Game History
Round: 1 Purchase Units - Germans Germans buy 6 artilleries and 2 infantry; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Combat Move - Germans 1 artillery and 2 infantry moved from Holland Belgium to Normandy Bordeaux 1 submarine moved from 103 Sea Zone to 106 Sea Zone 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 armour moved from Romania to Yugoslavia 1 infantry moved from Romania to Yugoslavia 1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia 3 armour moved from Greater Southern Germany to France 2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia 1 battleship moved from 113 Sea Zone to 110 Sea Zone 1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France 1 fighter moved from Slovakia Hungary to Yugoslavia 1 tactical_bomber moved from Poland to Yugoslavia 1 infantry moved from Holland Belgium to Normandy Bordeaux 3 armour, 1 artillery and 1 infantry moved from Holland Belgium to France 1 bomber moved from Germany to 110 Sea Zone 1 bomber moved from Germany to 111 Sea Zone 1 fighter moved from Holland Belgium to 111 Sea Zone 1 tactical_bomber moved from Germany to 110 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 2 fighters and 2 tactical_bombers moved from Western Germany to 110 Sea Zone Combat - Germans British scrambles 1 units out of Scotland to defend against the attack in 111 Sea Zone Battle in Yugoslavia Germans attack with 2 armour, 2 artilleries, 1 fighter, 9 infantry and 1 tactical_bomber Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 2 armour, 2 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 3 infantry Casualties for Neutral_Allies: 5 infantry Battle in Normandy Bordeaux Germans attack with 1 artillery and 3 infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Normandy Bordeaux from French with 1 artillery and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for French: 1 artillery and 1 infantry Battle in France Germans attack with 6 armour, 2 artilleries, 4 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 6 armour, 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 29 Casualties for Germans: 4 infantry and 3 mech_infantrys Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Battle in 106 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport Germans win, taking 106 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 9 Casualties for Germans: 1 submarine Casualties for British: 1 destroyer and 1 transport Battle in 110 Sea Zone Germans attack with 1 battleship, 1 bomber, 2 fighters, 1 submarine and 3 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans Germans win with 1 battleship, 1 bomber, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 38 Casualties for Germans: 1 submarine Casualties for British: 1 battleship and 1 cruiser Casualties for French: 1 cruiser Battle in 111 Sea Zone Germans attack with 1 bomber, 2 fighters, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser, 1 destroyer and 1 fighter Units damaged: 1 battleship owned by the British Germans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for British: 1 battleship, 1 cruiser, 1 destroyer and 1 fighter Casualties for Germans: 2 fighters, 2 submarines and 1 tactical_bomber Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 bomber moved from 111 Sea Zone to Western Germany 1 bomber moved from 110 Sea Zone to Western Germany 1 infantry moved from Denmark to Western Germany 1 aaGun moved from Germany to 114 Sea Zone 1 aaGun, 1 cruiser and 1 transport moved from 114 Sea Zone to 113 Sea Zone 1 infantry moved from Denmark to 113 Sea Zone 1 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 infantry moved from Norway to Finland 1 infantry moved from 113 Sea Zone to Norway 1 aaGun moved from 113 Sea Zone to Norway 1 aaGun moved from Western Germany to Holland Belgium 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium 1 fighter moved from 110 Sea Zone to Holland Belgium 1 tactical_bomber moved from 110 Sea Zone to Western Germany 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium 1 fighter moved from 110 Sea Zone to Holland Belgium 1 fighter moved from Yugoslavia to Southern Italy 1 tactical_bomber moved from Yugoslavia to Southern Italy 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 aaGun moved from Germany to Slovakia Hungary 1 infantry moved from Germany to Slovakia Hungary 1 artillery moved from Germany to Slovakia Hungary 1 infantry moved from Germany to Slovakia Hungary 1 aaGun, 2 artilleries and 9 infantry moved from Germany to Poland 1 armour moved from Poland to Slovakia Hungary Place Units - Germans 6 artilleries and 2 infantry placed in Germany Turn Complete - Germans Germans collect 41 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUsKannelmaki (Axis) VS Majikforce (Allies) BM3
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 bomber, 1 fighter and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 artillery and 1 infantry moved from Siam to French Indo China 1 fighter moved from French Indo China to 35 Sea Zone 1 fighter moved from 35 Sea Zone to Philippines 1 carrier, 1 cruiser, 2 fighters and 1 submarine moved from 35 Sea Zone to 44 Sea Zone 1 fighter moved from Queensland to Philippines 1 destroyer moved from 54 Sea Zone to 35 Sea Zone 1 destroyer moved from 54 Sea Zone to 21 Sea Zone 1 destroyer moved from 21 Sea Zone to 19 Sea Zone 1 infantry moved from Persia to Northwest Persia Place Units - ANZAC 1 submarine placed in 54 Sea Zone 1 bomber and 1 fighter placed in Queensland Turn Complete - ANZAC ANZAC collect 19 PUs; end with 19 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs Combat Move - French 1 destroyer moved from 92 Sea Zone to 98 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 6 infantry and 10 mech_infantrys; Remaining resources: 2 PUs; Combat Move - Germans 4 infantry moved from Western Germany to Holland Belgium 1 tactical_bomber moved from Western Germany to Holland Belgium 1 fighter moved from Western Germany to Holland Belgium 2 infantry moved from Western Ukraine to Bessarabia 1 tactical_bomber moved from Eastern Poland to Bessarabia 1 tactical_bomber moved from Western Germany to Bessarabia 1 fighter moved from Western Germany to Bessarabia 1 infantry moved from