Wizmark (L+3) v. Surfer (X), BM3

  • '20 '19

    TripleA Turn Summary: UK_Pacific round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Americans
            Americans buy 1 bomber, 1 carrier, 2 destroyers, 1 infantry, 1 submarine, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            3 transports moved from 91 Sea Zone to 110 Sea Zone
            3 artilleries moved from United Kingdom to 110 Sea Zone
            3 infantry moved from United Kingdom to 110 Sea Zone
            3 artilleries, 3 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
            3 artilleries and 3 infantry moved from 112 Sea Zone to Norway
            4 bombers moved from United Kingdom to 112 Sea Zone
            1 destroyer moved from 91 Sea Zone to 112 Sea Zone
            1 destroyer moved from 91 Sea Zone to 112 Sea Zone
    
        Combat - Americans
            Battle in Norway
    
        Non Combat Move - Americans
            4 bombers moved from 112 Sea Zone to United Kingdom
            1 battleship moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery moved from 91 Sea Zone to Morocco
            1 infantry moved from 91 Sea Zone to Morocco
            1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
    
        Place Units - Americans
            1 transport placed in 10 Sea Zone
            1 infantry placed in Western United States
            1 carrier, 1 destroyer and 2 transports placed in 101 Sea Zone
            1 destroyer and 1 submarine placed in 10 Sea Zone
            1 tactical_bomber placed in 101 Sea Zone
            1 bomber placed in Western United States
    
        Turn Complete - Americans
            Americans collect 58 PUs; end with 58 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 3 PUs; 
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 3 PUs
    
        Purchase Units - British
            British buy 1 armour, 3 fighters, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific repair damage of 5x factory_major; Remaining resources: 8 PUs; 
            UK_Pacific buy 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 submarine moved from 97 Sea Zone to 93 Sea Zone
            1 submarine moved from 97 Sea Zone to 99 Sea Zone
            1 submarine moved from 97 Sea Zone to 98 Sea Zone
            4 infantry moved from Burma to Shan State
            2 infantry moved from Burma to Yunnan
            1 fighter and 1 tactical_bomber moved from Burma to Shan State
            2 fighters moved from Burma to Yunnan
            2 armour and 2 mech_infantrys moved from Bryansk to Novgorod
            1 tactical_bomber moved from Russia to Novgorod
    
        Combat - British
            Battle in Novgorod
                British attack with 2 armour, 2 mech_infantrys and 1 tactical_bomber
                Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
                    British roll dice for 2 armour, 2 mech_infantrys and 1 tactical_bomber in Novgorod, round 2 : 1/5 hits, 2.00 expected hits
                    Germans roll dice for 3 infantry in Novgorod, round 2 : 1/3 hits, 1.00 expected hits
                    1 mech_infantry owned by the British and 1 infantry owned by the Germans lost in Novgorod
                    British roll dice for 2 armour, 1 mech_infantry and 1 tactical_bomber in Novgorod, round 3 : 1/4 hits, 1.83 expected hits
                    Germans roll dice for 2 infantry in Novgorod, round 3 : 2/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the British, 1 infantry owned by the Germans and 1 armour owned by the British lost in Novgorod
                    British roll dice for 1 armour and 1 tactical_bomber in Novgorod, round 4 : 2/2 hits, 1.17 expected hits
                    Germans roll dice for 1 infantry in Novgorod, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Novgorod
                British win, taking Novgorod from Germans with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -5
                Casualties for British: 1 armour and 2 mech_infantrys
                Casualties for Germans: 3 infantry
            Battle in Yunnan
                British attack with 2 fighters and 2 infantry
                Japanese defend with 1 infantry
                    British roll dice for 2 fighters and 2 infantry in Yunnan, round 2 : 2/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan
                British win, taking Yunnan from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Shan State
                British attack with 1 fighter, 4 infantry and 1 tactical_bomber
                Japanese defend with 3 infantry
                    British roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Shan State, round 2 : 2/6 hits, 1.83 expected hits
                    Japanese roll dice for 3 infantry in Shan State, round 2 : 1/3 hits, 1.00 expected hits
                    2 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
                    British roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Shan State, round 3 : 1/5 hits, 1.67 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shan State
                British win, taking Shan State from Japanese with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for British: 1 infantry
                Casualties for Japanese: 3 infantry
    
        Non Combat Move - British
            1 fighter and 1 tactical_bomber moved from Shan State to India
            2 fighters moved from Yunnan to India
            1 mech_infantry moved from West India to Burma
            1 armour moved from West India to Burma
            3 infantry moved from India to Burma
            1 infantry moved from West India to India
            1 armour moved from Eastern Persia to India
            1 artillery and 1 infantry moved from Eastern Persia to 80 Sea Zone
            1 artillery, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 80 Sea Zone to 39 Sea Zone
            1 artillery moved from 39 Sea Zone to India
            1 infantry moved from 39 Sea Zone to India
            1 fighter moved from Persia to Russia
            1 infantry moved from Iraq to Northwest Persia
            2 mech_infantrys moved from Iraq to Caucasus
            2 mech_infantrys moved from Egypt to Iraq
            3 infantry moved from Eastern Persia to Turkmenistan
            1 infantry moved from Eastern Persia to West India
            1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 aaGun moved from United Kingdom to 110 Sea Zone
            1 infantry moved from United Kingdom to 110 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
            1 aaGun and 1 infantry moved from 112 Sea Zone to Norway
            3 fighters moved from United Kingdom to Norway
            1 tactical_bomber moved from Novgorod to Belarus
            4 mech_infantrys moved from Bryansk to Smolensk
    
        Place Units - British
            2 fighters placed in United Kingdom
            1 armour, 1 fighter and 1 mech_infantry placed in Persia
            1 infantry and 1 mech_infantry placed in Iraq
    
        Turn Complete - British
            British collect 38 PUs; end with 38 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs
    
        Place Units - UK_Pacific
            2 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 10 PUs; end with 10 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
            Some Units in India change ownership: 2 mech_infantrys
    

    Combat Hit Differential Summary :

    Germans : 1.00
    British : -0.83
    Japanese : 0.33
    

    Savegame

  • 2024 2023 '22 '21 '20

    TripleA Move Summary: Italians round 13

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Italians
            Italians buy 1 fighter and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 fighters moved from Southern Italy to 112 Sea Zone
            1 bomber moved from Southern Italy to 112 Sea Zone
            1 armour, 2 artilleries and 6 mech_infantrys moved from Eastern Poland to Bessarabia
    

    Savegame

  • 2024 2023 '22 '21 '20

    TripleA Turn Summary: Italians round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Italians
            Italians buy 1 fighter and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 fighters moved from Southern Italy to 112 Sea Zone
            1 bomber moved from Southern Italy to 112 Sea Zone
            1 armour, 2 artilleries and 6 mech_infantrys moved from Eastern Poland to Bessarabia
    
        Combat - Italians
            Italians creates battle in territory 97 Sea Zone
            Battle in Bessarabia
                Italians attack with 1 armour, 2 artilleries and 6 mech_infantrys
                Russians defend with 1 infantry
                    Italians roll dice for 1 armour, 2 artilleries and 6 mech_infantrys in Bessarabia, round 2 : 3/9 hits, 2.50 expected hits
                    Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Bessarabia
                Italians win, taking 97 Sea Zone from British, taking Bessarabia from Russians with 1 armour, 2 artilleries and 6 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in 112 Sea Zone
                Italians attack with 1 bomber and 2 fighters
                British defend with 1 transport; Americans defend with 2 destroyers and 3 transports
                    Italians roll dice for 1 bomber and 2 fighters in 112 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
                    Americans roll dice for 2 destroyers and 4 transports in 112 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    1 destroyer owned by the Americans and 1 fighter owned by the Italians lost in 112 Sea Zone
                    Italians roll dice for 1 bomber and 1 fighter in 112 Sea Zone, round 3 : 2/2 hits, 1.17 expected hits
                    Americans roll dice for 1 destroyer and 4 transports in 112 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 112 Sea Zone
                    1 transport owned by the British and 2 transports owned by the Americans lost in 112 Sea Zone
                Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 34
                Casualties for Italians: 1 fighter
                Casualties for Americans: 2 destroyers and 3 transports
                Casualties for British: 1 transport
    
        Non Combat Move - Italians
            1 bomber moved from 112 Sea Zone to Southern Italy
            1 fighter moved from 112 Sea Zone to Western Germany
            1 aaGun moved from Eastern Poland to Bessarabia
    
        Place Units - Italians
            1 fighter and 1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,2
            Italians collect 12 PUs (2 lost to blockades); end with 12 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.67
    Americans : 0.00
    Russians : -0.33
    

    Savegame

  • 2024 2023 '22 '21 '20

    Should have mentioned this earlier, but my family and I are going on vacation for the Labor Day weekend. I won’t be able to play until Tues…Have a good weekend.

  • '20 '19

    TripleA Turn Summary: ANZAC round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 destroyer moved from 54 Sea Zone to 37 Sea Zone
            1 submarine moved from 41 Sea Zone to 39 Sea Zone
            1 submarine moved from 42 Sea Zone to 39 Sea Zone
            1 submarine moved from 37 Sea Zone to 39 Sea Zone
            1 submarine moved from 43 Sea Zone to 38 Sea Zone
            1 submarine moved from 44 Sea Zone to 56 Sea Zone
            1 aaGun moved from Queensland to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
            1 aaGun and 1 infantry moved from 44 Sea Zone to Celebes
            3 fighters moved from Queensland to Celebes
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 artillery and 1 infantry placed in Queensland
            1 destroyer placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 15 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19

    TripleA Turn Summary: French round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 destroyer moved from 54 Sea Zone to 37 Sea Zone
            1 submarine moved from 41 Sea Zone to 39 Sea Zone
            1 submarine moved from 42 Sea Zone to 39 Sea Zone
            1 submarine moved from 37 Sea Zone to 39 Sea Zone
            1 submarine moved from 43 Sea Zone to 38 Sea Zone
            1 submarine moved from 44 Sea Zone to 56 Sea Zone
            1 aaGun moved from Queensland to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
            1 aaGun and 1 infantry moved from 44 Sea Zone to Celebes
            3 fighters moved from Queensland to Celebes
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 artillery and 1 infantry placed in Queensland
            1 destroyer placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 15 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19

    @surfer Np…have a great time!

  • 2024 2023 '22 '21 '20

    TripleA Move Summary: Germans round 14

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 artilleries, 1 carrier, 7 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            9 infantry moved from Finland to Norway
            3 fighters and 1 tactical_bomber moved from Western Germany to Norway
            2 infantry moved from Karelia to Novgorod
            1 bomber moved from Eastern Poland to Novgorod
            3 bombers moved from Eastern Poland to Norway
            7 armour and 37 mech_infantrys moved from Vologda to Volgograd
            1 armour and 1 mech_infantry moved from Urals to Evenkiyskiy
                  Germans take Evenkiyskiy from Russians
            1 armour and 1 mech_infantry moved from Evenkiyskiy to Timguska
    

    Savegame

  • 2024 2023 '22 '21 '20

    TripleA Turn Summary: Germans round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 artilleries, 1 carrier, 7 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            9 infantry moved from Finland to Norway
            3 fighters and 1 tactical_bomber moved from Western Germany to Norway
            2 infantry moved from Karelia to Novgorod
            1 bomber moved from Eastern Poland to Novgorod
            3 bombers moved from Eastern Poland to Norway
            7 armour and 37 mech_infantrys moved from Vologda to Volgograd
            1 armour and 1 mech_infantry moved from Urals to Evenkiyskiy
                  Germans take Evenkiyskiy from Russians
            1 armour and 1 mech_infantry moved from Evenkiyskiy to Timguska
    
        Combat - Germans
            Battle in Novgorod
                Germans attack with 1 bomber and 2 infantry
                British defend with 1 armour; Russians defend with 1 airfield, 1 factory_minor and 1 harbour
                    Germans roll dice for 1 bomber and 2 infantry in Novgorod, round 2 : 1/3 hits, 1.00 expected hits
                    Russians roll dice for 1 armour in Novgorod, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the British lost in Novgorod
                Germans win, taking Novgorod from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 6
                Casualties for British: 1 armour
            Battle in Norway
                Germans attack with 3 bombers, 3 fighters, 9 infantry and 1 tactical_bomber
                British defend with 1 aaGun, 3 fighters and 1 infantry; Americans defend with 3 artilleries and 3 infantry
                    AA fire in Norway : 1/3 hits, 0.50 expected hits
                    1 fighter owned by the Germans lost in Norway
                    Germans roll dice for 3 bombers, 2 fighters, 9 infantry and 1 tactical_bomber in Norway, round 2 : 3/15 hits, 5.17 expected hits
                    Americans roll dice for 1 aaGun, 3 artilleries, 3 fighters and 4 infantry in Norway, round 2 : 6/10 hits, 4.33 expected hits
                    1 aaGun owned by the British, 6 infantry owned by the Germans and 2 infantry owned by the Americans lost in Norway
                    Germans roll dice for 3 bombers, 2 fighters, 3 infantry and 1 tactical_bomber in Norway, round 3 : 1/9 hits, 4.17 expected hits
                    Americans roll dice for 3 artilleries, 3 fighters and 2 infantry in Norway, round 3 : 3/8 hits, 3.67 expected hits
                    3 infantry owned by the Germans and 1 infantry owned by the Americans lost in Norway
                 retreated to Norway
                Americans win with 3 artilleries, 3 fighters and 1 infantry remaining. Battle score for attacker is -23
                Casualties for Germans: 1 fighter and 9 infantry
                Casualties for Americans: 3 infantry
                Casualties for British: 1 aaGun
            Battle in Volgograd
                Germans attack with 7 armour and 37 mech_infantrys
                British defend with 2 infantry; Russians defend with 1 factory_minor
                    Germans roll dice for 7 armour and 37 mech_infantrys in Volgograd, round 2 : 13/44 hits, 9.67 expected hits
                    Russians roll dice for 2 infantry in Volgograd, round 2 : 2/2 hits, 0.67 expected hits
                    2 mech_infantrys owned by the Germans and 2 infantry owned by the British lost in Volgograd
                Germans win, taking Volgograd from Russians with 7 armour and 35 mech_infantrys remaining. Battle score for attacker is -2
                Casualties for Germans: 2 mech_infantrys
                Casualties for British: 2 infantry
    
        Non Combat Move - Germans
            1 aaGun, 7 artilleries and 10 infantry moved from Vologda to Novosibirsk
            2 armour moved from Dzavhan to Kansu
            1 fighter moved from Norway to 113 Sea Zone
            1 fighter and 1 tactical_bomber moved from Norway to Western Germany
            3 bombers moved from Norway to Western Germany
            1 aaGun moved from Finland to Karelia
            1 bomber moved from Novgorod to Western Germany
            1 fighter moved from Western Germany to 113 Sea Zone
            8 infantry and 2 mech_infantrys moved from Germany to Poland
            1 aaGun, 8 artilleries, 22 infantry and 4 mech_infantrys moved from Eastern Poland to Poland
    
        Place Units - Germans
            1 carrier and 1 transport placed in 113 Sea Zone
            3 artilleries and 7 infantry placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,4
            Germans collect 46 PUs; end with 46 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 56 PUs
    

    Combat Hit Differential Summary :

    Germans : -2.00
    AA fire in Norway : : 0.50
    Americans : 1.00
    Russians : 0.83
    

    Savegame

  • 2024 2023 '22 '21 '20

    Well not that you needed anymore good luck…That was really bad.

  • '20 '19

    TripleA Move Summary: Russians round 14

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - Russians
            Russians buy 1 artillery, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Russia to Vologda
                  Russians take Vologda from Germans
            3 infantry moved from Russia to Samara
            2 infantry moved from Archangel to Novgorod
            1 infantry moved from Belarus to Novgorod
            1 fighter and 1 tactical_bomber moved from Russia to Samara
            1 infantry moved from Russia to Samara
            1 infantry moved from Belarus to Novgorod
            2 artilleries moved from Belarus to Novgorod
            2 infantry moved from Belarus to Eastern Poland
            1 fighter moved from Belarus to Eastern Poland
            1 fighter moved from Russia to Eastern Poland
            1 mech_infantry moved from Archangel to Nenetsia
                  Russians take Nenetsia from Germans
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Russians round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - Russians
            Russians buy 1 artillery, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Russia to Vologda
                  Russians take Vologda from Germans
            3 infantry moved from Russia to Samara
            2 infantry moved from Archangel to Novgorod
            1 infantry moved from Belarus to Novgorod
            1 fighter and 1 tactical_bomber moved from Russia to Samara
            1 infantry moved from Russia to Samara
            1 infantry moved from Belarus to Novgorod
            2 artilleries moved from Belarus to Novgorod
            2 infantry moved from Belarus to Eastern Poland
            1 fighter moved from Belarus to Eastern Poland
            1 fighter moved from Russia to Eastern Poland
            1 mech_infantry moved from Archangel to Nenetsia
                  Russians take Nenetsia from Germans
    
        Combat - Russians
            Battle in Novgorod
                Russians attack with 2 artilleries and 4 infantry
                Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
                    Russians roll dice for 2 artilleries and 4 infantry in Novgorod, round 2 : 2/6 hits, 1.67 expected hits
                    Germans roll dice for 2 infantry in Novgorod, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Novgorod
                Russians win, taking Novgorod from Germans with 2 artilleries and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
                Casualties for Germans: 2 infantry
            Battle in Eastern Poland
                Russians attack with 2 fighters and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 2 fighters and 2 infantry in Eastern Poland, round 2 : 1/4 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Eastern Poland
                Russians win, taking Eastern Poland from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Samara
                Russians attack with 1 fighter, 4 infantry and 1 tactical_bomber
                Japanese defend with 2 mech_infantrys
                    Russians roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Samara, round 2 : 1/6 hits, 1.83 expected hits
                    Japanese roll dice for 2 mech_infantrys in Samara, round 2 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Russians lost in Samara
                    Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Samara, round 3 : 1/5 hits, 1.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Samara, round 3 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Russians lost in Samara
                Russians win, taking Samara from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Russians: 2 infantry
                Casualties for Japanese: 2 mech_infantrys
    
        Non Combat Move - Russians
            4 infantry moved from Belarus to Novgorod
            2 fighters moved from Eastern Poland to Belarus
            1 infantry moved from Bryansk to Belarus
            1 infantry moved from Bryansk to Rostov
            1 infantry moved from Bryansk to Tambov
            2 artilleries and 10 infantry moved from Russia to Bryansk
            1 fighter and 1 tactical_bomber moved from Samara to Russia
            1 infantry moved from Belarus to Novgorod
            5 infantry moved from Russia to Bryansk
    
        Place Units - Russians
            1 artillery, 8 infantry and 1 mech_infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 22 PUs; end with 22 PUs
            Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 24 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 28 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.00
    Russians : -1.50
    Japanese : 1.00
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Russians round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - Russians
            Russians buy 1 artillery, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Russia to Vologda
                  Russians take Vologda from Germans
            3 infantry moved from Russia to Samara
            2 infantry moved from Archangel to Novgorod
            1 infantry moved from Belarus to Novgorod
            1 fighter and 1 tactical_bomber moved from Russia to Samara
            1 infantry moved from Russia to Samara
            1 infantry moved from Belarus to Novgorod
            2 artilleries moved from Belarus to Novgorod
            2 infantry moved from Belarus to Eastern Poland
            1 fighter moved from Belarus to Eastern Poland
            1 fighter moved from Russia to Eastern Poland
            1 mech_infantry moved from Archangel to Nenetsia
                  Russians take Nenetsia from Germans
    
        Combat - Russians
            Battle in Novgorod
                Russians attack with 2 artilleries and 4 infantry
                Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
                    Russians roll dice for 2 artilleries and 4 infantry in Novgorod, round 2 : 2/6 hits, 1.67 expected hits
                    Germans roll dice for 2 infantry in Novgorod, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Novgorod
                Russians win, taking Novgorod from Germans with 2 artilleries and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
                Casualties for Germans: 2 infantry
            Battle in Eastern Poland
                Russians attack with 2 fighters and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 2 fighters and 2 infantry in Eastern Poland, round 2 : 1/4 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Eastern Poland
                Russians win, taking Eastern Poland from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Samara
                Russians attack with 1 fighter, 4 infantry and 1 tactical_bomber
                Japanese defend with 2 mech_infantrys
                    Russians roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Samara, round 2 : 1/6 hits, 1.83 expected hits
                    Japanese roll dice for 2 mech_infantrys in Samara, round 2 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Russians lost in Samara
                    Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Samara, round 3 : 1/5 hits, 1.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Samara, round 3 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Russians lost in Samara
                Russians win, taking Samara from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Russians: 2 infantry
                Casualties for Japanese: 2 mech_infantrys
    
        Non Combat Move - Russians
            4 infantry moved from Belarus to Novgorod
            2 fighters moved from Eastern Poland to Belarus
            1 infantry moved from Bryansk to Belarus
            1 infantry moved from Bryansk to Rostov
            1 infantry moved from Bryansk to Tambov
            2 artilleries and 10 infantry moved from Russia to Bryansk
            1 fighter and 1 tactical_bomber moved from Samara to Russia
            1 infantry moved from Belarus to Novgorod
            5 infantry moved from Russia to Bryansk
    
        Place Units - Russians
            1 artillery, 8 infantry and 1 mech_infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 22 PUs; end with 22 PUs
            Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 24 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 28 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 30 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from 125 Sea Zone: 1 submarine
            EDIT: Adding units owned by Russians to 110 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : 0.00
    Russians : -1.50
    Japanese : 1.00
    

    Savegame

  • '20 '19

    @surfer yes that kind of rolling can ruin a day…you had 98% chance of a win! I suppose if you had stayed another round the air would have killed me but at too high a cost.

    You still have a lot of units rolling around central asia though :white_frowning_face:

  • 2024 2023 '22 '21 '20

    TripleA Move Summary: Japanese round 14

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - Japanese
            Japanese buy 1 airfield, 1 artillery, 1 bomber, 1 fighter, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 mech_infantry moved from Kazakhstan to Caucasus
            2 armour moved from Tsinghai to Caucasus
            1 bomber moved from Tsinghai to Caucasus
            2 infantry moved from Kweichow to Yunnan
            1 fighter moved from French Indo China to Yunnan
            3 infantry moved from French Indo China to Shan State
            1 fighter and 1 tactical_bomber moved from French Indo China to Shan State
            3 infantry moved from French Indo China to 36 Sea Zone
            2 mech_infantrys moved from Kwangsi to 36 Sea Zone
            3 infantry, 2 mech_infantrys and 4 transports moved from 36 Sea Zone to 20 Sea Zone
            1 artillery, 1 infantry and 1 mech_infantry moved from Kwangtung to 20 Sea Zone
            1 artillery, 4 infantry, 3 mech_infantrys and 4 transports moved from 20 Sea Zone to 44 Sea Zone
            1 artillery, 4 infantry and 3 mech_infantrys moved from 44 Sea Zone to Celebes
            1 submarine moved from 36 Sea Zone to 37 Sea Zone
            1 bomber moved from French Indo China to Celebes
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Celebes
            1 tactical_bomber moved from French Indo China to 37 Sea Zone
            1 tactical_bomber moved from French Indo China to Yunnan
            2 battleships moved from 36 Sea Zone to 44 Sea Zone
                  Japanese take 43 Sea Zone from ANZAC
    

    Savegame

  • 2024 2023 '22 '21 '20

    TripleA Turn Summary: Japanese round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - Japanese
            Japanese buy 1 airfield, 1 artillery, 1 bomber, 1 fighter, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 mech_infantry moved from Kazakhstan to Caucasus
            2 armour moved from Tsinghai to Caucasus
            1 bomber moved from Tsinghai to Caucasus
            2 infantry moved from Kweichow to Yunnan
            1 fighter moved from French Indo China to Yunnan
            3 infantry moved from French Indo China to Shan State
            1 fighter and 1 tactical_bomber moved from French Indo China to Shan State
            3 infantry moved from French Indo China to 36 Sea Zone
            2 mech_infantrys moved from Kwangsi to 36 Sea Zone
            3 infantry, 2 mech_infantrys and 4 transports moved from 36 Sea Zone to 20 Sea Zone
            1 artillery, 1 infantry and 1 mech_infantry moved from Kwangtung to 20 Sea Zone
            1 artillery, 4 infantry, 3 mech_infantrys and 4 transports moved from 20 Sea Zone to 44 Sea Zone
            1 artillery, 4 infantry and 3 mech_infantrys moved from 44 Sea Zone to Celebes
            1 submarine moved from 36 Sea Zone to 37 Sea Zone
            1 bomber moved from French Indo China to Celebes
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Celebes
            1 tactical_bomber moved from French Indo China to 37 Sea Zone
            1 tactical_bomber moved from French Indo China to Yunnan
            2 battleships moved from 36 Sea Zone to 44 Sea Zone
                  Japanese take 43 Sea Zone from ANZAC
    
        Combat - Japanese
            Battle in 37 Sea Zone
                Japanese attack with 1 submarine and 1 tactical_bomber
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 37 Sea Zone
                Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for ANZAC: 1 destroyer
            Battle in Celebes
                Japanese attack with 1 artillery, 1 bomber, 1 fighter, 4 infantry, 3 mech_infantrys and 1 tactical_bomber
                ANZAC defend with 1 aaGun, 2 artilleries, 3 fighters and 2 infantry
                    AA fire in Celebes : 2/3 hits, 0.50 expected hits
                    1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese lost in Celebes
                    Japanese roll dice for 2 battleships in Celebes, round 2 : 2/2 hits, 1.33 expected hits
                    Japanese roll dice for 1 artillery, 1 bomber, 4 infantry and 3 mech_infantrys in Celebes, round 2 : 2/9 hits, 2.33 expected hits
                    ANZAC roll dice for 1 aaGun, 2 artilleries, 3 fighters and 2 infantry in Celebes, round 2 : 3/7 hits, 3.33 expected hits
                    3 infantry owned by the Japanese, 2 infantry owned by the ANZAC, 1 artillery owned by the ANZAC and 1 aaGun owned by the ANZAC lost in Celebes
                    Japanese roll dice for 1 artillery, 1 bomber, 1 infantry and 3 mech_infantrys in Celebes, round 3 : 2/6 hits, 1.83 expected hits
                    ANZAC roll dice for 1 artillery and 3 fighters in Celebes, round 3 : 3/4 hits, 2.33 expected hits
                    1 infantry owned by the Japanese, 2 mech_infantrys owned by the Japanese, 1 fighter owned by the ANZAC and 1 artillery owned by the ANZAC lost in Celebes
                    Japanese roll dice for 1 artillery, 1 bomber and 1 mech_infantry in Celebes, round 4 : 1/3 hits, 1.33 expected hits
                    ANZAC roll dice for 2 fighters in Celebes, round 4 : 2/2 hits, 1.33 expected hits
                    1 artillery owned by the Japanese, 1 fighter owned by the ANZAC and 1 bomber owned by the Japanese lost in Celebes
                    Japanese roll dice for 1 mech_infantry in Celebes, round 5 : 0/1 hits, 0.17 expected hits
                    ANZAC roll dice for 1 fighter in Celebes, round 5 : 0/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Celebes, round 6 : 0/1 hits, 0.17 expected hits
                    ANZAC roll dice for 1 fighter in Celebes, round 6 : 0/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Celebes, round 7 : 0/1 hits, 0.17 expected hits
                    ANZAC roll dice for 1 fighter in Celebes, round 7 : 0/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Celebes, round 8 : 0/1 hits, 0.17 expected hits
                    ANZAC roll dice for 1 fighter in Celebes, round 8 : 1/1 hits, 0.67 expected hits
                    1 mech_infantry owned by the Japanese lost in Celebes
                ANZAC win with 1 fighter remaining. Battle score for attacker is -22
                Casualties for Japanese: 1 artillery, 1 bomber, 1 fighter, 4 infantry, 3 mech_infantrys and 1 tactical_bomber
                Casualties for ANZAC: 1 aaGun, 2 artilleries, 2 fighters and 2 infantry
            Battle in Yunnan
                Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                British defend with 1 infantry
                    Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 1/4 hits, 1.50 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 infantry
            Battle in Shan State
                Japanese attack with 1 fighter, 3 infantry and 1 tactical_bomber
                British defend with 3 infantry
                    Japanese roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Shan State, round 2 : 1/5 hits, 1.67 expected hits
                    UK_Pacific roll dice for 3 infantry in Shan State, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
                    Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 3 : 2/4 hits, 1.50 expected hits
                    UK_Pacific roll dice for 2 infantry in Shan State, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 2 infantry
                Casualties for British: 3 infantry
            Battle in Caucasus
                Japanese attack with 2 armour, 1 bomber and 1 mech_infantry
                British defend with 2 mech_infantrys
                    Japanese roll dice for 2 armour, 1 bomber and 1 mech_infantry in Caucasus, round 2 : 1/4 hits, 1.83 expected hits
                    Russians roll dice for 2 mech_infantrys in Caucasus, round 2 : 0/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the British lost in Caucasus
                    Japanese roll dice for 2 armour, 1 bomber and 1 mech_infantry in Caucasus, round 3 : 1/4 hits, 1.83 expected hits
                    Russians roll dice for 1 mech_infantry in Caucasus, round 3 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Caucasus
                Japanese win, taking Caucasus from Russians with 2 armour and 1 bomber remaining. Battle score for attacker is 4
                Casualties for British: 2 mech_infantrys
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from Celebes: 1 fighter
            EDIT: Adding units owned by Japanese to Philippines: 1 bomber
            EDIT: Turning off Edit Mode
            1 bomber moved from Caucasus to Volgograd
            4 armour and 3 mech_infantrys moved from Timguska to Kazakhstan
            1 armour moved from Tsinghai to Kazakhstan
            1 fighter and 1 tactical_bomber moved from Yunnan to French Indo China
            1 fighter moved from Shan State to Sumatra
            1 tactical_bomber moved from 37 Sea Zone to 44 Sea Zone
            1 destroyer moved from 36 Sea Zone to 42 Sea Zone
            1 carrier and 2 destroyers moved from 36 Sea Zone to 44 Sea Zone
            1 fighter moved from French Indo China to 44 Sea Zone
            1 tactical_bomber moved from Shan State to Java
            2 mech_infantrys moved from Hunan to French Indo China
            1 mech_infantry moved from Kiangsu to Hunan
            1 infantry moved from Anhwe to Kweichow
            2 infantry moved from Korea to 6 Sea Zone
            2 carriers, 3 destroyers, 4 fighters, 2 infantry, 1 submarine and 1 transport moved from 6 Sea Zone to 35 Sea Zone
            1 submarine moved from 5 Sea Zone to 6 Sea Zone
            2 infantry moved from 35 Sea Zone to Philippines
            1 mech_infantry moved from Kiangsu to Anhwe
            1 mech_infantry moved from Szechwan to Tsinghai
            2 artilleries and 6 infantry moved from Yenisey to Timguska
    
        Place Units - Japanese
            1 airfield placed in Java
            3 infantry placed in French Indo China
            1 artillery, 1 infantry and 1 mech_infantry placed in Kwangtung
            2 infantry and 1 mech_infantry placed in Kiangsu
            1 bomber and 1 fighter placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 70 PUs; end with 70 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    AA fire in Celebes : : 1.50
    ANZAC : 0.00
    Chinese : 0.67
    UK_Pacific : 0.33
    Russians : 0.00
    Japanese : -2.17
    

    Savegame

  • 2024 2023 '22 '21 '20

    Ok, another ridiculous battle…that I lost cosmically.
    But I made a mistake, and I hope you will accept my fix. I killed my bomber because I thought you were dead and was choosing to keep a land unit so that I’d win the DEI. I was shocked when the battle continued…
    If you look at the rolls, if I had kept the bomber, I would kill the ftr. So I did, and landed the bomber in Philippines.
    At this point not sure I care, but having an ANZAC fighter alive in the middle of my fleet would be devastating. It already allows a landing spot that will probably hurt me.

  • '20 '19

    @surfer no problem…easy mistake to make. Will get to my turn later today…haven’t got enough time this morning to spend on a complicated US/UK turn :+1:

  • '20 '19

    TripleA Move Summary: Americans round 14

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - Americans
            Americans buy 1 airfield, 1 battleship, 1 carrier, 1 factory_minor, 1 fighter and 2 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 artillery moved from Norway to Finland
                  Americans take Finland from Germans
            2 bombers moved from United Kingdom to France
            2 bombers moved from United Kingdom to Southern France
            1 artillery moved from Hawaiian Islands to 26 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
            1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Americans round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - Americans
            Americans buy 1 airfield, 1 battleship, 1 carrier, 1 factory_minor, 1 fighter and 2 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 artillery moved from Norway to Finland
                  Americans take Finland from Germans
            2 bombers moved from United Kingdom to France
            2 bombers moved from United Kingdom to Southern France
            1 artillery moved from Hawaiian Islands to 26 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
            1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
    
        Combat - Americans
            Strategic bombing raid in France
                    AA fire in France : 0/2 hits, 0.33 expected hits
                Bombing raid in France rolls: 7,3 and causes: 6 damage to unit: factory_minor
                Bombing raid in France causes 6 damage total. 
            Strategic bombing raid in Southern France
                    AA fire in Southern France : 0/2 hits, 0.33 expected hits
                Bombing raid in Southern France rolls: 3,6 and causes: 6 damage to unit: factory_minor
                Bombing raid in Southern France causes 6 damage total. 
            Battle in Iwo Jima
                Americans attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Iwo Jima
                    Americans roll dice for 1 artillery in Iwo Jima, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Iwo Jima, round 3 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Americans lost in Iwo Jima
                Japanese win with 1 infantry remaining. Battle score for attacker is -7
                Casualties for Americans: 1 artillery and 1 infantry
    
        Non Combat Move - Americans
            2 bombers moved from France to United Kingdom
            2 bombers moved from Southern France to United Kingdom
            1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
            1 artillery and 1 infantry moved from 112 Sea Zone to Norway
            1 carrier, 1 destroyer, 1 tactical_bomber and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 submarine moved from 91 Sea Zone to 105 Sea Zone
            3 bombers moved from Hawaiian Islands to Queensland
            1 bomber moved from Western United States to Queensland
            1 fighter moved from 26 Sea Zone to Hawaiian Islands
            1 battleship, 2 carriers, 3 destroyers, 3 fighters and 4 submarines moved from 26 Sea Zone to 54 Sea Zone
            2 infantry moved from Western United States to 10 Sea Zone
            1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            2 infantry moved from 26 Sea Zone to Hawaiian Islands
    
        Place Units - Americans
            1 airfield and 1 factory_minor placed in Norway
            1 battleship and 1 carrier placed in 10 Sea Zone
            2 transports placed in 101 Sea Zone
            1 fighter placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 60 PUs; end with 61 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
    

    Combat Hit Differential Summary :

    AA fire in France : : -0.33
    Americans : -1.00
    AA fire in Southern France : : -0.33
    Japanese : 1.33
    

    Savegame

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