Wizmark (L+3) v. Surfer (X), BM3

  • '20 '19

    TripleA Turn Summary: ANZAC round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 16
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 1 transport; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            2 fighters moved from Queensland to 42 Sea Zone
            2 submarines moved from 39 Sea Zone to 42 Sea Zone
            1 submarine moved from 39 Sea Zone to 42 Sea Zone
    
        Combat - ANZAC
            Battle in 42 Sea Zone
                ANZAC attack with 2 fighters and 3 submarines
                Japanese defend with 2 battleships and 4 transports
                    ANZAC roll dice for 3 submarines in 42 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
                    1 battleship owned by the Japanese lost in 42 Sea Zone
                    ANZAC roll dice for 2 fighters in 42 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 battleship and 4 transports in 42 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    1 battleship owned by the Japanese and 1 submarine owned by the ANZAC lost in 42 Sea Zone
                    4 transports owned by the Japanese lost in 42 Sea Zone
                    ANZAC roll dice for 2 submarines in 42 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
                ANZAC win, taking 42 Sea Zone from Japanese with 2 fighters and 2 submarines remaining. Battle score for attacker is 62
                Casualties for Japanese: 2 battleships and 4 transports
                Casualties for ANZAC: 1 submarine
    
        Non Combat Move - ANZAC
            2 fighters moved from 42 Sea Zone to Northern Territory
            2 infantry moved from Queensland to Northern Territory
    
        Place Units - ANZAC
            1 fighter placed in Queensland
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 12 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0.33
    Japanese : 0.33
    

    Savegame

  • '20 '19

    TripleA Turn Summary: French round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 16
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 1 transport; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            2 fighters moved from Queensland to 42 Sea Zone
            2 submarines moved from 39 Sea Zone to 42 Sea Zone
            1 submarine moved from 39 Sea Zone to 42 Sea Zone
    
        Combat - ANZAC
            Battle in 42 Sea Zone
                ANZAC attack with 2 fighters and 3 submarines
                Japanese defend with 2 battleships and 4 transports
                    ANZAC roll dice for 3 submarines in 42 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
                    1 battleship owned by the Japanese lost in 42 Sea Zone
                    ANZAC roll dice for 2 fighters in 42 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 battleship and 4 transports in 42 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    1 battleship owned by the Japanese and 1 submarine owned by the ANZAC lost in 42 Sea Zone
                    4 transports owned by the Japanese lost in 42 Sea Zone
                    ANZAC roll dice for 2 submarines in 42 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
                ANZAC win, taking 42 Sea Zone from Japanese with 2 fighters and 2 submarines remaining. Battle score for attacker is 62
                Casualties for Japanese: 2 battleships and 4 transports
                Casualties for ANZAC: 1 submarine
    
        Non Combat Move - ANZAC
            2 fighters moved from 42 Sea Zone to Northern Territory
            2 infantry moved from Queensland to Northern Territory
    
        Place Units - ANZAC
            1 fighter placed in Queensland
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 12 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 0.33
    Japanese : 0.33
    

    Savegame

  • 2024 2023 '22 '21 '20

    TripleA Move Summary: Germans round 17

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 17
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 4 bombers; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Northwest Persia to Persia
                  Germans take Persia from British
    

    Savegame

  • 2024 2023 '22 '21 '20

    TripleA Turn Summary: Germans round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 17
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 4 bombers; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Northwest Persia to Persia
                  Germans take Persia from British
    
        Combat - Germans
    
        Non Combat Move - Germans
            5 mech_infantrys moved from Bessarabia to Slovakia Hungary
            5 mech_infantrys moved from Germany to Poland
            6 infantry moved from Denmark to Western Germany
            1 fighter moved from Western Germany to 113 Sea Zone
            1 armour and 1 mech_infantry moved from Timguska to Shensi
            1 aaGun and 2 infantry moved from Timguska to Olgiy
            7 artilleries and 7 infantry moved from Caucasus to Northwest Persia
            9 mech_infantrys moved from Northwest Persia to Caucasus
            1 mech_infantry moved from Northwest Persia to Caucasus
    