Western Ukraine to Ukraine Germans take Ukraine from Russians 9 armour, 14 artilleries, 16 infantry and 21 mech_infantrys moved from Western Ukraine to Bryansk 6 mech_infantrys moved from Eastern Poland to Novgorod 1 tactical_bomber moved from 127 Sea Zone to Novgorod 1 fighter moved from 127 Sea Zone to Novgorod 10 mech_infantrys moved from Germany to Eastern Poland 4 mech_infantrys moved from Eastern Poland to Bryansk Combat - Germans Battle in Bryansk Germans attack with 9 armour, 14 artilleries, 16 infantry and 25 mech_infantrys Russians defend with 1 aaGun and 3 infantry Germans roll dice for 9 armour, 14 artilleries, 16 infantry and 25 mech_infantrys in Bryansk, round 2 : 24/64 hits, 18,33 expected hits Russians roll dice for 1 aaGun and 3 infantry in Bryansk, round 2 : 1/3 hits, 1,00 expected hits 3 infantry owned by the Russians, 1 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 9 armour, 14 artilleries, 15 infantry and 25 mech_infantrys remaining. Battle score for attacker is 11 Casualties for Germans: 1 infantry Casualties for Russians: 1 aaGun and 3 infantry Battle in Novgorod Germans attack with 1 fighter, 6 mech_infantrys and 1 tactical_bomber Russians defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour Germans roll dice for 1 fighter, 6 mech_infantrys and 1 tactical_bomber in Novgorod, round 2 : 2/8 hits, 2,17 expected hits Russians roll dice for 1 armour in Novgorod, round 2 : 1/1 hits, 0,50 expected hits 1 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Novgorod Germans win, taking Novgorod from Russians with 1 fighter, 5 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 armour Battle in Bessarabia Germans attack with 1 fighter, 2 infantry and 2 tactical_bombers Russians defend with 1 armour and 1 infantry Germans roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Bessarabia, round 2 : 1/5 hits, 2,00 expected hits Russians roll dice for 1 armour and 1 infantry in Bessarabia, round 2 : 1/2 hits, 0,83 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia Germans roll dice for 1 fighter, 1 infantry and 2 tactical_bombers in Bessarabia, round 3 : 1/4 hits, 1,83 expected hits Russians roll dice for 1 armour in Bessarabia, round 3 : 1/1 hits, 0,50 expected hits 1 armour owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia Germans win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for Russians: 1 armour and 1 infantry Battle in Holland Belgium Germans attack with 1 fighter, 4 infantry and 1 tactical_bomber British defend with 1 armour and 1 artillery Germans roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 3/6 hits, 1,83 expected hits British roll dice for 1 armour and 1 artillery in Holland Belgium, round 2 : 0/2 hits, 0,83 expected hits 1 artillery owned by the British and 1 armour owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for British: 1 armour and 1 artillery Non Combat Move - Germans 1 tactical_bomber moved from Holland Belgium to Eastern Poland 1 fighter moved from Holland Belgium to Eastern Poland 1 fighter moved from Bessarabia to Eastern Poland 2 tactical_bombers moved from Bessarabia to Eastern Poland 3 aaGuns moved from Western Ukraine to Bryansk 1 fighter moved from Novgorod to 127 Sea Zone 1 tactical_bomber moved from Novgorod to 127 Sea Zone 1 destroyer moved from 112 Sea Zone to 127 Sea Zone Place Units - Germans 10 mech_infantrys placed in Germany 6 infantry placed in Western Germany Turn Complete - Germans Germans collect 48 PUs; end with 50 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 57 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
Germans : 4,83 British : -0,83 Russians : 1,17
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Russians Russians buy 1 armour and 11 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Tsinghai to Kansu 1 armour and 1 mech_infantry moved from Vologda to Kansu 1 armour and 1 mech_infantry moved from Volgograd to Ukraine Combat - Russians Battle in Ukraine Russians attack with 1 armour and 1 mech_infantry Germans defend with 1 factory_minor and 1 infantry Russians roll dice for 1 armour and 1 mech_infantry in Ukraine, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 armour remaining. Battle score for attacker is -1 Casualties for Russians: 1 mech_infantry Casualties for Germans: 1 infantry Battle in Kansu Russians attack with 1 armour, 2 infantry and 1 mech_infantry Japanese defend with 1 artillery and 1 infantry Russians roll dice for 1 armour, 2 infantry and 1 mech_infantry in Kansu, round 2 : 0/4 hits, 1.00 expected hits Japanese roll dice for 1 artillery and 1 infantry in Kansu, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 armour, 2 infantry and 1 mech_infantry in Kansu, round 3 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 artillery and 1 infantry in Kansu, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Kansu Russians roll dice for 1 armour, 2 infantry and 1 mech_infantry in Kansu, round 4 : 2/4 hits, 1.00 expected hits Japanese roll dice for 1 artillery in Kansu, round 4 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Russians lost in Kansu Russians win, taking Kansu from Japanese with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery and 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Russians 1 fighter moved from Vologda to Russia 3 infantry moved from Vologda to Russia 1 infantry moved from Belarus to Smolensk 1 infantry moved from Tambov to Rostov 8 infantry moved from Tambov to Russia 10 artilleries moved from Tambov to Russia 2 aaGuns and 11 infantry moved from Buryatia to Amur Place Units - Russians 10 infantry placed in Russia 1 armour and 1 infantry placed in Volgograd Turn Complete - Russians Russians collect 29 PUs; end with 29 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Combat Hit Differential Summary :
Germans : 0.67 Russians : 0.33 Japanese : -0.67
