L19 BM3 Sovietishcat (L) vs AetV (X+3) Game 1



  • TripleA Turn Summary: Chinese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Chahar to Jehol
                  Chinese take Jehol from Japanese
            1 fighter moved from Kansu to Anhwe
            2 infantry moved from Chahar to Anhwe
            1 infantry moved from Shensi to Hopei
            1 infantry moved from Chahar to Anhwe
            16 infantry moved from Chahar to Hopei
    
        Combat - Chinese
            Battle in Hopei
                Chinese attack with 17 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 17 infantry in Hopei, round 2 : 2/17 hits, 2,83 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 17 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Anhwe
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 3 infantry in Anhwe, round 2 : 0/4 hits, 1,00 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 fighter and 3 infantry in Anhwe, round 3 : 1/4 hits, 1,00 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Anhwe
                Chinese win, taking Anhwe from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Anhwe to Chahar
    
        Place Units - Chinese
            1 infantry placed in Hopei
            1 infantry placed in Jehol
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Chinese : -1,83
    Japanese : -1,00
    

    Savegame



  • TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 4 destroyers, 2 fighters, 1 marine and 4 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            9 bombers moved from India to Java
            1 submarine moved from 41 Sea Zone to 37 Sea Zone
                  Americans take 37 Sea Zone from Japanese
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
            1 infantry and 1 mech_infantry moved from 32 Sea Zone to Marshall Islands
            7 destroyers moved from 91 Sea Zone to 110 Sea Zone
    
        Combat - Americans
            Battle in Marshall Islands
            Battle in Java
                Americans attack with 9 bombers
                Japanese defend with 2 artilleries and 1 marine
                    Americans roll dice for 9 bombers in Java, round 2 : 6/9 hits, 6,00 expected hits
                    Japanese roll dice for 2 artilleries and 1 marine in Java, round 2 : 1/3 hits, 1,00 expected hits
                    1 marine owned by the Japanese, 2 artilleries owned by the Japanese and 1 bomber owned by the Americans lost in Java
                Americans win, taking Marshall Islands from Japanese with 8 bombers remaining. Battle score for attacker is 1
                Casualties for Americans: 1 bomber
                Casualties for Japanese: 2 artilleries and 1 marine
            Battle in 110 Sea Zone
                Americans attack with 7 destroyers
                Germans defend with 1 destroyer
                    Americans roll dice for 7 destroyers in 110 Sea Zone, round 2 : 2/7 hits, 2,33 expected hits
                    Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Germans lost in 110 Sea Zone
                Americans win with 7 destroyers remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
    
        Non Combat Move - Americans
            3 artilleries and 3 infantry moved from Gibraltar to 91 Sea Zone
            3 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
            2 carriers, 2 fighters and 2 tactical_bombers moved from 101 Sea Zone to 104 Sea Zone
            2 infantry moved from Brazil to 86 Sea Zone
            2 infantry and 1 transport moved from 86 Sea Zone to 90 Sea Zone
            2 infantry moved from Brazil to British Guiana
            8 bombers moved from Java to Northern Territory
            3 fighters moved from India to Northern Territory
            1 destroyer moved from 26 Sea Zone to 25 Sea Zone
            1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 submarine moved from 26 Sea Zone to 10 Sea Zone
            1 marine moved from Western United States to 10 Sea Zone
    
        Place Units - Americans
            1 marine placed in Western United States
            4 destroyers and 4 submarines placed in 10 Sea Zone
            2 fighters placed in Eastern United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,2
            Americans collect 53 PUs (3 lost to blockades); end with 53 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Chahar to Jehol
                  Chinese take Jehol from Japanese
            1 fighter moved from Kansu to Anhwe
            2 infantry moved from Chahar to Anhwe
            1 infantry moved from Shensi to Hopei
            1 infantry moved from Chahar to Anhwe
            16 infantry moved from Chahar to Hopei
    
        Combat - Chinese
            Battle in Hopei
                Chinese attack with 17 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 17 infantry in Hopei, round 2 : 2/17 hits, 2,83 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 17 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Anhwe
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 3 infantry in Anhwe, round 2 : 0/4 hits, 1,00 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 fighter and 3 infantry in Anhwe, round 3 : 1/4 hits, 1,00 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Anhwe
                Chinese win, taking Anhwe from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Anhwe to Chahar
    
        Place Units - Chinese
            1 infantry placed in Hopei
            1 infantry placed in Jehol
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 10 PUs
    
        Purchase Units - British
            British buy 1 destroyer, 1 fighter, 4 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 infantry moved from India to Burma
            2 fighters moved from India to Burma
            3 submarines moved from 98 Sea Zone to 97 Sea Zone
    
        Combat - British
            Battle in Burma
                British attack with 2 fighters and 2 infantry
                Japanese defend with 1 infantry
                    British roll dice for 2 fighters and 2 infantry in Burma, round 2 : 2/4 hits, 1,33 expected hits
                    Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Burma
                British win, taking Burma from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            1 fighter moved from Burma to Chahar
            1 fighter moved from Burma to India
            1 destroyer moved from 104 Sea Zone to 110 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from Gibraltar to 91 Sea Zone
            1 armour, 1 artillery, 1 battleship, 1 cruiser, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
            1 mech_infantry moved from Persia to Northwest Persia
            1 armour moved from Trans-Jordan to Northwest Persia
            5 infantry moved from Trans-Jordan to Iraq
            1 armour, 1 artillery and 2 infantry moved from 110 Sea Zone to United Kingdom
    
        Place Units - British
            1 destroyer and 1 transport placed in 110 Sea Zone
            1 fighter placed in United Kingdom
            2 infantry placed in Iraq
            2 infantry placed in Persia
    
        Turn Complete - British
            British collect 34 PUs; end with 34 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 37 PUs
    
        Place Units - UK_Pacific
            2 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,6
            UK_Pacific collect 6 PUs; end with 6 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
            Some Units in India change ownership: 2 infantry
    

    Combat Hit Differential Summary :

    Germans : -0,33
    British : 0,67
    Americans : -0,33
    Chinese : -1,83
    Japanese : -1,33
    

    Savegame



  • TripleA Manual Gamesave Post: UK_Pacific round 6

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 4 destroyers, 2 fighters, 1 marine and 4 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            9 bombers moved from India to Java
            1 submarine moved from 41 Sea Zone to 37 Sea Zone
                  Americans take 37 Sea Zone from Japanese
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
            1 infantry and 1 mech_infantry moved from 32 Sea Zone to Marshall Islands
            7 destroyers moved from 91 Sea Zone to 110 Sea Zone
    
        Combat - Americans
            Battle in Marshall Islands
            Battle in Java
                Americans attack with 9 bombers
                Japanese defend with 2 artilleries and 1 marine
                    Americans roll dice for 9 bombers in Java, round 2 : 6/9 hits, 6,00 expected hits
                    Japanese roll dice for 2 artilleries and 1 marine in Java, round 2 : 1/3 hits, 1,00 expected hits
                    1 marine owned by the Japanese, 2 artilleries owned by the Japanese and 1 bomber owned by the Americans lost in Java
                Americans win, taking Marshall Islands from Japanese with 8 bombers remaining. Battle score for attacker is 1
                Casualties for Americans: 1 bomber
                Casualties for Japanese: 2 artilleries and 1 marine
            Battle in 110 Sea Zone
                Americans attack with 7 destroyers
                Germans defend with 1 destroyer
                    Americans roll dice for 7 destroyers in 110 Sea Zone, round 2 : 2/7 hits, 2,33 expected hits
                    Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Germans lost in 110 Sea Zone
                Americans win with 7 destroyers remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
    