        Place Units - Germans
            4 bombers placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 40 PUs; end with 40 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 44 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 49 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19

    TripleA Move Summary: Russians round 17

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 17
    
        Purchase Units - Russians
            Russians buy 1 artillery, 1 bomber, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Urals to Evenkiyskiy
                  Russians take Evenkiyskiy from Germans
            1 infantry moved from Urals to Timguska
                  Russians take Timguska from Japanese
            8 armour, 12 artilleries, 39 infantry and 11 mech_infantrys moved from Belarus to Eastern Poland
            3 armour moved from Novgorod to Eastern Poland
            1 artillery and 13 infantry moved from Novosibirsk to Kansu
            1 infantry moved from Urals to Timguska
            1 infantry moved from Kazakhstan to Tsinghai
            1 infantry moved from Novosibirsk to Tsinghai
            1 fighter and 1 tactical_bomber moved from Novosibirsk to Tsinghai
            1 armour and 1 mech_infantry moved from Novosibirsk to Evenkiyskiy
            1 infantry moved from Baltic States to Eastern Poland
            1 infantry moved from Western Ukraine to Eastern Poland
            2 infantry moved from Novosibirsk to Timguska
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Russians round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 17
    
        Purchase Units - Russians
            Russians buy 1 artillery, 1 bomber, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Urals to Evenkiyskiy
                  Russians take Evenkiyskiy from Germans
            1 infantry moved from Urals to Timguska
                  Russians take Timguska from Japanese
            8 armour, 12 artilleries, 39 infantry and 11 mech_infantrys moved from Belarus to Eastern Poland
            3 armour moved from Novgorod to Eastern Poland
            1 artillery and 13 infantry moved from Novosibirsk to Kansu
            1 infantry moved from Urals to Timguska
            1 infantry moved from Kazakhstan to Tsinghai
            1 infantry moved from Novosibirsk to Tsinghai
            1 fighter and 1 tactical_bomber moved from Novosibirsk to Tsinghai
            1 armour and 1 mech_infantry moved from Novosibirsk to Evenkiyskiy
            1 infantry moved from Baltic States to Eastern Poland
            1 infantry moved from Western Ukraine to Eastern Poland
            2 infantry moved from Novosibirsk to Timguska
    
        Combat - Russians
            Battle in Tsinghai
                Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Japanese defend with 1 infantry
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Tsinghai, round 2 : 2/4 hits, 1.50 expected hits
                    Japanese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Tsinghai
                Russians win, taking Tsinghai from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Kansu
                Russians attack with 1 artillery and 13 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 1 artillery and 13 infantry in Kansu, round 2 : 1/14 hits, 2.67 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Kansu
                Russians win, taking Kansu from Japanese with 1 artillery and 12 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Eastern Poland
                Russians attack with 11 armour, 12 artilleries, 41 infantry and 11 mech_infantrys
                Italians defend with 1 mech_infantry
                    Russians roll dice for 11 armour, 12 artilleries, 41 infantry and 11 mech_infantrys in Eastern Poland, round 2 : 19/75 hits, 20.17 expected hits
                    Italians roll dice for 1 mech_infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Italians lost in Eastern Poland
                Russians win, taking Eastern Poland from Italians with 11 armour, 12 artilleries, 41 infantry and 11 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Italians: 1 mech_infantry
    
        Non Combat Move - Russians
            3 aaGuns moved from Belarus to Eastern Poland
            1 infantry moved from Novgorod to Baltic States
            1 infantry moved from Samara to Kazakhstan
            1 fighter and 1 tactical_bomber moved from Tsinghai to Russia
            2 artilleries and 6 infantry moved from Novgorod to Belarus
            1 aaGun moved from Novgorod to Belarus
            2 fighters moved from Novgorod to Belarus
            10 infantry moved from Bryansk to Western Ukraine
            2 armour moved from Novosibirsk to Timguska
            1 infantry moved from Finland to Karelia
            1 armour and 2 mech_infantrys moved from Russia to Belarus
    