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Japanese Japanese buy 1 carrier, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 2 SuicideAttackTokens; Combat Move - Japanese 2 battleships moved from 20 Sea Zone to 19 Sea Zone 2 destroyers moved from 20 Sea Zone to 19 Sea Zone 4 tactical_bombers moved from 20 Sea Zone to 19 Sea Zone 4 fighters moved from 20 Sea Zone to 19 Sea Zone 4 carriers moved from 20 Sea Zone to 19 Sea Zone 1 infantry moved from Jehol to Shantung Japanese take Shantung from Chinese 1 tactical_bomber moved from Formosa to Japan 1 tactical_bomber moved from Formosa to Japan 1 infantry moved from Jehol to Chahar 1 mech_infantry moved from Chahar to Jehol 1 fighter moved from Formosa to Kiangsu 3 artilleries moved from Manchuria to Korea Combat - Japanese Battle in 19 Sea Zone Japanese attack with 2 battleships, 4 carriers, 2 destroyers, 4 fighters and 4 tactical_bombers ANZAC defend with 1 destroyer Japanese roll dice for 2 battleships, 4 carriers, 2 destroyers, 4 fighters and 4 tactical_bombers in 19 Sea Zone, round 2 : 6/12 hits, 6,67 expected hits ANZAC roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC lost in 19 Sea Zone Japanese win with 2 battleships, 4 carriers, 2 destroyers, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Non Combat Move - Japanese 5 transports moved from 20 Sea Zone to 19 Sea Zone 2 infantry moved from Manchuria to 19 Sea Zone 3 infantry moved from Jehol to 19 Sea Zone 3 artilleries moved from Jehol to 19 Sea Zone 5 infantry moved from 19 Sea Zone to Kiangsu 3 artilleries moved from 19 Sea Zone to Kiangsu Place Units - Japanese 1 carrier and 1 tactical_bomber placed in 19 Sea Zone 1 mech_infantry placed in Kiangsu Turn Complete - Japanese Total Cost from Convoy Blockades: 11 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,2,2,6,2,3,3,5 Japanese collect 12 PUs (11 lost to blockades); end with 12 PUs
Combat Hit Differential Summary :
ANZAC : -0,33 Japanese : -0,67
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TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Americans Americans buy 4 artilleries, 2 bombers, 1 destroyer, 1 fighter, 4 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 transport moved from 91 Sea Zone to 94 Sea Zone 1 artillery and 1 infantry moved from Tunisia to 94 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 95 Sea Zone 1 artillery and 1 infantry moved from 95 Sea Zone to Northern Italy 2 artilleries, 2 infantry and 1 marine moved from Morocco to 91 Sea Zone 2 artilleries, 1 cruiser, 2 infantry, 1 marine and 2 transports moved from 91 Sea Zone to 110 Sea Zone 2 artilleries, 2 infantry and 1 marine moved from 110 Sea Zone to Normandy Bordeaux 2 fighters moved from 110 Sea Zone to Normandy Bordeaux 2 fighters moved from Gibraltar to Normandy Bordeaux 1 destroyer and 1 submarine moved from 91 Sea Zone to 112 Sea Zone 1 fighter moved from United Kingdom to 112 Sea Zone 1 armour moved from Iraq to Caucasus 2 transports moved from 110 Sea Zone to 102 Sea Zone 2 transports moved from 102 Sea Zone to 101 Sea Zone 1 infantry moved from Celebes to 44 Sea Zone 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone 1 artillery moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 21 Sea Zone 1 artillery and 1 infantry moved from 21 Sea Zone to Guam 2 infantry moved from Amur to Korea 2 bombers moved from Yunnan to Korea 1 bomber moved from Western United States to Korea 1 fighter moved from 25 Sea Zone to Korea Combat - Americans Americans creates battle in territory 6 Sea Zone Battle in Northern Italy Americans converts factory_major into different units Battle in Normandy Bordeaux Americans attack with 2 artilleries, 4 fighters, 2 infantry and 1 marine Italians defend with 2 artilleries, 1 factory_minor, 1 harbour and 4 infantry Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 2 artilleries, 4 fighters, 2 infantry and 1 marine in Normandy Bordeaux, round 2 : 2/9 hits, 3.67 expected hits Italians roll dice for 2 artilleries and 4 infantry in Normandy Bordeaux, round 2 : 1/6 hits, 2.00 expected hits 1 infantry owned by the Americans and 3 infantry owned by the Italians lost in Normandy Bordeaux Americans roll dice for 2 artilleries, 4 fighters, 1 infantry and 1 marine in Normandy Bordeaux, round 3 : 1/8 hits, 3.33 expected hits Italians roll dice for 2 artilleries and 1 infantry in Normandy Bordeaux, round 3 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Italians lost in Normandy Bordeaux Americans roll dice for 2 artilleries, 4 fighters, 1 infantry and 1 marine in Normandy Bordeaux, round 4 : 4/8 hits, 3.33 expected hits Italians roll dice for 2 artilleries in Normandy Bordeaux, round 4 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Americans, 1 artillery owned by the Americans and 2 artilleries owned by the Italians lost in Normandy Bordeaux Americans win, taking 6 Sea Zone from Japanese, taking Northern Italy from Italians, taking Normandy Bordeaux from Italians with 1 artillery, 4 fighters and 1 marine remaining. Battle score for attacker is 10 Casualties for Americans: 1 artillery and 2 infantry Casualties for Italians: 2 artilleries and 4 infantry Battle in Guam Americans attack with 1 artillery and 1 infantry Japanese defend with 1 airfield and 1 artillery Americans roll dice for 1 artillery and 1 infantry in Guam, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Guam, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery and 1 infantry in Guam, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Guam, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Guam Americans win, taking Guam from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in 112 Sea Zone Americans attack with 1 destroyer, 1 fighter and 1 submarine Germans defend with 1 destroyer Americans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer and 1 fighter in 112 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Germans roll dice for 1 destroyer in 112 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Germans and 1 submarine owned by the Americans lost in 112 Sea Zone Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Germans: 1 destroyer Battle in Korea Americans attack with 3 bombers, 1 fighter and 2 infantry Japanese defend with 3 artilleries and 1 infantry Americans roll dice for 3 bombers, 1 fighter and 2 infantry in Korea, round 2 : 1/6 hits, 2.83 expected hits Japanese roll dice for 3 artilleries and 1 infantry in Korea, round 2 : 0/4 hits, 1.33 expected hits 1 infantry owned by the Japanese lost in Korea Americans roll dice for 3 bombers, 1 fighter and 2 infantry in Korea, round 