OOL
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
2 fighters moved from Queensland to 42 Sea Zone
2 submarines moved from 39 Sea Zone to 42 Sea Zone
1 submarine moved from 39 Sea Zone to 42 Sea Zone
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 2 fighters and 3 submarines
Japanese defend with 2 battleships and 4 transports
ANZAC roll dice for 3 submarines in 42 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
1 battleship owned by the Japanese lost in 42 Sea Zone
ANZAC roll dice for 2 fighters in 42 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 battleship and 4 transports in 42 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
1 battleship owned by the Japanese and 1 submarine owned by the ANZAC lost in 42 Sea Zone
4 transports owned by the Japanese lost in 42 Sea Zone
ANZAC roll dice for 2 submarines in 42 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
ANZAC win, taking 42 Sea Zone from Japanese with 2 fighters and 2 submarines remaining. Battle score for attacker is 62
Casualties for Japanese: 2 battleships and 4 transports
Casualties for ANZAC: 1 submarine
Non Combat Move - ANZAC
2 fighters moved from 42 Sea Zone to Northern Territory
2 infantry moved from Queensland to Northern Territory
Place Units - ANZAC
1 fighter placed in Queensland
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Combat Hit Differential Summary :
ANZAC : 0.33
Japanese : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
2 fighters moved from Queensland to 42 Sea Zone
2 submarines moved from 39 Sea Zone to 42 Sea Zone
1 submarine moved from 39 Sea Zone to 42 Sea Zone
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 2 fighters and 3 submarines
Japanese defend with 2 battleships and 4 transports
ANZAC roll dice for 3 submarines in 42 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
1 battleship owned by the Japanese lost in 42 Sea Zone
ANZAC roll dice for 2 fighters in 42 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 battleship and 4 transports in 42 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
1 battleship owned by the Japanese and 1 submarine owned by the ANZAC lost in 42 Sea Zone
4 transports owned by the Japanese lost in 42 Sea Zone
ANZAC roll dice for 2 submarines in 42 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
ANZAC win, taking 42 Sea Zone from Japanese with 2 fighters and 2 submarines remaining. Battle score for attacker is 62
Casualties for Japanese: 2 battleships and 4 transports
Casualties for ANZAC: 1 submarine
Non Combat Move - ANZAC
2 fighters moved from 42 Sea Zone to Northern Territory
2 infantry moved from Queensland to Northern Territory
Place Units - ANZAC
1 fighter placed in Queensland
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.33
Japanese : 0.33
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 bombers; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Northwest Persia to Persia
Germans take Persia from British
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 bombers; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Northwest Persia to Persia
Germans take Persia from British
Combat - Germans
Non Combat Move - Germans
5 mech_infantrys moved from Bessarabia to Slovakia Hungary
5 mech_infantrys moved from Germany to Poland
6 infantry moved from Denmark to Western Germany
1 fighter moved from Western Germany to 113 Sea Zone
1 armour and 1 mech_infantry moved from Timguska to Shensi
1 aaGun and 2 infantry moved from Timguska to Olgiy
7 artilleries and 7 infantry moved from Caucasus to Northwest Persia
9 mech_infantrys moved from Northwest Persia to Caucasus
1 mech_infantry moved from Northwest Persia to Caucasus
Place Units - Germans
4 bombers placed in Western Germany
Turn Complete - Germans
Germans collect 40 PUs; end with 40 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 44 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17
Purchase Units - Russians
Russians buy 1 artillery, 1 bomber, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Urals to Evenkiyskiy
Russians take Evenkiyskiy from Germans
1 infantry moved from Urals to Timguska
Russians take Timguska from Japanese
8 armour, 12 artilleries, 39 infantry and 11 mech_infantrys moved from Belarus to Eastern Poland
3 armour moved from Novgorod to Eastern Poland
1 artillery and 13 infantry moved from Novosibirsk to Kansu
1 infantry moved from Urals to Timguska
1 infantry moved from Kazakhstan to Tsinghai
1 infantry moved from Novosibirsk to Tsinghai
1 fighter and 1 tactical_bomber moved from Novosibirsk to Tsinghai
1 armour and 1 mech_infantry moved from Novosibirsk to Evenkiyskiy
1 infantry moved from Baltic States to Eastern Poland
1 infantry moved from Western Ukraine to Eastern Poland
2 infantry moved from Novosibirsk to Timguska
