Giallo (Allies) vs BobbaRossa (Axis) BM3 Game 2

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Suiyuyan to Hopei
            1 infantry moved from Suiyuyan to Chahar
            10 infantry moved from Suiyuyan to Chahar
            1 fighter moved from Suiyuyan to Hopei
    
        Combat - Chinese
            Battle in Chahar
                Chinese attack with 11 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 11 infantry in Chahar, round 2 : 3/11 hits, 1,83 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Chahar
                Chinese win, taking Chahar from Japanese with 11 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Hopei
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 3 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 mech_infantry in Hopei, round 3 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hopei to Suiyuyan
    
        Place Units - Chinese
            2 infantry placed in Chahar
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 9 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0,83
    Japanese : -1,00
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: UK_Pacific round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 6 bombers and 1 fighter; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            4 fighters moved from 110 Sea Zone to Morocco
            1 marine moved from United Kingdom to 110 Sea Zone
            1 tactical_bomber moved from 91 Sea Zone to Morocco
            1 carrier and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
            1 tactical_bomber moved from Eastern United States to 91 Sea Zone
            2 carriers, 1 cruiser and 1 marine moved from 110 Sea Zone to 91 Sea Zone
            1 marine moved from 91 Sea Zone to Morocco
    
        Combat - Americans
            Battle in Morocco
                Americans attack with 4 fighters, 1 marine and 1 tactical_bomber
                Italians defend with 2 infantry
                    Americans roll dice for 1 cruiser in Morocco, round 2 : 0/1 hits, 0,50 expected hits
                    Americans roll dice for 4 fighters, 1 marine and 1 tactical_bomber in Morocco, round 2 : 5/6 hits, 3,00 expected hits
                    Italians roll dice for 2 infantry in Morocco, round 2 : 1/2 hits, 0,67 expected hits
                    1 marine owned by the Americans and 2 infantry owned by the Italians lost in Morocco
                Americans win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for Americans: 1 marine
                Casualties for Italians: 2 infantry
    
        Non Combat Move - Americans
            4 fighters and 1 tactical_bomber moved from Morocco to 91 Sea Zone
            2 transports moved from 110 Sea Zone to 91 Sea Zone
            1 carrier moved from 30 Sea Zone to 33 Sea Zone
            1 fighter moved from Hawaiian Islands to 33 Sea Zone
            1 bomber moved from Gilbert Islands to Caroline Islands
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 carrier, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 transport moved from 33 Sea Zone to 26 Sea Zone
    
        Place Units - Americans
            6 bombers and 1 fighter placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 51 PUs; end with 51 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Suiyuyan to Hopei
            1 infantry moved from Suiyuyan to Chahar
            10 infantry moved from Suiyuyan to Chahar
            1 fighter moved from Suiyuyan to Hopei
    
        Combat - Chinese
            Battle in Chahar
                Chinese attack with 11 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 11 infantry in Chahar, round 2 : 3/11 hits, 1,83 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Chahar
                Chinese win, taking Chahar from Japanese with 11 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Hopei
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 3 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 mech_infantry in Hopei, round 3 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hopei to Suiyuyan
    
        Place Units - Chinese
            2 infantry placed in Chahar
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 9 PUs
    
        Purchase Units - British
            British buy 1 factory_minor, 1 fighter, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 aaGun and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 mech_infantry moved from French Central Africa to French West Africa
                  British take French West Africa from Neutral_Axis
            1 armour moved from French Central Africa to Anglo Egyptian Sudan
            3 mech_infantrys moved from Union of South Africa to Belgian Congo
            1 artillery moved from Anglo Egyptian Sudan to Egypt
            1 infantry moved from Trans-Jordan to Egypt
            1 bomber moved from Iraq to Egypt
            1 infantry moved from United Kingdom to 110 Sea Zone
            1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
            1 infantry moved from 91 Sea Zone to Morocco
    
        Combat - British
            Battle in Morocco
            Battle in Egypt
                British attack with 1 artillery, 1 bomber and 1 infantry
                Italians defend with 1 armour and 1 harbour
                    British roll dice for 1 artillery, 1 bomber and 1 infantry in Egypt, round 2 : 2/3 hits, 1,33 expected hits
                    Italians roll dice for 1 armour in Egypt, round 2 : 0/1 hits, 0,50 expected hits
                    1 armour owned by the Italians lost in Egypt
                British win, taking Morocco from Italians, taking Egypt from Italians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Italians: 1 armour
    
        Non Combat Move - British
            1 bomber moved from Egypt to Iraq
            1 infantry moved from Persia to Northwest Persia
                  British take Northwest Persia from Neutral_Allies
            1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
            1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar
            3 aaGuns, 3 artilleries and 13 infantry moved from India to West India
            2 fighters and 2 tactical_bombers moved from Iraq to Persia
            2 artilleries moved from Persia to Iraq
            1 artillery moved from Iraq to Northwest Persia
            1 infantry moved from Syria to Iraq
    
        Place Units - British
            1 factory_minor placed in Iraq
            3 infantry placed in Persia
            3 mech_infantrys placed in Union of South Africa
            1 fighter and 1 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 43 PUs; end with 43 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 46 PUs
    
        Place Units - UK_Pacific
            1 aaGun and 1 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 5 PUs; end with 5 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
            Some Units in India change ownership: 1 aaGun and 1 infantry
    