3 : 4/6 hits, 2.83 expected hits Japanese roll dice for 3 artilleries in Korea, round 3 : 1/3 hits, 1.00 expected hits 3 artilleries owned by the Japanese and 1 infantry owned by the Americans lost in Korea Americans win, taking Korea from Japanese with 3 bombers, 1 fighter and 1 infantry remaining. Battle score for attacker is 12 Casualties for Japanese: 3 artilleries and 1 infantry Casualties for Americans: 1 infantry Non Combat Move - Americans 1 fighter moved from Korea to Amur 3 bombers moved from Korea to Amur 1 destroyer moved from 25 Sea Zone to 6 Sea Zone 4 submarines moved from 6 Sea Zone to 16 Sea Zone 1 destroyer moved from 36 Sea Zone to 35 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone 1 destroyer and 4 submarines moved from 10 Sea Zone to 25 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from 112 Sea Zone to United Kingdom 4 fighters moved from Normandy Bordeaux to 110 Sea Zone 2 fighters moved from 110 Sea Zone to United Kingdom 3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone 3 artilleries, 1 destroyer, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 3 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar 1 destroyer moved from 92 Sea Zone to 93 Sea Zone Place Units - Americans 2 transports placed in 101 Sea Zone 4 artilleries, 1 bomber, 1 fighter and 4 infantry placed in Eastern United States 1 destroyer placed in 101 Sea Zone 2 submarines placed in 10 Sea Zone 1 bomber placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,4,6,6,5,2 Americans collect 69 PUs (4 lost to blockades); end with 69 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 94 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 99 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 104 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Anhwe to Shantung 1 fighter moved from Shensi to Shantung 2 infantry moved from Suiyuyan to Chahar 3 infantry moved from Hopei to Chahar 1 infantry moved from Shensi to Hopei 2 infantry moved from Hopei to Anhwe 1 infantry moved from Kwangtung to Kiangsi 2 infantry moved from Yunnan to Hunan Combat - Chinese Battle in Shantung Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Shantung, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shantung, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shantung Chinese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Chahar Chinese attack with 5 infantry Japanese defend with 1 infantry Chinese roll dice for 5 infantry in Chahar, round 2 : 2/5 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar Chinese win, taking Chahar from Japanese with 4 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shantung to Anhwe Place Units - Chinese 2 infantry placed in Hunan 1 artillery and 2 infantry placed in Chahar Turn Complete - Chinese Chinese collect 14 PUs; end with 14 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 17 PUs Purchase Units - British British buy 2 artilleries, 2 fighters, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 armour and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour and 3 mech_infantrys moved from Kiangsi to Anhwe 1 mech_infantry moved from Anhwe to Shantung Chinese take Shantung from Japanese 1 armour and 2 mech_infantrys moved from Anhwe to Jehol 2 fighters and 1 tactical_bomber moved from Yunnan to Jehol 4 infantry moved from United Kingdom to 110 Sea Zone 4 infantry moved from 110 Sea Zone to Holland Belgium 2 fighters moved from 110 Sea Zone to Holland Belgium 1 fighter moved from United Kingdom to Holland Belgium 1 cruiser moved from 92 Sea Zone to 110 Sea Zone 1 fighter moved from Gibraltar to Holland Belgium 1 destroyer moved from 96 Sea Zone to 94 Sea Zone 2 fighters moved from 92 Sea Zone to Gibraltar 1 carrier moved from 92 Sea Zone to 91 Sea Zone Combat - British Battle in Holland Belgium British attack with 4 fighters and 4 infantry Germans defend with 4 infantry British roll dice for 1 cruiser in Holland Belgium, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 4 fighters and 4 infantry in Holland Belgium, round 2 : 2/8 hits, 2.67 expected hits Germans roll dice for 4 infantry in Holland Belgium, round 2 : 2/4 hits, 1.33 expected hits 2 infantry owned by the Germans and 2 infantry owned by the British lost in Holland Belgium British roll dice for 4 fighters and 2 infantry in Holland Belgium, round 3 : 3/6 hits, 2.33 expected hits Germans roll dice for 2 infantry in Holland Belgium, round 3 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Germans, 1 fighter owned by the British and 1 infantry owned by the British lost in Holland Belgium British win, taking Holland Belgium from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is -7 Casualties for British: 1 fighter and 3 infantry Casualties for Germans: 4 infantry Battle in Jehol British attack with 1 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber Japanese defend with 1 aaGun, 2 artilleries and 1 mech_infantry AA fire in Jehol : 0/3 hits, 0.50 expected hits British roll dice for 1 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Jehol, round 2 : 4/6 hits, 2.50 expected hits Japanese roll dice for 1 aaGun, 2 artilleries and 1 mech_infantry in Jehol, round 2 : 1/3 hits, 1.00 expected hits 1 mech_infantry owned by the Japanese, 2 artilleries owned by the Japanese, 1 mech_infantry owned by the British and 1 aaGun owned by the Japanese lost in Jehol British win, taking Jehol from Japanese with 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 13 Casualties for British: 1 mech_infantry Casualties for Japanese: 1 aaGun, 2 artilleries and 1 mech_infantry Non Combat Move - British 2 fighters moved from Jehol to Chahar 1 tactical_bomber moved from Jehol to Chahar 1 aaGun moved from Kiangsi to Anhwe 1 infantry moved from Kwangsi to Kiangsi 1 infantry moved from Kwangsi to Kiangsi 1 aaGun moved from Kiangsi to Anhwe 2 armour and 1 mech_infantry moved from French Indo China to Hunan 1 armour and 3 mech_infantrys moved from Yunnan to Sikang 1 armour and 1 mech_infantry moved from Iraq to Caucasus 1 artillery and 3 infantry moved from Northwest Persia to Caucasus 4 infantry moved from Persia to Northwest Persia 2 fighters moved from Persia to Russia 1 tactical_bomber moved from Egypt to Persia 1 armour and 2 mech_infantrys moved from Egypt to Iraq 2 fighters moved from Holland Belgium to 110 Sea Zone 1 fighter moved from Holland Belgium to 91 Sea Zone Place Units - British 2 fighters and 1 mech_infantry placed in Persia 2 artilleries and 1 infantry placed in United Kingdom 2 infantry placed in Egypt British undo move 2. 