        Non Combat Move - Americans
            3 artilleries and 3 infantry moved from Gibraltar to 91 Sea Zone
            3 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
            2 carriers, 2 fighters and 2 tactical_bombers moved from 101 Sea Zone to 104 Sea Zone
            2 infantry moved from Brazil to 86 Sea Zone
            2 infantry and 1 transport moved from 86 Sea Zone to 90 Sea Zone
            2 infantry moved from Brazil to British Guiana
            8 bombers moved from Java to Northern Territory
            3 fighters moved from India to Northern Territory
            1 destroyer moved from 26 Sea Zone to 25 Sea Zone
            1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 submarine moved from 26 Sea Zone to 10 Sea Zone
            1 marine moved from Western United States to 10 Sea Zone
    
        Place Units - Americans
            1 marine placed in Western United States
            4 destroyers and 4 submarines placed in 10 Sea Zone
            2 fighters placed in Eastern United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,2
            Americans collect 53 PUs (3 lost to blockades); end with 53 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Chahar to Jehol
                  Chinese take Jehol from Japanese
            1 fighter moved from Kansu to Anhwe
            2 infantry moved from Chahar to Anhwe
            1 infantry moved from Shensi to Hopei
            1 infantry moved from Chahar to Anhwe
            16 infantry moved from Chahar to Hopei
    
        Combat - Chinese
            Battle in Hopei
                Chinese attack with 17 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 17 infantry in Hopei, round 2 : 2/17 hits, 2,83 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 17 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Anhwe
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 3 infantry in Anhwe, round 2 : 0/4 hits, 1,00 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 fighter and 3 infantry in Anhwe, round 3 : 1/4 hits, 1,00 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Anhwe
                Chinese win, taking Anhwe from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Anhwe to Chahar
    
        Place Units - Chinese
            1 infantry placed in Hopei
            1 infantry placed in Jehol
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 10 PUs
    
        Purchase Units - British
            British buy 1 destroyer, 1 fighter, 4 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 infantry moved from India to Burma
            2 fighters moved from India to Burma
            3 submarines moved from 98 Sea Zone to 97 Sea Zone
    
        Combat - British
            Battle in Burma
                British attack with 2 fighters and 2 infantry
                Japanese defend with 1 infantry
                    British roll dice for 2 fighters and 2 infantry in Burma, round 2 : 2/4 hits, 1,33 expected hits
                    Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Burma
                British win, taking Burma from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            1 fighter moved from Burma to Chahar
            1 fighter moved from Burma to India
            1 destroyer moved from 104 Sea Zone to 110 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from Gibraltar to 91 Sea Zone
            1 armour, 1 artillery, 1 battleship, 1 cruiser, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
            1 mech_infantry moved from Persia to Northwest Persia
            1 armour moved from Trans-Jordan to Northwest Persia
            5 infantry moved from Trans-Jordan to Iraq
            1 armour, 1 artillery and 2 infantry moved from 110 Sea Zone to United Kingdom
    
        Place Units - British
            1 destroyer and 1 transport placed in 110 Sea Zone
            1 fighter placed in United Kingdom
            2 infantry placed in Iraq
            2 infantry placed in Persia
    
        Turn Complete - British
            British collect 34 PUs; end with 34 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 37 PUs
    
        Place Units - UK_Pacific
            2 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,6
            UK_Pacific collect 6 PUs; end with 6 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
            Some Units in India change ownership: 2 infantry
            Turning on Edit Mode
            EDIT: Removing units owned by British from Egypt: 2 fighters
            EDIT: Adding units owned by British to Persia: 2 fighters
            EDIT: Removing units owned by British from India: 1 fighter
            EDIT: Adding units owned by British to Persia: 1 fighter
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : -0,33
    British : 0,67
    Americans : -0,33
    Chinese : -1,83
    Japanese : -1,33
    

    Savegame



  • @aequitas-et-veritas Please use last post’ I had to make a non combat movement edit with UK planes!


  • 2018 2017 2016

    TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 3 armour; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 armour moved from Bryansk to Rostov
            2 armour, 1 infantry and 1 mech_infantry moved from Ukraine to Rostov
            1 bomber moved from Novgorod to Rostov
    
        Combat - Italians
            Italians creates battle in territory 97 Sea Zone
            Battle in Rostov
                Italians attack with 4 armour, 1 bomber, 1 infantry and 1 mech_infantry
                Russians defend with 3 infantry
                    Italians roll dice for 4 armour, 1 bomber, 1 infantry and 1 mech_infantry in Rostov, round 2 : 4/7 hits, 3,00 expected hits
                    Russians roll dice for 3 infantry in Rostov, round 2 : 2/3 hits, 1,00 expected hits
                    3 infantry owned by the Russians, 1 mech_infantry owned by the Italians and 1 infantry owned by the Italians lost in Rostov
                Italians win, taking Rostov from Russians with 4 armour and 1 bomber remaining. Battle score for attacker is 2
                Casualties for Italians: 1 infantry and 1 mech_infantry
                Casualties for Russians: 3 infantry
    
        Non Combat Move - Italians
            1 aaGun moved from Ukraine to Rostov
            1 mech_infantry moved from Romania to Ukraine
            1 mech_infantry moved from Northern Italy to Romania
            3 infantry moved from Northern Italy to Western Germany
            3 infantry moved from Southern Italy to Northern Italy
            1 bomber moved from Rostov to Novgorod
    
        Place Units - Italians
            3 armour placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 7
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5,4,2,2,5
            Italians collect 13 PUs (7 lost to blockades); end with 13 PUs
    

    Combat Hit Differential Summary :

    Italians : 1,00
    Russians : 1,00
    

    Savegame



  • TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 airfield; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            2 mech_infantrys moved from Queensland to Northern Territory
            1 mech_infantry moved from New South Wales to Northern Territory
            5 infantry moved from Queensland to Northern Territory
            2 aaGuns moved from Queensland to Northern Territory
            1 artillery moved from Queensland to Northern Territory
            2 infantry moved from Queensland to Northern Territory
            3 infantry moved from Queensland to Northern Territory
            3 fighters moved from Persia to Russia
    
        Place Units - ANZAC
            1 airfield placed in Northern Territory
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 12 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
    
        Combat Move - French
    
        Combat - French
    
        Non Combat Move - French
            1 infantry moved from Northwest Persia to Caucasus
            1 infantry moved from Tobruk to Alexandria
            1 infantry moved from Egypt to Trans-Jordan
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • 2018 2017 2016

    TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 10 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Novgorod to Vologda
            2 bombers moved from Novgorod to Vologda
            1 mech_infantry moved from Novgorod to Vologda
            2 infantry moved from Belarus to Smolensk
            1 bomber moved from Novgorod to Smolensk
            1 mech_infantry moved from Bryansk to Volgograd
                  Germans take Volgograd from Russians
            13 armour and 17 mech_infantrys moved from Bryansk to Caucasus
            2 infantry moved from Bryansk to Tambov
            1 fighter and 1 tactical_bomber moved from Bryansk to Tambov
            1 infantry moved from Bryansk to Tambov
    