    Combat Hit Differential Summary :

    Italians : -0,17
    British : 0,67
    Americans : 1,50
    Chinese : 0,83
    Japanese : -1,00
    

    Savegame


  • TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 1 destroyer, 1 fighter, 4 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Northern Italy to 97 Sea Zone
            1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
            1 infantry moved from 98 Sea Zone to Syria
            1 infantry moved from Northern Italy to 97 Sea Zone
            1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
            1 infantry moved from 98 Sea Zone to Trans-Jordan
            1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
            1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
            2 fighters moved from Southern Italy to Egypt
            1 bomber moved from Greece to Egypt
            1 battleship and 1 cruiser moved from 97 Sea Zone to 98 Sea Zone
    
        Combat - Italians
            Battle in Trans-Jordan
            Battle in Syria
            Battle in Egypt
                Italians attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry
                British defend with 1 artillery, 1 harbour and 1 infantry
                    Italians roll dice for 1 battleship and 1 cruiser in Egypt, round 2 : 1/2 hits, 1.17 expected hits
                    Italians roll dice for 1 artillery, 1 bomber, 2 fighters and 1 infantry in Egypt, round 2 : 2/5 hits, 2.33 expected hits
                    British roll dice for 1 artillery and 1 infantry in Egypt, round 2 : 2/2 hits, 0.67 expected hits
                    1 artillery owned by the British, 1 fighter owned by the Italians, 1 artillery owned by the Italians and 1 infantry owned by the British lost in Egypt
                Italians win, taking Trans-Jordan from British, taking Syria from British, taking Egypt from British with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is -7
                Casualties for Italians: 1 artillery and 1 fighter
                Casualties for British: 1 artillery and 1 infantry
    
        Non Combat Move - Italians
            1 fighter moved from Egypt to 98 Sea Zone
            1 bomber moved from Egypt to Greece
            1 infantry moved from Tobruk to Alexandria
            1 carrier moved from 97 Sea Zone to 98 Sea Zone
            1 cruiser moved from 97 Sea Zone to 98 Sea Zone
            2 aaGuns moved from Northern Italy to Southern Italy
            1 mech_infantry moved from Northern Italy to Southern Italy
            1 mech_infantry moved from Southern France to Southern Italy
            1 armour and 2 mech_infantrys moved from Normandy Bordeaux to Northern Italy
            2 infantry moved from Normandy Bordeaux to France
            1 infantry moved from Tunisia to Libya
            1 artillery moved from Northern Italy to Southern Italy
    
        Place Units - Italians
            1 fighter and 2 infantry placed in Southern Italy
            2 infantry placed in Northern Italy
            1 destroyer and 1 transport placed in 97 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Egypt: 1 infantry
            EDIT: Adding units owned by Italians to Egypt: 1 artillery
            EDIT: Turning off Edit Mode
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,2
            Italians collect 26 PUs (2 lost to blockades); end with 26 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.50
    British : 1.33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: ANZAC round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 2 transports; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            2 fighters moved from Queensland to 33 Sea Zone
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            2 transports placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 12 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 2 transports; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            2 fighters moved from Queensland to 33 Sea Zone
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            2 transports placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 12 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
    
        Politics - French
    
        Combat Move - French
            1 destroyer moved from 80 Sea Zone to 77 Sea Zone
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 4 armour, 3 bombers, 4 fighters and 2 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            1 armour moved from Belarus to Archangel
                  Germans take Archangel from Russians
            1 armour moved from Archangel to Novgorod
                  Germans take Novgorod from Russians
            1 armour moved from Russia to Urals
                  Germans take Vologda from Russians
                  Germans take Urals from Russians
            3 infantry moved from Russia to Samara
            6 bombers moved from Ukraine to Samara
            11 armour, 5 artilleries and 15 infantry moved from Russia to Tambov
            1 armour moved from Caucasus to Tambov
    
        Combat - Germans
            Battle in Tambov
                Germans attack with 12 armour, 5 artilleries and 15 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 12 armour, 5 artilleries and 15 infantry in Tambov, round 2 : 11/32 hits, 11.00 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Tambov
                Germans win, taking Tambov from Russians with 12 armour, 5 artilleries and 15 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Samara
                Germans attack with 6 bombers and 3 infantry
                Russians defend with 3 infantry
                    Germans roll dice for 6 bombers and 3 infantry in Samara, round 2 : 5/9 hits, 4.50 expected hits
                    Russians roll dice for 3 infantry in Samara, round 2 : 1/3 hits, 1.00 expected hits
                    3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara
                Germans win, taking Samara from Russians with 6 bombers and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 1 infantry
                Casualties for Russians: 3 infantry
    
        Non Combat Move - Germans
            1 fighter moved from Bryansk to 98 Sea Zone
            1 armour and 2 mech_infantrys moved from Ukraine to Bryansk
            4 tactical_bombers moved from Bryansk to Ukraine
            6 bombers moved from Samara to Ukraine
            2 infantry moved from Holland Belgium to France
            5 infantry moved from Germany to Western Germany
            3 aaGuns moved from Russia to Tambov
    
        Place Units - Germans
            1 armour and 2 mech_infantrys placed in Ukraine
            3 armour placed in Russia
            3 bombers and 4 fighters placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 51 PUs; end with 52 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 54 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 59 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 69 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.50
    Russians : -0.33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Combat Move - Russians
            1 infantry moved from Volgograd to Rostov
                  Russians take Rostov from Italians
            1 infantry moved from Kazakhstan to Samara
            4 fighters moved from Kazakhstan to Samara
            1 tactical_bomber moved from Finland to Novgorod
            1 mech_infantry moved from Finland to Novgorod
            1 armour moved from Finland to Novgorod
            1 infantry moved from Volgograd to Caucasus
                  Russians take Caucasus from Germans
    
        Combat - Russians
            Battle in Novgorod
                Russians attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
                Germans defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
                    Russians roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Novgorod, round 2 : 2/3 hits, 1,33 expected hits
                    Germans roll dice for 1 armour in Novgorod, round 2 : 1/1 hits, 0,50 expected hits
                    1 mech_infantry owned by the Russians and 1 armour owned by the Germans lost in Novgorod
                Russians win, taking Novgorod from Germans with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Russians: 1 mech_infantry
                Casualties for Germans: 1 armour
            Battle in Samara
                Russians attack with 4 fighters and 1 infantry
                Germans defend with 2 infantry
                    Russians roll dice for 4 fighters and 1 infantry in Samara, round 2 : 1/5 hits, 2,17 expected hits
                    Germans roll dice for 2 infantry in Samara, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara
                 retreated to Samara
                Germans win with 1 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            4 fighters moved from Samara to Volgograd
            9 infantry moved from Kazakhstan to Volgograd
            2 aaGuns and 12 infantry moved from Kansu to Tsinghai
            1 tactical_bomber moved from Novgorod to Karelia
            4 infantry moved from Finland to Karelia
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Germans : 0,83
    Russians : -0,50
    

    Savegame


  • TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 1 carrier, 1 destroyer, 1 fighter, 4 mech_infantrys and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Yakut S.S.R. to Yenisey
                  Japanese take Yenisey from Russians
            1 infantry moved from Buyant-Uhaa to Chahar
            1 mech_infantry moved from Ulaanbaatar to Buyant-Uhaa
            1 mech_infantry moved from Buyant-Uhaa to Chahar
            1 mech_infantry moved from Anhwe to Chahar
            1 armour and 2 mech_infantrys moved from Shantung to Chahar
            1 armour moved from Hunan to Chahar
            2 bombers moved from Kwangsi to Chahar
            3 fighters and 3 tactical_bombers moved from Kwangsi to Chahar
            2 fighters and 2 tactical_bombers moved from 75 Sea Zone to 77 Sea Zone
            1 mech_infantry moved from Kweichow to Chahar
            1 artillery and 3 infantry moved from Burma to India
    
        Combat - Japanese
            Battle in Chahar
                Japanese attack with 2 armour, 2 bombers, 3 fighters, 1 infantry, 5 mech_infantrys and 3 tactical_bombers
                Chinese defend with 13 infantry
                    Japanese roll dice for 2 armour, 2 bombers, 3 fighters, 1 infantry, 5 mech_infantrys and 3 tactical_bombers in Chahar, round 2 : 6/16 hits, 6.83 expected hits
                    Chinese roll dice for 13 infantry in Chahar, round 2 : 4/13 hits, 4.33 expected hits
                    1 infantry owned by the Japanese, 3 mech_infantrys owned by the Japanese and 6 infantry owned by the Chinese lost in Chahar
                    Japanese roll dice for 2 armour, 2 bombers, 3 fighters, 2 mech_infantrys and 3 tactical_bombers in Chahar, round 3 : 7/12 hits, 6.17 expected hits
                    Chinese roll dice for 7 infantry in Chahar, round 3 : 2/7 hits, 2.33 expected hits
                    2 mech_infantrys owned by the Japanese and 7 infantry owned by the Chinese lost in Chahar
                Japanese win, taking Chahar from Chinese with 2 armour, 2 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 16
                Casualties for Japanese: 1 infantry and 5 mech_infantrys
                Casualties for Chinese: 13 infantry
            Battle in 77 Sea Zone
                Japanese attack with 2 fighters and 2 tactical_bombers
                French defend with 1 destroyer
                    Japanese roll dice for 2 fighters and 2 tactical_bombers in 77 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits
                    French roll dice for 1 destroyer in 77 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the Japanese and 1 destroyer owned by the French lost in 77 Sea Zone
                Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -2
                Casualties for Japanese: 1 fighter
                Casualties for French: 1 destroyer
            Battle in India
                Japanese attack with 1 artillery and 3 infantry
                British defend with 1 aaGun and 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
                    Japanese roll dice for 1 artillery and 3 infantry in India, round 2 : 0/4 hits, 1.00 expected hits
                    UK_Pacific roll dice for 1 aaGun and 1 infantry in India, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery and 3 infantry in India, round 3 : 0/4 hits, 1.00 expected hits
                    UK_Pacific roll dice for 1 aaGun and 1 infantry in India, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery and 3 infantry in India, round 4 : 2/4 hits, 1.00 expected hits
                    UK_Pacific roll dice for 1 aaGun and 1 infantry in India, round 4 : 0/1 hits, 0.33 expected hits
                    1 aaGun owned by the British and 1 infantry owned by the British lost in India
                Japanese captures 8PUs while taking UK_Pacific capital
                Japanese converts factory_major into different units
                Japanese win, taking India from UK_Pacific with 1 artillery and 3 infantry remaining. Battle score for attacker is 8
                Casualties for British: 1 aaGun and 1 infantry
            triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific
    
        Non Combat Move - Japanese
            1 battleship, 2 carriers, 1 cruiser and 2 destroyers moved from 75 Sea Zone to 39 Sea Zone
            1 fighter and 2 tactical_bombers moved from 77 Sea Zone to 39 Sea Zone
            1 fighter moved from Burma to 39 Sea Zone
            1 submarine moved from 36 Sea Zone to 39 Sea Zone
            1 mech_infantry moved from Yunnan to Anhwe
            1 mech_infantry moved from Burma to Kweichow
            1 infantry moved from Kwangsi to Yunnan
            1 infantry moved from Kwangsi to Hunan
            2 bombers moved from Chahar to Kwangsi
            1 fighter moved from Japan to 37 Sea Zone
            1 tactical_bomber moved from Burma to 37 Sea Zone
            2 fighters moved from Burma to 36 Sea Zone
            1 carrier moved from 36 Sea Zone to 37 Sea Zone
            3 fighters and 3 tactical_bombers moved from Chahar to Anhwe
    
        Place Units - Japanese
            1 carrier, 1 destroyer and 1 submarine placed in 36 Sea Zone
            1 armour and 2 mech_infantrys placed in Malaya
            1 armour and 2 mech_infantrys placed in Shantung
            1 fighter placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 67 PUs; end with 76 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 86 PUs
    

    Combat Hit Differential Summary :

    French : 0.67
    Chinese : -0.67
    UK_Pacific : -1.00
    Japanese : -1.33
    

    Savegame


  • TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 1 carrier, 1 destroyer, 1 fighter, 4 mech_infantrys and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Yakut S.S.R. to Yenisey
                  Japanese take Yenisey from Russians
            1 infantry moved from Buyant-Uhaa to Chahar
            1 mech_infantry moved from Ulaanbaatar to Buyant-Uhaa
            1 mech_infantry moved from Buyant-Uhaa to Chahar
            1 mech_infantry moved from Anhwe to Chahar
            1 armour and 2 mech_infantrys moved from Shantung to Chahar
            1 armour moved from Hunan to Chahar
            2 bombers moved from Kwangsi to Chahar
            3 fighters and 3 tactical_bombers moved from Kwangsi to Chahar
            2 fighters and 2 tactical_bombers moved from 75 Sea Zone to 77 Sea Zone
            1 mech_infantry moved from Kweichow to Chahar
            1 artillery and 3 infantry moved from Burma to India
    
        Combat - Japanese
            Battle in Chahar
                Japanese attack with 2 armour, 2 bombers, 3 fighters, 1 infantry, 5 mech_infantrys and 3 tactical_bombers
                Chinese defend with 13 infantry
                    Japanese roll dice for 2 armour, 2 bombers, 3 fighters, 1 infantry, 5 mech_infantrys and 3 tactical_bombers in Chahar, round 2 : 6/16 hits, 6.83 expected hits
                    Chinese roll dice for 13 infantry in Chahar, round 2 : 4/13 hits, 4.33 expected hits
                    1 infantry owned by the Japanese, 3 mech_infantrys owned by the Japanese and 6 infantry owned by the Chinese lost in Chahar
                    Japanese roll dice for 2 armour, 2 bombers, 3 fighters, 2 mech_infantrys and 3 tactical_bombers in Chahar, round 3 : 7/12 hits, 6.17 expected hits
                    Chinese roll dice for 7 infantry in Chahar, round 3 : 2/7 hits, 2.33 expected hits
                    2 mech_infantrys owned by the Japanese and 7 infantry owned by the Chinese lost in Chahar
                Japanese win, taking Chahar from Chinese with 2 armour, 2 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 16
                Casualties for Japanese: 1 infantry and 5 mech_infantrys
                Casualties for Chinese: 13 infantry
            Battle in 77 Sea Zone
                Japanese attack with 2 fighters and 2 tactical_bombers
                French defend with 1 destroyer
                    Japanese roll dice for 2 fighters and 2 tactical_bombers in 77 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits
                    French roll dice for 1 destroyer in 77 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the Japanese and 1 destroyer owned by the French lost in 77 Sea Zone
                Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -2
                Casualties for Japanese: 1 fighter
                Casualties for French: 1 destroyer
            Battle in India
                Japanese attack with 1 artillery and 3 infantry
                British defend with 1 aaGun and 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
                    Japanese roll dice for 1 artillery and 3 infantry in India, round 2 : 0/4 hits, 1.00 expected hits
                    UK_Pacific roll dice for 1 aaGun and 1 infantry in India, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery and 3 infantry in India, round 3 : 0/4 hits, 1.00 expected hits
                    UK_Pacific roll dice for 1 aaGun and 1 infantry in India, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery and 3 infantry in India, round 4 : 2/4 hits, 1.00 expected hits
                    UK_Pacific roll dice for 1 aaGun and 1 infantry in India, round 4 : 0/1 hits, 0.33 expected hits
                    1 aaGun owned by the British and 1 infantry owned by the British lost in India
                Japanese captures 8PUs while taking UK_Pacific capital
                Japanese converts factory_major into different units
                Japanese win, taking India from UK_Pacific with 1 artillery and 3 infantry remaining. Battle score for attacker is 8
                Casualties for British: 1 aaGun and 1 infantry
            triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific
    