2 artilleries placed in United Kingdom 1 infantry placed in Egypt Turning on Edit Mode EDIT: Removing units owned by British from 98 Sea Zone: 1 submarine EDIT: Adding units owned by British to 97 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turn Complete - British British collect 38 PUs; end with 38 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs Place Units - UK_Pacific 1 armour and 1 mech_infantry placed in India 2 armour placed in French Indo China Turn Complete - UK_Pacific UK_Pacific collect 19 PUs; end with 19 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 22 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 25 PUs Units Change Ownership Some Units in India change ownership: 1 armour and 1 mech_infantry Some Units in French Indo China change ownership: 2 armour
Combat Hit Differential Summary :
Germans : 2.67 Italians : -0.67 British : 1.00 AA fire in Jehol : : -0.50 Americans : -4.00 Chinese : 1.50 Japanese : -0.67
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TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Italians Italians buy 5 infantry; Remaining resources: 1 PUs; Combat Move - Italians 1 artillery moved from Southern France to Normandy Bordeaux 2 artilleries moved from Southern Italy to 97 Sea Zone 2 infantry moved from Southern Italy to 97 Sea Zone 2 infantry moved from 97 Sea Zone to Northern Italy 2 artilleries moved from 97 Sea Zone to Northern Italy 1 infantry moved from Southern Italy to Northern Italy 2 fighters moved from France to Normandy Bordeaux 2 infantry moved from Southern France to Normandy Bordeaux 1 submarine moved from 97 Sea Zone to 95 Sea Zone 1 bomber moved from Germany to Northern Italy Combat - Italians Battle in 95 Sea Zone Italians attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 95 Sea Zone Italians roll dice for 1 submarine in 95 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Italians win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 97 Sea Zone Italians attack with 1 battleship, 2 cruisers, 2 destroyers and 2 transports British defend with 1 submarine Italians roll dice for 1 battleship, 2 cruisers, 2 destroyers and 2 transports in 97 Sea Zone, round 2 : 3/5 hits, 2,33 expected hits British roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the British lost in 97 Sea Zone Italians win, taking 97 Sea Zone from Neutral with 1 battleship, 2 cruisers, 2 destroyers and 2 transports remaining. Battle score for attacker is 6 Casualties for British: 1 submarine Battle in Northern Italy Italians attack with 2 artilleries, 1 bomber and 3 infantry Americans defend with 1 artillery, 1 factory_minor and 1 infantry Italians roll dice for 2 artilleries, 1 bomber and 3 infantry in Northern Italy, round 2 : 3/6 hits, 2,17 expected hits Americans roll dice for 1 artillery and 1 infantry in Northern Italy, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Americans, 1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Northern Italy Italians win, taking Northern Italy from Americans with 2 artilleries, 1 bomber and 2 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 infantry Casualties for Americans: 1 artillery and 1 infantry Battle in Normandy Bordeaux Italians attack with 1 artillery, 2 fighters and 2 infantry Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 marine Italians roll dice for 1 artillery, 2 fighters and 2 infantry in Normandy Bordeaux, round 2 : 1/5 hits, 1,83 expected hits Americans roll dice for 1 artillery and 1 marine in Normandy Bordeaux, round 2 : 2/2 hits, 0,67 expected hits 1 artillery owned by the Americans and 2 infantry owned by the Italians lost in Normandy Bordeaux Italians roll dice for 1 artillery and 2 fighters in Normandy Bordeaux, round 3 : 1/3 hits, 1,33 expected hits Americans roll dice for 1 marine in Normandy Bordeaux, round 3 : 0/1 hits, 0,33 expected hits 1 marine owned by the Americans lost in Normandy Bordeaux Italians win, taking Normandy Bordeaux from Americans with 1 artillery and 2 fighters remaining. Battle score for attacker is 3 Casualties for Italians: 2 infantry Casualties for Americans: 1 artillery and 1 marine Non Combat Move - Italians 2 fighters moved from Normandy Bordeaux to Western Germany 1 bomber moved from Northern Italy to Western Germany Place Units - Italians 3 infantry placed in Southern France 2 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,3 Italians collect 12 PUs (4 lost to blockades); end with 13 PUs
Combat Hit Differential Summary :
Italians : 1,00 British : -0,17 Americans : 1,33
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TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 bomber and 2 submarines; Remaining resources: 4 PUs; Combat Move - ANZAC 1 infantry moved from Northwest Persia to Caucasus 1 artillery and 1 infantry moved from French Indo China to Kwangsi 1 destroyer moved from 35 Sea Zone to 20 Sea Zone ANZAC take 20 Sea Zone from Japanese 1 carrier, 1 cruiser, 2 fighters and 2 submarines moved from 44 Sea Zone to 35 Sea Zone 1 submarine moved from 54 Sea Zone to 35 Sea Zone 1 bomber and 1 fighter moved from Queensland to Philippines Combat - ANZAC Non Combat Move - ANZAC Place Units - ANZAC 2 submarines placed in 54 Sea Zone 1 bomber placed in Queensland Turn Complete - ANZAC ANZAC collect 19 PUs; end with 23 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 32 PUs Combat Move - French 1 destroyer moved from 98 Sea Zone to 95 Sea Zone Combat - French Battle in 95 Sea Zone French attack with 1 destroyer Italians defend with 1 submarine French roll dice for 1 destroyer in 95 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 submarine in 95 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits French roll dice for 1 destroyer in 95 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Italians roll dice for 1 submarine in 95 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Italians lost in 95 Sea Zone French win with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Italians: 1 submarine Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Italians : -0.33 French : 0.33
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 2 fighters, 10 infantry and 1 tactical_bomber; Remaining resources: 1 PUs; Combat Move - Germans 10 mech_infantrys moved from Eastern Poland to Bryansk 1 infantry moved from Bryansk to Ukraine 3 tactical_bombers moved from Eastern Poland to Ukraine 2 fighters moved from Eastern Poland to Ukraine 5 mech_infantrys moved from Novgorod to Belarus Germans take Belarus from Russians 10 mech_infantrys moved from Germany to Eastern Poland 5 infantry moved from Western Germany to Holland Belgium Combat - Germans Battle in Ukraine Germans attack with 2 fighters, 1 infantry and 3 tactical_bombers Russians defend with 1 armour and 1 factory_minor Germans roll dice for 2 fighters, 1 infantry and 3 tactical_bombers in Ukraine, round 2 : 2/6 hits, 3,00 expected hits Russians roll dice for 1 armour in Ukraine, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 2 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Russians: 1 armour Battle in Holland Belgium Germans attack with 5 infantry British defend with 1 infantry Germans roll dice for 5 infantry in Holland Belgium, round 2 : 0/5 hits, 0,83 expected hits British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 5 infantry in Holland Belgium, round 3 : 2/5 hits, 0,83 expected hits British roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 5 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Germans 3 tactical_bombers moved from Ukraine to Bryansk 2 fighters moved from Ukraine to Bryansk Place Units - Germans 2 fighters and 1 tactical_bomber placed in Novgorod 10 infantry placed in Western Germany Turn Complete - Germans Germans collect 49 PUs; end with 50 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 57 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
Germans : -0,67 British : -0,67 Russians : -0,50
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Russians Russians buy 1 armour, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 armour moved from Volgograd to Ukraine 1 infantry moved from Rostov to Ukraine 1 fighter moved from Russia to Ukraine 1 infantry moved from Amur to Manchuria Chinese take Manchuria from Japanese 1 submarine moved from 92 Sea Zone to 105 Sea Zone Combat - Russians Battle in Ukraine Russians attack with 1 armour, 1 fighter and 1 infantry Germans defend with 1 factory_minor and 1 infantry Russians roll dice for 1 armour, 1 fighter and 1 infantry in Ukraine, round 2 : 0/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 armour, 1 fighter and 1 infantry in Ukraine, round 3 : 2/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter moved from Ukraine to Russia 1 infantry moved from Smolensk to Russia 1 infantry moved from Tambov to Russia 1 infantry moved from Volgograd to Tambov 1 armour and 1 mech_infantry moved from Kansu to Samara 1 infantry moved from Kansu to Novosibirsk Place Units - Russians 1 armour, 7 infantry and 2 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 28 PUs; end with 28 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Combat Hit Differential Summary :
Germans : -0.67 Russians : -0.33
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Japanese Japanese buy 3 infantry; Remaining resources: 3 PUs; 2 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from Kiangsu to 19 Sea Zone 2 infantry moved from 19 Sea Zone to Manchuria 2 fighters moved from 19 Sea Zone to Manchuria 1 infantry moved from Kiangsu to 19 Sea Zone 1 infantry moved from Kiangsu to 19 Sea Zone 2 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Korea 1 fighter moved from Japan to 6 Sea Zone 2 tactical_bombers moved from Japan to 6 Sea Zone 1 destroyer moved from 19 Sea Zone to 21 Sea Zone 1 tactical_bomber moved from 19 Sea Zone to 21 Sea Zone 1 tactical_bomber moved from 19 Sea Zone to 21 Sea Zone 1 fighter moved from 19 Sea Zone to 21 Sea Zone 1 fighter moved from 19 Sea Zone to 21 Sea Zone 1 infantry moved from Kiangsu to Shantung 3 artilleries moved from Kiangsu to Anhwe 1 mech_infantry moved from Kiangsu to Anhwe 2 tactical_bombers moved from Kiangsu to Anhwe 1 tactical_bomber moved from 19 Sea Zone to Korea 3 fighters moved from Kiangsu to Anhwe 1 fighter moved from Kiangsu to Korea 1 tactical_bomber moved from 19 Sea Zone to Anhwe 1 fighter moved from Kiangsu to Anhwe 1 tactical_bomber moved from 19 Sea Zone to Shantung Combat - Japanese Battle in 21 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers ANZAC defend with 1 destroyer; Americans defend with 1 transport Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 21 Sea Zone, round 2 : 4/5 hits, 2,67 expected hits ANZAC roll dice for 1 destroyer and 1 transport in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC and 1 transport owned by the Americans lost in 21 Sea Zone Japanese win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 15 Casualties for ANZAC: 1 destroyer Casualties for Americans: 1 transport Battle in 6 Sea Zone Japanese attack with 1 fighter, 2 tactical_bombers and 1 transport Americans defend with 1 destroyer Japanese roll dice for 1 fighter, 2 tactical_bombers and 1 transport in 6 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits Americans roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 tactical_bomber owned by the Japanese and 1 destroyer owned by the Americans lost in 6 Sea Zone Japanese win with 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -3 Casualties for Japanese: 1 tactical_bomber Casualties for Americans: 1 destroyer Battle in Korea Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber Americans defend with 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Korea, round 2 : 0/4 hits, 1,50 expected hits Americans roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Korea, round 3 : 0/4 hits, 1,50 expected hits Americans roll dice for 1 infantry in Korea, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Korea Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Korea, round 4 : 0/3 hits, 1,33 expected hits Americans roll dice for 1 infantry in Korea, round 4 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Korea, round 5 : 1/3 hits, 1,33 expected hits Americans roll dice for 1 infantry in Korea, round 5 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Korea Japanese win, taking Korea from Americans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Americans: 1 infantry Battle in Anhwe Japanese attack with 3 artilleries, 4 fighters, 1 mech_infantry and 3 tactical_bombers British defend with 2 aaGuns; Chinese defend with 1 fighter and 2 infantry AA fire in Anhwe : 2/6 hits, 1,00 expected hits 2 fighters owned by the Japanese lost in Anhwe Japanese roll dice for 3 artilleries, 2 fighters, 1 mech_infantry and 3 tactical_bombers in Anhwe, round 2 : 4/9 hits, 4,17 expected hits Chinese roll dice for 2 aaGuns, 1 fighter and 2 infantry in Anhwe, round 2 : 1/3 hits, 1,33 expected hits 1 artillery owned by the Japanese, 2 aaGuns owned by the British and 2 infantry owned by the Chinese lost in Anhwe Japanese roll dice for 2 artilleries, 2 fighters, 1 mech_infantry and 3 tactical_bombers in Anhwe, round 3 : 5/8 hits, 3,83 expected hits Chinese roll dice for 1 fighter in Anhwe, round 3 : 0/1 hits, 0,67 expected hits 1 fighter owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 2 artilleries, 2 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Japanese: 1 artillery and 2 fighters Casualties for British: 2 aaGuns Casualties for Chinese: 1 fighter and 2 infantry Battle in Shantung Japanese attack with 1 infantry and 1 tactical_bomber British defend with 1 mech_infantry Japanese roll dice for 1 infantry and 1 tactical_bomber in Shantung, round 2 : 0/2 hits, 0,67 expected hits Chinese roll dice for 1 mech_infantry in Shantung, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shantung retreated to Shantung Chinese win with 1 mech_infantry remaining. Battle score for attacker is -3 Casualties for Japanese: 1 infantry Battle in Manchuria Japanese attack with 2 fighters and 2 infantry Russians defend with 1 infantry Japanese roll dice for 2 battleships in Manchuria, round 2 : 1/2 hits, 1,33 expected hits Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Manchuria Japanese win, taking Manchuria from Chinese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 tactical_bomber moved from Shantung to Kiangsu 3 tactical_bombers moved from Anhwe to Kiangsu 2 fighters moved from Anhwe to Kiangsu 2 tactical_bombers moved from 21 Sea Zone to 19 Sea Zone 2 fighters moved from 21 Sea Zone to 19 Sea Zone 1 fighter moved from 6 Sea Zone to Japan 3 transports moved from 19 Sea Zone to 6 Sea Zone 3 artilleries moved from Japan to 6 Sea Zone 3 infantry moved from Japan to 6 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 6 Sea Zone to 19 Sea Zone 3 artilleries moved from 19 Sea Zone to Kiangsu 3 infantry moved from 19 Sea Zone to Kiangsu 1 fighter moved from Korea to 19 Sea Zone 1 tactical_bomber moved from Korea to 19 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to Japan 2 fighters moved from Manchuria to Kiangsu Place Units - Japanese 3 infantry placed in Kiangsu Turn Complete - Japanese Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4 Japanese collect 20 PUs; end with 23 PUs
Combat Hit Differential Summary :
ANZAC : -0,33 Americans : 0,33 Chinese : -0,67 AA fire in Anhwe : : 1,00 Japanese : -3,00
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TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 2 fighters, 1 harbour, 8 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone 2 artilleries and 2 infantry moved from Gibraltar to 91 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from 112 Sea Zone to Denmark 1 artillery and 1 infantry moved from 112 Sea Zone to Norway 3 fighters moved from United Kingdom to 112 Sea Zone 1 fighter moved from 110 Sea Zone to Normandy Bordeaux 1 fighter moved from 110 Sea Zone to 112 Sea Zone 1 submarine moved from 16 Sea Zone to 6 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone 1 infantry and 1 mech_infantry moved from 32 Sea Zone to Marshall Islands 3 bombers moved from Amur to Japan 1 destroyer moved from 35 Sea Zone to 20 Sea Zone 1 armour moved from Caucasus to Samara Combat - Americans Air Battle in Japan Americans attacks with 3 units heading to Japan Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Japan AA fire in Japan : 0/3 hits, 0.50 expected hits Bombing raid in Japan rolls: 7,4,3 and causes: 14 damage to unit: factory_major Bombing raid in Japan causes 14 damage total. Battle in 6 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 6 Sea Zone Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Norway Battle in Marshall Islands Battle in Denmark Battle in Normandy Bordeaux Americans attack with 1 artillery, 1 fighter and 1 infantry Italians defend with 1 artillery, 1 factory_minor and 1 harbour Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Normandy Bordeaux, round 2 : 2/3 hits, 1.17 expected hits Italians roll dice for 1 artillery in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Normandy Bordeaux Americans win, taking Norway from Germans, taking Marshall Islands from Japanese, taking Denmark from Germans, taking Normandy Bordeaux from Italians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 artillery Cleaning up after air battles Non Combat Move - Americans 2 fighters moved from 112 Sea Zone to 110 Sea Zone 1 fighter moved from Normandy Bordeaux to United Kingdom 2 fighters moved from 112 Sea Zone to United Kingdom 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 4 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone 4 artilleries, 1 destroyer, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone 4 artilleries and 4 infantry moved from 91 Sea Zone to Gibraltar 1 fighter moved from Eastern United States to Gibraltar 1 bomber moved from Eastern United States to United Kingdom 2 transports moved from 102 Sea Zone to 101 Sea Zone 2 transports moved from 110 Sea Zone to 102 Sea Zone 3 bombers moved from Japan to Amur 1 destroyer moved from 25 Sea Zone to 6 Sea Zone 2 submarines moved from 10 Sea Zone to 25 Sea Zone 1 bomber moved from Western United States to Midway Place Units - Americans 1 harbour placed in Midway 3 transports placed in 101 Sea Zone 1 carrier