        Place Units - Russians
            1 artillery and 2 infantry placed in Novgorod
            1 bomber, 4 infantry and 1 mech_infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 30 PUs; end with 30 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs
            Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 35 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 37 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 40 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.33
    Russians : -2.33
    Japanese : 1.33
    

    Savegame

  • 2024 2023 '22 '21 '20

    TripleA Move Summary: Japanese round 17

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 17
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 7 infantry and 1 mech_infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 destroyer and 1 submarine moved from 35 Sea Zone to 42 Sea Zone
                  Japanese take 44 Sea Zone from Americans
            1 destroyer moved from 20 Sea Zone to 6 Sea Zone
            3 fighters moved from Japan to 6 Sea Zone
            1 destroyer moved from 20 Sea Zone to 43 Sea Zone
            1 fighter moved from French Indo China to 43 Sea Zone
            2 fighters moved from Sumatra to 42 Sea Zone
            1 fighter moved from Sumatra to 42 Sea Zone
            3 bombers moved from French Indo China to Kansu
            2 artilleries, 6 infantry and 1 mech_infantry moved from Shensi to Kansu
            1 infantry moved from Suiyuyan to Kansu
            1 mech_infantry moved from Chahar to Kansu
            1 armour and 1 mech_infantry moved from Hopei to Kansu
            1 infantry moved from Olgiy to Kansu
            1 tactical_bomber moved from Borneo to 43 Sea Zone
            1 tactical_bomber moved from Borneo to Shan State
            1 artillery and 1 infantry moved from Siam to Shan State
            1 fighter moved from 35 Sea Zone to Shan State
    

    Savegame

  • 2024 2023 '22 '21 '20

    TripleA Turn Summary: Japanese round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 17
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 7 infantry and 1 mech_infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 destroyer and 1 submarine moved from 35 Sea Zone to 42 Sea Zone
                  Japanese take 44 Sea Zone from Americans
            1 destroyer moved from 20 Sea Zone to 6 Sea Zone
            3 fighters moved from Japan to 6 Sea Zone
            1 destroyer moved from 20 Sea Zone to 43 Sea Zone
            1 fighter moved from French Indo China to 43 Sea Zone
            2 fighters moved from Sumatra to 42 Sea Zone
            1 fighter moved from Sumatra to 42 Sea Zone
            3 bombers moved from French Indo China to Kansu
            2 artilleries, 6 infantry and 1 mech_infantry moved from Shensi to Kansu
            1 infantry moved from Suiyuyan to Kansu
            1 mech_infantry moved from Chahar to Kansu
            1 armour and 1 mech_infantry moved from Hopei to Kansu
            1 infantry moved from Olgiy to Kansu
            1 tactical_bomber moved from Borneo to 43 Sea Zone
            1 tactical_bomber moved from Borneo to Shan State
            1 artillery and 1 infantry moved from Siam to Shan State
            1 fighter moved from 35 Sea Zone to Shan State
    
        Combat - Japanese
            Battle in 6 Sea Zone
                Japanese attack with 1 destroyer and 3 fighters
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer and 3 fighters in 6 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits
                    Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone
                Japanese win with 3 fighters remaining. Battle score for attacker is -2
                Casualties for Japanese: 1 destroyer
                Casualties for Americans: 1 submarine
            Battle in 43 Sea Zone
                Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 43 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits
                    Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 43 Sea Zone, round 3 : 2/3 hits, 1.50 expected hits
                    Americans roll dice for 1 submarine in 43 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 43 Sea Zone
                Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in Kansu
                Japanese attack with 1 armour, 2 artilleries, 3 bombers, 8 infantry and 3 mech_infantrys
                Russians defend with 1 artillery and 12 infantry
                    Japanese roll dice for 1 armour, 2 artilleries, 3 bombers, 8 infantry and 3 mech_infantrys in Kansu, round 2 : 4/17 hits, 5.33 expected hits
                    Chinese roll dice for 1 artillery and 12 infantry in Kansu, round 2 : 7/13 hits, 4.33 expected hits
                    7 infantry owned by the Japanese and 4 infantry owned by the Russians lost in Kansu
                    Japanese roll dice for 1 armour, 2 artilleries, 3 bombers, 1 infantry and 3 mech_infantrys in Kansu, round 3 : 5/10 hits, 4.17 expected hits
                    Chinese roll dice for 1 artillery and 8 infantry in Kansu, round 3 : 2/9 hits, 3.00 expected hits
                    1 infantry owned by the Japanese, 5 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Kansu
                    Japanese roll dice for 1 armour, 2 artilleries, 3 bombers and 2 mech_infantrys in Kansu, round 4 : 3/8 hits, 3.83 expected hits
                    Chinese roll dice for 1 artillery and 3 infantry in Kansu, round 4 : 1/4 hits, 1.33 expected hits
                    3 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Kansu
                    Japanese roll dice for 1 armour, 2 artilleries, 3 bombers and 1 mech_infantry in Kansu, round 5 : 5/7 hits, 3.50 expected hits
                    Chinese roll dice for 1 artillery in Kansu, round 5 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians lost in Kansu
                Japanese win, taking Kansu from Chinese with 1 armour, 2 artilleries, 3 bombers and 1 mech_infantry remaining. Battle score for attacker is 8
                Casualties for Japanese: 8 infantry and 2 mech_infantrys
                Casualties for Russians: 1 artillery and 12 infantry
            Battle in 42 Sea Zone
                Japanese attack with 1 destroyer, 3 fighters and 1 submarine
                ANZAC defend with 2 submarines
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer and 3 fighters in 42 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits
                    ANZAC roll dice for 2 submarines in 42 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                    2 submarines owned by the ANZAC lost in 42 Sea Zone
                Japanese win, taking 42 Sea Zone from ANZAC with 1 destroyer, 3 fighters and 1 submarine remaining. Battle score for attacker is 12
                Casualties for ANZAC: 2 submarines
            Battle in Shan State
                Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                British defend with 1 infantry
                    Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 0/4 hits, 1.83 expected hits
                    UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 3 : 3/4 hits, 1.83 expected hits
                    UK_Pacific roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Japanese
            1 fighter and 1 tactical_bomber moved from Shan State to French Indo China
            1 artillery and 1 infantry moved from Siam to French Indo China
            3 bombers moved from Kansu to Anhwe
            1 infantry moved from Hopei to Suiyuyan
            1 infantry moved from Anhwe to Chahar
            2 infantry moved from Kiangsu to Anhwe
            1 mech_infantry moved from Kiangsu to Hopei
            1 aaGun moved from Kweichow to Anhwe
            1 fighter and 1 tactical_bomber moved from 43 Sea Zone to French Indo China
            3 fighters moved from 42 Sea Zone to Java
            1 fighter moved from 6 Sea Zone to Japan
            1 carrier moved from 35 Sea Zone to 6 Sea Zone
    
        Place Units - Japanese
            1 carrier, 1 destroyer and 2 fighters placed in 6 Sea Zone
            3 infantry placed in French Indo China
            1 artillery and 2 infantry placed in Kwangtung
            2 infantry and 1 mech_infantry placed in Kiangsu
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,3
            Japanese collect 61 PUs (4 lost to blockades); end with 62 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    Americans : 0.50
    ANZAC : -0.33
    Chinese : 1.00
    UK_Pacific : -0.67
    Japanese : -1.50
    

    Savegame

  • '20 '19

    TripleA Move Summary: Americans round 17

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 17
    
        Purchase Units - Americans
            Americans buy 1 artillery, 5 bombers, 1 fighter, 1 infantry and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 bombers moved from Norway to Western Germany
            2 fighters moved from Norway to Western Germany
            1 fighter moved from 112 Sea Zone to Western Germany
            1 artillery moved from Hawaiian Islands to 26 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
            1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
            1 infantry moved from Norway to 112 Sea Zone
            1 infantry moved from 112 Sea Zone to Denmark
    

    Savegame

  • '20 '19

    @surfer You punished my russian force in china…ouch!

    Scrambles or intercepts in W Germany?

