarine Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 125 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Germans lost in 125 Sea Zone Americans win, taking Norway from Germans, taking 125 Sea Zone from Germans with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in 32 Sea Zone Americans attack with 1 destroyer and 2 fighters Japanese defend with 1 submarine Americans roll dice for 1 destroyer and 2 fighters in 32 Sea Zone, round 2 : 3/3 hits, 1,33 expected hits Japanese roll dice for 1 submarine in 32 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 32 Sea Zone Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans 2 fighters moved from 32 Sea Zone to 31 Sea Zone 1 fighter moved from 10 Sea Zone to Hawaiian Islands 1 marine moved from Western United States to 10 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 4 destroyers, 2 marines and 5 submarines moved from 10 Sea Zone to 31 Sea Zone 2 infantry and 1 transport moved from 90 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar 1 fighter and 1 tactical_bomber moved from 125 Sea Zone to 112 Sea Zone 8 bombers moved from Northern Territory to Iraq 1 fighter moved from Northern Territory to Queensland 2 fighters moved from Eastern United States to Gibraltar Place Units - Americans 1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone 3 bombers placed in Eastern United States 1 transport placed in 10 Sea Zone 1 infantry placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,1 Americans collect 58 PUs (1 lost to blockades); end with 59 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
Germans : -0,17 Americans : 2,17 Japanese : -0,17
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TripleA Move Summary: Chinese round 7
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Jehol to Manchuria Chinese take Manchuria from Japanese 1 infantry moved from Jehol to Shantung Chinese take Shantung from Japanese 1 fighter moved from Chahar to Anhwe 14 infantry moved from Hopei to Kweichow 3 infantry moved from Hopei to Anhwe 1 infantry moved from Hopei to Kweichow
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TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Jehol to Manchuria Chinese take Manchuria from Japanese 1 infantry moved from Jehol to Shantung Chinese take Shantung from Japanese 1 fighter moved from Chahar to Anhwe 14 infantry moved from Hopei to Kweichow 3 infantry moved from Hopei to Anhwe 1 infantry moved from Hopei to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 15 infantry Japanese defend with 1 infantry Chinese roll dice for 15 infantry in Kweichow, round 2 : 3/15 hits, 2,50 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese win, taking Kweichow from Japanese with 14 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Anhwe Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter and 3 infantry in Anhwe, round 2 : 2/4 hits, 1,00 expected hits Japanese roll dice for 1 mech_infantry in Anhwe, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Chinese win, taking Anhwe from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Anhwe to Kansu Place Units - Chinese 1 infantry placed in Kweichow 1 infantry placed in Shantung 1 infantry placed in Manchuria Chinese undo move 1. 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 15 PUs; end with 16 PUs
Combat Hit Differential Summary :
Chinese : 1,50 Japanese : 1,33
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 3 bombers, 1 carrier, 1 destroyer, 1 infantry and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 3 artilleries, 3 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone 7 destroyers moved from 110 Sea Zone to 112 Sea Zone 2 carriers moved from 104 Sea Zone to 112 Sea Zone 2 fighters and 2 tactical_bombers moved from 104 Sea Zone to 112 Sea Zone 3 artilleries and 3 infantry moved from 112 Sea Zone to Norway 1 destroyer moved from 112 Sea Zone to 125 Sea Zone 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 125 Sea Zone 1 destroyer moved from 25 Sea Zone to 32 Sea Zone 2 fighters moved from Northern Territory to 32 Sea Zone Combat - Americans Battle in Norway Battle in 125 Sea Zone Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber Germans defend with 1 submarine Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 125 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Germans lost in 125 Sea Zone Americans win, taking Norway from Germans, taking 125 Sea Zone from Germans with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in 32 Sea Zone Americans attack with 1 destroyer and 2 fighters Japanese defend with 1 submarine Americans roll dice for 1 destroyer and 2 fighters in 32 Sea Zone, round 2 : 3/3 hits, 1,33 expected hits Japanese roll dice for 1 submarine in 32 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 32 Sea Zone Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans 2 fighters moved from 32 Sea Zone to 31 Sea Zone 1 fighter moved from 10 Sea Zone to Hawaiian Islands 1 marine moved from Western United States to 10 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 4 destroyers, 2 marines and 5 submarines moved from 10 Sea Zone to 31 Sea Zone 2 infantry and 1 transport moved from 90 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar 1 fighter and 1 tactical_bomber moved from 125 Sea Zone to 112 Sea Zone 8 bombers moved from Northern Territory to Iraq 1 fighter moved from Northern Territory to Queensland 2 