        Combat - Germans
            Germans creates battle in territory 97 Sea Zone
            Battle in Tambov
                Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber
                Russians defend with 3 infantry
                    Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Tambov, round 2 : 2/5 hits, 1,67 expected hits
                    Russians roll dice for 3 infantry in Tambov, round 2 : 2/3 hits, 1,00 expected hits
                    2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Tambov
                    Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Tambov, round 3 : 0/3 hits, 1,33 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Tambov, round 4 : 2/3 hits, 1,33 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 4 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
                Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 3 infantry
                Casualties for Russians: 3 infantry
            Battle in Smolensk
                Germans attack with 1 bomber and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 2 infantry in Smolensk, round 2 : 1/3 hits, 1,00 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Smolensk
                Germans win, taking Smolensk from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Vologda
                Germans attack with 2 bombers and 2 mech_infantrys
                Russians defend with 2 infantry
                    Germans roll dice for 2 bombers and 2 mech_infantrys in Vologda, round 2 : 1/4 hits, 1,67 expected hits
                    Russians roll dice for 2 infantry in Vologda, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda
                    Germans roll dice for 2 bombers and 1 mech_infantry in Vologda, round 3 : 2/3 hits, 1,50 expected hits
                    Russians roll dice for 1 infantry in Vologda, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Vologda
                Germans win, taking Vologda from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 2
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 2 infantry
            Battle in Caucasus
                Germans attack with 13 armour and 17 mech_infantrys
                French defend with 1 infantry
                    Germans roll dice for 13 armour and 17 mech_infantrys in Caucasus, round 2 : 9/30 hits, 9,33 expected hits
                    Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the French and 1 mech_infantry owned by the Germans lost in Caucasus
                Germans win, taking Caucasus from Russians with 13 armour and 16 mech_infantrys remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for French: 1 infantry
    
        Non Combat Move - Germans
            1 fighter and 2 tactical_bombers moved from Bryansk to Germany
            1 bomber moved from Smolensk to Novgorod
            2 bombers moved from Vologda to Novgorod
            1 armour and 1 mech_infantry moved from Novgorod to Karelia
            1 aaGun moved from Bryansk to Ukraine
            1 aaGun moved from Bryansk to Rostov
            5 artilleries moved from Bryansk to Rostov
            22 infantry moved from Bryansk to Rostov
            1 fighter and 1 tactical_bomber moved from Tambov to Ukraine
            1 battleship, 1 carrier and 1 cruiser moved from 113 Sea Zone to 114 Sea Zone
            1 destroyer and 1 submarine moved from 125 Sea Zone to 113 Sea Zone
            1 submarine moved from 124 Sea Zone to 125 Sea Zone
            2 mech_infantrys moved from Southern Italy to Western Germany
            1 fighter and 1 tactical_bomber moved from Southern Italy to Western Germany
            3 mech_infantrys moved from Western Germany to Germany
            3 infantry moved from Novgorod to Karelia
    
        Place Units - Germans
            3 mech_infantrys placed in Novgorod
            3 infantry placed in Ukraine
            5 infantry and 5 mech_infantrys placed in Germany
            2 infantry placed in Western Germany
            Turning on Edit Mode
            EDIT: Adding units owned by Germans to 114 Sea Zone: 3 transports
            EDIT: Removing units owned by Germans from 115 Sea Zone: 3 transports
            EDIT: Turning off Edit Mode
    
        Turn Complete - Germans
            Germans collect 54 PUs; end with 54 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 61 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUs
    

    Combat Hit Differential Summary :

    Germans : -0,83
    Russians : 1,67
    

    Savegame



  • TripleA Move Summary: Russians round 7

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Russians
            Russians buy 2 armour, 1 artillery and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 mech_infantry moved from Tsinghai to Volgograd
            1 mech_infantry moved from Russia to Volgograd
            1 fighter moved from Russia to Volgograd
            2 infantry moved from Russia to Smolensk
            2 infantry moved from Russia to Bryansk
            1 artillery moved from Russia to Smolensk
            1 artillery and 1 infantry moved from Russia to Vologda
            1 fighter and 1 tactical_bomber moved from Russia to Bryansk
            1 infantry moved from Russia to Smolensk
            1 mech_infantry moved from Russia to Volgograd
    

    Savegame



  • TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Russians
            Russians buy 2 armour, 1 artillery and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 mech_infantry moved from Tsinghai to Volgograd
            1 mech_infantry moved from Russia to Volgograd
            1 fighter moved from Russia to Volgograd
            2 infantry moved from Russia to Smolensk
            2 infantry moved from Russia to Bryansk
            1 artillery moved from Russia to Smolensk
            1 artillery and 1 infantry moved from Russia to Vologda
            1 fighter and 1 tactical_bomber moved from Russia to Bryansk
            1 infantry moved from Russia to Smolensk
            1 mech_infantry moved from Russia to Volgograd
    
        Combat - Russians
            Battle in Bryansk
                Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 1/4 hits, 1,50 expected hits
                    Italians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Italians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Volgograd
                Russians attack with 1 fighter and 3 mech_infantrys
                Germans defend with 1 factory_minor and 1 mech_infantry
                    Russians roll dice for 1 fighter and 3 mech_infantrys in Volgograd, round 2 : 2/4 hits, 1,00 expected hits
                    Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Volgograd
                Russians win, taking Volgograd from Germans with 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Smolensk
                Russians attack with 1 artillery and 3 infantry
                Germans defend with 2 infantry
                    Russians roll dice for 1 artillery and 3 infantry in Smolensk, round 2 : 1/4 hits, 1,00 expected hits
                    Germans roll dice for 2 infantry in Smolensk, round 2 : 2/2 hits, 0,67 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
                    Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 3 : 1/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Smolensk, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 1 artillery remaining. Battle score for attacker is -3
                Casualties for Russians: 3 infantry
                Casualties for Germans: 2 infantry
            Battle in Vologda
                Russians attack with 1 artillery and 1 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 artillery and 1 infantry in Vologda, round 2 : 1/2 hits, 0,67 expected hits
                    Germans roll dice for 1 mech_infantry in Vologda, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda
                Russians win, taking Vologda from Germans with 1 artillery remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Russians
            1 fighter and 1 tactical_bomber moved from Bryansk to Tambov
            4 aaGuns, 7 armour and 33 infantry moved from Russia to Tambov
            20 artilleries moved from Russia to Tambov
            2 aaGuns and 17 infantry moved from Tsinghai to Shensi
            1 armour and 1 mech_infantry moved from Kansu to Chahar
            1 fighter moved from Volgograd to Tambov
    
        Place Units - Russians
            2 armour, 1 artillery and 4 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Russians collect 22 PUs; end with 22 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Germans : 2,33
    Italians : -0,33
    Russians : 1,17
    

    Savegame


  • 2018 2017 2016

    TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 bomber, 2 destroyers, 1 infantry, 1 marine and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            7 artilleries and 11 infantry moved from Yunnan to Burma
            3 armour and 1 mech_infantry moved from Kweichow to Burma
            2 tactical_bombers moved from French Indo China to Burma
            2 mech_infantrys moved from Kiangsu to Anhwe
            3 bombers moved from French Indo China to Anhwe
            1 armour moved from French Indo China to Burma
            1 destroyer moved from 42 Sea Zone to 37 Sea Zone
            4 fighters and 4 tactical_bombers moved from 42 Sea Zone to 37 Sea Zone
            1 submarine moved from 6 Sea Zone to 32 Sea Zone
    
