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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Americans
Americans buy 6 bombers and 1 fighter; Remaining resources: 0 PUs;
Combat Move - Americans
4 fighters moved from 110 Sea Zone to Morocco
1 marine moved from United Kingdom to 110 Sea Zone
1 tactical_bomber moved from 91 Sea Zone to Morocco
1 carrier and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from Eastern United States to 91 Sea Zone
2 carriers, 1 cruiser and 1 marine moved from 110 Sea Zone to 91 Sea Zone
1 marine moved from 91 Sea Zone to Morocco
Combat - Americans
Battle in Morocco
Americans attack with 4 fighters, 1 marine and 1 tactical_bomber
Italians defend with 2 infantry
Americans roll dice for 1 cruiser in Morocco, round 2 : 0/1 hits, 0,50 expected hits
Americans roll dice for 4 fighters, 1 marine and 1 tactical_bomber in Morocco, round 2 : 5/6 hits, 3,00 expected hits
Italians roll dice for 2 infantry in Morocco, round 2 : 1/2 hits, 0,67 expected hits
1 marine owned by the Americans and 2 infantry owned by the Italians lost in Morocco
Americans win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Americans: 1 marine
Casualties for Italians: 2 infantry
Non Combat Move - Americans
4 fighters and 1 tactical_bomber moved from Morocco to 91 Sea Zone
2 transports moved from 110 Sea Zone to 91 Sea Zone
1 carrier moved from 30 Sea Zone to 33 Sea Zone
1 fighter moved from Hawaiian Islands to 33 Sea Zone
1 bomber moved from Gilbert Islands to Caroline Islands
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 transport moved from 33 Sea Zone to 26 Sea Zone
Place Units - Americans
6 bombers and 1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 51 PUs; end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Italians : 0,33
Americans : 1,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Hopei
1 infantry moved from Suiyuyan to Chahar
10 infantry moved from Suiyuyan to Chahar
1 fighter moved from Suiyuyan to Hopei
Combat - Chinese
Battle in Chahar
Chinese attack with 11 infantry
Japanese defend with 1 infantry
Chinese roll dice for 11 infantry in Chahar, round 2 : 3/11 hits, 1,83 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 11 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 3 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 mech_infantry in Hopei, round 3 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Suiyuyan
Place Units - Chinese
2 infantry placed in Chahar
Turn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUs
Combat Hit Differential Summary :
Chinese : 0,83
Japanese : -1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Americans
Americans buy 6 bombers and 1 fighter; Remaining resources: 0 PUs;
Combat Move - Americans
4 fighters moved from 110 Sea Zone to Morocco
1 marine moved from United Kingdom to 110 Sea Zone
1 tactical_bomber moved from 91 Sea Zone to Morocco
1 carrier and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from Eastern United States to 91 Sea Zone
2 carriers, 1 cruiser and 1 marine moved from 110 Sea Zone to 91 Sea Zone
1 marine moved from 91 Sea Zone to Morocco
Combat - Americans
Battle in Morocco
Americans attack with 4 fighters, 1 marine and 1 tactical_bomber
Italians defend with 2 infantry
Americans roll dice for 1 cruiser in Morocco, round 2 : 0/1 hits, 0,50 expected hits
Americans roll dice for 4 fighters, 1 marine and 1 tactical_bomber in Morocco, round 2 : 5/6 hits, 3,00 expected hits
Italians roll dice for 2 infantry in Morocco, round 2 : 1/2 hits, 0,67 expected hits
1 marine owned by the Americans and 2 infantry owned by the Italians lost in Morocco
Americans win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Americans: 1 marine
Casualties for Italians: 2 infantry
Non Combat Move - Americans
4 fighters and 1 tactical_bomber moved from Morocco to 91 Sea Zone
2 transports moved from 110 Sea Zone to 91 Sea Zone
1 carrier moved from 30 Sea Zone to 33 Sea Zone
1 fighter moved from Hawaiian Islands to 33 Sea Zone
1 bomber moved from Gilbert Islands to Caroline Islands
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 transport moved from 33 Sea Zone to 26 Sea Zone
Place Units - Americans
6 bombers and 1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 51 PUs; end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Hopei
1 infantry moved from Suiyuyan to Chahar
10 infantry moved from Suiyuyan to Chahar
1 fighter moved from Suiyuyan to Hopei
Combat - Chinese
Battle in Chahar
Chinese attack with 11 infantry
Japanese defend with 1 infantry
Chinese roll dice for 11 infantry in Chahar, round 2 : 3/11 hits, 1,83 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 11 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 3 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 mech_infantry in Hopei, round 3 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Suiyuyan
Place Units - Chinese
2 infantry placed in Chahar
Turn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUs
Purchase Units - British