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17
Purchase Units - Russians
Russians buy 1 artillery, 1 bomber, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Urals to Evenkiyskiy
Russians take Evenkiyskiy from Germans
1 infantry moved from Urals to Timguska
Russians take Timguska from Japanese
8 armour, 12 artilleries, 39 infantry and 11 mech_infantrys moved from Belarus to Eastern Poland
3 armour moved from Novgorod to Eastern Poland
1 artillery and 13 infantry moved from Novosibirsk to Kansu
1 infantry moved from Urals to Timguska
1 infantry moved from Kazakhstan to Tsinghai
1 infantry moved from Novosibirsk to Tsinghai
1 fighter and 1 tactical_bomber moved from Novosibirsk to Tsinghai
1 armour and 1 mech_infantry moved from Novosibirsk to Evenkiyskiy
1 infantry moved from Baltic States to Eastern Poland
1 infantry moved from Western Ukraine to Eastern Poland
2 infantry moved from Novosibirsk to Timguska
Combat - Russians
Battle in Tsinghai
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Tsinghai, round 2 : 2/4 hits, 1.50 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Tsinghai
Russians win, taking Tsinghai from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kansu
Russians attack with 1 artillery and 13 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 artillery and 13 infantry in Kansu, round 2 : 1/14 hits, 2.67 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Kansu
Russians win, taking Kansu from Japanese with 1 artillery and 12 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Eastern Poland
Russians attack with 11 armour, 12 artilleries, 41 infantry and 11 mech_infantrys
Italians defend with 1 mech_infantry
Russians roll dice for 11 armour, 12 artilleries, 41 infantry and 11 mech_infantrys in Eastern Poland, round 2 : 19/75 hits, 20.17 expected hits
Italians roll dice for 1 mech_infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians lost in Eastern Poland
Russians win, taking Eastern Poland from Italians with 11 armour, 12 artilleries, 41 infantry and 11 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Non Combat Move - Russians
3 aaGuns moved from Belarus to Eastern Poland
1 infantry moved from Novgorod to Baltic States
1 infantry moved from Samara to Kazakhstan
1 fighter and 1 tactical_bomber moved from Tsinghai to Russia
2 artilleries and 6 infantry moved from Novgorod to Belarus
1 aaGun moved from Novgorod to Belarus
2 fighters moved from Novgorod to Belarus
10 infantry moved from Bryansk to Western Ukraine
2 armour moved from Novosibirsk to Timguska
1 infantry moved from Finland to Karelia
1 armour and 2 mech_infantrys moved from Russia to Belarus
Place Units - Russians
1 artillery and 2 infantry placed in Novgorod
1 bomber, 4 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 30 PUs; end with 30 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 40 PUs
Combat Hit Differential Summary :
Italians : -0.33
Russians : -2.33
Japanese : 1.33
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 7 infantry and 1 mech_infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer and 1 submarine moved from 35 Sea Zone to 42 Sea Zone
Japanese take 44 Sea Zone from Americans
1 destroyer moved from 20 Sea Zone to 6 Sea Zone
3 fighters moved from Japan to 6 Sea Zone
1 destroyer moved from 20 Sea Zone to 43 Sea Zone
1 fighter moved from French Indo China to 43 Sea Zone
2 fighters moved from Sumatra to 42 Sea Zone
1 fighter moved from Sumatra to 42 Sea Zone
3 bombers moved from French Indo China to Kansu
2 artilleries, 6 infantry and 1 mech_infantry moved from Shensi to Kansu
1 infantry moved from Suiyuyan to Kansu
1 mech_infantry moved from Chahar to Kansu
1 armour and 1 mech_infantry moved from Hopei to Kansu
1 infantry moved from Olgiy to Kansu
1 tactical_bomber moved from Borneo to 43 Sea Zone
1 tactical_bomber moved from Borneo to Shan State
1 artillery and 1 infantry moved from Siam to Shan State
1 fighter moved from 35 Sea Zone to Shan State
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 7 infantry and 1 mech_infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer and 1 submarine moved from 35 Sea Zone to 42 Sea Zone
Japanese take 44 Sea Zone from Americans
1 destroyer moved from 20 Sea Zone to 6 Sea Zone
3 fighters moved from Japan to 6 Sea Zone
1 destroyer moved from 20 Sea Zone to 43 Sea Zone
1 fighter moved from French Indo China to 43 Sea Zone
2 fighters moved from Sumatra to 42 Sea Zone
1 fighter moved from Sumatra to 42 Sea Zone
3 bombers moved from French Indo China to Kansu
2 artilleries, 6 infantry and 1 mech_infantry moved from Shensi to Kansu
1 infantry moved from Suiyuyan to Kansu
1 mech_infantry moved from Chahar to Kansu
1 armour and 1 mech_infantry moved from Hopei to Kansu