        Combat - Japanese
            Battle in 32 Sea Zone
                Japanese attack with 1 submarine
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 32 Sea Zone
                    Japanese roll dice for 1 submarine in 32 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                Japanese win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 37 Sea Zone
                Japanese attack with 1 destroyer, 4 fighters and 4 tactical_bombers
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 4 fighters and 4 tactical_bombers in 37 Sea Zone, round 2 : 4/9 hits, 5,00 expected hits
                    Americans roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Americans lost in 37 Sea Zone
                Japanese win, taking 37 Sea Zone from Americans with 1 destroyer, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in Burma
                Japanese attack with 4 armour, 7 artilleries, 11 infantry, 1 mech_infantry and 2 tactical_bombers
                British defend with 2 infantry
                    Japanese roll dice for 4 armour, 7 artilleries, 11 infantry, 1 mech_infantry and 2 tactical_bombers in Burma, round 2 : 10/25 hits, 8,83 expected hits
                    UK_Pacific roll dice for 2 infantry in Burma, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 4 armour, 7 artilleries, 10 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for British: 2 infantry
            Battle in Anhwe
                Japanese attack with 3 bombers and 2 mech_infantrys
                Chinese defend with 3 infantry
                    Japanese roll dice for 3 bombers and 2 mech_infantrys in Anhwe, round 2 : 4/5 hits, 2,33 expected hits
                    Chinese roll dice for 3 infantry in Anhwe, round 2 : 1/3 hits, 1,00 expected hits
                    1 mech_infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Anhwe
                Japanese win, taking Anhwe from Chinese with 3 bombers and 1 mech_infantry remaining. Battle score for attacker is 5
                Casualties for Japanese: 1 mech_infantry
                Casualties for Chinese: 3 infantry
    
        Non Combat Move - Japanese
            3 bombers moved from Anhwe to French Indo China
            2 tactical_bombers moved from Burma to French Indo China
            2 mech_infantrys moved from Kwangtung to Yunnan
            1 mech_infantry moved from Kiangsu to Hunan
            1 mech_infantry moved from Kwangtung to Yunnan
            1 battleship, 4 carriers, 1 cruiser, 1 destroyer and 3 transports moved from 42 Sea Zone to 36 Sea Zone
            4 fighters and 4 tactical_bombers moved from 37 Sea Zone to 36 Sea Zone
            4 infantry moved from Japan to 6 Sea Zone
            4 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
            4 infantry moved from 36 Sea Zone to French Indo China
            2 carriers, 1 destroyer, 1 fighter, 3 submarines and 1 tactical_bomber moved from 6 Sea Zone to 36 Sea Zone
            5 fighters moved from 36 Sea Zone to French Indo China
    
        Place Units - Japanese
            1 artillery, 1 infantry and 1 marine placed in French Indo China
            3 mech_infantrys placed in Kwangtung
            1 bomber placed in Japan
            2 destroyers placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 53 PUs; end with 53 PUs
    

    Combat Hit Differential Summary :

    Americans : -0,17
    Chinese : 0,00
    UK_Pacific : 0,33
    Japanese : 1,50
    

    Savegame



  • TripleA Move Summary: Americans round 7

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 3 bombers, 1 carrier, 1 destroyer, 1 infantry and 2 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            3 artilleries, 3 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
            7 destroyers moved from 110 Sea Zone to 112 Sea Zone
            2 carriers moved from 104 Sea Zone to 112 Sea Zone
            2 fighters and 2 tactical_bombers moved from 104 Sea Zone to 112 Sea Zone
            3 artilleries and 3 infantry moved from 112 Sea Zone to Norway
            1 destroyer moved from 112 Sea Zone to 125 Sea Zone
            1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 125 Sea Zone
            1 destroyer moved from 25 Sea Zone to 32 Sea Zone
            2 fighters moved from Northern Territory to 32 Sea Zone
    

    Savegame



  • @aequitas-et-veritas scramble sz 112?


  • 2018 2017 2016

    @Sovietishcat No Thank you.



  • TripleA Turn Summary: Americans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 3 bombers, 1 carrier, 1 destroyer, 1 infantry and 2 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            3 artilleries, 3 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
            7 destroyers moved from 110 Sea Zone to 112 Sea Zone
            2 carriers moved from 104 Sea Zone to 112 Sea Zone
            2 fighters and 2 tactical_bombers moved from 104 Sea Zone to 112 Sea Zone
            3 artilleries and 3 infantry moved from 112 Sea Zone to Norway
            1 destroyer moved from 112 Sea Zone to 125 Sea Zone
            1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 125 Sea Zone
            1 destroyer moved from 25 Sea Zone to 32 Sea Zone
            2 fighters moved from Northern Territory to 32 Sea Zone
    
        Combat - Americans
            Battle in Norway
            Battle in 125 Sea Zone
                Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                Germans defend with 1 submarine
                    Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 125 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
                    Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Germans lost in 125 Sea Zone
                Americans win, taking Norway from Germans, taking 125 Sea Zone from Germans with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Battle in 32 Sea Zone
                Americans attack with 1 destroyer and 2 fighters
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer and 2 fighters in 32 Sea Zone, round 2 : 3/3 hits, 1,33 expected hits
                    Japanese roll dice for 1 submarine in 32 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Japanese lost in 32 Sea Zone
                Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - Americans
            2 fighters moved from 32 Sea Zone to 31 Sea Zone
            1 fighter moved from 10 Sea Zone to Hawaiian Islands
            1 marine moved from Western United States to 10 Sea Zone
            1 battleship, 1 carrier, 1 cruiser, 4 destroyers, 2 marines and 5 submarines moved from 10 Sea Zone to 31 Sea Zone
            2 infantry and 1 transport moved from 90 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Gibraltar
            1 fighter and 1 tactical_bomber moved from 125 Sea Zone to 112 Sea Zone
            8 bombers moved from Northern Territory to Iraq
            1 fighter moved from Northern Territory to Queensland
            2 fighters moved from Eastern United States to Gibraltar
    
        Place Units - Americans
            1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
            3 bombers placed in Eastern United States
            1 transport placed in 10 Sea Zone
            1 infantry placed in Western United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,1
            Americans collect 58 PUs (1 lost to blockades); end with 59 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
    

    Combat Hit Differential Summary :

    Germans : -0,17
    Americans : 2,17
    Japanese : -0,17
    

    Savegame



  • TripleA Move Summary: Chinese round 7

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Jehol to Manchuria
                  Chinese take Manchuria from Japanese
            1 infantry moved from Jehol to Shantung
                  Chinese take Shantung from Japanese
            1 fighter moved from Chahar to Anhwe
            14 infantry moved from Hopei to Kweichow
            3 infantry moved from Hopei to Anhwe
            1 infantry moved from Hopei to Kweichow
    

    Savegame



  • TripleA Turn Summary: Chinese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Jehol to Manchuria
                  Chinese take Manchuria from Japanese
            1 infantry moved from Jehol to Shantung
                  Chinese take Shantung from Japanese
            1 fighter moved from Chahar to Anhwe
            14 infantry moved from Hopei to Kweichow
            3 infantry moved from Hopei to Anhwe
            1 infantry moved from Hopei to Kweichow
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 15 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 15 infantry in Kweichow, round 2 : 3/15 hits, 2,50 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 14 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Anhwe
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 fighter and 3 infantry in Anhwe, round 2 : 2/4 hits, 1,00 expected hits
                    Japanese roll dice for 1 mech_infantry in Anhwe, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
                Chinese win, taking Anhwe from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 1
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Anhwe to Kansu
    