British buy 1 factory_minor, 1 fighter, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 aaGun and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from French Central Africa to French West Africa
British take French West Africa from Neutral_Axis
1 armour moved from French Central Africa to Anglo Egyptian Sudan
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 artillery moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Trans-Jordan to Egypt
1 bomber moved from Iraq to Egypt
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
Combat - British
Battle in Morocco
Battle in Egypt
British attack with 1 artillery, 1 bomber and 1 infantry
Italians defend with 1 armour and 1 harbour
British roll dice for 1 artillery, 1 bomber and 1 infantry in Egypt, round 2 : 2/3 hits, 1,33 expected hits
Italians roll dice for 1 armour in Egypt, round 2 : 0/1 hits, 0,50 expected hits
1 armour owned by the Italians lost in Egypt
British win, taking Morocco from Italians, taking Egypt from Italians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Non Combat Move - British
1 bomber moved from Egypt to Iraq
1 infantry moved from Persia to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar
3 aaGuns, 3 artilleries and 13 infantry moved from India to West India
2 fighters and 2 tactical_bombers moved from Iraq to Persia
2 artilleries moved from Persia to Iraq
1 artillery moved from Iraq to Northwest Persia
1 infantry moved from Syria to Iraq
Place Units - British
1 factory_minor placed in Iraq
3 infantry placed in Persia
3 mech_infantrys placed in Union of South Africa
1 fighter and 1 infantry placed in United Kingdom
Turn Complete - British
British collect 43 PUs; end with 43 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 46 PUs
Place Units - UK_Pacific
1 aaGun and 1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Some Units in India change ownership: 1 aaGun and 1 infantry
Combat Hit Differential Summary :
Italians : -0,17
British : 0,67
Americans : 1,50
Chinese : 0,83
Japanese : -1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 destroyer, 1 fighter, 4 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Northern Italy to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Syria
1 infantry moved from Northern Italy to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Trans-Jordan
1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
2 fighters moved from Southern Italy to Egypt
1 bomber moved from Greece to Egypt
1 battleship and 1 cruiser moved from 97 Sea Zone to 98 Sea Zone
Combat - Italians
Battle in Trans-Jordan
Battle in Syria
Battle in Egypt
Italians attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry
British defend with 1 artillery, 1 harbour and 1 infantry
Italians roll dice for 1 battleship and 1 cruiser in Egypt, round 2 : 1/2 hits, 1.17 expected hits
Italians roll dice for 1 artillery, 1 bomber, 2 fighters and 1 infantry in Egypt, round 2 : 2/5 hits, 2.33 expected hits
British roll dice for 1 artillery and 1 infantry in Egypt, round 2 : 2/2 hits, 0.67 expected hits
1 artillery owned by the British, 1 fighter owned by the Italians, 1 artillery owned by the Italians and 1 infantry owned by the British lost in Egypt
Italians win, taking Trans-Jordan from British, taking Syria from British, taking Egypt from British with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is -7
Casualties for Italians: 1 artillery and 1 fighter
Casualties for British: 1 artillery and 1 infantry
Non Combat Move - Italians
1 fighter moved from Egypt to 98 Sea Zone
1 bomber moved from Egypt to Greece
1 infantry moved from Tobruk to Alexandria
1 carrier moved from 97 Sea Zone to 98 Sea Zone
1 cruiser moved from 97 Sea Zone to 98 Sea Zone
2 aaGuns moved from Northern Italy to Southern Italy
1 mech_infantry moved from Northern Italy to Southern Italy
1 mech_infantry moved from Southern France to Southern Italy
1 armour and 2 mech_infantrys moved from Normandy Bordeaux to Northern Italy
2 infantry moved from Normandy Bordeaux to France
1 infantry moved from Tunisia to Libya
1 artillery moved from Northern Italy to Southern Italy
Place Units - Italians
1 fighter and 2 infantry placed in Southern Italy
2 infantry placed in Northern Italy
1 destroyer and 1 transport placed in 97 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Italians from Egypt: 1 infantry
EDIT: Adding units owned by Italians to Egypt: 1 artillery
EDIT: Turning off Edit Mode
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,2
Italians collect 26 PUs (2 lost to blockades); end with 26 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Combat Hit Differential Summary :
Italians : -0.50
British : 1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 2 transports; Remaining resources: 2 PUs;
Combat Move - ANZAC
2 fighters moved from Queensland to 33 Sea Zone
Non Combat Move - ANZAC
Place Units - ANZAC
2 transports placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 2 transports; Remaining resources: 2 PUs;
Combat Move - ANZAC
2 fighters moved from Queensland to 33 Sea Zone
Non Combat Move - ANZAC
Place Units - ANZAC
2 transports placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Politics - French