1 infantry moved from Olgiy to Kansu
1 tactical_bomber moved from Borneo to 43 Sea Zone
1 tactical_bomber moved from Borneo to Shan State
1 artillery and 1 infantry moved from Siam to Shan State
1 fighter moved from 35 Sea Zone to Shan State
Combat - Japanese
Battle in 6 Sea Zone
Japanese attack with 1 destroyer and 3 fighters
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer and 3 fighters in 6 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone
Japanese win with 3 fighters remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 43 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 43 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits
Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 43 Sea Zone, round 3 : 2/3 hits, 1.50 expected hits
Americans roll dice for 1 submarine in 43 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 43 Sea Zone
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Kansu
Japanese attack with 1 armour, 2 artilleries, 3 bombers, 8 infantry and 3 mech_infantrys
Russians defend with 1 artillery and 12 infantry
Japanese roll dice for 1 armour, 2 artilleries, 3 bombers, 8 infantry and 3 mech_infantrys in Kansu, round 2 : 4/17 hits, 5.33 expected hits
Chinese roll dice for 1 artillery and 12 infantry in Kansu, round 2 : 7/13 hits, 4.33 expected hits
7 infantry owned by the Japanese and 4 infantry owned by the Russians lost in Kansu
Japanese roll dice for 1 armour, 2 artilleries, 3 bombers, 1 infantry and 3 mech_infantrys in Kansu, round 3 : 5/10 hits, 4.17 expected hits
Chinese roll dice for 1 artillery and 8 infantry in Kansu, round 3 : 2/9 hits, 3.00 expected hits
1 infantry owned by the Japanese, 5 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Kansu
Japanese roll dice for 1 armour, 2 artilleries, 3 bombers and 2 mech_infantrys in Kansu, round 4 : 3/8 hits, 3.83 expected hits
Chinese roll dice for 1 artillery and 3 infantry in Kansu, round 4 : 1/4 hits, 1.33 expected hits
3 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Kansu
Japanese roll dice for 1 armour, 2 artilleries, 3 bombers and 1 mech_infantry in Kansu, round 5 : 5/7 hits, 3.50 expected hits
Chinese roll dice for 1 artillery in Kansu, round 5 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Kansu
Japanese win, taking Kansu from Chinese with 1 armour, 2 artilleries, 3 bombers and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 8 infantry and 2 mech_infantrys
Casualties for Russians: 1 artillery and 12 infantry
Battle in 42 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 1 submarine
ANZAC defend with 2 submarines
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer and 3 fighters in 42 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits
ANZAC roll dice for 2 submarines in 42 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
2 submarines owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from ANZAC with 1 destroyer, 3 fighters and 1 submarine remaining. Battle score for attacker is 12
Casualties for ANZAC: 2 submarines
Battle in Shan State
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 0/4 hits, 1.83 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 3 : 3/4 hits, 1.83 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Shan State to French Indo China
1 artillery and 1 infantry moved from Siam to French Indo China
3 bombers moved from Kansu to Anhwe
1 infantry moved from Hopei to Suiyuyan
1 infantry moved from Anhwe to Chahar
2 infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Kiangsu to Hopei
1 aaGun moved from Kweichow to Anhwe
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to French Indo China
3 fighters moved from 42 Sea Zone to Java
1 fighter moved from 6 Sea Zone to Japan
1 carrier moved from 35 Sea Zone to 6 Sea Zone
Place Units - Japanese
1 carrier, 1 destroyer and 2 fighters placed in 6 Sea Zone
3 infantry placed in French Indo China
1 artillery and 2 infantry placed in Kwangtung
2 infantry and 1 mech_infantry placed in Kiangsu
Turn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,3
Japanese collect 61 PUs (4 lost to blockades); end with 62 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Americans : 0.50
ANZAC : -0.33
Chinese : 1.00
UK_Pacific : -0.67
Japanese : -1.50
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17
Purchase Units - Americans
Americans buy 1 artillery, 5 bombers, 1 fighter, 1 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
2 bombers moved from Norway to Western Germany
2 fighters moved from Norway to Western Germany
1 fighter moved from 112 Sea Zone to Western Germany
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 infantry moved from Norway to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
@surfer You punished my russian force in china…ouch!
Scrambles or intercepts in W Germany?
No thanks.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17
Purchase Units - Americans
Americans buy 1 artillery, 5 bombers, 1 fighter, 1 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
2 bombers moved from Norway to Western Germany
2 fighters moved from Norway to Western Germany
1 fighter moved from 112 Sea Zone to Western Germany
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 infantry moved from Norway to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
Combat - Americans
Air Battle in Western Germany
Americans attacks with 5 units heading to Western Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
AA fire in Western Germany : 0/2 hits, 0.33 expected hits
Bombing raid in Western Germany rolls: 7,4 and causes: 11 damage to unit: factory_major
Bombing raid in Western Germany causes 11 damage total.
Battle in Denmark
Battle in Iwo Jima
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Iwo Jima
Americans win, taking Denmark from Germans, taking Iwo Jima from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Cleaning up after air battles
Non Combat Move - Americans
1 tactical_bomber moved from 112 Sea Zone to Norway
2 fighters moved from Western Germany to 112 Sea Zone
2 bombers and 1 fighter moved from Western Germany to Norway
2 artilleries, 2 infantry and 2 transports moved from 108 Sea Zone to 123 Sea Zone
2 artilleries and 2 infantry moved from 123 Sea Zone to Iceland
2 artilleries moved from Eastern United States to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 123 Sea Zone
2 artilleries and 2 infantry moved from 123 Sea Zone to Iceland
1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
2 bombers and 1 fighter placed in Norway
1 artillery, 3 bombers and 1 infantry placed in Western United States
2 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 61 PUs; end with 61 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Combat Hit Differential Summary :
AA fire in Western Germany : : -0.33
Americans : 0.33
Japanese : -0.33
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
1 infantry moved from Yunnan to Szechwan
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17
Combat Move - British
1 infantry moved from Eastern Persia to Persia
1 infantry moved from Iraq to Persia
2 infantry moved from Yunnan to Szechwan
1 fighter moved from India to Szechwan
1 submarine moved from 41 Sea Zone to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from India to Shan State
3 infantry moved from Burma to Shan State
8 fighters moved from Iraq to Persia
2 fighters moved from Iraq to Persia
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17
Purchase Units - Americans
Americans buy 1 artillery, 5 bombers, 1 fighter, 1 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
2 bombers moved from Norway to Western Germany
2 fighters moved from Norway to Western Germany
1 fighter moved from 112 Sea Zone to Western Germany
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 infantry moved from Norway to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
Combat - Americans
Air Battle in Western Germany
Americans attacks with 5 units heading to Western Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
AA fire in Western Germany : 0/2 hits, 0.33 expected hits
Bombing raid in Western Germany rolls: 7,4 and causes: 11 damage to unit: factory_major
Bombing raid in Western Germany causes 11 damage total.
Battle in Denmark
Battle in Iwo Jima
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Iwo Jima
Americans win, taking Denmark from Germans, taking Iwo Jima from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Cleaning up after air battles
Non Combat Move - Americans
1 tactical_bomber moved from 112 Sea Zone to Norway
2 fighters moved from Western Germany to 112 Sea Zone
2 bombers and 1 fighter moved from Western Germany to Norway
2 artilleries, 2 infantry and 2 transports moved from 108 Sea Zone to 123 Sea Zone
2 artilleries and 2 infantry moved from 123 Sea Zone to Iceland
2 artilleries moved from Eastern United States to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 123 Sea Zone
2 artilleries and 2 infantry moved from 123 Sea Zone to Iceland
1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
2 bombers and 1 fighter placed in Norway
1 artillery, 3 bombers and 1 infantry placed in Western United States
2 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 61 PUs; end with 61 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
1 infantry moved from Yunnan to Szechwan
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 mech_infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese retreated to Yunnan
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs
Purchase Units - British
British buy 1 armour, 2 fighters, 1 harbour and 2 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Eastern Persia to Persia
1 infantry moved from Iraq to Persia
2 infantry moved from Yunnan to Szechwan
1 fighter moved from India to Szechwan
1 submarine moved from 41 Sea Zone to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from India to Shan State
3 infantry moved from Burma to Shan State
8 fighters moved from Iraq to Persia
2 fighters moved from Iraq to Persia
Combat - British
Battle in 43 Sea Zone
British attack with 1 submarine
Japanese defend with 1 destroyer
British roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 43 Sea Zone
British win, taking 43 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Persia
British attack with 10 fighters and 2 infantry
Germans defend with 1 factory_minor and 1 mech_infantry
British roll dice for 10 fighters and 2 infantry in Persia, round 2 : 6/12 hits, 5.33 expected hits
Germans roll dice for 1 mech_infantry in Persia, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Persia
British win, taking Persia from Germans with 10 fighters and 1 infantry remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Germans: 1 mech_infantry
Battle in Shan State
British attack with 1 fighter, 3 infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 1 infantry
British roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Shan State, round 2 : 2/5 hits, 1.67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the British lost in Shan State
British win, taking Shan State from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for British: 2 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Szechwan
British attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
British roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Szechwan
British roll dice for 1 fighter and 1 infantry in Szechwan, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 fighter and 1 infantry in Szechwan, round 4 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Szechwan, round 4 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Szechwan
British win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Japanese: 1 mech_infantry
Non Combat Move - British
1 fighter moved from Szechwan to Burma
1 infantry moved from Kwangsi to Yunnan
1 armour moved from Malaya to Burma
2 mech_infantrys moved from India to Burma
1 fighter and 1 tactical_bomber moved from Shan State to India
10 fighters moved from Persia to Iraq
2 armour and 1 mech_infantry moved from Egypt to Iraq
1 infantry moved from West India to India
2 fighters moved from Norway to Eastern Poland
Place Units - British
1 armour and 2 fighters placed in Iraq
1 harbour placed in Iceland
2 infantry placed in United Kingdom
Turn Complete - British
British collect 38 PUs; end with 38 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs
Place Units - UK_Pacific
3 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
Some Units in India change ownership: 3 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Germans : 0.67
British : 0.50
AA fire in Western Germany : : -0.33
Americans : 0.33
Chinese : -0.33
Japanese : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17
Purchase Units - Americans
Americans buy 1 artillery, 5 bombers, 1 fighter, 1 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
2 bombers moved from Norway to Western Germany
2 fighters moved from Norway to Western Germany
1 fighter moved from 112 Sea Zone to Western Germany
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 infantry moved from Norway to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
Combat - Americans
Air Battle in Western Germany
Americans attacks with 5 units heading to Western Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
AA fire in Western Germany : 0/2 hits, 0.33 expected hits
Bombing raid in Western Germany rolls: 7,4 and causes: 11 damage to unit: factory_major
Bombing raid in Western Germany causes 11 damage total.
Battle in Denmark
Battle in Iwo Jima
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Iwo Jima
Americans win, taking Denmark from Germans, taking Iwo Jima from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Cleaning up after air battles
Non Combat Move - Americans
1 tactical_bomber moved from 112 Sea Zone to Norway
2 fighters moved from Western Germany to 112 Sea Zone
2 bombers and 1 fighter moved from Western Germany to Norway
2 artilleries, 2 infantry and 2 transports moved from 108 Sea Zone to 123 Sea Zone
2 artilleries and 2 infantry moved from 123 Sea Zone to Iceland
2 artilleries moved from Eastern United States to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 123 Sea Zone
2 artilleries and 2 infantry moved from 123 Sea Zone to Iceland
1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
2 bombers and 1 fighter placed in Norway