        Place Units - Chinese
            1 infantry placed in Kweichow
            1 infantry placed in Shantung
            1 infantry placed in Manchuria
            Chinese undo move 1.
            1 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 15 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Chinese : 1,50
    Japanese : 1,33
    

    Savegame



  • TripleA Turn Summary: UK_Pacific round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 3 bombers, 1 carrier, 1 destroyer, 1 infantry and 2 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            3 artilleries, 3 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
            7 destroyers moved from 110 Sea Zone to 112 Sea Zone
            2 carriers moved from 104 Sea Zone to 112 Sea Zone
            2 fighters and 2 tactical_bombers moved from 104 Sea Zone to 112 Sea Zone
            3 artilleries and 3 infantry moved from 112 Sea Zone to Norway
            1 destroyer moved from 112 Sea Zone to 125 Sea Zone
            1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 125 Sea Zone
            1 destroyer moved from 25 Sea Zone to 32 Sea Zone
            2 fighters moved from Northern Territory to 32 Sea Zone
    
        Combat - Americans
            Battle in Norway
            Battle in 125 Sea Zone
                Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                Germans defend with 1 submarine
                    Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 125 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
                    Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Germans lost in 125 Sea Zone
                Americans win, taking Norway from Germans, taking 125 Sea Zone from Germans with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Battle in 32 Sea Zone
                Americans attack with 1 destroyer and 2 fighters
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer and 2 fighters in 32 Sea Zone, round 2 : 3/3 hits, 1,33 expected hits
                    Japanese roll dice for 1 submarine in 32 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Japanese lost in 32 Sea Zone
                Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - Americans
            2 fighters moved from 32 Sea Zone to 31 Sea Zone
            1 fighter moved from 10 Sea Zone to Hawaiian Islands
            1 marine moved from Western United States to 10 Sea Zone
            1 battleship, 1 carrier, 1 cruiser, 4 destroyers, 2 marines and 5 submarines moved from 10 Sea Zone to 31 Sea Zone
            2 infantry and 1 transport moved from 90 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Gibraltar
            1 fighter and 1 tactical_bomber moved from 125 Sea Zone to 112 Sea Zone
            8 bombers moved from Northern Territory to Iraq
            1 fighter moved from Northern Territory to Queensland
            2 fighters moved from Eastern United States to Gibraltar
    
        Place Units - Americans
            1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
            3 bombers placed in Eastern United States
            1 transport placed in 10 Sea Zone
            1 infantry placed in Western United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,1
            Americans collect 58 PUs (1 lost to blockades); end with 59 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Jehol to Manchuria
                  Chinese take Manchuria from Japanese
            1 infantry moved from Jehol to Shantung
                  Chinese take Shantung from Japanese
            1 fighter moved from Chahar to Anhwe
            14 infantry moved from Hopei to Kweichow
            3 infantry moved from Hopei to Anhwe
            1 infantry moved from Hopei to Kweichow
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 15 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 15 infantry in Kweichow, round 2 : 3/15 hits, 2,50 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 14 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Anhwe
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 fighter and 3 infantry in Anhwe, round 2 : 2/4 hits, 1,00 expected hits
                    Japanese roll dice for 1 mech_infantry in Anhwe, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
                Chinese win, taking Anhwe from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 1
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Anhwe to Kansu
    
        Place Units - Chinese
            1 infantry placed in Kweichow
            1 infantry placed in Shantung
            1 infantry placed in Manchuria
            Chinese undo move 1.
            1 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 15 PUs; end with 16 PUs
    
        Purchase Units - British
            British buy 1 armour, 7 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
    
        Combat - British
            British creates battle in territory 97 Sea Zone
    
        Non Combat Move - British
            2 destroyers moved from 98 Sea Zone to 92 Sea Zone
            1 aaGun, 1 armour, 3 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
            1 aaGun, 1 armour, 3 infantry, 1 mech_infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
            2 fighters moved from United Kingdom to Norway
            1 aaGun, 1 armour, 3 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
            2 infantry moved from Persia to Iraq
            2 armour and 2 mech_infantrys moved from Northwest Persia to Eastern Persia
            1 fighter moved from Egypt to Northwest Persia
            3 fighters moved from Persia to Russia
            3 infantry moved from Iraq to Northwest Persia
            1 infantry moved from Iraq to Northwest Persia
            1 infantry moved from Iraq to Northwest Persia
            1 battleship, 1 cruiser and 2 destroyers moved from 110 Sea Zone to 112 Sea Zone
            3 aaGuns, 3 artilleries, 20 infantry and 2 mech_infantrys moved from India to West India
            1 armour and 1 mech_infantry moved from British Somaliland to Anglo Egyptian Sudan
            1 infantry moved from British Somaliland to Ethiopia
    
        Place Units - British
            3 infantry placed in Iraq
            3 infantry placed in Persia
            1 armour and 1 mech_infantry placed in Egypt
            1 submarine placed in 98 Sea Zone
            1 infantry placed in United Kingdom
            Turning on Edit Mode
            EDIT: Adding units owned by British to Kweichow: 1 fighter
            EDIT: Removing units owned by British from Chahar: 1 fighter
            EDIT: Turning off Edit Mode
    
        Turn Complete - British
            British collect 34 PUs; end with 34 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 40 PUs
    
        Place Units - UK_Pacific
            3 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,2
            UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 5 PUs
            Some Units in India change ownership: 3 infantry
    

    Combat Hit Differential Summary :

    Germans : -0,17
    Americans : 2,17
    Chinese : 1,50
    Japanese : 1,17
    

    Savegame


  • 2018 2017 2016

    TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Italians
            Italians buy 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 mech_infantry moved from Ukraine to Bryansk
            1 bomber moved from Novgorod to Bryansk
    
        Combat - Italians
            Italians creates battle in territory 97 Sea Zone
            Battle in Bryansk
                Italians attack with 1 bomber and 1 mech_infantry
                Russians defend with 2 infantry
                    Italians roll dice for 1 bomber and 1 mech_infantry in Bryansk, round 2 : 1/2 hits, 0,83 expected hits
                    Russians roll dice for 2 infantry in Bryansk, round 2 : 2/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians, 1 mech_infantry owned by the Italians and 1 bomber owned by the Italians lost in Bryansk
                Russians win with 1 infantry remaining. Battle score for attacker is -13
                Casualties for Italians: 1 bomber and 1 mech_infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            1 mech_infantry moved from Romania to Ukraine
            3 armour moved from Northern Italy to Romania
            4 infantry moved from Western Germany to Denmark
            1 infantry moved from Northern Italy to Southern Italy
            1 submarine moved from 97 Sea Zone to 98 Sea Zone
    
        Place Units - Italians
            1 armour and 1 mech_infantry placed in Northern Italy
            1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,6,4,2,6
            Italians collect 17 PUs (2 lost to blockades); end with 17 PUs
    

    Combat Hit Differential Summary :