  • 2024 2023 '22 '21 '20

    No thanks.

  • '20 '19

    TripleA Turn Summary: Americans round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 17
    
        Purchase Units - Americans
            Americans buy 1 artillery, 5 bombers, 1 fighter, 1 infantry and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 bombers moved from Norway to Western Germany
            2 fighters moved from Norway to Western Germany
            1 fighter moved from 112 Sea Zone to Western Germany
            1 artillery moved from Hawaiian Islands to 26 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
            1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
            1 infantry moved from Norway to 112 Sea Zone
            1 infantry moved from 112 Sea Zone to Denmark
    
        Combat - Americans
            Air Battle in Western Germany
                Americans attacks with 5 units heading to Western Germany
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Western Germany
                    AA fire in Western Germany : 0/2 hits, 0.33 expected hits
                Bombing raid in Western Germany rolls: 7,4 and causes: 11 damage to unit: factory_major
                Bombing raid in Western Germany causes 11 damage total. 
            Battle in Denmark
            Battle in Iwo Jima
                Americans attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Iwo Jima
                Americans win, taking Denmark from Germans, taking Iwo Jima from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Cleaning up after air battles
    
        Non Combat Move - Americans
            1 tactical_bomber moved from 112 Sea Zone to Norway
            2 fighters moved from Western Germany to 112 Sea Zone
            2 bombers and 1 fighter moved from Western Germany to Norway
            2 artilleries, 2 infantry and 2 transports moved from 108 Sea Zone to 123 Sea Zone
            2 artilleries and 2 infantry moved from 123 Sea Zone to Iceland
            2 artilleries moved from Eastern United States to 101 Sea Zone
            2 infantry moved from Eastern United States to 101 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 123 Sea Zone
            2 artilleries and 2 infantry moved from 123 Sea Zone to Iceland
            1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
    
        Place Units - Americans
            2 bombers and 1 fighter placed in Norway
            1 artillery, 3 bombers and 1 infantry placed in Western United States
            2 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 61 PUs; end with 61 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
    

    Combat Hit Differential Summary :

    AA fire in Western Germany : : -0.33
    Americans : 0.33
    Japanese : -0.33
    

    Savegame

  • '20 '19

    TripleA Move Summary: Chinese round 17

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 17
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
            1 infantry moved from Yunnan to Szechwan
    

    Savegame

  • '20 '19

    TripleA Move Summary: British round 17

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 17
    
        Combat Move - British
            1 infantry moved from Eastern Persia to Persia
            1 infantry moved from Iraq to Persia
            2 infantry moved from Yunnan to Szechwan
            1 fighter moved from India to Szechwan
            1 submarine moved from 41 Sea Zone to 43 Sea Zone
            1 fighter and 1 tactical_bomber moved from India to Shan State
            3 infantry moved from Burma to Shan State
            8 fighters moved from Iraq to Persia
            2 fighters moved from Iraq to Persia
    

    Savegame

  • '20 '19

    TripleA Turn Summary: UK_Pacific round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 17
    
        Purchase Units - Americans
            Americans buy 1 artillery, 5 bombers, 1 fighter, 1 infantry and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 bombers moved from Norway to Western Germany
            2 fighters moved from Norway to Western Germany
            1 fighter moved from 112 Sea Zone to Western Germany
            1 artillery moved from Hawaiian Islands to 26 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
            1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
            1 infantry moved from Norway to 112 Sea Zone
            1 infantry moved from 112 Sea Zone to Denmark
    
        Combat - Americans
            Air Battle in Western Germany
                Americans attacks with 5 units heading to Western Germany
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Western Germany
                    AA fire in Western Germany : 0/2 hits, 0.33 expected hits
                Bombing raid in Western Germany rolls: 7,4 and causes: 11 damage to unit: factory_major
                Bombing raid in Western Germany causes 11 damage total. 
            Battle in Denmark
            Battle in Iwo Jima
                Americans attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Iwo Jima
                Americans win, taking Denmark from Germans, taking Iwo Jima from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Cleaning up after air battles
    
        Non Combat Move - Americans
            1 tactical_bomber moved from 112 Sea Zone to Norway
            2 fighters moved from Western Germany to 112 Sea Zone
            2 bombers and 1 fighter moved from Western Germany to Norway
            2 artilleries, 2 infantry and 2 transports moved from 108 Sea Zone to 123 Sea Zone
            2 artilleries and 2 infantry moved from 123 Sea Zone to Iceland
            2 artilleries moved from Eastern United States to 101 Sea Zone
            2 infantry moved from Eastern United States to 101 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 123 Sea Zone
            2 artilleries and 2 infantry moved from 123 Sea Zone to Iceland
            1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
    
        Place Units - Americans
            2 bombers and 1 fighter placed in Norway
            1 artillery, 3 bombers and 1 infantry placed in Western United States
            2 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 61 PUs; end with 61 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
            1 infantry moved from Yunnan to Szechwan
    
        Combat - Chinese
            Battle in Szechwan
                Chinese attack with 1 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 mech_infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Chinese retreated to Yunnan
    
        Non Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 4 PUs
    
        Purchase Units - British
            British buy 1 armour, 2 fighters, 1 harbour and 2 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from Eastern Persia to Persia
            1 infantry moved from Iraq to Persia
            2 infantry moved from Yunnan to Szechwan
            1 fighter moved from India to Szechwan
            1 submarine moved from 41 Sea Zone to 43 Sea Zone
            1 fighter and 1 tactical_bomber moved from India to Shan State
            3 infantry moved from Burma to Shan State
            8 fighters moved from Iraq to Persia
            2 fighters moved from Iraq to Persia
    
        Combat - British
            Battle in 43 Sea Zone
                British attack with 1 submarine
                Japanese defend with 1 destroyer
                    British roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 43 Sea Zone
                British win, taking 43 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Persia
                British attack with 10 fighters and 2 infantry
                Germans defend with 1 factory_minor and 1 mech_infantry
                    British roll dice for 10 fighters and 2 infantry in Persia, round 2 : 6/12 hits, 5.33 expected hits
                    Germans roll dice for 1 mech_infantry in Persia, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Persia
                British win, taking Persia from Germans with 10 fighters and 1 infantry remaining. Battle score for attacker is 1
                Casualties for British: 1 infantry
                Casualties for Germans: 1 mech_infantry
            Battle in Shan State
                British attack with 1 fighter, 3 infantry and 1 tactical_bomber
                Japanese defend with 1 artillery and 1 infantry
                    British roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Shan State, round 2 : 2/5 hits, 1.67 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 2/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the British lost in Shan State
                British win, taking Shan State from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for British: 2 infantry
                Casualties for Japanese: 1 artillery and 1 infantry
            Battle in Szechwan
                British attack with 1 fighter and 2 infantry
                Japanese defend with 1 mech_infantry
                    British roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Szechwan
                    British roll dice for 1 fighter and 1 infantry in Szechwan, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 fighter and 1 infantry in Szechwan, round 4 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Szechwan, round 4 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Szechwan
                British win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - British
            1 fighter moved from Szechwan to Burma
            1 infantry moved from Kwangsi to Yunnan
            1 armour moved from Malaya to Burma
            2 mech_infantrys moved from India to Burma
            1 fighter and 1 tactical_bomber moved from Shan State to India
            10 fighters moved from Persia to Iraq
            2 armour and 1 mech_infantry moved from Egypt to Iraq
            1 infantry moved from West India to India
            2 fighters moved from Norway to Eastern Poland
    
        Place Units - British
            1 armour and 2 fighters placed in Iraq
            1 harbour placed in Iceland
            2 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 38 PUs; end with 38 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs
    
        Place Units - UK_Pacific
            3 infantry and 1 mech_infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 10 PUs; end with 10 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
            Some Units in India change ownership: 3 infantry and 1 mech_infantry
    

    Combat Hit Differential Summary :

    Germans : 0.67
    British : 0.50
    AA fire in Western Germany : : -0.33
    Americans : 0.33
    Chinese : -0.33
    Japanese : 0.00
    

    Savegame

  • '20 '19

    TripleA Turn Summary: UK_Pacific round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 17
    
        Purchase Units - Americans
            Americans buy 1 artillery, 5 bombers, 1 fighter, 1 infantry and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 bombers moved from Norway to Western Germany
            2 fighters moved from Norway to Western Germany
            1 fighter moved from 112 Sea Zone to Western Germany
            1 artillery moved from Hawaiian Islands to 26 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
            1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
            1 infantry moved from Norway to 112 Sea Zone
            1 infantry moved from 112 Sea Zone to Denmark
    
        Combat - Americans
            Air Battle in Western Germany
                Americans attacks with 5 units heading to Western Germany
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Western Germany
                    AA fire in Western Germany : 0/2 hits, 0.33 expected hits
                Bombing raid in Western Germany rolls: 7,4 and causes: 11 damage to unit: factory_major
                Bombing raid in Western Germany causes 11 damage total. 
            Battle in Denmark
            Battle in Iwo Jima
                Americans attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Iwo Jima
                Americans win, taking Denmark from Germans, taking Iwo Jima from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Cleaning up after air battles
    
        Non Combat Move - Americans
            1 tactical_bomber moved from 112 Sea Zone to Norway
            2 fighters moved from Western Germany to 112 Sea Zone
            2 bombers and 1 fighter moved from Western Germany to Norway
            2 artilleries, 2 infantry and 2 transports moved from 108 Sea Zone to 123 Sea Zone
            2 artilleries and 2 infantry moved from 123 Sea Zone to Iceland
            2 artilleries moved from Eastern United States to 101 Sea Zone
            2 infantry moved from Eastern United States to 101 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 123 Sea Zone
            2 artilleries and 2 infantry moved from 123 Sea Zone to Iceland
            1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
    
        Place Units - Americans
            2 bombers and 1 fighter placed in Norway
            1 artillery, 3 bombers and 1 infantry placed in Western United States
            2 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 61 PUs; end with 61 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
            1 infantry moved from Yunnan to Szechwan
    
        Combat - Chinese
            Battle in Szechwan
                Chinese attack with 1 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 mech_infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Chinese retreated to Yunnan
    
        Non Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 4 PUs
    
        Purchase Units - British
            British buy 1 armour, 2 fighters, 1 harbour and 2 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from Eastern Persia to Persia
            1 infantry moved from Iraq to Persia
            2 infantry moved from Yunnan to Szechwan
            1 fighter moved from India to Szechwan
            1 submarine moved from 41 Sea Zone to 43 Sea Zone
            1 fighter and 1 tactical_bomber moved from India to Shan State
            3 infantry moved from Burma to Shan State
            8 fighters moved from Iraq to Persia
            2 fighters moved from Iraq to Persia
    
        Combat - British
            Battle in 43 Sea Zone
                British attack with 1 submarine
                Japanese defend with 1 destroyer
                    British roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 43 Sea Zone
                British win, taking 43 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Persia
                British attack with 10 fighters and 2 infantry
                Germans defend with 1 factory_minor and 1 mech_infantry
                    British roll dice for 10 fighters and 2 infantry in Persia, round 2 : 6/12 hits, 5.33 expected hits
                    Germans roll dice for 1 mech_infantry in Persia, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Persia
                British win, taking Persia from Germans with 10 fighters and 1 infantry remaining. Battle score for attacker is 1
                Casualties for British: 1 infantry
                Casualties for Germans: 1 mech_infantry
            Battle in Shan State
                British attack with 1 fighter, 3 infantry and 1 tactical_bomber
                Japanese defend with 1 artillery and 1 infantry
                    British roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Shan State, round 2 : 2/5 hits, 1.67 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 2/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the British lost in Shan State
                British win, taking Shan State from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for British: 2 infantry
                Casualties for Japanese: 1 artillery and 1 infantry
            Battle in Szechwan
                British attack with 1 fighter and 2 infantry
                Japanese defend with 1 mech_infantry
                    British roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Szechwan
                    British roll dice for 1 fighter and 1 infantry in Szechwan, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 fighter and 1 infantry in Szechwan, round 4 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Szechwan, round 4 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Szechwan
                British win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - British
            1 fighter moved from Szechwan to Burma
            1 infantry moved from Kwangsi to Yunnan
            1 armour moved from Malaya to Burma
            2 mech_infantrys moved from India to Burma
            1 fighter and 1 tactical_bomber moved from Shan State to India
            10 fighters moved from Persia to Iraq
            2 armour and 1 mech_infantry moved from Egypt to Iraq
            1 infantry moved from West India to India
            2 fighters moved from Norway to Eastern Poland
    