placed in 101 Sea Zone 2 fighters placed in 101 Sea Zone 2 artilleries and 8 infantry placed in Eastern United States Turn Complete - Americans Americans collect 71 PUs; end with 71 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 91 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 96 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 101 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 106 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 6 infantry moved from Chahar to Anhwe 1 infantry moved from Hopei to Anhwe 1 artillery moved from Chahar to Anhwe 4 infantry moved from Hunan to Anhwe Combat - Chinese Battle in Anhwe Chinese attack with 1 artillery and 11 infantry Japanese defend with 2 artilleries and 1 mech_infantry Chinese roll dice for 1 artillery and 11 infantry in Anhwe, round 2 : 0/12 hits, 2.33 expected hits Japanese roll dice for 2 artilleries and 1 mech_infantry in Anhwe, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Chinese lost in Anhwe Chinese roll dice for 1 artillery and 10 infantry in Anhwe, round 3 : 1/11 hits, 2.17 expected hits Japanese roll dice for 2 artilleries and 1 mech_infantry in Anhwe, round 3 : 1/3 hits, 1.00 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Chinese roll dice for 1 artillery and 9 infantry in Anhwe, round 4 : 2/10 hits, 2.00 expected hits Japanese roll dice for 2 artilleries in Anhwe, round 4 : 0/2 hits, 0.67 expected hits 2 artilleries owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 1 artillery and 9 infantry remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Casualties for Japanese: 2 artilleries and 1 mech_infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Shantung 2 artilleries and 2 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 17 PUs; end with 17 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 20 PUs Purchase Units - British British buy 1 armour, 2 artilleries, 2 fighters and 2 infantry; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 4 armour; Remaining resources: 1 PUs; Combat Move - British 1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 114 Sea Zone 1 artillery and 1 infantry moved from 114 Sea Zone to Germany 1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium 2 fighters moved from 110 Sea Zone to Holland Belgium Combat - British Battle in Germany British captures 62PUs while taking Germans capital British converts factory_major into different units Battle in Holland Belgium British attack with 1 artillery, 2 fighters and 1 infantry Germans defend with 5 infantry British roll dice for 1 cruiser in Holland Belgium, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 1 artillery, 2 fighters and 1 infantry in Holland Belgium, round 2 : 2/4 hits, 1.67 expected hits Germans roll dice for 5 infantry in Holland Belgium, round 2 : 0/5 hits, 1.67 expected hits 2 infantry owned by the Germans lost in Holland Belgium British roll dice for 1 artillery, 2 fighters and 1 infantry in Holland Belgium, round 3 : 1/4 hits, 1.67 expected hits Germans roll dice for 3 infantry in Holland Belgium, round 3 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Germans lost in Holland Belgium British roll dice for 1 artillery, 2 fighters and 1 infantry in Holland Belgium, round 4 : 1/4 hits, 1.67 expected hits Germans roll dice for 2 infantry in Holland Belgium, round 4 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium British roll dice for 1 artillery and 2 fighters in Holland Belgium, round 5 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Holland Belgium British win, taking Germany from Germans, taking Holland Belgium from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 12 Casualties for Germans: 5 infantry Casualties for British: 1 infantry triggerGermansDestroyPUsBritish: Setting destroysPUs to true for playerAttachment attached to Germans Non Combat Move - British 2 fighters moved from Holland Belgium to 110 Sea Zone 1 carrier moved from 91 Sea Zone to 92 Sea Zone 1 fighter moved from 91 Sea Zone to 92 Sea Zone 1 infantry moved from Caucasus to Rostov 1 armour and 1 mech_infantry moved from Caucasus to Samara 1 artillery and 2 infantry moved from Caucasus to Volgograd 1 armour and 3 mech_infantrys moved from Sikang to Samara 1 armour and 1 mech_infantry moved from Jehol to Anhwe 1 mech_infantry moved from Shantung to Anhwe 2 fighters and 1 tactical_bomber moved from Chahar to Anhwe 2 armour and 1 mech_infantry moved from Hunan to Anhwe 2 infantry moved from Kiangsi to Anhwe 1 aaGun moved from Kiangsi to Anhwe 2 armour moved from French Indo China to Hunan 1 armour and 1 mech_infantry moved from India to Yunnan 4 infantry moved from Northwest Persia to Caucasus 1 mech_infantry moved from Persia to Caucasus 1 armour and 2 mech_infantrys moved from Iraq to Caucasus 2 fighters and 1 tactical_bomber moved from Persia to Russia 1 artillery and 2 infantry moved from Egypt to Trans-Jordan Place Units - British 1 armour and 2 fighters placed in Persia 1 artillery and 2 infantry placed in Egypt 1 artillery placed in United Kingdom Turn Complete - British British collect 43 PUs; end with 106 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 109 PUs Place Units - UK_Pacific 1 armour placed in India 3 armour placed in French Indo China Turn Complete - UK_Pacific UK_Pacific collect 19 PUs; end with 20 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs Units Change Ownership Some Units in India change ownership: 1 armour Some Units in French Indo China change ownership: 3 armour
Combat Hit Differential Summary :
Germans : -2.67 Italians : -0.33 British : -1.83 AA fire in Japan : : -0.50 Americans : 0.00 Chinese : -3.50 Japanese : -0.67
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@majikforce Congratulations you win!! Rematch?
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@kannelmaki GG! Sure I will play a rematch. Do you want to switch sides?
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yes, If we switch sides, do you create the game?
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@kannelmaki said in Kannelmaki (Axis) VS Majikforce (Allies) BM3:
yes, If we switch sides, do you create the game?
Yeah I can set it up. I’ll let you know when its up and ready to go!