    Italians : 0,17
    Russians : 1,33
    

    Savegame



  • TripleA Turn Summary: French round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 2 transports; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            3 fighters moved from Russia to Norway
            2 aaGuns, 1 artillery, 10 infantry and 3 mech_infantrys moved from Northern Territory to Queensland
            1 infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            2 transports placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 11 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
    
        Combat Move - French
            1 infantry moved from Alexandria to Egypt
            1 infantry moved from Trans-Jordan to Iraq
            1 fighter moved from United Kingdom to Norway
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • 2018 2017 2016

    TripleA Turn Summary: Germans round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 bomber, 1 destroyer, 1 fighter, 6 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 infantry moved from Rostov to Volgograd
            1 infantry moved from Ukraine to Bryansk
            2 bombers moved from Novgorod to Volgograd
            1 fighter moved from Ukraine to Volgograd
            1 tactical_bomber moved from Ukraine to Bryansk
            1 bomber moved from Novgorod to Bryansk
            1 artillery and 1 infantry moved from Belarus to Smolensk
            1 infantry moved from Ukraine to Bryansk
    
        Combat - Germans
            Germans creates battle in territory 97 Sea Zone
            Battle in Bryansk
                Germans attack with 1 bomber, 2 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 2/4 hits, 1,50 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
                Germans win, taking Bryansk from Russians with 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Volgograd
                Germans attack with 2 bombers, 1 fighter and 2 infantry
                Russians defend with 1 factory_minor and 3 mech_infantrys
                    Germans roll dice for 2 bombers, 1 fighter and 2 infantry in Volgograd, round 2 : 2/5 hits, 2,17 expected hits
                    Russians roll dice for 3 mech_infantrys in Volgograd, round 2 : 1/3 hits, 1,00 expected hits
                    2 mech_infantrys owned by the Russians and 1 infantry owned by the Germans lost in Volgograd
                    Germans roll dice for 2 bombers, 1 fighter and 1 infantry in Volgograd, round 3 : 1/4 hits, 2,00 expected hits
                    Russians roll dice for 1 mech_infantry in Volgograd, round 3 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd
                Germans win with 2 bombers and 1 fighter remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
                Casualties for Russians: 3 mech_infantrys
            Battle in Smolensk
                Germans attack with 1 artillery and 1 infantry
                Russians defend with 1 artillery
                    Germans roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 0/2 hits, 0,67 expected hits
                    Russians roll dice for 1 artillery in Smolensk, round 2 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Smolensk, round 3 : 0/2 hits, 0,67 expected hits
                    Russians roll dice for 1 artillery in Smolensk, round 3 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Smolensk, round 4 : 0/2 hits, 0,67 expected hits
                    Russians roll dice for 1 artillery in Smolensk, round 4 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Smolensk
                    Germans roll dice for 1 artillery in Smolensk, round 5 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 artillery in Smolensk, round 5 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 artillery in Smolensk, round 6 : 1/1 hits, 0,33 expected hits
                    Russians roll dice for 1 artillery in Smolensk, round 6 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Russians lost in Smolensk
                Germans win, taking Smolensk from Russians with 1 artillery remaining. Battle score for attacker is 1
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 artillery
    
        Non Combat Move - Germans
            1 bomber and 1 tactical_bomber moved from Bryansk to Rostov
            3 artilleries and 1 infantry moved from Ukraine to Rostov
            2 bombers and 1 fighter moved from Volgograd to Rostov
            13 armour and 16 mech_infantrys moved from Caucasus to Rostov
            1 armour, 3 infantry and 1 mech_infantry moved from Karelia to Novgorod
            1 battleship, 1 carrier, 1 cruiser and 3 transports moved from 114 Sea Zone to 113 Sea Zone
            8 mech_infantrys moved from Germany to Eastern Poland
            1 aaGun, 1 artillery and 5 infantry moved from France to Western Germany
            1 aaGun moved from Western Germany to Denmark
            2 infantry moved from Germany to Western Germany
            1 fighter and 1 tactical_bomber moved from Western Germany to 113 Sea Zone
            1 tactical_bomber moved from Germany to Rostov
            1 tactical_bomber moved from Germany to Rostov
            1 fighter moved from Germany to Western Germany
            3 infantry moved from Germany to Western Germany
            4 mech_infantrys moved from Western Germany to Germany
    
        Place Units - Germans
            3 mech_infantrys placed in Ukraine
            1 fighter and 2 infantry placed in Novgorod
            1 bomber placed in Western Germany
            4 infantry and 4 mech_infantrys placed in Germany
            Germans undo move 4.
            4 mech_infantrys placed in Germany
            4 infantry placed in Western Germany
            1 destroyer placed in 113 Sea Zone
    
        Turn Complete - Germans
            Germans collect 49 PUs; end with 49 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 51 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 56 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
    

    Combat Hit Differential Summary :

    Germans : -2,33
    Russians : 0,67
    

    Savegame



  • TripleA Turn Summary: Russians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Russians
            Russians buy 1 artillery, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 armour moved from Chahar to Kiangsu
                  Chinese take Kiangsu from Japanese
            1 mech_infantry moved from Chahar to Kiangsi
                  Chinese take Kiangsi from Japanese
            1 armour moved from Tambov to Volgograd
            1 armour moved from Volgograd to Caucasus
                  Russians take Caucasus from Germans
            1 artillery moved from Vologda to Archangel
                  Russians take Archangel from Germans
            2 infantry moved from Tambov to Bryansk
            1 fighter and 1 tactical_bomber moved from Tambov to Bryansk
            1 mech_infantry moved from Russia to Smolensk
            1 fighter moved from Tambov to Smolensk
    
        Combat - Russians
            Battle in Bryansk
                Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 3/4 hits, 1,50 expected hits
                    Germans roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Smolensk
                Russians attack with 1 fighter and 1 mech_infantry
                Germans defend with 1 artillery
                    Russians roll dice for 1 fighter and 1 mech_infantry in Smolensk, round 2 : 1/2 hits, 0,67 expected hits
                    Germans roll dice for 1 artillery in Smolensk, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 artillery
    
        Non Combat Move - Russians
            6 armour, 20 artilleries and 31 infantry moved from Tambov to Russia
            4 aaGuns moved from Tambov to Russia
            2 aaGuns and 17 infantry moved from Shensi to Kweichow
            1 fighter moved from Smolensk to Russia
            1 fighter and 1 tactical_bomber moved from Bryansk to Russia
    
        Place Units - Russians
            1 artillery, 5 infantry and 1 mech_infantry placed in Russia
            1 infantry placed in Volgograd
    
        Turn Complete - Russians
            Russians collect 25 PUs; end with 25 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Germans : 0,33
    Russians : 1,83
    

    Savegame


  • 2018 2017 2016

    TripleA Turn Summary: Japanese round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 bomber, 2 fighters and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 39 Sea Zone
            1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
            1 marine moved from French Indo China to 36 Sea Zone
            1 cruiser and 1 marine moved from 36 Sea Zone to 39 Sea Zone
            2 infantry moved from French Indo China to 36 Sea Zone
            2 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
            2 infantry moved from 44 Sea Zone to Celebes
            4 armour, 7 artilleries, 10 infantry and 1 mech_infantry moved from Burma to India
            3 mech_infantrys moved from Yunnan to India
            1 mech_infantry moved from Kwangtung to Kiangsi
            1 bomber moved from Japan to Kiangsi
            2 fighters moved from Japan to Kiangsu
            1 marine moved from 39 Sea Zone to Ceylon
            1 artillery and 1 infantry moved from 39 Sea Zone to India
            3 fighters moved from French Indo China to India
            1 fighter moved from French Indo China to Celebes
            1 tactical_bomber moved from 36 Sea Zone to Celebes
            1 bomber moved from French Indo China to Celebes
            1 bomber moved from French Indo China to Celebes
            1 bomber moved from French Indo China to Kiangsi
            1 infantry moved from Hunan to Kiangsi
    