fighters moved from Eastern United States to Gibraltar Place Units - Americans 1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone 3 bombers placed in Eastern United States 1 transport placed in 10 Sea Zone 1 infantry placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,1 Americans collect 58 PUs (1 lost to blockades); end with 59 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Jehol to Manchuria Chinese take Manchuria from Japanese 1 infantry moved from Jehol to Shantung Chinese take Shantung from Japanese 1 fighter moved from Chahar to Anhwe 14 infantry moved from Hopei to Kweichow 3 infantry moved from Hopei to Anhwe 1 infantry moved from Hopei to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 15 infantry Japanese defend with 1 infantry Chinese roll dice for 15 infantry in Kweichow, round 2 : 3/15 hits, 2,50 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese win, taking Kweichow from Japanese with 14 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Anhwe Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter and 3 infantry in Anhwe, round 2 : 2/4 hits, 1,00 expected hits Japanese roll dice for 1 mech_infantry in Anhwe, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Chinese win, taking Anhwe from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Anhwe to Kansu Place Units - Chinese 1 infantry placed in Kweichow 1 infantry placed in Shantung 1 infantry placed in Manchuria Chinese undo move 1. 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 15 PUs; end with 16 PUs Purchase Units - British British buy 1 armour, 7 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British Combat - British British creates battle in territory 97 Sea Zone Non Combat Move - British 2 destroyers moved from 98 Sea Zone to 92 Sea Zone 1 aaGun, 1 armour, 3 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone 1 aaGun, 1 armour, 3 infantry, 1 mech_infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone 2 fighters moved from United Kingdom to Norway 1 aaGun, 1 armour, 3 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway 2 infantry moved from Persia to Iraq 2 armour and 2 mech_infantrys moved from Northwest Persia to Eastern Persia 1 fighter moved from Egypt to Northwest Persia 3 fighters moved from Persia to Russia 3 infantry moved from Iraq to Northwest Persia 1 infantry moved from Iraq to Northwest Persia 1 infantry moved from Iraq to Northwest Persia 1 battleship, 1 cruiser and 2 destroyers moved from 110 Sea Zone to 112 Sea Zone 3 aaGuns, 3 artilleries, 20 infantry and 2 mech_infantrys moved from India to West India 1 armour and 1 mech_infantry moved from British Somaliland to Anglo Egyptian Sudan 1 infantry moved from British Somaliland to Ethiopia Place Units - British 3 infantry placed in Iraq 3 infantry placed in Persia 1 armour and 1 mech_infantry placed in Egypt 1 submarine placed in 98 Sea Zone 1 infantry placed in United Kingdom Turning on Edit Mode EDIT: Adding units owned by British to Kweichow: 1 fighter EDIT: Removing units owned by British from Chahar: 1 fighter EDIT: Turning off Edit Mode Turn Complete - British British collect 34 PUs; end with 34 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 40 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,2 UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 5 PUs Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Germans : -0,17 Americans : 2,17 Chinese : 1,50 Japanese : 1,17
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Italians Italians buy 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 mech_infantry moved from Ukraine to Bryansk 1 bomber moved from Novgorod to Bryansk Combat - Italians Italians creates battle in territory 97 Sea Zone Battle in Bryansk Italians attack with 1 bomber and 1 mech_infantry Russians defend with 2 infantry Italians roll dice for 1 bomber and 1 mech_infantry in Bryansk, round 2 : 1/2 hits, 0,83 expected hits Russians roll dice for 2 infantry in Bryansk, round 2 : 2/2 hits, 0,67 expected hits 1 infantry owned by the Russians, 1 mech_infantry owned by the Italians and 1 bomber owned by the Italians lost in Bryansk Russians win with 1 infantry remaining. Battle score for attacker is -13 Casualties for Italians: 1 bomber and 1 mech_infantry Casualties for Russians: 1 infantry Non Combat Move - Italians 1 mech_infantry moved from Romania to Ukraine 3 armour moved from Northern Italy to Romania 4 infantry moved from Western Germany to Denmark 1 infantry moved from Northern Italy to Southern Italy 1 submarine moved from 97 Sea Zone to 98 Sea Zone Place Units - Italians 1 armour and 1 mech_infantry placed in Northern Italy 1 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,6,4,2,6 Italians collect 17 PUs (2 lost to blockades); end with 17 PUs
Combat Hit Differential Summary :
Italians : 0,17 Russians : 1,33
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 2 transports; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 3 fighters moved from Russia to Norway 2 aaGuns, 1 artillery, 10 infantry and 3 mech_infantrys moved from Northern Territory to Queensland 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 2 transports placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Combat Move - French 1 infantry moved from Alexandria to Egypt 1 infantry moved from Trans-Jordan to Iraq 1 fighter moved from United Kingdom to Norway Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :