Made a couple mistakes. I’m rusty …
Hopefully the mistakes won’t matter
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 armour, 1 carrier, 1 factory_minor, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 mech_infantry moved from Hunan to Szechwan
Japanese take Szechwan from Chinese
2 mech_infantrys moved from Shantung to Kweichow
1 infantry moved from Yunnan to Burma
2 infantry moved from Shan State to Burma
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
1 submarine moved from 42 Sea Zone to 55 Sea Zone
1 destroyer moved from 37 Sea Zone to 44 Sea Zone
1 destroyer moved from 43 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to Kweichow
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Sumatra
2 bombers, 4 fighters and 3 tactical_bombers moved from Kwangsi to Burma
1 battleship and 1 cruiser moved from 42 Sea Zone to 41 Sea Zone
Combat - Japanese
Battle in Guam
Battle in Kweichow
Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Kweichow, round 2 : 2/4 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Guam from Americans, taking Kweichow from Chinese with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Sumatra
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Sumatra, round 2 : 1/2 hits, 1.17 expected hits
ANZAC roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Sumatra
Japanese win, taking Sumatra from ANZAC with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in 35 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 submarine and 1 transport
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 35 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 submarine owned by the Americans, 1 destroyer owned by the Japanese and 1 transport owned by the Americans lost in 35 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine and 1 transport
Battle in 55 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 55 Sea Zone
Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 44 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 44 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits
Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 44 Sea Zone, round 3 : 1/3 hits, 1.50 expected hits
Americans roll dice for 1 submarine in 44 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from Americans with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Burma
Japanese attack with 2 bombers, 4 fighters, 3 infantry and 3 tactical_bombers
British defend with 2 artilleries and 2 infantry
Japanese roll dice for 2 bombers, 4 fighters, 3 infantry and 3 tactical_bombers in Burma, round 2 : 4/12 hits, 5.83 expected hits
UK_Pacific roll dice for 2 artilleries and 2 infantry in Burma, round 2 : 1/4 hits, 1.33 expected hits
1 infantry owned by the Japanese, 2 artilleries owned by the British and 2 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 2 bombers, 4 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 11
Casualties for Japanese: 1 infantry
Casualties for British: 2 artilleries and 2 infantry
Non Combat Move - Japanese
2 infantry moved from Kwangtung to Kwangsi
1 transport moved from 42 Sea Zone to 36 Sea Zone
1 mech_infantry moved from Shantung to Manchuria
1 fighter and 1 tactical_bomber moved from Kweichow to Kiangsi
1 aaGun moved from Anhwe to Shantung
2 bombers moved from Burma to Kwangsi
4 fighters and 3 tactical_bombers moved from Burma to Kwangsi
1 artillery and 4 infantry moved from Hunan to Yunnan
2 artilleries moved from Shan State to Yunnan
2 carriers moved from 42 Sea Zone to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from Sumatra to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 41 Sea Zone
1 destroyer and 1 submarine moved from 42 Sea Zone to 41 Sea Zone
1 destroyer moved from 37 Sea Zone to 41 Sea Zone
1 carrier moved from 43 Sea Zone to 36 Sea Zone
1 fighter moved from 44 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 36 Sea Zone
1 submarine moved from 36 Sea Zone to 41 Sea Zone
1 tactical_bomber moved from 44 Sea Zone to 36 Sea Zone
1 infantry moved from Amur to Manchuria
1 cruiser moved from 42 Sea Zone to 41 Sea Zone
1 battleship moved from 37 Sea Zone to 41 Sea Zone
Place Units - Japanese
1 armour and 2 mech_infantrys placed in Shantung
1 factory_minor placed in Malaya
1 armour placed in French Indo China
1 carrier and 1 submarine placed in 36 Sea Zone
1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 63 PUs; end with 63 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
ANZAC : -0.33
Americans : 0.17
Chinese : -0.33
UK_Pacific : -0.33
Japanese : -3.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 carriers, 2 destroyers, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 fighter moved from 17 Sea Zone to 21 Sea Zone
2 infantry moved from Iwo Jima to 17 Sea Zone
2 infantry and 1 transport moved from 17 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
2 fighters moved from 54 Sea Zone to Caroline Islands
1 bomber moved from Queensland to Caroline Islands
1 battleship and 2 cruisers moved from 54 Sea Zone to 33 Sea Zone
1 cruiser moved from 26 Sea Zone to 33 Sea Zone
1 carrier moved from 17 Sea Zone to 33 Sea Zone
Americans take 22 Sea Zone from Japanese
Americans take 17 Sea Zone from Japanese
1 armour and 2 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 armour and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
Combat - Americans
Battle in Normandy Bordeaux
Battle in Holland Belgium
Battle in 21 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 21 Sea Zone
Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Caroline Islands
Americans attack with 1 bomber, 2 fighters and 2 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 3 infantry
AA fire in Caroline Islands : 1/3 hits, 0,50 expected hits
1 fighter owned by the Americans lost in Caroline Islands
Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 : 1/2 hits, 1,17 expected hits
Americans roll dice for 1 bomber, 1 fighter and 2 infantry in Caroline Islands, round 2 : 3/4 hits, 1,50 expected hits
Japanese roll dice for 1 aaGun and 3 infantry in Caroline Islands, round 2 : 1/3 hits, 1,00 expected hits
3 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Americans: 1 fighter and 1 infantry
Casualties for Japanese: 1 aaGun and 3 infantry
Non Combat Move - Americans
1 fighter moved from Caroline Islands to 33 Sea Zone