        Non Combat Move - Japanese
            1 battleship, 2 carriers, 1 cruiser and 2 destroyers moved from 75 Sea Zone to 39 Sea Zone
            1 fighter and 2 tactical_bombers moved from 77 Sea Zone to 39 Sea Zone
            1 fighter moved from Burma to 39 Sea Zone
            1 submarine moved from 36 Sea Zone to 39 Sea Zone
            1 mech_infantry moved from Yunnan to Anhwe
            1 mech_infantry moved from Burma to Kweichow
            1 infantry moved from Kwangsi to Yunnan
            1 infantry moved from Kwangsi to Hunan
            2 bombers moved from Chahar to Kwangsi
            1 fighter moved from Japan to 37 Sea Zone
            1 tactical_bomber moved from Burma to 37 Sea Zone
            2 fighters moved from Burma to 36 Sea Zone
            1 carrier moved from 36 Sea Zone to 37 Sea Zone
            3 fighters and 3 tactical_bombers moved from Chahar to Anhwe
    
        Place Units - Japanese
            1 carrier, 1 destroyer and 1 submarine placed in 36 Sea Zone
            1 armour and 2 mech_infantrys placed in Malaya
            1 armour and 2 mech_infantrys placed in Shantung
            1 fighter placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 67 PUs; end with 76 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 86 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Malaya: 1 armour and 2 mech_infantrys
            EDIT: Adding units owned by Japanese to Burma: 1 armour and 2 mech_infantrys
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    French : 0.67
    Chinese : -0.67
    UK_Pacific : -1.00
    Japanese : -1.33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 3 bombers, 1 destroyer, 2 fighters and 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            2 transports moved from 91 Sea Zone to 101 Sea Zone
    
        Non Combat Move - Americans
            4 carriers, 1 cruiser and 1 destroyer moved from 91 Sea Zone to 96 Sea Zone
            4 fighters and 2 tactical_bombers moved from 91 Sea Zone to Malta
            1 fighter moved from Eastern United States to Gibraltar
            6 bombers moved from Eastern United States to Gibraltar
            1 aaGun, 1 artillery and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 aaGun, 1 artillery, 1 carrier, 1 destroyer, 2 infantry, 1 submarine and 2 transports moved from 26 Sea Zone to 33 Sea Zone
            1 aaGun, 1 artillery and 2 infantry moved from 33 Sea Zone to Caroline Islands
    
        Place Units - Americans
            2 infantry placed in Central United States
            3 bombers and 2 fighters placed in Eastern United States
            Americans undo move 2.
            1 destroyer placed in 10 Sea Zone
            1 fighter placed in Western United States
            3 bombers and 1 fighter placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 51 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 fighter moved from Suiyuyan to Kweichow
            1 infantry moved from Hopei to Kweichow
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kweichow to Shensi
    
        Place Units - Chinese
            3 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 7 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0,33
    Japanese : -0,33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 3 bombers, 1 destroyer, 2 fighters and 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            2 transports moved from 91 Sea Zone to 101 Sea Zone
    
        Non Combat Move - Americans
            4 carriers, 1 cruiser and 1 destroyer moved from 91 Sea Zone to 96 Sea Zone
            4 fighters and 2 tactical_bombers moved from 91 Sea Zone to Malta
            1 fighter moved from Eastern United States to Gibraltar
            6 bombers moved from Eastern United States to Gibraltar
            1 aaGun, 1 artillery and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 aaGun, 1 artillery, 1 carrier, 1 destroyer, 2 infantry, 1 submarine and 2 transports moved from 26 Sea Zone to 33 Sea Zone
            1 aaGun, 1 artillery and 2 infantry moved from 33 Sea Zone to Caroline Islands
    
        Place Units - Americans
            2 infantry placed in Central United States
            3 bombers and 2 fighters placed in Eastern United States
            Americans undo move 2.
            1 destroyer placed in 10 Sea Zone
            1 fighter placed in Western United States
            3 bombers and 1 fighter placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 51 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 fighter moved from Suiyuyan to Kweichow
            1 infantry moved from Hopei to Kweichow
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kweichow to Shensi
    
        Place Units - Chinese
            3 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 7 PUs
    
        Purchase Units - British
            British buy 1 airfield, 1 fighter and 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 artillery and 1 infantry moved from Iraq to Syria
            2 artilleries moved from Iraq to Trans-Jordan
            1 bomber moved from Iraq to 98 Sea Zone
            2 fighters and 2 tactical_bombers moved from Persia to 98 Sea Zone
            2 fighters moved from 80 Sea Zone to 98 Sea Zone
            3 fighters moved from Gibraltar to 98 Sea Zone
            1 infantry moved from Morocco to Algeria
                  British take Algeria from Italians
            1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
            1 armour and 1 infantry moved from 96 Sea Zone to Libya
            1 carrier, 1 cruiser and 2 destroyers moved from 91 Sea Zone to 96 Sea Zone
            1 destroyer moved from 92 Sea Zone to 96 Sea Zone
            1 armour moved from Anglo Egyptian Sudan to Egypt
            3 mech_infantrys moved from Union of South Africa to Belgian Congo
            2 mech_infantrys moved from Belgian Congo to Egypt
            1 mech_infantry moved from Belgian Congo to Italian Somaliland
                  British take Italian Somaliland from Italians
            2 infantry moved from Persia to 80 Sea Zone
            2 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
            2 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
            2 infantry moved from 81 Sea Zone to Egypt
            2 artilleries and 3 infantry moved from West India to India
            1 infantry moved from West India to India
    
        Combat - British
            Battle in Egypt
                British attack with 1 armour, 2 infantry and 2 mech_infantrys
                Italians defend with 1 artillery and 1 harbour
                    British roll dice for 1 armour, 2 infantry and 2 mech_infantrys in Egypt, round 2 : 0/5 hits, 1,17 expected hits
                    Italians roll dice for 1 artillery in Egypt, round 2 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 armour, 2 infantry and 2 mech_infantrys in Egypt, round 3 : 0/5 hits, 1,17 expected hits
                    Italians roll dice for 1 artillery in Egypt, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Egypt
                    British roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Egypt, round 4 : 1/4 hits, 1,00 expected hits
                    Italians roll dice for 1 artillery in Egypt, round 4 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Italians and 1 infantry owned by the British lost in Egypt
                British win, taking Egypt from Italians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is -2
                Casualties for British: 2 infantry
                Casualties for Italians: 1 artillery
            Battle in 98 Sea Zone
                British attack with 1 bomber, 7 fighters and 2 tactical_bombers
                Germans defend with 1 fighter; Italians defend with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter and 3 transports
                    British roll dice for 1 bomber, 7 fighters and 2 tactical_bombers in 98 Sea Zone, round 2 : 6/10 hits, 5,50 expected hits
                Units damaged: 1 battleship owned by the Italians
                    Italians roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 3 transports in 98 Sea Zone, round 2 : 2/7 hits, 3,67 expected hits
                    1 destroyer owned by the Italians, 2 cruisers owned by the Italians, 2 fighters owned by the British and 1 carrier owned by the Italians lost in 98 Sea Zone
                    British roll dice for 1 bomber, 5 fighters and 2 tactical_bombers in 98 Sea Zone, round 3 : 4/8 hits, 4,50 expected hits
                    Italians roll dice for 1 battleship, 2 fighters and 3 transports in 98 Sea Zone, round 3 : 2/3 hits, 2,00 expected hits
                    1 tactical_bomber owned by the British, 1 transport owned by the Italians, 1 fighter owned by the Germans, 1 bomber owned by the British, 1 fighter owned by the Italians and 1 battleship owned by the Italians lost in 98 Sea Zone
                    2 transports owned by the Italians lost in 98 Sea Zone
                British win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 66
                Casualties for British: 1 bomber, 2 fighters and 1 tactical_bomber
                Casualties for Italians: 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter and 3 transports
                Casualties for Germans: 1 fighter
            Battle in Trans-Jordan
                British attack with 2 artilleries
                Italians defend with 1 infantry
                    British roll dice for 2 artilleries in Trans-Jordan, round 2 : 0/2 hits, 0,67 expected hits
                    Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the British lost in Trans-Jordan
                    British roll dice for 1 artillery in Trans-Jordan, round 3 : 1/1 hits, 0,33 expected hits
                    Italians roll dice for 1 infantry in Trans-Jordan, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians lost in Trans-Jordan
                British win, taking Trans-Jordan from Italians with 1 artillery remaining. Battle score for attacker is -1
                Casualties for British: 1 artillery
                Casualties for Italians: 1 infantry
            Battle in Libya
                British attack with 1 armour and 1 infantry
                Italians defend with 1 infantry
                    British roll dice for 1 cruiser in Libya, round 2 : 1/1 hits, 0,50 expected hits
                    Italians roll dice for 1 infantry in Libya, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians and 1 infantry owned by the British lost in Libya
                British win, taking Libya from Italians with 1 armour remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Italians: 1 infantry
            Battle in Syria
                British attack with 1 artillery and 1 infantry
                Italians defend with 1 infantry
                    British roll dice for 1 artillery and 1 infantry in Syria, round 2 : 1/2 hits, 0,67 expected hits
                    Italians roll dice for 1 infantry in Syria, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians lost in Syria
                British win, taking Syria from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in India
                British attack with 2 artilleries and 4 infantry
                Japanese defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
                    British roll dice for 2 artilleries and 4 infantry in India, round 2 : 2/6 hits, 1,67 expected hits
                    Japanese roll dice for 1 artillery and 3 infantry in India, round 2 : 0/4 hits, 1,33 expected hits
                    2 infantry owned by the Japanese lost in India
                    British roll dice for 2 artilleries and 4 infantry in India, round 3 : 1/6 hits, 1,67 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in India, round 3 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese lost in India
                    British roll dice for 2 artilleries and 4 infantry in India, round 4 : 2/6 hits, 1,67 expected hits
                    Japanese roll dice for 1 artillery in India, round 4 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in India
                British win, taking India from Japanese with 2 artilleries and 4 infantry remaining. Battle score for attacker is 13
                Casualties for Japanese: 1 artillery and 3 infantry
    
        Non Combat Move - British
            1 artillery and 1 infantry moved from Northwest Persia to Iraq
            5 fighters and 1 tactical_bomber moved from 98 Sea Zone to 96 Sea Zone
            1 carrier, 2 cruisers and 1 destroyer moved from 80 Sea Zone to 81 Sea Zone
            1 mech_infantry moved from French West Africa to French Equatorial Africa
            1 transport moved from 91 Sea Zone to 88 Sea Zone
            2 infantry moved from French Guiana to 88 Sea Zone
            2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Gibraltar
            3 fighters moved from United Kingdom to Gibraltar
            1 artillery and 1 infantry moved from Finland to Karelia
            3 aaGuns, 1 artillery and 9 infantry moved from West India to India
    
        Place Units - British
            1 airfield placed in Malta
            3 infantry placed in Iraq
            3 infantry placed in Persia
            1 fighter and 1 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 45 PUs; end with 45 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 48 PUs
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,5,6,4,3,5,3,3,1,4,1,6,5,2
            UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 5 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by British from Gibraltar: 2 fighters
            EDIT: Adding units owned by British to United Kingdom: 2 fighters
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    British : -1,50
    Italians : 0,00
    Chinese : 0,33
    Japanese : -2,67
    

    Savegame


  • TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 1 fighter, 5 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
    
        Combat - Italians
    
        Non Combat Move - Italians
            2 infantry moved from Greece to Bulgaria
            1 bomber moved from Greece to Southern Italy
            1 armour and 1 mech_infantry moved from Northern Italy to Bulgaria
            2 aaGuns, 2 infantry and 1 mech_infantry moved from Northern Italy to Southern Italy
    
        Place Units - Italians
            1 submarine placed in 110 Sea Zone
            1 fighter and 2 infantry placed in Southern Italy
            3 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,1
            Italians collect 19 PUs (1 lost to blockades); end with 19 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 1 fighter, 5 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
    
        Combat - Italians
    
        Non Combat Move - Italians
            2 infantry moved from Greece to Bulgaria
            1 bomber moved from Greece to Southern Italy
            1 armour and 1 mech_infantry moved from Northern Italy to Bulgaria
            2 aaGuns, 2 infantry and 1 mech_infantry moved from Northern Italy to Southern Italy
    
        Place Units - Italians
            1 submarine placed in 110 Sea Zone
            1 fighter and 2 infantry placed in Southern Italy
            3 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,1
            Italians collect 19 PUs (1 lost to blockades); end with 19 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from 97 Sea Zone: 1 destroyer and 1 submarine
            EDIT: Adding units owned by Italians to 99 Sea Zone: 1 submarine
            EDIT: Adding units owned by Italians to 93 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: ANZAC round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 transport moved from 54 Sea Zone to 46 Sea Zone
            2 infantry moved from New Guinea to 46 Sea Zone
            2 infantry and 1 transport moved from 46 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
            1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
    
        Combat - ANZAC
            Battle in Java
            Battle in Sumatra
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 fighter placed in Queensland
            1 destroyer placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 18 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 transport moved from 54 Sea Zone to 46 Sea Zone
            2 infantry moved from New Guinea to 46 Sea Zone
            2 infantry and 1 transport moved from 46 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
            1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
    
        Combat - ANZAC
            Battle in Java
            Battle in Sumatra
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 fighter placed in Queensland
            1 destroyer placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 18 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 1 bomber and 11 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            1 armour moved from Urals to Novosibirsk
                  Germans take Novosibirsk from Russians
            1 armour moved from Novosibirsk to Vologda
            1 infantry moved from Samara to Volgograd
            12 armour, 5 artilleries and 15 infantry moved from Tambov to Volgograd
            3 armour moved from Russia to Volgograd
            1 armour and 1 mech_infantry moved from Ukraine to Rostov
            2 mech_infantrys moved from Bryansk to Novgorod
            2 bombers moved from Western Germany to Novgorod
            5 armour moved from Bryansk to Volgograd
            6 bombers and 4 tactical_bombers moved from Ukraine to Volgograd
            4 bombers moved from Southern Italy to Volgograd
            1 bomber moved from Western Germany to Rostov
    