Combat Move - French
1 destroyer moved from 80 Sea Zone to 77 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 3 bombers, 4 fighters and 2 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
1 armour moved from Belarus to Archangel
Germans take Archangel from Russians
1 armour moved from Archangel to Novgorod
Germans take Novgorod from Russians
1 armour moved from Russia to Urals
Germans take Vologda from Russians
Germans take Urals from Russians
3 infantry moved from Russia to Samara
6 bombers moved from Ukraine to Samara
11 armour, 5 artilleries and 15 infantry moved from Russia to Tambov
1 armour moved from Caucasus to Tambov
Combat - Germans
Battle in Tambov
Germans attack with 12 armour, 5 artilleries and 15 infantry
Russians defend with 1 infantry
Germans roll dice for 12 armour, 5 artilleries and 15 infantry in Tambov, round 2 : 11/32 hits, 11.00 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 12 armour, 5 artilleries and 15 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Samara
Germans attack with 6 bombers and 3 infantry
Russians defend with 3 infantry
Germans roll dice for 6 bombers and 3 infantry in Samara, round 2 : 5/9 hits, 4.50 expected hits
Russians roll dice for 3 infantry in Samara, round 2 : 1/3 hits, 1.00 expected hits
3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara
Germans win, taking Samara from Russians with 6 bombers and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantry
Non Combat Move - Germans
1 fighter moved from Bryansk to 98 Sea Zone
1 armour and 2 mech_infantrys moved from Ukraine to Bryansk
4 tactical_bombers moved from Bryansk to Ukraine
6 bombers moved from Samara to Ukraine
2 infantry moved from Holland Belgium to France
5 infantry moved from Germany to Western Germany
3 aaGuns moved from Russia to Tambov
Place Units - Germans
1 armour and 2 mech_infantrys placed in Ukraine
3 armour placed in Russia
3 bombers and 4 fighters placed in Western Germany
Turn Complete - Germans
Germans collect 51 PUs; end with 52 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 54 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 69 PUs
Combat Hit Differential Summary :
Germans : 0.50
Russians : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Combat Move - Russians
1 infantry moved from Volgograd to Rostov
Russians take Rostov from Italians
1 infantry moved from Kazakhstan to Samara
4 fighters moved from Kazakhstan to Samara
1 tactical_bomber moved from Finland to Novgorod
1 mech_infantry moved from Finland to Novgorod
1 armour moved from Finland to Novgorod
1 infantry moved from Volgograd to Caucasus
Russians take Caucasus from Germans
Combat - Russians
Battle in Novgorod
Russians attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
Russians roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Novgorod, round 2 : 2/3 hits, 1,33 expected hits
Germans roll dice for 1 armour in Novgorod, round 2 : 1/1 hits, 0,50 expected hits
1 mech_infantry owned by the Russians and 1 armour owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Russians: 1 mech_infantry
Casualties for Germans: 1 armour
Battle in Samara
Russians attack with 4 fighters and 1 infantry
Germans defend with 2 infantry
Russians roll dice for 4 fighters and 1 infantry in Samara, round 2 : 1/5 hits, 2,17 expected hits
Germans roll dice for 2 infantry in Samara, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara
retreated to Samara
Germans win with 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
4 fighters moved from Samara to Volgograd
9 infantry moved from Kazakhstan to Volgograd
2 aaGuns and 12 infantry moved from Kansu to Tsinghai
1 tactical_bomber moved from Novgorod to Karelia
4 infantry moved from Finland to Karelia
Turn Complete - Russians
Combat Hit Differential Summary :
Germans : 0,83
Russians : -0,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 armour, 1 carrier, 1 destroyer, 1 fighter, 4 mech_infantrys and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 infantry moved from Buyant-Uhaa to Chahar
1 mech_infantry moved from Ulaanbaatar to Buyant-Uhaa
1 mech_infantry moved from Buyant-Uhaa to Chahar
1 mech_infantry moved from Anhwe to Chahar
1 armour and 2 mech_infantrys moved from Shantung to Chahar
1 armour moved from Hunan to Chahar
2 bombers moved from Kwangsi to Chahar
3 fighters and 3 tactical_bombers moved from Kwangsi to Chahar
2 fighters and 2 tactical_bombers moved from 75 Sea Zone to 77 Sea Zone
1 mech_infantry moved from Kweichow to Chahar
1 artillery and 3 infantry moved from Burma to India
Combat - Japanese
Battle in Chahar
Japanese attack with 2 armour, 2 bombers, 3 fighters, 1 infantry, 5 mech_infantrys and 3 tactical_bombers
Chinese defend with 13 infantry
Japanese roll dice for 2 armour, 2 bombers, 3 fighters, 1 infantry, 5 mech_infantrys and 3 tactical_bombers in Chahar, round 2 : 6/16 hits, 6.83 expected hits
Chinese roll dice for 13 infantry in Chahar, round 2 : 4/13 hits, 4.33 expected hits
1 infantry owned by the Japanese, 3 mech_infantrys owned by the Japanese and 6 infantry owned by the Chinese lost in Chahar
Japanese roll dice for 2 armour, 2 bombers, 3 fighters, 2 mech_infantrys and 3 tactical_bombers in Chahar, round 3 : 7/12 hits, 6.17 expected hits
Chinese roll dice for 7 infantry in Chahar, round 3 : 2/7 hits, 2.33 expected hits
2 mech_infantrys owned by the Japanese and 7 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 2 armour, 2 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 16
Casualties for Japanese: 1 infantry and 5 mech_infantrys
Casualties for Chinese: 13 infantry
Battle in 77 Sea Zone
Japanese attack with 2 fighters and 2 tactical_bombers
French defend with 1 destroyer
Japanese roll dice for 2 fighters and 2 tactical_bombers in 77 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits
French roll dice for 1 destroyer in 77 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Japanese and 1 destroyer owned by the French lost in 77 Sea Zone
Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Japanese: 1 fighter
Casualties for French: 1 destroyer
Battle in India
Japanese attack with 1 artillery and 3 infantry
British defend with 1 aaGun and 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
Japanese roll dice for 1 artillery and 3 infantry in India, round 2 : 0/4 hits, 1.00 expected hits
UK_Pacific roll dice for 1 aaGun and 1 infantry in India, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 3 infantry in India, round 3 : 0/4 hits, 1.00 expected hits
UK_Pacific roll dice for 1 aaGun and 1 infantry in India, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 3 infantry in India, round 4 : 2/4 hits, 1.00 expected hits
UK_Pacific roll dice for 1 aaGun and 1 infantry in India, round 4 : 0/1 hits, 0.33 expected hits
1 aaGun owned by the British and 1 infantry owned by the British lost in India
Japanese captures 8PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 1 artillery and 3 infantry remaining. Battle score for attacker is 8
Casualties for British: 1 aaGun and 1 infantry
triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific
Non Combat Move - Japanese
1 battleship, 2 carriers, 1 cruiser and 2 destroyers moved from 75 Sea Zone to 39 Sea Zone
1 fighter and 2 tactical_bombers moved from 77 Sea Zone to 39 Sea Zone
1 fighter moved from Burma to 39 Sea Zone
1 submarine moved from 36 Sea Zone to 39 Sea Zone
1 mech_infantry moved from Yunnan to Anhwe
1 mech_infantry moved from Burma to Kweichow
1 infantry moved from Kwangsi to Yunnan
1 infantry moved from Kwangsi to Hunan
2 bombers moved from Chahar to Kwangsi
1 fighter moved from Japan to 37 Sea Zone
1 tactical_bomber moved from Burma to 37 Sea Zone
2 fighters moved from Burma to 36 Sea Zone
1 carrier moved from 36 Sea Zone to 37 Sea Zone
3 fighters and 3 tactical_bombers moved from Chahar to Anhwe
Place Units - Japanese
1 carrier, 1 destroyer and 1 submarine placed in 36 Sea Zone
1 armour and 2 mech_infantrys placed in Malaya
1 armour and 2 mech_infantrys placed in Shantung
1 fighter placed in Japan
Turn Complete - Japanese
Japanese collect 67 PUs; end with 76 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 86 PUs
Combat Hit Differential Summary :
French : 0.67
Chinese : -0.67
UK_Pacific : -1.00
Japanese : -1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 armour, 1 carrier, 1 destroyer, 1 fighter, 4 mech_infantrys and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 infantry moved from Buyant-Uhaa to Chahar
1 mech_infantry moved from Ulaanbaatar to Buyant-Uhaa
1 mech_infantry moved from Buyant-Uhaa to Chahar
1 mech_infantry moved from Anhwe to Chahar
1 armour and 2 mech_infantrys moved from Shantung to Chahar
1 armour moved from Hunan to Chahar
2 bombers moved from Kwangsi to Chahar
3 fighters and 3 tactical_bombers moved from Kwangsi to Chahar
2 fighters and 2 tactical_bombers moved from 75 Sea Zone to 77 Sea Zone
1 mech_infantry moved from Kweichow to Chahar
1 artillery and 3 infantry moved from Burma to India
Combat - Japanese
Battle in Chahar
Japanese attack with 2 armour, 2 bombers, 3 fighters, 1 infantry, 5 mech_infantrys and 3 tactical_bombers
Chinese defend with 13 infantry
Japanese roll dice for 2 armour, 2 bombers, 3 fighters, 1 infantry, 5 mech_infantrys and 3 tactical_bombers in Chahar, round 2 : 6/16 hits, 6.83 expected hits
Chinese roll dice for 13 infantry in Chahar, round 2 : 4/13 hits, 4.33 expected hits
1 infantry owned by the Japanese, 3 mech_infantrys owned by the Japanese and 6 infantry owned by the Chinese lost in Chahar
Japanese roll dice for 2 armour, 2 bombers, 3 fighters, 2 mech_infantrys and 3 tactical_bombers in Chahar, round 3 : 7/12 hits, 6.17 expected hits
Chinese roll dice for 7 infantry in Chahar, round 3 : 2/7 hits, 2.33 expected hits
2 mech_infantrys owned by the Japanese and 7 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 2 armour, 2 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 16
Casualties for Japanese: 1 infantry and 5 mech_infantrys
Casualties for Chinese: 13 infantry
Battle in 77 Sea Zone
Japanese attack with 2 fighters and 2 tactical_bombers
French defend with 1 destroyer
Japanese roll dice for 2 fighters and 2 tactical_bombers in 77 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits
French roll dice for 1 destroyer in 77 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Japanese and 1 destroyer owned by the French lost in 77 Sea Zone
Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Japanese: 1 fighter
Casualties for French: 1 destroyer
Battle in India
Japanese attack with 1 artillery and 3 infantry
British defend with 1 aaGun and 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
Japanese roll dice for 1 artillery and 3 infantry in India, round 2 : 0/4 hits, 1.00 expected hits
UK_Pacific roll dice for 1 aaGun and 1 infantry in India, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 3 infantry in India, round 3 : 0/4 hits, 1.00 expected hits
UK_Pacific roll dice for 1 aaGun and 1 infantry in India, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 3 infantry in India, round 4 : 2/4 hits, 1.00 expected hits
UK_Pacific roll dice for 1 aaGun and 1 infantry in India, round 4 : 0/1 hits, 0.33 expected hits
1 aaGun owned by the British and 1 infantry owned by the British lost in India
Japanese captures 8PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 1 artillery and 3 infantry remaining. Battle score for attacker is 8
Casualties for British: 1 aaGun and 1 infantry
triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific
Non Combat Move - Japanese
1 battleship, 2 carriers, 1 cruiser and 2 destroyers moved from 75 Sea Zone to 39 Sea Zone
1 fighter and 2 tactical_bombers moved from 77 Sea Zone to 39 Sea Zone
1 fighter moved from Burma to 39 Sea Zone
1 submarine moved from 36 Sea Zone to 39 Sea Zone
1 mech_infantry moved from Yunnan to Anhwe
1 mech_infantry moved from Burma to Kweichow
1 infantry moved from Kwangsi to Yunnan
1 infantry moved from Kwangsi to Hunan
2 bombers moved from Chahar to Kwangsi
1 fighter moved from Japan to 37 Sea Zone
1 tactical_bomber moved from Burma to 37 Sea Zone
2 fighters moved from Burma to 36 Sea Zone
1 carrier moved from 36 Sea Zone to 37 Sea Zone
3 fighters and 3 tactical_bombers moved from Chahar to Anhwe
Place Units - Japanese
1 carrier, 1 destroyer and 1 submarine placed in 36 Sea Zone
1 armour and 2 mech_infantrys placed in Malaya
1 armour and 2 mech_infantrys placed in Shantung
1 fighter placed in Japan
Turn Complete - Japanese
Japanese collect 67 PUs; end with 76 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 86 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Malaya: 1 armour and 2 mech_infantrys
EDIT: Adding units owned by Japanese to Burma: 1 armour and 2 mech_infantrys
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
French : 0.67
Chinese : -0.67
UK_Pacific : -1.00
Japanese : -1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Americans
Americans buy 3 bombers, 1 destroyer, 2 fighters and 2 infantry; Remaining resources: 1 PUs;
Combat Move - Americans
2 transports moved from 91 Sea Zone to 101 Sea Zone
Non Combat Move - Americans
4 carriers, 1 cruiser and 1 destroyer moved from 91 Sea Zone to 96 Sea Zone
4 fighters and 2 tactical_bombers moved from 91 Sea Zone to Malta
1 fighter moved from Eastern United States to Gibraltar
6 bombers moved from Eastern United States to Gibraltar
1 aaGun, 1 artillery and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 aaGun, 1 artillery, 1 carrier, 1 destroyer, 2 infantry, 1 submarine and 2 transports moved from 26 Sea Zone to 33 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from 33 Sea Zone to Caroline Islands
Place Units - Americans
2 infantry placed in Central United States
3 bombers and 2 fighters placed in Eastern United States
Americans undo move 2.
1 destroyer placed in 10 Sea Zone
1 fighter placed in Western United States
3 bombers and 1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 51 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter moved from Suiyuyan to Kweichow
1 infantry moved from Hopei to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Shensi
Place Units - Chinese
3 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Combat Hit Differential Summary :
Chinese : 0,33
Japanese : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Americans
Americans buy 3 bombers, 1 destroyer, 2 fighters and 2 infantry; Remaining resources: 1 PUs;
Combat Move - Americans
2 transports moved from 91 Sea Zone to 101 Sea Zone
Non Combat Move - Americans
4 carriers, 1 cruiser and 1 destroyer moved from 91 Sea Zone to 96 Sea Zone
4 fighters and 2 tactical_bombers moved from 91 Sea Zone to Malta
1 fighter moved from Eastern United States to Gibraltar
6 bombers moved from Eastern United States to Gibraltar
1 aaGun, 1 artillery and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 aaGun, 1 artillery, 1 carrier, 1 destroyer, 2 infantry, 1 submarine and 2 transports moved from 26 Sea Zone to 33 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from 33 Sea Zone to Caroline Islands
Place Units - Americans
2 infantry placed in Central United States
3 bombers and 2 fighters placed in Eastern United States
Americans undo move 2.
1 destroyer placed in 10 Sea Zone
1 fighter placed in Western United States
3 bombers and 1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 51 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter moved from Suiyuyan to Kweichow
1 infantry moved from Hopei to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Shensi
Place Units - Chinese
3 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Purchase Units - British
British buy 1 airfield, 1 fighter and 7 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 artillery and 1 infantry moved from Iraq to Syria
2 artilleries moved from Iraq to Trans-Jordan
1 bomber moved from Iraq to 98 Sea Zone
2 fighters and 2 tactical_bombers moved from Persia to 98 Sea Zone
2 fighters moved from 80 Sea Zone to 98 Sea Zone
3 fighters moved from Gibraltar to 98 Sea Zone
1 infantry moved from Morocco to Algeria
British take Algeria from Italians
1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
1 armour and 1 infantry moved from 96 Sea Zone to Libya
1 carrier, 1 cruiser and 2 destroyers moved from 91 Sea Zone to 96 Sea Zone
1 destroyer moved from 92 Sea Zone to 96 Sea Zone
1 armour moved from Anglo Egyptian Sudan to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
2 mech_infantrys moved from Belgian Congo to Egypt
1 mech_infantry moved from Belgian Congo to Italian Somaliland
British take Italian Somaliland from Italians
2 infantry moved from Persia to 80 Sea Zone
2 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
2 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Egypt
2 artilleries and 3 infantry moved from West India to India
1 infantry moved from West India to India
Combat - British
Battle in Egypt
British attack with 1 armour, 2 infantry and 2 mech_infantrys
Italians defend with 1 artillery and 1 harbour
British roll dice for 1 armour, 2 infantry and 2 mech_infantrys in Egypt, round 2 : 0/5 hits, 1,17 expected hits
Italians roll dice for 1 artillery in Egypt, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 armour, 2 infantry and 2 mech_infantrys in Egypt, round 3 : 0/5 hits, 1,17 expected hits
Italians roll dice for 1 artillery in Egypt, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Egypt
British roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Egypt, round 4 : 1/4 hits, 1,00 expected hits
Italians roll dice for 1 artillery in Egypt, round 4 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Italians and 1 infantry owned by the British lost in Egypt
British win, taking Egypt from Italians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is -2
Casualties for British: 2 infantry
Casualties for Italians: 1 artillery
Battle in 98 Sea Zone
British attack with 1 bomber, 7 fighters and 2 tactical_bombers
Germans defend with 1 fighter; Italians defend with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter and 3 transports
British roll dice for 1 bomber, 7 fighters and 2 tactical_bombers in 98 Sea Zone, round 2 : 6/10 hits, 5,50 expected hits
Units damaged: 1 battleship owned by the Italians
Italians roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 3 transports in 98 Sea Zone, round 2 : 2/7 hits, 3,67 expected hits
1 destroyer owned by the Italians, 2 cruisers owned by the Italians, 2 fighters owned by the British and 1 carrier owned by the Italians lost in 98 Sea Zone
British roll dice for 1 bomber, 5 fighters and 2 tactical_bombers in 98 Sea Zone, round 3 : 4/8 hits, 4,50 expected hits
Italians roll dice for 1 battleship, 2 fighters and 3 transports in 98 Sea Zone, round 3 : 2/3 hits, 2,00 expected hits
1 tactical_bomber owned by the British, 1 transport owned by the Italians, 1 fighter owned by the Germans, 1 bomber owned by the British, 1 fighter owned by the Italians and 1 battleship owned by the Italians lost in 98 Sea Zone
2 transports owned by the Italians lost in 98 Sea Zone
British win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 66
Casualties for British: 1 bomber, 2 fighters and 1 tactical_bomber
Casualties for Italians: 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter and 3 transports
Casualties for Germans: 1 fighter
Battle in Trans-Jordan
British attack with 2 artilleries
Italians defend with 1 infantry
British roll dice for 2 artilleries in Trans-Jordan, round 2 : 0/2 hits, 0,67 expected hits
Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits, 0,33 expected hits
1 artillery owned by the British lost in Trans-Jordan
British roll dice for 1 artillery in Trans-Jordan, round 3 : 1/1 hits, 0,33 expected hits
Italians roll dice for 1 infantry in Trans-Jordan, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 1 artillery remaining. Battle score for attacker is -1
Casualties for British: 1 artillery
Casualties for Italians: 1 infantry
Battle in Libya
British attack with 1 armour and 1 infantry
Italians defend with 1 infantry
British roll dice for 1 cruiser in Libya, round 2 : 1/1 hits, 0,50 expected hits
Italians roll dice for 1 infantry in Libya, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Libya
British win, taking Libya from Italians with 1 armour remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Syria
British attack with 1 artillery and 1 infantry
Italians defend with 1 infantry
British roll dice for 1 artillery and 1 infantry in Syria, round 2 : 1/2 hits, 0,67 expected hits
Italians roll dice for 1 infantry in Syria, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Syria
British win, taking Syria from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in India
British attack with 2 artilleries and 4 infantry
Japanese defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
British roll dice for 2 artilleries and 4 infantry in India, round 2 : 2/6 hits, 1,67 expected hits
Japanese roll dice for 1 artillery and 3 infantry in India, round 2 : 0/4 hits, 1,33 expected hits
2 infantry owned by the Japanese lost in India
British roll dice for 2 artilleries and 4 infantry in India, round 3 : 1/6 hits, 1,67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in India, round 3 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in India
British roll dice for 2 artilleries and 4 infantry in India, round 4 : 2/6 hits, 1,67 expected hits
Japanese roll dice for 1 artillery in India, round 4 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in India
British win, taking India from Japanese with 2 artilleries and 4 infantry remaining. Battle score for attacker is 13
Casualties for Japanese: 1 artillery and 3 infantry
Non Combat Move - British
1 artillery and 1 infantry moved from Northwest Persia to Iraq
5 fighters and 1 tactical_bomber moved from 98 Sea Zone to 96 Sea Zone
1 carrier, 2 cruisers and 1 destroyer moved from 80 Sea Zone to 81 Sea Zone
1 mech_infantry moved from French West Africa to French Equatorial Africa
1 transport moved from 91 Sea Zone to 88 Sea Zone
2 infantry moved from French Guiana to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
3 fighters moved from United Kingdom to Gibraltar
1 artillery and 1 infantry moved from Finland to Karelia
3 aaGuns, 1 artillery and 9 infantry moved from West India to India
Place Units - British
1 airfield placed in Malta
3 infantry placed in Iraq
3 infantry placed in Persia
1 fighter and 1 infantry placed in United Kingdom
Turn Complete - British
British collect 45 PUs; end with 45 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 48 PUs
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,5,6,4,3,5,3,3,1,4,1,6,5,2
UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 5 PUs
Turning on Edit Mode
EDIT: Removing units owned by British from Gibraltar: 2 fighters
EDIT: Adding units owned by British to United Kingdom: 2 fighters
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
British : -1,50
Italians : 0,00
Chinese : 0,33
Japanese : -2,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 fighter, 5 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
Combat - Italians
Non Combat Move - Italians
2 infantry moved from Greece to Bulgaria
1 bomber moved from Greece to Southern Italy
1 armour and 1 mech_infantry moved from Northern Italy to Bulgaria
2 aaGuns, 2 infantry and 1 mech_infantry moved from Northern Italy to Southern Italy
Place Units - Italians
1 submarine placed in 110 Sea Zone
1 fighter and 2 infantry placed in Southern Italy
3 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,1
Italians collect 19 PUs (1 lost to blockades); end with 19 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 fighter, 5 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
Combat - Italians
Non Combat Move - Italians
2 infantry moved from Greece to Bulgaria
1 bomber moved from Greece to Southern Italy
1 armour and 1 mech_infantry moved from Northern Italy to Bulgaria
2 aaGuns, 2 infantry and 1 mech_infantry moved from Northern Italy to Southern Italy
Place Units - Italians
1 submarine placed in 110 Sea Zone
1 fighter and 2 infantry placed in Southern Italy
3 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,1
Italians collect 19 PUs (1 lost to blockades); end with 19 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from 97 Sea Zone: 1 destroyer and 1 submarine
EDIT: Adding units owned by Italians to 99 Sea Zone: 1 submarine
EDIT: Adding units owned by Italians to 93 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 54 Sea Zone to 46 Sea Zone
2 infantry moved from New Guinea to 46 Sea Zone
2 infantry and 1 transport moved from 46 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
Combat - ANZAC
Battle in Java
Battle in Sumatra
Non Combat Move - ANZAC
Place Units - ANZAC
1 fighter placed in Queensland
1 destroyer placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 54 Sea Zone to 46 Sea Zone
2 infantry moved from New Guinea to 46 Sea Zone
2 infantry and 1 transport moved from 46 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
Combat - ANZAC
Battle in Java
Battle in Sumatra
Non Combat Move - ANZAC
Place Units - ANZAC
1 fighter placed in Queensland
1 destroyer placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 bomber and 11 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
1 armour moved from Urals to Novosibirsk
Germans take Novosibirsk from Russians
1 armour moved from Novosibirsk to Vologda
1 infantry moved from Samara to Volgograd
12 armour, 5 artilleries and 15 infantry moved from Tambov to Volgograd
3 armour moved from Russia to Volgograd
1 armour and 1 mech_infantry moved from Ukraine to Rostov
2 mech_infantrys moved from Bryansk to Novgorod
2 bombers moved from Western Germany to Novgorod
5 armour moved from Bryansk to Volgograd
6 bombers and 4 tactical_bombers moved from Ukraine to Volgograd
4 bombers moved from Southern Italy to Volgograd
1 bomber moved from Western Germany to Rostov
Combat - Germans
Battle in Novgorod