1 bomber moved from Caroline Islands to Gilbert Islands
1 fighter moved from 21 Sea Zone to 33 Sea Zone
2 carriers moved from 26 Sea Zone to 33 Sea Zone
1 carrier and 2 destroyers moved from 54 Sea Zone to 33 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 carrier moved from 10 Sea Zone to 30 Sea Zone
2 carriers, 3 fighters and 1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone
1 marine moved from Gibraltar to 91 Sea Zone
1 cruiser and 1 marine moved from 91 Sea Zone to 110 Sea Zone
1 marine moved from 110 Sea Zone to United Kingdom
1 fighter moved from Eastern United States to 110 Sea Zone
1 carrier moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 mech_infantry moved from Central United States to Western United States
1 aaGun moved from Central United States to Western United States
1 mech_infantry moved from Central United States to Southeast Mexico
1 aaGun moved from Central United States to Southeast Mexico
1 tactical_bomber moved from 110 Sea Zone to 91 Sea Zone
Place Units - Americans
1 carrier and 1 transport placed in 10 Sea Zone
1 infantry placed in Western United States
1 tactical_bomber placed in Eastern United States
1 carrier and 1 destroyer placed in 101 Sea Zone
1 destroyer and 1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 56 PUs; end with 57 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
Americans : 1,33
AA fire in Caroline Islands : : 0,50
Japanese : 0,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Hopei
1 fighter moved from Suiyuyan to Hopei
Combat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Suiyuyan
Place Units - Chinese
2 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese : 0,33
Japanese : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 carriers, 2 destroyers, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 fighter moved from 17 Sea Zone to 21 Sea Zone
2 infantry moved from Iwo Jima to 17 Sea Zone
2 infantry and 1 transport moved from 17 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
2 fighters moved from 54 Sea Zone to Caroline Islands
1 bomber moved from Queensland to Caroline Islands
1 battleship and 2 cruisers moved from 54 Sea Zone to 33 Sea Zone
1 cruiser moved from 26 Sea Zone to 33 Sea Zone
1 carrier moved from 17 Sea Zone to 33 Sea Zone
Americans take 22 Sea Zone from Japanese
Americans take 17 Sea Zone from Japanese
1 armour and 2 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 armour and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
Combat - Americans
Battle in Normandy Bordeaux
Battle in Holland Belgium
Battle in 21 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 21 Sea Zone
Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Caroline Islands
Americans attack with 1 bomber, 2 fighters and 2 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 3 infantry
AA fire in Caroline Islands : 1/3 hits, 0,50 expected hits
1 fighter owned by the Americans lost in Caroline Islands
Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 : 1/2 hits, 1,17 expected hits
Americans roll dice for 1 bomber, 1 fighter and 2 infantry in Caroline Islands, round 2 : 3/4 hits, 1,50 expected hits
Japanese roll dice for 1 aaGun and 3 infantry in Caroline Islands, round 2 : 1/3 hits, 1,00 expected hits
3 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Americans: 1 fighter and 1 infantry
Casualties for Japanese: 1 aaGun and 3 infantry
Non Combat Move - Americans
1 fighter moved from Caroline Islands to 33 Sea Zone
1 bomber moved from Caroline Islands to Gilbert Islands
1 fighter moved from 21 Sea Zone to 33 Sea Zone
2 carriers moved from 26 Sea Zone to 33 Sea Zone
1 carrier and 2 destroyers moved from 54 Sea Zone to 33 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 carrier moved from 10 Sea Zone to 30 Sea Zone
2 carriers, 3 fighters and 1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone
1 marine moved from Gibraltar to 91 Sea Zone
1 cruiser and 1 marine moved from 91 Sea Zone to 110 Sea Zone
1 marine moved from 110 Sea Zone to United Kingdom
1 fighter moved from Eastern United States to 110 Sea Zone
1 carrier moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 mech_infantry moved from Central United States to Western United States
1 aaGun moved from Central United States to Western United States
1 mech_infantry moved from Central United States to Southeast Mexico
1 aaGun moved from Central United States to Southeast Mexico
1 tactical_bomber moved from 110 Sea Zone to 91 Sea Zone
Place Units - Americans
1 carrier and 1 transport placed in 10 Sea Zone
1 infantry placed in Western United States
1 tactical_bomber placed in Eastern United States
1 carrier and 1 destroyer placed in 101 Sea Zone
1 destroyer and 1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 56 PUs; end with 57 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Hopei
1 fighter moved from Suiyuyan to Hopei
Combat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Suiyuyan
Place Units - Chinese
2 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs
Purchase Units - British
British buy 2 artilleries, 1 fighter, 1 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Iraq to Syria
British take Syria from Italians
1 fighter and 1 tactical_bomber moved from Anglo Egyptian Sudan to Trans-Jordan
1 infantry moved from Iraq to Trans-Jordan
1 bomber, 1 fighter and 1 tactical_bomber moved from Anglo Egyptian Sudan to Egypt
1 artillery moved from Anglo Egyptian Sudan to Egypt
1 artillery and 1 infantry moved from India to Burma
1 infantry moved from India to Burma
1 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to French Central Africa
British take French Central Africa from Neutral_Axis
1 infantry moved from Iraq to 80 Sea Zone
1 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone
1 infantry moved from 72 Sea Zone to French Madagascar
Combat - British
Battle in French Madagascar
Battle in Egypt
British attack with 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber
Italians defend with 1 artillery and 1 harbour
British roll dice for 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber in Egypt, round 2 : 2/4 hits, 2,17 expected hits
Italians roll dice for 1 artillery in Egypt, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Italians lost in Egypt
British win, taking French Madagascar from Neutral_Axis, taking Egypt from Italians with 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in Burma