        Combat - Germans
            Battle in Novgorod
                Germans attack with 2 bombers and 2 mech_infantrys
                Russians defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
                    Germans roll dice for 2 bombers and 2 mech_infantrys in Novgorod, round 2 : 1/4 hits, 1.67 expected hits
                    Russians roll dice for 1 armour in Novgorod, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Russians lost in Novgorod
                Germans win, taking Novgorod from Russians with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for Russians: 1 armour
            Battle in Volgograd
                Germans attack with 20 armour, 5 artilleries, 10 bombers, 16 infantry and 4 tactical_bombers
                Russians defend with 3 aaGuns, 3 artilleries, 1 factory_minor, 4 fighters and 32 infantry
                    AA fire in Volgograd : 2/9 hits, 1.50 expected hits
                    2 tactical_bombers owned by the Germans lost in Volgograd
                    Germans roll dice for 20 armour, 5 artilleries, 10 bombers, 16 infantry and 2 tactical_bombers in Volgograd, round 2 : 20/53 hits, 23.17 expected hits
                    Russians roll dice for 3 aaGuns, 3 artilleries, 4 fighters and 32 infantry in Volgograd, round 2 : 18/39 hits, 14.33 expected hits
                    17 infantry owned by the Russians, 2 artilleries owned by the Germans, 16 infantry owned by the Germans and 3 aaGuns owned by the Russians lost in Volgograd
                    Germans roll dice for 20 armour, 3 artilleries, 10 bombers and 2 tactical_bombers in Volgograd, round 3 : 14/35 hits, 19.00 expected hits
                    Russians roll dice for 3 artilleries, 4 fighters and 15 infantry in Volgograd, round 3 : 8/22 hits, 8.67 expected hits
                    14 infantry owned by the Russians, 3 artilleries owned by the Germans and 5 armour owned by the Germans lost in Volgograd
                    Germans roll dice for 15 armour, 10 bombers and 2 tactical_bombers in Volgograd, round 4 : 16/27 hits, 15.50 expected hits
                    Russians roll dice for 3 artilleries, 4 fighters and 1 infantry in Volgograd, round 4 : 2/8 hits, 4.00 expected hits
                    1 infantry owned by the Russians, 4 fighters owned by the Russians, 3 artilleries owned by the Russians and 2 armour owned by the Germans lost in Volgograd
                Germans win, taking Volgograd from Russians with 13 armour, 10 bombers and 2 tactical_bombers remaining. Battle score for attacker is 31
                Casualties for Germans: 7 armour, 5 artilleries, 16 infantry and 2 tactical_bombers
                Casualties for Russians: 3 aaGuns, 3 artilleries, 4 fighters and 32 infantry
            Battle in Rostov
                Germans attack with 1 armour, 1 bomber and 1 mech_infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 armour, 1 bomber and 1 mech_infantry in Rostov, round 2 : 2/3 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Rostov
                Germans win, taking Rostov from Russians with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            3 aaGuns moved from Tambov to Volgograd
            1 mech_infantry moved from Ukraine to Bryansk
            2 bombers moved from Novgorod to Germany
            4 fighters moved from Western Germany to Southern Italy
            1 bomber moved from Rostov to Ukraine
            10 bombers and 2 tactical_bombers moved from Volgograd to Ukraine
            2 artilleries and 11 infantry moved from Western Germany to Northern Italy
    
        Place Units - Germans
            1 armour and 2 mech_infantrys placed in Russia
            1 armour and 2 mech_infantrys placed in Ukraine
            1 bomber and 7 mech_infantrys placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 54 PUs; end with 55 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 57 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Germans : -7.67
    AA fire in Volgograd : : 0.50
    Russians : 0.17
    

    Savegame


  • Still saving the dice for a rainy day ;) . Do those generate interest while I wait for them? :P

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Combat Move - Russians
            1 infantry and 1 tactical_bomber moved from Karelia to Novgorod
            6 infantry moved from Suiyuyan to Chahar
    
        Combat - Russians
            Battle in Novgorod
                Russians attack with 1 infantry and 1 tactical_bomber
                Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 mech_infantrys
                    Russians roll dice for 1 infantry and 1 tactical_bomber in Novgorod, round 2 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 2 mech_infantrys in Novgorod, round 2 : 2/2 hits, 0,67 expected hits
                    1 tactical_bomber owned by the Russians and 1 infantry owned by the Russians lost in Novgorod
                Germans win with 2 mech_infantrys remaining. Battle score for attacker is -14
                Casualties for Russians: 1 infantry and 1 tactical_bomber
            Battle in Chahar
                Russians attack with 6 infantry
                Japanese defend with 2 armour
                    Russians roll dice for 6 infantry in Chahar, round 2 : 0/6 hits, 1,00 expected hits
                    Japanese roll dice for 2 armour in Chahar, round 2 : 1/2 hits, 1,00 expected hits
                    1 infantry owned by the Russians lost in Chahar
                    Russians roll dice for 5 infantry in Chahar, round 3 : 1/5 hits, 0,83 expected hits
                    Japanese roll dice for 2 armour in Chahar, round 3 : 2/2 hits, 1,00 expected hits
                    2 infantry owned by the Russians and 1 armour owned by the Japanese lost in Chahar
                    Russians roll dice for 3 infantry in Chahar, round 4 : 0/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 armour in Chahar, round 4 : 0/1 hits, 0,50 expected hits
                    Russians roll dice for 3 infantry in Chahar, round 5 : 0/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 armour in Chahar, round 5 : 0/1 hits, 0,50 expected hits
                    Russians roll dice for 3 infantry in Chahar, round 6 : 1/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 armour in Chahar, round 6 : 1/1 hits, 0,50 expected hits
                    1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Chahar
                Russians win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 4 infantry
                Casualties for Japanese: 2 armour
            Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
    
        Non Combat Move - Russians
            2 aaGuns and 12 infantry moved from Tsinghai to Shensi
            3 infantry moved from Karelia to Finland
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Germans : 1,33
    Russians : -2,00
    Japanese : 0,50
    

    Savegame


  • @BobbaRossa said in Giallo (Allies) vs BobbaRossa (Axis) BM3 Game 2:

    Still saving the dice for a rainy day ;) . Do those generate interest while I wait for them? :P

    Let’s hope not

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