        Combat - Japanese
            Battle in Ceylon
            Battle in India
                Japanese attack with 4 armour, 8 artilleries, 3 fighters, 11 infantry and 4 mech_infantrys
                British defend with 3 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
                    Japanese roll dice for 1 cruiser in India, round 2 : 0/1 hits, 0,50 expected hits
                    Japanese roll dice for 4 armour, 8 artilleries, 3 fighters, 11 infantry and 4 mech_infantrys in India, round 2 : 12/30 hits, 10,00 expected hits
                    UK_Pacific roll dice for 3 infantry in India, round 2 : 0/3 hits, 1,00 expected hits
                    3 infantry owned by the British lost in India
                Japanese captures 5PUs while taking UK_Pacific capital
                Japanese converts factory_major into different units
                Japanese win, taking Ceylon from UK_Pacific, taking India from UK_Pacific with 4 armour, 8 artilleries, 3 fighters, 11 infantry and 4 mech_infantrys remaining. Battle score for attacker is 9
                Casualties for British: 3 infantry
            Battle in Celebes
                Japanese attack with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
                Americans defend with 1 airfield, 1 artillery and 2 infantry
                    Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Celebes, round 2 : 4/8 hits, 3,50 expected hits
                    Americans roll dice for 1 artillery and 2 infantry in Celebes, round 2 : 1/3 hits, 1,00 expected hits
                    1 infantry owned by the Japanese, 2 infantry owned by the Americans and 1 artillery owned by the Americans lost in Celebes
                Japanese win, taking Celebes from Americans with 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 1 artillery and 2 infantry
            Battle in Kiangsu
                Japanese attack with 2 fighters
                Russians defend with 1 armour
                    Japanese roll dice for 2 fighters in Kiangsu, round 2 : 0/2 hits, 1,00 expected hits
                    Chinese roll dice for 1 armour in Kiangsu, round 2 : 0/1 hits, 0,50 expected hits
                    Japanese roll dice for 2 fighters in Kiangsu, round 3 : 1/2 hits, 1,00 expected hits
                    Chinese roll dice for 1 armour in Kiangsu, round 3 : 0/1 hits, 0,50 expected hits
                    1 armour owned by the Russians lost in Kiangsu
                Japanese win with 2 fighters remaining. Battle score for attacker is 6
                Casualties for Russians: 1 armour
            Battle in Kiangsi
                Japanese attack with 2 bombers, 1 infantry and 1 mech_infantry
                Russians defend with 1 mech_infantry
                    Japanese roll dice for 2 bombers, 1 infantry and 1 mech_infantry in Kiangsi, round 2 : 2/4 hits, 1,67 expected hits
                    Chinese roll dice for 1 mech_infantry in Kiangsi, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Russians and 1 infantry owned by the Japanese lost in Kiangsi
                Japanese win, taking Kiangsi from Chinese with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 1
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 1 mech_infantry
            triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific
    
        Non Combat Move - Japanese
            2 fighters moved from Kiangsu to Kwangtung
            2 bombers moved from Kiangsi to French Indo China
            1 aaGun and 1 infantry moved from French Indo China to 36 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 36 Sea Zone to 39 Sea Zone
            1 infantry moved from 39 Sea Zone to India
            1 aaGun moved from 39 Sea Zone to India
            3 fighters moved from India to 39 Sea Zone
            3 tactical_bombers moved from 36 Sea Zone to 39 Sea Zone
            3 carriers moved from 36 Sea Zone to 39 Sea Zone
            1 destroyer moved from 37 Sea Zone to 39 Sea Zone
            1 fighter moved from Celebes to 44 Sea Zone
            1 tactical_bomber moved from Celebes to 44 Sea Zone
            2 bombers moved from Celebes to Philippines
            1 carrier moved from 36 Sea Zone to 44 Sea Zone
            1 fighter moved from French Indo China to Caroline Islands
            1 tactical_bomber moved from 36 Sea Zone to Caroline Islands
            1 tactical_bomber moved from French Indo China to Caroline Islands
            1 submarine moved from 44 Sea Zone to 45 Sea Zone
            1 submarine moved from 36 Sea Zone to 42 Sea Zone
            1 infantry moved from French Indo China to Yunnan
    
        Place Units - Japanese
            1 armour and 2 infantry placed in French Indo China
            3 infantry placed in Kwangtung
            1 bomber and 2 fighters placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 49 PUs; end with 54 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 59 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
    

    Combat Hit Differential Summary :

    Americans : 0,00
    Chinese : -0,33
    UK_Pacific : -1,00
    Japanese : 1,33
    

    Savegame



  • TripleA Turn Summary: Americans round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 4 destroyers, 4 fighters and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 bombers moved from Iraq to India
            2 bombers moved from Iraq to India
            2 infantry moved from Gibraltar to 91 Sea Zone
            2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            2 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 infantry moved from Norway to Finland
                  Americans take Finland from Germans
    
        Combat - Americans
            Strategic bombing raid in India
                    AA fire in India : 0/2 hits, 0,33 expected hits
                    AA fire in India : 1/2 hits, 0,33 expected hits
                1 bomber killed by AA
                Bombing raid in India rolls: 7,7 and causes: 6 damage to unit: factory_minor
                Bombing raid in India rolls: 4 and causes: 4 damage to unit: harbour
                Bombing raid in India causes 10 damage total.  Damaged units is as follows: factory_minor = 6, harbour = 4
            Battle in Normandy Bordeaux
    
        Non Combat Move - Americans
            3 artilleries and 2 infantry moved from Norway to 112 Sea Zone
            3 artilleries, 2 infantry and 3 transports moved from 112 Sea Zone to 110 Sea Zone
            3 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
            6 destroyers moved from 112 Sea Zone to 110 Sea Zone
            2 fighters and 2 tactical_bombers moved from 112 Sea Zone to 110 Sea Zone
            2 carriers moved from 112 Sea Zone to 110 Sea Zone
            1 destroyer moved from 125 Sea Zone to 110 Sea Zone
            1 battleship, 1 carrier, 1 cruiser, 4 destroyers, 2 fighters, 2 marines and 5 submarines moved from 31 Sea Zone to 49 Sea Zone
            1 destroyer moved from 32 Sea Zone to 49 Sea Zone
            1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
            1 mech_infantry moved from Western United States to 10 Sea Zone
            1 carrier, 1 destroyer, 1 infantry, 2 mech_infantrys and 2 transports moved from 10 Sea Zone to 26 Sea Zone
            1 infantry and 2 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands
            1 fighter moved from Hawaiian Islands to 26 Sea Zone
            1 fighter moved from Queensland to 26 Sea Zone
            3 bombers moved from Eastern United States to United Kingdom
            2 fighters moved from Gibraltar to United Kingdom
            3 bombers moved from India to West India
            4 bombers moved from Iraq to West India
    
        Place Units - Americans
            4 fighters placed in Eastern United States
            4 destroyers and 2 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 60 PUs; end with 60 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
    