British attack with 1 artillery and 2 infantry
Japanese defend with 2 infantry
British roll dice for 1 artillery and 2 infantry in Burma, round 2 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 2 infantry in Burma, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the British lost in Burma
British roll dice for 1 artillery and 1 infantry in Burma, round 3 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 2 infantry in Burma, round 3 : 1/2 hits, 0,67 expected hits
1 infantry owned by the British lost in Burma
1 artillery owned by the British retreated to India
Japanese win with 2 infantry remaining. Battle score for attacker is -6
Casualties for British: 2 infantry
Battle in Trans-Jordan
British attack with 1 fighter, 1 infantry and 1 tactical_bomber
Italians defend with 1 infantry
British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Trans-Jordan, round 2 : 2/3 hits, 1,33 expected hits
Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Trans-Jordan to Iraq
1 bomber, 1 fighter and 1 tactical_bomber moved from Egypt to Iraq
1 transport moved from 91 Sea Zone to 110 Sea Zone
1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from 91 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from Norway to Finland
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
Place Units - British
1 transport placed in 110 Sea Zone
1 fighter placed in United Kingdom
2 artilleries and 1 infantry placed in Persia
3 mech_infantrys placed in Union of South Africa
Turn Complete - British
British collect 41 PUs; end with 43 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 46 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
British : -1,00
Italians : -0,67
Americans : 1,33
AA fire in Caroline Islands : : 0,50
Chinese : 0,33
Japanese : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 artillery, 1 carrier, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
2 armour moved from Western Ukraine to Rostov
Italians take Rostov from Russians
1 armour and 2 mech_infantrys moved from Northern Italy to Normandy Bordeaux
6 infantry moved from France to Normandy Bordeaux
1 armour and 1 mech_infantry moved from Tobruk to Egypt
1 bomber moved from Southern Italy to Egypt
Combat - Italians
Battle in Normandy Bordeaux
Italians attack with 1 armour, 6 infantry and 2 mech_infantrys
British defend with 1 aaGun and 1 infantry; Americans defend with 1 armour, 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 armour, 6 infantry and 2 mech_infantrys in Normandy Bordeaux, round 2 : 0/9 hits, 1.83 expected hits
Americans roll dice for 1 aaGun, 1 armour and 2 infantry in Normandy Bordeaux, round 2 : 1/3 hits, 1.17 expected hits
1 infantry owned by the Italians lost in Normandy Bordeaux
Italians roll dice for 1 armour, 5 infantry and 2 mech_infantrys in Normandy Bordeaux, round 3 : 3/8 hits, 1.67 expected hits
Americans roll dice for 1 aaGun, 1 armour and 2 infantry in Normandy Bordeaux, round 3 : 2/3 hits, 1.17 expected hits
1 aaGun owned by the British, 1 infantry owned by the Americans, 1 infantry owned by the British and 2 infantry owned by the Italians lost in Normandy Bordeaux
Italians roll dice for 1 armour, 3 infantry and 2 mech_infantrys in Normandy Bordeaux, round 4 : 1/6 hits, 1.33 expected hits
Americans roll dice for 1 armour in Normandy Bordeaux, round 4 : 1/1 hits, 0.50 expected hits
1 armour owned by the Americans and 1 infantry owned by the Italians lost in Normandy Bordeaux
Italians win, taking Normandy Bordeaux from Americans with 1 armour, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 5
Casualties for Italians: 4 infantry
Casualties for Americans: 1 armour and 1 infantry
Casualties for British: 1 aaGun and 1 infantry
Battle in Egypt
Italians attack with 1 armour, 1 bomber and 1 mech_infantry
British defend with 1 artillery and 1 harbour
Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Egypt, round 2 : 0/3 hits, 1.33 expected hits
British roll dice for 1 artillery in Egypt, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Egypt, round 3 : 0/3 hits, 1.33 expected hits
British roll dice for 1 artillery in Egypt, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians lost in Egypt
Italians roll dice for 1 armour and 1 bomber in Egypt, round 4 : 0/2 hits, 1.17 expected hits
British roll dice for 1 artillery in Egypt, round 4 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 armour and 1 bomber in Egypt, round 5 : 2/2 hits, 1.17 expected hits
British roll dice for 1 artillery in Egypt, round 5 : 0/1 hits, 0.33 expected hits
1 artillery owned by the British lost in Egypt
Italians win, taking Egypt from British with 1 armour and 1 bomber remaining. Battle score for attacker is 0
Casualties for Italians: 1 mech_infantry
Casualties for British: 1 artillery
Non Combat Move - Italians
Trigger Italy Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone
Trigger Italy Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France
Trigger Italy Occupies French West Africa Army Disband: has removed 1 infantry owned by Neutral_Axis in French West Africa
1 bomber moved from Egypt to Greece
2 infantry moved from Albania to Greece
1 infantry moved from Algeria to Morocco
Italians take Morocco from Neutral_Axis
1 mech_infantry moved from Northern Italy to Southern France
Italians take Southern France from Neutral_Axis
1 aaGun and 3 infantry moved from Southern Italy to Northern Italy
1 artillery moved from Yugoslavia to Northern Italy
1 infantry moved from Algeria to Tunisia
1 infantry moved from Libya to Tobruk
Place Units - Italians
1 carrier and 1 transport placed in 97 Sea Zone
1 artillery and 1 mech_infantry placed in Northern Italy
Trigger Italy Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France
Trigger Italy Occupies Southern France Facilities: Italians has 1 factory_minor and 1 harbour placed in Southern France
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,6
Italians collect 27 PUs; end with 27 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 37 PUs
Combat Hit Differential Summary :
Italians : -3.83
British : -0.33
Americans : 1.17
Yikes, Egypt nearly gave me another heart attack :P . Though, I must say, that Burma debacle was devastating. I’m sorry, those fights are backbreakers. Especially after the Philippines the turn before :( .