Germans attack with 2 bombers and 2 mech_infantrys
Russians defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
Germans roll dice for 2 bombers and 2 mech_infantrys in Novgorod, round 2 : 1/4 hits, 1.67 expected hits
Russians roll dice for 1 armour in Novgorod, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in Volgograd
Germans attack with 20 armour, 5 artilleries, 10 bombers, 16 infantry and 4 tactical_bombers
Russians defend with 3 aaGuns, 3 artilleries, 1 factory_minor, 4 fighters and 32 infantry
AA fire in Volgograd : 2/9 hits, 1.50 expected hits
2 tactical_bombers owned by the Germans lost in Volgograd
Germans roll dice for 20 armour, 5 artilleries, 10 bombers, 16 infantry and 2 tactical_bombers in Volgograd, round 2 : 20/53 hits, 23.17 expected hits
Russians roll dice for 3 aaGuns, 3 artilleries, 4 fighters and 32 infantry in Volgograd, round 2 : 18/39 hits, 14.33 expected hits
17 infantry owned by the Russians, 2 artilleries owned by the Germans, 16 infantry owned by the Germans and 3 aaGuns owned by the Russians lost in Volgograd
Germans roll dice for 20 armour, 3 artilleries, 10 bombers and 2 tactical_bombers in Volgograd, round 3 : 14/35 hits, 19.00 expected hits
Russians roll dice for 3 artilleries, 4 fighters and 15 infantry in Volgograd, round 3 : 8/22 hits, 8.67 expected hits
14 infantry owned by the Russians, 3 artilleries owned by the Germans and 5 armour owned by the Germans lost in Volgograd
Germans roll dice for 15 armour, 10 bombers and 2 tactical_bombers in Volgograd, round 4 : 16/27 hits, 15.50 expected hits
Russians roll dice for 3 artilleries, 4 fighters and 1 infantry in Volgograd, round 4 : 2/8 hits, 4.00 expected hits
1 infantry owned by the Russians, 4 fighters owned by the Russians, 3 artilleries owned by the Russians and 2 armour owned by the Germans lost in Volgograd
Germans win, taking Volgograd from Russians with 13 armour, 10 bombers and 2 tactical_bombers remaining. Battle score for attacker is 31
Casualties for Germans: 7 armour, 5 artilleries, 16 infantry and 2 tactical_bombers
Casualties for Russians: 3 aaGuns, 3 artilleries, 4 fighters and 32 infantry
Battle in Rostov
Germans attack with 1 armour, 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour, 1 bomber and 1 mech_infantry in Rostov, round 2 : 2/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
3 aaGuns moved from Tambov to Volgograd
1 mech_infantry moved from Ukraine to Bryansk
2 bombers moved from Novgorod to Germany
4 fighters moved from Western Germany to Southern Italy
1 bomber moved from Rostov to Ukraine
10 bombers and 2 tactical_bombers moved from Volgograd to Ukraine
2 artilleries and 11 infantry moved from Western Germany to Northern Italy
Place Units - Germans
1 armour and 2 mech_infantrys placed in Russia
1 armour and 2 mech_infantrys placed in Ukraine
1 bomber and 7 mech_infantrys placed in Western Germany
Turn Complete - Germans
Germans collect 54 PUs; end with 55 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 72 PUs
Combat Hit Differential Summary :
Germans : -7.67
AA fire in Volgograd : : 0.50
Russians : 0.17
Still saving the dice for a rainy day ;) . Do those generate interest while I wait for them? :P
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Combat Move - Russians
1 infantry and 1 tactical_bomber moved from Karelia to Novgorod
6 infantry moved from Suiyuyan to Chahar
Combat - Russians
Battle in Novgorod
Russians attack with 1 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 mech_infantrys
Russians roll dice for 1 infantry and 1 tactical_bomber in Novgorod, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 2 mech_infantrys in Novgorod, round 2 : 2/2 hits, 0,67 expected hits
1 tactical_bomber owned by the Russians and 1 infantry owned by the Russians lost in Novgorod
Germans win with 2 mech_infantrys remaining. Battle score for attacker is -14
Casualties for Russians: 1 infantry and 1 tactical_bomber
Battle in Chahar
Russians attack with 6 infantry
Japanese defend with 2 armour
Russians roll dice for 6 infantry in Chahar, round 2 : 0/6 hits, 1,00 expected hits
Japanese roll dice for 2 armour in Chahar, round 2 : 1/2 hits, 1,00 expected hits
1 infantry owned by the Russians lost in Chahar
Russians roll dice for 5 infantry in Chahar, round 3 : 1/5 hits, 0,83 expected hits
Japanese roll dice for 2 armour in Chahar, round 3 : 2/2 hits, 1,00 expected hits
2 infantry owned by the Russians and 1 armour owned by the Japanese lost in Chahar
Russians roll dice for 3 infantry in Chahar, round 4 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 armour in Chahar, round 4 : 0/1 hits, 0,50 expected hits
Russians roll dice for 3 infantry in Chahar, round 5 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 armour in Chahar, round 5 : 0/1 hits, 0,50 expected hits
Russians roll dice for 3 infantry in Chahar, round 6 : 1/3 hits, 0,50 expected hits
Japanese roll dice for 1 armour in Chahar, round 6 : 1/1 hits, 0,50 expected hits
1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Chahar
Russians win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 4 infantry
Casualties for Japanese: 2 armour
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
2 aaGuns and 12 infantry moved from Tsinghai to Shensi
3 infantry moved from Karelia to Finland
Turn Complete - Russians
Combat Hit Differential Summary :
Germans : 1,33
Russians : -2,00
Japanese : 0,50