        Place Units - British
            1 armour and 2 fighters placed in Iraq
            1 harbour placed in Iceland
            2 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 38 PUs; end with 38 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs
    
        Place Units - UK_Pacific
            3 infantry and 1 mech_infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 10 PUs; end with 10 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
            Some Units in India change ownership: 3 infantry and 1 mech_infantry
            Turning on Edit Mode
            EDIT: Removing units owned by British from 99 Sea Zone: 1 submarine
            EDIT: Adding units owned by British to 81 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : 0.67
    British : 0.50
    AA fire in Western Germany : : -0.33
    Americans : 0.33
    Chinese : -0.33
    Japanese : 0.00
    

    Savegame

  • 2024 2023 '22 '21 '20

    TripleA Move Summary: Italians round 17

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 17
    
        Purchase Units - Italians
            Italians buy 1 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 destroyer moved from 97 Sea Zone to 99 Sea Zone
            3 fighters moved from Southern Italy to 99 Sea Zone
    

    Savegame

  • 2024 2023 '22 '21 '20

    TripleA Turn Summary: Italians round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 17
    
        Purchase Units - Italians
            Italians buy 1 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 destroyer moved from 97 Sea Zone to 99 Sea Zone
            3 fighters moved from Southern Italy to 99 Sea Zone
    
        Combat - Italians
            Battle in 99 Sea Zone
                Italians attack with 1 destroyer and 3 fighters
                British defend with 1 submarine
                    Italians roll dice for 1 destroyer and 3 fighters in 99 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits
                    British roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the British lost in 99 Sea Zone
                Italians win, taking 99 Sea Zone from British with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
                Casualties for British: 1 submarine
    
        Non Combat Move - Italians
            2 fighters moved from 99 Sea Zone to Western Germany
            2 fighters moved from Western Germany to 113 Sea Zone
            1 armour and 3 mech_infantrys moved from Bessarabia to Yugoslavia
            1 armour moved from Slovakia Hungary to Yugoslavia
            1 artillery moved from Bessarabia to Romania
            1 artillery moved from Bessarabia to Romania
            1 aaGun moved from Bessarabia to Romania
            1 fighter moved from 99 Sea Zone to Southern Italy
            1 bomber moved from Greece to Southern Italy
            1 destroyer moved from 93 Sea Zone to 97 Sea Zone
            9 infantry moved from Northern Italy to Western Germany
            8 infantry moved from Northern Italy to Western Germany
    
        Place Units - Italians
            2 transports placed in 97 Sea Zone
            1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,5
            Italians collect 14 PUs; end with 14 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.17
    British : -0.17
    

    Savegame

  • '20 '19

    TripleA Turn Summary: ANZAC round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 17
    
        Purchase Units - ANZAC
            ANZAC buy 2 submarines and 1 transport; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            2 fighters moved from Northern Territory to Queensland
            2 infantry moved from Northern Territory to Queensland
            1 fighter moved from India to Iraq
    
        Place Units - ANZAC
            2 submarines and 1 transport placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 12 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19

    TripleA Turn Summary: French round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 17
    
        Purchase Units - ANZAC
            ANZAC buy 2 submarines and 1 transport; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            2 fighters moved from Northern Territory to Queensland
            2 infantry moved from Northern Territory to Queensland
            1 fighter moved from India to Iraq
    
        Place Units - ANZAC
            2 submarines and 1 transport placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 12 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

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