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by British from 54 Sea Zone: 1 battleship
EDIT: Adding units owned by British to 33 Sea Zone: 1 battleship
EDIT: Turning off Edit Mode
ANZAC buy 2 fighters; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
3 fighters moved from Queensland to 55 Sea Zone
1 battleship and 1 cruiser moved from 54 Sea Zone to 33 Sea Zone
Combat - ANZAC
Battle in 55 Sea Zone
ANZAC attack with 1 destroyer and 3 fighters
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer and 3 fighters in 55 Sea Zone, round 2 : 1/4 hits, 1,83 expected hits
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 55 Sea Zone
ANZAC win with 3 fighters remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
3 fighters moved from 55 Sea Zone to 33 Sea Zone
Place Units - ANZAC
2 fighters placed in Queensland
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
ANZAC : -0,83
Japanese : 0,83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by British from 54 Sea Zone: 1 battleship
EDIT: Adding units owned by British to 33 Sea Zone: 1 battleship
EDIT: Turning off Edit Mode
ANZAC buy 2 fighters; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
3 fighters moved from Queensland to 55 Sea Zone
1 battleship and 1 cruiser moved from 54 Sea Zone to 33 Sea Zone
Combat - ANZAC
Battle in 55 Sea Zone
ANZAC attack with 1 destroyer and 3 fighters
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer and 3 fighters in 55 Sea Zone, round 2 : 1/4 hits, 1,83 expected hits
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 55 Sea Zone
ANZAC win with 3 fighters remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
3 fighters moved from 55 Sea Zone to 33 Sea Zone
Place Units - ANZAC
2 fighters placed in Queensland
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
1 destroyer moved from 75 Sea Zone to 80 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0,83
Japanese : 0,83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 12 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Ukraine to Caucasus
Germans take Caucasus from Russians
1 mech_infantry moved from Ukraine to Volgograd
1 mech_infantry moved from Bryansk to Rostov
1 mech_infantry moved from Rostov to Volgograd
1 armour moved from Ukraine to Volgograd
1 armour and 1 mech_infantry moved from Western Ukraine to Belarus
1 armour moved from Bryansk to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Russia
1 armour moved from Bryansk to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Russia
1 fighter and 1 tactical_bomber moved from Eastern Poland to Belarus
3 tactical_bombers moved from Western Ukraine to Belarus
4 bombers moved from Eastern Poland to Volgograd
10 armour, 5 artilleries and 22 infantry moved from Bryansk to Russia
2 infantry moved from Western Germany to Holland Belgium
4 bombers moved from Western Germany to Holland Belgium
1 bomber moved from Eastern Poland to Russia
1 bomber moved from Eastern Poland to Volgograd
Combat - Germans
Battle in Holland Belgium
Germans attack with 4 bombers and 2 infantry
Americans defend with 1 infantry
Germans roll dice for 4 bombers and 2 infantry in Holland Belgium, round 2 : 0/6 hits, 3.00 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 4 bombers and 2 infantry in Holland Belgium, round 3 : 3/6 hits, 3.00 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 4 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Volgograd
Germans attack with 1 armour, 5 bombers and 2 mech_infantrys
Russians defend with 1 armour, 1 factory_minor and 1 fighter
Germans roll dice for 1 armour, 5 bombers and 2 mech_infantrys in Volgograd, round 2 : 5/8 hits, 4.17 expected hits
Russians roll dice for 1 armour and 1 fighter in Volgograd, round 2 : 1/2 hits, 1.17 expected hits
1 fighter owned by the Russians, 1 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
Germans win, taking Volgograd from Russians with 1 armour, 5 bombers and 1 mech_infantry remaining. Battle score for attacker is 12
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 armour and 1 fighter
Battle in Belarus
Germans attack with 1 armour, 1 fighter, 1 mech_infantry and 4 tactical_bombers
Russians defend with 1 armour and 1 mech_infantry
Germans roll dice for 1 armour, 1 fighter, 1 mech_infantry and 4 tactical_bombers in Belarus, round 2 : 3/7 hits, 3.50 expected hits
Russians roll dice for 1 armour and 1 mech_infantry in Belarus, round 2 : 1/2 hits, 0.83 expected hits
1 mech_infantry owned by the Russians, 1 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 1 armour, 1 fighter and 4 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 armour and 1 mech_infantry
Battle in Russia
Germans attack with 12 armour, 5 artilleries, 1 bomber and 22 infantry
Russians defend with 1 airfield, 1 factory_major and 10 infantry
Germans roll dice for 12 armour, 5 artilleries, 1 bomber and 22 infantry in Russia, round 2 : 13/40 hits, 12.83 expected hits
Russians roll dice for 10 infantry in Russia, round 2 : 4/10 hits, 3.33 expected hits
10 infantry owned by the Russians and 4 infantry owned by the Germans lost in Russia
Germans captures 45PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 12 armour, 5 artilleries, 1 bomber and 18 infantry remaining. Battle score for attacker is 18
Casualties for Germans: 4 infantry
Casualties for Russians: 10 infantry
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
Non Combat Move - Germans
3 aaGuns moved from Bryansk to Russia
3 armour moved from Ukraine to Bryansk
5 bombers moved from Volgograd to Ukraine
1 bomber moved from Russia to Ukraine
1 fighter and 4 tactical_bombers moved from Belarus to Bryansk
4 bombers moved from Holland Belgium to Southern Italy
Place Units - Germans
2 infantry placed in France
5 infantry placed in Western Germany
5 infantry placed in Germany
1 armour and 2 mech_infantrys placed in Ukraine
Turn Complete - Germans
Germans collect 47 PUs; end with 92 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 94 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 99 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 109 PUs
Combat Hit Differential Summary :
Germans : -2.50
Americans : -0.67
Russians : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Combat Move - Russians
1 infantry moved from Samara to Tambov
Russians take Tambov from Germans
5 fighters moved from Samara to Rostov
2 infantry moved from Tsagaan Olom to Suiyuyan
4 infantry moved from Central Mongolia to Suiyuyan
3 artilleries and 20 infantry moved from Samara to Volgograd
Combat - Russians
Battle in Volgograd
Russians attack with 3 artilleries and 20 infantry
Germans defend with 1 armour, 1 factory_minor and 1 mech_infantry
Russians roll dice for 3 artilleries and 20 infantry in Volgograd, round 2 : 4/23 hits, 4,83 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Volgograd, round 2 : 0/2 hits, 0,83 expected hits
1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 3 artilleries and 20 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 1 armour and 1 mech_infantry
Battle in Rostov
Russians attack with 5 fighters
Italians defend with 2 armour
Russians roll dice for 5 fighters in Rostov, round 2 : 3/5 hits, 2,50 expected hits
Italians roll dice for 2 armour in Rostov, round 2 : 1/2 hits, 1,00 expected hits
1 fighter owned by the Russians and 2 armour owned by the Italians lost in Rostov
Russians win with 4 fighters remaining. Battle score for attacker is 2
Casualties for Russians: 1 fighter
Casualties for Italians: 2 armour
Non Combat Move - Russians
4 fighters moved from Rostov to Kazakhstan
6 infantry moved from Novosibirsk to Kazakhstan
2 aaGuns and 12 infantry moved from Timguska to Kansu
2 infantry moved from Samara to Volgograd
3 infantry moved from Samara to Kazakhstan
3 aaGuns moved from Samara to Volgograd
2 infantry moved from Samara to Volgograd
1 infantry moved from Samara to Kazakhstan
1 infantry moved from Samara to Volgograd
Turn Complete - Russians
Combat Hit Differential Summary :
Germans : -0,83
Italians : 0,00
Russians : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Combat Move - Russians
1 infantry moved from Samara to Tambov
Russians take Tambov from Germans
5 fighters moved from Samara to Rostov
2 infantry moved from Tsagaan Olom to Suiyuyan
4 infantry moved from Central Mongolia to Suiyuyan
3 artilleries and 20 infantry moved from Samara to Volgograd
Combat - Russians
Battle in Volgograd
Russians attack with 3 artilleries and 20 infantry
Germans defend with 1 armour, 1 factory_minor and 1 mech_infantry
Russians roll dice for 3 artilleries and 20 infantry in Volgograd, round 2 : 4/23 hits, 4,83 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Volgograd, round 2 : 0/2 hits, 0,83 expected hits
1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 3 artilleries and 20 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 1 armour and 1 mech_infantry
Battle in Rostov
Russians attack with 5 fighters
Italians defend with 2 armour
Russians roll dice for 5 fighters in Rostov, round 2 : 3/5 hits, 2,50 expected hits
Italians roll dice for 2 armour in Rostov, round 2 : 1/2 hits, 1,00 expected hits
1 fighter owned by the Russians and 2 armour owned by the Italians lost in Rostov
Russians win with 4 fighters remaining. Battle score for attacker is 2
Casualties for Russians: 1 fighter
Casualties for Italians: 2 armour
Non Combat Move - Russians
4 fighters moved from Rostov to Kazakhstan
6 infantry moved from Novosibirsk to Kazakhstan
2 aaGuns and 12 infantry moved from Timguska to Kansu
2 infantry moved from Samara to Volgograd
3 infantry moved from Samara to Kazakhstan
3 aaGuns moved from Samara to Volgograd
2 infantry moved from Samara to Volgograd
1 infantry moved from Samara to Kazakhstan
1 infantry moved from Samara to Volgograd
Turn Complete - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Novgorod: 1 armour and 1 mech_infantry
EDIT: Adding units owned by Russians to Finland: 1 armour, 1 infantry and 1 mech_infantry
EDIT: Removing units owned by Russians from Karelia: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0,83
Italians : 0,00
Russians : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 armour, 1 carrier, 1 destroyer, 1 fighter, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 infantry moved from Manchuria to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
1 mech_infantry moved from Manchuria to Ulaanbaatar
Japanese take Ulaanbaatar from Russians
1 mech_infantry moved from Shantung to Hopei
2 bombers moved from Kwangsi to Hopei
1 fighter moved from 41 Sea Zone to 72 Sea Zone
Combat - Japanese
Battle in 72 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 72 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Hopei
Japanese attack with 2 bombers and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 bombers and 1 mech_infantry in Hopei, round 2 : 1/3 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
4 artilleries and 4 infantry moved from Yunnan to Burma
1 armour moved from French Indo China to Burma
2 mech_infantrys moved from Kweichow to Burma
1 mech_infantry moved from Hunan to Yunnan
1 mech_infantry moved from Shantung to Kweichow
1 armour moved from Shantung to Hunan
2 bombers moved from Hopei to Kwangsi
1 fighter moved from 72 Sea Zone to 75 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 1 fighter and 2 tactical_bombers moved from 41 Sea Zone to 75 Sea Zone
2 infantry moved from Sumatra to 41 Sea Zone
1 battleship, 1 cruiser, 2 infantry, 2 submarines and 1 transport moved from 41 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Kwangsi
3 fighters moved from Kwangsi to Burma
1 destroyer moved from 44 Sea Zone to 36 Sea Zone
1 submarine moved from 6 Sea Zone to 36 Sea Zone
1 fighter moved from Japan to Kwangsi
1 fighter and 1 tactical_bomber moved from Kiangsi to Kwangsi
1 tactical_bomber moved from Kwangsi to Burma
1 infantry moved from Sakha to Amur
1 infantry moved from Siberia to Amur
Place Units - Japanese
1 fighter placed in Japan
1 armour and 2 mech_infantrys placed in Shantung
1 armour and 2 mech_infantrys placed in Malaya
1 carrier, 1 destroyer and 1 submarine placed in 36 Sea Zone
Japanese undo move 4.
1 submarine placed in 6 Sea Zone
1 carrier and 1 destroyer placed in 36 Sea Zone
Turn Complete - Japanese
Japanese collect 64 PUs; end with 64 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
Chinese : -0.33
Japanese : -0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Americans
Americans buy 6 bombers and 1 fighter; Remaining resources: 0 PUs;
Combat Move - Americans
4 fighters moved from 110 Sea Zone to Morocco
1 marine moved from United Kingdom to 110 Sea Zone
1 tactical_bomber moved from 91 Sea Zone to Morocco
1 carrier and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from Eastern United States to 91 Sea Zone
2 carriers, 1 cruiser and 1 marine moved from 110 Sea Zone to 91 Sea Zone
1 marine moved from 91 Sea Zone to Morocco
Combat - Americans
Battle in Morocco
Americans attack with 4 fighters, 1 marine and 1 tactical_bomber
Italians defend with 2 infantry
Americans roll dice for 1 cruiser in Morocco, round 2 : 0/1 hits, 0,50 expected hits
Americans roll dice for 4 fighters, 1 marine and 1 tactical_bomber in Morocco, round 2 : 5/6 hits, 3,00 expected hits
Italians roll dice for 2 infantry in Morocco, round 2 : 1/2 hits, 0,67 expected hits
1 marine owned by the Americans and 2 infantry owned by the Italians lost in Morocco
Americans win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Americans: 1 marine
Casualties for Italians: 2 infantry
Non Combat Move - Americans
4 fighters and 1 tactical_bomber moved from Morocco to 91 Sea Zone
2 transports moved from 110 Sea Zone to 91 Sea Zone
1 carrier moved from 30 Sea Zone to 33 Sea Zone
1 fighter moved from Hawaiian Islands to 33 Sea Zone
1 bomber moved from Gilbert Islands to Caroline Islands
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 transport moved from 33 Sea Zone to 26 Sea Zone
Place Units - Americans
6 bombers and 1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 51 PUs; end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Italians : 0,33
Americans : 1,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Hopei
1 infantry moved from Suiyuyan to Chahar
10 infantry moved from Suiyuyan to Chahar
1 fighter moved from Suiyuyan to Hopei
Combat - Chinese
Battle in Chahar
Chinese attack with 11 infantry
Japanese defend with 1 infantry
Chinese roll dice for 11 infantry in Chahar, round 2 : 3/11 hits, 1,83 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 11 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 3 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 mech_infantry in Hopei, round 3 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Suiyuyan
Place Units - Chinese
2 infantry placed in Chahar
Turn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUs
Combat Hit Differential Summary :
Chinese : 0,83
Japanese : -1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Americans
Americans buy 6 bombers and 1 fighter; Remaining resources: 0 PUs;
Combat Move - Americans
4 fighters moved from 110 Sea Zone to Morocco
1 marine moved from United Kingdom to 110 Sea Zone
1 tactical_bomber moved from 91 Sea Zone to Morocco
1 carrier and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from Eastern United States to 91 Sea Zone
2 carriers, 1 cruiser and 1 marine moved from 110 Sea Zone to 91 Sea Zone
1 marine moved from 91 Sea Zone to Morocco
Combat - Americans
Battle in Morocco
Americans attack with 4 fighters, 1 marine and 1 tactical_bomber
Italians defend with 2 infantry
Americans roll dice for 1 cruiser in Morocco, round 2 : 0/1 hits, 0,50 expected hits
Americans roll dice for 4 fighters, 1 marine and 1 tactical_bomber in Morocco, round 2 : 5/6 hits, 3,00 expected hits
Italians roll dice for 2 infantry in Morocco, round 2 : 1/2 hits, 0,67 expected hits
1 marine owned by the Americans and 2 infantry owned by the Italians lost in Morocco
Americans win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Americans: 1 marine
Casualties for Italians: 2 infantry
Non Combat Move - Americans
4 fighters and 1 tactical_bomber moved from Morocco to 91 Sea Zone
2 transports moved from 110 Sea Zone to 91 Sea Zone
1 carrier moved from 30 Sea Zone to 33 Sea Zone
1 fighter moved from Hawaiian Islands to 33 Sea Zone
1 bomber moved from Gilbert Islands to Caroline Islands
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 transport moved from 33 Sea Zone to 26 Sea Zone
Place Units - Americans
6 bombers and 1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 51 PUs; end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Hopei
1 infantry moved from Suiyuyan to Chahar
10 infantry moved from Suiyuyan to Chahar
1 fighter moved from Suiyuyan to Hopei
Combat - Chinese
Battle in Chahar
Chinese attack with 11 infantry
Japanese defend with 1 infantry
Chinese roll dice for 11 infantry in Chahar, round 2 : 3/11 hits, 1,83 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 11 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 3 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 mech_infantry in Hopei, round 3 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Suiyuyan
Place Units - Chinese
2 infantry placed in Chahar
Turn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUs
Purchase Units - British
British buy 1 factory_minor, 1 fighter, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 aaGun and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from French Central Africa to French West Africa
British take French West Africa from Neutral_Axis
1 armour moved from French Central Africa to Anglo Egyptian Sudan
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 artillery moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Trans-Jordan to Egypt
1 bomber moved from Iraq to Egypt
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
Combat - British
Battle in Morocco
Battle in Egypt
British attack with 1 artillery, 1 bomber and 1 infantry
Italians defend with 1 armour and 1 harbour
British roll dice for 1 artillery, 1 bomber and 1 infantry in Egypt, round 2 : 2/3 hits, 1,33 expected hits
Italians roll dice for 1 armour in Egypt, round 2 : 0/1 hits, 0,50 expected hits
1 armour owned by the Italians lost in Egypt
British win, taking Morocco from Italians, taking Egypt from Italians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Non Combat Move - British
1 bomber moved from Egypt to Iraq
1 infantry moved from Persia to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar
3 aaGuns, 3 artilleries and 13 infantry moved from India to West India
2 fighters and 2 tactical_bombers moved from Iraq to Persia
2 artilleries moved from Persia to Iraq
1 artillery moved from Iraq to Northwest Persia
1 infantry moved from Syria to Iraq
Place Units - British
1 factory_minor placed in Iraq
3 infantry placed in Persia
3 mech_infantrys placed in Union of South Africa
1 fighter and 1 infantry placed in United Kingdom
Turn Complete - British
British collect 43 PUs; end with 43 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 46 PUs
Place Units - UK_Pacific
1 aaGun and 1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Some Units in India change ownership: 1 aaGun and 1 infantry
Combat Hit Differential Summary :
Italians : -0,17
British : 0,67
Americans : 1,50
Chinese : 0,83
Japanese : -1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 destroyer, 1 fighter, 4 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Northern Italy to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Syria
1 infantry moved from Northern Italy to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Trans-Jordan
1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
2 fighters moved from Southern Italy to Egypt
1 bomber moved from Greece to Egypt
1 battleship and 1 cruiser moved from 97 Sea Zone to 98 Sea Zone
Combat - Italians
Battle in Trans-Jordan
Battle in Syria
Battle in Egypt
Italians attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry
British defend with 1 artillery, 1 harbour and 1 infantry
Italians roll dice for 1 battleship and 1 cruiser in Egypt, round 2 : 1/2 hits, 1.17 expected hits
Italians roll dice for 1 artillery, 1 bomber, 2 fighters and 1 infantry in Egypt, round 2 : 2/5 hits, 2.33 expected hits
British roll dice for 1 artillery and 1 infantry in Egypt, round 2 : 2/2 hits, 0.67 expected hits
1 artillery owned by the British, 1 fighter owned by the Italians, 1 artillery owned by the Italians and 1 infantry owned by the British lost in Egypt
Italians win, taking Trans-Jordan from British, taking Syria from British, taking Egypt from British with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is -7
Casualties for Italians: 1 artillery and 1 fighter
Casualties for British: 1 artillery and 1 infantry
Non Combat Move - Italians
1 fighter moved from Egypt to 98 Sea Zone
1 bomber moved from Egypt to Greece
1 infantry moved from Tobruk to Alexandria
1 carrier moved from 97 Sea Zone to 98 Sea Zone
1 cruiser moved from 97 Sea Zone to 98 Sea Zone
2 aaGuns moved from Northern Italy to Southern Italy
1 mech_infantry moved from Northern Italy to Southern Italy
1 mech_infantry moved from Southern France to Southern Italy
1 armour and 2 mech_infantrys moved from Normandy Bordeaux to Northern Italy
2 infantry moved from Normandy Bordeaux to France
1 infantry moved from Tunisia to Libya
1 artillery moved from Northern Italy to Southern Italy
Place Units - Italians
1 fighter and 2 infantry placed in Southern Italy
2 infantry placed in Northern Italy
1 destroyer and 1 transport placed in 97 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Italians from Egypt: 1 infantry
EDIT: Adding units owned by Italians to Egypt: 1 artillery
EDIT: Turning off Edit Mode
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,2
Italians collect 26 PUs (2 lost to blockades); end with 26 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Combat Hit Differential Summary :
Italians : -0.50
British : 1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 2 transports; Remaining resources: 2 PUs;
Combat Move - ANZAC
2 fighters moved from Queensland to 33 Sea Zone
Non Combat Move - ANZAC
Place Units - ANZAC
2 transports placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 2 transports; Remaining resources: 2 PUs;
Combat Move - ANZAC
2 fighters moved from Queensland to 33 Sea Zone
Non Combat Move - ANZAC
Place Units - ANZAC
2 transports placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Politics - French
Combat Move - French
1 destroyer moved from 80 Sea Zone to 77 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 3 bombers, 4 fighters and 2 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
1 armour moved from Belarus to Archangel
Germans take Archangel from Russians
1 armour moved from Archangel to Novgorod
Germans take Novgorod from Russians
1 armour moved from Russia to Urals
Germans take Vologda from Russians
Germans take Urals from Russians
3 infantry moved from Russia to Samara
6 bombers moved from Ukraine to Samara
11 armour, 5 artilleries and 15 infantry moved from Russia to Tambov
1 armour moved from Caucasus to Tambov
Combat - Germans
Battle in Tambov
Germans attack with 12 armour, 5 artilleries and 15 infantry
Russians defend with 1 infantry
Germans roll dice for 12 armour, 5 artilleries and 15 infantry in Tambov, round 2 : 11/32 hits, 11.00 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 12 armour, 5 artilleries and 15 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Samara
Germans attack with 6 bombers and 3 infantry
Russians defend with 3 infantry
Germans roll dice for 6 bombers and 3 infantry in Samara, round 2 : 5/9 hits, 4.50 expected hits
Russians roll dice for 3 infantry in Samara, round 2 : 1/3 hits, 1.00 expected hits
3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara
Germans win, taking Samara from Russians with 6 bombers and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantry
Non Combat Move - Germans
1 fighter moved from Bryansk to 98 Sea Zone
1 armour and 2 mech_infantrys moved from Ukraine to Bryansk
4 tactical_bombers moved from Bryansk to Ukraine
6 bombers moved from Samara to Ukraine
2 infantry moved from Holland Belgium to France
5 infantry moved from Germany to Western Germany
3 aaGuns moved from Russia to Tambov
Place Units - Germans
1 armour and 2 mech_infantrys placed in Ukraine
3 armour placed in Russia
3 bombers and 4 fighters placed in Western Germany
Turn Complete - Germans
Germans collect 51 PUs; end with 52 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 54 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 69 PUs
Combat Hit Differential Summary :
Germans : 0.50
Russians : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Combat Move - Russians
1 infantry moved from Volgograd to Rostov
Russians take Rostov from Italians
1 infantry moved from Kazakhstan to Samara
4 fighters moved from Kazakhstan to Samara
1 tactical_bomber moved from Finland to Novgorod
1 mech_infantry moved from Finland to Novgorod
1 armour moved from Finland to Novgorod
1 infantry moved from Volgograd to Caucasus
Russians take Caucasus from Germans
Combat - Russians
Battle in Novgorod
Russians attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
Russians roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Novgorod, round 2 : 2/3 hits, 1,33 expected hits
Germans roll dice for 1 armour in Novgorod, round 2 : 1/1 hits, 0,50 expected hits
1 mech_infantry owned by the Russians and 1 armour owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Russians: 1 mech_infantry
Casualties for Germans: 1 armour
Battle in Samara
Russians attack with 4 fighters and 1 infantry
Germans defend with 2 infantry
Russians roll dice for 4 fighters and 1 infantry in Samara, round 2 : 1/5 hits, 2,17 expected hits
Germans roll dice for 2 infantry in Samara, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara
retreated to Samara
Germans win with 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
4 fighters moved from Samara to Volgograd
9 infantry moved from Kazakhstan to Volgograd
2 aaGuns and 12 infantry moved from Kansu to Tsinghai
1 tactical_bomber moved from Novgorod to Karelia
4 infantry moved from Finland to Karelia
Turn Complete - Russians
Combat Hit Differential Summary :
Germans : 0,83
Russians : -0,50