    Combat Hit Differential Summary :

    AA fire in India : : 0,33
    

    Savegame



  • TripleA Turn Summary: Chinese round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 5 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Anhwe to Kiangsi
    
        Combat - Chinese
            Battle in Kiangsi
                Chinese attack with 2 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 2 infantry in Kiangsi, round 2 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 mech_infantry in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 2 infantry in Kiangsi, round 3 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 mech_infantry in Kiangsi, round 3 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 2 infantry in Kiangsi, round 4 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 mech_infantry in Kiangsi, round 4 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Kiangsi
                    Chinese roll dice for 1 infantry in Kiangsi, round 5 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 mech_infantry in Kiangsi, round 5 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Kiangsi
                Japanese win with 1 mech_infantry remaining. Battle score for attacker is -6
                Casualties for Chinese: 2 infantry
    
        Non Combat Move - Chinese
            2 infantry moved from Shantung to Anhwe
            14 infantry moved from Kweichow to Anhwe
            1 fighter moved from Kansu to Anhwe
            1 infantry moved from Kansu to Tsinghai
    
        Place Units - Chinese
            2 infantry placed in Manchuria
            3 infantry placed in Anhwe
    
        Turn Complete - Chinese
            Chinese collect 18 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Chinese : -1,17
    Japanese : 0,67
    

    Savegame



  • TripleA Turn Summary: UK_Pacific round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 4 destroyers, 4 fighters and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 bombers moved from Iraq to India
            2 bombers moved from Iraq to India
            2 infantry moved from Gibraltar to 91 Sea Zone
            2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            2 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 infantry moved from Norway to Finland
                  Americans take Finland from Germans
    
        Combat - Americans
            Strategic bombing raid in India
                    AA fire in India : 0/2 hits, 0,33 expected hits
                    AA fire in India : 1/2 hits, 0,33 expected hits
                1 bomber killed by AA
                Bombing raid in India rolls: 7,7 and causes: 6 damage to unit: factory_minor
                Bombing raid in India rolls: 4 and causes: 4 damage to unit: harbour
                Bombing raid in India causes 10 damage total.  Damaged units is as follows: factory_minor = 6, harbour = 4
            Battle in Normandy Bordeaux
    
        Non Combat Move - Americans
            3 artilleries and 2 infantry moved from Norway to 112 Sea Zone
            3 artilleries, 2 infantry and 3 transports moved from 112 Sea Zone to 110 Sea Zone
            3 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
            6 destroyers moved from 112 Sea Zone to 110 Sea Zone
            2 fighters and 2 tactical_bombers moved from 112 Sea Zone to 110 Sea Zone
            2 carriers moved from 112 Sea Zone to 110 Sea Zone
            1 destroyer moved from 125 Sea Zone to 110 Sea Zone
            1 battleship, 1 carrier, 1 cruiser, 4 destroyers, 2 fighters, 2 marines and 5 submarines moved from 31 Sea Zone to 49 Sea Zone
            1 destroyer moved from 32 Sea Zone to 49 Sea Zone
            1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
            1 mech_infantry moved from Western United States to 10 Sea Zone
            1 carrier, 1 destroyer, 1 infantry, 2 mech_infantrys and 2 transports moved from 10 Sea Zone to 26 Sea Zone
            1 infantry and 2 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands
            1 fighter moved from Hawaiian Islands to 26 Sea Zone
            1 fighter moved from Queensland to 26 Sea Zone
            3 bombers moved from Eastern United States to United Kingdom
            2 fighters moved from Gibraltar to United Kingdom
            3 bombers moved from India to West India
            4 bombers moved from Iraq to West India
    
        Place Units - Americans
            4 fighters placed in Eastern United States
            4 destroyers and 2 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 60 PUs; end with 60 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 5 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Anhwe to Kiangsi
    
        Combat - Chinese
            Battle in Kiangsi
                Chinese attack with 2 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 2 infantry in Kiangsi, round 2 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 mech_infantry in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 2 infantry in Kiangsi, round 3 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 mech_infantry in Kiangsi, round 3 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 2 infantry in Kiangsi, round 4 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 mech_infantry in Kiangsi, round 4 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Kiangsi
                    Chinese roll dice for 1 infantry in Kiangsi, round 5 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 mech_infantry in Kiangsi, round 5 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Kiangsi
                Japanese win with 1 mech_infantry remaining. Battle score for attacker is -6
                Casualties for Chinese: 2 infantry
    
        Non Combat Move - Chinese
            2 infantry moved from Shantung to Anhwe
            14 infantry moved from Kweichow to Anhwe
            1 fighter moved from Kansu to Anhwe
            1 infantry moved from Kansu to Tsinghai
    
        Place Units - Chinese
            2 infantry placed in Manchuria
            3 infantry placed in Anhwe
    
        Turn Complete - Chinese
            Chinese collect 18 PUs; end with 19 PUs
    
        Purchase Units - British
            British buy 5 armour, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 destroyers moved from 92 Sea Zone to 98 Sea Zone
    
        Combat - British
            British creates battle in territory 97 Sea Zone
            Battle in 98 Sea Zone
                British attack with 2 destroyers and 1 submarine
                Italians defend with 1 submarine
                    British roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    British roll dice for 2 destroyers in 98 Sea Zone, round 2 : 2/2 hits, 0,67 expected hits
                    Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Italians lost in 98 Sea Zone
                British win with 2 destroyers and 1 submarine remaining. Battle score for attacker is 6
                Casualties for Italians: 1 submarine
    
        Non Combat Move - British
            1 aaGun, 1 armour, 3 infantry and 1 mech_infantry moved from Norway to 112 Sea Zone
            1 aaGun, 1 armour, 3 infantry, 1 mech_infantry and 3 transports moved from 112 Sea Zone to 110 Sea Zone
            1 armour, 3 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 aaGun moved from 110 Sea Zone to Normandy Bordeaux
            2 fighters moved from Norway to Normandy Bordeaux
            1 battleship and 1 cruiser moved from 112 Sea Zone to 110 Sea Zone
            1 destroyer moved from 112 Sea Zone to 110 Sea Zone
            2 aaGuns, 2 artilleries and 4 infantry moved from United Kingdom to 110 Sea Zone
            2 armour and 2 mech_infantrys moved from Eastern Persia to West India
            4 infantry moved from Northwest Persia to Caucasus
            1 infantry moved from Northwest Persia to Caucasus
            1 armour and 1 mech_infantry moved from Egypt to Iraq
            1 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
            1 infantry moved from Northwest Persia to Caucasus
            1 fighter moved from Russia to Caucasus
            1 fighter moved from Northwest Persia to West India
            1 fighter moved from Russia to West India
            1 infantry moved from Ethiopia to Anglo Egyptian Sudan
            1 armour and 1 mech_infantry moved from Egypt to Trans-Jordan
            1 infantry moved from Northwest Persia to Caucasus
            1 infantry moved from Northwest Persia to Iraq
    
        Place Units - British
            3 armour placed in Iraq
            2 armour and 1 mech_infantry placed in Persia
            1 submarine placed in 98 Sea Zone
    
        Turn Complete - British
            British collect 34 PUs; end with 34 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 40 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    British : 1,00
    Italians : -0,17
    Chinese : -1,17
    AA fire in India : : 0,33
    Japanese : 0,67
    

    Savegame


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