1 artillery, 3 bombers and 1 infantry placed in Western United States
2 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 61 PUs; end with 61 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
1 infantry moved from Yunnan to Szechwan
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 mech_infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese retreated to Yunnan
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs
Purchase Units - British
British buy 1 armour, 2 fighters, 1 harbour and 2 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Eastern Persia to Persia
1 infantry moved from Iraq to Persia
2 infantry moved from Yunnan to Szechwan
1 fighter moved from India to Szechwan
1 submarine moved from 41 Sea Zone to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from India to Shan State
3 infantry moved from Burma to Shan State
8 fighters moved from Iraq to Persia
2 fighters moved from Iraq to Persia
Combat - British
Battle in 43 Sea Zone
British attack with 1 submarine
Japanese defend with 1 destroyer
British roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 43 Sea Zone
British win, taking 43 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Persia
British attack with 10 fighters and 2 infantry
Germans defend with 1 factory_minor and 1 mech_infantry
British roll dice for 10 fighters and 2 infantry in Persia, round 2 : 6/12 hits, 5.33 expected hits
Germans roll dice for 1 mech_infantry in Persia, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Persia
British win, taking Persia from Germans with 10 fighters and 1 infantry remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Germans: 1 mech_infantry
Battle in Shan State
British attack with 1 fighter, 3 infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 1 infantry
British roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Shan State, round 2 : 2/5 hits, 1.67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the British lost in Shan State
British win, taking Shan State from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for British: 2 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Szechwan
British attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
British roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Szechwan
British roll dice for 1 fighter and 1 infantry in Szechwan, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 fighter and 1 infantry in Szechwan, round 4 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Szechwan, round 4 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Szechwan
British win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Japanese: 1 mech_infantry
Non Combat Move - British
1 fighter moved from Szechwan to Burma
1 infantry moved from Kwangsi to Yunnan
1 armour moved from Malaya to Burma
2 mech_infantrys moved from India to Burma
1 fighter and 1 tactical_bomber moved from Shan State to India
10 fighters moved from Persia to Iraq
2 armour and 1 mech_infantry moved from Egypt to Iraq
1 infantry moved from West India to India
2 fighters moved from Norway to Eastern Poland
Place Units - British
1 armour and 2 fighters placed in Iraq
1 harbour placed in Iceland
2 infantry placed in United Kingdom
Turn Complete - British
British collect 38 PUs; end with 38 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs
Place Units - UK_Pacific
3 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
Some Units in India change ownership: 3 infantry and 1 mech_infantry
Turning on Edit Mode
EDIT: Removing units owned by British from 99 Sea Zone: 1 submarine
EDIT: Adding units owned by British to 81 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0.67
British : 0.50
AA fire in Western Germany : : -0.33
Americans : 0.33
Chinese : -0.33
Japanese : 0.00
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17
Purchase Units - Italians
Italians buy 1 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 99 Sea Zone
3 fighters moved from Southern Italy to 99 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17
Purchase Units - Italians
Italians buy 1 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 99 Sea Zone
3 fighters moved from Southern Italy to 99 Sea Zone
Combat - Italians
Battle in 99 Sea Zone
Italians attack with 1 destroyer and 3 fighters
British defend with 1 submarine
Italians roll dice for 1 destroyer and 3 fighters in 99 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits
British roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the British lost in 99 Sea Zone
Italians win, taking 99 Sea Zone from British with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Non Combat Move - Italians
2 fighters moved from 99 Sea Zone to Western Germany
2 fighters moved from Western Germany to 113 Sea Zone
1 armour and 3 mech_infantrys moved from Bessarabia to Yugoslavia
1 armour moved from Slovakia Hungary to Yugoslavia
1 artillery moved from Bessarabia to Romania
1 artillery moved from Bessarabia to Romania
1 aaGun moved from Bessarabia to Romania
1 fighter moved from 99 Sea Zone to Southern Italy
1 bomber moved from Greece to Southern Italy
1 destroyer moved from 93 Sea Zone to 97 Sea Zone
9 infantry moved from Northern Italy to Western Germany
8 infantry moved from Northern Italy to Western Germany
Place Units - Italians
2 transports placed in 97 Sea Zone
1 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,5
Italians collect 14 PUs; end with 14 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
Italians : 0.17
British : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17
Purchase Units - ANZAC
ANZAC buy 2 submarines and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 fighters moved from Northern Territory to Queensland
2 infantry moved from Northern Territory to Queensland
1 fighter moved from India to Iraq
Place Units - ANZAC
2 submarines and 1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17
Purchase Units - ANZAC
ANZAC buy 2 submarines and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 fighters moved from Northern Territory to Queensland
2 infantry moved from Northern Territory to Queensland
1 fighter moved from India to Iraq
Place Units - ANZAC
2 submarines and 1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :